TGMC:Marine Quickstart Guide: различия между версиями

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{{TGMC}}
{{TGMC}}
<div style="margin-left: auto; margin-right: auto;">
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= Welcome! =
= Добро пожаловать!=


You've decided to become the hero the corps need, good choice! This quickstart guide should get you started in no time. But as with any server, it's important you get yourself familiar with the [[TGMC:Rules|Rules]] first. We are a Medium Roleplay server, meaning that you should at least try and behave like a marine. That doesn't mean you have to go full "Yes sir", just avoid Low RP shenanigans and excessive memes. While our rules are pretty lenient, that doesn't mean your actions won't have IC (In Character) consequences. Stealing or refusing to listen to orders is against the [[TGMC:Military Law|Marine Law]] and might get the Military Police after you.
Данное руководство должно помочь вам хотя бы выглядеть опытным морпехом. Но, как и на всех серверах, вам важно соблюдать [[TGMC:Rules|правила]]. Сервер позиционируется как Медиум-РП, поэтому вам нужно хотя бы пытаться исключать мемы из общения и вести себя, подобая своему рангу. Следуйте [[TGMC:Military Law|военному закону]], иначе вы можете быть арестованы, убиты или забанены.


'''Your priority is to prep and protect yourself and other marines to kill xenomorphs and destroy the hive.''' Do whatever you can to gear up, load up, and heal up to really fuck up xenomorphs' day.
'''Ваша приоритетная задача - заботиться о себе, о других морпехах, убивать ксеноморфов и уничтожить их улей.''' Экипируйся, вооружайся, лечись и превращай жизнь ксеноморфов в ад.


== Waking up from Cryosleep ==
==Вы проснулись от криосна==
[[Файл:DMCA_Assignement.png|справа|500x500пкс]]После того как вы завершили настройку своего персонажа, вы проснулись от криосна. Вы полуголый, голодный и, возможно, потерянный морпех. Но не стоит унывать, инженеры грамотно спроектировали корабль.


After finishing character creation you should find youself in cryosleep.
Если вы не выбрали предпочитаемый отряд в '''Job Preferences''', то вас распределят в случайный. Посмотрите в свой чат, чтобы определить какой именно. Не стоит грустить, если вы не попали в свой любимый отряд, потому что стандартный режим игры предполагает не битву между друг другом, а битву против общего врага - ксеноморфов. '''Не стреляйте по морпехам!'''[[Файл:DMCA_Canteen.png|справа]]


{{Speech
|name=Your Squad Leader
|text=WAKE THE FUCK UP, PRIVATE! WE HAVE A HIVE WITH XENOMORPHS TO BURN!
|image=[[File:DMCA_SL.png]]
}}


Oh, so you're finally awake? You will be almost naked, hungry and most likely confused, but worry not, the engineers counted on that when designing the ship.
Почти на всех кораблях кафетерии расположены рядом с капсулами криосна, на некоторых вас до туда проведут цветные линии на полу. Очень важно сразу принять пищу, так как на поле боя весь ваш разум будет занят генерацией идей для выживания, а ваш рюкзак - всевозможными полезными предметами, которые вряд ли будут питательны. Подойдите к ближайшему вендору и закажите несколько порций еды. Не стоит есть с пола, еда рассчитана на всех морпехов. ''Среднестатистическому морпеху хватает двух протеиновых батончиков на всю свою жизнь!''


[[File:DMCA_Cryosleep.png|400px]]


Unless you picked a preferred squad in your preferences, you will be assigned randomly. Take a look at the chat panel to your right, your squad assignment along with the flavor text should be there. Worry not if you didn't get into the squad you wanted, you will be doing as much shooting as any other rifleman (unlike some other servers).
Определить уровень голода поможет данная иконка в правой части экрана: [[File:DMCA_Hunger.png]] Она принимает разные цвета в зависимости от заполненности желудка: оранжевый (Истощен), желтый (Голоден), отсутствует (Сыт), серый (Переевший).


[[File:DMCA_Assignement.png|500px]]
Так как разные корабли спроектированы по-разному, то для навигации вам поможет кнопка '''Webmap'''.<br>
[[file:TGMC_webmapguide.png|900px]]  


As you can see, there are four colored lines to guide you, although some ship maps have the prep area directly attached to the cryo bay. In this example, we've been assigned to the bravo squad. That means we follow the yellow line north, should there be one present. It's important to make a stop at the canteen for some breakfast, because hungry marines move slower. Stop by one of the food vendors, click on it and dispense your preferred dish. Pick it up by clicking on it, then click on yourself to take a bite. It might take several of these to fill you up, you've been in cryosleep for a good while. A good rule of thumb is that one prepared meal will add one "level" of food.
==Получение снаряжения ==


[[File:DMCA_Canteen.png]]
Итак, вы наполнили свой желудок и готовы к бою, но вот незадача, у вас нет одежды, брони и оружия. Для начальной подготовки пройдите к '''GHMME Automated Closet''' [[File:TGMC GHMME Automated Closet.png|64px]] и откройте его интерфейс, кликнув по нему.


Your hunger is indicated by this little icon to your right: [[File:DMCA_Hunger.png]] It has four stages in total, from almost starving to full: Orange (Starving), Yellow (Hungry), None (Full), Grey (Overweight).
===Ваша броня===


Since we have multiple ships with different layouts, you may find yourself lost or confused. Worry not!
Для начала игры рекомендуется выбрать:
Found in the top right corner of the game's window, <br>
[[file:TGMC_webmapguide.png|900px]] <br>
the <b>Webmap</b> button once pressed will present you with the chance to have an interactive map of either the ship or the planetside. A window will open up in your browser, where you'll be able to zoom in/out and move the map of your choice.


== Gearing up ==
* '''Essential Jaeger Kit.''' (Вы получите униформу, перчатки, ботинки, наушник, паек, краску и боевой экзоскелет)
*'''Light/Medium/Heavy Jaeger kit.''' (Вы получите шлем, который надевается на голову и компоненты брони экзоскелета, а именно: нательные пластины, плечевые и коленные. Вы можете покрасить данные компоненты используя ЛКМ (иногда ПКМ) с краской (Green Facepaint) в руке. Выбрав следующие по списку пункты, вы получите нательный модуль для экзоскелета и модуль для шлема. После покраски и установки модулей можно прикреплять компоненты к выданному ранее боевому экзоскелету)
*'''Satchel.''' (Менее вместительный чем Backpack, но не имеет задержки для взяти предмета из сумки)
*'''Tactical black vest.'''
*'''Standard ammo belt.'''
*'''Firstaid pouch.''' (В будущем рекомендуется заменить на Medkit Pouch)
*'''Flare pouch.''' (Можно будет заменить на любой другой, но флаеров часто не хватает)
*'''General Purpose Storage Module.''' (Может вмещать две коробки с используемыми патронами)
*'''Mark 1 Tyr extra armor set.'''
*'''Tactical gas mask.'''


After you had your chow, head into your squad preparations room and enter one of the cubicles. Use the GHMME Automated Closet by clicking on it. There are also separate rooms for other squad roles. Dispense everything that is marked white, those are the mandatory items. For a squad marine, that means either standard or jaeger kit/undersuit.
[[File:TGMC_Marine_Vendor_UI.png|400px]][[File:DMCA_Equipped.png|400px]]


=== Getting your Uniform and Armor ===
=== Ваше оружие===


{{Speech
|name=RO Self Insert
|text=Hi! You will be seeing me a lot soon, so let me tell you about your fancy toy! The Standard kit is meant to be used with Regular Armor and helmet, offering decent mobility and protection, however lacking the customizability of Jaeger. Jaeger Exoskeleton systems are based on an exosuit rig onto which the user can attach a variety of differing armour plates and storage options, as well as defensive capabilities. It has a slot for a chest plate, arm guard, leg guard, and modules.
|image=[[File:DMCA_RO.png]]
}}
After dispensing it, click on each piece and either hit E to equip it to the correct slot or click on the correct slots in the bottom left yourself.
Skip the hats section unless you are wishing to go with Regular armor, and direct you attention to the ARMOR section.
You may notice there's also a lot more choices for the rest of your equipment. If you are just starting out, the recommended things shown in orange work out just fine. There are some things to note though. The webbing or the vest go onto your uniform. Click on the uniform with it in your hand to attach it, you may then click on your uniform to access the storage space provided there. The attachments go onto your gun, which we will get in the next step. Keep them in your satchel for now.
[[File:TGMC_Marine_Vendor_UI.png|400px]][[File:DMCA_Equipped.png|400px]]
=== Getting your Weapon ===
<blockquote>
<blockquote>
<b><big>NOTE:</big> all weaponry is balanced to be 'viable', with difference coming in the form of playstyle each reaquire, such as shotguns CQC or marksman rifles range.  
<b><big>Заметьте:</big> Вы можете выбрать любое оружие, которое вам понравится и экспериментировать с обвесами для него.
<br>Experiment and try different builds, aim to have fun and enjoy the game.  
<br>Экспериментируйте и получайте удовольствие от игры.
<br>You will never be a deadweight for your team.</b>
<br>Вы никогда не будете обузой для своей команды.</b>
</blockquote>
</blockquote>


[[File:DMCA_Weapons_Vendor.png|400px]][[File:DMCA_Equipped2.png|400px]]
[[File:DMCA_Weapons_Vendor.png|400px]][[File:DMCA_Equipped2.png|400px]]


Across from your uniform vendor, inside your cubicle, there should be a weapons vendor. [[file:TGMC_fix.png|64px]] You may notice there's quite a large variety.
Рядом с вендором со снаряжением находится вендор с оружием '''Automated Weapons Rack''' [[file:TGMC_Automated_Weapon_Rack.png|64px]].
<br>Here's an example of one of them.
 
; Step 1 : Dispense one T-12 Assault rifle [[file:T12AR.png|64px]] and pick it up.
 
; Step 2 : Dispense six T-12 magazines [[File:T12AR_mag.png|64px]].
 
; Step 3 : Pick one up with your other hand, then click on your rifle to load it. Your T-12 will be empty, so you must load it.
 
; Step 4 : Click the toggle firemode button in the top-left of your screen to switch the rifle firing mode until you switch the rifle to automatic firing mode, which allows you to hold down your mouse to fire.
 


; Step 5 : After that, equip your rifle with '''E''' or click on your suit storage slot. Put the rest of your magazines into your ammo belt. [[file:TGMC_Ammo_Rig.png|64px]]  
* Выберите одну T-12 Assault rifle [[file:T12AR.png|64px]] и возьмите её.
* Выберите шесть T-12 magazines. [[File:T12AR_mag.png|64px]]
* Возьмите один магазин в одну руку, а затем кликните им по винтовке в другой руке, чтобы зарядить магазин в неё.
* В левом верхнем углу, когда у вас винтовка в руке, появится иконка пули, регулирующая режим стрельбы (Firemode).
* После этого нажмите '''E''' или кликните с винтовкой в активной руке на ваш Suit слот. Возьмите магазины и поместите их в ваш разгрузочный жилет [[file:TGMC_Ammo_Rig.png|64px]]


Now is the time for adding attachments onto your gun.
Теперь пришло время добавить обвесов на вашу винтовку.


=== Getting your Attachments ===
===Ваши обвесы===


<br> To check what attachments your weapon can support, inspect it (Shift+click on the item) and the click on the link in 'The codex has relevant information' to open the codex and see the full list of attachments available, as well as any stats for your weapon. Some weapon come with attachments that cannot be removed, such as the stock on the T12.
<br> Чтобы посмотреть какие обвесы вы можете повесить на оружие, осмотрите его (Shift+ЛКМ) а после этого нажмите на кнопку '''relevant information''' в чате. В появившемся окне вы сможете обнаружить полный список возможных обвесов, а также статистику вашего оружия Некоторые обвесы не могут быть удалены, например T12 имеет неснимаемый приклад.
<br>Attaching something is the same as reloading your rifle: Rifle in one hand, attachment in the other, click the rifle with the attachment.  
<br>Прикрепление обвесов схоже с перезарядкой: В одной руке винтовка, в другой обвес и нажать обвесом на винтовку.


=== Getting other Gears ===
===Getting other Gears===


After you're done, you might also want to grab a few flare packs and put them into your satchel. Flares serve an important role, giving you intel and may prevent you from walking into an ambush. Always flare a room first before pushing into it with your squad. You may notice a requisitions area, which is where you can get more advanced gear such as grenades. Since your basic setup is complete for now, you can ignore this area.
After you're done, you might also want to grab a few flare packs and put them into your satchel. Flares serve an important role, giving you intel and may prevent you from walking into an ambush. Always flare a room first before pushing into it with your squad. You may notice a requisitions area, which is where you can get more advanced gear such as grenades. Since your basic setup is complete for now, you can ignore this area.


== Heading to Planetside ==
== Heading to Planetside==


After this, you are almost ready to rumble! Briefing is nearly always held over radio, as it is more time efficient than making people stand around. They are usually announced around 12:05-12:10, but should you miss them ask your squadmates (;) or on the general channerl (:h).
After this, you are almost ready to rumble! Briefing is nearly always held over radio, as it is more time efficient than making people stand around. They are usually announced around 12:05-12:10, but should you miss them ask your squadmates (;) or on the general channerl (:h).
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[[File:DMCA_Dropship.png|400px]]
[[File:DMCA_Dropship.png|400px]]


= Battle, or TIME TO UNGA=
=Battle, or TIME TO UNGA=


When there's an enemy nearby or you hear shots or other signs of potential hostile activity, take your rifle out of your armor slot by either clicking on the sprite or pressing '''E'''. When you want to shoot, always make sure to wield it by hitting '''Z''' with it in your active hand, then click somewhere to shoot. Never fire a weapon one-handed as it causes a lot of recoil; you can tell when the screen shakes a lot. Always stay near your allies so that they may help you out when you get in a pinch.
When there's an enemy nearby or you hear shots or other signs of potential hostile activity, take your rifle out of your armor slot by either clicking on the sprite or pressing '''E'''. When you want to shoot, always make sure to wield it by hitting '''Z''' with it in your active hand, then click somewhere to shoot. Never fire a weapon one-handed as it causes a lot of recoil; you can tell when the screen shakes a lot. Always stay near your allies so that they may help you out when you get in a pinch.
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If your rifle is out of ammo and you have an ammo belt full of fresh magazine
If your rifle is out of ammo and you have an ammo belt full of fresh magazine


; Step 1 : press '''Z''' to unwield your rifle since you need an empty hand to get your new magazine
;Step 1:press '''Z''' to unwield your rifle since you need an empty hand to get your new magazine
; Step 2 : press '''X''' to change the active hand from your rifle hand to your empty hand
; Step 2:press '''X''' to change the active hand from your rifle hand to your empty hand
; Step 3 : press '''E''' to instantly get your new magazine from your ammo belt
;Step 3:press '''E''' to instantly get your new magazine from your ammo belt
; Step 4 : click the sprite of your rifle with the magazine on your hand
; Step 4:click the sprite of your rifle with the magazine on your hand
; Step 5 : press '''X''' to change the active hand from your empty hand to your rifle hand
; Step 5:press '''X''' to change the active hand from your empty hand to your rifle hand
; Step 6 : press '''Z''' to wield your rifle.
; Step 6: press '''Z''' to wield your rifle.


{{Speech
{{Speech
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==Firing lanes==
== Firing lanes ==


It is very important to move in one line with your fellow marines and fire in a way where you won't hit your squadmates. It is better to miss a shot than to hit a friendly marine. Medics are a rarity, always let the people in the front shoot, don't try and move through them. Staying on grab intent [[File:Intent_Grab.png]](the yellow intent, hit 3 to use it) during a firefight is vital otherwise if you walk into someone who is also shooting with help intent [[File:Intent_Help.png]], meaning that both of you are in help intent, you will swap positions and get hit. If you do need to shoot through marines, you don't have to be a [[TGMC:Squad Smartgunner|Smartgunner]] to do so!  
It is very important to move in one line with your fellow marines and fire in a way where you won't hit your squadmates. It is better to miss a shot than to hit a friendly marine. Medics are a rarity, always let the people in the front shoot, don't try and move through them. Staying on grab intent [[File:Intent_Grab.png]](the yellow intent, hit 3 to use it) during a firefight is vital otherwise if you walk into someone who is also shooting with help intent [[File:Intent_Help.png]], meaning that both of you are in help intent, you will swap positions and get hit. If you do need to shoot through marines, you don't have to be a [[TGMC:Squad Smartgunner|Smartgunner]] to do so!  
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Running makes you move faster at the expense of some stamina and melee accuracy (but you shouldn't be in melee as a Standard Marine anyway). Some attacks also do stamina damage, and if it reaches a sufficiently low level you get knocked over. Your current stamina can be seen by this lightning bolt [[File:Stamina_full.png]]. When it is emptied, it will look like this [[File:Stamina_empty.png]] and shortly becoming a lightning bolt that is darker blue, with a 100% text, indicating your fatigue. Taking further stamina damage will turn the lightning bolt orange and then red when completely empty. You will have to wait to recover from fatigue before your stamina portion starts regenerating.
Running makes you move faster at the expense of some stamina and melee accuracy (but you shouldn't be in melee as a Standard Marine anyway). Some attacks also do stamina damage, and if it reaches a sufficiently low level you get knocked over. Your current stamina can be seen by this lightning bolt [[File:Stamina_full.png]]. When it is emptied, it will look like this [[File:Stamina_empty.png]] and shortly becoming a lightning bolt that is darker blue, with a 100% text, indicating your fatigue. Taking further stamina damage will turn the lightning bolt orange and then red when completely empty. You will have to wait to recover from fatigue before your stamina portion starts regenerating.


== Light ==
==Light==


You may have noticed there's a button in the upper left of your screen. Click it to turn your armor light on. It is vital to keep the light on at all times, so you can see the environment and marines can see you. It is easy to get spooked by a marine in the dark and accidents may happen.
You may have noticed there's a button in the upper left of your screen. Click it to turn your armor light on. It is vital to keep the light on at all times, so you can see the environment and marines can see you. It is easy to get spooked by a marine in the dark and accidents may happen.
<br> <b>Keep in mind that every time your armor gets taken off, either by you or by a medic reviving you, the light is turned off and has to be turned back on manually.</b>
<br> <b>Keep in mind that every time your armor gets taken off, either by you or by a medic reviving you, the light is turned off and has to be turned back on manually.</b>


== Overcoming obstacles ==
==Overcoming obstacles==


If there's a wooden barricade, use your knife to destroy it. If it's a plasteel one, click on it with an empty hand to flip it open, walk through and flip it closed. It is vital that you always close the barricade after you move through it to prevent enemies from easily passing it.
If there's a wooden barricade, use your knife to destroy it. If it's a plasteel one, click on it with an empty hand to flip it open, walk through and flip it closed. It is vital that you always close the barricade after you move through it to prevent enemies from easily passing it.
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You may also flip a table over by clickdragging it a certain direction, turning it into a piece of cover. This doesn't always work though, such as with wide or reinforced tables, and doesn't compare to a good metal or sandbag 'cade, but it's useful in a pinch.
You may also flip a table over by clickdragging it a certain direction, turning it into a piece of cover. This doesn't always work though, such as with wide or reinforced tables, and doesn't compare to a good metal or sandbag 'cade, but it's useful in a pinch.


==Question?==
==Question? ==


If you are lost or have a question, feel free to use the MentorPM under the admins tab in the top right to ask experienced players a question. They'll be happy to help! Alternatively you can also use OOC or LOOC chats to ask about something, although you should keep in mind to not give away information about the current ongoing round.
If you are lost or have a question, feel free to use the MentorPM under the admins tab in the top right to ask experienced players a question. They'll be happy to help! Alternatively you can also use OOC or LOOC chats to ask about something, although you should keep in mind to not give away information about the current ongoing round.


==I wanna be more Important!==
==I wanna be more Important! ==


Woah there cowboy! If you want to try a different marine role you can try the [[TGMC:Squad_Smartgunner|Smartgunner]] for extra firepower, or you could alternatively try out the [[TGMC:Maintenance_Technician|Ship Technician]] as a non-combat shipside role.
Woah there cowboy! If you want to try a different marine role you can try the [[TGMC:Squad_Smartgunner|Smartgunner]] for extra firepower, or you could alternatively try out the [[TGMC:Maintenance_Technician|Ship Technician]] as a non-combat shipside role.
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<span class="mw-customtoggle-0" style="font-size:small; display:inline-block; float:left;"><span class="mw-customtoggletext">[{{color|#2c39ff|<u>Expand</u>}}]</span>
<span class="mw-customtoggle-0" style="font-size:small; display:inline-block; float:left;"><span class="mw-customtoggletext">[{{color|#2c39ff|<u>Expand</u>}}]</span>
<div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed ">
<div class="mw-collapsible mw-collapsed ">  


*'''Alamo:''' The tan transport dropship.
*'''Alamo:''' The tan transport dropship.
*'''AP:''' Armor piercing.
*'''AP:''' Armor piercing.
*'''BE:''' Battlefield Execution. Not allowed on our server.
* '''BE:''' Battlefield Execution. Not allowed on our server.
*'''Bino(s):''' Binoculars, usually to refer to [[TGMC:Guide to fire support#Tactical Binoculars|Tactical Binoculars]] specifically.
*'''Bino(s):''' Binoculars, usually to refer to [[TGMC:Guide to fire support#Tactical Binoculars|Tactical Binoculars]] specifically.
*'''FUBAR:''' Fucked Up Beyond All Recognition.
*'''FUBAR:''' Fucked Up Beyond All Recognition.
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*'''CAS:''' Close Air Support. Don't get hit by it!
*'''CAS:''' Close Air Support. Don't get hit by it!
*'''CE:''' [[TGMC:Chief Ship Engineer|Chief Engineer.]] People never remember the "ship" part of their name.
*'''CE:''' [[TGMC:Chief Ship Engineer|Chief Engineer.]] People never remember the "ship" part of their name.
*'''CIC:''' Combat Information Center. Where command lives. One of two popular last stand locations.
* '''CIC:''' Combat Information Center. Where command lives. One of two popular last stand locations.
*'''CL:''' Corporate Liaison. Nanotrasen's bitch.
*'''CL:''' Corporate Liaison. Nanotrasen's bitch.
*'''CMO:''' [[TGMC:Chief Medical Officer|Chief Medical Officer.]] Just a doctor with ''status.''
*'''CMO:''' [[TGMC:Chief Medical Officer|Chief Medical Officer.]] Just a doctor with ''status.''  
*'''Condor:''' Dedicated CAS plane.
*'''Condor:''' Dedicated CAS plane.
*'''Cycle:''' A process in which a dropship travels from one place to another, usually between the ship and the LZ.
*'''Cycle:''' A process in which a dropship travels from one place to another, usually between the ship and the LZ.
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*'''IS:''' IronSugar. Helps with blood regeneration.
*'''IS:''' IronSugar. Helps with blood regeneration.
*'''LOOC:''' Local Out Of Character. Can be done by pressing L. Like OOC, but ''local'', obviously.
*'''LOOC:''' Local Out Of Character. Can be done by pressing L. Like OOC, but ''local'', obviously.
*'''LZ:''' Landing Zone. Where the Alamo or Tadpole lands.
* '''LZ:''' Landing Zone. Where the Alamo or Tadpole lands.
*'''MeraDerm:''' Chemical mix of better healing meds that heals brute and burn damage quickly.
*'''MeraDerm:''' Chemical mix of better healing meds that heals brute and burn damage quickly.
*'''MO:''' [[TGMC:Medical Officer|Medical Officer.]] The doctors that pull out all that machine gun shrapnel you have.
*'''MO:''' [[TGMC:Medical Officer|Medical Officer.]] The doctors that pull out all that machine gun shrapnel you have.
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*'''OB:''' [[TGMC:Guide to fire support#Orbital Bombardment|Orbital Bombardment.]] Don't get hit by it!
*'''OB:''' [[TGMC:Guide to fire support#Orbital Bombardment|Orbital Bombardment.]] Don't get hit by it!
*'''PB:''' Point Blank. The act of shooting something at point blank range(right next to it). Commonly done with buckshot-loaded shotguns.
*'''PB:''' Point Blank. The act of shooting something at point blank range(right next to it). Commonly done with buckshot-loaded shotguns.
*'''PMC:''' Private Military Contractor. Friendly ERT faction. Paid by Nanotrasen.
* '''PMC:''' Private Military Contractor. Friendly ERT faction. Paid by Nanotrasen.
*'''PO:''' [[TGMC:Pilot Officer|Pilot Officer.]] The dipshit that flew to the wrong LZ.
*'''PO:''' [[TGMC:Pilot Officer|Pilot Officer.]] The dipshit that flew to the wrong LZ.
*'''Pods:''' Drop Pods. For quick redeployment or playing at being an ODST. Or suicide.
*'''Pods:''' Drop Pods. For quick redeployment or playing at being an ODST. Or suicide.
*'''Prae:''' [[TGMC:Praetorian|Praetorian Caste]]. Spits at you, menacingly.
*'''Prae:''' [[TGMC:Praetorian|Praetorian Caste]]. Spits at you, menacingly.
*'''Rav:''' [[TGMC:Ravager|Ravager Caste]]. Big scary xeno with swords for fingies.
*'''Rav:''' [[TGMC:Ravager|Ravager Caste]]. Big scary xeno with swords for fingies.
*'''Razorburn:''' Refers to Razorburn Grenades, which spills out a foam that creates razorwire.
* '''Razorburn:''' Refers to Razorburn Grenades, which spills out a foam that creates razorwire.
*'''Req:''' [[TGMC:Guide to requisitions|Requisitions.]] Where you get the good schtuff.
*'''Req:''' [[TGMC:Guide to requisitions|Requisitions.]] Where you get the good schtuff.
*'''RO:''' [[TGMC:Requisitions Officer|Requisitions Officer.]] The guy that gives you the good schtuff.
*'''RO:''' [[TGMC:Requisitions Officer|Requisitions Officer.]] The guy that gives you the good schtuff.
*'''Rouny:''' [[media:Thats a rouny.png|OOC joke.]] May be said as marine, though not excessively. Shouldn't be said in IC as a xeno.  
*'''Rouny:''' [[Медиа:Thats a rouny.png|OOC joke.]] May be said as marine, though not excessively. Shouldn't be said in IC as a xeno.
*'''RR:''' Can refer to 2 things: Russian Red, a healing chem, or a [[TGMC:Marine Equipment#T160|Recoilless Rifle]]
*'''RR:''' Can refer to 2 things: Russian Red, a healing chem, or a [[TGMC:Marine Equipment#T160|Recoilless Rifle]]
*'''Sent:''' [[TGMC:Sentinel|Sentinel Caste]]. Spits at you.
*'''Sent:''' [[TGMC:Sentinel|Sentinel Caste]]. Spits at you.

Версия от 15:52, 13 ноября 2021

DMCA Logo.png Эта страница относится к TGMC.

TGMC это билд, созданный на основе CM-SS13 и переделанный под ТГ.


Добро пожаловать!

Данное руководство должно помочь вам хотя бы выглядеть опытным морпехом. Но, как и на всех серверах, вам важно соблюдать правила. Сервер позиционируется как Медиум-РП, поэтому вам нужно хотя бы пытаться исключать мемы из общения и вести себя, подобая своему рангу. Следуйте военному закону, иначе вы можете быть арестованы, убиты или забанены.

Ваша приоритетная задача - заботиться о себе, о других морпехах, убивать ксеноморфов и уничтожить их улей. Экипируйся, вооружайся, лечись и превращай жизнь ксеноморфов в ад.

Вы проснулись от криосна

DMCA Assignement.png
После того как вы завершили настройку своего персонажа, вы проснулись от криосна. Вы полуголый, голодный и, возможно, потерянный морпех. Но не стоит унывать, инженеры грамотно спроектировали корабль. Если вы не выбрали предпочитаемый отряд в Job Preferences, то вас распределят в случайный. Посмотрите в свой чат, чтобы определить какой именно. Не стоит грустить, если вы не попали в свой любимый отряд, потому что стандартный режим игры предполагает не битву между друг другом, а битву против общего врага - ксеноморфов. Не стреляйте по морпехам!
DMCA Canteen.png


Почти на всех кораблях кафетерии расположены рядом с капсулами криосна, на некоторых вас до туда проведут цветные линии на полу. Очень важно сразу принять пищу, так как на поле боя весь ваш разум будет занят генерацией идей для выживания, а ваш рюкзак - всевозможными полезными предметами, которые вряд ли будут питательны. Подойдите к ближайшему вендору и закажите несколько порций еды. Не стоит есть с пола, еда рассчитана на всех морпехов. Среднестатистическому морпеху хватает двух протеиновых батончиков на всю свою жизнь!


Определить уровень голода поможет данная иконка в правой части экрана: DMCA Hunger.png Она принимает разные цвета в зависимости от заполненности желудка: оранжевый (Истощен), желтый (Голоден), отсутствует (Сыт), серый (Переевший).

Так как разные корабли спроектированы по-разному, то для навигации вам поможет кнопка Webmap.
TGMC webmapguide.png

Получение снаряжения

Итак, вы наполнили свой желудок и готовы к бою, но вот незадача, у вас нет одежды, брони и оружия. Для начальной подготовки пройдите к GHMME Automated Closet TGMC GHMME Automated Closet.png и откройте его интерфейс, кликнув по нему.

Ваша броня

Для начала игры рекомендуется выбрать:

  • Essential Jaeger Kit. (Вы получите униформу, перчатки, ботинки, наушник, паек, краску и боевой экзоскелет)
  • Light/Medium/Heavy Jaeger kit. (Вы получите шлем, который надевается на голову и компоненты брони экзоскелета, а именно: нательные пластины, плечевые и коленные. Вы можете покрасить данные компоненты используя ЛКМ (иногда ПКМ) с краской (Green Facepaint) в руке. Выбрав следующие по списку пункты, вы получите нательный модуль для экзоскелета и модуль для шлема. После покраски и установки модулей можно прикреплять компоненты к выданному ранее боевому экзоскелету)
  • Satchel. (Менее вместительный чем Backpack, но не имеет задержки для взяти предмета из сумки)
  • Tactical black vest.
  • Standard ammo belt.
  • Firstaid pouch. (В будущем рекомендуется заменить на Medkit Pouch)
  • Flare pouch. (Можно будет заменить на любой другой, но флаеров часто не хватает)
  • General Purpose Storage Module. (Может вмещать две коробки с используемыми патронами)
  • Mark 1 Tyr extra armor set.
  • Tactical gas mask.

TGMC Marine Vendor UI.pngDMCA Equipped.png

Ваше оружие

Заметьте: Вы можете выбрать любое оружие, которое вам понравится и экспериментировать с обвесами для него.
Экспериментируйте и получайте удовольствие от игры.
Вы никогда не будете обузой для своей команды.

DMCA Weapons Vendor.pngDMCA Equipped2.png

Рядом с вендором со снаряжением находится вендор с оружием Automated Weapons Rack TGMC Automated Weapon Rack.png.

  • Выберите одну T-12 Assault rifle T12AR.png и возьмите её.
  • Выберите шесть T-12 magazines. T12AR mag.png
  • Возьмите один магазин в одну руку, а затем кликните им по винтовке в другой руке, чтобы зарядить магазин в неё.
  • В левом верхнем углу, когда у вас винтовка в руке, появится иконка пули, регулирующая режим стрельбы (Firemode).
  • После этого нажмите E или кликните с винтовкой в активной руке на ваш Suit слот. Возьмите магазины и поместите их в ваш разгрузочный жилет TGMC Ammo Rig.png

Теперь пришло время добавить обвесов на вашу винтовку.

Ваши обвесы


Чтобы посмотреть какие обвесы вы можете повесить на оружие, осмотрите его (Shift+ЛКМ) а после этого нажмите на кнопку relevant information в чате. В появившемся окне вы сможете обнаружить полный список возможных обвесов, а также статистику вашего оружия Некоторые обвесы не могут быть удалены, например T12 имеет неснимаемый приклад.
Прикрепление обвесов схоже с перезарядкой: В одной руке винтовка, в другой обвес и нажать обвесом на винтовку.

Getting other Gears

After you're done, you might also want to grab a few flare packs and put them into your satchel. Flares serve an important role, giving you intel and may prevent you from walking into an ambush. Always flare a room first before pushing into it with your squad. You may notice a requisitions area, which is where you can get more advanced gear such as grenades. Since your basic setup is complete for now, you can ignore this area.

Heading to Planetside

After this, you are almost ready to rumble! Briefing is nearly always held over radio, as it is more time efficient than making people stand around. They are usually announced around 12:05-12:10, but should you miss them ask your squadmates (;) or on the general channerl (:h). You should head through the briefing area and into the hangar, which is usually found west of briefing, if you're unfamiliar with the ship's layout use the webmap button at the top right, and click 'Ship' to access the online map. There will a beige dropship, the Alamo. Board the ship, find a seat and buckle in. The PO or a squad leader should launch once most people are inside. The flight shouldn't take long, you may use this time to talk with your squad and other marines. Press T and use ; to talk on your squad channel and :h or .h to talk on the general channel that everyone has access to.

DMCA Dropship.png

Battle, or TIME TO UNGA

When there's an enemy nearby or you hear shots or other signs of potential hostile activity, take your rifle out of your armor slot by either clicking on the sprite or pressing E. When you want to shoot, always make sure to wield it by hitting Z with it in your active hand, then click somewhere to shoot. Never fire a weapon one-handed as it causes a lot of recoil; you can tell when the screen shakes a lot. Always stay near your allies so that they may help you out when you get in a pinch.

If your rifle is out of ammo and you have an ammo belt full of fresh magazine

Step 1
press Z to unwield your rifle since you need an empty hand to get your new magazine
Step 2
press X to change the active hand from your rifle hand to your empty hand
Step 3
press E to instantly get your new magazine from your ammo belt
Step 4
click the sprite of your rifle with the magazine on your hand
Step 5
press X to change the active hand from your empty hand to your rifle hand
Step 6
press Z to wield your rifle.
TGMC FC.png Generic FC говорит:
«Whew! That was fun reloading your gun under heavy fire!»


Firing lanes

It is very important to move in one line with your fellow marines and fire in a way where you won't hit your squadmates. It is better to miss a shot than to hit a friendly marine. Medics are a rarity, always let the people in the front shoot, don't try and move through them. Staying on grab intent Intent Grab.png(the yellow intent, hit 3 to use it) during a firefight is vital otherwise if you walk into someone who is also shooting with help intent Intent Help.png, meaning that both of you are in help intent, you will swap positions and get hit. If you do need to shoot through marines, you don't have to be a Smartgunner to do so!

Aim Mode

Through the miracle of aiming Aim mode.png you can fire through your fellow marines with reckless abandon! Albeit with a slower move speed and fire rate. Note that not all weapons can be aimed.

Stamina

You may have noticed that you have been walking this time.

If you hold down Alt, you will begin to run. If you press 5, you change your movement intent, meaning that you don't need to hold down Alt while running.

Running makes you move faster at the expense of some stamina and melee accuracy (but you shouldn't be in melee as a Standard Marine anyway). Some attacks also do stamina damage, and if it reaches a sufficiently low level you get knocked over. Your current stamina can be seen by this lightning bolt Stamina full.png. When it is emptied, it will look like this Stamina empty.png and shortly becoming a lightning bolt that is darker blue, with a 100% text, indicating your fatigue. Taking further stamina damage will turn the lightning bolt orange and then red when completely empty. You will have to wait to recover from fatigue before your stamina portion starts regenerating.

Light

You may have noticed there's a button in the upper left of your screen. Click it to turn your armor light on. It is vital to keep the light on at all times, so you can see the environment and marines can see you. It is easy to get spooked by a marine in the dark and accidents may happen.
Keep in mind that every time your armor gets taken off, either by you or by a medic reviving you, the light is turned off and has to be turned back on manually.

Overcoming obstacles

If there's a wooden barricade, use your knife to destroy it. If it's a plasteel one, click on it with an empty hand to flip it open, walk through and flip it closed. It is vital that you always close the barricade after you move through it to prevent enemies from easily passing it.

If you see a table or a window frame, drag your character's sprite onto the obstacle or ctrl+click on the obstacle with an empty hand. This should allow you to climb through after a short animation.

You may also flip a table over by clickdragging it a certain direction, turning it into a piece of cover. This doesn't always work though, such as with wide or reinforced tables, and doesn't compare to a good metal or sandbag 'cade, but it's useful in a pinch.

Question?

If you are lost or have a question, feel free to use the MentorPM under the admins tab in the top right to ask experienced players a question. They'll be happy to help! Alternatively you can also use OOC or LOOC chats to ask about something, although you should keep in mind to not give away information about the current ongoing round.

I wanna be more Important!

Woah there cowboy! If you want to try a different marine role you can try the Smartgunner for extra firepower, or you could alternatively try out the Ship Technician as a non-combat shipside role.

Terminology

Starting out, you might not understand some of the things people scream over the radio. Here's a list of some of the commonly used phrases that some new players frequently ask about, and their explanations!

[Expand

]

  • Alamo: The tan transport dropship.
  • AP: Armor piercing.
  • BE: Battlefield Execution. Not allowed on our server.
  • Bino(s): Binoculars, usually to refer to Tactical Binoculars specifically.
  • FUBAR: Fucked Up Beyond All Recognition.
  • Cap: The Captain. Commander of the operation and effectively your boss' boss alongside the FC.
  • CAS: Close Air Support. Don't get hit by it!
  • CE: Chief Engineer. People never remember the "ship" part of their name.
  • CIC: Combat Information Center. Where command lives. One of two popular last stand locations.
  • CL: Corporate Liaison. Nanotrasen's bitch.
  • CMO: Chief Medical Officer. Just a doctor with status.
  • Condor: Dedicated CAS plane.
  • Cycle: A process in which a dropship travels from one place to another, usually between the ship and the LZ.
  • DS: can refer to 2 things: Dropship(commonly refers to the Alamo specifically), or Deathsquad. Hostile ERT faction. Accept death, resistance is futile.
  • Engi: can refer to 2 things: Engineers in general(be it the Squad or Ship variety), or the location where generators usually are.
  • ERT: Emergency Response Team. The guys that come when you call them via distress signal when things go FUBAR. Might not be friendly.
  • Evac: Evacuation. For cowards.
  • FC: The Field Commander. That headless guy you're supposed to be following.
  • FF: Friendly Fire. Don't do this.
  • FOB: Forward Operating Base. Where the Alamo lands and where marines hold their ground.
  • GL: Grenade Launcher.
  • HC: TGMC High Command. TGMC's counterpart to Nanotrasen's Centcom.
  • HE: High Explosive.
  • IA: ImiAlky. Chemical mix of Imidazoline and Alkysine, which heals eye and brain damage.
  • IS: IronSugar. Helps with blood regeneration.
  • LOOC: Local Out Of Character. Can be done by pressing L. Like OOC, but local, obviously.
  • LZ: Landing Zone. Where the Alamo or Tadpole lands.
  • MeraDerm: Chemical mix of better healing meds that heals brute and burn damage quickly.
  • MO: Medical Officer. The doctors that pull out all that machine gun shrapnel you have.
  • NT: Nanotrasen. The fuckups that caused all this mess.
  • OB: Orbital Bombardment. Don't get hit by it!
  • PB: Point Blank. The act of shooting something at point blank range(right next to it). Commonly done with buckshot-loaded shotguns.
  • PMC: Private Military Contractor. Friendly ERT faction. Paid by Nanotrasen.
  • PO: Pilot Officer. The dipshit that flew to the wrong LZ.
  • Pods: Drop Pods. For quick redeployment or playing at being an ODST. Or suicide.
  • Prae: Praetorian Caste. Spits at you, menacingly.
  • Rav: Ravager Caste. Big scary xeno with swords for fingies.
  • Razorburn: Refers to Razorburn Grenades, which spills out a foam that creates razorwire.
  • Req: Requisitions. Where you get the good schtuff.
  • RO: Requisitions Officer. The guy that gives you the good schtuff.
  • Rouny: OOC joke. May be said as marine, though not excessively. Shouldn't be said in IC as a xeno.
  • RR: Can refer to 2 things: Russian Red, a healing chem, or a Recoilless Rifle
  • Sent: Sentinel Caste. Spits at you.
  • SD: Self Destruct. Where to go if you need the ship to go boom. One of two popular last stand locations.
  • SG: Smartgunner. The guy that's supposed to be behind you, but isn't for some reason.
  • SL: Your boss. Also doubles as a walking compass.
  • SO: Staff Officer. The guy screaming over comms telling you what to do.
  • SOM/SoM: Sons of Mars. Hostile ERT faction. Shoot at when fired upon.
  • SSD: Sudden Sleep Disorder. Catch-all IC term for being unable to play, such as when AFK or when disconnected.
  • ST: Ship Technician. The bored shipside guys in blue.
  • Surv: Survivor. They won't survive. Except when they end the round by killing all xenos before marines even deploy, an event called a "Survivor Major".
  • Tad: The Tadpole. The dark grey mini-dropship used by those with suicidal tendencies or genius level intellect. Or both.
  • Tangle/Tanglefoot: Plasma drain stuff that limits xeno abilities. Can refer to the OB load or the grenade.
  • Unga: Catch-all term to refer to marines or their mentality, usually refers to their recklessness specifically.
  • QC: Quick-Clot. Stops internal bleeding.
  • WP: White Phosphorus. Usually refers to White Phosphorus Grenades, which are better incendiary grenades. Perfect for warcrimes!
  • Xeno(s): The enemy. Shoot on sight.
  • XRT: Xeno Response Team. Hostile ERT faction. Consists of extra xenos, because fuck you that's why.



TGMC
Должности
TGMC PFC Jim.png
TGMC
Командование DMCA CO.gif Капитан, TGMC FC.png Полевой Командир, DMCA SO.png Штаб-офицер, DMCA PO.png Офицер-Пилот
Инженерия и Снабжение TGMCCE.png Главный корабельный инженер, DMCA RO.png Офицер снабжения, DMCA MT.png Корабельный инженер
Медицина DMCA CMO.png Главный врач, DMCA Doctor.png Военный врач, TGMC researcher.png Исследователь
Морпехи TGMC SL.png Командир отделения, TGMC SG.gif Смартганнер, TGMC Engineer.png Инженер отделения, TGMC Corpsman.png Санитар отделения, TGMC Marine.png Морпех
Гражданские TGMC liaison.png Представитель корпорации
Роботизированные TGMC Combat robot.gif Боевые роботы, DMCA Synthetic.png Синтетик, AI.gif ИИ
Ксеноморфы
Тир 0 LarvaTGMC.png Грудолом, TGMC minions.gif Прислужники
Тир 1 Wiki Images.png Трутень, RunnerTGMC.png Бегун, DefenderTGMC.png Защитник, SentinelTGMC.png Часовой
Тир 2 HivelordTGMC.png Лорд улья, CarrierTGMC.png Переносчик, TGMC Wraith.png Призрак, HunterTGMC.png Охотник, Bull TGMC.png Бык, WarriorTGMC.png Воин, SpitterTGMC.png Плеватель
Тир 3 TGMC Gorger.png Поглотитель, TGMC Defiler.png Осквернитель, RavagerTGMC.png Опустошитель, CrusherTGMC.png Крушитель, PraetorianTGMC.png Преторианец, DMCA Boiler.png Бойлер, TGMCWidow.png Вдова, TGMC Warlock.png Варлок
Тир 4 Shrike.png Принцесса, QueenTGMC.png Королева, TGMC King.png Король, TGMC hivemind.gif Разум улья
Остальные Отряд Быстрого Реагирования, Выживший