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Материал из SS220 /tg/station13 (Space Station 13)
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КОМАНДОВАНИЕ
Капитан
Generic captain.png Captain action.png
Captain
Руководители: Космический закон и Офицеры Центрального Командования Nanotrasen
Сложность: Очень высокая
Обязанности: Следите за функционированием станции, управляйте Руководителями отделов, не допустите уничтожения станции
Руководства: Цепь командования, Космический закон, Руководство по проведению суда, Инвентарь глав отделов
Доступ: Полный

Цитата: Мне плевать, как меня называют на станции, я не ее предатель. Я человек принципов и у меня есть стандарты. И если жизни других встают на пути принципов, да будет так! Я бы сказал, что я лучше их всех. Однажды они назвали меня капитаном. Но, как только всё, что сказано, будет сделано, я стану героем.



Вы - капитан, вершина цепочки командования. В ваши обязанности входит обеспечение стабильности и продуктивности станции, а также выполнение приказов от Центрального командования.

У вас должен быть опыт работы со всеми руководителями отделов. В начале работы возьмите с собой Ядерный диск, держите глав в узде, дабы они отчитывались перед вами и докладывали о результате своей работы.

Минимальные требования: Защитите этот чёртов ядерный диск любой ценой. Защитите пинпоинтер, защитите или сожгите безопасный код от запасной карты капитана. Используйте свои полномочия только тогда, когда это необходимо, другие руководители на станции существуют не просто так.

Привет, кэп!

Id gold.png Основы капитанства

У капитана в просторных каютах укомплектовано всё для руководства станцией, а также лежат Хай-Риск вещи, к примеру тот же Джетпак или Ручной телепортер. Также не забудьте максимально охранять Ядерный диск, в случае чего у вас для обеспечения максимальной защиты есть Актикварное лазерное оружие

Возможно, лучше оставить пистолет там, где он есть, поскольку стекло оснащен удобной противоугонной системой. Вас также будут возможно высмеивать, если вы будете носить его с собой не имея на то причин.

В вашем офисе также есть запертый деревянный кейс с медалями. Медали можно вручить членам экипажа, чтобы отметить их за образцовую службу.

В начале смены возьмите ядерный диск и положите его в свой рюкзак, можно и в коробку внутри рюкзака, он туда тоже помещается. Если вы это сделали, вы уже выполнили половину своей работы. Если вы чувствуете себя особенно уязвимым, отдайте свой Пинпоинтер главе службы безопасности. После этого можете спокойно ходить по станции и командовать людьми.

Взгляните на все свои уникальные вещи и обмундирования здесь.

Head of Heads

When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew. You are at the top of the food chain, and possess the ultimate authority over everyone and everything on your station.

You are the Judge, the final word, the Big Guy. You have the ultimate veto power over all matters and is the only person who can authorize an execution without a trial. Anyone who questions your authority can technically be tried for mutiny. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind:

  1. Do not involve yourself when there is somebody else available to do the job. Why have a Head of Security if you're going to involve yourself in every security matter? If there isn't a head for a specific department, promote a new one. It will make your life so much easier.
  2. Delegate whenever you can. You should never have to do any manual task yourself. If someone says 'Captain, there's a plasma leak!' then you should order your Chief Engineer to fix it. Do not attempt to fix it yourself, as you will put yourself unnecessarily at risk.
  3. Follow the Chain of Command. You command the Heads. The Heads command their departments. Try not to skip them in the decision-making process as they are the ones who should know their own departments best.
  4. Stay alert. You have a big target on your back. It is likely you'll be a prime Traitor target just for your all-access ID. With this in mind, you may want to spend a fair bit of time lounging in the security of the Bridge.
  5. Keep calm and carry on. As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it's your job to manage it all. Good luck.

Circuitboard.png Refitting the DOORKNOB – Uploading Laws Made Easy

Uploading Laws to the AI isn’t something you should be doing lightly… unless you’re a traitor. Then go crazy.

Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. Besides, Nanotrasen wouldn't want another SHODAN fiasco happening again.

But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.

Keep in mind that if the AI announces you are in their upload, uploading laws, people will likely form a lynch mob.

NTlogo.png Those Assholes From Corporate

With your fancy title, medals, and luxurious excesses it's easy to forget that there is an outside, higher power scrutinizing your every move.

Contact with Central Command may be few and far between, but you're expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.

If you're unlucky, you might have to deal with a visit from a CentCom Official or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can't be blamed for anything that goes wrong.

However, keep in mind that you still hold authority over any Officials on your station. That is, as long as you're still the legitimate Captain. If you piss off the wrong guy you might find yourself relieved of command. If the official is causing trouble, though, you are well within your right to have them arrested, and then contact THEIR superior with a complaint.

If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.

Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom's notorious bureaucracy. Even then, it'll be a crapshoot.

Nuke.gif Abandoning Ship

You are ultimately responsible for the station. It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.

So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. You should be doing your utmost in keeping the station up and running --lest you go down with the ship, either one way or the other.

Light Bulb.pngTips

  • As Captain, you should always be carrying the Nuke Disk: The Head of Security spawns with the pinpointer so that he can find your inevitable corpse.
  • The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.
  • Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.
  • Don't go nuts and run off by yourself. You're not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn't have access to follow through the front doors to help you, can quickly lead to disaster.

Doubleagent.gif I Am the Senate

NOTE: By default, the Captain cannot be an antagonist.

Traitor Captain is less about completing your objectives and more about turning the entire station into your own private playroom. With your access and authority you can pretty much take anything you want, and dispatching a lowly subordinate shouldn't take much effort at all. Chances are you won't even need to open your syndicate uplink.

You have more freedom than any traitor could dream of. Liberally hand out execution orders, release and pardon criminals, give the clown all-access, release the singularity, reprogram the AI to fuel your ego, or just act like a condom and demote anyone who gets in your way. Just make sure that you're at least trying to be subtle.

Conclusion

The only person with more potential to fuck things up than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew, or you may just end up floating through space wondering why your Oxygen tank is filled with plasma.

As a special note, the gods tend to notice the actions of the captain quite a bit more often than they do anyone else.

Должности на SS220 /tg/station

Jobstemp.png

Командование Капитан, Глава персонала, Глава службы безопасности, Главный инженер, Директор исследований, Главный врач
Служба Безопасности Офицер службы безопасности, Смотритель, Детектив
Инженерный отдел Станционный инженер, Атмосферный техник
Научный отдел Генетик, Ученый, Робототехник
Медицинский отдел Врач, Парамедик, Химик, Вирусолог
Сервис Уборщик, Бармен, Повар, Ботаник, Клоун, Мим, Священник, Куратор, Ассистент, Адвокат, Психолог, Заключённый
Снабжение Квартирмейстер, Грузчик, Шахтер
Синтетики ИИ, Киборг, Позитронный мозг, Дрон, Персональный ИИ, Конструкт, Воображаемый друг, Раздвоение личности, Призрак
Антагонисты Предатель, Сбойный ИИ, Генокрад, Ядерный оперативник, Кровавый культист, Еретик, Революционер, Маг, Семья, Блоб, Абдуктор, Голопаразит, Ксеноморф, Пауки, Свармеры, Ревенант, Морф, Кошмар, Космический ниндзя, Демон резни, Пират, Разумная болезнь, Одержимый, Беглец, Охотники, Космический дракон, Элитные мобы, Разумная слизь, Крысиный король
Специальные Офицер центрального командования, Офицер отряда смерти, Офицер отряда быстрого реагирования, Хроно-легионер, Горец, Иан, Лаваленд Роли