TGMC:Gorger: различия между версиями
imported>Novaepee (Created page with "{{TGMC}} {{XenoPageHeader |headerbgcolor = black |headerfontcolor = white |xenotype = SUPPORT |imagebgcolor = lightgrey |img = TGMC_Gorger.png |xenotitle = Gorger |difficulty...") |
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|difficulty = Medium | |difficulty = Medium | ||
|superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]] | |superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]] | ||
|duties = | |duties = Gather as much blood as possible from marines, and use the blood to support wounded xenomorphs; in the mean time, take as much bullets from marines | ||
|guides = This is the guide. | |guides = This is the guide. | ||
|quote = | |quote = "What is a marine? A miserable little pile of unga. But enough talk... Have at you!" | ||
}} | }} | ||
<br> | <br> | ||
=The | =The Menacing and Beefy Vampire= | ||
Humans are an abundant food supply that the xenomorphs use to no end. Their faces ripe for facehugging, their psychic energy ready to be drained, and their blood untapped for unlimited potential. New experimentation from the hivemind sought to utilize human blood in light of this biological philosophy and due to the fact that the TerraGov Marine Corps' weaponry can overwhelm xenomorphs. With the power of human blood, the xenomorphs create a living tank that runs on human blood. | |||
<br> | <br> | ||
==Playing the Gorger== | ==Playing the Gorger== | ||
You are a tank, not a ravager, meaning you can take in damage but not deck out damage. | |||
Your responsibilities are: | |||
* Directing marine's firepower to you instead of your squishy xenomorphs | |||
* Ensuring that you have overheal to truly tank marines' shots | |||
* Stealing marine's precious blood to advance your goals | |||
* Draining and rooting marine so that other xenomorphs can wombo combo | |||
* Healing wounded xenomorphs with marine's blood | |||
'''Overheal''' protects you from marines before your health and sunder start to get hit. You gain overheal from '''Drain''', which roots marines for 4 seconds. | |||
=Maturity Statistics and Evolution Paths= | =Maturity Statistics and Evolution Paths= | ||
Строка 28: | Строка 36: | ||
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. | * Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. | ||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | {| class="wikitable" || style="text-align: center;" | ||
| | |- | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b> | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <span style="color:red"><b>Blood</b></span> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Overheal</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Rad</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> | ||
|- | |- | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b> || | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b> | ||
|- | | <!--HP-->400 || <!--Plasma-->200 || <!--Overheal-->200 || <!--Slash-->15 | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Mature</b> || | | <!--Melee--> 5 || <!--Bullet--> 5 || <!--Laser--> 5 || <!--Energy--> 5 | ||
|- | | <!--Bomb--> 5 || <!--Bio--> 5 || <!--Rad--> 5 || <!--Fire--> 5 || <!--Acid--> 5 | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Elder</b> || | |- | ||
|- | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity1_scaled.png]]<b>Mature</b></div> | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Ancient</b> || | | <!--HP-->450 || <!--Plasma-->250 || <!--Overheal-->225 || <!--Slash-->15 | ||
| <!--Melee--> 17 || <!--Bullet--> 10 || <!--Laser--> 10 || <!--Energy--> 10 | |||
| <!--Bomb--> 10 || <!--Bio--> 10 || <!--Rad--> 10 || <!--Fire--> 10 || <!--Acid--> 10 | |||
|- | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity2_scaled.png]]<b>Elder</b></div> | |||
| <!--HP-->500 || <!--Plasma-->300 || <!--Overheal-->250 || <!--Slash-->20 | |||
| <!--Melee--> 15 || <!--Bullet--> 15 || <!--Laser--> 15 || <!--Energy--> 15 | |||
| <!--Bomb--> 15 || <!--Bio--> 15 || <!--Rad--> 15 || <!--Fire--> 15 || <!--Acid--> 15 | |||
|- | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity3_scaled.png]]<b>Ancient</b></div> | |||
| <!--HP-->600 || <!--Plasma-->400 || <!--Overheal-->275 || <!--Slash-->20 | |||
| <!--Melee--> 20 || <!--Bullet--> 20 || <!--Laser--> 20 || <!--Energy--> 20 | |||
| <!--Bomb--> 20 || <!--Bio--> 20 || <!--Rad--> 20 || <!--Fire--> 20 || <!--Acid--> 20 | |||
|} | |} | ||
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|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to rest and get up, you will heal faster when resting on weeds. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| | |style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to rest and get up, you will heal faster when resting on weeds. ||style="background:#312d43; color: white; border:3px solid #ff7e00"|N/A || style="background:#312d43; color: white; border:3px solid #ff7e00" |N/A | ||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Psychic Drain | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Psychic Drain | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100 ||style="background:#312d43; color: white; border:3px solid #ff7e00"| | |style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100 ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A | ||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File: | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Regurgitate.png|64px]]<br>Devour | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"| | |style="background:#312d43; color: white; border:3px solid #ff7e00"|Vore a marine for transportation, can't eat revivable corpses|| style="background:#312d43; color: white; border:3px solid #ff7e00" | 0 || style="background:#312d43; color: white; border:3px solid #ff7e00" | N/A | ||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File: | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Drain.png|64px]]<br>Drain | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"| | |style="background:#312d43; color: white; border:3px solid #ff7e00"|Hold a marine in place and deal small damage over 4 seconds, gaining blood and overheal over time, not instant! The marine can still shoot/do stuff during the duration and after the ability is broken it staggers them slightly. You also can't slash while performing this. | ||
If cast on a non-revivable human, restores health at a faster rate than resting and sunder at normal rate, without granting blood. This uses the corpse's blood and you can only drain corpses which have sufficient blood. | |||
| style="background:#312d43; color: white; border:3px solid #ff7e00" | 0 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 15 seconds | |||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Defiler sting.png|64px]]<br> | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Defiler sting.png|64px]]<br>Rejuvenate/Transfusion | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"| | |style="background:#312d43; color: white; border:3px solid #ff7e00"| If cast on another xeno - 2s CD - costs blood and restores 30% health | ||
If cast on itself - 20s CD - costs moderate amount of blood and restores health over time, overheal at 40% efficiency when on full health | |||
| style="background:#312d43; color: white; border:3px solid #ff7e00" | | | style="background:#312d43; color: white; border:3px solid #ff7e00" | 0 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 2 on others, | ||
20 on yourself seconds | |||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File: | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_carnage.png|64px]]<br>Carnage | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"| | |style="background:#312d43; color: white; border:3px solid #ff7e00"|You gain movement speed and heal on your next attack, scaling with missing blood. If your blood is below 50%, you also knockdown your victim and drain some blood, during which you can't move.|| style="background:#312d43; color: white; border:3px solid #ff7e00" | 0 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 15 seconds | ||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File: | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Feast.png|64px]]<br>Feast | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"| | |style="background:#312d43; color: white; border:3px solid #ff7e00"| Drains blood each tick, while restoring health, overheal at 50% efficiency when on full health, until no blood is left or cancelled early. Carnage also heals nearby xenos|| style="background:#312d43; color: white; border:3px solid #ff7e00" | 0 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 3 minutes | ||
|} | |||
<br> | |||
=Primordial Evolution= | |||
'''NOT CURRENTLY AVAILABLE INGAME.''' | |||
<br> | |||
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class. | |||
<br> | |||
For the Gorger, this primordial ability is '''PRIMO ABILITY'''. | |||
{| class="wikitable" | |||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid # | ! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown | ||
|style="background:#312d43; color: white; border:3px solid # | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>PRIMO ABILITY || style="background:#312d43; color: white; border:3px solid #cc6600" |MAYBE DEFIB XENO, IDK || style="background:#312d43; color: white; border:3px solid #cc6600" | N/A || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A | |||
|} | |} | ||
=Gorger tips & tricks= | =Gorger tips & tricks= |
Версия от 11:43, 8 декабря 2021
Эта страница относится к TGMC.
TGMC это билд, созданный на основе CM-SS13 и переделанный под ТГ. |
SUPPORT | |
Gorger |
Сложность: Medium Вышестоящие: The Queen and Shrike Задачи: Gather as much blood as possible from marines, and use the blood to support wounded xenomorphs; in the mean time, take as much bullets from marines Руководства: This is the guide. Цитата: "What is a marine? A miserable little pile of unga. But enough talk... Have at you!" |
The Menacing and Beefy Vampire
Humans are an abundant food supply that the xenomorphs use to no end. Their faces ripe for facehugging, their psychic energy ready to be drained, and their blood untapped for unlimited potential. New experimentation from the hivemind sought to utilize human blood in light of this biological philosophy and due to the fact that the TerraGov Marine Corps' weaponry can overwhelm xenomorphs. With the power of human blood, the xenomorphs create a living tank that runs on human blood.
Playing the Gorger
You are a tank, not a ravager, meaning you can take in damage but not deck out damage.
Your responsibilities are:
- Directing marine's firepower to you instead of your squishy xenomorphs
- Ensuring that you have overheal to truly tank marines' shots
- Stealing marine's precious blood to advance your goals
- Draining and rooting marine so that other xenomorphs can wombo combo
- Healing wounded xenomorphs with marine's blood
Overheal protects you from marines before your health and sunder start to get hit. You gain overheal from Drain, which roots marines for 4 seconds.
Maturity Statistics and Evolution Paths
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Blood | Overheal | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 400 | 200 | 200 | 15 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
450 | 250 | 225 | 15 | 17 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | |
500 | 300 | 250 | 20 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | |
Файл:Maturity3 scaled.pngAncient
|
600 | 400 | 275 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Gorger Abilities
Primordial Evolution
NOT CURRENTLY AVAILABLE INGAME.
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Gorger, this primordial ability is PRIMO ABILITY.
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
PRIMO ABILITY |
MAYBE DEFIB XENO, IDK | N/A | N/A |
Gorger tips & tricks
capu
TGMC Должности | ||
---|---|---|
TGMC | ||
Командование | Капитан, Полевой Командир, Штаб-офицер, Офицер-Пилот | |
Инженерия и Снабжение | Главный корабельный инженер, Офицер снабжения, Корабельный инженер | |
Медицина | Главный врач, Военный врач, Исследователь | |
Морпехи | Командир отделения, Смартганнер, Инженер отделения, Санитар отделения, Морпех | |
Гражданские | Представитель корпорации | |
Роботизированные | Боевые роботы, Синтетик, ИИ | |
Ксеноморфы | ||
Тир 0 | Грудолом, Прислужники | |
Тир 1 | Трутень, Бегун, Защитник, Часовой | |
Тир 2 | Лорд улья, Переносчик, Призрак, Охотник, Бык, Воин, Плеватель | |
Тир 3 | Поглотитель, Осквернитель, Опустошитель, Крушитель, Преторианец, Бойлер, Вдова, Варлок | |
Тир 4 | Принцесса, Королева, Король, Разум улья | |
Остальные | Отряд Быстрого Реагирования, |