TGMC:Defiler

Материал из SS220 /tg/station13 (Space Station 13)
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DMCA Logo.png Эта страница относится к TGMC.

TGMC это билд, созданный на основе CM-SS13 и переделанный под ТГ.


SUPPORT
TGMC Defiler.png
Defiler
Сложность: Medium
Вышестоящие: The Queen and Shrike
Задачи: Use Neurogas smokescreens to support pushes, and Defile sting to infect marines with quick bursting larvae.
Руководства: This is the guide.
Цитата: "It's baby time! Baby, you're the best, you're not like all the rest. It will be so much fun when you're the one that burst. No matter what you do I will be proud of you even if you receive a liberal arts degree!"


The Defiler

One of the more unique and recent castes to evolved from the machinations of xenomorphs, the Defiler provides the hive further refinement of xenomorphs' priority in chemical warfare by washing marines' eyes with chem trails, shashing terrified marines with its venomous claws, and stinging unexpected marines with a fresh larva.

Playing the Defiler

Considered as a high-risk high-reward caste due to its armor and health stats and demand of CQC, the responsibilities of the Defiler are:

  • Obscuring marines' line of sight with gas by being very, very close to marines
  • Going into vents and jump scaring marines by jumping out of unwelded vents and gasing them
  • Slashing marines with reagents
  • Attempting to OD marines with said reagents (unlikely, though)
  • Bobbing and weaving to not die instantly
  • Weeding areas to provide space to WASD marines
  • Planting eggs for tactical farts that deny area
  • Shoving up larva in marines

The Defiler is one of the most difficult support caste xenos to play, due to its forced front line fighting, requirement of knowing reagent uses, and low armor and health compared to other T3 xenos. Your defile sting is integral in getting quick infections on front lines, especially when the hive is without a carrier. You can place weeds, and your Emit Noxious Gas ability can lay down a smokescreen to allow xenos to push on fortifications that include turrets. If you master the defiler, you will be the thing marines have nightmares about when they sleep.

As a Defiler, it's very important to maintain in your mind that you cannot take as much damage as any other T3. Losing a Tier 3 Xenomorph is always a big setback for the hive due to Tier limitations and the time it takes to reach Tier 3 for any xeno. Your Emit Noxious Gas ability is integral for xeno pushes, especially in the absence of a boiler, start your channel out of marine sight, then run in as soon as your gas begins to vent. Reagent claws can be extremely useful, if you know how to use it. Keep in mind Reagent Slash can be channeled even while moving, so if you stay close to the target, you can get your full 3 slashes. Your defile sting is a 3 sting channel that infects marines with a larva on the first sting, and injects neurotoxin and Larva growth serum on the others. This essentially forces the marine to get the larva out, taking them out of the field for a time, or suffer death. Death can come faster when you pump them full of reagents, as each reagent in their system increases the larva's growth speed. A good strategy is to run in with the queen and Reagent Slash marines as she is screeching, you can ensure they stay down much longer than the short amount of time they are normally incapacitated.

Reagents

The Defiler has the ability to use four different reagents: Neurotoxin, Hemodile, Transvitox, and Sanguinal. Both Emit Noxious Gas and Reagent Slash abilities will select Neurotoxin, Hemodile, Transvitox as their reagent whereby Defile exclusively produce Sanguinal gas.

Name Description Metabolism Rate Overdose Threshold Critical OD Threshold

Larval Accelerant
A metabolic accelerant that dramatically increases the rate of larval growth in a host.
Gives you the shakes and dramatically increases the growth speed of embryos. Additionally, purges medicines at a rate of 3u per tick.
On overdose, causes 2 toxin and oxy damage; critical overdose stops breathing.
0.1 units per tick 30u 50u
TGMC Neurotoxin.png
Neurotoxin
A debilitating nerve toxin. Impedes motor control in high doses. Causes progressive loss of mobility over time.
Causes progressively increasing pain and stamina loss, increasing after ticks 20 and 45. Additionally, purges medicines at a rate of 1u per tick.
Doesn't overdose.
0.4 units per tick N/A N/A
Hemodite.png
Hemodile
Impedes motor functions and muscle response, causing slower movement.
Causes heavy slowdown that gets doubled in the presence of transvitox or neuro. Having both causes even greater slowdown.
0.4 units per tick N/A N/A
Transvitox.png
Transvitox
Converts burn damage to toxin damage over time, and causes brute damage received to inflict extra toxin damage.
Every tick, converts burn damage to toxin damage equal to 1/4th the current cycle, doubling the rate for each xeno-based toxin in the bloodstream (excluding larval, for some reason).
Whenever damage is taken, additional toxin damage is taken equal to 1/10th the current brute loss or damage taken, whichever is lower. This is multiplied by xeno-based toxins in the same way the burn conversion is.
The toxin damage has a max of 180 total.
0.4 units per tick N/A N/A
Defiler sting.png
Sanguinal
Causes brute damage and bleeding, with the damage dealt multiplied by other xenomorph reagents inside the target (Stamina for Hemodile, Toxin for Neurotoxin and Burn for Transvitox). 0.4 units per tick N/A N/A

The target will have a HUD indicator next to their health bar in the form of a colored dot which shows if the target has a reagent in them or not. You can then examine them(with shift-click)to see what reagents are in them exactly.

Maturity Statistics and Evolution Paths

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Pherom Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 300 400 1.3x 23 30 25 15 30 0 30 30 25 30
Mature 325 500 2.0x 23 35 30 30 30 0 35 35 30 35
Elder 350 550 2.3x 26 38 35 35 35 0 38 38 35 38
Ancient 375 575 2.6x 26 40 40 40 40 0 40 40 40 40

Defiler Abilities

Ability Description Plasma Cost Cooldown
Bumpattacktoggle.gif
Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A
Resting.png
Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. Easy N/A
TGMC Headbite.png
Psychic Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. 100 Easy
Plant weeds.png
Plant Weeds

Clicking on ability icon will let you select the types of weed.


Файл:TGMC base weed.png The base weed does nothing extraordinary.

Файл:TGMC Resting weed.png The resting weed gives a 20% boost of healing in plasma and health whereby other weeds heal normally. It's the only weeds to help restore sunder and cost twice as much plasma.

Файл:TGMC Sticky weed.png The sticky weeds slows marines down. It costs five times more plasma.


Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks.

Easy 75
Emit neurogas.png
Emit Noxious Gas
Emit Noxious Gas begins a channel that after a short amount of time begins to vent the selected reagent as a gas from your dorsal ports, you can move once the gas begins to vent. Medium 200
Defiler sting.png
Defile
Purges all chemicals in the victim and deals toxin damage equal to half the total unit of chemical purged from the victim's system multiplied by 2 for each unique xenomorph toxin in its system.

The victim also exudes a cloud of blood red Sanguinal smoke that scales in size with the amount of toxin damage dealt in this way.

Easy 100
Reagent Slash.png
Reagent Slash
Deals damage 4 times over 3.6s and injects 3u of selected reagent per slash. Can move while slashing. Easy 30*
Inject Neurogas.png
Inject Neurogas
Inject an egg with neurogas, killing the facehugger, but filling it full with neurogas ready to explode. Easy 30*
Lay egg.png
Lay Egg
Makes you lay a hugger egg. Easy 400


Defiler tips & tricks

  • Your Defile Sting ability can easily overdose hosts. Do not sting if you have slashed them more than 2 times with Neurotoxin Reagent Claws, without waiting a small bit for the neuro to tick out of their systems. Unless you want to kill them.
  • The first sting of your Defile sting ability will infect marines with a larva, this will be an accelerated larva with a rough growth time of 3 minutes.
  • Neuro claws should only be used for 2 slashes of any capture capture gameplay is dead.
  • Always start the channeling of your Noxious Gas Vent ability out of sight of marines, as if you move during the channel before you start to vent, you will have to wait the full cooldown period, consume plasma, and won't vent anything.
  • You can operate as an assassin of sorts, against a marine with just about any weapon but a shotgun, due to your speed and Reagent Claws ability.


TGMC
Должности
TGMC PFC Jim.png
TGMC
Командование DMCA CO.gif Капитан, TGMC FC.png Полевой Командир, DMCA SO.png Штаб-офицер, DMCA PO.png Офицер-Пилот
Инженерия и Снабжение TGMCCE.png Главный корабельный инженер, DMCA RO.png Офицер снабжения, DMCA MT.png Корабельный инженер
Медицина DMCA CMO.png Главный врач, DMCA Doctor.png Военный врач, TGMC researcher.png Исследователь
Морпехи TGMC SL.png Командир отделения, TGMC SG.gif Смартганнер, TGMC Engineer.png Инженер отделения, TGMC Corpsman.png Санитар отделения, TGMC Marine.png Морпех
Гражданские TGMC liaison.png Представитель корпорации
Роботизированные TGMC Combat robot.gif Боевые роботы, DMCA Synthetic.png Синтетик, AI.gif ИИ
Ксеноморфы
Тир 0 LarvaTGMC.png Грудолом, TGMC minions.gif Прислужники
Тир 1 Wiki Images.png Трутень, RunnerTGMC.png Бегун, DefenderTGMC.png Защитник, SentinelTGMC.png Часовой
Тир 2 HivelordTGMC.png Лорд улья, CarrierTGMC.png Переносчик, TGMC Wraith.png Призрак, HunterTGMC.png Охотник, Bull TGMC.png Бык, WarriorTGMC.png Воин, SpitterTGMC.png Плеватель
Тир 3 TGMC Gorger.png Поглотитель, TGMC Defiler.png Осквернитель, RavagerTGMC.png Опустошитель, CrusherTGMC.png Крушитель, PraetorianTGMC.png Преторианец, DMCA Boiler.png Бойлер, TGMCWidow.png Вдова, TGMC Warlock.png Варлок
Тир 4 Shrike.png Принцесса, QueenTGMC.png Королева, TGMC King.png Король, TGMC hivemind.gif Разум улья
Остальные Отряд Быстрого Реагирования, Выживший