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{{TGMC}}
{{TGMC}}
{{XenoPageHeader
{{JobPageHeader
|headerbgcolor = black
|department = Xenomorph
|headerfontcolor = white
|stafftype = КСЕНОМОРФ ПОДДЕРЖКИ
|xenotype = SUPPORT
|imagebgcolor = lightgrey
|img = TGMC_Defiler.png
|img = TGMC_Defiler.png
|xenotitle = Defiler
|jobtitle = Defiler
|difficulty = Medium
|jobtitleRu = Осквернитель
|superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]]
|difficulty = высокая
|duties = Use Neurogas smokescreens to support pushes, and Defile sting to infect marines with quick bursting larvae.
|superior = [[TGMC:Queen|королева]], [[TGMC:King|король]], [[TGMC:Shrike|принцесса]] и [[TGMC:Hivemind|разум улья]]
|guides = This is the guide.
|duties = использовать дымы, чтобы помочь наступлению, а также лопать наркоманов.
|quote = "It's baby time! Baby, you're the best, you're not like all the rest. It will be so much fun when you're the one that burst. No matter what you do I will be proud of you even if you receive a liberal arts degree!"
|quote = "It's baby time! Baby, you're the best, you're not like all the rest. It will be so much fun when you're the one that burst. No matter what you do I will be proud of you even if you receive a liberal arts degree!"
}}
}}
<br>
<br>
=The Defiler=
=The Defiler=
One of the more unique and recent castes to evolved from the machinations of xenomorphs, the Defiler provides the hive further refinement of xenomorphs' priority in chemical warfare by washing marines' eyes with chem trails, shashing terrified marines with its venomous claws, and stinging unexpected marines with a fresh larva.
One of the more unique and recent castes to evolved from the machinations of xenomorphs, the Defiler provides the hive further refinement of xenomorphs' priority in chemical warfare by washing marines' eyes with chem trails, shashing terrified marines with its venomous claws, and stinging drugged-up marines to instantly delete their liver.
<br>
<br>
==Playing the Defiler==
==Playing the Defiler==
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*Obscuring marines' line of sight with gas by being very, very close to marines
*Obscuring marines' line of sight with gas by being very, very close to marines
*Going into vents and jump scaring marines by jumping out of unwelded vents and gasing them
*Going into vents and jump scaring marines by jumping out of unwelded vents and gassing them
*Slashing marines with reagents
*Slashing marines with reagents
*Attempting to OD marines with said reagents (unlikely, though)
*Attempting to OD marines with said reagents (unlikely, though)
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*Weeding areas to provide space to WASD marines
*Weeding areas to provide space to WASD marines
*Planting eggs for tactical farts that deny area
*Planting eggs for tactical farts that deny area
*Shoving up larva in marines
*Defiling marines with many chemicals in them for extreme toxin damage
The Defiler is one of the most difficult support caste xenos to play, due to its forced front line fighting, requirement of knowing reagent uses, and low armor and health compared to other T3 xenos. Your defile sting is integral in getting quick infections on front lines, especially when the hive is without a carrier. You can place weeds, and your Emit Noxious Gas ability can lay down a smokescreen to allow xenos to push on fortifications that include turrets. If you master the defiler, you will be the thing marines have nightmares about when they sleep.
The Defiler is one of the most difficult support caste xenos to play, due to its forced front line fighting, requirement of knowing reagent uses, and low armor and health compared to other T3 xenos. Your defile sting is a powerful followup to neurotoxin spits, and the main counter to drugged-up marines. You can place weeds, and your Emit Noxious Gas ability can lay down a smokescreen to allow xenos to push on fortifications that include turrets. If you master the defiler, you will be the thing marines have nightmares about when they sleep.
As a Defiler, it's very important to maintain in your mind that you cannot take as much damage as any other T3. Losing a Tier 3 Xenomorph is always a big setback for the hive due to Tier limitations and the time it takes to reach Tier 3 for any xeno. Your '''Emit Noxious Gas''' ability is integral for xeno pushes, especially in the absence of a boiler, start your channel out of marine sight, then run in as soon as your gas begins to vent. Reagent claws can be extremely useful, if you know how to use it. Keep in mind Reagent Slash can be channeled even while moving, so if you stay close to the target, you can get your full 3 slashes. Your defile sting is a 3 sting channel that infects marines with a larva on the first sting, and injects neurotoxin and Larva growth serum on the others. This essentially forces the marine to get the larva out, taking them out of the field for a time, or suffer death. Death can come faster when you pump them full of reagents, as each reagent in their system increases the larva's growth speed. A good strategy is to run in with the queen and Reagent Slash marines as she is screeching, you can ensure they stay down much longer than the short amount of time they are normally incapacitated.
As a Defiler, it's very important to maintain in your mind that you cannot take as much damage as any other T3. Losing a Tier 3 Xenomorph is always a big setback for the hive due to Tier limitations and the time it takes to reach Tier 3 for any xeno. Your '''Emit Noxious Gas''' ability is integral for xeno pushes, especially in the absence of a boiler, start your channel out of marine sight, then run in as soon as your gas begins to vent. Reagent claws can be extremely useful, if you know how to use it. Keep in mind Reagent Slash can be channeled even while moving, so if you stay close to the target, you can get your full 3 slashes. Your defile sting is a brief channel that purges all chemicals in the victim while dealing toxin damage scaling to both the amount purged and the amount and variety of toxins that were in them. This gets exponentially stronger if you pump them full of reagents, as each reagent in their system multiplies the overall toxin damage. A good strategy is to run in with the queen and Reagent Slash marines as she is screeching, you can ensure they stay down much longer than the short amount of time they are normally incapacitated.
===Reagents===
=Характеристики и пути эволюции=
The Defiler has the ability to use '''four''' different reagents: Neurotoxin, Hemodile, Transvitox, and Sanguinal. Both Emit Noxious Gas and Reagent Slash abilities will select Neurotoxin, Hemodile, Transvitox as their reagent whereby Defile exclusively produce Sanguinal gas.
Эволюционирует из [[File:HivelordTGMC.png|32px]] [[TGMC:Hivelord|лорда улья]], [[File:CarrierTGMC.png|32px]] [[TGMC:Carrier|переносчика]] и [[File:TGMC Wraith.png|32px]] [[TGMC:Wraith|призрака]].
'''Все ксеноморфы, чем дольше они живут, тем сильнее становятся – это называется взрослением. Со временем у вас увеличится урон, броня и остальные характеристики.'''
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding:10px;' |A metabolic accelerant that dramatically increases the rate of larval growth in a host.<br> Gives you the shakes and dramatically increases the growth speed of embryos. Additionally, purges medicines at a rate of 3u per tick.<br> On overdose, causes 2 toxin and oxy damage; critical overdose stops breathing.
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;'|0.1 units per tick
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding:10px;' |A debilitating nerve toxin. Impedes motor control in high doses. Causes progressive loss of mobility over time.<br> Causes progressively increasing pain and stamina loss, increasing after ticks 20 and 45. Additionally, purges medicines at a rate of 1u per tick.<br> Doesn't overdose.
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;'|0.4 units per tick
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;' |Impedes motor functions and muscle response, causing slower movement.<br>Causes heavy slowdown that gets doubled in the presence of transvitox or neuro. Having both causes even greater slowdown.
|Pherom=1
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;'|0.4 units per tick
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;' |Converts burn damage to toxin damage over time, and causes brute damage received to inflict extra toxin damage.<br>Every tick, converts burn damage to toxin damage equal to 1/4th the current cycle, doubling the rate for each xeno-based toxin in the bloodstream (excluding larval, for some reason). <br>Whenever damage is taken, additional toxin damage is taken equal to 1/10th the current brute loss or damage taken, whichever is lower. This is multiplied by xeno-based toxins in the same way the burn conversion is.<br> The toxin damage has a max of 180 total.
|Pher = 1.7x
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;'|0.4 units per tick
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;' |Causes brute damage and bleeding, with the damage dealt multiplied by other xenomorph reagents inside the target (Stamina for Hemodile, Toxin for Neurotoxin and Burn for Transvitox).
|Fire = 35
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;'|0.4 units per tick
The target will have a HUD indicator next to their health bar in the form of a colored dot which shows if the target has a reagent in them or not. You can then examine them(with shift-click)to see what reagents are in them exactly.
|Slash = 21
<br>
|Speed = 2.2
|Pher = 2x
=Maturity Statistics and Evolution Paths=
|Melee = 45
|Bullet = 45
Maturity increases stats as follows.
|Laser = 45
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
|Energy = 45
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. || style="background:#312d43; color: white; border:3px solid #ff7e00"|N/A ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to rest and get up, you will heal faster when resting on weeds. ||style="background:#312d43; color: white; border:3px solid #ff7e00"|Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"|N/A
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100 ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy
Clicking on ability icon will let you select the types of weed.
[[File:TGMC_base_weed.png|64px]] The base weed does nothing extraordinary.
[[File:TGMC_Resting_weed.png|64px]] The resting weed gives a 20% boost of healing in plasma and health whereby other weeds heal normally. It's the only weeds to help restore sunder and cost twice as much plasma.
[[File:TGMC_Sticky_weed.png|64px]] The sticky weeds slows marines down. It costs five times more plasma.
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks.
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Emit Noxious Gas begins a channel that after a short amount of time begins to vent the selected reagent as a gas from your dorsal ports, you can move once the gas begins to vent. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Medium ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 200
|style="background:#312d43; color: white; border:3px solid #ff7e00"| Purges all chemicals in the victim and deals toxin damage equal to half the total unit of chemical purged from the victim's system multiplied by 2 for each unique xenomorph toxin in its system.
The victim also exudes a cloud of blood red Sanguinal smoke that scales in size with the amount of toxin damage dealt in this way.
|style="background:#312d43; color: white; border:3px solid #ff7e00"| Inject an egg with neurogas, killing the facehugger, but filling it full with neurogas ready to explode.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 30*
*Your Defile Sting ability can easily overdose hosts. Do not sting if you have slashed them more than 2 times with Neurotoxin Reagent Claws, without waiting a small bit for the neuro to tick out of their systems. Unless you ''want'' to kill them.
*Your Defile ability is incredibly lethal to marines wearing the B18 body armor, as the armor's autodoc will constantly keep them on over 100u of various medicines. Any toxin plus a Defile will instantly put them out of the fight.
*The first sting of your Defile sting ability will infect marines with a larva, this will be an accelerated larva with a rough growth time of 3 minutes.
*You should always change your selected chemical between venting gas and using your reagent slash, as all toxins strengthen each other more than just adding more of one.
*<s>Neuro claws should only be used for 2 slashes of any capture</s> capture gameplay is dead.
*Always start the channeling of your Noxious Gas Vent ability out of sight of marines, as if you move during the channel before you start to vent, you will have to wait the full cooldown period, consume plasma, and won't vent anything.
*Always start the channeling of your Noxious Gas Vent ability out of sight of marines, as if you move during the channel before you start to vent, you will have to wait the full cooldown period, consume plasma, and won't vent anything.
*You can operate as an assassin of sorts, against a marine with just about any weapon but a shotgun, due to your speed and Reagent Claws ability.
*You can operate as an assassin of sorts, against a marine with just about any weapon but a shotgun, due to your speed and Reagent Claws ability.
TGMC это билд, созданный на основе CM-SS13 и переделанный под ТГ.
КСЕНОМОРФ ПОДДЕРЖКИ
Осквернитель Defiler
Руководители:королева, король, принцесса и разум улья Сложность: высокая Обязанности: использовать дымы, чтобы помочь наступлению, а также лопать наркоманов.
Цитата:"It's baby time! Baby, you're the best, you're not like all the rest. It will be so much fun when you're the one that burst. No matter what you do I will be proud of you even if you receive a liberal arts degree!"
One of the more unique and recent castes to evolved from the machinations of xenomorphs, the Defiler provides the hive further refinement of xenomorphs' priority in chemical warfare by washing marines' eyes with chem trails, shashing terrified marines with its venomous claws, and stinging drugged-up marines to instantly delete their liver.
Playing the Defiler
Considered as a high-risk high-reward caste due to its armor and health stats and demand of CQC, the responsibilities of the Defiler are:
Obscuring marines' line of sight with gas by being very, very close to marines
Going into vents and jump scaring marines by jumping out of unwelded vents and gassing them
Slashing marines with reagents
Attempting to OD marines with said reagents (unlikely, though)
Bobbing and weaving to not die instantly
Weeding areas to provide space to WASD marines
Planting eggs for tactical farts that deny area
Defiling marines with many chemicals in them for extreme toxin damage
The Defiler is one of the most difficult support caste xenos to play, due to its forced front line fighting, requirement of knowing reagent uses, and low armor and health compared to other T3 xenos. Your defile sting is a powerful followup to neurotoxin spits, and the main counter to drugged-up marines. You can place weeds, and your Emit Noxious Gas ability can lay down a smokescreen to allow xenos to push on fortifications that include turrets. If you master the defiler, you will be the thing marines have nightmares about when they sleep.
As a Defiler, it's very important to maintain in your mind that you cannot take as much damage as any other T3. Losing a Tier 3 Xenomorph is always a big setback for the hive due to Tier limitations and the time it takes to reach Tier 3 for any xeno. Your Emit Noxious Gas ability is integral for xeno pushes, especially in the absence of a boiler, start your channel out of marine sight, then run in as soon as your gas begins to vent. Reagent claws can be extremely useful, if you know how to use it. Keep in mind Reagent Slash can be channeled even while moving, so if you stay close to the target, you can get your full 3 slashes. Your defile sting is a brief channel that purges all chemicals in the victim while dealing toxin damage scaling to both the amount purged and the amount and variety of toxins that were in them. This gets exponentially stronger if you pump them full of reagents, as each reagent in their system multiplies the overall toxin damage. A good strategy is to run in with the queen and Reagent Slash marines as she is screeching, you can ensure they stay down much longer than the short amount of time they are normally incapacitated.
Все ксеноморфы, чем дольше они живут, тем сильнее становятся – это называется взрослением. Со временем у вас увеличится урон, броня и остальные характеристики.
Характеристики увеличиваются следующим образом:
Для получения дополнительной информации наведитесь курсором на названия столбцов таблицы.
Age
Health
Количество здоровья. После того как кончится этот показатель - вы окажетесь неподвижны и оглушены (крит) имея в запасе лишь 100 дополнительных очков здоровья, если закончатся и они, то вы умрете.
Plasma
Плазма, основной ваш ресурс, который будет тратиться почти на все ваши способности, грамотно используйте умения или регулярно отдыхайте на ксено-траве.
Slash
Количество урона, которое будет наноситься при отсутствии какой-либо брони у цели, поэтому учитывайте, что фактический урон будет ниже.
Speed
Чем меньше этот параметр тем быстрей будет происходить перемещение. К примеру скорость морпеха без брони в ботинках будет 3.
Pherom
Сила феромонов, которая определяет, насколько мощными будут испускаемые ксеноморфом феромоны, а также лечащие способности.
З а щ и т а
Получаемый урон будет снижаться в процентах равных этим показателям.
Эта способность позволяет вам включать и выключать атаку при столкновении c кем-либо в Harm интенте . Если по какой-то причине, например когда вам загораживают путь отступления, вы хотите толкать противников, переключите данную способность в соответствующий режим. Красная стрелка означает, что вы будете бить; зеленая стрелка означает, что вы будете толкать.
Эта способность используется для начала и окончания фазы отдыха. Вы будете лечится когда отдыхаете на ксенотраве, а также будете быстрее восстанавливать плазму. Восстановление на серой ксенотраве протекает быстрее.
Эта способность используется на телах убитых существ в которых еще присутствует душа, чтобы заработать важные пси-очки для вашего улья. Дает улью минимум 30 пси-очков и 1/8 стадию развития грудолома. Пси-очки скейлятся в зависимости от количества игроков на сервере. Максимум даст 90 очков - при низком количестве игроков.
Эта способность используется на телах убитых существ в которых еще присутствует душа, чтобы заработать важные пси-очки для вашего улья. При использовании - вы обволакиваете жертву коконом. Жертва еще некоторое время будет иметь жизненную силу, но через 5 минут вернуть её к жизни станет невозможно. Каждые 5 секунд дает улью 1 пси-очко, но если игроков мало, то может давать до 5 пси-очков. По прошествию 5 минут ускоряет развитие грудолома на 1.5 (из 8).
Сажает поросль, которая начинает распространять ксенотраву в радиусе 3 клеток, что позволяет ксеноморфам восстанавливать здоровье и плазму, отдыхая на ней. Стоимость плазмы снижается вдвое до открытия ставней базы морпехов.
Щелчок правой кнопкой мыши по значку способности позволит вам выбрать различные типы поросли для посадки.
Виды поросли:
По умолчанию. Обычная поросль, лишь ускоряющая движение ксеноморфов. Стоит 75 плазмы.
"Белая" поросль, увеличивающая регенерацию здоровья и плазмы на 20%, а также вдвое увеличивающая восстановление раскола брони (sunder). Стоит 150 плазмы.
Немного замедляет людей и транспорт. Эффект замедления можно сочетать с липкой смолой (Sticky Resin). Стоит 225 плазмы.
На тайле можно вырастить только одну поросль, и нельзя вырастить на камнях, траве, решетках или снегу. Если рядом поставить поросли двух разных видов, то разные виды ксенотравы начнут конкурировать замещая ранее поставленную.
Использование способности приведет вас к выбору выделяемых феромонов. Одновременно один ксеноморф может выделять только один вид феромонов, если он не был назначен лидером улья королевой. Узнать о силе выделяемых феромонов можно, посмотрев табличку с характеристиками.
Виды феромонов:
Ускоряет регенерацию на 1% за уровень.
Увеличивает броню на 2.5 за уровень.
Ускоряет скорость передвижения на 0.06 за уровень.
Эта способность позволяет переключаться между реагентами. Выбранные реагенты оказывают влияние на эффективность и задачи способностей осквернителя.
Разновидности реагентов:
Neurotoxin ▮
Ослабляющий нервнопаралитический токсин. Притупляет моторно двигательные функции организма при больших дозировках. Вызывает прогрессирующую со временем потерю мобильности. Реагент вызывает усиливающуюся боль и потерю стамины, которая становится еще сильнее после 15 и 35 тиков. В качестве дополнительного эффекта - выводит из организма медикаменты (1u за тик). Не имеет передозировки.
Метаболизм: 0.4u за тик
Hemodile ▮
Препятствует двигательным функциям и мышечной реакции, понижая мобильность жертвы. Отличается сильным замедлением, которое становится еще сильнее при смешивании с Transvitox или Neurotoxin.
Метаболизм: 0.4u за тик
Transvitox ▮
Со временем преобразует burn урон в урон от токсинов, при этом получаемый brute урон наносит дополнительные повреждения от токсинов, тем самым увеличивая боевую эффективность осквернителя против жертвы. Каждый тик burn урон преобразуется в урон от токсинов в соотношении 1:4, скорость преобразования увеличивается с каждым ксено-токсином в теле жертвы (даже larval токсином). Причиняемый жертве brute урон преобразуется в урон от токсинов в соотношении 1:10. Урон от токсинов может достигнуть максимум 180 единиц.
Метаболизм: 0.4u за тик
Ozelomelyn ▮
Выводит химикаты из тела жертвы по 5u и наносит 0.75 урона от токсинов каждый тик.
Способность наносит урон токсинами, очищая жертву от всех химикатов. Половина количества всех химикатов переводится в урон (т.е. если в жертве 30u, то способность нанесет 15 урона токсинами и выведет из организма химикат). Урон увеличивается еще в два раза за каждый из токсинов осквернителя в теле жертвы.
Жертву, после применения способности, покроет облако Sanguinal, размер которого зависит от количества выведенных способностью веществ.
Sanguinal ▮:
Наносит brute урон и вызывает кровотечение, повреждения увеличиваются при смешивании с другими ксено-токсинами в теле жертвы (Стамина для Hemodile, токсины для Neurotoxin, ожоги для Transvitox).
Способность позволяет осквернителю схватить кого или что-либо и притянуть к себе.
200
20 секунд
Defiler tips & tricks
Your Defile ability is incredibly lethal to marines wearing the B18 body armor, as the armor's autodoc will constantly keep them on over 100u of various medicines. Any toxin plus a Defile will instantly put them out of the fight.
You should always change your selected chemical between venting gas and using your reagent slash, as all toxins strengthen each other more than just adding more of one.
Always start the channeling of your Noxious Gas Vent ability out of sight of marines, as if you move during the channel before you start to vent, you will have to wait the full cooldown period, consume plasma, and won't vent anything.
You can operate as an assassin of sorts, against a marine with just about any weapon but a shotgun, due to your speed and Reagent Claws ability.