Руководство по робототехнике

Материал из SS220 /tg/station13 (Space Station 13)
(перенаправлено с «Guide to robotics»)
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Вы Робототехник? Это руководство поможет вам освоить создание и обслуживание киборгов, ботов и экзоскелетов.


Фабрикаторы экзокостюмов (Exosuit Fabricators)

Они - главное оборудование используемое в отделе робототехники, с их помощью вы сможете создать различные части киборгов и экзокостюмов, а также их улучшения. Помните, вам стоит периодически синхронизировать свое оборудование с серверами отдела исследований для того получать доступ к новым технологиям и повышать общую эффективность.

Если один (или несколько) из вагших фабрикаторов заклинило при обновлении с серверов отдела исследований, используйте отвертку и лом, разберите этого ублюдка! Удалите все листовое стекло/металл и пересоберите фабрикатор, засунув все компоненты обратно в корпус машины, затем воспользуйтесь отверткой чтобы пересобрать фабрикатор.

Generic borg.png Киборг (Cyborg)

Общая стоимость частей: 100000 Metal

Требуемые компоненты
1 x каждой части киборга (создаются на фабрикаторе экзокостюмов)

2 x Flash (Фабрикатор экзокостюмов)
1 x Cable Coil
1 x Power Cell (желательно пользоваться высокоемкими и выше)
1 x BrainMMI ИЛИ позитронный мозг ИЛИ модуль B.O.R.I.S.


Киборги - главное творение робототехника. Им поручено помогать персоналу станции в их повседневной рутине и пытаться их уничтожить если ИИ впал в безумие. Каждый киборг должен придерживаться законов ИИ и может выбрать законы какого из ИИ соблюдать, если на станции их несколько.

Когда у вас уже есть все необходимые компоненты:

  1. Power CellВставьте заряженную батарею в тело
  2. Cable Coil Подключите батарею, вставив в тело немного провода
  3. Flash Вставьте в голову киборга пару флешек (по одной на глаз)
  4. Для финальной сборки, возьмите каждый из компонентов киборга и присоедините их к распечатанному эндоскелету.
  5. Multitool Вы можете воспользоваться мультитулом чтобы дать киборгу имя. Просто используйте мультитул на пустое тело перед тем как установить туда мозг или его эквивалент. Запомните, если вы назовете киборга "Говнодав 5000" - друзей у вас не прибавится.
  6. Brain Когда все приготовления закончены, время для мозга. Здесь вы можете прочитать как этот мозг достать (Если же мозг попал к вам в руки с помощью "экспериментальной хирургии", вам придется воспользоваться маннитолом (mannitol) чтобы привести мозг в надлежащее состояние)
  7. MMIТеперь, положите мозг в ваш НКИ (MMI), а его в свою очередь в подготовленную оболочку. Поздравляем, вы сделали киборга. Упакуйте бездыханное тело в мешок для трупов и доставьте его в Морг (или просто бросьте в мусорку, вы же РОБОТОТЕХНИК!). Если при установке НКИ с мозгом в киборга вы видите сообщение что НКИ не подходит, значит ваш пациент имеет джоббан на киборгов, скажите ему что-то умное как причину почему он не может быть киборгом и попросите кого-то из меда его забрать.
  8. Вместо мозга вы можете воспользоваться позитронным аналогом (positronic brain), который контролируется гостом или модуль B.O.R.I.S., конролируемый ИИ, чтобы создать киборга.

Обслуживание киборгов

Чтобы приступить к обслуживанию вам нужно для начала открыть панель обслуживания вашего киборга. Чтобы это сделать:

  1. Id regular.png Воспользуйтесь ID картой, Emag.png емагните его или просто попросите киборга разблокировать его панель.
  2. Crowbar.png Воспользуйтесь ломом чтобы открыть крышку.

После того ка закончили обслуживание проведите этот же процесс в другом порядке:

  1. Crowbar.png Воспользуйтесь ломом чтобы закрыть крышку.
  2. Id regular.png Воспользуйтесь ID картой, чтобы заблокировать киборга. Киборги не могут сделать этого сами.

Починка киборгов

Зачастую киборги будут приходить к вам ради починки.

Для физического урона:

  1. Welder.pngЗаварите образовавшиеся повреждения.

Для ожогового урона:

  1. Разблокируйте киборга и откройте его люк обслуживания.
  2. Hud-hands.gif Воспользуйтесь свободной рукой, чтобы вытащить батарею.
  3. Screwdriver tool.png Воспользуйтесь отверткой чтобы получить доступ к проводке.
  4. Cable Coil Переподключите все поврежденные компоненты, возможно вам придется проделать этот шаг несколько раз.
  5. Screwdriver tool.png Воспользуйтесь отверткой чтобы спрятать проводку.
  6. Поставьте батарею на место или замените ее новой.
  7. Закройте люк обслуживания и заблокируйте киборга.

Инженерные киборги могут ремонтировать физические повреждения как на себе так и на своих собратьях, но сгоревшую проводку они починить не в силах, так как не способны вытащить батареи.

Замена батареи

Вас скорее всего посетит хотя бы один киборг, с просьбой поставить ему более мощную батарею.

  1. Разблокируйте киборга и откройте его люк обслуживания.
  2. Hud-hands.gif Воспользуйтесь свободной рукой, чтобы вытащить батарею.
  3. Power cell.pngПоставьте новую батарею.
  4. Закройте люк обслуживания и заблокируйте киборга.

Каналы связи

Киборги могут быть снабжены ключами шифрования, что позволит им получить доступ к защищенным каналам отделов.

  1. Разблокируйте киборга и откройте его люк обслуживания.
  2. Encryption key.png Установите новый ключ шифрования или воспользуйтесь отверткой чтобы удалить старый.
  3. Закройте люк обслуживания и заблокируйте киборга.

Восстановление киборгов

Киборга которого вывели из строя, но не превратили в груду обломков можно восстановить.

  1. Создайте модуль аварийного перезапуска (Emergency Restart Module) с помощью фабрикатора (находится в разделе модулей киборгов).
  2. Почините киборга от физических повреждений и/или замените проводку.
  3. Разблокируйте киборга и откройте его люк обслуживания.
  4. Circuitboard.png Установите модуль аварийного перезапуска.
  5. Закройте люк обслуживания и заблокируйте киборга.

Улучшение киборгов

  1. Разблокируйте киборга и откройте его люк обслуживания.
  2. Circuitboard.pngВставьте желаемый модуль (или воспользуйтесь емагом).
  3. Закройте люк обслуживания и заблокируйте киборга.

Сброс моделей киборгов

Для того чтобы узнать как сбросить модель киборга, смотрите Руководство по взлому.

Разборка киборга

Киборга можно разобрать, чтобы получить назад все его части и НКИ (или его эквивалент).

  1. Разблокируйте киборга и откройте его люк обслуживания.
  2. Hud-hands.gif Воспользуйтесь свободной рукой, чтобы вытащить батарею.
  3. Screwdriver tool.png Воспользуйтесь отверткой чтобы получить доступ к проводке.
  4. Wirecutters.png Перерезайте все провода пока лампочка блокировки (lockdown) не загорится.
  5. Wrench.png Разберите корпус с помощью гаечного ключа.

(Как альтернативу шагам 4 и 5 вы можете воспользоваться консолью)

Улучшения

Робототехники могут соcздавать модули улучшения для киборгов, например, те которые могут увеличить скорость передвижения. Если вы хотите поменять модель киборга, следует обрезать а затем снова соеденить провод отвечающий за перезапуск.

Наименование Описание Требуемые материалы
(при неулучшенном фабрикаторе)
Модуль реклассификации

(Cyborg Reclassification Module)

Позволяет переименовать киборга. Воспользуйтесь им в руке чтобы выбрать имя, затем примените на киборге. 35000 Металла
Модуль аварийного перезапуска

(Cyborg Emergency Restart Module)

Используется для принудительного перезапуска отключенного, но отремонтированного киборга, приводя к его повторному запуску.

Важный модуль, позволяющий вернуть "к жизни" мертвого, но не уничтоженого киборга!

60000 Металла, 5000 Стекла
Увеличитель киборгов

(Borg Expander)

Модификатор размера киборга, приводит к увеличению киборга. 200000 Металла, 5000 Титана
Модуль йонных ускорителей

(Cyborg Ion Thrusters Module)

Система йонных ускорителей для киборгов, позволяющая перемещаться в условиях нулевой гравитации. (Аналог джетпака для киборгов) 80000 Металла, 6000 Стекла, 6000 Урана
Модуль саморемонта

(Cyborg Self-Repair Module)

Позволяет киборгу медленно восстанавливать свою прочность, затрачивая дополнительную энергию. 15000 Металла, 15000 Стекла
Модуль нелегального оборудования

(Illegal Equipment Modules)

Включает нелегальные модули, такие же как те что включаются через взлом емагом.

Доступно, только админам или через исследование нелегальных технологий (деконструкция снаряжения Синдиката).

10000 Металла, 15000 Стекла, 10000 Алмазов
Устройство манипуляции платами

(Circuit Manipulation Apparatus)

Улучшение инженерного киборга, позволяющее ему использовать платы. 2000 Металла, 500 Титана
УБЗМ инженерного киборга

(Engineering Cyborg RPED)

Позволяет инженерному киборгу использовать устройство быстрой замены компонентов (RPED). 10000 Металла, 5000 Стекла
Алмазная дрель киборга

(Cyborg Diamond Drill)

Улучшает скорость добычи стандартной дрели киборга. 10000 Металла, 2000 Алмазов
Ранец хранения киборга

(Cyborg Ore Satchel of Holding)

Увеличивает хранилище руды киборга, позволяя ему хранить неограниченное количество минералов. 10000 Металла, 250 Золота, 500 Урана
Лавозащитные гусеницы киборга

(Cyborg Lava-proof Tracks)

Позволяет киборгам-шахтерам путешествовать по лаве не получая урона. 8000 Металла, 10000 Плазмы
Медицинский пинпойнтер экипажа

(Medical Cyborg Crew Pinpointer)

Устанавливает в медицинского киборга пинпойнтер экипажа. Также предоставляет удаленный доступ к консоли отслеживания экипажа. 15000 Металла, 500 Стекла
Проникающий гипоспрей

(Cyborg Piercing Hypospray)

Позволяет гипоспрею киборга проникать через толстую одежду и скафандры. 15000 Металла, 15000 Стекла, 10000 Титана, 5000 Алмазов
Дефибриллятор

(Medical Cyborg Defibrillator)

Дает медицинскому киборгу возможность использовать дефибриллятор. Вместо апгрейда можно также установить в киборга стандартный переносной дефибрилляторDefib.png . 15000 Металла, 15000 Стекла, 10000 Серебра, 10000 Золота, 5000 Титана, 5000 Алмазов
Устройство хранения химического стакана

(Beaker Storage Apparatus)

Дополнительное устройство хранения химического стакана для медицинского киборга. 2000 Металла, 2250 Стекла
Медицинский хирургический процессор

(Medical Cyborg Surgical Processor)

Дает медицинскому киборгу хирургический процессор, который можно использовать на операционном терминале чтобы изучить любую синхронизированную операцию. После изучения киборг сможет проводить данную операцию в любом месте. 5000 Металла, 4000 Стекла, 4000 Серебра
Увеличенный гипоспрей

(Medical Cyborg Expanded Hypospray)

Добавляет новые вещества в гипоспрей медицинского киборга. 15000 Металла, 15000 Стекла, 5000 Плазмы
Модуль охлаждения дизейблера

(Rapid Disabler Cooling Module)

Увеличивает скорость перезарядки дизейблера охранного киборга. (Охранные киборги были заменены киборгами-миротворцами.) 80000 Металла, 6000 Стекла, 2000 Золота, 500 Алмазов
Экспериментальная толкательная метла

(Experimental Push Broom)

Экспериментальная толкательная метла предназначенная для эффективного толкания мусора. 4000 Металла, 500 Стекла
Устройство ремонта покрытий

(Plating Repair Tool)

Дает киборгу-уборщику устройство для починки поврежденного полового прокрытия. 2500 Металла, 750 Стекла
Модуль клоуна

(Clown Module)

Модуль киборга позволяющий превратить киборга в киборга-клоуна. 15000 Металл, 15000 Стекло, 1000 Бананиум

Киборги-шахтеры также могут улучшать их кинетические акселераторы используя стандартные апгрейды.

Хирургия

Чтобы начать большинство операций разместите на оперируемой части дела пациента хирургическуюDrapesпростынь (drapes).

Удаление мозга

Порядок проведения операции Аналоги для гетто-хирургии
Шаг 1: Scalpel Скальпель (Scalpel): сделайте надрез. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Любой другой острый предмет (30%)
Шаг 2: Retractor Ретрактор (Retractor): оттяните кожу Screwdriver (45%) Wirecutters (35%)
Шаг 3: Circular Saw Циркулярная пила (Circular Saw): пропилите кости. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Шаг 4: Hemostat Гемостат (Hemostat): остановите кровотечение. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Шаг 5: Scalpel Скальпель (Scalpel): сделайте надрез. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Любой другой острый предмет (30%)
Шаг 6: Hemostat Гемостат (Hemostat): удалите мозг. Crowbar (55%)
Шаг 7: MMI.pngВозьмите в руки НКИ (MMI).
Шаг 8: Кликните, чтобы убрать мозг.

Несмотря на то что матерый робототехник может сказать вам, НИКОГДА НЕ ПЫТАЙТЕСЬ ДОБЫТЬ МОЗГ НЕ ПРИБЕГАЯ К ХИРУРГИИ. Удаление мозга нехирургическим путем повредит мозг, что может привести к мгновенной смерти мозга.

В случаях если это все таки произошло, вам нужно попросить химиков сделать вам немного маннитола для восстановления мозга. Как только у вас появится маннитол, выплесните его на мозг - это должно помочь. Вы всегда можете осмотреть мозг, чтобы определить его состояние.

Если же голова, по каким-то причинам была отделена от тела, вы можете просто воспользоваться Scalpel скальпелем, или другим режущим предметом, чтобы достать мозг

Протезирование конечностей

Замените конечность роботизированным аналогом. Голова, торс, руки и ноги - все может быть аугментировано. Помимо того, что аугментация утерянных конечностей позволит вам или вашему пациенту обрести полностью работоспособное тело она имеет ряд преймуществ. Например замена торса сделает пациента имунным к личинкам ксеноморфов и предотвратит восполение аппендикса. Помимо этого роботизированные аналоги прочнее. Но замена своих (или чужих органов) протезами также несет несколько минусов. Во-первых такие органы лечатся такими же методами что и роботы, т.е. при помощи сварки и проводов. Во-вторых такие органы также как и роботы слабы перед электромагнитными импульсами (ЭМИ), которые могут повредить протезы, а если протезирован важный внутренний орган (например, сердце) могут привести к сбою в работе импланта и смерти.

Голова киборга
Торс киборга
Рука киборга

Мы можем его пересобрать. Мы владеем технологиями.

Target Цель: Голова, грудь, ноги или руки

Порядок проведения операции Аналоги для гетто-хирургии
Шаг 0: Создайте конечность киборга Фабрикаторе экзокостюмов
Шаг 1: Scalpel Скальпель (Scalpel): сделайте надрез. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Любой другой острый предмет (30%)
Шаг 2: Hemostat Гемостат (Hemostat): остановите кровотечение. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Шаг 3: Retractor Ретрактор (Retractor): оттяните кожу Screwdriver (45%) Wirecutters (35%)
Шаг 4: Конечность киборга: замените конечность

Bots

As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:

Remember: All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!

Medibot.gif Medibot

Performs a baby version of tend wounds. The surgery works through clothes and without the patient having to lie down. Amount healed scales with tend wounds surgeries researched. Each researched upgrade of tend wounds increases health healed. Requires a "refresh" similarly to operating computers to benefit from research.

When emagged it will inject 5u chloral hydrate and damage you based on what they would have healed (brute if you don't need treatment) per step.

What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:

  • Advanced first aid kit: All 4 basic damage types.
  • Brute kit: 10% extra brute. (other types?)
  • Burn kit: ?
  • Toxin kit: ?
  • Suffocation kit: ?

To manufacture:

Requires
1 x Cyborg right arm.png Borg Right Arm

1 x Med-kit (EMPTY, any color)
1 x Health Analyzer
1 x Proximity Sensor

  1. Attach the Borg Arm (left or right, doesn't matter) to an empty Med-kit. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).
  2. You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your Pen in the other hand and clicking on it, if you wish.
  3. Add a Medical Analyzer.
  4. Insert the Proximity Sensor and your Medibot is ready!

Cleanbot.gif Cleanbot

Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.

To manufacture:

Requires
1 x Bucket

1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)

  1. Grab a bucket from the Janitor or make with Autolathe and insert the Proximity Sensor to it
  2. Use a Pen to name it if you wish.
  3. Attach a Borg Arm and your Cleanbot is ready!

Floorbot.gif Floorbot

Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.

To manufacture:

Requires
1 x Mechanical Toolbox Any toolbox

10 x Floor Tile
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Right Arm

  1. Attach a Floor tile to the Mechanical Toolbox.
  2. Add the Proximity Sensor.
  3. Insert a Borg Right Arm and your Floorbot is ready!

Firebot.gif Firebot

This lil guy will scoot around and try his best to extinguish burning people and gases around him. If emagged he will spray Chlorine Trifluoride at anyone who isn't on fire.

To manufacture:

Requires
1 x Fire Extinguisher

1 x Proximity Sensor
1 x Fire Helmet
1 x Cyborg right arm.png Borg Arm (left or right)

  1. Cyborg right arm.png Attach a Borg Arm (left or right) to the Fire extinguisher.gifFire Extinguisher. Firebot assembly1.png
  2. Fire Helmet.png Add a Fire Helmet. Firebot assembly2.png
  3. Prox Sensor.png Add a Proximity Sensor and your Firebot is ready.

HONK HONK Honkbot

It's annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech. God forbid if a traitor emags the thing.

To manufacture:

Requires
1 x Clown Box

1 x Clown Stamp
1 x Bike Horn
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)

  1. Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)
  2. Insert a Borg Arm
  3. Add a Proximity Sensor.
  4. Add a Bike Horn

Vibebot.png Vibebot

It's just out here vibing.

To manufacture:

Requires
2 x Light bulb

1 x Cyborg head
1 x Proximity Sensor
1 x Crayon

  1. Gather up the building materials.
  2. Use the crafting menu to assemble.

Hygienebot.gif Hygienebot

Flying bot which showers people covered in blood, with force if necessary.

To manufacture:

Requires
2 x Metal

1 x Welding Tool
1 x Proximity Sensor
1 x Fluid Duct

  1. Metal Use metal in hand to craft an incomplete hygienebot assembly.
  2. Welder.png Weld a hole in the incomplete hygienebot assembly.
  3. Prox Sensor.png Add a Proximity Sensor.
  4. Nduct n w.png Add a Fluid Duct.

I AM THE LAW Securitron

Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a Cryptographic Sequencer, as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.

To manufacture:

Requires
1 x Remote Signaling Device

1 x Helmet
1 x Welding Tool
1 x Proximity Sensor
1 x Cyborg right arm.png Borg Right Arm
1 x Stun Baton

  1. Use a Remote Signaling Device on a Helmet.
  2. Weld them together
  3. Add a Proximity Sensor.
  4. Insert a Borg Arm.
  5. Toss in a Stun Baton and your Securitron is ready!

Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.

FOOLISH JEDI General Beepsky

This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a traitor's worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a Cryptographic Sequencer gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.

Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.

Has a toy sword version.

To manufacture:

Requires
1 x Remote Signaling Device

1 x Welding Tool
1 x Helmet
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)
1 x Wrench Wrench

4 x Energy Sword

  1. Use a Remote Signaling Device on a Helmet.
  2. Weld them together
  3. Add a Proximity Sensor.
  4. Insert a Borg Arm.
  5. Use a Wrench to adjust the arm slots for extra weapons.
  6. Attach 4 Energy Swords and your death machine is ready to maim.

Ed209.png ED-209

PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.

Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.

To manufacture:

Requires
1 x Cyborg Endoskeleton Cyborg Endoskeleton

1 x Metal Sheet
2 x Cyborg Leg Cyborg Leg
1 x Body Armor
1 x Welding Tool
1 x Helmet
1 x Proximity Sensor
1 x Cable Coil
1 x Disabler
1 x Screwdriver
1 x Power Cell

  1. Cyborg Endoskeleton Build a Cyborg Endoskeleton from the Exosuit Fabricator.
  2. Metal Sheet Use a Metal Sheet on a Cyborg Endoskeleton to reinforce it.
  3. Cyborg Leg Add two Robot Legs
  4. Body Armor Add a Body Armor
  5. Welding Tool Weld everything together
  6. Helmet Add in a security Helmet
  7. Proximity Sensor Attach a Proximity Sensor to the assembly
  8. Cable Coil Insert wires
  9. DRAGnet Screwdriver Add a Disabler and attach it with a Screwdriver
  10. Power Cell Insert a Power Cell. Your own exosuit is complete!

An emagged ED-209 fires deadly lasers AND attacks anyone on sight.

Generic drone.png Drone

A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.

  1. Drone Shell Build a drone shell from the Exosuit Fabricator.

That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.


Vimbot.png Вим (Vim)

Minature little mecha for critters (tiny simple animals) to ride around in. Comes with headlights, and the ability to chime or buzz (in case you can't speak galactic common).

To manufacture:

Requires
1 x Evahelmet.pngEVA Helmet

2 x Cyborg left leg.png Borg Leg (left or right)
1 x Flashlight.pngFlashlight
1 x Screwdriver tool.pngScrewdriver
1 x Voice Analyzer.png Voice Analyzer

  1. Attack two Borg Legs to your EVA Helmet.
  2. Attach a flashlight to the Vim assembly.
  3. Use a screwdriver to attach the flashlight.
  4. Use a Pen to name it if you wish.
  5. Attach the Voice Analyzer to the assembly.

Your mini mech is now ready for Ian to take a joyride in!

Exosuits

These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.

With all Exosuits, MMIs can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any deranged maniacs inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!

List of Exosuits

The current list of exosuits is as follows.


Ripley MK-I.png АТМЕ Рипли (Ripley APLU)

Equipment slots: 6

Movement speed: Fast.

Special abilities: Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.

Armor: 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.

Integrity: 200

Description: The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.

While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.

*The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.

Requires
Minerals: 100.000Metal 7.500Glass

10 x Metal rods
5 x Metal sheets Metal
2 x Ripley circuit boards (also available through Cargo) Circuitboard.png
1 x Scanning Module. Advanced Scanning Module
Higher tier = less power consumption.
1 x Capacitor. Advanced Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell


Construction steps:

  1. Build all of the Ripley parts using the Exosuit Fabricator.
  2. Attach all of the parts to the Ripley chassis
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Ripley Central Control Module Ripley Central Control Module
  8. Screwdriver Screwdriver
  9. Ripley Peripherals Control Module Ripley Peripherals Control Module
  10. Screwdriver Screwdriver
  11. Advanced Scanning Module Add a Scanning Module
  12. Screwdriver Screwdriver
  13. Advanced Capacitor Add a Capacitor
  14. Screwdriver Screwdriver
  15. Power Cell Power Cell
  16. Screwdriver Screwdriver
  17. Metal 5 pieces of Metal
  18. Wrench Wrench
  19. Welding Tool Welding Tool
  20. Plasteel 10 metal Rods
  21. Welding Tool Welding Tool

Ripley.png АТМЕ Рипли М-2 (Ripley APLU MK-II)

Equipment slots: 6

Movement speed: Slow.

Special abilities: Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.

Armor: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 30.000°K max temperature.

Integrity: 250

Description: The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&entry or fighting Blobs.

The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.

Requires
Minerals: 10.000Metal 10.000Plasma

1 x Ripley APLU MK-I Ripley MK-I

MK-I to MK-II Conversion Kit The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.
Once converted to the MK-II design, the exosuit cannot be restored to MK-I.


Clarke front.png Кларк (Clarke)

Equipment slots: 7

Movement speed: Fast.

Special abilities: Completely storm, fire and lavaproof. Displays an advanced diagnostic HUD to the pilot. Has an unremovable internal ore box (empty the ore box with the "view stats" menu).

Armor: 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 65.000°K max temperature.

Integrity: 200

Description: A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring Lavaland. Cannot strafe. Like with most exosuits it needs some research to unlock. Replaced the Firefighter APLU.

Requires
* Minerals: 76.000Metal 17.500Glass
  • 4 x Conveyor belts ConveyorBelt.png (from autolathe or engineering/science protolathe)
  • 5 x Plasteel sheets Plasteel
  • 5 x Gold sheets Gold
  • 1 x Clarke Central Control module (Exosuit Board) Mech central control.png (from department circuit imprinter (Science))
  • 1 x Clarke Peripherals Control module (Exosuit Board) Mech peripherals.png (from department circuit imprinter (Science))
  • 1 x Scanning Module. Advanced Scanning Module
    • Higher tier = less power consumption.
  • 1 x Capacitor. Advanced Capacitor
    • Higher tier = better EMP resistance.
  • 1 x Cable Coil
  • 1 x Power Cell

Construction steps:

  1. Create an Exosuit Chassis ("Clarke") using the Exosuit Fabricator.
  2. Create the torso, head, left arm and right arm of the Clarke using the Exosuit Fabricator.
  3. Assemble all of the Clarke parts to the Exosuit Chassis ("Clarke").
  4. ConveyorBelt.png Add 4x conveyor belts
  5. Wrench Wrench
  6. Screwdriver Screwdriver
  7. Cable Coil Cable Coil
  8. Wirecutters Wirecutters
  9. Clarke Central Control Module Clarke Central Control Module (from circuit imprinter)
  10. Screwdriver Screwdriver
  11. Clarke Peripherals Control Module Clarke Peripherals Control Module (from circuit imprinter)
  12. Screwdriver Screwdriver
  13. Advanced Scanning Module Add a Scanning Module
  14. Screwdriver Screwdriver
  15. Advanced Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Power Cell Power Cell
  18. Screwdriver Screwdriver
  19. Plasteel 5 pieces of Plasteel
  20. Wrench Wrench
  21. Welding Tool Welding Tool
  22. Gold 5 pieces of Gold
  23. Wrench Wrench
  24. Welding Tool Welding Tool

Firefighter.png АТМЕ Огнеборец (Firefighter APLU) (удалён)

АТМЕ Огнеборец был удалён в марте 2020 и заменён кларком.

Click expand for outdated construction steps and other information.

Equipment slots: 5

Movement speed: Slow.

Special properties: Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.

Armor: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.

Integrity: 250

Description: The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.

Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying Megafauna - miners love it!

Requires
Minerals: 100.000Metal 7.500Glass

15 x Plasteel sheets Plasteel
5 x Metal sheets Metal
2 x Ripley circuit boards (also available through Cargo) Circuitboard.png
1 x Firesuit Firesuit
1 x Scanning Module. Advanced Scanning Module
Higher tier = less power consumption.
1 x Capacitor. Advanced Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell

Construction steps:

  1. Create a Firefighter APLU chassis using the Exosuit Fabricator.
  2. Create all parts of the Ripley APLU except for the chassis.
  3. Assemble all of the Ripley parts to the Firefighter chassis.
  4. Firesuit Add a Firesuit
  5. Wrench Wrench
  6. Screwdriver Screwdriver
  7. Cable Coil Cable Coil
  8. Wirecutters Wirecutters
  9. Ripley Central Control Module Ripley Central Control Module (from R&D or QM)
  10. Screwdriver Screwdriver
  11. Ripley Peripherals Control Module Ripley Peripherals Control Module (from R&D or QM)
  12. Screwdriver Screwdriver
  13. Advanced Scanning Module Add a Scanning Module
  14. Screwdriver Screwdriver
  15. Advanced Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Power Cell Power Cell
  18. Screwdriver Screwdriver
  19. Plasteel 5 pieces of Plasteel
  20. Wrench Wrench
  21. Welding Tool Welding Tool
  22. Plasteel 5 pieces of Plasteel
  23. Plasteel 5 pieces of Plasteel
  24. Wrench Wrench
  25. Welding Tool Welding Tool

Odysseus.png Одиссей (Odysseus)

Equipment slots: 3

Movement speed: Fast.

Special abilities: Can use unique medical equipment. Displays an advanced medical HUD to the pilot.

Armor: 20 melee, 10 bullet. 25.000°K max temperature.

Integrity: 120

Description: A fast, lightly armored exosuit that can use unique medical equipment.

Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.

Requires
Minerals: 74.000Metal 10.000Glass

5 x Plasteel sheets Plasteel
5 x Metal sheets Metal
2 x Odysseus circuit boards Circuitboard.png
1 x Scanning Module. Advanced Scanning Module
Higher tier = less power consumption.
1 x Capacitor. Advanced Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell


Construction steps:

  1. Create all of the Odysseus parts using the Exosuit Fabricator.
  2. Assemble all of the Odysseus parts to the chassis.
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Odysseus Main Board Odysseus Main Board (from R&D or QM)
  8. Screwdriver Screwdriver
  9. Odysseus Peripherals Board Odysseus Peripherals Board (from R&D or QM)
  10. Screwdriver Screwdriver
  11. Advanced Scanning Module Add a Scanning Module
  12. Screwdriver Screwdriver
  13. Advanced Capacitor Add a Capacitor
  14. Screwdriver Screwdriver
  15. Power Cell Power Cell
  16. Screwdriver Screwdriver
  17. Metal 5 pieces of Metal
  18. Wrench Wrench
  19. Welding Tool Welding Tool
  20. Plasteel 5 pieces of Plasteel
  21. Wrench Wrench
  22. Welding Tool Welding Tool

Gygax.png Гигакс (Gygax)

Equipment slots: 3

Movement speed: Average or extremely fast

Special abilities: Its punches can smash through walls, knock people down for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption.

Armor: 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.

Integrity: 250

Description: While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.

Requires
Minerals: 125.000Metal 15.000Glass 20.000Silver 20.000Gold 10.000Titanium

5 x Metal sheets Metal
3 x Gygax circuit boards Circuitboard.png
1 x Scanning Module. Advanced Scanning Module
Higher tier = less power consumption.
1 x Capacitor. Advanced Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell


Construction steps:

  1. Create all of the Gygax parts using the Exosuit Fabricator.
  2. Assemble all of the Gygax parts to the chassis (except the Armor plates)
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Gygax Main Circuitboard Gygax Central Control module
  8. Screwdriver Screwdriver
  9. Gygax Peripherals Circuitboard Gygax Peripherals Control module
  10. Screwdriver Screwdriver
  11. Gygax Targeting Circuitboard Gygax Weapon Control and Targeting module
  12. Screwdriver Screwdriver
  13. Advanced Scanning Module Add a Scanning Module
  14. Screwdriver Screwdriver
  15. Advanced Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Power Cell Power Cell
  18. Screwdriver Screwdriver
  19. Metal 5 pieces of Metal
  20. Wrench Wrench
  21. Welding Tool Welding Tool
  22. Gygax Armor PlatesAdd Gygax Armor Plates (Made in the Exosuit Fabricator)
  23. Wrench Wrench
  24. Welding Tool Welding Tool

Durand.png Дюранд (Durand)

Equipment slots: 3

Movement speed: Slow.

Special abilities: Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except explosions and EMPs.

Armor: 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.

Integrity: 400

Description: A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!

Requires
Minerals: 140.000Metal 25.000Glass 28.000Silver 25.000Uranium 20.000Titanium

5 x Metal sheets Metal
3 x Durand circuit boards Circuitboard.png
1 x Scanning Module Phasic Scanning Module
Higher tier = less power consumption.
1 x Capacitor Super Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell


Construction steps:

  1. Create all of the Durand parts using the exosuit fabricator.
  2. Assemble all of the Durand parts to the chassis (except the Armor plates)
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Durand Main Circuitboard Durand Main Circuitboard
  8. Screwdriver Screwdriver
  9. Durand Peripherals Circuitboard Durand Peripherals Circuitboard
  10. Screwdriver Screwdriver
  11. Durand Targeting Circuitboard Durand Targeting Circuitboard
  12. Screwdriver Screwdriver
  13. Phasic Scanning Module Add a Scanning Module
  14. Screwdriver Screwdriver
  15. Super Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Power Cell Power Cell
  18. Screwdriver Screwdriver
  19. Metal 5 pieces of Metal
  20. Wrench Wrench
  21. Welding Tool Welding Tool
  22. Durand Armor Plates Add Durand Armor Plates (Made in the Exosuit Fabricator)
  23. Wrench Wrench
  24. Welding Tool Welding Tool
Щит дюранда (Durand Shield)

The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from.
Durand ability block directions.png

This is what the shield looks like in the dark:
Durand ability dark.gif


Phazon.png Фазон (Phazon)

Equipment slots: 3

Movement speed: Fast.

Special abilities: Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.

Armor: 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.

Integrity: 200

Description: Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.

Unless you manage to neutralize a bluespace anomaly, you won't be able to build one of these.

Requires
Minerals: 175.000Metal 90.000Plasma 20.000Titanium

5 x Plasteel sheets Plasteel
1 x Bluespace Crystal Bluespace Crystal
1 x Bluespace Anomaly Core
3 x Phazon circuit boards Circuitboard.png
1 x Scanning Module Phasic Scanning Module
Higher tier = less power consumption.
1 x Capacitor Super Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell


Construction steps:

  1. Create all of the Phazon parts using the exosuit fabricator.
  2. Assemble all of the Phazon parts to the chassis (except for the Armor Plates)
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Durand Main Circuitboard Phazon Main Circuitboard
  8. Screwdriver Screwdriver
  9. Durand Peripherals Circuitboard Phazon Peripherals Circuitboard
  10. Screwdriver Screwdriver
  11. Durand Targeting Circuitboard Phazon Targeting Circuitboard
  12. Screwdriver Screwdriver
  13. Advanced Scanning Module Add a Scanning Module
  14. Screwdriver Screwdriver
  15. Advanced Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Bluespace Crystal Add a Bluespace Crystal
  18. Cable Coil Cable Coil
  19. Screwdriver Screwdriver
  20. Power Cell Power Cell
  21. Screwdriver Screwdriver
  22. Plasteel 5 pieces of Plasteel
  23. Wrench Wrench
  24. Welding Tool Welding Tool
  25. Add Phazon Armor Plates (Made in the Exosuit Fabricator)
  26. Wrench Wrench
  27. Welding Tool Welding Tool
  28. Add the Anomaly Core (NOTE: This specifically needs to be a Bluespace anomaly core. The other types will not work.)

Savannah-ivanov.png Саванна-Иванов (Savannah-Ivanov)

Equipment slots: 3

Movement speed: 3

Special abilities: Seats not one, but TWO pilots! Rise up into the air and crash down on kaiju with skyfall, or shoot from the gunner's seat with an Ivanov strike.

Armor: 45 melee, 40 bullet, 30 laser, 30 energy, 40 bomb, 80 rad, 100 fire, 100 acid. 30.000°K max temperature.

Integrity: 450

Description: An insanely overbulked mecha that handily crushes single-pilot opponents. The price is that you need two pilots to use it.

Requires
Minerals: 206.000Metal 42.500Glass 26.000Silver 25.000Uranium 20.000Titanium

10 x Plasteel sheets Plasteel
3 x Savannah-Ivanov circuit boards Circuitboard.png
1 x Scanning Module. Advanced Scanning Module
Higher tier = less power consumption.
1 x Capacitor. Advanced Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell


Construction steps:

  1. Build all of the Savannah-Ivanov parts using the Exosuit Fabricator.
  2. Attach all of the parts to the Savannah-Ivanov chassis
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Ripley Central Control Module Combination Control Lock Module
  8. Screwdriver Screwdriver
  9. Ripley Peripherals Control Module Savannah Peripherals Control Module
  10. Screwdriver Screwdriver
  11. Ripley Peripherals Control Module Ivanov Weapon Control and Targeting Module
  12. Screwdriver Screwdriver
  13. Advanced Scanning Module Add a Scanning Module
  14. Screwdriver Screwdriver
  15. Advanced Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Power Cell Power Cell
  18. Screwdriver Screwdriver
  19. Plasteel 10 pieces of Plasteel
  20. Wrench Wrench
  21. Welding Tool Welding Tool
  22. Savannah-Ivanov Armor Plates Add Savannah-Ivanov Armor Plates (Made in the Exosuit Fabricator)
  23. Wrench Wrench
  24. Welding Tool Welding Tool

Honk.png Х.О.Н.К. (H.O.N.K.)

Equipment slots: 3

Movement speed: Average.

Special abilities: Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.

Armor: -20 melee, 25.000°K max temperature. Yikes.

Integrity: 140

Description: What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.

Requires
Minerals: 120.000Metal 15.000Glass 35.000Bananium

1 x Clown mask
1 x Clown shoes
1 x Bike horn Bike horn.png
3 x H.O.N.K. circuit boards Circuitboard.png
1 x Scanning Module Phasic Scanning Module
Higher tier = less power consumption.
1 x Capacitor Super Capacitor
Higher tier = better EMP resistance.
1 x Cable Coil
1 x Power Cell


Construction steps::

  1. Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.
  2. Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.
  3. Bike horn.png HONK at the exosuit with a bike horn.
  4. Circuitboard.png Add the main circuit board.
  5. Bike horn.png HONK at the exosuit again.
  6. Circuitboard.png Add the peripherals circuit board.
  7. Bike horn.png HONK
  8. Circuitboard.png Add the targeting circuit board.
  9. Bike horn.png HONK
  10. Advanced Scanning Module Add a Scanning Module
  11. Bike horn.png HONK
  12. Advanced Capacitor Add a Capacitor
  13. Bike horn.png HONK
  14. Power Cell Power Cell
  15. Bike horn.png HONK
  16. Add the clown's mask to the exosuit.
  17. Bike horn.png HENK
  18. Add clown shoes to it.
  19. Bike horn.png I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH Bike horn.png


Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.


CentCom Exosuits

If you see these, you know that things have really gone to shit. These exosuits are typically only found in the repositories of the elite Emergency Response Team and Death Squad.

Marauder.png Мародёр (Marauder)

Equipment slots: 4

Movement speed: Very slow.

Special abilities: Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.

Armor: 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.

Integrity: 500

Description: Standard issue exosuit for the Death Squad when the going gets tough.
It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.

Seraph.png Серафим (Seraph)

Equipment slots: 5

Movement speed: Average.

Special abilities: Same as the Marauder's, but punches even harder.

Armor: Same as the Marauder's.

Integrity: 550

Description: An advanced Death Squad exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.
It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.


Syndicate Exosuits

For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed Nuclear Operatives.

DarkGygax.png Тёмный гигакс (Dark Gygax)

Equipment slots: 4

Movement speed: Average.

Special abilities: Same as the Gygax', but with additional thrusters for space navigation.

Armor: 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.

Integrity: 300

Description: A modified Gygax used for nefarious purposes.
It starts off with the LBX AC 10 "Scattershot", an antiprojectile and antimelee armor booster, and a Tesla Energy Relay.

DarkMarauder.png Маулер (Mauler)

Equipment slots: 5

Movement speed: Very slow.

Special abilities: Same as the Marauder's.

Armor: Same as the Marauder's.

Integrity: 500

Description: A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.
Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.


Exosuit operation and maintenance

To climb into an exosuit, just drag and drop your character onto it.

Exosuit beacons

Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds.

Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.

EMP

When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds.

Locking/unlocking Exosuits

There are two ways to lock exosuit: A) ID ("keycode") lock or B) DNA lock.

A) ID lock (keycode):

Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.

For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.

  • Enter the exosuit and unlock the ID upload panel.
  • Exit the exosuit.
  • Use an ID card/PDA on exosuit and select "Edit operation keycodes".

B) DNA lock:

DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.

This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.

  • Enter the exosuit and open the stats menu.
  • Unter Permissions&Logging, click "DNA-lock".
  • To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".

Exosuit Damage and Repairs

For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.


Internal Fire: An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.

Life Support System Malfunction: A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.

Gas Tank Breach: A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.

Coordination System Calibration Failure: A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking "Recalibrate" in the damage report.

Short Circuit: A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).

Exosuit Battery, Capacitor and Scanning Module Replacement

This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.
  1. Make sure maintenance protocols are permitted (Permissions&Logging inside the mech).
  2. Id regular.png Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".
  3. Wrench Wrench
  4. Crowbar Crowbar
  5. Click "Drop power cell", "Drop capacitor" or "Drop scanning module" in the menu, depending on which part you want to replace.
  6. Hud-hands.gif Pick up the old part from the floor and discard it.
  7. Power cell.png New Battery, capacitor or scanning module
  8. Crowbar Crowbar
  9. Wrench Wrench
  10. Id regular.png ID Card and select "Terminate maintenance protocol".
  11. Optional: Forbid maintenance protocol from inside the mech.

Exosuit Equipment

Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu).

To attach a tool or weapon, simply click with it on the exosuit.

Generic Exosuit Equipment

Equipment Description
Exosuit drill.png Drill The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.

When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.
Can't be attached to the Odysseus.

Mecha diamond drill.png Diamond Drill Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.

Can't be attached to the Odysseus.

MiningScanner.png Exosuit Mining Scanner A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
Mecha teleporter.png Mounted Teleporter A mounted teleporter that can teleport the exosuit to any location in view.
Mecha teleporter.png Mounted Gravitational Catapult Can be used to throw objects around (Sling mode) or blast anything away from a targeted area (Push mode).
Wormhole generator.gif Exosuit Wormhole Generator As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
Mounted RCD.png Mounted RCD An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
Armor booster module.png Armor Booster Module (Close Combat Weaponry) Boosts exosuit armor against armed melee attacks. Requires energy to operate.
Armor booster module.png Armor Booster Module (Ranged Weaponry) Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
Repair droid.png Repair Droid Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
Energy relay.png Exosuit Energy Relay Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
Energy relay.png Exosuit Plasma Converter Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.
Energy relay.png ExoNuclear Reactor Generates power using uranium sheets as fuel. Irradiates the environment.

Specialized Exosuit Equipment

Equipment Description Can be attached to
Hydraulic clamp.png Hydraulic Clamp Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.
Great in combination with an ore box - nearby minerals will be loaded straight into the box.
Ripley, Firefighter
Mecha plasmacutter.png 217-D Heavy Plasma Cutter Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.
Longer range and higher damage than portable cutters.
Ripley, Firefighter
Exosuit extinguisher.png Exosuit Extinguisher Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank. Ripley, Firefighter
Cable layer.png Cable Layer Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer. Ripley, Firefighter
Sgun.png Exosuit Syringe Gun Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.
Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.
Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.
Odysseus
Sleeper.gif Mounted Sleeper Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.
Can also be used to abduct people and keep them sedated.
Odysseus
Mecha medigun.png Medigun Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams! Odysseus

Exosuit Weapons

Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security techfab, and then use them on the fininished mech. Each ammo box will fill the weapon with the same amount as the "starting ammo".

Weapon Description Energy drain or starting ammo/max ammo Cooldown in seconds Can be attached to
CH-LC "Solaris" laser cannon.png CH-PS "Immolator" Laser Fires a Laser bolt, identical to laser rifles. 30 energy per shot 0.8 Durand, Gygax, Honker, and Phazon
CH-LC "Solaris" laser cannon.png CH-LC "Solaris" Laser Cannon Fires a Heavy Laser bolt, identical to the laser cannon. 60 energy per shot 1.5 Durand, Gygax, Honker, and Phazon
MKIV ion heavy cannon.png mkIV Ion Heavy Cannon Fires a Ion bolt, identical to ion rifles. Don't hit yourself! 120 energy per shot 2 Durand, Gygax, Honker, and Phazon
EZ-13 MK2 heavy pulse rifle.png eZ-13 mk2 Heavy pulse rifle Fires a heavy pulse laser. Death Squad only. 120 energy per shot 3 Durand, Gygax, Honker, and Phazon
Mecha disabler.png "Peacemaker" Disabler Fires basic disabler beams. 30 energy per shot 0.8 Durand, Gygax, Honker, and Phazon
LBX AC 10 "Scattershot".png LBX AC 10 "Scattershot" Fires four bullets in a spread pattern, 20 damage each. 40 / 160 2 Durand, Gygax, Honker, and Phazon
Ultra AC 2.png Ultra AC 2 Fires a three shot burst of 20 damage bullets. 300 / 1200 1 Durand, Gygax, Honker, and Phazon
SRM-8 missile rack.png SRM-8 Missile Rack Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by station. 8 / 8 6 Durand, Gygax, Honker, and Phazon
BRM-6 missile rack.png BRM-6 Missile Rack Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. 6 / 6 6 Durand, Gygax, Honker, and Phazon
MKIV ion heavy cannon.png MKI Tesla Cannon Fires a tesla ball that arcs off anything it hits. Causes EMP as well. 500 energy per shot 3.5 Durand, Gygax, Honker, and Phazon
SGL-6 grenade launcher.png SGL-6 Grenade Launcher Launches a flashbang at medium range. 6 / 24 6 Durand, Gygax, Honker, and Phazon
SGL-6 grenade launcher.png SOB-3 Grenade Launcher Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. 3 / 3 9 Durand, Gygax, Honker, and Phazon
Hades-Carbine.png FNX-99 "Hades" Carbine Shoots incendiary bullets that leave a burning trail. 24 / 96 1 Durand, Gygax, Honker, and Phazon
Banana mortar.png Banana Mortar Launches a banana peel. Very annoying, thus, fun. 100 energy per shot, 15 shots 2 H.O.N.K.
Mousetrap mortar.png Mousetrap Mortar Launches an armed mousetrap. 100 energy per shot, 15 shots 2 H.O.N.K.
HoNkER BlAsT 5000.png HoNkER BlAsT 5000 Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around. 200 energy per shot 15 H.O.N.K.
Mecha punching glove.png Oingo Boingo Punch-face Launches a boxing glove that can punch airlocks right out of their frames. 250 energy per punch or 500 per shot, 10 shots 2 H.O.N.K.