Руководство по фармакологии: различия между версиями
Ge63s5 (обсуждение | вклад) (Перевод первого абзаца) |
Gevron (обсуждение | вклад) м (Викификация) |
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(не показано 9 промежуточных версий 4 участников) | |||
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Invisible comment for wiki editors: | Invisible comment for wiki editors: | ||
How to make a recipe recursive (giving it multi-level mouseover tooltips): | How to make a recipe recursive (giving it multi-level mouseover tooltips): | ||
1. Create a new template page. Example: https://tgstation13.org/wiki/Template:RecursiveChem/Modafinil | 1. Create a new template page. Example: https://tgstation13.org/wiki/Template:RecursiveChem/Modafinil | ||
2. Edit that page with the recipe. Again, see Modafinil for an example of what it should look like. | 2. Edit that page with the recipe. Again, see Modafinil for an example of what it should look like. | ||
3. Replace the recipe on this Guide to Chemistry page with {{RecursiveChem/Modafinil}} <- Replace modafinil with the actual chem name. | 3. Replace the recipe on this Guide to Chemistry page with {{RecursiveChem/Modafinil}} <- Replace modafinil with the actual chem name. | ||
Finished. | Finished. | ||
ShadowQuill, who originally added this feature May 2019, made another guide here: | ShadowQuill, who originally added this feature May 2019, made another guide here: | ||
https://tgstation13.org/wiki/Template:RecursiveChem | https://tgstation13.org/wiki/Template:RecursiveChem | ||
— Angust Nov 16 2019 | |||
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{{Speech | {{Speech | ||
|name= | |name=Типпо Фелангус, Химик | ||
|text=Привет, дружище, добро пожаловать в Химию! Это одна из немногих работ, где ты можешь полностью вылечить человека в одну секунду и взорвать его в следующую. | |text=Привет, дружище, добро пожаловать в Химию! Это одна из немногих работ, где ты можешь полностью вылечить человека в одну секунду и взорвать его в следующую. | ||
<i>Звучит слишком сложно? Нет, это дерьмо действительно просто освоить. Все, что вам нужно сделать, это налить немного этого калия в стакан с водой, вот так...</i> | <i>Звучит слишком сложно? Нет, это дерьмо действительно просто освоить. Все, что вам нужно сделать, это налить немного этого калия в стакан с водой, вот так...</i> | ||
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}} | }} | ||
{{wip | |||
|assign = G3_S1 (Ge63s5)}} | |||
Это руководство будет в основном полезно для [[Chemist|химиков]], но может так же пригодиться любому игроку, в особенности [[Traitor|предателям]]. Обращайся к [[Chemical recipes|Химическим рецептам]] за упрощенными пошаговыми инструкциями как делать более сложные химикаты (иногда устаревшими), и за информацией об использовании ''функции записи рецептов'' раздатчика. Для производства гранат обращайся к разделу [[Grenade|Гранаты]]. Если у тебя нет [[#Chemistry Dispensers|хим. раздатчика]], обращайся к [[Guide to Ghetto Chemistry|Руководству по Гетто Химии]]. | |||
Это руководство будет в основном полезно для [[Chemist|химиков]], но может так же пригодиться любому игроку, в особенности [[Traitor|предателям]]. Обращайся к [[Chemical recipes|Химическим рецептам]] за упрощенными пошаговыми инструкциями как делать более сложные химикаты (иногда устаревшими), и за информацией об использовании ''функции записи рецептов'' раздатчика. Для производства гранат обращайся к разделу [[Grenade|Гранаты]]. Если у тебя нет [[# | |||
<br><br> | <br><br> | ||
Удобный клиент для навигации по англоязычной вики (с несколькими доп. функциями) тут: [https://tghandbook.ovo.ovh/ https://tghandbook.ovo.ovh]. Это неофициальный сайт, используйте на свой страх и риск. | |||
'''Химия сейчас в процессе расширения, поэтому рецепты скорее всего поменяются (реагенты, однако, скорее всего останутся такими же). Так же рекомендуется к прочтению руководство по управлению реакциями, или можете использовать кнопку help/quick tutorial на хим. нагревателе (теперь переименован на реакционную камеру).''' | |||
== | == Управление реакциями == | ||
Для возвращающихся игроков — реакции теперь происходят с течением времени. В общем, скорость реакции зависит от температуры, и в некоторых случаях от наличия дополнительного катализатора. Чистота зависит от чистоты используемых реагентов, и на сколько далеко pH от оптимального. Важно помнить что хотя реакции будут изменяться с обновлениями, базовые реакции универсальны и скорее всего не вызовут проблем. Держите pH реакции в диапазоне 5-9 и помните что все реакции теперь экзотермические. [[#Methamphetamine|Мет]], однако, был подправлен и теперь гораздо опаснее, я рекомендую прочитать запись о нём. | |||
Для ускоренного курса по механикам нажмите на кнопку help на хим. нагревателе (теперь переименован на реакционную камеру) которая проведет вас по каломельной реакции. Так же добавлено достижение если вы выполните её со 100 % чистым продуктом! | |||
=== | === Температура === | ||
Все не мгновенные реакции теперь имеют скорость реакции, которая зависит от температуры мензурки. Если химикат реагирует слишком медленно, просто добавьте жара на мензурку чтобы ускорить реакцию. Когда реакция возникает, она либо экзотермическая (производящая тепло), либо эндотермическая (поглощающая тепло). Будьте осторожны с экзотермическими реакциями, так как они склонны к перегреву. Перегретая реакция по стандарту снизит выход конечного продукта, а некоторые реакции могут иметь специфические эффекты при перегреве (пока не введено, но скоро!). Скорость нагревания реакции возрастает параллельно с температурой в мензурке, так что будьте осторожны и не потеряйте контроль и бегите если потеряли. | |||
=== | === Скорость реакции === | ||
Самый простой способ ускорить реакцию это нагреть её, однако если вы ищете другие пути, например для реакции в трубах, наличие дополнительного катализатора (например Palladium synthate catalyst для медицины) в необходимом количестве также ускорит реакцию. Кроме того, можно использовать Tempomyocin на реакции чтобы дать ей внезапного ускорения. | |||
=== Водородный показатель (pH) === | |||
Каждое химическое вещество имеет свой pH, который можно посмотреть нажав на шестеренку на раздатчике. pH мензурки это сумма всех pH в смеси. pH мензурки определяет чистоту продукта, и для рецептов с определённым pH, лучше держать ваш pH в центре диапазона при старте реакции. В процессе реакции pH скорее всего начнет смещаться, и должен быть компенсирован с помощью либо [[#Acidic Buffer|буферных реагентов]], либо кислотными/щелочными соединениями. Диапазон pH это то что химики обычно понимают через несколько проведенных реакций, и функция анализа на ChemMaster 3000 может дать представление о том, к какому pH следует стремиться (пока не введено). Сильно загрязненные соединения также могут повлиять на вашу реакцию, поэтому разумно скорректировать pH перед проведением реакции, так как чрезмерно загрязнённая реакция понизит чистоту всех других реагентов. | |||
В настоящее время pH-метр на всех устройствах имеет более высокую точность, чем обычно, чтобы помочь игрокам приспособиться. | |||
=== | === Чистота === | ||
Чистота реагента определяется тем, на сколько чистыми были ваши первоначальные реагенты и насколько оптимальным был pH во время реакции. Если продукт немного загрязнен, он распадется на нечистые химикаты. 100 % чистые реагенты не расщепляются. Если реагенты сильно загрязнены то весь продукт превратится в обратный химикат (процентные пороги указаны в записях о реагентах). Если чистота реакции ниже уровня нестабильной чистоты и в реакции присутствует испорченный химикат, реакция произведет испорченный химикат в качестве продукта. Чистота так же может влиять на эффективность реагента, что подробно расписано в описании. Для разъяснения обратимся к примеру: | |||
* Реагент A 10u 100 % чистоты при употреблении — 10u Реагента A введено пациенту. | |||
* Реагент A 10u 75 % чистоты при употреблении — 7.5u Реагента A введено пациенту, 2.5u [[#Chemical Isomers|Химических изомеров]] введено пациенту. | |||
* Реагент B с показателем сохранения объёма 10u 75 % чистоты при употреблении — 10u Реагент B введено пациенту и 2.5u [[#Chemical Isomers|Химических изомеров]] введено пациенту. | |||
* Реагент A 10u 20 % чистоты при употреблении — 10u [[#Toxic monomers|Токсичных мономеров]] введено пациенту. | |||
* Реагент A 10u <10 % чистоты в конце реакции — 10u [[#Viscous sludge|Вязкого шлама]] заменяет Реагент A в мензурке. | |||
Вот глоссарий некоторых терминов, используемых в вики: | |||
* Нестабильная чистота — Падение ниже этого значения сделает реакцию менее стабильной — вызывает дополнительные эффекты, специфичные для реакции (например, огненное вращение Гельбитала). Если в реакции присутствует связанный испорченный химикат, тогда он же будет произведен в конце, или во время реакции если он нерастворим. | |||
* Нерастворимость — Особенно для нечистых/обратных продуктов реакции, если они нерастворимы, то они будут выпадать в осадок либо во время, либо в конце реакции, в противовес стандартному эффекту разделения при употреблении. | |||
* Непрореагировавшая чистота — Это чистота всех реагентов в игре которые не были сделаны химиками (обычно 75 %) | |||
* Сохраняет объём при расщеплении — расщепление в его нечистую форму не уменьшает исходный объём (см. пример реагента B выше, применяется только для расщепления нечистых химических веществ, а не обратного или неудавшегося). На данный момент это делают только основные лекарства. | |||
=== Дополнительный катализатор === | |||
В некоторые реакции для изменения протекания реакции может быть добавлен дополнительный катализатор. На настоящий момент единственный дополнительный катализатор это Palladium synthate catalyst, который ускоряет все медицинские реакции. | |||
=== Конкурентные реакции === | |||
Это реакции, которые конкурируют друг с другом (т. н. равновесные реакции) и будут перевешивать то одна то другая в зависимости от состояния мензурки. В настоящее время единственными конкурирующими реагентами являются реагент Tempomyocin и Purity tester, но вскоре будет добавлено больше. | |||
=== | |||
==== Do like an otter, add acid to water. ==== | ==== Do like an otter, add acid to water. ==== | ||
Not in yet. | Not in yet. | ||
And it better be in soon. | And it better be in soon. | ||
==== | ==== Общие советы ==== | ||
* Убедитесь, что ваш pH правильный, прежде чем нагревать реакционную смесь. Если она не реагирует, обычно проблема именно в pH, однако после того, как реакция началась, она будет продолжать выходить за пределы, производя продукт с чистотой 0 %. | |||
* | * Сохранение вашей реакции в нагревателе для охлаждения может быть способом борьбы с экзотермическими реакциями. | ||
* | * Вы можете легко отрегулировать рН реакции, используя пипетку с буфером. Использование пипетки на нагревателе отрегулирует рН стакана внутри. | ||
* | * Обратите внимание на то, как меняется ваш pH в ходе реакции, и заранее соответствующим образом отрегулируйте его или имейте под рукой буфер, чтобы ввести его в реакцию в середине. | ||
* | * Вы можете прервать реакции, понизив температуру и надеясь, что она недостаточно экзотермична, чтобы преодолеть это. Кроме того, вы можете бросить мензурку в панике. | ||
* | * Модернизация нагревателя и дозатора улучшит их способность определять pH. (скоро) | ||
* | * Для некоторых реакций может быть полезно держать реагенты на расстоянии друг от друга до тех пор, пока они оба не достигнут оптимальных условий. | ||
* | * Температура буферов изменит температуру того, к чему вы их добавляете! Не заливайте горячий буфер в реакцию, чувствительную к температуре! | ||
* | |||
== Tools and Machinery == | == Tools and Machinery == | ||
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=== [[ | === [[Файл:Dispenser.png|Chem Dispenser]] Chemistry Dispensers === | ||
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[Файл:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[Файл:Inducer.png]]. | |||
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[ | |||
'''Available chemicals''': | '''Available chemicals''': | ||
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* Iron | * Iron | ||
* Welding fuel | * Welding fuel | ||
* <s>Silver</s> Removed Oct, 2020. | * <s>Silver</s> Removed Oct, 2020. | ||
* Stable plasma | * Stable plasma | ||
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* Toxin | * Toxin | ||
* Carpotoxin | * Carpotoxin | ||
* | * Miner’s Salve | ||
</div> | </div> | ||
</div> | </div> | ||
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* '''Better matter bins:''' greater power efficiency per unit dispensed. | * '''Better matter bins:''' greater power efficiency per unit dispensed. | ||
* '''Better capacitor:''' faster recharging speed. | * '''Better capacitor:''' faster recharging speed. | ||
* '''Better power cell:''' | * '''Better power cell:''' larger maximum power capacity. | ||
* '''Better manipulator:''' unlocks more chemicals. <s>Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4</s> | * '''Better manipulator:''' unlocks more chemicals. <s>Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4</s> | ||
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</div> | </div> | ||
=== [[ | === [[Файл:Chemical Heater.png|Chemical Heater]] Reaction Chamber === | ||
The reaction chamber (previously known as the chem heater) provides all the tools needed to help you react your reactions. You can set your heat, dispense buffers and watch your reactions in real time. An unupgraded reaction chamber will let you know when a reaction is overheated by highlighting it in red. More buffer can be added to the chamber by putting in a beaker into the heater and pressing the draw all button next to the buffer volume display. | The reaction chamber (previously known as the chem heater) provides all the tools needed to help you react your reactions. You can set your heat, dispense buffers and watch your reactions in real time. An unupgraded reaction chamber will let you know when a reaction is overheated by highlighting it in red. More buffer can be added to the chamber by putting in a beaker into the heater and pressing the draw all button next to the buffer volume display. | ||
Some chemical reactions will require you to heat the reagents in a Reaction Chamber. Unless the recipes says otherwise, these reactions need you to heat the reagents ''above'' the required temperature in order to start the reaction. Some reactions can stop if they drop below their required temperature. | Some chemical reactions will require you to heat the reagents in a Reaction Chamber. Unless the recipes says otherwise, these reactions need you to heat the reagents ''above'' the required temperature in order to start the reaction. Some reactions can stop if they drop below their required temperature. | ||
Don’t forget you can use droppers directly on reaction chambers to add/draw to/from as well! | |||
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you | This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don’t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. <br><br>'''Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.'''<br><br> | ||
Upgrading the laser will increase the heating/cooling speed as well as the capabilities of the machine. See below: | Upgrading the laser will increase the heating/cooling speed as well as the capabilities of the machine. See below: | ||
Level 1: | Level 1: | ||
[[ | [[Файл:Reaction chamber level 1.gif]] | ||
Level 4: | Level 4: | ||
[[ | [[Файл:Reaction chamber level 4.gif]] | ||
An upgraded reaction chamber gives you more tools and information about the reactions held within it. | An upgraded reaction chamber gives you more tools and information about the reactions held within it. | ||
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* At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction. | * At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction. | ||
=== [[ | === [[Файл:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 === | ||
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container — beakers, spray bottles, water bottles and so on.<br> | |||
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any | Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[Файл:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. <br> | ||
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[ | |||
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u. | Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u. | ||
=== [[ | === [[Файл:Hplc.gif|HPLC]] High-performance liquid chromatography machine (HPLC) === | ||
Can detect impurity levels of reagents added to it, making it one of the best ways to detect purity of a reagent at roundstart. See below: | Can detect impurity levels of reagents added to it, making it one of the best ways to detect purity of a reagent at roundstart. See below: | ||
[[ | [[Файл:Mass spec.png]] | ||
The HPLC can also purify a reagent up to it’s standard purity (usually 75 %). This takes time and a bit of volume. Inverted reagents cannot be purified, though any reagent that is passed through the system will still cost time. While it’s processing the Mass Spectroscopy cannot be used at the same time. | |||
To use the HPLC left clicking will interact with the input beaker — so left clicking with a beaker will add it, alt click with a beaker in it will remove it. Right clicking with a beaker will add a beaker to the output slot, and alt right clicking will remove it. The machine needs both an input and output to purify — though can still analyse with just a single input. | |||
The icon also indicates at what state it is at — a bar chart on the screen shows that it’s analysing an input beaker, a sine wave shows that it’s currently purifying and a blank screen indicates that it’s input beaker is either empty or removed. | |||
=== [[Файл:Blender.png|Reagent Grinder]] All-In-One Grinder === | |||
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br> | Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br> | ||
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.<br> | If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.<br> | ||
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice. | For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice. | ||
=== [[ | === [[Файл:Smoke machine.png|Smoke Machine]] Smoke Machine === | ||
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.<br> | Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.<br> | ||
A great alternative to [[#Smoke|smoke]] [[ | A great alternative to [[#Smoke|smoke]] [[grenade]]s, but easily incites lynch mobs.<br> | ||
Can only be obtained through the circuit board being printed, and the required parts being assembled first.<br> | Can only be obtained through the circuit board being printed, and the required parts being assembled first.<br> | ||
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=== pH paper === | === pH paper === | ||
pH paper can tell you the rough pH by putting it into the beaker. The colour of the strip will indicate what the pH is. | |||
pH paper can tell you the rough pH by putting it into the beaker. The colour of the strip will indicate what the pH is. | |||
=== Buffer reagents === | === Buffer reagents === | ||
[[#Acidic Buffer|Buffers]] are reagents that alter the pH of a mixture towards acidity (0) or alkalinity (14). These liquids dissiplate into a mixture, unless stabilizing agent is added. | |||
[[# | |||
=== Chemical analyzer === | === Chemical analyzer === | ||
A handy meter that can tell you all about the reagents found in a beaker, as well as being one of the two ways to testt purity (the other bring the purity tester, which will tell you if the reagent is inverse). Resarchable and printable by the lathe. Currently the only way to detect purity of a reagent, other than taking it yourself. | A handy meter that can tell you all about the reagents found in a beaker, as well as being one of the two ways to testt purity (the other bring the purity tester, which will tell you if the reagent is inverse). Resarchable and printable by the lathe. Currently the only way to detect purity of a reagent, other than taking it yourself. | ||
===Plumbing=== | === Plumbing === | ||
On some maps the [[ | On some maps the [[chemist]]s have access to a large empty area with plumbing tools. The available chemicals those can synthesize should be the same as with an unupgraded [[#Chemistry Dispensers|chem dispenser]], but the workflow is more like a production line chem factory instead of instant dispensing. See the [[Guide to plumbing]] to learn more about this system. You may still have access to the pharmacy though, which has chem dispensers. | ||
==Metabolism== | == Metabolism (метаболизация) == | ||
Когда реагент входит в ваш кровоток, он начинает каждый «тик» (или по другому «цикл»)(cycle/tick) за примерно 2 секунды. Это называется «тик прохода реагента через ваш кровоток»(«lifecycle»), и не надо путать их с тиками сервера. Когда это происходи, реагент очищается из вашей системы, обычно равный количеству который описан в колонке по скорости метаболизации (metobolism rates). Это скорость, с которой реагент очищается из вашего организма. Неважно какие реагенты есть в вашей крови, потому что они метаболизируют раздельно, независимо друг от друга. Если вы [[Guide to food#Hunger|голодны]] (sluggish), это будет происходить на 20 % медленнее, из-за чего реагенты могут повлиять на вас намного больше потому что они остаются в вашей системе дольше не влияя на силу реагента. Многие мобы которые являются «симплмобами»(«simplemobs») означает что у них нету кровотока, и поэтому их нельзя отравить, усыпить или вылечить. Обезьяны и большинство управляемые гуманоиды являються исключением. | |||
==Addiction== | == Addiction (зависимости) == | ||
Каждый раз когда наркотик метаболизирует в вашей крови, вы будете получать поинты «зависимости». За каждый юнит метаболизированного наркотика вы будете получать поинт зависимости. Более экстремальные наркотики и [[Guide to drinks|алкоголь]] будут давать вам больше поинтов (что собственно описано в правой части реагентов, как наблюдается в секции для наркотиков). Если вы наберёте 600 поинтов зависимости в какой либо из категории, вы станете зависимым к этому наркотику. Если не принимать наркотик некоторое время, вы будете терять поинты зависимости. Высокое [[Mood|настроение]] ускоряет процесс отвыкания от наркотика. | |||
* | * Вы теряете 0,5 поинта за тик если нету зависимости или на 1 этапе зависимости. | ||
* | * Вы теряете 1 поинт за тик при выводе средств на 2 этапе зависимости. | ||
* | * Вы теряете 1,5 поинта за тик с 3 этапом зависимости. | ||
Если ваше настроение хорошее вы всегда будете терять 2 поинта за тик независимости от этапа зависимости. | |||
Если вы потеряете такое количество поинтов, чтобы их было меньше 400 поинтов, вы прекращаете быть зависимым. (Если конечно же у вас нету квирка на курение или наркотики, здесь вы обратно вернётесь к зависимости) | |||
Принимать большее количество наркотика к которому вы зависимы временно уберёт зависимости к этому наркотику. Стадии зависимости всё равно повышаются за время когда вы отвыкаете от зависимости. | |||
''' | '''Категории зависимости:''' | ||
=== Стимулянты === | |||
Отвыкание от стимулянтов делает вас медленными разными способами. | |||
* | * На первом этапе вы получаете страстные сообщения о том, что чувствуете усталость и нуждаетесь в том, чтобы немного поднять меня. Ваши действия также становятся медленнее (штраф за скорость действия). | ||
* | * На втором этапе вы получаете штраф за перезарядку за клик. | ||
* | * На третьем этапе вы получаете штраф за скорость передвижения и больше сообщений о жажде. | ||
=== | === Опиоды === | ||
Главным симптомом отвыкания от опиодов является тошнота. | |||
* На первом этапе вы получаете сообщения о том, что чувствуете боль в теле, озноб и нуждаетесь в опиоидах. Вы начинаете периодически зевать. | |||
* На втором этапе ваше высокое кровяное давление увеличит скорость потери крови из любых открытых ран. | |||
* На третьей стадии вас накроют волны тошноты и рвоты. | |||
=== Алкоголь === | |||
Алкогольное отвыкание очень легко предотвратить из-за количества слабоалкогольных напитков доступных в баре, но является одним из тех которые могут иметь смертельные последствия. | |||
* На первом этапе вы получаете сообщения о том, что испытываете жажду, интересуетесь, открыт ли ещё бар, и нуждаетесь в небольшом голландском мужестве. Вы также начинаете дрожать. | |||
* На втором этапе у вас начинаются галлюцинации. | |||
* На третьем этапе вы начинаете страдать от периодических припадков, которые парализуют вас на 1-3 секунды и вызывают 10-30 дамага мозгу в зависимости от продолжительности. Ваши припадки также вызывают сильную дрожь. Судороги можно предотвратить если принять [[#Neurine|neurine]] или же [[#Sodium Thiopental|sodium thiopental]]. | |||
=== Галлюциногены === | |||
* На первом этапе вы получаете страстные сообщения о чувстве пустоты, духовной отстраненности, и вы начинаете задаваться вопросом, что задумали эльфы-машины. | |||
* На втором этапе у вас возникают галлюцинации связанные с вашим зрением (Вы можете увидеть хаск, или револьвер/емаг в вашей руке). | |||
* На третьей стадии вы входите в [[Traitor items#Hypnotic Flash|гипнотический транс]]. | |||
* | === Наркотики техов === | ||
* | * На первом этапе вы получаете сообщения о жажде, начинаете периодически рычать, и ваш индикатор здоровья становится ненадежным. | ||
* | * На втором этапе вы можете переваривать только грубую пищу, и у вас растет МУЖЕСТВЕННАЯ борода, если вы мужчина. | ||
* На третьем этапе у вас будет сильно кружиться голова и вы будете сбиты с толку воздействием света, но это также даст вам ночное зрение. | |||
=== | === Медицина === | ||
* Стадия 1: Вы становитесь неуверенными в своем собственном здоровье, у вас что-то болит, или это просто из-за лекарств? | |||
* Стадия 2: У вас появляется жар. | |||
* Стадия 3: Ваши органы чешутся. | |||
В основном все очищённые/чистые медицинские препараты не дают поинты зависимости — на самом деле их дают обратные или нечистые реагенты которые превратят вас в ипохондрика. | |||
=== | === Специальные === | ||
Некоторые реагенты имеют свои собственные поинты зависимости, например: [[Guide to chemistry#Nicotine|никотин]]. | |||
* | == Active Pure Chemicals == | ||
* | A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per tick/cycle unless said otherwise. Unmentioned dispensable chemicals don’t have any effects. Plasma and uranium require you to grind mineral sheets to acquire. | ||
* | * '''Chlorine''': Causes 1 brute damage per tick to a random body part. | ||
* '''Copper''': Can be splashed on metal sheets to create bronze sheets. | |||
* {{anchor|Ethanol}}'''Ethanol''': A decent alcoholic «beverage», with a [[Guide to drinks|booze power]] of 65. Increases the speed of [[surgery]] procedures and flammability when applied externally. Metabolism rate 0.2. | |||
* '''Fluorine''': Causes 1 toxin damage per tick. | |||
* '''Iron''': Slowly restores blood volume. | |||
* '''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight. | |||
* '''Mercury''': Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight. | |||
* '''[[Plasma]]''': Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50 °C). Not to be confused with Stable Plasma, which does nothing. | |||
* '''Radium''': Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled. | |||
* '''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8. | |||
* '''Sulphuric Acid''': Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when ''injected''. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]]. | |||
* '''Uranium''': Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled. | |||
* '''Water''': Slightly generates blood volume. Additionally, freezes into ice below 274K. | |||
* '''Welding Fuel''': Causes 1 toxin damage per tick. Makes people flammable if splashed on. | |||
=== Catalysts === | |||
{{Anchor|Catalyst}}When a reagent in a recipe is marked «(catalyst)» it means it will not be consumed in the reaction. Some Catalysts are optional and are highlighted as such. These optional catalysts affect the ongoing reaction in certain ways. | |||
===Catalysts=== | |||
{{Anchor|Catalyst}}When a reagent in a recipe is marked | |||
== Components == | == Components == | ||
These are very basic chemicals that | These are very basic chemicals that you’ll use in a lot of other more complicated chems. They can still be toxic, though.<br> | ||
Hover a chemical component to see tooltips. On Firefox-based browsers the tooltips might block clickable links. If you find an incorrect recipe then please drop a comment in the [https://tgstation13.org/phpBB/viewforum.php?f=60 discord] wiki-general. | Hover a chemical component to see tooltips. On Firefox-based browsers the tooltips might block clickable links. If you find an incorrect recipe then please drop a comment in the [https://tgstation13.org/phpBB/viewforum.php?f=60 discord] wiki-general. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Строка 324: | Строка 303: | ||
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash | !style='background-color:#FFEE88;'|{{anchor|Ash}}Ash | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 6.5<span style="color:#515151;background-color:white">▮</span> | <br>pH: 6.5<span style="color:#515151;background-color:white">▮</span> | ||
|{{RecursiveChem/Ash}} | |{{RecursiveChem/Ash}} | ||
| | |'''Min react temp:''' 480K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Ingredient in a few recipes. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. 30u per paper. | |Ingredient in a few recipes. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. 30u per paper. | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Used in: | Used in: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
[[#Lye|Lye]], [[#Multiver|Multiver]] and [[#Plastic Sheets|Plastic Sheets]]. | [[#Lye|Lye]], [[#Multiver|Multiver]] and [[#Plastic Sheets|Plastic Sheets]]. | ||
</div> | </div> | ||
</div> | </div> | ||
Строка 338: | Строка 317: | ||
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil | !style='background-color:#FFEE88;'|{{anchor|Oil}}Oil | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 4 | <br>pH: 4 <span style="color:#2D2D2D;background-color:white">▮</span> | ||
|{{RecursiveChem/Oil}} | |{{RecursiveChem/Oil}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Can be heated into [[#Ash|Ash]]. Can be scooped up from destroyed cyborgs and such. Flammable. Ingredient in many recipes. | |Can be heated into [[#Ash|Ash]]. Can be scooped up from destroyed cyborgs and such. Flammable. Ingredient in many recipes. | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Used in: | Used in: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
[[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Convermol|Convermol]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve| | [[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Convermol|Convermol]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve|Miner’s Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. | ||
</div> | </div> | ||
</div> | </div> | ||
Строка 352: | Строка 331: | ||
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone | !style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 7 <span style="color:#AF14B7;background-color:white">▮</span> | <br>pH: 7 <span style="color:#AF14B7;background-color:white">▮</span> | ||
|{{RecursiveChem/Acetone}} | |{{RecursiveChem/Acetone}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Ingredient in many recipes. | |Ingredient in many recipes. | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Used in: | Used in: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
[[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Probital|Probital]], [[#Tirimol|Tirimol]] | [[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Probital|Probital]], [[#Tirimol|Tirimol]] [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]], [[#Acetaldehyde|Acetaldehyde]], [[#Acetone Oxide|Acetone Oxide]] and [[#Neurine|Neurine]]. | ||
</div> | </div> | ||
</div> | </div> | ||
Строка 366: | Строка 345: | ||
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine | !style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 12 <span style="color:#604030;background-color:white">▮</span> | <br>pH: 12 <span style="color:#604030;background-color:white">▮</span> | ||
|{{RecursiveChem/Diethylamine}} | |{{RecursiveChem/Diethylamine}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|A very potent [[ | |A very potent [[Guide to hydroponics#Diethylamine|fertilizer]]. Ingredient in many recipes. | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Used in: | Used in: | ||
Строка 380: | Строка 359: | ||
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol | !style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 5.5 <span style="color:#E7EA91;background-color:white">▮</span> | <br>pH: 5.5 <span style="color:#E7EA91;background-color:white">▮</span> | ||
|{{RecursiveChem/Phenol}} | |{{RecursiveChem/Phenol}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Ingredient in many recipes. | |Ingredient in many recipes. | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Used in: | Used in: | ||
Строка 392: | Строка 371: | ||
</div> | </div> | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia | !style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 11.6 <span style="color:#404030;background-color:white">▮</span> | <br>pH: 11.6 <span style="color:#404030;background-color:white">▮</span> | ||
|{{RecursiveChem/Ammonia}} | |{{RecursiveChem/Ammonia}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 1 to 12 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|An effective [[ | |An effective [[Guide to hydroponics#Ammonia|fertilizer]]. Ingredient in many recipes. (Results in 3 units instead of 4) | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Used in: | Used in: | ||
Строка 408: | Строка 387: | ||
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre | !style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 11.2 <span style="color:#60A584;background-color:white">▮</span> | <br>pH: 11.2 <span style="color:#60A584;background-color:white">▮</span> | ||
|{{RecursiveChem/Saltpetre}} | |{{RecursiveChem/Saltpetre}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Works as a [[ | |Works as a [[Guide to hydroponics#Saltpetre|fertilizer]]. Ingredient in a few recipes. (Results in 3 units instead of 5) | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Used in: | Used in: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
[[#Bath Salts|Bath Salts]] and [[#Gunpowder|Gunpowder]]. | [[#Bath Salts|Bath Salts]] and [[#Gunpowder|Gunpowder]]. | ||
</div> | </div> | ||
</div> | </div> | ||
Строка 422: | Строка 401: | ||
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride | !style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 7 <span style="color:#FFFFFF;background-color:white">▮</span> | <br>pH: 7 <span style="color:#FFFFFF;background-color:white">▮</span> | ||
|{{RecursiveChem/Sodium Chloride}} | |{{RecursiveChem/Sodium Chloride}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Commonly known as table salt, Sodium Chloride is often used to season food.<br> | |Commonly known as table salt, Sodium Chloride is often used to season food.<br> | ||
Special uses include messing with [[Revenant | Special uses include messing with [[Revenant]]s — they can’t jaunt through salt piles. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye | !style='background-color:#FFEE88;'|{{anchor|Lye}}Lye | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 11.9 <span style="color:#C8A5DC;background-color:white">▮</span> | <br>pH: 11.9 <span style="color:#C8A5DC;background-color:white">▮</span> | ||
|{{RecursiveChem/Lye}} | |{{RecursiveChem/Lye}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Ingredient in [[#Soap|Soap]]. | |Ingredient in [[#Soap|Soap]]. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|Lye (Alternate Recipe) | !style='background-color:#FFEE88;'|Lye (Alternate Recipe) | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 11.9 <span style="color:#FFFFD6;background-color:white">▮</span> | <br>pH: 11.9 <span style="color:#FFFFD6;background-color:white">▮</span> | ||
|{{RecursiveChem/Lye_Alt}} | |{{RecursiveChem/Lye_Alt}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3) | |Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3) | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Hydrogen Peroxide}}Hydrogen Peroxide | !style='background-color:#FFEE88;'|{{anchor|Hydrogen Peroxide}}Hydrogen Peroxide | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 6.2 <span style="color:#FFFFD6;background-color:white">▮</span> | <br>pH: 6.2 <span style="color:#FFFFD6;background-color:white">▮</span> | ||
|{{RecursiveChem/Hydrogen Peroxide}} | |{{RecursiveChem/Hydrogen Peroxide}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Burns people on touch. | |Burns people on touch. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Pentaerythritol}}Pentaerythritol | !style='background-color:#FFEE88;'|{{anchor|Pentaerythritol}}Pentaerythritol | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 7 <span style="color:#FFFFD6;background-color:white">▮</span> | <br>pH: 7 <span style="color:#FFFFD6;background-color:white">▮</span> | ||
|{{RecursiveChem/Pentaerythritol}} | |{{RecursiveChem/Pentaerythritol}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Results in 2 units instead of 5. | |Results in 2 units instead of 5. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Acetaldehyde}}Acetaldehyde | !style='background-color:#FFEE88;'|{{anchor|Acetaldehyde}}Acetaldehyde | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 7 <span style="color:#FFFFD6;background-color:white">▮</span> | <br>pH: 7 <span style="color:#FFFFD6;background-color:white">▮</span> | ||
|{{RecursiveChem/Acetaldehyde}} | |{{RecursiveChem/Acetaldehyde}} | ||
| | |'''Min react temp:''' 450K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
| | | | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Acetone Oxide}}Acetone Oxide | !style='background-color:#FFEE88;'|{{anchor|Acetone Oxide}}Acetone Oxide | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 7 <span style="color:#FFFFD6;background-color:white">▮</span> | <br>pH: 7 <span style="color:#FFFFD6;background-color:white">▮</span> | ||
|{{RecursiveChem/Acetone Oxide}} | |{{RecursiveChem/Acetone Oxide}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Burns people badly on touch. (Results in 2 units instead of 4) | |Burns people badly on touch. (Results in 2 units instead of 4) | ||
|- | |- | ||
Строка 485: | Строка 464: | ||
|{{RecursiveChem/Geyser}} | |{{RecursiveChem/Geyser}} | ||
|N/A | |N/A | ||
|A lavaland geyser has a chance to produce this. Does nothing, but can be used to make [[# | |A lavaland geyser has a chance to produce this. Does nothing, but can be used to make [[#Exotic Stabilizer|Exotic Stabilizer]]. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Exotic Stabilizer}}Exotic Stabilizer <span style="color:#180000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Exotic Stabilizer}}Exotic Stabilizer <span style="color:#180000;background-color:white">▮</span> | ||
|{{RecursiveChem/Exotic_Stabilizer}} | |{{RecursiveChem/Exotic_Stabilizer}} | ||
|N/A | |N/A | ||
|Is required to stabilize [[#Nitroglycerin|Nitroglycerin]] and [[#TaTP|TaTP]]. | |Is required to stabilize [[#Nitroglycerin|Nitroglycerin]] and [[#TaTP|TaTP]]. | ||
|- | |- | ||
|} | |} | ||
== Reaction agents == | == Reaction agents == | ||
These reagents have active effects on reactions, consuming themselves on transfer. They can even be added to a full beaker for their effects to take place! | These reagents have active effects on reactions, consuming themselves on transfer. They can even be added to a full beaker for their effects to take place! | ||
Строка 504: | Строка 482: | ||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Acidic Buffer}}Acidic Buffer<span style="color:#fbc314;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Acidic Buffer}}Acidic Buffer<span style="color:#fbc314;background-color:white">▮</span> | ||
|2 parts Ethanol<br>2 parts Hydrogen<br>2 parts Sodium<br>2 parts Water<br> | |2 parts Ethanol<br>2 parts Hydrogen<br>2 parts Sodium<br>2 parts Water<br> | ||
|<br> | |<br>'''Min react temp:''' 250K <br>'''Overheat temp:''' 9999K <br>'''pH range:''' 0 to 14 <br>'''Min purity:''' 0.3 <br>Mildly H+ producing | ||
|This reagent will consume itself and move the pH of a beaker towards acidity when added to another. | |This reagent will consume itself and move the pH of a beaker towards acidity when added to another. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Basic Buffer}}Basic Buffer<span style="color:#3853a4;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Basic Buffer}}Basic Buffer<span style="color:#3853a4;background-color:white">▮</span> | ||
|3 parts [[#Ammonia|Ammonia]]<br>2 parts Chlorine<br>2 parts Hydrogen<br>2 parts Oxygen | |3 parts [[#Ammonia|Ammonia]]<br>2 parts Chlorine<br>2 parts Hydrogen<br>2 parts Oxygen | ||
|<br> | |<br>'''Min react temp:''' 250K <br>'''Overheat temp:''' 9999K <br>'''pH range:''' 0 to 14 <br>'''Min purity:''' 0.3 <br>Mildly H+ consuming | ||
|This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another. | |This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Universal indicator}}Universal indicator<span style="color:#3853a4;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Universal indicator}}Universal indicator<span style="color:#3853a4;background-color:white">▮</span> | ||
|{{RecursiveChem/Universal indicator}} | |{{RecursiveChem/Universal indicator}} | ||
|<br> | |<br>'''Min react temp:''' 274K <br> | ||
|This reagent can be used to craft pH paper from the crafting menu. Will also dye anything it touches its associated pH value. | |This reagent can be used to craft pH paper from the crafting menu. Will also dye anything it touches its associated pH value. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Purity Tester Reagent}}Purity Tester Reagent<span style="color:#3853a4;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Purity Tester Reagent}}Purity Tester Reagent<span style="color:#3853a4;background-color:white">▮</span> | ||
|{{RecursiveChem/Purity Tester Reagent}} | |{{RecursiveChem/Purity Tester Reagent}} | ||
| | |'''Required temp:'''below 800K <br>'''Overheat temp:''' none <br>'''Optimal pH range:''' 2 to 12 <br>'''Min purity:''' 0.25 <br>minorly H+ producing | ||
|When added to a beaker, this reagent will either fizzle if a reagent in there is impure, or will do nothing if all of the reagents are above their purity threshold. | |When added to a beaker, this reagent will either fizzle if a reagent in there is impure, or will do nothing if all of the reagents are above their purity threshold. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|Tempomyocin<span style="color:#3853a4;background-color:white">▮</span> | !style='background-color:#FFEE88;'|Tempomyocin<span style="color:#3853a4;background-color:white">▮</span> | ||
|{{RecursiveChem/Tempomyocin}} | |{{RecursiveChem/Tempomyocin}} | ||
| | |'''Required temp:''' 50K <br>'''Overheat temp:''' 500K <br>'''Optimal pH range:''' 5 to 8 <br>'''Min purity:''' 0.35 <br>H+ producing<br>'''Dangerous''' | ||
|This will instantly speed up any reaction added it is added to, giving it a short burst of speed. Adding this reagent to a reaction will give it a suddent speed boost up to 3x | |This will instantly speed up any reaction added it is added to, giving it a short burst of speed. Adding this reagent to a reaction will give it a suddent speed boost up to 3x times — with the output purity of the boost modified by the Tempomyocin’s purity.5u per 100u will give you 2x, 10 u per 100u will give you 3x. It caps at 3x for a single addition, but there is nothing preventing you from adding multiple doses for multiple boosts. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Prefactor a}}Prefactor a<span style="color:#3853a4;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Prefactor a}}Prefactor a<span style="color:#3853a4;background-color:white">▮</span> | ||
|{{RecursiveChem/Prefactor a}} | |{{RecursiveChem/Prefactor a}} | ||
| | |'''Required temp:'''below 800K <br>'''Overheat temp:''' none <br>'''Optimal pH range:''' 2 to 12 <br>'''Min purity:''' 0.25 <br>Very Endothermic | ||
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is cold. | |This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is cold. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Prefactor b}}Prefactor b<span style="color:#3853a4;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Prefactor b}}Prefactor b<span style="color:#3853a4;background-color:white">▮</span> | ||
|{{RecursiveChem/Prefactor b}} | |{{RecursiveChem/Prefactor b}} | ||
| | |'''Required temp:''' 50K <br>'''Overheat temp:''' 500K <br>'''Optimal pH range:''' 5 to 8 <br>'''Min purity:''' 0.35 <br>Extremely Endothermic<br>minor H+ producing<br>Dangerously volitile | ||
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is hot. | |This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is hot. | ||
|} | |} | ||
== Medicines{{anchor|Medicines}} == | == Medicines{{anchor|Medicines}} == | ||
«''And that’s how I lost my medical license!''» Don’t be this guy. Make these. Lots of these. | |||
Some medicines have special suffixes to specify which damage types they are meant to treat:<br> | Some medicines have special suffixes to specify which damage types they are meant to treat:<br> | ||
*Brute = -ibital | * Brute = -ibital | ||
*Burn | * Burn = -uri | ||
*Oxy | * Oxy = -mol | ||
*Tox | * Tox = iver | ||
*Organ = -rite | * Organ = -rite | ||
<br> | <br> | ||
Строка 555: | Строка 533: | ||
===Medicine Changes=== | === Medicine Changes === | ||
Returning chemists may notice several changes (mostly made mid 2019) in the list of medicines. The easily available medicines (including brute and burn patches) are getting severely nerfed or replaced by inferior versions with downsides. This is part of an ongoing major overhaul (as per Aug 2019). The intension is (amongst other things) to add more interesting choices to the /tg/station medical system than to (in most cases) simply apply a roundstart available patch or pill and the patient is fixed. Instead [[Surgery# | Returning chemists may notice several changes (mostly made mid 2019) in the list of medicines. The easily available medicines (including brute and burn patches) are getting severely nerfed or replaced by inferior versions with downsides. This is part of an ongoing major overhaul (as per Aug 2019). The intension is (amongst other things) to add more interesting choices to the /tg/station medical system than to (in most cases) simply apply a roundstart available patch or pill and the patient is fixed. Instead [[Surgery#Tend Wounds|surgery]] has been made much easier. <br> | ||
During development many more changes may follow. <br> | During development many more changes may follow. <br> | ||
To prevent confusion amongst returning players some old recipes/names removed from /tg/ are still be visible in the [[# | To prevent confusion amongst returning players some old recipes/names removed from /tg/ are still be visible in the [[#Removed Medicines|Removed Medicines]] section. This is also a small service to servers using old /tg/code, which is still widely used. | ||
==== Optional catalysts for ALL medicine reactions ==== | ==== Optional catalysts for ALL medicine reactions ==== | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | ! scope="col" style='width:150px; background-color:#FFDD66;'|Name | ||
Строка 572: | Строка 549: | ||
!style='background-color:#FFEE88;'|{{anchor|Palladium synthate catalyst}}Palladium synthate catalyst | !style='background-color:#FFEE88;'|{{anchor|Palladium synthate catalyst}}Palladium synthate catalyst | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 2 <span style="color:#FFEE88;background-color:white">▮</span> | <br>pH: 2 <span style="color:#FFEE88;background-color:white">▮</span> | ||
|{{RecursiveChem/Palladium synthate catalyst}} | |{{RecursiveChem/Palladium synthate catalyst}} | ||
| | |'''Required temp:''' 320K <br>'''Overheat temp:''' 800K <br>'''Optimal pH range:''' 5 to 6 <br>'''Min purity:''' 0 <br>H+ producing<br>Very exothermic | ||
|This will cause all medicines reacted in the same beaker to react faster, with | |This will cause all medicines reacted in the same beaker to react faster, with it’s speed equal to the purity of the catalyst (up to 2x, though it is still limited by it’s maximum rate). An impure catalyst can be purposely made to slow down reactions, if desired. At least 10u is required in a beaker for it to have any effect on the reactions contained within. | ||
|- | |- | ||
|} | |} | ||
===Core Healing Medicines=== | === Core Healing Medicines === | ||
These healing drugs may be considered to be cheap or commonly available | These healing drugs may be considered to be cheap or commonly available «core» drugs, used to heal common ailments. Some of them should not be used repeatedly on the same patient, as they may have dangerous side effects. Consider using [[Surgery#Tend Wounds|Tend Wounds surgery]] if satisfactory medicines aren’t available. These are also known as ''«Category 2 Cobbychems». '' | ||
All these reactions will generally result in a | All these reactions will generally result in a 75 % purity product with no intervention. For those returning — a 75 % purity reagent will have the same effects as the reagents you’re familiar with, which means that 100 % pure reagents are 33 % more effective. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Строка 594: | Строка 571: | ||
!style='background-color:#FFEE88;'|{{anchor|Libital}}Libital<span style="color:#ECEC8D;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Libital}}Libital<span style="color:#ECEC8D;background-color:white">▮</span> | ||
<br>Impurity: [[#Libitoil|Libitoil]] | <br>Impurity: [[#Libitoil|Libitoil]] | ||
<br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] < | <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <20 % | ||
<br>pH: 8.2<span style="color:#23b36e;background-color:white">▮</span> | <br>pH: 8.2<span style="color:#23b36e;background-color:white">▮</span> | ||
|{{RecursiveChem/Libital}} | |{{RecursiveChem/Libital}} | ||
| | |'''Min temp:''' 225K | ||
<br> | <br>'''Overheat:''' 840K | ||
<br> | <br>'''Optimal pH:''' 6 to 10 | ||
<br> | <br>'''Unstable purity:''' <20 % | ||
<br>Exothermic | <br>Exothermic | ||
|Brute | |Brute | ||
|Medicine for treating brute damage. Each tick heals 0 to 4 brute (based off purity) and causes 0.3 [[ | |Medicine for treating brute damage. Each tick heals 0 to 4 brute (based off purity) and causes 0.3 [[Guide to medicine#Organ table|liver]] damage. | ||
<br> | <br>'''Inverse chem:'''[[#Libitoil|Libitoil]] below 30 % '''Failed chem:''' [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 10 % | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Helbital}}Helbital<span style="color:#9400D3;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Helbital}}Helbital<span style="color:#9400D3;background-color:white">▮</span> | ||
<br>Inverse: [[#Helgrasp|Helgrasp]] < | <br>Inverse: [[#Helgrasp|Helgrasp]] <30 % | ||
<br>pH: 8<span style="color:#23b36e;background-color:white">▮</span> | <br>pH: 8<span style="color:#23b36e;background-color:white">▮</span> | ||
|{{RecursiveChem/Helbital}} | |{{RecursiveChem/Helbital}} | ||
| | |'''Min temp:''' 250K | ||
<br> | <br>'''Overheat:''' 550K | ||
<br> | <br>'''Optimal pH:''' 5 to 9.5 | ||
<br> | <br>'''Unstable purity:''' <55 % | ||
<br>Exothermic | <br>Exothermic | ||
|Brute | |Brute | ||
|Heals brute faster the more base damage you have. No side effects if in hardcrit.<br> | |Heals brute faster the more base damage you have. No side effects if in hardcrit.<br> | ||
* If not in crit: Heals (dmg/50) brute and deals 2 suffocation. | * If not in crit: Heals (dmg/50) brute and deals 2 suffocation. | ||
* If in softcrit: Heals (dmg/47) brute and deals 1 suffocation. | * If in softcrit: Heals (dmg/47) brute and deals 1 suffocation. | ||
* If in hardcrit: Heals (dmg/45) brute and has no side effects. 0 | * If in hardcrit: Heals (dmg/45) brute and has no side effects. 0,0001 % chance to make you play a game of rock-paper-scissors against the reaper for your life, potentially dusting you or healing you to full. | ||
Overdose applies a semi-blinding curse. | Overdose applies a semi-blinding curse. | ||
<br>Purity adjusts the damage requirements for each of the stages and adjusts the brute damage healed. | <br>Purity adjusts the damage requirements for each of the stages and adjusts the brute damage healed. | ||
<br> | <br>'''Inverse chem:'''[[#Helgrasp|Helgrasp]] below 30 %. When purity is below 25 %, it will catch fire during the reaction, watch out for the flames! | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
<br> | <br>'''OD:''' 35u | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Probital}}Probital<span style="color:#FFFF6B;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Probital}}Probital<span style="color:#FFFF6B;background-color:white">▮</span> | ||
<br>Inverse: [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] < | <br>Inverse: [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] <50 % | ||
<br>Failed: [[#Metabolic Inhibition Factor|Metabolic Inhibition Factor]] < | <br>Failed: [[#Metabolic Inhibition Factor|Metabolic Inhibition Factor]] <35 % | ||
<br>pH: 5.5<span style="color:#b5d335;background-color:white">▮</span> | <br>pH: 5.5<span style="color:#b5d335;background-color:white">▮</span> | ||
|{{RecursiveChem/Probital}} | |{{RecursiveChem/Probital}} | ||
| | |'''Min temp:''' 225K | ||
<br> | <br>'''Overheat:''' 750K | ||
<br> | <br>'''Optimal pH:''' 4.5 to 12 | ||
<br> | <br>'''Unstable purity:''' <35 % | ||
<br>Weakly Exothermic | <br>Weakly Exothermic | ||
|Brute | |Brute | ||
|Heals | |Heals 0 — 3 brute per tick (based off purity) but also deals (decreasing) stamina damage. If ingested by mouth it also creates a special [[#Mitogen Metabolism Factor|enzyme]] in your system (bloodstream) (1.25u per 5u ingested), which turns any [[Guide to food|food]] you eat into [[Guide to food#Peptides|healing peptides]]. These peptides heal an additional 3 brute and 1 burn with a 50 % chance every tick. | ||
Overdose deals 3 stamina AND: | Overdose deals 3 stamina AND: | ||
* If stamina dmg over 80: Causes [[ | * If stamina dmg over 80: Causes [[Status Effects#Drowsiness|drowsiness]]. | ||
* If stamina dmg over 100: Removes 100 stamina damage and puts you to [[ | * If stamina dmg over 100: Removes 100 stamina damage and puts you to [[Status Effects#Sleep|sleep]] for 10 seconds. | ||
'''Inverse chem:''' [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] below 50 % | |||
<br> | <br> '''Failed chem:''' [[#Metabolic Inhibition Factor|Metabolic Inhibition Factor]] below 30 % | ||
<br>Was originally named '''Trophazole'''. | <br>Was originally named '''Trophazole'''. | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
<br> | <br>'''OD:''' 20u | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Aiuri}}Aiuri<span style="color:#8C93FF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Aiuri}}Aiuri<span style="color:#8C93FF;background-color:white">▮</span> | ||
<br>Impurity: [[#Aivime|Aivime]] | <br>Impurity: [[#Aivime|Aivime]] | ||
<br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] < | <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <25 % | ||
<br>pH: 4<span style="color:#f7ec1e;background-color:white">▮</span> | <br>pH: 4<span style="color:#f7ec1e;background-color:white">▮</span> | ||
|{{RecursiveChem/Aiuri}} | |{{RecursiveChem/Aiuri}} | ||
| | |'''Min temp:''' 50K | ||
<br> | <br>'''Overheat:''' 315K | ||
<br> | <br>'''Optimal pH:''' 4.8 to 9 | ||
<br> | <br>'''Unstable purity:''' <25 % | ||
<br>Moderately endothermic | <br>Moderately endothermic | ||
|Burn | |Burn | ||
|Medicine for treating burn damage. Each tick heals | |Medicine for treating burn damage. Each tick heals 0 — 2.7 burn (based on purity) and causes 0.25 [[Guide to medicine#Organ table|eye]] damage. | ||
<br> | <br> '''Impure chem:''' [[#Aivime|Aivime]] | ||
<br> | <br> '''Failed chem:''' [[#Metabolic Inhibition Factor|Metabolic Inhibition Factor]] below 30 % | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Lenturi}}Lenturi<span style="color:#6171FF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Lenturi}}Lenturi<span style="color:#6171FF;background-color:white">▮</span> | ||
<br>Impurity: [[#Lentslurri|Lentslurri]] | <br>Impurity: [[#Lentslurri|Lentslurri]] | ||
<br>Failed: [[#Ichiyuri|Ichiyuri]] < | <br>Failed: [[#Ichiyuri|Ichiyuri]] <25 % | ||
<br>pH: 4.7<span style="color:#f7ec1e;background-color:white">▮</span> | <br>pH: 4.7<span style="color:#f7ec1e;background-color:white">▮</span> | ||
|{{RecursiveChem/Lenturi}} | |{{RecursiveChem/Lenturi}} | ||
| | |'''Min temp:''' 200K | ||
<br> | <br>'''Overheat:''' 500K | ||
<br> | <br>'''Optimal pH:''' 6 to 11 | ||
<br> | <br>'''Unstable purity:''' <25 % | ||
<br>Endothermic | <br>Endothermic | ||
|Burn | |Burn | ||
|Each tick heals 0 to 4 burn (based on purity) and deals 0.4 [[ | |Each tick heals 0 to 4 burn (based on purity) and deals 0.4 [[Guide to medicine#Organ table|stomach]] damage. Also slows you while it’s in your system.<br> | ||
'''Impure chem:''' [[#Lentslurri|Lenslurri]] | |||
<br> | <br>'''Failed chem:''' [[#Ichiyuri|Ichiyuri]] below 25 % | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Hercuri}}Hercuri<span style="color:#F7FFA5;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Hercuri}}Hercuri<span style="color:#F7FFA5;background-color:white">▮</span> | ||
<br>Inverse: [[#Herignis|Herignis]] < | <br>Inverse: [[#Herignis|Herignis]] <30 % | ||
<br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] < | <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <15 % | ||
<br>pH: 8.9<span style="color:#23b36e;background-color:white">▮</span> | <br>pH: 8.9<span style="color:#23b36e;background-color:white">▮</span> | ||
|{{RecursiveChem/Hercuri}} | |{{RecursiveChem/Hercuri}} | ||
| | |'''Cold reaction''' | ||
<br> | <br>'''Min temp:''' 47K | ||
<br> | <br>'''Overheat:''' 5K | ||
<br> | <br>'''Optimal pH:''' 6 to 10 | ||
<br> | <br>'''Unstable purity:''' <15 % | ||
<br>Weakly endothermic | <br>Weakly endothermic | ||
|Burn | |Burn | ||
|Heals burn damage and can cool you to unsafe levels. If applied with [[#Vapor|vapor]] such as with a [[ | |Heals burn damage and can cool you to unsafe levels. If applied with [[#Vapor|vapor]] such as with a [[General items#Space Cleaner|spray bottle]] [[Файл:Cleaner.png]] it also removes some firestacks (extinguishes you). | ||
* If burn is over 50: Heals 0 to 2.7 burn. (based off purity) | * If burn is over 50: Heals 0 to 2.7 burn. (based off purity) | ||
* If burn is under 50: Heals 0 to 1.65 | * If burn is under 50: Heals 0 to 1.65 burn. (based off purity) | ||
Overdose cools you down even more. Was originally named | Overdose cools you down even more. Was originally named '''Rhigoxane'''. | ||
<br> | <br>'''Inverse chem:''' [[#Herignis|Herignis]] below 30 % — inverse chem is insolvent and will precipitate out during reaction. | ||
<br> | <br>'''Failed chem:''' [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 15 % | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
<br> | <br>'''OD:''' 25u | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Granibitaluri}}Granibitaluri<span style="color:#E0E0E0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Granibitaluri}}Granibitaluri<span style="color:#E0E0E0;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <10 % | ||
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | ||
|{{RecursiveChem/Granibitaluri}} | |{{RecursiveChem/Granibitaluri}} | ||
| | |'''Min temp:''' 100K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 5 to 10 | ||
<br> | <br>'''Unstable purity:''' <10 % | ||
<br>Weakly Exothermic | <br>Weakly Exothermic | ||
|Brute and Burn | |Brute and Burn | ||
|Heals a small amount of brute and burn each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined brute and burn you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and toxin damage. | |Heals a small amount of brute and burn each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined brute and burn you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and toxin damage. | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''Unreacted purity:''' 100 % | ||
<br> | <br>'''OD:''' 50u | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span> | ||
<br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] < | <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <30 % | ||
<br>pH: 7.2<span style="color:#3aa651;background-color:white">▮</span> | <br>pH: 7.2<span style="color:#3aa651;background-color:white">▮</span> | ||
|{{RecursiveChem/Synthflesh}} | |{{RecursiveChem/Synthflesh}} | ||
| | |'''Min temp:''' 250K | ||
<br> | <br>'''Overheat:''' 325K | ||
<br> | <br>'''Optimal pH:''' 5.5 to 9.5 | ||
<br> | <br>'''Unstable purity:''' <30 % | ||
<br>Weakly Exothermic | <br>Weakly Exothermic | ||
|Brute, burn | |Brute, burn | ||
|Instantly heals 1.25 brute and burn damage per unit of the chemical applied, but also instantly deals toxin damage equal to 50 to | |Instantly heals 1.25 brute and burn damage per unit of the chemical applied, but also instantly deals toxin damage equal to 50 to 75 % (based off purity) of brute and burn damage healed. Can be used to prepare corpses for [[Guide to medicine#Death|defibrillation]] (needs under 180 brute and burn). <br>[[#Touch|Touch]] and [[#Vapor|vapor]] application only. If a husked corpse has at least 100u and under 50 burn damage it will be unhusked. | ||
<br> | <br>'''Failed chem:''' [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 30 % | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Multiver}}Multiver<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Multiver}}Multiver<span style="color:#000000;background-color:white">▮</span> | ||
<br>Inverse: [[#Monover|Monover]] < | <br>Inverse: [[#Monover|Monover]] <35 % | ||
<br>pH: 9.2<span style="color:#0bb9b7;background-color:white">▮</span> | <br>pH: 9.2<span style="color:#0bb9b7;background-color:white">▮</span> | ||
|{{RecursiveChem/Multiver}} | |{{RecursiveChem/Multiver}} | ||
| | |'''Min temp:''' 380K | ||
<br> | <br>'''Overheat:''' 410K | ||
<br> | <br>'''Optimal pH:''' 2.5 to 7 | ||
<br> | <br>'''Unstable purity:''' <10 % | ||
<br>Weakly endothermic | <br>Weakly endothermic | ||
|Toxin | |Toxin | ||
|A chem purger that purges chems from bloodstream (3u per tick) and heals toxin damage faster the more unique [[#Medicines|medicines]] there are in the body (0.5 per med, max 1.5). Also causes 0.5 [[ | |A chem purger that purges chems from bloodstream (3u per tick) and heals toxin damage faster the more unique [[#Medicines|medicines]] there are in the body (0.5 per med, max 1.5). Also causes 0.5 [[Guide to medicine#Organ table|lung]] damage each tick. Having 3+ unique meds (2+multiver) will make it not purge medicines. If your Multiver is pure, the medicinal requirement is reduced by 1 (i.e. muliver + 1 medicine). | ||
<br> | <br>'''Inverse chem:''' [[#Monover|Monover]] below 30 % — will precipitate out during a reaction and can catch fire if too hot. | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Seiver}}Seiver<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Seiver}}Seiver<span style="color:#000000;background-color:white">▮</span> | ||
<br>Inverse: [[#Technetium 99|Technetium 99]] < | <br>Inverse: [[#Technetium 99|Technetium 99]] <45 % | ||
<br>pH: 3.7<span style="color:#fbc314;background-color:white">▮</span> | <br>pH: 3.7<span style="color:#fbc314;background-color:white">▮</span> | ||
|{{RecursiveChem/Seiver}} | |{{RecursiveChem/Seiver}} | ||
| | |'''Cold reaction''' | ||
<br> | <br>'''Min temp:''' 320K | ||
<br> | <br>'''Overheat:''' 99999K | ||
<br> | <br>'''Optimal pH:''' 5 to 8 | ||
<br> | <br>'''Unstable purity:''' <20 % | ||
<br>Strongly endothermic | <br>Strongly endothermic | ||
|Radiation or Toxin | |Radiation or Toxin | ||
|Heals radiation or toxin depending on the temperature of the chem when | |Heals radiation or toxin depending on the temperature of the chem when it’s in the body. If the chem is cold it heals up to 45 radiation (plus bonus 10-25 % of current rads if very cold). If the chem is hot it heals toxin damage (the hotter the faster). Purity also boosts the healing effects of radiation or toxin up to 33 %. Deals a scaling amount of [[Guide to medicine#Organ table|heart]] damage based on rads and toxin healed. | ||
<br> | <br>'''Impure chem:''' [[#Technetium 99|Technetium 99]] below 45 % | ||
<br>Will give out a radiation pulse when below | <br>Will give out a radiation pulse when below 20 % during a reaction — if temperature is above 100K it will absorb radiation of nearby mobs, if below 100K it will irradiate instead. | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Syriniver}}Syriniver<span style="color:#8CDF24;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Syriniver}}Syriniver<span style="color:#8CDF24;background-color:white">▮</span> | ||
<br>Impurity: [[#Syrinifergus|Syrinifergus]] | <br>Impurity: [[#Syrinifergus|Syrinifergus]] | ||
<br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] < | <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <30 % | ||
<br>pH: 8.6<span style="color:#23b36e;background-color:white">▮</span> | <br>pH: 8.6<span style="color:#23b36e;background-color:white">▮</span> | ||
|{{RecursiveChem/Syriniver}} | |{{RecursiveChem/Syriniver}} | ||
| | |'''Min temp:''' 250K | ||
<br> | <br>'''Overheat:''' 99999K | ||
<br> | <br>'''Optimal pH:''' 6.5 to 9 | ||
<br> | <br>'''Unstable purity:''' <30 % | ||
<br>Weakly endothermic | <br>Weakly endothermic | ||
|Toxin | |Toxin | ||
| | | | ||
'''tl;dr:''' Put | '''tl;dr:''' Put 20 % of this and 80 % water into a beaker and inject it with an IV-drip, and it will heal toxin damage and purge reagents from bloodstream pretty fast. <br> | ||
<br><b>Impure reagent:<b> [[#Syrinifergus|Syrinifergus]] | <br><b>Impure reagent:<b> [[#Syrinifergus|Syrinifergus]] | ||
<br> | <br>'''Failed chem:''' [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 30 % | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Click expand for long description. | Click expand for long description. | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
When [[#Inject|injected]] (syringe or IV-drip), the following happens: | When [[#Inject|injected]] (syringe or IV-drip), the following happens: | ||
* Instantly heals toxin damage equal to 1.5x the injected amount, up to 0 to 4 toxin (based on purity). A minimum of 0.6u must be injected for any effect. | * Instantly heals toxin damage equal to 1.5x the injected amount, up to 0 to 4 toxin (based on purity). A minimum of 0.6u must be injected for any effect. | ||
* Transforms up to 0 to | * Transforms up to 0 to 100 % of the drug (based on purity) into the much safer [[#Musiver|Musiver]], depending on how healthy your liver is. The more damaged liver the patient has, the lower amount will be turned into [[#Musiver|Musiver]]. You get the max transformation rate as long as your [[Guide to medicine#Organ table|liver]] has more than 80 hp. | ||
Each tick heals 1 point of toxin damage, purges 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than [[#Inject|injection]]. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time): | Each tick heals 1 point of toxin damage, purges 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than [[#Inject|injection]]. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time): | ||
* Injecting a | * Injecting a 40 % solution of syriniver with an IV will heal about 5 toxin per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]), but is unsafe since it makes [[#Musiver|Musiver]] overdose very likely. Having more than 40 % will not heal faster. | ||
* Injecting a | * Injecting a 20 % solution with an IV is pretty safe and will heal about 3 toxin per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]). | ||
If overdosed causes muscle weakness, high liver damage and [[ | If overdosed causes muscle weakness, high liver damage and [[Status Effects#Disgust|disgust]]. Was originally named '''Thializid'''. | ||
</div> | </div> | ||
</div> | </div> | ||
| | |'''Rate:''' 0.3u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
<br> | <br>'''OD:''' 6u | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Tirimol}}Tirimol<span style="color:#FF6464;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Tirimol}}Tirimol<span style="color:#FF6464;background-color:white">▮</span> | ||
<br>Inverse: [[#Super Melatonin|Super Melatonin]] < | <br>Inverse: [[#Super Melatonin|Super Melatonin]] <40 % | ||
<br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] < | <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <20 % | ||
<br>pH: 5.6<span style="color:#b5d335;background-color:white">▮</span> | <br>pH: 5.6<span style="color:#b5d335;background-color:white">▮</span> | ||
|{{RecursiveChem/Tirimol}} | |{{RecursiveChem/Tirimol}} | ||
| | |'''Min temp:''' 100K | ||
<br> | <br>'''Overheat:''' 720K | ||
<br> | <br>'''Optimal pH:''' 2 to 7.1 | ||
<br> | <br>'''Unstable purity:''' <20 % | ||
<br>Weakly endothermic | <br>Weakly endothermic | ||
|Suffocation | |Suffocation | ||
|Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 0 to 4 suffocation (based on purity) and deals 2 stamina damage per tick. Causes [[ | |Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 0 to 4 suffocation (based on purity) and deals 2 stamina damage per tick. Causes [[Status Effects#Drowsiness|drowsiness]] after 15 seconds, and then every 45 seconds. If it was in your system longer than 20 cycles, you will fall asleep for 10 seconds when it’s out. | ||
<br> | <br>'''Inverse chem:''' [[#Super Melatonin|Super Melatonin]] below 40 % | ||
<br> | <br>'''Failed chem:''' [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 20 % (превращается в дымок вместе с реагентами, которые участвуют в реакции) | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Convermol}}Convermol<span style="color:#FF6464;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Convermol}}Convermol<span style="color:#FF6464;background-color:white">▮</span> | ||
<br>Inverse: [[#Coveroli|Coveroli]] < | <br>Inverse: [[#Coveroli|Coveroli]] <40 % | ||
<br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] < | <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <40 % | ||
<br>pH: 5.6<span style="color:#b5d335;background-color:white">▮</span> | <br>pH: 5.6<span style="color:#b5d335;background-color:white">▮</span> | ||
|{{RecursiveChem/Convermol}} | |{{RecursiveChem/Convermol}} | ||
| | |'''Min temp:''' 370K | ||
<br> | <br>'''Overheat:''' 570K | ||
<br> | <br>'''Optimal pH:''' 3.045 to 8.5 | ||
<br> | <br>'''Unstable purity:''' <40 % | ||
<br>Weakly Exothermic | <br>Weakly Exothermic | ||
|Suffocation | |Suffocation | ||
|Quickly converts suffocation damage into toxin damage, with a (0 to 6.65):1 ratio (purity). Each tick will heal suffocation damage equal to 2.5 times current cycle and deal toxin damage equal to 0.2 of suffocation healed. Will always deal at least 0.1 toxin damage, even without suffocation healed. Overdose causes toxin damage as if you always healed max suffocation, and quickly purges the chem. | |Quickly converts suffocation damage into toxin damage, with a (0 to 6.65):1 ratio (purity). Each tick will heal suffocation damage equal to 2.5 times current cycle and deal toxin damage equal to 0.2 of suffocation healed. Will always deal at least 0.1 toxin damage, even without suffocation healed. Overdose causes toxin damage as if you always healed max suffocation, and quickly purges the chem. | ||
<br> | <br>'''Inverse chem:''' [[#Coveroli|Coveroli]] below 40 % | ||
<br> | <br>'''Failed chem:''' [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 40 % Oops I screwed up | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
<br> | <br>'''OD:''' 35u | ||
|- | |- | ||
|} | |} | ||
===Superior Healing Medicines=== | === Superior Healing Medicines === | ||
These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any). | These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any). | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Строка 855: | Строка 832: | ||
!style='background-color:#FFEE88;'|{{anchor|Salicylic Acid}}{{anchor|Salicyclic Acid}}Salicylic Acid | !style='background-color:#FFEE88;'|{{anchor|Salicylic Acid}}{{anchor|Salicyclic Acid}}Salicylic Acid | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 2.1 <span style="color:#D2D2D2;background-color:white">▮</span> | <br>pH: 2.1 <span style="color:#D2D2D2;background-color:white">▮</span> | ||
|{{RecursiveChem/Salicyclic Acid}} | |{{RecursiveChem/Salicyclic Acid}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Brute | |Brute | ||
|If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage. | |If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage. | ||
Строка 866: | Строка 843: | ||
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone | !style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 10.7 <span style="color:#1E8BFF;background-color:white">▮</span> | <br>pH: 10.7 <span style="color:#1E8BFF;background-color:white">▮</span> | ||
|{{RecursiveChem/Oxandrolone}} | |{{RecursiveChem/Oxandrolone}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Burn | |Burn | ||
|If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage. | |If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage. | ||
Строка 877: | Строка 854: | ||
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol | !style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 2 <span style="color:#00FFFF;background-color:white">▮</span> | <br>pH: 2 <span style="color:#00FFFF;background-color:white">▮</span> | ||
|{{RecursiveChem/Salbutamol}} | |{{RecursiveChem/Salbutamol}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Suffocation | |Suffocation | ||
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | |Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | ||
Строка 888: | Строка 865: | ||
!style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly | !style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 7 <span style="color:#CC23FF;background-color:white">▮</span> | <br>pH: 7 <span style="color:#CC23FF;background-color:white">▮</span> | ||
|{{RecursiveChem/Regenerative Jelly}} | |{{RecursiveChem/Regenerative Jelly}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|All four basic types | |All four basic types | ||
|Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging [[ | |Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging [[Guide to races#Jellypeople|jellypeople]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Строка 899: | Строка 876: | ||
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid | !style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 1 <span style="color:#E6FFF0;background-color:white">▮</span> | <br>pH: 1 <span style="color:#E6FFF0;background-color:white">▮</span> | ||
|{{RecursiveChem/Pentetic Acid}} | |{{RecursiveChem/Pentetic Acid}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Radiation, toxin | |Radiation, toxin | ||
|Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body. | |Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body. | ||
Строка 910: | Строка 887: | ||
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine | !style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 12 <span style="color:#1D3535;background-color:white">▮</span> | <br>pH: 12 <span style="color:#1D3535;background-color:white">▮</span> | ||
|{{RecursiveChem/Atropine}} | |{{RecursiveChem/Atropine}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Crit, all basic types | |Crit, all basic types | ||
|If | |If patient’s health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes [[Status Effects#Jitteriness|jitteriness]] and [[Status Effects#Dizziness|dizziness]], which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>If overdosed it will deal toxin damage and cause extra [[Status Effects#Jitteriness|jitteriness]] and [[Status Effects#Dizziness|dizziness]]. | ||
|0.1 units per tick | |0.1 units per tick | ||
|35 Units | |35 Units | ||
Строка 921: | Строка 898: | ||
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel | !style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 1.5 <span style="color:#19C832;background-color:white">▮</span> | <br>pH: 1.5 <span style="color:#19C832;background-color:white">▮</span> | ||
|{{RecursiveChem/Calomel}} | |{{RecursiveChem/Calomel}} | ||
| | |'''Min react temp:''' 374K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Purge | |Purge | ||
|Quickly purges the bloodstream of toxins (3u per tick). If your health is above 20, 1 toxin damage is dealt. | |Quickly purges the bloodstream of toxins (3u per tick). If your health is above 20, 1 toxin damage is dealt. | ||
Строка 932: | Строка 909: | ||
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone | !style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 11 <span style="color:#0000C8;background-color:white">▮</span> | <br>pH: 11 <span style="color:#0000C8;background-color:white">▮</span> | ||
|{{RecursiveChem/Cryoxadone}} | |{{RecursiveChem/Cryoxadone}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|All four basic types and cellular | |All four basic types and cellular | ||
|Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals [[ | |Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals [[Guide to medicine#Suffocation|suffocation]] 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded [[Guide to medicine#Cryogenics Tube|cryo tubes]] every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Can heal [[Guide to Wounds|wounds]]. Works on [[Guide to races#Jelly and Slime Mutants|slimepeople]], despite being cold. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Строка 943: | Строка 920: | ||
!style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone | !style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 12 <span style="color:#f7832a;background-color:white">▮</span> | <br>pH: 12 <span style="color:#f7832a;background-color:white">▮</span> | ||
|{{RecursiveChem/Pyroxadone}} | |{{RecursiveChem/Pyroxadone}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|All four basic types and cellular | |All four basic types and cellular | ||
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be ''over'' 460°K and on fire. In optimal conditions every cycle will heal 15 burn ''before'' the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Can heal [[ | |Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be ''over'' 460°K and on fire. In optimal conditions every cycle will heal 15 burn ''before'' the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Can heal [[Guide to Wounds|wounds]]. Works on [[Guide to races#Jelly and Slime Mutants|slimepeople]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Строка 954: | Строка 931: | ||
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone | !style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 13 <span style="color:#3D3DC6;background-color:white">▮</span> | <br>pH: 13 <span style="color:#3D3DC6;background-color:white">▮</span> | ||
|{{RecursiveChem/Clonexadone}} | |{{RecursiveChem/Clonexadone}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Cellular | |Cellular | ||
|Quickly heals (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded [[ | |Quickly heals (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded [[Guide to medicine#Cryogenics Tube|cryo tubes]]. | ||
|0.6 units per tick | |0.6 units per tick | ||
|N/A | |N/A | ||
Строка 965: | Строка 942: | ||
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone | !style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <15 % | ||
<br>pH: 12.2 <span style="color:#669900;background-color:white">▮</span> | <br>pH: 12.2 <span style="color:#669900;background-color:white">▮</span> | ||
|{{RecursiveChem/Rezadone}} | |{{RecursiveChem/Rezadone}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Cellular | |Cellular | ||
|Instantly heals all cellular damage while also healing 1 brute and burn damage per tick. If a husked corpse is treated with at least 5u and has under 50 burn damage it will be unhusked. | |Instantly heals all cellular damage while also healing 1 brute and burn damage per tick. If a husked corpse is treated with at least 5u and has under 50 burn damage it will be unhusked. If overdosed deals 1 toxin damage per tick and makes you [[Status Effects#Dizziness|dizzy]] and [[Status Effects#Jitteriness|jittery]]. Very good for treating cellular damage on the spot. | ||
|0.4 units per tick | |0.4 units per tick | ||
|30 Units | |30 Units | ||
Строка 976: | Строка 953: | ||
|} | |} | ||
===Unique Healing Medicines=== | === Unique Healing Medicines === | ||
These healing drugs perform niche functions that help against less common ailments. | These healing drugs perform niche functions that help against less common ailments. | ||
Строка 989: | Строка 966: | ||
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span> | ||
|{{RecursiveChem/Mutadone}} | |{{RecursiveChem/Mutadone}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Mutations | |Mutations | ||
|Instantly removes your genetic mutations. Hulks hate it! | |Instantly removes your genetic mutations. Hulks hate it! | ||
Строка 996: | Строка 973: | ||
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#A0A0A0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#A0A0A0;background-color:white">▮</span> | ||
<br>Impurity: [[#Mannitoil|Mannitoil]] | <br>Impurity: [[#Mannitoil|Mannitoil]] | ||
<br>Inverse: [[#Mannitoil|Mannitoil]] < | <br>Inverse: [[#Mannitoil|Mannitoil]] <45 % | ||
<br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] < | <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <40 % | ||
<br>pH: 10.4<span style="color:#3f93cf;background-color:white">▮</span> | <br>pH: 10.4<span style="color:#3f93cf;background-color:white">▮</span> | ||
|{{RecursiveChem/Mannitol}} | |{{RecursiveChem/Mannitol}} | ||
| | |'''Min temp:''' 50K | ||
<br> | <br>'''Overheat:''' 650K | ||
<br> | <br>'''Optimal pH:''' 5 to 7.5 | ||
<br> | <br>'''Unstable purity:''' <40 % | ||
<br>Exothermic | <br>Exothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
|Brain | |Brain | ||
|Heals 2 brain damage per tick. Does not heal [[ | |Heals 2 brain damage per tick. Does not heal [[Guide to Traumas#Mild|traumas]]. Can be poured directly on brains to heal 2 damage per unit (minimum 10 units). Healing scales with purity. Will also increase your eyesight in the dark depending on purity. | ||
Overdose will increase your brain power, granting you E n l i g h t e n m e n t! | Overdose will increase your brain power, granting you E n l i g h t e n m e n t! | ||
| | |'''Rate:''' 0.4u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
<br> | <br>'''OD:''' 15u | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#C0C0C0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#C0C0C0;background-color:white">▮</span> | ||
<br>Impurity: [[#Neruwhine|Neruwhine]] | <br>Impurity: [[#Neruwhine|Neruwhine]] | ||
<br>Inverse: [[#Neruwhine|Neruwhine]] < | <br>Inverse: [[#Neruwhine|Neruwhine]] <50 % | ||
<br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] < | <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <40 % | ||
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | ||
|{{RecursiveChem/Neurine}} | |{{RecursiveChem/Neurine}} | ||
| | |'''Min temp:''' 100K | ||
<br> | <br>'''Overheat:''' 700K | ||
<br> | <br>'''Optimal pH:''' 6.8 to 10 | ||
<br> | <br>'''Unstable purity:''' <40 % | ||
<br>Exothermic | <br>Exothermic | ||
<br>H+ producing | <br>H+ producing | ||
|Minor brain traumas | |Minor brain traumas | ||
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[ | |Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide to Traumas#Basic Traumas Without Prefix|basic traumas]]. More [[Guide to Traumas#Severe Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide to drinks#Neurotoxin|Neurotoxin]]. When added to a patient, it will remember their brain damage — if their brain damage is below that value when added it will restore it back to what it was on consumption. When used on the dead will heal a corpse’s brain slowly (patient must be dead and have a brain!). Healing scales with purity. | ||
| | |'''Rate:''' 0.4u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
<br>Works on the dead | <br>Works on the dead | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#BAA15D;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#BAA15D;background-color:white">▮</span> | ||
|{{RecursiveChem/Potassium Iodide}} | |{{RecursiveChem/Potassium Iodide}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Radiation | |Radiation | ||
|Reduces low radiation damage very effectively. | |Reduces low radiation damage very effectively. | ||
Строка 1040: | Строка 1017: | ||
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span> | ||
|{{RecursiveChem/Saline-Glucose Solution}} | |{{RecursiveChem/Saline-Glucose Solution}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Brute, burn, blood loss | |Brute, burn, blood loss | ||
|Has a | |Has a 33 % chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33 % chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle. | ||
|0.2 units per tick | |0.2 units per tick | ||
<br> | <br>'''OD:''' 60u | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Corazargh|Corazargh]] < | <br>Inverse: [[#Corazargh|Corazargh]] <40 % | ||
<br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] < | <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <30 % | ||
<br>pH: 12<span style="color:#5a51a2;background-color:white">▮</span> | <br>pH: 12<span style="color:#5a51a2;background-color:white">▮</span> | ||
|{{RecursiveChem/Ephedrine}} | |{{RecursiveChem/Ephedrine}} | ||
| | |'''Min temp:''' 200K | ||
<br> | <br>'''Overheat:''' 500K | ||
<br> | <br>'''Optimal pH:''' 7 to 9 | ||
<br> | <br>'''Unstable purity:''' <30 % | ||
<br>Weakly endothermic | <br>Weakly endothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
<br><span style="color:red"> | <br><span style="color:red">'''Explosive'''</span> | ||
|Stun | |Stun | ||
|Reduces stun times by typically around | |Reduces stun times by typically around 30 % (depends), increases run speed, regenerates 1 stamina per tick and causes 20 % chance to drop held items. <br>If overdosed it will deal toxin damage with a 2 % chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term [[Status Effects#Jitteriness|jitteriness]]. Also reduces [[Status Effects#Knockdown|knockdown]] times from [[Security items#Stun Baton|stunbatons]] [[Файл:StunBaton.gif]] (including [[Makeshift weapons#Stunprod|stunprods]] [[Файл:Stunprod.png]]) by 90 %. Side effects chances are slightly reduced by higher purity. | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
<br> | <br>'''OD:''' 30u | ||
<br> | <br>'''Addictions:''' | ||
<br>Weak stimulant (4 points) | <br>Weak stimulant (4 points) | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span> | ||
|{{RecursiveChem/Diphenhydramine}} | |{{RecursiveChem/Diphenhydramine}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Histamine Overdose | |Histamine Overdose | ||
|Purges bloodstream of lethal [[#Histamine|Histamine]] and reduces [[ | |Purges bloodstream of lethal [[#Histamine|Histamine]] and reduces [[Status Effects#Jitteriness|jitteriness]] while causing minor [[Status Effects#Drowsiness|drowsiness]]. | ||
|0.2 units per tick | |0.2 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#404040;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#404040;background-color:white">▮</span> | ||
<br>Inverse: [[#Oculater|Oculater]] < | <br>Inverse: [[#Oculater|Oculater]] <45 % | ||
<br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] < | <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <30 % | ||
<br>pH: 10<span style="color:#3f93cf;background-color:white">▮</span> | <br>pH: 10<span style="color:#3f93cf;background-color:white">▮</span> | ||
|{{RecursiveChem/Oculine}} | |{{RecursiveChem/Oculine}} | ||
| | |'''Min temp:''' 200K | ||
<br> | <br>'''Overheat:''' 600K | ||
<br> | <br>'''Optimal pH:''' 4.8 to 8.5 | ||
<br> | <br>'''Unstable purity:''' <30 % | ||
<br>Weakly Exothermic | <br>Weakly Exothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
|Eye | |Eye | ||
|Quickly heals eye damage and has | |Quickly heals eye damage and has 20 % chance per tick to revert blindness. Does not work against [[Guide to genetics#Mutations and Their Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain Surgery|surgery]] or [[Disease#Symptoms Table|other means]]. Improves your ability to see in the dark based off purity while it’s in your system. | ||
| | |'''Rate:''' 0.1u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#606060;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#606060;background-color:white">▮</span> | ||
<br>Impurity: [[#Tinacusiate|Tinacusiate]] | <br>Impurity: [[#Tinacusiate|Tinacusiate]] | ||
<br>Inverse: [[#Tinacusiate|Tinacusiate]] < | <br>Inverse: [[#Tinacusiate|Tinacusiate]] <30 % | ||
<br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] < | <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <25 % | ||
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | <br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | ||
|{{RecursiveChem/Inacusiate}} | |{{RecursiveChem/Inacusiate}} | ||
| | |'''Min temp:''' 200K | ||
<br> | <br>'''Overheat:''' 450K | ||
<br> | <br>'''Optimal pH:''' 2 to 5 | ||
<br> | <br>'''Unstable purity:''' <25 % | ||
<br>Exothermic | <br>Exothermic | ||
<br>H+ producing | <br>H+ producing | ||
|Ear | |Ear | ||
|Rapidly repairs damage to the | |Rapidly repairs damage to the patient’s ears to cure deafness, assuming the source of said deafness isn’t from [[Guide to genetics#Mutations and Their Consequences|genetic mutations]], chronic deafness, or a total deficit of ears. Lets you hear whispers from a distance if it’s 100 % pure. (Results in 2 units instead of 3) | ||
| | |'''Rate:''' 0.4u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span> | ||
|{{RecursiveChem/Epinephrine}} | |{{RecursiveChem/Epinephrine}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Crit | |Crit | ||
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. | |Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20 % chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than [[#Atropine|Atropine]] at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation. | ||
|0.1 units per tick | |0.1 units per tick | ||
<br> | <br>'''OD:''' 30 Units | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Prohol|Prohol]] < | <br>Inverse: [[#Prohol|Prohol]] <35 % | ||
<br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] < | <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <15 % | ||
<br>pH: 4<span style="color:#f7ec1e;background-color:white">▮</span> | <br>pH: 4<span style="color:#f7ec1e;background-color:white">▮</span> | ||
|{{RecursiveChem/Antihol}} | |{{RecursiveChem/Antihol}} | ||
| | |'''Min temp:''' 1K | ||
<br> | <br>'''Overheat:''' 550K | ||
<br> | <br>'''Optimal pH:''' 3.5 to 8.5 | ||
<br> | <br>'''Unstable purity:''' <15 % | ||
<br>Endothermic | <br>Endothermic | ||
<br>H+ producing | <br>H+ producing | ||
|Alcohol | |Alcohol | ||
|Purges 0-4u alcoholic drinks from | |Purges 0-4u alcoholic drinks from someone’s bloodstream each tick (depending on purity), as well as eliminating drunkenness, [[Status Effects#Drowsiness|drowsiness]], slurring, [[Status Effects#Dizziness|dizziness]] and [[Status Effects#Confusion|confusion]]. Heals 0.2 toxin per tick. | ||
| | |'''Rate:''' 0.4u/tick | ||
<br> | <br>'''Unreacted purity:''' 75 % | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span> | ||
Строка 1141: | Строка 1118: | ||
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span> | ||
|{{RecursiveChem/Strange Reagent}} | |{{RecursiveChem/Strange Reagent}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Death | |Death | ||
|A miracle drug that can bring a dead body back to life. Only works on [[#Ingest|ingestion]]. Amount needed increases depending on how much brute+burn damage the body has (at most 10u at 200 damage). Extra amounts will partly heal [[ | |A miracle drug that can bring a dead body back to life. Only works on [[#Ingest|ingestion]]. Amount needed increases depending on how much brute+burn damage the body has (at most 10u at 200 damage). Extra amounts will partly heal [[Guide to medicine#Organ damage|organ damage]] and blood levels on successful revive. The drug doesn’t work on corpses with over 200 brute+burn damage or [[Guide to medicine#Husk|husks]]. <br>In living people each tick randomly deals 0-2.5 brute and burn damage. Can revive [[#Metabolism|simplemobs]] as well. | ||
|0.5 units per tick | |0.5 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span> | ||
|{{RecursiveChem/Synaptizine}} | |{{RecursiveChem/Synaptizine}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Hallucination Decrease | |Hallucination Decrease | ||
|Reduces stun times by typically around | |Reduces stun times by typically around 30 % (depends). Helps [[Status Effects#Drowsiness|drowsiness]] and [[Status Effects#Hallucinations|hallucinations]] go away much faster. Also purges [[#Mindbreaker Toxin|Mindbreaker Toxin]] at 5u per tick. 30 % chance per tick to cause 1 toxin damage. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#E1F2E6;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#E1F2E6;background-color:white">▮</span> | ||
|{{RecursiveChem/Spaceacillin}} | |{{RecursiveChem/Spaceacillin}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Infections | |Infections | ||
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly. | |An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly. | ||
|0.04 units per tick | |0.04 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}} | !style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner’s Salve<span style="color:#6D6374;background-color:white">▮</span> | ||
|{{RecursiveChem/Miner's Salve}} | |{{RecursiveChem/Miner's Salve}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Improvised Patch Healing Chem | |Improvised Patch Healing Chem | ||
|Helps treat [[ | |Helps treat [[Guide to Wounds#Critical: Catastrophic Burns|severe burn wounds]] and heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with [[Medical items#Bone Gel|bone gel]]. If applied with touch/patch it increases [[surgery]] speed by 10 %. <br>1u heals roughly 1.5 burn+brute. | ||
|0.16 units per tick | |0.16 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">▮</span> | ||
|{{RecursiveChem/Modafinil}} | |{{RecursiveChem/Modafinil}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Sleep | |Sleep | ||
|Slowly-metabolizing medicine. Heals [[ | |Slowly-metabolizing medicine. Heals [[Status Effects#Dizziness|dizziness]], [[Status Effects#Drowsiness|drowsiness]], [[Status Effects#Sleep|sleep]] (but not [[Status Effects#Unconscious|unconsciousness]]) and heats you up if frozen, similarly to [[Guide to drinks#Coffee Latte|Coffee Latte]]. Reduces stun times slightly. If overdosed causes [[Status Effects#Jitteriness|jitteriness]], [[Status Effects#Stuttering|stuttering]], [[Status Effects#Dizziness|dizziness]] (later), 50 % chance to choke. After 41 cycles 20 % chance to [[Status Effects#Paralyze|stun]] you. Cycle 82 puts you into endless [[Status Effects#Sleep|sleep]] while constantly dealing 1.5 stamina and oxygen damage.<br>No chance for addiction but very finicky OD. | ||
|0.02-0.08 units per tick | |0.02-0.08 units per tick | ||
<br> | <br>'''OD:''' Random, initially 20 but goes up or down 0.1 each tick. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span> | ||
|{{RecursiveChem/Morphine}} | |{{RecursiveChem/Morphine}} | ||
| | |'''Min react temp:''' 480K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Damage slowdown | |Damage slowdown | ||
|Allows you to run at full speed even when hurt, even from [[Health#Stamina|stamina]] damage, but does '''not''' remove slowdown from wearing a [[ | |Allows you to run at full speed even when hurt, even from [[Health#Stamina|stamina]] damage, but does '''not''' remove slowdown from wearing a [[Clothing and Accessories#Hardsuits|hardsuit]]. You’ll get [[Status Effects#Drowsiness|drowsy]] after 12 cycles, and fall [[Status Effects#Sleep|asleep]] if it’s in your system for 24 cycles. You will not wake up until it’s out of your system. Gives 20 painkiller bonus, which is used when treated with [[Medical items#Bone Gel|bone gel]].<br> | ||
<br>If overdosed or addicted it will cause [[ | <br>If overdosed or addicted it will cause [[Status Effects#Jitteriness|jitteriness]], [[Status Effects#Dizziness|dizziness]] and force the victim to drop items in their hands. If addicted it will also eventually deal 1, 2 and later 3 toxin damage per tick. Can be ordered from [[Supply crates#Medical Supplies Crate|Cargo]], be grown at [[Guide to hydroponics#Reishi|Botany]] or be found in a [[Vendor#NanoMed Plus|NanoMed Plus]]. (Results in 2 parts instead of 6) | ||
|0.2 units per tick | |0.2 units per tick | ||
<br> | <br>'''OD:''' 30 Units | ||
<br> Opiate(10 points) | <br> Opiate(10 points) | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span> | ||
|{{RecursiveChem/Haloperidol}} | |{{RecursiveChem/Haloperidol}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Anti-Drug and Light Sedative | |Anti-Drug and Light Sedative | ||
|Helps fight against the effects of some drugs while purging them. Reduces [[ | |Helps fight against the effects of some drugs while purging them. Reduces [[Status Effects#Jitteriness|jitteriness]] and [[Status Effects#Hallucinations|hallucinations]]. However each tick also causes [[Status Effects#Drowsiness|drowsiness]], 2.5 stamina damage and 20 % chance for 1 brain damage (up to 50). | ||
|0.16 units per tick | |0.16 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#DB90C6;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#DB90C6;background-color:white">▮</span> | ||
|{{RecursiveChem/Leporazine}} | |{{RecursiveChem/Leporazine}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Body temperature | |Body temperature | ||
|This keeps a | |This keeps a patient’s body temperature stable. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Higadrite}}Higadrite<span style="color:#F49797;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Higadrite}}Higadrite<span style="color:#F49797;background-color:white">▮</span> | ||
|{{RecursiveChem/Higadrite}} | |{{RecursiveChem/Higadrite}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Liver failure | |Liver failure | ||
|Protects from toxin damage caused by liver failure. | |Protects from toxin damage caused by liver failure. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#07E79E;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#07E79E;background-color:white">▮</span> | ||
|{{RecursiveChem/Psicodine}} | |{{RecursiveChem/Psicodine}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Phobias and Mood | |Phobias and Mood | ||
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[ | |Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status Effects#Jitteriness|jitteriness]], [[Status Effects#Dizziness|dizziness]], [[Status Effects#Confusion|confusion]] and [[Status Effects#Disgust|disgust]]. If overdosed it causes [[Status Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick. | ||
|0.1 units per tick | |0.1 units per tick | ||
<br> | <br>'''OD:''' 30 units | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span> | ||
|{{RecursiveChem/Energized Jelly}} | |{{RecursiveChem/Energized Jelly}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 10 <br>'''Min purity:''' 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Stun | |Stun | ||
|Reduces stun times by around | |Reduces stun times by around 60 % (depends) for [[Guide to races#Jellypeople|jellypeople]], while also speeding up [[Guide to races#Luminescents|Luminescent’s]] cooldowns. Non-jelly lifeforms will just get shocked. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Penthrite}}Penthrite<span style="color:#F5F5F5;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Penthrite}}Penthrite<span style="color:#F5F5F5;background-color:white">▮</span> | ||
<br>Inverse: [[#Nooartrium|Nooartrium]] < | <br>Inverse: [[#Nooartrium|Nooartrium]] <25 % | ||
<br>pH: 12.7<span style="color:#5a51a2;background-color:white">▮</span> | <br>pH: 12.7<span style="color:#5a51a2;background-color:white">▮</span> | ||
|{{RecursiveChem/Penthrite}} | |{{RecursiveChem/Penthrite}} | ||
|<br> | |<br>'''Min temp:''' 255K | ||
<br> | <br>'''Overheat:''' 450K | ||
<br> | <br>'''Optimal pH:''' 5 to 9 | ||
<br>Exothermic | <br>Exothermic | ||
|Heart, crit | |Heart, crit | ||
|An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 tox/brute/burn, 6 oxy and damages heart 0.1 per unit. If you reach | |An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 tox/brute/burn, 6 oxy and damages heart 0.1 per unit. If you reach −60 health the penthrite is purged and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts [[#Epinephrine|Epinephrine]] (strenghtdiv 5) OR [[#Atropine|Atropine]] (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4) | ||
<br> Purity will adjusts the threshold requirements (above | <br> Purity will adjusts the threshold requirements (above 75 % lowered requirements, below 75 % higher requirements). | ||
<br>'''Inverse reagent:''' [[#Nooatrium|Nooatrium]] below | <br>'''Inverse reagent:''' [[#Nooatrium|Nooatrium]] below 25 % | ||
<br> Reaction will boom like a heart if overheated. | <br> Reaction will boom like a heart if overheated. | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''OD:''' 50u | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sanguirite}}{{anchor|Coagulant}}Sanguirite<span style="color:#bb2424;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Sanguirite}}{{anchor|Coagulant}}Sanguirite<span style="color:#bb2424;background-color:white">▮</span> | ||
Строка 1242: | Строка 1219: | ||
|N/A | |N/A | ||
|Bleeding | |Bleeding | ||
|A coagulant used to help [[ | |A coagulant used to help [[Guide to Wounds#Slash Wounds|bleeding wounds]] clot faster. Passively reduces bleeding by 30 % while in the bloodstream. Only helps clot whichever wound is currently bleeding the most. Overdose can cause blood to clot in the veins, causing 15 % chance of suffocation, with possible minor lung and heart damage. | ||
|0.1 units per tick | |0.1 units per tick | ||
<br> | <br>'''OD:''' 20 units | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Pulped_Banana_Peel}}Pulped Banana Peel<span style="color:#863333;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Pulped_Banana_Peel}}Pulped Banana Peel<span style="color:#863333;background-color:white">▮</span> | ||
Строка 1250: | Строка 1227: | ||
|N/A | |N/A | ||
|Bleeding | |Bleeding | ||
|A coagulant used to help [[ | |A coagulant used to help [[Guide to Wounds#Slash Wounds|bleeding wounds]] clot faster. Exact same effects as [[#Sanguirite|Sanguirite]] except slightly weaker clot coefficiency. Overdose can cause blood to clot in the veins, causing 15 % chance of suffocation, with possible minor lung and heart damage. | ||
|0.4 units per tick | |0.4 units per tick | ||
<br> | <br>'''OD:''' 20 units | ||
|- | |- | ||
|} | |} | ||
===Non-craftable Medicines=== | === Non-craftable Medicines === | ||
These healing drugs are used in some situations, but are otherwise uncraftable. | These healing drugs are used in some situations, but are otherwise uncraftable. | ||
Строка 1269: | Строка 1246: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Changeling Adrenaline}}Changeling Adrenaline<span style="color:#C1151D;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Changeling Adrenaline}}Changeling Adrenaline<span style="color:#C1151D;background-color:white">▮</span> | ||
|[[Changeling | |[[Changeling]]s | ||
|Stun | |Stun | ||
|Makes you immune to sleep and damage slowdown. Reduces stun times by typically around | |Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30 % (depends) and regenerates 10 stamina per tick. Can make you [[Status Effects#Dizziness|dizzy]] and [[Status Effects#Jitteriness|jittery]]. <br>If overdosed it will deal 1 toxin damage per tick. A changeling using the [[Changeling#Adrenaline Sacs|Adrenaline Sacs]] ability will inject 4u of this. | ||
|0.4 units per tick | |0.4 units per tick | ||
|30 Units | |30 Units | ||
Строка 1277: | Строка 1254: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Changeling Haste}}Changeling Haste<span style="color:#AE151D;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Changeling Haste}}Changeling Haste<span style="color:#AE151D;background-color:white">▮</span> | ||
||[[Changeling | ||[[Changeling]]s | ||
|Speed | |Speed | ||
|Increases your speed to the maximum possible in most cases. A changeling using the [[Changeling# | |Increases your speed to the maximum possible in most cases. A changeling using the [[Changeling#Adrenaline Sacs|Adrenaline Sacs]] ability will inject 2u of this. Deals 2 toxin damage per tick. | ||
|1 unit per tick | |1 unit per tick | ||
|N/A | |N/A | ||
Строка 1295: | Строка 1272: | ||
|{{RecursiveChem/Geyser}} | |{{RecursiveChem/Geyser}} | ||
|Brute, burn, toxin and suffocation | |Brute, burn, toxin and suffocation | ||
|Heals 0.2 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. A weaker [[#Omnizine|omnizine]], but can be used in [[# | |Heals 0.2 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. A weaker [[#Omnizine|omnizine]], but can be used in [[#Strange Reagent|Strange Reagent]] crafting. | ||
|0.1 units per tick | |0.1 units per tick | ||
|30 Units | |30 Units | ||
Строка 1303: | Строка 1280: | ||
|{{RecursiveChem/Godblood}} | |{{RecursiveChem/Godblood}} | ||
|Brute, burn, toxin and suffocation | |Brute, burn, toxin and suffocation | ||
|This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick, but | |This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick, but that’s not really a concern. | ||
|0.1 units per tick | |0.1 units per tick | ||
|150 Units | |150 Units | ||
Строка 1311: | Строка 1288: | ||
|{{RecursiveChem/Honey}} | |{{RecursiveChem/Honey}} | ||
|Brute, burn, toxin and suffocation | |Brute, burn, toxin and suffocation | ||
| | |55 % chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds 3u sugar to your system. | ||
|1 unit per tick | |1 unit per tick | ||
|N/A | |N/A | ||
Строка 1319: | Строка 1296: | ||
|{{RecursiveChem/Earthsblood}} | |{{RecursiveChem/Earthsblood}} | ||
|All damage types | |All damage types | ||
|The first 25 cycles, each tick heals 1 brute, 1 burn, 0.5 suffocation, 0.5 toxin, 0.1 cellular and 0.5 stamina while dealing 1 brain damage (up to max 150). Cycle 26 and onwards, each tick heals 5 brute, 5 burn, 3 suffocation, 3 toxin, 1 cellular and 3 stamina while dealing 2 brain damage (up to max 150) and giving you [[ | |The first 25 cycles, each tick heals 1 brute, 1 burn, 0.5 suffocation, 0.5 toxin, 0.1 cellular and 0.5 stamina while dealing 1 brain damage (up to max 150). Cycle 26 and onwards, each tick heals 5 brute, 5 burn, 3 suffocation, 3 toxin, 1 cellular and 3 stamina while dealing 2 brain damage (up to max 150) and giving you [[Status Effects#Jitteriness|jitteriness]] and [[Status Effects#Drugginess|drugginess]] (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it’s in your body (this effect is similar to that of [[#Pax|Pax]]). Overdosing causes [[Status Effects#Hallucinations|hallucinations]], deals no damage before cycle 26, a net of 1 toxin damage per tick from cycles 26 to 100 and a net of 3 toxin damage per tick after cycle 100. Overdosing also gives you the [[Guide to Traumas#Severe Prefix|severe]] traumatic non-violence [[Guide to Traumas|brain trauma]] ([[Surgery#Brain Surgery|brain surgery]] level). The trauma does not go away until cured. | ||
|0.4 units per tick (static) | |0.4 units per tick (static) | ||
|25 Units | |25 Units | ||
Строка 1327: | Строка 1304: | ||
|{{RecursiveChem/Silibinin}} | |{{RecursiveChem/Silibinin}} | ||
|Liver damage | |Liver damage | ||
|Each tick heals 2 [[ | |Each tick heals 2 [[Guide to medicine#Organ table|liver]] damage. | ||
|0.6 units per tick | |0.6 units per tick | ||
|N/A | |N/A | ||
Строка 1335: | Строка 1312: | ||
|{{RecursiveChem/Polypyrylium_Oligomers}} | |{{RecursiveChem/Polypyrylium_Oligomers}} | ||
|Lung damage | |Lung damage | ||
|A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 [[ | |A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 [[Guide to medicine#Organ table|lung]] damage and 0.35 brute. Stops bleeding (over time). Will color hair and beard purple from [[#Touch|touch]] or [[#Vapor|vapor]]. Overdose deals 0.25 lung damage. | ||
|0.1 units per tick | |0.1 units per tick | ||
|50 Units | |50 Units | ||
Строка 1343: | Строка 1320: | ||
|Eating [[#Probital|Probital]] | |Eating [[#Probital|Probital]] | ||
|Brute | |Brute | ||
|If this enzyme exists as a [[#Catalysts|catalyst]] in your body (at least 0.5u), any [[ | |If this enzyme exists as a [[#Catalysts|catalyst]] in your body (at least 0.5u), any [[Guide to food|food]] you eat turns into [[Guide to food#Peptides|healing peptides]], which heal brute and some burn. If overdosed the metabolism changes to 2 units per tick and makes you vomit. | ||
|0.025 units per tick | |0.025 units per tick | ||
|10 Units | |10 Units | ||
Строка 1351: | Строка 1328: | ||
|Injecting [[#Syriniver|Syriniver]] | |Injecting [[#Syriniver|Syriniver]] | ||
|Toxin | |Toxin | ||
|Heals 1 toxin per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as [[#Syriniver|Syriniver]]). If overdosed causes muscle weakness, high liver damage and [[ | |Heals 1 toxin per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as [[#Syriniver|Syriniver]]). If overdosed causes muscle weakness, high liver damage and [[Status Effects#Disgust|disgust]]. | ||
|0.1 units per tick | |0.1 units per tick | ||
|25u | |25u | ||
Строка 1365: | Строка 1342: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Cordiolis Hepatico}}Cordiolis Hepatico<span style="color:#C8A5DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Cordiolis Hepatico}}Cordiolis Hepatico<span style="color:#C8A5DC;background-color:white">▮</span> | ||
|Strange seeds, | |Strange seeds, Abductor’s operating table injects this too | ||
|Heart and liver failure | |Heart and liver failure | ||
|Removes the need for heart and liver. | |Removes the need for heart and liver. | ||
Строка 1373: | Строка 1350: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Stimulantschem}}Stimulants<span style="color:#78008C;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Stimulantschem}}Stimulants<span style="color:#78008C;background-color:white">▮</span> | ||
|[[ | |[[Syndicate Items#Stimpack|Syndicate uplink]] | ||
|Stun | |Stun | ||
|Increases movement speed a lot. Reduces stun times by around | |Increases movement speed a lot. Reduces stun times by around 90 % or less (depends). Recovers 5 stamina per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33 % chance per tick to deal 2.5 stamina damage, 1 toxin damage and cause loss of breath. Also reduces [[Status Effects#Knockdown|knockdown]] times from [[Security items#Stun Baton|stunbatons]] [[Файл:StunBaton.gif]] (including [[Makeshift weapons#Stunprod|stunprods]] [[Файл:Stunprod.png]]) by 90 %. Can be bought with [[Syndicate Items#Stimpack|syndicate uplink]]. | ||
|0.2 units per tick | |0.2 units per tick | ||
|60 Units | |60 Units | ||
Строка 1381: | Строка 1358: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Syndicate Nanites}}{{anchor|Restorative Nanites}}Restorative Nanites<span style="color:#78008C;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Syndicate Nanites}}{{anchor|Restorative Nanites}}Restorative Nanites<span style="color:#78008C;background-color:white">▮</span> | ||
|[[ | |[[Syndicate items#Syndicate Cyborg|Syndicate medical cyborgs]] | ||
|All damage types | |All damage types | ||
|Each tick heals 5 brute/burn/toxin, 15 suffocation, 15 brain and | |Each tick heals 5 brute/burn/toxin, 15 suffocation, 15 brain and 3 cellular. If overdosed this very quickly purges itself and causes random vomiting. Only available to [[Syndicate items#Syndicate Cyborg|Syndicate medical cyborgs]]. This is just a chemical, so don’t confuse with the programmable [[Guide to Nanites|Nanites]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
|30 Units | |30 Units | ||
Строка 1399: | Строка 1376: | ||
|Admin Intervention | |Admin Intervention | ||
|Everything | |Everything | ||
|When injected into a person, it heals everything, and by everything, I mean EVERYTHING. When used on a handcuffed individual, it even used to break them out of cuffs. When used on a hydroponics tray, it cures all ailments and has a high chance of triggering a mutation. | |When injected into a person, it heals everything, and by everything, I mean EVERYTHING. When used on a handcuffed individual, it even used to break them out of cuffs. When used on a hydroponics tray, it cures all ailments and has a high chance of triggering a mutation. | ||
|0.5 units per tick | |0.5 units per tick | ||
|N/A | |N/A | ||
Строка 1406: | Строка 1383: | ||
|} | |} | ||
====Removed Medicines==== | ==== Removed Medicines ==== | ||
These healing meds used to exist, but have since been removed or renamed for one reason or another. Some servers still use these, but /tg/ does not, and the recipes for them will not work on /tg/. | These healing meds used to exist, but have since been removed or renamed for one reason or another. Some servers still use these, but /tg/ does not, and the recipes for them will not work on /tg/. | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Строка 1445: | Строка 1422: | ||
|Was completely removed from /tg/ July 2019.<br>{{RecursiveChem/Tricordrazine}} | |Was completely removed from /tg/ July 2019.<br>{{RecursiveChem/Tricordrazine}} | ||
|All types | |All types | ||
|Has | |Has 80 % chance to heal 1 each of the four basic damage types per tick. If overdosed deals an average of 1.2 damage of every type per tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
|30u | |30u | ||
Строка 1461: | Строка 1438: | ||
|Was replaced with [[#Multiver|Multiver]] Aug 2019.<br>{{RecursiveChem/Charcoal}} | |Was replaced with [[#Multiver|Multiver]] Aug 2019.<br>{{RecursiveChem/Charcoal}} | ||
|Toxin | |Toxin | ||
|Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when [[#Ingest|ingested]]. | |Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when [[#Ingest|ingested]]. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
Строка 1485: | Строка 1462: | ||
|Was renamed [[#Convermol|Convermol]] Aug 2019.<br>{{RecursiveChem/Perfluorodecalin}} | |Was renamed [[#Convermol|Convermol]] Aug 2019.<br>{{RecursiveChem/Perfluorodecalin}} | ||
|Suffocation | |Suffocation | ||
|Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you | |Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don’t heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed. | ||
|0.1 units per tick | |0.1 units per tick | ||
|35 Units | |35 Units | ||
Строка 1493: | Строка 1470: | ||
|Was replaced with [[#Helbital|Helbital]] Sept 2019.<br>{{RecursiveChem/Sanguibital}} | |Was replaced with [[#Helbital|Helbital]] Sept 2019.<br>{{RecursiveChem/Sanguibital}} | ||
|Brute | |Brute | ||
|One of the first | |One of the first «Cobbychems». Only existed on /tg/ for a short while. Removed by Cobby because it wasn’t ever used (except as a poison) and the entire gimmick made it undesirable. Heals brute if you have lower than full blood levels, scaling with missing blood volume. Will heal up to 5(10?) brute per tick if very low on blood. Dilates blood streams, increasing the amount of blood lost by 2 per tick. Overdosing doubles the blood lost from this chem. | ||
|0.2 units per tick | |0.2 units per tick | ||
|35 Units | |35 Units | ||
Строка 1501: | Строка 1478: | ||
|Was replaced with [[#Lenturi|Lenturi]] Oct 2019.<br>{{RecursiveChem/Ichiyuri}} | |Was replaced with [[#Lenturi|Lenturi]] Oct 2019.<br>{{RecursiveChem/Ichiyuri}} | ||
|Burn | |Burn | ||
|One of the first | |One of the first «Cobbychems». Removed by MacBlaze1 with Cobby approval because it was never used and simply wasn’t fun to be on. Used to treat serious burns. Prolonged exposure can cause burns to itch. Heals 2 burn per tick, and randomly makes you scratch yourself every few seconds, causing 1-7 brute and bleeding. The itch will happen more often the longer it’s been in your system. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
Строка 1509: | Строка 1486: | ||
|Was replaced with [[#Seiver|Seiver]] Oct 2019.<br>{{RecursiveChem/Fiziver}} | |Was replaced with [[#Seiver|Seiver]] Oct 2019.<br>{{RecursiveChem/Fiziver}} | ||
|Toxin | |Toxin | ||
|One of the first | |One of the first «Cobbychems». Removed by Cobby because ''Fiziver didn’t see much use and I grew to dislike the overall damage mods''. An antitoxin that heals toxin damage but temporarily physically weakens the user, adding a damage modifier making them take extra brute, burn, suffocation and stamina damage. The damage modifier increases the longer it’s been in the body (capped to triple damage). Toxin damage healed is 0.3 points per tick multiplied with the damage modifier (so up to 0.6). Overdosing has a 50 % chance each tick to deal 0.2 brute and burn damage, which will be amplified by the damage multiplier in effect. | ||
|0.1 units per tick | |0.1 units per tick | ||
|11 Units | |11 Units | ||
Строка 1517: | Строка 1494: | ||
|Name changed to [[#Higadrite|Higadrite]] Nov 2019. <br>{{RecursiveChem/Corazone}} | |Name changed to [[#Higadrite|Higadrite]] Nov 2019. <br>{{RecursiveChem/Corazone}} | ||
|Liver | |Liver | ||
|Nov 2019 it was changed to only work on livers. Since Corazone is Spanish for | |Nov 2019 it was changed to only work on livers. Since Corazone is Spanish for «heart» it had its name changed to [[#Higadrite|Higadrite]] (higado = liver). Protects from liver failure. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Строка 1523: | Строка 1500: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}Lavaland Extract<span style="color:#6B372E;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}Lavaland Extract<span style="color:#6B372E;background-color:white">▮</span> | ||
|Was removed in June, 2020. | |Was removed in June, 2020. | ||
|Brute, burn | |Brute, burn | ||
|Survival medipens used to come with 2u of this. Very quickly heals damaged bodyparts. If overdosed it will <s>deal</s> heal about 2 brute/burn but deal 3 toxin damage per tick. Has very low overdose threshold. | |Survival medipens used to come with 2u of this. Very quickly heals damaged bodyparts. If overdosed it will <s>deal</s> heal about 2 brute/burn but deal 3 toxin damage per tick. Has very low overdose threshold. | ||
Строка 1552: | Строка 1529: | ||
|Grown in tobacco or found in cigarettes. | |Grown in tobacco or found in cigarettes. | ||
|N/A | |N/A | ||
|Reduces stun times by typically around | |Reduces stun times by typically around 20 % (depends). Addiction causes bad [[mood]], coughing and [[Status Effects#Jitteriness|jitter]]. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolizes slowly. | ||
|0.05 units per tick | |0.05 units per tick | ||
|15 Units | |15 Units | ||
Строка 1559: | Строка 1536: | ||
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">▮</span> | ||
|{{RecursiveChem/Krokodil}} | |{{RecursiveChem/Krokodil}} | ||
| | |'''Min react temp:''' 380K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Provides messages of calmness and protection.<br>If overdosed it will deal 0.25 Brain and Toxin damage per tick.<br>If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the | |Provides messages of calmness and protection.<br>If overdosed it will deal 0.25 Brain and Toxin damage per tick.<br>If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict’s skin falls off, dealing 50 Brute. This turns you into a fake zombie. | ||
|0.2 units per tick | |0.2 units per tick | ||
|20 Units | |20 Units | ||
Строка 1567: | Строка 1544: | ||
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">▮</span> | ||
|{{RecursiveChem/Methamphetamine}} | |{{RecursiveChem/Methamphetamine}} | ||
| | |'''Required temp:''' 372K <br>'''Overheat temp:''' 380K <br>'''Optimal pH range:''' 6.5 to 7.5 <br>'''Min purity:''' 0.5 <br>Exothermic nature is tied to purity<br>H+ producing | ||
|Reduces stun times by around | |Reduces stun times by around 60 % (depends), gives a large speed boost, makes you [[Status Effects#Jitteriness|jittery]] and recovers 2 stamina while dealing 1 to 4 Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick.<br>If addicted the subject will constantly [[Status Effects#Jitteriness|jitter]] and drool, before becoming [[Status Effects#Dizziness|dizzy]] and lose motor control and eventually suffer 5 Toxin damage per tick.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Explosive strength about 0.083 with modifier 5. Can not explode in a body. | ||
The lower the impurty is, the stronger the exothermic nature of the reaction will be. Keep some buffer handy and keep your pH between the tight window and you should have no problems. | The lower the impurty is, the stronger the exothermic nature of the reaction will be. Keep some buffer handy and keep your pH between the tight window and you should have no problems. | ||
|0.3 units per tick | |0.3 units per tick | ||
|20 Units | |20 Units | ||
Строка 1576: | Строка 1553: | ||
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">▮</span> | ||
|{{RecursiveChem/Bath Salts}} | |{{RecursiveChem/Bath Salts}} | ||
| | |'''Min react temp:''' 374K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Makes the subject immune to [[ | |Makes the subject immune to [[Status Effects#Sleep|sleep]] and [[Status Effects#Disables|stuns]], grants 5 stamina regeneration and grants the user the psychotic brawling martial art, which makes your interactions with people have certain random effects. However the subject will suffer 4 Brain damage (per tick), constant [[Status Effects#Hallucinations|hallucinations]] and will lose some motor control.<br>If overdosed the subject will lose even more motor control, drool, and randomly drop items in their hand.<br>If addicted the subject will [[Status Effects#Jitteriness|jitter]], suffer 10 Brain damage (per tick), severe [[Status Effects#Hallucinations|hallucinations]], [[Status Effects#Dizziness|dizziness]], yet more loss of motor control and eventually 5 Toxin damage (per tick). This drug will melt your brain. | ||
|0.2 units per tick | |0.2 units per tick | ||
|20 Units | |20 Units | ||
Строка 1584: | Строка 1561: | ||
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">▮</span> | ||
|{{RecursiveChem/Aranesp}} | |{{RecursiveChem/Aranesp}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|The subject will think they are | |The subject will think they are «amped» and get 18 stamina regeneration. However the drug has 50 % chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
Строка 1592: | Строка 1569: | ||
!style='background-color:#FFEE88;'|{{anchor|Happiness}}Happiness<span style="color:#0000C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Happiness}}Happiness<span style="color:#0000C8;background-color:white">▮</span> | ||
|{{RecursiveChem/Happiness}} | |{{RecursiveChem/Happiness}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Suppresses phobias and fills you with ecstatic emotional numbness. Removes [[ | |Suppresses phobias and fills you with ecstatic emotional numbness. Removes [[Status Effects#Jitteriness|jitteriness]], [[Status Effects#Confusion|confusion]] and [[Status Effects#Disgust|disgust]]. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to «insane». | ||
|0.2 units per tick | |0.2 units per tick | ||
|20 Units | |20 Units | ||
Строка 1600: | Строка 1577: | ||
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span> | ||
|{{RecursiveChem/Space Drugs}} | |{{RecursiveChem/Space Drugs}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|An illegal compound which induces [[ | |An illegal compound which induces [[Status Effects#Drugginess|drugginess]], randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes [[Status Effects#Hallucinations|hallucinations]]. | ||
|0.2 units per tick | |0.2 units per tick | ||
|30 Units | |30 Units | ||
Строка 1608: | Строка 1585: | ||
!style='background-color:#FFEE88;'|{{anchor|Pump-Up}}Pump-Up<span style="color:#e38e44;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Pump-Up}}Pump-Up<span style="color:#e38e44;background-color:white">▮</span> | ||
|{{RecursiveChem/Pump-Up}} | |{{RecursiveChem/Pump-Up}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Reduces [[ | |Reduces [[Status Effects#Knockdown|knockdown]] times from [[Security items#Stun Baton|stunbatons]] [[Файл:StunBaton.gif]] (including [[Makeshift weapons#Stunprod|stunprods]] [[Файл:Stunprod.png]]) by 90 %. Doesn’t affect [[Status Effects#Disables|stuns]] from other sources. 15 % chance to cause loss of breath, and 5 % to cause some [[Status Effects#Jitteriness|jitter]]. If overdosed has 20 % chance of causing loss of breath and 4 stamina damage, 15 % to cause 2 toxin, 5 % to drop held items, 5 % to [[Status Effects#Jitteriness|jitter]] and can also make you drool. Can be found in maintenance [[Файл:Pump_up_injector.png]]. (Results in 5 parts instead of 7) | ||
|1.2 units per tick | |1.2 units per tick | ||
|30 Units | |30 Units | ||
Строка 1616: | Строка 1593: | ||
!style='background-color:#FFEE88;'|{{anchor|Maintenance_Tar}}Maintenance Tar<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Maintenance_Tar}}Maintenance Tar<span style="color:#000000;background-color:white">▮</span> | ||
|{{RecursiveChem/Maintenance_Tar}} | |{{RecursiveChem/Maintenance_Tar}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Raw tar, straight from the floor. It can help you with escaping bad situations at the cost of liver damage. Adjusts stuns by | |Raw tar, straight from the floor. It can help you with escaping bad situations at the cost of liver damage. Adjusts stuns by −10 and deals 1.5 liver damage each tick. Overdose deals 5 toxin and an additional 3 liver damage. Addiction will later deal toxin damage and make you randomly drop held items. <br>(Results in 3 parts Maintenance Tar and 1 part Sulphuric Acid, instead of 3 or 5) | ||
|0.2 units per tick | |0.2 units per tick | ||
|30 Units | |30 Units | ||
Строка 1624: | Строка 1601: | ||
!style='background-color:#FFEE88;'|{{anchor|Maintenance_Sludge}}Maintenance Sludge<span style="color:#203d2c;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Maintenance_Sludge}}Maintenance Sludge<span style="color:#203d2c;background-color:white">▮</span> | ||
|{{RecursiveChem/Maintenance_Sludge}} | |{{RecursiveChem/Maintenance_Sludge}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Makes you more resistant to wounds but causes toxins to accumulate. Deals 0.5 toxin. Overdose deals 1 extra toxin with | |Makes you more resistant to wounds but causes toxins to accumulate. Deals 0.5 toxin. Overdose deals 1 extra toxin with 10 % chance of 5 toxin and vomit. Addiction will later deal more toxin damage and make you randomly drop held items. (Results in 1 part instead of 4) | ||
|0.8 units per tick | |0.8 units per tick | ||
|25 Units | |25 Units | ||
Строка 1632: | Строка 1609: | ||
!style='background-color:#FFEE88;'|{{anchor|Maintenance_Powder}}Maintenance Powder<span style="color:#ffffff;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Maintenance_Powder}}Maintenance Powder<span style="color:#ffffff;background-color:white">▮</span> | ||
|{{RecursiveChem/Maintenance_Powder}} | |{{RecursiveChem/Maintenance_Powder}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Enhances your mental ability, making you learn stuff a lot faster. Multiplies skill gain depending on volume, but deals 0.1 brain damage. Overdose deals an additional 3 brain damage. Addiction will later deal toxin damage and make you randomly drop held items. (Results in 1 part instead of 8) | |Enhances your mental ability, making you learn stuff a lot faster. Multiplies skill gain depending on volume, but deals 0.1 brain damage. Overdose deals an additional 3 brain damage. Addiction will later deal toxin damage and make you randomly drop held items. (Results in 1 part instead of 8) | ||
|0.2 units per tick | |0.2 units per tick | ||
Строка 1639: | Строка 1616: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Kronkaine}}Kronkaine<span style="color:#FAFAFA;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Kronkaine}}Kronkaine<span style="color:#FAFAFA;background-color:white">▮</span> | ||
|{{RecursiveChem/Kronkaine}} | |{{RecursiveChem/Kronkaine}} | ||
|N/A | |N/A | ||
|Instantly heals 4 * volume stamina damage and halves the time it takes to do most actions while it is in your body while causing 0.3 heart damage. Causes adrenal crisis syndrome if you try and purge it with multiver and haloperidol. | |Instantly heals 4 * volume stamina damage and halves the time it takes to do most actions while it is in your body while causing 0.3 heart damage. Causes adrenal crisis syndrome if you try and purge it with multiver and haloperidol. | ||
Строка 1648: | Строка 1625: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|bLaSToFF}}bLaSToFF<span style="color:#9015a9;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|bLaSToFF}}bLaSToFF<span style="color:#9015a9;background-color:white">▮</span> | ||
|{{RecursiveChem/bLaSToFF}} | |{{RecursiveChem/bLaSToFF}} | ||
|N/A | |N/A | ||
|Causes you to flip randomly based on volume. Every third flip is a superflip that launches you forward. Every third spin is a super spin that causes nausea but throws anyone grabbing you. Also causes trippy visuals, 0.3 lung damage and reduces knockdowns. When overdosed it causes you spin randomly based on volume and additional 0.3 lung damage. | |Causes you to flip randomly based on volume. Every third flip is a superflip that launches you forward. Every third spin is a super spin that causes nausea but throws anyone grabbing you. Also causes trippy visuals, 0.3 lung damage and reduces knockdowns. When overdosed it causes you spin randomly based on volume and additional 0.3 lung damage. | ||
Строка 1656: | Строка 1633: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|SaturnX}}SaturnX<span style="color:#638b9b;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|SaturnX}}SaturnX<span style="color:#638b9b;background-color:white">▮</span> | ||
|{{RecursiveChem/SaturnX}} | |{{RecursiveChem/SaturnX}} | ||
|N/A | |N/A | ||
|Makes the user invisible, although their clothes are still visible. Causes 0.3 liver damage and applies an unique visual effect. When overdosed it causes additional liver damage and causes the user to giggle. | |Makes the user invisible, although their clothes are still visible. Causes 0.3 liver damage and applies an unique visual effect. When overdosed it causes additional liver damage and causes the user to giggle. | ||
Строка 1665: | Строка 1642: | ||
|} | |} | ||
==Pyrotechnics== | == Pyrotechnics == | ||
The manipulation of fire and matter. | The manipulation of fire and matter. <br> | ||
===Explosive Strength=== | === Explosive Strength === | ||
For chemicals which are explosive, you may notice an 'explosive strength' listed in the description. This is a multiplier that directly affects how large of an explosion a given quantity of the reagent will produce. A few types of explosion have a 'modifier', which adds a flat amount to the size of the explosion. By default the outer 'light impact' radius of an explosion is equal to √(mod+quantity*strength)*√2, while the heavy impact radius and devastation radius is one half and one quarter of that, respectively. Chemical explosions are not a subject to the standard TTV Bombcap. Eventough it | For chemicals which are explosive, you may notice an 'explosive strength' listed in the description. This is a multiplier that directly affects how large of an explosion a given quantity of the reagent will produce. A few types of explosion have a 'modifier', which adds a flat amount to the size of the explosion. By default the outer 'light impact' radius of an explosion is equal to √(mod+quantity*strength)*√2, while the heavy impact radius and devastation radius is one half and one quarter of that, respectively. Chemical explosions are not a subject to the standard TTV Bombcap. Eventough it doesn’t have a hardcoded maxcap currently the biggest possible explosion is that of 2100u custom made chemical payload bomb. | ||
Note that all non-standard explosions or other AoE pyrotechnics, such as [[# | Note that all non-standard explosions or other AoE pyrotechnics, such as [[#Flash Powder|Flash Powder]] or [[#Liquid Dark Matter|Liquid Dark Matter]], do not work like this. The scaling and max size of these effects vary on a case-by-case basis. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Строка 1683: | Строка 1660: | ||
|{{RecursiveChem/Stabilizing Agent}} | |{{RecursiveChem/Stabilizing Agent}} | ||
| | | | ||
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!''' Also turns plasma into stable plasma (which can already be dispensed from chem dispenser) if mixed 1:1. | |When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!''' Also turns plasma into stable plasma (which can already be dispensed from chem dispenser) if mixed 1:1. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
Строка 1689: | Строка 1666: | ||
|{{RecursiveChem/Fluorosurfactant}} | |{{RecursiveChem/Fluorosurfactant}} | ||
| | | | ||
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a | |Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a mob’s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person’s system. Foam is slippery! Can not react in a body. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
Строка 1695: | Строка 1672: | ||
|{{RecursiveChem/Smoke}} | |{{RecursiveChem/Smoke}} | ||
| | | | ||
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[# | |This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke Powder|Smoke Powder]] with [[#Stabilizing Agent|Stabilizing Agent]]. | ||
|N/A | |N/A | ||
|- | |- | ||
Строка 1701: | Строка 1678: | ||
|{{RecursiveChem/Smoke Powder}} | |{{RecursiveChem/Smoke Powder}} | ||
| | | | ||
|The stabilized version of [[#Smoke|Smoke]] | |The stabilized version of [[#Smoke|Smoke]] — only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
Строка 1713: | Строка 1690: | ||
|{{RecursiveChem/Phlogiston}} | |{{RecursiveChem/Phlogiston}} | ||
| | | | ||
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much | |Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you’re burning up to 6 fire damage every 2 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
Строка 1731: | Строка 1708: | ||
|{{RecursiveChem/Pyrosium}} | |{{RecursiveChem/Pyrosium}} | ||
| | | | ||
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to increase body temperature by 15. | |When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to increase body temperature by 15. | ||
|0.2 units per tick | |0.2 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">▮</span> | ||
<br>Impurity: [[#Ice|Ice]] | <br>Impurity: [[#Ice|Ice]] | ||
<br>Inverse: [[#Cyrogelidia|Cyrogelidia]] < | <br>Inverse: [[#Cyrogelidia|Cyrogelidia]] <50 % | ||
<br>pH: 8.6<span style="color:#23b36e;background-color:white">▮</span> | <br>pH: 8.6<span style="color:#23b36e;background-color:white">▮</span> | ||
|{{RecursiveChem/Cryostylane}} | |{{RecursiveChem/Cryostylane}} | ||
| | |'''Min temp:''' −200K | ||
<br> | <br>'''Overheat:''' 99999K | ||
<br> | <br>'''Optimal pH:''' 4 to 10 | ||
<br> | <br>'''Unstable purity:''' <20 % | ||
<br>Strongly endothermic | <br>Strongly endothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
|Induces a cryostasis like state in a | |Induces a cryostasis like state in a patient’s organs, preventing them from decaying while dead. Slows down surgery while in a patient however. Will progressively consume all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to decrease body temperature by 15. | ||
'''Special reaction mechanics :'''The colder it is during the reaction, the lower the purity will be. | |||
| | |'''Rate:''' 0.02u/tick | ||
<br> | <br>'''Unreacted purity:''' 100 % | ||
<br>Works on the dead | <br>Works on the dead | ||
|- | |- | ||
Строка 1754: | Строка 1731: | ||
|{{RecursiveChem/Chlorine Trifluoride}} | |{{RecursiveChem/Chlorine Trifluoride}} | ||
| | | | ||
|When created it will create a temporary 3x3 fireball. Becomes 1000K when first mixed. A flammable substance so dangerous it can instantly melt floor or floor plating with high amounts. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast however. | |When created it will create a temporary 3x3 fireball. Becomes 1000K when first mixed. A flammable substance so dangerous it can instantly melt floor or floor plating with high amounts. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast however. | ||
|4 units per tick | |4 units per tick | ||
|- | |- | ||
Строка 1772: | Строка 1749: | ||
|{{RecursiveChem/Meth Explosion}} | |{{RecursiveChem/Meth Explosion}} | ||
| | | | ||
|Reagents are 300K (room temperature) by default so this will blow up when mixed unless some reagents were cooled. Has an explosive strength of 0.083, with a modifier 5, but results in 1 part instead of 4 so is effectively much weaker than exploding [[#Methamphetamine|Meth]]. Can not explode in a body. | |Reagents are 300K (room temperature) by default so this will blow up when mixed unless some reagents were cooled. Has an explosive strength of 0.083, with a modifier 5, but results in 1 part instead of 4 so is effectively much weaker than exploding [[#Methamphetamine|Meth]]. Can not explode in a body. | ||
|N/A | |N/A | ||
|- | |- | ||
Строка 1778: | Строка 1755: | ||
|{{RecursiveChem/Gunpowder}} | |{{RecursiveChem/Gunpowder}} | ||
| | | | ||
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes [[ | |When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes [[Status Effects#Hallucinations|hallucinations]] and [[Status Effects#Drugginess|drugginess]] in plasmamen. Has an explosive strength of 0.1 and a modifier of 5. Was originally named '''Black Powder'''. | ||
|0.05 units per tick | |0.05 units per tick | ||
|- | |- | ||
Строка 1784: | Строка 1761: | ||
|{{RecursiveChem/Nitroglycerin}} | |{{RecursiveChem/Nitroglycerin}} | ||
| | | | ||
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can only be stabilized by having [[# | |A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can only be stabilized by having [[#Exotic Stabilizer|Exotic Stabilizer]] (at least 1u per 25u nitroglycerin made) in the container on mix. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3). Has an explosive strength of 0.5. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
Строка 1790: | Строка 1767: | ||
|{{RecursiveChem/RDX}} | |{{RecursiveChem/RDX}} | ||
| | | | ||
|A military grade explosive. Explodes immediately unless stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, explodes on heating to 474k, or when mixed with an equal amount of [[# | |A military grade explosive. Explodes immediately unless stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, explodes on heating to 474k, or when mixed with an equal amount of [[#Liquid Electricity|liquid electricity]] or [[#Teslium|teslium]]. Has an explosive strength of 0.143, or 0.286 if activated electrically . Additionally, when activated electrically it has extra fire range, a modifier of 4, or a modifier of 6 if you use [[#Teslium|teslium]]. (200 heated RDX would be same as 100 RDX + 100 [[#Teslium|teslium]] if it wasn’t for the modifiers.)(Results in 1 unit instead of 4) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
Строка 1796: | Строка 1773: | ||
|{{RecursiveChem/TaTP}} | |{{RecursiveChem/TaTP}} | ||
| | | | ||
|Suicide grade explosive. Forms and immediately explodes at a random temperature between 401k and 499k. Can only be stabilized by having [[# | |Suicide grade explosive. Forms and immediately explodes at a random temperature between 401k and 499k. Can only be stabilized by having [[#Exotic Stabilizer|Exotic Stabilizer]] (at least 1u per 50u TaTP made) in the container on mix. If stabilized, explodes at a random temperature between 501k and 599k. The more units you use the stronger the explosive strenght becomes, topping off at 0.67 at around 2100u. (Results in 1 units instead of 3) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
Строка 1808: | Строка 1785: | ||
|{{RecursiveChem/Explosion}} | |{{RecursiveChem/Explosion}} | ||
| | | | ||
|This explodes immediately on mixing, which may knock you over or even kill you. Useful in [[ | |This explodes immediately on mixing, which may knock you over or even kill you. Useful in [[grenade]] production. Has an explosive strength of 0.05 | ||
|N/A | |N/A | ||
|- | |- | ||
Строка 1820: | Строка 1797: | ||
|{{RecursiveChem/EMP}} | |{{RecursiveChem/EMP}} | ||
| | | | ||
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Has different effects on different things. Turns off [[ | |This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Has different effects on different things. Turns off [[Clothing and Accessories#Earpieces|headsets]], stuns [[cyborg]]s, disables [[Guide to construction#Security Camera|security cameras]], messes with [[Surgery#Cybernetic Implants|Cybernetics]], randomizes suit sensor settings, burns wearers of some hardsuits and randomly pulses [[Hacking#Hackables|wires]]. | ||
|N/A | |N/A | ||
|- | |- | ||
Строка 1826: | Строка 1803: | ||
|{{RecursiveChem/Bee Explosion}} | |{{RecursiveChem/Bee Explosion}} | ||
| | | | ||
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. | |Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. Doesn’t work in grenades. | ||
|N/A | |N/A | ||
|- | |- | ||
Строка 1838: | Строка 1815: | ||
|{{RecursiveChem/Tesla Shock}} | |{{RecursiveChem/Tesla Shock}} | ||
| | | | ||
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. Teslium amount determines damage and number of bolts. 10u for one bolt, 40u for 2 bolts, and 75u for 3 bolts. Each extra bolt deals more damage than the previous one. | |This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. Teslium amount determines damage and number of bolts. 10u for one bolt, 40u for 2 bolts, and 75u for 3 bolts. Each extra bolt deals more damage than the previous one. | ||
|N/A | |N/A | ||
|- | |- | ||
Строка 1848: | Строка 1825: | ||
|} | |} | ||
==Other Reagents== | == Other Reagents == | ||
{{anchor|Other Recipes}}These are other chemicals that usually have non-medicinal uses. Many of these are useful in the manufacturing of [[ | {{anchor|Other Recipes}}These are other chemicals that usually have non-medicinal uses. Many of these are useful in the manufacturing of [[grenade]]s, but some can be quite dangerous. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Строка 1858: | Строка 1835: | ||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Ice}}Ice<span style="color:#3853a4;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Ice}}Ice<span style="color:#3853a4;background-color:white">▮</span> | ||
||{{RecursiveChem/Ice}} | ||{{RecursiveChem/Ice}} | ||
|<br> | |<br>'''Min react temp:''' below 274K <br> | ||
|Chilly! | |Chilly! | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Baldium}}Baldium<span style="color:#ECB2CF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Baldium}}Baldium<span style="color:#ECB2CF;background-color:white">▮</span> | ||
|{{RecursiveChem/Baldium}} | |{{RecursiveChem/Baldium}} | ||
| | |'''Min react temp:''' 395K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|If sprayed or splashed on you, it makes you go bald. Keep away from the [[Clown]]! Does nothing when ingested. (Results in 1 unit instead of 3) | |If sprayed or splashed on you, it makes you go bald. Keep away from the [[Clown]]! Does nothing when ingested. (Results in 1 unit instead of 3) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Barbers Aid}} | !style='background-color:#FFEE88;'|{{anchor|Barbers Aid}}Barber’s Aid<span style="color:#A86B45;background-color:white">▮</span> | ||
|{{RecursiveChem/Barber's Aid}} | |{{RecursiveChem/Barber's Aid}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3) | |If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3) | ||
|0.4 units per tick | |0.4 units per tick | ||
Строка 1878: | Строка 1855: | ||
|{{RecursiveChem/Bluespace_Dust}} | |{{RecursiveChem/Bluespace_Dust}} | ||
|N/A | |N/A | ||
|Occasionally causes random short distance teleportation. If splashed on someone it teleports them 1 tile per 5 units used. | |Occasionally causes random short distance teleportation. If splashed on someone it teleports them 1 tile per 5 units used. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|BZ Metabolites}}BZ Metabolites<span style="color:#FAFF00;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|BZ Metabolites}}BZ Metabolites<span style="color:#FAFF00;background-color:white">▮</span> | ||
|Breathe [[ | |Breathe [[Guide to Atmospherics#BZ|BZ gas]] | ||
|N/A | |N/A | ||
|Does nothing unless | |Does nothing unless you’re a [[changeling]]. Slowly drains a [[Changeling|changeling’s]] chemical storage, and makes them unable to communicate on the changeling hivemind channel. | ||
|0.08 units per tick | |0.08 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated | !style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber’s Aid<span style="color:#7A4E33;background-color:white">▮</span> | ||
|{{RecursiveChem/Concentrated Barber's Aid}} | |{{RecursiveChem/Concentrated Barber's Aid}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|If sprayed or splashed on you it grows your hair very long. Does nothing when ingested. | |If sprayed or splashed on you it grows your hair very long. Does nothing when ingested. | ||
|0.4 units per tick | |0.4 units per tick | ||
Строка 1895: | Строка 1872: | ||
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle | !style='background-color:#FFEE88;'|{{anchor|Candle}}Candle | ||
|{{RecursiveChem/Candle}} | |{{RecursiveChem/Candle}} | ||
| | |'''Min react temp:''' 374K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Creates a red candle for use in decoration or rituals. Can not react in a body. | |Creates a red candle for use in decoration or rituals. Can not react in a body. | ||
|N/A | |N/A | ||
Строка 1901: | Строка 1878: | ||
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide<span style="color:#B0B0B0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide<span style="color:#B0B0B0;background-color:white">▮</span> | ||
|{{RecursiveChem/Carbon Dioxide}} | |{{RecursiveChem/Carbon Dioxide}} | ||
| | |'''Min react temp:''' 777K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | |Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | ||
|0.4 units per tick | |0.4 units per tick | ||
Строка 1907: | Строка 1884: | ||
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span> | ||
|{{RecursiveChem/Carpet}} | |{{RecursiveChem/Carpet}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Creates a carpet on the floor. Best used in a [[#Smoke|smoke]] machine/[[ | |Creates a carpet on the floor. Best used in a [[#Smoke|smoke]] machine/[[grenade]] or spray bottle. Ingredient in [[#Barber's Aid|Barber’s Aid]].<br> | ||
Can be mixed 1:1 with other chemicals to create different types of carpet:<br> | Can be mixed 1:1 with other chemicals to create different types of carpet:<br> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Click expand for list of recipes. | Click expand for list of recipes. | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}: Black Carpet<br> | {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}: Black Carpet<br> | ||
{{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}: Blue Carpet<br> | {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}: Blue Carpet<br> | ||
{{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}: Cyan Carpet<br> | {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}: Cyan Carpet<br> | ||
[[ | [[Guide to drinks#Green Beer|Green Beer]]: Green Carpet<br> | ||
[[ | [[Guide to drinks#Orange Juice|Orange Juice]]: Orange Carpet<br> | ||
{{Tooltip|[[#Regenerative_Jelly|Regenerative Jelly]]|{{RecursiveChem/Regenerative_Jelly}}}}: Purple Carpet<br> | {{Tooltip|[[#Regenerative_Jelly|Regenerative Jelly]]|{{RecursiveChem/Regenerative_Jelly}}}}: Purple Carpet<br> | ||
[[# | [[#Liquid Gibs|Liquid Gibs]]: Red Carpet<br><br> | ||
Some of the above carpet chemicals can be further refined:<br> | Some of the above carpet chemicals can be further refined:<br> | ||
Black Carpet + {{Tooltip|[[#Royal_Bee_Jelly|Royal Bee Jelly]]|{{RecursiveChem/Royal_Bee_Jelly}}}}: Royal Black Carpet<br> | Black Carpet + {{Tooltip|[[#Royal_Bee_Jelly|Royal Bee Jelly]]|{{RecursiveChem/Royal_Bee_Jelly}}}}: Royal Black Carpet<br> | ||
Строка 1929: | Строка 1906: | ||
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span> | ||
|{{RecursiveChem/Colorful Reagent}} | |{{RecursiveChem/Colorful Reagent}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Randomly colors floor, items and people. Keep away from the clown. Add this to your [[#Smoke|smoke]] [[ | |Randomly colors floor, items and people. Keep away from the clown. Add this to your [[#Smoke|smoke]] [[grenade]] for a «rainbow bomb». | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span> | ||
|{{RecursiveChem/Condensed Capsaicin}} | |{{RecursiveChem/Condensed Capsaicin}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Also known as | |Also known as «pepper spray». A chemical agent used for self-defense and in police work. When a target is sprayed with this, the effects depend on if that person is wearing «pepper proof» gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of [[Status Effects#Knockdown|knockdown]], 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of [[Status Effects#Confusion|confusion]] and 10 seconds of slowdown. <br> | ||
Some examples of pepper proof items are: Gas masks, security gas masks, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. Found in pepper spray refillers. (Results in 5 units instead of 6) | Some examples of pepper proof items are: Gas masks, security gas masks, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. Found in pepper spray refillers. (Results in 5 units instead of 6) | ||
Строка 1944: | Строка 1921: | ||
|{{RecursiveChem/Life}} | |{{RecursiveChem/Life}} | ||
|N/A | |N/A | ||
|Creates one or multiple pissed off lifeforms. | |Creates one or multiple pissed off lifeforms. It’s a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) | ||
|N/A | |N/A | ||
|- | |- | ||
Строка 1956: | Строка 1933: | ||
|{{RecursiveChem/Cellulose}} | |{{RecursiveChem/Cellulose}} | ||
|N/A | |N/A | ||
|A crystaline polydextrose polymer. Plants swear by this stuff. Used for making [[# | |A crystaline polydextrose polymer. Plants swear by this stuff. Used for making [[#Medicated Suture|Medicated Sutures]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Cellulose Carbonization}}Cellulose Carbonization | !style='background-color:#FFEE88;'|{{anchor|Cellulose Carbonization}}Cellulose Carbonization | ||
|{{RecursiveChem/Cellulose_Carbonization}} | |{{RecursiveChem/Cellulose_Carbonization}} | ||
| | |'''Min react temp:''' 512K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Turns [[#Cellulose|cellulose]] into carbon. | |Turns [[#Cellulose|cellulose]] into carbon. | ||
|N/A | |N/A | ||
|- | |- | ||
Строка 1972: | Строка 1949: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Color Powder}}Color Powder<span style="color:#DA0000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Color Powder}}Color Powder<span style="color:#DA0000;background-color:white">▮</span> | ||
|Grow [[ | |Grow [[Guide to hydroponics#Rainbow Bunch|Rainbow Bunch]] | ||
|N/A | |N/A | ||
|Colors floor, items and people. There are several different color powder reagents, such as Mundane Powder, Invisible Powder and Blue Powder. There is no reagent with the actual name | |Colors floor, items and people. There are several different color powder reagents, such as Mundane Powder, Invisible Powder and Blue Powder. There is no reagent with the actual name «color powder». | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Crayon Powder}}Crayon Powder<span style="color:#DA0000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Crayon Powder}}Crayon Powder<span style="color:#DA0000;background-color:white">▮</span> | ||
|Grind a [[ | |Grind a [[General items#Crayon|crayon]] | ||
|N/A | |N/A | ||
|A variety of [[# | |A variety of [[#Color Powder|Color Powder]] that works the same except it can’t color mobs. There are several different crayon powder colors. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#ADB5DB;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#ADB5DB;background-color:white">▮</span> | ||
|{{RecursiveChem/Cryptobiolin}} | |{{RecursiveChem/Cryptobiolin}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Causes [[ | |Causes [[Status Effects#Confusion|confusion]] and [[Status Effects#Dizziness|dizziness]]. This is essential to make [[#Spaceacillin|Spaceacillin]]. | ||
|0.6 units per tick | |0.6 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span> | ||
|{{RecursiveChem/Drying Agent}} | |{{RecursiveChem/Drying Agent}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4) | |Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4) | ||
|0.4 units per tick | |0.4 units per tick | ||
Строка 1997: | Строка 1974: | ||
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span> | ||
|{{RecursiveChem/Foaming Agent}} | |{{RecursiveChem/Foaming Agent}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Used in [[#Metal Foam|Metal Foam]] production. (Results in 1 unit instead of 2) | |Used in [[#Metal Foam|Metal Foam]] production. (Results in 1 unit instead of 2) | ||
|0.4 units per tick | |0.4 units per tick | ||
Строка 2003: | Строка 1980: | ||
!style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}Firefighting Foam<span style="color:#A6FAFF55;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}Firefighting Foam<span style="color:#A6FAFF55;background-color:white">▮</span> | ||
|{{RecursiveChem/Firefighting Foam}} | |{{RecursiveChem/Firefighting Foam}} | ||
| | |'''Cold reaction'''<br>'''Min react temp:''' 200K <br>'''Overheat temp:''' 5K <br>'''pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Very endothermic<br>Mildly H+ consuming | ||
|When used in a spray or with [[#Smoke|smoke]] it creates a non-slippery [[#Fluorosurfactant|foam]] which extinguishes fires and burning creatures, and removes burning plasma from the air, dumping it on the floor upon dissipation. | |When used in a spray or with [[#Smoke|smoke]] it creates a non-slippery [[#Fluorosurfactant|foam]] which extinguishes fires and burning creatures, and removes burning plasma from the air, dumping it on the floor upon dissipation. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Glitter}}Glitter<span style="color:#FFFFFF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Glitter}}Glitter<span style="color:#FFFFFF;background-color:white">▮</span> | ||
|Prize from [[Computers# | |Prize from [[Computers#Arcade Machines|arcade machines]] | ||
|N/A | |N/A | ||
|White glitter, blue glitter and pink glitter are three different chems which when touching floors turn into fake [[ | |White glitter, blue glitter and pink glitter are three different chems which when touching floors turn into fake [[Guide to Atmospherics#The Gases and Their Functions|gases]]. Used for pranks. Can be cleaned up with the ordinary [[Janitor#Equipment|cleaning tools]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:#D3B913;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:#D3B913;background-color:white">▮</span> | ||
|{{RecursiveChem/Glycerol}} | |{{RecursiveChem/Glycerol}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Requires blended corn, so thus help from the botanist. Used to make [[#Nitroglycerin|Nitroglycerin]] or [[ | |Requires blended corn, so thus help from the botanist. Used to make [[#Nitroglycerin|Nitroglycerin]] or [[Research items#Unloaded Technological Shell|FRAG-12 shotgun slugs]]. Slippery like water. (Results in 1 unit instead of 4) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Gravitum}}Gravitum<span style="color:#ff0000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Gravitum}}Gravitum<span style="color:#ff0000;background-color:white">▮</span> | ||
|{{RecursiveChem/Gravitum}} | |{{RecursiveChem/Gravitum}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Makes you completely weightless as long as | |Makes you completely weightless as long as it’s in your system. Can be sprayed on objects to make them weightless aswell, for 1 minute per unit. Metabolizes extremely slowly. Paraplegics and clownophobes swear by this stuff. | ||
|0.04 units per tick | |0.04 units per tick | ||
|- | |- | ||
Строка 2028: | Строка 2005: | ||
|{{RecursiveChem/Growth_Serum}} | |{{RecursiveChem/Growth_Serum}} | ||
|N/A | |N/A | ||
|Makes you larger as long as | |Makes you larger as long as it’s in your systems. The more you have the bigger you become. Maximum size is achievable by having at least 200 units in your body. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
Строка 2039: | Строка 2016: | ||
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene<span style="color:#E07DDD;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene<span style="color:#E07DDD;background-color:white">▮</span> | ||
|{{RecursiveChem/Impedrezene}} | |{{RecursiveChem/Impedrezene}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|A narcotic that impedes | |A narcotic that impedes one’s ability by slowing down the higher brain cell functions. 80 % chance per tick to cause 2 brain damage and 50 % to cause [[Status Effects#Drowsiness|drowsiness]]. (Results in 2 units instead of 3) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span> | ||
|{{RecursiveChem/Quantum Hair Dye}} | |{{RecursiveChem/Quantum Hair Dye}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3) | |If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3) | ||
|0.4 units per tick | |0.4 units per tick | ||
Строка 2051: | Строка 2028: | ||
!style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter<span style="color:#FF4DD2;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter<span style="color:#FF4DD2;background-color:white">▮</span> | ||
|1 part Sugar<br>1 part Banana Juice | |1 part Sugar<br>1 part Banana Juice | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Causes you to laugh. (Results in 10 units instead of 2) | |Causes you to laugh. (Results in 10 units instead of 2) | ||
|instant | |instant | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Magillitis}}Magillitis<span style="color:#00f041;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Magillitis}}Magillitis<span style="color:#00f041;background-color:white">▮</span> | ||
|[[ | |[[Syndicate Items#Magillitis Serum Autoinjector|Syndicate uplink]] | ||
|N/A | |N/A | ||
|Turns monkeys and humans into gorillas after 10 cycles. | |Turns monkeys and humans into gorillas after 10 cycles. | ||
Строка 2069: | Строка 2046: | ||
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam | !style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam | ||
|{{RecursiveChem/Metal Foam}} | |{{RecursiveChem/Metal Foam}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br> | |Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br> | ||
Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body. | Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body. | ||
Строка 2077: | Строка 2054: | ||
|{{RecursiveChem/Metalgen}} | |{{RecursiveChem/Metalgen}} | ||
|Randomized! | |Randomized! | ||
|Very rare, very interesting and very abusable. Metalgen, when imprinted with a material, will turn all objects it comes into contact with into that material. See the reaction below for imprinting. Does nothing to people. Make super mood rooms by turnin the whole thing into gold, or just kill everyone by turning the escape shuttle into uranium or plasma. Can be used for practically limitless resource generation. | |Very rare, very interesting and very abusable. Metalgen, when imprinted with a material, will turn all objects it comes into contact with into that material. See the reaction below for imprinting. Does nothing to people. Make super mood rooms by turnin the whole thing into gold, or just kill everyone by turning the escape shuttle into uranium or plasma. Can be used for practically limitless resource generation. | ||
|N/A | |N/A | ||
|- | |- | ||
Строка 2083: | Строка 2060: | ||
|{{RecursiveChem/Metalgen Imprint}} | |{{RecursiveChem/Metalgen Imprint}} | ||
|N/A | |N/A | ||
|When the this reaction happens, the metalgen used will become imprinted with the used material. The remaining metalgen will still have the same name but will convert items and structures into the imprinted material if it [[#Touch|touches]] them. Note that certain materials, like diamonds, | |When the this reaction happens, the metalgen used will become imprinted with the used material. The remaining metalgen will still have the same name but will convert items and structures into the imprinted material if it [[#Touch|touches]] them. Note that certain materials, like diamonds, don’t have a liquid form. Silicon will work for glass. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Nanomachines}}Nanomachines<span style="color:#535E66;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Nanomachines}}Nanomachines<span style="color:#535E66;background-color:white">▮</span> | ||
|Roburgers from [[ | |Roburgers from [[Guide to xenobiology#Silver Slime|silver slime extracts]] | ||
|N/A | |N/A | ||
|Inflicts a [[Infections# | |Inflicts a [[Infections#Simple Diseases|disease]] which turns the victim into a [[cyborg]] with [[Asimov#Core AI Modules|Asimov laws]]. The disease can be cured with an injection of copper. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Smart Foaming Agent}}Smart Foaming Agent<span style="color:#664B63;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Smart Foaming Agent}}Smart Foaming Agent<span style="color:#664B63;background-color:white">▮</span> | ||
|{{RecursiveChem/Smart Foaming Agent}} | |{{RecursiveChem/Smart Foaming Agent}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Required to make [[ | |Required to make [[Guide to chemistry#Smart Metal Foam|smart metal foam]]. (Results in 3 units instead of 5) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Smart Metal Foam}}Smart Metal Foam | !style='background-color:#FFEE88;'|{{anchor|Smart Metal Foam}}Smart Metal Foam | ||
|{{RecursiveChem/Smart Metal Foam}} | |{{RecursiveChem/Smart Metal Foam}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|A | |A «smart» version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn’t encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide<span style="color:#808080;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide<span style="color:#808080;background-color:white">▮</span> | ||
|{{RecursiveChem/Nitrous Oxide}} | |{{RecursiveChem/Nitrous Oxide}} | ||
| | |'''Min react temp:''' 525K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form.When heated to 575K it throws things away and then explodes. Will cause [[ | |Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form.When heated to 575K it throws things away and then explodes. Will cause [[Status Effects#Drowsiness|drowsiness]] when sprayed on someone. While it is inside of someone, it causes anemia (blood loss), [[Status Effects#Confusion|confusion]], and loss of breath. Spilling this will release gas form N2O into the atmosphere. If during reaction the purity of the N2O dips below 30 % it will begin airolating itself. | ||
|0.6 units per tick | |0.6 units per tick | ||
|- | |- | ||
Строка 2137: | Строка 2114: | ||
|{{RecursiveChem/Plastic Sheets}} | |{{RecursiveChem/Plastic Sheets}} | ||
|N/A | |N/A | ||
|Creates Plastic sheets at a rate of 10u per Plastic sheet. Can be used in hand to craft [[ | |Creates Plastic sheets at a rate of 10u per Plastic sheet. Can be used in hand to craft [[Medical items#Large Water Bottle|plastic bottles]] [[Файл:large_water_bottle.png]] and other novelties. Be sure to put some plastic sheets in the Protolathe, as plastic is needed for a lot of advanced medical equipment. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Romerol}}Romerol<span style="color:#123524;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Romerol}}Romerol<span style="color:#123524;background-color:white">▮</span> | ||
|[[ | |[[Syndicate Items#Romerol|Syndicate uplink]] | ||
|N/A | |N/A | ||
|Romerol adds a zombie infection tumor (festering ooze) to the victims' heads. When those victims die, they will revive as [[Zombie# | |Romerol adds a zombie infection tumor (festering ooze) to the victims' heads. When those victims die, they will revive as [[Zombie#Romerol Zombies|zombies]] who can infect other people by clawing them. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. Can be applied with both [[#Touch|touch]] and [[#Ingest|ingestion]]. The tumor can be removed with [[Surgery#Romerol Tumor|surgery]]. | ||
|instant | |instant | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span> | ||
|{{RecursiveChem/Royal Bee Jelly}} | |{{RecursiveChem/Royal Bee Jelly}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50) | |Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Serotrotium}}Serotrotium<span style="color:#202040;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Serotrotium}}Serotrotium<span style="color:#202040;background-color:white">▮</span> | ||
|[[ | |[[Guide to hydroponics#Strange Seeds|Strange seeds]] | ||
|N/A | |N/A | ||
|Makes you randomly twitch, drool, moan and gasp. | |Makes you randomly twitch, drool, moan and gasp. | ||
Строка 2161: | Строка 2138: | ||
|{{RecursiveChem/Soap}} | |{{RecursiveChem/Soap}} | ||
|N/A | |N/A | ||
|Creates a bar of soap, | |Creates a bar of soap, 10 % faster cleaning than with what you get on the station. Can not react in a body. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span> | ||
|{{RecursiveChem/Space Cleaner}} | |{{RecursiveChem/Space Cleaner}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. Unlike scrubbing tools, this does not clean forensics (fingerprints). | |This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. Unlike scrubbing tools, this does not clean forensics (fingerprints). | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span> | ||
|{{RecursiveChem/Spray Tan}} | |{{RecursiveChem/Spray Tan}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme. | |Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme. | ||
|0.4 units per tick | |0.4 units per tick | ||
Строка 2178: | Строка 2155: | ||
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span> | ||
|{{RecursiveChem/Space Lube}} | |{{RecursiveChem/Space Lube}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait. | |Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait. (Results in 4 units instead of 3) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:#D0EFEE;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:#D0EFEE;background-color:white">▮</span> | ||
|{{RecursiveChem/Sterilizine}} | |{{RecursiveChem/Sterilizine}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|When applied via touch or vapor, increases the speed of surgical steps by | |When applied via touch or vapor, increases the speed of surgical steps by 20 %. Useful for surgery in less than ideal conditions. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
Строка 2194: | Строка 2171: | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Medicated Suture}}[[ | !style='background-color:#FFEE88;'|{{anchor|Medicated Suture}}[[Файл:Medicated_suture.png]] Medicated Suture | ||
|{{RecursiveChem/Medicated_Suture}} | |{{RecursiveChem/Medicated_Suture}} | ||
|N/A | |N/A | ||
|Creates a [[ | |Creates a [[Medical items#Medicated Suture|Medicated Suture]]. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Advanced Regenerative Mesh}}[[ | !style='background-color:#FFEE88;'|{{anchor|Advanced Regenerative Mesh}}[[Файл:Advanced_regenerative_mesh_closed.png]]Advanced Regenerative Mesh | ||
|{{RecursiveChem/Advanced_Regenerative_Mesh}} | |{{RecursiveChem/Advanced_Regenerative_Mesh}} | ||
|N/A | |N/A | ||
|Creates an [[ | |Creates an [[Medical items#Advanced Regenerative Mesh|Advanced Regenerative Mesh]]. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Mourning_Poultice}}[[ | !style='background-color:#FFEE88;'|{{anchor|Mourning_Poultice}}[[Файл:Mourning_poultice.png]]Mourning Poultice | ||
|{{RecursiveChem/Mourning_Poultice}} | |{{RecursiveChem/Mourning_Poultice}} | ||
|N/A | |N/A | ||
|Creates a [[ | |Creates a [[Medical items#Mourning Poultice|Mourning Poultice]]. | ||
|N/A | |N/A | ||
|- | |- | ||
Строка 2215: | Строка 2192: | ||
|{{RecursiveChem/Organic_Slurry}} | |{{RecursiveChem/Organic_Slurry}} | ||
|N/A | |N/A | ||
|A mixture of various differently colored fluids. Only works when [[#Ingest|ingested]]. If [[#Inject|injected]], will revert to Welding Fuel. Randomly induces vomiting and later short [[ | |A mixture of various differently colored fluids. Only works when [[#Ingest|ingested]]. If [[#Inject|injected]], will revert to Welding Fuel. Randomly induces vomiting and later short [[Status Effects#Stun|stuns]] as well. Rapidly purges itself each vomit when stunning. Results in 4 units instead of 3. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Pax}}Pax<span style="color:#AAAAAA55;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Pax}}Pax<span style="color:#AAAAAA55;background-color:white">▮</span> | ||
|{{RecursiveChem/Pax}} | |{{RecursiveChem/Pax}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Pacifies by preventing the victim from using {{Combat_Mode}}, certain harmful weapons and only letting them use passive or aggressive {{Grab}}.. Non-harmful weapons such as [[ | |Pacifies by preventing the victim from using {{Combat_Mode}}, certain harmful weapons and only letting them use passive or aggressive {{Grab}}.. Non-harmful weapons such as [[Security items#Disabler|disablers]] still work. | ||
|0.1 units per tick | |0.1 units per tick | ||
|- | |- | ||
Строка 2233: | Строка 2210: | ||
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]] | |[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]] | ||
|N/A | |N/A | ||
||Makes the target [[ | ||Makes the target [[Status Effects#Dizziness|dizzy]] and [[Status Effects#Confusion|confused]]. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]. | ||
|0.6 units per tick | |0.6 units per tick | ||
|- | |- | ||
Строка 2239: | Строка 2216: | ||
|Gondola Meat | |Gondola Meat | ||
|N/A | |N/A | ||
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the | |Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victim’s body and slowly turns them into a Gondola. Can be cured with [[#Condensed Capsaicin|Condensed Capsaicin]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
Строка 2245: | Строка 2222: | ||
|{{RecursiveChem/Liquid_Electricity}} | |{{RecursiveChem/Liquid_Electricity}} | ||
|N/A | |N/A | ||
|Periodically electrocutes any non-Ethereals that have this in their system. Insulated gloves do not protect against this. | |Periodically electrocutes any non-Ethereals that have this in their system. Insulated gloves do not protect against this. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Monkey Powder}}Monkey Powder | !style='background-color:#FFEE88;'|{{anchor|Monkey Powder}}Monkey Powder | ||
|{{RecursiveChem/Monkey_Powder}} | |{{RecursiveChem/Monkey_Powder}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Add 1u water to 50u of this to create a monkey. Gibs monkeys if another monkey spawns inside them. (Results in 5 units instead of 4) | |Add 1u water to 50u of this to create a monkey. Gibs monkeys if another monkey spawns inside them. (Results in 5 units instead of 4) | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Electrolysis}}Electrolysis | !style='background-color:#FFEE88;'|{{anchor|Electrolysis}}Electrolysis | ||
|{{RecursiveChem/Electrolysis}} | |{{RecursiveChem/Electrolysis}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Turns the ingredients into 3u hydrogen and 1.5u oxygen. | |Turns the ingredients into 3u hydrogen and 1.5u oxygen. | ||
|N/A | |N/A | ||
|- | |- | ||
Строка 2263: | Строка 2240: | ||
|{{RecursiveChem/Scream}} | |{{RecursiveChem/Scream}} | ||
|N/A | |N/A | ||
|When mixed the ingredients are consumed and the solution screams. Bigger reaction causes louder scream. | |When mixed the ingredients are consumed and the solution screams. Bigger reaction causes louder scream. | ||
|N/A | |N/A | ||
|- | |- | ||
Строка 2269: | Строка 2246: | ||
|{{RecursiveChem/Slime_Extractification}} | |{{RecursiveChem/Slime_Extractification}} | ||
|N/A | |N/A | ||
|The mixture condenses into a [[ | |The mixture condenses into a [[Guide to xenobiology#Grey Slime|grey slime extract]]. | ||
|N/A | |N/A | ||
|} | |} | ||
Строка 2275: | Строка 2252: | ||
===Virology Recipes=== | === Virology Recipes === | ||
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. | These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. | ||
Строка 2289: | Строка 2266: | ||
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span> | ||
|{{RecursiveChem/Virus Food}} | |{{RecursiveChem/Virus Food}} | ||
|Allows viruses and bacteria to quickly grow. Used to get a [[Infections|virus]] symptom of level 1 or 2. The [[ | |Allows viruses and bacteria to quickly grow. Used to get a [[Infections|virus]] symptom of level 1 or 2. The [[virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10) | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span> | ||
Строка 2321: | Строка 2298: | ||
!style='background-color:#FFEE88;'|{{anchor|Blood Duplication}} Blood Duplication<span style="color:#B31008;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Blood Duplication}} Blood Duplication<span style="color:#B31008;background-color:white">▮</span> | ||
|{{RecursiveChem/Blood Duplication}} | |{{RecursiveChem/Blood Duplication}} | ||
|Not exactly a recipe or an usual reaction, more of an useful byproduct of virology recipes. When any chemical that mutates viruses is combined with any blood, it increases the amount of blood without the need for it to be removed from someone. With plumbing, this is most useful when used with Unstable Mutagen, as | |Not exactly a recipe or an usual reaction, more of an useful byproduct of virology recipes. When any chemical that mutates viruses is combined with any blood, it increases the amount of blood without the need for it to be removed from someone. With plumbing, this is most useful when used with Unstable Mutagen, as it’s easy to produce and allows you to infinitely create blood for use in chemfactories. | ||
|} | |} | ||
There are also chemicals that do nothing, which can be found in [[ | There are also chemicals that do nothing, which can be found in [[Guide to hydroponics#Strange Seeds|Strange seeds]]. Example: Plastic Polymers{{anchor|Plastic Polymers}}. | ||
===Mutation Toxins=== | === Mutation Toxins === | ||
Obtainable through [[ | Obtainable through [[Guide to xenobiology|xenobiology]], these chemicals transform humanoids into other [[Guide to races|races]]. It only takes 1u to start the transformation. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Строка 2336: | Строка 2313: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Slime Mutation Toxin}}{{anchor|Mutation Toxin}}{{anchor|Imperfect Mutation Toxin}} Imperfect Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Slime Mutation Toxin}}{{anchor|Mutation Toxin}}{{anchor|Imperfect Mutation Toxin}} Imperfect Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | ||
|[[ | |[[Guide to xenobiology#Green Slime|Green slimes]] | ||
|After 20 cycles (about 4 units) transforms you into a random [[Slimepeople|slimeperson]] subspecies. If | |After 20 cycles (about 4 units) transforms you into a random [[Slimepeople|slimeperson]] subspecies. If you’re already a slimeperson this will randomly change your subspecies. Used to be named ''Slime Mutation Toxin''. | ||
|0.2 units per tick | |0.2 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}}{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}}{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | ||
|[[ | |[[Guide to xenobiology#Green Slime|Green slimes]] | ||
|After 20 cycles (about 4 units) transforms you into a [[ | |After 20 cycles (about 4 units) transforms you into a [[Guide to races#Lizardpeople|lizardperson]]. | ||
|0.2 units per tick | |0.2 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | ||
|[[ | |[[Guide to xenobiology#Green Slime|Green slimes]] | ||
|After 20 cycles (about 4 units) transforms you into a [[ | |After 20 cycles (about 4 units) transforms you into a [[Guide to races#Human|human]]. | ||
|0.2 units per tick | |0.2 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span> | ||
|[[ | |[[Guide to xenobiology#Black Slime|Black slimes]] | ||
|Makes the victim contract a disease which slowly morphs them into a [[slime]]. The disease can be cured with [[ | |Makes the victim contract a disease which slowly morphs them into a [[slime]]. The disease can be cured with [[Guide to food#Frost Oil|Frost Oil]]. | ||
|0.2 units per tick | |0.2 units per tick | ||
|} | |} | ||
== Toxins{{anchor|Toxins}} == | == Toxins{{anchor|Toxins}} == | ||
The deadliest of deadly chemicals. You can get some of these through the traitor uplink. The human liver will quickly purge individual toxins at 3u and under from the bloodstream (1 unit per tick at full liver health). Toxins in the stomach is also taken into consideration, i.e. having | The deadliest of deadly chemicals. You can get some of these through the traitor uplink. The human liver will quickly purge individual toxins at 3u and under from the bloodstream (1 unit per tick at full liver health). Toxins in the stomach is also taken into consideration, i.e. having 2u in the bloodstream and 10u in the stomach means the purge doesn’t happen. The purge threshold lowers with higher liver damage. All toxins deal liver damage at higher volumes in the body. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Строка 2386: | Строка 2363: | ||
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white">▮</span> | ||
<br>Impurity: [[#Chloralax|Chloralax]] | <br>Impurity: [[#Chloralax|Chloralax]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <60 % | ||
<br>pH: 11<span style="color:#3853a4;background-color:white">▮</span> | <br>pH: 11<span style="color:#3853a4;background-color:white">▮</span> | ||
|{{RecursiveChem/Chloral Hydrate}} | |{{RecursiveChem/Chloral Hydrate}} | ||
| | |'''Min temp:''' 200K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 7 to 9 | ||
<br> | <br>'''Unstable purity:''' <60 % | ||
<br>Moderately exothermic | <br>Moderately exothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
|Stun, Toxin | |Stun, Toxin | ||
|A powerful sedative which first [[ | |A powerful sedative which first [[Status Effects#Confusion|confuses]] and makes you [[Status Effects#Drowsiness|drowsy]], and then after 10 cycles puts the victim to [[Status Effects#Sleep|sleep]]. After 51 total cycles, it starts dealing ever increasing toxin damage, until death. (Results in 1 unit instead of 5) | ||
|0.6 units per tick | |0.6 units per tick | ||
|N/A | |N/A | ||
Строка 2403: | Строка 2380: | ||
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span> | ||
<br>Impurity: [[#Rosenol|Rosenol]] | <br>Impurity: [[#Rosenol|Rosenol]] | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <40 % | ||
<br>pH: 11<span style="color:#3853a4;background-color:white">▮</span> | <br>pH: 11<span style="color:#3853a4;background-color:white">▮</span> | ||
|{{RecursiveChem/Mindbreaker Toxin}} | |{{RecursiveChem/Mindbreaker Toxin}} | ||
| | |'''Min temp:''' 100K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 6 to 14 | ||
<br> | <br>'''Unstable purity:''' <40 % | ||
<br>Exothermic | <br>Exothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
|Hallucinations | |Hallucinations | ||
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a | |A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a «fun time».<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress [[Status Effects#Hallucinations|hallucinations]]. (Results in 5 units instead of 3) | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Строка 2419: | Строка 2396: | ||
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <40 % | ||
<br>pH: 12.2<span style="color:#5a51a2;background-color:white">▮</span> | <br>pH: 12.2<span style="color:#5a51a2;background-color:white">▮</span> | ||
|{{RecursiveChem/Mute Toxin}} | |{{RecursiveChem/Mute Toxin}} | ||
| | |'''Min temp:''' 100K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 6 to 14 | ||
<br> | <br>'''Unstable purity:''' <40 % | ||
<br>Moderately endothermic | <br>Moderately endothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
|Speech | |Speech | ||
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4) | |Makes the subject unable to speak for some time. (Results in 2 units instead of 4) | ||
Строка 2434: | Строка 2411: | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Mime's Bane}} | !style='background-color:#FFEE88;'|{{anchor|Mime's Bane}}Mime’s Bane<span style="color:#F0F8FF;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <50 % | ||
<br>pH: 1.7<span style="color:#ef1d26;background-color:white">▮</span> | <br>pH: 1.7<span style="color:#ef1d26;background-color:white">▮</span> | ||
|{{RecursiveChem/Mime's Bane}} | |{{RecursiveChem/Mime's Bane}} | ||
| | |'''Min temp:''' 100K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 0 to 8 | ||
<br> | <br>'''Unstable purity:''' <50 % | ||
<br>Moderately endothermic | <br>Moderately endothermic | ||
<br>H+ producing | <br>H+ producing | ||
|Gestures | |Gestures | ||
|Makes the subject unable to gesticulate. | |Makes the subject unable to gesticulate. | ||
Строка 2453: | Строка 2430: | ||
!style='background-color:#FFEE88;'|{{anchor|Bone Hurting Juice}}Bone Hurting Juice<span style="color:#AAAAAA77;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Bone Hurting Juice}}Bone Hurting Juice<span style="color:#AAAAAA77;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <40 % | ||
<br>pH: 3.1<span style="color:#fbc314;background-color:white">▮</span> | <br>pH: 3.1<span style="color:#fbc314;background-color:white">▮</span> | ||
|{{RecursiveChem/Bone Hurting Juice}} | |{{RecursiveChem/Bone Hurting Juice}} | ||
| | |'''Min temp:''' 100K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 5 to 9 | ||
<br> | <br>'''Unstable purity:''' <40 % | ||
<br>Moderately endothermic | <br>Moderately endothermic | ||
<br>H+ producing | <br>H+ producing | ||
|Stamina Damage | |Stamina Damage | ||
|Does 7.5 [[Health#Stamina|stamina]] damage per tick. On overdose it has a | |Does 7.5 [[Health#Stamina|stamina]] damage per tick. On overdose it has a 4 % chance of causing a spike of 20 brute and 200 [[Health#Stamina|stamina]] damage to a random limb, which has a high chance of [[Guide to wounds#Bone Wounds|hurting bones]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
|50 Units | |50 Units | ||
Строка 2470: | Строка 2447: | ||
!style='background-color:#FFEE88;'|{{anchor|Mulligan Toxin}}Mulligan Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mulligan Toxin}}Mulligan Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | ||
|{{RecursiveChem/Mulligan Toxin}} | |{{RecursiveChem/Mulligan Toxin}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Identity | |Identity | ||
|Randomizes the | |Randomizes the subject’s appearance. | ||
|Infinite | |Infinite | ||
|N/A | |N/A | ||
Строка 2478: | Строка 2455: | ||
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <40 % | ||
<br>pH: 1.2<span style="color:#ef1d26;background-color:white">▮</span> | <br>pH: 1.2<span style="color:#ef1d26;background-color:white">▮</span> | ||
|{{RecursiveChem/Lexorin}} | |{{RecursiveChem/Lexorin}} | ||
| | |'''Min temp:''' 100K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 1.8 to 7 | ||
<br> | <br>'''Unstable purity:''' <40 % | ||
<br>Moderately endothermic | <br>Moderately endothermic | ||
<br>H+ producing | <br>H+ producing | ||
|Suffocation | |Suffocation | ||
|Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to [[ | |Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to [[Status Effects#Unconscious|pass out]] quickly. Countered by [[#Epinephrine|epinephrine]] which purges 2u lexorin (and 1u of itself) with 20 % chance to add 4u [[#Histamine|histamines]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril<span style="color:#7F10C0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril<span style="color:#7F10C0;background-color:white">▮</span> | ||
|[[ | |[[Syndicate Items#Poison Kit|Poison Kit]], [[Syndicate Items#Biohazardous Chemical Sprayer|Bioterror Spray]] | ||
|N/A | |N/A | ||
|Cardiac Arrest | |Cardiac Arrest | ||
|Each cycle deals 2.5 toxin damage, with | |Each cycle deals 2.5 toxin damage, with 25 % chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
Строка 2513: | Строка 2490: | ||
|N/A | |N/A | ||
|Stamina Damage | |Stamina Damage | ||
|Deals 10 stamina damage per tick, slowing you down. | |Deals 10 stamina damage per tick, slowing you down. Won’t go higher than 50 stamina damage. | ||
|0.6 units per tick | |0.6 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white">▮</span> | ||
|[[ | |[[Syndicate Items#Poison Kit|Poison Kit]], [[Syndicate Items#Biohazardous Chemical Sprayer|Bioterror Spray]] | ||
|N/A | |N/A | ||
|Radiation | |Radiation | ||
|Cause significant radiation damage over time (4 per tick). | |Cause significant radiation damage over time (4 per tick). It’s metabolized very slowly. | ||
|0.05 units per tick | |0.05 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">▮</span> | ||
|[[ | |[[Syndicate Items#Poison Kit|Poison Kit]] | ||
|N/A | |N/A | ||
|Stun and Suffocation | |Stun and Suffocation | ||
Строка 2534: | Строка 2511: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">▮</span> | ||
|Emagged Borg Hypo, [[ | |Emagged Borg Hypo, [[Syndicate Items#Poison Kit|Poison Kit]], [[Syndicate Items#Biohazardous Chemical Sprayer|Bioterror Spray]]/Syringe/Dart | ||
|N/A | |N/A | ||
|Knockout and Stamina | |Knockout and Stamina | ||
|Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and | |Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can’t kill you. | ||
|0.3 units per tick | |0.3 units per tick | ||
|N/A | |N/A | ||
Строка 2543: | Строка 2520: | ||
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <50 % | ||
<br>pH: 6<span style="color:#4cb849;background-color:white">▮</span> | <br>pH: 6<span style="color:#4cb849;background-color:white">▮</span> | ||
|{{RecursiveChem/Sulfonal}} | |{{RecursiveChem/Sulfonal}} | ||
| | |'''Min temp:''' 100K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 4 to 9 | ||
<br> | <br>'''Unstable purity:''' <50 % | ||
<br>Exothermic | <br>Exothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
|Knockout and Toxin | |Knockout and Toxin | ||
|0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly. | |0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly. | ||
Строка 2559: | Строка 2536: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">▮</span> | ||
|[[ | |[[Guide to hydroponics#Plant reference chart|Destroying Angel]] | ||
|N/A | |N/A | ||
|Delayed Toxin Damage | |Delayed Toxin Damage | ||
Строка 2567: | Строка 2544: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Amatoxin}}Amatoxin<span style="color:#FFFFFF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Amatoxin}}Amatoxin<span style="color:#FFFFFF;background-color:white">▮</span> | ||
|[[ | |[[Guide to hydroponics#Plant reference chart|Fly Amanita]] | ||
|N/A | |N/A | ||
|Toxin Damage | |Toxin Damage | ||
Строка 2578: | Строка 2555: | ||
|N/A | |N/A | ||
|Heart Damage | |Heart Damage | ||
|Deals 3 [[ | |Deals 3 [[Guide to medicine#Organ table|heart]] damage per tick and sets their confusion stat to their dizziness stat. After 12 cycles the victim can randomly start feeling heart spasms, being faint, out of breath, and being in pain. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
Строка 2586: | Строка 2563: | ||
|N/A | |N/A | ||
|Brain and ear damage | |Brain and ear damage | ||
|Deals 1 brain and [[ | |Deals 1 brain and [[Guide to medicine#Organ table|ear]] damage per tick. Tiny chance to cause confusion. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Строка 2592: | Строка 2569: | ||
!style='background-color:#FFEE88;'|{{anchor|Unstable mutagen}}{{anchor|Unstable_Mutagen}}Unstable mutagen<span style="color:#00FF00;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Unstable mutagen}}{{anchor|Unstable_Mutagen}}Unstable mutagen<span style="color:#00FF00;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <70 % | ||
<br>pH: 2.3<span style="color:#f26724;background-color:white">▮</span> | <br>pH: 2.3<span style="color:#f26724;background-color:white">▮</span> | ||
|{{RecursiveChem/Unstable Mutagen}} | |{{RecursiveChem/Unstable Mutagen}} | ||
| | |'''Min temp:''' 100K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 3 to 9 | ||
<br> | <br>'''Unstable purity:''' <70 % | ||
<br>Moderately exothermic | <br>Moderately exothermic | ||
<br>H+ producing | <br>H+ producing | ||
|Mutations | |Mutations | ||
|Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly the moment you take the chem, and not from metabolization. The chance to activate a dormant bad mutation is | |Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly the moment you take the chem, and not from metabolization. The chance to activate a dormant bad mutation is 98 %, and good mutation 2 %. Causes radiation. High doses are lethal to your [[Surgery##Organ Manipulation|liver]]. Also useful for [[Infections|Virology]]. Turns into blood if mixed with blood, due to {{Tooltip|[[#Blood Duplication|Blood Duplication]]|{{RecursiveChem/Blood Duplication}}}}. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Строка 2609: | Строка 2586: | ||
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">▮</span> | ||
<br>Impurity: [[#Ipecacide|Ipecacide]] | <br>Impurity: [[#Ipecacide|Ipecacide]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <70 % | ||
<br>pH: 6<span style="color:#4cb849;background-color:white">▮</span> | <br>pH: 6<span style="color:#4cb849;background-color:white">▮</span> | ||
|{{RecursiveChem/Lipolicide}} | |{{RecursiveChem/Lipolicide}} | ||
| | |'''Min temp:''' 100K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 4 to 8.5 | ||
<br> | <br>'''Unstable purity:''' <70 % | ||
<br>Moderately exothermic | <br>Moderately exothermic | ||
<br>H+ producing | <br>H+ producing | ||
|Weight Loss | |Weight Loss | ||
|Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving. | |Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving. | ||
Строка 2625: | Строка 2602: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Coniine}}Coniine<span style="color:#7DC3A0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Coniine}}Coniine<span style="color:#7DC3A0;background-color:white">▮</span> | ||
|Death Berries, [[ | |Death Berries, [[Syndicate Items#Biohazardous Chemical Sprayer|Bioterror Spray]]/Syringe | ||
|N/A | |N/A | ||
|Toxin and breath loss | |Toxin and breath loss | ||
Строка 2633: | Строка 2610: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare<span style="color:#191919;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Curare}}Curare<span style="color:#191919;background-color:white">▮</span> | ||
|[[ | |[[Syndicate Items#Poison Kit|Poison Kit]] | ||
|N/A | |N/A | ||
|Paralyzation, Oxygen, and Toxin | |Paralyzation, Oxygen, and Toxin | ||
|[[ | |[[Status Effects#Paralyze|Paralyzes]] you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal. | ||
|0.05 units per tick | |0.05 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine<span style="color:#FA6464;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine<span style="color:#FA6464;background-color:white">▮</span> | ||
|[[ | |[[Guide to hydroponics#Plant reference chart|Omega Weed]], [[Syndicate Items#Poison Kit|Poison Kit]], [[#Formaldehyde|Formaldehyde]], [[#Venom|Venom]], [[#Itching Powder|Itching Powder]] | ||
|N/A | |N/A | ||
|Brute, toxin, oxyloss and eyesight | |Brute, toxin, oxyloss and eyesight | ||
Строка 2651: | Строка 2628: | ||
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">▮</span> | ||
<br>Impurity: [[#Methanol|Methanol]] | <br>Impurity: [[#Methanol|Methanol]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <50 % | ||
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | <br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | ||
|{{RecursiveChem/Formaldehyde}} | |{{RecursiveChem/Formaldehyde}} | ||
| | |'''Min temp:''' 420K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 0 to 7 | ||
<br> | <br>'''Unstable purity:''' <50 % | ||
<br>Exothermic | <br>Exothermic | ||
<br>H+ producing | <br>H+ producing | ||
|Toxin | |Toxin | ||
|Causes a 1 Toxin damage per tick. Has a | |Causes a 1 Toxin damage per tick. Has a 5 % chance to turn into 5 to 15 units of [[#Histamine|Histamine]]. Preserves corpses from organ decay. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom<span style="color:#F0FFF0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Venom}}Venom<span style="color:#F0FFF0;background-color:white">▮</span> | ||
|[[ | |[[Syndicate Items#Poison Kit|Poison Kit]], [[Syndicate Items#Biohazardous Chemical Sprayer|Bioterror Spray]], [[Critters#Giant Spider|Giant Spider]] bites | ||
|N/A | |N/A | ||
|Brute, toxin | |Brute, toxin | ||
|Each cycle will deal 0.2 Toxin and 0.3 Brute damage ''per volume of venom'' in the body. Has a | |Each cycle will deal 0.2 Toxin and 0.3 Brute damage ''per volume of venom'' in the body. Has a 15 % chance to turn into 5 to 10 units of [[#Histamine|Histamine]]. | ||
|0.1 units per tick | |0.1 units per tick | ||
|N/A | |N/A | ||
Строка 2678: | Строка 2655: | ||
|N/A | |N/A | ||
|Knockout | |Knockout | ||
|Instantly puts the victim to [[ | |Instantly puts the victim to [[Status Effects#Sleep|sleep]]. Cycle 51 and onwards it will also deal (current cycle — 50) toxin damage. | ||
|0.6 units per tick | |0.6 units per tick | ||
|N/A | |N/A | ||
Строка 2684: | Строка 2661: | ||
!style='background-color:#FFEE88;'|{{anchor|Fentanyl}}Fentanyl<span style="color:#64916E;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Fentanyl}}Fentanyl<span style="color:#64916E;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <50 % | ||
<br>pH: 9<span style="color:#0bb9b7;background-color:white">▮</span> | <br>pH: 9<span style="color:#0bb9b7;background-color:white">▮</span> | ||
|{{RecursiveChem/Fentanyl}} | |{{RecursiveChem/Fentanyl}} | ||
| | |'''Min temp:''' 674K | ||
<br> | <br>'''Overheat:''' 874K | ||
<br> | <br>'''Optimal pH:''' 7 to 11 | ||
<br> | <br>'''Unstable purity:''' <50 % | ||
<br>Weakly Exothermic | <br>Weakly Exothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
|Toxin, brain | |Toxin, brain | ||
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will make the user fall asleep. | |Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will make the user fall asleep. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
Строка 2701: | Строка 2678: | ||
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <40 % | ||
<br>pH: 9.3<span style="color:#0bb9b7;background-color:white">▮</span> | <br>pH: 9.3<span style="color:#0bb9b7;background-color:white">▮</span> | ||
|{{RecursiveChem/Cyanide}} | |{{RecursiveChem/Cyanide}} | ||
| | |'''Min temp:''' 380K | ||
<br> | <br>'''Overheat:''' 1000K | ||
<br> | <br>'''Optimal pH:''' 9 to 11 | ||
<br> | <br>'''Unstable purity:''' <40 % | ||
<br>Moderately endothermic | <br>Moderately endothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
|Toxin, oxyloss | |Toxin, oxyloss | ||
|Deals 1.25 toxin damage per tick, with | |Deals 1.25 toxin damage per tick, with 8 % chance to [[Status Effects#Stun|stun]] for 4 seconds and take 2 additional toxin damage. Also 5 % chance to lose breath for a moment. Metabolizes slowly. | ||
|0.05 units per tick | |0.05 units per tick | ||
|N/A | |N/A | ||
Строка 2720: | Строка 2697: | ||
|N/A | |N/A | ||
|Toxin | |Toxin | ||
|Deals 2 toxin damage per tick. May heal scars when ingested. Can be used to make [[#Rezadone|Rezadone]] and [[ | |Deals 2 toxin damage per tick. May heal scars when ingested. Can be used to make [[#Rezadone|Rezadone]] and [[Guide to food#Seafood|imitation carpmeat]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Строка 2726: | Строка 2703: | ||
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <30 % | ||
<br>pH: 13<span style="color:#63459b;background-color:white">▮</span> | <br>pH: 13<span style="color:#63459b;background-color:white">▮</span> | ||
|{{RecursiveChem/Zombie Powder}} | |{{RecursiveChem/Zombie Powder}} | ||
| | |'''Min temp:''' 100K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 5 to 14 | ||
<br> | <br>'''Unstable purity:''' <30 % | ||
<br>Exothermic | <br>Exothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
|Fake death, stun | |Fake death, stun | ||
|If [[#Ingest|ingested]] instantly [[ | |If [[#Ingest|ingested]] instantly [[Status Effects#Unconscious|knocks people out]] (CURRENTLY [https://github.com/tgstation/tgstation/issues/54959 BUGGED]), and makes them appear dead to the most rudimentary of tests. If taken any other way than [[#Ingest|ingestion]] it makes you [[Status Effects#Confusion|confused]] and [[Status Effects#Drowsiness|drowsy]] cycle 1-5, deals 40 stamina damage cycle 5-8 and causes the fake death cycle 9 and onwards. Deals 0.5 suffocation and toxin damage per tick. (Results in 2 units instead of 15) | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Строка 2743: | Строка 2720: | ||
!style='background-color:#FFEE88;'|{{anchor|Ghoul Powder}}Ghoul Powder<span style="color:#664700;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Ghoul Powder}}Ghoul Powder<span style="color:#664700;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <40 % | ||
<br>pH: 14.5<span style="color:#462c83;background-color:white">▮</span> | <br>pH: 14.5<span style="color:#462c83;background-color:white">▮</span> | ||
|{{RecursiveChem/Ghoul Powder}} | |{{RecursiveChem/Ghoul Powder}} | ||
| | |'''Min temp:''' 100K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 5 to 14 | ||
<br> | <br>'''Unstable purity:''' <40 % | ||
<br>Exothermic | <br>Exothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
|Fake death | |Fake death | ||
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick. | |Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick. | ||
Строка 2760: | Строка 2737: | ||
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <30 % | ||
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | ||
|{{RecursiveChem/Itching Powder}} | |{{RecursiveChem/Itching Powder}} | ||
| | |'''Min temp:''' 280K | ||
<br> | <br>'''Overheat:''' 700K | ||
<br> | <br>'''Optimal pH:''' 5 to 9 | ||
<br> | <br>'''Unstable purity:''' <30 % | ||
<br>Moderately endothermic | <br>Moderately endothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
|Brute, annoyance | |Brute, annoyance | ||
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from [[#Under the hood|touch]], such as from getting splashed with it. Has a | |Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from [[#Under the hood|touch]], such as from getting splashed with it. Has a 3 % chance to transform into 1 to 3 units of [[#Histamine|Histamine]]. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
Строка 2785: | Строка 2762: | ||
!style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">▮</span> | ||
|{{RecursiveChem/Slime Jelly}} | |{{RecursiveChem/Slime Jelly}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Toxin | |Toxin | ||
|The base reagent for slime based chemicals. Grinding [[ | |The base reagent for slime based chemicals. Grinding [[Guide to xenobiology#Formulas|slime extracts]] yields 20u slime jelly per use left. 40 % chance to heal 5 Brute damage each tick, but also has a 10 % chance to deal a burst of 20-60 toxin damage. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Строка 2793: | Строка 2770: | ||
!style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">▮</span> | ||
|{{RecursiveChem/Heparin}} | |{{RecursiveChem/Heparin}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Bleeding | |Bleeding | ||
|A powerful anticoagulant. All open [[ | |A powerful anticoagulant. All open [[Guide to Wounds#Slash Wounds|bleeding wounds]] on the victim will open up and bleed much faster. Increases bleed flow by 0.5. Doesn’t work unless the victim has a [[Guide to Wounds#Slash Wounds|bleeding wound]]. | ||
|0.08 units per tick | |0.08 units per tick | ||
|N/A | |N/A | ||
Строка 2801: | Строка 2778: | ||
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}{{anchor|Skewium}}Rotatium<span style="color:#AC88CA;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Rotatium}}{{anchor|Skewium}}Rotatium<span style="color:#AC88CA;background-color:white">▮</span> | ||
|{{RecursiveChem/Rotatium}} | |{{RecursiveChem/Rotatium}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Toxin | |Toxin | ||
|After 20 cycles, causes the | |After 20 cycles, causes the victim’s screen to display a rocking motion. Deals 0.5 toxin damage per tick. <br>Was previously refinable into Skewium, but skewium was removed from tgstation Oct 2019 for causing client crashes. | ||
|0.24 units per tick | |0.24 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Spewium}}Spewium<span style="color:#2F6617;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Spewium}}Spewium<span style="color:#2F6617;background-color:white">▮</span> | ||
|[[ | |[[Syndicate Items#Poison Kit|Poison Kit]] | ||
|N/A | |N/A | ||
|Toxin | |Toxin | ||
|After 11 ticks, has up to a | |After 11 ticks, has up to a 50 % chance of causing strong vomiting while purging other toxins each tick. After 33 cycles, there is a 15 % chance to eject an organ each tick if overdosing. Requires very high doses. | ||
|0.4 units per tick | |0.4 units per tick | ||
|29 Units | |29 Units | ||
Строка 2817: | Строка 2794: | ||
!style='background-color:#FFEE88;'|{{anchor|Anacea}}Anacea<span style="color:#3C5133;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Anacea}}Anacea<span style="color:#3C5133;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <70 % | ||
<br>pH: 8<span style="color:#23b36e;background-color:white">▮</span> | <br>pH: 8<span style="color:#23b36e;background-color:white">▮</span> | ||
|{{RecursiveChem/Anacea}} | |{{RecursiveChem/Anacea}} | ||
| | |'''Min temp:''' 100K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 6 to 9 | ||
<br> | <br>'''Unstable purity:''' <70 % | ||
<br>Moderately exothermic | <br>Moderately exothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
|Toxin and Purges Medicines | |Toxin and Purges Medicines | ||
|Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has [[# | |Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has [[#Pentetic Acid|Pentetic Acid]] or [[#Calomel|Calomel]], the purging is slowed down to 0.5u per tick. | ||
|0.032 units per tick | |0.032 units per tick | ||
|N/A | |N/A | ||
Строка 2834: | Строка 2811: | ||
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric acid}}Fluorosulfuric acid<span style="color:#5050FF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric acid}}Fluorosulfuric acid<span style="color:#5050FF;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <50 % | ||
<br>pH: 0<span style="color:#c6040c;background-color:white">▮</span> | <br>pH: 0<span style="color:#c6040c;background-color:white">▮</span> | ||
|{{RecursiveChem/Fluorosulfuric Acid}} | |{{RecursiveChem/Fluorosulfuric Acid}} | ||
| | |'''Min temp:''' 380K | ||
<br> | <br>'''Overheat:''' 800K | ||
<br> | <br>'''Optimal pH:''' 0 to 2 | ||
<br> | <br>'''Unstable purity:''' <50 % | ||
<br>Moderately endothermic | <br>Moderately endothermic | ||
<br>H+ producing | <br>H+ producing | ||
|Corrosion | |Corrosion | ||
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if added to or splashed on people. Deals 2 toxin and (current cycle / 15) burn in body. | |A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if added to or splashed on people. Deals 2 toxin and (current cycle / 15) burn in body. «Acidpower» 42. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Строка 2851: | Строка 2828: | ||
!style='background-color:#FFEE88;'|{{anchor|Nitric acid}}Nitric acid<span style="color:#5050FF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Nitric acid}}Nitric acid<span style="color:#5050FF;background-color:white">▮</span> | ||
<br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] | ||
<br>Inverse: [[#Toxic monomers|Toxic monomers]] < | <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25 % | ||
<br>Failed: [[#Viscous sludge|Viscous sludge]] < | <br>Failed: [[#Viscous sludge|Viscous sludge]] <50 % | ||
<br>pH: 1.3<span style="color:#ef1d26;background-color:white">▮</span> | <br>pH: 1.3<span style="color:#ef1d26;background-color:white">▮</span> | ||
|{{RecursiveChem/Nitric acid}} | |{{RecursiveChem/Nitric acid}} | ||
| | |'''Min temp:''' 480K | ||
<br> | <br>'''Overheat:''' 900K | ||
<br> | <br>'''Optimal pH:''' 0 to 4.1 | ||
<br> | <br>'''Unstable purity:''' <50 % | ||
<br>Moderately endothermic | <br>Moderately endothermic | ||
<br>H+ producing | <br>H+ producing | ||
|Corrosion | |Corrosion | ||
|A corrosive and dangerous substance. Instantly deals brute damage if added to or splashed on people. Deals 3 toxin and (volume / 10) burn in body. | |A corrosive and dangerous substance. Instantly deals brute damage if added to or splashed on people. Deals 3 toxin and (volume / 10) burn in body. «Acidpower» 5. (Results in 2 units instead of 3) | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Строка 2868: | Строка 2845: | ||
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">▮</span> | ||
|{{RecursiveChem/Weed Killer}} | |{{RecursiveChem/Weed Killer}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Toxin | |Toxin | ||
|Kills weeds and causes 1 toxin damage per tick to humans. | |Kills weeds and causes 1 toxin damage per tick to humans. | ||
Строка 2876: | Строка 2853: | ||
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">▮</span> | ||
|{{RecursiveChem/Pest Killer}} | |{{RecursiveChem/Pest Killer}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Toxin | |Toxin | ||
|Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to [[ | |Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to [[Guide to races#Flypeople|fly people]], each tick. | ||
|0.4 units per tick. | |0.4 units per tick. | ||
|N/A | |N/A | ||
Строка 2884: | Строка 2861: | ||
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span> | ||
|{{RecursiveChem/Plant-B-Gone}} | |{{RecursiveChem/Plant-B-Gone}} | ||
| | |'''Min react temp:''' 100K <br>'''Overheat temp:''' 900K <br>'''Optimal pH range:''' 5 to 9 <br>'''Min purity:''' 0.3 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Toxin | |Toxin | ||
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes 1 toxin damage to humans and 2 toxin damage to [[ | |A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes 1 toxin damage to humans and 2 toxin damage to [[Guide to races#Podpeople|pod people]], each tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Строка 2894: | Строка 2871: | ||
|N/A | |N/A | ||
|Toxin | |Toxin | ||
|Heats you up, deals 3 toxin damage and increases the plasma volume of [[ | |Heats you up, deals 3 toxin damage and increases the plasma volume of [[xeno]]s. Slowly purges [[#Epinephrine|epinephrine]]. Melts into 12 units of liquid form plasma if heated to 30 °C (303.15 K). | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Строка 2900: | Строка 2877: | ||
== Unique Chemicals == | == Unique Chemicals == | ||
These reagents have either a bit more to their use or | These reagents have either a bit more to their use or reaction — making them a bit of unique case | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Строка 2911: | Строка 2888: | ||
!style='background-color:#FFEE88;'|{{anchor|Eigenstasium}}Eigenstasium<span style="color:#5020F4;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Eigenstasium}}Eigenstasium<span style="color:#5020F4;background-color:white">▮</span> | ||
<br>Impurity: [[#Eigenswap|Eigenswap]] | <br>Impurity: [[#Eigenswap|Eigenswap]] | ||
<br>Failed: [[#Bluespace Dust|Bluespace Dust]] < | <br>Failed: [[#Bluespace Dust|Bluespace Dust]] <40 % | ||
<br>pH: 3.7<span style="color:#fbc314;background-color:white">▮</span> | <br>pH: 3.7<span style="color:#fbc314;background-color:white">▮</span> | ||
|{{RecursiveChem/Eigenstasium}} | |{{RecursiveChem/Eigenstasium}} | ||
| | |'''Min temp:''' 350K | ||
<br> | <br>'''Overheat:''' 650K | ||
<br> | <br>'''Optimal pH:''' 9 to 12 | ||
<br> | <br>'''Unstable purity:''' <40 % | ||
<br>Extremely exothermic | <br>Extremely exothermic | ||
<br>H+ producing | <br>H+ producing | ||
|A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluxuations within the patient. | |A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluxuations within the patient. | ||
If the purity of the reagent is over | If the purity of the reagent is over 90 %, it will teleport the player to the creation location on consumption (ingestion only) | ||
Next, it will save the location you took the reagent, and create a blue eigenstate version of your character to signal where you will return to. | Next, it will save the location you took the reagent, and create a blue eigenstate version of your character to signal where you will return to. | ||
When the reagent leaves a patients bloodstream, it will teleport the player back to the consumption location. | When the reagent leaves a patients bloodstream, it will teleport the player back to the consumption location. | ||
Dying does not stop processing, you will still return to the consumption location even if dead. | Dying does not stop processing, you will still return to the consumption location even if dead. | ||
Overdosing causes the stability of your character to | Overdosing causes the stability of your character to split — Teleporting you to a random location close to where you are every second. Afterwards you will slowly become more and more unstable causing various effects. These effects can be reversed/held off by taking stabilising agent, bluespace dust or more eigenstasium. | ||
Spraying this on multiple lockers on the same tile (with an over | Spraying this on multiple lockers on the same tile (with an over 80 % pure reagent) links the lockers together, creating eigenlockers. Eigenlocker are linked together, teleporting whatever enters them to the next locker in the sequence. You can link as many lockers as you like in a sequence, but you have to have all the lockers on top of each other when you link them. Lockers with a damaged link (i.e. all other lockers in the sequence are destroyed) can be reused in a sequence, but otherwise linked lockers can’t be relinked. | ||
| | |'''Rate:''' 0.4u/tick | ||
<br> | <br>'''Unreacted purity:''' 50 % | ||
<br> | <br>'''OD:''' 15u | ||
<br>Works on the dead | <br>Works on the dead | ||
|- | |- | ||
Строка 2948: | Строка 2925: | ||
<br>pH: 3<span style="color:#fbc314;background-color:white">▮</span> | <br>pH: 3<span style="color:#fbc314;background-color:white">▮</span> | ||
|Impure chemical isomers made from inoptimal reactions. Causes mild liver damage | |Impure chemical isomers made from inoptimal reactions. Causes mild liver damage | ||
| | |'''Rate:''' 0.1u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Toxic monomers}}Toxic monomers<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Toxic monomers}}Toxic monomers<span style="color:#000000;background-color:white">▮</span> | ||
<br>Inverse reagent | <br>Inverse reagent | ||
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | <br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | ||
|Inverse reagents are created when a | |Inverse reagents are created when a reagent’s purity is below it’s inverse threshold. The are created either during ingestion — which will then replace their associated reagent, or some can be created during the reaction process. | ||
| | |'''Rate:''' 0.4u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Viscous sludge}}Viscous sludge<span style="color:#270d03;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Viscous sludge}}Viscous sludge<span style="color:#270d03;background-color:white">▮</span> | ||
<br>Impurity: Water | <br>Impurity: Water | ||
<br>pH: 1.5<span style="color:#ef1d26;background-color:white">▮</span> | <br>pH: 1.5<span style="color:#ef1d26;background-color:white">▮</span> | ||
|A off smelling sludge | |A off smelling sludge that’s created when a reaction gets too impure. | ||
| | |'''Rate:''' 0.4u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Insolvent medicinal precipitate}}Insolvent medicinal precipitate<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Insolvent medicinal precipitate}}Insolvent medicinal precipitate<span style="color:#000000;background-color:white">▮</span> | ||
Строка 2966: | Строка 2943: | ||
<br>pH: 11<span style="color:#3853a4;background-color:white">▮</span> | <br>pH: 11<span style="color:#3853a4;background-color:white">▮</span> | ||
|A viscous mess of various medicines. Will heal a damage type at random | |A viscous mess of various medicines. Will heal a damage type at random | ||
| | |'''Rate:''' 1u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>medicine | <br>medicine | ||
|- | |- | ||
Строка 2973: | Строка 2950: | ||
<br>Inverse reagent | <br>Inverse reagent | ||
<br>pH: 14<span style="color:#462c83;background-color:white">▮</span> | <br>pH: 14<span style="color:#462c83;background-color:white">▮</span> | ||
|This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends | |This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends Hel’s hands after whomever has the hubris to consume it. | ||
| | |'''Rate:''' 1u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Libitoil}}Libitoil<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Libitoil}}Libitoil<span style="color:#000000;background-color:white">▮</span> | ||
<br>Impure reagent | <br>Impure reagent | ||
<br>pH: 13.5<span style="color:#63459b;background-color:white">▮</span> | <br>pH: 13.5<span style="color:#63459b;background-color:white">▮</span> | ||
|Temporarily interferes a | |Temporarily interferes a patient’s ability to process alcohol, making them more susceptible to it’s effects. | ||
| | |'''Rate:''' 0.1u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>Weak medicine | <br>Weak medicine | ||
|- | |- | ||
Строка 2987: | Строка 2964: | ||
<br>Impure reagent | <br>Impure reagent | ||
<br>pH: 1<span style="color:#ef1d26;background-color:white">▮</span> | <br>pH: 1<span style="color:#ef1d26;background-color:white">▮</span> | ||
|This enzyme catalyzes crashes the conversion of nutritious food into [[ | |This enzyme catalyzes crashes the conversion of nutritious food into [[Guide to food#Peptides|healing peptides]]. | ||
| | |'''Rate:''' 0.025u/tick | ||
<br> | <br>'''OD:''' 10u | ||
<br> | <br>'''Addictions:''' | ||
<br>Weak medicine | <br>Weak medicine | ||
|- | |- | ||
Строка 2997: | Строка 2974: | ||
<br>pH: 3<span style="color:#fbc314;background-color:white">▮</span> | <br>pH: 3<span style="color:#fbc314;background-color:white">▮</span> | ||
|A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly. | |A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly. | ||
| | |'''Rate:''' 0.1u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>medicine | <br>medicine | ||
|- | |- | ||
Строка 3005: | Строка 2982: | ||
<br>pH: 1.7<span style="color:#ef1d26;background-color:white">▮</span> | <br>pH: 1.7<span style="color:#ef1d26;background-color:white">▮</span> | ||
|Prolonged exposure to this chemical can cause an overwhelming urge to itch oneself. | |Prolonged exposure to this chemical can cause an overwhelming urge to itch oneself. | ||
| | |'''Rate:''' 0.4u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>Weak medicine | <br>Weak medicine | ||
|- | |- | ||
Строка 3013: | Строка 2990: | ||
<br>pH: 3.1<span style="color:#fbc314;background-color:white">▮</span> | <br>pH: 3.1<span style="color:#fbc314;background-color:white">▮</span> | ||
|This reagent is known to interfere with the eyesight of a patient. | |This reagent is known to interfere with the eyesight of a patient. | ||
| | |'''Rate:''' 0.1u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>Weak medicine | <br>Weak medicine | ||
|- | |- | ||
Строка 3020: | Строка 2997: | ||
<br>Inverse reagent | <br>Inverse reagent | ||
<br>pH: 0.8<span style="color:#c6040c;background-color:white">▮</span> | <br>pH: 0.8<span style="color:#c6040c;background-color:white">▮</span> | ||
|This reagent causes a dramatic raise in a | |This reagent causes a dramatic raise in a patient’s body temperature. | ||
| | |'''Rate:''' 0.4u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>Weak medicine | <br>Weak medicine | ||
|- | |- | ||
Строка 3028: | Строка 3005: | ||
<br>Inverse reagent | <br>Inverse reagent | ||
<br>pH: 12.5<span style="color:#5a51a2;background-color:white">▮</span> | <br>pH: 12.5<span style="color:#5a51a2;background-color:white">▮</span> | ||
|This will send the patient to sleep, adding a | |This will send the patient to sleep, adding a 25 % boost to all healing from medicines in the patient while they are asleep. | ||
| | |'''Rate:''' 0.4u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>Weak medicine | <br>Weak medicine | ||
<br>Works on the dead | <br>Works on the dead | ||
Строка 3037: | Строка 3014: | ||
<br>Inverse reagent | <br>Inverse reagent | ||
<br>pH: 3.82<span style="color:#fbc314;background-color:white">▮</span> | <br>pH: 3.82<span style="color:#fbc314;background-color:white">▮</span> | ||
|This reagent is known to coat the inside of a | |This reagent is known to coat the inside of a patient’s lungs, providing greater protection against hot or cold air. | ||
| | |'''Rate:''' 0.4u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>Weak medicine | <br>Weak medicine | ||
|- | |- | ||
Строка 3045: | Строка 3022: | ||
<br>Inverse reagent | <br>Inverse reagent | ||
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | <br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | ||
|A radioactive tracer agent that can improve a | |A radioactive tracer agent that can improve a scanner’s ability to detect internal organ damage, giving numerical health values of each organ. Also upgrades any health to advanced while it is present. Will irradiate the patient when present very slowly, purging or using a low dose is recommended after use. | ||
| | |'''Rate:''' 0.3u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Syrinifergus}}Syrinifergus<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Syrinifergus}}Syrinifergus<span style="color:#000000;background-color:white">▮</span> | ||
<br>Inverse reagent | <br>Inverse reagent | ||
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | <br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | ||
|This reagent reduces the impurity of all non medicines within the patient, reducing their effects by | |This reagent reduces the impurity of all non medicines within the patient, reducing their effects by 20 %. | ||
| | |'''Rate:''' 0.4u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>Weak medicine | <br>Weak medicine | ||
<br>Works on the dead | <br>Works on the dead | ||
Строка 3060: | Строка 3037: | ||
<br>Inverse reagent | <br>Inverse reagent | ||
<br>pH: 0.5<span style="color:#c6040c;background-color:white">▮</span> | <br>pH: 0.5<span style="color:#c6040c;background-color:white">▮</span> | ||
|A toxin treating reagent, that only is effective if | |A toxin treating reagent, that only is effective if it’s the only reagent present in the patient. Heals 0 to 2u/tick depending on it’s purity, however if there are any other reagents in the body other than monover it will deal lung damage instead. | ||
| | |'''Rate:''' 0.4u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>Weak medicine | <br>Weak medicine | ||
|- | |- | ||
Строка 3068: | Строка 3045: | ||
<br>Inverse reagent | <br>Inverse reagent | ||
<br>pH: 14<span style="color:#462c83;background-color:white">▮</span> | <br>pH: 14<span style="color:#462c83;background-color:white">▮</span> | ||
|A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart. | |A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart. | ||
While this reagent is within a patient it will keep them alive and damage their heart, but make them temporarily unable to die and enter crit. As they take more damage they move slower and attack slower, and if they get over 500 damage before the reagent is through them their heart will explode at the end. | While this reagent is within a patient it will keep them alive and damage their heart, but make them temporarily unable to die and enter crit. As they take more damage they move slower and attack slower, and if they get over 500 damage before the reagent is through them their heart will explode at the end. | ||
Overdosing blows up their heart. | Overdosing blows up their heart. | ||
Requires a functional heart to work. | Requires a functional heart to work. | ||
| | |'''Rate:''' 0.05u/tick | ||
<br> | <br>'''OD:''' 20u | ||
<br> | <br>'''Addictions:''' | ||
<br>Strong medicine | <br>Strong medicine | ||
<br>Works on the dead | <br>Works on the dead | ||
Строка 3082: | Строка 3059: | ||
<br>pH: 14<span style="color:#462c83;background-color:white">▮</span> | <br>pH: 14<span style="color:#462c83;background-color:white">▮</span> | ||
|Freezes the live or dead patient in an incuded cyrostasis ice block, putting them in stasis for a short period of time. | |Freezes the live or dead patient in an incuded cyrostasis ice block, putting them in stasis for a short period of time. | ||
| | |'''Rate:''' 1u/tick | ||
<br>Works on the dead | <br>Works on the dead | ||
|- | |- | ||
Строка 3089: | Строка 3066: | ||
<br>pH: 3.3<span style="color:#fbc314;background-color:white">▮</span> | <br>pH: 3.3<span style="color:#fbc314;background-color:white">▮</span> | ||
|This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands. | |This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands. | ||
| | |'''Rate:''' 0.1u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Ipecacide}}Ipecacide<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Ipecacide}}Ipecacide<span style="color:#000000;background-color:white">▮</span> | ||
Строка 3095: | Строка 3072: | ||
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | ||
|An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure. | |An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure. | ||
| | |'''Rate:''' 0.05u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Methanol}}Methanol<span style="color:#aae7e4;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Methanol}}Methanol<span style="color:#aae7e4;background-color:white">▮</span> | ||
Строка 3101: | Строка 3078: | ||
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | ||
|A light, colourless liquid with a distinct smell. Ingestion can lead to blindness. It is a byproduct of organisms processing impure Formaldehyde. | |A light, colourless liquid with a distinct smell. Ingestion can lead to blindness. It is a byproduct of organisms processing impure Formaldehyde. | ||
| | |'''Rate:''' 0.05u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Chloralax}}Chloralax<span style="color:#387774;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Chloralax}}Chloralax<span style="color:#387774;background-color:white">▮</span> | ||
Строка 3107: | Строка 3084: | ||
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | ||
|An oily, colorless and slightly toxic liquid. It is produced when impure choral hydrate is broken down inside an organism. | |An oily, colorless and slightly toxic liquid. It is produced when impure choral hydrate is broken down inside an organism. | ||
| | |'''Rate:''' 0.05u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Rosenol}}Rosenol<span style="color:#0963ad;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Rosenol}}Rosenol<span style="color:#0963ad;background-color:white">▮</span> | ||
Строка 3113: | Строка 3090: | ||
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | ||
|A strange, blue liquid that is produced during impure mindbreaker toxin reactions. Ingesting it will cause the user to do poetry. | |A strange, blue liquid that is produced during impure mindbreaker toxin reactions. Ingesting it will cause the user to do poetry. | ||
| | |'''Rate:''' 0.1u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Mannitoil}}Mannitoil<span style="color:#CDCDFF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mannitoil}}Mannitoil<span style="color:#CDCDFF;background-color:white">▮</span> | ||
Строка 3119: | Строка 3096: | ||
<br>pH: 12.4<span style="color:#5a51a2;background-color:white">▮</span> | <br>pH: 12.4<span style="color:#5a51a2;background-color:white">▮</span> | ||
|Gives the patient a temporary speech impediment which lasts until the reagent is removed from the patient. | |Gives the patient a temporary speech impediment which lasts until the reagent is removed from the patient. | ||
| | |'''Rate:''' 0.1u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>Weak medicine | <br>Weak medicine | ||
|- | |- | ||
Строка 3127: | Строка 3104: | ||
<br>pH: 13.4<span style="color:#63459b;background-color:white">▮</span> | <br>pH: 13.4<span style="color:#63459b;background-color:white">▮</span> | ||
|Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system. | |Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system. | ||
| | |'''Rate:''' 0.025u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>medicine | <br>medicine | ||
|- | |- | ||
Строка 3134: | Строка 3111: | ||
<br>Inverse reagent | <br>Inverse reagent | ||
<br>pH: 13.5<span style="color:#63459b;background-color:white">▮</span> | <br>pH: 13.5<span style="color:#63459b;background-color:white">▮</span> | ||
|Interferes with the | |Interferes with the body’s natural pacemaker, forcing the patient to manually beat their heart. | ||
| | |'''Rate:''' 1u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>Weak medicine | <br>Weak medicine | ||
<br>Works on the dead | <br>Works on the dead | ||
Строка 3143: | Строка 3120: | ||
<br>Inverse reagent | <br>Inverse reagent | ||
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | <br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | ||
|Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike | |Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike someone’s drink with! The longer it’s in their system, the stronger the alcohol will become. | ||
| | |'''Rate:''' 0.05u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>Weak medicine | <br>Weak medicine | ||
|- | |- | ||
Строка 3151: | Строка 3128: | ||
<br>Inverse reagent | <br>Inverse reagent | ||
<br>pH: 13<span style="color:#63459b;background-color:white">▮</span> | <br>pH: 13<span style="color:#63459b;background-color:white">▮</span> | ||
|Temporarily blinds the patient while | |Temporarily blinds the patient while it’s in their system. | ||
| | |'''Rate:''' 0.2u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>Weak medicine | <br>Weak medicine | ||
|- | |- | ||
Строка 3159: | Строка 3136: | ||
<br>Impure reagent | <br>Impure reagent | ||
<br>pH: 1<span style="color:#ef1d26;background-color:white">▮</span> | <br>pH: 1<span style="color:#ef1d26;background-color:white">▮</span> | ||
|Makes the | |Makes the patient’s hearing temporarily funky, making things they hear sound funny. | ||
| | |'''Rate:''' 0.04u/tick | ||
<br> | <br>'''Addictions:''' | ||
<br>medicine | <br>medicine | ||
|- | |- | ||
Строка 3179: | Строка 3156: | ||
|Mushroom Cap (Inocybe), from tall mushrooms | |Mushroom Cap (Inocybe), from tall mushrooms | ||
|Food | |Food | ||
| | |20 % chance each tick to deal 4 ticks of breath loss, 2 brain damage (max 150), 3 toxin, 10 stamina and blurry eyes. Knocks you unconcious after 10 cycles. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
Строка 3191: | Строка 3168: | ||
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) | |Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) | ||
|Food | |Food | ||
| | |80 % chance to heal 1 burn and 1 brute damage each tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
|} | |} | ||
==Reagent Delivery{{anchor|Reagent Delivery}}== | == Reagent Delivery{{anchor|Reagent Delivery}} == | ||
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment. | {{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment. | ||
===Delivery types=== | === Delivery types === | ||
There are 5 types of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[# | There are 5 types of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke vs foam|Smoke vs Foam vs others]]. <br> | ||
====Ingest==== | ==== Ingest ==== | ||
Ingesting reagents puts them into the [[ | Ingesting reagents puts them into the [[Guide to medicine#Organ table|stomach]]. The individual reagents in the stomach will then be digested over time, which slowly moves them to the bloodstream at a rate partly based on the amount of them in the stomach, and stomach type ([[Guide to races|race]]). Most reagents have no effect until they have been moved to the bloodstream where they start metabolising (an exception is milk). They can be ejected if the person vomits. Ingestion is used by pills, cigarettes, [[General items#Vape|e-cigarettes]] and drinking/eating the reagent directly. Inhaling [[#Smoke|smoke]] counts as ingesting, with the difference that smoke bypasses the stomach and is added directly to the bloodstream. [[#Probital|Probital]] works best when ingested. | ||
====Inject==== | ==== Inject ==== | ||
On inject the reagent simply enters the | On inject the reagent simply enters the target’s bloodstream and starts metabolising. Reagents in blood can be [[Surgery#Filter Blood|filtered out]] using surgery. Used by syringes and IV-drips. [[#Syriniver|Syriniver]] works best if injected. | ||
====Vapor==== | ==== Vapor ==== | ||
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a | Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a «vapor» based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke vs foam|below]], with examples. [[#Hercuri|Hercuri]] works best as vapor. | ||
====Touch==== | ==== Touch ==== | ||
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a | Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a «touch» based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target’s bloodstream, with the exception of smoke if the target has no internals on. Currently all «touch» components are also «patch» components. See more on [[#Smoke|smoke]] [[#Smoke vs foam|below]], with examples. | ||
====Patch==== | ==== Patch ==== | ||
Patch is used by patches and medical gels. The reagent enters the | Patch is used by patches and medical gels. The reagent enters the target’s bloodstream entirely AND if the reagent has a «patch» based component, that component will affect the target. Currently all «patch» components are also «touch» components. | ||
===Smoke vs foam vs others=== | === Smoke vs foam vs others === | ||
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. <br> | These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. <br> | ||
====Syringes==== | ==== Pills ==== | ||
[[ | Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn’t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. They hold up to 50u. Aren’t added to bloodstream instantly. <br> | ||
==== Syringes ==== | |||
[[Medical items#Syringe|Syringes]] can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn’t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide to chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. <br> | |||
====Patches==== | ==== Patches ==== | ||
Will add all reagents into a | Will add all reagents into a person’s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target’s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. <br> | ||
====Cigarettes==== | ==== Cigarettes ==== | ||
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/[[ | Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/[[General items#Vape|e-cig]] contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. [[General items#Vape|E-cigarettes]] can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br> | ||
====[[#Smoke|Smoke]]==== | ==== [[#Smoke|Smoke]] ==== | ||
{{Anchor|Smoke_effect}} | {{Anchor|Smoke_effect}} | ||
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals or a gas mask on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the | When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals or a gas mask on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud’s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. <br> | ||
'''Smoke example 1:''' Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn (and take toxin damage), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). <br> | '''Smoke example 1:''' Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn (and take toxin damage), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). <br> | ||
'''Smoke example:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]] component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br> | '''Smoke example:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]] component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br> | ||
====[[#Fluorosurfactant|Foam]]==== | ==== [[#Fluorosurfactant|Foam]] ==== | ||
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a | When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person’s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted ''after'' dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. <br> | ||
'''Foam example 1:''' 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. <br> | '''Foam example 1:''' 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. <br> | ||
'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not | '''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn’t matter. <br> | ||
====Splashing==== | ==== Splashing ==== | ||
Throwing a beaker or using {{Rightclick}} on something while holding it will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It | Throwing a beaker or using {{Rightclick}} on something while holding it will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn’t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. <br> | ||
====Spraying==== | ==== Spraying ==== | ||
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit | Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people’s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. <br><br> | ||
== Beyond the Dispenser == | == Beyond the Dispenser == | ||
Just because it | Just because it isn’t found in the dispenser or the guide above doesn’t mean you can’t use it! [[Guide to drinks|Drinks]], [[Guide to xenobiology|slime cores]] and plenty of other things can provide limitless fun for an enterprising and curious chemist. | ||
[[Категория:Руководства]] | [[Категория:Руководства]] |
Текущая версия от 21:33, 11 декабря 2022
Типпо Фелангус, Химик говорит: «Привет, дружище, добро пожаловать в Химию! Это одна из немногих работ, где ты можешь полностью вылечить человека в одну секунду и взорвать его в следующую. Звучит слишком сложно? Нет, это дерьмо действительно просто освоить. Все, что вам нужно сделать, это налить немного этого калия в стакан с водой, вот так...» |
Это руководство будет в основном полезно для химиков, но может так же пригодиться любому игроку, в особенности предателям. Обращайся к Химическим рецептам за упрощенными пошаговыми инструкциями как делать более сложные химикаты (иногда устаревшими), и за информацией об использовании функции записи рецептов раздатчика. Для производства гранат обращайся к разделу Гранаты. Если у тебя нет хим. раздатчика, обращайся к Руководству по Гетто Химии.
Удобный клиент для навигации по англоязычной вики (с несколькими доп. функциями) тут: https://tghandbook.ovo.ovh. Это неофициальный сайт, используйте на свой страх и риск.
Химия сейчас в процессе расширения, поэтому рецепты скорее всего поменяются (реагенты, однако, скорее всего останутся такими же). Так же рекомендуется к прочтению руководство по управлению реакциями, или можете использовать кнопку help/quick tutorial на хим. нагревателе (теперь переименован на реакционную камеру).
Управление реакциями
Для возвращающихся игроков — реакции теперь происходят с течением времени. В общем, скорость реакции зависит от температуры, и в некоторых случаях от наличия дополнительного катализатора. Чистота зависит от чистоты используемых реагентов, и на сколько далеко pH от оптимального. Важно помнить что хотя реакции будут изменяться с обновлениями, базовые реакции универсальны и скорее всего не вызовут проблем. Держите pH реакции в диапазоне 5-9 и помните что все реакции теперь экзотермические. Мет, однако, был подправлен и теперь гораздо опаснее, я рекомендую прочитать запись о нём.
Для ускоренного курса по механикам нажмите на кнопку help на хим. нагревателе (теперь переименован на реакционную камеру) которая проведет вас по каломельной реакции. Так же добавлено достижение если вы выполните её со 100 % чистым продуктом!
Температура
Все не мгновенные реакции теперь имеют скорость реакции, которая зависит от температуры мензурки. Если химикат реагирует слишком медленно, просто добавьте жара на мензурку чтобы ускорить реакцию. Когда реакция возникает, она либо экзотермическая (производящая тепло), либо эндотермическая (поглощающая тепло). Будьте осторожны с экзотермическими реакциями, так как они склонны к перегреву. Перегретая реакция по стандарту снизит выход конечного продукта, а некоторые реакции могут иметь специфические эффекты при перегреве (пока не введено, но скоро!). Скорость нагревания реакции возрастает параллельно с температурой в мензурке, так что будьте осторожны и не потеряйте контроль и бегите если потеряли.
Скорость реакции
Самый простой способ ускорить реакцию это нагреть её, однако если вы ищете другие пути, например для реакции в трубах, наличие дополнительного катализатора (например Palladium synthate catalyst для медицины) в необходимом количестве также ускорит реакцию. Кроме того, можно использовать Tempomyocin на реакции чтобы дать ей внезапного ускорения.
Водородный показатель (pH)
Каждое химическое вещество имеет свой pH, который можно посмотреть нажав на шестеренку на раздатчике. pH мензурки это сумма всех pH в смеси. pH мензурки определяет чистоту продукта, и для рецептов с определённым pH, лучше держать ваш pH в центре диапазона при старте реакции. В процессе реакции pH скорее всего начнет смещаться, и должен быть компенсирован с помощью либо буферных реагентов, либо кислотными/щелочными соединениями. Диапазон pH это то что химики обычно понимают через несколько проведенных реакций, и функция анализа на ChemMaster 3000 может дать представление о том, к какому pH следует стремиться (пока не введено). Сильно загрязненные соединения также могут повлиять на вашу реакцию, поэтому разумно скорректировать pH перед проведением реакции, так как чрезмерно загрязнённая реакция понизит чистоту всех других реагентов.
В настоящее время pH-метр на всех устройствах имеет более высокую точность, чем обычно, чтобы помочь игрокам приспособиться.
Чистота
Чистота реагента определяется тем, на сколько чистыми были ваши первоначальные реагенты и насколько оптимальным был pH во время реакции. Если продукт немного загрязнен, он распадется на нечистые химикаты. 100 % чистые реагенты не расщепляются. Если реагенты сильно загрязнены то весь продукт превратится в обратный химикат (процентные пороги указаны в записях о реагентах). Если чистота реакции ниже уровня нестабильной чистоты и в реакции присутствует испорченный химикат, реакция произведет испорченный химикат в качестве продукта. Чистота так же может влиять на эффективность реагента, что подробно расписано в описании. Для разъяснения обратимся к примеру:
- Реагент A 10u 100 % чистоты при употреблении — 10u Реагента A введено пациенту.
- Реагент A 10u 75 % чистоты при употреблении — 7.5u Реагента A введено пациенту, 2.5u Химических изомеров введено пациенту.
- Реагент B с показателем сохранения объёма 10u 75 % чистоты при употреблении — 10u Реагент B введено пациенту и 2.5u Химических изомеров введено пациенту.
- Реагент A 10u 20 % чистоты при употреблении — 10u Токсичных мономеров введено пациенту.
- Реагент A 10u <10 % чистоты в конце реакции — 10u Вязкого шлама заменяет Реагент A в мензурке.
Вот глоссарий некоторых терминов, используемых в вики:
- Нестабильная чистота — Падение ниже этого значения сделает реакцию менее стабильной — вызывает дополнительные эффекты, специфичные для реакции (например, огненное вращение Гельбитала). Если в реакции присутствует связанный испорченный химикат, тогда он же будет произведен в конце, или во время реакции если он нерастворим.
- Нерастворимость — Особенно для нечистых/обратных продуктов реакции, если они нерастворимы, то они будут выпадать в осадок либо во время, либо в конце реакции, в противовес стандартному эффекту разделения при употреблении.
- Непрореагировавшая чистота — Это чистота всех реагентов в игре которые не были сделаны химиками (обычно 75 %)
- Сохраняет объём при расщеплении — расщепление в его нечистую форму не уменьшает исходный объём (см. пример реагента B выше, применяется только для расщепления нечистых химических веществ, а не обратного или неудавшегося). На данный момент это делают только основные лекарства.
Дополнительный катализатор
В некоторые реакции для изменения протекания реакции может быть добавлен дополнительный катализатор. На настоящий момент единственный дополнительный катализатор это Palladium synthate catalyst, который ускоряет все медицинские реакции.
Конкурентные реакции
Это реакции, которые конкурируют друг с другом (т. н. равновесные реакции) и будут перевешивать то одна то другая в зависимости от состояния мензурки. В настоящее время единственными конкурирующими реагентами являются реагент Tempomyocin и Purity tester, но вскоре будет добавлено больше.
Do like an otter, add acid to water.
Not in yet. And it better be in soon.
Общие советы
- Убедитесь, что ваш pH правильный, прежде чем нагревать реакционную смесь. Если она не реагирует, обычно проблема именно в pH, однако после того, как реакция началась, она будет продолжать выходить за пределы, производя продукт с чистотой 0 %.
- Сохранение вашей реакции в нагревателе для охлаждения может быть способом борьбы с экзотермическими реакциями.
- Вы можете легко отрегулировать рН реакции, используя пипетку с буфером. Использование пипетки на нагревателе отрегулирует рН стакана внутри.
- Обратите внимание на то, как меняется ваш pH в ходе реакции, и заранее соответствующим образом отрегулируйте его или имейте под рукой буфер, чтобы ввести его в реакцию в середине.
- Вы можете прервать реакции, понизив температуру и надеясь, что она недостаточно экзотермична, чтобы преодолеть это. Кроме того, вы можете бросить мензурку в панике.
- Модернизация нагревателя и дозатора улучшит их способность определять pH. (скоро)
- Для некоторых реакций может быть полезно держать реагенты на расстоянии друг от друга до тех пор, пока они оба не достигнут оптимальных условий.
- Температура буферов изменит температуру того, к чему вы их добавляете! Не заливайте горячий буфер в реакцию, чувствительную к температуре!
Tools and Machinery
You have all sorts of chems here, and can make many things. You can make medicines, smoke, foam, flash powder, poisons, space lube, acid and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Chemistry Dispensers
Chem dispensers can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell instead of the old one. Then screwdriver to finish. Or you can charge the machine with an inducer .
Available chemicals:
Click expand to see what chemicals are available:
Normal:
- Hydrogen
- Oxygen
- Silicon
- Phosphorus
- Sulfur
- Carbon
- Nitrogen
- Water
- Lithium
- Sugar
- Sulphuric acid
- Copper
- Mercury
- Sodium
- Iodine
- Bromine
- Ethanol
- Chlorine
- Potassium
- Aluminium
- Radium
- Fluorine
- Iron
- Welding fuel
SilverRemoved Oct, 2020.- Stable plasma
Upgraded (tier 4 matter manipulator):
- Acetone
- Ammonia
- Ash
- Diethylamine
- Oil
- Saltpetre
Emagged:
- Space Drugs
- Morphine
- Toxin
- Carpotoxin
- Miner’s Salve
Upgradeable parts:
Click expand to see upgrades:
- Better matter bins: greater power efficiency per unit dispensed.
- Better capacitor: faster recharging speed.
- Better power cell: larger maximum power capacity.
- Better manipulator: unlocks more chemicals.
Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4
Reaction Chamber
The reaction chamber (previously known as the chem heater) provides all the tools needed to help you react your reactions. You can set your heat, dispense buffers and watch your reactions in real time. An unupgraded reaction chamber will let you know when a reaction is overheated by highlighting it in red. More buffer can be added to the chamber by putting in a beaker into the heater and pressing the draw all button next to the buffer volume display.
Some chemical reactions will require you to heat the reagents in a Reaction Chamber. Unless the recipes says otherwise, these reactions need you to heat the reagents above the required temperature in order to start the reaction. Some reactions can stop if they drop below their required temperature.
Don’t forget you can use droppers directly on reaction chambers to add/draw to/from as well!
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don’t risk making the chemical explode by overheating it (like with meth) you can just set it to a very high temperature to avoid this.
Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.
Upgrading the laser will increase the heating/cooling speed as well as the capabilities of the machine. See below:
An upgraded reaction chamber gives you more tools and information about the reactions held within it.
- At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal
- At level 3 the reaction chamber will be able to follow your reaction progress in real time
- At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction.
ChemMaster 3000
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container — beakers, spray bottles, water bottles and so on.
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag to quickly move large quantities of bottles, patches or pills.
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
High-performance liquid chromatography machine (HPLC)
Can detect impurity levels of reagents added to it, making it one of the best ways to detect purity of a reagent at roundstart. See below:
The HPLC can also purify a reagent up to it’s standard purity (usually 75 %). This takes time and a bit of volume. Inverted reagents cannot be purified, though any reagent that is passed through the system will still cost time. While it’s processing the Mass Spectroscopy cannot be used at the same time.
To use the HPLC left clicking will interact with the input beaker — so left clicking with a beaker will add it, alt click with a beaker in it will remove it. Right clicking with a beaker will add a beaker to the output slot, and alt right clicking will remove it. The machine needs both an input and output to purify — though can still analyse with just a single input.
The icon also indicates at what state it is at — a bar chart on the screen shows that it’s analysing an input beaker, a sine wave shows that it’s currently purifying and a blank screen indicates that it’s input beaker is either empty or removed.
All-In-One Grinder
Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.
Smoke Machine
Dispenses any chemical inside as a smoke cloud. Needs to be secured by wrenching first.
A great alternative to smoke grenades, but easily incites lynch mobs.
Can only be obtained through the circuit board being printed, and the required parts being assembled first.
Upgradeable parts:
Click expand to see upgrades:
- Manipulator: Unlocks the higher range settings.
- Matter bin: Increases maximum capacity.
- Capacitor: Increases efficiency.
pH paper
pH paper can tell you the rough pH by putting it into the beaker. The colour of the strip will indicate what the pH is.
Buffer reagents
Buffers are reagents that alter the pH of a mixture towards acidity (0) or alkalinity (14). These liquids dissiplate into a mixture, unless stabilizing agent is added.
Chemical analyzer
A handy meter that can tell you all about the reagents found in a beaker, as well as being one of the two ways to testt purity (the other bring the purity tester, which will tell you if the reagent is inverse). Resarchable and printable by the lathe. Currently the only way to detect purity of a reagent, other than taking it yourself.
Plumbing
On some maps the chemists have access to a large empty area with plumbing tools. The available chemicals those can synthesize should be the same as with an unupgraded chem dispenser, but the workflow is more like a production line chem factory instead of instant dispensing. See the Guide to plumbing to learn more about this system. You may still have access to the pharmacy though, which has chem dispensers.
Metabolism (метаболизация)
Когда реагент входит в ваш кровоток, он начинает каждый «тик» (или по другому «цикл»)(cycle/tick) за примерно 2 секунды. Это называется «тик прохода реагента через ваш кровоток»(«lifecycle»), и не надо путать их с тиками сервера. Когда это происходи, реагент очищается из вашей системы, обычно равный количеству который описан в колонке по скорости метаболизации (metobolism rates). Это скорость, с которой реагент очищается из вашего организма. Неважно какие реагенты есть в вашей крови, потому что они метаболизируют раздельно, независимо друг от друга. Если вы голодны (sluggish), это будет происходить на 20 % медленнее, из-за чего реагенты могут повлиять на вас намного больше потому что они остаются в вашей системе дольше не влияя на силу реагента. Многие мобы которые являются «симплмобами»(«simplemobs») означает что у них нету кровотока, и поэтому их нельзя отравить, усыпить или вылечить. Обезьяны и большинство управляемые гуманоиды являються исключением.
Addiction (зависимости)
Каждый раз когда наркотик метаболизирует в вашей крови, вы будете получать поинты «зависимости». За каждый юнит метаболизированного наркотика вы будете получать поинт зависимости. Более экстремальные наркотики и алкоголь будут давать вам больше поинтов (что собственно описано в правой части реагентов, как наблюдается в секции для наркотиков). Если вы наберёте 600 поинтов зависимости в какой либо из категории, вы станете зависимым к этому наркотику. Если не принимать наркотик некоторое время, вы будете терять поинты зависимости. Высокое настроение ускоряет процесс отвыкания от наркотика.
- Вы теряете 0,5 поинта за тик если нету зависимости или на 1 этапе зависимости.
- Вы теряете 1 поинт за тик при выводе средств на 2 этапе зависимости.
- Вы теряете 1,5 поинта за тик с 3 этапом зависимости.
Если ваше настроение хорошее вы всегда будете терять 2 поинта за тик независимости от этапа зависимости. Если вы потеряете такое количество поинтов, чтобы их было меньше 400 поинтов, вы прекращаете быть зависимым. (Если конечно же у вас нету квирка на курение или наркотики, здесь вы обратно вернётесь к зависимости) Принимать большее количество наркотика к которому вы зависимы временно уберёт зависимости к этому наркотику. Стадии зависимости всё равно повышаются за время когда вы отвыкаете от зависимости.
Категории зависимости:
Стимулянты
Отвыкание от стимулянтов делает вас медленными разными способами.
- На первом этапе вы получаете страстные сообщения о том, что чувствуете усталость и нуждаетесь в том, чтобы немного поднять меня. Ваши действия также становятся медленнее (штраф за скорость действия).
- На втором этапе вы получаете штраф за перезарядку за клик.
- На третьем этапе вы получаете штраф за скорость передвижения и больше сообщений о жажде.
Опиоды
Главным симптомом отвыкания от опиодов является тошнота.
- На первом этапе вы получаете сообщения о том, что чувствуете боль в теле, озноб и нуждаетесь в опиоидах. Вы начинаете периодически зевать.
- На втором этапе ваше высокое кровяное давление увеличит скорость потери крови из любых открытых ран.
- На третьей стадии вас накроют волны тошноты и рвоты.
Алкоголь
Алкогольное отвыкание очень легко предотвратить из-за количества слабоалкогольных напитков доступных в баре, но является одним из тех которые могут иметь смертельные последствия.
- На первом этапе вы получаете сообщения о том, что испытываете жажду, интересуетесь, открыт ли ещё бар, и нуждаетесь в небольшом голландском мужестве. Вы также начинаете дрожать.
- На втором этапе у вас начинаются галлюцинации.
- На третьем этапе вы начинаете страдать от периодических припадков, которые парализуют вас на 1-3 секунды и вызывают 10-30 дамага мозгу в зависимости от продолжительности. Ваши припадки также вызывают сильную дрожь. Судороги можно предотвратить если принять neurine или же sodium thiopental.
Галлюциногены
- На первом этапе вы получаете страстные сообщения о чувстве пустоты, духовной отстраненности, и вы начинаете задаваться вопросом, что задумали эльфы-машины.
- На втором этапе у вас возникают галлюцинации связанные с вашим зрением (Вы можете увидеть хаск, или револьвер/емаг в вашей руке).
- На третьей стадии вы входите в гипнотический транс.
Наркотики техов
- На первом этапе вы получаете сообщения о жажде, начинаете периодически рычать, и ваш индикатор здоровья становится ненадежным.
- На втором этапе вы можете переваривать только грубую пищу, и у вас растет МУЖЕСТВЕННАЯ борода, если вы мужчина.
- На третьем этапе у вас будет сильно кружиться голова и вы будете сбиты с толку воздействием света, но это также даст вам ночное зрение.
Медицина
- Стадия 1: Вы становитесь неуверенными в своем собственном здоровье, у вас что-то болит, или это просто из-за лекарств?
- Стадия 2: У вас появляется жар.
- Стадия 3: Ваши органы чешутся.
В основном все очищённые/чистые медицинские препараты не дают поинты зависимости — на самом деле их дают обратные или нечистые реагенты которые превратят вас в ипохондрика.
Специальные
Некоторые реагенты имеют свои собственные поинты зависимости, например: никотин.
Active Pure Chemicals
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per tick/cycle unless said otherwise. Unmentioned dispensable chemicals don’t have any effects. Plasma and uranium require you to grind mineral sheets to acquire.
- Chlorine: Causes 1 brute damage per tick to a random body part.
- Copper: Can be splashed on metal sheets to create bronze sheets.
- Ethanol: A decent alcoholic «beverage», with a booze power of 65. Increases the speed of surgery procedures and flammability when applied externally. Metabolism rate 0.2.
- Fluorine: Causes 1 toxin damage per tick.
- Iron: Slowly restores blood volume.
- Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
- Mercury: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.
- Plasma: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50 °C). Not to be confused with Stable Plasma, which does nothing.
- Radium: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.
- Sugar: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.
- Sulphuric Acid: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when injected. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a toxin.
- Uranium: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.
- Water: Slightly generates blood volume. Additionally, freezes into ice below 274K.
- Welding Fuel: Causes 1 toxin damage per tick. Makes people flammable if splashed on.
Catalysts
When a reagent in a recipe is marked «(catalyst)» it means it will not be consumed in the reaction. Some Catalysts are optional and are highlighted as such. These optional catalysts affect the ongoing reaction in certain ways.
Components
These are very basic chemicals that you’ll use in a lot of other more complicated chems. They can still be toxic, though.
Hover a chemical component to see tooltips. On Firefox-based browsers the tooltips might block clickable links. If you find an incorrect recipe then please drop a comment in the discord wiki-general.
Name | Formula | Reaction conditions | Description |
---|---|---|---|
Ash
|
1 part Oil 1 part Welding Fuel 1 part Carbon Temperature 480K |
Min react temp: 480K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Ingredient in a few recipes. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. 30u per paper.
Used in: Lye, Multiver and Plastic Sheets. |
Oil
|
1 part Welding Fuel 1 part Carbon |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Can be heated into Ash. Can be scooped up from destroyed cyborgs and such. Flammable. Ingredient in many recipes.
Used in: |
Acetone
|
1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Welding Fuel |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Ingredient in many recipes.
Used in: |
Diethylamine
|
1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
A very potent fertilizer. Ingredient in many recipes.
Used in: |
Phenol
|
1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Chlorine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Ingredient in many recipes.
Used in: |
Ammonia
|
3 parts Hydrogen 1 part Nitrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 1 to 12 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
An effective fertilizer. Ingredient in many recipes. (Results in 3 units instead of 4)
Used in: |
Saltpetre
|
3 parts Oxygen 1 part Potassium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Works as a fertilizer. Ingredient in a few recipes. (Results in 3 units instead of 5)
Used in: Bath Salts and Gunpowder. |
Sodium Chloride
|
1 part Chlorine 1 part Sodium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Commonly known as table salt, Sodium Chloride is often used to season food. Special uses include messing with Revenants — they can’t jaunt through salt piles. |
Lye
|
1 part Sodium 1 part Hydrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Ingredient in Soap. |
Lye (Alternate Recipe)
|
1 part 1 part Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Ingredient in Soap. (Results in 2 units instead of 3) |
Hydrogen Peroxide
|
1 part Chlorine 1 part Oxygen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Burns people on touch. |
Pentaerythritol
|
1 part Acetaldehyde 1 part 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Water 3 parts Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Results in 2 units instead of 5. |
Acetaldehyde
|
1 part 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Water |
Min react temp: 450K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
|
Acetone Oxide
|
2 parts 1 part Hydrogen Peroxide 1 part Chlorine 1 part Oxygen 1 part Oxygen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Burns people badly on touch. (Results in 2 units instead of 4) |
Wittel ▮ | Extract from a Geyser with a liquid pump. | N/A | A lavaland geyser has a 1 in 27 chance to produce Wittel. Does nothing, but can be used to make Gravitum. |
Hyper-Plasmium Oxide ▮ | Extract from a Geyser with a liquid pump. | N/A | A lavaland geyser has a chance to produce this. Does nothing, but can be used to make Exotic Stabilizer. |
Exotic Stabilizer ▮ | 1 part Hyper-Plasmium Oxide Extract from a Geyser with a liquid pump. 1 part Stabilizing Agent
1 part Iron 1 part Oxygen |
N/A | Is required to stabilize Nitroglycerin and TaTP. |
Reaction agents
These reagents have active effects on reactions, consuming themselves on transfer. They can even be added to a full beaker for their effects to take place!
Name | Formula | Reaction conditions | Description |
---|---|---|---|
Acidic Buffer▮ | 2 parts Ethanol 2 parts Hydrogen 2 parts Sodium 2 parts Water |
Min react temp: 250K Overheat temp: 9999K pH range: 0 to 14 Min purity: 0.3 Mildly H+ producing |
This reagent will consume itself and move the pH of a beaker towards acidity when added to another. |
Basic Buffer▮ | 3 parts Ammonia 2 parts Chlorine 2 parts Hydrogen 2 parts Oxygen |
Min react temp: 250K Overheat temp: 9999K pH range: 0 to 14 Min purity: 0.3 Mildly H+ consuming |
This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another. |
Universal indicator▮ | 1 parts 1 parts Ethanol |
Min react temp: 274K |
This reagent can be used to craft pH paper from the crafting menu. Will also dye anything it touches its associated pH value. |
Purity Tester Reagent▮ | 1 part 1 part Stable plasma |
Required temp:below 800K Overheat temp: none Optimal pH range: 2 to 12 Min purity: 0.25 minorly H+ producing |
When added to a beaker, this reagent will either fizzle if a reagent in there is impure, or will do nothing if all of the reagents are above their purity threshold. |
Tempomyocin▮ | 1 part 1 part Stable plasma |
Required temp: 50K Overheat temp: 500K Optimal pH range: 5 to 8 Min purity: 0.35 H+ producing Dangerous |
This will instantly speed up any reaction added it is added to, giving it a short burst of speed. Adding this reagent to a reaction will give it a suddent speed boost up to 3x times — with the output purity of the boost modified by the Tempomyocin’s purity.5u per 100u will give you 2x, 10 u per 100u will give you 3x. It caps at 3x for a single addition, but there is nothing preventing you from adding multiple doses for multiple boosts. |
Prefactor a▮ | 1 part 3 parts Ethanol |
Required temp:below 800K Overheat temp: none Optimal pH range: 2 to 12 Min purity: 0.25 Very Endothermic |
This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is cold. |
Prefactor b▮ | 1 part 3 parts Ethanol |
Required temp: 50K Overheat temp: 500K Optimal pH range: 5 to 8 Min purity: 0.35 Extremely Endothermic minor H+ producing Dangerously volitile |
This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is hot. |
Medicines
«And that’s how I lost my medical license!» Don’t be this guy. Make these. Lots of these.
Some medicines have special suffixes to specify which damage types they are meant to treat:
- Brute = -ibital
- Burn = -uri
- Oxy = -mol
- Tox = iver
- Organ = -rite
See Guide to Medicine for more information on what to use and when.
Medicine Changes
Returning chemists may notice several changes (mostly made mid 2019) in the list of medicines. The easily available medicines (including brute and burn patches) are getting severely nerfed or replaced by inferior versions with downsides. This is part of an ongoing major overhaul (as per Aug 2019). The intension is (amongst other things) to add more interesting choices to the /tg/station medical system than to (in most cases) simply apply a roundstart available patch or pill and the patient is fixed. Instead surgery has been made much easier.
During development many more changes may follow.
To prevent confusion amongst returning players some old recipes/names removed from /tg/ are still be visible in the Removed Medicines section. This is also a small service to servers using old /tg/code, which is still widely used.
Optional catalysts for ALL medicine reactions
Name | Formula | Reaction conditions | Description |
---|---|---|---|
Palladium synthate catalyst
|
3 parts 4 parts 2 parts Plasma |
Required temp: 320K Overheat temp: 800K Optimal pH range: 5 to 6 Min purity: 0 H+ producing Very exothermic |
This will cause all medicines reacted in the same beaker to react faster, with it’s speed equal to the purity of the catalyst (up to 2x, though it is still limited by it’s maximum rate). An impure catalyst can be purposely made to slow down reactions, if desired. At least 10u is required in a beaker for it to have any effect on the reactions contained within. |
Core Healing Medicines
These healing drugs may be considered to be cheap or commonly available «core» drugs, used to heal common ailments. Some of them should not be used repeatedly on the same patient, as they may have dangerous side effects. Consider using Tend Wounds surgery if satisfactory medicines aren’t available. These are also known as «Category 2 Cobbychems». All these reactions will generally result in a 75 % purity product with no intervention. For those returning — a 75 % purity reagent will have the same effects as the reagents you’re familiar with, which means that 100 % pure reagents are 33 % more effective.
Name | Formula | Reaction conditions | Treatment for | Description | Chemical properties |
---|---|---|---|---|---|
Libital▮
|
1 part 1 part Nitrogen |
Min temp: 225K
|
Brute | Medicine for treating brute damage. Each tick heals 0 to 4 brute (based off purity) and causes 0.3 liver damage.
|
Rate: 0.2u/tick
|
Helbital▮
|
1 part Carbon 1 part Fluorine |
Min temp: 250K
|
Brute | Heals brute faster the more base damage you have. No side effects if in hardcrit.
Overdose applies a semi-blinding curse.
|
Rate: 0.2u/tick
|
Probital▮
|
2 parts 1 part Copper |
Min temp: 225K
|
Brute | Heals 0 — 3 brute per tick (based off purity) but also deals (decreasing) stamina damage. If ingested by mouth it also creates a special enzyme in your system (bloodstream) (1.25u per 5u ingested), which turns any food you eat into healing peptides. These peptides heal an additional 3 brute and 1 burn with a 50 % chance every tick.
Overdose deals 3 stamina AND:
Inverse chem: Mitogen Metabolism Factor below 50 %
|
Rate: 0.2u/tick
|
Aiuri▮
|
1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 2 parts Hydrogen |
Min temp: 50K
|
Burn | Medicine for treating burn damage. Each tick heals 0 — 2.7 burn (based on purity) and causes 0.25 eye damage.
|
Rate: 0.2u/tick
|
Lenturi▮
|
1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Silver |
Min temp: 200K
|
Burn | Each tick heals 0 to 4 burn (based on purity) and deals 0.4 stomach damage. Also slows you while it’s in your system. |
Rate: 0.2u/tick
|
Hercuri▮
|
3 parts Cryostylane 1 part Ice 1 part Stable Plasma 1 part Lye 1 part Sodium 1 part Hydrogen 1 part Bromine |
Cold reaction
|
Burn | Heals burn damage and can cool you to unsafe levels. If applied with vapor such as with a spray bottle it also removes some firestacks (extinguishes you).
Overdose cools you down even more. Was originally named Rhigoxane.
|
Rate: 0.2u/tick
|
Granibitaluri▮
|
1 part Sodium Chloride 1 part Chlorine 1 part Sodium 1 part Carbon |
Min temp: 100K
|
Brute and Burn | Heals a small amount of brute and burn each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined brute and burn you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and toxin damage. | Rate: 0.2u/tick
|
Synthflesh▮
|
1 part 1 part Blood |
Min temp: 250K
|
Brute, burn | Instantly heals 1.25 brute and burn damage per unit of the chemical applied, but also instantly deals toxin damage equal to 50 to 75 % (based off purity) of brute and burn damage healed. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn). Touch and vapor application only. If a husked corpse has at least 100u and under 50 burn damage it will be unhusked.
|
Rate: 0.2u/tick
|
Multiver▮
|
1 part Sodium Chloride 1 part Chlorine 1 part Sodium 1 part Temperature 380K |
Min temp: 380K
|
Toxin | A chem purger that purges chems from bloodstream (3u per tick) and heals toxin damage faster the more unique medicines there are in the body (0.5 per med, max 1.5). Also causes 0.5 lung damage each tick. Having 3+ unique meds (2+multiver) will make it not purge medicines. If your Multiver is pure, the medicinal requirement is reduced by 1 (i.e. muliver + 1 medicine).
|
Rate: 0.2u/tick
|
Seiver▮
|
1 part Aluminium 1 part Nitrogen |
Cold reaction
|
Radiation or Toxin | Heals radiation or toxin depending on the temperature of the chem when it’s in the body. If the chem is cold it heals up to 45 radiation (plus bonus 10-25 % of current rads if very cold). If the chem is hot it heals toxin damage (the hotter the faster). Purity also boosts the healing effects of radiation or toxin up to 33 %. Deals a scaling amount of heart damage based on rads and toxin healed.
|
Rate: 0.2u/tick
|
Syriniver▮
|
2 parts 1 part Toxin Hacked NanoMed vendors, Emagged Chem Dispenser 1 part Fluorine |
Min temp: 250K
|
Toxin |
tl;dr: Put 20 % of this and 80 % water into a beaker and inject it with an IV-drip, and it will heal toxin damage and purge reagents from bloodstream pretty fast. Click expand for long description. When injected (syringe or IV-drip), the following happens:
Each tick heals 1 point of toxin damage, purges 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than injection. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time):
If overdosed causes muscle weakness, high liver damage and disgust. Was originally named Thializid. |
Rate: 0.3u/tick
|
Tirimol▮
|
2 parts 3 parts Nitrogen |
Min temp: 100K
|
Suffocation | Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 0 to 4 suffocation (based on purity) and deals 2 stamina damage per tick. Causes drowsiness after 15 seconds, and then every 45 seconds. If it was in your system longer than 20 cycles, you will fall asleep for 10 seconds when it’s out.
|
Rate: 0.2u/tick
|
Convermol▮
|
1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Fluorine |
Min temp: 370K
|
Suffocation | Quickly converts suffocation damage into toxin damage, with a (0 to 6.65):1 ratio (purity). Each tick will heal suffocation damage equal to 2.5 times current cycle and deal toxin damage equal to 0.2 of suffocation healed. Will always deal at least 0.1 toxin damage, even without suffocation healed. Overdose causes toxin damage as if you always healed max suffocation, and quickly purges the chem.
|
Rate: 0.2u/tick
|
Superior Healing Medicines
These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any).
Name | Recipe | Reaction conditions | Treatment for | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|---|---|
Salicylic Acid
|
1 part 1 part Sodium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Brute | If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage. | 0.2 units per tick | 25 Units |
Oxandrolone
|
3 parts Carbon 1 part 1 part Hydrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Burn | If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage. | 0.2 units per tick | 25 Units |
Salbutamol
|
1 part 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Aluminium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Suffocation | Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | 0.1 units per tick | N/A |
Regenerative Jelly
|
1 part Omnizine Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets 1 part Slime Jelly
Must be mixed in a Glowshroom 3 parts Oil 1 part Welding Fuel 1 part Carbon 1 part Tinea Luxor Mushroom Stem (Embershroom) 2 parts Radium
|
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
All four basic types | Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging jellypeople. | 0.4 units per tick | N/A |
Pentetic Acid
|
1 part 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Welding Fuel |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Radiation, toxin | Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body. | 0.2 units per tick | N/A |
Atropine
|
1 part 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part 1 part Ethanol |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Crit, all basic types | If patient’s health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitteriness and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake. If overdosed it will deal toxin damage and cause extra jitteriness and dizziness. |
0.1 units per tick | 35 Units |
Calomel
|
1 part Mercury 1 part Chlorine |
Min react temp: 374K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Purge | Quickly purges the bloodstream of toxins (3u per tick). If your health is above 20, 1 toxin damage is dealt. | 0.2 units per tick | N/A |
Cryoxadone
|
1 part 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Stable Plasma |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
All four basic types and cellular | Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals suffocation 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded cryo tubes every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Can heal wounds. Works on slimepeople, despite being cold. | 0.4 units per tick | N/A |
Pyroxadone
|
1 part Cryoxadone 1 part 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Stable Plasma 1 part Slime Jelly
Must be mixed in a Glowshroom 3 parts Oil 1 part Welding Fuel 1 part Carbon 1 part Tinea Luxor Mushroom Stem (Embershroom) 2 parts Radium
|
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
All four basic types and cellular | Inverse Cryoxadone that heals faster the hotter the patient is. For max efficiency you need to be over 460°K and on fire. In optimal conditions every cycle will heal 15 burn before the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Can heal wounds. Works on slimepeople. | 0.4 units per tick | N/A |
Clonexadone
|
1 part Cryoxadone 1 part 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Stable Plasma 1 part Sodium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Cellular | Quickly heals (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded cryo tubes. | 0.6 units per tick | N/A |
Rezadone
|
1 part Carpotoxin Space Carp, Koibeans, Emagged Chem Dispenser 1 part Cryptobiolin 1 part Oxygen 1 part Potassium 1 part Copper |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Cellular | Instantly heals all cellular damage while also healing 1 brute and burn damage per tick. If a husked corpse is treated with at least 5u and has under 50 burn damage it will be unhusked. If overdosed deals 1 toxin damage per tick and makes you dizzy and jittery. Very good for treating cellular damage on the spot. | 0.4 units per tick | 30 Units |
Unique Healing Medicines
These healing drugs perform niche functions that help against less common ailments.
Name | Formula | Reaction conditions | Treatment for | Description | Chemical properties |
---|---|---|---|---|---|
Mutadone▮ | 1 part 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Bromine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Mutations | Instantly removes your genetic mutations. Hulks hate it! | 0.4 units per tick |
Mannitol▮
|
1 part Hydrogen 1 part Water |
Min temp: 50K
|
Brain | Heals 2 brain damage per tick. Does not heal traumas. Can be poured directly on brains to heal 2 damage per unit (minimum 10 units). Healing scales with purity. Will also increase your eyesight in the dark depending on purity.
Overdose will increase your brain power, granting you E n l i g h t e n m e n t! |
Rate: 0.4u/tick
|
Neurine▮
|
1 part 1 part Mannitol 1 part Hydrogen 1 part Water 1 part Oxygen |
Min temp: 100K
|
Minor brain traumas | Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure basic traumas. More severe traumas usually require surgery. Quickly purges Neurotoxin. When added to a patient, it will remember their brain damage — if their brain damage is below that value when added it will restore it back to what it was on consumption. When used on the dead will heal a corpse’s brain slowly (patient must be dead and have a brain!). Healing scales with purity. | Rate: 0.4u/tick
|
Potassium Iodide▮ | 1 part Potassium 1 part Iodine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Radiation | Reduces low radiation damage very effectively. | 0.8 units per tick |
Saline-Glucose Solution▮ | 1 part Sodium Chloride 1 part Chlorine 1 part Sodium 1 part Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Brute, burn, blood loss | Has a 33 % chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33 % chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle. | 0.2 units per tick
|
Ephedrine▮
|
1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Hydrogen |
Min temp: 200K
|
Stun | Reduces stun times by typically around 30 % (depends), increases run speed, regenerates 1 stamina per tick and causes 20 % chance to drop held items. If overdosed it will deal toxin damage with a 2 % chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitteriness. Also reduces knockdown times from stunbatons (including stunprods ) by 90 %. Side effects chances are slightly reduced by higher purity. |
Rate: 0.2u/tick
|
Diphenhydramine▮ | 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Bromine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Histamine Overdose | Purges bloodstream of lethal Histamine and reduces jitteriness while causing minor drowsiness. | 0.2 units per tick |
Oculine▮
|
1 part Multiver 1 part Carbon |
Min temp: 200K
|
Eye | Quickly heals eye damage and has 20 % chance per tick to revert blindness. Does not work against genetic blindness, which needs Mutadone. For blindness caused by brain damage you will need surgery or other means. Improves your ability to see in the dark based off purity while it’s in your system. | Rate: 0.1u/tick
|
Inacusiate▮
|
1 part Multiver 1 part Carbon |
Min temp: 200K
|
Ear | Rapidly repairs damage to the patient’s ears to cure deafness, assuming the source of said deafness isn’t from genetic mutations, chronic deafness, or a total deficit of ears. Lets you hear whispers from a distance if it’s 100 % pure. (Results in 2 units instead of 3) | Rate: 0.4u/tick
|
Epinephrine▮ | 1 part 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part 1 part Chlorine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Crit | Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20 % chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff. Worse than Atropine at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation. |
0.1 units per tick
|
Antihol▮
|
1 part Multiver 1 part Copper |
Min temp: 1K
|
Alcohol | Purges 0-4u alcoholic drinks from someone’s bloodstream each tick (depending on purity), as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. | Rate: 0.4u/tick
|
Insulin▮ | Found in NanoMed Plus | N/A | Sugar Dependency | Increases sugar depletion. | 0.2 units per tick |
Strange Reagent▮ | 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Omnizine Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets 1 part Holy Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Death | A miracle drug that can bring a dead body back to life. Only works on ingestion. Amount needed increases depending on how much brute+burn damage the body has (at most 10u at 200 damage). Extra amounts will partly heal organ damage and blood levels on successful revive. The drug doesn’t work on corpses with over 200 brute+burn damage or husks. In living people each tick randomly deals 0-2.5 brute and burn damage. Can revive simplemobs as well. |
0.5 units per tick |
Synaptizine▮ | 1 part Sugar 1 part Lithium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Hallucination Decrease | Reduces stun times by typically around 30 % (depends). Helps drowsiness and hallucinations go away much faster. Also purges Mindbreaker Toxin at 5u per tick. 30 % chance per tick to cause 1 toxin damage. | 0.4 units per tick |
Spaceacillin▮ | 1 part Epinephrine 1 part 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part 1 part Chlorine 1 part Cryptobiolin
1 part Oxygen 1 part Potassium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Infections | An all-purpose antiviral agent. Prevents you from spreading any virus in your body. Metabolises very slowly. | 0.04 units per tick |
Miner’s Salve▮ | 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Iron |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Improvised Patch Healing Chem | Helps treat severe burn wounds and heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with bone gel. If applied with touch/patch it increases surgery speed by 10 %. 1u heals roughly 1.5 burn+brute. |
0.16 units per tick |
Modafinil▮ | 1 part 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Sulphuric Acid |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Sleep | Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep (but not unconsciousness) and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50 % chance to choke. After 41 cycles 20 % chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage. No chance for addiction but very finicky OD. |
0.02-0.08 units per tick
|
Morphine▮ | 2 parts Carbon 2 parts Hydrogen |
Min react temp: 480K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Damage slowdown | Allows you to run at full speed even when hurt, even from stamina damage, but does not remove slowdown from wearing a hardsuit. You’ll get drowsy after 12 cycles, and fall asleep if it’s in your system for 24 cycles. You will not wake up until it’s out of your system. Gives 20 painkiller bonus, which is used when treated with bone gel.
|
0.2 units per tick
|
Haloperidol▮ | 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Potassium Iodide 1 part Potassium 1 part Iodine 1 part Aluminium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Anti-Drug and Light Sedative | Helps fight against the effects of some drugs while purging them. Reduces jitteriness and hallucinations. However each tick also causes drowsiness, 2.5 stamina damage and 20 % chance for 1 brain damage (up to 50). | 0.16 units per tick |
Leporazine ▮ | 1 part Copper 1 part Silicon |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Body temperature | This keeps a patient’s body temperature stable. | 0.4 units per tick |
Higadrite▮ | 2 parts 1 part Lithium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Liver failure | Protects from toxin damage caused by liver failure. | 0.4 units per tick |
Psicodine▮ | 2 parts Mannitol 1 part Hydrogen 1 part Water 1 part Impedrezene 1 part Mercury 1 part Oxygen 2 parts Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Phobias and Mood | Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust. If overdosed it causes hallucinations and 1 toxin damage per tick. | 0.1 units per tick
|
Energized Jelly▮ | 1 part Teslium 1 part Gunpowder 1 part Multiver 1 part Saltpetre 3 parts Oxygen 1 part Potassium 1 part Sulfur 1 part Silver 1 part Slime Jelly
Must be mixed in a Glowshroom 3 parts Oil 1 part Welding Fuel 1 part Carbon 1 part Tinea Luxor Mushroom Stem (Embershroom) 2 parts Radium
|
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Stun | Reduces stun times by around 60 % (depends) for jellypeople, while also speeding up Luminescent’s cooldowns. Non-jelly lifeforms will just get shocked. | 0.4 units per tick |
Penthrite▮
|
1 part Pentaerythritol 1 part Acetaldehyde 1 part 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Water 3 parts Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Water 1 part Nitric Acid 1 part Fluorosulfuric Acid 1 part Fluorine 1 part Hydrogen 1 part Hydrogen Peroxide 1 part Chlorine 1 part Oxygen 1 part Nitrogen 1 part 1 part Wittel Extract from a Geyser with a liquid pump. |
Min temp: 255K
|
Heart, crit | An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 tox/brute/burn, 6 oxy and damages heart 0.1 per unit. If you reach −60 health the penthrite is purged and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts Epinephrine (strenghtdiv 5) OR Atropine (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4)
|
Rate: 0.2u/tick
|
Sanguirite▮ | Found in epipens | N/A | Bleeding | A coagulant used to help bleeding wounds clot faster. Passively reduces bleeding by 30 % while in the bloodstream. Only helps clot whichever wound is currently bleeding the most. Overdose can cause blood to clot in the veins, causing 15 % chance of suffocation, with possible minor lung and heart damage. | 0.1 units per tick
|
Pulped Banana Peel▮ | Grind or juice banana peels | N/A | Bleeding | A coagulant used to help bleeding wounds clot faster. Exact same effects as Sanguirite except slightly weaker clot coefficiency. Overdose can cause blood to clot in the veins, causing 15 % chance of suffocation, with possible minor lung and heart damage. | 0.4 units per tick
|
Non-craftable Medicines
These healing drugs are used in some situations, but are otherwise uncraftable.
Name | How to get | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Points |
---|---|---|---|---|---|---|
Changeling Adrenaline▮ | Changelings | Stun | Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30 % (depends) and regenerates 10 stamina per tick. Can make you dizzy and jittery. If overdosed it will deal 1 toxin damage per tick. A changeling using the Adrenaline Sacs ability will inject 4u of this. |
0.4 units per tick | 30 Units | N/A |
Changeling Haste▮ | Changelings | Speed | Increases your speed to the maximum possible in most cases. A changeling using the Adrenaline Sacs ability will inject 2u of this. Deals 2 toxin damage per tick. | 1 unit per tick | N/A | N/A |
Omnizine▮ | Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets | Brute, burn, toxin and suffocation | Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. | 0.1 units per tick | 30 Units | N/A |
Protozine▮ | Extract from a Geyser with a liquid pump. | Brute, burn, toxin and suffocation | Heals 0.2 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. A weaker omnizine, but can be used in Strange Reagent crafting. | 0.1 units per tick | 30 Units | N/A |
Godblood▮ | Healing Fountain in Lavaland injects 20u of Godblood on use, Strange Seeds. | Brute, burn, toxin and suffocation | This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick, but that’s not really a concern. | 0.1 units per tick | 150 Units | N/A |
Honey▮ | Beekeeping | Brute, burn, toxin and suffocation | 55 % chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds 3u sugar to your system. | 1 unit per tick | N/A | N/A |
Earthsblood▮ | Grown from Ambrosia Gaia | All damage types | The first 25 cycles, each tick heals 1 brute, 1 burn, 0.5 suffocation, 0.5 toxin, 0.1 cellular and 0.5 stamina while dealing 1 brain damage (up to max 150). Cycle 26 and onwards, each tick heals 5 brute, 5 burn, 3 suffocation, 3 toxin, 1 cellular and 3 stamina while dealing 2 brain damage (up to max 150) and giving you jitteriness and drugginess (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it’s in your body (this effect is similar to that of Pax). Overdosing causes hallucinations, deals no damage before cycle 26, a net of 1 toxin damage per tick from cycles 26 to 100 and a net of 3 toxin damage per tick after cycle 100. Overdosing also gives you the severe traumatic non-violence brain trauma (brain surgery level). The trauma does not go away until cured. | 0.4 units per tick (static) | 25 Units | hallucinogens(14 points) |
Silibinin▮ | Grow Galaxythistle | Liver damage | Each tick heals 2 liver damage. | 0.6 units per tick | N/A | N/A |
Polypyrylium Oligomers▮ | Grow Spaceman's Trumpet Plant | Lung damage | A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 lung damage and 0.35 brute. Stops bleeding (over time). Will color hair and beard purple from touch or vapor. Overdose deals 0.25 lung damage. | 0.1 units per tick | 50 Units | N/A |
Mitogen Metabolism Factor▮ | Eating Probital | Brute | If this enzyme exists as a catalyst in your body (at least 0.5u), any food you eat turns into healing peptides, which heal brute and some burn. If overdosed the metabolism changes to 2 units per tick and makes you vomit. | 0.025 units per tick | 10 Units | N/A |
Musiver▮ | Injecting Syriniver | Toxin | Heals 1 toxin per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as Syriniver). If overdosed causes muscle weakness, high liver damage and disgust. | 0.1 units per tick | 25u | N/A |
Muscle Stimulant▮ | Strange seeds | Slowdown | Makes you ignore slowdowns from being hurt. | 0.4 units per tick | N/A | N/A |
Cordiolis Hepatico▮ | Strange seeds, Abductor’s operating table injects this too | Heart and liver failure | Removes the need for heart and liver. | 0.4 units per tick | N/A | N/A |
Stimulants▮ | Syndicate uplink | Stun | Increases movement speed a lot. Reduces stun times by around 90 % or less (depends). Recovers 5 stamina per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33 % chance per tick to deal 2.5 stamina damage, 1 toxin damage and cause loss of breath. Also reduces knockdown times from stunbatons (including stunprods ) by 90 %. Can be bought with syndicate uplink. | 0.2 units per tick | 60 Units | Stimulant(4 points) |
Restorative Nanites▮ | Syndicate medical cyborgs | All damage types | Each tick heals 5 brute/burn/toxin, 15 suffocation, 15 brain and 3 cellular. If overdosed this very quickly purges itself and causes random vomiting. Only available to Syndicate medical cyborgs. This is just a chemical, so don’t confuse with the programmable Nanites. | 0.4 units per tick | 30 Units | N/A |
Synaphydramine▮ | Viruses | Drowsiness, Hallucinations, Histamine | Reduces drowsiness, caps and reduces the frequency of hallucinations, quickly purges Mindbreaker Toxin and Histamine from the body. Automatically generated by a virus with Mind Restoration as a symptom. | 0.4 units per tick | N/A | N/A |
Adminordrazine▮ | Admin Intervention | Everything | When injected into a person, it heals everything, and by everything, I mean EVERYTHING. When used on a handcuffed individual, it even used to break them out of cuffs. When used on a hydroponics tray, it cures all ailments and has a high chance of triggering a mutation. | 0.5 units per tick | N/A | N/A |
Removed Medicines
These healing meds used to exist, but have since been removed or renamed for one reason or another. Some servers still use these, but /tg/ does not, and the recipes for them will not work on /tg/.
Name | How to get | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold |
---|---|---|---|---|---|---|
Bicaridine▮ | Was completely removed from /tg/ July 2019. 1 part Carbon 1 part Oxygen |
Brute | Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick. | 0.4 units per tick | 30u | N/A |
Kelotane▮ | Was completely removed from /tg/ July 2019. 1 part Carbon 1 part Silicon |
Burn | Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick. | 0.4 units per tick | 30u | N/A |
Anti-Toxin▮ | Was completely removed from /tg/ July 2019. 1 part Nitrogen 1 part Silicon |
Toxin | Heals 2 toxin damage and removes 1u toxin reagents per tick. If overdosed deals 2 toxin damage per tick. | 0.4 units per tick | 30u | N/A |
Tricordrazine▮ | Was completely removed from /tg/ July 2019. 1 part Anti-Toxin 1 part Nitrogen 1 part Silicon 1 part Bicaridine 1 part Carbon 1 part Oxygen 1 part Kelotane
1 part Carbon 1 part Silicon |
All types | Has 80 % chance to heal 1 each of the four basic damage types per tick. If overdosed deals an average of 1.2 damage of every type per tick. | 0.4 units per tick | 30u | N/A |
Dexalin▮ | Was completely removed from /tg/ Aug 2019. Medical cyborg hypospray and other sources |
Suffocation | Heals 2 oxygen damage per tick. If overdosed deals 2 oxygen damage per tick. Used by medibots. | 0.4 units per tick | 30 Units | N/A |
Charcoal▮ | Was replaced with Multiver Aug 2019. 1 part Sodium Chloride 1 part Chlorine 1 part Sodium 1 part Temperature 380K |
Toxin | Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when ingested. | 0.2 units per tick | N/A | N/A |
Silver Sulfadiazine▮ | Was replaced with Aiuri Aug 2019. 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Silver |
Burn | On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug. On ingestion also deals minor toxin damage. 1u heals roughly 6 burn damage. Deals minor burn and toxin damage when overdosed. |
0.4 units per tick | 45u | N/A |
Styptic Powder▮ | Was replaced with Libital Aug 2019. 1 part Aluminium 1 part Hydrogen |
Brute | On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug. On ingestion also deals minor toxin damage. 1u heals roughly 6 brute damage. Deals minor brute and toxin damage when overdosed. |
0.4 units per tick | 45u | N/A |
Perfluorodecalin▮ | Was renamed Convermol Aug 2019. 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Fluorine |
Suffocation | Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don’t heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed. | 0.1 units per tick | 35 Units | N/A |
Sanguibital▮ | Was replaced with Helbital Sept 2019. 1 part Carbon 1 part Fluorine |
Brute | One of the first «Cobbychems». Only existed on /tg/ for a short while. Removed by Cobby because it wasn’t ever used (except as a poison) and the entire gimmick made it undesirable. Heals brute if you have lower than full blood levels, scaling with missing blood volume. Will heal up to 5(10?) brute per tick if very low on blood. Dilates blood streams, increasing the amount of blood lost by 2 per tick. Overdosing doubles the blood lost from this chem. | 0.2 units per tick | 35 Units | N/A |
Ichiyuri▮ | Was replaced with Lenturi Oct 2019. 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Silver |
Burn | One of the first «Cobbychems». Removed by MacBlaze1 with Cobby approval because it was never used and simply wasn’t fun to be on. Used to treat serious burns. Prolonged exposure can cause burns to itch. Heals 2 burn per tick, and randomly makes you scratch yourself every few seconds, causing 1-7 brute and bleeding. The itch will happen more often the longer it’s been in your system. | 0.2 units per tick | N/A | N/A |
Fiziver▮ | Was replaced with Seiver Oct 2019. 1 part Aluminium 1 part Nitrogen |
Toxin | One of the first «Cobbychems». Removed by Cobby because Fiziver didn’t see much use and I grew to dislike the overall damage mods. An antitoxin that heals toxin damage but temporarily physically weakens the user, adding a damage modifier making them take extra brute, burn, suffocation and stamina damage. The damage modifier increases the longer it’s been in the body (capped to triple damage). Toxin damage healed is 0.3 points per tick multiplied with the damage modifier (so up to 0.6). Overdosing has a 50 % chance each tick to deal 0.2 brute and burn damage, which will be amplified by the damage multiplier in effect. | 0.1 units per tick | 11 Units | N/A |
Corazone▮ | Name changed to Higadrite Nov 2019. 2 parts 1 part Lithium |
Liver | Nov 2019 it was changed to only work on livers. Since Corazone is Spanish for «heart» it had its name changed to Higadrite (higado = liver). Protects from liver failure. | 0.4 units per tick | N/A | N/A |
Lavaland Extract▮ | Was removed in June, 2020. | Brute, burn | Survival medipens used to come with 2u of this. Very quickly heals damaged bodyparts. If overdosed it will |
0.4 units per tick | 3 Units | N/A |
Narcotics
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
Name | Recipe | Reaction conditions | Description | Metabolism Rate | Overdose Threshold | Addiction Points |
---|---|---|---|---|---|---|
Nicotine▮ | Grown in tobacco or found in cigarettes. | N/A | Reduces stun times by typically around 20 % (depends). Addiction causes bad mood, coughing and jitter. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolizes slowly. | 0.05 units per tick | 15 Units | Nicotine(18 points) |
Krokodil▮ | 1 part Diphenhydramine 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Bromine 1 part Morphine 2 parts Carbon 2 parts Hydrogen 1 part Space Cleaner 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Water 1 part Phosphorus |
Min react temp: 380K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Provides messages of calmness and protection. If overdosed it will deal 0.25 Brain and Toxin damage per tick. If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict’s skin falls off, dealing 50 Brute. This turns you into a fake zombie. |
0.2 units per tick | 20 Units | Opiods(18 points) |
Methamphetamine▮ | 1 part Ephedrine 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Hydrogen |
Required temp: 372K Overheat temp: 380K Optimal pH range: 6.5 to 7.5 Min purity: 0.5 Exothermic nature is tied to purity H+ producing |
Reduces stun times by around 60 % (depends), gives a large speed boost, makes you jittery and recovers 2 stamina while dealing 1 to 4 Brain damage. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick. If addicted the subject will constantly jitter and drool, before becoming dizzy and lose motor control and eventually suffer 5 Toxin damage per tick. A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Explosive strength about 0.083 with modifier 5. Can not explode in a body. The lower the impurty is, the stronger the exothermic nature of the reaction will be. Keep some buffer handy and keep your pH between the tight window and you should have no problems. |
0.3 units per tick | 20 Units | stimulants(12 points) |
Bath Salts▮ | 1 part Saltpetre 3 parts Oxygen 1 part Potassium 1 part Space Cleaner 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Water 1 part Bad Food |
Min react temp: 374K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Makes the subject immune to sleep and stuns, grants 5 stamina regeneration and grants the user the psychotic brawling martial art, which makes your interactions with people have certain random effects. However the subject will suffer 4 Brain damage (per tick), constant hallucinations and will lose some motor control. If overdosed the subject will lose even more motor control, drool, and randomly drop items in their hand. If addicted the subject will jitter, suffer 10 Brain damage (per tick), severe hallucinations, dizziness, yet more loss of motor control and eventually 5 Toxin damage (per tick). This drug will melt your brain. |
0.2 units per tick | 20 Units | stimulants(25 points) |
Aranesp▮ | 1 part Epinephrine 1 part 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part 1 part Chlorine 1 part Atropine 1 part 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part 1 part Ethanol 1 part Morphine
2 parts Carbon 2 parts Hydrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
The subject will think they are «amped» and get 18 stamina regeneration. However the drug has 50 % chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick. | 0.2 units per tick | N/A | stimulants(8 points) |
Happiness▮ | 2 parts 1 part Epinephrine 1 part 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part 1 part Chlorine 1 part Ethanol |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Suppresses phobias and fills you with ecstatic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to «insane». | 0.2 units per tick | 20 Units | hallucinogens(18 points) |
Space Drugs▮ | 1 part Lithium 1 part Mercury |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
An illegal compound which induces drugginess, randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes hallucinations. | 0.2 units per tick | 30 Units | hallucinogens(10 points) |
Pump-Up▮ | 2 parts Epinephrine 1 part 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part 1 part Chlorine 5 parts Coffee |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Reduces knockdown times from stunbatons (including stunprods ) by 90 %. Doesn’t affect stuns from other sources. 15 % chance to cause loss of breath, and 5 % to cause some jitter. If overdosed has 20 % chance of causing loss of breath and 4 stamina damage, 15 % to cause 2 toxin, 5 % to drop held items, 5 % to jitter and can also make you drool. Can be found in maintenance . (Results in 5 parts instead of 7) | 1.2 units per tick | 30 Units | stimulants(6 points) |
Maintenance Tar▮ | 1 part Organic Slurry Dip a dead mouse in at least 3 units of Welding Fuel 1 part Tea |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Raw tar, straight from the floor. It can help you with escaping bad situations at the cost of liver damage. Adjusts stuns by −10 and deals 1.5 liver damage each tick. Overdose deals 5 toxin and an additional 3 liver damage. Addiction will later deal toxin damage and make you randomly drop held items. (Results in 3 parts Maintenance Tar and 1 part Sulphuric Acid, instead of 3 or 5) |
0.2 units per tick | 30 Units | maintenance drugs(5 points) |
Maintenance Sludge▮ | 3 parts Maintenance Tar 1 part Organic Slurry Dip a dead mouse in at least 3 units of Welding Fuel 1 part Tea 1 part Fluorosulfuric Acid 1 part Fluorine 1 part Hydrogen 5 units Hydrogen Peroxide (catalyst)
1 part Chlorine 1 part Oxygen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Makes you more resistant to wounds but causes toxins to accumulate. Deals 0.5 toxin. Overdose deals 1 extra toxin with 10 % chance of 5 toxin and vomit. Addiction will later deal more toxin damage and make you randomly drop held items. (Results in 1 part instead of 4) | 0.8 units per tick | 25 Units | maintenance drugs(8 points) |
Maintenance Powder▮ | 6 parts Maintenance Sludge 3 parts Maintenance Tar 1 part Organic Slurry Dip a dead mouse in at least 3 units of Welding Fuel 1 part Tea 1 part Fluorosulfuric Acid 1 part Fluorine 1 part Hydrogen 5 units Hydrogen Peroxide (catalyst)1 part Chlorine 1 part Oxygen 1 part Nitric Acid 1 part Fluorosulfuric Acid 1 part Fluorine 1 part Hydrogen 1 part Hydrogen Peroxide 1 part Chlorine 1 part Oxygen 1 part Nitrogen 1 part Universal Enzyme Acetone Oxide (catalyst)
|
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Enhances your mental ability, making you learn stuff a lot faster. Multiplies skill gain depending on volume, but deals 0.1 brain damage. Overdose deals an additional 3 brain damage. Addiction will later deal toxin damage and make you randomly drop held items. (Results in 1 part instead of 8) | 0.2 units per tick | 15 Units | maintenance drugs(14 points) |
Kronkaine▮ | 15 parts Kronkus Extract 10 parts Welding Fuel Ammonia
3 parts Hydrogen 1 part Nitrogen |
N/A | Instantly heals 4 * volume stamina damage and halves the time it takes to do most actions while it is in your body while causing 0.3 heart damage. Causes adrenal crisis syndrome if you try and purge it with multiver and haloperidol.
Deals significant heart damage when overdosed. |
0.4 units per tick | 20 Units | stimulants(20 points) |
bLaSToFF▮ | 10 parts 10 parts Silver Lye
1 part Sodium 1 part Hydrogen |
N/A | Causes you to flip randomly based on volume. Every third flip is a superflip that launches you forward. Every third spin is a super spin that causes nausea but throws anyone grabbing you. Also causes trippy visuals, 0.3 lung damage and reduces knockdowns. When overdosed it causes you spin randomly based on volume and additional 0.3 lung damage. | 0.4 units per tick | 30 Units | hallucinogens(15 points) |
SaturnX▮ | 5 parts Lead 5 parts Nothing Maintenance Tar
1 part Organic Slurry Dip a dead mouse in at least 3 units of Welding Fuel 1 part Tea |
N/A | Makes the user invisible, although their clothes are still visible. Causes 0.3 liver damage and applies an unique visual effect. When overdosed it causes additional liver damage and causes the user to giggle. | 0.2 units per tick | 25 Units | maintenance drugs(20 points) |
Pyrotechnics
The manipulation of fire and matter.
Explosive Strength
For chemicals which are explosive, you may notice an 'explosive strength' listed in the description. This is a multiplier that directly affects how large of an explosion a given quantity of the reagent will produce. A few types of explosion have a 'modifier', which adds a flat amount to the size of the explosion. By default the outer 'light impact' radius of an explosion is equal to √(mod+quantity*strength)*√2, while the heavy impact radius and devastation radius is one half and one quarter of that, respectively. Chemical explosions are not a subject to the standard TTV Bombcap. Eventough it doesn’t have a hardcoded maxcap currently the biggest possible explosion is that of 2100u custom made chemical payload bomb.
Note that all non-standard explosions or other AoE pyrotechnics, such as Flash Powder or Liquid Dark Matter, do not work like this. The scaling and max size of these effects vary on a case-by-case basis.
Name | Formula | Reaction conditions | Description | Chemical properties |
---|---|---|---|---|
Stabilizing Agent▮ | 1 part Iron 1 part Oxygen |
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. This does not work on everything, so be warned! Also turns plasma into stable plasma (which can already be dispensed from chem dispenser) if mixed 1:1. | 0.4 units per tick | |
Fluorosurfactant▮ | 2 parts Carbon 2 parts Fluorine |
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a mob’s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person’s system. Foam is slippery! Can not react in a body. | 0.4 units per tick | |
Smoke▮ | 1 part Phosphorous 1 part Potassium |
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into Smoke Powder with Stabilizing Agent. | N/A | |
Smoke Powder▮ | 1 part Phosphorous 1 part Potassium Stabilizing Agent (catalyst)
1 part Iron 1 part Oxygen |
The stabilized version of Smoke — only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body. | 0.4 units per tick | |
Flash Powder▮ | 1 part Aluminium 1 part Potassium |
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. | 0.4 units per tick | |
Phlogiston▮ | 1 part Phosphorus 1 part Sulphuric Acid |
Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you’re burning up to 6 fire damage every 2 seconds. Can be stabilized with Stabilizing Agent. | 0.4 units per tick | |
Napalm▮ | 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Welding Fuel |
A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. | 0.4 units per tick | |
Sonic Powder▮ | 1 part Oxygen 1 part Cola |
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. | 0.4 units per tick | |
Pyrosium▮ | 1 part Stable Plasma 1 part Radium |
When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to increase body temperature by 15. | 0.2 units per tick | |
Cryostylane▮
|
1 part Ice 1 part Stable Plasma |
Min temp: −200K
|
Induces a cryostasis like state in a patient’s organs, preventing them from decaying while dead. Slows down surgery while in a patient however. Will progressively consume all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to decrease body temperature by 15.
Special reaction mechanics :The colder it is during the reaction, the lower the purity will be. |
Rate: 0.02u/tick
|
Chlorine Trifluoride▮ | 3 parts Fluorine 1 part Chlorine |
When created it will create a temporary 3x3 fireball. Becomes 1000K when first mixed. A flammable substance so dangerous it can instantly melt floor or floor plating with high amounts. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast however. | 4 units per tick | |
Sorium▮ | 1 part Carbon 1 part Mercury |
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent. If stabilized, heat to 474K to activate. | 0.4 units per tick | |
Liquid Dark Matter▮ | 1 part Carbon 1 part Stable Plasma |
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent. If stabilized, heat to 474K to activate. | 0.4 units per tick | |
Meth Explosion▮ | 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Hydrogen |
Reagents are 300K (room temperature) by default so this will blow up when mixed unless some reagents were cooled. Has an explosive strength of 0.083, with a modifier 5, but results in 1 part instead of 4 so is effectively much weaker than exploding Meth. Can not explode in a body. | N/A | |
Gunpowder▮ | 1 part Multiver 1 part Saltpetre 3 parts Oxygen 1 part Potassium 1 part Sulfur |
When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes hallucinations and drugginess in plasmamen. Has an explosive strength of 0.1 and a modifier of 5. Was originally named Black Powder. | 0.05 units per tick | |
Nitroglycerin▮ | 1 part Glycerol 3 parts Corn Oil 1 part Sulphuric Acid 1 part Nitric Acid 1 part Fluorosulfuric Acid 1 part Fluorine 1 part Hydrogen 1 part Hydrogen Peroxide 1 part Chlorine 1 part Oxygen 1 part Nitrogen 1 part Sulphuric Acid |
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can only be stabilized by having Exotic Stabilizer (at least 1u per 25u nitroglycerin made) in the container on mix. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3). Has an explosive strength of 0.5. | 0.4 units per tick | |
RDX▮ | 2 parts 1 part Acetone Oxide 1 part Nitric Acid 1 part Fluorosulfuric Acid 1 part Fluorine 1 part Hydrogen 1 part Hydrogen Peroxide 1 part Chlorine 1 part Oxygen 1 part Nitrogen 1 unit Gold (catalyst) |
A military grade explosive. Explodes immediately unless stabilized with Stabilizing Agent. If stabilized, explodes on heating to 474k, or when mixed with an equal amount of liquid electricity or teslium. Has an explosive strength of 0.143, or 0.286 if activated electrically . Additionally, when activated electrically it has extra fire range, a modifier of 4, or a modifier of 6 if you use teslium. (200 heated RDX would be same as 100 RDX + 100 teslium if it wasn’t for the modifiers.)(Results in 1 unit instead of 4) | 0.4 units per tick | |
TaTP▮ | 1 part Acetone Oxide 1 part Nitric Acid 1 part Fluorosulfuric Acid 1 part Fluorine 1 part Hydrogen 1 part Hydrogen Peroxide 1 part Chlorine 1 part Oxygen 1 part Nitrogen 1 part Pentaerythritol 1 part Acetaldehyde 1 part 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Water 3 parts Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Water Temperature between 401K and 499K (randomized at roundstart) |
Suicide grade explosive. Forms and immediately explodes at a random temperature between 401k and 499k. Can only be stabilized by having Exotic Stabilizer (at least 1u per 50u TaTP made) in the container on mix. If stabilized, explodes at a random temperature between 501k and 599k. The more units you use the stronger the explosive strenght becomes, topping off at 0.67 at around 2100u. (Results in 1 units instead of 3) | 0.4 units per tick | |
Penthrite Explosion▮ | 1 part Penthrite 1 part Pentaerythritol 1 part Acetaldehyde 1 part 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Water 3 parts Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Water 1 part Nitric Acid 1 part Fluorosulfuric Acid 1 part Fluorine 1 part Hydrogen 1 part Hydrogen Peroxide 1 part Chlorine 1 part Oxygen 1 part Nitrogen 1 part 1 part Wittel Extract from a Geyser with a liquid pump. 1 part 1 part Acetone Oxide Temperature 315K |
An explosive reaction involving Penthrite. Explodes on heating to 315k. Has an explosive strength of 0.2 | N/A | |
Explosion | 1 part Potassium 1 part Water |
This explodes immediately on mixing, which may knock you over or even kill you. Useful in grenade production. Has an explosive strength of 0.05 | N/A | |
Holy Explosion | 1 part Potassium 1 part Holy Water |
This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion with an explosive strength of 0.125, which also paralyzes and reveals revenants and sets nearby cultists on fire. Otherwise it behaves like a normal Water-Potassium explosion. | N/A | |
EMP | 1 part Iron 1 part Uranium |
This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Has different effects on different things. Turns off headsets, stuns cyborgs, disables security cameras, messes with Cybernetics, randomizes suit sensor settings, burns wearers of some hardsuits and randomly pulses wires. | N/A | |
Bee Explosion (Beesplosion) | 1 part 1 part Strange Reagent 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Omnizine Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets 1 part Holy Water 1 part Radium |
Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. Doesn’t work in grenades. | N/A | |
Teslium▮ | 1 part Gunpowder 1 part Multiver 1 part Saltpetre 3 parts Oxygen 1 part Potassium 1 part Sulfur 1 part Silver |
Randomly shocks the victim every 5-30 seconds while it is in their system, ignoring any protection because the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a Tesla Shock | 0.2 units per tick | |
Tesla Shock | 1 part Teslium 1 part Gunpowder 1 part Multiver 1 part Saltpetre 3 parts Oxygen 1 part Potassium 1 part Sulfur 1 part Silver 1 part Water Teslium to 474K
1 part Gunpowder 1 part Multiver 1 part Saltpetre 3 parts Oxygen 1 part Potassium 1 part Sulfur 1 part Silver |
This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. Teslium amount determines damage and number of bolts. 10u for one bolt, 40u for 2 bolts, and 75u for 3 bolts. Each extra bolt deals more damage than the previous one. | N/A | |
Thermite▮ | 1 part Aluminium 1 part Iron |
A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. A normal wall requires 30u. A reinforced wall requires 50u. One unit of thermite burns for 0.35 seconds and the maximum burn length is 20 seconds. The fire is fake and cosmetic. Does not work on doors or windows. Causes 1 burn damage per tick to humans when ingested. | 0.4 units per tick |
Other Reagents
These are other chemicals that usually have non-medicinal uses. Many of these are useful in the manufacturing of grenades, but some can be quite dangerous.
Name | Formula | Reaction conditions | Description | Metabolism Rate |
---|---|---|---|---|
Ice▮ | 1 part Water Temperature below 274K |
Min react temp: below 274K |
Chilly! | |
Baldium▮ | 1 part Lye 1 part Sodium 1 part Hydrogen 1 part Radium |
Min react temp: 395K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
If sprayed or splashed on you, it makes you go bald. Keep away from the Clown! Does nothing when ingested. (Results in 1 unit instead of 3) | 0.4 units per tick |
Barber’s Aid▮ | 1 part 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Radium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3) | 0.4 units per tick |
Bluespace Dust▮ | Grind a bluespace crystal | N/A | Occasionally causes random short distance teleportation. If splashed on someone it teleports them 1 tile per 5 units used. | 0.4 units per tick |
BZ Metabolites▮ | Breathe BZ gas | N/A | Does nothing unless you’re a changeling. Slowly drains a changeling’s chemical storage, and makes them unable to communicate on the changeling hivemind channel. | 0.08 units per tick |
Concentrated Barber’s Aid▮ | 1 part Barber's Aid 1 part Unstable Mutagen
1 part Chlorine 1 part Phosphorus |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
If sprayed or splashed on you it grows your hair very long. Does nothing when ingested. | 0.4 units per tick |
Candle | 10 parts Liquid Gibs 10 parts Oxygen |
Min react temp: 374K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Creates a red candle for use in decoration or rituals. Can not react in a body. | N/A |
Carbon Dioxide▮ | 2 parts Oxygen 1 part Carbon |
Min react temp: 777K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Creates CO2 in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | 0.4 units per tick |
Carpet ▮ | 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Blood |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Creates a carpet on the floor. Best used in a smoke machine/grenade or spray bottle. Ingredient in Barber’s Aid. Can be mixed 1:1 with other chemicals to create different types of carpet: Click expand for list of recipes. Oil : Black Carpet1 part Welding Fuel 1 part Carbon Cryostylane : Blue Carpet1 part Ice 1 part Stable Plasma : Cyan Carpet Green Beer: Green Carpet Regenerative Jelly : Purple Carpet1 part Omnizine Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets 1 part Slime Jelly Must be mixed in a Glowshroom 3 parts Oil 1 part Welding Fuel 1 part Carbon 1 part Tinea Luxor Mushroom Stem (Embershroom) 2 parts Radium
Liquid Gibs: Red Carpet Royal Bee Jelly : Royal Black Carpet40 parts Honey 10 parts Unstable Mutagen 1 part Chlorine 1 part Phosphorus Blue Carpet + Royal Bee Jelly : Royal Blue Carpet
40 parts Honey 10 parts Unstable Mutagen 1 part Chlorine 1 part Phosphorus |
0.4 units per tick |
Colorful Reagent▮ | 1 part Triple Citrus 1 part Lemon Juice 1 part Lime Juice 1 part Cryoxadone 1 part 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Stable Plasma 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Radium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Randomly colors floor, items and people. Keep away from the clown. Add this to your smoke grenade for a «rainbow bomb». | 0.4 units per tick |
Condensed Capsaicin▮ | 5 parts Ethanol 1 part Capsaicin Oil |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Also known as «pepper spray». A chemical agent used for self-defense and in police work. When a target is sprayed with this, the effects depend on if that person is wearing «pepper proof» gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of knockdown, 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of confusion and 10 seconds of slowdown. Some examples of pepper proof items are: Gas masks, security gas masks, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. Found in pepper spray refillers. (Results in 5 units instead of 6) |
0.4 units per tick |
Life▮ | 1 part Strange Reagent 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Omnizine Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets 1 part Holy Water 1 part 1 part Blood |
N/A | Creates one or multiple pissed off lifeforms. It’s a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) | N/A |
Life (Friendly)▮ | 1 part Strange Reagent 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Omnizine Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets 1 part Holy Water 1 part 1 part Sugar |
N/A | Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3) | N/A |
Cellulose Fibers | Grind wood planks | N/A | A crystaline polydextrose polymer. Plants swear by this stuff. Used for making Medicated Sutures. | 0.4 units per tick |
Cellulose Carbonization | 1 part Cellulose Grind wood planks Temperature 512K |
Min react temp: 512K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Turns cellulose into carbon. | N/A |
Corgium | 1 part Colorful Reagent 1 part Triple Citrus 1 part Lemon Juice 1 part Lime Juice 1 part Cryoxadone 1 part 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Stable Plasma 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Radium 1 part Strange Reagent 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Omnizine Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets 1 part Holy Water 1 part Blood |
N/A | Creates your own Corgi! | N/A |
Color Powder▮ | Grow Rainbow Bunch | N/A | Colors floor, items and people. There are several different color powder reagents, such as Mundane Powder, Invisible Powder and Blue Powder. There is no reagent with the actual name «color powder». | 0.4 units per tick |
Crayon Powder▮ | Grind a crayon | N/A | A variety of Color Powder that works the same except it can’t color mobs. There are several different crayon powder colors. | 0.4 units per tick |
Cryptobiolin▮ | 1 part Oxygen 1 part Potassium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Causes confusion and dizziness. This is essential to make Spaceacillin. | 0.6 units per tick |
Drying Agent▮ | 2 parts Stable Plasma 1 part Ethanol |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4) | 0.4 units per tick |
Foaming Agent▮ | 1 part Lithium 1 part Hydrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Used in Metal Foam production. (Results in 1 unit instead of 2) | 0.4 units per tick |
Firefighting Foam▮ | 1 part Stabilizing Agent 1 part Iron 1 part Oxygen 1 part Fluorosurfactant 2 parts Carbon 2 parts Fluorine 1 part Carbon |
Cold reaction Min react temp: 200K Overheat temp: 5K pH range: 5 to 9 Min purity: 0.3 Very endothermic Mildly H+ consuming |
When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air, dumping it on the floor upon dissipation. | 0.4 units per tick |
Glitter▮ | Prize from arcade machines | N/A | White glitter, blue glitter and pink glitter are three different chems which when touching floors turn into fake gases. Used for pranks. Can be cleaned up with the ordinary cleaning tools. | 0.4 units per tick |
Glycerol▮ | 3 parts Corn Oil 1 part Sulphuric Acid |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Requires blended corn, so thus help from the botanist. Used to make Nitroglycerin or FRAG-12 shotgun slugs. Slippery like water. (Results in 1 unit instead of 4) | 0.4 units per tick |
Gravitum▮ | 1 part Wittel Extract from a Geyser with a liquid pump. 10 part Sorium
1 part Carbon 1 part Mercury |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Makes you completely weightless as long as it’s in your system. Can be sprayed on objects to make them weightless aswell, for 1 minute per unit. Metabolizes extremely slowly. Paraplegics and clownophobes swear by this stuff. | 0.04 units per tick |
Growth Serum▮ | Fly amanita | N/A | Makes you larger as long as it’s in your systems. The more you have the bigger you become. Maximum size is achievable by having at least 200 units in your body. | 0.4 units per tick |
Hollow Water▮ | Extract from a Geyser with a liquid pump. | N/A | Used in a catalystic reaction where it gets turned into holy water if its mixed with holy water. | 0.4 units per tick |
Impedrezene▮ | 1 part Mercury 1 part Oxygen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
A narcotic that impedes one’s ability by slowing down the higher brain cell functions. 80 % chance per tick to cause 2 brain damage and 50 % to cause drowsiness. (Results in 2 units instead of 3) | 0.4 units per tick |
Quantum Hair Dye▮ | 1 part Colorful Reagent 1 part Triple Citrus 1 part Lemon Juice 1 part Lime Juice 1 part Cryoxadone 1 part 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Stable Plasma 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Radium 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Radium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3) | 0.4 units per tick |
Laughter▮ | 1 part Sugar 1 part Banana Juice |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Causes you to laugh. (Results in 10 units instead of 2) | instant |
Magillitis▮ | Syndicate uplink | N/A | Turns monkeys and humans into gorillas after 10 cycles. | 0.4 units per tick |
Meat Product | 10 parts Liquid Gibs 10 parts Nutriment 10 parts Carbon |
N/A | Creates a slab of chemically processed meat. Can not react in a body. | N/A |
Metal Foam | 3 parts Iron/Aluminium 1 part Foaming Agent 1 part Lithium 1 part Hydrogen 1 part Fluorosulfuric Acid
1 part Fluorine 1 part Hydrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets. Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body. |
N/A |
Metalgen | Randomized every 3 days.
Recipe can be found in a ruin. |
Randomized! | Very rare, very interesting and very abusable. Metalgen, when imprinted with a material, will turn all objects it comes into contact with into that material. See the reaction below for imprinting. Does nothing to people. Make super mood rooms by turnin the whole thing into gold, or just kill everyone by turning the escape shuttle into uranium or plasma. Can be used for practically limitless resource generation. | N/A |
Metalgen Imprint | Any amount of Metalgen Randomized every 3 days.
Recipe can be found in a ruin. 40 parts of any liquid material (Bluespace dust, gold, uranium, silver, iron, silicon and plasma) Liquid Dark Matter (add last)
1 part Carbon 1 part Stable Plasma |
N/A | When the this reaction happens, the metalgen used will become imprinted with the used material. The remaining metalgen will still have the same name but will convert items and structures into the imprinted material if it touches them. Note that certain materials, like diamonds, don’t have a liquid form. Silicon will work for glass. | N/A |
Nanomachines▮ | Roburgers from silver slime extracts | N/A | Inflicts a disease which turns the victim into a cyborg with Asimov laws. The disease can be cured with an injection of copper. | 0.4 units per tick |
Smart Foaming Agent▮ | 3 parts Foaming Agent 1 part Lithium 1 part Hydrogen 1 part 1 part Iron |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Required to make smart metal foam. (Results in 3 units instead of 5) | 0.4 units per tick |
Smart Metal Foam | 3 parts Aluminium 1 part Smart Foaming Agent 1 part Fluorosulfuric Acid
1 part Fluorine 1 part Hydrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
A «smart» version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn’t encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body. | N/A |
Nitrous Oxide▮ | 2 parts Ammonia 3 parts Hydrogen 1 part Nitrogen 2 parts Oxygen |
Min react temp: 525K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Creates N2O in liquid form.When heated to 575K it throws things away and then explodes. Will cause drowsiness when sprayed on someone. While it is inside of someone, it causes anemia (blood loss), confusion, and loss of breath. Spilling this will release gas form N2O into the atmosphere. If during reaction the purity of the N2O dips below 30 % it will begin airolating itself. | 0.6 units per tick |
Silver Solidification | 20 parts Silver 10 parts Carbon |
N/A | Solidifies a large amount of liquid Silver into a bar. Can not react in a body. | N/A |
Gold Solidification | 20 parts Gold 5 parts Frost Oil |
N/A | Solidifies a large amount of liquid Gold into a bar. Can not react in a body. | N/A |
Plasma Solidification | 20 parts Plasma 5 parts Iron |
N/A | Solidifies a large amount of liquid Plasma into a bar. Can not react in a body. | N/A |
Uranium Solidification | 20 parts Uranium 5 parts Frost Oil |
N/A | Solidifies a large amount of liquid Uranium into a sheet. Can not react in a body. | N/A |
Plastic Sheets | 5 parts Oil 1 part Welding Fuel 1 part Carbon 3 parts 2 parts Sulphuric Acid |
N/A | Creates Plastic sheets at a rate of 10u per Plastic sheet. Can be used in hand to craft plastic bottles and other novelties. Be sure to put some plastic sheets in the Protolathe, as plastic is needed for a lot of advanced medical equipment. | N/A |
Romerol▮ | Syndicate uplink | N/A | Romerol adds a zombie infection tumor (festering ooze) to the victims' heads. When those victims die, they will revive as zombies who can infect other people by clawing them. It can be applied to corpses directly, allowing creation of zombies from corpses in the Morgue. Can be applied with both touch and ingestion. The tumor can be removed with surgery. | instant |
Royal Bee Jelly▮ | 40 parts Honey 10 parts Unstable Mutagen
1 part Chlorine 1 part Phosphorus |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50) | 0.4 units per tick |
Serotrotium▮ | Strange seeds | N/A | Makes you randomly twitch, drool, moan and gasp. | 0.1 units per tick |
Soap | 10 parts Lye 1 part Sodium 1 part Hydrogen 10 parts Liquid Gibs |
N/A | Creates a bar of soap, 10 % faster cleaning than with what you get on the station. Can not react in a body. | N/A |
Space Cleaner▮ | 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. Unlike scrubbing tools, this does not clean forensics (fingerprints). | 0.4 units per tick |
Spray Tan▮ | 1 part Orange Juice 1 part Oil OR 1 part Corn Oil
1 part Welding Fuel 1 part Carbon |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme. | 0.4 units per tick |
Space Lube▮ | 1 part Oxygen 1 part Silicon |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait. (Results in 4 units instead of 3) | 0.4 units per tick |
Sterilizine▮ | 1 part Multiver 1 part Chlorine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
When applied via touch or vapor, increases the speed of surgical steps by 20 %. Useful for surgery in less than ideal conditions. | 0.4 units per tick |
Synthmeat | 5 parts Blood 1 part Cryoxadone
1 part 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Stable Plasma |
N/A | Creates a slab of synthetic meat. | N/A |
Medicated Suture | 20 units Formaldehyde 1 part Ethanol 1 part Oxygen 15 units 10 units Cellulose
Grind wood planks |
N/A | Creates a Medicated Suture. | N/A |
Advanced Regenerative Mesh | 10 units Sterilizine 1 part Multiver 1 part Chlorine 20 units Aloe Juice Cellulose
Grind wood planks |
N/A | Creates an Advanced Regenerative Mesh. | N/A |
Mourning Poultice | 20 units Aloe Juice 20 units Bungotoxin Grow Bungo Tree 20 units Cellulose
Grind wood planks |
N/A | Creates a Mourning Poultice. | N/A |
Organic Slurry▮ | Dip a dead mouse in at least 3 units of Welding Fuel | N/A | A mixture of various differently colored fluids. Only works when ingested. If injected, will revert to Welding Fuel. Randomly induces vomiting and later short stuns as well. Rapidly purges itself each vomit when stunning. Results in 4 units instead of 3. | 0.4 units per tick |
Pax▮ | 1 part Mindbreaker Toxin 1 part Multiver 1 part Hydrogen 1 part Synaptizine 1 part Sugar 1 part Lithium 1 part Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Pacifies by preventing the victim from using , certain harmful weapons and only letting them use passive or aggressive Hold CTRL and left-click a person with your hand empty. It doesn't matter if is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). |
0.1 units per tick |
Synthpax▮ | Peacekeeper Cyborgs | N/A | Same as Pax but metabolises much faster. Can only be used by Peacekeeper Cyborgs. | 0.6 units per tick |
Dizzying Solution | Peacekeeper Cyborgs | N/A | Makes the target dizzy and confused. Can only be used by Peacekeeper Cyborgs. | 0.6 units per tick |
Tranquility▮ | Gondola Meat | N/A | Induces a virus that creates Pax within the victim’s body and slowly turns them into a Gondola. Can be cured with Condensed Capsaicin. | 0.4 units per tick |
Liquid Electricity▮ | Ethereal blood, certain foods | N/A | Periodically electrocutes any non-Ethereals that have this in their system. Insulated gloves do not protect against this. | 0.4 units per tick |
Monkey Powder | 2 parts Nutriment 1 part Banana Juice |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Add 1u water to 50u of this to create a monkey. Gibs monkeys if another monkey spawns inside them. (Results in 5 units instead of 4) | N/A |
Electrolysis | 5 units Water 1 unit Liquid Electricity Ethereal blood, certain foods |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Turns the ingredients into 3u hydrogen and 1.5u oxygen. | N/A |
Scream | 5 parts Cream 5 parts Lizard wine Strange Reagent 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Omnizine Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets 1 part Holy Water Temperature 374K |
N/A | When mixed the ingredients are consumed and the solution screams. Bigger reaction causes louder scream. | N/A |
Slime Extractification | 30 parts Slime Jelly Must be mixed in a Glowshroom 3 parts Oil 1 part Welding Fuel 1 part Carbon 1 part Tinea Luxor Mushroom Stem (Embershroom) 2 parts Radium
|
N/A | The mixture condenses into a grey slime extract. | N/A |
Virology Recipes
These chemicals are used to mutate viruses, and have few uses beyond that.
Name | Formula | Description |
---|---|---|
Virus Rations▮ | 1 part Virus Food 5 parts Water 5 parts Milk 1 part Synaptizine
1 part Sugar 1 part Lithium |
Depleted virus food. Used to get a virus symptom of level 1. (Results in 1 unit instead of 2) |
Virus Food▮ | 5 parts Water 5 parts Milk |
Allows viruses and bacteria to quickly grow. Used to get a virus symptom of level 1 or 2. The virologist has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10) |
Mutagenic Agar▮ | 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Virus Food
5 parts Water 5 parts Milk |
Used to get a virus symptom of level 3. (Results in 1 unit instead of 2) |
Sucrose Agar▮ | 1 part Mutagenic Agar 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Virus Food 5 parts Water 5 parts Milk 1 part Sugar or |
Used to get a virus symptom of level 4. |
Weakened Virus Plasma▮ | 1 part 1 part Synaptizine
1 part Sugar 1 part Lithium |
Weakened variety of virus plasma. Used to get a virus symptom of level 5. |
Virus Plasma▮ | 1 part Virus Food 5 parts Water 5 parts Milk 1 part Plasma |
Used to get a virus symptom of level 6. (Results in 1 unit instead of 2) |
Decaying Uranium Gel▮ | 1 part Virus Food 5 parts Water 5 parts Milk 1 part Uranium |
Powerful viral mutagen. Used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2) |
Unstable Uranium Gel▮ | 1 part 5 parts Uranium |
Powerful viral mutagen. Used to get a virus symptom of level 7. (Results in 1 unit instead of 6) |
Stable Uranium Gel▮ | 1 part Plasma 10 parts Uranium |
Powerful viral mutagen. Used to get a virus symptom of level 8. (Results in 1 unit instead of 21) |
Blood Duplication▮ | 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Blood |
Not exactly a recipe or an usual reaction, more of an useful byproduct of virology recipes. When any chemical that mutates viruses is combined with any blood, it increases the amount of blood without the need for it to be removed from someone. With plumbing, this is most useful when used with Unstable Mutagen, as it’s easy to produce and allows you to infinitely create blood for use in chemfactories. |
There are also chemicals that do nothing, which can be found in Strange seeds. Example: Plastic Polymers.
Mutation Toxins
Obtainable through xenobiology, these chemicals transform humanoids into other races. It only takes 1u to start the transformation.
Name | Formula | Description | Metabolism Rate |
---|---|---|---|
Imperfect Mutation Toxin▮ | Green slimes | After 20 cycles (about 4 units) transforms you into a random slimeperson subspecies. If you’re already a slimeperson this will randomly change your subspecies. Used to be named Slime Mutation Toxin. | 0.2 units per tick |
Lizard Mutation Toxin▮ | Green slimes | After 20 cycles (about 4 units) transforms you into a lizardperson. | 0.2 units per tick |
Stable Mutation Toxin▮ | Green slimes | After 20 cycles (about 4 units) transforms you into a human. | 0.2 units per tick |
Advanced Mutation Toxin▮ | Black slimes | Makes the victim contract a disease which slowly morphs them into a slime. The disease can be cured with Frost Oil. | 0.2 units per tick |
Toxins
The deadliest of deadly chemicals. You can get some of these through the traitor uplink. The human liver will quickly purge individual toxins at 3u and under from the bloodstream (1 unit per tick at full liver health). Toxins in the stomach is also taken into consideration, i.e. having 2u in the bloodstream and 10u in the stomach means the purge doesn’t happen. The purge threshold lowers with higher liver damage. All toxins deal liver damage at higher volumes in the body.
Name | Recipe | Reaction conditions | Damage dealt | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|---|---|
Toxin▮ | Hacked NanoMed vendors, Emagged Chem Dispenser | N/A | Toxin | Will deal 1.5 toxin damage per tick. | 0.4 units per tick | N/A |
Bad Food▮ | From eating poorly made food | N/A | Toxin | Will deal 0.5 toxin damage per tick. | 0.1 units per tick | N/A |
Chloral Hydrate▮
|
3 parts Chlorine 1 part Ethanol |
Min temp: 200K
|
Stun, Toxin | A powerful sedative which first confuses and makes you drowsy, and then after 10 cycles puts the victim to sleep. After 51 total cycles, it starts dealing ever increasing toxin damage, until death. (Results in 1 unit instead of 5) | 0.6 units per tick | N/A |
Mindbreaker Toxin▮
|
1 part Multiver 1 part Hydrogen |
Min temp: 100K
|
Hallucinations | A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a «fun time». For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3) |
0.4 units per tick | N/A |
Mute Toxin▮
|
2 parts Uranium 1 part Water |
Min temp: 100K
|
Speech | Makes the subject unable to speak for some time. (Results in 2 units instead of 4) | 0.4 units per tick | N/A |
Mime’s Bane▮
|
1 part Mute Toxin 2 parts Uranium 1 part Water 1 part Nothing |
Min temp: 100K
|
Gestures | Makes the subject unable to gesticulate. | 0.4 units per tick | N/A |
Bone Hurting Juice▮
|
3 parts Itching Powder 1 part Multiver 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Welding Fuel 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Milk |
Min temp: 100K
|
Stamina Damage | Does 7.5 stamina damage per tick. On overdose it has a 4 % chance of causing a spike of 20 brute and 200 stamina damage to a random limb, which has a high chance of hurting bones. | 0.4 units per tick | 50 Units |
Mulligan Toxin▮ | 1 part 1 part Unstable Mutagen
1 part Chlorine 1 part Phosphorus |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Identity | Randomizes the subject’s appearance. | Infinite | N/A |
Lexorin▮
|
1 part Salbutamol 1 part 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Aluminium 1 part Plasma |
Min temp: 100K
|
Suffocation | Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to pass out quickly. Countered by epinephrine which purges 2u lexorin (and 1u of itself) with 20 % chance to add 4u histamines. | 0.4 units per tick | N/A |
Initropidril▮ | Poison Kit, Bioterror Spray | N/A | Cardiac Arrest | Each cycle deals 2.5 toxin damage, with 25 % chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. | 0.2 units per tick | N/A |
Tirizene▮ | Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries | N/A | Stamina Damage | Deals 13 stamina damage per tick, which constantly lowers. Usually harmless. | 0.4 units per tick | N/A |
Tiring Solution▮ | Peacekeeper Cyborgs | N/A | Stamina Damage | Deals 10 stamina damage per tick, slowing you down. Won’t go higher than 50 stamina damage. | 0.6 units per tick | N/A |
Polonium▮ | Poison Kit, Bioterror Spray | N/A | Radiation | Cause significant radiation damage over time (4 per tick). It’s metabolized very slowly. | 0.05 units per tick | N/A |
Pancuronium▮ | Poison Kit | N/A | Stun and Suffocation | After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death. | 0.1 units per tick | N/A |
Sodium Thiopental▮ | Emagged Borg Hypo, Poison Kit, Bioterror Spray/Syringe/Dart | N/A | Knockout and Stamina | Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to Chloral Hydrate but longer lasting and can’t kill you. | 0.3 units per tick | N/A |
Sulfonal▮
|
1 part 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Sulfur |
Min temp: 100K
|
Knockout and Toxin | 0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly. | 0.05 units per tick | N/A |
Amanitin▮ | Destroying Angel | N/A | Delayed Toxin Damage | On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you. | 0.2 units per tick | N/A |
Amatoxin▮ | Fly Amanita | N/A | Toxin Damage | Deals 2.5 toxin damage per tick. | 0.4 units per tick | N/A |
Bungotoxin▮ | Grow Bungo Tree | N/A | Heart Damage | Deals 3 heart damage per tick and sets their confusion stat to their dizziness stat. After 12 cycles the victim can randomly start feeling heart spasms, being faint, out of breath, and being in pain. | 0.2 units per tick | N/A |
Lead Acetate▮ | Party Pods (hidden tech) | N/A | Brain and ear damage | Deals 1 brain and ear damage per tick. Tiny chance to cause confusion. | 0.4 units per tick | N/A |
Unstable mutagen▮
|
1 part Chlorine 1 part Phosphorus |
Min temp: 100K
|
Mutations | Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly the moment you take the chem, and not from metabolization. The chance to activate a dormant bad mutation is 98 %, and good mutation 2 %. Causes radiation. High doses are lethal to your liver. Also useful for Virology. Turns into blood if mixed with blood, due to Blood Duplication .
1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Blood |
0.4 units per tick | N/A |
Lipolicide▮
|
1 part Ephedrine 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Mercury |
Min temp: 100K
|
Weight Loss | Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving. | 0.2 units per tick | N/A |
Coniine▮ | Death Berries, Bioterror Spray/Syringe | N/A | Toxin and breath loss | Each tick does 1.75 toxin damage and refreshes 5 ticks of being unable to breathe. EXTREMELY slow metabolization, but fast acting. Comparable to Lexorin. | 0.024 units per tick | N/A |
Curare▮ | Poison Kit | N/A | Paralyzation, Oxygen, and Toxin | Paralyzes you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal. | 0.05 units per tick | N/A |
Histamine▮ | Omega Weed, Poison Kit, Formaldehyde, Venom, Itching Powder | N/A | Brute, toxin, oxyloss and eyesight | Has a small chance each tick to cause 2 Brute damage or blur vision. If overdosed it will also deal 2 Brute, Toxin and Oxyloss damage each tick. | 0.1 units per tick | 30 Units |
Formaldehyde▮
|
1 part Ethanol 1 part Oxygen |
Min temp: 420K
|
Toxin | Causes a 1 Toxin damage per tick. Has a 5 % chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. | 0.2 units per tick | N/A |
Venom▮ | Poison Kit, Bioterror Spray, Giant Spider bites | N/A | Brute, toxin | Each cycle will deal 0.2 Toxin and 0.3 Brute damage per volume of venom in the body. Has a 15 % chance to turn into 5 to 10 units of Histamine. | 0.1 units per tick | N/A |
Fake Beer▮ | Emagged service cyborg | N/A | Knockout | Instantly puts the victim to sleep. Cycle 51 and onwards it will also deal (current cycle — 50) toxin damage. | 0.6 units per tick | N/A |
Fentanyl▮
|
1 part Space Drugs 1 part Lithium 1 part Mercury Temperature 674K |
Min temp: 674K
|
Toxin, brain | Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will make the user fall asleep. | 0.2 units per tick | N/A |
Cyanide▮
|
1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Oxygen |
Min temp: 380K
|
Toxin, oxyloss | Deals 1.25 toxin damage per tick, with 8 % chance to stun for 4 seconds and take 2 additional toxin damage. Also 5 % chance to lose breath for a moment. Metabolizes slowly. | 0.05 units per tick | N/A |
Carpotoxin▮ | Space Carp, Koibeans, Emagged Chem Dispenser | N/A | Toxin | Deals 2 toxin damage per tick. May heal scars when ingested. Can be used to make Rezadone and imitation carpmeat. | 0.4 units per tick | N/A |
Zombie Powder▮
|
5 parts Morphine 2 parts Carbon 2 parts Hydrogen 5 parts Carpotoxin Space Carp, Koibeans, Emagged Chem Dispenser 5 parts Copper |
Min temp: 100K
|
Fake death, stun | If ingested instantly knocks people out (CURRENTLY BUGGED), and makes them appear dead to the most rudimentary of tests. If taken any other way than ingestion it makes you confused and drowsy cycle 1-5, deals 40 stamina damage cycle 5-8 and causes the fake death cycle 9 and onwards. Deals 0.5 suffocation and toxin damage per tick. (Results in 2 units instead of 15) | 0.4 units per tick | N/A |
Ghoul Powder▮
|
1 part Epinephrine 1 part 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part 1 part Chlorine 1 part Zombie Powder
5 parts Morphine 2 parts Carbon 2 parts Hydrogen 5 parts Carpotoxin Space Carp, Koibeans, Emagged Chem Dispenser 5 parts Copper |
Min temp: 100K
|
Fake death | Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick. | 0.4 units per tick | N/A |
Itching Powder▮
|
1 part Multiver 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Welding Fuel |
Min temp: 280K
|
Brute, annoyance | Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from touch, such as from getting splashed with it. Has a 3 % chance to transform into 1 to 3 units of Histamine. | 0.2 units per tick | N/A |
Mint Toxin▮ | Mints, Emagged Booze Dispenser, Mushroom Shavings (Lavaland) | N/A | Conditional death | Instantly gibs fat people when ingested. | 0.4 units per tick | N/A |
Slime Jelly▮ | Must be mixed in a Glowshroom 3 parts Oil 1 part Welding Fuel 1 part Carbon 1 part Tinea Luxor Mushroom Stem (Embershroom) 2 parts Radium
|
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Toxin | The base reagent for slime based chemicals. Grinding slime extracts yields 20u slime jelly per use left. 40 % chance to heal 5 Brute damage each tick, but also has a 10 % chance to deal a burst of 20-60 toxin damage. | 0.4 units per tick | N/A |
Heparin▮ | 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Sodium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Bleeding | A powerful anticoagulant. All open bleeding wounds on the victim will open up and bleed much faster. Increases bleed flow by 0.5. Doesn’t work unless the victim has a bleeding wound. | 0.08 units per tick | N/A |
Rotatium▮ | 1 part Teslium 1 part Gunpowder 1 part Multiver 1 part Saltpetre 3 parts Oxygen 1 part Potassium 1 part Sulfur 1 part Silver 1 part Mindbreaker Toxin 1 part Multiver 1 part Hydrogen 1 part Fentanyl
1 part Space Drugs 1 part Lithium 1 part Mercury Temperature 674K |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Toxin | After 20 cycles, causes the victim’s screen to display a rocking motion. Deals 0.5 toxin damage per tick. Was previously refinable into Skewium, but skewium was removed from tgstation Oct 2019 for causing client crashes. |
0.24 units per tick | N/A |
Spewium▮ | Poison Kit | N/A | Toxin | After 11 ticks, has up to a 50 % chance of causing strong vomiting while purging other toxins each tick. After 33 cycles, there is a 15 % chance to eject an organ each tick if overdosing. Requires very high doses. | 0.4 units per tick | 29 Units |
Anacea▮
|
1 part Haloperidol 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Potassium Iodide 1 part Potassium 1 part Iodine 1 part Aluminium 1 part Impedrezene 1 part Mercury 1 part Oxygen 1 part Radium |
Min temp: 100K
|
Toxin and Purges Medicines | Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has Pentetic Acid or Calomel, the purging is slowed down to 0.5u per tick. | 0.032 units per tick | N/A |
Fluorosulfuric acid▮
|
1 part Fluorine 1 part Hydrogen |
Min temp: 380K
|
Corrosion | A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if added to or splashed on people. Deals 2 toxin and (current cycle / 15) burn in body. «Acidpower» 42. | 0.4 units per tick | N/A |
Nitric acid▮
|
1 part Fluorosulfuric Acid 1 part Fluorine 1 part Hydrogen 1 part Hydrogen Peroxide 1 part Chlorine 1 part Oxygen 1 part Nitrogen |
Min temp: 480K
|
Corrosion | A corrosive and dangerous substance. Instantly deals brute damage if added to or splashed on people. Deals 3 toxin and (volume / 10) burn in body. «Acidpower» 5. (Results in 2 units instead of 3) | 0.4 units per tick | N/A |
Weed Killer▮ | 4 parts Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Toxin Hacked NanoMed vendors, Emagged Chem Dispenser |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Toxin | Kills weeds and causes 1 toxin damage per tick to humans. | 0.4 units per tick | N/A |
Pest Killer▮ | 1 part Toxin Hacked NanoMed vendors, Emagged Chem Dispenser 4 parts Ethanol |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Toxin | Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to fly people, each tick. | 0.4 units per tick. | N/A |
Plant-B-Gone▮ | 1 part Toxin Hacked NanoMed vendors, Emagged Chem Dispenser 4 parts Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Toxin | A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes 1 toxin damage to humans and 2 toxin damage to pod people, each tick. | 0.4 units per tick | N/A |
Hot Ice Slush▮ | Grind Hot Ice. 50u per sheet. | N/A | Toxin | Heats you up, deals 3 toxin damage and increases the plasma volume of xenos. Slowly purges epinephrine. Melts into 12 units of liquid form plasma if heated to 30 °C (303.15 K). | 0.4 units per tick | N/A |
Unique Chemicals
These reagents have either a bit more to their use or reaction — making them a bit of unique case
Name | Formula | Reaction conditions | Description | Chemical properties |
---|---|---|---|---|
Eigenstasium▮
|
1 part 1 part Bluespace Dust Grind a bluespace crystal 1 part Stable Plasma |
Min temp: 350K
|
A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluxuations within the patient.
If the purity of the reagent is over 90 %, it will teleport the player to the creation location on consumption (ingestion only) Next, it will save the location you took the reagent, and create a blue eigenstate version of your character to signal where you will return to. When the reagent leaves a patients bloodstream, it will teleport the player back to the consumption location. Dying does not stop processing, you will still return to the consumption location even if dead. Overdosing causes the stability of your character to split — Teleporting you to a random location close to where you are every second. Afterwards you will slowly become more and more unstable causing various effects. These effects can be reversed/held off by taking stabilising agent, bluespace dust or more eigenstasium. Spraying this on multiple lockers on the same tile (with an over 80 % pure reagent) links the lockers together, creating eigenlockers. Eigenlocker are linked together, teleporting whatever enters them to the next locker in the sequence. You can link as many lockers as you like in a sequence, but you have to have all the lockers on top of each other when you link them. Lockers with a damaged link (i.e. all other lockers in the sequence are destroyed) can be reused in a sequence, but otherwise linked lockers can’t be relinked. |
Rate: 0.4u/tick
|
Impure / Inverse / Failed Chemicals
These chemicals can only be created from inoptimal reactions.
Name | Description | Chemical properties |
---|---|---|
Chemical Isomers▮
|
Impure chemical isomers made from inoptimal reactions. Causes mild liver damage | Rate: 0.1u/tick |
Toxic monomers▮
|
Inverse reagents are created when a reagent’s purity is below it’s inverse threshold. The are created either during ingestion — which will then replace their associated reagent, or some can be created during the reaction process. | Rate: 0.4u/tick |
Viscous sludge▮
|
A off smelling sludge that’s created when a reaction gets too impure. | Rate: 0.4u/tick |
Insolvent medicinal precipitate▮
|
A viscous mess of various medicines. Will heal a damage type at random | Rate: 1u/tick
|
Helgrasp▮
|
This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends Hel’s hands after whomever has the hubris to consume it. | Rate: 1u/tick |
Libitoil▮
|
Temporarily interferes a patient’s ability to process alcohol, making them more susceptible to it’s effects. | Rate: 0.1u/tick
|
Metabolic Inhibition Factor▮
|
This enzyme catalyzes crashes the conversion of nutritious food into healing peptides. | Rate: 0.025u/tick
|
Lentslurri▮
|
A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly. | Rate: 0.1u/tick
|
Ichiyuri▮
|
Prolonged exposure to this chemical can cause an overwhelming urge to itch oneself. | Rate: 0.4u/tick
|
Aivime▮
|
This reagent is known to interfere with the eyesight of a patient. | Rate: 0.1u/tick
|
Herignis▮
|
This reagent causes a dramatic raise in a patient’s body temperature. | Rate: 0.4u/tick
|
Super Melatonin▮
|
This will send the patient to sleep, adding a 25 % boost to all healing from medicines in the patient while they are asleep. | Rate: 0.4u/tick
|
Coveroli▮
|
This reagent is known to coat the inside of a patient’s lungs, providing greater protection against hot or cold air. | Rate: 0.4u/tick
|
Technetium 99▮
|
A radioactive tracer agent that can improve a scanner’s ability to detect internal organ damage, giving numerical health values of each organ. Also upgrades any health to advanced while it is present. Will irradiate the patient when present very slowly, purging or using a low dose is recommended after use. | Rate: 0.3u/tick |
Syrinifergus▮
|
This reagent reduces the impurity of all non medicines within the patient, reducing their effects by 20 %. | Rate: 0.4u/tick
|
Monover▮
|
A toxin treating reagent, that only is effective if it’s the only reagent present in the patient. Heals 0 to 2u/tick depending on it’s purity, however if there are any other reagents in the body other than monover it will deal lung damage instead. | Rate: 0.4u/tick
|
Nooartrium▮
|
A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart.
While this reagent is within a patient it will keep them alive and damage their heart, but make them temporarily unable to die and enter crit. As they take more damage they move slower and attack slower, and if they get over 500 damage before the reagent is through them their heart will explode at the end. Overdosing blows up their heart. Requires a functional heart to work. |
Rate: 0.05u/tick
|
Cyrogelidia▮
|
Freezes the live or dead patient in an incuded cyrostasis ice block, putting them in stasis for a short period of time. | Rate: 1u/tick
|
Eigenswap▮
|
This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands. | Rate: 0.1u/tick |
Ipecacide▮
|
An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure. | Rate: 0.05u/tick |
Methanol▮
|
A light, colourless liquid with a distinct smell. Ingestion can lead to blindness. It is a byproduct of organisms processing impure Formaldehyde. | Rate: 0.05u/tick |
Chloralax▮
|
An oily, colorless and slightly toxic liquid. It is produced when impure choral hydrate is broken down inside an organism. | Rate: 0.05u/tick |
Rosenol▮
|
A strange, blue liquid that is produced during impure mindbreaker toxin reactions. Ingesting it will cause the user to do poetry. | Rate: 0.1u/tick |
Mannitoil▮
|
Gives the patient a temporary speech impediment which lasts until the reagent is removed from the patient. | Rate: 0.1u/tick
|
Neruwhine▮
|
Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system. | Rate: 0.025u/tick
|
Corazargh▮
|
Interferes with the body’s natural pacemaker, forcing the patient to manually beat their heart. | Rate: 1u/tick
|
Prohol▮
|
Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike someone’s drink with! The longer it’s in their system, the stronger the alcohol will become. | Rate: 0.05u/tick
|
Oculater▮
|
Temporarily blinds the patient while it’s in their system. | Rate: 0.2u/tick
|
Tinacusiate▮
|
Makes the patient’s hearing temporarily funky, making things they hear sound funny. | Rate: 0.04u/tick
|
Lavaland Chemicals
Found primarily in Lavaland flora.
Name | Found in | Type | Description | Metabolism Rate |
---|---|---|---|---|
Entropic Polypnium▮ | Mushroom Cap (Inocybe), from tall mushrooms | Food | 20 % chance each tick to deal 4 ticks of breath loss, 2 brain damage (max 150), 3 toxin, 10 stamina and blurry eyes. Knocks you unconcious after 10 cycles. | 0.4 units per tick |
Tinea Luxor▮ | Mushroom Stem (Embershroom) | Food | Makes the consumer glow. | 0.4 units per tick |
Vitrium Froth▮ | Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) | Food | 80 % chance to heal 1 burn and 1 brute damage each tick. | 0.4 units per tick |
Reagent Delivery
There are different ways you can apply chemicals to a person or the environment.
Delivery types
There are 5 types of delivery, called ingest, inject, vapor, touch and patch. If you are not interested in the details, you can skip to Smoke vs Foam vs others.
Ingest
Ingesting reagents puts them into the stomach. The individual reagents in the stomach will then be digested over time, which slowly moves them to the bloodstream at a rate partly based on the amount of them in the stomach, and stomach type (race). Most reagents have no effect until they have been moved to the bloodstream where they start metabolising (an exception is milk). They can be ejected if the person vomits. Ingestion is used by pills, cigarettes, e-cigarettes and drinking/eating the reagent directly. Inhaling smoke counts as ingesting, with the difference that smoke bypasses the stomach and is added directly to the bloodstream. Probital works best when ingested.
Inject
On inject the reagent simply enters the target’s bloodstream and starts metabolising. Reagents in blood can be filtered out using surgery. Used by syringes and IV-drips. Syriniver works best if injected.
Vapor
Vapor is used by (ranged) spray bottles and foam. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a «vapor» based component, that component will still affect the target, like Fluorosulfuric Acid. See more about foam below, with examples. Hercuri works best as vapor.
Touch
Touch is used by smoke and splashing. If the reagent has a «touch» based component, that component will affect the target (such as the instant heal part of Synthflesh), without being blocked by clothing. Nothing at all will enter the target’s bloodstream, with the exception of smoke if the target has no internals on. Currently all «touch» components are also «patch» components. See more on smoke below, with examples.
Patch
Patch is used by patches and medical gels. The reagent enters the target’s bloodstream entirely AND if the reagent has a «patch» based component, that component will affect the target. Currently all «patch» components are also «touch» components.
Smoke vs foam vs others
These are the major practical differences between pills, syringes, patches, cigarettes, smoke, foam, splash and spray.
Pills
Pills can be instantly ingested if used on yourself. It doesn’t work if mouth is covered. Plasmamen will have trouble taking these. They hold up to 50u. Aren’t added to bloodstream instantly.
Syringes
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn’t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. Golems are completely immune to syringes (even piercing syringes), but patches do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u.
Patches
Will add all reagents into a person’s bloodstream through any clothing, including hardsuits. Also apply touch/patch based effects. Example: A patch of 20u Synthflesh will instantly heal 25 brute and burn (touch component), and also enter the target’s bloodstream (which in this case does nothing). Usable by plasmamen. Can hold up to 40u.
Cigarettes
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly ingest whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create smoke.
Smoke
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be touched by the reagents. If they do not have internals or a gas mask on, they will also ingest the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud’s duration. Reagents that are special coded to affect floor/environment (such as blood, acid or Space Cleaner) will do so. Smoke will usually block sight.
Smoke example 1: Smoke containing 20u Synthflesh. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn (and take toxin damage), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also ingest 20u of the medicine, making it enter their bloodstream (which does nothing in this case).
Smoke example: Smoke containing 20u Chlorine Trifluoride(CLF3). CLF3 has a touch component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also ingest 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time.
Foam
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the vapor type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person’s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted after dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as acid, CLF3, or Space Cleaner to any tile it touches (but not walls, windows or doors). Foam will not block sight.
Foam example 1: 250u foam containing 10u Cyanide will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all.
Foam example 2: 20u foam containing 250u Fluorosulfuric Acid. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn’t matter.
Splashing
Throwing a beaker or using
on something while holding it will splash its contents. The longer throw distance, the more the splash will spread out. A grenade will splash its content unless it also contains smoke or foam. Splashing only does touch delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a touch component will apply that component only. Example: If you throw a beaker of 80u Synthflesh at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn’t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as Thermite to walls.
Spraying
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people’s bloodstreams through the vapor delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as acid, CLF3, or Space Cleaner will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing.
Beyond the Dispenser
Just because it isn’t found in the dispenser or the guide above doesn’t mean you can’t use it! Drinks, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.