Guide to making money

Материал из SS220 /tg/station13 (Space Station 13)
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Money Cargo Tech.gif
Cargo Technician Joey Quiver говорит:
«Yes, I'd like to order a whole stack of energy guns, like PUPPIES FROM A KENNEL. After all, anything can be BOUGHT or SOLD for the right about of PLASMA.»

WARNING: UNFINISHED

Welcome to the new age of credits on your local branch of Space Station 13. Credits, Holocredits, Cash, Coins, you name it, all of them function as money on-station, and can be used to buy products either through the cargo department, your local vending options on station, or through good old fashion bartering for goods and services.

Making Cash

At the start of your shift, you begin with a set amount of credits, based on the relative difficulty and hazard of your job, as listed in the table below. Your round-start funds are a non-replenishable pool of money that you have to buy things from vendors, as well as to trade between your fellow crew members. However, there are several ways to bring in additional money outside of your starting pool:

  • Exporting price tagged goods:

You can use a (blue) sales tagger (Not the green price tagger, that's used for custom vending machines!) to give yourself a portion of the sale of any given export. Scan the sales tagger with your ID card, then alt-click to adjust the amount of profit you're asking from the sale, up to a maximum of 50%. However, higher splits may result in cargo just taking your exportable goods for themselves if they're deplorable scum it turns out to be too much work. Once sent off on the cargo shuttle, a portion of the profit is sent to your account tied to the ID you swiped.

Most every job at least has some kind of exportable products tied to them, like food, stock parts, machines, etc. If you're unsure if it can be exported however, then you can use an export scanner to see it's base value when sold.

You can also use a tablet to print out barcodes for the same purpose.

  • Civilian bounties:

Collect items for cargo to export! Your Id will be given a bounty task, and upon completion, you will receive a bounty cube. Bounty cubes, when sold, will give the cargo department a healthy chunk of credits, and you'll be given a 10% cut.