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Sandbox time

Standard Marine Weapons

Weapon: Description:
T12AR.png

T-12 assault rifle

Beginner friendly. A weapon that is beloved. Very flexible since many attachments can be used for it like GL and flamethrower; would highly recommend.

T-18CAR.png

T-18 carbine

A good dakka weapon. Burst real good. Ammo be smol

TX-73 various.gif

TX-73 Lasrifle

THIS WEAPON IS DEAD! IT IS NO MORE! https://github.com/tgstation/TerraGov-Marine-Corps/pull/6719

TGMC TX11.png

TX-11 combat rifle

End of Evangelion gun; TGMC's version of advanced Heckler & Koch G11. The rectangle rifle go brr

Weapon: Description:
T-42LMG.png

T-42 light machine gun

Decepticunt gun; superior than noob trap T-60

T-60GPMG.png

T-60 general purpose machine gun

noob trap gun. remembered when one could put a vertical grip on T-60

Weapon: Description:
TX-73 various.gif

TX-73 Lasrifle

Epic sunder time

Weapon: Description:
T-64DMR.png

T-64 battle rifle

A gun that barely anyone heard of, not even David use this gun

TGMC T-37DMR.png

T-37 designated marksman rifle

baby TL-127 without the cool cocking sound

TGMC tl127.png

TL-127 bolt action rifle

XENO HATES THIS

TGMC mosin nagant.png

Mosin Nagant

The Mosin Nagant, a bolt action rifle form a bygone age, still used today by dedicated snipers due to it's high caliber, being capable of sending both xeno and human targets into crit with a couple of shots. Its bolt action design comes with the usual drawbacks, slow rate of fire and the finicky reload process, along with a limited magazine capacity. Holds 5 rounds in the internal magazine plus 1 in the chamber, the bolt can be cycled with unique-action . Comes with a rail scope.

Ammo:
TGMC mosin box.png

box of 7.62x54mmR rifle rounds

Holds 4 sets of five(5) 7.62x54mmR rifle rounds. The rounds need to be manually taken out of the box.
Attachments:
Rail TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC bayonet.png
Underbarrel Nothing
Stock Fixed
Weapon: Description:
TGMC T-35.png

T-35 pump shotgun

Used as a close quarters tool when someone wants something more suited for close range than most people, or as an odd sidearm on your back for emergencies. Uses 12 gauge shells. Must be pumped after each shot using Unique Action.
Ammo:
TGMC Buckshot.png

Buckshot shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
TGMC Slug.png

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
TGMC Flechette.png

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
TGMC Incendiary Slug.png

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Vertical Grip.png TGMC Angled Grip.png TGMC gyro.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png
Stock TGMC t35stock.png
TGMC T-39.png

T-39 Combat Shotgun

The T-39 is the middleground between the T-35's ability to use buckshot and a tube magazine and the TX-15's semi-automatic fire. Slower rate of fire than the TX-15, but can load buckshot and doesn't require manual chambering of each shell. Comes with all the advantages and disadvantages of having to load individual shells. Does 30% less damage.

Ammo:
TGMC Buckshot.png

Buckshot Shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
TGMC Slug.png

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
TGMC Flechette.png

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
TGMC Incendiary Slug.png

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC gyro.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png
Stock Fixed
TGMC TX-15.png

TX-15 automatic shotgun

Another iteration of the ZX series of firearms, taking over the SX as the semi-automatic shotgun provided to the TGMC. Compared to the SX, this Shotgun is rifled, and loads primarily longer ranged munitions, being incompatible with buckshot shells. Takes 12-round 16 gauge magazines.

Ammo:
TGMC tx15-flechette.png

TX-15 flechette magazine

Holds twelve(12) 16 gauge flechette shells, good for if you suck at aiming.
TGMC tx15-slug.png

TX-15 slug magazine

Holds twelve(12) 16 gauge slug shells for longer range, accurate shots.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC bayonet.png TGMC compensator.png TGMC Extended Barrel.png TGMC heavy barrel.gif
Underbarrel TGMC Vertical Grip.png TGMC Angled Grip.png TGMC gyro.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png
Stock Fixed
TGMC paladin12.png

Paladin-12 pump shotgun

A nine-round pump action shotgun. A sporterized version of a classic shotgun used for hunting, home defense and police work, modified and used by Nanotrasen security. Holds 8 shells in the magazine, plus 1 in the chamber.

Ammo:
TGMC Buckshot.png

Buckshot Shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
TGMC Slug.png

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
TGMC Flechette.png

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
TGMC Incendiary Slug.png

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC compensator.png
Underbarrel TGMC gyro.png
Stock Fixed
TGMC TS-34.png

TS-34 double barreled shotgun

A double barreled shotgun of archaic, but sturdy design used by the TGMC. Due to balancing reports of barrel bursting, the ability to fire both barrels has been disabled. Uses 12 gauge shells, but can only hold 2 at a time. Come in its M276 pattern holster rig by default.
Ammo:
TGMC Buckshot.png

Buckshot Shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
TGMC Slug.png

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
TGMC Flechette.png

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
TGMC Incendiary Slug.png

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC bayonet.png
Underbarrel TGMC Vertical Grip.png TGMC gyro.png
Stock Fixed
Weapon: Description:
TGMC T-90SMG.png

T-90 Submachine gun

High rate of fire with a magazine to pair with, all in a compact package. The T-90 offers great performance in CQC or reconissance operations; also ideal for supporting roles looking for a weapon to fall back upon in case of an ambush as it can be weilded near instantly.
Ammo:
TGMC T-90SMG mag.png

T-90 submachine gun magazine!

Holds fifty(50) 10x20mm caseless rounds in a unique tubular magazine.
Attachments:
Rail TGMC Magnetic Harness.png 64pxlink=#Red Dot Sight TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png
Underbarrel TGMC Laser Sight.png
Stock Fixed
Weapon: Description:
TGMC TP-14.png

TP-14 service pistol

The TP-14, produced by Terran Armories. A reliable sidearm that loads 9mm Parabellum. Capable of mounting a limited amount of attachments, while sporting only semi-auto, its rate of fire is only limited by how quickly you can pull the trigger.
Ammo:
TGMC TP-14 mag.png

TP-14 magazine

Holds fourteen(14) 9x19mm Parabellum rounds.
Attachments:
Rail TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif
Undderbarrel TGMC Laser Sight.png TGMC gyro.png TGMC burstfire assembly.png
Stock Nothing
TGMC T-19.png

T-19 machinepistol

The T-19 machinepistol is known for it's ability to be one of the few automatic firearms functional in one handed operation. It's compact size gives those that do not have the space to spare the ability to go without being unarmed.
Ammo:
TGMC T-19 mag.png

T-19 magazine

Holds twentyfive(25) 10x20mm caseless rounds.
TGMC T-19 mag inc.png

T-19 incendiary magazine

Holds twentyfive(25) 10x20mm caseless extra special spicy rounds.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC gyro.png
Stock TGMC t19stock.png
TGMC TP-23.png

TP-23 service pistol

The TP-23 is similar to it's 9mm cousin, however in .45 ACP. This mainly translates to lower magazine capacity but better damage. Has a built-in, irremovable laser sight.
Ammo:
TGMC TP-23 mag.png

TP-23 magazine

Holds eleven(11) .45 ACP rounds.
Attachments:
Rail TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png
Underbarrel TGMC Laser Sight.png
Stock Nothing
TGMC 88M4.png

88 Mod 4 combat pistol

A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst or automatic fire.
Ammo:
TGMC 88M4 mag.png

88 Mod 4 magazine

Holds eighteen(18) 9mm AP rounds.
Attachments:
Rail TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png
Underbarrel TGMC Laser Sight.png TGMC burstfire assembly.png
Stock TGMC stock vp70.png
TGMC TP-44.png

TP-44 combat revolver

Produced by Terran Armories. A sturdy and hard hitting firearm that loads .44 Magnum rounds. Holds 7 rounds in the cylinder. Due to the nature of the weapon, it’s rate of fire doesn’t quite match the output of other guns, but does hit much harder.
Ammo:
TGMC TP-44 mag.png

TP-44 speed loader

Holds seven(7) .44 Magnum rounds.
Attachments:
Rail TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC gyro.png
Stock Nothing
TGMC TP-17.png

TP-17 pocket pistol

The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. Fits in boots. You can chamber a bullet then load a mag for extra capacity.
Ammo:
TGMC TP-17 mag.png

TP-17 magazine

Holds eight(8) .380 ACP rounds.
Weapon: Description:
TGMC tl84.png

TL-84 flamethrower

The TL-84 flamethrower is the current standard issue flamethrower of the TGMC, and is used for area control and urban combat. Has hydro cannon mounted underneath to put out your fires and friendlies that walked into your fire (their fault, naturally). Uses large flamethrower cans to fuel itself.

Ammo:
TGMC tl84 mag.png

TL-84 fuel tank

Holds 60 units of ultra thick napalm.
TGMC tl84 mag ext.png

TL-84 fuel tank

Holds 100 units of ultra thick napalm.
Attachments:
Rail TGMC Magnetic Harness.png TGMC flashlight.gif
Muzzle Nothing
Underbarrel Nothing
Stock Fixed
TGMC T160.png

T-160 Recoilless Rifle

The T-160 recoilless rifle is a long range explosive ordnance device used by the TGMC used to fire explosive shells at far distances. Uses a variety of 67mm shells designed for various purposes. Definitely, not an RPG, don't let anyone tell you otherwise.

Ammo:
TGMC T160 HE.png

T-160 High Explosive shell

67mm high explosive shell. Causes a heavy explosion in a small area.
TGMC T160 LE.png

T-160 Light Explosive shell

67mm light explosive shell. Causes a light explosion in a large area. Able to travel a greater distance due to the light payload.
TGMC T160 HEAT.png

T-160 High Explosive Anti Tank shell

67mm high explosive-anti tank. Causes a medium explosion in a small area.
Attachments:
Rail TGMC Magnetic Harness.png TGMC scope mini.png
Muzzle Nothing
Underbarrel Nothing
Stock Nothing
TGMC t70.png

T-70 grenade launcher

The T-70 is the standard grenade launcher used by the TerraGov Marine Corps for area denial and big explosions. Fired rounds DO NOT PASS THROUGH FRIENDLIES OR ENEMIES. The rotary cylinder holds 6 rounds.

Ammo:
TGMC HEDP.png

Any nade

Any nade that you can get your hands on.
Attachments:
Rail TGMC Magnetic Harness.png TGMC scope mini.png TGMC flashlight.gif
Muzzle Nothing
Underbarrel Nothing
Stock Fixed
TGMC T81.png

T-81 grenade launcher

A lightweight, single-shot grenade launcher used by the TerraGov Marine Corps for area denial and traumatising allies. Fired rounds DO NOT PASS THROUGH FRIENDLIES OR ENEMIES.

Ammo:
TGMC HEDP.png

Any nade

Any nade that you can get your hands on.
Attachments:
Rail Nothing
Muzzle Nothing
Underbarrel Nothing
Stock Fixed
TGMC powerfist.png

Powerfist

A metal gauntlet with a energy-powered fist to throw back enemies. Altclick to clamp it around your hand, use it to change power settings and screwdriver to pop out the cell. Has 3 power settings.

Ammo:
TGMC powercell.gif

Any powercell

Any shiny box with angry pixies inside.
TGMC TL172.png

TL-172 Defensive Shield

A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap. Weld it to repair it.


Xenomoprhs Wiki Images.png
Drone
DefenderTGMC.png
Defender
RunnerTGMC.png
Runner
SentinelTGMC.png
Sentinel
CarrierTGMC.png
Carrier
HivelordTGMC.png
Hivelord
WarriorTGMC.png
Warrior
HunterTGMC.png
Hunter
Bull TGMC.png
Bull
SpitterTGMC.png
Spitter
PraetorianTGMC.png
Praetorian
CrusherTGMC.png
Crusher
RavagerTGMC.png
Ravager
DMCA Boiler.png
Boiler
TGMC Defiler.png
Defiler
Shrike.png
Shrike
QueenTGMC.png
Queen
TGMC hivemind.gif
Hivemind
Wiki Images.png
Drone
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
DefenderTGMC.png
Defender
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
RunnerTGMC.png
Runner
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
SentinelTGMC.png
Sentinel
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
CarrierTGMC.png
Carrier
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
HivelordTGMC.png
Hivelord
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
WarriorTGMC.png
Warrior
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
HunterTGMC.png
Hunter
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
Bull TGMC.png
Bull
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
SpitterTGMC.png
Spitter
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
PraetorianTGMC.png
Praetorian
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
CrusherTGMC.png
Crusher
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
RavagerTGMC.png
Ravager
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
DMCA Boiler.png
Boiler
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
TGMC Defiler.png
Defiler
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
Shrike.png
Shrike
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
QueenTGMC.png
Queen
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
TGMC hivemind.gif
Hivemind
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

DEAD PAGES

DMCA Logo.png Эта страница относится к TGMC.

TGMC это билд, созданный на основе CM-SS13 и переделанный под ТГ.


SUPPORT MARINE
jobtitleRu
Файл:DMCA SG.png

Squad Smartgunner

Доступ: Squad Smartgunner Equipment Room, Squad Room
Сложность: Easy
Звание: Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours)
Категория: Marines
Вышестоящие: Squad Leader
Задачи: Use suppressive fire to help keep your squad intact.
Руководства: N/A
Цитата:"RO! I NEED MORE DRUMS!"


Introduction

You are specially-trained to operate one of the Terragov Marine Corps' most effective weapons systems: the T-29 smart machine gun. This brand new model is a gun that can shoot through other marines without a special harness or powerpack compared to its previous ancestor, the M56B Smartgun

In TGMC, the main role of the Squad Smartgunner is a second-line support unit.

Playing the Smartgunner

Though it may seem powerful, you are not a front-line combatant. Your gun deals less damage than a pulse rifle and you are slow enough to be caught by nearly any caste while wielding/reloading your weapon. Your strength is covering your team and putting yourself in the best position to lay down lots of fire on the enemy. Treat yourself as a mobile sentry gun, stay behind your teammates, lead your shots, and pay attention to where you can best bring your firepower to bear.

Don't forget the most powerful aspect of your weapon: the built-in IFF. It's turned on by default, and when it is on you will not hit any other friendly marines equipped with IFF transmitters. You can freely shoot through any marine and your bullets will safely bypass them to hit targets beyond. Note that your bullets will still hit anyone or anything without marine IFF, meaning survivors, FRE ERT, and other civilians, so be careful.

Vendors, Equipment, and Weapons

The Smartgunner has their own prep room within their squad prep area (hover your mouse over the doors if you can't find it.) Inside are your GHMME Automated Closet and NEXUS Smartgunner Equipment Rack.

  • The closet contains your uniform, standard equipment, webbing, belts, pouches, and any masks you may want.
  • The equipment rack contains your weapon, an extra drum, and head mounted sight in the essential smartgunner set, as well as additional special ammunition and gun attachments.
  • In the beginning, you get 800 ammo since each T-29 drums consist of 200 ammo. Obtain more from requisition; each new drums cost 5 req points.

TGMC Marine Vendor.png GHMME Automated Closet TGMC Marine Vendor.png

Item: Desc.:
TGMC Radio.png

TGMC Radio

This is used by squad members. Default channels are ; for your squad, and :h for common.

TGMC Uniform.png

TGMC Uniform

A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.

TGMC Combat Boots.png

Combat Boots

Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.

BGloves.png

Marine Gloves

Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.

TGMC Helmet.png

M10 Helmet

A helmet which keeps your head on your shoulders, and not lying ten feet away.

Item: Desc.:
TGMC Webbing.png

Webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has three slots for storing items.

Storage
Any tiny item TGMC Combat Knife.png
Any small item TGMC Bicardine Pill Bottle.png
M41A MK2 Magazines TGMC M41A Magazine.png
M39 Magazines TGMC M39 Magazine.png
M42C Magazines TGMC M42C Magazine.png
Sunfury Lasgun Cells TGMC Lasgun Cell.png
TGMC Black Webbing.png

Black Webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has five slots for storing tiny or small items.

Storage
Any tiny item TGMC Combat Knife.png
Any small item TGMC Bicardine Pill Bottle.png
TGMC Holster.png

Shoulder Holster

Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.

Storage
Any Pistol
Tazer
Item: Desc.:
TGMC M39 Holster.png

M39 Belt Holster

SMG Holster that goes on your belt.
Has only one slot, and draws revolvers on click.
Capable of storing an M39 without increased weight (Grips/Stock)

Storage
M39 SMGs Файл:TGMC M39.png
TGMC Ammo Rig.png

Ammo Load Rig

A belt for your uniform, intended for holding magazines.
You can right click it to change the drawing mode.
Has five slots for storing items.

Storage
Combat Knife TGMC Combat Knife.png
Shells or handfuls of bullets TGMC Buckshot.png
Any kind of flare/flare nade TGMC Flare Grenade.png
M41A MK2 Magazines TGMC M41A Magazine.png
M39 Magazines TGMC M39 Magazine.png
M42C Magazines TGMC M42C Magazine.png
Sunfury Lasgun Cells TGMC Lasgun Cell.png
M4A3 Magazines TGMC M4A3 Magazine.png
M44 Speedloaders TGMC M44 Speedloader.png
Any grenade TGMC HEDP.png
Claymores TGMC Claymore.png
TGMC Shotgun Belt.png

Shotgun Shell Belt

A belt used to hold up to 50 shotgun shells, two boxes worth.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Buckshot shells TGMC Buckshot.png
Slug Shells TGMC Slug.png
Flechette Shells TGMC Flechette.png
Incendiary Shells TGMC Incendiary Slug.png
TGMC M4A3 Holster.png

M4A3 Belt Holster

Pistol Holster that goes on your belt.
Has five slots, and draws pistols on click.
Capable of storing only one pistol in it.

Storage
Any Pistol, not revolvers. TGMC M4A3.png
Any Pistol Magazines TGMC M4A3 Magazine.png
TGMC M44 Holster.png

M44 Belt Holster

Revolver Holster that goes on your belt.
Has five slots, and draws revolvers on click.
Capable of storing only one revolver in it.

Storage
M44 Revolvers TGMC M44.png
M44 Speedloaders TGMC M44 Speedloader.png
TGMC Knife Belt.png

Knife Rig

A knife rig that goes on your belt
Can switch drawing modes by right clicking.
Capable of storing six throwing knives within.

Storage
M11 Throwing Knives. TGMC Throwing Knife.png
Pouch: Desc:
TGMC Shotgun Shell Pouch.png

Shotgun Shell Pouch

A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Buckshot shells TGMC Buckshot.png
Slug Shells TGMC Slug.png
Flechette Shells TGMC Flechette.png
Incendiary Shells TGMC Incendiary Slug.png
TGMC Magazine Pouch.png

Magazine Pouch

A pouch used to hold magazines. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Shells or handfuls of bullets TGMC Buckshot.png
M41A MK2 Magazines TGMC M41A Magazine.png
M39 Magazines TGMC M39 Magazine.png
M42C Magazines TGMC M42C Magazine.png
Sunfury Lasgun Cells TGMC Lasgun Cell.png
M4A3 Magazines TGMC M4A3 Magazine.png
M44 Speedloaders TGMC M44 Speedloader.png
TGMC Medium General Pouch.png

Medium General Pouch

A medium general pouch that goes into your pocket. Holds small and tiny items.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

Storage
Any tiny item TGMC Combat Knife.png
Any small item TGMC Bicardine Pill Bottle.png
TGMC Flare Pouch.png

Flare Pouch

A pouch used to flares. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Flare Grenades TGMC Flare Grenade.png
Manual Flares TGMC Flare.png
TGMC First Aid Pouch.png

First Aid Pouch

A pouch used to hold construction materials. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Tramadol Injectors TGMC Tramadol Autoinjector.png
Tricordazine Injectors TGMC Tricord Autoinjector.png
Gauze TGMC Gauze.png
Ointment TGMC Ointment.png
Medical Splints TGMC Splint.png
TGMC Pistol Magazine Pouch.png

Pistol Magazine Pouch

A pouch used to hold pistol magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
M4A3 Magazines TGMC M4A3 Magazine.png
M44 Speedloaders TGMC M44 Speedloader.png
TGMC Pistol Pouch.png

Sidearm Pouch

A pouch used to sidearms. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Any Revolvers TGMC M44.png
Any Pistols TGMC M4A3.png
Item: Desc.:
TGMC Gas Mask.png

TGMC Gas Mask

A gas mask that restricts your vision, but filters out harmful gasses.

TGMC Coif.png

TGMC Coif

A coif that protects you from extreme cold conditions.

TGMC Rebreather.png

Rebreather

Heats or cools down air as you breath it, protecting you from extreme conditions.


TGMC Smartgunner Vendor.png NEXUS Automated Equipment Rack TGMC Smartgunner Vendor.png

Item: Desc.:
TGMC t29 mag.png

T-29 drum magazine

Supplies your T-29 Smartgun with ammunition and power. 200 ammo per drum.

TGMC tl29.png

T-29 smart machine gun

A heavy machine gun that uses IFF to bypass friendlies, allowing you to fire through them if they have a marine ID.

TGMC M56 Sight.png

Night Vision Goggles

Grants you full sight of the terrain, but not full night sight. The only marine job that spawns with NVG.

Item: Desc.:
TGMC Suppressor.png

Suppressor

A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee.

TGMC Extended Barrel.png

Extended Barrel

A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee.

TGMC Recoil Compensator.png

Recoil Compensator

A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee.

TGMC Magnetic Harness.png

Magnetic Harness

A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee.

TGMC RDS.png

Red Dot Sight

A rail attachment that makes your shots more accurate. Other stats. Wee.

TGMC QFA.png

Quick Fire Assembly

Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee.

TGMC Laser Sight.png

Laser Sight

Underbarrel attachment that makes your gun better for certain things. Other stats, wee.

TGMC Vertical Grip.png

Vertical Grip

Underbarrel grip that makes your bursts more accurate. Other stats. Wee.

TGMC Angled Grip.png

Angled Grip

Underbarrel grip that allows you to wield faster. Other stats. Wee.

Your Gear

Smartgun TGMC tl29.png

This is your main weapon. While weaker than a standard rifle, it compensates through having a high rate of fire and being able to shoot through your friends to hit enemies. To use it, you will only need to equip the M56 Head Mounted Sight (Eyes), Smartgun (Hands/Suit Storage), Powerpack (Backpack), and M56 Combat Harness (Armor). T-29 smartgun and T-29 drums.

Difference between M56B TGMC M56.png and T-29 TGMC tl29.png

Note that a squad smartgunner cannot choose between a M56B and a T-29. In TGMC, the squad smartgunner gets the T-29. This section is only used for comparison given that long time ago in TGMC and in another server (CM), squad smartgunners are familiar with the M56B.

The T-29 is very flexible compared to the M56B. Whereas the M56B demands that the squad smartgunner wears only one type of armor (TGMC M56 Harness.png) and cannot use any backpack (TGMC M56 Powerpack.png), the T-29 allows for variance in armor and storage.

Pros of T-29:

  • Does not consume energy since it does not have multiple modes compared to the M56B
  • Fast fire rate un-modded, making it great for suppression fire
  • Possesses an anti-friendly fire system (IFF), allowing one to shoot through allies to hit your foes
  • Can use full auto
  • Has a 200 round capacity due to the T-29 drum
  • A single squad smartgunner with the T-29 can carry 2,800 ammo (3 drums in G8 pouch, 2 drums in Jaegar exoskeleton general purpose storage module, 8 drums in backpack not satchel, and 1 drum in T-29) compared to the squad smartgunner with the M56B that can only carry 600 ammo
  • T-29 drums can be ordered at Requisitions like other ammo types.
  • Comes with the Night Vison Goggle, or NVG, to help spot targets in the dark

Cons of T-29:

  • Does not have multiple modes
  • Must be manually reloaded, whereas the M56B automatically reloads during the dakka
  • SOUNDS UGLY REEEEEEEEEEEEEEEEEEEEEEE
  • Does not have a default magnetic harness compared to its sibling, the M56B
  • Only have 200 ammo internal capacity compared to the M56B which has 600 ammo
  • Deals about the same damage as an SMG per shot (i.e. 30), making it weaker against T3s unmodded
  • Wielding has a 1-2 second delay unmodded, and slows you while wielded
  • Liberal use tends to run the T-29 drums dry, necessitating either Requisitions or periodic trips to and from the Almayer to maintain usage of the Smartgun.
  • Reloading takes about 3 seconds and must be done by standing still: moving at all interrupts the reloading process. It automatically starts reloading around every 5 seconds it doesn't fire a bullet, but it is not recommended to rely on this too much.

Reccomended attachments:

  • Magnetic Harness (though if you want to use a red-dot sight, it is highly recommended to have a harness belt)
  • Laser sight

M56 Head Mounted Sight TGMC M56 Sight.png

Required to use the Smartgun, and gives you enough nightvision to see the entirety of about half of the screen as if it were completely lit, even through walls and darkness.

Tips

  • Xenomorphs will get punished when they push if you do your job. The SG's job is to ensure that xenomorphs eat more lead when they try to come to CQC range, not to mention the sunder that the SG provides.
  • Given that you have IFF, you can save marines from resin traps. These traps make facehuggers jump on marines if they step on the traps. Always be wary of objects on weed as many objects can hide resin traps, so keep your cursor near objects. When a marine triggers a resin trap, they will get stun and have a few second to be saved before the facehugger grabs onto their face.
  • Stick with your squad and follow the Squad Leader's (SL's) orders. If this isn't possible, stay with any marines you can find. You will not survive on your own if you are caught out of position, and your weapon is a very important support tool for the entire marine force—don't waste it by running around alone.
  • Aim for the chest. You're less likely to hit a target by aiming for the head.
  • Aim at the tile behind a target if they're standing still. If you click right on the tile, it might not hit as likely compared to clicking straight behind your target, or the bullet might hit a nearby wall.
  • For moving targets, try to lead your shots. Bullets have travel time, so depending on how fast a target is moving you may have to put your cursor 1-5 tiles ahead of a target to hit them.
  • If an ally is pounced on, shoot over whoever's in the way behind the tile of the pouncer. You will either drive the pouncer off and make them hesitant to get into range, or you'll fill them with enough lead to drop them for you and your allies.
  • A Shotgunner synergizes well with this role: have the PFC as the point-man and stay behind them and their friends. In case they get pounced on or knocked down, you can then blast the offender and either drive them away (giving your team/the PFC time to move back and regroup), or kill them if they remain in the area for too long. It essentially gives you the ability to act as both an anti-flank/harassment force and as area-denial to all.
  • DON'T STAND IN FRONT
  • SERIOUSLY JUST DON'T
  • STOP CHARGING IN FRONT DAMMIT
  • TALKING TO YOU, ELSA



TGMC
Должности
TGMC PFC Jim.png
TGMC
Командование DMCA CO.gif Капитан, TGMC FC.png Полевой Командир, DMCA SO.png Штаб-офицер, DMCA PO.png Офицер-Пилот
Инженерия и Снабжение TGMCCE.png Главный корабельный инженер, DMCA RO.png Офицер снабжения, DMCA MT.png Корабельный инженер
Медицина DMCA CMO.png Главный врач, DMCA Doctor.png Военный врач, TGMC researcher.png Исследователь
Морпехи TGMC SL.png Командир отделения, TGMC SG.gif Смартганнер, TGMC Engineer.png Инженер отделения, TGMC Corpsman.png Санитар отделения, TGMC Marine.png Морпех
Гражданские TGMC liaison.png Представитель корпорации
Роботизированные TGMC Combat robot.gif Боевые роботы, DMCA Synthetic.png Синтетик, AI.gif ИИ
Ксеноморфы
Тир 0 LarvaTGMC.png Грудолом, TGMC minions.gif Прислужники
Тир 1 Wiki Images.png Трутень, RunnerTGMC.png Бегун, DefenderTGMC.png Защитник, SentinelTGMC.png Часовой
Тир 2 HivelordTGMC.png Лорд улья, CarrierTGMC.png Переносчик, TGMC Wraith.png Призрак, HunterTGMC.png Охотник, Bull TGMC.png Бык, WarriorTGMC.png Воин, SpitterTGMC.png Плеватель
Тир 3 TGMC Gorger.png Поглотитель, TGMC Defiler.png Осквернитель, RavagerTGMC.png Опустошитель, CrusherTGMC.png Крушитель, PraetorianTGMC.png Преторианец, DMCA Boiler.png Бойлер, TGMCWidow.png Вдова, TGMC Warlock.png Варлок
Тир 4 Shrike.png Принцесса, QueenTGMC.png Королева, TGMC King.png Король, TGMC hivemind.gif Разум улья
Остальные Отряд Быстрого Реагирования, Выживший

DEAD ABUILITES


Ability Description Plasma Cost Cooldown
Salvage biomass.png
Salvage Biomass
After completing its wind-up, the user gibs the corpse of an adjacent xenomorph (ally or enemy), dividing 20% of the target's stored evolution and upgrade points among those members of the user's hive that can benefit from them, and transferring all plasma the target possessed to the user. Easy See Desc.
Regurgitate.png
Regurgitate
Regurgitate does exactly what it sounds like. Expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still. Easy N/A
TGMC Headbite.png
Headbite
This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. Braindead 100
TGMC Headbite.png
Psychic Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. 100 Easy


CURRENT PROJECT

<tabs>

Desc.:

Beginner friendly! Everyone wants to dakka!

Strong and familar ammo economy to veterans

A single squad smartgunner with the T-29 can carry a total of 2,800 ammo (3 drums in G8 pouch, 2 drums in Jaegar exoskeleton general purpose storage module, 8 drums in backpack not satchel, and 1 drum in T-29) compared to the squad smartgunner with the M56B that can only carry 1,500 ammo (1 drum in M56B and 2 drums in belt)

Desc.:

Lower rate of fire compared to T-25

Desc.:

Faster rate of fire

Desc.:

Difficult ammo economy

Hunt

Hunt is another gamemode of TGMC. It is a PvP (Player versus Player) gamemode that centers around the TerraGov Marine Corps and its struggles against the Xenomorph menace.

There are several distinct locations which the Marines and Xenomorphs contest over such as the humid jungle of LV-624, the frosted regions of Ice Colony, the barren wasteland of Solaris Ridge, a Prison Station, the desolated lands of Icy Caves, a mining facility known as Barrenquilla Mining Facility, or the scorching hole that is Magmoor Digsite.

The difference between Hunt and Distress Signal is the mechanic surrounding spawning pools and headbiting. TGMC Headbite.png In Distress, you cannot bodydrag marines and you have psychic drain. In Hunt, you can bodydrag marines and you headbite marines to recycle dead marines in spawning pools.

You can play as one of the following:

  • As a Marine, you will wake up from cryo-sleep after the marine ship received a Distress Signal from one of the above-mentioned maps. Grab something to eat and equip yourself before deploying down to shipside. Your goal is to eliminate all of the Xenomorphs.
  • As a Xenomorph, you want to expand the Hive and make sure the Marines will have a hard time after arriving. Should the Xenomorphs manage to push back the Marines, then they can Hijack the marines' dropship called the Alamo in order to attack the ship directly or Capture the dropship to end the round. If xenomorphs hijack the Alamo, the marines can send out a distress signal, calling a squad of people (controlled by ghosts), evacuate or initiate the onboard self-destruct.

For the round to end, one of the following conditions must be reached.

  • All of the Xenomorphs are killed on the planet (major Marine victory)
    • If the hive rulers, Queen and Shrike, and spawning pools are destroyed, the hivemind will collapse (major Marine victory)
  • All of the Xenomorphs are killed on the ship after they've boarded. (minor Marine victory)
  • Alamo is captured (minor Xeno victory)
  • All marines are killed/evacuated. (major Xeno victory)
  • The self destruct is activated, blowing up the ship. (draw)