TGMC:Guide to requisitions: различия между версиями

Материал из SS220 /tg/station13 (Space Station 13)
Перейти к навигации Перейти к поиску
imported>AzonStarfall
 
Строка 8: Строка 8:
__FORCETOC__  
__FORCETOC__  


=Duties of the Office=
=Обязанности отдела=


Welcome to the Requisitions department, home of infinite crates and not enough points. Your basic duties will entail keeping tabs on marine supply, filling orders, and sending down munitions, materials, and other necessary supplies.  
Добро пожаловать в департамент поставок, обитель ящиков и недостатка очков для заказа. Ваши основные обязанности будут заключаться в отслеживании и отправке заказов экипажа; а точнее: отправка снаряжения, материалов и прочих запрашиваемых вещей.  
While running requisitions, your single most important duty is communication. Listen for orders, give notifications on progress, and alert marines when their crates are ready. Even if you can't keep up with demand, people feel better if they hear from you about it.
Пока вы занимаетесь заказами вашей самой важной обязанностью является - коммуникабельность. Слушайте запросы, сообщайте о состоянии заказа и уведомляйте экипаж о прибытии их заказа. Даже если у вас не получается поспеть со всеми запросами, сообщите об этом заказчику и он будет чувствовать себя немного спокойнее.


=Essential Equipment=
=Основное снаряжение=


The only absolutely necessary equipment for requisitions activities is a wrench, to reset the supply pad in the even that it breaks.
Самая необходимая вещь для работы в департаменте поставок - разводной ключ, чтобы перезапустить консоль у площадки получения контейнеров, если она сломается.


For an optimal requisitions experience, you'll need some additional gear:
Для получения лучшего опыта работы в отделе вам также понадобятся:


* [[file:TGMC_tablet_req.png|32px]] The ASRS tablet, which will allow you to remotely operate the ASRS system and elevator.
* [[file:TGMC_tablet_req.png|32px]] Планшет с системой ASRS, который позволит вам удаленно управлять системой ASRS и лифтом.
* [[file:TGMC_labeler.png|32px]] A hand labeler, to properly tag and identify the crates you send.
* [[file:TGMC_labeler.png|32px]] Ручной маркировщик, чтобы правильно пометить и распознать отправленные ящики.
* [[file:TGMC_toolbelt.png|32px]] A toolbelt, to store the necessary tools to do construction and maintenance on Requisitions systems. Wear it on your belt slot.
* [[file:TGMC_toolbelt.png|32px]] Пояс для инструментов, чтобы носить с собой необходимые для поддержания работоспособности отдела инструменты. Надевается в слот пояса.
* [[file:TGMC_belt_machete.png|32px]] A machete, to break open <del>doors</del> <del>heads</del> secure crates prior to sending. Wear it on your back.
* [[file:TGMC_belt_machete.png|32px]] Мачете, чтобы взламывать двери и черепа закрытые ящики перед отправкой. Носите его на спине.


=The ASRS System=
=Система ASRS=
[[File:TGMC_ASRS_UI.PNG|thumb|left|The ASRS console UI.]] [[File:TGMC_ASRS_requests.PNG|thumb|right|The requests tab, with a few orders.]] The most important utility of requisitions is the ASRS system. In theory, the ship has a large automated storage bay in the lower decks, from which the ASRS system retrieves crates as requisitions points are spent. The control interface for the system is accessible via one of the ASRS consoles in requisitions, or by the ASRS tablet found in the RO's locker. From the interface, you can view, place, deny or accept orders for requisitions equipment.
[[File:TGMC_ASRS_UI.PNG|thumb|left|Интерфейс консоли ASRS.]] [[File:TGMC_ASRS_requests.PNG|thumb|right|Вкладка запросов с несколькими заказами.]] Самая важная программа отдела - система ASRS. В теории, на нижней палубе корабля есть автоматизированный склад, с которого система ASRS забирает ящики как только очки поставки были использованы. Интерфейс управления системой доступен через одну из консолей ASRS в отделе или или с планшета ASRS, находящегося в шкафчике Офицера Поставок (RO). Через интерфейс вы можете просматривать, размещать, отклонять или принимать заказы на поставку.


To the left of the UI, you will see three categories. The first is primary used for control of the ASRS elevator. Use the '''Raise''' or '''Lower''' button to toggle the state of the elevator. After a short delay, it will arrive in either position. Prior to arriving, you can see any purchased orders by pressing the '''Awaiting Delivery''' button. These will remain as pending until the elevator brings them to the raised position.
В левой части интерфейса вы можете видеть 4 раздела. Первый в основном используется для управления лифтом ASRS. Используйте кнопки '''Raise (поднять)''' или '''Lower (опустить)''' для изменения положения лифта. После небольшой задержки он прибудет в одно из положений. Перед прибытием ящиков вы можете увидеть все одобренные заказы, нажав кнопку '''Awaiting Delivery (ожидает доставки)'''. Заказы останутся незавершенными, пока лифт не доставит их наверх.


[[File:TGMC_ASRS_inventory.PNG|thumb|left|The ASRS inventory, on the weapons tab.]] The second section is for direct ASRS orders, placed by the ASRS consoles inside Requisitions or by the ASRS tablet. These aren't placed as requests, so you don't need to worry about accepting it as an order. Just press '''Purchase Cart''' to buy your queued items, or '''Clear Cart''' to quickly remove all items. The Previous Purchases tab will show all formerly purchased items, including those placed by requests or direct orders. To add items to this cart, select them from the tabs in the fourth section, the ASRS inventory. The last item is the export history tab, which shows most previously sold items.
[[File:TGMC_ASRS_inventory.PNG|thumb|left|Инвентарь ASRS, вкладка вооружения.]] Второй раздел показывает заказы сделанные напрямую в системе ASRS через консоли или планшет. Они не отмечаются как запросы экипажа, поэтому вам не нужно беспокоиться о том, чтобы принять заказ. Просто нажмите '''Purchase Cart (заказать набор),''' чтобы купить товары в очереди или '''Clear Cart (отменить набор),''' чтобы быстро удалить все предметы. На вкладке '''Previous Purchases''' ('''предыдущие заказы)''' будут показаны все ранее приобретенные товары, в том числе размещенные по запросам или прямым заказам. Чтобы добавить товары в очередь на поставку, выберите их на вкладках в четвертом разделе интерфейса ASRS. Последним элементом является вкладка '''export history''' '''(история отправки)''', на которой отображается большинство ранее проданных товаров.


The third section is for viewing placed, but not accepted or denied, orders. Whenever someone places an order from the ASRS requests console outside requisitions, it will be sent to the pending orders tab. You can view it by pressing the '''Requests''' button. From there, it's up to you to accept or deny orders individually. If you want to accept or deny all pending orders, and have the points to do so, you can press the '''Accept All''' or '''Deny All''' buttons in the top right. You can also review all previously accepted and denied orders from here. In the denied orders tab, there's a button to approve each order in the event you denied one by mistake.
Третий раздел предназначен для просмотра размещенных, но не принятых или отклоненных заказов. Когда кто-то размещает заказ через ASRS вне заявок, то заказ будет отправлен на вкладку '''pending orders (отложенные заказы)'''. Вы можете увидеть их нажав кнопку '''Requests (запросы),''' также с этой вкладки вы принимаете или отклоняете заказы в индивидуальном порядке. Если вы хотите принять или отклонить все отложенные заказы, и у вас достаточно для этого очков, вы можете нажать кнопку '''Accept All (принять все)''' или '''Deny All (отклонить все)''' справа сверху. В этом же разделе вы можете просмотреть все ранее принятые и отклоненные заказы. На вкладке отклоненных заказов есть кнопка для подтверждения отказа для каждого заказа, если вы отклонили его по ошибке.


The last section is the ASRS inventory. Each tab here shows contains crates of items related to their relevant category, identified by name. You can press the arrows on each item to add either one, or the maximum affordable number, of the item to your cart. These are sent to your pending order. Pressing the small dropdown arrow next to each items name will display the exact contents of the crate, as well as their quantity.  
Последний раздел это инвентарь ASRS. Каждая вкладка в списке содержит ящики с предметами, относящимися к соответствующей категории с указанием названия. Вы можете нажимать стрелки левее  названия товара, чтобы добавить один или максимально доступное количество товара в корзину. Товары будут отправлены в раздел отложенных. Нажатие на маленькую стрелку перед названием каждого товара раскроет список и отобразит точное содержимое ящика, а также количество содержимого.  


A list of items in the ASRS inventory can be found at the bottom of this document.
Список всех предметов в инвентаре ASRS и их стоимость можно найти внизу этой страницы.
<br>
<br>
<br>
<br>

Версия от 09:51, 18 ноября 2021

DMCA Logo.png Эта страница относится к TGMC.

TGMC это билд, созданный на основе CM-SS13 и переделанный под ТГ.


DMCA RO.png CWO Self Insert говорит:
«Hi! If you're here, you've probably been unlucky enough to land in the role of somebody with access to req or if you're masochistic enough to choose RO, don't worry; this job really isn't so hard as long as you remember the basics, which this guide below should help you learn.»


Обязанности отдела

Добро пожаловать в департамент поставок, обитель ящиков и недостатка очков для заказа. Ваши основные обязанности будут заключаться в отслеживании и отправке заказов экипажа; а точнее: отправка снаряжения, материалов и прочих запрашиваемых вещей. Пока вы занимаетесь заказами вашей самой важной обязанностью является - коммуникабельность. Слушайте запросы, сообщайте о состоянии заказа и уведомляйте экипаж о прибытии их заказа. Даже если у вас не получается поспеть со всеми запросами, сообщите об этом заказчику и он будет чувствовать себя немного спокойнее.

Основное снаряжение

Самая необходимая вещь для работы в департаменте поставок - разводной ключ, чтобы перезапустить консоль у площадки получения контейнеров, если она сломается.

Для получения лучшего опыта работы в отделе вам также понадобятся:

  • TGMC tablet req.png Планшет с системой ASRS, который позволит вам удаленно управлять системой ASRS и лифтом.
  • TGMC labeler.png Ручной маркировщик, чтобы правильно пометить и распознать отправленные ящики.
  • TGMC toolbelt.png Пояс для инструментов, чтобы носить с собой необходимые для поддержания работоспособности отдела инструменты. Надевается в слот пояса.
  • TGMC belt machete.png Мачете, чтобы взламывать двери и черепа закрытые ящики перед отправкой. Носите его на спине.

Система ASRS

Интерфейс консоли ASRS.
Вкладка запросов с несколькими заказами.

Самая важная программа отдела - система ASRS. В теории, на нижней палубе корабля есть автоматизированный склад, с которого система ASRS забирает ящики как только очки поставки были использованы. Интерфейс управления системой доступен через одну из консолей ASRS в отделе или или с планшета ASRS, находящегося в шкафчике Офицера Поставок (RO). Через интерфейс вы можете просматривать, размещать, отклонять или принимать заказы на поставку.

В левой части интерфейса вы можете видеть 4 раздела. Первый в основном используется для управления лифтом ASRS. Используйте кнопки Raise (поднять) или Lower (опустить) для изменения положения лифта. После небольшой задержки он прибудет в одно из положений. Перед прибытием ящиков вы можете увидеть все одобренные заказы, нажав кнопку Awaiting Delivery (ожидает доставки). Заказы останутся незавершенными, пока лифт не доставит их наверх.

Инвентарь ASRS, вкладка вооружения.

Второй раздел показывает заказы сделанные напрямую в системе ASRS через консоли или планшет. Они не отмечаются как запросы экипажа, поэтому вам не нужно беспокоиться о том, чтобы принять заказ. Просто нажмите Purchase Cart (заказать набор), чтобы купить товары в очереди или Clear Cart (отменить набор), чтобы быстро удалить все предметы. На вкладке Previous Purchases (предыдущие заказы) будут показаны все ранее приобретенные товары, в том числе размещенные по запросам или прямым заказам. Чтобы добавить товары в очередь на поставку, выберите их на вкладках в четвертом разделе интерфейса ASRS. Последним элементом является вкладка export history (история отправки), на которой отображается большинство ранее проданных товаров.

Третий раздел предназначен для просмотра размещенных, но не принятых или отклоненных заказов. Когда кто-то размещает заказ через ASRS вне заявок, то заказ будет отправлен на вкладку pending orders (отложенные заказы). Вы можете увидеть их нажав кнопку Requests (запросы), также с этой вкладки вы принимаете или отклоняете заказы в индивидуальном порядке. Если вы хотите принять или отклонить все отложенные заказы, и у вас достаточно для этого очков, вы можете нажать кнопку Accept All (принять все) или Deny All (отклонить все) справа сверху. В этом же разделе вы можете просмотреть все ранее принятые и отклоненные заказы. На вкладке отклоненных заказов есть кнопка для подтверждения отказа для каждого заказа, если вы отклонили его по ошибке.

Последний раздел это инвентарь ASRS. Каждая вкладка в списке содержит ящики с предметами, относящимися к соответствующей категории с указанием названия. Вы можете нажимать стрелки левее названия товара, чтобы добавить один или максимально доступное количество товара в корзину. Товары будут отправлены в раздел отложенных. Нажатие на маленькую стрелку перед названием каждого товара раскроет список и отобразит точное содержимое ящика, а также количество содержимого.

Список всех предметов в инвентаре ASRS и их стоимость можно найти внизу этой страницы.

The ASRS Elevator

The elevator in its lowered position.
The elevator in its raised position.

The ASRS elevator works in two positions, the raised and lowered states.

While in the raised state, you can remove crates, load export items, and generally use the area safely. The system features a living biosign detector, so it won't take you down into the cargo bay itself. That's a good thing, there's probably no air down there. When the lift is clear of biosigns, pressing the Lower button will raise safety rails on all sides of the lift, preventing access.

Note that any crates currently on the lift will not be refunded if sent down with the lift, so make sure any orders are removed before sending the elevator down.

While lowered, the system will automatically load any newly accepted orders, and bring them up the next time the lift is raised. Note that you cannot add new items to a raising lift, and will have to wait for the elevator to cycle back to its lowered position before you can receive your items.

Point Acquisition

You'll need an adequate supply of requisitions points before you can order anything. Points can be gained through two methods, passive or active.

Points will passively generate from roundstart based on the ships orbital level. The exact formula is 2*(Orbit Level/3) every 10 seconds, but due to lag and other calculations you'll likely only be getting 5 per minute. This number can be increased by elevating the ships orbital level, but note that this increases dropship transit time and CAS fire delay.

For active point generation, the marines will need to do some work. Points are actively gained through exports, by selling xenomorph corpses, research artifacts, valuable minerals, or factory sales.

Xenomorph corpses and mining are going to be your most lucrative point generation methods. For Xenomorph exports, the amount of points you get is based on the tier of the Xenomorph. In order:

  • Surgically removed larva: 5 points
  • Minion Xenomorphs: 5 points
  • Larva: 15 points
  • Tier 1 Xenomorphs: 30 points
  • Tier 2 Xenomorphs: 40 points
  • Tier 3 Xenomorphs: 50 points
  • Tier 4 Xenomorphs: 100 points

These can be sold through three methods:

  • Use of a fulton kit, which have three uses each and require open air to send.
  • Use of an ASRS Bluespace Export pad, which must be purchased from Requisitions but can be infinitely used as long as they have power, can can operate indoors.
  • Manual sale through placing the corpses on the ASRS elevator.

All methods produce the same number of points, but some are more costly in terms of time or resources than others.

Mining is another lucrative point generation method. The surface will have a number of mineral miners present, which engineers can repair and activate. These will slowly mine crates of ore, which can be sold by manually interacting with them. This process can be automated with autominer modules, or accelerated with overclock modules (Constructed by the Autolathe).

There are two miner types, Plasma and Platinum. Plasma generates 15 points every 120 seconds, and Platinum generates 30 points every 120 seconds.

Researchers on the field may find credit points while doing their work. The value of these coins is labeled on them, and they can be sold on the ASRS elevator for the relevant amount.

The last method of active point generation is factory sales. The Pizza factory kit costs 29 points to purchase, and each pizza from the set of 30 can be re-sold for one point each. This will net you one point, so it's very slow; though theoretically, you could make infinite points from it.

Supply Drops

The supply drop pad.

The supply drop system is used for sending crates directly to the surface from requisitions, subverting the need to send them via the Alamo or Tadpole.

To use the pad, simply load a crate onto the caution-marked area. Make sure that it's closed, otherwise the system will just send the crate and none of its contents.

The supply drop interface.

You can only send crates via the supply drop system. Lockers, coffins, and machinery like fuel tanks and bikes cannot be sent.

Supply drops can be sent to either beacons, which are semi-permanent and deployed on the ground, or antennas, which can be attached to marine helmets or radio backpacks, but only maintain a signal for 4 minutes. Press the button next to "Current beacon" to change which beacon you're sending to. The list will display all prior beacons, whether they're currently usable or not; try switching to one of them, and if you get a beacon location, it's viable. Otherwise, select a new beacon.

You can also set an X and Y offset to send crates to positions surrounding the beacon. Note that once an offset has been changed from 0, it cannot be reset back to 0.

If a crate is loaded onto the pad, but it isn't being detected, try pressing Update next to Supply pad status. If it's still not detected, the crate may be anchored to the ground. Try unwrenching it, and update again.

Once your crate is ready and the destination is set, press Launch Supply drop to fire. You'll have a roughly 30 second delay before you can send another crate.

The Factory

Requisitions features a modular factory system, orderable from the Factory section of the ASRS inventory. Although the system has a high startup cost, this will significantly decrease the cost of any items produced over their manually purchased variants. Here is a link to the cost-efficiency of manufactured items over their purchased equivalents.

The Factory system works by connecting the various production machines in sequence, with running conveyor belts between them. You can order the entire set of all factory machines from the ASRS Factory tab, and the conveyors can be produced from Requisitions autolathe.

A sample factory, with an Unboxer-Cutter-Reconstructor pathway. Finished items will be placed to the right of the reconstructor.

The conveyors will require belts and a switch. Print both from the autolathe, and use the switch in-hand to link the belts to it, before setting them on the ground to deploy. To rotate a belt, use a wrench on it. To remove a belt, use a crowbar.

Each item produced requires a different factory pathway, all of which start from the Industrial Unboxer. These pathways are described in the pamphlet in the Starter Kit, or in the production chart below.

Wrench the factory modules into place along the conveyor track to secure them. Rotate them to fit the direction of incoming resources using a screwdriver; if a machine is facing north, it will be taking resources from its south side.

To produce an item, ensure that the machinery pathway is accurate, then order the necessary resupply kit from the Factory tab. Use the kit on the Unboxer to load it, then turn on the unboxer by clicking it. This will start the process.

The following chart lists all items currently producible by the Requisitions factory, as well as their associated resupply costs and machinery pathways.

Item: Info:
TGMC grenade phosphorus.png

Phosphorus-resistant plates refill

Resupply kit for the Type 8 WP grenade. Produces 30 items.
Cost: 30 Points

Machinery Pathway:
TGMC factory unboxer.png Unboxer.
TGMC factory cutter.png Cutter.
TGMC factory heater.png Heater.
TGMC factory former.png Former.
TGMC grenade M15.png

Rounded M15 plates refill

Resupply kit for the M15 fragmentation grenade. Produces 30 items.
Cost: 10 Points

Machinery Pathway:
TGMC factory unboxer.png Unboxer.
TGMC factory cutter.png Cutter.
TGMC factory former.png Former.
TGMC HE Rocket.png

SADAR missile assemblies

Resupply kits for the SADAR rocket types. Comes in HE, AP, and WP flavors. Produces 15 items.
Cost: 40 Points

Machinery Pathway:
TGMC factory unboxer.png Unboxer.
TGMC factory cutter.png Cutter.
TGMC factory heater.png Heater.
TGMC factory flattener.png Flattener.
TGMC factory reconstructor.png Atomic Reconstructor.
TGMC T160 HE.png

T160 Recoilless Rifle missile assemblies

Resupply kits for the recoilless rifle missile types. Comes in HE and LE flavors. Produces 15 items.
Cost: 20 Points

Machinery Pathway:
TGMC factory unboxer.png Unboxer.
TGMC factory cutter.png Cutter.
TGMC factory heater.png Heater.
TGMC factory reconstructor.png Atomic Reconstructor.
TGMC T25 box.png

T25 smart rifle bullet parts refill

Resupply kits for the T25 smartrifle bullet boxes. Produces 30 items. 360 bullets each.
Cost: 20 Points

Machinery Pathway:
TGMC factory unboxer.png Unboxer.
TGMC factory cutter.png Cutter.
TGMC factory reconstructor.png Atomic Reconstructor.
TGMC claymore.png

Claymore parts refill

Resupply kits for the claymore. Produces 30 items.
Cost: 10 Points

Machinery Pathway:
TGMC factory unboxer.png Unboxer.
TGMC factory reconstructor.png Atomic Reconstructor.
TGMC factory former.png Former.
TGMC MRE pizza.png

Nanotrasen "Eat healthy" margerita pizza

Resupply kit for the margerita pizza. Produces 30 items.
Cost: 29 Points

Machinery Pathway:
TGMC factory unboxer.png Unboxer.
TGMC factory cutter.png Cutter.
TGMC factory heater.png Heater.

Other Utilities

The Operational Supplies Vendor

All requisitions bays will have 4 vendors to help you with your job; The Operational Supplies Vendor, the Automated Weapons Vendor, the Surplus Clothing Vendor, and the Surplus Armor vendor. These can be used to acquire certain ASRS items for free, such as Jaeger armor or weapon attachments.

The most useful by far is the Operational Supplies Vendor. This contains a small amount of several specialist weapon ammunition types, several utility items such as plastic explosives, fultons and autominers, as well as vending 2 boxes of each standard grenade type and one box of most standard ammo types. It is recommended to empty the standard ammo and most of the utility items into one or two crates, and load them onto the Alamo for the marines to use.

The Automated Weapons Vendor can vend infinite free standard attachments, negating the need to order them from the ASRS system. Some attachments, like the Build-A-Sentry or Tactical Shotgun Stock still need to be ordered. The vendor can also provide free ammunition for standard weapons, so use this to restock if you get a request for non-specialized ammo.

Tips

  • In the Surplus Clothing Vendor, some pouches come with items included. Most of the time this isn't very helpful, but examples like the Electronics Pouches are a good source of infinite, free high-capacity batteries.
  • You can use the Ripley to carry crates, boxes, xenomorph corpses, and the lasgun cell charger. It's always faster to carry two items with the Ripley than to use the Push+Pull method, so use this if you have a lot to move.
  • Always remember, communication is key. Feel free to call people out by name when their orders are up, check in on smartgunners if they need ammunition, or ask marines in general what sort of Requisitions equipment they'd like.
  • You'll usually be expected to put attachments on specialist weapons before sending them down. For the Minigun, you should generally put a magnetic harness on it before sending; for the SADAR, use a mini-scope.
  • Check the Automated Weapon Vendors specialized section if a T-29 Smartgunner is asking for ammunition. There are 4 free drums found there at roundstart, and the smartgunners may have forgotten to take them.


ASRS Inventory

Item: Description:
TGMC crate basic.png

Supply Beacon

A rugged, glorified laser pointer capable of sending a beam into space. Activate to set on the ground to call for a supply drop.

Cost: 10

TGMC crate basic.png

Orbital Beacon

A bulky device that fires a beam up to an orbiting vessel to send local coordinates, for the purposes of orbital bombardment.

Cost: 30

TGMC crate basic.png

Fulton Extraction Pack

A balloon that can be used to extract xenomorph corpses. Cannot be used to move equipment or personell.

Cost: 10

TGMC crate basic.png

CAS Flare Pack

A pack of TGMC signal flares utilizing the standard DP canister chassis. Capable of being loaded in any grenade launcher, or thrown by hand. When activated, provides a target for CAS pilots.

Cost: 5

TGMC crate basic.png

Binoculars

A pair of binoculars. Note that these are a standard pair, and do not come equipped with any laser targeting technology.

Cost: 15

TGMC crate basic.png

Tactical Binoculars

A pair of binoculars. A pair of binoculars, with a laser targeting function. Alt+Click or unique action to toggle mode. Ctrl+Click when using to target something. Shift+Click to get coordinates. Ctrl+Shift+Click to fire OB when lasing in OB mode.

Cost: 30

TGMC crate basic.png

Pool Tracker

A tracking tablet used to detect xenomorph larval biomass concentrations. Usable to locate resin silos.

Cost: 20

TGMC crate basic.png

Flare Packs

A pack of TGMC standard issue flares utilizing the standard DP canister chassis. Capable of being loaded in any grenade launcher, or thrown by hand.

Cost: 1

TGMC crate basic.png

V1 Thermal-Dampening Tarp

A tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camoflauge, and smell dampening.

Cost: 6

TGMC crate basic.png

3 Deployable Cameras

The ROC-58 deployable camera, designed for use in the field to increase the tactical utility of overwatch.

Cost: 2

TGMC crate basic.png

ASRS Bluespace Export Point

A bluespace telepad for sending valuable assets, such as valuable minerals and alien corpses. It needs to be wrenched down in a powered area to function.

Cost: 30

TGMC crate secureexplosives.png

Cluster Orbital Warhead

An explosive orbital bombardment warhead that shatters into multiple smaller explosions on impact.

Cost: 20

TGMC crate secureexplosives.png

HE Orbital Warhead

An high explosive orbital bombardment warhead, capable of annhilating nearly anything in its target radius.

Cost: 30

TGMC crate secureexplosives.png

Incendiary Orbital Warhead

An orbital bombardment warhead filled with advanced Type-X napalm, covering its target area in flame for a significant duration.

Cost: 20

TGMC crate secureexplosives.png

Plasma Draining Orbital Warhead

An orbital bombardment warhead filled with compressed tanglefoot gas. Drains xenomorph plasma while in the gas cloud.

Cost: 15

TGMC crate secureexplosives.png

Solid Fuel

Solid fuel canister for the orbital bombardment cannon.

Cost: 5

TGMC crate basic.png

100 Dropship Fabricator Points

A voucher for dropship equipment points, redeemable at the dropship equipment fabricator.

Cost: 40

TGMC crate basic.png

Autominer Upgrade

An upgrade module for the plasma and platinum miners, automatically sending the mined resources when the process is complete. Eliminates the need for human monitoring, aside from security.

Cost: 15

Item: Description:
TGMC crate weapons.png

UA 571-C Base Defense Sentry

A large case containing all you need to set up an automated base defense sentry.

Cost: 40

TGMC crate weapons.png

UA-580 Portable Sentry

A large case containing all you need to set up an automated point defense sentry.

Cost: 40

TGMC crate weapons.png

Build-A-Sentry Attachment System

The Build-A-Sentry is the latest design in cheap, automated, defense. Simple attach it the rail of a gun and deploy. Its that easy!

Cost: 25

TGMC crate weapons.png

TL-102 Mounted Heavy Smartgun

The TL-102 heavy machinegun, it's too heavy to be wielded or operated without the tripod. IFF capable. No extra work required, just deploy it with Ctrl-Click. Can be repaired with a blowtorch once deployed.

Cost: 80

TGMC crate weapons.png

Energy Ball Rifle

A prototype TGMC energy rifle that fires balls of electricity that shock all those near them, it is meant to drain the plasma of unidentified creatures from within, limiting their abilities. Handle only with insulated clothing. Reloaded with power cells.

Cost: 60

TGMC crate weapons.png

T-160 Recoilless Rifle Kit

A large case containing a recoilless launcher and it's payload, as well as a specialized bag for carrying the ammo. Has a huge warning sign on the back. Drag this sprite into you to open it up!

Cost: 40

TGMC crate weapons.png

TX-220 Railgun

The TX-220 is a specialized heavy duty railgun made to shred through hard armor to allow for follow up attacks. Uses specialized canisters to reload.

Cost: 40

TGMC crate weapons.png

TX-8 Scout Rifle

The TX-8 is a light specialized scout rifle, mostly used by light infantry and scouts. It's designed to be useable at all ranges by being very adaptable to different situations due to the ability to use different ammo types. Has IFF. Takes specialized overpressured 10x28mm rounds.

Cost: 50

TGMC crate weapons.png

T-152 SADAR Rocket Launcher

The T-152 is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the T-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses a variety of 84mm rockets.

Cost: 120

TGMC crate weapons.png

ZX-76 Twin-Barrled Burst Shotgun

The ZX-76 Assault Shotgun, a incredibly rare, double barreled semi-automatic combat shotgun with a twin shot mode. Possibly the unrivaled master of CQC. Has a 9 round internal magazine.

Cost: 100

TGMC crate weapons.png

IFF Auto Sniper

The T-81 is the TerraGov Marine Corps's automatic sniper rifle usually married to it's iconic NVG/KTLD scope combo. It's users use it for it's high rate of fire for it's class, and has decent performance in any range. Uses 8.6x70mm caseless with specialized pressures for IFF fire.

Cost: 30

TGMC crate weapons.png

T-26 Antimaterial Rifle

The T-26 is an IFF capable sniper rifle which is mostly used by long range marksmen. It excels in long-range combat situations and support sniping. It has a laser designator installed, and the scope itself has IFF integrated into it. Uses specialized 10x28 caseless rounds made to work with the guns odd IFF-scope system. It has an integrated Target Marker and a Laser Targeting system.

Cost: 75

TGMC crate weapons.png

MIC-A7 Vindicator Minigun

A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch.. If you don't kill all your friends with it, you can use the stabilizing system of the Powerpack to fire aimed fire, but you'll move incredibly slowly.

Cost: 80

TGMC crate weapons.png

T-27 Medium Machinegun

The T-27 is the T-29s aging IFF-less cousin, made for rapid accurate machinegun fire in a short amount of time, you could use it while standing, not a great idea. Use the tripod for actual combat. It uses 10x27mm boxes.

Cost: 10

TGMC crate weapons.png

T-29 Smart Machinegun

The T-29 is the TGMC's current standard IFF-capable medium machine gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support. Requires special training and it cannot turn off IFF. It uses 10x26mm ammunition.

Cost: 40

TGMC crate weapons.png

T-25 Smart Rifle

The T-25 is the TGMC's current standard IFF-capable rifle. It's known for its ability to lay down quick fire support very well. Requires special training and it cannot turn off IFF. It uses 10x26mm ammunition.

Cost: 40

TGMC crate weapons.png

TL-84 Flamethrower

An integrated component of the TL-84 flamethrower, the hydro cannon fires high pressure sprays of water; mainly to extinguish any wayward allies or unintended collateral damage.

Cost: 15

TGMC crate weapons.png

T-72 Disposable RPG

This is the premier disposable rocket launcher used throughout the galaxy, it cannot be reloaded or unloaded on the field. This one fires an 84mm explosive rocket.

Cost: 5

TGMC crate weapons.png

T-72 Disposable RPG

This is the premier disposable rocket launcher used throughout the galaxy, it cannot be reloaded or unloaded on the field. This one fires an 84mm explosive rocket.

Cost: 5

TGMC crate weapons.png

Mateba Autorevolver

The TL-24 is the rather rare autorevolver used by the TGMC issued in rather small numbers to backline personnel and officers it uses recoil to spin the cylinder. Uses heavy .454 rounds. Comes with 6 autoloaders, and a fitting belt.

Cost: 15

TGMC crate weapons.png

Claymore Mines

A box of 5 M-20 claymore mines. The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the TerraGov Marine Corps.

Cost: 15

TGMC crate weapons.png

Razorburn Grenade Box

A secure box holding 20 razor burn grenades. Used for quick flank coverage.

Cost: 50

TGMC crate weapons.png

M40 HEDP High Explosive Grenade Box

Contains 25 HEDP grenades.

Cost: 50

TGMC crate weapons.png

M40 HIDP Incendiary Explosive Grenade Box

Contains 25 HIDP grenades.

Cost: 50

TGMC crate weapons.png

M15 Fragmentation Grenade Box

Contains 25 M15 fragmentation grenades.

Cost: 50

TGMC crate weapons.png

M40 HSDP White Phosphorous Grenade Box

Contains 15 HSDP WP grenades.

Cost: 70

TGMC crate weapons.png

M40-T Gas Grenade Box

Contains 25 M40-T grenades.

Cost: 70

TGMC crate weapons.png

C4 Plastic Explosive

Used to put holes in specific areas without too much extra hole.

Cost: 5

TGMC crate weapons.png

M402 mortar crate

A manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Needs to be set down first to fire. Use Ctrl-Click to deploy.

Cost: 40

TGMC crate weapons.png

Detpack Explosives

Programmable remotely triggered 'smart' explosive used for demolitions and impromptu booby traps. Can be set to breach or demolition detonation patterns.

Cost: 15

Item: Description:
TGMC crate basic.png

Red-Dot Sight

A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy and fire rate while aiming by a good amount. No drawbacks.

Cost: 1

TGMC crate basic.png

Railscope

A rail mounted zoom sight scope. Allows zoom by activating the attachment. Use F12 if your HUD doesn't come back.

Cost: 1

TGMC crate basic.png

Mini-Railscope

A small rail mounted zoom sight scope. Allows zoom by activating the attachment. Use F12 if your HUD doesn't come back.

Cost: 1

TGMC crate basic.png

Magnetic Harness

A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to a TGMC armor.

Cost: 1

TGMC crate basic.png

Suppressor

A small tube with exhaust ports to expel noise and gas. Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.

Cost: 1

TGMC crate basic.png

Bayonet

A sharp blade for mounting on a weapon. It can be used to stab manually on anything but harm intent. Slightly reduces the accuracy of the gun when mounted.

Cost: 1

TGMC crate basic.png

Extended Barrel

A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure.

Cost: 1

TGMC crate basic.png

Barrel Charger

A fitted barrel extender that goes on the muzzle, with a small shaped charge that propels a bullet much faster. Greatly increases projectile speed.

Cost: 1

TGMC crate basic.png

Recoil Compensator

A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Significantly reduces recoil and scatter, regardless of if the weapon is wielded.

Cost: 1

TGMC crate basic.png

Laser Sight

A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces unwielded penalties to accuracy.

Cost: 1

TGMC crate basic.png

Angled Grip

A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing.

Cost: 1

TGMC crate basic.png

Vertical Grip

A custom-built improved foregrip for better accuracy, moderately faster aimed movement speed, less recoil, and less scatter when wielded especially during burst fire. However, it also increases weapon size, slightly increases wield delay and makes unwielded fire more cumbersome.

Cost: 1

TGMC crate basic.png

Gyroscopic Stabilizer

A set of weights and balances to stabilize the weapon when burst firing or moving, especially while shooting one-handed. Greatly reduces movement penalties to accuracy. Significantly reduces burst scatter, recoil and general scatter. By increasing accuracy while moving, it let you move faster when taking aim.

Cost: 1

TGMC crate basic.png

Bipod

A simple set of telescopic poles to keep a weapon stabilized during firing. Greatly increases accuracy and reduces recoil and scatter when properly placed, but also increases weapon size.

Cost: 1

TGMC crate basic.png

Underbarrel Shotgun

A weapon-mounted, three-shot shotgun. Reloadable with buckshot. The short barrel reduces the ammo's effectiveness, but allows it to be fired one handed.

Cost: 1

TGMC crate basic.png

Underbarrel Flamer

A weapon-mounted refillable flamethrower attachment. It is designed for short bursts.

Cost: 1

TGMC crate basic.png

Burst Fire Assembly

A mechanism re-assembly kit that allows for automatic fire, or more shots per burst if the weapon already has the ability. Increases scatter and decreases accuracy.

Cost: 1

TGMC crate basic.png

Shotgun Stock

A non-standard heavy wooden stock for the old V10 shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too.

Cost: 1

TGMC crate basic.png

Tactical Shotgun Stock

A sturdy polymer stock for the MK221 shotgun. Supplied in limited numbers and moderately encumbering, it provides an ergonomic surface to ease perceived recoil and usability.

Cost: 1

Item: Description:
TGMC crate ammo.png

Energy Rifle cells 3x

An advanced, ultrahigh capacity battery used to power experimental weapons. Contains 3 cells.

Cost: 10

TGMC crate ammo.png

Surplus Standard Ammo Crate

Contains 22 ammo boxes of a wide variety which come prefilled.

Cost: 20

TGMC crate ammo.png

Mateba Magazine

A speed loader of .454 rounds for the Mateba autorevolver.

Cost: 3

TGMC crate ammo.png

Mateba Packet

A packet of .454 rounds for the Mateba autorevolver. More bullets than a speedloader, but cannot be rapidly loaded.

Cost: 12

TGMC crate ammo.png

Box of Incendiary Slugs

A box filled with self-detonating incendiary shotgun rounds. 12 Gauge.

Cost: 12

TGMC crate ammo.png

TX-8 Scout Magazine

A magazine of overpressure high velocity rounds for use in the TX-8 battle rifle. The TX-8 battle rifle is the only gun that can chamber these rounds.

Cost: 5

TGMC crate ammo.png

TX-8 Scout Impact Magazine

A magazine of overpressure high velocity incendiary rounds for use in the TX-8 battle rifle. The TX-8 battle rifle is the only gun that can chamber these rounds.

Cost: 7

TGMC crate ammo.png

TX-8 Scout Incendiary Magazine

A magazine of overpressure high velocity impact rounds for use in the TX-8 battle rifle. The TX-8 battle rifle is the only gun that can chamber these rounds.

Cost: 7

TGMC crate ammo.png

T-81 IFF Sniper Magazine

A box magazine filled with low pressure 8.6x70mm rifle rounds for the T-81.

Cost: 3

TGMC crate ammo.png

T-26 AMR Magazine

A magazine of antimaterial rifle ammo.

Cost: 5

TGMC crate ammo.png

TX-220 Railgun Round

A canister holding a projectile to be used inside a railgun.

Cost: 3

TGMC crate ammo.png

12 Gauge Tracker Shells

A box filled with tracker shotgun shells. 12 Gauge.

Cost: 5

TGMC crate ammo.png

T-152 SADAR HE Rocket

A rocket tube for the T-152 rocket launcher.

Cost: 6

TGMC crate ammo.png

T-152 SADAR AP Rocket

A tube for an AP rocket, the warhead of which is extremely dense and turns molten on impact.

Cost: 7

TGMC crate ammo.png

T-152 SADAR WP Rocket

A highly destructive warhead that bursts into deadly flames on impact.

Cost: 5

TGMC crate ammo.png

T-152 SADAR WP Rocket

A highly destructive warhead that bursts into deadly flames on impact.

Cost: 5

TGMC crate ammo.png

T-57 Thermobaric WP Rocket Array

A thermobaric rocket tube for a T-57 quad launcher. Activate in hand to receive some metal when it's used up. The Rockets don't do much damage on a direct hit, but the fire effect is strong.

Cost: 5

TGMC crate ammo.png

T-160 RR HE Shell

A high explosive shell for the T-160 recoilless rifle. Causes a heavy explosion over a small area.

Cost: 3

TGMC crate ammo.png

T-160 RR LE Shell

A light explosive shell for the T-160 recoilless rifle. Causes a light explosion over a large area. Can go farther than other shells of its type due to the light payload.

Cost: 3

TGMC crate ammo.png

T-29 Smartmachinegun Ammo

A 10mm drum magazine for the T-29 smartmachinegun.

Cost: 5

TGMC crate ammo.png

T-25 Smartrifle Magazine

A 10mm assault rifle magazine for the T-25 smartrifle.

Cost: 2

TGMC crate ammo.png

T-25 Smartrifle Ammo Box

Contains a box with 200 rounds for a T-25.

Cost: 4

TGMC crate ammo.png

UA 571-C Sentry Ammunition

A drum of 50 10x28mm caseless rounds for the UA 571-C sentry gun. Just feed it into the sentry gun's ammo port when its ammo is depleted.

Cost: 10

TGMC crate ammo.png

TL-84 Normal Fuel Tank

A fuel tank of usually ultra thick napthal, a sticky combustible liquid chemical, for use in the M240A1 incinerator unit. Handle with care.

Cost: 3

TGMC crate ammo.png

M402 Mortar HE Shell

An 80mm mortar shell, loaded with a high explosive charge.

Cost: 2

TGMC crate ammo.png

M402 Mortar Incendiary Shell

An 80mm mortar shell, loaded with a napalm charge.

Cost: 2

TGMC crate ammo.png

M402 Mortar Flare Shell

An 80mm mortar shell, loaded with an illumination flare.

Cost: 1

TGMC crate ammo.png

M402 Mortar Smoke Shell

An 80mm mortar shell, loaded with smoke dispersal agents. Can be fired at marines more-or-less safely.

Cost: 1

TGMC crate ammo.png

M402 Mortar Tanglefoot Shell

An 80mm mortar shell, loaded with plasma-draining Tanglefoot gas. Can be fired at marines more-or-less safely.

Cost: 2

TGMC crate ammo.png

UA-580 Point Defense Sentry Ammo

A box of 100 10x20mm caseless rounds for the UA-580 point defense sentry. Just feed it into the sentry gun's ammo port when its ammo is depleted.

Cost: 10

TGMC crate ammo.png

TL-102 mounted Heavy Smartgun Ammo

A box of 300, 10x30mm caseless tungsten rounds for the TL-102 mounted heavy smartgun.

Cost: 10

TGMC crate ammo.png

MG-08/495 Heavy Machinegun Ammo

A box of 500, 10x28mm caseless tungsten rounds for the MG-08/495 mounted heavy machinegun. Is probably not going to fit in your backpack. Put it on your belt or back.

Cost: 7

TGMC crate ammo.png

ColMarTech Lasrifle Field Charger

An automated power cell dispenser and charger. Used to recharge energy weapon power cells, including in the field. Has an internal battery that charges off the power grid when wrenched down.

Cost: 50

TGMC crate ammo.png

Terra Experimental standard battery

A specialized high density battery used to power lasguns.

Cost: 2

TGMC crate ammo.png

Minigun Powerpack

A heavy reinforced backpack with support equipment, power cells, and spare rounds for the T-100 Minigun System. Click the icon in the top left to reload.

Cost: 5

TGMC crate ammo.png

Standard Back Fuel Tank

A specialized fuel tank for use with the TL-84 flamethrower and M240A1 incinerator unit.

Cost: 20

TGMC crate ammo.png

Type X Back Fuel Tank

A specialized fuel tank of ultra thick napthal type X for use with the TL-84 flamethrower and M240A1 incinerator unit.

Cost: 60

Item: Description:
TGMC crate basic.png

SWAT Protective Mask

A close-fitting tactical mask that can be connected to an air supply. Protects against a single facehugger attack.

Cost: 5

TGMC crate basic.png

Optical Imager Goggles

Uses image scanning to increase visibility of even the most dimly lit surroundings except total darkness.

Cost: 5

TGMC crate basic.png

Heavy Riot Armor Set

A suit of armor with heavy padding to protect against melee attacks. Looks like it might impair movement.

Cost: 30

TGMC crate basic.png

TL-172 Defensive Shield

A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap.

Cost: 10

TGMC crate basic.png

B18 Armor Set

A heavy, rugged set of armor plates for when you really, really need to not die horribly. Slows you down though. Has an automated diagnostics and medical system for keeping its wearer alive.

Cost: 120

TGMC crate basic.png

B17 Armor Set

The older brother of the B18. Practically an armored EOD suit made for use by close quarter explosive experts.

Cost: 100

TGMC crate basic.png

Scout Cloak

The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard TGMC ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high maneuverability and adaptability to many environments. Serves as a satchel.

Cost: 50

TGMC crate basic.png

Sniper Cloak

The M68-B thermal cloak is a variant custom-purposed for snipers, allowing for faster, superior, stationary concealment at the expense of mobile concealment. Serves as a satchel.

Cost: 50

TGMC crate basic.png

High Capacity Grenade Belt

The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version holds 16 M40 Grenades.

Cost: 50

TGMC crate basic.png

Jaeger Exosuits

Exosuit frame for the Jaeger modular armor system.

Cost: 1

TGMC crate basic.png

Jaeger Medium Infantry Plates

Contains medium armor plates for the Jaeger modular armor system.

Cost: 1

TGMC crate basic.png

Jaeger Light Skirmisher Plates

Contains light armor plates for the Jaeger modular armor system.

Cost: 1

TGMC crate basic.png

Jaeger Heavy Assault Plates

Contains heavy armor plates for the Jaeger modular armor system.

Cost: 1

TGMC crate basic.png

Jaeger Heavy Helmet

Contains a heavy helmet for the Jaeger modular armor system.

Cost: 1

TGMC crate basic.png

Jaeger Medium Helmet

Contains a medium helmet for the Jaeger modular armor system.

Cost: 1

TGMC crate basic.png

Jaeger Light Helmet

Contains a light helmet for the Jaeger modular armor system.

Cost: 1

TGMC crate basic.png

Jaeger Assorted Storage Modules

Contains assorted storage modules for the Jaeger modular armor system.

Cost: 3

TGMC crate basic.png

Jaeger Experimental Mark 2 Modules

Contains assorted advanced modules for the Jaeger modular armor system.

Cost: 40

TGMC crate basic.png

Jaeger Valkyrie Autodoc Module

Designed for mounting on the Jaeger Combat Exoskeleton. Has a variety of chemicals it can inject, as well as automatically securing the bones and body of the wearer, to minimize the impact of broken bones or mangled limbs in the field. Will definitely impact mobility.

Cost: 12

TGMC crate basic.png

Jaeger Surt Fireproof Module

Designed for mounting on the Jaeger Combat Exoskeleton. Providing a near immunity to being bathed in flames, and amazing flame retardant qualities, this is every pyromaniacs' first stop to survival. Will impact mobility somewhat.

Cost: 12

TGMC crate basic.png

Jaeger Tyr Mark 2 Module

Designed for mounting on the Jaeger Combat Exoskeleton. A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. Will definitely impact mobility.

Cost: 12

TGMC crate basic.png

Jaeger Mimir Mark 2 Module

Designed for mounting on the Jaeger Combat Exoskeleton. When activated, this system provides substantial resistance to environmental hazards, such as gases, biological and radiological exposure. This newer version provides a large amount of resistance to acid. Best paired with the Mimir Environmental Helmet System and a gas mask. Will impact mobility.

Cost: 15

TGMC crate basic.png

Generic Jaeger Helmet Modules

Contains assorted helmet modules for the Jaeger modular armor system.

Cost: 5

TGMC crate basic.png

Jaeger Hlin Module

Designed for mounting on the Jaeger Combat Exoskeleton. Uses a complex set of armor plating and compensation to lessen the effect of explosions, at the cost of making the user slower.

Cost: 12

Item: Description:
TGMC crate basic.png

Combat Backpack

A small lightweight pack for expeditions and short-range operations.

Cost: 15

TGMC crate basic.png

Engineering Welding Pack

A specialized backpack worn by TGMC technicians. It carries a fueltank for quick welder refueling and use.

Cost: 5

TGMC crate basic.png

Engineering Technician Pack

The standard-issue backpack worn by TGMC technicians. Specially equipped to hold sentry gun and M56D emplacement parts.

Cost: 5

TGMC crate basic.png

Officer Outfits

A set of uniforms for various shipside officers.

Cost: 10

TGMC crate basic.png

Marine Outfit

A standard marine outfit.

Cost: 5

TGMC crate basic.png

Webbing

A sturdy mess of synthcotton belts and buckles, ready to share your burden.

Cost: 2

TGMC crate basic.png

Brown Vest

Worn brownish synthcotton vest with lots of pockets to unload your hands.

Cost: 2

TGMC crate basic.png

TP-44 Holster

A holster for the TP-44 sidearm.

Cost: 2

TGMC crate basic.png

General Pouches

Contains a set of 3 large general pouches.

Cost: 5

TGMC crate basic.png

Weapons Pouches

Contains a set pouches for various small weapons.

Cost: 5

TGMC crate basic.png

Ammo Pouches

Contains a set pouches for various ammuntions.

Cost: 5

TGMC crate basic.png

Medical Pouches

Contains a set of various medical pouches.

Cost: 5

TGMC crate basic.png

Survival Pouches

Contains a set of various survival pouches.

Cost: 5

TGMC crate basic.png

Construction Pouches

Contains a set of various construction pouches.

Cost: 5

TGMC crate basic.png

Jetpack

A high powered jetpack with enough fuel to send a person flying for a short while. It allows for fast and agile movement on the battlefield. Alt right click or middleclick to fly to a destination when the jetpack is equipped.

Cost: 12

Item: Description:
TGMC crate medical.png

Emergency Medical Supplies

A crate of advanced emergency medical supplies. Contains multiple advanced autoinjector pouches, two peridaxon plus autoinjectors, a neuraline autoinjector, and nanopaste.

Cost: 30

TGMC crate medical.png

Dogtags Crate

A crate of three blank identification dogtags.

Cost: 10

TGMC crate medical.png

Biomass Crate

Contains one full standard beaker of biomass for the cloner.

Cost: 15

TGMC crate medical.png

Medical HUD Crate

A heads-up display that scans the humans in view and provides accurate data about their health status. The projector can be attached to compatible eyewear.

Cost: 2

TGMC crate medical.png

Pills and Chemicals

A crate of various standard medication bottles and pill bottles.

Cost: 10

TGMC crate medical.png

Advanced First Aid Kit

Contains one advanced medical kit.

Cost: 5

TGMC crate medical.png

Body Bags

Contains one box of bodybags.

Cost: 5

TGMC crate medical.png

Stasis Bag

A reusable plastic bag designed to prevent additional damage to an occupant.

Cost: 5

TGMC crate securemedical.png

Surgical Equipment

A kit of useful equipment for surgery.

Cost: 10

TGMC crate securemedical.png

Advanced Hypospray

Contains an advanced hypospray.

Cost: 5

TGMC crate securemedical.png

Advanced Big Hypospray

Contains a large advanced hypospray.

Cost: 12

TGMC crate securemedical.png

Medevac System

A medevac stretcher with integrated beacon for rapid evacuation of an injured patient via dropship lift and an emergency bluespace teleporter for tele-evacuation to a linked beacon. Accepts patients and body bags.

Cost: 50

TGMC crate medical.png

Lemoline

Contains 1 bottle of lemoline with 10 units.

Cost: 25

TGMC crate securemedical.png

Advanced Medical Packs

Contains 5 advanced packs of each type and 5 splints.

Cost: 10

TGMC crate securemedical.png

Tweezers

Contains a pair of tweezers.

Cost: 20

Item: Description:
Ripley MK-I.png

RPL-Y Cargo Loader

One Ripley cargo loader, for the purposes of cargo movement or dropship maintenance.

Cost: 20

TGMC crate supply.png

50 Empty Sandbags

Some empty sandbags, best to fill them up if you want to use them.

Cost: 10

TGMC crate supply.png

50 Metal Sheets

Sheets made out of metal. Used for general construction.

Cost: 20

TGMC crate supply.png

50 Plasteel Sheets

Sheets made out of plasteel. Used for heavy construction.

Cost: 40

TGMC crate supply.png

50 Glass Sheets

Glass is a non-crystalline solid, made out of silicate, the primary constituent of sand. It is valued for its transparency, albeit it is not too resistant to damage.

Cost: 10

TGMC crate supply.png

50 Wooden Planks

Planks of wood. Used for impromptu construction.

Cost: 10

TGMC crate supply.png

Plasma Cutter

A tool that cuts with deadly hot plasma. You could use it to cut limbs off of xenos! Or, you know, cut apart walls or mine through stone. Eye protection strongly recommended.

Cost: 30

TGMC crate supply.png

Quikdeploy Barricade

This is a QuikDeploy system, allows for extremely fast placement of metal barricades.

Cost: 3

TGMC generator.png

P.A.C.M.A.N. Portable Generator

A portable generator for emergency backup power. Uses phoron sheets.

Cost: 15

TGMC crate supply.png

Phoron Sheets

A stack of 50 phoron sheets. Used for chemistry or portable reactors.

Cost: 20

TGMC crate supply.png

Electrical Maintenance Supplies

Contains various electronic equipment items for maintenance or repair.

Cost: 5

TGMC crate supply.png

Mechanical Maintenance Supplies

Contains various mechanical equipment items for maintenance or repair.

Cost: 10

TGMC fueltank.png

Fuel Tank

A high capacity welding fuel tank. Used to refuel welders, motorcycles, or the Condor.

Cost: 10

TGMC watertank.png

Water Tank

A high capacity water tank.

Cost: 10

TGMC crate supply.png

Inflatable Barriers

Contains 3 doors and 4 walls.

Cost: 5

TGMC crate supply.png

Replacement Lights

Contains 14 tubes and 7 bulbs.

Cost: 5

TGMC crate supply.png

Foam Grenade

Used for emergency sealing of air breaches, or security breaches.

Cost: 3

TGMC crate supply.png

Combat Grade Floodlight

A powerful portable light to provide better visibility.

Cost: 5

TGMC crate supply.png

Wireless Power Generator

An advanced mobile power generator.

Cost: 20

TGMC crate supply.png

Combat Droid with Weapon Equipped

A remote unmanned combat drone. Comes with a weapon equipped.

Cost: 40

TGMC crate supply.png

Scout Droid

A remote unmanned scout drone. Comes with an advanced cloaking module, but cannot equip a weapon.

Cost: 30

TGMC crate weapons.png

Droid weapon

A high-power laser rifle, only usable by combat drones.

Cost: 20

TGMC crate supply.png

Light Unmanned Vehicle

A light unmanned vehicle chassis.

Cost: 30

TGMC crate supply.png

Medium Unmanned Vehicle

A medium unmanned vehicle chassis.

Cost: 50

TGMC crate supply.png

Heavy Unmanned Vehicle

A heavy unmanned vehicle chassis.

Cost: 70

TGMC crate supply.png

Light UV Weapon

A light weapon for unmanned vehicles. Comes fully loaded.

Cost: 20

TGMC crate supply.png

Heavy UV Weapon

A heavy weapon for unmanned vehicles. Comes fully loaded.

Cost: 20

TGMC crate supply.png

Light UV Ammo

Ammo for the light unmanned vehicle weapon.

Cost: 10

TGMC crate supply.png

Heavy UV Ammo

Ammo for the heavy unmanned vehicle weapon.

Cost: 10

TGMC crate supply.png

Vehicle Remote

Used by human operators to remotely control unmanned vehicles and drones.

Cost: 10

Item: Description:
TGMC crate supply.png

TGMC MRE Crate

Contains one MRE.

Cost: 1

TGMC crate supply.png

PFC Jim Special Crayon Pack

Contains a pack of the finest delicacy known to the marine forces. Works good as a writing utensil, too.

Cost: 4

TGMC crate supply.png

Assorted Janitorial Supplies

Various utilities for sanitation and organization.

Cost: 5

Item: Description:
TGMC crate supply.png

Not doing this one.

You couldn't pay me to add all the import weapons. Does anyone even use them besides the M16?

Cost: Soul and Sanity If you need this info desperately, the file for supply content is [1]

Item: Description:
TGMC vehicle motorbike.png

All-Terrain Motorbike

A motorbike used for high speed transportation and reconnaissance.

Cost: 40

Item: Description:
TGMC crate supply.png

Starter Pack

Contains all the machinery needed for a starter factor, as well as the instructional pamphlet. Does not contain conveyors. Does not contain resupply packs.

Cost: 40

TGMC crate supply.png

Industrial Cutter

An industrial cutter used for the factory system.

Cost: 10

TGMC crate supply.png

Industrial Heater

An industrial heater used for the factory system.

Cost: 10

TGMC crate supply.png

Industrial Flattener

An industrial flattener used for the factory system. The label on the crate says flatter. This is wrong.

Cost: 10

TGMC crate supply.png

Industrial Former

An industrial former used for the factory system.

Cost: 10

TGMC crate supply.png

Industrial Reconstructor

An industrial reconstructor used for the factory system.

Cost: 10

TGMC crate supply.png

Industrial Unboxer

An industrial unboxer used for the factory system.

Cost: 10

TGMC crate supply.png

Phosphorus-resistant Plates Refill

A resupply kit needed for the production of M40 HSDP WP grenades.

Cost: 30

TGMC crate supply.png

Rounded M15 Plates Refill

A resupply kit needed for the production of M15 fragmentation grenades.

Cost: 10

TGMC crate supply.png

SADAR HE Missile Assembly Refill

A resupply kit needed for the production of SADAR HE missiles.

Cost: 40

TGMC crate supply.png

SADAR AP Missile Assembly Refill

A resupply kit needed for the production of SADAR AP missiles.

Cost: 40

TGMC crate supply.png

SADAR WP Missile Assembly Refill

A resupply kit needed for the production of SADAR WP missiles.

Cost: 40

TGMC crate supply.png

Recoilless Standard Missile Assembly Refill

A resupply kit needed for the production of HE recoilless rifle missiles.

Cost: 20

TGMC crate supply.png

Recoilless Light Missile Assembly Refill

A resupply kit needed for the production of LE recoilless rifle missiles.

Cost: 20

TGMC crate supply.png

Nanotrasen "Eat healthy!" Margerita Pizza Kit Refill

A resupply kit needed for the production of margerita pizzas. Can be resold to ASRS for one point each, for a net profit of one point.

Cost: 29

TGMC crate supply.png

Smart Rifle Bullet Parts Refill

A resupply kit needed for the production of T-25 ammo boxes.

Cost: 20

TGMC crate supply.png

Claymore Parts Refill

A resupply kit needed for the production of claymore mines.

Cost: 10