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	<id>https://tg.ss220.space/index.php?action=history&amp;feed=atom&amp;title=TGMC%3AXenomorph_Mechanics</id>
	<title>TGMC:Xenomorph Mechanics - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://tg.ss220.space/index.php?action=history&amp;feed=atom&amp;title=TGMC%3AXenomorph_Mechanics"/>
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	<updated>2026-06-04T05:42:42Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;diff=10834&amp;oldid=prev</id>
		<title>BOT Purple: /* Формула рождаемости грудоломов */</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;diff=10834&amp;oldid=prev"/>
		<updated>2022-02-10T09:21:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Формула рождаемости грудоломов&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 09:21, 10 февраля 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l121&quot;&gt;Строка 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 121:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Стандартный Buff равен &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; и обновляется каждые 5 минут.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Стандартный Buff равен &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; и обновляется каждые 5 минут.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Формула &lt;/del&gt;меняется, если:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buff &lt;/ins&gt;меняется, если:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Мониторинг решит, что баланс нарушен.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Мониторинг решит, что баланс нарушен.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Возникнет патовая ситуация.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Возникнет патовая ситуация.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Если живых игроков меньше, чем призраков. Тогда &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;баф &lt;/del&gt;будет вычисляться по формуле: &amp;lt;code&amp;gt;BUFF = GHOSTS * 0.75&amp;lt;/code&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Если живых игроков меньше, чем призраков. Тогда &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buff &lt;/ins&gt;будет вычисляться по формуле: &amp;lt;code&amp;gt;BUFF = GHOSTS * 0.75&amp;lt;/code&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Для режима Distress, стандарт: &amp;#039;&amp;#039;&amp;#039;8 поинтов для рождения грудолома&amp;#039;&amp;#039;&amp;#039;. А на старте ксеноморфы имеют &amp;#039;&amp;#039;&amp;#039;2 закопанных грудолома&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Для режима Distress, стандарт: &amp;#039;&amp;#039;&amp;#039;8 поинтов для рождения грудолома&amp;#039;&amp;#039;&amp;#039;. А на старте ксеноморфы имеют &amp;#039;&amp;#039;&amp;#039;2 закопанных грудолома&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Когда кто-то заходит в игру за сторону TGMC, то ксеноморфы получают &amp;#039;&amp;#039;&amp;#039;3.25&amp;#039;&amp;#039;&amp;#039; поинтов. Поэтому стандартное соотношение сил - 2 ксеноморфа на 5 морпехов.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Когда кто-то заходит в игру за сторону TGMC, то ксеноморфы получают &amp;#039;&amp;#039;&amp;#039;3.25&amp;#039;&amp;#039;&amp;#039; поинтов. Поэтому стандартное соотношение сил - 2 ксеноморфа на 5 морпехов.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BOT Purple</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;diff=10833&amp;oldid=prev</id>
		<title>Qwerty4429 в 09:20, 10 февраля 2022</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;diff=10833&amp;oldid=prev"/>
		<updated>2022-02-10T09:20:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 09:20, 10 февраля 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Строка 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Если на вас действуют феромоны регенерации - задержка маленькая.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Если на вас действуют феромоны регенерации - задержка маленькая.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Если не действует, то со временем при отдыхе будет увеличиваться процент восстанавливаемого здоровья.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Если не действует, то &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;изначально восстановление маленькое, но &lt;/ins&gt;со временем при отдыхе будет увеличиваться процент восстанавливаемого здоровья.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Sunder или же степень пробития брони ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Sunder или же степень пробития брони ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Строка 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Отдых (Rest [[File:Resting.png|24px]]) удваивает регенерацию.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Отдых (Rest [[File:Resting.png|24px]]) удваивает регенерацию.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Отдых (Rest [[File:Resting.png|24px]]) на ксенотраве также удваивает регенерацию.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Отдых (Rest [[File:Resting.png|24px]]) на ксенотраве также удваивает регенерацию.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* +10% за каждый уровень феромонов.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* +10% за каждый уровень феромонов &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;регенрации&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Sunder_regen = 0.5 * (1+resting) * (1+resting_weeds) * (1+0.1*Regen_aura_level)&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Sunder_regen = 0.5 * (1+resting) * (1+resting_weeds) * (1+0.1*Regen_aura_level)&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Qwerty4429</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;diff=10832&amp;oldid=prev</id>
		<title>BOT Purple: /* Структуры */</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;diff=10832&amp;oldid=prev"/>
		<updated>2022-02-10T09:20:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Структуры&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 09:20, 10 февраля 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot;&gt;Строка 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Resin wall.png|64px]] Resin wall. Имеет пассивную регенерацию и 40% к сопротивлению пулям. При постройке у неё 150 здоровья, которые увеличиваются на 3 каждые 5 секунд, вплоть до 300. Максимум одинаков для всех каст, но начальное здоровье различается.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Resin wall.png|64px]] Resin wall. Имеет пассивную регенерацию и 40% к сопротивлению пулям. При постройке у неё 150 здоровья, которые увеличиваются на 3 каждые 5 секунд, вплоть до 300. Максимум одинаков для всех каст, но начальное здоровье различается.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Resin door.png|64px]] Resin Door. Имеет 100 здоровья при постройке [[TGMC:Drone|&amp;#039;&amp;#039;&amp;#039;трутнем&amp;#039;&amp;#039;&amp;#039;]] и 160 здоровья при постройке [[TGMC:Hivelord|&amp;#039;&amp;#039;&amp;#039;лордом улья&amp;#039;&amp;#039;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Resin door.png|64px]] Resin Door. Имеет 100 здоровья при постройке [[TGMC:Drone|&amp;#039;&amp;#039;&amp;#039;трутнем&amp;#039;&amp;#039;&amp;#039;]] и 160 здоровья при постройке [[TGMC:Hivelord|&amp;#039;&amp;#039;&amp;#039;лордом улья&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&lt;/ins&gt;&amp;#039;&amp;#039;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;До того, как створки ЛЗ будут открыты, поросль тратит лишь половину от стандартных затрат плазмы.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;До того, как створки ЛЗ будут открыты, поросль тратит лишь половину от стандартных затрат плазмы.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BOT Purple</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;diff=10831&amp;oldid=prev</id>
		<title>BOT Purple: /* Плазма */</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;diff=10831&amp;oldid=prev"/>
		<updated>2022-02-10T09:19:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Плазма&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 09:19, 10 февраля 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Строка 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Отдых (Rest [[File:Resting.png|24px]]) удваивает регенерацию.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Отдых (Rest [[File:Resting.png|24px]]) удваивает регенерацию.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Отдых (Rest [[File:Resting.png|24px]]) на ксенотраве усиливает регенерацию на 20%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Отдых (Rest [[File:Resting.png|24px]]) на ксенотраве усиливает регенерацию на 20%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Аура регенерации &lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;НЕ&amp;#039;&amp;#039;&amp;#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;работает &lt;/del&gt;на восстановление плазмы.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Феромоны восстановления &lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;НЕ&amp;#039;&amp;#039;&amp;#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;работают &lt;/ins&gt;на восстановление плазмы.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Огонь и смоляное желе ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Огонь и смоляное желе ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BOT Purple</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;diff=10830&amp;oldid=prev</id>
		<title>BOT Purple: /* Здоровье и броня */</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;diff=10830&amp;oldid=prev"/>
		<updated>2022-02-10T09:18:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Здоровье и броня&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 09:18, 10 февраля 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Строка 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Если на вас действуют феромоны регенерации - задержка маленькая.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Если на вас действуют феромоны регенерации - задержка маленькая.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Если не действует, то &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Without aura, it gradually double every tick until reaches max as given by formula above. So it is worth resting for a while, but also note that timer starts working if you&amp;#039;re standing up. So you can stand alert, wait for regen to ramp up, and then rest&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Если не действует, то &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;со временем при отдыхе будет увеличиваться процент восстанавливаемого здоровья&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Sunder или же степень пробития брони ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Sunder или же степень пробития брони ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BOT Purple</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;diff=10820&amp;oldid=prev</id>
		<title>BOT Purple в 07:17, 10 февраля 2022</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;diff=10820&amp;oldid=prev"/>
		<updated>2022-02-10T07:17:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;amp;diff=10820&amp;amp;oldid=10818&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>BOT Purple</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;diff=10818&amp;oldid=prev</id>
		<title>BOT Purple: Новая страница: «{{TGMC}}  Here you can check out xenomorph mechanics more in-depth, with formulas and rules taken directly from the source code.  == Health and Armor == Regen is pretty complicated. It always works on weeds (or off weeds if you have CASTE_INNATE_HEALING), and changes according to several things:  * Doesn&#039;t work if you&#039;re on fire. * Base regen is 1+3.75% max HP. * On resting weeds (white), regen increased 20% (after all modifiers, so it&#039;s always 1.2 times fas...»</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Xenomorph_Mechanics&amp;diff=10818&amp;oldid=prev"/>
		<updated>2022-02-10T06:07:11Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «{{TGMC}}  Here you can check out xenomorph mechanics more in-depth, with formulas and rules taken directly from the source code.  == Health and Armor == Regen is pretty complicated. It always works on weeds (or off weeds if you have CASTE_INNATE_HEALING), and changes according to several things:  * Doesn&amp;#039;t work if you&amp;#039;re on fire. * Base regen is 1+3.75% max HP. * On resting weeds (white), regen increased 20% (after all modifiers, so it&amp;#039;s always 1.2 times fas...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
Here you can check out xenomorph mechanics more in-depth, with formulas and rules taken directly from the source code.&lt;br /&gt;
&lt;br /&gt;
== Health and Armor ==&lt;br /&gt;
Regen is pretty complicated. It always works on weeds (or off weeds if you have CASTE_INNATE_HEALING), and changes according to several things:&lt;br /&gt;
&lt;br /&gt;
* Doesn&amp;#039;t work if you&amp;#039;re on fire.&lt;br /&gt;
* Base regen is 1+3.75% max HP.&lt;br /&gt;
* On resting weeds (white), regen increased 20% (after all modifiers, so it&amp;#039;s always 1.2 times faster). But you only gain the bonus if you rest.&lt;br /&gt;
* When standing, a major debuff (modifier is  1.1 resting vs 0.2 standing, so about 5 times as slow).&lt;br /&gt;
* When you have &amp;#039;&amp;#039;&amp;#039;Queen&amp;#039;&amp;#039;&amp;#039; of &amp;#039;&amp;#039;&amp;#039;Shrike&amp;#039;&amp;#039;&amp;#039; alive (on same z-level) any regen is doubled.&lt;br /&gt;
* Pheromones increase regen by % of max HP or flat, depending on aura level.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Formula&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;REGEN = (1 + (maxHealth * (0.0375 + 0.01*Regen_aura_level))) * Multipliers&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Multipliers = (0.2*Standing + 1.1*Resting) * (1+Ruler_alive) * (1+Resting*Resting_weeds*0.2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regen works with a &amp;#039;&amp;#039;&amp;#039;delay&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* If under regen aura, delay is small.&lt;br /&gt;
* Without aura, it gradually double every tick until reaches max as given by formula above. So it is worth resting for a while, but also note that timer starts working if you&amp;#039;re standing up. So you can stand alert, wait for regen to ramp up, and then rest.&lt;br /&gt;
&lt;br /&gt;
==== Sunder ====&lt;br /&gt;
regens a little different.&lt;br /&gt;
&lt;br /&gt;
* Activation of regen is under same rules.&lt;br /&gt;
* Base is 0.5% per tick.&lt;br /&gt;
* Resting doubles regen.&lt;br /&gt;
* Resting weeds double again.&lt;br /&gt;
* +10% per regen aura level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Sunder_regen = 0.5 * (1+resting) * (1+resting_weeds) * (1+0.1*Regen_aura_level)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Among other things, healing abilities (Psychic cure) also give 5% of HP restored to sunder heal.&lt;br /&gt;
&lt;br /&gt;
==== Critical ====&lt;br /&gt;
After getting smacked well enough, xeno goes to critical condition. He cannot perform actions, but still affected by regen mechanics. Also, off weeds he loses 5 health per tick.&lt;br /&gt;
&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
&lt;br /&gt;
* Resting doubles regen&lt;br /&gt;
* Resting weeds give +20%&lt;br /&gt;
* Recovery aura does &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; affect plasma&lt;br /&gt;
&lt;br /&gt;
== Fire and resin ==&lt;br /&gt;
Fire turns off regen, auras and some abilities. Damage per tick is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(#fire_stacks + 3) * (1-fire_resist)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resin jelly increases your fire resist by &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; flat, and protects you from obtaining &amp;#039;&amp;#039;&amp;#039;new&amp;#039;&amp;#039;&amp;#039; fire stacks. Existing fire stacks persist.&lt;br /&gt;
&lt;br /&gt;
Using acid spit on xeno directly removes all fire from him.&lt;br /&gt;
&lt;br /&gt;
== Pheromones ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AURAS DO NOT STACK!&amp;#039;&amp;#039;&amp;#039; Only the most powerful is taken for each pheromone.&lt;br /&gt;
&lt;br /&gt;
Pheromones strength from lowest to highest&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki Images.png|64px|link=TGMC:Drone#Maturity_Statistics_and_Evolution_Paths|Drone]] Drone, [[File:CarrierTGMC.png|64px|link=TGMC:Carrier#Maturity_Statistics_and_Evolution_Paths|Carrier]] Carrier, [[File:TGMC_Defiler.png|64px|link=TGMC:Defiler#Maturity_Statistics_and_Evolution_Paths|Defiler]] Defiler, [[File:HivelordTGMC.png|64px|link=TGMC:Hivelord#Maturity_Statistics_and_Evolution_Paths|Hivelord]] Hivelord and [[File:Shrike.png|64px|link=TGMC:Shrike#Maturity_Statistics_and_Evolution_Paths|Shrike]] Shrike (they have the same pheromones strength), [[File:PraetorianTGMC.png|64px|link=TGMC:Praetorian#Maturity_Statistics_and_Evolution_Paths|Praetorian]] Praetorian, [[File:QueenTGMC.png|64px|link=TGMC:Queen#Maturity_Statistics_and_Evolution_Paths|Queen]] Queen, and finally [[File:TGMC King.png|64px|link=TGMC:King#Maturity_Statistics_and_Evolution_Paths|King]] King.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#afeeee&amp;quot; width=150|Pheromones &lt;br /&gt;
! style=&amp;quot;background:#afeeee&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Recovery.png|64px]]&amp;lt;br&amp;gt;Recovery&lt;br /&gt;
|Described above. Gives 1% regen per level. &lt;br /&gt;
Also increases effect of healing abilities.&lt;br /&gt;
&lt;br /&gt;
Regen only works on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Warding.png|64px]]&amp;lt;br&amp;gt;Warding&lt;br /&gt;
|Gives 2.5 Soft Armor (in each category) per level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Frenzy.png|64px]]&amp;lt;br&amp;gt;Frenzy&lt;br /&gt;
| +0.06 base speed per level.&lt;br /&gt;
|}&amp;lt;code&amp;gt;Aura_range = round(6+Aura_level*2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aura (pheromone) level (strength) is on each xeno&amp;#039;s page. Varies from 2 to 6.&lt;br /&gt;
&lt;br /&gt;
== Queen mechanics ==&lt;br /&gt;
Hive leaders have Queen&amp;#039;s pheromones (type and level). And of course they can choose their own if they posses this ability.&lt;br /&gt;
&lt;br /&gt;
Rally minions summons minions nearby, note that activation sets behaviour to &amp;quot;aggressive&amp;quot;. This patch Queen should get a rally point ability similar to that of Hive mind. Every minion will go there - including those who spawned after. Minions have low degree of independence, so if enemy is nearby they will aggro and attack.&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
[[File:Resin wall.png|64px]] Resin wall. They regen on their own. Starts at 150 HP, regens at 3 HP per 5 secs, up to 300 HP. This maximum is same for all castes, starting health differs. Has 40% bullet resistance. &lt;br /&gt;
&lt;br /&gt;
[[File:Resin door.png|64px]] Resin Door. Has 100 HP for [[TGMC:Drone|&amp;#039;&amp;#039;&amp;#039;Drone&amp;#039;&amp;#039;&amp;#039;]] with 1.5 Hardness and 160 HP for [[TGMC:Hivelord|&amp;#039;&amp;#039;&amp;#039;Hivelord&amp;#039;&amp;#039;&amp;#039;]] with Hardness 2.&lt;br /&gt;
&lt;br /&gt;
Before Containment SHitters are open, all weed costs only half as much.&lt;br /&gt;
&lt;br /&gt;
== Tier Slots ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tier 4&amp;#039;&amp;#039;&amp;#039; are limited to one each of: Queen, Shrike, King.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tier 3:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Tier 3 = (NUM_XENOS-NUM_TIER_3)/3+1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minimum one. If current number of T3 is higher than that, no xeno is devolved (the number stays until death of one of them).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tier 2:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Tier 3 = NUM_TIER_0+NUM_TIER_1+NUM_TIER_4 + 1 - NUM_TIER_3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So if somedoby evolves from T2 to T3, T2 slot is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039; is unlimited&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tier 0&amp;#039;&amp;#039;&amp;#039; are larvas, see below.&lt;br /&gt;
&lt;br /&gt;
== Larva spawn formula ==&lt;br /&gt;
Points are given each minute, as below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PTS = ((1.75 + SILOS) * (marines * 0.035 * (marines_on_ship * 3 + marines_on_planet * 2)) / (1+1.75)) * (1+Hijacked*2) + BUFF&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, taking BUFF as 0, with &amp;#039;&amp;#039;&amp;#039;1 silo&amp;#039;&amp;#039;&amp;#039; you have multiplier of &amp;#039;&amp;#039;&amp;#039;2.75.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
With &amp;#039;&amp;#039;&amp;#039;2 silos&amp;#039;&amp;#039;&amp;#039;, you have multiplier of &amp;#039;&amp;#039;&amp;#039;3.75,&amp;#039;&amp;#039;&amp;#039; which translates to &amp;#039;&amp;#039;&amp;#039;36%&amp;#039;&amp;#039;&amp;#039; increase in larvas.&lt;br /&gt;
&lt;br /&gt;
Buff base is &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;. Updates once every 5 minutes.&lt;br /&gt;
&lt;br /&gt;
Changes according to:&lt;br /&gt;
&lt;br /&gt;
# Monitoring decides that balance is off.&lt;br /&gt;
# There is a stalemate.&lt;br /&gt;
# If live players are less than ghosts. Then there is &amp;lt;code&amp;gt;BUFF = GHOSTS * 0.75&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For distress, you must gain &amp;#039;&amp;#039;&amp;#039;8 points per larva&amp;#039;&amp;#039;&amp;#039;. Also, at the start you gain &amp;#039;&amp;#039;&amp;#039;2 burrowed larva&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
When somebody enters the game on marine side, xeno gain &amp;#039;&amp;#039;&amp;#039;3.25&amp;#039;&amp;#039;&amp;#039; larva points. Therefore stable ratio is 2 xeno to 5 marines.&lt;/div&gt;</summary>
		<author><name>BOT Purple</name></author>
	</entry>
</feed>