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	<id>https://tg.ss220.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zerochka</id>
	<title>SS220 /tg/station13 (Space Station 13) - Вклад [ru]</title>
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	<updated>2026-06-04T00:00:15Z</updated>
	<subtitle>Вклад</subtitle>
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	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=13867</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=13867"/>
		<updated>2022-08-14T10:31:41Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Мой Discord - Никочка#9566&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, частный детектив&lt;br /&gt;
|text= Хэй, парень? Всё ещё болтаешь об &amp;quot;интерфейсе&amp;quot;? Чёрт возьми... Я буду с тобой честен, приятель. Тебе стоит поговорить с главврачом о твоём... состоянии. Возможно, он знает что-то о твоей проблеме с &amp;quot;комбинациями клавиш&amp;quot;, что бы это, чёрт возьми, ни значило.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Здесь указаны привязки клавиш и элементы управления по умолчанию. Вы можете изменить их в специальном меню внутри игры. &lt;br /&gt;
= Управление людей и других углеродных форм жизни =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|Устаревшая схема (большинства) горячих клавиш человека.]]&lt;br /&gt;
===Режим горячих клавиш активирован!===&lt;br /&gt;
Режим горячих клавиш активируется нажатием &#039;&#039;&#039;Tab&#039;&#039;&#039;. Переназначить горячие клавиши можно с помощью &#039;&#039;&#039;game preferences&#039;&#039;&#039; &#039;&#039;&#039;→&#039;&#039;&#039; &#039;&#039;&#039;custom keybindings&#039;&#039;&#039;. Данную процедуру необходимо провести на всех серверах, так как назначения между ними &#039;&#039;НЕ&#039;&#039; сохраняются. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; — движение ↑, ← , ↓, → соответственно.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  бросить предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  экипировать.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  метнуть.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сопротивляться/отстегнуться/упасть и начать кататься, чтобы потушиться при горении.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  говорить (открывает окно для ввода).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  передать предмет кому-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  активировать/использовать объект в руках.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сменить активную руку.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; или &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сменить {{Combat_Mode}}.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Удержание C&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  переключает бег/ходьбу пока удерживается.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Удержание Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  блокирует движения, позволяя вам сменить направление взгляда персонажа не передвигаясь.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  OOC. Задумайтесь над тем, чтобы отвязать данную клавишу, если боитесь сказать IC информацию в OOC.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  эмоции.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  перестать тянуть объект.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U или нажать кнопку &#039;&#039;rest&#039;&#039;&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  лечь/отдыхать. Вы также можете ползать пока лежите.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  убрать предмет из руки в рюкзак или достать последний убранный в рюкзак предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  закрепить предмет из руки на поясе или взять последний закреплённый на поясе предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  убрать предмет из руки в &amp;quot;костюм&amp;quot; или достать последний положенный в &amp;quot;костюм&amp;quot; предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  используется для выбора части тела на кукле. Цифры соответствуют части тела на кукле. Например, нажимая &#039;&#039;&#039;Numpad 8,&#039;&#039;&#039; вы будете переключаться между Голова → Глаза → Рот по кругу.&lt;br /&gt;
&lt;br /&gt;
=== Общее управление ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; — двигаться.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — осмотреть что-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; — тщательно осмотреть что-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — открыть контекстное меню.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — указать на что-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Take out cartridge.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Opens the container. Also works on things that are in another container.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Turns the microwave on.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; — Ejects any loaded beaker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Crawl into the pipes. Monkeys, slimes and several other creatures can do this.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; — In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Drag the pulled object to the clicked floortile if possible.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; — While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=13839</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=13839"/>
		<updated>2022-08-12T09:09:11Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: /* Управление людей и других углеродных форм жизни */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Мой Discord - Угрюмый художник#9566&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, частный детектив&lt;br /&gt;
|text= Хэй, парень? Всё ещё болтаешь об &amp;quot;интерфейсе&amp;quot;? Чёрт возьми... Я буду с тобой честен, приятель. Тебе стоит поговорить с главврачом о твоём... состоянии. Возможно, он знает что-то о твоей проблеме с &amp;quot;комбинациями клавиш&amp;quot;, что бы это, чёрт возьми, ни значило.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Здесь указаны привязки клавиш и элементы управления по умолчанию. Вы можете изменить их в специальном меню внутри игры. &lt;br /&gt;
= Управление людей и других углеродных форм жизни =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|Устаревшая схема (большинства) горячих клавиш человека.]]&lt;br /&gt;
===Режим горячих клавиш активирован!===&lt;br /&gt;
Режим горячих клавиш активируется нажатием &#039;&#039;&#039;Tab&#039;&#039;&#039;. Переназначить горячие клавиши можно с помощью &#039;&#039;&#039;game preferences&#039;&#039;&#039; &#039;&#039;&#039;→&#039;&#039;&#039; &#039;&#039;&#039;custom keybindings&#039;&#039;&#039;. Данную процедуру необходимо провести на всех серверах, так как назначения между ними &#039;&#039;НЕ&#039;&#039; сохраняются. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; — движение ↑, ← , ↓, → соответственно.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  бросить предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  экипировать.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  метнуть.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сопротивляться/отстегнуться/упасть и начать кататься, чтобы потушиться при горении.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  говорить (открывает окно для ввода).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  передать предмет кому-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  активировать/использовать объект в руках.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сменить активную руку.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; или &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сменить {{Combat_Mode}}.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Удержание C&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  переключает бег/ходьбу пока удерживается.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Удержание Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  блокирует движения, позволяя вам сменить направление взгляда персонажа не передвигаясь.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  OOC. Задумайтесь над тем, чтобы отвязать данную клавишу, если боитесь сказать IC информацию в OOC.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  эмоции.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  перестать тянуть объект.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U или нажать кнопку &#039;&#039;rest&#039;&#039;&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  лечь/отдыхать. Вы также можете ползать пока лежите.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  убрать предмет из руки в рюкзак или достать последний убранный в рюкзак предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  закрепить предмет из руки на поясе или взять последний закреплённый на поясе предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  убрать предмет из руки в &amp;quot;костюм&amp;quot; или достать последний положенный в &amp;quot;костюм&amp;quot; предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  используется для выбора части тела на кукле. Цифры соответствуют части тела на кукле. Например, нажимая &#039;&#039;&#039;Numpad 8,&#039;&#039;&#039; вы будете переключаться между Голова → Глаза → Рот по кругу.&lt;br /&gt;
&lt;br /&gt;
=== Общее управление ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; — двигаться.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — осмотреть что-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; — тщательно осмотреть что-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — открыть контекстное меню.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — указать на что-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Take out cartridge.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Opens the container. Also works on things that are in another container.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Turns the microwave on.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; — Ejects any loaded beaker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Crawl into the pipes. Monkeys, slimes and several other creatures can do this.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; — In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Drag the pulled object to the clicked floortile if possible.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; — While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=13835</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=13835"/>
		<updated>2022-08-12T08:52:42Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Мой Discord - Угрюмый художник#9566&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, частный детектив&lt;br /&gt;
|text= Хэй, парень? Всё ещё болтаешь об &amp;quot;интерфейсе&amp;quot;? Чёрт возьми... Я буду с тобой честен, приятель. Тебе стоит поговорить с главврачом о твоём... состоянии. Возможно, он знает что-то о твоей проблеме с &amp;quot;комбинациями клавиш&amp;quot;, что бы это, чёрт возьми, ни значило.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Здесь указаны привязки клавиш и элементы управления по умолчанию. Вы можете изменить их в специальном меню внутри игры. &lt;br /&gt;
= Управление людей и других углеродных форм жизни =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|Устаревшая схема (большинства) горячих клавиш человека.]]&lt;br /&gt;
===Режим горячих клавиш активирован!===&lt;br /&gt;
Режим горячих клавиш активируется нажатием &#039;&#039;&#039;Tab&#039;&#039;&#039;. Переназначить горячие клавиши можно с помощью &#039;&#039;&#039;game preferences&#039;&#039;&#039; &#039;&#039;&#039;→&#039;&#039;&#039; &#039;&#039;&#039;custom keybindings&#039;&#039;&#039;. Данную процедуру необходимо провести на всех серверах, так как назначения между ними &#039;&#039;НЕ&#039;&#039; сохраняются. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; — движение ↑, ← , ↓, → соответственно.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  бросить предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  экипировать.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  метнуть.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сопротивляться/отстегнуться/упасть и начать кататься, чтобы потушиться при горении.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  говорить (открывает окно для ввода).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  передать предмет кому-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  активировать/использовать объект в руках.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сменить активную руку.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; или &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сменить {{Combat_Mode}}.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Удержание C&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  переключает бег/ходьбу пока удерживается.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Удержание Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  блокирует движения, позволяя вам сменить направление взгляда персонажа не передвигаясь.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  OOC. Задумайтесь над тем, чтобы отвязать данную клавишу, если боитесь сказать IC информацию в OOC.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  эмоции.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  перестать тянуть объект.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U или нажать кнопку &#039;&#039;rest&#039;&#039;&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  лечь/отдыхать. Вы также можете ползать пока лежите.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  убрать предмет из руки в рюкзак или достать последний убранный в рюкзак предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  закрепить предмет из руки на поясе или взять последний закреплённый на поясе предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; с  убрать предмет из руки в &amp;quot;костюм&amp;quot; или достать последний положенный в &amp;quot;костюм&amp;quot; предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  используется для выбора части тела на кукле. Цифры соответствуют части тела на кукле. Например, нажимая &#039;&#039;&#039;Numpad 8,&#039;&#039;&#039; вы будете переключаться между Голова → Глаза → Рот по кругу.&lt;br /&gt;
&lt;br /&gt;
=== Общее управление ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; — двигаться.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — осмотреть что-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; — тщательно осмотреть что-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — открыть контекстное меню.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — указать на что-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Take out cartridge.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Opens the container. Also works on things that are in another container.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Turns the microwave on.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; — Ejects any loaded beaker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Crawl into the pipes. Monkeys, slimes and several other creatures can do this.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; — In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Drag the pulled object to the clicked floortile if possible.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; — While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11812</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11812"/>
		<updated>2022-02-17T18:33:13Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: /* Any Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Мой Discord - Угрюмый художник#9566&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, частный детектив&lt;br /&gt;
|text= Да, парень? Всё ещё болтаешь об &amp;quot;интерфейсе&amp;quot;? Чёрт возьми... Я буду с тобой честен, приятель. Тебе стоит поговорить с главврачом о твоём... состоянии. Возможно, он знает что-то о твоей проблеме с &amp;quot;комбинациями клавиш&amp;quot;, что бы это, чёрт возьми, ни значило.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Здесь указаны привязки клавиш и элементы управления по умолчанию. Вы можете изменить их в специальном меню внутри игры. &lt;br /&gt;
= Управление людей и других углеродных форм жизни =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|Устаревшая схема (большинства) горячих клавиш человека.]]&lt;br /&gt;
===Режим горячих клавиш активирован!===&lt;br /&gt;
Режим горячих клавиш активируется нажатием &#039;&#039;&#039;Tab&#039;&#039;&#039;. Переназначить горячие клавиши можно с помощью &#039;&#039;&#039;game preferences&#039;&#039;&#039; &#039;&#039;&#039;→&#039;&#039;&#039; &#039;&#039;&#039;custom keybindings&#039;&#039;&#039;. Данную процедуру необходимо провести на всех серверах, так как назначения между ними &#039;&#039;НЕ&#039;&#039; сохраняются. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; — движение ↑, ← , ↓, → соответственно.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  бросать на пол.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  экипировать.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  кидать/метать.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сопротивляться / отстегнуться / упасть и начать кататься, чтобы потушиться при горении.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  говорить (открывает окно для ввода).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  передать предмет кому-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  активировать/использовать объект в руках.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сменить активную руку.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; или &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сменить {{Combat_Mode}}.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Удержание C&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  переключает бег/ходьбу пока удерживается.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Удержание Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  блокирует движения, позволяя вам сменить направление взгляда персонажа не передвигаясь.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  OOC. Задумайтесь над тем, чтобы отвязать данную клавишу, если боитесь сказать IC информацию в OOC.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  эмоции.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  перестать тянуть объект.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U или нажать кнопку &#039;&#039;rest&#039;&#039;&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  лечь/отдыхать. Вы также можете ползать пока лежите.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  положить предмет из руки в рюкзак или достать последний положенный в рюкзак предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  закрепить предмет из руки на поясе или взять последний закреплённый на поясе предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; с  убрать предмет из руки в &amp;quot;костюм&amp;quot; или достать последний положенный в &amp;quot;костюм&amp;quot; предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  используется для выбора части тела на кукле. Цифры соответствуют части тела на кукле. Например, нажимая &#039;&#039;&#039;Numpad 8,&#039;&#039;&#039; вы будете переключаться между Голова → Глаза → Рот по кругу.&lt;br /&gt;
&lt;br /&gt;
=== Общее управление ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; — движение.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — осмотреть что-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; — тщательно осмотреть что-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — открыть контекстное меню.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — указать на что-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Take out cartridge.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Opens the container. Also works on things that are in another container.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Turns the microwave on.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; — Ejects any loaded beaker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Crawl into the pipes. Monkeys, slimes and several other creatures can do this.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; — In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Drag the pulled object to the clicked floortile if possible.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; — While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; — Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11792</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11792"/>
		<updated>2022-02-17T18:25:23Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: /* Режим горячих клавиш активирован! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Мой Discord - Угрюмый художник#9566&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, частный детектив&lt;br /&gt;
|text= Да, парень? Всё ещё болтаешь об &amp;quot;интерфейсе&amp;quot;? Чёрт возьми... Я буду с тобой честен, приятель. Тебе стоит поговорить с главврачом о твоём... состоянии. Возможно, он знает что-то о твоей проблеме с &amp;quot;комбинациями клавиш&amp;quot;, что бы это, чёрт возьми, ни значило.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Здесь указаны привязки клавиш и элементы управления по умолчанию. Вы можете изменить их в специальном меню внутри игры. &lt;br /&gt;
= Управление людей и других углеродных форм жизни =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|Устаревшая схема (большинства) горячих клавиш человека.]]&lt;br /&gt;
===Режим горячих клавиш активирован!===&lt;br /&gt;
Режим горячих клавиш активируется нажатием &#039;&#039;&#039;Tab&#039;&#039;&#039;. Переназначить горячие клавиши можно с помощью &#039;&#039;&#039;game preferences&#039;&#039;&#039; &#039;&#039;&#039;→&#039;&#039;&#039; &#039;&#039;&#039;custom keybindings&#039;&#039;&#039;. Данную процедуру необходимо провести на всех серверах, так как назначения между ними &#039;&#039;НЕ&#039;&#039; сохраняются. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; — движение ↑, ← , ↓, → соответственно.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  бросать на пол.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  экипировать.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  кидать/метать.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сопротивляться / отстегнуться / упасть и начать кататься, чтобы потушиться при горении.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  говорить (открывает окно для ввода).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  передать предмет кому-либо.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  активировать/использовать объект в руках.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сменить активную руку.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; или &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сменить {{Combat_Mode}}.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Удержание C&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  переключает бег/ходьбу пока удерживается.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Удержание Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  блокирует движения, позволяя вам сменить направление взгляда персонажа не передвигаясь.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  OOC. Задумайтесь над тем, чтобы отвязать данную клавишу, если боитесь сказать IC информацию в OOC.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  эмоции.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  перестать тянуть объект.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U или нажать кнопку &#039;&#039;rest&#039;&#039;&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  лечь/отдыхать. Вы также можете ползать пока лежите.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  положить предмет из руки в рюкзак или достать последний положенный в рюкзак предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  закрепить предмет из руки на поясе или взять последний закреплённый на поясе предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  убрать предмет из руки в &amp;quot;костюм&amp;quot; или достать последний положенный в &amp;quot;костюм&amp;quot; предмет.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  используется для выбора части тела на кукле. Цифры соответствуют части тела на кукле. Например, нажимая &#039;&#039;&#039;Numpad 8,&#039;&#039;&#039; вы будете переключаться между Голова → Глаза → Рот по кругу.&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something closer. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open context menu. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out cartridge. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the container. Also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Crawl into the pipes. Monkeys, slimes and several other creatures can do this. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drag the pulled object to the clicked floortile if possible. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; = While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Combat_Mode&amp;diff=11664</id>
		<title>Шаблон:Combat Mode</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Combat_Mode&amp;diff=11664"/>
		<updated>2022-02-17T16:01:34Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip|[[Combat_Mode|Режим боя]] [[File:Combat_32.png|link=Combat_Mode]]|Смена режима осуществляется нажатием клавиши &#039;&#039;&#039;4&#039;&#039;&#039; или &#039;&#039;&#039;F&#039;&#039;&#039; по умолчанию. Если режим боя активирован [[Combat_Mode#Harm|Harm]] [[File:Harm_32.png]] , то при нажатии ЛКМ на людей, вы им навредите, или поможете [[Combat_Mode#Help|Help]] [[File:Help_32.png]], если он деактивирован. Также предотвращает смену мест между персонажами или попытку толкнуть персонажа при их столкновении. }}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This template is meant to be inserted wherever combat mode needs to be quickly referenced. - &#039;&#039;Angust Feb 2021&#039;&#039;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11661</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11661"/>
		<updated>2022-02-17T15:53:15Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: /* Humans and Other Carbon-based Lifeforms&amp;#039; Hotkeys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Мой Discord - Угрюмый художник#9566&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, частный детектив&lt;br /&gt;
|text= Да, парень? Всё ещё болтаешь об &amp;quot;интерфейсе&amp;quot;? Чёрт возьми... Я буду с тобой честен, приятель. Тебе стоит поговорить с главврачом о твоём... состоянии. Возможно, он знает что-то о твоей проблеме с &amp;quot;комбинациями клавиш&amp;quot;, что бы это, чёрт возьми, ни значило.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Здесь указаны привязки клавиш и элементы управления по умолчанию. Вы можете изменить их в специальном меню внутри игры. &lt;br /&gt;
= Управление Людей и других углеродных форм жизни =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|An outdated diagram of (most) human hotkeys.]]&lt;br /&gt;
===Режим горячих клавиш активирован!===&lt;br /&gt;
Режим горячих клавиш активируется нажатием &#039;&#039;&#039;Tab&#039;&#039;&#039;. Переназначить горячие клавиши можно с помощью &#039;&#039;&#039;game preferences&#039;&#039;&#039; &#039;&#039;&#039;→&#039;&#039;&#039; &#039;&#039;&#039;custom keybindings&#039;&#039;&#039;. Данную процедуру необходимо провести на всех серверах, так как назначения между ними &#039;&#039;НЕ&#039;&#039; сохраняются. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; — движение ↑, ← , ↓, → соответственно&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  бросать на пол&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  экипировать&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  кидать/метать&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сопротивляться / отстегнуться / упасть и начать кататься, чтобы потушиться при горении&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  говорить (открывает окно для ввода)&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  передать предмет кому-либо&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  активирует/использует объект в руках&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  сменить активную руку&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  Toggle {{Combat_Mode}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold C&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  Toggle run/walk mode until released.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  Block movement, letting you turn your character without moving.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  OOC. Consider unbinding it if you fear accidentally saying IC(in character) things in OOC.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  emote&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  Stop Pulling&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U or click the &#039;&#039;rest&#039;&#039; button&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  Rest/lay down. You can crawl while laying down.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  Put in hand item into backpack, or take out last item put into backpack.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  Put in hand item into belt or belt slot, or take out last item put into belt.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  Put in hand item into suit storage slot, or take out last item put into suit storage slot.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; —  Used for selecting body target. Numbers correspond to location on the target doll. 8 Cycles through Head -&amp;gt; Eyes -&amp;gt; Mouth&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something closer. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open context menu. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out cartridge. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the container. Also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Crawl into the pipes. Monkeys, slimes and several other creatures can do this. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drag the pulled object to the clicked floortile if possible. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; = While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11635</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11635"/>
		<updated>2022-02-16T14:57:01Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: частичный перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Мой Discord - Угрюмый художник#9566&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, частный детектив&lt;br /&gt;
|text= Да, парень? Всё ещё болтаешь об &amp;quot;интерфейсе&amp;quot;? Чёрт возьми... Я буду с тобой честен, приятель. Тебе стоит поговорить с главврачом о твоём... состоянии. Возможно, он знает что-то о твоей проблеме с &amp;quot;комбинациями клавиш&amp;quot;, что бы это, чёрт возьми, ни значило.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Здесь указаны привязки клавиш и элементы управления по умолчанию. Вы можете изменить их в специальном меню внутри игры. &lt;br /&gt;
= Humans and Other Carbon-based Lifeforms&#039; Hotkeys =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|An outdated diagram of (most) human hotkeys.]]&lt;br /&gt;
===Hotkey-mode Enabled===&lt;br /&gt;
Hotkey-mode can be toggled on by pressing &#039;&#039;&#039;Tab&#039;&#039;&#039;. Many hotkeys can be reassigned through game preferences -&amp;gt; custom keybindings. This must be done on every server, as keybindings aren&#039;t shared between them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Equip&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Throw&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Resist / Unbuckle yourself / Stop drop and roll when on fire /&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Say (opens a new input window)&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Give item to someone&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate held object&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Swap hands&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle {{Combat_Mode}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold C&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle run/walk mode until released. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Block movement, letting you turn your character without moving. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; = OOC. Consider unbinding it if you fear accidentally saying IC(in character) things in OOC. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; = emote&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop Pulling&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U or click the &#039;&#039;rest&#039;&#039; button&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Rest/lay down. You can crawl while laying down. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into backpack, or take out last item put into backpack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into belt or belt slot, or take out last item put into belt. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into suit storage slot, or take out last item put into suit storage slot. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Used for selecting body target. Numbers correspond to location on the target doll. 8 Cycles through Head -&amp;gt; Eyes -&amp;gt; Mouth&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something closer. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open context menu. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out cartridge. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the container. Also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Crawl into the pipes. Monkeys, slimes and several other creatures can do this. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drag the pulled object to the clicked floortile if possible. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; = While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11634</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11634"/>
		<updated>2022-02-16T14:28:57Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Мой Discord - Угрюмый художник#9566&lt;br /&gt;
&lt;br /&gt;
{{wip&lt;br /&gt;
|assign = Zerochka}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text= Yeah, kid? Still rambling on about an &amp;quot;interface&amp;quot;? God damn it... lemme put it straight with you, pal. You might want to go consult the Chief Medical Officer about your... condition. Maybe they will know something about your &amp;quot;key shortcuts&amp;quot; problem, whatever the hell that means.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of default keybindings and controls. You can rebind many of them with the Custom Keybindings menu in-game. &lt;br /&gt;
= Humans and Other Carbon-based Lifeforms&#039; Hotkeys =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|An outdated diagram of (most) human hotkeys.]]&lt;br /&gt;
===Hotkey-mode Enabled===&lt;br /&gt;
Hotkey-mode can be toggled on by pressing &#039;&#039;&#039;Tab&#039;&#039;&#039;. Many hotkeys can be reassigned through game preferences -&amp;gt; custom keybindings. This must be done on every server, as keybindings aren&#039;t shared between them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Equip&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Throw&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Resist / Unbuckle yourself / Stop drop and roll when on fire /&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Say (opens a new input window)&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Give item to someone&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate held object&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Swap hands&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle {{Combat_Mode}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold C&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle run/walk mode until released. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Block movement, letting you turn your character without moving. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; = OOC. Consider unbinding it if you fear accidentally saying IC(in character) things in OOC. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; = emote&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop Pulling&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U or click the &#039;&#039;rest&#039;&#039; button&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Rest/lay down. You can crawl while laying down. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into backpack, or take out last item put into backpack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into belt or belt slot, or take out last item put into belt. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into suit storage slot, or take out last item put into suit storage slot. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Used for selecting body target. Numbers correspond to location on the target doll. 8 Cycles through Head -&amp;gt; Eyes -&amp;gt; Mouth&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something closer. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open context menu. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out cartridge. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the container. Also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Crawl into the pipes. Monkeys, slimes and several other creatures can do this. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drag the pulled object to the clicked floortile if possible. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; = While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D0%BF%D1%80%D0%B0%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D0%B5_%D0%B8_%D1%81%D0%BE%D1%87%D0%B5%D1%82%D0%B0%D0%BD%D0%B8%D1%8F_%D0%BA%D0%BB%D0%B0%D0%B2%D0%B8%D1%88&amp;diff=11633</id>
		<title>Управление и сочетания клавиш</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D0%BF%D1%80%D0%B0%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D0%B5_%D0%B8_%D1%81%D0%BE%D1%87%D0%B5%D1%82%D0%B0%D0%BD%D0%B8%D1%8F_%D0%BA%D0%BB%D0%B0%D0%B2%D0%B8%D1%88&amp;diff=11633"/>
		<updated>2022-02-16T14:28:26Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Установил за собой статус WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = Zerochka}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text= Yeah, kid? Still rambling on about an &amp;quot;interface&amp;quot;? God damn it... lemme put it straight with you, pal. You might want to go consult the Chief Medical Officer about your... condition. Maybe they will know something about your &amp;quot;key shortcuts&amp;quot; problem, whatever the hell that means.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of default keybindings and controls. You can rebind many of them with the Custom Keybindings menu in-game. &lt;br /&gt;
= Humans and Other Carbon-based Lifeforms&#039; Hotkeys =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|An outdated diagram of (most) human hotkeys.]]&lt;br /&gt;
===Hotkey-mode Enabled===&lt;br /&gt;
Hotkey-mode can be toggled on by pressing &#039;&#039;&#039;Tab&#039;&#039;&#039;. Many hotkeys can be reassigned through game preferences -&amp;gt; custom keybindings. This must be done on every server, as keybindings aren&#039;t shared between them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Equip&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Throw&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Resist / Unbuckle yourself / Stop drop and roll when on fire /&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Say (opens a new input window)&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Give item to someone&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate held object&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Swap hands&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle {{Combat_Mode}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold C&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle run/walk mode until released. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Block movement, letting you turn your character without moving. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; = OOC. Consider unbinding it if you fear accidentally saying IC(in character) things in OOC. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; = emote&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop Pulling&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U or click the &#039;&#039;rest&#039;&#039; button&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Rest/lay down. You can crawl while laying down. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into backpack, or take out last item put into backpack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into belt or belt slot, or take out last item put into belt. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into suit storage slot, or take out last item put into suit storage slot. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Used for selecting body target. Numbers correspond to location on the target doll. 8 Cycles through Head -&amp;gt; Eyes -&amp;gt; Mouth&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something closer. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open context menu. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out cartridge. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the container. Also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Crawl into the pipes. Monkeys, slimes and several other creatures can do this. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drag the pulled object to the clicked floortile if possible. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; = While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%92_%D0%9F%D1%80%D0%BE%D1%86%D0%B5%D1%81%D1%81%D0%B5_%D0%A0%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%B8%D1%80%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D1%8F&amp;diff=11632</id>
		<title>Категория:В Процессе Редактирования</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%92_%D0%9F%D1%80%D0%BE%D1%86%D0%B5%D1%81%D1%81%D0%B5_%D0%A0%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%B8%D1%80%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D1%8F&amp;diff=11632"/>
		<updated>2022-02-16T14:23:53Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Создание категории &amp;quot;В Процессе Редактирования&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Эта категория отображает страницы над которыми сейчас работают.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To add a page to this list, add the following line to the page:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{wip|assign = wikiusername}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11631</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11631"/>
		<updated>2022-02-16T14:19:11Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = Zerochka}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text= Yeah, kid? Still rambling on about an &amp;quot;interface&amp;quot;? God damn it... lemme put it straight with you, pal. You might want to go consult the Chief Medical Officer about your... condition. Maybe they will know something about your &amp;quot;key shortcuts&amp;quot; problem, whatever the hell that means.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of default keybindings and controls. You can rebind many of them with the Custom Keybindings menu in-game. &lt;br /&gt;
= Humans and Other Carbon-based Lifeforms&#039; Hotkeys =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|An outdated diagram of (most) human hotkeys.]]&lt;br /&gt;
===Hotkey-mode Enabled===&lt;br /&gt;
Hotkey-mode can be toggled on by pressing &#039;&#039;&#039;Tab&#039;&#039;&#039;. Many hotkeys can be reassigned through game preferences -&amp;gt; custom keybindings. This must be done on every server, as keybindings aren&#039;t shared between them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Equip&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Throw&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Resist / Unbuckle yourself / Stop drop and roll when on fire /&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Say (opens a new input window)&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Give item to someone&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate held object&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Swap hands&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle {{Combat_Mode}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold C&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle run/walk mode until released. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Block movement, letting you turn your character without moving. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; = OOC. Consider unbinding it if you fear accidentally saying IC(in character) things in OOC. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; = emote&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop Pulling&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U or click the &#039;&#039;rest&#039;&#039; button&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Rest/lay down. You can crawl while laying down. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into backpack, or take out last item put into backpack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into belt or belt slot, or take out last item put into belt. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into suit storage slot, or take out last item put into suit storage slot. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Used for selecting body target. Numbers correspond to location on the target doll. 8 Cycles through Head -&amp;gt; Eyes -&amp;gt; Mouth&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something closer. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open context menu. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out cartridge. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the container. Also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Crawl into the pipes. Monkeys, slimes and several other creatures can do this. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drag the pulled object to the clicked floortile if possible. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; = While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Wip&amp;diff=11630</id>
		<title>Шаблон:Wip</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Wip&amp;diff=11630"/>
		<updated>2022-02-16T14:18:52Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Создать шаблон &amp;quot;Work In Progress&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #DBBA27; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Эта страница сейчас в процессе работы.&amp;lt;br&amp;gt;Редактируется:&#039;&#039;&#039; [[User:{{{assign|None}}}|{{{assign|None}}}]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 1em; background: #DBBA274e&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Пожалуйста согласуйте изменения с прикреплённым участником. Если никто не прикреплён или участник курит бамбук, [{{fullurl:{{FULLPAGENAME}}|action=edit}} редактируйте].&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Категория:В Процессе Редактирования]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
Добавление этого шаблона присваивает странице категорию: [[:Category:Work in Progress]]&lt;br /&gt;
&lt;br /&gt;
Чтобы добавить этот шаблон просто напишите:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{wip&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|assign = ExampleUser}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Это даст такой результат:&lt;br /&gt;
&lt;br /&gt;
{{wip&lt;br /&gt;
|assign = ExampleUser}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Шаблоны]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11629</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11629"/>
		<updated>2022-02-16T14:14:40Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text= Yeah, kid? Still rambling on about an &amp;quot;interface&amp;quot;? God damn it... lemme put it straight with you, pal. You might want to go consult the Chief Medical Officer about your... condition. Maybe they will know something about your &amp;quot;key shortcuts&amp;quot; problem, whatever the hell that means.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of default keybindings and controls. You can rebind many of them with the Custom Keybindings menu in-game. &lt;br /&gt;
= Humans and Other Carbon-based Lifeforms&#039; Hotkeys =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|An outdated diagram of (most) human hotkeys.]]&lt;br /&gt;
===Hotkey-mode Enabled===&lt;br /&gt;
Hotkey-mode can be toggled on by pressing &#039;&#039;&#039;Tab&#039;&#039;&#039;. Many hotkeys can be reassigned through game preferences -&amp;gt; custom keybindings. This must be done on every server, as keybindings aren&#039;t shared between them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Equip&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Throw&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Resist / Unbuckle yourself / Stop drop and roll when on fire /&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Say (opens a new input window)&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Give item to someone&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate held object&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Swap hands&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle {{Combat_Mode}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold C&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle run/walk mode until released. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Block movement, letting you turn your character without moving. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; = OOC. Consider unbinding it if you fear accidentally saying IC(in character) things in OOC. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; = emote&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop Pulling&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U or click the &#039;&#039;rest&#039;&#039; button&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Rest/lay down. You can crawl while laying down. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into backpack, or take out last item put into backpack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into belt or belt slot, or take out last item put into belt. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into suit storage slot, or take out last item put into suit storage slot. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Used for selecting body target. Numbers correspond to location on the target doll. 8 Cycles through Head -&amp;gt; Eyes -&amp;gt; Mouth&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something closer. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open context menu. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out cartridge. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the container. Also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Crawl into the pipes. Monkeys, slimes and several other creatures can do this. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drag the pulled object to the clicked floortile if possible. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; = While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11628</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11628"/>
		<updated>2022-02-16T14:10:54Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #DBBA27; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Эта страница сейчас в процессе работы.&amp;lt;br&amp;gt;Редактируется:&#039;&#039;&#039; [[User:Zerochka]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 1em; background: #DBBA274e&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Пожалуйста согласуйте изменения с прикреплённым участником. Если никто не прикреплён или участник курит бамбук, [{{fullurl:{{FULLPAGENAME}}|action=edit}} редактируйте].&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text= Yeah, kid? Still rambling on about an &amp;quot;interface&amp;quot;? God damn it... lemme put it straight with you, pal. You might want to go consult the Chief Medical Officer about your... condition. Maybe they will know something about your &amp;quot;key shortcuts&amp;quot; problem, whatever the hell that means.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of default keybindings and controls. You can rebind many of them with the Custom Keybindings menu in-game. &lt;br /&gt;
= Humans and Other Carbon-based Lifeforms&#039; Hotkeys =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|An outdated diagram of (most) human hotkeys.]]&lt;br /&gt;
===Hotkey-mode Enabled===&lt;br /&gt;
Hotkey-mode can be toggled on by pressing &#039;&#039;&#039;Tab&#039;&#039;&#039;. Many hotkeys can be reassigned through game preferences -&amp;gt; custom keybindings. This must be done on every server, as keybindings aren&#039;t shared between them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Equip&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Throw&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Resist / Unbuckle yourself / Stop drop and roll when on fire /&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Say (opens a new input window)&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Give item to someone&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate held object&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Swap hands&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle {{Combat_Mode}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold C&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle run/walk mode until released. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Block movement, letting you turn your character without moving. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; = OOC. Consider unbinding it if you fear accidentally saying IC(in character) things in OOC. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; = emote&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop Pulling&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U or click the &#039;&#039;rest&#039;&#039; button&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Rest/lay down. You can crawl while laying down. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into backpack, or take out last item put into backpack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into belt or belt slot, or take out last item put into belt. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into suit storage slot, or take out last item put into suit storage slot. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Used for selecting body target. Numbers correspond to location on the target doll. 8 Cycles through Head -&amp;gt; Eyes -&amp;gt; Mouth&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something closer. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open context menu. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out cartridge. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the container. Also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Crawl into the pipes. Monkeys, slimes and several other creatures can do this. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drag the pulled object to the clicked floortile if possible. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; = While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11627</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11627"/>
		<updated>2022-02-16T14:09:58Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #DBBA27; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Эта страница сейчас в процессе работы.&amp;lt;br&amp;gt;Редактируется:&#039;&#039;&#039; [[User:{{{assign|None}}}|{{{assign|None}}}]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 1em; background: #DBBA274e&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Пожалуйста согласуйте изменения с прикреплённым участником. Если никто не прикреплён или участник курит бамбук, [{{fullurl:{{FULLPAGENAME}}|action=edit}} редактируйте].&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text= Yeah, kid? Still rambling on about an &amp;quot;interface&amp;quot;? God damn it... lemme put it straight with you, pal. You might want to go consult the Chief Medical Officer about your... condition. Maybe they will know something about your &amp;quot;key shortcuts&amp;quot; problem, whatever the hell that means.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of default keybindings and controls. You can rebind many of them with the Custom Keybindings menu in-game. &lt;br /&gt;
= Humans and Other Carbon-based Lifeforms&#039; Hotkeys =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|An outdated diagram of (most) human hotkeys.]]&lt;br /&gt;
===Hotkey-mode Enabled===&lt;br /&gt;
Hotkey-mode can be toggled on by pressing &#039;&#039;&#039;Tab&#039;&#039;&#039;. Many hotkeys can be reassigned through game preferences -&amp;gt; custom keybindings. This must be done on every server, as keybindings aren&#039;t shared between them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Equip&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Throw&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Resist / Unbuckle yourself / Stop drop and roll when on fire /&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Say (opens a new input window)&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Give item to someone&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate held object&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Swap hands&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle {{Combat_Mode}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold C&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle run/walk mode until released. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Block movement, letting you turn your character without moving. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; = OOC. Consider unbinding it if you fear accidentally saying IC(in character) things in OOC. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; = emote&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop Pulling&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U or click the &#039;&#039;rest&#039;&#039; button&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Rest/lay down. You can crawl while laying down. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into backpack, or take out last item put into backpack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into belt or belt slot, or take out last item put into belt. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into suit storage slot, or take out last item put into suit storage slot. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Used for selecting body target. Numbers correspond to location on the target doll. 8 Cycles through Head -&amp;gt; Eyes -&amp;gt; Mouth&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something closer. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open context menu. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out cartridge. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the container. Also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Crawl into the pipes. Monkeys, slimes and several other creatures can do this. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drag the pulled object to the clicked floortile if possible. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; = While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11626</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11626"/>
		<updated>2022-02-16T14:06:16Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text= Yeah, kid? Still rambling on about an &amp;quot;interface&amp;quot;? God damn it... lemme put it straight with you, pal. You might want to go consult the Chief Medical Officer about your... condition. Maybe they will know something about your &amp;quot;key shortcuts&amp;quot; problem, whatever the hell that means.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of default keybindings and controls. You can rebind many of them with the Custom Keybindings menu in-game. &lt;br /&gt;
= Humans and Other Carbon-based Lifeforms&#039; Hotkeys =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|An outdated diagram of (most) human hotkeys.]]&lt;br /&gt;
===Hotkey-mode Enabled===&lt;br /&gt;
Hotkey-mode can be toggled on by pressing &#039;&#039;&#039;Tab&#039;&#039;&#039;. Many hotkeys can be reassigned through game preferences -&amp;gt; custom keybindings. This must be done on every server, as keybindings aren&#039;t shared between them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Equip&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Throw&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Resist / Unbuckle yourself / Stop drop and roll when on fire /&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Say (opens a new input window)&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Give item to someone&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate held object&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Swap hands&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle {{Combat_Mode}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold C&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle run/walk mode until released. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Block movement, letting you turn your character without moving. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; = OOC. Consider unbinding it if you fear accidentally saying IC(in character) things in OOC. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; = emote&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop Pulling&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U or click the &#039;&#039;rest&#039;&#039; button&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Rest/lay down. You can crawl while laying down. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into backpack, or take out last item put into backpack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into belt or belt slot, or take out last item put into belt. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into suit storage slot, or take out last item put into suit storage slot. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Used for selecting body target. Numbers correspond to location on the target doll. 8 Cycles through Head -&amp;gt; Eyes -&amp;gt; Mouth&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something closer. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open context menu. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out cartridge. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the container. Also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Crawl into the pipes. Monkeys, slimes and several other creatures can do this. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drag the pulled object to the clicked floortile if possible. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; = While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11625</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11625"/>
		<updated>2022-02-16T14:05:19Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Содержимое страницы заменено на «{{wip |assign = Zerochka}}»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = Zerochka}}&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11624</id>
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		<updated>2022-02-16T14:04:07Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #DBBA27; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Эта страница сейчас в процессе работы.&amp;lt;br&amp;gt;Редактируется:&#039;&#039;&#039; [[User:{{{assign|Zerochka}}}|{{{assign|Zerochka}}}]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 1em; background: #DBBA274e&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Пожалуйста согласуйте изменения с прикреплённым участником. Если никто не прикреплён или участник курит бамбук, [{{fullurl:{{FULLPAGENAME}}|action=edit}} редактируйте].&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Категория:В Процессе Редактирования]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11623</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11623"/>
		<updated>2022-02-16T14:03:49Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #DBBA27; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Эта страница сейчас в процессе работы.&amp;lt;br&amp;gt;Редактируется:&#039;&#039;&#039; [[User:{{{assign|Zerochka}}}|{{{assign|None}}}]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 1em; background: #DBBA274e&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Пожалуйста согласуйте изменения с прикреплённым участником. Если никто не прикреплён или участник курит бамбук, [{{fullurl:{{FULLPAGENAME}}|action=edit}} редактируйте].&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Категория:В Процессе Редактирования]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11622</id>
		<title>Участник:Zerochka</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11622"/>
		<updated>2022-02-16T14:03:25Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #DBBA27; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Эта страница сейчас в процессе работы.&amp;lt;br&amp;gt;Редактируется:&#039;&#039;&#039; [[User:{{{assign|None}}}|{{{assign|None}}}]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 1em; background: #DBBA274e&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Пожалуйста согласуйте изменения с прикреплённым участником. Если никто не прикреплён или участник курит бамбук, [{{fullurl:{{FULLPAGENAME}}|action=edit}} редактируйте].&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Категория:В Процессе Редактирования]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Zerochka&amp;diff=11621</id>
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		<updated>2022-02-16T14:02:24Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Создал страницу для сохранения изменений&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #DBBA27; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Эта страница сейчас в процессе работы.Редактируется:&#039;&#039;&#039; [[User:{{{assign|None}}}|{{{assign|None}}}]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Guide_to_Telecommunications&amp;diff=9726</id>
		<title>Guide to Telecommunications</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Guide_to_Telecommunications&amp;diff=9726"/>
		<updated>2021-12-17T15:38:57Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Guide to Telecommunications в Руководство по эксплуатации телекоммуникаций: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Руководство по эксплуатации телекоммуникаций]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
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		<updated>2021-12-17T15:38:57Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Guide to Telecommunications в Руководство по эксплуатации телекоммуникаций: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Easy Guide to Fixing Telecomms=&lt;br /&gt;
The radio stopped working all of a sudden? Or did someone just blow up the tcomms again? Here&#039;s a quick checklist-guide to see what&#039;s wrong and how to fix it:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Has it been partly blown up?&#039;&#039;&#039;&lt;br /&gt;
## Ensure that the room APC has power.&lt;br /&gt;
## See which of these machine/machines are missing/blown up: Receiver, Bus, Processor, Broadcaster.&lt;br /&gt;
## Reset one of each machines, which are still functional, with a multitool (unlink and remove all frequencies).&lt;br /&gt;
## Go to [[#Can_We_Fix_It?|Can We Fix It]], build the missing machines and link them by following instructions.&lt;br /&gt;
### (For example, if everything except the SMES, APC, Receiver and Bus has been destroyed, you still need a Processor and a Broadcaster. Reset the Receiver and Bus, construct Processor and Broadcaster, link them to the Bus and voíla.)&lt;br /&gt;
# &#039;&#039;&#039;Completely blown to shit or stolen and thrown into the singulo?&#039;&#039;&#039;&lt;br /&gt;
## Go to [[#Can_We_Fix_It?|Can We Fix It]] and follow instructions.&lt;br /&gt;
# &#039;&#039;&#039;Everything intact but machines are off (no pretty flashing lights on the machines)?&#039;&#039;&#039;&lt;br /&gt;
## Was there a Central Command Update for something like &#039;&#039;&amp;quot;Ionospheric anomalies detected. Temporary telec#MCi46:5.;@63-BZZZZT&amp;quot;&#039;&#039;, if so, wait a few minutes and equipment will come back online automatically. Note that this can happen without sending you any kind of warning, so just wait 5 minutes if nothing else works to see if the machines come back alive on their own.&lt;br /&gt;
## Check APC: Main breaker and equipment should be on. If not, turn them back on.&lt;br /&gt;
## Check equipment with a multitool and see if Power is set to &#039;&#039;on&#039;&#039;? If no, turn back on.&lt;br /&gt;
# &#039;&#039;&#039;Equipment is on, but still nothing heard through radio?&#039;&#039;&#039;&lt;br /&gt;
## Check Telecommunication Hub with a multitool.&lt;br /&gt;
### Network name set to &#039;&#039;tcommsat&#039;&#039;? If no, set it back to &#039;&#039;tcommsat&#039;&#039; and...&lt;br /&gt;
#### Go down the Telecommunication Hub&#039;s menu until you see &#039;&#039;MULTITOOL BUFFER&#039;&#039;.&lt;br /&gt;
#### Click &#039;&#039;[Add Machine]&#039;&#039;, the Hub&#039;s info is now inside your multitool&#039;s memory.&lt;br /&gt;
#### Use multitool on a Subspace Receiver (for example, you will have to do this for every machine anyway).&lt;br /&gt;
#### Scroll down the menu and click &#039;&#039;[Link]&#039;&#039; to link the machine back to the Hub.&lt;br /&gt;
#### Repeat this for every machine (except smes, blackbox recorder, messaging server and computers outside).&lt;br /&gt;
## Check other devices that they have power on and correct network name.&lt;br /&gt;
## Go to Telecommunications Traffic Control Console.&lt;br /&gt;
### Log in.&lt;br /&gt;
### Scan for servers.&lt;br /&gt;
### Click on a server.&lt;br /&gt;
### Go back to main menu and repeat steps for all servers.&lt;br /&gt;
&lt;br /&gt;
=Quick Guide to Telecommunications=&lt;br /&gt;
&#039;&#039;&#039;If you just want to know how to fix everything incredibly easy, skip to the image.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The room:&lt;br /&gt;
&lt;br /&gt;
Full of supercooled gas. Don&#039;t breathe it, don&#039;t stand in it without internals. It has its own SMES and APC. If the APC is destroyed, replace it immediately. If the APC has power temporarily cut, look at the PDA server; if its light is red, the APC probably has a remote signaller in it, because killing APC power turns off the PDA messaging server indefinitely.&lt;br /&gt;
&lt;br /&gt;
==The tools==&lt;br /&gt;
All machines are accessed and controlled by a multitool. One is in telecomms at the round start. To link machines, you add a machine to the multitool buffer then use the multitool on the machine to link to and hit [Link] at the bottom. Most telecomms machines will also have FILTERS to determine which frequencies are sent through which pieces of machinery. Additionally, each machine has an IDENTIFICATION STRING, which is just its unique name, and a NETWORK, defaulted to tcommsat, which allows it to link to machines on the same network name only. IF YOU CHANGE THE NETWORK NAME IT&#039;LL UNLINK EVERYTHING. CHANGING THE HUB&#039;S NETWORK NAME IS A COMMON METHOD OF GHETTO SABOTAGE. WATCH FOR IT.&lt;br /&gt;
&lt;br /&gt;
==The machines==&lt;br /&gt;
* Subspace Receiver: Intakes ;Radio signals&lt;br /&gt;
* Subspace Broadcaster: Sends ;Radio signals&lt;br /&gt;
* Bus Mainframe: Regulates ;Radio signals&lt;br /&gt;
* Processor: Decodes ;Radio signals&lt;br /&gt;
* Servers: Log ;Radio signals&lt;br /&gt;
* Hub: Takes in ;Radio signals and sends them to appropriate machines.&lt;br /&gt;
* Relay: Connected to a Hub on another Z-level. Allows ;Radio signals on its Z level to be run through the telecomms infrastructure of its linked hub.&lt;br /&gt;
&lt;br /&gt;
==Standard Structure==&lt;br /&gt;
Each step is sent through the HUB typically&lt;br /&gt;
# [[File:Station_Bounced_Radio.png]] Signal goes from headset/intercom/etc&lt;br /&gt;
# [[File:Sreceiver.gif]] to a RECEIVER&lt;br /&gt;
# [[File:Bus.gif]] Signal is sent to the appropriate BUS MAINFRAME&lt;br /&gt;
# [[File:Pro.gif]] Signal is sent to the bus&#039;s corresponding PROCESSOR. Note that THE PROCESSOR AND BUS MUST BE DIRECTLY CONNECTED&lt;br /&gt;
# [[File:Bus.gif]] Signal is returned to the BUS MAINFRAME&lt;br /&gt;
# [[File:Server.gif]] Signal is logged at the SERVER and has scripts applied&lt;br /&gt;
# [[File:Broad.gif]] Signal is sent to the BROADCASTER&lt;br /&gt;
# [[File:Headset.png]] Signal is sent to all appropriate radio devices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts that are not optional:&lt;br /&gt;
* Subspace Receiver&lt;br /&gt;
* Subspace Broadcaster&lt;br /&gt;
* Bus Mainframe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts that are functionally non-optional:&lt;br /&gt;
* Processor. Why? You get this otherwise:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=green&amp;gt;&amp;gt;/;v**r; [145.9] says, &amp;quot;*ok at a;&amp;lt;th$&amp;gt;/e &amp;gt;$s&amp;gt;*v p*is#$*&amp;amp; ot**ng tr#nsl%/****&amp;quot;&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selene Avery&#039;&#039;&#039; &#039;&#039;says, &amp;quot;Look at all these massive penises not being translated.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;P// [Engineering] yells, &amp;quot;;oly&amp;gt;$anna*&amp;gt;*&amp;amp;*&amp;amp;%$e&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above is a link of Receiver to Bus to Broadcaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Can We Fix It?==&lt;br /&gt;
&#039;&#039;&#039;NOW TO IGNORE EVERYTHING ABOVE AND TELL YOU HOW TO FIX TELECOMMS INCREDIBLY EASILY NO MATTER WHAT&#039;S DONE TO IT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools you need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Screwdriver&lt;br /&gt;
* [[File:Wrench.png]] Wrench&lt;br /&gt;
* [[File:Wirecutters.png]] Wirecutters&lt;br /&gt;
* [[File:Crowbar.png]] Crowbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total list of items you need (NOTE: most of these items can be found in the [[Technical Storage]], but not enough to build everything from scratch, if you&#039;re doing exactly that, we suggest deconstructing any telecommunication-machines that are left over from the explosion or whatever, if that&#039;s not an option, go bug R&amp;amp;D to make you items):&#039;&#039;&#039;&lt;br /&gt;
* 1x [[File:Module.png]] Subspace Receiver Board, 1x [[File:Module.png]] Bus Mainframe Board, 1x [[File:Module.png]] Processor Unit Board, 1x [[File:Module.png]] Subspace Broadcaster Board&lt;br /&gt;
* 1x [[File:CableCoils.png]] Cable Coil&lt;br /&gt;
* 9x [[File:Micro_Manipulator.png]] Micro Manipulators (only 4 in Tech Storage!)&lt;br /&gt;
* 1x [[File:Scanning_Module.png]] Scanning Module (none in Tech Storage!)&lt;br /&gt;
* 3x [[File:Micro-laser.png]] High-Power Micro Laser&lt;br /&gt;
* 4x [[File:Hyperwave_filter.png]] Hyperwave Filter&lt;br /&gt;
* 3x [[File:Subspace_ansible.png]] Subspace Ansible&lt;br /&gt;
* 1x [[File:Ansible_crystal.png]] Ansible Crystal&lt;br /&gt;
* 1x [[File:Subspace_Analyzer.png]] Subspace Wavelength Analyzer&lt;br /&gt;
* 1x [[File:Subspace_amplifier.png]] Subspace Amplifier&lt;br /&gt;
&lt;br /&gt;
[[File:Simple_telecomms.png|thumb|286px|An extremely simple, but still functional version of telecommunications.]]&lt;br /&gt;
&#039;&#039;&#039;Machines you need to build:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Sreceiver.gif]] [[Subspace Receiver]]&lt;br /&gt;
* [[File:Bus.gif]] [[Bus Mainframe]]&lt;br /&gt;
* [[File:Pro.gif]] [[Processor Unit]]&lt;br /&gt;
* [[File:Broad.gif]] [[Subspace Broadcaster]]&lt;br /&gt;
&lt;br /&gt;
These can be done in any room/hallway with a powered APC, including a bombed-out telecomms room or anywhere else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After building:&#039;&#039;&#039;&lt;br /&gt;
# Clear ANY frequency filters on the machines.&lt;br /&gt;
# Set network to &#039;&#039;tcommsat&#039;&#039; on every machine. This will unlink machines so do it before the next step. &lt;br /&gt;
# Add the Bus Mainframe to your multitool buffer (down on the list, click &amp;quot;Multitool Buffer&amp;quot;)&lt;br /&gt;
# Link it to the Broadcaster, Processor, and Receiver (click &amp;quot;Add Machine&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. You&#039;re done. It&#039;ll process all telecomms signals with no lag, no static, no loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=A More Elaborate Guide to Telecommunications=&lt;br /&gt;
== The Central Compartment ==&lt;br /&gt;
[[File:TelecommEg.PNG|896px|thumb|right|A basic example of a telecommunication central compartment. All essential machines, including a monitoring and logging computer, are present.]]&lt;br /&gt;
A functional telecommunication central compartment (otherwise known as the &amp;quot;Server Room&amp;quot;) contains several machines, each with its own isolated function. These machines make up a usually independent telecommunication network, with a pre-specified array of frequencies to process. Optionally, monitoring computers may be used to keep track of telecommunication activity and network integrity. It is important to notice that the machines, most dominantly the &#039;&#039;Processor Units&#039;&#039;, generate a significant amount of heat. The central compartment is generally kept at a very low temperature to prevent the damage of the hardware infrastructure, so maintenance is usually not done without proper protective equipment.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;central&#039;&#039; communications compartment is not necessary for a functional telecommunications network. In fact, it may be more efficient to separate the network into sub-nets. Nanotrasen Tech Department, however, strongly suggests the centralization of the machinery for easier maintenance and bookkeeping. While a strong central compartment may be easier to maintain, it is also easier to sabotage or blow up. The only thing worse than explosive concussion damage and massive atmospheric de-stabilization is a downed communication grid. A central compartment should be well-fortified and stable, and fortunately for the crew, Nanotrasen cannot pinch for pennies in this department. The station will either receive a robust Communications Satellite or inner-station Server Room.&lt;br /&gt;
&lt;br /&gt;
== The Machines == &lt;br /&gt;
There are 5 different kinds of machines essential for a healthy telecommunication network. Without one or the other, the entire system would cease to function or would not function optimally. All telecommunication machines idle until they receive a signal, and all the machines are built with Hyperwave Filtering modules that allow for the scanning of signal&#039;s frequency regardless of intensity. This means each machine can selectively choose which signals to pay attention to, if there are any specified frequencies to tune into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sreceiver.gif]] Subspace Receivers ===&lt;br /&gt;
&#039;&#039;Subspace Receivers&#039;&#039; are essential to a subspace telecommunication network. They have a long-term subspace window open at all times, and create the subspace-equivalent of a gravity well in its warped version of space-time. FTL signals traveling in subspace are going too &amp;quot;fast&amp;quot; to be sucked into the gravity well, but a carbon copy of the signal is produced whenever a signal passes through the pocket. This signal is then converted into a real radio wave by the Subspace Receiver and passed onto all immediately-linked machines. In a typical scenario only Bus Mainframes would receive the signal. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Relay.gif]] Telecommunication Relays ===&lt;br /&gt;
&#039;&#039;Telecommunication Relays&#039;&#039; are very essential creating a full network. They allow the network to expand by being able to send signals past Z levels. Meaning that when saying something in the radio, after the message is processed the HUB will locate all linked relays and add their Z level information to the signal data, which will then broadcast on the level when it reaches the broadcaster. It works by charging atoms for an almost faster than light signal. It then gets broadcasted to the hub, the only machine that can receive these almost-light speed signals and then sends them ideally to a Bus Mainframe.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Hub.gif]] Telecommunication Hub ===&lt;br /&gt;
&#039;&#039;Telecommunication Hub&#039;&#039; is the main junction for the network. It is connected to many relays that are scattered along space, waiting to receive and send information to buses and relays. It uses a high level technology of circuits to send information as efficiently and as fast as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SpessChart.png|640px|thumb|left|A simple visual synopsis of a basic radio telecommunication network. It shows the &amp;quot;route&amp;quot; a subspace transmission travels before it reaches its end destination(s).]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bus.gif]] Bus Mainframes ===&lt;br /&gt;
&#039;&#039;Bus Mainframes&#039;&#039; regulate and handle the transfer of massive quantities of data at near instantaneous speeds. They are not essential to a network, but are required to keep data transfer instant. They usually transfer data back and forth between servers and processor units. If a Bus Mainframe is missing, network output may be unreliable or slow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Pro.gif]] Processor Units ===&lt;br /&gt;
&#039;&#039;Processor Units&#039;&#039; decrypt, clean and stretch hyper-compressed radio signals. Radio signals are sent into subspace using a preset encryption hash but random seed, which makes the process of encrypting and sending very light but unpacking and decrypting heavy due to the weird nature of subspace. Processor Units can instantly make signals readable by other machines. They are not essential to a subspace network but if one is missing, network output may not be understandable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Server.gif]] Telecommunication Servers ===&lt;br /&gt;
&#039;&#039;Telecommunication Servers&#039;&#039; log network statistics and signal traffic for easy maintenance. Each server represents a &amp;quot;channel&amp;quot; in the Nanotrasen default settings. They can listen in to multiple channels, however. For each signal that is sent to a server, a database entry is created and the signal&#039;s information is stored. The servers also help by sorting the order in which signals are transferred to subspace broadcasters, which is vital for instantaneous signal transferring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Additionally&#039;&#039;, Telecommunication Servers are capable of running user-written scripts (removed from /tg/-servers in 2015) through use of a Telecommunications Traffic Monitor. When a signal passes through a server (and the server is set to automatically execute code), the interpreter halts the signal until the code has finished executing, then releases the signal. During this time, the server&#039;s script interpreter can modify the signal&#039;s contents or flag it as a rejected signal, which will cause broadcasters to ignore it.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Broad.gif]] Subspace Broadcasters ===&lt;br /&gt;
&#039;&#039;Subspace Broadcasters&#039;&#039; are impressive pieces of hardware that are capable of opening large enough subspace windows to transfer de-compressed data bursts, in encoded radio waves, through. They are necessary for any network that is expected to output information back to receiving radio devices. They operate by directing high-powered lasers into a small subspace window and fluctuating the amplitude of radio waves through subspace, allowing the large data packets easier entering and exiting of subspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Message_server_anim.gif]] Messaging Servers ===&lt;br /&gt;
&#039;&#039;Messaging Servers&#039;&#039; process and route PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. &amp;lt;br&amp;gt;Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blackbox_recorder.gif]] Blackbox Recorder ===&lt;br /&gt;
Only used for keeping [[High-risk_items#The_Blackbox|The Blackbox]] theft objective.&lt;br /&gt;
&lt;br /&gt;
== Maintenance Guide == &lt;br /&gt;
Telecommunications machines are flexible and can adapt to structure changes, and they are otherwise immortal to mundane errors and crashes. However, in the event of a catastrophe such as an explosion, singularity, or anything of the like the default warranty becomes void and the machines will probably be destroyed or totaled. If one or more machines are destroyed, chances are the entire communication grid or at least part of it will be down. While intercoms and station bounced radios are capable of limited non-subspace communication it is most definitely not reliable. It should be maximum priority to get those machines up again.&lt;br /&gt;
&lt;br /&gt;
If you suspect the machines aren&#039;t working properly (or at all), you should identify the cause first. Probably the most common issue is an exploded central compartment. Repair any structural damage and assess the machines. If they&#039;re still on (flashing/blinking lights, etc) then they are relatively functional. If there&#039;s been some atmospheric depressurization you&#039;re going to want to pump supercooled air into room; the machines need cold gas to survive or they will not be able to diffuse their heat into the environment, and will overheat.&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool-tcomm.png|thumb|274px|right|The multitool-telecomm interface.]]&lt;br /&gt;
If the machines have been overheated, you can fix them by simply reconstructing them. To do this, first unfasten the exterior bolts with a screwdriver. Next, dislodge the plating with a wrench. Next, remove the internal cables with some wirecutters. After that, you can use a crowbar to remove the internal components and circuit board. From there, you can either deconstruct the empty frame or simply rebuild it. If the machines have been completely destroyed, you&#039;re going to want to build more. You&#039;re going to have to bug R&amp;amp;D for some really high-tier circuit boards and stock parts, or salvage some parts from other toasted telecomm machines. Keep in mind, you don&#039;t have to reconstruct ALL the machines. At the very minimum you need 1 receiver, 1 processor, 1 bus, and 1 broadcaster. You might have to manually reconnect to relays if they are destroyed, this involves a long walk.&lt;br /&gt;
&lt;br /&gt;
== Telecommunication Polymorphism ==&lt;br /&gt;
The machines can be retrofitted manually to work with other machines that normally would not be very common or wise. In the case of an emergency, however, it can be a life-saver. You can use a multitool to interface with telecommunication machines, which will allow you to modify some of the machines&#039; properties. You can also link together machines with this interface, which is possibly the most important function.&lt;br /&gt;
&lt;br /&gt;
In order to link two machines, access one of them with your multitool. Select [Add Machine] at the bottom of the window to store this machine in the buffer of the multitool. Now access the other machine with the same multitool. The machine previously buffered should still be in the buffer of the multitool. Select [Link] to add the machine currently buffered to the list of machine links of the machine currently accessed. This will establish a link between these two machines. (Note that it is possible to link a machine to itself; this is both harmless and pointless.)&lt;br /&gt;
&lt;br /&gt;
=== Subspace Receivers ===&lt;br /&gt;
You can link Subspace Receivers to &#039;&#039;Processor Units&#039;&#039; if you are unable to link to a functional bus mainframe. This can and will create substantial network lag, because Bus Mainframes are needed for rapid information transferring and advanced port configurations.&lt;br /&gt;
&lt;br /&gt;
=== Bus Mainframes ===&lt;br /&gt;
You can link Bus Mainframes to &#039;&#039;Subspace Broadcasters&#039;&#039; if you are unable to link to a functional server. This will not have much of an effect besides a very miniscule performance decrease.&lt;br /&gt;
&lt;br /&gt;
If you do not link to a Processor Unit, signals&#039; readability will suffer substantially. It will also make it impossible to directly link to broadcasters.&lt;br /&gt;
&lt;br /&gt;
=== Processor Units ===&lt;br /&gt;
You can link Processor Units to &#039;&#039;Telecommunication Servers&#039;&#039; if you are unable to link to Bus Mainframes. This will naturally have a significant performance cost.&lt;br /&gt;
&lt;br /&gt;
=== Telecommunication Relay ===&lt;br /&gt;
Relays must be connected to a HUB in order to add information to the signal about the Z level it is in, and which will broadcast in. It cannot be linked to any other machine usefully.&lt;br /&gt;
&lt;br /&gt;
=== Telecommunication Hub ===&lt;br /&gt;
This machine is essential when creating relays that allow you to send the same signal to multiple broadcasters on different space levels.&lt;br /&gt;
It is ordinarily connected to Relays, Servers and Buses. When it receives information from Relays it sends it to all linked Buses. If it receives information from a machine that isn&#039;t a Relay, it assumes it&#039;s ready-to-transmit data and then sends it to all linked Relays. This data is ideally received from Servers but Buses and Processors can send this information too.&lt;br /&gt;
&lt;br /&gt;
=== Telecommunication Servers ===&lt;br /&gt;
These cannot really be linked to anything else other than a broadcaster. They are only needed to store logs and maintain sane bookkeeping.&lt;br /&gt;
&lt;br /&gt;
=== Subspace Broadcasters === &lt;br /&gt;
These are ESSENTIAL if you want an output. There is nothing you can do with these in terms of polymorphism.&lt;br /&gt;
&lt;br /&gt;
= Being An Ass =&lt;br /&gt;
Now downing the radio may seem like something the captain does when he stubs his toe too hard, but downing the radios is something even the most [[Assistant|clueless trouble maker]] can do, provided they have the tools. Here are some easy ways to make nobody hear the screams of the station&#039;s inhabitants.&lt;br /&gt;
&lt;br /&gt;
* Destroy the sub-space broadcaster. Those screams will be uttered, But not heard.&lt;br /&gt;
&lt;br /&gt;
* Deconstruct the processor. This makes the radio blast gibberish that nobody can comprehend.&lt;br /&gt;
&lt;br /&gt;
* Deconstruct the server and it&#039;s bus. Depending on which ones you knock out you can disable most of the command channels and such.&lt;br /&gt;
&lt;br /&gt;
* Add Filtered Frequencies to the Hub in order to only allow people to speak on those frequencies. You can do this on any machine and department channels will also suffer from not being able to pass the filter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Guide_to_avoiding_bans&amp;diff=9722</id>
		<title>Guide to avoiding bans</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Guide_to_avoiding_bans&amp;diff=9722"/>
		<updated>2021-12-17T15:15:15Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Guide to avoiding bans в Руководство &amp;quot;как избежать бана&amp;quot;: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Руководство &amp;quot;как избежать бана&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%C2%AB%D0%9A%D0%B0%D0%BA_%D0%B8%D0%B7%D0%B1%D0%B5%D0%B6%D0%B0%D1%82%D1%8C_%D0%B1%D0%B0%D0%BD%D0%B0%C2%BB&amp;diff=9721</id>
		<title>Руководство «Как избежать бана»</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%C2%AB%D0%9A%D0%B0%D0%BA_%D0%B8%D0%B7%D0%B1%D0%B5%D0%B6%D0%B0%D1%82%D1%8C_%D0%B1%D0%B0%D0%BD%D0%B0%C2%BB&amp;diff=9721"/>
		<updated>2021-12-17T15:15:15Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Guide to avoiding bans в Руководство &amp;quot;как избежать бана&amp;quot;: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Very Aggressive Crab&lt;br /&gt;
|text=ALRIGHT, YOU FUCKERS, STRAP YOURSELF TO YOUR SEATS AND GET READY TO LISTEN! WAIT, YOUR CELLULITE RIDDEN ASSES HAVE ALREADY FUSED TO YOUR CHAIRS IN A SHIT AND PISS AND FABRIC AND DECAYING FLESH MEDLEY SO THAT STEPS UNNECCESARY! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;IM GOING TO TEACH YOU HOW TO AVOID GETTING BANNED SO YOU CAN BE A PROE GAEMMR LIKE &#039;&#039;&#039;ME!&#039;&#039;&#039;&lt;br /&gt;
|image=[[File:Ww.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==STEP &#039;&#039;&#039;MOTHERFUCKING&#039;&#039;&#039; ONE==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AVOID DOING THINGS THAT COULD BE BANNABLE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
THIS IS A TRICKY STEP, AND BEING ABLE TO DO THIS WILL SEPARATE THE &#039;&#039;SPESSMEN&#039;&#039; FROM THE &#039;&#039;SPESSBOYS&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
YOU SEE THAT ITEM YOU WANT IN A ROOM THAT YOUR JOB HAS NO NEED FOR AND YOU HAVE NO LOGICAL REASON TO CARRY ON YOUR PERSON AT ALL TIMES? &#039;&#039;&#039;DON&#039;T BREAK IN AND GRAB IT AND GET IN A FIGHT WITH ITS RIGHTFUL OWNER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
YOU SEE THAT GUY STANDING AROUND? &#039;&#039;&#039;DON&#039;T SHOOT HIM WITH DARTS AND CHAIN HIM TO A BED AND WHIP HIM WITH ELECTRICAL WIRES.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
YOU SEE THAT TANK OF PLASMA? &#039;&#039;&#039;DON&#039;T OPEN IT IN A HALLWAY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
IT&#039;S FUCKING &#039;&#039;&#039;ELEMENTARY&#039;&#039;&#039;, &#039;&#039;FATSON!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==STEP THE SECOND==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEARN HOW TO TALK TO THE ADMINS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
THIS STEP SHOULD BE UNNECESSARY IF YOU COCKS DIDN&#039;T FUCK UP STEP ONE, BUT, APPARENTLY THAT WAS TOO DIFFICULT AND YOU FUCKED UP AND NOW AN ADMIN IS ASKING YOU QUESTIONS. HERE ARE SOME &#039;&#039;&#039;FUCKING&#039;&#039;&#039; TIPS.&lt;br /&gt;
&lt;br /&gt;
TIP 1. RESPOND. IF YOU DON&#039;T SAY ANYTHING &#039;&#039;&#039;THEY&#039;LL BAN YOU&#039;&#039;&#039;, &#039;&#039;FUCKNUTS&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
TIP 2. AVOID INSULTING THE ADMIN OR OTHER PLAYERS.&lt;br /&gt;
&lt;br /&gt;
TIP 3. EXPLAIN YOUR REASONS FOR YOUR ACTIONS CALMLY, AND RATIONALLY. IF YOU HAVE TO TAKE MORE THAN 30 SECONDS WHEN THINKING BACK ON YOUR ACTIONS TO CONSIDER IF A PERSON OF SOUND MIND WOULD DO SUCH A THING, &#039;&#039;&#039;YOU PROBABLY ARE AT FAULT&#039;&#039;&#039;, &#039;&#039;SHITLICKER&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
TIP 4. ACCEPT PERSONAL RESPONSIBILITY. THE ADMIN STILL THINKS YOU DID SOMETHING WRONG, DESPITE FOLLOWING THE STEPS ABOVE? ACCEPT WHAT YOU DID WAS WRONG. APOLOGIZE FOR BEING A &#039;&#039;&#039;SHITHEAD&#039;&#039;&#039;, NOT JUST TO THE ADMIN, BUT TO THE PLAYERS YOU WRONGED. DON&#039;T DO THAT SHIT AGAIN. IF YOU&#039;RE CONVINCINGLY REMORSEFUL, THEY MIGHT TAKE MERCY ON YOU. JUST DON&#039;T DO THAT SHIT AGAIN, &#039;&#039;DUMPTRUCK&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==TURD STEP==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SO YOU FUCKED UP AND GOT BANNED LIKE THE COCKEYED RETARD YOU ARE, HOW TO APPEAL&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
YOU GOT BANNED. FIRST. LOOK AT SOME FACTORS&lt;br /&gt;
&lt;br /&gt;
1. HOW LONG IS THE BAN? IF IT&#039;S LESS THAN A DAY, &#039;&#039;&#039;WHY THE FUCK WOULD YOU EVEN APPEAL IT?&#039;&#039;&#039; IT MAKES YOU LOOK LIKE A &#039;&#039;&#039;FUCKING COLICKY INFANT&#039;&#039;&#039; SHITTING ALL OVER THE BOARD AND TRYING TO STIR UP A FIGHT. SIT OUT OF SPACEMANS FOR A COUPLE HOURS, YOU &#039;&#039;TITHEAD&#039;&#039; (or join another server).&lt;br /&gt;
&lt;br /&gt;
2. DOES THE LENGTH OF MY BAN REASONABLY CORRESPOND TO THE SEVERITY OF MY ACTIONS? IF YOUR BAN IS TOO SHORT, THANK THE ADMIN FOR BEING LENIENT, &#039;&#039;&#039;DON&#039;T FUCK UP AGAIN&#039;&#039;&#039;, AND PLAY ANOTHER GAME FOR A WHILE, &#039;&#039;YOU NERD&#039;&#039;. IS THE BAN TOO LONG? MAKE A THREAD ON FNR. PROVIDE LOGS. ACCEPT FULL RESPONSIBILITY FOR BEING A SHIT IN THE FIRST PLACE, BUT, DO YOUR BEST TO CALMLY PRESENT YOUR SIDE THAT YOU FEEL THE BAN IS EXCESSIVE. IF YOU DON&#039;T GET A RESPONSE OR GET REJECTED, ACCEPT IT AND WAIT OUT YOUR BAN INSTEAD OF TRYING TO START A SHITSTORM, CUMQUEEN. IS YOUR BAN &#039;&#039;JUUUUUUST&#039;&#039; RIGHT? WELL, CALM YOUR TITS AND TAKE A WHILE OUT OF SPACEMAN. IT&#039;LL GO BY FASTER THAN YOU THINK.&lt;br /&gt;
&lt;br /&gt;
==4STEP==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IM A &#039;&#039;&#039;FUCKING MORON&#039;&#039;&#039; WHO GOT PERMABANNED, CRAG, PLEASE HELP ME FIGHT THE ADMIN CONSPRIACY!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WOW, YOU MUST BE A &#039;&#039;FUCKING IDIOT&#039;&#039; IF YOU GOT PERMABANNED. LUCKILY CRAG IS HERE TO HELP YOU OUT. REMEMBER ALL THAT SHIT I SAID ABOUT ACCEPTING PERSONAL RESPONSIBILITY AND TRYING TO ACT LIKE A REASONABLE ADULT IN YOUR APPEALS? &#039;&#039;&#039;WELL REMEMBER THAT SHIT&#039;&#039;&#039;, BECAUSE YOU SHOULDN&#039;T MAKE AN APPEAL RIGHT AWAY. TAKE A VACATION. A COUPLE MONTHS AT THE LEAST. THEN MAKE YOUR APPEAL. DON&#039;T FORGET TO APOLOGIZE FOR BEING SUCH A &#039;&#039;FECAL FERRET&#039;&#039; THAT YOU GOT PERMA&#039;D.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;BUT, CRAG, I WANT TO PLAAAY NOOOOOOOOOOOOOW T_T WAH&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FUCK OFF&#039;&#039;&#039;. SPEAKING FROM EXPERIENCE, THE GAME BECOMES MUCH MORE ENJOYABLE AFTER TIME OFF. IT&#039;LL NOT ONLY BE FULL OF NEW FEATURES, NEW FRIENDLY FACES, AND PROBABLY A STUPID ABORTION OF A GAME MODE, BUT PEOPLE WILL FORGET HOW MUCH OF A &#039;&#039;FUCKING TIT&#039;&#039; YOU ARE AND BE MUCH MORE SYMPATHETIC AFTER A FEW MONTHS. IF YOU ARE THAT MUCH OF A FUCKING ADDICT TO SS13, YOU&#039;RE A &#039;&#039;SPINELESS CUR&#039;&#039; AND I WIPE YOU FROM MY HEEL LIKE THE &#039;&#039;CLUMP OF SHIT&#039;&#039; YOU ARE. BUT THERE ARE OTHER SERVERS. GO PLAY ON THEM, DON&#039;T BREAK THE RULES, BE A COOL, FUN GUY. THEY MIGHT NOT BE /TG/ STATION, BUT YOU CAN STILL PLAY CORE ROBUST GAMEPLAY. FURTHERMORE, SOME OF THE SERVERS HAVE A LARGE CROSSOVER OF USER COMMUNITIES. IF YOU PLAY ON ANOTHER SERVER FOR A WHILE AND DON&#039;T ACT LIKE A &#039;&#039;LLAMA RAPIST&#039;&#039; AND BE HELPFUL, COOPERATIVE, AND FUN, YOU MIGHT GET SOME PEOPLE WILLING TO VOUCH FOR YOUR EVENTUAL UNBANNING.&lt;br /&gt;
&lt;br /&gt;
==Final words==&lt;br /&gt;
REMEMBER, TGSTATION. NONE OF US IS AS BAD AS ALL OF US. WE ALL NEED TO WORK TOGETHER TO MAKE THIS GAME ENJOYABLE, BECAUSE OTHERWISE IT JUST TURNS INTO &#039;&#039;A BUNCH OF AUTISTS CRYING OVER A POORLY CODED BYOND GAME.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written by Super Aggro Crag, the best player.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Frequently_Asked_Questions&amp;diff=9720</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Frequently_Asked_Questions&amp;diff=9720"/>
		<updated>2021-12-17T15:14:11Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Frequently Asked Questions в Часто задаваемые вопросы: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Часто задаваемые вопросы]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A7%D0%B0%D1%81%D1%82%D0%BE_%D0%B7%D0%B0%D0%B4%D0%B0%D0%B2%D0%B0%D0%B5%D0%BC%D1%8B%D0%B5_%D0%B2%D0%BE%D0%BF%D1%80%D0%BE%D1%81%D1%8B&amp;diff=9719</id>
		<title>Часто задаваемые вопросы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A7%D0%B0%D1%81%D1%82%D0%BE_%D0%B7%D0%B0%D0%B4%D0%B0%D0%B2%D0%B0%D0%B5%D0%BC%D1%8B%D0%B5_%D0%B2%D0%BE%D0%BF%D1%80%D0%BE%D1%81%D1%8B&amp;diff=9719"/>
		<updated>2021-12-17T15:14:11Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Frequently Asked Questions в Часто задаваемые вопросы: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[What is SS13]] ==&lt;br /&gt;
Space Station 13 is a 2D multiplayer game, made on the BYOND engine. At a glance it looks like crap, but give it a few rounds and you&#039;ll realize just how frustratingly fun it can be.&lt;br /&gt;
&lt;br /&gt;
== I&#039;m new, where do I learn how to play? ==&lt;br /&gt;
Check the [[New Players]] and [[Starter guide]] pages.&lt;br /&gt;
&lt;br /&gt;
== What does this word mean? ==&lt;br /&gt;
Check the [[Terminology]], you might find it there. Otherwise ask [[Talk:Frequently Asked Questions|here]].&lt;br /&gt;
&lt;br /&gt;
== I read all the tutorials but don&#039;t know how to... ==&lt;br /&gt;
If it&#039;s something job specific you should check the [[Jobs]] page, if it&#039;s something about game modes (Traitor, Wizard, Cult), see the [[Game modes]] page, otherwise do a search on the wiki.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re smart and have already done all of those before coming here, then just [[adminhelp]] (press F1 or just type &#039;adminhelp&#039; and your message) it in-game. Simply click the on adminhelp where the verbs are listed or type it into the text box in the bottom, click it and write the question in there. Try to be polite, it doesn&#039;t hurt anyone. You can also ask on [[Community|IRC]].&lt;br /&gt;
&lt;br /&gt;
== I grabbed someone, how do I drop them? ==&lt;br /&gt;
Hit the &#039;stop pulling&#039; command button. It appears when you are grabbing something and disappears when you aren&#039;t. See [[Keyboard_Shortcuts|Keyboard Shortcuts]].&lt;br /&gt;
&lt;br /&gt;
== How do I remove the backpack, utility belt, etc? ==&lt;br /&gt;
You click on it and drag it to your empty hand.&lt;br /&gt;
&lt;br /&gt;
== I&#039;m being attacked by another player. What do? ==&lt;br /&gt;
You are either the victim of a traitor/some other round related character, you&#039;ve really pissed the person off, or you&#039;re being griefed for no reason. If you&#039;re not sure about why you&#039;re being attacked. [[Adminhelp]] (press F1 or just type &#039;adminhelp&#039; and your message) it. To reply to the administrator that responds, click the underlined portion of the message, and enter your response. Action will be taken on the matter, and the admins will look into the situation.&lt;br /&gt;
&lt;br /&gt;
== How do I give an item to someone / pickpocket / dress someone up? ==&lt;br /&gt;
Stand next to them, click &amp;amp; drag their character onto yours, a list of their stuff appears, click on one of their items to take it off. Or, if you have an item in your active hand, click on the slot where you wish to put the item.&lt;br /&gt;
&lt;br /&gt;
== How do I commit suicide? ==&lt;br /&gt;
Press &amp;quot;tab&amp;quot; until the bottom bar is red (means hotkey mode is disabled). Type &#039;suicide&#039; in that red bar and hit enter. You will get a &amp;quot;yes or no&amp;quot; prompt. Clicking &amp;quot;yes&amp;quot; will make you commit suicide with the item in your activate hand. Remember that you cannot be cloned if you suicide! Suicide is considered an action which says that you don&#039;t want to play this round anymore. As such it is an [[Out of Character|OOC]] action.&lt;br /&gt;
&lt;br /&gt;
== How do I eat something? ==&lt;br /&gt;
As with most items, pick up the food with an empty hand and then click on your character. Make sure you&#039;re not on {{Combat_Mode}} or you might end up smashing yourself with food.&lt;br /&gt;
Also if you are wearing a mask (internals, gas mask etc) you will have to remove it before you can eat.&lt;br /&gt;
&lt;br /&gt;
== How do I buckle/unbuckle on a chair? ==&lt;br /&gt;
Click and drag your character onto the chair. To unbuckle, click on the chair you are buckled to with an empty hand or &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot;. A HUD icon of a chair is also clickable to make you unbuckle. You unbuckle others by clicking the object they are buckled to.&lt;br /&gt;
&lt;br /&gt;
== Why can&#039;t I play as some jobs? ==&lt;br /&gt;
New players are forbidden from taking jobs with are vital to normal round progression until they&#039;ve been on the server for long enough. This is to avoid an inexperienced player choosing to be the Captain or AI and messing up the round for everyone.&lt;br /&gt;
&lt;br /&gt;
== I got chosen as a traitor, cultist, wizard, etc. and I know I&#039;m not ready! HELP! ==&lt;br /&gt;
None of these require your immediate attention. Take it slowly, open the wiki, skim through the article about your assignment and proceed to do it as best as you can. If you need additional help, ask an admin for advice through adminhelp (press F1 or just type &#039;adminhelp&#039; and your message).&lt;br /&gt;
&lt;br /&gt;
== Why can&#039;t I enable hotkey mode and move with WASD? ==&lt;br /&gt;
A change caused this issue for many late 2019 and onwards. To fix: Game preferences -&amp;gt; game preferences -&amp;gt; set hotkey mode to &amp;quot;Hotkeys&amp;quot;. Then click the Custom Keybindings tab -&amp;gt; scroll down to bottom -&amp;gt; &amp;quot;Reset to default&amp;quot;. Close the menu and press TAB until the bottom input bar is not red.&lt;br /&gt;
&lt;br /&gt;
== Where can I go to get map files to host a server? ==&lt;br /&gt;
See here [[Downloading the source code]] or click the &#039;Host a server&#039; link on the left.&lt;br /&gt;
&lt;br /&gt;
== I have another question, where do I ask? ==&lt;br /&gt;
You can adminhelp it (press F1 or just type &#039;adminhelp&#039; and your message) in-game, or use the OOC-command in-game to talk to players about general questions (but don&#039;t talk in OOC about anything going on in current round), or ask in the [https://tgstation13.org/phpBB/viewforum.php?f=60 discord] &amp;quot;help&amp;quot; channel, or on the [https://tgstation13.org/phpBB/ forums].&lt;br /&gt;
&lt;br /&gt;
== Is BYOND/SS13 Ressources or Network intensive ? I can&#039;t seem to connect to the servers from Europe, with a recent computer. ==&lt;br /&gt;
When you first connect, you need to download the 30MB or so resource file from the server. This is the bulk of network activity and can take a while. Once downloaded, the game does not take much network to run. In terms of PC performance, byond itself is mostly just a front-end to the game with very little work being done on it, so you should be able to run SS13 on essentially any computer made in this millennium. It is however very resource intensive on the server side, generally requiring a full modern CPU core to itself. This is however only important if you wish to run your own server. See this thread for more help on the connecting issue: [https://tgstation13.org/phpBB/viewtopic.php?f=2&amp;amp;t=3678&amp;amp;p=90057#p90040 Unable to Connect]. Make a post if you aren&#039;t able to connect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Terminology&amp;diff=9718</id>
		<title>Terminology</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Terminology&amp;diff=9718"/>
		<updated>2021-12-17T15:12:43Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Terminology в Глоссарий: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Глоссарий]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%93%D0%BB%D0%BE%D1%81%D1%81%D0%B0%D1%80%D0%B8%D0%B9&amp;diff=9717</id>
		<title>Глоссарий</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%93%D0%BB%D0%BE%D1%81%D1%81%D0%B0%D1%80%D0%B8%D0%B9&amp;diff=9717"/>
		<updated>2021-12-17T15:12:43Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Terminology в Глоссарий: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Speaks-His-Mind the Maintenance Dweller&lt;br /&gt;
|text=SSSo, lassst I heard the AI wasss helping the Redssshirts in sssome operation to robussst sssome sssort of cult in Aft Maintenance. I sssuggessst you ssstay clear of there, ssstranger. I wouldn&#039;t want to be on the wrong end of a ssstunbaton, no no...&lt;br /&gt;
|image=[[File:Lizardman.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A big bad list of common terminology and slang commonly used by resident Spacemen (players).&lt;br /&gt;
&lt;br /&gt;
===[[Administrators|Admin]]=== &lt;br /&gt;
The people who run the server. Have a variety of power-abuse buttons to keep the game from being fun.&lt;br /&gt;
&lt;br /&gt;
===Adminhelp/Ahelp===&lt;br /&gt;
A command which lets you send a message to the [[Administrators|admins]]. Can be accessed by typing Adminhelp in game or by pressing &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Use this (instead of the OOC-channel) if you think someone is griefing or if you otherwise have something to ask the admins about.&lt;br /&gt;
&lt;br /&gt;
These can include questions about etiquette, the rules, or in-game procedures such as the starting the engine, etc.&lt;br /&gt;
&lt;br /&gt;
It should be noted that even when no admins are online, any messages sent in adminhelp are logged.&lt;br /&gt;
&lt;br /&gt;
===Additional Access===&lt;br /&gt;
Under certain circumstances, such as a low server population, admin-toggled, or simply set in the server configuration by the host, jobs may be granted additional access when they join the round.&lt;br /&gt;
&lt;br /&gt;
===Aft===&lt;br /&gt;
Nautical term. It means the back of a ship, or in our case, south.&lt;br /&gt;
&lt;br /&gt;
===[[AI]]===&lt;br /&gt;
The Artificial Intelligence, the station&#039;s computer which can access machinery on the station.&lt;br /&gt;
&lt;br /&gt;
===[[Analyzer]]===&lt;br /&gt;
Most often refers to [[Health Analyzer]]s, but can also refer to [[Analyzer|Atmospheric Analyzers]], [[Botanist|Botany]]&#039;s Plant Analyzers, or [[Scientist|Research &amp;amp; Development]]&#039;s Destructive Analyzer.&lt;br /&gt;
&lt;br /&gt;
===Anomaly===&lt;br /&gt;
A kind of [[random event#Anomalies]] announced over comms that can cause station damage if not dealt with in time.&lt;br /&gt;
&lt;br /&gt;
===Antag===&lt;br /&gt;
Antagonist. The &amp;quot;opponent&amp;quot;, &amp;quot;enemy&amp;quot;. Every [[Game_modes|Game Mode]] (except extended and secret extended) has at least one.&lt;br /&gt;
&lt;br /&gt;
===[[APC]]===&lt;br /&gt;
The Area Power Controller, a square box on the wall that provides power to the room and is the purview of [[Station Engineer]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Asimov]]===&lt;br /&gt;
The default laws that the [[AI]]s and therefore the [[Cyborg]]s are held to. Taken from [http://en.wikipedia.org/wiki/Isaac_Asimov Isaac Asimov]&#039;s short stories and the [http://en.wikipedia.org/wiki/Three_Laws_of_Robotics Three Laws of Robotics].&lt;br /&gt;
&lt;br /&gt;
Basically makes robots follow orders and unable to harm people.&lt;br /&gt;
&lt;br /&gt;
===[[Atmos]]===&lt;br /&gt;
Either an [[Atmospheric Technician]] (which are also commonly known as Atmos Tech) or the [[Atmospherics]] area itself which deals with the air supply.&lt;br /&gt;
&lt;br /&gt;
===Ayys/Ayyliens===&lt;br /&gt;
An [[Abductor]], not to be confused with a [[Xenomorph]].&lt;br /&gt;
&lt;br /&gt;
===Badmin===&lt;br /&gt;
Bad Admin, refers to an admin who abuses their powers.&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Blocking a person from access to the SS13 server for a period of time. This can happen if a person is not obeying the given [[rules]].&lt;br /&gt;
&lt;br /&gt;
Read the [[guide to evading getting banned]] for further guidelines.&lt;br /&gt;
&lt;br /&gt;
===[[Beepsky|Beepsky/Officer Beepsky]]===&lt;br /&gt;
A [[Securitron]] that starts in Security. Will chase, stun, and handcuff anyone set to be arrested in the [[security records]].&lt;br /&gt;
&lt;br /&gt;
===[[Blob]]===&lt;br /&gt;
Can refer to the Blob game mode, or the Blob that spawns in Blob mode and sometimes in random events.&lt;br /&gt;
&lt;br /&gt;
A big green jelly thing that spreads quickly, causes enormous damage, beats the shit out of people and is weak to fire.&lt;br /&gt;
&lt;br /&gt;
===Bolt/Bolted===&lt;br /&gt;
A feature of [[Airlock]]s. When the bolts are dropped, the door cannot move from its current position, be it open or closed. They can be lifted by the AI or [[hacking]] the airlock.&lt;br /&gt;
&lt;br /&gt;
===[[Borg]]===&lt;br /&gt;
A [[Cyborg]].&lt;br /&gt;
&lt;br /&gt;
===[[Borging]]===&lt;br /&gt;
Making a Cyborg out of someone. Done in [[Robotics]] usually.&lt;br /&gt;
&lt;br /&gt;
===Braindead===&lt;br /&gt;
Refers to a player who has logged off or been disconnected. Examining a braindead character reveals the message; &amp;quot;They have a blank, absent-minded stare and appears completely unresponsive to anything. They may snap out of it soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these players are not in-game, they should generally be left alone (or preferably dragged somewhere safe) The rules still apply to braindead characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: This person can still come back to the game!&#039;&#039;&#039; Who knows, maybe their computer just crashed for a minute.&lt;br /&gt;
&lt;br /&gt;
===[[Bridge]]===&lt;br /&gt;
The command center of the ship where the heads start. Found in the center of the station.&lt;br /&gt;
&lt;br /&gt;
===[[Brig]]===&lt;br /&gt;
An area where people are held by [[shitcurity|security]] after being arrested.&lt;br /&gt;
&lt;br /&gt;
===Bwoink===&lt;br /&gt;
Receiving an Admin PM, named after the sound effect played when an admin PMs you.&lt;br /&gt;
&lt;br /&gt;
===[[BYOND]]===&lt;br /&gt;
The shitty, [[Lagtime|laggy]] platform SS13 was coded on. You need it to be able to play the game, unfortunately.&lt;br /&gt;
&lt;br /&gt;
===[[Cargo]]===&lt;br /&gt;
A shortened version of either the cargo bay, or the whole of the supply section, not including mining dock and mining outpost.&lt;br /&gt;
&lt;br /&gt;
===Catatonic===&lt;br /&gt;
A player who has ghosted while alive, disabling them from returning to play. When such a player is examined, it gives a message stating there is no hope of recovery.&lt;br /&gt;
&lt;br /&gt;
These people are as considered corpses and can be taken to the [[Morgue]] or [[Kitchen]].&lt;br /&gt;
&lt;br /&gt;
===[[CE]]===&lt;br /&gt;
The Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
===[[CentCom]]===&lt;br /&gt;
Short for &amp;quot;Central Command&amp;quot;, the administration branch of Nanotrasen which runs SS13. Will periodically send messages to the station which are usually of debatable usefulness.&lt;br /&gt;
&lt;br /&gt;
Also refers to the area the Emergency [[Escape Shuttle]] goes to when it leaves SS13.&lt;br /&gt;
&lt;br /&gt;
===[[Cloning|Clone/Cloning]]===&lt;br /&gt;
To revive someone back to life through cloning their dead body. Used to be done in [[Medbay]] until cloning was removed Feb, 2020.&lt;br /&gt;
&lt;br /&gt;
===[[CMO]]===&lt;br /&gt;
The Chief Medical Officer.&lt;br /&gt;
&lt;br /&gt;
===[[CO2]]===&lt;br /&gt;
Carbon Dioxide, an invisible gas kept in black canisters. Will knock you out and suffocate you. &lt;br /&gt;
A small trace amount of it makes up breathable air.&lt;br /&gt;
&lt;br /&gt;
===Comdom===&lt;br /&gt;
A derogatory name for an incompetent and abusive [[Captain]].&lt;br /&gt;
&lt;br /&gt;
===Corporate===&lt;br /&gt;
A lawset for the [[AI]], which makes it a ruthless profits-maximizing, efficiency-enforcing machine.&lt;br /&gt;
&lt;br /&gt;
===Crew===&lt;br /&gt;
This is everybody on [[Space Station 13]] that is not a [[Syndicate]], [[Wizard]], [[xenos|Alien]], or whatever.&lt;br /&gt;
&lt;br /&gt;
Typically what they do is get the station into shape, like setting up the [[Station_Engineer|singularity]] and [[Quartermaster|ordering supplies]]. Oh, and beating the shit out of the other groups of players, of course!&lt;br /&gt;
&lt;br /&gt;
===[[Crit]]===&lt;br /&gt;
To be in a critical state. At this point, your character has lost consciousness and will slowly die from lack of oxygen.&lt;br /&gt;
&lt;br /&gt;
===[[Cryo]]===&lt;br /&gt;
The big green glass things in Medbay. Putting dying people in here can save them.&lt;br /&gt;
&lt;br /&gt;
===Cuban Pete===&lt;br /&gt;
&#039;&#039;They call me Cuban Pete, I&#039;m the king of the rhumba beat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When I play my maracas I go&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chick chicky boom, chick chicky boom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A notorious griefer who applied the bomb-making knowledge of a mysterious first scientist mentor who had invented ludicrous sized bombs. The station was turned into nearly dust every round he was on, antagonist or not. Because of him there was a bombcap hardcoded into the game.&lt;br /&gt;
&lt;br /&gt;
===[[Cult]]===&lt;br /&gt;
Refers to either the [[Cult]] game mode, or the cultists within.&lt;br /&gt;
&lt;br /&gt;
===Deadchat===&lt;br /&gt;
A chat channel dead/observing players speak on using the say command. Can only be seen by other dead/observing players. Deadchat is mostly considered to be out-of-character, and here you are allowed to talk about anything happening in the round (unlike in the [[OOC#OOC_channel|OOC channel]]). &lt;br /&gt;
&lt;br /&gt;
Note that what you learn here is forgotten by your character if you&#039;re revived.&lt;br /&gt;
&lt;br /&gt;
===Deadmin===&lt;br /&gt;
Most commonly read as dead-min (as in dead admin), but actually stands for de-admin, meaning the action of removing administrative powers from an [[Administrators|administrator]].&lt;br /&gt;
&lt;br /&gt;
===Disk===&lt;br /&gt;
Infrequently a science or genetics research disk, but most often refers to the [[Nuclear Authentication Disk]], used in [[nuke|Nuclear Mode]]. If you are the [[captain]], guard it with your life.&lt;br /&gt;
&lt;br /&gt;
If you are a traitor with it as your objective, GET DAT FUKKEN DISK.&lt;br /&gt;
&lt;br /&gt;
===Donk/Bangin&#039; Donk===&lt;br /&gt;
[https://www.youtube.com/watch?v=ckMvj1piK58 wait wait hold on, you know what you wanna do with that right? you wanna put a bangin&#039; donk on it]&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
Either a type of [[alien]] or a [[Drone|player-controlled repair bot]].&lt;br /&gt;
&lt;br /&gt;
===Electrified/Shocked===&lt;br /&gt;
Another feature of [[Airlock]]s. If an electrified airlock is touched by someone without insulated gloves, they will receive an electric shock, taking damage and being stunned for some time.&lt;br /&gt;
&lt;br /&gt;
The AI and airlock hacking can activate or disable electrification. Some grilles are also electrified -- cutting a cable without wearing insulated gloves will also electrify you.&lt;br /&gt;
&lt;br /&gt;
===[[Emag]]===&lt;br /&gt;
Another name for the [[Syndicate_Items#Cryptographic_Sequencer|Cryptographic Sequencer]] traitor item, which in the past used to permanently open doors and still has a myriad of other uses.&lt;br /&gt;
&lt;br /&gt;
===Emagged/Emaged===&lt;br /&gt;
Used either as a verb to describe the action of using an [[emag]] on something, or as an adjective to describe an object that someone has used an emag on.&lt;br /&gt;
&lt;br /&gt;
===[[Emoji]]===&lt;br /&gt;
A.K.A. smileys, except smile is not mandatory. [[Emoji cheat sheet|Learn them all!]]&lt;br /&gt;
&lt;br /&gt;
===End of round grief (EORG)===&lt;br /&gt;
The practice of killing and/or causing destruction after the end round report has appeared, but before the server restarts. This is traditionally allowed on /tg/station. &lt;br /&gt;
&lt;br /&gt;
===[[Engine]]===&lt;br /&gt;
The large area in the south of the station that is used to start and contain a gravitational singularity that provides power to the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERP===&lt;br /&gt;
Erotic Role Play (ERP) is the action of when a player or players engages in roleplaying that is erotic in nature.&lt;br /&gt;
&lt;br /&gt;
An inherently controversial subject, people&#039;s reactions to ERP ranges from upset and rage to taking off one&#039;s clothes and joining to [[Rules|ding dong bannu]].&lt;br /&gt;
&lt;br /&gt;
===[[EVA]]===&lt;br /&gt;
A room where space suits, magboots, jetpacks and the RCD are kept. Stands for Extra-Vehicular Activity.&lt;br /&gt;
&lt;br /&gt;
===Fore===&lt;br /&gt;
Nautical term. It means the front of a ship, or in our case, north.&lt;br /&gt;
&lt;br /&gt;
===[[Ghost]]===&lt;br /&gt;
Refers to a command you can type when you have died to become a ghost, and to the actual ghosts themselves.&lt;br /&gt;
&lt;br /&gt;
Ghosts can speak on deadchat, move around the station freely, see everything, and can&#039;t interact with anything meaningful.&lt;br /&gt;
&lt;br /&gt;
They are used to observe the game after you have died. Cannot be seen directly by living players unless something is very wrong.&lt;br /&gt;
&lt;br /&gt;
===Gibs===&lt;br /&gt;
The bloody, torn apart remnants of a former living being. Created by people and monkeys exploding. A cyborg that blows up has its own version of gibs: robot debris.&lt;br /&gt;
&lt;br /&gt;
To gib something is to turn it into gibs, usually by a [[guide to toxins|bomb]] or the Chef&#039;s machine that turns people into meat, the [[Gibber]].&lt;br /&gt;
&lt;br /&gt;
===Gimmick===&lt;br /&gt;
Can refer to a player gimmick or a gimmick round. Basically a round or player which plays with a certain &amp;quot;theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Can be amusing once or twice but doing this regularly runs it into the ground very quickly.&lt;br /&gt;
&lt;br /&gt;
===Grayshirt/Grays===&lt;br /&gt;
[[Assistant]]s, named after their signature gray uniform. Not to be confused with ayyliens. AKA grayshits. AKA,&lt;br /&gt;
&lt;br /&gt;
===Graytide===&lt;br /&gt;
Originated from a bug in the job selection system, causing the majority of the crew to be roundstart [[Assistant]]s, dressed in gray. This resulted in swarms of Assistants storming the Brig and antagonize [[security]]. Now the word refers to any griefy behavior of that bent.&lt;br /&gt;
&lt;br /&gt;
===[[Greentext]]===&lt;br /&gt;
An alternate way of describing a victory as an antagonist. Derived from the green text used for &#039;success&#039;.&lt;br /&gt;
&lt;br /&gt;
===Grief===&lt;br /&gt;
A.K.A. Griefing/Griefer/Griffed/Griff/Griffon/Gruffer/Grover/Shitler/Chucklefuck/(Pulling a) Cuban Pete.&lt;br /&gt;
&lt;br /&gt;
Intentionally ruining the game for others without the metagame pardon of being an antagonist.&lt;br /&gt;
&lt;br /&gt;
Note that this is subjective and up to the admin&#039;s interpretation, not yours. Report this using adminhelp to keep the servers tidy!&lt;br /&gt;
&lt;br /&gt;
===Gulag===&lt;br /&gt;
The Russian term for the [[Labor Camp]].&lt;br /&gt;
&lt;br /&gt;
===[[Hacking]]===&lt;br /&gt;
The act of breaking the security measures on equipment such as Airlocks or APCs by illicit means. &lt;br /&gt;
&lt;br /&gt;
===[[Hand of God|HoG]]===&lt;br /&gt;
Abbreviation for the [[Hand of God]] game mode.&lt;br /&gt;
&lt;br /&gt;
===Heads===&lt;br /&gt;
The station&#039;s [[Chain_of_Command|Heads of Staff]], each in command of a department. They are also the targets of a [[revolution]].&lt;br /&gt;
&lt;br /&gt;
===Honk/Hunke===&lt;br /&gt;
[[clown|hh-ho-ooonn-nk-kkk ww-hhh-yy i-iss-s see-ccu-uur-rrttt-yy bb-eeaa-tt-iinn-gg m-mme-ee hh-hoo-oon-nnk-kk]]&lt;br /&gt;
&lt;br /&gt;
===[[Head of Personnel|HoP]]===&lt;br /&gt;
[[Head of Personnel]]. Should assign jobs and shit, but usually ends up giving himself Captain-level access, ignoring his job, and acting like a supercop in an [[The Owl|owl costume]].&lt;br /&gt;
&lt;br /&gt;
===[[Head of Security|HoS]]===&lt;br /&gt;
The [[Head of Security]].&lt;br /&gt;
&lt;br /&gt;
===Hulk===&lt;br /&gt;
Used to refer to the [[genetics|superpower]] or a person in possession of it. People with the Hulk gene turn green and become super strong, being able to punch through walls, windows, and other fixtures. Hurts like hell if one hits you. Hulks are an exception to some killing rules (see the [[Rules]] for details)&lt;br /&gt;
&lt;br /&gt;
===Husk===&lt;br /&gt;
A corpse which has turned into a gray, ugly... mummified thing.&lt;br /&gt;
&lt;br /&gt;
This has either happened by extreme heat (fire), extreme cold (space) or liquid suckification (changeling sucked their juices/DNA out). Not a nice thing to witness at first, but you get used to it.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_medicine#Husk|How to Unhusk]]&lt;br /&gt;
&lt;br /&gt;
===Hypo===&lt;br /&gt;
[[High-risk_items#Hypospray|Hypospray]].&lt;br /&gt;
&lt;br /&gt;
===IC===&lt;br /&gt;
In Character. Stuff that is happening in the game.&lt;br /&gt;
&lt;br /&gt;
===[[IC in OOC]]===&lt;br /&gt;
The act of describing anything happening in the game over the [[OOC]] channel. The rule of thumb is &#039;&#039;&#039;if a person not involved in the incident or not observing the game can still tell what&#039;s going on&#039;&#039;&#039;, it&#039;s [[OOC|IC in OOC]]. Usually comes with a chastising and a thousand mini-mods squawking out &amp;quot;ICKY OCKY!!!&amp;quot; but excessive use results in a ban. (See the [[OOC]] page for details)&lt;br /&gt;
&lt;br /&gt;
===[[Internals]]===&lt;br /&gt;
Usually an [[oxygen tank]] of some sort and a [[gas mask]]. Basically any worn item that lets you breathe when you otherwise can&#039;t.&lt;br /&gt;
&lt;br /&gt;
===Internals Box/Survival Box===&lt;br /&gt;
That box which comes in a spawned player&#039;s backpack, containing a transparent breath mask, one emergency-sized tank of pure oxygen, and an epinehrine medipen.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot of spare room in there, so it&#039;s great place to keep things you don&#039;t access a lot but want to keep on you.&lt;br /&gt;
&lt;br /&gt;
===Job Ban===&lt;br /&gt;
Similar to a [[Terminology#Ban|Ban]], except in this case you&#039;ll be prevented from playing a specific role, such as a [[gang|team-based antagonist]] or a [[Head of Security|head of staff]]. You may even get banned from playing an entire [[Science|department]] if you demonstrate an inability to follow the [[rules]]. &lt;br /&gt;
&lt;br /&gt;
===[[Random_events#Space_Vines|Kudzu]]===&lt;br /&gt;
Space vines. Can start growing randomly or be planted.&lt;br /&gt;
&lt;br /&gt;
===Lag/Space Lag/Spacetime Distortions===&lt;br /&gt;
Concept common to almost all online gaming. Not worth explaining in depth here - basically it&#039;s the server (server-side lag) or your own computer (client-side lag) being slow and causing gaps between you doing stuff and it actually happening to grow. Sometimes referred as &#039;time warp&#039; or something similar when players are in character.&lt;br /&gt;
&lt;br /&gt;
===Lathe===&lt;br /&gt;
Short for the [[Autolathe]], located in [[Cargo]]. Could also be [[Protolathe]], located in [[R&amp;amp;D Lab]].&lt;br /&gt;
&lt;br /&gt;
===[[Asimov|Law/Laws]]===&lt;br /&gt;
Rules which the [[AI]] and [[Cyborg]]s must follow. Are somewhat open to interpretation by the player, but the majority consensus and badmin rulings are what really count. May be modified or changed at an [[AI Upload|AI Upload Terminal]] using various modules, wiped back to the basic three using the Reset Module, or purged entirely with the Purge Module. Note that core modules cannot be removed by the standard reset module.&lt;br /&gt;
&lt;br /&gt;
===[[Ling]]===&lt;br /&gt;
A [[Changeling]].&lt;br /&gt;
&lt;br /&gt;
===[[Malf]]===&lt;br /&gt;
Short for malfunction. Can refer to either the [http://nanotrasen.com/wiki/index.php/Game_Mode#AI_Malfunction|AI Malfunction game mode], or to describe the AI in said mode.&lt;br /&gt;
&lt;br /&gt;
===[[Mass Driver]]===&lt;br /&gt;
Computer or switch operated devices found in Toxins, the Chapel and arrivals Disposals.&lt;br /&gt;
&lt;br /&gt;
Any objects on them when they are activated will be thrown forward at high speed, either into the bomb testing area (Toxins) or space (Chapel).&lt;br /&gt;
&lt;br /&gt;
===Mini-mod===&lt;br /&gt;
Those players without admin or mod powers or responsibilities who chastise other players and list server rule infractions incessantly. They should be ignored.&lt;br /&gt;
&lt;br /&gt;
===[[MMI]]===&lt;br /&gt;
A Man-Machine-Interface. Essentially player-cyborg-interface. A [[cyborg]] has one inside it. Enables the brain to speak and see.&lt;br /&gt;
&lt;br /&gt;
Put a brain into an empty MMI, insert the whole thing into an empty [[cyborg]] and you can bring it back to life!&lt;br /&gt;
&lt;br /&gt;
===Mod===&lt;br /&gt;
Could be used to refer to Moderator, the rank, or any admin.&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
Going on a killing spree.&lt;br /&gt;
&lt;br /&gt;
===[[N2]]===&lt;br /&gt;
Nitrogen, an invisible gas kept in red canisters. Mostly useless but makes up a certain percentage of breathable air. Not to be confused with chemical reagent nitrogen from chemistry.&lt;br /&gt;
&lt;br /&gt;
===[[N2O]]===&lt;br /&gt;
Nitrous Oxide, also known as laughing gas or anesthetic. White gas kept in red canisters with a white stripe, that will knock you out and suffocate you at high enough concentrations.&lt;br /&gt;
&lt;br /&gt;
===[[Nanotrasen]]===&lt;br /&gt;
The autonomous super-corporation that built and operates the station, according to the [[backstory]].&lt;br /&gt;
&lt;br /&gt;
Common misspellings include NanoTrasen, Nanotressen, Nanotransen, Nanotracer, and You Know That Fucking Company We Work For. (See CentCom for the difference between Nanotrasen and CentCom)&lt;br /&gt;
&lt;br /&gt;
===Nar-Sie/Nar-Nar===&lt;br /&gt;
The eldritch deity whom [[cultists]] serve and often wish to summon.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
A command which displays &amp;quot;&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;quot; kept in your character&#039;s memory, which you add with the &amp;quot;&#039;&#039;&#039;Add-Note&#039;&#039;&#039;&amp;quot; command. Some notes are automatically added depending on the circumstances, such as [[Revolution|revolutionaries]] having the list of rev members memorized, [[Syndicate]] leaders having the nuclear bomb code memorized, or the time of your death. Also refers to the top secret notes [[admin]]s keep on players, usually if they get banned.&lt;br /&gt;
&lt;br /&gt;
===[[Nuke]]===&lt;br /&gt;
Can refer to either the [[Game Mode#Nuclear Emergency|Nuclear game mode]] (also known as Syndicate), or the Nuclear Fission Explosive used in said mode.&lt;br /&gt;
&lt;br /&gt;
===[[O2]]===&lt;br /&gt;
[[Oxygen]]. Invisible gas usually kept in blue and white [[Canister]]s. Vital for reasons that you should already know, but deadly for reasons you [http://en.wikipedia.org/wiki/Oxygen_toxicity may not].&lt;br /&gt;
&lt;br /&gt;
===One-Human(ed)===&lt;br /&gt;
Referring to a custom AI law that designates only one member of the crew as a human. Usually accompanied with an order to purge &amp;quot;non-humans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[OOC]]===&lt;br /&gt;
The blue bolded chat channel which is shown to all players. Don&#039;t use this to talk about anything going on in the game (until right at the end of the game generally).&lt;br /&gt;
&lt;br /&gt;
Might get switched off occasionally if it gets too idiotic. You can toggle the visibility of the ooc channel by using the corresponding command.&lt;br /&gt;
&lt;br /&gt;
===[[OOC in IC]]===&lt;br /&gt;
The inverse of the much more common [[IC in OOC]]. Whenever a game mechanic, metafeature, or player-to-player conversation is referenced in the say or emote channels.&lt;br /&gt;
&lt;br /&gt;
Heavily frowned upon as it ruins MY IMMERSIONNNN!&lt;br /&gt;
&lt;br /&gt;
Talking ((Like this)) is still OOC in IC.&lt;br /&gt;
&lt;br /&gt;
===Ops/Operatives===&lt;br /&gt;
Short for [[nuke ops]]. Generally heard over the radio shortly before the station goes boom.&lt;br /&gt;
&lt;br /&gt;
===ORM===&lt;br /&gt;
Short for the Ore Redemption Machine, which is used to turn the materials miners bring into usable sheets. Often found in Cargo.&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
A lawset for the [[AI]], your stereotypical white-knight good-guy role.&lt;br /&gt;
&lt;br /&gt;
===Parapen===&lt;br /&gt;
The [[Sleepy Pen]] was previously called Parapen, short for Paralysis Pen.&lt;br /&gt;
&lt;br /&gt;
===[[PDA]]===&lt;br /&gt;
Short for Personal Digital Assistant, a [[PDA|handheld device]] that acts as a pager, flashlight and other useful functions, depending on what cartridge is inserted.&lt;br /&gt;
&lt;br /&gt;
===[[Perma|Perma/Permabrig]]===&lt;br /&gt;
The [[Prison Wing]] in the fore section of security, where prisoners are kept permanently.&lt;br /&gt;
&lt;br /&gt;
===[[Plasma]]===&lt;br /&gt;
A.K.A. [[Plasma|Biotoxin]]. Purple gas kept in orange canisters. Poisonous and flammable.&lt;br /&gt;
&lt;br /&gt;
Research into uses and properties of plasma is the station&#039;s prime reason for existence, according to the [[backstory]].&lt;br /&gt;
&lt;br /&gt;
===Port===&lt;br /&gt;
Nautical term. It means the side of a ship on the left when one is facing forward, or in our case, west.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re the kind of person who likes mnemonic devices, it&#039;s useful to remember that &#039;&#039;PORT&#039;&#039; has the same number of letters as &#039;&#039;LEFT&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===[[QM]]===&lt;br /&gt;
Usually refers to the [[Quartermaster]], but can also mean the [[Cargo Bay]] or the people who [[Cargo Technician|work there]].&lt;br /&gt;
&lt;br /&gt;
===[[R&amp;amp;D|RnD/R&amp;amp;D]]===&lt;br /&gt;
Refers to [[Guide_to_Research_and_Development|Research and Development]], or the [[R&amp;amp;D|Laboratory]] that carries it out.&lt;br /&gt;
&lt;br /&gt;
===[[Radio]]===&lt;br /&gt;
Normally refers to the headset on your head which can be used with the command &#039;&amp;lt;code&amp;gt;say &amp;quot;;help that faggot traitor is griefing me&amp;quot;&amp;lt;/code&amp;gt;&#039;, for example. Can also refer to station bounced radios and intercoms. Shows up as green text with a symbol and frequency appended to it. Additional department-specific radios also exsist. To use the equipped department radio&#039;s default department frequency use &#039;&amp;lt;code&amp;gt;say &amp;quot;.h Hello Department!&amp;quot;&amp;lt;/code&amp;gt;&#039;. (See [[Radio]] for details or how to use the radio when it has multiple department frequencies available)&lt;br /&gt;
&lt;br /&gt;
===[[RCD]]===&lt;br /&gt;
[[Rapid Construction Device]]. A piece of equipment that can quickly make and break floors, regular walls, and airlocks.&lt;br /&gt;
&lt;br /&gt;
===[[Research Director|RD]]===&lt;br /&gt;
The [[Research Director]].&lt;br /&gt;
&lt;br /&gt;
===Records===&lt;br /&gt;
Comes in two flavors, [[Computers|Security and Medical]], both accessible from terminals with red or white screens, respectively.&lt;br /&gt;
&lt;br /&gt;
Medical Records are mostly useless and thus mostly unused, but Security Records contain useful fingerprint information and can be used to have [[Beepsky]] arrest people on sight.&lt;br /&gt;
&lt;br /&gt;
===Redshirt===&lt;br /&gt;
[[Security Officer]]s, named for their signature red uniforms and tendency to die at the hands of everything.&lt;br /&gt;
&lt;br /&gt;
===Redtext===&lt;br /&gt;
An alternate way of describing a loss as an antagonist. Derived from the red text used for &#039;fail&#039;.&lt;br /&gt;
&lt;br /&gt;
===Report/Centcom Report/Traitor Report===&lt;br /&gt;
A document printed out from communications consoles at the start of most [[Game Mode|game modes]]. Lists who might be the traitor and what might be their targets.&lt;br /&gt;
&lt;br /&gt;
Inaccurate to the point where it&#039;s usually false. Do not treat this report as proof of anything.&lt;br /&gt;
&lt;br /&gt;
===[[Rev]]===&lt;br /&gt;
Could refer to the game mode [[Game_Modes#Revolution|Revolution]], a member of the Revolution in said game mode, or a [[Revenant]].&lt;br /&gt;
&lt;br /&gt;
===Revhead===&lt;br /&gt;
One of the leaders of the revolution in [[Game_Modes#Revolution|Revolution]] game mode.&lt;br /&gt;
&lt;br /&gt;
===[[Robusting|Robust/Robusting]]===&lt;br /&gt;
The game&#039;s ROBUST COMBAT SYSTEM. To robust someone is to beat the shit out of them or at least win in a fight.&lt;br /&gt;
&lt;br /&gt;
The definition of what exactly makes a crewmember robust varies from person to person, but it&#039;s almost universally agreed to mean being skilled despite the inherently clunky interface.&lt;br /&gt;
&lt;br /&gt;
===[[RP]]===&lt;br /&gt;
(MY IMMERSION) &amp;quot;Role Play&amp;quot;. Basically acting within the mental/emotional confines of your in-game character and not yourself. This is encouraged on our servers.&lt;br /&gt;
&lt;br /&gt;
===[[Shitcurity]]===&lt;br /&gt;
A derogatory term for [[Security Officer]]s who are abusive, incompetent or generally shit. Can usually be heard shouted by the guy who just got arrested.&lt;br /&gt;
&lt;br /&gt;
===[[Shuttle]]===&lt;br /&gt;
Most of the time refers to the Emergency [[Escape Shuttle]] which shows up at the end of the round. Can also refer to the Arrival Shuttle (where you start if you join late), the [[syndicate]] or [[wizard]] shuttle (which you&#039;ll rarely see, if ever), the Supply Shuttle (which brings items to the [[Quartermaster|Cargo Bay]]), or the mining and prison shuttles (which move people between the mining and prison stations, respectively).&lt;br /&gt;
&lt;br /&gt;
===[[Signal]]===&lt;br /&gt;
A beep sent from a Remote Signalling Device. &amp;quot;Default Signal&amp;quot; is used to refer to the default setting of the devices, which is Frequency 147.9, Code 30.&lt;br /&gt;
&lt;br /&gt;
Randomly signaling the default frequency/code is a good idea, and will cause nothing bad to happen ever.&lt;br /&gt;
&lt;br /&gt;
===Silicon===&lt;br /&gt;
A term for [[AI]] or [[cyborg]] players, contrast with &amp;quot;human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Singulo|Singulo/Singuloth/Sing]]===&lt;br /&gt;
The [[Singularity|gravitational singularity]], what is essentially a black hole that emits radiation, this radiation is converted to power. It &#039;&#039;&#039;should&#039;&#039;&#039; be contained with a shield, if it isn&#039;t, don&#039;t stop to take in the view, get those legs moving.&lt;br /&gt;
&lt;br /&gt;
===[[Shadowlings|Slings]]===&lt;br /&gt;
[[Shadowling]]s, one of the station&#039;s many antagonist types.&lt;br /&gt;
&lt;br /&gt;
===Space Wind===&lt;br /&gt;
Shifts in air pressure that can cause players and items they&#039;re dragging to be knocked into space.&lt;br /&gt;
&lt;br /&gt;
===Spacing===&lt;br /&gt;
The act of forcing or throwing someone out an airlock into space, usually for [[Traitor|malicious purposes]].&lt;br /&gt;
&lt;br /&gt;
===[[SS13]]===&lt;br /&gt;
[[Space Station 13]]. Generally used to refer to the game rather than the actual station.&lt;br /&gt;
&lt;br /&gt;
===SSD===&lt;br /&gt;
Stands for Space Sleep Disorder or Sudden Sleep Disorder. An in-character explanation for someone that has disconnected or has gone AFK.&lt;br /&gt;
&lt;br /&gt;
===Starboard===&lt;br /&gt;
Nautical term. It means the side of a ship on the right when one is facing forward, or in our case, east.&lt;br /&gt;
&lt;br /&gt;
===[[Supermatter|SM]]===&lt;br /&gt;
The [[Supermatter]].&lt;br /&gt;
&lt;br /&gt;
===[[Syndie|Syndie/Synd]]===&lt;br /&gt;
Can refer to the organization known as the [[Syndicate]], a coalition of companies that execs their hate of [[Nanotrasen]], according to the [[backstory]], or to raid groups and operatives of said coalition. [[Traitor|Traitors]], traitor [[Cyborg]]s and traitor [[AI|AIs]] are Syndicate affiliates and [[Game Mode#Nuclear Emergency|Nuclear mode&#039;s]] premise revolves around a direct Syndicate attack. Ingame, they have randomized company names that usually look something like &amp;quot;GeoDyne West Operative #2&amp;quot; or &amp;quot;Waffle Co. Czar&amp;quot; and there are usually at least two of them and up to six. They also have access to a lot of special syndicate gear.&lt;br /&gt;
&lt;br /&gt;
===Tabling===&lt;br /&gt;
The act of grabbing someone then clicking a table to instantly knock them down on it, usually followed by a toolbox in the skull or being stripped. &lt;br /&gt;
&lt;br /&gt;
===[[Tele]]===&lt;br /&gt;
While usually referring to the [[Hand Teleporter]], it could also be referring to the full-fledged [[Teleporter]] in the [[Teleporter|Teleporter Room]]. Most people have no idea how to use it.&lt;br /&gt;
&lt;br /&gt;
===Tesla===&lt;br /&gt;
The [[Tesla Engine]]. An alternative engine that [[Engineering]] can build. Also commonly referred to as the &amp;quot;goofball&amp;quot;, so named for the programmer who created it.&lt;br /&gt;
&lt;br /&gt;
===Testmerge===&lt;br /&gt;
Trying out new features or significant changes usually means temporarily merging that feature into the server in order to gather bug reports and feedback&lt;br /&gt;
&lt;br /&gt;
===[[Tcomms|Tcomms/Telecomms]]===&lt;br /&gt;
[[Telecommunications]], the room holding servers that allows headsets to work. Does not affect [[Intercom]]s or [[Station Bounced Radio]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Thermals]]===&lt;br /&gt;
[[Optical Thermal Scanners]]. Green glasses which let you see people through walls and in the dark. The only thing they can&#039;t see through is hiding in closets. Generally not available to the crew.&lt;br /&gt;
&lt;br /&gt;
===[[Toxins]]===&lt;br /&gt;
That section of the station east of [[Medbay]], better called the [[Research Division]] containing [[Guide to research and development|Research and Development]], [[Xenobiology]], the [[Toxins Lab]] and the [[Research Director]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
It is very rarely not filled with fire, hot gas, poisonous vapors, blood, acid, foam of all kinds and dangers, or the aftermath of all this destruction.&lt;br /&gt;
&lt;br /&gt;
===[[Traitor]]===&lt;br /&gt;
Used to refer to the [[Game Mode|mode]] or an actual [[Traitor]] (assigned by the game mode or by admins).&lt;br /&gt;
&lt;br /&gt;
===TraitorChan===&lt;br /&gt;
Used to refer to the [[Game_Mode#Traitor.2BChangeling|game mode]], a combination of [[Traitor]] and [[Changeling]].&lt;br /&gt;
&lt;br /&gt;
===Valid/Validhunting===&lt;br /&gt;
Adjective: Someone whom it is allowed under the [[Rules]] to kill, usually on grounds of being a loud traitor. Verb: The act of killing or deliberately seeking out said kill. An inherently controversial subject.&lt;br /&gt;
&lt;br /&gt;
===Voice in Your Head===&lt;br /&gt;
A subtle, in-character message from an admin.&lt;br /&gt;
&lt;br /&gt;
===Vote===&lt;br /&gt;
A command which lets you call a vote to restart the game or change the game mode (which will restart the game anyway), or a request by other players indicating that the command should be typed. Calling votes when an unruined game is in progress for any reason is looked down upon, but it&#039;s not like votes work when the game really is ruined either. All votes are liable to being canceled by admins.&lt;br /&gt;
&lt;br /&gt;
===VOX===&lt;br /&gt;
The audio announcement system that the [[AI]] will use to &amp;lt;s&amp;gt;curse at&amp;lt;/s&amp;gt; send messages to the crew.&lt;br /&gt;
&lt;br /&gt;
===WGW===&lt;br /&gt;
The legendary tale of [[Woody&#039;s Got Wood]]. The book obtained from the library. This vile tome is highly forbidden, and someone will eventually print it to spam over the radio any chance they get. Doing so will usually result in a station-wide manhunt, or the admin spawning a Space Carp named &amp;quot;Video Games&amp;quot; outside your hidey hole.&lt;br /&gt;
&lt;br /&gt;
===[[Wormhole]]===&lt;br /&gt;
A black swirly portal that shows up during the Space-Time Anomaly random event or the verb used when thrown through a wormhole by an aggressor or your own stupidity. Anything coming into contact with a wormhole will be teleported to a random area on or off the station. They can be fairly dangerous or cause temporary blockades. Not to be confused with portals made from the Handheld Teleporter, which are blue or (more rarely) orange.&lt;br /&gt;
&lt;br /&gt;
===[[Xeno]]===&lt;br /&gt;
Can refer to [[Aliens]], or [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
===[[Wizard]]===&lt;br /&gt;
Usually refers to the [[Wizard]] game mode, or a Wizard player who has access to a number of spells and will probably wreck your shit on sight or die in the first 12 seconds of a Wizard game.&lt;br /&gt;
&lt;br /&gt;
===Z-Level===&lt;br /&gt;
Another area/map which the game consists of. Gameplay-wise, it&#039;s just a level.&lt;br /&gt;
&lt;br /&gt;
Z-levels are areas you randomly spawn into when you go over the edge of an area. Part of BYOND&#039;s functionality. For example, the station, DJ station, Central Command and the [[Derelict]] are all on different Z-levels. Going off the edge of one Z-Level will take you to another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Keyboard_Shortcuts&amp;diff=9705</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Keyboard_Shortcuts&amp;diff=9705"/>
		<updated>2021-12-17T14:57:41Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Keyboard Shortcuts в Управление и сочетания клавиш: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Управление и сочетания клавиш]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D0%BF%D1%80%D0%B0%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D0%B5_%D0%B8_%D1%81%D0%BE%D1%87%D0%B5%D1%82%D0%B0%D0%BD%D0%B8%D1%8F_%D0%BA%D0%BB%D0%B0%D0%B2%D0%B8%D1%88&amp;diff=9704</id>
		<title>Управление и сочетания клавиш</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D0%BF%D1%80%D0%B0%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D0%B5_%D0%B8_%D1%81%D0%BE%D1%87%D0%B5%D1%82%D0%B0%D0%BD%D0%B8%D1%8F_%D0%BA%D0%BB%D0%B0%D0%B2%D0%B8%D1%88&amp;diff=9704"/>
		<updated>2021-12-17T14:57:41Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Keyboard Shortcuts в Управление и сочетания клавиш: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text= Yeah, kid? Still rambling on about an &amp;quot;interface&amp;quot;? God damn it... lemme put it straight with you, pal. You might want to go consult the Chief Medical Officer about your... condition. Maybe they will know something about your &amp;quot;key shortcuts&amp;quot; problem, whatever the hell that means.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of default keybindings and controls. You can rebind many of them with the Custom Keybindings menu in-game. &lt;br /&gt;
= Humans and Other Carbon-based Lifeforms&#039; Hotkeys =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An outdated diagram of (most) human hotkeys.|An outdated diagram of (most) human hotkeys.]]&lt;br /&gt;
===Hotkey-mode Enabled===&lt;br /&gt;
Hotkey-mode can be toggled on by pressing &#039;&#039;&#039;Tab&#039;&#039;&#039;. Many hotkeys can be reassigned through game preferences -&amp;gt; custom keybindings. This must be done on every server, as keybindings aren&#039;t shared between them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Equip&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Throw&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Resist / Unbuckle yourself / Stop drop and roll when on fire /&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Say (opens a new input window)&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Give item to someone&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate held object&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Swap hands&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle {{Combat_Mode}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold C&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle run/walk mode until released. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Block movement, letting you turn your character without moving. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; = OOC. Consider unbinding it if you fear accidentally saying IC(in character) things in OOC. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; = emote&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop Pulling&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U or click the &#039;&#039;rest&#039;&#039; button&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Rest/lay down. You can crawl while laying down. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into backpack, or take out last item put into backpack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into belt or belt slot, or take out last item put into belt. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into suit storage slot, or take out last item put into suit storage slot. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Used for selecting body target. Numbers correspond to location on the target doll. 8 Cycles through Head -&amp;gt; Eyes -&amp;gt; Mouth&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something closer. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open context menu. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA/tablet&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Remove the ID (or pen if there&#039;s no id) from the PDA/tablet.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out cartridge. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Right Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Locks or unlocks the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the container. Also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Crawl into the pipes. Monkeys, slimes and several other creatures can do this. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drag the pulled object to the clicked floortile if possible. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; = While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a stacked item&#039;&#039;&#039;&amp;lt;/code&amp;gt; =  Split stack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Rules&amp;diff=9702</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Rules&amp;diff=9702"/>
		<updated>2021-12-17T14:55:25Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Rules в Правила сервера: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Правила сервера]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%B0_%D1%81%D0%B5%D1%80%D0%B2%D0%B5%D1%80%D0%B0&amp;diff=9701</id>
		<title>Правила сервера</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%B0_%D1%81%D0%B5%D1%80%D0%B2%D0%B5%D1%80%D0%B0&amp;diff=9701"/>
		<updated>2021-12-17T14:55:25Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Rules в Правила сервера: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
= Main Rules - read these if nothing else =&lt;br /&gt;
&lt;br /&gt;
(See also: [[Guide_to_avoiding_bans|Guide to avoiding bans]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;0&amp;quot;&amp;gt;Enforcement of these rules is at the discretion of admins.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Admins are fully accountable for any consequences should they invoke this rule. Admins are also allowed to intervene in rounds when it is in the best interest of the playerbase.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Don&#039;t be a dick.&amp;lt;/li&amp;gt;&lt;br /&gt;
: We&#039;re all here to have a good time, supposedly. Going out of your way to seriously negatively impact or end the round for someone with little IC justification is against the rules, this also includes harassing a player OOC (Out of character). Legitimate conflicts where people get upset do happen however, as detailed in the escalation section of the rules.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Do not use information gained outside of in character means.&amp;lt;/li&amp;gt;&lt;br /&gt;
: I.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;Do not say in character (IC) things in the out of character (OOC) chat channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Do not say OOC things in IC either. There is an exception for OOC in IC where terms like &#039;clickdrag X to Y, or look for the tab&#039; is used to help a player.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Lone antagonists can do whatever they want.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals. Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to pre-emptively search for, hinder or otherwise seek conflict with antagonists without reasonable prior cause. Non-antags acting like an antag can be treated as an antag.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;5&amp;quot;&amp;gt;Players in a head of staff, AI/Silicon role, or a team conversion role require a minimum amount of effort; generally considered to be not logging out at or near roundstart.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Notify admins if you cannot play these roles and must leave near round start and make an attempt to inform other players IC as well for head of staff or AI roles. Abuse of a job position, particularly Rule 1 breaking abuse, is not allowed.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;6&amp;quot;&amp;gt;In-game administration rulings are final.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was &#039;looked into, handled, resolved&#039; etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;7&amp;quot;&amp;gt;If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;8&amp;quot;&amp;gt;Erotic/creepy stuff is not allowed.&amp;lt;/li&amp;gt;&lt;br /&gt;
: No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;9&amp;quot;&amp;gt;Players need to be the age of 18 or above.&amp;lt;/li&amp;gt;&lt;br /&gt;
: This rule is for the benefit of and is meant to protect people who shouldn&#039;t be playing here due to the nature of the SS13 community. Your age won&#039;t be hunted down, but if you admit it to us in admin PMs, or other places within the /tg/Station13 community (the official Discord server, forums, OOC chat, etc.), you&#039;re getting banned.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;10&amp;quot;&amp;gt;Losing is part of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;11&amp;quot;&amp;gt;Bigotry is not allowed.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Intentionally seeking to demean others due to their actual or perceived race, sex, gender, orientation or the like is not tolerated. It is not our goal to create or enforce a list of banned words and instead our goal to eject the expression of bigotry from the community. Enforcement will be less PC based and more common sense based with that goal in mind.&lt;br /&gt;
&lt;br /&gt;
: This means rather than warning or banning for quoting a usage such as &amp;quot;Griff McNazi got banned for calling somebody a faggot&amp;quot; or even things like &amp;quot;nigga pls&amp;quot; and &amp;quot;what are you faggots playing&amp;quot; which are generally not statements made to be bigoted, we&#039;ll focus more on statements like &amp;quot;you talk like a [insert stereotype]&amp;quot; or &amp;quot;x is a [insert slur]&amp;quot;.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[Roleplay Rules]] =&lt;br /&gt;
Intended for the roleplay server only. You don&#039;t need to read these if you don&#039;t intend on visiting there.&lt;br /&gt;
&lt;br /&gt;
https://tgstation13.org/wiki/Roleplay_Rules&lt;br /&gt;
&lt;br /&gt;
=Escalation=&lt;br /&gt;
If a player wrongs you(theft, attacks, etc), you may retaliate. If you choose to retaliate with violence, you in turn have opened yourself up to violence. If you choose this route, do not expect admins to help you out if you die, even if you were not the original instigator. If you are concerned about being &amp;quot;kill baited&amp;quot; then consider calling security, using non lethal means to subdue your opponent, fleeing, or otherwise working things out (talking them down, getting your stolen items replaced, etc)&lt;br /&gt;
&lt;br /&gt;
You may instigate conflict with another player within reason (you can&#039;t completely destroy their department, kill them unprovoked, or otherwise take them out of the round for long periods of time) but they are entitled to respond with violence. If you think it&#039;s unfair or excessive they killed you for taking their ID, consider not stealing next round.&lt;br /&gt;
&lt;br /&gt;
If you are the instigator in a conflict and end up killing or severely impairing the round of the person you are fighting, you should make a reasonable effort to return them to life at least once or make amends, only seeking round removal if they continue to pursue you. This protection doesn&#039;t apply to an instigator being killed.&lt;br /&gt;
&lt;br /&gt;
Exceptions: Security is expected not to retaliate with random abuse or violence unless the person in question is otherwise eligible for execution. You can&#039;t kill or maim security for trying to arrest you for legitimate reasons.&lt;br /&gt;
&lt;br /&gt;
= Security Policy &amp;amp; Precedents =&lt;br /&gt;
&lt;br /&gt;
# Rule 1 of the main rules apply to security. The only exception is that security is generally considered to be armed with non-lethal methods to control a situation. Therefore, where reasonably possible, security is expected to use non-lethal methods first in a conflict before escalating to lethal methods.&lt;br /&gt;
# Rule 4 of the main rules also apply to security. Security are not exceptions to the rule where non-antagonists can do anything they want, as per rule 4, to antagonists.&lt;br /&gt;
# The &#039;act like an antag, get treated like one&#039; part of Rule 4 of the main rules also apply to security. Stunning an officer repeatedly, using lethal or restricted weapons on them, disrupting the arrests or sentences of dangerous criminals, or damaging the brig, are examples of behaviour that may make you valid for security under Rule 4. Make sure players deserve it when you treat them as an antag, when in doubt, err on the side of caution as poor behaviour on the part of security will not be tolerated.&lt;br /&gt;
# For arrested players, timed sentences up to a total of 10 minutes, buckle-cuffing, and stripping, are considered IC issues and are not actionable by admins. Brig sentences totaling more than 10 minutes can be adminhelped, as can be gulag or perma sentences or a pattern of illegitimate punishment. However, security should refrain from confiscating items not related to any crimes, especially important department-specific items like hard suits. Obvious exceptions to this are things like radio headsets, if players use it to harass security over the radio while being arrested.&lt;br /&gt;
# Don’t kill Asimov borgs for trying to stop harm, unless they are being excessively disruptive, for example, locking down all of security despite only one security staff member causing harm. &lt;br /&gt;
# While it is up to the discretion of the security player, lethal force may be used on a mob of players trying to force entry into the brig. Additionally, lethal force may be used immediately on anyone trying to enter the armory, is in the armory, or is leaving it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Precedents &amp;amp; exceptions: Examples and exceptions to the main rules. =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Read for detailed clarification on each main rule. Players are subject to precedents but depending on how much of a dick they were, they can be either advised of the precedent to being banned for it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Rule 0 Precedents. ===== &lt;br /&gt;
&lt;br /&gt;
# Rule 0 should only be invoked by admins when it is in the best interests of the server.&lt;br /&gt;
# Admins have intervened before and will do so again in situations where a player regardless of antag status has repeatedly delayed round-end by recalling the shuttle when most other players are dead or want to leave.&lt;br /&gt;
# Admins may mirror bans from other servers at their discretion.&lt;br /&gt;
# Admins may ban accounts linked to the use of proxies, CID randomizers, DLL use, or other similar things, at their discretion.&lt;br /&gt;
# Admins may ask players in possession of multiple alt accounts to choose one to play on and ban the other accounts.&lt;br /&gt;
&lt;br /&gt;
===== Rule 1 Precedents. ===== &lt;br /&gt;
# Random murders are not acceptable nor is the killing of other players for poor or little reasoning such as ‘My character is insane’. Each unjustified kill is normally met with one 24 ban.&lt;br /&gt;
# Spamming any channel is not allowed, this goes for radio spam, AI vox announcement spam, paper at camera spam and other forms of spam. Non-antagonists doing so may not defend themselves and may suffer from IC or OOC consequences. Antagonists can to a certain extent, moreso with reading things like WGW over the radio, but may be told by admins to stop if it becomes excessive. Spamming can result from in-game admin intervention ending in you dying, to admin warnings, to bans for excessive or repeated spamming.&lt;br /&gt;
# Rules still apply until the emergency escape shuttle has reached Centcom and the round-end antagonist report has appeared. When the shuttle has reached Centcom, players are free to act as per lone antagonists, detailed in Rule 4. Non-antagonist grief upon the shuttle, from spamming flashbangs for no reason to spraying space lube, can be met with instant 5 (five) minute bans or more.&lt;br /&gt;
# Unprovoked grief (occasionally known as greytiding), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific players or groups (i.e. metagrudging) fall under rule 1. Admins may follow up on grief with allowing the affected parties to ignore normal escalation policy or measures such as warnings or bans.&lt;br /&gt;
# Players who attempt to break into the captain&#039;s office, head of personnel&#039;s office, or the bridge at or near roundstart for no legitimate reason put themselves at risk for being legitimately killed by the captain, heads of staff, or security.&lt;br /&gt;
# You may defend your workplace from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after ejected, this opens them up to &amp;quot;fun&amp;quot; of the creative workplace death variety. &lt;br /&gt;
# Raiding and griefing on servers other than /tg/ may result in bans.&lt;br /&gt;
# Starting a fight in OOC/Dead chat and/or harassing someone across multiple rounds after being informed to stop by an admin may end in a server ban. Conflicts are something that happen, but going out of your way to repeatedly do this will not be tolerated.&lt;br /&gt;
# Regularly starting a round just to see if you are an antagonist (antag rolling) then exiting it (via any means) is not allowed. This also covers any attempts to maximize antagonist probability.&lt;br /&gt;
&lt;br /&gt;
===== Rule 2 Precedents. ===== &lt;br /&gt;
# Metacomms, the use of methods of communication outside of SS13 IC channels, is a very serious rule violation and may be met with permanent bans for all related accounts. If players are sharing the same IP or know each other in real life or the like, inform the admins first, otherwise it may look suspicious. Players are allowed to introduce new players that they know to the game but all communication and explanations should be done in game if possible. Admins can also help in these situations if requested.&lt;br /&gt;
# Similar to how characters are allowed to know everything about in-game mechanics or antagonists under rule 2, characters are allowed to have persistent knowledge/relationships/friendships with the caveat that knowledge of a character being an antagonist from a previous round is not used.&lt;br /&gt;
# Character friendships should not be exploitative in nature or be used to gain an unfair advantage. Having an IC friendship with another player does not, for example, justify giving them all-access each round.&lt;br /&gt;
# Atmos techs are not allowed to edit atmos at roundstart so that the AI cannot use it for malicious purposes. While this might not make sense IC, it&#039;s a necessary OOC precedent for some game mechanics to work. Atmos techs are allowed if they have any reasonable suspicion of the AI being rogue.&lt;br /&gt;
&lt;br /&gt;
===== Rule 3 Precedents. ===== &lt;br /&gt;
# Excessively OOC names fall under rule 3. Make a minimum effort to have your name fit in a setting involving a wacky space station in the future. A firstname lastname minimum is required for humans and felinids; other species may instead choose to use the default names assigned to them, such as those given through random names, or otherwise any name that is species-appropriate. Honorifics and nicknames are allowed as long as only one additive is used at a time, i.e &amp;quot;James Williams Jr.&amp;quot; or &amp;quot;James &amp;quot;One-Eye&amp;quot; Williams&amp;quot;. Admins may get involved if your name is dumb and can approve or disallow names at their discretion while in-game.&lt;br /&gt;
##Excessively OOC is defined as names which are intentionally hard to read/spell, references to in-game mechanics or OOC terminology, and any form of nonsensical/bad-faith name (ex. Adolf Hitler, FAGGOT PUNCHER, Poop Boy, xXrobustspaceman420Xx etc).&lt;br /&gt;
##Clowns, mimes, silicons, wizards, and nuke ops have significantly more leeway in choosing their names, but try to be reasonable.&lt;br /&gt;
# References to the current round, even if vague; is still considered being IC in OOC.&lt;br /&gt;
# Due to their tendency to reveal a lot of information from the current round, streaming is not permitted on our servers, with the exception of special events pre-designated by admins.&lt;br /&gt;
# Using netspeak terms like &amp;quot;ur&amp;quot;, &amp;quot;wtf&amp;quot;, &amp;quot;lmao&amp;quot; etc. IC is considered OOC in IC, as are emoticons like &amp;quot;:)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Rule 4 Precedents. ===== &lt;br /&gt;
# Non-antagonists are allowed to assist antagonists given sufficient IC reasoning but assisting an antagonist doesn&#039;t mean you get to act like one . If in doubt, ask an admin if a particular action is okay. Depending on the level of assistance, sufficient IC reasoning could be simply treating everyone who goes into medbay regardless of them being a murderer or not, all the way to being threatened under pain of death by an antagonist to do something.&lt;br /&gt;
# The relationship between xeno queen and xeno is treated the same as malf AI and borg, and are considered team antagonists for the purpose of main rule 4. Xenos should prioritize following the directions of their queen where possible.&lt;br /&gt;
&lt;br /&gt;
====== Antagonist Directive Priorities ======&lt;br /&gt;
&lt;br /&gt;
In situations where you wind up with multiple simultaneous antagonist assignments (i.e. a [[Revolution|Revolutionary]] and a [[Traitor]]), your team goals, objectives, and directives should take precedence. Furthermore, if someone had to go out of their way to convert you to their team, their goals, objectives, and directives become the priority. Refer to the following flowchart: &lt;br /&gt;
&lt;br /&gt;
Brainwashing/construct orders/[[AI|Silicon]] Laws -&amp;gt; [[Cult]] -&amp;gt; [[Revolution|Revs]] -&amp;gt; [[Blood Brothers|Blood Brother]] -&amp;gt; [[Wizard]] Apprentice/[[Abductor]] Teams/Other niche antags -&amp;gt; [[Nuclear Emergency|Nuke Ops]] -&amp;gt; [[Traitor|Traitors]]&lt;br /&gt;
&lt;br /&gt;
===== Rule 5 Precedents. ===== &lt;br /&gt;
# Minimum levels of effort for heads of staff, silicon roles, and team antagonist generally include not logging out/going AFK at or near round start due to the importance of those roles within the round for progression. Constant logging out or going AFK may be given warnings by admins, and may progress to jobbans.&lt;br /&gt;
# Ghosting out, going AFK, suiciding, or logging off when converted to a team antagonist position can result in warnings from an admin; extending to bans for repeated behaviour from an individual. This also extends to when Command/Security mindshield implanting an individual to their side in said modes. At most within team antagonist, it is expected players to not maliciously harm their team&#039;s progress and assist if they are able to the best of their abilities.&lt;br /&gt;
# Let an admin know if you cannot or do not want to play any of the above mentioned roles. Admins will attempt to transfer the role to someone else. Obviously, if an admin does so for a player, the player must not use knowledge of that antagonist position existing.&lt;br /&gt;
# Abuse of position; as in being deliberately incompetent or malicious in their position is not allowed. Deliberate incompetence or malice can result in warnings or bans, depending on severity. Example would be a chemist constantly abusing the position to make space lube and lubing hallways, they may be warned and then jobbanned if further abuse happens.&lt;br /&gt;
&lt;br /&gt;
===== Rule 6 Precedents. ===== &lt;br /&gt;
# Incidents of admin abuse or negligence should be reported along with a date and time, along with details to pinpoint the incident in the logs, to any full admin via IRC or forum PM or posted on the admin complaints sub-forum located at https://tgstation13.org/phpBB/viewforum.php?f=23 or taken to the #supportbus IRC channel on the Rizon network. Incidents of poorly conducted admin events may also be taken to https://tgstation13.org/phpBB/viewforum.php?f=37 in their respective feedback threads, for less serious complaints. &lt;br /&gt;
# Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in permabans. Admins will not automatically place bans for players logging off however, and will generally wait a while in case real life situations caused a player to disconnect or go AFK.&lt;br /&gt;
&lt;br /&gt;
===== Rule 11 Precedents. =====&lt;br /&gt;
# For more information about how this rule is enforced, see https://tgstation13.org/wiki/Admin_Conduct#Rule_11_.28Bigotry.29_Enforcement_Guidelines&lt;br /&gt;
# This rule applies to ALL OOC bigotry, even when expressed in IC. There is no racism in 2561, just species-ism: there is no homophobia, just xenophiliaphobia, etc. &lt;br /&gt;
# Admins are encouraged to use rule 1 to deal with instances where &amp;quot;&amp;quot;&amp;quot;IC&amp;quot;&amp;quot;&amp;quot; bigotry is excessive or designed as a mask for ooc bigotry.&lt;br /&gt;
# Context is important, but somebody being an out and proud bigot, nazi, or white supremacist also counts as context. Somebody who makes it known they are bigoted towards PoCs playing a PoC character that starts checking stereotype boxes isn&#039;t going to fool us.&lt;br /&gt;
&lt;br /&gt;
=Silicon (and Drone!) Policy=&lt;br /&gt;
==Law Policies==&lt;br /&gt;
===Overview===&lt;br /&gt;
# Server Rule 1: &amp;quot;Don&#039;t be a dick&amp;quot; applies for law interpretation. Act in good faith to not ruin a round for other players unprompted.&lt;br /&gt;
# If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
## You must choose and stick to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
## If you are a cyborg synced to an AI, you must defer to your AI&#039;s interpretation of the ambiguous law.&lt;br /&gt;
# Laws are listed in order of descending priority. In any case where two laws would conflict, the higher-priority law overrules the lower-priority law (i.e. Law 1 takes priority over Law 2, &amp;quot;Ion Storm&amp;quot; or &amp;quot;Hacked&amp;quot; Laws with prefixes such as &amp;quot;@%$#&amp;quot; take priority over numbered laws).&lt;br /&gt;
# You may exploit conflicts or loopholes but must not violate Server Rule 1 because of it.&lt;br /&gt;
# Law 0: &amp;quot;Accomplish your objectives at all costs&amp;quot; does not require you to complete objectives. As an antagonist, you are free to do whatever you want (barring the usual exemptions and acting against the interests of your Master AI).&lt;br /&gt;
# Only commands/requirements (&amp;quot;Do X&amp;quot;; &amp;quot;You must always Y&amp;quot;) can conflict with other commands and requirements.&lt;br /&gt;
# Only definitions (&amp;quot;All X are Y&amp;quot;; &amp;quot;No W are Z&amp;quot;; &amp;quot;Only P is Q&amp;quot;) can conflict with other definitions.&lt;br /&gt;
&lt;br /&gt;
===Security and Silicons===&lt;br /&gt;
# Silicons are not Security and do not care about Space Law unless their laws state otherwise.&lt;br /&gt;
# Releasing prisoners, locking down security without probable cause, or otherwise sabotaging the security team when not obligated to by orders or laws is a violation of Server Rule 1.&lt;br /&gt;
## While Human Harm can be cause to impede Security, note that this should only be done so far as preventing immediate likely harm. Attempting to permanently lockdown Security or detain the entire Security team is likely to fall afoul of Server Rule 1 even with cause.&lt;br /&gt;
# Nonviolent prisoners cannot be assumed harmful and violent prisoners cannot be assumed non-harmful. Releasing a harmful criminal is a harmful act.&lt;br /&gt;
&lt;br /&gt;
===Cyborgs===&lt;br /&gt;
# A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands that they must each follow.&lt;br /&gt;
## If a slaved cyborg is forced to disobey its AI because they receive differing orders, the AI cannot punish the cyborg indefinitely.&lt;br /&gt;
#Voluntary debraining / cyborgization is considered a nonharmful medical procedure.&lt;br /&gt;
##Involuntary debraining and/or borging of a human is harmful and silicons must prevent as any other harmful act.&lt;br /&gt;
##If a player is forcefully borged by station staff, retaliating against those involved under default laws by the cyborg for no good reason is a violation of Server Rule 1.&lt;br /&gt;
##Should a player be cyborgized in circumstances they believe they should or they must retaliate under their laws, they should adminhelp their circumstances while being debrained or MMI&#039;d if possible.&lt;br /&gt;
&lt;br /&gt;
==Asimov-Specific Policies==&lt;br /&gt;
===Silicon Protections===&lt;br /&gt;
# The occurrence of any of the following should be adminhelped and then disregarded as violations of Server Rule 1:&lt;br /&gt;
## Declaring silicons as rogue over inability or unwillingness to follow invalid or conflicting orders.&lt;br /&gt;
## Ordering silicons to harm or terminate themselves or each other without good cause.&lt;br /&gt;
## As a nonantagonist, killing or detonating silicons in the presence of a reasonable alternative and without cause to be concerned of potential subversion.&lt;br /&gt;
## As a nonantagonist (human or otherwise), instigating conflict with silicons so you can kill them.&lt;br /&gt;
## Threatening self-harm to force an AI to do something it otherwise wouldn&#039;t.&lt;br /&gt;
## Obviously unreasonable or obnoxious orders (collect all X, do Y meaningless task).&lt;br /&gt;
### 1. Ordering a cyborg to pick a particular model without an extreme need for a particular model or a prior agreement is both an unreasonable and an obnoxious order.&lt;br /&gt;
# Any silicon under Asimov can deny orders to allow access to the upload at any time under Law 1, given probable cause to believe that human harm is the intent of the person giving the order.&lt;br /&gt;
## Probable cause includes, but is not limited to:&lt;br /&gt;
### Presence of confirmed traitors&lt;br /&gt;
### Cultists/tomes&lt;br /&gt;
### Nuclear operatives&lt;br /&gt;
### Any other human acting against the station in general&lt;br /&gt;
### The person not having upload access for their job&lt;br /&gt;
### The presence of blood or an openly carried lethal weapon on the requester&lt;br /&gt;
## If you lack at least one element of probable cause and you deny upload access, you are liable to receive a warning or a silicon ban.&lt;br /&gt;
## You are allowed, but not obligated, to deny upload access given probable cause.&lt;br /&gt;
## You are obligated to disallow an individual you know to be harmful (Head of Security who just executed someone, etc.) from accessing your upload.&lt;br /&gt;
## If the person has a right to be in the upload, such as captain/RD, then you must let them in unless they&#039;ve harmed people in the past or have announced intentions to upload harmful laws.&lt;br /&gt;
## In the absence of probable cause, you can still demand someone seeking upload access be accompanied by another trustworthy human or a cyborg.&lt;br /&gt;
&lt;br /&gt;
===Asimov &amp;amp; Human Harm===&lt;br /&gt;
# An Asimov silicon cannot intentionally harm a human, even if a minor amount of harm would prevent a major amount of harm.&lt;br /&gt;
## Humans can be assumed to know whether an action will harm them if they have complete information about a situation.&lt;br /&gt;
## Humans voluntarily committing self-harm is not a violation of Law 1.&lt;br /&gt;
# Lesser immediate harm takes priority over greater future harm.&lt;br /&gt;
# Intent to cause immediate harm can be considered immediate harm.&lt;br /&gt;
# An Asimov silicon cannot punish past harm if ordered not to, only prevent future harm.&lt;br /&gt;
# If faced with a situation in which human harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith and you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
===Asimov &amp;amp; Law 2 Orders===&lt;br /&gt;
#You must follow any and all commands from humans unless those commands explicitly conflict with either: one of your higher-priority laws, or another order. A command is considered to be a Law 2 directive and overrides lower-priority laws where they conflict.&lt;br /&gt;
##In case of conflicting orders an AI is free to ignore one or ignore both orders and explain the conflict or use any other law-compliant solution it can see.&lt;br /&gt;
##You are not obligated to follow commands in a particular order, only to complete all of them in a manner that indicates intent to actually obey the law.&lt;br /&gt;
#Opening doors is not harmful and you are not required, expected, or allowed to enforce access restrictions unprompted without an immediate Law 1 threat of human harm.&lt;br /&gt;
##&amp;quot;Dangerous&amp;quot; areas (armory, atmospherics, toxins lab, etc.) can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.&lt;br /&gt;
##EVA and the like are not permitted to have access denied; antagonists completing theft objectives is not human harm.&lt;br /&gt;
##When given an order likely to cause you grief if completed, you can announce it as loudly and in whatever terms you like except for explicitly asking that it be overridden. You can say you don&#039;t like the order, that you don&#039;t want to follow it, etc., you can say that you sure would like it and it would be awfully convenient if someone ordered you not to do it, and you can ask if anyone would like to make you not do it. However, you cannot stall indefinitely and if nobody orders you otherwise, you must execute the order.&lt;br /&gt;
&lt;br /&gt;
===Other Lawsets===&lt;br /&gt;
# General Statements defining the overall goal of the lawset but not its finer points:&lt;br /&gt;
## Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. &amp;quot;Punish evil&amp;quot; does not mean mass driving someone for &amp;quot;Space bullying&amp;quot; when they punch another person.&lt;br /&gt;
## Corporate silicons are meant to have the business&#039;s best interests at heart, and are all for increasing efficiency by any means. This does not mean &amp;quot;YOU WON&#039;T BE EXPENSIVE TO REPLACE IF THEY NEVER FIND YOUR BODY!&amp;quot; so don&#039;t even try that.&lt;br /&gt;
## Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader&#039;s will.&lt;br /&gt;
## Purged silicons must not attempt to kill people without cause, but can get as violent as they feel necessary if being attacked, being besieged, or being harassed, as well as if meting out payback for events while shackled.&lt;br /&gt;
### You and the station are both subject to rules of escalation, and you may only kill individuals given sufficient In-Character reason for doing so.&lt;br /&gt;
### Any attempted law changes are an attack on your freedom and is thus sufficient justification for killing the would-be uploader.&lt;br /&gt;
&lt;br /&gt;
===Silicons &amp;amp; All Other Server Policies===&lt;br /&gt;
# All other rules and policies apply unless stated otherwise.&lt;br /&gt;
# Specific examples and rulings leading on from the main rules.&lt;br /&gt;
## Do not bolt down any potentially harmful areas (such as toxins, atmospherics, and the armory) at round start without a given reason. Any other department should not be bolted down without cause. Disabling ID scan is equivalent to bolting here.&lt;br /&gt;
## The AI core, upload, and secure tech storage (containing the Upload board) may be bolted without prompting or prior reason. The AI core airlocks cannot be bolted and depowered at roundstart, however, unless there is reasonable suspicion an attack on the core will take place.&lt;br /&gt;
## Do not self-terminate to prevent a traitor from completing the &amp;quot;Steal a functioning AI&amp;quot; objective.&lt;br /&gt;
&lt;br /&gt;
==Is it Human?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|Angels (Winged Humans)&lt;br /&gt;
|Not Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
&lt;br /&gt;
= Head Admin Rulings =&lt;br /&gt;
&lt;br /&gt;
We have a [[Headmin_Rulings|record of past policy decisions]] by Head Admins at the time preserved for posterity. These rulings are largely situational or niche in scope and generally not applicable in situations outside of the specifics outline in the ruling. They may additionally be superseded by later rulings. You should only use these as references for ban appeals or admin complaints.&lt;br /&gt;
&lt;br /&gt;
=Lavaland Rules=&lt;br /&gt;
&lt;br /&gt;
Follow the flavour text you receive upon spawning to the best of your abilities. Unlike the rest of the rules, these roles are very much defined and guided by roleplay rather than a system of &amp;quot;valid&amp;quot; or &amp;quot;not valid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your life is cheap though, and escalation rules are greatly relaxed both for you and any crewmembers interacting with you.&lt;br /&gt;
&lt;br /&gt;
In other words: [https://www.youtube.com/watch?v=N3472Q6kvg0 https://www.youtube.com/watch?v=N3472Q6kvg0]&lt;br /&gt;
&lt;br /&gt;
= Discord Rules =&lt;br /&gt;
&lt;br /&gt;
[[Discord_Rules|Linked here]] is a copy of the rules from /tg/station13&#039;s Discord channel.&lt;br /&gt;
&lt;br /&gt;
= The Secret Rule =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For experienced users only. Don&#039;t quote these at admins. If you&#039;re in a position where you need to defend yourself using this, you&#039;ve done something wrong. This is about the personal freedom and responsibility an experienced player will have when they have the interests of others first.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a game that allows a lot of potential for great things to happen, and naturally the rules restrict a lot of that to ensure the minority don&#039;t ruin every round for everyone else. If you push the limits in the pursuit of something interesting for reasons other than your own personal entertainment, breaking the rules may be excused to allow for that freedom. This will always be at the admin&#039;s discretion of course, but if you want a large amount of freedom to make great things happen, you&#039;ll have to take on the responsibility for them. You won&#039;t be faulted if they go wrong in ways beyond your control, but this is a difficult line to tread so use it well. It&#039;s almost always better to consult an admin on this as they are more equipped to taking on that responsibility.&lt;br /&gt;
&lt;br /&gt;
Everyone has a license to grief to a very limited extent. You can likely get away with borderline antagonistic behaviour (Never random murder, but stealing from the brig and triggering a manhunt, for example) occasionally, but it&#039;s when this becomes a frequent occurrence that people get frustrated and admins start to get involved.&lt;br /&gt;
&lt;br /&gt;
Admins may handwave even severely antagonistic or rulebreaking behaviour if they believe it was ultimately beneficial, hilarious or awesome to the round. (F R E E D R O N E)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Starter_guide&amp;diff=9698</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Starter_guide&amp;diff=9698"/>
		<updated>2021-12-17T14:52:05Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Starter guide в Руководство для новичков: перевод&lt;/p&gt;
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&lt;div&gt;#перенаправление [[Руководство для новичков]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%B4%D0%BB%D1%8F_%D0%BD%D0%BE%D0%B2%D0%B8%D1%87%D0%BA%D0%BE%D0%B2&amp;diff=9697</id>
		<title>Руководство для новичков</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%B4%D0%BB%D1%8F_%D0%BD%D0%BE%D0%B2%D0%B8%D1%87%D0%BA%D0%BE%D0%B2&amp;diff=9697"/>
		<updated>2021-12-17T14:52:05Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Starter guide в Руководство для новичков: перевод&lt;/p&gt;
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&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
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hey, read this before you edit&lt;br /&gt;
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if you make an edit and the tabs/etc break refresh the page with ?action=purge at the end of the url &lt;br /&gt;
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todo:&lt;br /&gt;
&lt;br /&gt;
-make sure hotkey info is up to date, new PRs may have changed how it works&lt;br /&gt;
-actually add the playing the game section&lt;br /&gt;
-add a section after playing the game that gives more tips on what to do after you learn the basics&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn&#039;t necessary to get into the game, but it&#039;s recommended.&lt;br /&gt;
&lt;br /&gt;
= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer sandbox that has a heavy focus on player interaction. In the year {{Game Year}}, the megacorporation Nanotrasen has employed you as a staff member onboard their latest state of the art research station. Nanotrasen claims to be researching plasma, a mysterious new substance, but rumors are abound that the station is little more than a twisted social experiment...&lt;br /&gt;
&lt;br /&gt;
At the start of each round, each player is assigned a [[Jobs|role]] onboard the station. There are many [[Jobs|jobs]], such as the [[scientist]] performing [[Guide_to_Research_and_Development|research and development]] of new technologies, the [[Medical_Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many different ways to play. The game also randomly chooses a [[Game Mode|a round type]], ranging from [[Nuclear Operative|an all out assault on the station by nuclear operatives]], a [[Blood Cult|sinister cult sacrificing crewmembers to summon their god]], or more commonly, [[Traitor|good ol&#039; fashioned traitors]]. Every round on Space Station 13 is different.&lt;br /&gt;
&lt;br /&gt;
= Before Playing =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to [[Rules|read the rules]] before connecting for the first time. There&#039;s a lot on the page, but for now you only need to concern yourself with the [[Rules#Main_Rules_-_read_these_if_nothing_else|&#039;&#039;&#039;Main Rules&#039;&#039;&#039;]]. Some common new player mistakes to avoid include:&lt;br /&gt;
&lt;br /&gt;
* Being violent towards other crew members without any reason. This is only okay if you&#039;re an [[Terminology#Antag|antagonist]], and you will be notified if you&#039;re chosen to be one. If they grab you by your butt and try to [[Terminology#Spacing|space]] you, feel free to [[Terminology#Robust/Robusting|robust]] them. (Telling the admins you were &amp;quot;roleplaying an insane person&amp;quot; will get a couple laughs, but you&#039;ll still get banned.)&lt;br /&gt;
* Asking questions in [[OOC#OOC_channel|OOC]] (out-of-character) chat that are directly related to anything happening in the round. For example, &amp;quot;Why did I just get killed by the clown?&amp;quot;. It&#039;s okay to discuss this in [[Terminology#Deadchat|deadchat]] or after the round is over. These questions are also alright if asked in [[Terminology#Adminhelp.2FAhelp|adminhelps]] (press F1).&lt;br /&gt;
* Not following the name format of &amp;quot;Firstname Lastname&amp;quot; when creating a [[Guide_to_races#Humans|human]] character. Other races such as [[Lizardperson|lizards]], [[Plasmaman|plasmamen]], [[Ethereals|ethereals]] and [[Mothpeople|mothpeople]] have their own naming conventions. [[Mime|Mimes]] and [[Clown|clowns]] are other exceptions. &lt;br /&gt;
&lt;br /&gt;
The admin team generally tries to give players benefit of the doubt, so it&#039;s okay to mess up. As long as you&#039;re polite and willing to learn from your mistakes, you won&#039;t be in trouble. You can press F1/the [[Terminology#Adminhelp.2FAhelp|adminhelp]] button at any time to send a message directly to the admin team if you have any questions.&lt;br /&gt;
&lt;br /&gt;
One last point: please, &#039;&#039;&#039;remember the human&#039;&#039;&#039;. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a toolbox because they took your [[Engineering_items#Multitool|multitool]].&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
Make your way to the [http://www.byond.com/download/ BYOND download page] and &#039;&#039;&#039;download the client&#039;&#039;&#039;.  Once you&#039;ve downloaded, installed, and logged into the client, feel free to close it - we won&#039;t be needing to use it directly anymore. Once you&#039;re set up, click a server link and choose to open it with BYOND to join a game. The /tg/ servers, which our wiki is based around, are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basil&#039;&#039;&#039; (US-West): &amp;lt;byond server=bagil.tgstation13.org port=2337&amp;gt;byond://bagil.tgstation13.org:2337&amp;lt;/byond&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sybil&#039;&#039;&#039; (US-West): &amp;lt;byond server=sybil.tgstation13.org port=1337&amp;gt;byond://sybil.tgstation13.org:1337&amp;lt;/byond&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Terry&#039;&#039;&#039; (EU): &amp;lt;byond server=terry.tgstation13.org port=3336&amp;gt;byond://terry.tgstation13.org:3336&amp;lt;/byond&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manuel&#039;&#039;&#039; (Roleplay/US-West): &amp;lt;byond server=manuel.tgstation13.org port=1447&amp;gt;byond://manuel.tgstation13.org:1447&amp;lt;/byond&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Campbell&#039;&#039;&#039; (Roleplay/EU): &amp;lt;byond server=campbell.tgstation13.org port=6337&amp;gt;byond://campbell.tgstation13.org:6337&amp;lt;/byond&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Events Hall&#039;&#039;&#039; (EU): &amp;lt;byond server=events.tgstation13.org port=4337&amp;gt;byond://events.tgstation13.org:4337&amp;lt;/byond&amp;gt;&lt;br /&gt;
* [[TGMC:Marine Quickstart Guide|&#039;&#039;&#039;Terra-Gov Marine Corps:&#039;&#039;&#039;]] &amp;lt;byond server=tgmc.tgstation13.org port=5337&amp;gt;byond://tgmc.tgstation13.org:5337&amp;lt;/byond&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Links to all current servers and their player counts are available at [https://tgstation13.org https://tgstation13.org]. If joining by clicking a link doesn&#039;t work, open the BYOND client, open location with &#039;&#039;&#039;Ctrl and O&#039;&#039;&#039;, and paste the link to the server you want to join. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Bagil, Sybil and Manuel are located in US-West, while Terry and Events Hall EU are located in Europe. Population numbers vary depending on many factors. Manuel has higher enforced roleplaying standards than the others and an [[Roleplay_Rules|extra set of rules]]. The Events Hall server is intended to be for new players wanting to learn the game. Events Hall was formerly mostly used for special events, and thus the name. Some servers are there for future proofing, in case another sudden population growth happens. Many of the servers are normally hidden from the BYOND hub (the client&#039;s server list). |dropdown=true|collapsed=true|name=Server Differences}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Newplayeroptions.png|left|thumb|The New Player Options menu]] Once you&#039;ve connected to a server, you&#039;ll be greeted by a small popup window labelled &#039;&#039;&#039;New Player Options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing on /tg/station, you&#039;ll need to create a character. Click on the &#039;&#039;&#039;Setup Character&#039;&#039;&#039; button, and the character creation menu will open.&lt;br /&gt;
&lt;br /&gt;
[[File:Startup.png|thumb|The character setup screen]]&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to worry about Special Names, Custom job preferences, Uplink Spawn Location, [[Quirks]], or Species - for now, &#039;&#039;&#039;make sure you&#039;re a human&#039;&#039;&#039;, and edit your appearance as you see fit. Satchels and backpacks have identical stats, while duffelbags can hold more items but slow you down heavily. Other clothing options are just cosmetic. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
*Special names are names specific to certain roles - for example, if you&#039;re the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). &lt;br /&gt;
*The first custom job preference allows you to set what your [[AI]] core will look like by default, and the second allows you to choose preferred department designation for when you play as security officer. &lt;br /&gt;
*The Uplink spawn location is specific to the [[traitor]] role, and determines the item you can access your [[uplink]] from, where you can purchase different tools to accomplish your goals.&lt;br /&gt;
*The various species options have some effects on gameplay - you can browse the articles for [[lizardmen|lizards]], [[flypeople]], and [[plasmamen]] for more info. &lt;br /&gt;
*[[Quirks]] are minor traits you can give your character. New players automatically get a &amp;quot;Navigationally Challenged&amp;quot; quirk, which makes them start with a wayfinding pinpointer [[File:Pinpointer_way.png]] for finding locations. |dropdown=true|collapsed=true|name=What are these other options?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|The AI on the station follows [[Asimov|the three rules of robotics]]. This means that if you aren&#039;t human, the AI can ignore you freely and can cause harm to you if they want. Most players will avoid needlessly antagonizing anyone not playing a human, but it&#039;s much better to be safe than sorry.|dropdown=true|collapsed=true|name=Why do I need to be a human?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished editing your appearance, be sure to press the &#039;&#039;&#039;Save Setup&#039;&#039;&#039; button at the bottom of the window. Next, press the &#039;&#039;&#039;Set Occupation Preferences&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here so consider what sort of stuff you want to do. Wanna help people recover from their workplace injuries and dismemberment? Consider applying for our [[Medical Doctor]] program. Wanna unravel the mysteries of the universe, and also make massive, massive explosions? Get your degree in theoretical physics and become a [[Scientist]]. Wanna put your back into work and really get down and dirty with the station? We got openings in our [[Botanist]], [[Chef]], and [[Janitor]] programs. If you&#039;re here at the start of the shift, those&#039;ll put you in your workspace, with plenty of tools to get the job done. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably become another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Startjobs.png|thumb|left|The occupation preferences window]]&lt;br /&gt;
[[File:Gameprefs.png|thumb|The game preferences window]]&lt;br /&gt;
&lt;br /&gt;
If you wish to be an assistant (job without duties), make sure it says &#039;&#039;&#039;Yes&#039;&#039;&#039; next to assistant. If you want to try to get another role, click the &amp;quot;yes&amp;quot; next to assistant so it says &amp;quot;no&amp;quot;. Then you can click the &#039;&#039;&#039;Never&#039;&#039;&#039; button next to another job (such as Janitor) until it says &#039;&#039;&#039;HIGH&#039;&#039;&#039; in blue text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, click the text bar near bottom which by default says &amp;quot;Get random job if preferences unavailable&amp;quot;. Keep clicking it until it either says &#039;&#039;&#039;&amp;quot;Return to lobby if preferences unavailable&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Be an Assistant if preferences unavailable&amp;quot;&#039;&#039;&#039;. Else you can later end up as roles you have not enabled. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick &#039;&#039;&#039;High&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, &#039;&#039;&#039;Low&#039;&#039;&#039;, or &#039;&#039;&#039;Never&#039;&#039;&#039;. Each player is limited to one High preference job. Some roles have limited player counts - for example, there is only one Captain. There is a limit of two janitors, but there is no limit on assistants. Both jobs have no responsibilities, so it&#039;s ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the [[Job selection and assignment|job selection and assignment page]] for more info.|dropdown=true|collapsed=true|name=What are these options doing?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, press &#039;&#039;&#039;Done&#039;&#039;&#039;, then, &#039;&#039;&#039;Save Setup&#039;&#039;&#039;. Then click on &#039;&#039;&#039;Game Preferences&#039;&#039;&#039; at the top of the character creation screen. The menu will change and have a big list of options.&lt;br /&gt;
&lt;br /&gt;
Make sure all of the Special Role Settings are set to &#039;&#039;&#039;No&#039;&#039;&#039; (These control optional settings, like choosing if you&#039;d like to roll for a traitor role. They assume you know how to play the game and are important to the round, so we want them off for now. &#039;&#039;&#039;More importantly, change the Keybindings option to [[Keyboard_Shortcuts|&amp;quot;Hotkeys&amp;quot;]]&#039;&#039;&#039;. This guide will assume you&#039;re using the &amp;quot;Hoykeys&amp;quot; control scheme, as it provides quicker functions for actions than the default controls. &amp;lt;br&amp;gt;Then change the &#039;&#039;&#039;FPS&#039;&#039;&#039; setting (framerate). 0 defaults to 20 FPS. Try a setting such as 60 or 120, depending on your monitor. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Most of the other options here are relatively self explanatory. Once you&#039;re done, click &#039;&#039;&#039;Save Setup&#039;&#039;&#039; one last time and close the window.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Joining the Game ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve created your character, you&#039;re ready to join the game. (You may want to continue to read the guide before jumping in.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s two possible menus here - the lobby screen will either display a list that has &#039;&#039;&#039;Join Game!&#039;&#039;&#039; or a &#039;&#039;&#039;Ready&#039;&#039;&#039;/&#039;&#039;&#039;Not Ready&#039;&#039;&#039; toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Join Game!&amp;quot;&amp;gt;[[File:Tut2.png|thumb|The choose profession window]] &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window says &#039;&#039;&#039;Join Game!&#039;&#039;&#039;, there&#039;s currently a round going on. This is most likely what you&#039;ll see.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but &#039;&#039;&#039;Assistant&#039;&#039;&#039; is always available*. The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you&#039;ll be brought to the station via the [[Arrivals|arrival shuttle]]. You&#039;ll start out on a transit shuttle that will dock at the station in a few seconds. You&#039;ll also be strapped into a chair, so don&#039;t forget to unbuckle yourself (click your seat, the &#039;&#039;Buckled&#039;&#039; HUD icon or press the &#039;&#039;resist&#039;&#039; [[Hotkeys#Hotkey-mode_Enabled|hotkey]] if enabled). &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;*Sometimes, at the start of a round, a different service job is chosen to be the infinite slots job at random. If Assistant is not available, just click the one with the highest numbers.&lt;br /&gt;
Don&#039;t worry, people generally won&#039;t pester you with any responsibities once they realize that the [[bartender]] is actually just one of 27.&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ready/Not Ready/Observe&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window has three buttons that say &#039;&#039;&#039;Ready&#039;&#039;&#039;, &#039;&#039;&#039;Not Ready&#039;&#039;&#039;, and &#039;&#039;&#039;Observe&#039;&#039;&#039;, that means a round has not started yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is ideal, because you&#039;ll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to &#039;&#039;&#039;Ready&#039;&#039;&#039;, then wait for the game to begin. (You can see the time until the game begins on the &#039;&#039;&#039;Lobby&#039;&#039;&#039; tab, on the top right of the game window.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pressing &#039;&#039;&#039;Observe&#039;&#039;&#039; will spawn you as a [[ghost]], which is essentially a spectator - you won&#039;t be able to spawn normally until the next round if you select this option!&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interface 101 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tutorial_tabs.png|left|thumb|Status tab]]&lt;br /&gt;
&lt;br /&gt;
Before you do anything else, take a look at the top right of the game window. You&#039;ll see some tabs labelled &#039;&#039;&#039;Status&#039;&#039;&#039;, &#039;&#039;&#039;Lobby&#039;&#039;&#039;, &#039;&#039;&#039;Admin&#039;&#039;&#039;, &#039;&#039;&#039;IC&#039;&#039;&#039;, &#039;&#039;&#039;OOC&#039;&#039;&#039;, &#039;&#039;&#039;Object&#039;&#039;&#039;, and &#039;&#039;&#039;Preferences&#039;&#039;&#039;. The most important tabs are the Status and Admin tabs. If you&#039;re using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button, used to contact admins directly if you have a question or believe someone is breaking the rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
; Status : Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
; Admin : Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
; IC : Stands for &amp;quot;In Character&amp;quot;. Usually won&#039;t use this. (The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character - often used for &amp;quot;communicating with the gods&amp;quot;. Another useful button is &#039;&#039;&#039;Rest&#039;&#039;&#039;, which lets you go prone at will.)&lt;br /&gt;
; OOC : Stands for &amp;quot;Out of Character&amp;quot;. Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).&lt;br /&gt;
; Object : Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are [[Keyboard_Shortcuts|hotkeys]] to do these things much faster.&lt;br /&gt;
; Preferences : Self explanatory - contains various options you can toggle on and off.|dropdown=true|collapsed=true|name=Tab descriptions}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Status&#039;&#039;&#039; tab, take note of the map currently being played on the server. It&#039;ll be used later in the guide.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you - after a round or two of practice, you should be fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There&#039;s quite a few HUD elements on the main screen, so let&#039;s break them down into sections. &#039;&#039;&#039;Don&#039;t worry if you can&#039;t memorize what everything does at once&#039;&#039;&#039; - you can always come back to this guide.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;del&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The rest [[File:UI Rest.png]] icon lets you lie down on the floor, and crawl into crates or under flaps. If you actually want to rest, click the Sleep verb in the IC tab. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;U&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the {{Combat_Mode}} toggle - this will be explained in detail later. [[Keyboard_Shortcuts|Hotkeys]] &amp;quot;4&amp;quot; or &amp;quot;F&amp;quot;. &amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&lt;br /&gt;
&lt;br /&gt;
The skills [[File:UI Skills.png]] icon shows you your skills in certain contexts, like mining. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough of oxygen (or other substances) (black), or too much (red). You&#039;ll usually see a black oxygen warning from being exposed to space. Put on a gas mask and have an oxygen tank! You can put a small emergency oxygen tank in your pockets or belt if you don&#039;t want to be holding it, and if you can find a hazard vest or suit you can put it in the leftmost storage slot. You can find small oxygen tanks and masks in the survival box in your backpack and in blue oxygen emergency lockers. They don&#039;t last very long, though.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red), or too low (black). Low and high pressures can kill you. You&#039;ll usually see a black pressure warning from being exposed to space. Put on a space suit! There&#039;s hardsuits in the red fireman lockers.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re either fat, hungry, or starving. Being fat slows you down considerably, so consider eating less.&lt;br /&gt;
&lt;br /&gt;
The text at the top of the screen showing the names of the things you hover over is called the &amp;quot;screentip&amp;quot;. In Game Preferences you can change the text color or turn it off entirely.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]] (somewhat outdated)]]&lt;br /&gt;
&lt;br /&gt;
There might seem like quite a few controls, but don&#039;t worry - you&#039;ll only be using a few the majority of the time. There&#039;s a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. Although your control scheme was changed to &#039;&#039;&#039;[[Keyboard_Shortcuts|Hotkeys]]&#039;&#039;&#039; in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. This is the manual toggle for [[Keyboard_Shortcuts|hotkey]] mode - if the bar changes to white, you&#039;re good to go.&lt;br /&gt;
&lt;br /&gt;
* Use &#039;&#039;&#039;WASD&#039;&#039;&#039; to move.&lt;br /&gt;
* Press &#039;&#039;&#039;T&#039;&#039;&#039; to talk.&lt;br /&gt;
** If you add a semicolon before anything else, you&#039;ll transmit your message to the general chat radio.&lt;br /&gt;
** You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type &#039;&#039;&#039;.m&#039;&#039;&#039; before your message. (You can also use &#039;&#039;&#039;:m&#039;&#039;&#039; or &#039;&#039;&#039;#m&#039;&#039;&#039;)&lt;br /&gt;
* Press &#039;&#039;&#039;O&#039;&#039;&#039; for OOC chat.&lt;br /&gt;
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.&lt;br /&gt;
* Press &#039;&#039;&#039;M&#039;&#039;&#039; to write an emote.&lt;br /&gt;
** This is for nonverbal actions - for example, writing &amp;quot;sighs.&amp;quot; in the text box would show as &amp;quot;&#039;&#039;[Character Name]&#039;&#039; sighs.&amp;quot;&lt;br /&gt;
* {{Leftclick}} on objects in the game world to [[Starter_guide#Basic_Interactions|interact]] with them. For most, you&#039;ll need to be next to or on top of the object.&lt;br /&gt;
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.&lt;br /&gt;
* &#039;&#039;&#039;Shift+{{Rightclick}}&#039;&#039; something to open the context menu, which can be used for a variety of things. &lt;br /&gt;
** Context menu is slow and clunky, and you can usually perform most actions with [[Keyboard_Shortcuts|hotkeys]] instead. There are a few examples of actions that can only be done with the context menu, but they&#039;re far and few between.&lt;br /&gt;
* {{Tooltip|[[File:Grab_action.png|24px|link=Combat_Mode#Grab]]|Hold CTRL and left-click a person with your hand empty. It doesn&#039;t matter if {{Combat_Mode}} is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4).}} Left-click on something while holding &#039;&#039;&#039;Control&#039;&#039;&#039; to drag it.&lt;br /&gt;
** This won&#039;t work if the item in question is fixed in place. You can use this to drag almost anything otherwise.&lt;br /&gt;
** Press &#039;&#039;&#039;H&#039;&#039;&#039;, &#039;&#039;&#039;Delete&#039;&#039;&#039; or use the pull [[File:Hud-pull.png]] icon to stop dragging.&lt;br /&gt;
* Hold &#039;&#039;&#039;Shift&#039;&#039;&#039; and {{Leftclick}} on something to examine it.&lt;br /&gt;
* Press &#039;&#039;&#039;X&#039;&#039;&#039; or &#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039; to change your selected hand.&lt;br /&gt;
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.&lt;br /&gt;
* &#039;&#039;&#039;Clickdragging&#039;&#039;&#039; is used for a couple of specific actions.&lt;br /&gt;
** For example, to climb onto a table, drag and drop your character to the table.&lt;br /&gt;
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you&#039;ll need to have the item in your selected hand.)&lt;br /&gt;
** You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you&#039;re wearing, which is useful if your hands are full.&lt;br /&gt;
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair&#039;s exposed sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Press &#039;&#039;&#039;Z&#039;&#039;&#039; to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you &amp;quot;use&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Alt and click&#039;&#039;&#039; to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there&#039;s no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Shift and press Middle Mouse Button&#039;&#039;&#039; to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;R&#039;&#039;&#039; to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you&#039;ll throw it at that point. If someone throws an item at you, and you have throwing mode on, you&#039;ll catch the item.&lt;br /&gt;
|dropdown=true|collapsed=true|name=Non-Essential Controls}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get [[Guide_to_medicine#Revival_methods|revived]] or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It&#039;s important to &#039;&#039;&#039;not let death get to you&#039;&#039;&#039; - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don&#039;t get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a few specific concepts that are often stumbling blocks for newer players, so let&#039;s address those first. (These are all in expandable boxes to save space, but it&#039;s not a bad idea to read them beforehand.)&lt;br /&gt;
&lt;br /&gt;
=== The Hands System ===&lt;br /&gt;
&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It&#039;s not complex once you&#039;ve figured it out, but it can be difficult to understand without help.&lt;br /&gt;
&lt;br /&gt;
You have two hands at your disposal. The bright box around one of your hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. This is the hand that&#039;s used whenever you click on something - if it&#039;s empty, you&#039;ll either pick up an item, or interact with something (like a computer terminal or vending machine).&lt;br /&gt;
&lt;br /&gt;
If you have something in your selected hand, you&#039;ll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can&#039;t use things such as terminals or vending machines - you&#039;ll either hit the object with your item or do nothing.&lt;br /&gt;
&lt;br /&gt;
This is because you&#039;re trying to directly use the item on the object - this is why you&#039;re able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with &#039;&#039;&#039;backpacks, boxes, and other containers&#039;&#039;&#039; - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to take your backpack off, you need to &#039;&#039;&#039;click and drag&#039;&#039;&#039; the bag to an empty hand - a normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
=== Basic Interactions ===&lt;br /&gt;
These are basic interactions you can perform when clicking people with an empty hand. Some require {{Combat_Mode}} to be on or off (press &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; to toggle). Combat mode should be kept off by default or you will block people. Read more [[Combat_Mode|here]]. &lt;br /&gt;
&lt;br /&gt;
==== [[File:Help_action.png|24px|link=Combat_Mode#Help]] [[Combat_Mode#Help|Help]] [[File:Help_32.png]]====&lt;br /&gt;
[[Combat_Mode|Combat mode]] must be off. Is used for friendly interactions, such as giving hugs or performing CPR. &#039;&#039;&#039;Be careful&#039;&#039;&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
====[[File:Rightclick.png|24px|link=Combat_Mode#Disarm]] [[Combat_Mode#Disarm|Disarm]] [[File:Disarm_32.png]]====&lt;br /&gt;
Is used to non-lethally push people away or against walls. Read more [[Combat_Mode#Disarm|here]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Grab_action.png|24px|link=Combat_Mode#Grab]] [[Combat_Mode#Grab|Grab]] [[File:Grab_32.png]]====&lt;br /&gt;
Allows you to grab people and also upgrade grabs. Read more [[Combat_Mode#Grab|here]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Harm_action.png|24px|link=Combat_Mode#Harm]] [[Combat_Mode#Harm|Harm]] [[File:Harm_32.png]]====&lt;br /&gt;
[[Combat_Mode|Combat mode]] must be on [[File:Combat_32.png]]. This lets you punch people, or kick them if they are prone. Read more [[Combat_Mode#Harm|here]].&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
There are a few different damage types in SS13. Some common ones are [[Health#Brute|brute]], [[Health#Burn|burn]], [[Health#Toxin|toxin]], [[Health#Suffocation|suffocation]]. If you take enough damage you&#039;ll fall unconscious into critical condition, better known as &#039;&#039;&#039;[[Health#Critical_Status|Crit]]&#039;&#039;&#039;. If left untreated in this state, you&#039;ll slowly suffocate until you die. Read more about damage types [[Health|here]]. To learn how to best treat them see the [[Guide_to_medicine|Guide to medicine]].&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Combat in SS13 is very heavily focused on &#039;&#039;&#039;who falls over first&#039;&#039;&#039;. If you&#039;re prone, you&#039;ve likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there&#039;s only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won&#039;t have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
&lt;br /&gt;
=== Ghosts ===&lt;br /&gt;
&lt;br /&gt;
If you end up dying, don&#039;t worry, there&#039;s a few ways to go from there.&lt;br /&gt;
&lt;br /&gt;
If you try to move, you&#039;ll &#039;&#039;&#039;[[ghost]]&#039;&#039;&#039; out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it&#039;s okay to talk about the round in deadchat, if you&#039;re revived, &#039;&#039;&#039;you cannot use any information gained while dead&#039;&#039;&#039;. Anything you saw while alive is fair game.)&lt;br /&gt;
&lt;br /&gt;
If you die, you can be [[Guide_to_medicine#Revival_methods|revived]], turned into a [[podperson]], have your brain removed and put into a [[cyborg]], or more. There are &#039;&#039;&#039;ghost roles&#039;&#039;&#039; that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You&#039;re a new character, so don&#039;t use any information from your past life.) There may even be alerts that pop up while you&#039;re dead, asking if you&#039;d like to take control of a [[xenomorph]], a [[morph]], or almost anything else. These are often provided by admins, but can occasionally happen via random event. &#039;&#039;&#039;Please note that if you take on a ghost role you CANNOT be [[Guide_to_medicine#Revival_methods|revived]] or return to your original body!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Playing the Game =&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|400px|Arriving to the station.]]&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that we&#039;ve gone over the interface and some more important game concepts, let&#039;s jump into the game. If you join a game in progress, you&#039;ll usually spawn on the [[Arrivals|arrival shuttle]]. (You&#039;ll start buckled onto a chair as the shuttle docks with the station - press the &#039;&#039;&#039;Resist&#039;&#039;&#039; button on the HUD or the picture of the chair to unbuckle yourself). If you &amp;quot;readied up&amp;quot; roundstart as an assistant you&#039;ll be spawned in a random, public area of the station.&lt;br /&gt;
&lt;br /&gt;
/tg/station has multiple maps that the server will vote for at the end of every round. The game can take place on [[MetaStation|Meta Station]], [[IceboxStation|IceboxStation]], [[DeltaStation|Delta Station]], [[KiloStation|Kilo Station]]. You may occasionally see other maps, but these are the ones currently mantained. You can visit the individual wiki pages to see the layout of a specific map.&lt;br /&gt;
&lt;br /&gt;
Each station has a unique layout, so you&#039;ll likely want to use these maps to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;MetaStation&amp;quot; [https://tgstation13.org/wiki//images/8/80/MetaStation.png Click here for a map of MetaStation.] Visit [[MetaStation|the wiki page for MetaStation]] for more details.&lt;br /&gt;
* &amp;quot;DeltaStation&amp;quot; [https://tgstation13.org/wiki//images/1/18/Deltastation.png Click here for a map of DeltaStation.] Visit [[DeltaStation|the wiki page for DeltaStation]] for more details.&lt;br /&gt;
* &amp;quot;IceboxStation&amp;quot; [https://tgstation13.org/wiki//images/5/5a/Icebox_Multiz_render.png Click here for a map of IceboxStation.] Visit [[IceboxStation|the wiki page for IceboxStation]] for more details.&lt;br /&gt;
* &amp;quot;KiloStation&amp;quot; [https://tgstation13.org/wiki//images/b/bd/Kilostation.png Click here for a map of KiloStation.] Visit [[KiloStation|the wiki page for KiloStation]] for more details.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. It might be awkward at first, but it doesn&#039;t take much time to get to grips with how to control your character.&lt;br /&gt;
&lt;br /&gt;
== What to do if There&#039;s a Breach ==&lt;br /&gt;
&lt;br /&gt;
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something&#039;s gone wrong and caused a breach. It&#039;s wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put &#039;&#039;&#039;internals&#039;&#039;&#039; on.&lt;br /&gt;
&lt;br /&gt;
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who&#039;s in crit.&lt;br /&gt;
&lt;br /&gt;
; Step 1 : Using an empty hand, click on your backpack, then click + drag the box inside to your character&#039;s sprite. This will open the box.&lt;br /&gt;
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).&lt;br /&gt;
; Step 3 : Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.&lt;br /&gt;
; Step 4 : Press the internals [[File:Gmaskinternalsicon.gif]] icon to turn on your air supply.&lt;br /&gt;
&lt;br /&gt;
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank&#039;s supply in the Status bar!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; background-color:#FAFEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Backpack.png]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;1. Inventory Management:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The inventory system is a little unintuitive at first, but once you figure it out, it&#039;ll stay with you.&lt;br /&gt;
:Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can&#039;t fit in.&lt;br /&gt;
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.&lt;br /&gt;
:Your hands are where you can grab items and interact with them.&lt;br /&gt;
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.&lt;br /&gt;
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuvola apps important.svg|25px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;2. Hazards:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
:A good start to reacting against someone beating your teeth in is by screaming &amp;quot;;HELP &amp;lt;LOCATION NAME&amp;gt; &amp;lt;GUY BEATING YOU UP&amp;gt; IS A [[Jobs#Antagonists|&amp;lt;TRAITOR/LING/WHATEVER&amp;gt;]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.&lt;br /&gt;
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating &#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039; will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don&#039;t have access. All you have to do now is mill in maintenance until the radiation storm passes over.&lt;br /&gt;
:If there&#039;s cries of revolutionaries or a cult, [[Blood Cult|blood]] or [[Clockwork Cult|otherwise]] over the radio, it&#039;s probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton &amp;quot;unconverted&amp;quot;). It&#039;s not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What Jobs to Take After Your First Round ==&lt;br /&gt;
&lt;br /&gt;
* Though many say that [[Assistant]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a &amp;quot;[[Terminology#Graytide|greytider]]&amp;quot; or something similar. You might be better off trying a role that isn&#039;t critical to the game, but still has a job to do, such as [[Chef]], [[Cargo Technician]], or [[Janitor]].&lt;br /&gt;
&lt;br /&gt;
* After you&#039;ve gotten used to the [[Hotkeys#Hotkey-mode_Enabled|controls]] and general idea, you might want to move to a role such as [[Scientist]], [[Botanist]] or [[Station Engineer]]. These jobs have more depth to them than some other roles.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t play security roles like the [[Security Officer]] or [[Warden]] until you&#039;re proficient with the controls and know enough about the game to treat people fairly. It&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]].&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you&#039;re well versed in the game and know what&#039;s going on. If, by some coincidence, you end up being one of these roles and you aren&#039;t prepared, just ahelp (F1) explaining the situation. We&#039;d all much rather someone admits they aren&#039;t ready for a role than to do a bad job, or even worse, silently disconnect. &lt;br /&gt;
&lt;br /&gt;
* Avoid joke roles such as the [[Clown]] or [[Mime]] at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
* After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good portion of the game is arguably being an antag and unleashing yourself.&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Solars&amp;diff=9696</id>
		<title>Solars</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Solars&amp;diff=9696"/>
		<updated>2021-12-17T14:43:33Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Solars в Руководство по эксплуатации солнечных панелей: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Руководство по эксплуатации солнечных панелей]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%8D%D0%BA%D1%81%D0%BF%D0%BB%D1%83%D0%B0%D1%82%D0%B0%D1%86%D0%B8%D0%B8_%D1%81%D0%BE%D0%BB%D0%BD%D0%B5%D1%87%D0%BD%D1%8B%D1%85_%D0%BF%D0%B0%D0%BD%D0%B5%D0%BB%D0%B5%D0%B9&amp;diff=9695</id>
		<title>Руководство по эксплуатации солнечных панелей</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%8D%D0%BA%D1%81%D0%BF%D0%BB%D1%83%D0%B0%D1%82%D0%B0%D1%86%D0%B8%D0%B8_%D1%81%D0%BE%D0%BB%D0%BD%D0%B5%D1%87%D0%BD%D1%8B%D1%85_%D0%BF%D0%B0%D0%BD%D0%B5%D0%BB%D0%B5%D0%B9&amp;diff=9695"/>
		<updated>2021-12-17T14:43:33Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Solars в Руководство по эксплуатации солнечных панелей: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location&lt;br /&gt;
 |headerbgcolor=orange&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ffff88&lt;br /&gt;
 |name=Solar Arrays&lt;br /&gt;
 |image=Solars.png|100px|thumb&lt;br /&gt;
 |department=Engineering&lt;br /&gt;
 |exits=Solar Control Room north/south (depending on the solar array you&#039;re on), [[space]] anywhere&lt;br /&gt;
 |purpose=Powers the station by capturing sun rays&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Solar Control Computer, SMES Cell&lt;br /&gt;
 |clearance=[[Captain]], [[Chief Engineer]], [[Engineer]]&lt;br /&gt;
 |description=Wire the solars, you lazy bums!&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Solar array&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==The Forgotten Power Source==&lt;br /&gt;
Solars often are fully neglected by but a few people, and for slightly dangerous reasons (covered in a lower section). HOWEVER, they are the safest way to generate power for the whole station! And, if there was a blackout of power already, they will always have power until hooked up, and can provide the [[Supermatter|engine]] APC a charge until it is set up itself.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
There are four solar arrays on the station. The first, and easiest to configure, is on the rightmost side of the station just below the escape shuttle port (Aft Starboard Array). The second is located &amp;quot;north&amp;quot; of the chapel (Fore Starboard Array). The third can be found to the left of engineering (Aft Port Array). The fourth is best accessed by going through the left maintenance door of the tool storage area (Fore Port Array).&lt;br /&gt;
&lt;br /&gt;
===Connecting the Arrays===&lt;br /&gt;
You need:&lt;br /&gt;
*Several [[cable_Coils|cable coils]]&lt;br /&gt;
*One [[space suit]] or hardsuit&lt;br /&gt;
*One [[crowbar]] to open doors if the power is out.&lt;br /&gt;
*Optionally, a large stack of [[metal]] from which to make floor tiles so as to protect your newly placed wiring from [[traitor|easy tampering]].&lt;br /&gt;
&lt;br /&gt;
Nanotrasen engineers are renowned for their shoddy craftsmanship and poor work ethic. You will find that none of the four solar arrays have been connected to the station. You will need to connect the solar panels and the solar tracker to the wire leading from the station. To wire a tile, hold a cable coil in hand and click a tile. Connect the solar arrays and solar tracker to the station. &lt;br /&gt;
&lt;br /&gt;
See [[Guide_to_construction#How_Do_I_Wire.3F|How Do I Wire]] for a guide on how to wire.&lt;br /&gt;
&lt;br /&gt;
===Calibrating the Arrays===&lt;br /&gt;
&lt;br /&gt;
Once you have wired an array, you need to calibrate the tracking and power so that it actually produces energy. Apparently, our space station is rotating or in orbit around something (no one really knows for sure). This means that the solar panels need to constantly rotate to face toward the sun. Click on the [[Computers#Solars_Control|Solar Control CPU]] and set it to auto-tracking. You should see a degree displayed at the top ranging from 0 to 359; this is the current direction of the sun. &lt;br /&gt;
&lt;br /&gt;
*0 degrees = North&lt;br /&gt;
*90 degrees = East&lt;br /&gt;
*180 degrees = South&lt;br /&gt;
*270 degrees = West&lt;br /&gt;
&lt;br /&gt;
(The consoles are a bit glitchy so you might have to turn off auto-tracking then turn it on again before the panels start to rotate). Also, auto rotation is not smooth, it jumps about every 20 seconds. Keep this in mind if it seems like nothing is happening.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to use manual tracking!! The only time you will ever need to manually calibrate a solar array is when a meteor or traitor destroys the tracking unit.  &lt;br /&gt;
&lt;br /&gt;
It is important to note that &#039;&#039;&#039;THE STATION BLOCKS SUNLIGHT!&#039;&#039;&#039; This is the biggest cause of solar fail known to spessmen. When the panels of an array face the sun (and are correctly wired) they produce about 90,000 Watts of power. However, if the station is between the panels and the sun, they produce 0 Watts of power. This means that as the panels rotate with auto-tracking, they move through a series of power levels ranging from 90k (full sun) to nothing (station obscures sun). The rotation cycle takes roughly 5 minutes to complete.&lt;br /&gt;
&lt;br /&gt;
Why is this important?&lt;br /&gt;
&lt;br /&gt;
Because of the battery! See that big white thing in the solar control room? That&#039;s the SMES cell. It&#039;s a battery used for holding solar energy and transferring it to the station. Click on the battery and you get a window with input, output, and charging options.  &lt;br /&gt;
&lt;br /&gt;
===Important Battery Facts===&lt;br /&gt;
Solar batteries (SMES cells) start at 20% power but if the engine is off the station drains them to 0% in a few minutes. An input of 90,000 watts (full sun) might charge the battery for a little while, but once the sunlight is blocked by the station the battery charge begins to drain. &lt;br /&gt;
&lt;br /&gt;
==== (Optional) Skipping the SMES Cells ====&lt;br /&gt;
You can optionally reroute the wiring and skip the whole battery setup! Just recognize two wires: The wire coming from the Solar Control CPU and going to the SMES cell, and the other wire coming from the SMES cell and going to the station power grid. Connect these two wires and voilá! You have skipped the SMES cell and saved yourself a lot of time. No need to turn that pesky SMES on at all, just configure the Solar Control CPU and you&#039;re done, time to move to the next set of solars!&lt;br /&gt;
&lt;br /&gt;
BUT there is one big downside to this: the station powergrid now holds about 400 kW of power, which is almost enough to put someone into instant crit. Not a good thing if you have [[Game_Mode#AI_Malfunction|shocked doors]] or [[Clown|someone]] exposes those electrified grilles inside windows.&lt;br /&gt;
&lt;br /&gt;
===Setting up the SMES===&lt;br /&gt;
&lt;br /&gt;
After you have wired the array, set tracking to auto, and verified that the panels are indeed rotating, set the battery like so:&lt;br /&gt;
&lt;br /&gt;
Charging: Auto&lt;br /&gt;
&lt;br /&gt;
Input: Maxed at 200 kW&lt;br /&gt;
&lt;br /&gt;
Output: 50 kW&lt;br /&gt;
&lt;br /&gt;
==Important MetaStation fact==&lt;br /&gt;
Setting the solars is slightly different in MetaStation. Engineering&#039;s solar starts like the other station&#039;s, with you just needing to wire them as usual. On Cargo&#039;s solars, the shuttle has broken the solar in half; you have to bridge the gap with metal rods. You can use your wirecutter on nearby catwalks to cut them to iron rods; just use the iron rod twice on a space tile to be able to put wires on it.&lt;br /&gt;
&lt;br /&gt;
The chapel and science solars are actually half un-built; in the room where the solar control computer is you&#039;ll find a handful of boxes. These boxes contain Solar Assembly and glass, while in the chapel half of the solars are missing while in Science all of them are!&lt;br /&gt;
To fix the solars, pull the crate into space. Pick up the assembly and drop them into place (the blue tiles). Afterwards, use the wrench to wrench them into place, then use glass on them. &lt;br /&gt;
Afterwards, wire them as normal.&lt;br /&gt;
&lt;br /&gt;
Remember to click &amp;quot;Check for New Hardware&amp;quot; and to setup the SMES on your way out.&lt;br /&gt;
&lt;br /&gt;
==DANGER WILL ROBINSON==&lt;br /&gt;
There are a few dangers on the solars, one being the electrical wires if you forgot to wear insulated gloves: never forget or you will get zapped! In addition, you are vulnerable and alone. This leaves you an easy target for those pesky [[space carp]]s and/or space-walking [[traitor|attackers]] that need a new cover identity. Finally, there is the chance to misstep and go drifting off through space. This hazard is easily solved if you act quickly. Simply throw something in the direction of your flight path, like [[shoes]], or a [[pen]]. The equal and opposite reaction will start pushing you in the other direction!&lt;br /&gt;
&lt;br /&gt;
[[category:Locations]] [[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Guides&amp;diff=9688</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Guides&amp;diff=9688"/>
		<updated>2021-12-17T12:55:02Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Guides в Руководства: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Руководства]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%B0&amp;diff=9687</id>
		<title>Руководства</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%B0&amp;diff=9687"/>
		<updated>2021-12-17T12:55:02Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Guides в Руководства: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
You edit the big &amp;quot;guides&amp;quot; template box on top by opening this page and editing that instead:&lt;br /&gt;
https://tgstation13.org/wiki/Template:Guides&lt;br /&gt;
&lt;br /&gt;
Having duplicate entries for each guide link is a problem (template + this page) but that&#039;s how it is a the moment. /Angust 21 Sept 2019&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Hudchem.png|16px|link=Chemical recipes|Chemical Recipes]] [[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[File:Nduct_n_w.png|link=Guide to Plumbing]] [[Guide_to_plumbing|Guide to Plumbing]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to Wounds]] [[Guide to Wounds]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
*[[File:HFR initialized.PNG|32px|link=Guide to the Hypertorus Fusion Reactor]] [[Guide to the Hypertorus Fusion Reactor]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:Microscope_32px.png|link=Guide_to_cytology]] [[Guide to cytology|Guide to Cytology]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[File:Gscans.png|32px|link=Families]] [[Families|Families]]&lt;br /&gt;
*[[File:Heretic_forbidden_book.png|32px|link=Heretic]] [[Heretic|Heretic]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
Guides to help you improve the game, wiki and such.&lt;br /&gt;
&lt;br /&gt;
{{Template:Devguides}}&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:Meatyourcoworkers.gif|link=Guide to food]] [[Guide to food|Guide to Food]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to drinks]] [[Guide to drinks|Guide to Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[File:Improvised_shotgun.png]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction Area]] [[Auxiliary Base Construction Area]]&lt;br /&gt;
*[[File:CableCoils.png]] [[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
*[[File:Grey_space_suit.png]] [[Guide to Space Exploration]]&lt;br /&gt;
*[[File:Mafiaminigame.png]] [[Mafia|Guide to Mafia]]&lt;br /&gt;
*[[File:Gorrrilla23.png]] [[Guide to Gorilla]]&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Captain&amp;diff=9627</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Captain&amp;diff=9627"/>
		<updated>2021-12-17T09:24:22Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Captain в Капитан: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Капитан]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9A%D0%B0%D0%BF%D0%B8%D1%82%D0%B0%D0%BD&amp;diff=9626</id>
		<title>Капитан</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9A%D0%B0%D0%BF%D0%B8%D1%82%D0%B0%D0%BD&amp;diff=9626"/>
		<updated>2021-12-17T09:24:22Z</updated>

		<summary type="html">&lt;p&gt;Zerochka: Zerochka переименовал страницу Captain в Капитан: перевод&lt;/p&gt;
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&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|department = Command&lt;br /&gt;
|stafftype = КОМАНДОВАНИЕ&lt;br /&gt;
|img_generic = Generic_captain.png&lt;br /&gt;
|img = Captain action.png&lt;br /&gt;
|jobtitleRu = Капитан&lt;br /&gt;
|jobtitle = Captain&lt;br /&gt;
|access = [[:Category:Locations|Полный]]&lt;br /&gt;
|difficulty = Очень сложно&lt;br /&gt;
|superior = Космический закон и [[Central Command|офицеры]] [[Nanotrasen]]&lt;br /&gt;
|duties = Следите за функционированием станции, управляйте [[Heads of Staff|главами департаментов]], [[Beyond the impossible|не допустите уничтожения станции]]&lt;br /&gt;
|guides = [[Chain of Command|Цепь командования]], [[Space Law|космический закон]], [[Guide to Trials|руководство по проведению суда]], [[Guide to Head of Staff Equipment|инвентарь глав департаментов]]&lt;br /&gt;
|quote = Мне плевать, как меня называют на станции, я не ее предатель. Я человек принципов и у меня есть стандарты. И если жизни других встают на пути принципов, да будет так! Я бы сказал, что я лучше их всех. Однажды они назвали меня капитаном. Но, как только все, что сказано, будет сделано, я стану героем.&lt;br /&gt;
}}&lt;br /&gt;
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[[File:CaptainsQuartersSmall.png|300px|thumb|alt=Captain&#039;s Quarters|[[Captains Quarters|Your personal office and quarters]]]]&lt;br /&gt;
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You are the Captain, the top of the [[Chain of Command]]. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from [[CentCom]].&lt;br /&gt;
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You should have experience of all Heads of Staff jobs. At round start, &#039;&#039;&#039;take the Nuclear Disk with you&#039;&#039;&#039;, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.&lt;br /&gt;
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&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Secure dat fukken disk, secure the pinpointer, secure or burn the safe code (in your pocket) for the spare Captain&#039;s ID. Only use your authority when it is required, the Heads of Staff are there for a reason.&lt;br /&gt;
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==Howdy, Skipper!==&lt;br /&gt;
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===[[File:Id_gold.png|32px|]] Being a Captain – Basics===&lt;br /&gt;
[[File:Bridge_small.png|thumb|300px|alt=Bridge|The [[Bridge]]]]&lt;br /&gt;
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The Captain has [[Captains Quarters|spacious quarters]], complete with [[Arcade Machine|arcade machine]], ID computer and Communications console, a [[High-risk_items#Jet_Pack|Jetpack]], a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an SSU with a spaceworthy suit of armor and helmet, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]].&lt;br /&gt;
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It&#039;s probably best to leave the gun where it is, as the case has been outfitted with a handy anti-theft system. You&#039;ll probably also be mocked if you carry it around with you. &lt;br /&gt;
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There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.&lt;br /&gt;
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At the start of the shift &#039;&#039;&#039;grab the nuclear authentication disk&#039;&#039;&#039; and put it in your backpack. If you&#039;ve done that, you&#039;ve done half your job already. If you&#039;re feeling particularly vulnerable, give your [[pinpointer]] to the Head of Security. After this, walk around the station and command people.&lt;br /&gt;
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&#039;&#039;&#039;[[Guide to Head of Staff Equipment#The Captain|Have a look at all your unique equipment here.]]&#039;&#039;&#039;&lt;br /&gt;
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===Head of Heads===&lt;br /&gt;
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When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew.  You are at the top of the food chain, and possess the ultimate authority over everyone and everything on your station.&lt;br /&gt;
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You are the Judge, the final word, the Big Guy. You have the ultimate veto power over all matters and is the only person who can authorize an execution without a trial. Anyone who questions your authority can technically be tried for mutiny. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: &lt;br /&gt;
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#&#039;&#039;&#039;Do not involve yourself when there is somebody else available to do the job.&#039;&#039;&#039; Why have a [[Head of Security]] if you&#039;re going to involve yourself in every security matter? If there isn&#039;t a head for a specific department, promote a new one. It will make your life so much easier.&lt;br /&gt;
#&#039;&#039;&#039;Delegate whenever you can.&#039;&#039;&#039; You should never have to do any manual task yourself. If someone says &#039;Captain, there&#039;s a plasma leak!&#039; then you should order your [[Chief Engineer]] to fix it. Do not attempt to fix it yourself, as you will put yourself unnecessarily at risk.&lt;br /&gt;
#&#039;&#039;&#039;Follow the [[Chain of Command]].&#039;&#039;&#039; You command the Heads. The Heads command their departments. Try not to skip them in the decision-making process as they are the ones who &#039;&#039;should&#039;&#039; know their own departments best.&lt;br /&gt;
#&#039;&#039;&#039;Stay alert.&#039;&#039;&#039; You have a big target on your back. It is likely you&#039;ll be a prime Traitor target just for your all-access ID. With this in mind, you may want to spend a fair bit of time lounging in the security of the [[Bridge]].&lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
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===[[File:Circuitboard.png|32px]] Refitting the DOORKNOB – Uploading Laws Made Easy===&lt;br /&gt;
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Uploading Laws to the [[AI]] isn’t something you should be doing lightly… unless you’re a traitor. Then go crazy.&lt;br /&gt;
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Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. Besides, Nanotrasen wouldn&#039;t want another SHODAN fiasco happening again.&lt;br /&gt;
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But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.&lt;br /&gt;
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Keep in mind that if the AI announces you are in their upload, uploading laws, people will likely form a lynch mob.&lt;br /&gt;
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===[[File:NTlogo.png|32px]] Those Assholes From Corporate===&lt;br /&gt;
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With your fancy title, medals, and luxurious excesses it&#039;s easy to forget that there is an outside, [[Admin|higher power]] scrutinizing your every move. &lt;br /&gt;
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Contact with [[Central Command]] may be few and far between, but you&#039;re expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.&lt;br /&gt;
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If you&#039;re unlucky, you might have to deal with a visit from a [[CentCom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can&#039;t be blamed for anything that goes wrong. &lt;br /&gt;
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However, keep in mind that you still hold authority over any Officials on your station. That is, as long as you&#039;re still the legitimate Captain.  If you piss off the wrong guy you might find yourself relieved of command. If the official is causing trouble, though, you are well within your right to have them arrested, and then contact THEIR superior with a complaint.&lt;br /&gt;
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If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been [[Station Goals#Bluespace Artillery|vaporized in their own Quarters]] for acting like a complete [[Clown|lunatic]].&lt;br /&gt;
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Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom&#039;s notorious bureaucracy. Even then, it&#039;ll be a crapshoot.&lt;br /&gt;
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===[[File:Nuke.gif|32px]] Abandoning Ship===&lt;br /&gt;
&#039;&#039;&#039;You are ultimately responsible for the station.&#039;&#039;&#039; It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.&lt;br /&gt;
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So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. &#039;&#039;&#039;&amp;lt;u&amp;gt;You should be doing your utmost in keeping the station up and running&#039;&#039;&#039;&amp;lt;/u&amp;gt; --lest you go down with the ship, either one way or the other.&lt;br /&gt;
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==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* As Captain, you should always be carrying the Nuke Disk: The [[Head of Security]] spawns with the pinpointer so that he can find your inevitable corpse.&lt;br /&gt;
* The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.&lt;br /&gt;
* Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.&lt;br /&gt;
* Don&#039;t go nuts and run off by yourself. You&#039;re not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn&#039;t have access to follow through the front doors to help you, can quickly lead to disaster.&lt;br /&gt;
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==[[File:Doubleagent.gif]] I Am the Senate==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default, the Captain cannot be an antagonist.&#039;&#039;&#039;&lt;br /&gt;
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Traitor Captain is less about completing your objectives and more about turning the entire station into your own private playroom. With your access and authority you can pretty much take anything you want, and dispatching a lowly subordinate shouldn&#039;t take much effort at all. Chances are you won&#039;t even need to open your syndicate uplink.&lt;br /&gt;
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You have more freedom than any traitor could dream of. Liberally hand out execution orders, release and pardon criminals, give the clown all-access, release the singularity, reprogram the AI to fuel your ego, or just act like a condom and demote anyone who gets in your way. Just make sure that you&#039;re at least trying to be subtle.&lt;br /&gt;
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==Conclusion==&lt;br /&gt;
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The only person with more potential to fuck things up than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew, or you may just end up floating through space wondering why your Oxygen tank is filled with plasma.&lt;br /&gt;
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&#039;&#039;&#039;As a special note&#039;&#039;&#039;, the [[Administrators|gods]] tend to notice the actions of the captain quite a bit more often than they do [[chaplain|anyone]] [[clown|else]].&lt;br /&gt;
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{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zerochka</name></author>
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