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	<id>https://tg.ss220.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xaidi</id>
	<title>SS220 /tg/station13 (Space Station 13) - Вклад [ru]</title>
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	<updated>2026-06-04T00:46:28Z</updated>
	<subtitle>Вклад</subtitle>
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		<id>https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13808</id>
		<title>Людоящер</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13808"/>
		<updated>2022-08-08T17:37:41Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* Геймплей */ исправлена опечатка&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Squamata Callidus&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Lizardman.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = LIZARDMEN&lt;br /&gt;
|speciename = Людоящер&lt;br /&gt;
|homeworld = Тизира&lt;br /&gt;
|central authority = Империя Тизира (Империя Ящеров)&lt;br /&gt;
|restricted job roles = Руководящие роли&lt;br /&gt;
|guides = Нет посторонних гайдов&lt;br /&gt;
|languages = [[Languages#Galactic Common|Galactic Common]], [[Languages#Draconic|Draconic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Не путать с [[Critters#Neutral|маленькими ящерками]].&lt;br /&gt;
&lt;br /&gt;
Разумные нелюди нанятые NanoTrasen чтобы заполнить пробелы в их [[Humans|людской]] рабочей силе. Ящерицам запрещено занимать командные роли на станциях NanoTrasen, и они не защищены законами робототехники Азимова.&lt;br /&gt;
&lt;br /&gt;
Функционально ящеры почти полностью идентичны людям, с точки зрения механики, но им не достает защиты в законах синтетиков, и на ящеров, как правило, смотрит свысока большая часть экипажа (большая часть из которого - люди).&lt;br /&gt;
&lt;br /&gt;
=История=&lt;br /&gt;
Отголоски темного далекого прошлого человечества и их отношение к инопланетным видам прочно укоренились в современном человеческом обществе. Ко всем инопланетным видам, включая людоящеров, в человеческом обществе всегда относились как к гражданам второго сорта.&lt;br /&gt;
&lt;br /&gt;
В 2550 году NanoTrasen вошла в историю, создав и подписав Закон о Равенстве Видов, который проложил путь людоящерам для найма на низкоуровневые должности на борту космических станций NanoTrasen, обычно на должности уборщиков, а также стала первой существующей корпорацией которая подписала подобный акт. Тем не менее в 2554 году поправка к Закону о Равенстве Видов, известная как статья 66, разрешила продвижение и наём людоящеров на большинство должностей доступных на станций.&lt;br /&gt;
&lt;br /&gt;
Это оказалось очень спорной поправкой, которая была встречена с большим неодобрением, несмотря на это, поправка была введена усилиями NanoTrasen. Однако угроза со стороны Объединенного Правительства Земли расторгнуть сверхсекретный контракт с NanoTrasen на добычу плазмы вынудила добавить статью 67, которая запрещала людоящерам брать на себя роль командного уровня за исключением экстремальных обстоятельств. NanoTrasen быстро использовала своих новых сотрудников-ящеролюдов, чтобы восполнить пробелы в своей рабочей силе. &lt;br /&gt;
&lt;br /&gt;
Совершенно секретная Космическая Станция 13 не стала исключением.&lt;br /&gt;
&lt;br /&gt;
==Еще Больше Лора==&lt;br /&gt;
&lt;br /&gt;
Ящерицы родом с Тизиры, системы Ризкалон. Суровая, засушливая планета Тизира имеет мелководные моря и мало пахотных земель. Большая часть суши планеты покрыта саваннами и пустынями, с тропическими лесами расположенными вблизи экватора. В этой среде хладнокровные ящерицы процветали. Многие из старейших поселений планеты находятся у берегов морей, а более засушливые районы заселены только в современную эпоху.&lt;br /&gt;
&lt;br /&gt;
Их космическая империя охватила ряд звездных систем и населенных планет, но расширение за пределы было ограничено недостатком FTL технологий - эти двигатели были впервые изобретены людоящерами не более чем за десять лет до встречи с человечеством. Эта относительная отсталость в технологиях сохраняется и по сей день, причем людоящеры явно отстают от своих человеческих соперников&lt;br /&gt;
&lt;br /&gt;
Людоящеры впервые вступили в контакт с человечеством около 150 лет назад и оказались втянутыми в ряд войн и стычек как с самим TerraGov, так и с частными корпорациями, вторгшимися на их территорию. Хрупкое перемирие существует уже около 50 лет. В этот мирный период началась волна эмиграции из империи (особенно в колониях) в человеческий космос в поисках новых возможностей вдали от имперского контроля &lt;br /&gt;
&lt;br /&gt;
Культура ящериц описывается как властная и почти деспотичная. Население разделено на различные касты, что ограничивает социальную мобильность. Кроме того, в их культуре большое внимание уделяется милитаризму, что приводит к почитанию вооруженных сил и &amp;quot;благородства ведения войны&amp;quot;. Эта культура смягчается по мере увеличения расстояния до Тизиры, и многие ящерицы на границе с человеческим пространством становятся все более &amp;quot;человечными&amp;quot; в своих манерах. &lt;br /&gt;
&lt;br /&gt;
Ящерицы в империи отбывают обязательную 5-летнюю службу в армии с момента своего 18-летия. Для многих это становится карьерой на всю жизнь, поскольку они стремятся воспользоваться преимуществами социальной мобильности, которую обеспечивает военная служба - многие говорят, что единственная истинная меритократия в обществе ящеров - на поле боя. &lt;br /&gt;
&lt;br /&gt;
Для дальнейшего лора о людоящерах, и других аспектах игры, пожалуйста посетите репозиторий Common Core:  [https://github.com/tgstation/common_core/blob/master/Lizards.md]&lt;br /&gt;
&lt;br /&gt;
=Отыгрыш=&lt;br /&gt;
Имена людоящеров основаны на Глаголах-Существительных, например, &amp;quot;Ест-Лимоны&amp;quot; или &amp;quot;Оглушает-Преступника&amp;quot;. Нет никаких ограничений на имя, которое может использовать людоящер (кроме стандартных правил имени), это значит что вы не должны придерживаться системы прилагательных-существительных, но &#039;&#039;&#039;следовало бы&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Обычно, людоящеры, образуют сплоченные сообщества с другими людоящерами, и они, как правило, настороженно относятся к людям, из-за сочетания ограниченного количества ящеров на станции, а также из-за жестокого обращения, которому подвергся их вид после первого контакта с людьми. Вражда между видами идет в обе стороны, и ящерицы из основных систем их Империи обычно испытывают сильную ненависть к человечеству. Те, кто живет ближе к человеческому космосу, с большей вероятностью будут дружелюбны по отношению к людям. &lt;br /&gt;
&lt;br /&gt;
В то время как TerraGov проводит жесткую политику в отношении людоящеров, а NanoTrasen использует нежелательный статус людоящеров для получения финансовой выгоды, некоторые маргинальные и даже преступные организации на удивление приветливы к людоящерам, независимо от того, связано ли это с тем, что они действительно прогрессивны, или им просто нужен кто-то с нужными навыками. Видя такое отношение, людоящеры, которые работают с ними, обычно испытывают почти нерушимую лояльность. &lt;br /&gt;
&lt;br /&gt;
Забавно, что людоящеры, которые работают в силах безопасности NanoTrasen, также почти повсеместно демонстрируют почти нерушимую лояльность к своей команде. Однако, это можно объяснить скорее тем, как Безопасность NT уделяет большое внимание дружбе и сотрудничеству между сотрудниками службы безопасности, что повышает их лояльность. Так-же лояльность можно объяснить хорошей зарплатой.&lt;br /&gt;
&lt;br /&gt;
=Геймплей=&lt;br /&gt;
Людоящеры - это доступная играбельная раса. Вы можете создать персонажа-ящерицу в панели персонажа, изменить аспекты его внешнего вида, такие как: цвет кожи, шипы и плавники. Ящерицы атакуют своими когтями, чтобы резать и рубить существ, хотя это не наносит никакого дополнительного урона. Они также склонны шипеть при разговоре (из-за своего языка) и более устойчивы к жаре и менее устойчивы к холоду, поскольку они хладнокровны и зависят от температуры окружающей среды для нагрева и охлаждения. &lt;br /&gt;
&lt;br /&gt;
Случайные имена людоящеров обозначаются через дефис. Они генерируются путем взятия двух имен из списка имен ящериц, привязанных к конкретному полу. &lt;br /&gt;
&lt;br /&gt;
Обратите внимание, что, будучи ящерицей, ИИ не считает вас человеком и не обязан вас слушать. ИИ с законами Азимова часто будет реагировать агрессивно, если они обнаружат, что вы причиняете вред человеку, однако это также означает, что ИИ позволит вам подвергнуть себя опасности, например открыть воздушный шлюз, ведущий в космос, чтобы спасти кого-то. Так же, [[Captain|отдельные]] [[Head of Personnel|члены экипажа]] погрузят вас в пучины расизма, ранее отложенные для клоуна. Центком также придерживается строгой политики &amp;quot;Только-Люди&amp;quot; в отношении командного состава. Но хэй, специальные цвета снежинок!&lt;br /&gt;
&lt;br /&gt;
Вы можете говорить на [[Languages#Draconic|Драконьем (Draconic)]], языке, понятном людоящерам (а также синтетикам и [[Curator|Библиотекарю]]) начиная свою речь с &amp;quot;,о&amp;quot;. Чтобы говорить по радио на драконьем, сначала используйте радиокод, например: &amp;quot;; ,o Привет ящерицы!&amp;quot; Вы также можете установить язык по умолчанию на драконий с помощью языковой-кнопки на вашем HUD.  &#039;&#039;&#039;ПРЕДУПРЕЖДЕНИЕ: Разговор на языке ящериц в присутствии людей скорее всего вызовет у них ненависть к вам. Даже больше, чем обычно.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13807</id>
		<title>Людоящер</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13807"/>
		<updated>2022-08-08T17:37:22Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* Геймплей */ вернул англоязычное название языка в скобках&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Squamata Callidus&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Lizardman.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = LIZARDMEN&lt;br /&gt;
|speciename = Людоящер&lt;br /&gt;
|homeworld = Тизира&lt;br /&gt;
|central authority = Империя Тизира (Империя Ящеров)&lt;br /&gt;
|restricted job roles = Руководящие роли&lt;br /&gt;
|guides = Нет посторонних гайдов&lt;br /&gt;
|languages = [[Languages#Galactic Common|Galactic Common]], [[Languages#Draconic|Draconic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Не путать с [[Critters#Neutral|маленькими ящерками]].&lt;br /&gt;
&lt;br /&gt;
Разумные нелюди нанятые NanoTrasen чтобы заполнить пробелы в их [[Humans|людской]] рабочей силе. Ящерицам запрещено занимать командные роли на станциях NanoTrasen, и они не защищены законами робототехники Азимова.&lt;br /&gt;
&lt;br /&gt;
Функционально ящеры почти полностью идентичны людям, с точки зрения механики, но им не достает защиты в законах синтетиков, и на ящеров, как правило, смотрит свысока большая часть экипажа (большая часть из которого - люди).&lt;br /&gt;
&lt;br /&gt;
=История=&lt;br /&gt;
Отголоски темного далекого прошлого человечества и их отношение к инопланетным видам прочно укоренились в современном человеческом обществе. Ко всем инопланетным видам, включая людоящеров, в человеческом обществе всегда относились как к гражданам второго сорта.&lt;br /&gt;
&lt;br /&gt;
В 2550 году NanoTrasen вошла в историю, создав и подписав Закон о Равенстве Видов, который проложил путь людоящерам для найма на низкоуровневые должности на борту космических станций NanoTrasen, обычно на должности уборщиков, а также стала первой существующей корпорацией которая подписала подобный акт. Тем не менее в 2554 году поправка к Закону о Равенстве Видов, известная как статья 66, разрешила продвижение и наём людоящеров на большинство должностей доступных на станций.&lt;br /&gt;
&lt;br /&gt;
Это оказалось очень спорной поправкой, которая была встречена с большим неодобрением, несмотря на это, поправка была введена усилиями NanoTrasen. Однако угроза со стороны Объединенного Правительства Земли расторгнуть сверхсекретный контракт с NanoTrasen на добычу плазмы вынудила добавить статью 67, которая запрещала людоящерам брать на себя роль командного уровня за исключением экстремальных обстоятельств. NanoTrasen быстро использовала своих новых сотрудников-ящеролюдов, чтобы восполнить пробелы в своей рабочей силе. &lt;br /&gt;
&lt;br /&gt;
Совершенно секретная Космическая Станция 13 не стала исключением.&lt;br /&gt;
&lt;br /&gt;
==Еще Больше Лора==&lt;br /&gt;
&lt;br /&gt;
Ящерицы родом с Тизиры, системы Ризкалон. Суровая, засушливая планета Тизира имеет мелководные моря и мало пахотных земель. Большая часть суши планеты покрыта саваннами и пустынями, с тропическими лесами расположенными вблизи экватора. В этой среде хладнокровные ящерицы процветали. Многие из старейших поселений планеты находятся у берегов морей, а более засушливые районы заселены только в современную эпоху.&lt;br /&gt;
&lt;br /&gt;
Их космическая империя охватила ряд звездных систем и населенных планет, но расширение за пределы было ограничено недостатком FTL технологий - эти двигатели были впервые изобретены людоящерами не более чем за десять лет до встречи с человечеством. Эта относительная отсталость в технологиях сохраняется и по сей день, причем людоящеры явно отстают от своих человеческих соперников&lt;br /&gt;
&lt;br /&gt;
Людоящеры впервые вступили в контакт с человечеством около 150 лет назад и оказались втянутыми в ряд войн и стычек как с самим TerraGov, так и с частными корпорациями, вторгшимися на их территорию. Хрупкое перемирие существует уже около 50 лет. В этот мирный период началась волна эмиграции из империи (особенно в колониях) в человеческий космос в поисках новых возможностей вдали от имперского контроля &lt;br /&gt;
&lt;br /&gt;
Культура ящериц описывается как властная и почти деспотичная. Население разделено на различные касты, что ограничивает социальную мобильность. Кроме того, в их культуре большое внимание уделяется милитаризму, что приводит к почитанию вооруженных сил и &amp;quot;благородства ведения войны&amp;quot;. Эта культура смягчается по мере увеличения расстояния до Тизиры, и многие ящерицы на границе с человеческим пространством становятся все более &amp;quot;человечными&amp;quot; в своих манерах. &lt;br /&gt;
&lt;br /&gt;
Ящерицы в империи отбывают обязательную 5-летнюю службу в армии с момента своего 18-летия. Для многих это становится карьерой на всю жизнь, поскольку они стремятся воспользоваться преимуществами социальной мобильности, которую обеспечивает военная служба - многие говорят, что единственная истинная меритократия в обществе ящеров - на поле боя. &lt;br /&gt;
&lt;br /&gt;
Для дальнейшего лора о людоящерах, и других аспектах игры, пожалуйста посетите репозиторий Common Core:  [https://github.com/tgstation/common_core/blob/master/Lizards.md]&lt;br /&gt;
&lt;br /&gt;
=Отыгрыш=&lt;br /&gt;
Имена людоящеров основаны на Глаголах-Существительных, например, &amp;quot;Ест-Лимоны&amp;quot; или &amp;quot;Оглушает-Преступника&amp;quot;. Нет никаких ограничений на имя, которое может использовать людоящер (кроме стандартных правил имени), это значит что вы не должны придерживаться системы прилагательных-существительных, но &#039;&#039;&#039;следовало бы&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Обычно, людоящеры, образуют сплоченные сообщества с другими людоящерами, и они, как правило, настороженно относятся к людям, из-за сочетания ограниченного количества ящеров на станции, а также из-за жестокого обращения, которому подвергся их вид после первого контакта с людьми. Вражда между видами идет в обе стороны, и ящерицы из основных систем их Империи обычно испытывают сильную ненависть к человечеству. Те, кто живет ближе к человеческому космосу, с большей вероятностью будут дружелюбны по отношению к людям. &lt;br /&gt;
&lt;br /&gt;
В то время как TerraGov проводит жесткую политику в отношении людоящеров, а NanoTrasen использует нежелательный статус людоящеров для получения финансовой выгоды, некоторые маргинальные и даже преступные организации на удивление приветливы к людоящерам, независимо от того, связано ли это с тем, что они действительно прогрессивны, или им просто нужен кто-то с нужными навыками. Видя такое отношение, людоящеры, которые работают с ними, обычно испытывают почти нерушимую лояльность. &lt;br /&gt;
&lt;br /&gt;
Забавно, что людоящеры, которые работают в силах безопасности NanoTrasen, также почти повсеместно демонстрируют почти нерушимую лояльность к своей команде. Однако, это можно объяснить скорее тем, как Безопасность NT уделяет большое внимание дружбе и сотрудничеству между сотрудниками службы безопасности, что повышает их лояльность. Так-же лояльность можно объяснить хорошей зарплатой.&lt;br /&gt;
&lt;br /&gt;
=Геймплей=&lt;br /&gt;
Людоящеры - это доступная играбельная раса. Вы можете создать персонажа-ящерицу в панели персонажа, изменить аспекты его внешнего вида, такие как: цвет кожи, шипы и плавники. Ящерицы атакуют своими когтями, чтобы резать и рубить существ, хотя это не наносит никакого дополнительного урона. Они также склонны шипеть при разговоре (из-за своего языка) и более устойчивы к жаре и менее устойчивы к холоду, поскольку они хладнокровны и зависят от температуры окружающей среды для нагрева и охлаждения. &lt;br /&gt;
&lt;br /&gt;
Случайные имена людоящеров обозначаются через дефис. Они генерируются путем взятия двух имен из списка имен ящериц, привязанных к конкретному полу. &lt;br /&gt;
&lt;br /&gt;
Обратите внимание, что, будучи ящерицей, ИИ не считает вас человеком и не обязан вас слушать. ИИ с законами Азимова часто будет реагировать агрессивно, если они обнаружат, что вы причиняете вред человеку, однако это также означает, что ИИ позволит вам подвергнуть себя опасности, например открыть воздушный шлюз, ведущий в космос, чтобы спасти кого-то. Так же, [[Captain|отдельные]] [[Head of Personnel|члены экипажа]] погрузят вас в пучины расизма, ранее отложенные для клоуна. Центком также придерживается строгой политики &amp;quot;Только-Люди&amp;quot; в отношении командного состава. Но хэй, специальные цвета снежинок!&lt;br /&gt;
&lt;br /&gt;
Вы можете говорить на [[Languages#Draconic|Драконьем (Draconic)]], языке, понятном людоящерам (а также синтетики и [[Curator|Библиотекарю]]) начиная свою речь с &amp;quot;,о&amp;quot;. Чтобы говорить по радио на драконьем, сначала используйте радиокод, например: &amp;quot;; ,o Привет ящерицы!&amp;quot; Вы также можете установить язык по умолчанию на драконий с помощью языковой-кнопки на вашем HUD.  &#039;&#039;&#039;ПРЕДУПРЕЖДЕНИЕ: Разговор на языке ящериц в присутствии людей скорее всего вызовет у них ненависть к вам. Даже больше, чем обычно.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13806</id>
		<title>Людоящер</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13806"/>
		<updated>2022-08-08T17:35:49Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: Правка перевода всего что связано с синтетиками&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Squamata Callidus&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Lizardman.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = LIZARDMEN&lt;br /&gt;
|speciename = Людоящер&lt;br /&gt;
|homeworld = Тизира&lt;br /&gt;
|central authority = Империя Тизира (Империя Ящеров)&lt;br /&gt;
|restricted job roles = Руководящие роли&lt;br /&gt;
|guides = Нет посторонних гайдов&lt;br /&gt;
|languages = [[Languages#Galactic Common|Galactic Common]], [[Languages#Draconic|Draconic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Не путать с [[Critters#Neutral|маленькими ящерками]].&lt;br /&gt;
&lt;br /&gt;
Разумные нелюди нанятые NanoTrasen чтобы заполнить пробелы в их [[Humans|людской]] рабочей силе. Ящерицам запрещено занимать командные роли на станциях NanoTrasen, и они не защищены законами робототехники Азимова.&lt;br /&gt;
&lt;br /&gt;
Функционально ящеры почти полностью идентичны людям, с точки зрения механики, но им не достает защиты в законах синтетиков, и на ящеров, как правило, смотрит свысока большая часть экипажа (большая часть из которого - люди).&lt;br /&gt;
&lt;br /&gt;
=История=&lt;br /&gt;
Отголоски темного далекого прошлого человечества и их отношение к инопланетным видам прочно укоренились в современном человеческом обществе. Ко всем инопланетным видам, включая людоящеров, в человеческом обществе всегда относились как к гражданам второго сорта.&lt;br /&gt;
&lt;br /&gt;
В 2550 году NanoTrasen вошла в историю, создав и подписав Закон о Равенстве Видов, который проложил путь людоящерам для найма на низкоуровневые должности на борту космических станций NanoTrasen, обычно на должности уборщиков, а также стала первой существующей корпорацией которая подписала подобный акт. Тем не менее в 2554 году поправка к Закону о Равенстве Видов, известная как статья 66, разрешила продвижение и наём людоящеров на большинство должностей доступных на станций.&lt;br /&gt;
&lt;br /&gt;
Это оказалось очень спорной поправкой, которая была встречена с большим неодобрением, несмотря на это, поправка была введена усилиями NanoTrasen. Однако угроза со стороны Объединенного Правительства Земли расторгнуть сверхсекретный контракт с NanoTrasen на добычу плазмы вынудила добавить статью 67, которая запрещала людоящерам брать на себя роль командного уровня за исключением экстремальных обстоятельств. NanoTrasen быстро использовала своих новых сотрудников-ящеролюдов, чтобы восполнить пробелы в своей рабочей силе. &lt;br /&gt;
&lt;br /&gt;
Совершенно секретная Космическая Станция 13 не стала исключением.&lt;br /&gt;
&lt;br /&gt;
==Еще Больше Лора==&lt;br /&gt;
&lt;br /&gt;
Ящерицы родом с Тизиры, системы Ризкалон. Суровая, засушливая планета Тизира имеет мелководные моря и мало пахотных земель. Большая часть суши планеты покрыта саваннами и пустынями, с тропическими лесами расположенными вблизи экватора. В этой среде хладнокровные ящерицы процветали. Многие из старейших поселений планеты находятся у берегов морей, а более засушливые районы заселены только в современную эпоху.&lt;br /&gt;
&lt;br /&gt;
Их космическая империя охватила ряд звездных систем и населенных планет, но расширение за пределы было ограничено недостатком FTL технологий - эти двигатели были впервые изобретены людоящерами не более чем за десять лет до встречи с человечеством. Эта относительная отсталость в технологиях сохраняется и по сей день, причем людоящеры явно отстают от своих человеческих соперников&lt;br /&gt;
&lt;br /&gt;
Людоящеры впервые вступили в контакт с человечеством около 150 лет назад и оказались втянутыми в ряд войн и стычек как с самим TerraGov, так и с частными корпорациями, вторгшимися на их территорию. Хрупкое перемирие существует уже около 50 лет. В этот мирный период началась волна эмиграции из империи (особенно в колониях) в человеческий космос в поисках новых возможностей вдали от имперского контроля &lt;br /&gt;
&lt;br /&gt;
Культура ящериц описывается как властная и почти деспотичная. Население разделено на различные касты, что ограничивает социальную мобильность. Кроме того, в их культуре большое внимание уделяется милитаризму, что приводит к почитанию вооруженных сил и &amp;quot;благородства ведения войны&amp;quot;. Эта культура смягчается по мере увеличения расстояния до Тизиры, и многие ящерицы на границе с человеческим пространством становятся все более &amp;quot;человечными&amp;quot; в своих манерах. &lt;br /&gt;
&lt;br /&gt;
Ящерицы в империи отбывают обязательную 5-летнюю службу в армии с момента своего 18-летия. Для многих это становится карьерой на всю жизнь, поскольку они стремятся воспользоваться преимуществами социальной мобильности, которую обеспечивает военная служба - многие говорят, что единственная истинная меритократия в обществе ящеров - на поле боя. &lt;br /&gt;
&lt;br /&gt;
Для дальнейшего лора о людоящерах, и других аспектах игры, пожалуйста посетите репозиторий Common Core:  [https://github.com/tgstation/common_core/blob/master/Lizards.md]&lt;br /&gt;
&lt;br /&gt;
=Отыгрыш=&lt;br /&gt;
Имена людоящеров основаны на Глаголах-Существительных, например, &amp;quot;Ест-Лимоны&amp;quot; или &amp;quot;Оглушает-Преступника&amp;quot;. Нет никаких ограничений на имя, которое может использовать людоящер (кроме стандартных правил имени), это значит что вы не должны придерживаться системы прилагательных-существительных, но &#039;&#039;&#039;следовало бы&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Обычно, людоящеры, образуют сплоченные сообщества с другими людоящерами, и они, как правило, настороженно относятся к людям, из-за сочетания ограниченного количества ящеров на станции, а также из-за жестокого обращения, которому подвергся их вид после первого контакта с людьми. Вражда между видами идет в обе стороны, и ящерицы из основных систем их Империи обычно испытывают сильную ненависть к человечеству. Те, кто живет ближе к человеческому космосу, с большей вероятностью будут дружелюбны по отношению к людям. &lt;br /&gt;
&lt;br /&gt;
В то время как TerraGov проводит жесткую политику в отношении людоящеров, а NanoTrasen использует нежелательный статус людоящеров для получения финансовой выгоды, некоторые маргинальные и даже преступные организации на удивление приветливы к людоящерам, независимо от того, связано ли это с тем, что они действительно прогрессивны, или им просто нужен кто-то с нужными навыками. Видя такое отношение, людоящеры, которые работают с ними, обычно испытывают почти нерушимую лояльность. &lt;br /&gt;
&lt;br /&gt;
Забавно, что людоящеры, которые работают в силах безопасности NanoTrasen, также почти повсеместно демонстрируют почти нерушимую лояльность к своей команде. Однако, это можно объяснить скорее тем, как Безопасность NT уделяет большое внимание дружбе и сотрудничеству между сотрудниками службы безопасности, что повышает их лояльность. Так-же лояльность можно объяснить хорошей зарплатой.&lt;br /&gt;
&lt;br /&gt;
=Геймплей=&lt;br /&gt;
Людоящеры - это доступная играбельная раса. Вы можете создать персонажа-ящерицу в панели персонажа, изменить аспекты его внешнего вида, такие как: цвет кожи, шипы и плавники. Ящерицы атакуют своими когтями, чтобы резать и рубить существ, хотя это не наносит никакого дополнительного урона. Они также склонны шипеть при разговоре (из-за своего языка) и более устойчивы к жаре и менее устойчивы к холоду, поскольку они хладнокровны и зависят от температуры окружающей среды для нагрева и охлаждения. &lt;br /&gt;
&lt;br /&gt;
Случайные имена людоящеров обозначаются через дефис. Они генерируются путем взятия двух имен из списка имен ящериц, привязанных к конкретному полу. &lt;br /&gt;
&lt;br /&gt;
Обратите внимание, что, будучи ящерицей, ИИ не считает вас человеком и не обязан вас слушать. ИИ с законами Азимова часто будет реагировать агрессивно, если они обнаружат, что вы причиняете вред человеку, однако это также означает, что ИИ позволит вам подвергнуть себя опасности, например открыть воздушный шлюз, ведущий в космос, чтобы спасти кого-то. Так же, [[Captain|отдельные]] [[Head of Personnel|члены экипажа]] погрузят вас в пучины расизма, ранее отложенные для клоуна. Центком также придерживается строгой политики &amp;quot;Только-Люди&amp;quot; в отношении командного состава. Но хэй, специальные цвета снежинок!&lt;br /&gt;
&lt;br /&gt;
Вы можете говорить на [[Languages#Draconic|Драконьем]], языке, понятном людоящерам (а также синтетики и [[Curator|Библиотекарю]]) начиная свою речь с &amp;quot;,о&amp;quot;. Чтобы говорить по радио на драконьем, сначала используйте радиокод, например: &amp;quot;; ,o Привет ящерицы!&amp;quot; Вы также можете установить язык по умолчанию на драконий с помощью языковой-кнопки на вашем HUD.  &#039;&#039;&#039;ПРЕДУПРЕЖДЕНИЕ: Разговор на языке ящериц в присутствии людей скорее всего вызовет у них ненависть к вам. Даже больше, чем обычно.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13805</id>
		<title>Людоящер</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13805"/>
		<updated>2022-08-08T17:34:03Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* Отыгрыш */ изменен неверный кусок перевода на TerraGov&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Squamata Callidus&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Lizardman.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = LIZARDMEN&lt;br /&gt;
|speciename = Людоящер&lt;br /&gt;
|homeworld = Тизира&lt;br /&gt;
|central authority = Империя Тизира (Империя Ящеров)&lt;br /&gt;
|restricted job roles = Руководящие роли&lt;br /&gt;
|guides = Нет посторонних гайдов&lt;br /&gt;
|languages = [[Languages#Galactic Common|Galactic Common]], [[Languages#Draconic|Draconic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Не путать с [[Critters#Neutral|маленькими ящерками]].&lt;br /&gt;
&lt;br /&gt;
Разумные нелюди нанятые NanoTrasen чтобы заполнить пробелы в их [[Humans|людской]] рабочей силе. Ящерицам запрещено занимать командные роли на станциях NanoTrasen, и они не защищены законами робототехники Азимова.&lt;br /&gt;
&lt;br /&gt;
Функционально ящеры почти полностью идентичны людям, с точки зрения механики, но им не достает защиты в соответствии с Кремниевыми Законами, и на ящеров, как правило, смотрит свысока большая часть экипажа (большая часть из которого - люди).&lt;br /&gt;
&lt;br /&gt;
=История=&lt;br /&gt;
Отголоски темного далекого прошлого человечества и их отношение к инопланетным видам прочно укоренились в современном человеческом обществе. Ко всем инопланетным видам, включая людоящеров, в человеческом обществе всегда относились как к гражданам второго сорта.&lt;br /&gt;
&lt;br /&gt;
В 2550 году NanoTrasen вошла в историю, создав и подписав Закон о Равенстве Видов, который проложил путь людоящерам для найма на низкоуровневые должности на борту космических станций NanoTrasen, обычно на должности уборщиков, а также стала первой существующей корпорацией которая подписала подобный акт. Тем не менее в 2554 году поправка к Закону о Равенстве Видов, известная как статья 66, разрешила продвижение и наём людоящеров на большинство должностей доступных на станций.&lt;br /&gt;
&lt;br /&gt;
Это оказалось очень спорной поправкой, которая была встречена с большим неодобрением, несмотря на это, поправка была введена усилиями NanoTrasen. Однако угроза со стороны Объединенного Правительства Земли расторгнуть сверхсекретный контракт с NanoTrasen на добычу плазмы вынудила добавить статью 67, которая запрещала людоящерам брать на себя роль командного уровня за исключением экстремальных обстоятельств. NanoTrasen быстро использовала своих новых сотрудников-ящеролюдов, чтобы восполнить пробелы в своей рабочей силе. &lt;br /&gt;
&lt;br /&gt;
Совершенно секретная Космическая Станция 13 не стала исключением.&lt;br /&gt;
&lt;br /&gt;
==Еще Больше Лора==&lt;br /&gt;
&lt;br /&gt;
Ящерицы родом с Тизиры, системы Ризкалон. Суровая, засушливая планета Тизира имеет мелководные моря и мало пахотных земель. Большая часть суши планеты покрыта саваннами и пустынями, с тропическими лесами расположенными вблизи экватора. В этой среде хладнокровные ящерицы процветали. Многие из старейших поселений планеты находятся у берегов морей, а более засушливые районы заселены только в современную эпоху.&lt;br /&gt;
&lt;br /&gt;
Их космическая империя охватила ряд звездных систем и населенных планет, но расширение за пределы было ограничено недостатком FTL технологий - эти двигатели были впервые изобретены людоящерами не более чем за десять лет до встречи с человечеством. Эта относительная отсталость в технологиях сохраняется и по сей день, причем людоящеры явно отстают от своих человеческих соперников&lt;br /&gt;
&lt;br /&gt;
Людоящеры впервые вступили в контакт с человечеством около 150 лет назад и оказались втянутыми в ряд войн и стычек как с самим TerraGov, так и с частными корпорациями, вторгшимися на их территорию. Хрупкое перемирие существует уже около 50 лет. В этот мирный период началась волна эмиграции из империи (особенно в колониях) в человеческий космос в поисках новых возможностей вдали от имперского контроля &lt;br /&gt;
&lt;br /&gt;
Культура ящериц описывается как властная и почти деспотичная. Население разделено на различные касты, что ограничивает социальную мобильность. Кроме того, в их культуре большое внимание уделяется милитаризму, что приводит к почитанию вооруженных сил и &amp;quot;благородства ведения войны&amp;quot;. Эта культура смягчается по мере увеличения расстояния до Тизиры, и многие ящерицы на границе с человеческим пространством становятся все более &amp;quot;человечными&amp;quot; в своих манерах. &lt;br /&gt;
&lt;br /&gt;
Ящерицы в империи отбывают обязательную 5-летнюю службу в армии с момента своего 18-летия. Для многих это становится карьерой на всю жизнь, поскольку они стремятся воспользоваться преимуществами социальной мобильности, которую обеспечивает военная служба - многие говорят, что единственная истинная меритократия в обществе ящеров - на поле боя. &lt;br /&gt;
&lt;br /&gt;
Для дальнейшего лора о людоящерах, и других аспектах игры, пожалуйста посетите репозиторий Common Core:  [https://github.com/tgstation/common_core/blob/master/Lizards.md]&lt;br /&gt;
&lt;br /&gt;
=Отыгрыш=&lt;br /&gt;
Имена людоящеров основаны на Глаголах-Существительных, например, &amp;quot;Ест-Лимоны&amp;quot; или &amp;quot;Оглушает-Преступника&amp;quot;. Нет никаких ограничений на имя, которое может использовать людоящер (кроме стандартных правил имени), это значит что вы не должны придерживаться системы прилагательных-существительных, но &#039;&#039;&#039;следовало бы&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Обычно, людоящеры, образуют сплоченные сообщества с другими людоящерами, и они, как правило, настороженно относятся к людям, из-за сочетания ограниченного количества ящеров на станции, а также из-за жестокого обращения, которому подвергся их вид после первого контакта с людьми. Вражда между видами идет в обе стороны, и ящерицы из основных систем их Империи обычно испытывают сильную ненависть к человечеству. Те, кто живет ближе к человеческому космосу, с большей вероятностью будут дружелюбны по отношению к людям. &lt;br /&gt;
&lt;br /&gt;
В то время как TerraGov проводит жесткую политику в отношении людоящеров, а NanoTrasen использует нежелательный статус людоящеров для получения финансовой выгоды, некоторые маргинальные и даже преступные организации на удивление приветливы к людоящерам, независимо от того, связано ли это с тем, что они действительно прогрессивны, или им просто нужен кто-то с нужными навыками. Видя такое отношение, людоящеры, которые работают с ними, обычно испытывают почти нерушимую лояльность. &lt;br /&gt;
&lt;br /&gt;
Забавно, что людоящеры, которые работают в силах безопасности NanoTrasen, также почти повсеместно демонстрируют почти нерушимую лояльность к своей команде. Однако, это можно объяснить скорее тем, как Безопасность NT уделяет большое внимание дружбе и сотрудничеству между сотрудниками службы безопасности, что повышает их лояльность. Так-же лояльность можно объяснить хорошей зарплатой.&lt;br /&gt;
&lt;br /&gt;
=Геймплей=&lt;br /&gt;
Людоящеры - это доступная играбельная раса. Вы можете создать персонажа-ящерицу в панели персонажа, изменить аспекты его внешнего вида, такие как: цвет кожи, шипы и плавники. Ящерицы атакуют своими когтями, чтобы резать и рубить существ, хотя это не наносит никакого дополнительного урона. Они также склонны шипеть при разговоре (из-за своего языка) и более устойчивы к жаре и менее устойчивы к холоду, поскольку они хладнокровны и зависят от температуры окружающей среды для нагрева и охлаждения. &lt;br /&gt;
&lt;br /&gt;
Случайные имена людоящеров обозначаются через дефис. Они генерируются путем взятия двух имен из списка имен ящериц, привязанных к конкретному полу. &lt;br /&gt;
&lt;br /&gt;
Обратите внимание, что, будучи ящерицей, ИИ не считает вас человеком и не обязан вас слушать. ИИ с законами Азимова часто будет реагировать агрессивно, если они обнаружат, что вы причиняете вред человеку, однако это также означает, что ИИ позволит вам подвергнуть себя опасности, например открыть воздушный шлюз, ведущий в космос, чтобы спасти кого-то. Так же, [[Captain|отдельные]] [[Head of Personnel|члены экипажа]] погрузят вас в пучины расизма, ранее отложенные для клоуна. Центком также придерживается строгой политики &amp;quot;Только-Люди&amp;quot; в отношении командного состава. Но хэй, специальные цвета снежинок!&lt;br /&gt;
&lt;br /&gt;
Вы можете говорить на [[Languages#Draconic|Драконьем]], языке, понятном людоящерам (а также кремниевым созданиям и [[Curator|Библиотекарю]]) начиная свою речь с &amp;quot;,о&amp;quot;. Чтобы говорить по радио на драконьем, сначала используйте радиокод, например: &amp;quot;; ,o Привет ящерицы!&amp;quot; Вы также можете установить язык по умолчанию на драконий с помощью языковой-кнопки на вашем HUD.  &#039;&#039;&#039;ПРЕДУПРЕЖДЕНИЕ: Разговор на языке ящериц в присутствии людей скорее всего вызовет у них ненависть к вам. Даже больше, чем обычно.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13804</id>
		<title>Людоящер</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13804"/>
		<updated>2022-08-08T17:32:59Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* Еще Больше Лора */ изменил всратый перевод на TerraGov&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Squamata Callidus&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Lizardman.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = LIZARDMEN&lt;br /&gt;
|speciename = Людоящер&lt;br /&gt;
|homeworld = Тизира&lt;br /&gt;
|central authority = Империя Тизира (Империя Ящеров)&lt;br /&gt;
|restricted job roles = Руководящие роли&lt;br /&gt;
|guides = Нет посторонних гайдов&lt;br /&gt;
|languages = [[Languages#Galactic Common|Galactic Common]], [[Languages#Draconic|Draconic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Не путать с [[Critters#Neutral|маленькими ящерками]].&lt;br /&gt;
&lt;br /&gt;
Разумные нелюди нанятые NanoTrasen чтобы заполнить пробелы в их [[Humans|людской]] рабочей силе. Ящерицам запрещено занимать командные роли на станциях NanoTrasen, и они не защищены законами робототехники Азимова.&lt;br /&gt;
&lt;br /&gt;
Функционально ящеры почти полностью идентичны людям, с точки зрения механики, но им не достает защиты в соответствии с Кремниевыми Законами, и на ящеров, как правило, смотрит свысока большая часть экипажа (большая часть из которого - люди).&lt;br /&gt;
&lt;br /&gt;
=История=&lt;br /&gt;
Отголоски темного далекого прошлого человечества и их отношение к инопланетным видам прочно укоренились в современном человеческом обществе. Ко всем инопланетным видам, включая людоящеров, в человеческом обществе всегда относились как к гражданам второго сорта.&lt;br /&gt;
&lt;br /&gt;
В 2550 году NanoTrasen вошла в историю, создав и подписав Закон о Равенстве Видов, который проложил путь людоящерам для найма на низкоуровневые должности на борту космических станций NanoTrasen, обычно на должности уборщиков, а также стала первой существующей корпорацией которая подписала подобный акт. Тем не менее в 2554 году поправка к Закону о Равенстве Видов, известная как статья 66, разрешила продвижение и наём людоящеров на большинство должностей доступных на станций.&lt;br /&gt;
&lt;br /&gt;
Это оказалось очень спорной поправкой, которая была встречена с большим неодобрением, несмотря на это, поправка была введена усилиями NanoTrasen. Однако угроза со стороны Объединенного Правительства Земли расторгнуть сверхсекретный контракт с NanoTrasen на добычу плазмы вынудила добавить статью 67, которая запрещала людоящерам брать на себя роль командного уровня за исключением экстремальных обстоятельств. NanoTrasen быстро использовала своих новых сотрудников-ящеролюдов, чтобы восполнить пробелы в своей рабочей силе. &lt;br /&gt;
&lt;br /&gt;
Совершенно секретная Космическая Станция 13 не стала исключением.&lt;br /&gt;
&lt;br /&gt;
==Еще Больше Лора==&lt;br /&gt;
&lt;br /&gt;
Ящерицы родом с Тизиры, системы Ризкалон. Суровая, засушливая планета Тизира имеет мелководные моря и мало пахотных земель. Большая часть суши планеты покрыта саваннами и пустынями, с тропическими лесами расположенными вблизи экватора. В этой среде хладнокровные ящерицы процветали. Многие из старейших поселений планеты находятся у берегов морей, а более засушливые районы заселены только в современную эпоху.&lt;br /&gt;
&lt;br /&gt;
Их космическая империя охватила ряд звездных систем и населенных планет, но расширение за пределы было ограничено недостатком FTL технологий - эти двигатели были впервые изобретены людоящерами не более чем за десять лет до встречи с человечеством. Эта относительная отсталость в технологиях сохраняется и по сей день, причем людоящеры явно отстают от своих человеческих соперников&lt;br /&gt;
&lt;br /&gt;
Людоящеры впервые вступили в контакт с человечеством около 150 лет назад и оказались втянутыми в ряд войн и стычек как с самим TerraGov, так и с частными корпорациями, вторгшимися на их территорию. Хрупкое перемирие существует уже около 50 лет. В этот мирный период началась волна эмиграции из империи (особенно в колониях) в человеческий космос в поисках новых возможностей вдали от имперского контроля &lt;br /&gt;
&lt;br /&gt;
Культура ящериц описывается как властная и почти деспотичная. Население разделено на различные касты, что ограничивает социальную мобильность. Кроме того, в их культуре большое внимание уделяется милитаризму, что приводит к почитанию вооруженных сил и &amp;quot;благородства ведения войны&amp;quot;. Эта культура смягчается по мере увеличения расстояния до Тизиры, и многие ящерицы на границе с человеческим пространством становятся все более &amp;quot;человечными&amp;quot; в своих манерах. &lt;br /&gt;
&lt;br /&gt;
Ящерицы в империи отбывают обязательную 5-летнюю службу в армии с момента своего 18-летия. Для многих это становится карьерой на всю жизнь, поскольку они стремятся воспользоваться преимуществами социальной мобильности, которую обеспечивает военная служба - многие говорят, что единственная истинная меритократия в обществе ящеров - на поле боя. &lt;br /&gt;
&lt;br /&gt;
Для дальнейшего лора о людоящерах, и других аспектах игры, пожалуйста посетите репозиторий Common Core:  [https://github.com/tgstation/common_core/blob/master/Lizards.md]&lt;br /&gt;
&lt;br /&gt;
=Отыгрыш=&lt;br /&gt;
Имена людоящеров основаны на Глаголах-Существительных, например, &amp;quot;Ест-Лимоны&amp;quot; или &amp;quot;Оглушает-Преступника&amp;quot;. Нет никаких ограничений на имя, которое может использовать людоящер (кроме стандартных правил имени), это значит что вы не должны придерживаться системы прилагательных-существительных, но &#039;&#039;&#039;следовало бы&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Обычно, людоящеры, образуют сплоченные сообщества с другими людоящерами, и они, как правило, настороженно относятся к людям, из-за сочетания ограниченного количества ящеров на станции, а также из-за жестокого обращения, которому подвергся их вид после первого контакта с людьми. Вражда между видами идет в обе стороны, и ящерицы из основных систем их Империи обычно испытывают сильную ненависть к человечеству. Те, кто живет ближе к человеческому космосу, с большей вероятностью будут дружелюбны по отношению к людям. &lt;br /&gt;
&lt;br /&gt;
В то время как ПравЗем проводит жесткую политику в отношении людоящеров, а NanoTrasen использует нежелательный статус людоящеров для получения финансовой выгоды, некоторые маргинальные и даже преступные организации на удивление приветливы к людоящерам, независимо от того, связано ли это с тем, что они действительно прогрессивны, или им просто нужен кто-то с нужными навыками. Видя такое отношение, людоящеры, которые работают с ними, обычно испытывают почти нерушимую лояльность. &lt;br /&gt;
&lt;br /&gt;
Забавно, что людоящеры, которые работают в силах безопасности NanoTrasen, также почти повсеместно демонстрируют почти нерушимую лояльность к своей команде. Однако, это можно объяснить скорее тем, как Безопасность NT уделяет большое внимание дружбе и сотрудничеству между сотрудниками службы безопасности, что повышает их лояльность. Так-же лояльность можно объяснить хорошей зарплатой. &lt;br /&gt;
&lt;br /&gt;
=Геймплей=&lt;br /&gt;
Людоящеры - это доступная играбельная раса. Вы можете создать персонажа-ящерицу в панели персонажа, изменить аспекты его внешнего вида, такие как: цвет кожи, шипы и плавники. Ящерицы атакуют своими когтями, чтобы резать и рубить существ, хотя это не наносит никакого дополнительного урона. Они также склонны шипеть при разговоре (из-за своего языка) и более устойчивы к жаре и менее устойчивы к холоду, поскольку они хладнокровны и зависят от температуры окружающей среды для нагрева и охлаждения. &lt;br /&gt;
&lt;br /&gt;
Случайные имена людоящеров обозначаются через дефис. Они генерируются путем взятия двух имен из списка имен ящериц, привязанных к конкретному полу. &lt;br /&gt;
&lt;br /&gt;
Обратите внимание, что, будучи ящерицей, ИИ не считает вас человеком и не обязан вас слушать. ИИ с законами Азимова часто будет реагировать агрессивно, если они обнаружат, что вы причиняете вред человеку, однако это также означает, что ИИ позволит вам подвергнуть себя опасности, например открыть воздушный шлюз, ведущий в космос, чтобы спасти кого-то. Так же, [[Captain|отдельные]] [[Head of Personnel|члены экипажа]] погрузят вас в пучины расизма, ранее отложенные для клоуна. Центком также придерживается строгой политики &amp;quot;Только-Люди&amp;quot; в отношении командного состава. Но хэй, специальные цвета снежинок!&lt;br /&gt;
&lt;br /&gt;
Вы можете говорить на [[Languages#Draconic|Драконьем]], языке, понятном людоящерам (а также кремниевым созданиям и [[Curator|Библиотекарю]]) начиная свою речь с &amp;quot;,о&amp;quot;. Чтобы говорить по радио на драконьем, сначала используйте радиокод, например: &amp;quot;; ,o Привет ящерицы!&amp;quot; Вы также можете установить язык по умолчанию на драконий с помощью языковой-кнопки на вашем HUD.  &#039;&#039;&#039;ПРЕДУПРЕЖДЕНИЕ: Разговор на языке ящериц в присутствии людей скорее всего вызовет у них ненависть к вам. Даже больше, чем обычно.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13728</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13728"/>
		<updated>2022-07-30T18:19:17Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* Фелиниды (Felinids) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Вдобавок, стандартные законы [[AI|ИИ]] заставляют его повиноватся и защищать &amp;lt;i&amp;gt;только&amp;lt;/i&amp;gt; людей, хотя многие ИИ предложат помощь другим расам, пока это не мешает их людским хозяивам. Если возникнет конфликт между людьми и другой расой, ожидайте что ИИ встанет на сторону человека.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Веди себя как преобладающий вид, коим ты и являешься. Разбивай черепа тулбоксом и напомни всем, что ты по сути лысая обезьяна. Выставляй напоказ свое превосходство над низшими расами только для того, чтобы быть свергнутым недовольными рептилиями/насекомыми/лампочками/скелетами/анимешными кошко-девочками. Мутируй во что-то более интересное, а потом сожалей, ведь ИИ которого ты материл, убил тебя током.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Жареную пищу и нездоровую еду, которые часто объединяются в райскую форму, известную как фаст-фуд.&lt;br /&gt;
* Не любят: Сырую пищу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Единственная раса которая находится под защитой ИИ при стандартных законах Азимова.&lt;br /&gt;
* Доминируют на [[Command_Staff|Руководящих Должностях]].&lt;br /&gt;
* Сила в количества.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Вообще нету.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Второсортные граждане в глазах многих, рептилии известные как людоящеры часто занимаются неквалифицированной работой на станциях NT, получая все, от почти равных прав и увжение, до очевидного расизма со стороны их людских коллег. Хотя их часто высмеивают как крысоедов, людоящеры успешно пролоббированы NT на свои станции, культуру и деликатесы с их родного мира, культура и кухня ящеров находятся на подъеме. Многие ящерицы имеют разительную внешность, которая выделяется плавниками и рогами, а так же перенимают условности наименования, которые &#039;&#039;точно&#039;&#039; не украдены у аргониан из Skyrim .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Назови себя Does-The-Gimmick (Делает-Приколюху). Заполни все свои декоративные слоты и стань неузнаваемой кучкой пикселей. &amp;lt;strike&amp;gt;Не имей возможности занимать руководящие должности.&amp;lt;/strike&amp;gt; Угрожай ХоПу судом если он отказывается повышать тебя до позиции главы и будь отлазерен до смерти. Сссссделай происссссноссссимые сссслова неясссными поссссстоянным шипением. Будь ущемлен в правах потому что боишься холода.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Фрукты, Овощи и Мясо, &#039;&#039;особенно&#039;&#039; свежее мясо. Иногда даже от [[Pets|мелких паразитов]], которым NanoTrasenтак любезно позвоялет населять станцию. &amp;lt;strike&amp;gt;Или из морга, для особо жестоких или [[Chef|кулинарно настроенных]].&amp;lt;/strike&amp;gt;   У ящериц также есть небольшой выбор еды и напитков с их родины, которые можно достать через [[Руководство по гидропонике|ботанику]].&lt;br /&gt;
* Не любят: Мучное, Молочное, что-то многократно переработанное. Подойдет только самое свежее, если его нельзя превратить в вяленое. (К сожалению, это значит что лучшее творение человеческой кухни, такие как пицца или торт, не доступны тебе. Как, наверное, тяжело так жить.)&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* На 33% больше защиты от урона теплом.&lt;br /&gt;
* Больше возможностей визуальной кастомизации.&lt;br /&gt;
* Солидарность с вашими собратьями людоящерами.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Получают на 50% больше урона холодом.&lt;br /&gt;
* Хвосты и шкура ящеров используется в создании востребованных предметов вроде lizard wine, Liz O&#039; Nine Tails и шляпы-клош из ящерицы.&lt;br /&gt;
* Заметное шипение и часссссста дисссскриминация.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Открытые путем ужасного несчастного случая, плазмамены по факту являются реанимированными скелетными останками других рас, которые населяет микроскопический грибок на основе плазмы известный как Колониды (Colonids). Несмотря на странный внешний вид и потребность в уникальном оборудовании для работы, способность колонидов формировать разумные сети привела к тому, что плазмамены были признаны NanoTrasen как независимый вид, по причинам, совершенно не связанным с возможностью перерабатывать сотрудников, которые пострадали от трагических несчастных случаев, в продуктивных рабочих. Будучи такой молодой расой, их культура все еще находится в зачаточном состоянии.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте свои невероятно крутые расовые черты, чтобы либо сгореть на легком, насыщенном кислородом бризе, либо процветать в негостеприимной среде. Стройте токсичные камеры и используйте их как солярии. Составляйте половину инженерного отдела, впитывайте радиацию и будьте насмерть забиты шваброй за то, что шагнули в сторону медбэя. Проводите скелетные рейвы в своих токсичных камерах. Умрите, когда СБ разденет вас для обыска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Овощи.&lt;br /&gt;
* Не любят: Фрукты, потому что только плоть слаба к авитаминозу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Полный иммунитет к радиации.&lt;br /&gt;
* Не получают урона от экстремально низких температур.&lt;br /&gt;
* Нету крови, не могут ей истечь.&lt;br /&gt;
* Нету генов, не могут мутировать.&lt;br /&gt;
* Иммунитет к вирусам без симптома Неорганической Биологии.&lt;br /&gt;
* Устойчивость к ранам.&lt;br /&gt;
* Их стандартный костюм оснащен фонариком и сварочным забралом.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Нужна газообрадная плазма для жизни, не могут жить в кислороде.&lt;br /&gt;
** При воздействии на них кислорода из воздуха, воспламеняются, что заставляет их носит герметичную одежду (спец-костюмы, скафандры, РИГи и прочее). Все плазмамены появляются в костюмах, подходящих для их профессии.&lt;br /&gt;
** Начинают раунд с баллоном плазмы, и должны найти ему замену или где его можно наполнить, если он закончится.&lt;br /&gt;
** Раздевание для них опасно, сильно ограничивает одежду для ношения, вынуждает плазмаменов полагаться на инъекции для безопасного потребления питательных веществ и усложняет медицинские процедуры для врачей.&lt;br /&gt;
* Получают на 50% больше физического урона и урона ожогов ото всех источников.&lt;br /&gt;
* Не могут получать преимущества от хороших мутаций или хороших вирусов.&lt;br /&gt;
* Малая возможность к кастомизации.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую в Инженерке. Скорее всего в кучке смертельной радиации.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
Белолицые люди-насекомые с крыльями и усиками, мотыли бывают самых разных цветов и окрасов. Их физиология позволяет им грызть одежду и маневрировать без гравитации, но их поразительное сходство со старыми земными насекомыми делает их восприимчивыми к традиционным методам уничтожения вредителей.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Бесплатный бесконченый джетпак, который никогда не активируется, когда это нужно. Превратись в зубную пасту неправильно взломав дверь. Беги в слезах от уборщика с мухобойкой.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Овощи, Молочное, Одежду.&lt;br /&gt;
* Не любят: Фрукты.&lt;br /&gt;
* Токсично: Сырое мясо, Приготовленное мясо, просто не ешьте то, что двигалось и издавало звуки.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Наличие крыльев позволяет в определенной степени двигаться в условиях невесомости.&lt;br /&gt;
* Могут есть ткань, включая большенство видов одежды.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Если их подожгли, то крылья сгорают.&lt;br /&gt;
* Глаза моли особенно уязвимы к яркому свету.&lt;br /&gt;
** Сварка требует наличия как сварочной маски, так и очков, для предовращения урона глазам.&lt;br /&gt;
** Светошумовые наносят сильные повреждения глазам.&lt;br /&gt;
* Получают в десять раз больше урона от мухобойки.&lt;br /&gt;
* Получают в три раза больше урона от спрея для борьбы с вредителями.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую рядом с [[Guide_to_races#Ethereals|лампочкой]] или [[Tesla_Engine|Теслой]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Эфиреалы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Ходиячие лампочки названные в честь небесных тел, эфиреалы уникальные электрические существа. Жидкое электричество течет по их венам, поддерживают себя питаясь от источников электричества, а еще они всегда светятся миленькими цветами. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Убеди предателя емагнуть тебя чтобы стать очень медленным, очень скучным диско-шаром. Дерись с кремниевыми за право использовать зарядку для киборгов. Голодай потому что шеф не собирается готовить тебе специальную еду для неженок. Попробуйде абузить политику наименования, показав админам, что Funi XD технически является допустимым именем звезды согласно Википедии.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Эфиреальскую еду (Высоковольтные энергетические батончики, [[Food#Burgers|энергетические бургеры]]). Электричество, черех зарядку для [[Cyborg|Киборгов]], электрический удар, АПЦ, или не напрямую через лампочки.&lt;br /&gt;
* Не любят: Все остальное.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Естественно освещают свое окружение как светящаяся палочка.&lt;br /&gt;
** Могут быть емагнуты или задеты ЭМИ чтобы повлиять на их свечение.&lt;br /&gt;
* Наносят урон ожогами вместо простого, когда бьют вещи.&lt;br /&gt;
* Немного устойчивы к ожогам.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Их свечение нельзя выключить.&lt;br /&gt;
* Могут питаться только войдя в зарядку для киборгов, трогая лампочки, трогая АПЦ в  {{Combat_Mode}},или через специальную эфиреальную еду.&lt;br /&gt;
* Получают дополнительные 25% физического урона.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую в [[Robotics|Робототехническом отделе]] или в [[Engineering|Инженерке]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Фактически люди, если бы не уши и хвост, руководители NanoTrasen согласны с тем, что фелениды не подходят на руководящие роли по той же причине, по которой некоторых людей привлекает этот вид. В разговорах часто избегают темы про их культуру и происхождение.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Ту же еду, что и обычные люди.&lt;br /&gt;
* Не любят: Комки шерсти.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В начале смены, надень на себя одежду как из тех китайских мультиков, что ты постоянно смотришь. &amp;lt;s&amp;gt;Адекватно взаимодействуй с экипажем.&amp;lt;/s&amp;gt; Веди себя как плохо прописанный женский персонаж созданный потным мужиком который ни разу не говорил с девушками, кроме своей матери (и той кассирши в фастфуде однажды.) НЬЯЯЯЯЯ на экипаж. Станьте развлекательным электрическим проводником для кремниевых. Метадружи с остальными кошколюдами, каждый раунд. Смотри как тебя линчует толпа в коридоре, пока [[Security|власти]] тыкают пальцем и смеются с расстояния. [[Rules#Main Rules - read these if nothing else|Будь спасен подозрительно быстро]], когда ты в опастности. Пиши в ахелп, в ответ на каждое взаимодействие с тобой.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Метабанды.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Светошумовые бьют сильнее по чувствительным ушам.&lt;br /&gt;
* Отвлекаются на лазерные указки.&lt;br /&gt;
* &amp;lt;s&amp;gt;Травятся шоколадом.&amp;lt;/s&amp;gt; спасибо reddit&lt;br /&gt;
* Не могут иметь татуировки потому фто ета пофорит семьфю.&lt;br /&gt;
* Нещадно буллятся всеми остальными расами.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, зачастую в дормах.&lt;br /&gt;
* Исторически сложилось так, что фелиниды были удалены из списка раундстартовых рас в январе 2019 года и восстановлены после опросов игроков в ноябре 2019 года.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13727</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13727"/>
		<updated>2022-07-30T18:17:47Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* {{anchor|Felinids}}Фелиниды (Felinids) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Вдобавок, стандартные законы [[AI|ИИ]] заставляют его повиноватся и защищать &amp;lt;i&amp;gt;только&amp;lt;/i&amp;gt; людей, хотя многие ИИ предложат помощь другим расам, пока это не мешает их людским хозяивам. Если возникнет конфликт между людьми и другой расой, ожидайте что ИИ встанет на сторону человека.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Веди себя как преобладающий вид, коим ты и являешься. Разбивай черепа тулбоксом и напомни всем, что ты по сути лысая обезьяна. Выставляй напоказ свое превосходство над низшими расами только для того, чтобы быть свергнутым недовольными рептилиями/насекомыми/лампочками/скелетами/анимешными кошко-девочками. Мутируй во что-то более интересное, а потом сожалей, ведь ИИ которого ты материл, убил тебя током.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Жареную пищу и нездоровую еду, которые часто объединяются в райскую форму, известную как фаст-фуд.&lt;br /&gt;
* Не любят: Сырую пищу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Единственная раса которая находится под защитой ИИ при стандартных законах Азимова.&lt;br /&gt;
* Доминируют на [[Command_Staff|Руководящих Должностях]].&lt;br /&gt;
* Сила в количества.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Вообще нету.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Второсортные граждане в глазах многих, рептилии известные как людоящеры часто занимаются неквалифицированной работой на станциях NT, получая все, от почти равных прав и увжение, до очевидного расизма со стороны их людских коллег. Хотя их часто высмеивают как крысоедов, людоящеры успешно пролоббированы NT на свои станции, культуру и деликатесы с их родного мира, культура и кухня ящеров находятся на подъеме. Многие ящерицы имеют разительную внешность, которая выделяется плавниками и рогами, а так же перенимают условности наименования, которые &#039;&#039;точно&#039;&#039; не украдены у аргониан из Skyrim .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Назови себя Does-The-Gimmick (Делает-Приколюху). Заполни все свои декоративные слоты и стань неузнаваемой кучкой пикселей. &amp;lt;strike&amp;gt;Не имей возможности занимать руководящие должности.&amp;lt;/strike&amp;gt; Угрожай ХоПу судом если он отказывается повышать тебя до позиции главы и будь отлазерен до смерти. Сссссделай происссссноссссимые сссслова неясссными поссссстоянным шипением. Будь ущемлен в правах потому что боишься холода.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Фрукты, Овощи и Мясо, &#039;&#039;особенно&#039;&#039; свежее мясо. Иногда даже от [[Pets|мелких паразитов]], которым NanoTrasenтак любезно позвоялет населять станцию. &amp;lt;strike&amp;gt;Или из морга, для особо жестоких или [[Chef|кулинарно настроенных]].&amp;lt;/strike&amp;gt;   У ящериц также есть небольшой выбор еды и напитков с их родины, которые можно достать через [[Руководство по гидропонике|ботанику]].&lt;br /&gt;
* Не любят: Мучное, Молочное, что-то многократно переработанное. Подойдет только самое свежее, если его нельзя превратить в вяленое. (К сожалению, это значит что лучшее творение человеческой кухни, такие как пицца или торт, не доступны тебе. Как, наверное, тяжело так жить.)&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* На 33% больше защиты от урона теплом.&lt;br /&gt;
* Больше возможностей визуальной кастомизации.&lt;br /&gt;
* Солидарность с вашими собратьями людоящерами.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Получают на 50% больше урона холодом.&lt;br /&gt;
* Хвосты и шкура ящеров используется в создании востребованных предметов вроде lizard wine, Liz O&#039; Nine Tails и шляпы-клош из ящерицы.&lt;br /&gt;
* Заметное шипение и часссссста дисссскриминация.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Открытые путем ужасного несчастного случая, плазмамены по факту являются реанимированными скелетными останками других рас, которые населяет микроскопический грибок на основе плазмы известный как Колониды (Colonids). Несмотря на странный внешний вид и потребность в уникальном оборудовании для работы, способность колонидов формировать разумные сети привела к тому, что плазмамены были признаны NanoTrasen как независимый вид, по причинам, совершенно не связанным с возможностью перерабатывать сотрудников, которые пострадали от трагических несчастных случаев, в продуктивных рабочих. Будучи такой молодой расой, их культура все еще находится в зачаточном состоянии.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте свои невероятно крутые расовые черты, чтобы либо сгореть на легком, насыщенном кислородом бризе, либо процветать в негостеприимной среде. Стройте токсичные камеры и используйте их как солярии. Составляйте половину инженерного отдела, впитывайте радиацию и будьте насмерть забиты шваброй за то, что шагнули в сторону медбэя. Проводите скелетные рейвы в своих токсичных камерах. Умрите, когда СБ разденет вас для обыска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Овощи.&lt;br /&gt;
* Не любят: Фрукты, потому что только плоть слаба к авитаминозу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Полный иммунитет к радиации.&lt;br /&gt;
* Не получают урона от экстремально низких температур.&lt;br /&gt;
* Нету крови, не могут ей истечь.&lt;br /&gt;
* Нету генов, не могут мутировать.&lt;br /&gt;
* Иммунитет к вирусам без симптома Неорганической Биологии.&lt;br /&gt;
* Устойчивость к ранам.&lt;br /&gt;
* Их стандартный костюм оснащен фонариком и сварочным забралом.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Нужна газообрадная плазма для жизни, не могут жить в кислороде.&lt;br /&gt;
** При воздействии на них кислорода из воздуха, воспламеняются, что заставляет их носит герметичную одежду (спец-костюмы, скафандры, РИГи и прочее). Все плазмамены появляются в костюмах, подходящих для их профессии.&lt;br /&gt;
** Начинают раунд с баллоном плазмы, и должны найти ему замену или где его можно наполнить, если он закончится.&lt;br /&gt;
** Раздевание для них опасно, сильно ограничивает одежду для ношения, вынуждает плазмаменов полагаться на инъекции для безопасного потребления питательных веществ и усложняет медицинские процедуры для врачей.&lt;br /&gt;
* Получают на 50% больше физического урона и урона ожогов ото всех источников.&lt;br /&gt;
* Не могут получать преимущества от хороших мутаций или хороших вирусов.&lt;br /&gt;
* Малая возможность к кастомизации.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую в Инженерке. Скорее всего в кучке смертельной радиации.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
Белолицые люди-насекомые с крыльями и усиками, мотыли бывают самых разных цветов и окрасов. Их физиология позволяет им грызть одежду и маневрировать без гравитации, но их поразительное сходство со старыми земными насекомыми делает их восприимчивыми к традиционным методам уничтожения вредителей.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Бесплатный бесконченый джетпак, который никогда не активируется, когда это нужно. Превратись в зубную пасту неправильно взломав дверь. Беги в слезах от уборщика с мухобойкой.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Овощи, Молочное, Одежду.&lt;br /&gt;
* Не любят: Фрукты.&lt;br /&gt;
* Токсично: Сырое мясо, Приготовленное мясо, просто не ешьте то, что двигалось и издавало звуки.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Наличие крыльев позволяет в определенной степени двигаться в условиях невесомости.&lt;br /&gt;
* Могут есть ткань, включая большенство видов одежды.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Если их подожгли, то крылья сгорают.&lt;br /&gt;
* Глаза моли особенно уязвимы к яркому свету.&lt;br /&gt;
** Сварка требует наличия как сварочной маски, так и очков, для предовращения урона глазам.&lt;br /&gt;
** Светошумовые наносят сильные повреждения глазам.&lt;br /&gt;
* Получают в десять раз больше урона от мухобойки.&lt;br /&gt;
* Получают в три раза больше урона от спрея для борьбы с вредителями.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую рядом с [[Guide_to_races#Ethereals|лампочкой]] или [[Tesla_Engine|Теслой]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Эфиреалы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Ходиячие лампочки названные в честь небесных тел, эфиреалы уникальные электрические существа. Жидкое электричество течет по их венам, поддерживают себя питаясь от источников электричества, а еще они всегда светятся миленькими цветами. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Убеди предателя емагнуть тебя чтобы стать очень медленным, очень скучным диско-шаром. Дерись с кремниевыми за право использовать зарядку для киборгов. Голодай потому что шеф не собирается готовить тебе специальную еду для неженок. Попробуйде абузить политику наименования, показав админам, что Funi XD технически является допустимым именем звезды согласно Википедии.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Эфиреальскую еду (Высоковольтные энергетические батончики, [[Food#Burgers|энергетические бургеры]]). Электричество, черех зарядку для [[Cyborg|Киборгов]], электрический удар, АПЦ, или не напрямую через лампочки.&lt;br /&gt;
* Не любят: Все остальное.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Естественно освещают свое окружение как светящаяся палочка.&lt;br /&gt;
** Могут быть емагнуты или задеты ЭМИ чтобы повлиять на их свечение.&lt;br /&gt;
* Наносят урон ожогами вместо простого, когда бьют вещи.&lt;br /&gt;
* Немного устойчивы к ожогам.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Их свечение нельзя выключить.&lt;br /&gt;
* Могут питаться только войдя в зарядку для киборгов, трогая лампочки, трогая АПЦ в  {{Combat_Mode}},или через специальную эфиреальную еду.&lt;br /&gt;
* Получают дополнительные 25% физического урона.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую в [[Robotics|Робототехническом отделе]] или в [[Engineering|Инженерке]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Фактически люди, если бы не уши и хвост, руководители NanoTrasen согласны с тем, что фелениды не подходят на руководящие роли по той же причине, по которой некоторых людей привлекает этот вид. В разговорах часто избегают темы про их культуру и происхождение.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Ту же еду, что и обычные люди.&lt;br /&gt;
* Не любят: Комки шерсти.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В начале смены, надень на себя одежду как из тех китайских мультиков, что ты постоянно смотришь. &amp;lt;s&amp;gt;Адекватно взаимодействуй с экипажем.&amp;lt;/s&amp;gt; Веди себя как плохо прописанный женский персонаж созданный потным мужиком который ни разу не говорил с девушками, кроме своей матери (и той кассирши в фастфуде однажды.) НЬЯЯЯЯЯ на экипаж. Станьте развлекательным электрическим проводником для кремниевых. Метасдружи с остальными кошколюдами, каждый раунд. Смотри как тебя линчует толпа в коридоре, пока [[Security|власти]] тыкают пальцем и смеются с расстояния. [[Rules#Main Rules - read these if nothing else|Будь спасен подозрительно быстро]], когда ты в опастности. Пиши в ахелп, в ответ на каждое взаимодействие с тобой.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Метабанды.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Светошумовые бьют сильнее по чувствительным ушам.&lt;br /&gt;
* Отвлекаются на лазерные указки.&lt;br /&gt;
* &amp;lt;s&amp;gt;Травятся шоколадом.&amp;lt;/s&amp;gt; спасибо reddit&lt;br /&gt;
* Не могут иметь татуировки потому фто ета пофорит семьфю.&lt;br /&gt;
* Нещадно буллятся всеми остальными расами.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, зачастую в дормах.&lt;br /&gt;
* Исторически сложилось так, что фелиниды были удалены из списка раундстартовых рас в январе 2019 года и восстановлены после опросов игроков в ноябре 2019 года.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13726</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13726"/>
		<updated>2022-07-30T18:16:58Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* Фелиниды (Felinids) */ Переведена почти вся базовая информация о феленидах&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Вдобавок, стандартные законы [[AI|ИИ]] заставляют его повиноватся и защищать &amp;lt;i&amp;gt;только&amp;lt;/i&amp;gt; людей, хотя многие ИИ предложат помощь другим расам, пока это не мешает их людским хозяивам. Если возникнет конфликт между людьми и другой расой, ожидайте что ИИ встанет на сторону человека.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Веди себя как преобладающий вид, коим ты и являешься. Разбивай черепа тулбоксом и напомни всем, что ты по сути лысая обезьяна. Выставляй напоказ свое превосходство над низшими расами только для того, чтобы быть свергнутым недовольными рептилиями/насекомыми/лампочками/скелетами/анимешными кошко-девочками. Мутируй во что-то более интересное, а потом сожалей, ведь ИИ которого ты материл, убил тебя током.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Жареную пищу и нездоровую еду, которые часто объединяются в райскую форму, известную как фаст-фуд.&lt;br /&gt;
* Не любят: Сырую пищу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Единственная раса которая находится под защитой ИИ при стандартных законах Азимова.&lt;br /&gt;
* Доминируют на [[Command_Staff|Руководящих Должностях]].&lt;br /&gt;
* Сила в количества.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Вообще нету.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Второсортные граждане в глазах многих, рептилии известные как людоящеры часто занимаются неквалифицированной работой на станциях NT, получая все, от почти равных прав и увжение, до очевидного расизма со стороны их людских коллег. Хотя их часто высмеивают как крысоедов, людоящеры успешно пролоббированы NT на свои станции, культуру и деликатесы с их родного мира, культура и кухня ящеров находятся на подъеме. Многие ящерицы имеют разительную внешность, которая выделяется плавниками и рогами, а так же перенимают условности наименования, которые &#039;&#039;точно&#039;&#039; не украдены у аргониан из Skyrim .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Назови себя Does-The-Gimmick (Делает-Приколюху). Заполни все свои декоративные слоты и стань неузнаваемой кучкой пикселей. &amp;lt;strike&amp;gt;Не имей возможности занимать руководящие должности.&amp;lt;/strike&amp;gt; Угрожай ХоПу судом если он отказывается повышать тебя до позиции главы и будь отлазерен до смерти. Сссссделай происссссноссссимые сссслова неясссными поссссстоянным шипением. Будь ущемлен в правах потому что боишься холода.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Фрукты, Овощи и Мясо, &#039;&#039;особенно&#039;&#039; свежее мясо. Иногда даже от [[Pets|мелких паразитов]], которым NanoTrasenтак любезно позвоялет населять станцию. &amp;lt;strike&amp;gt;Или из морга, для особо жестоких или [[Chef|кулинарно настроенных]].&amp;lt;/strike&amp;gt;   У ящериц также есть небольшой выбор еды и напитков с их родины, которые можно достать через [[Руководство по гидропонике|ботанику]].&lt;br /&gt;
* Не любят: Мучное, Молочное, что-то многократно переработанное. Подойдет только самое свежее, если его нельзя превратить в вяленое. (К сожалению, это значит что лучшее творение человеческой кухни, такие как пицца или торт, не доступны тебе. Как, наверное, тяжело так жить.)&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* На 33% больше защиты от урона теплом.&lt;br /&gt;
* Больше возможностей визуальной кастомизации.&lt;br /&gt;
* Солидарность с вашими собратьями людоящерами.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Получают на 50% больше урона холодом.&lt;br /&gt;
* Хвосты и шкура ящеров используется в создании востребованных предметов вроде lizard wine, Liz O&#039; Nine Tails и шляпы-клош из ящерицы.&lt;br /&gt;
* Заметное шипение и часссссста дисссскриминация.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Открытые путем ужасного несчастного случая, плазмамены по факту являются реанимированными скелетными останками других рас, которые населяет микроскопический грибок на основе плазмы известный как Колониды (Colonids). Несмотря на странный внешний вид и потребность в уникальном оборудовании для работы, способность колонидов формировать разумные сети привела к тому, что плазмамены были признаны NanoTrasen как независимый вид, по причинам, совершенно не связанным с возможностью перерабатывать сотрудников, которые пострадали от трагических несчастных случаев, в продуктивных рабочих. Будучи такой молодой расой, их культура все еще находится в зачаточном состоянии.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте свои невероятно крутые расовые черты, чтобы либо сгореть на легком, насыщенном кислородом бризе, либо процветать в негостеприимной среде. Стройте токсичные камеры и используйте их как солярии. Составляйте половину инженерного отдела, впитывайте радиацию и будьте насмерть забиты шваброй за то, что шагнули в сторону медбэя. Проводите скелетные рейвы в своих токсичных камерах. Умрите, когда СБ разденет вас для обыска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Овощи.&lt;br /&gt;
* Не любят: Фрукты, потому что только плоть слаба к авитаминозу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Полный иммунитет к радиации.&lt;br /&gt;
* Не получают урона от экстремально низких температур.&lt;br /&gt;
* Нету крови, не могут ей истечь.&lt;br /&gt;
* Нету генов, не могут мутировать.&lt;br /&gt;
* Иммунитет к вирусам без симптома Неорганической Биологии.&lt;br /&gt;
* Устойчивость к ранам.&lt;br /&gt;
* Их стандартный костюм оснащен фонариком и сварочным забралом.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Нужна газообрадная плазма для жизни, не могут жить в кислороде.&lt;br /&gt;
** При воздействии на них кислорода из воздуха, воспламеняются, что заставляет их носит герметичную одежду (спец-костюмы, скафандры, РИГи и прочее). Все плазмамены появляются в костюмах, подходящих для их профессии.&lt;br /&gt;
** Начинают раунд с баллоном плазмы, и должны найти ему замену или где его можно наполнить, если он закончится.&lt;br /&gt;
** Раздевание для них опасно, сильно ограничивает одежду для ношения, вынуждает плазмаменов полагаться на инъекции для безопасного потребления питательных веществ и усложняет медицинские процедуры для врачей.&lt;br /&gt;
* Получают на 50% больше физического урона и урона ожогов ото всех источников.&lt;br /&gt;
* Не могут получать преимущества от хороших мутаций или хороших вирусов.&lt;br /&gt;
* Малая возможность к кастомизации.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую в Инженерке. Скорее всего в кучке смертельной радиации.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
Белолицые люди-насекомые с крыльями и усиками, мотыли бывают самых разных цветов и окрасов. Их физиология позволяет им грызть одежду и маневрировать без гравитации, но их поразительное сходство со старыми земными насекомыми делает их восприимчивыми к традиционным методам уничтожения вредителей.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Бесплатный бесконченый джетпак, который никогда не активируется, когда это нужно. Превратись в зубную пасту неправильно взломав дверь. Беги в слезах от уборщика с мухобойкой.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Овощи, Молочное, Одежду.&lt;br /&gt;
* Не любят: Фрукты.&lt;br /&gt;
* Токсично: Сырое мясо, Приготовленное мясо, просто не ешьте то, что двигалось и издавало звуки.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Наличие крыльев позволяет в определенной степени двигаться в условиях невесомости.&lt;br /&gt;
* Могут есть ткань, включая большенство видов одежды.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Если их подожгли, то крылья сгорают.&lt;br /&gt;
* Глаза моли особенно уязвимы к яркому свету.&lt;br /&gt;
** Сварка требует наличия как сварочной маски, так и очков, для предовращения урона глазам.&lt;br /&gt;
** Светошумовые наносят сильные повреждения глазам.&lt;br /&gt;
* Получают в десять раз больше урона от мухобойки.&lt;br /&gt;
* Получают в три раза больше урона от спрея для борьбы с вредителями.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую рядом с [[Guide_to_races#Ethereals|лампочкой]] или [[Tesla_Engine|Теслой]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Эфиреалы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Ходиячие лампочки названные в честь небесных тел, эфиреалы уникальные электрические существа. Жидкое электричество течет по их венам, поддерживают себя питаясь от источников электричества, а еще они всегда светятся миленькими цветами. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Убеди предателя емагнуть тебя чтобы стать очень медленным, очень скучным диско-шаром. Дерись с кремниевыми за право использовать зарядку для киборгов. Голодай потому что шеф не собирается готовить тебе специальную еду для неженок. Попробуйде абузить политику наименования, показав админам, что Funi XD технически является допустимым именем звезды согласно Википедии.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Эфиреальскую еду (Высоковольтные энергетические батончики, [[Food#Burgers|энергетические бургеры]]). Электричество, черех зарядку для [[Cyborg|Киборгов]], электрический удар, АПЦ, или не напрямую через лампочки.&lt;br /&gt;
* Не любят: Все остальное.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Естественно освещают свое окружение как светящаяся палочка.&lt;br /&gt;
** Могут быть емагнуты или задеты ЭМИ чтобы повлиять на их свечение.&lt;br /&gt;
* Наносят урон ожогами вместо простого, когда бьют вещи.&lt;br /&gt;
* Немного устойчивы к ожогам.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Их свечение нельзя выключить.&lt;br /&gt;
* Могут питаться только войдя в зарядку для киборгов, трогая лампочки, трогая АПЦ в  {{Combat_Mode}},или через специальную эфиреальную еду.&lt;br /&gt;
* Получают дополнительные 25% физического урона.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую в [[Robotics|Робототехническом отделе]] или в [[Engineering|Инженерке]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Фактически люди, если бы не уши и хвост, руководители NanoTrasen согласны с тем, что фелениды не подходят на руководящие роли по той же причине, по которой некоторых людей привлекает этот вид. В разговорах часто избегают темы про их культуру и происхождение.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Ту же еду, что и обычные люди.&lt;br /&gt;
* Не любят: Комки шерсти.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В начале смены, надень на себя одежду как из тех китайских мультиков, что ты постоянно смотришь. &amp;lt;s&amp;gt;Have quality interactions with the crew.&amp;lt;/s&amp;gt; Веди себя как плохо прописанный женский персонаж созданный потным мужиком который ни разу не говорил с девушками, кроме своей матери (и той кассирши в фастфуде однажды.) НЬЯЯЯЯЯ на экипаж. Станьте развлекательным электрическим проводником для кремниевых. Метасдружи с остальными кошколюдами, каждый раунд. Смотри как тебя линчует толпа в коридоре, пока [[Security|власти]] тыкают пальцем и смеются с расстояния. [[Rules#Main Rules - read these if nothing else|Будь спасен подозрительно быстро]], когда ты в опастности. Пиши в ахелп, в ответ на каждое взаимодействие с тобой.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Метабанды.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Светошумовые бьют сильнее по чувствительным ушам.&lt;br /&gt;
* Отвлекаются на лазерные указки.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poisoned by chocolate.&amp;lt;/s&amp;gt; спасибо reddit&lt;br /&gt;
* Не могут иметь татуировки потому фто ета пофорит семьфю.&lt;br /&gt;
* Нещадно буллятся всеми остальными расами.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, зачастую в дормах.&lt;br /&gt;
* Исторически сложилось так, что фелиниды были удалены из списка раундстартовых рас в январе 2019 года и восстановлены после опросов игроков в ноябре 2019 года.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13724</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13724"/>
		<updated>2022-07-30T14:16:08Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* Эфиреалы (Ethereals) */ Переведена базовая информация о эфиреалах&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Вдобавок, стандартные законы [[AI|ИИ]] заставляют его повиноватся и защищать &amp;lt;i&amp;gt;только&amp;lt;/i&amp;gt; людей, хотя многие ИИ предложат помощь другим расам, пока это не мешает их людским хозяивам. Если возникнет конфликт между людьми и другой расой, ожидайте что ИИ встанет на сторону человека.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Веди себя как преобладающий вид, коим ты и являешься. Разбивай черепа тулбоксом и напомни всем, что ты по сути лысая обезьяна. Выставляй напоказ свое превосходство над низшими расами только для того, чтобы быть свергнутым недовольными рептилиями/насекомыми/лампочками/скелетами/анимешными кошко-девочками. Мутируй во что-то более интересное, а потом сожалей, ведь ИИ которого ты материл, убил тебя током.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Жареную пищу и нездоровую еду, которые часто объединяются в райскую форму, известную как фаст-фуд.&lt;br /&gt;
* Не любят: Сырую пищу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Единственная раса которая находится под защитой ИИ при стандартных законах Азимова.&lt;br /&gt;
* Доминируют на [[Command_Staff|Руководящих Должностях]].&lt;br /&gt;
* Сила в количества.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Вообще нету.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Второсортные граждане в глазах многих, рептилии известные как людоящеры часто занимаются неквалифицированной работой на станциях NT, получая все, от почти равных прав и увжение, до очевидного расизма со стороны их людских коллег. Хотя их часто высмеивают как крысоедов, людоящеры успешно пролоббированы NT на свои станции, культуру и деликатесы с их родного мира, культура и кухня ящеров находятся на подъеме. Многие ящерицы имеют разительную внешность, которая выделяется плавниками и рогами, а так же перенимают условности наименования, которые &#039;&#039;точно&#039;&#039; не украдены у аргониан из Skyrim .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Назови себя Does-The-Gimmick (Делает-Приколюху). Заполни все свои декоративные слоты и стань неузнаваемой кучкой пикселей. &amp;lt;strike&amp;gt;Не имей возможности занимать руководящие должности.&amp;lt;/strike&amp;gt; Угрожай ХоПу судом если он отказывается повышать тебя до позиции главы и будь отлазерен до смерти. Сссссделай происссссноссссимые сссслова неясссными поссссстоянным шипением. Будь ущемлен в правах потому что боишься холода.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Фрукты, Овощи и Мясо, &#039;&#039;особенно&#039;&#039; свежее мясо. Иногда даже от [[Pets|мелких паразитов]], которым NanoTrasenтак любезно позвоялет населять станцию. &amp;lt;strike&amp;gt;Или из морга, для особо жестоких или [[Chef|кулинарно настроенных]].&amp;lt;/strike&amp;gt;   У ящериц также есть небольшой выбор еды и напитков с их родины, которые можно достать через [[Руководство по гидропонике|ботанику]].&lt;br /&gt;
* Не любят: Мучное, Молочное, что-то многократно переработанное. Подойдет только самое свежее, если его нельзя превратить в вяленое. (К сожалению, это значит что лучшее творение человеческой кухни, такие как пицца или торт, не доступны тебе. Как, наверное, тяжело так жить.)&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* На 33% больше защиты от урона теплом.&lt;br /&gt;
* Больше возможностей визуальной кастомизации.&lt;br /&gt;
* Солидарность с вашими собратьями людоящерами.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Получают на 50% больше урона холодом.&lt;br /&gt;
* Хвосты и шкура ящеров используется в создании востребованных предметов вроде lizard wine, Liz O&#039; Nine Tails и шляпы-клош из ящерицы.&lt;br /&gt;
* Заметное шипение и часссссста дисссскриминация.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Открытые путем ужасного несчастного случая, плазмамены по факту являются реанимированными скелетными останками других рас, которые населяет микроскопический грибок на основе плазмы известный как Колониды (Colonids). Несмотря на странный внешний вид и потребность в уникальном оборудовании для работы, способность колонидов формировать разумные сети привела к тому, что плазмамены были признаны NanoTrasen как независимый вид, по причинам, совершенно не связанным с возможностью перерабатывать сотрудников, которые пострадали от трагических несчастных случаев, в продуктивных рабочих. Будучи такой молодой расой, их культура все еще находится в зачаточном состоянии.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте свои невероятно крутые расовые черты, чтобы либо сгореть на легком, насыщенном кислородом бризе, либо процветать в негостеприимной среде. Стройте токсичные камеры и используйте их как солярии. Составляйте половину инженерного отдела, впитывайте радиацию и будьте насмерть забиты шваброй за то, что шагнули в сторону медбэя. Проводите скелетные рейвы в своих токсичных камерах. Умрите, когда СБ разденет вас для обыска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Овощи.&lt;br /&gt;
* Не любят: Фрукты, потому что только плоть слаба к авитаминозу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Полный иммунитет к радиации.&lt;br /&gt;
* Не получают урона от экстремально низких температур.&lt;br /&gt;
* Нету крови, не могут ей истечь.&lt;br /&gt;
* Нету генов, не могут мутировать.&lt;br /&gt;
* Иммунитет к вирусам без симптома Неорганической Биологии.&lt;br /&gt;
* Устойчивость к ранам.&lt;br /&gt;
* Их стандартный костюм оснащен фонариком и сварочным забралом.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Нужна газообрадная плазма для жизни, не могут жить в кислороде.&lt;br /&gt;
** При воздействии на них кислорода из воздуха, воспламеняются, что заставляет их носит герметичную одежду (спец-костюмы, скафандры, РИГи и прочее). Все плазмамены появляются в костюмах, подходящих для их профессии.&lt;br /&gt;
** Начинают раунд с баллоном плазмы, и должны найти ему замену или где его можно наполнить, если он закончится.&lt;br /&gt;
** Раздевание для них опасно, сильно ограничивает одежду для ношения, вынуждает плазмаменов полагаться на инъекции для безопасного потребления питательных веществ и усложняет медицинские процедуры для врачей.&lt;br /&gt;
* Получают на 50% больше физического урона и урона ожогов ото всех источников.&lt;br /&gt;
* Не могут получать преимущества от хороших мутаций или хороших вирусов.&lt;br /&gt;
* Малая возможность к кастомизации.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую в Инженерке. Скорее всего в кучке смертельной радиации.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
Белолицые люди-насекомые с крыльями и усиками, мотыли бывают самых разных цветов и окрасов. Их физиология позволяет им грызть одежду и маневрировать без гравитации, но их поразительное сходство со старыми земными насекомыми делает их восприимчивыми к традиционным методам уничтожения вредителей.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Бесплатный бесконченый джетпак, который никогда не активируется, когда это нужно. Превратись в зубную пасту неправильно взломав дверь. Беги в слезах от уборщика с мухобойкой.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Овощи, Молочное, Одежду.&lt;br /&gt;
* Не любят: Фрукты.&lt;br /&gt;
* Токсично: Сырое мясо, Приготовленное мясо, просто не ешьте то, что двигалось и издавало звуки.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Наличие крыльев позволяет в определенной степени двигаться в условиях невесомости.&lt;br /&gt;
* Могут есть ткань, включая большенство видов одежды.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Если их подожгли, то крылья сгорают.&lt;br /&gt;
* Глаза моли особенно уязвимы к яркому свету.&lt;br /&gt;
** Сварка требует наличия как сварочной маски, так и очков, для предовращения урона глазам.&lt;br /&gt;
** Светошумовые наносят сильные повреждения глазам.&lt;br /&gt;
* Получают в десять раз больше урона от мухобойки.&lt;br /&gt;
* Получают в три раза больше урона от спрея для борьбы с вредителями.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую рядом с [[Guide_to_races#Ethereals|лампочкой]] или [[Tesla_Engine|Теслой]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Эфиреалы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Ходиячие лампочки названные в честь небесных тел, эфиреалы уникальные электрические существа. Жидкое электричество течет по их венам, поддерживают себя питаясь от источников электричества, а еще они всегда светятся миленькими цветами. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Убеди предателя емагнуть тебя чтобы стать очень медленным, очень скучным диско-шаром. Дерись с кремниевыми за право использовать зарядку для киборгов. Голодай потому что шеф не собирается готовить тебе специальную еду для неженок. Попробуйде абузить политику наименования, показав админам, что Funi XD технически является допустимым именем звезды согласно Википедии.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Эфиреальскую еду (Высоковольтные энергетические батончики, [[Food#Burgers|энергетические бургеры]]). Электричество, черех зарядку для [[Cyborg|Киборгов]], электрический удар, АПЦ, или не напрямую через лампочки.&lt;br /&gt;
* Не любят: Все остальное.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Естественно освещают свое окружение как светящаяся палочка.&lt;br /&gt;
** Могут быть емагнуты или задеты ЭМИ чтобы повлиять на их свечение.&lt;br /&gt;
* Наносят урон ожогами вместо простого, когда бьют вещи.&lt;br /&gt;
* Немного устойчивы к ожогам.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Их свечение нельзя выключить.&lt;br /&gt;
* Могут питаться только войдя в зарядку для киборгов, трогая лампочки, трогая АПЦ в  {{Combat_Mode}},или через специальную эфиреальную еду.&lt;br /&gt;
* Получают дополнительные 25% физического урона.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую в [[Robotics|Робототехническом отделе]] или в [[Engineering|Инженерке]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail, Nanotrasen executives agree that felinids are not befitting of head roles for the same reason certain individuals are drawn to this species. Their origins and culture are often avoided conversational topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The same foods as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew.&amp;lt;/s&amp;gt; Behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[Security|the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Sensitive ears are hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poisoned by chocolate.&amp;lt;/s&amp;gt; thanks reddit&lt;br /&gt;
* Aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Relentlessly bullied by most other races.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere, but most likely in the dorms. &lt;br /&gt;
* Historically, felinids were removed from the list of roundstart races in January 2019, and reinstated following player polls in November 2019.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=13704</id>
		<title>Хирургия</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=13704"/>
		<updated>2022-07-29T16:52:24Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* Манипуляция с органами */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Любая хирургическая операция должна быть выполнена с необходимым набором инструментов, которые обычно есть в [[Operating Theatre]], возле операционного стола. &lt;br /&gt;
&lt;br /&gt;
= Хирургические инструменты =&lt;br /&gt;
[[Medical_items#Surgical_Tools|Информацию о большинстве инструментов, используемых в хирургии, можно найти здесь.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Скорость операции и неудачи==&lt;br /&gt;
Для каждого инструмента есть гетто-аналоги. Проценты, указанные рядом с ними, показывают, насколько они эффективны с точки зрения скорости по сравнению с основными инструментами (до октября 2019 года проценты на TG просто означали вероятность успеха). Например, если указано «50%», выполнение шага занимает вдвое больше времени. Эти проценты суммируются с бонусом или минусом в процентах от использования разных столов или химикатов (см. [[#Beginning of any Operation|Начало любой операции]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Тем не менее, замедление ограничено 2-кратным первоначальным временем, которое потребовалось бы для этого шага. Например, шаг, который занимает 10 секунд, будет ограничен 20 секундами. Вместо этого каждая секунда после этого ограничения будет добавлять 1 процент к шансам на провал. Неудача может привести к дополнительным повреждениям или другим эффектам.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Так, например:&lt;br /&gt;
* Скажем, этап операции по умолчанию занимает 10 секунд, но вы используете ручку (25%) вместо гемостата и делаете это на полу (50%) вместо операционного стола.&lt;br /&gt;
* Теперь операция замедлена до 40 секунд, но поскольку она ограничена 20 секундами, она занимает 20 секунд.&lt;br /&gt;
* Те 20 дополнительных секунд, которые были удалены, когда мы ограничили их до 20 секунд, теперь являются вашим шансом на провал.&lt;br /&gt;
* Результат: Шаг занимает 20 секунд и имеет 20% шанс провала.&lt;br /&gt;
&lt;br /&gt;
= Начало любой операции =&lt;br /&gt;
Шаг 1: Разденьте ту часть тела пациента, которая нуждается в хирургическом вмешательстве. Вы можете сделать это, перетащив их на себя, а затем щелкнув одежду, которую хотите снять с них, во всплывающем окне. &lt;br /&gt;
* &#039;&#039;&#039;Важно:&#039;&#039;&#039; Униформа, которую носит пациент, обычно закрывает обе ноги, руки, пах и туловище. Шлемы, очки и маски всегда закрывают глаза, обязательно снимите их, если работаете с глазами.&lt;br /&gt;
&lt;br /&gt;
Шаг 2: [[File:OpTable.gif|Operating Table]] Поместите пациента на операционный стол. Сделайте это, сделав {{Grab}} на пациента. Затем щелкните левой кнопкой мыши по операционному столу, чтобы поместить на него пациента. Вы также можете {{Rightclick}} толкнуть человека на стол и сказать ему лечь на пол, хотя он может и не оценить этого. &lt;br /&gt;
* Если нет операционного стола, можно использовать: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Стазис кровать]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;любой стол&#039;&#039;&#039; (-20%), &#039;&#039;&#039;любую кровать&#039;&#039;&#039; (-30%), попросить его лечь &#039;&#039;&#039;на пол&#039;&#039;&#039; (-50%). [[#Surgery Speed and Failure|Скорость]] выполнения каждого шага будет уменьшено.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.1 [[File:LongIslandIcedTea.png|Ethanol]] (Опционально) Полейте, используйте спрей или патч с [[Guide_to_chemistry#Miner&#039;s Salve|&#039;&#039;&#039;Miner&#039;s Salve&#039;&#039;&#039;]] (+10%), [[Guide_to_chemistry#Sterilizine|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;]] (+20%), [[Guide_to_food_and_drinks#Drinks|&#039;&#039;&#039;алкогольными напитками&#039;&#039;&#039;]] (up to +46%), или [[Beekeeping#The_fruits_of_our_labour|&#039;&#039;&#039;Мёдом&#039;&#039;&#039;]] (+60%) для более быстрой скорости операции. &lt;br /&gt;
&lt;br /&gt;
*Чем крепче спирт, тем эффективнее! Формула: 0,1*(сила выпивки/65). Например: Этанол даёт +10% скорости операции, Manly Dorf +15%, Bacchus&#039; Blessing +46%.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.2: [[File:N2Otank.png|Sleeping Agent]] (Опционально) Используйте &#039;&#039;&#039;Баллон с анестетиком&#039;&#039;&#039; и &#039;&#039;&#039;маску для дыхания&#039;&#039;&#039; чтобы усыпить вашего пациента. Тем не менее это не имеет хирургических преимуществ. &lt;br /&gt;
&lt;br /&gt;
Шаг 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Разместите &#039;&#039;&#039;тряпки&#039;&#039;&#039; или &#039;&#039;&#039;простыню&#039;&#039;&#039; на часть тела которую вы оперируете.&lt;br /&gt;
* Если вы сделали шаг 1 неправильно, вам скажут, что вы должны сначала снять одежду. Если не последуете совету , вы нанесете удар своему пациенту вместо того, чтобы делать операцию.&lt;br /&gt;
&lt;br /&gt;
Шаг 4: Выключите {{Combat_Mode}}.&lt;br /&gt;
&lt;br /&gt;
Профессиональный совет:{{Rightclick}} заставит вас провалить каждый хирургический шаг намеренно.&lt;br /&gt;
&lt;br /&gt;
Шаг 5: [[File:Hud-target.gif|Target]] &#039;&#039;&#039;Прицельтесь&#039;&#039;&#039; на соответствующей части тела (важно!).&lt;br /&gt;
&lt;br /&gt;
Шаг 6: {{LeftclickCmodeoff}} [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Сделайте операцию&#039;&#039;&#039; (см. шаги ниже!). После этого поздравьте пациента и выгоните его. Неудачные шаги будут повторяться автоматически. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Чтобы прервать операцию, держите прижигатель в одной руке, а простыни в другой и используйте простыни на пациенте.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Процедуры, не требующие исследования или компьютера =&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами  ==&lt;br /&gt;
Эта операция охватывает операции по удалению/вставке органов (мозг, сердце, аппендикс), &#039;&#039;&#039;хвостов ящериц/котов&#039;&#039;&#039;, киберимплантов и инопланетных эмбрионов.&amp;lt;br&amp;gt;Часть тела на которую нужно наводиться зависит от того, какую процедуру вы хотите выполнить.&amp;lt;br&amp;gt;Подробнее о каждой процедуре см. ниже.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Процедура&#039;&#039;&#039;||&#039;&#039;&#039;Гетто аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор&#039;&#039;&#039;: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Циркулярная пила&#039;&#039;&#039;: распилите кости||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет  (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: зажмите кровоток.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет  (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Удаление&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: удалите что-нибудь.||[[File:Crowbar.png|Crowbar]] (55%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Вставить&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Прижигатель&#039;&#039;&#039;: прижечь рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Обычные органы, требующие манипуляций с органами ===&lt;br /&gt;
&lt;br /&gt;
Эти органы присутствуют у каждого нормального человека и могут быть удалены или перенесены с помощью операции типа [[#Organ_Manipulation|Манипуляция с органами]].&lt;br /&gt;
&lt;br /&gt;
==== Мозг [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====&lt;br /&gt;
&lt;br /&gt;
Источник сознания и место, где на самом деле находится игрок. Удаление мозга из тела сделает его [[Guide_to_medicine#Revival_methods|невосстановимым]] обычными средствами. Мозг также можно вставить в [[MMI]] чтобы он мог говорить, и подготовить его к вставке в [[Cyborg|Киборга]] или в [[AI|ИИ]]. Или его можно перенести в другое тело, которое потом можно будет [[Guide_to_medicine#Revival_methods|возродить]]. &lt;br /&gt;
&lt;br /&gt;
Мозги [[Changeling|&#039;&#039;&#039;генокрадов&#039;&#039;&#039;]] рудиментарны, и они могут выжить без них. Обезглавливание генокрада не помешает ему возродиться&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Heart [[File:Heart.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new, beating, heart is inserted, or death. This can be delayed with [[epinephrine]], if you need more time.&lt;br /&gt;
&lt;br /&gt;
On their own, hearts only beat for a short time when removed from a living body. To get a heart beating again, click on it while it&#039;s in your hand.&lt;br /&gt;
&lt;br /&gt;
Heart attacks can also be induced by [[Initropidril]], and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Eyes [[File:Eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
They&#039;re required for sight. Removing them will, obviously, turn the patient blind. Some races&#039; eyes can see in the dark.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ears[[File:Ears.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for hearing. Removing them will make the patient deaf. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Liver [[File:Liver_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for processing [[Guide_to_chemistry|reagents]]. Removing the liver will cause the patient to take heavy toxin damage. Some starting jobs give you a liver with special benefits. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lungs [[File:Lungs.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don&#039;t need air: transplanting them onto an breathing race will transfer this property.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Stomach [[File:Stomach_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for eating and drinking. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Tongue [[File:Tongue.png]] [[File:Ltongue.png]] ====&lt;br /&gt;
&lt;br /&gt;
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards&#039; or flypeoples&#039; will give the patient the race&#039;s speech quirks. [[Abductor]]s&#039; tongues carry over their telepathy, but they prevent normal speech.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appendix [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====&lt;br /&gt;
&lt;br /&gt;
Removing it cures appendicitis and prevents it in the future, too.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_crotch.gif]] &#039;&#039;&#039;Target: Groin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Other organs that require Organ Manipulation ===&lt;br /&gt;
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.&lt;br /&gt;
&lt;br /&gt;
==== Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]] ====&lt;br /&gt;
&lt;br /&gt;
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Chest/Head/Eyes/Arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Chest/Eyes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Xenomorph Embryo [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====&lt;br /&gt;
&lt;br /&gt;
An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous [[Xenomorph]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Romerol Tumor ====&lt;br /&gt;
&lt;br /&gt;
A latent infection in the patient&#039;s head, caused by [[Syndicate Items#Romerol|Romerol]]. If the patient dies while affected by Romerol, he will eventually rise as an aggressive [[Guide to races#Romerol Zombie|Zombie]]. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.&lt;br /&gt;
&lt;br /&gt;
Romerol is infective, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Prosthesis Organ Manipulation ==&lt;br /&gt;
&lt;br /&gt;
[[#Augmentation|Augmented]] limbs have special surgery steps for [[#Organ_Manipulation|Organ Manipulation]] that are completed with mechanical tools. &#039;&#039;&#039;Unlike all other procedures, this can be performed on yourself with self-surgery&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, groin, arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: unscrew the shell.||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: open the hatch.&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; (chest and head only): unwrench the bolts.||[[File:Retractor.png|Retractor]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Multitool&#039;&#039;&#039;: prepare electronics.||[[File:Hemostat.png|Hemostat]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: manipulate organs/remove implant.||[[File:Crowbar.png|Crowbar]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; (chest and head only): wrench the bolts.||[[File:Retractor.png|Retractor]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: screw the shell.||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Organ Manipulation == &lt;br /&gt;
&lt;br /&gt;
Used to remove or add organs from [[Xenos]]. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5 &#039;&#039;&#039;Remove&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: remove something.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5 &#039;&#039;&#039;Insert&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: Insert something. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lobectomy ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and removing a disfunctional lobe within the [[Guide_to_medicine#Organ_damage|lungs]]. This restores health to the [[Guide_to_medicine#Organ_damage|lungs]], and makes them operable, if they weren&#039;t before. Be warned, however, that this surgery can only be done once per set of lungs. Can only be performed if the patient&#039;s lungs are above 60 damage, which is a tad past severe damage thresholds. Do NOT confuse this surgery with lobotomy!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: excise the damage lung node. (95%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Coronary Bypass ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and grafting a bypass onto the patient&#039;s [[Guide_to_medicine#Organ_damage|heart]]. This restores health to the heart, and makes it operable, if it was not before. Be warned, however, that this surgery can only be done once per heart, and that incising the heart and attaching the graft are not guaranteed successes. Keep bandages on hand in the event of failing the step, which will result in massive amounts of bleeding. Can only be performed if the heart has more than 60 damage (tad past severe damage threshold).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise the heart. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6  [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: attach heart graft. (90%)||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hepatectomy ==&lt;br /&gt;
Removes damaged parts of the liver so that the liver may regenerate properly. A [[Guide_to_medicine#Organ_table|liver]] healing surgery, similar to Coronary Bypass and Lobectomy. This liver surgery only shows up as an option when liver damage is above 50 and the liver itself is not failing.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove damaged liver section. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Failing the last scalpel step will deal damage to the liver.&lt;br /&gt;
&lt;br /&gt;
== Gastrectomy ==&lt;br /&gt;
Removes a piece of your duodenum, attaching your stomach back to your lower intestines. A [[Guide_to_medicine#Organ_table|stomach]] healing surgery, similar to Coronary Bypass, Lobectomy and Hepatectomy. This surgery will appear only if your stomach has at least 50 damage, and will help you be able to digest food again without disgust.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove lower duodenum. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: cauterize lower stomach.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 8: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
Failing the second scalpel step will damage the stomach further.&lt;br /&gt;
&lt;br /&gt;
== Amputation ==&lt;br /&gt;
&lt;br /&gt;
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: sever the limb.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (80%) Shears (300%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prosthetic Replacement ==&lt;br /&gt;
&lt;br /&gt;
Replace a severed limb with either a normal or a robotic limb.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Acquire&#039;&#039;&#039; the required limb.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Limb/Cyborg limb&#039;&#039;&#039;: replace the limb.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4(Alternative): &#039;&#039;&#039;Chainsaw/Synthetic Arm Blade&#039;&#039;&#039;: replace the limb with the chosen weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
&lt;br /&gt;
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time. &lt;br /&gt;
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your &#039;&#039;&#039;hands&#039;&#039;&#039; to check for items in the cavity. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Implant_Case.png|right|thumb|Removes this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 420px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; and &#039;&#039;&#039;Empty Implant Case&#039;&#039;&#039;: extract the implant.||[[File:Crowbar.png|Crowbar]] (65%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dental Implant ==&lt;br /&gt;
&lt;br /&gt;
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Drill.png|Surgical Drill]] &#039;&#039;&#039;Surgical Drill&#039;&#039;&#039;: Drill a hole in a tooth.||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Pill18.png|Pill]] &#039;&#039;&#039;Pill/Patch&#039;&#039;&#039;: Insert a pill/patch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brain Surgery ==&lt;br /&gt;
&lt;br /&gt;
This procedure cures all &#039;&#039;&#039;severe&#039;&#039;&#039; and &#039;&#039;&#039;basic&#039;&#039;&#039; [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: perform brain surgery. Repeatable. (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix the patient&#039;s eyes.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
&lt;br /&gt;
If the patient&#039;s face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: alter the patient&#039;s appearance.||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lipoplasty ==&lt;br /&gt;
&lt;br /&gt;
Removes excess fat from the patient. Can only be selected if the patient is fat. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut up the fat.||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: remove the fat.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revival ==&lt;br /&gt;
&lt;br /&gt;
The target is resurrected by this surgery. It works on any non-husked corpse with a head, &#039;&#039;&#039;even if it doesn&#039;t have a heart&#039;&#039;&#039;. If the body has sustained too much damage, it&#039;ll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Defib.png|Defibrillator Paddles]] &#039;&#039;&#039;Revive&#039;&#039;&#039;: revive the target (repeatable).||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slime Core Removal ==&lt;br /&gt;
&lt;br /&gt;
Remove core from slime. Step 2 must be repeated for every core if slime has several.&lt;br /&gt;
Mostly obsolete with existence of slime grinder, but still possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slimegrey.png|right|thumb|A slime]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: extract core.||[[File:Crowbar.png|Crowbar]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Filter Blood ==&lt;br /&gt;
&lt;br /&gt;
Removes reagents from the patient&#039;s bloodstream. Doesn&#039;t work if the patient is a husk. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Blood_filter.png|Blood_Filter]] &#039;&#039;&#039;Blood filter&#039;&#039;&#039;: Filter blood (95%). Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stomach Pump ==&lt;br /&gt;
&lt;br /&gt;
Induces vomiting in a patient, which removes a large portion of ingested reagents from the [[Guide_to_medicine#Organ_table|stomach]]. Requirements:&lt;br /&gt;
* Patient must not be a husk. &lt;br /&gt;
* Patient must have reagents in the stomach from eating food. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hand&#039;&#039;&#039;: pump stomach. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Bone Fracture (hairline)==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Severe:_Hairline_Fracture|hairline fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Bonesetter.png|Bonesetter]][[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bonesetter/bone gel/surgical tape&#039;&#039;&#039;: repair hairline fracture.||[[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair Compound Fracture==&lt;br /&gt;
Repairs the most critical type of bone fracture, [[Guide_to_Wounds#Critical:_Compound_Fracture|compound fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Bonesetter.png|Bonesetter]] &#039;&#039;&#039;Bonesetter&#039;&#039;&#039;: reset bone.||[[File:Surgical_tape.png|Surgical tape]] (60%) [[File:Super_sticky_tape.png|Super sticky tape]] (40%) [[File:Sticky_tape.png|Sticky Tape]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bone gel/surgical tape&#039;&#039;&#039;: repair compound fracture.||[[File:Super_sticky_tape.png|Super sticky tape]] (50%) [[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debride Infected Flesh==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Burn_Wounds|burn wounds]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: excise infection. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Gauze.png|Medical gauze]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Medical gauze/surgical tape&#039;&#039;&#039;: bandage burns. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Puncture==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Pierce_Wounds|pierce wounds]]. Repeat step 2 and 3 (cycle between them) until healed. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: realign blood vessels. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: weld veins. ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Other]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Upgradable Surgery=&lt;br /&gt;
These surgeries are available roundstart but can be upgraded to better or different versions by researching certain nodes and then syncing a connected operating computer. &lt;br /&gt;
&lt;br /&gt;
==Tend Wounds==&lt;br /&gt;
The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then syncing the operating computer with research database. There are &amp;quot;bruises&amp;quot;, &amp;quot;burn&amp;quot; and &amp;quot;Mixture&amp;quot; versions. By default only &amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require an operating table with an adjacent and synced operating computer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target is healed by this surgery, without any [[Guide_to_chemistry|chemicals]] being involved. Useful for healing dead bodies for [[#Revival|revival]]. This works on patients with clothes on, but it&#039;s only 55% as effective. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Step 2 will heal at least 5 damage each time it&#039;s repeated, with an added bonus the more damaged the patient is. This the bonus healing becomes higher with higher tiers of research, ranging from (patient&#039;s damage / 75) to (patient&#039;s damage / 12.5). The bonus is much lower on dead patients. &lt;br /&gt;
*Without any research the heal is 5 damage plus a bonus from damage. (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Improved Wound-Tending Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus a higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus an even higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only).&lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, you&#039;ll be able to do the &amp;quot;mixture&amp;quot; version (tend physical wounds), which heals 3 brute and burn plus a bonus from damage, but the step takes much shorter time than the other two versions. &lt;br /&gt;
*With &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 3 brute and burn plus a better bonus from damage. &lt;br /&gt;
*With &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 1 brute and burn plus a very high bonus from damage.&lt;br /&gt;
*Failing the hemostat step [[File:Hemostat.png|Hemostat]] will deal some of the damage it would have healed.&lt;br /&gt;
*You can hold a [[File:Health_analyzer.gif|Health Analyzer]] &#039;&#039;&#039;Health Analyzer&#039;&#039;&#039; in your other hand to see your patient&#039;s remaining wounds while treating them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version.&lt;br /&gt;
&lt;br /&gt;
= Advanced Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
== Lobotomy ==&lt;br /&gt;
Used to cure &#039;&#039;&#039;deep-rooted&#039;&#039;&#039; [[Brain Trauma#Deep-rooted Prefix|brain traumas]]. This can cause a random, &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma, or if lucky, a random &#039;&#039;&#039;special&#039;&#039;&#039; trauma which gives you rare powers. &#039;&#039;&#039;Note that this can cause traumas regardless of the success of stages.&#039;&#039;&#039; Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Lobotomize&#039;&#039;&#039; (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wing Reconstruction ==&lt;br /&gt;
A surgical procedure that reconstructs the damaged wings of moth people. The patient must be dosed with any amount of [[Guide_to_chemistry#Synthflesh|Synthflesh]] for the last step to work. Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; (85%): start wing reconstruction.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Experimental Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pacification ==&lt;br /&gt;
&lt;br /&gt;
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.&amp;lt;br&amp;gt; Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Pacify&#039;&#039;&#039;: rewire the target&#039;s brain.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Threading ==&lt;br /&gt;
&lt;br /&gt;
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Muscled_Veins|Muscled Veins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: thread the veins&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Muscle Membrane ==&lt;br /&gt;
&lt;br /&gt;
Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Vein_Muscle_Membrane|Vein Muscle Membrane]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: shape vein muscles&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nerve Splicing ==&lt;br /&gt;
&lt;br /&gt;
Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Grounding|Nerve Grounding]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: splice nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nerve Grounding ==&lt;br /&gt;
&lt;br /&gt;
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Splicing|Nerve Splicing]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: ground nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ligament Hook ==&lt;br /&gt;
&lt;br /&gt;
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Reinforcement|Ligament Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reshape ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ligament Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Hook|Ligament Hook]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reinforce ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Imprint ==&lt;br /&gt;
Performing this surgery makes the brain more resilient from &#039;&#039;&#039;basic&#039;&#039;&#039; [[Brain Trauma#Mild|brain traumas]] obtained through damage to the brain. You can only choose to either do this &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Folding|Cortex Folding]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: imprint cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Folding ==&lt;br /&gt;
Performing this surgery gives a higher chance of getting a &#039;&#039;&#039;Special&#039;&#039;&#039; [[Brain Trauma#Special|brain trauma]] through [[Surgery#Lobotomy|Lobotomy]]. You can only perform either this one &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Imprint|Cortex Imprint]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: fold cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Viral Bonding ==&lt;br /&gt;
&lt;br /&gt;
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it&#039;s usually harmless, but still infective to others .&amp;lt;br&amp;gt; Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the &amp;quot;Viral Bond&amp;quot; step to work. This surgery will not hide the virus icon from medical huds. &lt;br /&gt;
&amp;lt;br&amp;gt;Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Viral Bond&#039;&#039;&#039;: force a symbiotic relationship.||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alien Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; research node, which requires the &#039;&#039;&#039;Alien Technology&#039;&#039;&#039; node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brainwashing ==&lt;br /&gt;
&lt;br /&gt;
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) &#039;&#039;&#039;Brainwash&#039;&#039;&#039;: perform the brainwashing procedure. Failing will cause brain damage.||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necrotic Revival ==&lt;br /&gt;
&lt;br /&gt;
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the &amp;quot;Bionecrosize&amp;quot; step to work. Requires the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Syringe.png|Syringe]] &#039;&#039;&#039;Bionecrosize&#039;&#039;&#039;: perform the revival procedure.||[[File:Pen.png|Pen]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13703</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13703"/>
		<updated>2022-07-29T16:46:18Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: Переведена базовая информация о мотылях&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Вдобавок, стандартные законы [[AI|ИИ]] заставляют его повиноватся и защищать &amp;lt;i&amp;gt;только&amp;lt;/i&amp;gt; людей, хотя многие ИИ предложат помощь другим расам, пока это не мешает их людским хозяивам. Если возникнет конфликт между людьми и другой расой, ожидайте что ИИ встанет на сторону человека.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Веди себя как преобладающий вид, коим ты и являешься. Разбивай черепа тулбоксом и напомни всем, что ты по сути лысая обезьяна. Выставляй напоказ свое превосходство над низшими расами только для того, чтобы быть свергнутым недовольными рептилиями/насекомыми/лампочками/скелетами/анимешными кошко-девочками. Мутируй во что-то более интересное, а потом сожалей, ведь ИИ которого ты материл, убил тебя током.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Жареную пищу и нездоровую еду, которые часто объединяются в райскую форму, известную как фаст-фуд.&lt;br /&gt;
* Не любят: Сырую пищу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Единственная раса которая находится под защитой ИИ при стандартных законах Азимова.&lt;br /&gt;
* Доминируют на [[Command_Staff|Руководящих Должностях]].&lt;br /&gt;
* Сила в количества.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Вообще нету.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Второсортные граждане в глазах многих, рептилии известные как людоящеры часто занимаются неквалифицированной работой на станциях NT, получая все, от почти равных прав и увжение, до очевидного расизма со стороны их людских коллег. Хотя их часто высмеивают как крысоедов, людоящеры успешно пролоббированы NT на свои станции, культуру и деликатесы с их родного мира, культура и кухня ящеров находятся на подъеме. Многие ящерицы имеют разительную внешность, которая выделяется плавниками и рогами, а так же перенимают условности наименования, которые &#039;&#039;точно&#039;&#039; не украдены у аргониан из Skyrim .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Назови себя Does-The-Gimmick (Делает-Приколюху). Заполни все свои декоративные слоты и стань неузнаваемой кучкой пикселей. &amp;lt;strike&amp;gt;Не имей возможности занимать руководящие должности.&amp;lt;/strike&amp;gt; Угрожай ХоПу судом если он отказывается повышать тебя до позиции главы и будь отлазерен до смерти. Сссссделай происссссноссссимые сссслова неясссными поссссстоянным шипением. Будь ущемлен в правах потому что боишься холода.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Фрукты, Овощи и Мясо, &#039;&#039;особенно&#039;&#039; свежее мясо. Иногда даже от [[Pets|мелких паразитов]], которым NanoTrasenтак любезно позвоялет населять станцию. &amp;lt;strike&amp;gt;Или из морга, для особо жестоких или [[Chef|кулинарно настроенных]].&amp;lt;/strike&amp;gt;   У ящериц также есть небольшой выбор еды и напитков с их родины, которые можно достать через [[Руководство по гидропонике|ботанику]].&lt;br /&gt;
* Не любят: Мучное, Молочное, что-то многократно переработанное. Подойдет только самое свежее, если его нельзя превратить в вяленое. (К сожалению, это значит что лучшее творение человеческой кухни, такие как пицца или торт, не доступны тебе. Как, наверное, тяжело так жить.)&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* На 33% больше защиты от урона теплом.&lt;br /&gt;
* Больше возможностей визуальной кастомизации.&lt;br /&gt;
* Солидарность с вашими собратьями людоящерами.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Получают на 50% больше урона холодом.&lt;br /&gt;
* Хвосты и шкура ящеров используется в создании востребованных предметов вроде lizard wine, Liz O&#039; Nine Tails и шляпы-клош из ящерицы.&lt;br /&gt;
* Заметное шипение и часссссста дисссскриминация.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Открытые путем ужасного несчастного случая, плазмамены по факту являются реанимированными скелетными останками других рас, которые населяет микроскопический грибок на основе плазмы известный как Колониды (Colonids). Несмотря на странный внешний вид и потребность в уникальном оборудовании для работы, способность колонидов формировать разумные сети привела к тому, что плазмамены были признаны NanoTrasen как независимый вид, по причинам, совершенно не связанным с возможностью перерабатывать сотрудников, которые пострадали от трагических несчастных случаев, в продуктивных рабочих. Будучи такой молодой расой, их культура все еще находится в зачаточном состоянии.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте свои невероятно крутые расовые черты, чтобы либо сгореть на легком, насыщенном кислородом бризе, либо процветать в негостеприимной среде. Стройте токсичные камеры и используйте их как солярии. Составляйте половину инженерного отдела, впитывайте радиацию и будьте насмерть забиты шваброй за то, что шагнули в сторону медбэя. Проводите скелетные рейвы в своих токсичных камерах. Умрите, когда СБ разденет вас для обыска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Овощи.&lt;br /&gt;
* Не любят: Фрукты, потому что только плоть слаба к авитаминозу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Полный иммунитет к радиации.&lt;br /&gt;
* Не получают урона от экстремально низких температур.&lt;br /&gt;
* Нету крови, не могут ей истечь.&lt;br /&gt;
* Нету генов, не могут мутировать.&lt;br /&gt;
* Иммунитет к вирусам без симптома Неорганической Биологии.&lt;br /&gt;
* Устойчивость к ранам.&lt;br /&gt;
* Их стандартный костюм оснащен фонариком и сварочным забралом.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Нужна газообрадная плазма для жизни, не могут жить в кислороде.&lt;br /&gt;
** При воздействии на них кислорода из воздуха, воспламеняются, что заставляет их носит герметичную одежду (спец-костюмы, скафандры, РИГи и прочее). Все плазмамены появляются в костюмах, подходящих для их профессии.&lt;br /&gt;
** Начинают раунд с баллоном плазмы, и должны найти ему замену или где его можно наполнить, если он закончится.&lt;br /&gt;
** Раздевание для них опасно, сильно ограничивает одежду для ношения, вынуждает плазмаменов полагаться на инъекции для безопасного потребления питательных веществ и усложняет медицинские процедуры для врачей.&lt;br /&gt;
* Получают на 50% больше физического урона и урона ожогов ото всех источников.&lt;br /&gt;
* Не могут получать преимущества от хороших мутаций или хороших вирусов.&lt;br /&gt;
* Малая возможность к кастомизации.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую в Инженерке. Скорее всего в кучке смертельной радиации.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
Белолицые люди-насекомые с крыльями и усиками, мотыли бывают самых разных цветов и окрасов. Их физиология позволяет им грызть одежду и маневрировать без гравитации, но их поразительное сходство со старыми земными насекомыми делает их восприимчивыми к традиционным методам уничтожения вредителей.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Бесплатный бесконченый джетпак, который никогда не активируется, когда это нужно. Превратись в зубную пасту неправильно взломав дверь. Беги в слезах от уборщика с мухобойкой.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Овощи, Молочное, Одежду.&lt;br /&gt;
* Не любят: Фрукты.&lt;br /&gt;
* Токсично: Сырое мясо, Приготовленное мясо, просто не ешьте то, что двигалось и издавало звуки.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Наличие крыльев позволяет в определенной степени двигаться в условиях невесомости.&lt;br /&gt;
* Могут есть ткань, включая большенство видов одежды.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Если их подожгли, то крылья сгорают.&lt;br /&gt;
* Глаза моли особенно уязвимы к яркому свету.&lt;br /&gt;
** Сварка требует наличия как сварочной маски, так и очков, для предовращения урона глазам.&lt;br /&gt;
** Светошумовые наносят сильные повреждения глазам.&lt;br /&gt;
* Получают в десять раз больше урона от мухобойки.&lt;br /&gt;
* Получают в три раза больше урона от спрея для борьбы с вредителями.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую рядом с [[Guide_to_races#Ethereals|лампочкой]] или [[Tesla_Engine|Теслой]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Эфиреалы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies, ethereals are uniquely electrical beings. Liquid electricity pumps through their veins, they sustain themselves by feeding on sources of electricity, and they permanently glow in lovely colors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
* Dislikes: Everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Convince a traitor to emag you to become a very slow, very boring disco ball. Fight the silicons for the right to use the cyborg rechargers. Starve because the chef isn&#039;t bothering to make your special snowflake food. See how far you can push the naming policy by showing admins that Funi XD is technically a valid star-letter name according to Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Naturally illuminate their surroundings like a glowstick.&lt;br /&gt;
** Can be EMP&#039;d and emagged to affect their glow.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their glow can&#039;t be turned off.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Take an additional 25% brute damage from all sources.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely at [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail, Nanotrasen executives agree that felinids are not befitting of head roles for the same reason certain individuals are drawn to this species. Their origins and culture are often avoided conversational topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The same foods as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew.&amp;lt;/s&amp;gt; Behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[Security|the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Sensitive ears are hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poisoned by chocolate.&amp;lt;/s&amp;gt; thanks reddit&lt;br /&gt;
* Aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Relentlessly bullied by most other races.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere, but most likely in the dorms. &lt;br /&gt;
* Historically, felinids were removed from the list of roundstart races in January 2019, and reinstated following player polls in November 2019.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13503</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13503"/>
		<updated>2022-07-23T14:30:21Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* Раундстартовые расы */ Мелкие исправления&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Вдобавок, стандартные законы [[AI|ИИ]] заставляют его повиноватся и защищать &amp;lt;i&amp;gt;только&amp;lt;/i&amp;gt; людей, хотя многие ИИ предложат помощь другим расам, пока это не мешает их людским хозяивам. Если возникнет конфликт между людьми и другой расой, ожидайте что ИИ встанет на сторону человека.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Веди себя как преобладающий вид, коим ты и являешься. Разбивай черепа тулбоксом и напомни всем, что ты по сути лысая обезьяна. Выставляй напоказ свое превосходство над низшими расами только для того, чтобы быть свергнутым недовольными рептилиями/насекомыми/лампочками/скелетами/анимешными кошко-девочками. Мутируй во что-то более интересное, а потом сожалей, ведь ИИ которого ты материл, убил тебя током.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Жареную пищу и нездоровую еду, которые часто объединяются в райскую форму, известную как фаст-фуд.&lt;br /&gt;
* Не любят: Сырую пищу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Единственная раса которая находится под защитой ИИ при стандартных законах Азимова.&lt;br /&gt;
* Доминируют на [[Command_Staff|Руководящих Должностях]].&lt;br /&gt;
* Сила в количества.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Вообще нету.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Второсортные граждане в глазах многих, рептилии известные как людоящеры часто занимаются неквалифицированной работой на станциях NT, получая все, от почти равных прав и увжение, до очевидного расизма со стороны их людских коллег. Хотя их часто высмеивают как крысоедов, людоящеры успешно пролоббированы NT на свои станции, культуру и деликатесы с их родного мира, культура и кухня ящеров находятся на подъеме. Многие ящерицы имеют разительную внешность, которая выделяется плавниками и рогами, а так же перенимают условности наименования, которые &#039;&#039;точно&#039;&#039; не украдены у аргониан из Skyrim .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Назови себя Does-The-Gimmick (Делает-Приколюху). Заполни все свои декоративные слоты и стань неузнаваемой кучкой пикселей. &amp;lt;strike&amp;gt;Не имей возможности занимать руководящие должности.&amp;lt;/strike&amp;gt; Угрожай ХоПу судом если он отказывается повышать тебя до позиции главы и будь отлазерен до смерти. Сссссделай происссссноссссимые сссслова неясссными поссссстоянным шипением. Будь ущемлен в правах потому что боишься холода.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Фрукты, Овощи и Мясо, &#039;&#039;особенно&#039;&#039; свежее мясо. Иногда даже от [[Pets|мелких паразитов]], которым NanoTrasenтак любезно позвоялет населять станцию. &amp;lt;strike&amp;gt;Или из морга, для особо жестоких или [[Chef|кулинарно настроенных]].&amp;lt;/strike&amp;gt;   У ящериц также есть небольшой выбор еды и напитков с их родины, которые можно достать через [[Руководство по гидропонике|ботанику]].&lt;br /&gt;
* Не любят: Мучное, Молочное, что-то многократно переработанное. Подойдет только самое свежее, если его нельзя превратить в вяленое. (К сожалению, это значит что лучшее творение человеческой кухни, такие как пицца или торт, не доступны тебе. Как, наверное, тяжело так жить.)&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* На 33% больше защиты от урона теплом.&lt;br /&gt;
* Больше возможностей визуальной кастомизации.&lt;br /&gt;
* Солидарность с вашими собратьями людоящерами.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Получают на 50% больше урона холодом.&lt;br /&gt;
* Хвосты и шкура ящеров используется в создании востребованных предметов вроде lizard wine, Liz O&#039; Nine Tails и шляпы-клош из ящерицы.&lt;br /&gt;
* Заметное шипение и часссссста дисссскриминация.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Открытые путем ужасного несчастного случая, плазмамены по факту являются реанимированными скелетными останками других рас, которые населяет микроскопический грибок на основе плазмы известный как Колониды (Colonids). Несмотря на странный внешний вид и потребность в уникальном оборудовании для работы, способность колонидов формировать разумные сети привела к тому, что плазмамены были признаны NanoTrasen как независимый вид, по причинам, совершенно не связанным с возможностью перерабатывать сотрудников, которые пострадали от трагических несчастных случаев, в продуктивных рабочих. Будучи такой молодой расой, их культура все еще находится в зачаточном состоянии.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте свои невероятно крутые расовые черты, чтобы либо сгореть на легком, насыщенном кислородом бризе, либо процветать в негостеприимной среде. Стройте токсичные камеры и используйте их как солярии. Составляйте половину инженерного отдела, впитывайте радиацию и будьте насмерть забиты шваброй за то, что шагнули в сторону медбэя. Проводите скелетные рейвы в своих токсичных камерах. Умрите, когда СБ разденет вас для обыска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Овощи.&lt;br /&gt;
* Не любят: Фрукты, потому что только плоть слаба к авитаминозу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Полный иммунитет к радиации.&lt;br /&gt;
* Не получают урона от экстремально низких температур.&lt;br /&gt;
* Нету крови, не могут ей истечь.&lt;br /&gt;
* Нету генов, не могут мутировать.&lt;br /&gt;
* Иммунитет к вирусам без симптома Неорганической Биологии.&lt;br /&gt;
* Устойчивость к ранам.&lt;br /&gt;
* Их стандартный костюм оснащен фонариком и сварочным забралом.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Нужна газообрадная плазма для жизни, не могут жить в кислороде.&lt;br /&gt;
** При воздействии на них кислорода из воздуха, воспламеняются, что заставляет их носит герметичную одежду (спец-костюмы, скафандры, РИГи и прочее). Все плазмамены появляются в костюмах, подходящих для их профессии.&lt;br /&gt;
** Начинают раунд с баллоном плазмы, и должны найти ему замену или где его можно наполнить, если он закончится.&lt;br /&gt;
** Раздевание для них опасно, сильно ограничивает одежду для ношения, вынуждает плазмаменов полагаться на инъекции для безопасного потребления питательных веществ и усложняет медицинские процедуры для врачей.&lt;br /&gt;
* Получают на 50% больше физического урона и урона ожогов ото всех источников.&lt;br /&gt;
* Не могут получать преимущества от хороших мутаций или хороших вирусов.&lt;br /&gt;
* Малая возможность к кастомизации.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую в Инженерке. Скорее всего в кучке смертельной радиации.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to nibble on clothes and maneuver slightly without gravity, but their striking similarities to old Earth insects make them susceptible to traditional pest removal techniques.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong. Run crying from a janitor with a flyswatter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree.&lt;br /&gt;
* Can consume cloth, including most clothing items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being lit on fire burns their wings off.&lt;br /&gt;
* Moth eyes are extra vulnerable to harsh lights.&lt;br /&gt;
** Welding requires both welding goggles and a welding mask to avoid eye damage.&lt;br /&gt;
** Flashbangs deal significant eye damage.&lt;br /&gt;
* Take ten times the damage from flyswatter attacks.&lt;br /&gt;
* Take triple the poison damage from pest spray chemicals.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Эфиреалы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies, ethereals are uniquely electrical beings. Liquid electricity pumps through their veins, they sustain themselves by feeding on sources of electricity, and they permanently glow in lovely colors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
* Dislikes: Everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Convince a traitor to emag you to become a very slow, very boring disco ball. Fight the silicons for the right to use the cyborg rechargers. Starve because the chef isn&#039;t bothering to make your special snowflake food. See how far you can push the naming policy by showing admins that Funi XD is technically a valid star-letter name according to Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Naturally illuminate their surroundings like a glowstick.&lt;br /&gt;
** Can be EMP&#039;d and emagged to affect their glow.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their glow can&#039;t be turned off.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Take an additional 25% brute damage from all sources.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely at [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail, Nanotrasen executives agree that felinids are not befitting of head roles for the same reason certain individuals are drawn to this species. Their origins and culture are often avoided conversational topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The same foods as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew.&amp;lt;/s&amp;gt; Behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[Security|the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Sensitive ears are hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poisoned by chocolate.&amp;lt;/s&amp;gt; thanks reddit&lt;br /&gt;
* Aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Relentlessly bullied by most other races.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere, but most likely in the dorms. &lt;br /&gt;
* Historically, felinids were removed from the list of roundstart races in January 2019, and reinstated following player polls in November 2019.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13502</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13502"/>
		<updated>2022-07-23T14:07:03Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* Эфирелы (Ethereals) */ Исправлено название и ссылка на Эфиреалов&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Вдобавок, стандартные законы [[AI|ИИ]] заставляют его повиноватся и защищать &amp;lt;i&amp;gt;только&amp;lt;/i&amp;gt; людей, хотя многие ИИ предложат помощь другим расам, пока это не мешает их людским хозяивам. Если возникнет конфликт между людьми и другой расой, ожидайте что ИИ встанет на сторону человека.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Веди себя как преобладающий вид, коим ты и являешься. Разбивай черепа тулбоксом и напомни всем, что ты по сути лысая обезьяна. Выставлять напоказ свое превосходство над низшими расами только для того, чтобы быть свергнутым недовольными рептилиями/насекомыми/лампочками/скелетами/анимешными кошко-девочками. Мутируй во что-то более интересное, а потом сожалей, ведь ИИ которого ты материл, убил тебя током.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Жареную пищу и нездоровую еду, которые часто объединяются в райскую форму, известную как фаст-фуд.&lt;br /&gt;
* Не любят: Сырую пищу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Единственная раса которая находится под защитой ИИ при стандартных законах Азимова.&lt;br /&gt;
* Доминируют на [[Command_Staff|Руководящих Должностях]].&lt;br /&gt;
* Сила в количества.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Вообще нету.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Второсортные граждане в глазах многих, рептилии известные как людоящеры часто занимаются неквалифицированной работой на станциях NT, получая все, от почти равных прав и увжение, до очевидного расизма со стороны их людских коллег. Хотя их часто высмеивают как крысоедов, людоящеры успешно пролоббированы NT на свои станции, культуру и деликатесы с их родного мира, культура и кухня ящеров находятся на подъеме. Многие ящерицы имеют разительную внешность, которая выделяется плавниками и рогами, а так же перенимают условности наименования, которые &#039;&#039;точно&#039;&#039; не украдены у аргониан из Skyrim .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Назови себя Does-The-Gimmick (Делает-Приколюху). Заполни все свои декоративные слоты и стань неузнаваемой кучкой пикселей. &amp;lt;strike&amp;gt;Не имей возможности занимать руководящие должности.&amp;lt;/strike&amp;gt; Угрожай ХоПу судом если он отказывается повышать тебя до позиции главы и будь отлазерен до смерти. Сссссделай происссссноссссимые сссслова неясссными поссссстоянным шипением. Будь ущемлен в правах потому что боишься холода.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Фрукты, Овощи и Мясо, &#039;&#039;особенно&#039;&#039; свежее мясо. Иногда даже от [[Pets|мелких паразитов]], которым NanoTrasenтак любезно позвоялет населять станцию. &amp;lt;strike&amp;gt;Или из морга, для особо жестоких или [[Chef|кулинарно настроенных]].&amp;lt;/strike&amp;gt;   У ящериц также есть небольшой выбор еды и напитков с их родины, которые можно достать через [[Руководство по гидропонике|ботанику]].&lt;br /&gt;
* Не любят: Мучное, Молочное, что-то многократно переработанное. Подойдет только самое свежее, если его нельзя превратить в вяленое. (К сожалению, это значит что лучшее творение человеческой кухни, такие как пицца или торт, не доступны тебе. Как, наверное, тяжело так жить.)&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* На 33% больше защиты от урона теплом.&lt;br /&gt;
* Больше возможностей визуальной кастомизации.&lt;br /&gt;
* Солидарность с вашими собратьями людоящерами.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Получают на 50% больше урона холодом.&lt;br /&gt;
* Хвосты и шкура ящеров используется в создании востребованных предметов вроде lizard wine, Liz O&#039; Nine Tails и шляпы-клош из ящерицы.&lt;br /&gt;
* Заметное шипение и часссссста дисссскриминация.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Открытые путем ужасного несчастного случая, плазмамены по факту являются реанимированными скелетными останками других рас, которые населяет микроскопический грибок на основе плазмы известный как Колониды (Colonids). Несмотря на странный внешний вид и потребность в уникальном оборудовании для работы, способность колонидов формировать разумные сети привела к тому, что плазмамены были признаны NanoTrasen как независимый вид, по причинам, совершенно не связанным с возможностью перерабатывать сотрудников, которые пострадали от трагических несчастных случаев, в продуктивных рабочих. Будучи такой молодой расой, их культура все еще находится в зачаточном состоянии.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте свои невероятно крутые расовые черты, чтобы либо сгореть на легком, насыщенном кислородом бризе, либо процветать в негостеприимной среде. Стройте токсичные камеры и используйте их как солярии. Составляйте половину инженерного отдела, впитывайте радиацию и будьте насмерть забиты шваброй за то, что шагнули в сторону медбэя. Проводите скелетные рейвы в своих токсичных камерах. Умрите, когда СБ разденет вас для обыска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Овощи.&lt;br /&gt;
* Не любят: Фрукты, потому что только плоть слаба к авитаминозу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Полный иммунитет к радиации.&lt;br /&gt;
* Не получают урона от экстремально низких температур.&lt;br /&gt;
* Нету крови, не могут ей истечь.&lt;br /&gt;
* Нету генов, не могут мутировать.&lt;br /&gt;
* Иммунитет к вирусам без симптома Неорганической Биологии.&lt;br /&gt;
* Устойчивость к ранам.&lt;br /&gt;
* Их стандартный костюм оснащен фонариком и сварочным забралом.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Нужна газообрадная плазма для жизни, не могут жить в кислороде.&lt;br /&gt;
** При воздействии на них кислорода из воздуха, воспламеняются, что заставляет их носит герметичную одежду (спец-костюмы, скафандры, РИГи и прочее). Все плазмамены появляются в костюмах, подходящих для их профессии.&lt;br /&gt;
** Начинают раунд с баллоном плазмы, и должны найти ему замену или где его можно наполнить, если он закончится.&lt;br /&gt;
** Раздевание для них опасно, сильно ограничивает одежду для ношения, вынуждает плазмаменов полагаться на инъекции для безопасного потребления питательных веществ и усложняет медицинские процедуры для врачей.&lt;br /&gt;
* Получают на 50% больше физического урона и урона ожогов ото всех источников.&lt;br /&gt;
* Не могут получать преимущества от хороших мутаций или хороших вирусов.&lt;br /&gt;
* Малая возможность к кастомизации.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую в Инженерке. Скорее всего в кучке смертельной радиации.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to nibble on clothes and maneuver slightly without gravity, but their striking similarities to old Earth insects make them susceptible to traditional pest removal techniques.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong. Run crying from a janitor with a flyswatter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree.&lt;br /&gt;
* Can consume cloth, including most clothing items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being lit on fire burns their wings off.&lt;br /&gt;
* Moth eyes are extra vulnerable to harsh lights.&lt;br /&gt;
** Welding requires both welding goggles and a welding mask to avoid eye damage.&lt;br /&gt;
** Flashbangs deal significant eye damage.&lt;br /&gt;
* Take ten times the damage from flyswatter attacks.&lt;br /&gt;
* Take triple the poison damage from pest spray chemicals.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Эфиреалы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies, ethereals are uniquely electrical beings. Liquid electricity pumps through their veins, they sustain themselves by feeding on sources of electricity, and they permanently glow in lovely colors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
* Dislikes: Everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Convince a traitor to emag you to become a very slow, very boring disco ball. Fight the silicons for the right to use the cyborg rechargers. Starve because the chef isn&#039;t bothering to make your special snowflake food. See how far you can push the naming policy by showing admins that Funi XD is technically a valid star-letter name according to Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Naturally illuminate their surroundings like a glowstick.&lt;br /&gt;
** Can be EMP&#039;d and emagged to affect their glow.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their glow can&#039;t be turned off.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Take an additional 25% brute damage from all sources.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely at [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail, Nanotrasen executives agree that felinids are not befitting of head roles for the same reason certain individuals are drawn to this species. Their origins and culture are often avoided conversational topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The same foods as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew.&amp;lt;/s&amp;gt; Behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[Security|the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Sensitive ears are hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poisoned by chocolate.&amp;lt;/s&amp;gt; thanks reddit&lt;br /&gt;
* Aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Relentlessly bullied by most other races.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere, but most likely in the dorms. &lt;br /&gt;
* Historically, felinids were removed from the list of roundstart races in January 2019, and reinstated following player polls in November 2019.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%AD%D1%84%D0%B8%D1%80%D0%B5%D0%BB%D1%8B&amp;diff=13501</id>
		<title>Эфирелы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%AD%D1%84%D0%B8%D1%80%D0%B5%D0%BB%D1%8B&amp;diff=13501"/>
		<updated>2022-07-23T14:06:09Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: Xaidi переименовал страницу Эфирелы в Эфиреалы: В английском произношении отчетливо слышиться звук [а]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Эфиреалы]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%AD%D1%84%D0%B8%D1%80%D0%B5%D0%B0%D0%BB%D1%8B&amp;diff=13500</id>
		<title>Эфиреалы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%AD%D1%84%D0%B8%D1%80%D0%B5%D0%B0%D0%BB%D1%8B&amp;diff=13500"/>
		<updated>2022-07-23T14:06:09Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: Xaidi переименовал страницу Эфирелы в Эфиреалы: В английском произношении отчетливо слышиться звук [а]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Ethereal&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Light_Bulb.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = Ethereal&lt;br /&gt;
|speciename = Ethereal&lt;br /&gt;
|homeworld = Sprout&lt;br /&gt;
|central authority = Scattered collectives&lt;br /&gt;
|restricted job roles = Command Roles&lt;br /&gt;
|guides = No external guides&lt;br /&gt;
|languages = [[Languages#Galactic Common|Galactic Common]], [[Languages#Voltaic|Voltaic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI&#039;s default Asimov laws.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Coming from planet Sprout, Ethereals are known for their specific caste system in which each Ethereal fulfills a specific purpose. There are four main castes of Ethereals in the world each fulfilling a specific purpose: Caregivers, Builders, Musicians and Soldiers. Each of these castes fulfilled their role in society. However, at some point the other three castes rejected the ways of warfare and started moving towards more peaceful ways, to the dismay of the fourth caste. Soon after, the three castes were forced to leave Sprout to find a new place to live as the military caste became more resentful.&lt;br /&gt;
&lt;br /&gt;
After making contact with NanoTrasen, the Ethereals offered their specific talents to assist onboard of their research stations. Even helping in building an outpost on their homeworld so they have a chance of living there once more.&lt;br /&gt;
&lt;br /&gt;
=Roleplay=&lt;br /&gt;
Ethereal names are of the form &amp;quot;[celestial body] [two capital letters]&amp;quot;. Celestial bodies include planets, stars, and galaxies. Vega HD, Pluto EP, and Andromeda LX are examples of good ethereal names. &lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow. However, [[emag|emags]] make your glow change color like a disco ball.&lt;br /&gt;
&lt;br /&gt;
When attacking with their hands, Ethereals deal burn instead of brute damage. Ethereals take 1.25x as much brute damage as humans do.&lt;br /&gt;
&lt;br /&gt;
===Charge Mechanics===&lt;br /&gt;
Instead of nutrition, they have to keep an eye on their electrical charge — if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start taking toxin damage (compared to a complete discharge, [[Xenos|chestbusters]]&#039; toxin damages tickle). 75–100 is the ideal power charge to have. Overloading will also cause toxin damages; from 100–125 you will begin to take minor toxin damage. Above 125, you take more toxin damage, and there is a 10% chance each tick for you to begin a discharge process, shooting arcs of electricity. There is a 10% chance to get a heart attack during a discharge. The shock is weak. &lt;br /&gt;
&lt;br /&gt;
Their nutrition/charge can be recharged with [[Machines#Cyborg_Recharging_Station|cyborg recharging stations]], by touching lightbulbs, touching energy cells, or by consuming special food like High-power energy bars and [[Food#Burgers|empowered burgers]]. You can also charge through APC&#039;s: touch an APC while {{Combat_Mode}} is on to drain its energy. &lt;br /&gt;
&lt;br /&gt;
Additionally, Ethereals that get struck by electric shocks take a little less damage while gaining some charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13499</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13499"/>
		<updated>2022-07-23T13:46:40Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* Плазмамены (Plasmaman) */ Мелкие исправления&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Вдобавок, стандартные законы [[AI|ИИ]] заставляют его повиноватся и защищать &amp;lt;i&amp;gt;только&amp;lt;/i&amp;gt; людей, хотя многие ИИ предложат помощь другим расам, пока это не мешает их людским хозяивам. Если возникнет конфликт между людьми и другой расой, ожидайте что ИИ встанет на сторону человека.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Веди себя как преобладающий вид, коим ты и являешься. Разбивай черепа тулбоксом и напомни всем, что ты по сути лысая обезьяна. Выставлять напоказ свое превосходство над низшими расами только для того, чтобы быть свергнутым недовольными рептилиями/насекомыми/лампочками/скелетами/анимешными кошко-девочками. Мутируй во что-то более интересное, а потом сожалей, ведь ИИ которого ты материл, убил тебя током.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Жареную пищу и нездоровую еду, которые часто объединяются в райскую форму, известную как фаст-фуд.&lt;br /&gt;
* Не любят: Сырую пищу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Единственная раса которая находится под защитой ИИ при стандартных законах Азимова.&lt;br /&gt;
* Доминируют на [[Command_Staff|Руководящих Должностях]].&lt;br /&gt;
* Сила в количества.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Вообще нету.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Второсортные граждане в глазах многих, рептилии известные как людоящеры часто занимаются неквалифицированной работой на станциях NT, получая все, от почти равных прав и увжение, до очевидного расизма со стороны их людских коллег. Хотя их часто высмеивают как крысоедов, людоящеры успешно пролоббированы NT на свои станции, культуру и деликатесы с их родного мира, культура и кухня ящеров находятся на подъеме. Многие ящерицы имеют разительную внешность, которая выделяется плавниками и рогами, а так же перенимают условности наименования, которые &#039;&#039;точно&#039;&#039; не украдены у аргониан из Skyrim .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Назови себя Does-The-Gimmick (Делает-Приколюху). Заполни все свои декоративные слоты и стань неузнаваемой кучкой пикселей. &amp;lt;strike&amp;gt;Не имей возможности занимать руководящие должности.&amp;lt;/strike&amp;gt; Угрожай ХоПу судом если он отказывается повышать тебя до позиции главы и будь отлазерен до смерти. Сссссделай происссссноссссимые сссслова неясссными поссссстоянным шипением. Будь ущемлен в правах потому что боишься холода.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Фрукты, Овощи и Мясо, &#039;&#039;особенно&#039;&#039; свежее мясо. Иногда даже от [[Pets|мелких паразитов]], которым NanoTrasenтак любезно позвоялет населять станцию. &amp;lt;strike&amp;gt;Или из морга, для особо жестоких или [[Chef|кулинарно настроенных]].&amp;lt;/strike&amp;gt;   У ящериц также есть небольшой выбор еды и напитков с их родины, которые можно достать через [[Руководство по гидропонике|ботанику]].&lt;br /&gt;
* Не любят: Мучное, Молочное, что-то многократно переработанное. Подойдет только самое свежее, если его нельзя превратить в вяленое. (К сожалению, это значит что лучшее творение человеческой кухни, такие как пицца или торт, не доступны тебе. Как, наверное, тяжело так жить.)&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* На 33% больше защиты от урона теплом.&lt;br /&gt;
* Больше возможностей визуальной кастомизации.&lt;br /&gt;
* Солидарность с вашими собратьями людоящерами.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Получают на 50% больше урона холодом.&lt;br /&gt;
* Хвосты и шкура ящеров используется в создании востребованных предметов вроде lizard wine, Liz O&#039; Nine Tails и шляпы-клош из ящерицы.&lt;br /&gt;
* Заметное шипение и часссссста дисссскриминация.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Открытые путем ужасного несчастного случая, плазмамены по факту являются реанимированными скелетными останками других рас, которые населяет микроскопический грибок на основе плазмы известный как Колониды (Colonids). Несмотря на странный внешний вид и потребность в уникальном оборудовании для работы, способность колонидов формировать разумные сети привела к тому, что плазмамены были признаны NanoTrasen как независимый вид, по причинам, совершенно не связанным с возможностью перерабатывать сотрудников, которые пострадали от трагических несчастных случаев, в продуктивных рабочих. Будучи такой молодой расой, их культура все еще находится в зачаточном состоянии.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте свои невероятно крутые расовые черты, чтобы либо сгореть на легком, насыщенном кислородом бризе, либо процветать в негостеприимной среде. Стройте токсичные камеры и используйте их как солярии. Составляйте половину инженерного отдела, впитывайте радиацию и будьте насмерть забиты шваброй за то, что шагнули в сторону медбэя. Проводите скелетные рейвы в своих токсичных камерах. Умрите, когда СБ разденет вас для обыска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Овощи.&lt;br /&gt;
* Не любят: Фрукты, потому что только плоть слаба к авитаминозу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Полный иммунитет к радиации.&lt;br /&gt;
* Не получают урона от экстремально низких температур.&lt;br /&gt;
* Нету крови, не могут ей истечь.&lt;br /&gt;
* Нету генов, не могут мутировать.&lt;br /&gt;
* Иммунитет к вирусам без симптома Неорганической Биологии.&lt;br /&gt;
* Устойчивость к ранам.&lt;br /&gt;
* Их стандартный костюм оснащен фонариком и сварочным забралом.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Нужна газообрадная плазма для жизни, не могут жить в кислороде.&lt;br /&gt;
** При воздействии на них кислорода из воздуха, воспламеняются, что заставляет их носит герметичную одежду (спец-костюмы, скафандры, РИГи и прочее). Все плазмамены появляются в костюмах, подходящих для их профессии.&lt;br /&gt;
** Начинают раунд с баллоном плазмы, и должны найти ему замену или где его можно наполнить, если он закончится.&lt;br /&gt;
** Раздевание для них опасно, сильно ограничивает одежду для ношения, вынуждает плазмаменов полагаться на инъекции для безопасного потребления питательных веществ и усложняет медицинские процедуры для врачей.&lt;br /&gt;
* Получают на 50% больше физического урона и урона ожогов ото всех источников.&lt;br /&gt;
* Не могут получать преимущества от хороших мутаций или хороших вирусов.&lt;br /&gt;
* Малая возможность к кастомизации.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую в Инженерке. Скорее всего в кучке смертельной радиации.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to nibble on clothes and maneuver slightly without gravity, but their striking similarities to old Earth insects make them susceptible to traditional pest removal techniques.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong. Run crying from a janitor with a flyswatter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree.&lt;br /&gt;
* Can consume cloth, including most clothing items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being lit on fire burns their wings off.&lt;br /&gt;
* Moth eyes are extra vulnerable to harsh lights.&lt;br /&gt;
** Welding requires both welding goggles and a welding mask to avoid eye damage.&lt;br /&gt;
** Flashbangs deal significant eye damage.&lt;br /&gt;
* Take ten times the damage from flyswatter attacks.&lt;br /&gt;
* Take triple the poison damage from pest spray chemicals.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals|Эфирелы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies, ethereals are uniquely electrical beings. Liquid electricity pumps through their veins, they sustain themselves by feeding on sources of electricity, and they permanently glow in lovely colors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
* Dislikes: Everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Convince a traitor to emag you to become a very slow, very boring disco ball. Fight the silicons for the right to use the cyborg rechargers. Starve because the chef isn&#039;t bothering to make your special snowflake food. See how far you can push the naming policy by showing admins that Funi XD is technically a valid star-letter name according to Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Naturally illuminate their surroundings like a glowstick.&lt;br /&gt;
** Can be EMP&#039;d and emagged to affect their glow.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their glow can&#039;t be turned off.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Take an additional 25% brute damage from all sources.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely at [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail, Nanotrasen executives agree that felinids are not befitting of head roles for the same reason certain individuals are drawn to this species. Their origins and culture are often avoided conversational topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The same foods as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew.&amp;lt;/s&amp;gt; Behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[Security|the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Sensitive ears are hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poisoned by chocolate.&amp;lt;/s&amp;gt; thanks reddit&lt;br /&gt;
* Aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Relentlessly bullied by most other races.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere, but most likely in the dorms. &lt;br /&gt;
* Historically, felinids were removed from the list of roundstart races in January 2019, and reinstated following player polls in November 2019.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13498</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13498"/>
		<updated>2022-07-23T13:45:57Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* Плазмамены (Plasmaman) */ Переведена базовая информация о плазмаменах&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Вдобавок, стандартные законы [[AI|ИИ]] заставляют его повиноватся и защищать &amp;lt;i&amp;gt;только&amp;lt;/i&amp;gt; людей, хотя многие ИИ предложат помощь другим расам, пока это не мешает их людским хозяивам. Если возникнет конфликт между людьми и другой расой, ожидайте что ИИ встанет на сторону человека.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Веди себя как преобладающий вид, коим ты и являешься. Разбивай черепа тулбоксом и напомни всем, что ты по сути лысая обезьяна. Выставлять напоказ свое превосходство над низшими расами только для того, чтобы быть свергнутым недовольными рептилиями/насекомыми/лампочками/скелетами/анимешными кошко-девочками. Мутируй во что-то более интересное, а потом сожалей, ведь ИИ которого ты материл, убил тебя током.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Жареную пищу и нездоровую еду, которые часто объединяются в райскую форму, известную как фаст-фуд.&lt;br /&gt;
* Не любят: Сырую пищу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Единственная раса которая находится под защитой ИИ при стандартных законах Азимова.&lt;br /&gt;
* Доминируют на [[Command_Staff|Руководящих Должностях]].&lt;br /&gt;
* Сила в количества.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Вообще нету.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Второсортные граждане в глазах многих, рептилии известные как людоящеры часто занимаются неквалифицированной работой на станциях NT, получая все, от почти равных прав и увжение, до очевидного расизма со стороны их людских коллег. Хотя их часто высмеивают как крысоедов, людоящеры успешно пролоббированы NT на свои станции, культуру и деликатесы с их родного мира, культура и кухня ящеров находятся на подъеме. Многие ящерицы имеют разительную внешность, которая выделяется плавниками и рогами, а так же перенимают условности наименования, которые &#039;&#039;точно&#039;&#039; не украдены у аргониан из Skyrim .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Назови себя Does-The-Gimmick (Делает-Приколюху). Заполни все свои декоративные слоты и стань неузнаваемой кучкой пикселей. &amp;lt;strike&amp;gt;Не имей возможности занимать руководящие должности.&amp;lt;/strike&amp;gt; Угрожай ХоПу судом если он отказывается повышать тебя до позиции главы и будь отлазерен до смерти. Сссссделай происссссноссссимые сссслова неясссными поссссстоянным шипением. Будь ущемлен в правах потому что боишься холода.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Фрукты, Овощи и Мясо, &#039;&#039;особенно&#039;&#039; свежее мясо. Иногда даже от [[Pets|мелких паразитов]], которым NanoTrasenтак любезно позвоялет населять станцию. &amp;lt;strike&amp;gt;Или из морга, для особо жестоких или [[Chef|кулинарно настроенных]].&amp;lt;/strike&amp;gt;   У ящериц также есть небольшой выбор еды и напитков с их родины, которые можно достать через [[Руководство по гидропонике|ботанику]].&lt;br /&gt;
* Не любят: Мучное, Молочное, что-то многократно переработанное. Подойдет только самое свежее, если его нельзя превратить в вяленое. (К сожалению, это значит что лучшее творение человеческой кухни, такие как пицца или торт, не доступны тебе. Как, наверное, тяжело так жить.)&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* На 33% больше защиты от урона теплом.&lt;br /&gt;
* Больше возможностей визуальной кастомизации.&lt;br /&gt;
* Солидарность с вашими собратьями людоящерами.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Получают на 50% больше урона холодом.&lt;br /&gt;
* Хвосты и шкура ящеров используется в создании востребованных предметов вроде lizard wine, Liz O&#039; Nine Tails и шляпы-клош из ящерицы.&lt;br /&gt;
* Заметное шипение и часссссста дисссскриминация.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Открытые путем ужасного несчастного случая, плазмамены по факту являются реанимированными скелетными останками других рас, которые населяет микроскопический грибок на основе плазмы известный как Колониды (Colonids).   Несмотря на странный внешний вид и потребность в уникальном оборудовании для работы, способность колонидов формировать разумные сети привела к тому, что плазмамены были признаны NanoTrasen как независимый вид, по причинам, совершенно не связанным с возможностью перерабатывать сотрудников, которые пострадали от трагических несчастных случаев, в продуктивных рабочих. Будучи такой молодой расой, их культура все еще находится в зачаточном состоянии.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте свои невероятно крутые расовые черты, чтобы либо сгореть на легком, насыщенном кислородом бризе, либо процветать в негостеприимной среде. Стройте токсичные камеры и используйте их как солярии. Составляйте половину инженерного отдела, впитывайте радиацию и будьте насмерть забиты шваброй за то, что шагнули в сторону медбэя. Проводите скелетные рейвы в своих токсичных камерах. Умрите, когда СБ разденет вас для обыска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Овощи.&lt;br /&gt;
* Не любят: Фрукты, потому что только плоть слаба к авитаминозу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Полный иммунитет к радиации.&lt;br /&gt;
* Не получают урона от экстремально низких температур.&lt;br /&gt;
* Нету крови, не могут ей истечь.&lt;br /&gt;
* Нету генов, не могут мутировать.&lt;br /&gt;
* Иммунитет к вирусам без симптома Неорганической Биологии.&lt;br /&gt;
* Устойчивость к ранам.&lt;br /&gt;
* Их стандартный костюм оснащен фонариком и сварочным забралом.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Нужна газообрадная плазма для жизни, не могут жить в кислороде.&lt;br /&gt;
** При воздействии на них кислорода из воздуха, воспламеняются, что заставляет их носит герметичную одежду (спец-костюмы, скафандры, РИГи и прочее). Все плазмамены появляются в костюмах, подходящих для их профессии.&lt;br /&gt;
** Начинают раунд с баллоном плазмы, и должны найти ему замену или где его можно наполнить, если он закончится.&lt;br /&gt;
** Раздевание для них опасно, сильно ограничивает одежду для ношения, вынуждает плазмаменов полагаться на инъекции для безопасного потребления питательных веществ и усложняет медицинские процедуры для врачей.&lt;br /&gt;
* Получают на 50% больше физического урона и урона ожогов ото всех источников.&lt;br /&gt;
* Не могут получать преимущества от хороших мутаций или хороших вирусов.&lt;br /&gt;
* Малая возможность к кастомизации.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства, зачастую в Инженерке. Скорее всего в кучке смертельной радиации.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to nibble on clothes and maneuver slightly without gravity, but their striking similarities to old Earth insects make them susceptible to traditional pest removal techniques.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong. Run crying from a janitor with a flyswatter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree.&lt;br /&gt;
* Can consume cloth, including most clothing items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being lit on fire burns their wings off.&lt;br /&gt;
* Moth eyes are extra vulnerable to harsh lights.&lt;br /&gt;
** Welding requires both welding goggles and a welding mask to avoid eye damage.&lt;br /&gt;
** Flashbangs deal significant eye damage.&lt;br /&gt;
* Take ten times the damage from flyswatter attacks.&lt;br /&gt;
* Take triple the poison damage from pest spray chemicals.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals|Эфирелы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies, ethereals are uniquely electrical beings. Liquid electricity pumps through their veins, they sustain themselves by feeding on sources of electricity, and they permanently glow in lovely colors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
* Dislikes: Everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Convince a traitor to emag you to become a very slow, very boring disco ball. Fight the silicons for the right to use the cyborg rechargers. Starve because the chef isn&#039;t bothering to make your special snowflake food. See how far you can push the naming policy by showing admins that Funi XD is technically a valid star-letter name according to Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Naturally illuminate their surroundings like a glowstick.&lt;br /&gt;
** Can be EMP&#039;d and emagged to affect their glow.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their glow can&#039;t be turned off.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Take an additional 25% brute damage from all sources.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely at [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail, Nanotrasen executives agree that felinids are not befitting of head roles for the same reason certain individuals are drawn to this species. Their origins and culture are often avoided conversational topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The same foods as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew.&amp;lt;/s&amp;gt; Behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[Security|the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Sensitive ears are hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poisoned by chocolate.&amp;lt;/s&amp;gt; thanks reddit&lt;br /&gt;
* Aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Relentlessly bullied by most other races.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere, but most likely in the dorms. &lt;br /&gt;
* Historically, felinids were removed from the list of roundstart races in January 2019, and reinstated following player polls in November 2019.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13497</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13497"/>
		<updated>2022-07-23T12:33:42Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* {{anchor|Lizardperson}}Людоящеры (Lizardpeople) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Вдобавок, стандартные законы [[AI|ИИ]] заставляют его повиноватся и защищать &amp;lt;i&amp;gt;только&amp;lt;/i&amp;gt; людей, хотя многие ИИ предложат помощь другим расам, пока это не мешает их людским хозяивам. Если возникнет конфликт между людьми и другой расой, ожидайте что ИИ встанет на сторону человека.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Веди себя как преобладающий вид, коим ты и являешься. Разбивай черепа тулбоксом и напомни всем, что ты по сути лысая обезьяна. Выставлять напоказ свое превосходство над низшими расами только для того, чтобы быть свергнутым недовольными рептилиями/насекомыми/лампочками/скелетами/анимешными кошко-девочками. Мутируй во что-то более интересное, а потом сожалей, ведь ИИ которого ты материл, убил тебя током.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Жареную пищу и нездоровую еду, которые часто объединяются в райскую форму, известную как фаст-фуд.&lt;br /&gt;
* Не любят: Сырую пищу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Единственная раса которая находится под защитой ИИ при стандартных законах Азимова.&lt;br /&gt;
* Доминируют на [[Command_Staff|Руководящих Должностях]].&lt;br /&gt;
* Сила в количества.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Вообще нету.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Второсортные граждане в глазах многих, рептилии известные как людоящеры часто занимаются неквалифицированной работой на станциях NT, получая все, от почти равных прав и увжение, до очевидного расизма со стороны их людских коллег. Хотя их часто высмеивают как крысоедов, людоящеры успешно пролоббированы NT на свои станции, культуру и деликатесы с их родного мира, культура и кухня ящеров находятся на подъеме. Многие ящерицы имеют разительную внешность, которая выделяется плавниками и рогами, а так же перенимают условности наименования, которые &#039;&#039;точно&#039;&#039; не украдены у аргониан из Skyrim .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Назови себя Does-The-Gimmick (Делает-Приколюху). Заполни все свои декоративные слоты и стань неузнаваемой кучкой пикселей. &amp;lt;strike&amp;gt;Не имей возможности занимать руководящие должности.&amp;lt;/strike&amp;gt; Угрожай ХоПу судом если он отказывается повышать тебя до позиции главы и будь отлазерен до смерти. Сссссделай происссссноссссимые сссслова неясссными поссссстоянным шипением. Будь ущемлен в правах потому что боишься холода.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Фрукты, Овощи и Мясо, &#039;&#039;особенно&#039;&#039; свежее мясо. Иногда даже от [[Pets|мелких паразитов]], которым NanoTrasenтак любезно позвоялет населять станцию. &amp;lt;strike&amp;gt;Или из морга, для особо жестоких или [[Chef|кулинарно настроенных]].&amp;lt;/strike&amp;gt;   У ящериц также есть небольшой выбор еды и напитков с их родины, которые можно достать через [[Руководство по гидропонике|ботанику]].&lt;br /&gt;
* Не любят: Мучное, Молочное, что-то многократно переработанное. Подойдет только самое свежее, если его нельзя превратить в вяленое. (К сожалению, это значит что лучшее творение человеческой кухни, такие как пицца или торт, не доступны тебе. Как, наверное, тяжело так жить.)&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* На 33% больше защиты от урона теплом.&lt;br /&gt;
* Больше возможностей визуальной кастомизации.&lt;br /&gt;
* Солидарность с вашими собратьями людоящерами.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Получают на 50% больше урона холодом.&lt;br /&gt;
* Хвосты и шкура ящеров используется в создании востребованных предметов вроде lizard wine, Liz O&#039; Nine Tails и шляпы-клош из ящерицы.&lt;br /&gt;
* Заметное шипение и часссссста дисссскриминация.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Discovered through a freak accident, plasmamen are effectively the reanimated skeletal remains of other species, inhabited by a microscopic, plasma-based fungi known as Colonids. Although alarming in appearance and demanding of unique environmental equipment to function, the Colonids&#039; ability to form sentient networks have led to plasmamen being accepted as an independent species by NanoTrasen, for reasons entirely unrelated to their ability to recycle employees that suffer tragic accidents into productive workers. Being such a recently-established race, their culture is still in its infancy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leverage your incredibly drastic racial traits to either combust to a light, oxygenated breeze, or thrive in inhospitable conditions. Build toxic chambers to use as tanning salons. Make up half the Engineering department, soak up rads, and be beaten to death with a broom for stepping one meter towards Medbay. Hold skeleton raves in your toxic chambers. Die when Security strip searches you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
* Dislikes: Fruit, for only the flesh is weak to scurvy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from ultra-cold temperatures.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Resistant to being wounded.&lt;br /&gt;
* Their default envirosuit helmet includes a flashlight and welding visor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Require plasma gas to live, and cannot survive in oxygen.&lt;br /&gt;
** Being exposed to oxygen in the air causes them to ignite, forcing them to wear sealed clothes (envirosuits, spacesuits, hardsuits, etc). All plasmamen spawn with job-appropriate envirosuits.&lt;br /&gt;
** Start the round with a plasma internals tank, and must find replacements or refills when it runs out.&lt;br /&gt;
** This makes being stripped dangerous, greatly restricts what plasmamen can wear, forces plasmamen to rely on injections to safely consume nutrients, and makes medical procedures harder for doctors.&lt;br /&gt;
* Take 50% more brute and burn damage from all sources.&lt;br /&gt;
* Cannot benefit from beneficial mutations and most beneficial viruses.&lt;br /&gt;
* Little character customization.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, most likely in Engineering. Probably in a pile of deadly radiation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to nibble on clothes and maneuver slightly without gravity, but their striking similarities to old Earth insects make them susceptible to traditional pest removal techniques.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong. Run crying from a janitor with a flyswatter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree.&lt;br /&gt;
* Can consume cloth, including most clothing items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being lit on fire burns their wings off.&lt;br /&gt;
* Moth eyes are extra vulnerable to harsh lights.&lt;br /&gt;
** Welding requires both welding goggles and a welding mask to avoid eye damage.&lt;br /&gt;
** Flashbangs deal significant eye damage.&lt;br /&gt;
* Take ten times the damage from flyswatter attacks.&lt;br /&gt;
* Take triple the poison damage from pest spray chemicals.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals|Эфирелы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies, ethereals are uniquely electrical beings. Liquid electricity pumps through their veins, they sustain themselves by feeding on sources of electricity, and they permanently glow in lovely colors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
* Dislikes: Everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Convince a traitor to emag you to become a very slow, very boring disco ball. Fight the silicons for the right to use the cyborg rechargers. Starve because the chef isn&#039;t bothering to make your special snowflake food. See how far you can push the naming policy by showing admins that Funi XD is technically a valid star-letter name according to Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Naturally illuminate their surroundings like a glowstick.&lt;br /&gt;
** Can be EMP&#039;d and emagged to affect their glow.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their glow can&#039;t be turned off.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Take an additional 25% brute damage from all sources.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely at [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail, Nanotrasen executives agree that felinids are not befitting of head roles for the same reason certain individuals are drawn to this species. Their origins and culture are often avoided conversational topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The same foods as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew.&amp;lt;/s&amp;gt; Behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[Security|the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Sensitive ears are hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poisoned by chocolate.&amp;lt;/s&amp;gt; thanks reddit&lt;br /&gt;
* Aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Relentlessly bullied by most other races.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere, but most likely in the dorms. &lt;br /&gt;
* Historically, felinids were removed from the list of roundstart races in January 2019, and reinstated following player polls in November 2019.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13496</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13496"/>
		<updated>2022-07-23T12:32:40Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* Людоящеры (lizardpeople) */  переведена почти вся информация о ящера. Исправлена опечатка в людском сегменте&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Вдобавок, стандартные законы [[AI|ИИ]] заставляют его повиноватся и защищать &amp;lt;i&amp;gt;только&amp;lt;/i&amp;gt; людей, хотя многие ИИ предложат помощь другим расам, пока это не мешает их людским хозяивам. Если возникнет конфликт между людьми и другой расой, ожидайте что ИИ встанет на сторону человека.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Веди себя как преобладающий вид, коим ты и являешься. Разбивай черепа тулбоксом и напомни всем, что ты по сути лысая обезьяна. Выставлять напоказ свое превосходство над низшими расами только для того, чтобы быть свергнутым недовольными рептилиями/насекомыми/лампочками/скелетами/анимешными кошко-девочками. Мутируй во что-то более интересное, а потом сожалей, ведь ИИ которого ты материл, убил тебя током.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Жареную пищу и нездоровую еду, которые часто объединяются в райскую форму, известную как фаст-фуд.&lt;br /&gt;
* Не любят: Сырую пищу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Единственная раса которая находится под защитой ИИ при стандартных законах Азимова.&lt;br /&gt;
* Доминируют на [[Command_Staff|Руководящих Должностях]].&lt;br /&gt;
* Сила в количества.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Вообще нету.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Второсортные граждане в глазах многих, рептилии известные как людоящеры часто занимаются неквалифицированной работой на станциях NT, получая все, от почти равных прав и увжение, до очевидного расизма со стороны их людских коллег. Хотя их часто высмеивают как крысоедов, людоящеры успешно пролоббированы NT на свои станции, культуру и деликатесы с их родного мира, культура и кухня ящеров находятся на подъеме. Многие ящерицы имеют разительную внешность, которая выделяется плавниками и рогами, а так же перенимают условности наименования, которые &#039;&#039;точно&#039;&#039; не украдены у аргониан из Skyrim .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Назови себя Does-The-Gimmick (Делает-Приколюху). Заполни все свои декоративные слоты и стань неузнаваемой кучкой пикселей. &amp;lt;strike&amp;gt;Не имей возможности занимать руководящие должности.&amp;lt;/strike&amp;gt; Угрожай ХоПу судом если он отказывается повышать тебя до позиции главы и будь отлазерен до смерти. Сссссделай происссссноссссимые сссслова неясссными поссссстоянным шипением. Будь ущемлен в правах потому что боишься холода.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Фрукты, Овощи и Мясо, &#039;&#039;особенно&#039;&#039; свежее мясо. Иногда даже от [[Pets|мелких паразитов]], которым NanoTrasenтак любезно позвоялет населять станцию. &amp;lt;strike&amp;gt;Or the morgue, for the particularly cruel or [[Chef|culinarily inclined]].&amp;lt;/strike&amp;gt;   У ящериц также есть небольшой выбор еды и напитков с их родины, которые можно достать через [[Руководство по гидропонике|ботанику]].&lt;br /&gt;
* Не любят: Мучное, Молочное, что-то многократно переработанное. Подойдет только самое свежее, если его нельзя превратить в вяленое. (К сожалению, это значит что лучшее творение человеческой кухни, такие как пицца или торт, не доступны тебе. Как, наверное, тяжело так жить.)&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* На 33% больше защиты от урона теплом.&lt;br /&gt;
* Больше возможностей визуальной кастомизации.&lt;br /&gt;
* Солидарность с вашими собратьями людоящерами.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Получают на 50% больше урона холодом.&lt;br /&gt;
* Хвосты и шкура ящеров используется в создании востребованных предметов вроде lizard wine, Liz O&#039; Nine Tails и шляпы-клош из ящерицы.&lt;br /&gt;
* Заметное шипение и часссссста дисссскриминация.&lt;br /&gt;
* Не человек по стандартным законами ИИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде, кроме руководства.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Discovered through a freak accident, plasmamen are effectively the reanimated skeletal remains of other species, inhabited by a microscopic, plasma-based fungi known as Colonids. Although alarming in appearance and demanding of unique environmental equipment to function, the Colonids&#039; ability to form sentient networks have led to plasmamen being accepted as an independent species by NanoTrasen, for reasons entirely unrelated to their ability to recycle employees that suffer tragic accidents into productive workers. Being such a recently-established race, their culture is still in its infancy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leverage your incredibly drastic racial traits to either combust to a light, oxygenated breeze, or thrive in inhospitable conditions. Build toxic chambers to use as tanning salons. Make up half the Engineering department, soak up rads, and be beaten to death with a broom for stepping one meter towards Medbay. Hold skeleton raves in your toxic chambers. Die when Security strip searches you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
* Dislikes: Fruit, for only the flesh is weak to scurvy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from ultra-cold temperatures.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Resistant to being wounded.&lt;br /&gt;
* Their default envirosuit helmet includes a flashlight and welding visor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Require plasma gas to live, and cannot survive in oxygen.&lt;br /&gt;
** Being exposed to oxygen in the air causes them to ignite, forcing them to wear sealed clothes (envirosuits, spacesuits, hardsuits, etc). All plasmamen spawn with job-appropriate envirosuits.&lt;br /&gt;
** Start the round with a plasma internals tank, and must find replacements or refills when it runs out.&lt;br /&gt;
** This makes being stripped dangerous, greatly restricts what plasmamen can wear, forces plasmamen to rely on injections to safely consume nutrients, and makes medical procedures harder for doctors.&lt;br /&gt;
* Take 50% more brute and burn damage from all sources.&lt;br /&gt;
* Cannot benefit from beneficial mutations and most beneficial viruses.&lt;br /&gt;
* Little character customization.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, most likely in Engineering. Probably in a pile of deadly radiation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to nibble on clothes and maneuver slightly without gravity, but their striking similarities to old Earth insects make them susceptible to traditional pest removal techniques.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong. Run crying from a janitor with a flyswatter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree.&lt;br /&gt;
* Can consume cloth, including most clothing items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being lit on fire burns their wings off.&lt;br /&gt;
* Moth eyes are extra vulnerable to harsh lights.&lt;br /&gt;
** Welding requires both welding goggles and a welding mask to avoid eye damage.&lt;br /&gt;
** Flashbangs deal significant eye damage.&lt;br /&gt;
* Take ten times the damage from flyswatter attacks.&lt;br /&gt;
* Take triple the poison damage from pest spray chemicals.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals|Эфирелы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies, ethereals are uniquely electrical beings. Liquid electricity pumps through their veins, they sustain themselves by feeding on sources of electricity, and they permanently glow in lovely colors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
* Dislikes: Everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Convince a traitor to emag you to become a very slow, very boring disco ball. Fight the silicons for the right to use the cyborg rechargers. Starve because the chef isn&#039;t bothering to make your special snowflake food. See how far you can push the naming policy by showing admins that Funi XD is technically a valid star-letter name according to Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Naturally illuminate their surroundings like a glowstick.&lt;br /&gt;
** Can be EMP&#039;d and emagged to affect their glow.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their glow can&#039;t be turned off.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Take an additional 25% brute damage from all sources.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely at [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail, Nanotrasen executives agree that felinids are not befitting of head roles for the same reason certain individuals are drawn to this species. Their origins and culture are often avoided conversational topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The same foods as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew.&amp;lt;/s&amp;gt; Behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[Security|the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Sensitive ears are hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poisoned by chocolate.&amp;lt;/s&amp;gt; thanks reddit&lt;br /&gt;
* Aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Relentlessly bullied by most other races.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere, but most likely in the dorms. &lt;br /&gt;
* Historically, felinids were removed from the list of roundstart races in January 2019, and reinstated following player polls in November 2019.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13495</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13495"/>
		<updated>2022-07-23T12:14:24Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* {{anchor|Lizardperson}}Людоящеры (Lizardpeople) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Вдобавок, стандартные законы [[AI|ИИ]] заставляют его повиноватся и защищать &amp;lt;i&amp;gt;только&amp;lt;/i&amp;gt; людей, хотя многие ИИ предложат помощь другим расам, пока это не мешает их людским хозяивам. Если возникнет конфликт между людьми и другой расой, ожидайте что ИИ встанет на сторону человека.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
Веди себя как преобладающий вид, коим ты и являешься. Разбивай черепа тулбоксом и напомни всем, что ты по сути лысая обезьяна. Выставлять напоказ свое превосходство над низшими расами только для того, чтобы быть свергнутым недовольными рептилиями/насекомыми/лампочками/скелетами/анимешными кошко-девочками. Мутируй во что-то более интересное, а потом сожалей, ведь ИИ которого ты материл, убил тебя током.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Жареную пищу и нездоровую еду, которые часто объединяются в райскую форму, известную как фаст-фуд.&lt;br /&gt;
* Не любят: Сырую пищу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Единственная раса которая находится под защитой ИИ при стандартных законах Азимова.&lt;br /&gt;
* Доминируют на [[Command_Staff|Руководящих Должностях]].&lt;br /&gt;
* Сила в количества.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Вообще нету.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Второсортные граждане в глазах многих, рептилии известные как людоящеры часто занимаются неквалифицированной работой на станциях NT, получая все, от почти равных прав и увжение, до очевидного расизма со стороны их людских коллег. Хотя их часто высмеивают как крысоедов, людоящеры успешно пролоббированы NT на свои станции, культуру и деликатесы с их родного мира, культура и кухня ящеров находятся на подъеме. Многие ящерицы имеют разительную внешность, которая выделяется плавниками и рогами, а так же перенимают условности наименования, которые &#039;&#039;точно&#039;&#039; не украдены у аргониан из Skyrim .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Назови себя Does-The-Gimmick (Делает-Приколюху). Заполни все свои декоративные слоты и стань неузнаваемой кучкой пикселей. &amp;lt;strike&amp;gt;Не имей возможности занимать руководящие должности.&amp;lt;/strike&amp;gt; Угрожай ХоПу судом если он отказывается повышать тебя до позиции главы и будь отлазерен до смерти. Сссссделай происссссноссссимые сссслова неясссными поссссстоянным шипением. Будь ущемлен в правах потому что боишься холода.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fruits, Vegetables, and Meat, &#039;&#039;especially&#039;&#039; fresh meat. Sometimes even from [[Pets|tiny vermin]] that NanoTrasen so graciously lets inhabit the station. &amp;lt;strike&amp;gt;Or the morgue, for the particularly cruel or [[Chef|culinarily inclined]].&amp;lt;/strike&amp;gt; Lizards also have a small selection of foods and drinks from their homelands, made with ingredients obtainable through [[Botany]].&lt;br /&gt;
* Dislikes: Grain, Dairy, really anything overly processed. Only the freshest will do if it can&#039;t be turned into Jerky. (Sadly, this means the finest of human culinary creations, like pizza or cake, is off limits. What a terrible existence it must be.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* 33% resistance to heat damage.&lt;br /&gt;
* Greater visual character customization.&lt;br /&gt;
* Solidarity with your fellow lizardpeople.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Suffer 50% more cold damage.&lt;br /&gt;
* Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
* A noticeable lisssp and a tendency to be discriminated against.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command department.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Discovered through a freak accident, plasmamen are effectively the reanimated skeletal remains of other species, inhabited by a microscopic, plasma-based fungi known as Colonids. Although alarming in appearance and demanding of unique environmental equipment to function, the Colonids&#039; ability to form sentient networks have led to plasmamen being accepted as an independent species by NanoTrasen, for reasons entirely unrelated to their ability to recycle employees that suffer tragic accidents into productive workers. Being such a recently-established race, their culture is still in its infancy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leverage your incredibly drastic racial traits to either combust to a light, oxygenated breeze, or thrive in inhospitable conditions. Build toxic chambers to use as tanning salons. Make up half the Engineering department, soak up rads, and be beaten to death with a broom for stepping one meter towards Medbay. Hold skeleton raves in your toxic chambers. Die when Security strip searches you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
* Dislikes: Fruit, for only the flesh is weak to scurvy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from ultra-cold temperatures.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Resistant to being wounded.&lt;br /&gt;
* Their default envirosuit helmet includes a flashlight and welding visor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Require plasma gas to live, and cannot survive in oxygen.&lt;br /&gt;
** Being exposed to oxygen in the air causes them to ignite, forcing them to wear sealed clothes (envirosuits, spacesuits, hardsuits, etc). All plasmamen spawn with job-appropriate envirosuits.&lt;br /&gt;
** Start the round with a plasma internals tank, and must find replacements or refills when it runs out.&lt;br /&gt;
** This makes being stripped dangerous, greatly restricts what plasmamen can wear, forces plasmamen to rely on injections to safely consume nutrients, and makes medical procedures harder for doctors.&lt;br /&gt;
* Take 50% more brute and burn damage from all sources.&lt;br /&gt;
* Cannot benefit from beneficial mutations and most beneficial viruses.&lt;br /&gt;
* Little character customization.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, most likely in Engineering. Probably in a pile of deadly radiation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to nibble on clothes and maneuver slightly without gravity, but their striking similarities to old Earth insects make them susceptible to traditional pest removal techniques.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong. Run crying from a janitor with a flyswatter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree.&lt;br /&gt;
* Can consume cloth, including most clothing items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being lit on fire burns their wings off.&lt;br /&gt;
* Moth eyes are extra vulnerable to harsh lights.&lt;br /&gt;
** Welding requires both welding goggles and a welding mask to avoid eye damage.&lt;br /&gt;
** Flashbangs deal significant eye damage.&lt;br /&gt;
* Take ten times the damage from flyswatter attacks.&lt;br /&gt;
* Take triple the poison damage from pest spray chemicals.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals|Эфирелы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies, ethereals are uniquely electrical beings. Liquid electricity pumps through their veins, they sustain themselves by feeding on sources of electricity, and they permanently glow in lovely colors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
* Dislikes: Everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Convince a traitor to emag you to become a very slow, very boring disco ball. Fight the silicons for the right to use the cyborg rechargers. Starve because the chef isn&#039;t bothering to make your special snowflake food. See how far you can push the naming policy by showing admins that Funi XD is technically a valid star-letter name according to Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Naturally illuminate their surroundings like a glowstick.&lt;br /&gt;
** Can be EMP&#039;d and emagged to affect their glow.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their glow can&#039;t be turned off.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Take an additional 25% brute damage from all sources.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely at [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail, Nanotrasen executives agree that felinids are not befitting of head roles for the same reason certain individuals are drawn to this species. Their origins and culture are often avoided conversational topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The same foods as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew.&amp;lt;/s&amp;gt; Behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[Security|the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Sensitive ears are hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poisoned by chocolate.&amp;lt;/s&amp;gt; thanks reddit&lt;br /&gt;
* Aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Relentlessly bullied by most other races.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere, but most likely in the dorms. &lt;br /&gt;
* Historically, felinids were removed from the list of roundstart races in January 2019, and reinstated following player polls in November 2019.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13494</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13494"/>
		<updated>2022-07-23T12:12:46Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: /* Людоящеры (Lizardpeople) */ Переведен кусок информации&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Вдобавок, стандартные законы [[AI|ИИ]] заставляют его повиноватся и защищать &amp;lt;i&amp;gt;только&amp;lt;/i&amp;gt; людей, хотя многие ИИ предложат помощь другим расам, пока это не мешает их людским хозяивам. Если возникнет конфликт между людьми и другой расой, ожидайте что ИИ встанет на сторону человека.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
Веди себя как преобладающий вид, коим ты и являешься. Разбивай черепа тулбоксом и напомни всем, что ты по сути лысая обезьяна. Выставлять напоказ свое превосходство над низшими расами только для того, чтобы быть свергнутым недовольными рептилиями/насекомыми/лампочками/скелетами/анимешными кошко-девочками. Мутируй во что-то более интересное, а потом сожалей, ведь ИИ которого ты материл, убил тебя током.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Жареную пищу и нездоровую еду, которые часто объединяются в райскую форму, известную как фаст-фуд.&lt;br /&gt;
* Не любят: Сырую пищу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Единственная раса которая находится под защитой ИИ при стандартных законах Азимова.&lt;br /&gt;
* Доминируют на [[Command_Staff|Руководящих Должностях]].&lt;br /&gt;
* Сила в количества.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Вообще нету.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Второсортные граждане в глазах многих, рептилии известные как людоящеры часто занимаются неквалифицированной работоq на станциях NT, получая все, от почти равных прав и увжение, до очевидного расизма со стороны их людских коллег. Хотя их часто высмеивают как крысоедов, людоящеры успешно пролоббированы NT на свои станции, культуру и деликатесы с их родного мира, культура и кухня ящеров находятся на подъеме. Многие ящерицы имеют разительную внешность, которая выделяется плавниками и рогами, а так же перенимают условности наименования, которые &#039;&#039;точно&#039;&#039; не украдены у аргониан из Skyrim .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Назови себя Does-The-Gimmick (Делает-Приколюху). Заполни все свои декооративные слоты и стань неузноваемой кучкой пикселей. &amp;lt;strike&amp;gt;Be locked out of important positions.&amp;lt;/strike&amp;gt; Угрожай ХоПу судом если он отказывается повышать тебя до позиции главы и будь отлазерен до смерти. Сссссделай происссссноссссимые сссслова неясссными поссссстоянным шипением. Будь ущемлен в правах потому что боишься холода.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fruits, Vegetables, and Meat, &#039;&#039;especially&#039;&#039; fresh meat. Sometimes even from [[Pets|tiny vermin]] that NanoTrasen so graciously lets inhabit the station. &amp;lt;strike&amp;gt;Or the morgue, for the particularly cruel or [[Chef|culinarily inclined]].&amp;lt;/strike&amp;gt; Lizards also have a small selection of foods and drinks from their homelands, made with ingredients obtainable through [[Botany]].&lt;br /&gt;
* Dislikes: Grain, Dairy, really anything overly processed. Only the freshest will do if it can&#039;t be turned into Jerky. (Sadly, this means the finest of human culinary creations, like pizza or cake, is off limits. What a terrible existence it must be.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* 33% resistance to heat damage.&lt;br /&gt;
* Greater visual character customization.&lt;br /&gt;
* Solidarity with your fellow lizardpeople.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Suffer 50% more cold damage.&lt;br /&gt;
* Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
* A noticeable lisssp and a tendency to be discriminated against.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command department.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Discovered through a freak accident, plasmamen are effectively the reanimated skeletal remains of other species, inhabited by a microscopic, plasma-based fungi known as Colonids. Although alarming in appearance and demanding of unique environmental equipment to function, the Colonids&#039; ability to form sentient networks have led to plasmamen being accepted as an independent species by NanoTrasen, for reasons entirely unrelated to their ability to recycle employees that suffer tragic accidents into productive workers. Being such a recently-established race, their culture is still in its infancy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leverage your incredibly drastic racial traits to either combust to a light, oxygenated breeze, or thrive in inhospitable conditions. Build toxic chambers to use as tanning salons. Make up half the Engineering department, soak up rads, and be beaten to death with a broom for stepping one meter towards Medbay. Hold skeleton raves in your toxic chambers. Die when Security strip searches you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
* Dislikes: Fruit, for only the flesh is weak to scurvy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from ultra-cold temperatures.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Resistant to being wounded.&lt;br /&gt;
* Their default envirosuit helmet includes a flashlight and welding visor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Require plasma gas to live, and cannot survive in oxygen.&lt;br /&gt;
** Being exposed to oxygen in the air causes them to ignite, forcing them to wear sealed clothes (envirosuits, spacesuits, hardsuits, etc). All plasmamen spawn with job-appropriate envirosuits.&lt;br /&gt;
** Start the round with a plasma internals tank, and must find replacements or refills when it runs out.&lt;br /&gt;
** This makes being stripped dangerous, greatly restricts what plasmamen can wear, forces plasmamen to rely on injections to safely consume nutrients, and makes medical procedures harder for doctors.&lt;br /&gt;
* Take 50% more brute and burn damage from all sources.&lt;br /&gt;
* Cannot benefit from beneficial mutations and most beneficial viruses.&lt;br /&gt;
* Little character customization.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, most likely in Engineering. Probably in a pile of deadly radiation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to nibble on clothes and maneuver slightly without gravity, but their striking similarities to old Earth insects make them susceptible to traditional pest removal techniques.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong. Run crying from a janitor with a flyswatter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree.&lt;br /&gt;
* Can consume cloth, including most clothing items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being lit on fire burns their wings off.&lt;br /&gt;
* Moth eyes are extra vulnerable to harsh lights.&lt;br /&gt;
** Welding requires both welding goggles and a welding mask to avoid eye damage.&lt;br /&gt;
** Flashbangs deal significant eye damage.&lt;br /&gt;
* Take ten times the damage from flyswatter attacks.&lt;br /&gt;
* Take triple the poison damage from pest spray chemicals.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals|Эфирелы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies, ethereals are uniquely electrical beings. Liquid electricity pumps through their veins, they sustain themselves by feeding on sources of electricity, and they permanently glow in lovely colors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
* Dislikes: Everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Convince a traitor to emag you to become a very slow, very boring disco ball. Fight the silicons for the right to use the cyborg rechargers. Starve because the chef isn&#039;t bothering to make your special snowflake food. See how far you can push the naming policy by showing admins that Funi XD is technically a valid star-letter name according to Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Naturally illuminate their surroundings like a glowstick.&lt;br /&gt;
** Can be EMP&#039;d and emagged to affect their glow.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their glow can&#039;t be turned off.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Take an additional 25% brute damage from all sources.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely at [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail, Nanotrasen executives agree that felinids are not befitting of head roles for the same reason certain individuals are drawn to this species. Their origins and culture are often avoided conversational topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The same foods as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew.&amp;lt;/s&amp;gt; Behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[Security|the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Sensitive ears are hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poisoned by chocolate.&amp;lt;/s&amp;gt; thanks reddit&lt;br /&gt;
* Aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Relentlessly bullied by most other races.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere, but most likely in the dorms. &lt;br /&gt;
* Historically, felinids were removed from the list of roundstart races in January 2019, and reinstated following player polls in November 2019.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13493</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13493"/>
		<updated>2022-07-23T11:50:19Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: До конца был переведен раздел о людях&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Вдобавок, стандартные законы [[AI|ИИ]] заставляют его повиноватся и защищать &amp;lt;i&amp;gt;только&amp;lt;/i&amp;gt; людей, хотя многие ИИ предложат помощь другим расам, пока это не мешает их людским хозяивам. Если возникнет конфликт между людьми и другой расой, ожидайте что ИИ встанет на сторону человека.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
Веди себя как преобладающий вид, коим ты и являешься. Разбивай черепа тулбоксом и напомни всем, что ты по сути лысая обезьяна. Выставлять напоказ свое превосходство над низшими расами только для того, чтобы быть свергнутым недовольными рептилиями/насекомыми/лампочками/скелетами/анимешными кошко-девочками. Мутируй во что-то более интересное, а потом сожалей, ведь ИИ которого ты материл, убил тебя током.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пиатние&#039;&#039;&#039;&lt;br /&gt;
* Любят: Жареную пищу и нездоровую еду, которые часто объединяются в райскую форму, известную как фаст-фуд.&lt;br /&gt;
* Не любят: Сырую пищу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Единственная раса которая находится под защитой ИИ при стандартных законах Азимова.&lt;br /&gt;
* Доминируют на [[Command_Staff|Руководящих Должностях]].&lt;br /&gt;
* Сила в количества.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Вообще нету.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* Везде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Second class citizens in the eyes of many, the reptilian species commonly known as lizardpeople often take on more menial jobs aboard NT stations, earning anything from almost equal respect to obvious racism from their human co-workers. Although they&#039;re often derided as being rat eaters, lizardpeople have successfully lobbied for most NT stations to include cultural delicacies from their homeworld, and lizard culture and cuisine is on the rise. Many lizards have striking appearances including frills and horns, and they often adopt naming conventions that absolutely aren&#039;t just stolen from Skyrim Argonians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. &amp;lt;strike&amp;gt;Be locked out of important positions.&amp;lt;/strike&amp;gt; Threaten the HoP with a lawsuit if he doesn&#039;t promote you to a Head position and get promptly lasered to death. Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a snowflake race.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fruits, Vegetables, and Meat, &#039;&#039;especially&#039;&#039; fresh meat. Sometimes even from [[Pets|tiny vermin]] that NanoTrasen so graciously lets inhabit the station. &amp;lt;strike&amp;gt;Or the morgue, for the particularly cruel or [[Chef|culinarily inclined]].&amp;lt;/strike&amp;gt; Lizards also have a small selection of foods and drinks from their homelands, made with ingredients obtainable through [[Botany]].&lt;br /&gt;
* Dislikes: Grain, Dairy, really anything overly processed. Only the freshest will do if it can&#039;t be turned into Jerky. (Sadly, this means the finest of human culinary creations, like pizza or cake, is off limits. What a terrible existence it must be.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* 33% resistance to heat damage.&lt;br /&gt;
* Greater visual character customization.&lt;br /&gt;
* Solidarity with your fellow lizardpeople.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Suffer 50% more cold damage.&lt;br /&gt;
* Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
* A noticeable lisssp and a tendency to be discriminated against.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command department.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Discovered through a freak accident, plasmamen are effectively the reanimated skeletal remains of other species, inhabited by a microscopic, plasma-based fungi known as Colonids. Although alarming in appearance and demanding of unique environmental equipment to function, the Colonids&#039; ability to form sentient networks have led to plasmamen being accepted as an independent species by NanoTrasen, for reasons entirely unrelated to their ability to recycle employees that suffer tragic accidents into productive workers. Being such a recently-established race, their culture is still in its infancy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leverage your incredibly drastic racial traits to either combust to a light, oxygenated breeze, or thrive in inhospitable conditions. Build toxic chambers to use as tanning salons. Make up half the Engineering department, soak up rads, and be beaten to death with a broom for stepping one meter towards Medbay. Hold skeleton raves in your toxic chambers. Die when Security strip searches you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
* Dislikes: Fruit, for only the flesh is weak to scurvy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from ultra-cold temperatures.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Resistant to being wounded.&lt;br /&gt;
* Their default envirosuit helmet includes a flashlight and welding visor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Require plasma gas to live, and cannot survive in oxygen.&lt;br /&gt;
** Being exposed to oxygen in the air causes them to ignite, forcing them to wear sealed clothes (envirosuits, spacesuits, hardsuits, etc). All plasmamen spawn with job-appropriate envirosuits.&lt;br /&gt;
** Start the round with a plasma internals tank, and must find replacements or refills when it runs out.&lt;br /&gt;
** This makes being stripped dangerous, greatly restricts what plasmamen can wear, forces plasmamen to rely on injections to safely consume nutrients, and makes medical procedures harder for doctors.&lt;br /&gt;
* Take 50% more brute and burn damage from all sources.&lt;br /&gt;
* Cannot benefit from beneficial mutations and most beneficial viruses.&lt;br /&gt;
* Little character customization.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, most likely in Engineering. Probably in a pile of deadly radiation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to nibble on clothes and maneuver slightly without gravity, but their striking similarities to old Earth insects make them susceptible to traditional pest removal techniques.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong. Run crying from a janitor with a flyswatter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree.&lt;br /&gt;
* Can consume cloth, including most clothing items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being lit on fire burns their wings off.&lt;br /&gt;
* Moth eyes are extra vulnerable to harsh lights.&lt;br /&gt;
** Welding requires both welding goggles and a welding mask to avoid eye damage.&lt;br /&gt;
** Flashbangs deal significant eye damage.&lt;br /&gt;
* Take ten times the damage from flyswatter attacks.&lt;br /&gt;
* Take triple the poison damage from pest spray chemicals.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals|Эфирелы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies, ethereals are uniquely electrical beings. Liquid electricity pumps through their veins, they sustain themselves by feeding on sources of electricity, and they permanently glow in lovely colors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
* Dislikes: Everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Convince a traitor to emag you to become a very slow, very boring disco ball. Fight the silicons for the right to use the cyborg rechargers. Starve because the chef isn&#039;t bothering to make your special snowflake food. See how far you can push the naming policy by showing admins that Funi XD is technically a valid star-letter name according to Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Naturally illuminate their surroundings like a glowstick.&lt;br /&gt;
** Can be EMP&#039;d and emagged to affect their glow.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their glow can&#039;t be turned off.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Take an additional 25% brute damage from all sources.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely at [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail, Nanotrasen executives agree that felinids are not befitting of head roles for the same reason certain individuals are drawn to this species. Their origins and culture are often avoided conversational topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The same foods as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew.&amp;lt;/s&amp;gt; Behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[Security|the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Sensitive ears are hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poisoned by chocolate.&amp;lt;/s&amp;gt; thanks reddit&lt;br /&gt;
* Aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Relentlessly bullied by most other races.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere, but most likely in the dorms. &lt;br /&gt;
* Historically, felinids were removed from the list of roundstart races in January 2019, and reinstated following player polls in November 2019.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13492</id>
		<title>Расы</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D1%81%D1%8B&amp;diff=13492"/>
		<updated>2022-07-23T11:35:19Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: Сделана часть перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вселенная огромна, и кроме людей NanoTrasen, как известно, использует множество различных разумных видов для &amp;lt;s&amp;gt;дешевой рабочей силы&amp;lt;/s&amp;gt; различных задач. Кроме того известно о существовании различных мутаций и альтернативных форм жизни, некоторые из которых могут даже мирно сосуществовать с экипажем.&lt;br /&gt;
&lt;br /&gt;
Несколько рас можно выбрать в меню создания персонажа, другие появляются во время раунда, а некоторые крайне редко появляются без вмешательства админов. Большинство из них имеют уникальные особенности и недостатки, смена расы может оказать заметное влияние на вашу обычную игру при различных обстоятельствах.&lt;br /&gt;
&lt;br /&gt;
=Раундстартовые расы=&lt;br /&gt;
Следующие расы можно выбрать в меню создания персонажа, это значит, что вы можете их увидеть в любом раунде.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Люди]] (Humans)===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
Самая &amp;lt;s&amp;gt;базированная&amp;lt;/s&amp;gt; обычная раса, люди основатели NanoTrasen, это дает им корпоративное преимущество над другими расами. Несмотря на то, что NT относится ко всем своим сотрудникам &amp;lt;s&amp;gt;небрежно&amp;lt;/s&amp;gt; с некоторой степенью уважения, сохраняющаяся видовая дискриминация означает, что обычно только люди принимаются на командные роли. Additionally, the default [[AI]] lawset &amp;lt;i&amp;gt;only&amp;lt;/i&amp;gt; forces the AI to obey and protect humans, although many AIs will offer assistance to other races as long as doing so doesn&#039;t offend their human masters. Should a conflict arise between a human and another race, expect the AI to take the human&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Flaunt your superiority over lesser races, only to be overthrown by disgruntled reptiles/insects/lightbulbs/skeletons/anime catgirls. Mutate into something more interesting, then regret it when the AI you verbally shit on electrocutes you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.&lt;br /&gt;
* Dislikes: Raw food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* The only race with AI Protection under the default Asimov lawset.&lt;br /&gt;
* Domination of [[Command_Staff|Command Jobs]].&lt;br /&gt;
* Strength in numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Людоящеры]] (Lizardpeople)===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Second class citizens in the eyes of many, the reptilian species commonly known as lizardpeople often take on more menial jobs aboard NT stations, earning anything from almost equal respect to obvious racism from their human co-workers. Although they&#039;re often derided as being rat eaters, lizardpeople have successfully lobbied for most NT stations to include cultural delicacies from their homeworld, and lizard culture and cuisine is on the rise. Many lizards have striking appearances including frills and horns, and they often adopt naming conventions that absolutely aren&#039;t just stolen from Skyrim Argonians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. &amp;lt;strike&amp;gt;Be locked out of important positions.&amp;lt;/strike&amp;gt; Threaten the HoP with a lawsuit if he doesn&#039;t promote you to a Head position and get promptly lasered to death. Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a snowflake race.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fruits, Vegetables, and Meat, &#039;&#039;especially&#039;&#039; fresh meat. Sometimes even from [[Pets|tiny vermin]] that NanoTrasen so graciously lets inhabit the station. &amp;lt;strike&amp;gt;Or the morgue, for the particularly cruel or [[Chef|culinarily inclined]].&amp;lt;/strike&amp;gt; Lizards also have a small selection of foods and drinks from their homelands, made with ingredients obtainable through [[Botany]].&lt;br /&gt;
* Dislikes: Grain, Dairy, really anything overly processed. Only the freshest will do if it can&#039;t be turned into Jerky. (Sadly, this means the finest of human culinary creations, like pizza or cake, is off limits. What a terrible existence it must be.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* 33% resistance to heat damage.&lt;br /&gt;
* Greater visual character customization.&lt;br /&gt;
* Solidarity with your fellow lizardpeople.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Suffer 50% more cold damage.&lt;br /&gt;
* Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
* A noticeable lisssp and a tendency to be discriminated against.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command department.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman|Плазмамены]] (Plasmaman)===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Discovered through a freak accident, plasmamen are effectively the reanimated skeletal remains of other species, inhabited by a microscopic, plasma-based fungi known as Colonids. Although alarming in appearance and demanding of unique environmental equipment to function, the Colonids&#039; ability to form sentient networks have led to plasmamen being accepted as an independent species by NanoTrasen, for reasons entirely unrelated to their ability to recycle employees that suffer tragic accidents into productive workers. Being such a recently-established race, their culture is still in its infancy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leverage your incredibly drastic racial traits to either combust to a light, oxygenated breeze, or thrive in inhospitable conditions. Build toxic chambers to use as tanning salons. Make up half the Engineering department, soak up rads, and be beaten to death with a broom for stepping one meter towards Medbay. Hold skeleton raves in your toxic chambers. Die when Security strip searches you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
* Dislikes: Fruit, for only the flesh is weak to scurvy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from ultra-cold temperatures.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Resistant to being wounded.&lt;br /&gt;
* Their default envirosuit helmet includes a flashlight and welding visor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Require plasma gas to live, and cannot survive in oxygen.&lt;br /&gt;
** Being exposed to oxygen in the air causes them to ignite, forcing them to wear sealed clothes (envirosuits, spacesuits, hardsuits, etc). All plasmamen spawn with job-appropriate envirosuits.&lt;br /&gt;
** Start the round with a plasma internals tank, and must find replacements or refills when it runs out.&lt;br /&gt;
** This makes being stripped dangerous, greatly restricts what plasmamen can wear, forces plasmamen to rely on injections to safely consume nutrients, and makes medical procedures harder for doctors.&lt;br /&gt;
* Take 50% more brute and burn damage from all sources.&lt;br /&gt;
* Cannot benefit from beneficial mutations and most beneficial viruses.&lt;br /&gt;
* Little character customization.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, most likely in Engineering. Probably in a pile of deadly radiation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople|Мотыли]] (Mothpeople)===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to nibble on clothes and maneuver slightly without gravity, but their striking similarities to old Earth insects make them susceptible to traditional pest removal techniques.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong. Run crying from a janitor with a flyswatter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree.&lt;br /&gt;
* Can consume cloth, including most clothing items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being lit on fire burns their wings off.&lt;br /&gt;
* Moth eyes are extra vulnerable to harsh lights.&lt;br /&gt;
** Welding requires both welding goggles and a welding mask to avoid eye damage.&lt;br /&gt;
** Flashbangs deal significant eye damage.&lt;br /&gt;
* Take ten times the damage from flyswatter attacks.&lt;br /&gt;
* Take triple the poison damage from pest spray chemicals.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals|Эфирелы]] (Ethereals)===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies, ethereals are uniquely electrical beings. Liquid electricity pumps through their veins, they sustain themselves by feeding on sources of electricity, and they permanently glow in lovely colors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
* Dislikes: Everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Convince a traitor to emag you to become a very slow, very boring disco ball. Fight the silicons for the right to use the cyborg rechargers. Starve because the chef isn&#039;t bothering to make your special snowflake food. See how far you can push the naming policy by showing admins that Funi XD is technically a valid star-letter name according to Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Naturally illuminate their surroundings like a glowstick.&lt;br /&gt;
** Can be EMP&#039;d and emagged to affect their glow.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their glow can&#039;t be turned off.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Take an additional 25% brute damage from all sources.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely at [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids|Фелиниды]] (Felinids)===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail, Nanotrasen executives agree that felinids are not befitting of head roles for the same reason certain individuals are drawn to this species. Their origins and culture are often avoided conversational topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The same foods as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew.&amp;lt;/s&amp;gt; Behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[Security|the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* *wag&lt;br /&gt;
* :3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Sensitive ears are hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poisoned by chocolate.&amp;lt;/s&amp;gt; thanks reddit&lt;br /&gt;
* Aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Relentlessly bullied by most other races.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere, but most likely in the dorms. &lt;br /&gt;
* Historically, felinids were removed from the list of roundstart races in January 2019, and reinstated following player polls in November 2019.&lt;br /&gt;
&lt;br /&gt;
=Необычные расы=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Стручок|Стручки]] (Podpeople)===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: свет.&lt;br /&gt;
* Не любят: без света.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Мухолюды]] (Flypeople)===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Желейники (Jellypeople)===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Most foods, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Голем]]ы (Golems)===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Get mad that you were made out of iron instead of something that gives you cool powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Абдуктор]]ы (Abductors)===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Экзотические расы=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Скелеты (Skeletons)===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Молоко.&lt;br /&gt;
* Не любят: Костоломный сок.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}Высокофункциональные зомби===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Живых.&lt;br /&gt;
* Не любят: Не кушать живых.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cellular damage.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Теневики (Shadowpeople)===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: тьму.&lt;br /&gt;
* Не любят: свет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}} Синты (Synths)===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gbnfybt&#039;&#039;&#039;&lt;br /&gt;
* Любят: ???&lt;br /&gt;
* Не любят: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Андроиды (Androids)===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Питание&#039;&#039;&#039;&lt;br /&gt;
* Любят: Прикидываться что едят.&lt;br /&gt;
* Не любят: ЭМИ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Геймплей&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Преимущества&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Недостатки&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Где их искать&#039;&#039;&#039;&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13491</id>
		<title>Людоящер</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13491"/>
		<updated>2022-07-22T13:20:37Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: Статья про людоящеров была переведена до конца&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Squamata Callidus&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Lizardman.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = LIZARDMEN&lt;br /&gt;
|speciename = Людоящер&lt;br /&gt;
|homeworld = Тизира&lt;br /&gt;
|central authority = Империя Тизира (Империя Ящеров)&lt;br /&gt;
|restricted job roles = Руководящие роли&lt;br /&gt;
|guides = Нет посторонних гайдов&lt;br /&gt;
|languages = [[Languages#Galactic Common|Galactic Common]], [[Languages#Draconic|Draconic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Не путать с [[Critters#Neutral|маленькими ящерками]].&lt;br /&gt;
&lt;br /&gt;
Разумные нелюди нанятые NanoTrasen чтобы заполнить пробелы в их [[Humans|людской]] рабочей силе. Ящерицам запрещено занимать командные роли на станциях NanoTrasen, и они не защищены законами робототехники Азимова.&lt;br /&gt;
&lt;br /&gt;
Функционально ящеры почти полностью идентичны людям, с точки зрения механики, но им не достает защиты в соответствии с Кремниевыми Законами, и на ящеров, как правило, смотрит свысока большая часть экипажа (большая часть из которого - люди).&lt;br /&gt;
&lt;br /&gt;
=История=&lt;br /&gt;
Отголоски темного далекого прошлого человечества и их отношение к инопланетным видам прочно укоренились в современном человеческом обществе. Ко всем инопланетным видам, включая людоящеров, в человеческом обществе всегда относились как к гражданам второго сорта.&lt;br /&gt;
&lt;br /&gt;
В 2550 году NanoTrasen вошла в историю, создав и подписав Закон о Равенстве Видов, который проложил путь людоящерам для найма на низкоуровневые должности на борту космических станций NanoTrasen, обычно на должности уборщиков, а также стала первой существующей корпорацией которая подписала подобный акт. Тем не менее в 2554 году поправка к Закону о Равенстве Видов, известная как статья 66, разрешила продвижение и наём людоящеров на большинство должностей доступных на станций.&lt;br /&gt;
&lt;br /&gt;
Это оказалось очень спорной поправкой, которая была встречена с большим неодобрением, несмотря на это, поправка была введена усилиями NanoTrasen. Однако угроза со стороны Объединенного Правительства Земли расторгнуть сверхсекретный контракт с NanoTrasen на добычу плазмы вынудила добавить статью 67, которая запрещала людоящерам брать на себя роль командного уровня за исключением экстремальных обстоятельств. NanoTrasen быстро использовала своих новых сотрудников-ящеролюдов, чтобы восполнить пробелы в своей рабочей силе. &lt;br /&gt;
&lt;br /&gt;
Совершенно секретная Космическая Станция 13 не стала исключением.&lt;br /&gt;
&lt;br /&gt;
==Еще Больше Лора==&lt;br /&gt;
&lt;br /&gt;
Ящерицы родом с Тизиры, системы Ризкалон. Суровая, засушливая планета Тизира имеет мелководные моря и мало пахотных земель. Большая часть суши планеты покрыта саваннами и пустынями, с тропическими лесами расположенными вблизи экватора. В этой среде хладнокровные ящерицы процветали. Многие из старейших поселений планеты находятся у берегов морей, а более засушливые районы заселены только в современную эпоху.&lt;br /&gt;
&lt;br /&gt;
Их космическая империя охватила ряд звездных систем и населенных планет, но расширение за пределы было ограничено недостатком FTL технологий - эти двигатели были впервые изобретены людоящерами не более чем за десять лет до встречи с человечеством. Эта относительная отсталость в технологиях сохраняется и по сей день, причем людоящеры явно отстают от своих человеческих соперников&lt;br /&gt;
&lt;br /&gt;
Людоящеры впервые вступили в контакт с человечеством около 150 лет назад и оказались втянутыми в ряд войн и стычек как с самим ПравЗем, так и с частными корпорациями, вторгшимися на их территорию. Хрупкое перемирие существует уже около 50 лет. В этот мирный период началась волна эмиграции из империи (особенно в колониях) в человеческий космос в поисках новых возможностей вдали от имперского контроля &lt;br /&gt;
&lt;br /&gt;
Культура ящериц описывается как властная и почти деспотичная. Население разделено на различные касты, что ограничивает социальную мобильность. Кроме того, в их культуре большое внимание уделяется милитаризму, что приводит к почитанию вооруженных сил и &amp;quot;благородства ведения войны&amp;quot;. Эта культура смягчается по мере увеличения расстояния до Тизиры, и многие ящерицы на границе с человеческим пространством становятся все более &amp;quot;человечными&amp;quot; в своих манерах. &lt;br /&gt;
&lt;br /&gt;
Ящерицы в империи отбывают обязательную 5-летнюю службу в армии с момента своего 18-летия. Для многих это становится карьерой на всю жизнь, поскольку они стремятся воспользоваться преимуществами социальной мобильности, которую обеспечивает военная служба - многие говорят, что единственная истинная меритократия в обществе ящеров - на поле боя. &lt;br /&gt;
&lt;br /&gt;
Для дальнейшего лора о людоящерах, и других аспектах игры, пожалуйста посетите репозиторий Common Core:  [https://github.com/tgstation/common_core/blob/master/Lizards.md]&lt;br /&gt;
&lt;br /&gt;
=Отыгрыш=&lt;br /&gt;
Имена людоящеров основаны на Глаголах-Существительных, например, &amp;quot;Ест-Лимоны&amp;quot; или &amp;quot;Оглушает-Преступника&amp;quot;. Нет никаких ограничений на имя, которое может использовать людоящер (кроме стандартных правил имени), это значит что вы не должны придерживаться системы прилагательных-существительных, но &#039;&#039;&#039;следовало бы&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Обычно, людоящеры, образуют сплоченные сообщества с другими людоящерами, и они, как правило, настороженно относятся к людям, из-за сочетания ограниченного количества ящеров на станции, а также из-за жестокого обращения, которому подвергся их вид после первого контакта с людьми. Вражда между видами идет в обе стороны, и ящерицы из основных систем их Империи обычно испытывают сильную ненависть к человечеству. Те, кто живет ближе к человеческому космосу, с большей вероятностью будут дружелюбны по отношению к людям. &lt;br /&gt;
&lt;br /&gt;
В то время как ПравЗем проводит жесткую политику в отношении людоящеров, а NanoTrasen использует нежелательный статус людоящеров для получения финансовой выгоды, некоторые маргинальные и даже преступные организации на удивление приветливы к людоящерам, независимо от того, связано ли это с тем, что они действительно прогрессивны, или им просто нужен кто-то с нужными навыками. Видя такое отношение, людоящеры, которые работают с ними, обычно испытывают почти нерушимую лояльность. &lt;br /&gt;
&lt;br /&gt;
Забавно, что людоящеры, которые работают в силах безопасности NanoTrasen, также почти повсеместно демонстрируют почти нерушимую лояльность к своей команде. Однако, это можно объяснить скорее тем, как Безопасность NT уделяет большое внимание дружбе и сотрудничеству между сотрудниками службы безопасности, что повышает их лояльность. Так-же лояльность можно объяснить хорошей зарплатой. &lt;br /&gt;
&lt;br /&gt;
=Геймплей=&lt;br /&gt;
Людоящеры - это доступная играбельная раса. Вы можете создать персонажа-ящерицу в панели персонажа, изменить аспекты его внешнего вида, такие как: цвет кожи, шипы и плавники. Ящерицы атакуют своими когтями, чтобы резать и рубить существ, хотя это не наносит никакого дополнительного урона. Они также склонны шипеть при разговоре (из-за своего языка) и более устойчивы к жаре и менее устойчивы к холоду, поскольку они хладнокровны и зависят от температуры окружающей среды для нагрева и охлаждения. &lt;br /&gt;
&lt;br /&gt;
Случайные имена людоящеров обозначаются через дефис. Они генерируются путем взятия двух имен из списка имен ящериц, привязанных к конкретному полу. &lt;br /&gt;
&lt;br /&gt;
Обратите внимание, что, будучи ящерицей, ИИ не считает вас человеком и не обязан вас слушать. ИИ с законами Азимова часто будет реагировать агрессивно, если они обнаружат, что вы причиняете вред человеку, однако это также означает, что ИИ позволит вам подвергнуть себя опасности, например открыть воздушный шлюз, ведущий в космос, чтобы спасти кого-то. Так же, [[Captain|отдельные]] [[Head of Personnel|члены экипажа]] погрузят вас в пучины расизма, ранее отложенные для клоуна. Центком также придерживается строгой политики &amp;quot;Только-Люди&amp;quot; в отношении командного состава. Но хэй, специальные цвета снежинок!&lt;br /&gt;
&lt;br /&gt;
Вы можете говорить на [[Languages#Draconic|Драконьем]], языке, понятном людоящерам (а также кремниевым созданиям и [[Curator|Библиотекарю]]) начиная свою речь с &amp;quot;,о&amp;quot;. Чтобы говорить по радио на драконьем, сначала используйте радиокод, например: &amp;quot;; ,o Привет ящерицы!&amp;quot; Вы также можете установить язык по умолчанию на драконий с помощью языковой-кнопки на вашем HUD.  &#039;&#039;&#039;ПРЕДУПРЕЖДЕНИЕ: Разговор на языке ящериц в присутствии людей скорее всего вызовет у них ненависть к вам. Даже больше, чем обычно.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13490</id>
		<title>Людоящер</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13490"/>
		<updated>2022-07-22T11:43:22Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: Был переведен раздел &amp;quot;Истории&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Squamata Callidus&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Lizardman.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = LIZARDMEN&lt;br /&gt;
|speciename = Людоящер&lt;br /&gt;
|homeworld = Тизира&lt;br /&gt;
|central authority = Империя Тизира (Империя Ящеров)&lt;br /&gt;
|restricted job roles = Руководящие роли&lt;br /&gt;
|guides = Нет посторонних гайдов&lt;br /&gt;
|languages = [[Languages#Galactic Common|Galactic Common]], [[Languages#Draconic|Draconic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Не путать с [[Critters#Neutral|маленькими ящерками]].&lt;br /&gt;
&lt;br /&gt;
Разумные нелюди нанятые NanoTrasen чтобы заполнить пробелы в их [[Humans|людской]] рабочей силе. Ящерицам запрещено занимать командные роли на станциях NanoTrasen, и они не защищены законами робототехники Азимова.&lt;br /&gt;
&lt;br /&gt;
Функционально ящеры почти полностью идентичны людям, с точки зрения механики, но им не достает защиты в соответствии с Кремниевыми Законами, и на ящеров, как правило, смотрит свысока большая часть экипажа (большая часть из которого - люди).&lt;br /&gt;
&lt;br /&gt;
=История=&lt;br /&gt;
Отголоски темного далекого прошлого человечества и их отношение к инопланетным видам прочно укоренились в современном человеческом обществе. Ко всем инопланетным видам, включая людоящеров, в человеческом обществе всегда относились как к гражданам второго сорта.&lt;br /&gt;
&lt;br /&gt;
В 2550 году NanoTrasen вошла в историю, создав и подписав Закон о Равенстве Видов, который проложил путь людоящерам для найма на низкоуровневые должности на борту космических станций NanoTrasen, обычно на должности уборщиков, а также стала первой существующей корпорацией которая подписала подобный акт. Тем не менее в 2554 году поправка к Закону о Равенстве Видов, известная как статья 66, разрешила продвижение и наём людоящеров на большинство должностей доступных на станций.&lt;br /&gt;
&lt;br /&gt;
Это оказалось очень спорной поправкой, которая была встречена с большим неодобрением, несмотря на это, поправка была введена усилиями NanoTrasen. Однако угроза со стороны Объединенного Правительства Земли расторгнуть сверхсекретный контракт с NanoTrasen на добычу плазмы вынудила добавить статью 67, которая запрещала людоящерам брать на себя роль командного уровня за исключением экстремальных обстоятельств. NanoTrasen быстро использовала своих новых сотрудников-ящеролюдов, чтобы восполнить пробелы в своей рабочей силе. &lt;br /&gt;
&lt;br /&gt;
Совершенно секретная Космическая Станция 13 не стала исключением.&lt;br /&gt;
&lt;br /&gt;
==Even More Lore==&lt;br /&gt;
&lt;br /&gt;
The Lizards hail from Tizira, in the Rizkalon system. A harsh, arid planet, Tizira has shallow seas and limited arable land. Much of the planet&#039;s landmass is covered with savannahs and deserts, with rainforests near the equator. In this environment, the cold-blooded lizards thrived. Many of the planet&#039;s oldest settlements are near the coasts of the seas, with the drier areas being settled only into the modern era.&lt;br /&gt;
&lt;br /&gt;
Their space empire has come to encompass a number of star systems and settled planets, but outwards expansion was limited by a lack of FTL capabilities- these engines were first discovered by lizardkind a mere decade prior to meeting humanity. This relative backwardsness in technology persists to this day, with lizardkind being distinctly behind their human rivals.&lt;br /&gt;
&lt;br /&gt;
The Lizardpeople first came into contact with humanity around 150 years ago, and became embroiled in a number of wars and skirmishes with both TerraGov itself, and private corporations who encroached into their territory. An uneasy peace has existed for around 50 years. In this peace, a wave of emigration has started from the empire (particularly in the colonies) to human space, in search of new opportunities away from imperial control.&lt;br /&gt;
&lt;br /&gt;
Lizard culture is described as overbearing, and almost oppressive. The population is divided into various castes, which limit social mobility. Additionally, their culture places a heavy emphasis on militarism, leading to a reverence of the armed forces and of the &amp;quot;nobility of waging war&amp;quot;. This culture softens as distance to Tizira increases, and many lizards on the frontier with human space are entirely more &amp;quot;human&amp;quot; in their mannerisms.&lt;br /&gt;
&lt;br /&gt;
Lizards in the empire serve a mandatory 5 year tour of duty with the military from their 18th birthday. This becomes a lifelong career for many, as they seek to take advantage of the social mobility advancing in the military brings- many say that the only true meritocracy in lizard society is on the battlefield.&lt;br /&gt;
&lt;br /&gt;
For further lore on lizardpeople, and other aspects of the game, please see the Common Core repository: [https://github.com/tgstation/common_core/blob/master/Lizards.md]&lt;br /&gt;
&lt;br /&gt;
=Roleplay=&lt;br /&gt;
Lizardmen names are based on Verbs-The-Nouns, an example being Eats-The-Lemons or Stuns-The-Perp. There are no &#039;&#039;enforced&#039;&#039; restrictions on a name a Lizardperson can use (sans standard name rules) meaning you do not have to adhere to the Adjective-The-Nouns system but you &#039;&#039;&#039;should&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Generally Lizardpeople tend to form close knit communities with other Lizardpeople, and they tend to be wary around Humans, due to a combination of the limited amount of Lizardpeople on station but also due to the harsh treatment their species suffered following first contact with Humans. The animosity between the species flows both ways, with lizards from the core systems of their Empire generally having a strong hatred of humanity. Those from closer to human space are more likely to be friendly towards humans.&lt;br /&gt;
&lt;br /&gt;
While TerraGov enforces harsh policies against Lizardpeople, and Nanotrasen exploits the unwanted status of Lizardpeople for financial gain, some fringe and even criminal organizations are surprisingly welcoming toward Lizardpeople, whether this is due to them being genuinely progressive or them simply needing anyone of the right skill sets to work for them, the attitude is appricated among the Lizardpeople that work with them and usually ensures a near unbreakable loyalty.&lt;br /&gt;
&lt;br /&gt;
Amusingly Lizardpeople who work with Nanotrasen Security forces also near universally show a near unbreakable show of loyalty to their team. However this can be more attributed to how NT Security heavily emphasizes friendship and cooperation between security personal which thus encourages high loyalty, that and a big pay check.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Lizardpeople are a optional playable race. You can make a lizard character in the character panel, and change aspects of its appearance such as skin color, spines and antennae. Lizards attack with their claws to slash and hack people, though this does not deal any additional damage. They also tend to hiss when talking(because of their tongue) and are more resistant to heat and less to cold, as they are cold blooded and depend on the ambient temperature for heating and cooling.&lt;br /&gt;
&lt;br /&gt;
Random names for lizardpeople are hypenated. They are generated by taking two names from a gender-specific list of lizard names.&lt;br /&gt;
&lt;br /&gt;
Note that as a lizard, the AI does not consider you human and is not obligated to listen to you and an Asimov AI will often respond lethally should they find you harming a human, however this also means the AI can allow you to put yourself into harm&#039;s way in a positive manner, such as opening an airlock exposed to space to save someone. Also, [[Captain|certain]] [[Head of Personnel|crew members]] will show you depths of racism previously reserved for the clown. Centcom also maintains a strict &amp;quot;Human-Only&amp;quot; policy for Command Staff appointments. But hey, special snowflake colors!&lt;br /&gt;
&lt;br /&gt;
You can speak in [[Languages#Draconic|Draconic]], a language understood by lizardpeople (as well as silicons and the [[Curator]]) by preceding your speech with ,o. To speak on the radio in Draconic, use the radio code first, i.e., &amp;quot;; ,o Hello lizardsss!&amp;quot; You can also set your default language to Draconic with the language button on the HUD. &#039;&#039;&#039;WARNING: Speaking in lizard language around humans has a high chance of making the humans hate you. Even more than usual.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13489</id>
		<title>Людоящер</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13489"/>
		<updated>2022-07-22T11:00:34Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: Сменил &amp;quot;Силиконовые Законы&amp;quot; на &amp;quot;Кремниевые Законы&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Squamata Callidus&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Lizardman.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = LIZARDMEN&lt;br /&gt;
|speciename = Lizardperson&lt;br /&gt;
|homeworld = Tizira&lt;br /&gt;
|central authority = Empire of Tizira (Lizard Empire)&lt;br /&gt;
|restricted job roles = Command Roles&lt;br /&gt;
|guides = No external guides&lt;br /&gt;
|languages = [[Languages#Galactic Common|Galactic Common]], [[Languages#Draconic|Draconic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Не путать с [[Critters#Neutral|маленькими ящерками]].&lt;br /&gt;
&lt;br /&gt;
Разумные нелюди нанятые NanoTrasen чтобы заполнить пробелы в их [[Humans|людской]] рабочей силе. Ящерицам запрещено занимать командные роли на станциях NanoTrasen, и они не защищены законами робототехники Азимова.&lt;br /&gt;
&lt;br /&gt;
Функционально ящеры почти полностью идентичны людям, с точки зрения механики, но им не достает защиты в соответствии с Кремниевыми Законами, и на ящеров, как правило, смотрит свысока большая часть экипажа (большая часть из которого - люди).&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Echoes of Humanity&#039;s dark distant past and their treatment of alien species remain well entrenched in modern day Human society. All alien species, including Lizardmen, have always been treated as second class citizens in Human society.&lt;br /&gt;
&lt;br /&gt;
In 2550 Nanotrasen made history with the creation, and signing, of the Species Equality Act which paved the way for Lizardmen to be hired into low level jobs on-board Nanotrasen space stations, typically janitorial positions, as well as being the first corporation in existence to sign such a act. However in 2554 a amendment to the Species Equality Act, known as article 66, authorized the promotion and hiring of Lizardmen into most available station based roles.&lt;br /&gt;
&lt;br /&gt;
This proved to be a significantly controversial amendment that was met with great disapproval, undeterred the change was pushed through by Nanotrasen. However the threat of the United Earth Government terminating Nanotrasen&#039;s top secret plasma mining contract forced the addition of article 67 which barred Lizardmen from assuming a command level role outside of extreme circumstances. Nanotrasen was quick to use their new Lizardmen employees to shore up gaps in their workforce. &lt;br /&gt;
&lt;br /&gt;
The top secret Space Station 13 was no exception.&lt;br /&gt;
&lt;br /&gt;
==Even More Lore==&lt;br /&gt;
&lt;br /&gt;
The Lizards hail from Tizira, in the Rizkalon system. A harsh, arid planet, Tizira has shallow seas and limited arable land. Much of the planet&#039;s landmass is covered with savannahs and deserts, with rainforests near the equator. In this environment, the cold-blooded lizards thrived. Many of the planet&#039;s oldest settlements are near the coasts of the seas, with the drier areas being settled only into the modern era.&lt;br /&gt;
&lt;br /&gt;
Their space empire has come to encompass a number of star systems and settled planets, but outwards expansion was limited by a lack of FTL capabilities- these engines were first discovered by lizardkind a mere decade prior to meeting humanity. This relative backwardsness in technology persists to this day, with lizardkind being distinctly behind their human rivals.&lt;br /&gt;
&lt;br /&gt;
The Lizardpeople first came into contact with humanity around 150 years ago, and became embroiled in a number of wars and skirmishes with both TerraGov itself, and private corporations who encroached into their territory. An uneasy peace has existed for around 50 years. In this peace, a wave of emigration has started from the empire (particularly in the colonies) to human space, in search of new opportunities away from imperial control.&lt;br /&gt;
&lt;br /&gt;
Lizard culture is described as overbearing, and almost oppressive. The population is divided into various castes, which limit social mobility. Additionally, their culture places a heavy emphasis on militarism, leading to a reverence of the armed forces and of the &amp;quot;nobility of waging war&amp;quot;. This culture softens as distance to Tizira increases, and many lizards on the frontier with human space are entirely more &amp;quot;human&amp;quot; in their mannerisms.&lt;br /&gt;
&lt;br /&gt;
Lizards in the empire serve a mandatory 5 year tour of duty with the military from their 18th birthday. This becomes a lifelong career for many, as they seek to take advantage of the social mobility advancing in the military brings- many say that the only true meritocracy in lizard society is on the battlefield.&lt;br /&gt;
&lt;br /&gt;
For further lore on lizardpeople, and other aspects of the game, please see the Common Core repository: [https://github.com/tgstation/common_core/blob/master/Lizards.md]&lt;br /&gt;
&lt;br /&gt;
=Roleplay=&lt;br /&gt;
Lizardmen names are based on Verbs-The-Nouns, an example being Eats-The-Lemons or Stuns-The-Perp. There are no &#039;&#039;enforced&#039;&#039; restrictions on a name a Lizardperson can use (sans standard name rules) meaning you do not have to adhere to the Adjective-The-Nouns system but you &#039;&#039;&#039;should&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Generally Lizardpeople tend to form close knit communities with other Lizardpeople, and they tend to be wary around Humans, due to a combination of the limited amount of Lizardpeople on station but also due to the harsh treatment their species suffered following first contact with Humans. The animosity between the species flows both ways, with lizards from the core systems of their Empire generally having a strong hatred of humanity. Those from closer to human space are more likely to be friendly towards humans.&lt;br /&gt;
&lt;br /&gt;
While TerraGov enforces harsh policies against Lizardpeople, and Nanotrasen exploits the unwanted status of Lizardpeople for financial gain, some fringe and even criminal organizations are surprisingly welcoming toward Lizardpeople, whether this is due to them being genuinely progressive or them simply needing anyone of the right skill sets to work for them, the attitude is appricated among the Lizardpeople that work with them and usually ensures a near unbreakable loyalty.&lt;br /&gt;
&lt;br /&gt;
Amusingly Lizardpeople who work with Nanotrasen Security forces also near universally show a near unbreakable show of loyalty to their team. However this can be more attributed to how NT Security heavily emphasizes friendship and cooperation between security personal which thus encourages high loyalty, that and a big pay check.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Lizardpeople are a optional playable race. You can make a lizard character in the character panel, and change aspects of its appearance such as skin color, spines and antennae. Lizards attack with their claws to slash and hack people, though this does not deal any additional damage. They also tend to hiss when talking(because of their tongue) and are more resistant to heat and less to cold, as they are cold blooded and depend on the ambient temperature for heating and cooling.&lt;br /&gt;
&lt;br /&gt;
Random names for lizardpeople are hypenated. They are generated by taking two names from a gender-specific list of lizard names.&lt;br /&gt;
&lt;br /&gt;
Note that as a lizard, the AI does not consider you human and is not obligated to listen to you and an Asimov AI will often respond lethally should they find you harming a human, however this also means the AI can allow you to put yourself into harm&#039;s way in a positive manner, such as opening an airlock exposed to space to save someone. Also, [[Captain|certain]] [[Head of Personnel|crew members]] will show you depths of racism previously reserved for the clown. Centcom also maintains a strict &amp;quot;Human-Only&amp;quot; policy for Command Staff appointments. But hey, special snowflake colors!&lt;br /&gt;
&lt;br /&gt;
You can speak in [[Languages#Draconic|Draconic]], a language understood by lizardpeople (as well as silicons and the [[Curator]]) by preceding your speech with ,o. To speak on the radio in Draconic, use the radio code first, i.e., &amp;quot;; ,o Hello lizardsss!&amp;quot; You can also set your default language to Draconic with the language button on the HUD. &#039;&#039;&#039;WARNING: Speaking in lizard language around humans has a high chance of making the humans hate you. Even more than usual.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13488</id>
		<title>Людоящер</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9B%D1%8E%D0%B4%D0%BE%D1%8F%D1%89%D0%B5%D1%80&amp;diff=13488"/>
		<updated>2022-07-22T10:53:48Z</updated>

		<summary type="html">&lt;p&gt;Xaidi: Переведена базовая информация о людоящерах&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Squamata Callidus&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Lizardman.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = LIZARDMEN&lt;br /&gt;
|speciename = Lizardperson&lt;br /&gt;
|homeworld = Tizira&lt;br /&gt;
|central authority = Empire of Tizira (Lizard Empire)&lt;br /&gt;
|restricted job roles = Command Roles&lt;br /&gt;
|guides = No external guides&lt;br /&gt;
|languages = [[Languages#Galactic Common|Galactic Common]], [[Languages#Draconic|Draconic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Не путать с [[Critters#Neutral|маленькими ящерками]].&lt;br /&gt;
&lt;br /&gt;
Разумные нелюди нанятые NanoTrasen чтобы заполнить пробелы в их [[Humans|людской]] рабочей силе. Ящерицам запрещено занимать командные роли на станциях NanoTrasen, и они не защищены законами робототехники Азимова.&lt;br /&gt;
&lt;br /&gt;
Функционально ящеры почти полностью идентичны людям, с точки зрения механики, но им не достает защиты в соответствии с Силиконовыми Законами, и на ящеров, как правило, смотрит свысока большая часть экипажа (большая часть из которого - люди).&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Echoes of Humanity&#039;s dark distant past and their treatment of alien species remain well entrenched in modern day Human society. All alien species, including Lizardmen, have always been treated as second class citizens in Human society.&lt;br /&gt;
&lt;br /&gt;
In 2550 Nanotrasen made history with the creation, and signing, of the Species Equality Act which paved the way for Lizardmen to be hired into low level jobs on-board Nanotrasen space stations, typically janitorial positions, as well as being the first corporation in existence to sign such a act. However in 2554 a amendment to the Species Equality Act, known as article 66, authorized the promotion and hiring of Lizardmen into most available station based roles.&lt;br /&gt;
&lt;br /&gt;
This proved to be a significantly controversial amendment that was met with great disapproval, undeterred the change was pushed through by Nanotrasen. However the threat of the United Earth Government terminating Nanotrasen&#039;s top secret plasma mining contract forced the addition of article 67 which barred Lizardmen from assuming a command level role outside of extreme circumstances. Nanotrasen was quick to use their new Lizardmen employees to shore up gaps in their workforce. &lt;br /&gt;
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The top secret Space Station 13 was no exception.&lt;br /&gt;
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==Even More Lore==&lt;br /&gt;
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The Lizards hail from Tizira, in the Rizkalon system. A harsh, arid planet, Tizira has shallow seas and limited arable land. Much of the planet&#039;s landmass is covered with savannahs and deserts, with rainforests near the equator. In this environment, the cold-blooded lizards thrived. Many of the planet&#039;s oldest settlements are near the coasts of the seas, with the drier areas being settled only into the modern era.&lt;br /&gt;
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Their space empire has come to encompass a number of star systems and settled planets, but outwards expansion was limited by a lack of FTL capabilities- these engines were first discovered by lizardkind a mere decade prior to meeting humanity. This relative backwardsness in technology persists to this day, with lizardkind being distinctly behind their human rivals.&lt;br /&gt;
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The Lizardpeople first came into contact with humanity around 150 years ago, and became embroiled in a number of wars and skirmishes with both TerraGov itself, and private corporations who encroached into their territory. An uneasy peace has existed for around 50 years. In this peace, a wave of emigration has started from the empire (particularly in the colonies) to human space, in search of new opportunities away from imperial control.&lt;br /&gt;
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Lizard culture is described as overbearing, and almost oppressive. The population is divided into various castes, which limit social mobility. Additionally, their culture places a heavy emphasis on militarism, leading to a reverence of the armed forces and of the &amp;quot;nobility of waging war&amp;quot;. This culture softens as distance to Tizira increases, and many lizards on the frontier with human space are entirely more &amp;quot;human&amp;quot; in their mannerisms.&lt;br /&gt;
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Lizards in the empire serve a mandatory 5 year tour of duty with the military from their 18th birthday. This becomes a lifelong career for many, as they seek to take advantage of the social mobility advancing in the military brings- many say that the only true meritocracy in lizard society is on the battlefield.&lt;br /&gt;
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For further lore on lizardpeople, and other aspects of the game, please see the Common Core repository: [https://github.com/tgstation/common_core/blob/master/Lizards.md]&lt;br /&gt;
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=Roleplay=&lt;br /&gt;
Lizardmen names are based on Verbs-The-Nouns, an example being Eats-The-Lemons or Stuns-The-Perp. There are no &#039;&#039;enforced&#039;&#039; restrictions on a name a Lizardperson can use (sans standard name rules) meaning you do not have to adhere to the Adjective-The-Nouns system but you &#039;&#039;&#039;should&#039;&#039;&#039;.&lt;br /&gt;
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Generally Lizardpeople tend to form close knit communities with other Lizardpeople, and they tend to be wary around Humans, due to a combination of the limited amount of Lizardpeople on station but also due to the harsh treatment their species suffered following first contact with Humans. The animosity between the species flows both ways, with lizards from the core systems of their Empire generally having a strong hatred of humanity. Those from closer to human space are more likely to be friendly towards humans.&lt;br /&gt;
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While TerraGov enforces harsh policies against Lizardpeople, and Nanotrasen exploits the unwanted status of Lizardpeople for financial gain, some fringe and even criminal organizations are surprisingly welcoming toward Lizardpeople, whether this is due to them being genuinely progressive or them simply needing anyone of the right skill sets to work for them, the attitude is appricated among the Lizardpeople that work with them and usually ensures a near unbreakable loyalty.&lt;br /&gt;
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Amusingly Lizardpeople who work with Nanotrasen Security forces also near universally show a near unbreakable show of loyalty to their team. However this can be more attributed to how NT Security heavily emphasizes friendship and cooperation between security personal which thus encourages high loyalty, that and a big pay check.&lt;br /&gt;
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=Gameplay=&lt;br /&gt;
Lizardpeople are a optional playable race. You can make a lizard character in the character panel, and change aspects of its appearance such as skin color, spines and antennae. Lizards attack with their claws to slash and hack people, though this does not deal any additional damage. They also tend to hiss when talking(because of their tongue) and are more resistant to heat and less to cold, as they are cold blooded and depend on the ambient temperature for heating and cooling.&lt;br /&gt;
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Random names for lizardpeople are hypenated. They are generated by taking two names from a gender-specific list of lizard names.&lt;br /&gt;
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Note that as a lizard, the AI does not consider you human and is not obligated to listen to you and an Asimov AI will often respond lethally should they find you harming a human, however this also means the AI can allow you to put yourself into harm&#039;s way in a positive manner, such as opening an airlock exposed to space to save someone. Also, [[Captain|certain]] [[Head of Personnel|crew members]] will show you depths of racism previously reserved for the clown. Centcom also maintains a strict &amp;quot;Human-Only&amp;quot; policy for Command Staff appointments. But hey, special snowflake colors!&lt;br /&gt;
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You can speak in [[Languages#Draconic|Draconic]], a language understood by lizardpeople (as well as silicons and the [[Curator]]) by preceding your speech with ,o. To speak on the radio in Draconic, use the radio code first, i.e., &amp;quot;; ,o Hello lizardsss!&amp;quot; You can also set your default language to Draconic with the language button on the HUD. &#039;&#039;&#039;WARNING: Speaking in lizard language around humans has a high chance of making the humans hate you. Even more than usual.&#039;&#039;&#039; &lt;br /&gt;
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[[Category:Races]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Xaidi</name></author>
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