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	<title>SS220 /tg/station13 (Space Station 13) - Вклад [ru]</title>
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	<updated>2026-06-04T00:46:23Z</updated>
	<subtitle>Вклад</subtitle>
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		<title>Руководство по строительству</title>
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		<updated>2022-10-08T23:15:48Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Добавление строчек department= для таблицы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Если ты хочешь работать [[Станционный инженер|инженером]] то тебе следует знать как строить и демонтировать разные вещи.&lt;br /&gt;
&lt;br /&gt;
== Основные инструменты ==&lt;br /&gt;
&lt;br /&gt;
Прежде чем приступить к строительству или деконструкции, необходимо взять с собой несколько полезных инструментов. &lt;br /&gt;
&lt;br /&gt;
Эти инструменты можно найти в любом синем [[General_items#Mechanical_Toolbox|механическом ящике для инструментов]] на станции. Они также могут быть изготовлены в [[Autolathe|автолете]] или выданы из [[YouTool|YouTool -торгового автомата]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Лом&lt;br /&gt;
 |name = [[Crowbar]]&lt;br /&gt;
 |image = Crowbar.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Отвертка&lt;br /&gt;
 |name = [[Screwdriver]]&lt;br /&gt;
 |image = Screwdriver tool.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Сварка&lt;br /&gt;
 |name = [[Engineering items#Welding Tool|Welder]]&lt;br /&gt;
 |image = Welder.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Кусачки&lt;br /&gt;
 |name = [[Engineering items#Wirecutters|Wirecutters]]&lt;br /&gt;
 |image = Wirecutters.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Гаечный ключ&lt;br /&gt;
 |name = [[Wrench]]&lt;br /&gt;
 |image = Wrench.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Материалы ==&lt;br /&gt;
{{anchor|Materials}}&lt;br /&gt;
Чтобы построить что-либо, вам нужны материалы. Запомните, что большинство материалов могут быть использованы для изготовления стен, дверей, напольной плитки, стульев, столов и статуй.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Металл ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|nameRU = Металл&lt;br /&gt;
|name = Metal&lt;br /&gt;
|image = Metal.png&lt;br /&gt;
|foundin = Готовые стаки в [[Инженерный отдел]], [Вспомогательное хранилище инструментов]], [[E.V.A.]], [[Робототехнический отдел]] and [[Атмосферия]].&amp;lt;br&amp;gt;[[Шахтёр]]ы могут выплавлять больше железа из железной руды, [[Cargo]] может заказать железо.&lt;br /&gt;
|usedfor = конструирования различных вещей - от опорных элементов до украшений.&lt;br /&gt;
|description = &#039;&#039;&#039;Вещи, которые вы можете сделать, имея металл в руке и активировав его:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
{{CreationMenu|2 Листа|AirAlarm Frame.png|[[#Air_Alarm|Air Alarm Frame]] }}&lt;br /&gt;
{{CreationMenu|4 Листа|Airlock Frame.gif|[[#Airlock|Airlock Assembly]] }}&lt;br /&gt;
{{CreationMenu|2 Листа|APC Frame.png|[[#APC|APC Frame]] }}&lt;br /&gt;
{{CreationMenu|1 Лист|Bar stool.png|[[#Chairs|Bar Stool]] }}&lt;br /&gt;
{{CreationMenu|2 Листа|Bed.png|[[#Beds|Bed]] }}&lt;br /&gt;
{{CreationMenu|1 Лист|Bench.png|Bench }}&lt;br /&gt;
{{CreationMenu|1 Лист|AirlockButton Frame.png|[[#Button|Button Frame]] }}&lt;br /&gt;
{{CreationMenu|5 Листов|Canister Frame.png|[[Canister|Canister Frame]] ([https://github.com/tgstation/tgstation/pull/50330 Может быть улучшена до Tier 0-3 Canister]) }}&lt;br /&gt;
{{CreationMenu|5 Листов|Carving Block.png|Carving Block }}&lt;br /&gt;
{{CreationMenu|1 Лист|Chair.png|[[#Chairs|Chair]] }}&lt;br /&gt;
{{CreationMenu|2 Листа|Chess.gif|Chess Pieces }}&lt;br /&gt;
{{CreationMenu|2 Листа|Locker.png|[[#Closet|Closet]] }}&lt;br /&gt;
{{CreationMenu|2 Листа|Comfy Chair.png|[[#Chairs|Comfy Chair]] }}&lt;br /&gt;
{{CreationMenu|5 Листов|Computer Frame.png|[[#Computers|Computer Frame]] }}&lt;br /&gt;
{{CreationMenu|1 Лист|Corporate Sofa.png|Corporate Sofa }}&lt;br /&gt;
{{CreationMenu|4 Листа|Double Bed.png|Double Bed }}&lt;br /&gt;
{{CreationMenu|2 Листа|Extinguisher cabinet.png|[[#Extinguisher_Cabinet|Extinguisher Cabinet Frame]] }}&lt;br /&gt;
{{CreationMenu|2 Листа|FilingCabinet.png|Filing Cabinet }}&lt;br /&gt;
{{CreationMenu|2 Листа|FireAlarm Frame.png|[[#Fire_Alarm|Fire Alarm Frame]] }}&lt;br /&gt;
{{CreationMenu|3 Листа|Firelock Frame.png|[[#Firelock|Firelock Frame]] }}&lt;br /&gt;
{{CreationMenu|5 Листов|Floodlight Frame.png|Floodlight Frame }}&lt;br /&gt;
{{CreationMenu|1 Лист|Floor Tiles.png|[[#Floor tile|4x Floor Tile]] }}&lt;br /&gt;
{{CreationMenu|1 Лист|Grenade Casing.png|[[Grenade|Grenade Casing]] }}&lt;br /&gt;
{{CreationMenu|2 Листа|Hygienebot Assembly.png|[[Guide_to_robotics#Hygienebot|Hygienebot]] Assembly }}&lt;br /&gt;
{{CreationMenu|20 Листов|Irondoor.gif|[[#Door|Iron Door]] }}&lt;br /&gt;
{{CreationMenu|1 Лист|Rods.png|[[#Rods|2x Iron Rod]] }}&lt;br /&gt;
{{CreationMenu|2 Листа|Light Fixture Frame.png|[[#Light_Fixture|Light Fixture Frame]] }}&lt;br /&gt;
{{CreationMenu|5 Листов|Machine Frame.png|[[#Machine|Machine frame]] }}&lt;br /&gt;
{{CreationMenu|1 Лист|Floor Tiles.png|4x Material Floor Tile }}&lt;br /&gt;
{{CreationMenu|5 Листов|Meat Spike Frame.png|Meatspike Frame }}&lt;br /&gt;
{{CreationMenu|10 Листов|Modular Console Frame.png|[[#Modular console|Modular Console]] }}&lt;br /&gt;
{{CreationMenu|5 Листов|Office Chair.png|[[#Chairs|Office Chair]] }}&lt;br /&gt;
{{CreationMenu|1 Лист|Pestle.png|Pestle{{anchor|Pestle}}. Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding.  }}&lt;br /&gt;
{{CreationMenu|1 Лист|Rack Parts.png|[[#Rack|Rack Parts]] }}&lt;br /&gt;
{{CreationMenu|5 Листов|Reflector Frame.png|[[#Reflector|Reflector Frame]] }}&lt;br /&gt;
{{CreationMenu|2 Листа|Shower Frame.png|Shower Frame }}&lt;br /&gt;
{{CreationMenu|2 Листа|Sink Frame.png|Sink Frame }}&lt;br /&gt;
{{CreationMenu|2 Листа|Small Light Fixture Frame.png|[[#Light_Fixture|Small Light Fixture Frame]] }}&lt;br /&gt;
{{CreationMenu|1 Лист|Sofa.png|Sofa }}&lt;br /&gt;
{{CreationMenu|1 Лист|Stool.png|[[#Chairs|Stool]] }}&lt;br /&gt;
{{CreationMenu|1 Лист|Toilet.png|Toilet }}&lt;br /&gt;
{{CreationMenu|2 Листа|Girder.png|[[#Wall|Tram Wall Girders (anchored)]] }}&lt;br /&gt;
{{CreationMenu|5 Листов|Turret Frame.png|[[#Turret|Turret Frame]] }}&lt;br /&gt;
{{CreationMenu|15 Листов|Voting Box.png|Voting Box }}&lt;br /&gt;
{{CreationMenu|2 Листа|Girder.png|[[#Wall|Wall Girders (anchored)]] }}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Другие вещи, которые вы можете сделать с металлом:&#039;&#039;&#039;&lt;br /&gt;
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)&lt;br /&gt;
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)&lt;br /&gt;
*Finish wall girders into walls. (2 sheets)&lt;br /&gt;
*Repair broken walls. (1 sheet)&lt;br /&gt;
*Add armor to turret frames. (5 sheets)&lt;br /&gt;
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить металл:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Выплавка железной руды на [[Machines#Ore_Redemption_Machine|плавильной печи]] или [[Mining#The_Ore|шахтерской]] печи.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Стекло и армированное стекло ===&lt;br /&gt;
{{anchor|Glass}}{{anchor|Reinforced Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Glass and Reinforced Glass&lt;br /&gt;
|nameRU = Стекло и армированное стекло&lt;br /&gt;
|image = Glass.png&lt;br /&gt;
|foundin = Готовые стаки можно взять в [[Инженерный отдел|инженерном отделе]], [[Вспомогательное хранилище инструментов|Вспомогательном храниляще инструментов]], [[E.V.A.]], [[Атмосферия|атмосферии]] и [[Робототехнический отдел|роботехническом отделе]].&amp;lt;br&amp;gt;[[Шахтер]]ы могут выплавлять больше из песка , [[Cargo]] может заказать стекло.&lt;br /&gt;
|usedfor = Изготовление окон и прочее вещи.&lt;br /&gt;
|strategy = Держите в активной руке и активируйте, чтобы начать строительство.&lt;br /&gt;
|description = &lt;br /&gt;
[[File:Glass.png|64px]][[File:Plasma_glass.png|64px]]&#039;&#039;&#039;Стекло:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Что можно сделать, держа в руке стекло или плазмостекло и активировав его:&lt;br /&gt;
::*[[#One directional|One Directional Glass panel]]&lt;br /&gt;
::*[[#Full|Full Glass panel]] (2 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Другие вещи, которые вы можете сделать из стекла:&lt;br /&gt;
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)&lt;br /&gt;
::*Glass Lenses to grenade casings.&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Glass_r.png|64px]]&#039;&#039;&#039;Армированное стекло:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Вещи, которые вы можете сделать, держа в руке армированное стекло и активировав его:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
::*Windoor frame (5 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Другие вещи, которые вы можете сделать из армированного стекла:&lt;br /&gt;
::*Part of AI Core assembling&lt;br /&gt;
::*Add windows into [[#Airlock|Airlocks]]&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Reinforced_plasma_glass_sheet1.png|64px]]&#039;&#039;&#039;Reinforced Plasma Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Что можно сделать, держа в руке армированное плазменное стекло и активировав его:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Переплавте песок в [[Machines#Ore_Redemption_Machine|плавильной печи]] или, или [[Mining#The_Ores|шахтерской]] печи, или плавить осколки стекла с помощью [[Welding Tool|сварки]] чтобы преобразовать их в листы стекла.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить армированное стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте &#039;&#039;&#039;стержни&#039;&#039;&#039; [[File:Rods.png]] на [[File:Glass.png]] &#039;&#039;&#039;стекле&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить плазменное стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Распечатайте &#039;&#039;Plasma + Glass alloy&#039;&#039; из карго, инженерного oили научного [[Guide_to_RnD#Protolathe|протолата/техфаба]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить армированное плазменное стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте &#039;&#039;&#039;стержни&#039;&#039;&#039; [[File:Rods.png]] на [[File:Plasma_glass.png]] &#039;&#039;&#039;плазменном стекле&#039;&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Плазма ===&lt;br /&gt;
{{anchor|Plasma}}{{anchor|Plasma Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |nameRU = Плазма&lt;br /&gt;
 |image = Plasma_sheet.png&lt;br /&gt;
 |foundin = Из шахт и некоторых других источников. &lt;br /&gt;
 |usedfor = Создания нескольких предметов, сжечь станцию или использование в ведомственном Протолате/Техлабе.&lt;br /&gt;
 |strategy = Держите в активной руке и активируйте ее, чтобы начать строительство&lt;br /&gt;
 |description = &#039;&#039;&#039;Что можно сделать, имея листы плазмы в руке и активировав их:&#039;&#039;&#039;&lt;br /&gt;
*Plasma door (10 plasma sheets) &lt;br /&gt;
*4x plasma tiles (1 plasma sheet)&lt;br /&gt;
*Scientist Statue (5 plasma sheets) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Некоторые другие вещи, которые вы можете делать с плазмой:&#039;&#039;&#039;&lt;br /&gt;
*Light it on fire with a lighter to turn it into burning gas. &lt;br /&gt;
*Grind it for liquid plasma, useful for a large number of things, such as [[Guide_to_xenobiology#Plasma|xenobiology]]. &lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить плазму:&#039;&#039;&#039;&lt;br /&gt;
Выплавить плазменную руду в [[Machines#Ore_Redemption_Machine|плавильной печи]] или [[Mining#The_Ores|шахтерской]] печи.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Пласталь ===&lt;br /&gt;
{{anchor|Plasteel}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plasteel&lt;br /&gt;
|nameRU = Пласталь&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
|foundin = Доставьте железную и плазменную руду в [[Machines#Ore_Redemption_Machine|плавильную печь]] или распечатайте &#039;&#039;Plasma + Iron alloy&#039;&#039; в подсаединеным к [[Machines#Ore_Silo|силу]] карго, инженерном или научным [[Guide_to_RnD#Protolathe|протолате/техфабу]]. Стаки могут находится в [[Engineering]], [[E.V.A.]] и [[Robotics]].&amp;lt;br&amp;gt;[[Cargo]] может заказать больше, но они очень дорогие.&lt;br /&gt;
|usedfor = Укрепление стен, мехи, создание ядра ИИ.&lt;br /&gt;
|strategy = Держите в активной руке и активируйте, чтобы начать строительство.&lt;br /&gt;
|description =Пласталь это сплав [[plasma|плазмы]] и [[iron|железа]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Вещи, которые вы можете сделать, имея пласталь в руке и активировав её:&#039;&#039;&#039;&lt;br /&gt;
*[[#AI Core|AI core]] (4 sheets)&lt;br /&gt;
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)&lt;br /&gt;
*Airlock Assemblies&lt;br /&gt;
**High security airlock assembly (4 plasteel sheets)&lt;br /&gt;
**Vault door assembly (6 plasteel sheets) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Другие вещи, которые вы можете сделать из пластали:&#039;&#039;&#039;&lt;br /&gt;
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)&lt;br /&gt;
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;Смотрите [[#Constructions|Constructions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Стержни ===&lt;br /&gt;
{{anchor|Rod}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Rods&lt;br /&gt;
|nameRU = Стержни&lt;br /&gt;
|image = rods.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].&amp;lt;br&amp;gt;Больше можно сделать из металла.&lt;br /&gt;
|usedfor = Constructing grilles and reinforcing&lt;br /&gt;
|strategy = Hold in active hand and use it on things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having rods in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* [[#Grille|Grille]] (by clicking in your hand)&lt;br /&gt;
* Make a scooter frame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with rods:&#039;&#039;&#039;&lt;br /&gt;
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)&lt;br /&gt;
* Reinforcing plating (by clicking on the plating)&lt;br /&gt;
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)&lt;br /&gt;
* Put a handle on a skateboard and turn it into a scooter&lt;br /&gt;
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Rods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|Metal]] and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Напольные плитки ===&lt;br /&gt;
{{anchor|Floor Tile}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Floor Tiles&lt;br /&gt;
|image = Floor Tiles.png&lt;br /&gt;
|foundin = Can be made from metal or removed from the floor with a crowbar&lt;br /&gt;
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = Tiles used to construct floors. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Things you can do with Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
* Use on lattice to build plating. &lt;br /&gt;
* Use on plating to build steel floor. &lt;br /&gt;
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. &lt;br /&gt;
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. &lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|metal]] or almost any other material and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Серебро ===&lt;br /&gt;
{{anchor|Silver}}{{anchor|Silver Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Silver&lt;br /&gt;
 |image = Silver_bar.png&lt;br /&gt;
 |foundin = Deliver silver ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject silver from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having silver bars in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Silver door (10 silver bars) &lt;br /&gt;
*4x silver tiles (1 silver bar)&lt;br /&gt;
*Med Officer Statue (5 silver bars) &lt;br /&gt;
*Janitor Statue (5 silver bars) &lt;br /&gt;
*Sec Officer Statue (5 silver bars) &lt;br /&gt;
*Sec Borg Statue (5 silver bars) &lt;br /&gt;
*Med Borg Statue (5 silver bars) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Silver:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*[[#Tables|Operating table]] [[File:OpTable.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Золото ===&lt;br /&gt;
{{anchor|Gold}}{{anchor|Gold Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Gold&lt;br /&gt;
 |image = Gold_bar.png&lt;br /&gt;
 |foundin = Deliver gold ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject gold from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Gold bars in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Golden door (10 gold bars) &lt;br /&gt;
*4x gold tiles (1 gold bar)&lt;br /&gt;
*HoS Statue (5 gold bars) &lt;br /&gt;
*HoP Statue (5 gold bars) &lt;br /&gt;
*CE Statue (5 gold bars) &lt;br /&gt;
*RD Statue (5 gold bars) &lt;br /&gt;
*Simple Crown (5 gold bars) &lt;br /&gt;
*CMO Statue (5 gold bars) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Gold:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Уран ===&lt;br /&gt;
{{anchor|Uranium}}{{anchor|Uranium Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Uranium&lt;br /&gt;
 |image = Uranium_sheet.png&lt;br /&gt;
 |foundin = Deliver uranium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject uranium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Uranium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Uranium door (10 uranium sheets) &lt;br /&gt;
*4x uranium tiles (1 uranium sheet)&lt;br /&gt;
*Nuke Statue (5 uranium sheets) &lt;br /&gt;
*Engineer Statue (5 uranium sheets) &lt;br /&gt;
May cause tiny amounts of radiation when constructing stuff with it. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Uranium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Титан ===&lt;br /&gt;
{{anchor|Titanium}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Titanium&lt;br /&gt;
 |image = Titanium_sheet.png&lt;br /&gt;
 |foundin = Deliver titanium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject titanium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]]&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Titanium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*4x titanium tiles (1 titanium sheet)&lt;br /&gt;
*Shuttle seat (2 titanium sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Titanium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*Insert into an exosuit fabricator. Roboticists need this for [[Guide_to_robotics#Exosuit_operation_and_maintenance|mechs]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Титановое стекло ===&lt;br /&gt;
{{anchor|Titanium Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Titanium Glass&lt;br /&gt;
 |image = Titanium_glass.png&lt;br /&gt;
 |foundin = Deliver titanium ores and ash/sand/glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Titanium + Glass alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Shuttle window (2 titanium glass sheets)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Пластитан ===&lt;br /&gt;
{{anchor|Plastitanium}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plastitanium&lt;br /&gt;
 |image = Plastitanium_sheet.png&lt;br /&gt;
 |foundin = Deliver titanium and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Titanium alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* 4x plastitanium tiles (1 plastitanium sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Plastitanium:&#039;&#039;&#039;&lt;br /&gt;
* Use on wall girders to build a durable wall. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Пластитановое стекло===&lt;br /&gt;
{{anchor|Plastitanium Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plastitanium Glass&lt;br /&gt;
 |image = Plastitanium_glass.png&lt;br /&gt;
 |foundin = Deliver ores for plasma, titanium and glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Titanium + Glass alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* Plastitanium window (2 plastitanium glass sheets)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Алмаз ===&lt;br /&gt;
{{anchor|Diamond}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Diamond&lt;br /&gt;
 |image = Diamond.png&lt;br /&gt;
 |foundin = Deliver diamond ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject diamond from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Diamonds in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Diamond door (10 diamonds) &lt;br /&gt;
*4x diamond tiles (1 diamond)&lt;br /&gt;
*Captain Statue (5 diamonds) &lt;br /&gt;
*AI Hologram Statue (5 diamonds) &lt;br /&gt;
*AI Core Statue (5 diamonds) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Diamond:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Polycrystal ===&lt;br /&gt;
{{anchor|Bluespace Crystal}}{{anchor|Bluespace Polycrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bluespace Polycrystal&lt;br /&gt;
 |image = BS_polycrystal.png&lt;br /&gt;
 |foundin = Deliver raw bluespace crystals to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject bluespace crystal from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Used in a departmental Protolathe/Techfab or to make refined bluespace crystals[[File:Bluespace_Crystal.png]]. &lt;br /&gt;
 |strategy = Use with other hand to make refined bluespace crystals. &lt;br /&gt;
 |description = &lt;br /&gt;
This is the crystal you get when ejecting &amp;quot;bluespace crystal&amp;quot; from the silo network. It can&#039;t be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some things you can do with Bluespace Polycrystal:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*Hold in one hand and click it with other hand to break off a refined bluespace crystal [[File:Bluespace_Crystal.png]]. &lt;br /&gt;
*Use &amp;quot;raw&amp;quot;, artificial or refined bluespace bluespace crystals in hand to teleport. &lt;br /&gt;
*&amp;quot;Raw&amp;quot;, artificial and refined bluespace crystals all work when contructing [[Machines#Bluespace_Launchpad|teleporting machinery]] or [[Makeshift_weapons#Teleprod|teleprods]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Бананиум ===&lt;br /&gt;
{{anchor|Bananium Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium&lt;br /&gt;
 |image = Bananiumdone.png&lt;br /&gt;
 |foundin = Ruins in space, on Lavaland or in Xenobio&lt;br /&gt;
 |usedfor = Making a few clown related products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Bananium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*4x bananium tiles (1 bananium sheet)&lt;br /&gt;
*Clown Statue (5 bananium sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Bananium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material, such as the air horn. &lt;br /&gt;
*Insert into an exosuit fabricator. Roboticists need this to make the [[Guide_to_robotics#Exosuit_operation_and_maintenance|H.O.N.K exosuit]] and the Clown Module. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Bananium:&#039;&#039;&#039;&lt;br /&gt;
Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Runite ===&lt;br /&gt;
{{anchor|Runite Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Runite&lt;br /&gt;
 |image = Runite_stack.png&lt;br /&gt;
 |foundin = Ruin on Lavaland&lt;br /&gt;
 |usedfor = Making things with [[Autolathe]] that let you use custom materials &lt;br /&gt;
 |strategy = Insert into an autolathe. Print toolbox or knight armor. &lt;br /&gt;
 |description = Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the [[Autolathe]]. The knight armor requires the &#039;&#039;Magic Disk of Smithing&#039;&#039; to be inserted into the [[Autolathe]] first. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Planks ===&lt;br /&gt;
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Planks&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.&lt;br /&gt;
 |usedfor = Constructing various wooden things&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Planks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Wooden Sandals (1 plank)&lt;br /&gt;
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)&lt;br /&gt;
*Wooden table frame (2 planks) &lt;br /&gt;
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)&lt;br /&gt;
*Rolling pin (2 planks) &lt;br /&gt;
*Wooden [[#Chair|chair]] (3 planks)&lt;br /&gt;
*Winged wooden [[#Chair|chair]] (3 planks) &lt;br /&gt;
*Wooden [[#Barricade|barricade]] (5 planks)&lt;br /&gt;
*Wooden [[#Door|door]] (10 planks)&lt;br /&gt;
*[[#Locker|Coffin]] (5 planks)&lt;br /&gt;
*[[#Bookcase|Bookcase]] (4 planks)&lt;br /&gt;
*[[#Drying Rack|Drying Rack]] (10 planks)&lt;br /&gt;
*[[#Guide_to_hydroponics#Fermentation_Barrel|Wooden barrel]] (8 planks)&lt;br /&gt;
*Dog bed (10 planks)&lt;br /&gt;
*Dresser (10 planks)&lt;br /&gt;
*Picture frame (1 plank) &lt;br /&gt;
*[[#Display Case|Display case chassis]] (5 planks)&lt;br /&gt;
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)&lt;br /&gt;
*[[Beekeeping|Apiary]] (40 planks)&lt;br /&gt;
*Tiki mask (2 planks) &lt;br /&gt;
*[[Beekeeping|Honey frame]] (5 planks)&lt;br /&gt;
*Wooden bucket (3 planks)&lt;br /&gt;
*Rake (5 planks)&lt;br /&gt;
*Ore box (4 planks)&lt;br /&gt;
*Wooden crate (6 planks)&lt;br /&gt;
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)&lt;br /&gt;
*Loom (10 planks)&lt;br /&gt;
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. &lt;br /&gt;
*Firebrand (2 planks)&lt;br /&gt;
*Pew (3 planks)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Planks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a sharp item, for example a [[Botanist##Tools_of_the_Trade|Hatchet]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{anchor|Leather}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Leather&lt;br /&gt;
|image = Sheet_leather1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making leather products such as toolbelts and bandoliers&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Leather in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Wallet (1 piece) &lt;br /&gt;
*Muzzle (2 pieces)&lt;br /&gt;
*Botany gloves (3 pieces)&lt;br /&gt;
*Toolbelt (4 pieces)&lt;br /&gt;
*Leather satchel (5 pieces)&lt;br /&gt;
*Bandolier (5 pieces)&lt;br /&gt;
*Leather jacket (7 pieces)&lt;br /&gt;
*Leather overcoat (10 pieces)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Leather:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or create leather through tanning:&lt;br /&gt;
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]&lt;br /&gt;
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]&lt;br /&gt;
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]&lt;br /&gt;
# Dry the wet leather by &amp;lt;s&amp;gt;using it on a drying rack, or by heating it above 500 Kelvin for some time.&amp;lt;/s&amp;gt; throwing it into the fucking microwave. Alternatively, add some metal rods to a bonfire to make a grill, and place the wet leather on top. [[File:Sheet_leather1.png|32px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloth ===&lt;br /&gt;
{{anchor|Cloth}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cloth&lt;br /&gt;
|image = Sheet_cloth1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Crafting certain textiles and repairing damaged clothes&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things. &lt;br /&gt;
|description = Use on clothes damaged by fire or acid to repair them. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Cloth in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Grey jumpsuit (3 rolls)&lt;br /&gt;
*Black shoes (2 rolls)&lt;br /&gt;
*Backpack (4 rolls)&lt;br /&gt;
*Duffel bag (6 rolls)&lt;br /&gt;
*Plant bag (4 rolls)&lt;br /&gt;
*Book bag (4 rolls)&lt;br /&gt;
*Mining satchel (4 rolls)&lt;br /&gt;
*Chemistry bag (4 rolls)&lt;br /&gt;
*Bio bag (4 rolls)&lt;br /&gt;
*Construction bag (4 rolls)&lt;br /&gt;
*2x improvised gauzes (1 roll) &lt;br /&gt;
*Rag (1 roll) &lt;br /&gt;
*Bedsheet (3 rolls)&lt;br /&gt;
*Empty sandbag (4 rolls)&lt;br /&gt;
*Fingerless gloves (1 roll) &lt;br /&gt;
*Black gloves (3 rolls)&lt;br /&gt;
*Blindfold (2 rolls)&lt;br /&gt;
*19x19 canvas (3 rolls)&lt;br /&gt;
*23x19 canvas (4 rolls)&lt;br /&gt;
*23x23 canvas (5 rolls)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cloth:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plastic===&lt;br /&gt;
{{anchor|Plastic}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plastic&lt;br /&gt;
|image = Sheet_plastic1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making a few plastic products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Plastic in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
* 4x plastic floor tiles (1 plastic sheet)&lt;br /&gt;
* Folding plastic chair (2 plastic sheets) &lt;br /&gt;
* Plastic flaps (5 plastic sheets) &lt;br /&gt;
* Water bottle (1 plastic sheet) &lt;br /&gt;
* Large water bottle (3 plastic sheets) &lt;br /&gt;
* Colo cups (1 plastic sheet) &lt;br /&gt;
* Wet floor sign (2 plastic sheets) &lt;br /&gt;
* Blank sign (1 plastic sheet) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plastic:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plastic:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cardboard===&lt;br /&gt;
{{anchor|Cardboard}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cardboard&lt;br /&gt;
|image = Sheet_cardboard1.png&lt;br /&gt;
|foundin = Can sometimes be found in [[Maintenance]]. &lt;br /&gt;
|usedfor = Making a few items&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Cardboard in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Box (1 cardboard sheet) &lt;br /&gt;
*Light tubes (1 cardboard sheet) &lt;br /&gt;
*Light bulbs (1 cardboard sheet) &lt;br /&gt;
*Mouse traps (1 cardboard sheet) &lt;br /&gt;
*Cardborg suit (3 cardboard sheets)&lt;br /&gt;
*Cardborg helmet (1 cardboard sheet) &lt;br /&gt;
*Pizza box (1 cardboard sheet) &lt;br /&gt;
*Folder (1 cardboard sheet) &lt;br /&gt;
*Large box (4 cardboard sheets)&lt;br /&gt;
*Cardboard cutout (5 cardboard sheets)&lt;br /&gt;
*Fancy boxes (many types) (1 cardboard sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cardboard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sand ===&lt;br /&gt;
{{anchor|Volcanic Ash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sand and Volcanic ash&lt;br /&gt;
 |image = Sandore.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. &lt;br /&gt;
 |usedfor = Turning into [[#Glass|glass]] or [[#Sandstone|sandstone]].  &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &lt;br /&gt;
Sand [[File:Sandore.png]] and ash [[File:Volcanic_ash.png]] are both basically the same thing but with different sprites. &lt;br /&gt;
&#039;&#039;&#039;Things you can make by having piles of Sand or Ash in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Sandstone (1 sand pile)&lt;br /&gt;
*Aesthetic volcanic floor tile (2 sand piles)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Sand and Ash:&#039;&#039;&#039;&lt;br /&gt;
*Smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace to create [[#Glass|glass]].&lt;br /&gt;
*Use on an empty sandbag to create a sandbag. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Volcanic Ash:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Sand:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sandstone ===&lt;br /&gt;
{{anchor|Sandstone Brick}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sandstone&lt;br /&gt;
 |image = Sandstone_brick.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. &lt;br /&gt;
 |usedfor = Making a few products, and ghetto [[Guide_to_hydroponics|hydroponics]].  &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Sandstone bricks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Pile of dirt (3 sandstone bricks) &lt;br /&gt;
*Sandstone door (10 sandstone bricks) &lt;br /&gt;
*Assistant Statue (5 sandstone bricks) &lt;br /&gt;
*Breakdown into sand (1 sandstone brick) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Sandstone:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Blocks of Sand ===&lt;br /&gt;
{{anchor|Blocks_Of_Sand}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Blocks of sand&lt;br /&gt;
 |image = Sandstone_brick.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] on a sink. &lt;br /&gt;
 |usedfor = Construction material. &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = Lets you build some things made out of sand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
{{anchor|Meat Material}}{{anchor|Meat Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Meat&lt;br /&gt;
 |image = Meat_sheet.png&lt;br /&gt;
 |foundin = Insert raw slabs of [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]] into a [[Machines#Sheet-meister_2000|Sheet-meister 2000]]. &lt;br /&gt;
 |usedfor = Making a few products. &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing. &lt;br /&gt;
 |description = &lt;br /&gt;
An edible material which also makes squishy sounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Meat sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Chair (1 meat sheet) &lt;br /&gt;
*Toilet (1 meat sheet) &lt;br /&gt;
*Sink (1 meat sheet) &lt;br /&gt;
*4x Floor tiles (1 meat sheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some other things you can do with meat sheets:&#039;&#039;&#039;&lt;br /&gt;
*Meat walls&lt;br /&gt;
*Meat tables&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{anchor|Constructions}}&lt;br /&gt;
&lt;br /&gt;
===Floors===&lt;br /&gt;
&lt;br /&gt;
==== Lattice ====&lt;br /&gt;
The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Lattice.png|64px|Lattice]]&amp;lt;br&amp;gt;Lattice&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rod on an empty space tile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the lattice into one rod.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Catwalk ====&lt;br /&gt;
Just like a lattice, except you can place wires on it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Catwalk.png|64px|Catwalk]]&amp;lt;br&amp;gt;Catwalk&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the catwalk into 2 rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
The basic floor which you put things like wires and pipes upon. &#039;All&#039; floors and walls are built on top of this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Plating.png|64px|Plating]]&amp;lt;br&amp;gt;Plating&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on a lattice or catwalk.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on &#039;&#039;broken&#039;&#039; plating, otherwise it does not deconstruct.&lt;br /&gt;
&lt;br /&gt;
Can be deconstructed with an [[RCD]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;welder&#039;&#039;&#039; on broken plating to repair it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Iron Floor Tile ====&lt;br /&gt;
{{anchor|Floor}}&lt;br /&gt;
This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why there&#039;s none of these in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Floor.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Steel Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wood Floor ====&lt;br /&gt;
This is a fancy floor, used in the library and similar places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Wood Floor.png|64px|Wood Floor]]&amp;lt;br&amp;gt;Wood Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png|Wood tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Detach the tile with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately:&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy it with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;. This will not give you a wood tile back.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  Reinforced Floor ====&lt;br /&gt;
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Reinforced Floor.png|64px|Reinforced Floor]]&amp;lt;br&amp;gt;Reinforced Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use rods on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Carpeted Floor ====&lt;br /&gt;
{{anchor|Carpet Tile}}{{anchor|Carpet}}&lt;br /&gt;
This is a carpeted floor, used to make your office look fancy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Carpeted Floor.png|64px|Carpeted Floor]]&amp;lt;br&amp;gt;Carpeted Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpet Tile.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use any type of carpet floor on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; to pick up the carpet tile.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
Some other carpets available from [[Supply_crates#Exotic_Carpet_Crate|cargo]] (and their constructable [[#Tables|tables]]):&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Twaticus_carpet_comparison_oct2019.png]]&lt;br /&gt;
&lt;br /&gt;
Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with [[Nanotrasen|NT]] written on them everywhere.&lt;br /&gt;
Red carpets can be reskinned to have other religious symbols, or star shapes.&lt;br /&gt;
&lt;br /&gt;
==== Light Floor ====&lt;br /&gt;
{{anchor|Light Floor}}&lt;br /&gt;
A fancy, more futuristic floor that lights up its surroundings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:LightFloor.gif|64px|Disco fever!]]&amp;lt;br&amp;gt;Light Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the cable wire on glass.&lt;br /&gt;
# Use the metal on the tile you get.&lt;br /&gt;
# &#039;&#039;(Deconstruct the floor to plating, if needed.)&#039;&#039;&lt;br /&gt;
# Place the light tile on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on the light tile to remove the metal.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the resulting tile to separate wires from glass.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
==== Normal Wall ====&lt;br /&gt;
{{anchor|Wall}}&lt;br /&gt;
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They&#039;re useful for:&lt;br /&gt;
* Keeping people out.&lt;br /&gt;
* Keeping people in.&lt;br /&gt;
* Keeping people from going places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:wall.png|64px|so bland]]&amp;lt;br&amp;gt;Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; from the list.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; off the plating.&lt;br /&gt;
# Use a &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reinforced Wall ====&lt;br /&gt;
{{anchor|Rwall}}{{anchor|Reinforced Wall}}&lt;br /&gt;
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They&#039;re useful for:&lt;br /&gt;
* Keeping people in and out of high security areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:R_wall.png|64px|such reinforce]]&amp;lt;br&amp;gt;Reinforced Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the reinforced wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; form the list.&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders to reinforce them.&lt;br /&gt;
# Use the last &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the outer grille.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove the support lines.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the metal cover.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the cover.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to loosen the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the outer sheath.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal/Reinforced Hidden Door ====&lt;br /&gt;
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}&lt;br /&gt;
Also known as &amp;quot;Fake Walls&amp;quot; or &amp;quot;Hidden Walls&amp;quot;. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.&lt;br /&gt;
* Click to open.&lt;br /&gt;
* An almost undetectable escape route.&lt;br /&gt;
* Otherwise, same as a regular wall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]&amp;lt;br&amp;gt;Hidden Door&amp;lt;br&amp;gt;[[File:False_Wall_r.gif|64px|wow]]&amp;lt;br&amp;gt;Reinforced Hidden Door&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4 or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the door.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girder&#039; from the list.&lt;br /&gt;
# Use wrench on the girder and wait a few seconds for it to dislodge.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;, or &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; for a reinforced type, on the girder.&lt;br /&gt;
&lt;br /&gt;
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to tighten the bolts and turn it into a regular wall. Or...&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to dismantle the false wall.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; again to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal/Reinforced Windows ===&lt;br /&gt;
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}&lt;br /&gt;
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:&lt;br /&gt;
{{anchor|Full}}&lt;br /&gt;
* Full: A see-through wall. Usually only used if you don&#039;t have enough for 2-4 one-directionals or the metal for a wall.&lt;br /&gt;
{{anchor|One directional}}&lt;br /&gt;
* One Direction: Stops movement only from the way it faces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]&amp;lt;br&amp;gt;Reinforced Windows&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass/reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; in hand.&lt;br /&gt;
# Select Full or One Direction from the menu.&lt;br /&gt;
# Drag where you want it.&lt;br /&gt;
# Alt-click to rotate to the direction you want if one-directional.&lt;br /&gt;
# Screwdriver it in place.&lt;br /&gt;
# &#039;&#039;Continue if &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;:&#039;&#039;&lt;br /&gt;
# Crowbar (Pop pane in).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Normal window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew the window from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the window.&lt;br /&gt;
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Reinforced window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;reinforced plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to heat one way screws (15 seconds, right click)&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1, right click)&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pop out panel (4 seconds, right click)&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut connecting bars (2 seconds, right click)&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unbolt frame (4 seconds, right click)&lt;br /&gt;
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
&lt;br /&gt;
====[[APC]]====&lt;br /&gt;
[[APC|Info about Area Power Controllers can be found here.]]&lt;br /&gt;
&lt;br /&gt;
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:ModernAPC.png|64px|Area Power Controller]]&amp;lt;br&amp;gt;APC&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Power Control Module x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Power_cell.png|Power Cell]]x1&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]x1&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an APC frame.&lt;br /&gt;
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer&#039;s [[High-risk_items|Station Blueprints]]) or by creating a new area with the &amp;quot;create new area&amp;quot; hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. &lt;br /&gt;
# Add a Power Control Module.&lt;br /&gt;
# Remove any floor tile in front of it. &lt;br /&gt;
# Add cable coil. This creates a terminal on the floor. &lt;br /&gt;
# Wire the power network into a powered wire under the terminal, for external power. &lt;br /&gt;
# Screwdriver the APC electronics into place.&lt;br /&gt;
# Add the power cell.&lt;br /&gt;
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Swipe &#039;&#039;&#039;Card&#039;&#039;&#039; to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to open the cover. &lt;br /&gt;
# Remove power cell by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure electronics.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to lift floor tile in front of APC. &lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; on APC to remove cable and terminal from floor.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to remove from wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the frame, that is now detached from the wall, deconstructs it to two metal sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Air Alarm]] ====&lt;br /&gt;
[[Air Alarm|Info about Air Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirAlarm.png|64px|Air Alarm]]&amp;lt;br&amp;gt;Air Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Air Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Air Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all wires except the syphon wire using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the air alarm to cut the remaining wires.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Fire Alarm]] ====&lt;br /&gt;
[[Fire Alarm|Info about Fire Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:FireAlarm.png|64px|Fire Alarm]]&amp;lt;br&amp;gt;Fire Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Fire Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Fire Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all the wires using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Security Camera ====&lt;br /&gt;
{{anchor|Security Cameras}}&lt;br /&gt;
Electric eyes of the AI or for camera monitors to look through.&lt;br /&gt;
&lt;br /&gt;
Camera upgrades: &lt;br /&gt;
* Solid Plasma for EMP-proofing.&lt;br /&gt;
* Analyzer for X-ray.&lt;br /&gt;
* Proximity Sensor for motion alarm.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Security_Camera.gif|64px|I see you.]]&amp;lt;br&amp;gt;Security Camera&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autolathe.png|Autolathe]]&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1(400units per camera)&amp;lt;br&amp;gt;[[File:glass.png|Glass]]x1(250units per camera)&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the autolathe to print a Camera Assembly.&lt;br /&gt;
# Attach the Camera Assembly to a wall. &lt;br /&gt;
# Weld it to the wall.&lt;br /&gt;
# Add wire.&lt;br /&gt;
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).&lt;br /&gt;
# Screwdriver the camera to complete it.&lt;br /&gt;
# Set camera network (default is SS13).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the camera to open the back panel.&lt;br /&gt;
# OPTIONAL:&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the camera assembly to remove any upgrades.&lt;br /&gt;
# Use your &#039;&#039;&#039;wirecutter&#039;&#039;&#039; to deactivate the camera (does not alert AI).&lt;br /&gt;
# Use your &#039;&#039;&#039;welder&#039;&#039;&#039; to unweld the camera from the wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the camera to detach it from the wall.&lt;br /&gt;
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Light Fixture ====&lt;br /&gt;
{{anchor|Light Fixtures}}&lt;br /&gt;
Provides light for the people. Bulb fixture is much dimmer than the tube-one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Light_Fixture.gif|64px|Light Fixture]]&amp;lt;br&amp;gt;Light Fixture&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1/x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Light_Tube.png|Light Tube]]x1 or&amp;lt;br&amp;gt;[[File:Light_Bulb.png|Light Bulb]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).&lt;br /&gt;
# Place frame on wall.&lt;br /&gt;
# Add wires.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Add light tube (or light bulb for small fixtures).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Turn off the light if needed and remove the light tube or bulb from the fixture.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the light fixture to expose the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the fixture frame to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Requests Console ====&lt;br /&gt;
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the &#039;EXTREME&#039; priority for your requests. &lt;br /&gt;
&lt;br /&gt;
The [[Bridge]] and Heads&#039; Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Requests_Console.gif|64px|Requests Console]]&amp;lt;br&amp;gt;Requests Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|Roundstart only. Can not be constructed. &lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can&#039;t be deconstructed without violence. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Newscaster ====&lt;br /&gt;
The newscaster is a widespread type of wall console, thanks to [[NanoTrasen]] wanting to keep you up to date with the latest news.&lt;br /&gt;
&lt;br /&gt;
You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!&lt;br /&gt;
&lt;br /&gt;
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.&lt;br /&gt;
&lt;br /&gt;
Security Newscasters can be found in [[Brig]] and can make &amp;quot;Wanted&amp;quot; Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Newscaster.gif|64px|Newscaster]]&amp;lt;br&amp;gt;Newscaster&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|1x newscaster frame (from [[Autolathe]])&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|Attach newscaster frame to wall. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove the frame from the wall. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the frame. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bounty Board ====&lt;br /&gt;
Used for players to request favors or items from other players for a price. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create a bounty:&#039;&#039;&#039; Click the bounty board. Click &#039;&#039;New Bounty&#039;&#039;. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To complete someone elses bounty:&#039;&#039;&#039; Click the name of the requester in the bounty board. Click &#039;&#039;apply&#039;&#039;. Your name shows up as &#039;&#039;Requested Applicant&#039;&#039;. Deliver the item or complete the request of the issuer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To pay someone for completing your bounty:&#039;&#039;&#039; Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under &#039;&#039;Request Applicants&#039;&#039;). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with &#039;&#039;DELETE&#039;&#039; if it is no longer wanted. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Bounty_board.png|64px|Bounty Board]]&amp;lt;br&amp;gt;Bounty Board&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|1x bounty board frame (from [[Autolathe]])&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|Attach bounty board frame to wall. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove the frame from the wall. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the frame. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== Grille ====&lt;br /&gt;
{{anchor|Grilles}}&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.&lt;br /&gt;
* Keeping people in or out.&lt;br /&gt;
* Securing an area with electrified grilles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Grille.png|64px|Grille]]&amp;lt;br&amp;gt;Grille&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the grille to be placed.&lt;br /&gt;
# Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to neatly cut the grille, or&lt;br /&gt;
* ...Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to unfasten and drag it away, or&lt;br /&gt;
* ...&#039;&#039;&#039;Smash&#039;&#039;&#039; it down.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]] or&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Barricade ====&lt;br /&gt;
{{anchor|Wooden Barricade}}&lt;br /&gt;
The poor man&#039;s barrier, not nearly as strong or cool looking. Useful for:&lt;br /&gt;
* Keeping people in or out, for a short while.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]&amp;lt;br&amp;gt;Wooden Barricade&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the barricade to be placed.&lt;br /&gt;
# Click on the stack of planks in your hands and choose &amp;quot;Wooden Barricade&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Anything&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wooden planks&#039;&#039;&#039; to repair.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Planks.png|Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Windoor (Window-door) ====&lt;br /&gt;
{{anchor|Window-door}}{{anchor|Windoor}}&lt;br /&gt;
Like a door, but with access controls. Windoors can&#039;t be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:windoor.gif|64px|Windoor]]&amp;lt;br&amp;gt;Windoor&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png|Reinforced glass]]x5&amp;lt;br&amp;gt;[[File:Metal_r.png|Reinforced metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane.&lt;br /&gt;
# Click the &amp;quot;Windoor&amp;quot; button.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Plasteel (Optional: To create a secure windoor).&lt;br /&gt;
# Cable.&lt;br /&gt;
# Airlock Electronics.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the windoor.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the maintenance panel. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the airlock electronics.&lt;br /&gt;
# Remove wires from the assembly with &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Unanchor it by &#039;&#039;&#039;wrenching&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct the assembly into reinforced glass and rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Button ====&lt;br /&gt;
{{anchor|Button}}&lt;br /&gt;
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirLockButton.png|A Button]]&amp;lt;br&amp;gt;Button&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Button Frame.&lt;br /&gt;
# Use the Button Frame on a wall.&lt;br /&gt;
# Click the Button Frame on the wall to change its button type.&lt;br /&gt;
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).&lt;br /&gt;
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)&lt;br /&gt;
# Screwdriver the Button Frame to close it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the button open.)&lt;br /&gt;
# Remove the airlock electronics.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the open button frame.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Firelock ====&lt;br /&gt;
{{anchor|Firelock}}&lt;br /&gt;
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don&#039;t get squished!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:firelock.png|A Firelock]]&amp;lt;br&amp;gt;Firelock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039;[[File:Metal_r.png|Reinforced Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Firelock Electronics]]Firelock Circuitry x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Firelock frame.&lt;br /&gt;
# Add the Firelock Circuitry to the firelock frame.&lt;br /&gt;
# &#039;&#039;(OPTIONAL)&#039;&#039; Add Plasteel to make a heavy firelock.&lt;br /&gt;
# Wrench to bolt it and finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the firelock shut.)&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the firelock shut.&lt;br /&gt;
# &#039;&#039;&#039;Screw&#039;&#039;&#039; to unlock the firelock&#039;s floor bolts. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the firelock unfasten the floor bolts. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuit board.  &lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to deconstruct into metal plates.&lt;br /&gt;
&lt;br /&gt;
Has 40% chance to drop a frame when destroyed by force. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
{{anchor|Reflector}}&lt;br /&gt;
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also &amp;quot;box&amp;quot; reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters&#039; beams go through a single path. &#039;&#039;Ballistic projectiles will not be reflected!&#039;&#039;&lt;br /&gt;
* You can &#039;&#039;&#039;weld&#039;&#039;&#039; it to anchor it to or unanchor it from the floor, or to repair it.&lt;br /&gt;
* Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to lock or unlock its rotation.&lt;br /&gt;
* &#039;&#039;&#039;Alt-click&#039;&#039;&#039; it to rotate its angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]&amp;lt;br&amp;gt;Reflector&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x5 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Glass_r.png|Reinforced glass]]x10 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Diamonddone.png|Diamond]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a reflector frame.&lt;br /&gt;
# &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Add 5 glass sheets to make a single-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Add 10 reinforced glass sheets to make a double-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 3:&#039;&#039;&#039; Add 1 diamond sheet to make a box reflector.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to the floor (or don&#039;t, it&#039;ll still work).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to cut it free from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the reflector to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
{{anchor|Airlock}}&lt;br /&gt;
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Airlock.gif|64px|Swish]]&amp;lt;br&amp;gt;Airlock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039; [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Airlock Assembly.&lt;br /&gt;
# Wrench it in place.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use Pen to name the airlock.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Add Reinforced Glass to make a glass airlock.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Use the Airlock Electronics Board and set the access level.&lt;br /&gt;
# Add the Airlock Electronics Board to the airlock frame.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use 2 sheets of Metal or Plasteel for added security&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|&#039;&#039;&#039;emagged&#039;&#039;&#039;]], skip to step 4.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the door shut with {{Rightclick}}. &lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the door.&lt;br /&gt;
# Use &#039;&#039;&#039;multitool&#039;&#039;&#039; and/or &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the electronics out. (Make sure you have exposed the panel with a screwdriver first.)&lt;br /&gt;
# &#039;&#039;&#039;Wirecut&#039;&#039;&#039; the wires out.&lt;br /&gt;
# Unsecure it with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Multitool.png|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turret ====&lt;br /&gt;
{{anchor|Turrets}}&lt;br /&gt;
To ensure no one trespasses an area. Its options are (first option is the default setting):&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; - wether the turret&#039;s power is on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour control are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; - can be unlocked with a Security level ID.&lt;br /&gt;
** &#039;&#039;&#039;Check for Weapon Authorization: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - neutralizes people who have a weapon out but are not Heads or Security staff.&lt;br /&gt;
** &#039;&#039;&#039;Check Security Records: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - searches Security Records for criminals.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize Identified Criminals: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes crew members set to Arrest on the Security Records.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Non-Security and Non-Command Personnel: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - self explanatory.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Unidentified Life Signs: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes aliens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Turret.PNG|64px|Turret]]&amp;lt;br&amp;gt;Turret&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x7&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1&amp;lt;br&amp;gt;[[File:Prox_Sensor.png|Proximity Sensor]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build a turret frame from &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Use a wrench to secure the turret frame(it can be moved around before being secured).&lt;br /&gt;
# Use metal on the turret frame to build the cover.&lt;br /&gt;
# Use a wrench on the frame to bolt the cover.&lt;br /&gt;
# Add the gun.&lt;br /&gt;
# Add the prox sensor.&lt;br /&gt;
# Use a screwdriver to secure it all.&lt;br /&gt;
# Use more &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the frame.&lt;br /&gt;
# Finally use a welder to secure the second layer of metal.&lt;br /&gt;
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the turret is not finished (only works before construction step 9):&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off metal coverage.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the internal access hatch.&lt;br /&gt;
# Remove Proximity sensor by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# Remove gun by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove turret&#039;s metal armor bolts.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to remove turret&#039;s interior metal armor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten external bolts.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to dismantle the turret frame.&lt;br /&gt;
&lt;br /&gt;
If the turret is finished:&lt;br /&gt;
# Destroy the turret with any weapon. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off metal coverage (70% chance to recover gun).&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The [[AI]]&#039;s house.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AI.gif|64px]]&amp;lt;br&amp;gt;AI Core&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|AI Circuitboard]]x1&amp;lt;br&amp;gt;Optional:&amp;lt;br&amp;gt;[[File:Brain.png|Human brain]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Wrench into place.&lt;br /&gt;
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.&lt;br /&gt;
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.&lt;br /&gt;
# [[File:3AICore.png|AI Core building phase 4]] Add wires.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Upload any custom laws that you&#039;d like to this AI core with an AI module. It comes pre-loaded with Asimov.&lt;br /&gt;
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).&lt;br /&gt;
# [[File:5AICore.png|AI Core building phase 6]] Add &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove glass panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove brain.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unfasten the circuit board.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to deconstruct assembly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Solars|Solar Panels and Trackers]] ====&lt;br /&gt;
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}&lt;br /&gt;
You can [[Solars|generate power]] with these things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:solar_panel.png|64px|Solar Panel]]&amp;lt;br&amp;gt;Solar Panel&amp;lt;br&amp;gt;[[File:solar_tracker.png|64px|Solar Tracker]]&amp;lt;br&amp;gt;Solar Tracker&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2 or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;Tracker:&amp;lt;br&amp;gt; [[File:Circuitboard.png|Tracker Electronics]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.&lt;br /&gt;
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.&lt;br /&gt;
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Take out the panel with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;If you are deconstructing a tracker:&#039;&#039; Take out the electronics with your &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the leftover assembly from it&#039;s place and you will be able to move it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disposal Pipes and Machinery ====&lt;br /&gt;
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}&lt;br /&gt;
The disposal system of the station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:disposal_bin.png|64px|Disposal Bin]]&amp;lt;br&amp;gt;[[File:disposal_outlet.png|64px|Disposal Outlet]]&amp;lt;br&amp;gt;Disposal Pipes and Machinery&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or&amp;lt;br&amp;gt;[[File:disposal_bin.png|Disposal Bin]]x1 or&amp;lt;br&amp;gt;[[File:disposal_outlet.png|Disposal Outlet]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in [[Atmospherics|Atmosia]]).&lt;br /&gt;
# Crowbar the floor tile, if exists, to access plating.&lt;br /&gt;
# Move pipe over plating, rotate and flip using the right-click menu.&lt;br /&gt;
# Wrench pipe.&lt;br /&gt;
# Weld pipe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;If Disposal Bin, start here:&#039;&#039; first turn off the pump and use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to remove power connection, and continue...&lt;br /&gt;
# &#039;&#039;If Disposal Pipe, start here:&#039;&#039; &#039;&#039;&#039;Welder&#039;&#039;&#039; it to remove its joints.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach it from the plating.&lt;br /&gt;
&lt;br /&gt;
:Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Screwdriver_tool.png|Screwdriver]])&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Computers]] ====&lt;br /&gt;
{{anchor|Computer}}&lt;br /&gt;
[[Computers]] can have various uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Solar_0.gif|64px|Some computer]]&amp;lt;br&amp;gt;Computer&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Computer Frame.&lt;br /&gt;
# Wrench it inplace.&lt;br /&gt;
# Insert the Circuitboard of your selection.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wires.&lt;br /&gt;
# Glass.&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the screen.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the screen.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the circuit lid.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuitboard.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Modular Computers|Modular Consoles]] ====&lt;br /&gt;
{{anchor|Modular_Console}}&lt;br /&gt;
[[Modular Computers|Modular Consoles]] are very flexible devices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:ModularModern2.gif|64px|A console]]&amp;lt;br&amp;gt;Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x10&amp;lt;br&amp;gt;&#039;&#039;&#039;At least:&#039;&#039;&#039;&amp;lt;br&amp;gt;one power source&amp;lt;br&amp;gt;one drive (HDD or SSD)&amp;lt;br&amp;gt;one processing unit&amp;lt;br&amp;gt;access to programs (network cards or datadisks)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Modular Console.&lt;br /&gt;
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional &amp;quot;powercell controller&amp;quot; component).&lt;br /&gt;
# install a network card to access the NET and download more programs.&lt;br /&gt;
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove components.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the empty console.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====&lt;br /&gt;
{{anchor|Machine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]&amp;lt;br&amp;gt;A machine frame with wiring and board installed&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&amp;lt;br&amp;gt;Components as specified by examining the mounted board&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it (sometimes optional). &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove all components.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the frame.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble into sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:crowbar.png]]&amp;lt;br&amp;gt;[[File:Wirecutters.png]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====&lt;br /&gt;
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}&lt;br /&gt;
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.&lt;br /&gt;
&lt;br /&gt;
==== Mineral Door ====&lt;br /&gt;
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}&lt;br /&gt;
The actual doors of the game. Nobody ever uses these poor things and they aren&#039;t even airtight. Most ore materials (and wood) can be made into a door. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Golddoor.gif|64px|Door]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Irondoor.gif|64px|Door]]&amp;lt;br&amp;gt;Doors&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|The mineral (or wood) of your choice x20&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the door.&lt;br /&gt;
# Use the metal and make a Door.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unwrench it.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conveyor Belt ====&lt;br /&gt;
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it&#039;s a wrench, screwdriver, crowbar or you are on {{Combat_Mode}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|Conveyor Belt and Conveyor Belt Switch&lt;br /&gt;
[[File:ConveyorBelt.png]]&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|An Autolathe or protolathe/techfab, with enough metal and glass.&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the lever on the belt assemblies to link them. This must be done before placing them!&lt;br /&gt;
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a &#039;&#039;&#039;wrench&#039;&#039;&#039; or reverse direction with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;).&lt;br /&gt;
# Place the lever somewhere by clicking the floor with it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove the Conveyor Belt tiles and Switches.&lt;br /&gt;
or attack it with a weapon on {{Combat_Mode}}. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Railings ====&lt;br /&gt;
Railings are typically used on maps with extra Z-levels to prevent people from falling down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Railing.png|64px|]]&amp;lt;br&amp;gt;Railings&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the railings to be placed.&lt;br /&gt;
# Click on the stack of &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in and choose railings.&lt;br /&gt;
# Alt-click the railings to rotate them into desired orientation. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the railings&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the railings apart&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sink ====&lt;br /&gt;
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). &lt;br /&gt;
&lt;br /&gt;
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a [[Guide_to_plumbing|plumbing]] system to fill them with custom reagents instead of just water. [[File:Sink_plumbing_example.png|thumb|right|How to connect sinks to a [[Guide_to_plumbing|plumbing]] system. Angle is important. ]]&lt;br /&gt;
&lt;br /&gt;
Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Sink.png|64px|]]&amp;lt;br&amp;gt;Sink&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Water_recycler.png|Water recycler]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &#039;&#039;&#039;rigid material&#039;&#039;&#039; in hand to craft a sink frame. &lt;br /&gt;
# Drag the sink frame to desired location. &lt;br /&gt;
# Alt-click the sink frame to rotate it. &lt;br /&gt;
# Add a water recycler [[File:Water_recycler.png]] to finish the sink. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble into metal. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shower ====&lt;br /&gt;
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench [[File:Wrench.png|Wrench]] to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an [[Engineering items#Analzyer|analyzer]] to identify the shower&#039;s water temperature without risking burns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a [[Guide_to_plumbing|plumbing]] system to make them spray custom reagents instead of just water. Showering will cause [[Guide_to_chemistry#Touch|touch]] reactions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Shower.png|64px|]]&amp;lt;br&amp;gt;Shower&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Water_recycler.png|Water recycler]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &#039;&#039;&#039;metal&#039;&#039;&#039; in hand to craft a shower frame. &lt;br /&gt;
# Drag the shower frame to desired location. &lt;br /&gt;
# Alt-click the shower frame to rotate it. &lt;br /&gt;
# Add a water recycler [[File:Water_recycler.png]] to finish the shower. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
&lt;br /&gt;
==== Chairs ====&lt;br /&gt;
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}&lt;br /&gt;
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Chair.png|64px|Chair]]&amp;lt;br&amp;gt;Chair&amp;lt;br&amp;gt;[[File:Stool.png|64px|Stool]]&amp;lt;br&amp;gt;Stool&amp;lt;br&amp;gt;[[File:bar stool.png|64px|Bar Stool]]&amp;lt;br&amp;gt;Bar Stool&amp;lt;br&amp;gt;[[File:Comfy_Chair.png|64px|Comfy Chair]]&amp;lt;br&amp;gt;Comfy Chair&amp;lt;br&amp;gt;[[File:Office_Chair.png|64px|Office Chair]]&amp;lt;br&amp;gt;Office Chair&amp;lt;br&amp;gt;[[File:Wooden_Chair.png|64px|Wooden Chair]]&amp;lt;br&amp;gt;Wooden Chair&amp;lt;br&amp;gt;[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]&amp;lt;br&amp;gt;Winged Wooden Chair&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the chair.&lt;br /&gt;
# Pick up some metal or planks.&lt;br /&gt;
# Click it in hand.&lt;br /&gt;
# Select Chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; a chair to transform it back into the starting material.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tables/Reinforced Table ====&lt;br /&gt;
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}}&lt;br /&gt;
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:table.png|64px|Table]]&amp;lt;br&amp;gt;Table&amp;lt;br&amp;gt;[[File:woodtable.png|64px|Wooden Table]]&amp;lt;br&amp;gt;Wooden Table&amp;lt;br&amp;gt;[[File:Glass table.png|64px|Glass Table]]&amp;lt;br&amp;gt;Glass Table&amp;lt;br&amp;gt;[[file:Poker_Table.png|64px|Poker Table]]&amp;lt;br&amp;gt;Poker Table&amp;lt;br&amp;gt;[[file:Fancy_table.png|64px|Fancy Table]]&amp;lt;br&amp;gt;Fancy Table (has many types)&amp;lt;br&amp;gt;[[file:r-table.png|64px|Reinforced Table]]&amp;lt;br&amp;gt;Reinforced Table&amp;lt;br&amp;gt;[[file:OpTable.gif|64px|Operating Table]]&amp;lt;br&amp;gt;Operating Table&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Carpet Tile.png|Carpet]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal_r.png|Plasteel]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Silver_bar.png|Silver]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Pick up some rods (or wooden planks, if you want to make a poker table).&lt;br /&gt;
# Stand on the tile where you want the table.&lt;br /&gt;
# Activate them in your hand.&lt;br /&gt;
# Select table frame from menu.&lt;br /&gt;
# Use material on the table frame:&lt;br /&gt;
#* Wood/glass/plasteel/metal for table made of that material.&lt;br /&gt;
#* Any type of carpet on metal frame for fancy table of that color.&lt;br /&gt;
#* Standard carpet on wooden frame for poker table.&lt;br /&gt;
#* Silver on metal frame for operating table. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (If a Reinforced Table: {{Rightclick}} with &#039;&#039;&#039;Welder&#039;&#039;&#039; first to weaken the table.)&lt;br /&gt;
# {{Rightclick}} with &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble it or &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to partly disassemble it. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Welder.png|Welder]])&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Closet ====&lt;br /&gt;
{{anchor|Closet}}&lt;br /&gt;
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].&lt;br /&gt;
&lt;br /&gt;
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.&lt;br /&gt;
If you don&#039;t want to take out your id to open these every time, you can &#039;&#039;&#039;alt-click&#039;&#039;&#039; them to lock/unlock them.&lt;br /&gt;
&lt;br /&gt;
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a &#039;&#039;&#039;BANG BANG&#039;&#039;&#039; sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.&lt;br /&gt;
&lt;br /&gt;
Coffins count as closets.&lt;br /&gt;
&lt;br /&gt;
Different types of closets: [[File:Jumpsuitlocker.png|Jumpsuit Closet]][[File:Emergencylocker.png|Emergency Closet]][[File:Medicallocker.png|Medical Closet]][[File:Securitylocker.png|Security Closet]][[File:Firesafetycloset.png|Fire Saftey Closet]][[File:L2locker.png|L2 Closet]][[File:L3locker.png|L3 Closet]][[File:L4locker.png|L4 Closet]][[File:Coffin.png|Coffin]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Locker.png|64px|Closet]]&amp;lt;br&amp;gt;Closet&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the closet.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose closet from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the closet.&lt;br /&gt;
# Weld the closet with a &#039;&#039;&#039;welder&#039;&#039;&#039; to disassemble it into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rack ====&lt;br /&gt;
{{anchor|Racks}}&lt;br /&gt;
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:rack.png|64px|Rack]]&amp;lt;br&amp;gt;Rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Rack from the list.&lt;br /&gt;
# Stand where you want the rack.&lt;br /&gt;
# Activate Rack Parts in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# {{Rightclick}} with a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to some Rack Parts.&lt;br /&gt;
# {{Rightclick}} with a &#039;&#039;&#039;wrench&#039;&#039;&#039; on the Rack Parts to disassemble them into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beds ====&lt;br /&gt;
{{anchor|Bed}}&lt;br /&gt;
Get your mind out of the gutter, they&#039;re for sleeping! Most station&#039;s beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay&#039;s preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.&lt;br /&gt;
&lt;br /&gt;
You use a bed by going on top of it and &#039;&#039;*sleep&#039;&#039;. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bed.png|64px|Bed]]&amp;lt;br&amp;gt;Bed&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the bed.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Bed from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two sheets of metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bookcase ====&lt;br /&gt;
Holds any number of books inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bookcase.png|64px|Bookcase]]&amp;lt;br&amp;gt;Bookcase&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Construct a frame with 4 wooden planks.&lt;br /&gt;
# Wrench the frame into place.&lt;br /&gt;
# Add a plank to the frame to make a shelf.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Remove any books. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the shelf.&lt;br /&gt;
# Unsecure the frame with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# Break apart the frame with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drying Rack ====&lt;br /&gt;
Dries herbs for smoking, meat into jerky and grapes into raisins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Drying_rack.png|64px|Drying rack]]&amp;lt;br&amp;gt;Drying rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x10&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the rack.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:screwdriver_tool.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Display Case ====&lt;br /&gt;
Show off an item within a glass case. Use an ID to open a display case. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Display.png|64px|Display Case]]&amp;lt;br&amp;gt;Display Case&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Glass.png|64px|Glass]]x2&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand and build a display case chassis. &lt;br /&gt;
# (Optional) Use airlock electronics to determine who can/cannot open the case.&lt;br /&gt;
# Add glass to build a normal display case. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the unfinished frame.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power Wires ==&lt;br /&gt;
&lt;br /&gt;
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station&#039;s maintenance-, construction- and storage-areas.&lt;br /&gt;
&lt;br /&gt;
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.&lt;br /&gt;
* [[Insulated gloves]] negate any electrical shocks to the player.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Wire? ===&lt;br /&gt;
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. &lt;br /&gt;
&lt;br /&gt;
====Wire Art====&lt;br /&gt;
The wire art that was available before June, 2019 can still be made by using an item called &amp;quot;pipe cleaner&amp;quot;. See the [[Guide_to_wire_art|Guide to wire art]].&lt;br /&gt;
&lt;br /&gt;
=== Connecting [[Machines|Machines]] ===&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
With wire knobs now being just what a wire looks like after it&#039;s cut, all grilles on top of a wire that has power are shock grilles.&lt;br /&gt;
&lt;br /&gt;
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special cases&#039;&#039;&#039; :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. &lt;br /&gt;
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wire Layers===&lt;br /&gt;
Since October 2019 you can put cables on different layers. Ctrl-click the stack of [[Engineering_items#Cable_Coil|cable coil]] to toggle layer. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Actioninja_cable_layer_PR_46761.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC&#039;s/machines (those that aren&#039;t wireless) to connect to layers other than 2 when placed under them.&lt;br /&gt;
&lt;br /&gt;
=== Wire-net Reset ===&lt;br /&gt;
&lt;br /&gt;
This is Byond&#039;s attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
&lt;br /&gt;
Pipes are constructed from [[Pipe Dispenser]]s in [[Atmospherics]] (or with an RPD if you aren&#039;t a complete wally).&lt;br /&gt;
To use a Pipe Dispenser, follow these steps:&lt;br /&gt;
#Put Dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench Dispenser to make it mobile once more.&lt;br /&gt;
&lt;br /&gt;
=== Placing and Removing Pipes ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Wrench the pipe to the ground.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gaspipe.png|64px]] Gas Pipes ====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;s&amp;gt; Rotate the pipe to the direction you wish&amp;lt;/s&amp;gt; Gas pipes now act similar to wires, meaning, that pipes will form bends, manifolds, etc. depending on other pipes near them. For pipes to connect they must be on the same layer and must be the same color (gray pipes connect to all colors)(pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe, if necessary.&lt;br /&gt;
&lt;br /&gt;
==== How to Remove a Pipe ====&lt;br /&gt;
&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
 &lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%82%D0%BE%D0%BA%D1%81%D0%B8%D0%BD%D0%B0%D0%BC&amp;diff=14310</id>
		<title>Руководство по токсинам</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%82%D0%BE%D0%BA%D1%81%D0%B8%D0%BD%D0%B0%D0%BC&amp;diff=14310"/>
		<updated>2022-10-07T12:32:33Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Установка должна выглядит так, но всё опционально, в зависимости от кары? Хмм.. Кажется, тут должно быть от карты, а не от кары.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Директор Исследований Роберт Оппенгеймер&lt;br /&gt;
|text=Вот, подержи эту бомбу. Просто имей в виду, что я не несу прямой ответственности за любые массовые разрушения, которые могут быть вызваны или не вызваны вашими действиями.&lt;br /&gt;
|image=[[File:Generic rd.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Токсины&#039;&#039;&#039; являются частью департамента РнД. Когда - то было время, когда разработка токсинов свидетельствовало о том, что вы являетесь [[Traitor|плохим парнем]], но с появлением исследовательских бомб это больше не так.* Теперь, если вы отлично делаете бомбы и применяете их в правильном русле - вы получаете похвалу от коллег и активированные ядра.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*обратите внимание, что после первой исследовательской бомбы оставшаяся смесь бомб применяется только для активации ядер с помощью [[#Implosion Compressor|Implosion Compressor]], или для более гнусных целей (или очень неэффективной, но веселой добычи лаваленда).&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Toxins meta roundstart.png|300px|thumb|alt=Toxins|Toxins is located within the [[Research Division]] and is the home of bomb construction with the lab on the left, a passageway in the middle and the observation room on the right.]]&lt;br /&gt;
&lt;br /&gt;
=[[File:Canister.png]] Газовая смесь для бомб=&lt;br /&gt;
&lt;br /&gt;
Основная цель токсинов - создание газовой смести, при смешивании которой происходит большой взрыв. При симуляции взрыва в Implosion Compressor при правильном соотношении взрыва можно получить активированное ядро.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Токсинная бомба состоит из двух резервуаров с газом, скрепленные вместе [[Tank_Transfer_Valve|tank transfer valve.]] Для готовой токсинной бомбы нужно будет заполнить один из этих резервуаров смесью переохлажденного кислорода и трития (33% трития и 66% кислорода при температуре около 43К), для упрощения нужно заполнить пустой кислородный баллон до 850 KPA(включительно) холодным тритием и все оставшейся пространство в баллоне холодным кислородом под максимум. Вторую, горячую часть нужно заполнить перегретой плазмой(температурой от 5000 - 32000К). При таком соотношении можно получить макскап бомбу.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_Atmospherics#Tritium|Тритий]] синтезируется, когда [[Plasma|Плазма]] сгорает в насыщенной [[Oxygen|кислородной]]среде, обычно около 3%-97%. В общей сложности мы сожжем в камере лаборатории токсинов три из четырех кислородных баллонов(при отсутствии большого танка с кислородом), с которых начнем, а затем медленно добавим плазму и подожжем ее. Горячие газы занимают много места, поэтому мы захотим охладить тритий сразу после его создания, чтобы уменьшить его объем и помочь нам его сохранить как можно больше. &#039;&#039;&#039;(Также если вы не сделаете это то вы вероятно расплавитесь как [[#Don&#039;t be this guy|этот чувак]].)&#039;&#039;&#039; Все [[tools|инструменты]] ,которые вам понадобятся для эксперимента будут находиться в лаборатории токсинов: [[Wrench|ключ]], [[Screwdriver|отвертка]], [[Crowbar|ломик]], [[Analyzer|Аналайзер]] и [[RPD|RPD]]. При прокладке трубопроводов с помощью RPD не забывайте по возможности избегать использования серых труб, так как они автоматически соединяются с любой другой цветной трубой. К тому же цвет труб поможет вам легче ориентироваться в вашей схеме . [[File:Shema toxinov.png|350px|thumb|Установка должна выглядит так, но всё опционально, в зависимости от карты.]]&lt;br /&gt;
&lt;br /&gt;
=== Установка труб ===&lt;br /&gt;
&lt;br /&gt;
Для того, чтобы у нас получился тритий нам нужно будет переделать несколько труб, добавить еще два скарббера в камеру сгорания, сделать холодильник и подачу плазмы вместе(он же и забор кислорода для холодной части).&lt;br /&gt;
&lt;br /&gt;
Чтобы преступить к работе вам нужно будет взломать две двери и снять с них болты(ии вам не поможет, он не видит те двери). Однако, если вы не горите желанием взламывать двери - возьмите пожарный костюм, включая шлем с маской, чтобы вас не убило отсутствие давления и при помощи кнопок внутри камеры сгорания установите два(опционально)дополнительных скрабберов. Чем больше скрабберов вы установите - тем больше трития вы получите, большее количество скрабберов позволяет его собирать намного эффективнее, который вы можете собрать до того, как тритий сгорит с образованием C02 и водяного пара. После установки вы можете снять пожарный костюм, я надеюсь, что он вам больше не понадобится.&lt;br /&gt;
&lt;br /&gt;
Начнем с желтой части, видите большой танк, он же omni gas presure tank? Выкрутите все газ миксеры и порты и поставьте вместо них трубу и gas volume pump, а также порт. К порту прикрутите пустую канистру и наберите ее полностью кислородом. После наполнения открутите канистру, оттяните канистру к холодильнику и на специальном порту прикрутите канистру, поставив охладитель на 43К, пока вы будете заниматься остальными делами, кислород будет охлаждаться. После этих манипуляций вернитесь обратно к желтой трубе и откройте желто - черный кран, таким образом вы пустите кислород дальше по трубе, следуя по трубе вы найдете gas pump, укажите в ней максимальный выход(то есть 4500КPa). Рядом с нами есть красная труба, устанавливаем рядом с выходом серый gas filter, выбираем там plasma и включаем его, от фильтра плазмы вбок ставим трубу и connector. Прикручиваем пустую канистру и включаем обязательно щиты(иначе от горячей плазмы вы взлетите на воздух из за взрыва). С другой стороны ставим 3 трубы, один gas volume pump, connector и холодильник, выставив его на 43К, и прикручиваем Portable Pump. Таким образом у нас в трубе будет скапливаться холодный тритий, до завершения ваших опытов не включайте помпу. газ имеет способность отдавать тепло, без постоянного поддержания температуры.&lt;br /&gt;
&lt;br /&gt;
=== Thermomachine Setup ===&lt;br /&gt;
&lt;br /&gt;
To reach our target temperature of about 43.15 Kelvin, we&#039;re going to need to upgrade our [[Freezer|Thermomachines]] with [[High-Power_Micro-Laser|Tier 2 Lasers]], which should by now be available from the Science Protolathe in [[Research and Development]]. If not, consider liberal application of a Toolbox to your fellow scientists heads, and/or research Industrial Engineering yourself and print 4 of them. You can also use a Rapid Part Exchange Device (RPED) to install them quicker.&lt;br /&gt;
&lt;br /&gt;
Next, head back to your den and the unsecure one of the [[Freezer|Thermomachines]] (screwdriver to open the panel, then right click with a wrench), and position it so it connects to your output pipes just below the pump you installed. Upgrade this Thermomachine either by using a RPED or by dismantling and rebuilding it with the new lasers. Upgrade the other Thermomachine, too. In both cases, use your new lasers rather than the ones that pop out of the machine when you crowbar it. Turn both Thermomachines to &#039;Cooling&#039; and set the temperature to 43.15 Kelvin, then turn them on. &lt;br /&gt;
&lt;br /&gt;
Since Thermomachines on Cooling mode are basically deluxe heat transfer pumps, you need to connect the output (red) end of the machine to something to dump the heat from the hot tritium coming out of the mix chamber elsewhere. Thankfully, it&#039;s easy to connect the machine&#039;s output to the station&#039;s red waste pipe loop. Set your pipe color to red and place a Layer Adapter next to the Thermomachine&#039;s output (the one you are using to cool the mix chamber output pipe). Either use a [[T-Ray Scanner]] or rip up some floor tiles to locate the station&#039;s red waste loop in the lab, and place more red pipes on layer 2 until you get a connection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Sometimes the Thermomachines fail to properly cool down to the desired temperature. If you find you can&#039;t the tritium to cool down enough, you may have to research Tier 3 Lasers to reach 43.15k. These will require two extra technologies and cost some uranium, so you better hope the shaft miners decided to [[Byond the impossible|come back alive with some]] before running off to become a Monster Hunter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now for the last bit of prep. The blue [[Portable Pump]]s found in [[Toxins Storage]] can cram more gas into the gas tanks we use for the bomb just like the T2 canister; lets use it for our super cooled oxygen. Take your fourth and last Oxygen canister, wrench it to the right side of the gas filter setup in the room, take one of the Portable Pumps and wrench it to the other side and turn the filter on without actually filtering anything. Once done, all of the oxygen should have moved from the canister into the portable pump. Unwrench the pump and bring it over to the second Thermomachine. Wrench it into the directly adjacent connector port, and ensure the Thermomachine is on and set to &#039;Cooling&#039; at 43.15 k. The portable pump is now filled with chilled oxygen ready for our bomb mix. [[File:Toxins guide air alarm.jpg|250px|thumb|Properly configured Scrubbers set to EXPANDED and TRITIUM.]]&lt;br /&gt;
&lt;br /&gt;
=== Ignition and Tritium Production ===&lt;br /&gt;
&lt;br /&gt;
At this point, you should have three full canisters worth of Oxygen in the Toxins Mix Chamber, and your setup should look something like the image on the right. If you&#039;ve made it this far without any issue, great work!&lt;br /&gt;
We have the cooled oxygen, now we just need the chilled tritium and the super heated plasma. Let&#039;s get onto the dangerous stuff now.&lt;br /&gt;
&lt;br /&gt;
Start by going into the airlock and set the input pressure pump to 50 kPA. This sets a slow rate of input to trickle in plasma as fuel for the soon to be roaring fire.&lt;br /&gt;
&lt;br /&gt;
Next, we need to program the scrubbers to actually scrub out the tritium we want, while leaving the waste gases we don&#039;t want behind. Open the interface of the Toxins Mix Chamber [[Air Alarm]] next to the interior airlock by left clicking on it.  Select &#039;Scrubbers&#039; to display a list of all scrubbers in the mix chamber. For each one, set the range to &#039;Extended&#039; and scrub for &#039;Tritium&#039;, and turn them ON if they aren&#039;t already. As for the scrubber we added to collect plasma, set that to scrub for &#039;Plasma&#039; instead, &#039;&#039;&#039;but don&#039;t turn it on yet. We will turn the plasma scrubber on during the burn once the fire gets hot enough!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After your scrubbers are programed, go grab a Plasma canister from storage. Wrench it to the input connector and as soon as you see purple gas going into the mix chamber, activate the mix chamber igniter using the small button near the mix chamber Air Alarm (check the name of it first by examining it, you don&#039;t want to accidentally open the chamber vent blast doors). After a few moments the fire should become blue and you&#039;ll start creating Tritium, which will automatically be scrubbed into your pipe network up to the volume pump &#039;&#039;&#039;(LEAVE THE PUMP OFF FOR NOW)&#039;&#039;&#039;. The freezer will work hard to cool it down while the scrubber keeps putting hot Tritium in the pipes. &lt;br /&gt;
&lt;br /&gt;
Now that the tritium is being created, what about the plasma we need? Go find the mix chamber console somewhere in the room. The console will give you the temperature of the chamber, pressure of the chamber, and list of all the gases in the chamber as well as their percentage. Watch this carefully until the temperature reaches about 15,000 kelvin. Once it does, go ahead and turn on the plasma scrubber from the Air Alarm we set up earlier. If you check your T2 canister you have wrenched inside the airlock, you should see that it&#039;s now being filled with pipping hot plasma. Watch it and let it siphon plasma until the canister reaches a pressure of over 3200kPa, then shut off the plasma scrubber.&lt;br /&gt;
&lt;br /&gt;
Now back to the tritium. Take a second blue [[Portable Pump]] and wrench it to the Output of the heating chamber but &#039;&#039;&#039;KEEP THE VOLUME PUMP TURNED OFF.&#039;&#039;&#039;&lt;br /&gt;
Keep [[Analyzer|analyzing]] the pipes with the Tritium in it. Soon, you should stop getting new Tritium (the &#039;mol&#039; value will stop going up) and the temperature should approach our target 43.15. Anything below 45 is fine. Then, and only then, turn the Volume Pump on to put all the Tritium in the [[Portable Pump]]. Once the Portable Pump is filled and the output pipes are empty, unwrench the Portable Pump.&lt;br /&gt;
&lt;br /&gt;
If you want to clean out the output pipes for future reuse, here&#039;s how. Turn the Volume Pump off and unwrench it, then re-wrench it. Doing so will make any leftover gases in the pump vanish and clean it, as it&#039;s impossible to completely empty it out normally. Turn the [[Thermomachine|Freezer]] off and rebuild it entirely too to clear it&#039;s gas storage. If you have small trace amounts of Tritium in the pipes, don&#039;t worry about it too much. At super small mol counts it doesn&#039;t affect much at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s it! If you did it right you got all the gases you need now, and the hard part is over. Now comes the fun part - actually building the bomb and blowing it up.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Explosivebombthatgoesboom.png]] Sealing the Deal - Putting Together a Research Bomb==&lt;br /&gt;
[[File:Explosivebombthatgoesboom.png‎|thumb|128px|OH MY GOD JC A BOMB!]]&lt;br /&gt;
If everything went right, you should have two [[Portable Pump]]s and a [[Atmospherics_items#Canister|tier 2 canister]]. One pump filled with about 43.15 Kelvin Oxygen, one with about 43.15 Kelvin Tritium and a T2 canister with hot (~8000+ Kelvin) Plasma. Lets put this bad boy together.&lt;br /&gt;
&lt;br /&gt;
Head to the [[Tank Storage Unit]], grab a [[Plasma Tank]] and an [[Oxygen Tank]], and load them into one of the white [[Portable Scrubber]]s and empty your tanks completely of Plasma and Oxygen, respectively. Put the empty blue tank in the Tritium Pump, set the target pressure to 850 kPa, set direction to &#039;&#039;In&#039;&#039; and turn on the pump. Ideally, tritium should make up about a third of your cold mix, adding tritium beyond this point actually decreases the power of your bomb. A cold mix composed fully out of tritium is barely stronger than a cold mix of only oxygen. Wait for the tank to fill, then turn off the pump. Take the tank you just filled to the Oxygen pump and fill it up until it&#039;s full by setting the direction to &#039;&#039;&#039;In&#039;&#039;&#039; and turning the pump on at 2533 kPa pressure. Take the other empty orange tank and fill it in its entirety with Plasma from the T2 canister. &lt;br /&gt;
&lt;br /&gt;
Your gas tanks are now ready. Now you just need to put them together along with a signaler. Attach both tanks to a [[Tank Transfer Valve]] (they look like manual values). Pick up a signaler and change the signal code to whatever you want. Use a screwdriver on the signaler to change it to attachment mode and attach it to the Tank Transfer Valve. Head over to the launch site and place the TTV on the mass driver in the room to the right, shoot it to the bomb site and when it&#039;s there send the same signal code using your PDA or another signaler.&lt;br /&gt;
&lt;br /&gt;
If you did everything right, the entire station should violently rock and a machine should inform you about your success, along with any experiments you completed and the 50,000 credits you earned! If you want, you can turn the Intercom next to the machine on before detonating your bomb to broadcast the test results on the common radio. That will (sometimes) stop the crew from asking what the hell just happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch [https://www.youtube.com/watch?v=pWtBTXREN8E this somewhat outdated video] for a concise but out of date guide to toxins. The video isn&#039;t up to date with the latest /tg/ features such as the changes to Thermomachines and smart pipes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=[[File:Clipboard paper.png]] Principles=&lt;br /&gt;
&lt;br /&gt;
or, &amp;quot;How it Actually Works&amp;quot;, or, &amp;quot;Read if You&#039;re a Nerd&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A TTV does not explode on its own: it only connects two tanks, and produces an explosion based on the same formula tanks themselves use for overpressure.&lt;br /&gt;
&lt;br /&gt;
The explosion of a TTV depends entirely on how &#039;&#039;quickly&#039;&#039; the pressure rises in the tanks. By this principle, the most effective way to make a TTV is to have as much gas as possible in one tank, and as much energy as possible in the other. This is why we make oxygen/plasma bombs: in one tank, you get the enormous heat capacity of plasma combined with enormous heat - in the other, you try to fit as much oxygen as possible in the tank, and this is most effectively done via cooling. Since the gas needs to change in pressure very fast and very much, we use a gas with a low heat capacity (oxygen&#039;s is 10 times lower than plasma&#039;s).&lt;br /&gt;
As a bonus, hot plasma and oxygen burn, which raises the pressure that extra bit.&lt;br /&gt;
&lt;br /&gt;
Even though the max capacity for explosions can be safely hit with these bombs, the Tachyon-Doppler Array reads the blast size that the bomb &#039;&#039;would have, were there no maxcap at all&#039;&#039;. This is called the &amp;quot;theoretical&amp;quot; radius. For this reason, even if they don&#039;t explode any more violently, tritium based research bombs get a way higher score on the array. &lt;br /&gt;
&lt;br /&gt;
The tritium is placed in the oxygen tank, as it has a heat capacity even smaller than oxygen&#039;s (half of it to be precise). It is kept at roughly a ratio of 66% oxygen to 33% tritium, which is the optimal ratio for it and hydrogen. Once the plasma feeds the energy into the cold tank, the violent tritium burn raises the pressure considerably, producing a much larger theoretical boom.&lt;br /&gt;
&lt;br /&gt;
You might be asking: how far can we go with this? Well, if for some ungodly reason you&#039;re playing on a server with the maxcap disabled in the config (or, much more likely, if you disabled it yourself on a local build), you can make some pretty large bombs. The largest one has hot hyper-noblium in the hot tank (10 times larger heat capacity than plasma, the highest of all) and a very densely packed oxygenated tritium payload in the cold tank. Unfortunately, hyper-noblium stops all reactions such as combustion, but on very high temperatures the mole count should be negligible.&lt;br /&gt;
&lt;br /&gt;
If you try this out, you will begin to understand why the maxcap exists. This is the true legacy of Cuban Pete.&lt;br /&gt;
&lt;br /&gt;
=[[File:Implosion compressor.gif]] Implosion Compressor and Anomaly Refining=&lt;br /&gt;
That funny-looking box in the toxins launch room does more than just sit around. It&#039;s the main way of getting [[Anomalies|anomaly cores]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s an anomaly core?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Flux core.gif]] [[File:Grav core.gif]] [[File:Anomaly core.gif]] [[File:Pyro core.gif]] [[File:Vortex core.gif]]&lt;br /&gt;
&lt;br /&gt;
Anomaly cores are essentially an item with the special property of being able to exist only in a very small number (currently eight) per type. They&#039;re used to give functionality to several high-end research items, and can be obtained in one of two ways:&lt;br /&gt;
&lt;br /&gt;
*Defusing [[Anomalies]] with an analyzer and signaller, or with an [[Anomaly Neutralizer]]&lt;br /&gt;
&lt;br /&gt;
*Buying raw cores from [[Cargo]] or using the random ones toxins spawns with, and activating them in the Implosion Compressor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The machine will always require bombs with a blast radius of at least 4, which is tiny compared to the 50,000 point research bomb, and only requires a bomb just short of the one described in [[#Guide to Maximum Capacity Bombing|the next paragraph]]. However, with diminishing returns being a thing, this means that after processing multiple cores of the same type, the required blast radius will go up. You may need to slightly adjust your mix to be more powerful after each use of the Compressor.&lt;br /&gt;
&lt;br /&gt;
The compressor will first take the raw core, then accept a TTV with two tanks attached. If the mixture of the two tanks would have provoked a blast that fulfills its requirements, the Implosion Compressor will rock the station with an equivalent effect of the actual blast, and the raw core will be spit out as a proper, activated core. You&#039;ll also get your TTV back, likely with one of the tanks gone. It&#039;s that easy!&lt;br /&gt;
&lt;br /&gt;
=[[File:Plasma tank.png]] Guide to Maximum Capacity Bombing=&lt;br /&gt;
&lt;br /&gt;
So fate has decided to make you a [[Traitor|bad guy]] and you&#039;ve decided to use your newfound knowledge in the art of bombing to tear the station a new one. Great! If you&#039;ve followed the above instructions at least once, however, you&#039;ll probably have realized that you only have enough gas mix to make a single bomb. There are, however, six Tank Transfer Valves in your table (and you can even get more from Cargo). Surely this is no coincidence? Indeed it isn&#039;t.&lt;br /&gt;
A simple regular old Plasma-Oxygen bomb is very easy to set up and mass produce and, while awful and a waste of time in terms of gaining department budget credits, will be devastating if detonated strategically on the station! This part of the guide will assume you have some familiarity with working in Toxins and just highlight the bomb mix, as well as some general tips when bombing.&lt;br /&gt;
&lt;br /&gt;
Your bomb mix:&lt;br /&gt;
Put cold Oxygen in a portable pump, and hot Plasma in a tier 2 [[Atmospherics_items#Canister|canister]]. Make sure to clean your piping in-between to avoid contamination. Set the Freezer you start with to 141.3 Kelvin and cool Oxygen to that temperature. Upgrade your Heater with [[Quad-Ultra Micro-Laser|Tier 4 Lasers]] and set it to 1413 Kelvin and heat Plasma to that temperature. Grab two tanks from the Tank Dispenser, scrub them clean, fill one to 2533kPa with Oxygen and the other to 3039kPa with hot Plasma. All done, you got yourself a maxcap! Pick a trigger, put it somewhere and detonate it.&lt;br /&gt;
Below, you&#039;ll find the available triggers:&lt;br /&gt;
&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Timer]]&lt;br /&gt;
 |image = Timer.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Proximity Sensor]]&lt;br /&gt;
 |image = Prox Sensor.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Remote Signaling Device]]&lt;br /&gt;
 |image = Signaler.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Voice Analyzer]]&lt;br /&gt;
 |image = Voice_Analyzer.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Infrared Emitter]]&lt;br /&gt;
 |image = Infared.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Mousetrap]]&lt;br /&gt;
 |image = Mousetrap.png&lt;br /&gt;
}}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Health Sensor]]&lt;br /&gt;
 |image = Health_sensor.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important Note about Remote Signaling Devices===&lt;br /&gt;
Some jokers like to randomly signal the default frequencies of these devices so before you attach one to a bomb you&#039;ll want to open its control panel by using it in your hand and change the frequency and/or code so that you don&#039;t get a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
=[[File:Warningsign.png]] Final Warning=&lt;br /&gt;
&#039;&#039;&#039;Seriously, don&#039;t go and randomly set these off on the station if you aren&#039;t a syndicate or otherwise an antagonistic character, you WILL get job-banned or even permabanned.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If you manage to accidentally blow up toxins and maybe even the surrounding Research department once or twice as a beginner, don&#039;t panic and just explain what happened to the admins who will likely contact you. They&#039;re usually an understanding bunch and know that mistakes happen. &#039;&#039;Just make sure to learn from them!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you DO know what you&#039;re doing, the potential damage you can cause to the station can be extreme and sometimes irreversible, very likely changing the course of the round. There are VERY few instances where you can use these bombs as a weapon while being a normal non-antagonist crew member, and even when faced with [[Blood Cult|a situation where it could be used to save the station]], use it only as a last resort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Don&#039;t Be This Guy==&lt;br /&gt;
We call this one a Toxins Moment.&lt;br /&gt;
[[File:Failed.png|thumb|left|288px|Well, shit.]]&lt;br /&gt;
&lt;br /&gt;
Hey, at least you&#039;ll keep the [[Atmospheric Technician]]s busy for a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9A%D0%B2%D0%B0%D1%80%D1%82%D0%B8%D1%80%D0%BC%D0%B5%D0%B9%D1%81%D1%82%D0%B5%D1%80&amp;diff=14303</id>
		<title>Квартирмейстер</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9A%D0%B2%D0%B0%D1%80%D1%82%D0%B8%D1%80%D0%BC%D0%B5%D0%B9%D1%81%D1%82%D0%B5%D1%80&amp;diff=14303"/>
		<updated>2022-10-05T20:10:23Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|department = Supply&lt;br /&gt;
|stafftype = СНАБЖЕНИЕ&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_qm.png&lt;br /&gt;
|img = Quartermaster.png&lt;br /&gt;
|jobtitle = Quartermaster&lt;br /&gt;
|access = [[Cargo Loading Area|Ангар снабжения]], [[Quartermaster&#039;s Office|Офис Квартеймейстера]], [[Cargo Office|Офис доставки]], [[Mining Station|Шахтёрская станция]], Шахтёрская ЕВА, [[Maintenance|Техтоннели]], Хранилище минералов&lt;br /&gt;
|additional = Нет&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|superior = [[Head of Personnel|Глава Персонала]]&lt;br /&gt;
|duties = Бюрократия, заказ вещей, бюрократия, раздача приказов грузчикам на сбор ящиков, бюрократия, координация шахтёров, бюрократия…&lt;br /&gt;
|guides = [[supply crates|Список ящиков снабжения]], [[Forms|Формы]]&lt;br /&gt;
|quote = «Почему у КМа больше оружия чем у меня?» — Джереми Свифт, Глава службы безопасности.&lt;br /&gt;
|jobtitleRu=Квартирмейстер}}&lt;br /&gt;
&lt;br /&gt;
Не играйте на этой роли не имея опыта [[Cargo Technician|Грузчиком]], иначе вы испортите [[Революционер|раунд]].&lt;br /&gt;
&lt;br /&gt;
Будучи Квартирмейстером (или КМом), ваша основная работа это &amp;lt;s&amp;gt;утопить станцию в бюрократии и ещё большем количестве бюрократии&amp;lt;/s&amp;gt; заказывать необходимое для станции снаряжение. Удостоверьтесь что кредиты не тратятся впустую, выкиньте из отдела [[Клоун|клоуна]], и убедитесь что ваши подчинённые-грузчики не попали в передрягу — и спасите их задницы когда они в ней окажутся. &lt;br /&gt;
&lt;br /&gt;
У вас есть три помощника чтобы &amp;lt;s&amp;gt;убегать со всем, что не привинчено к полу, и игнорировать вас&amp;lt;/s&amp;gt; помочь вам перераспределять вещи по всей станции. У вас также есть полномочия по добыче полезных ископаемых, и вы должны попытаться координировать шахтёров для удовлетворения потребностей станции — в первую очередь это означает передачу запросов от [[Robotics|робототехников]], [[Директор исследований|учёных]] и [[Станционный инженер|инженеров]].&lt;br /&gt;
&lt;br /&gt;
У вас есть солнцезащитные очки, уникальный комбинезон, шахтёрский доступ и собственный офис. Это все, что отличает вас от обычного грузчика. [[Глава персонала]] может завалиться в отдел в любое время и заказать или взять всё, что захочет.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Минимальные требования&#039;&#039;&#039;: Постарайтесь выполнить несколько заданий и убедитесь, что ваши с трудом заработанные кредиты не потрачены впустую.[[File:89571531.png|300px|thumb|[[Cargo Office|Ваше логово]]]]&lt;br /&gt;
&lt;br /&gt;
== Консоль шаттла снабжения ==&lt;br /&gt;
&#039;&#039;«Кто, чёрт возьми, спустил все наши кредиты на костюмы волшебников?»&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Cargo Bay|Отдел снабжения]] и [[Cargo Office|ваш офис]] заполнены бумагой, бумагой и еще раз бумагой. Самое главное что там есть&amp;amp;nbsp;— это консоль для заказа товаров. Всё, что от вас хочет экипаж и что нельзя напечатать на автолате, можно заказать с помощью шаттла с Центрального Командования.&lt;br /&gt;
&lt;br /&gt;
Каждый заказ, прибывший с ЦК, будет содержать бланк заявки (с указанием кто заказал конкретно этот ящик), который обычно лучше всего просто засунуть в соседний шкаф для документов и забыть, пока СБ не выломает вашу дверь, требуя имя того, кто наводнил станцию дробовиками и клоунскими костюмами. Постарайтесь сделать так, чтобы вы знали, кто что заказывал. &amp;lt;s&amp;gt;Ваша консоль и консоль в грузовом отделе заблокированы по ID и для заказа требуется доступ в отдел снабжения, а это значит, что заказывать вещи с ЦК могут только ваши подчиненные ([[Грузчик|Грузчики]]) и начальники ([[Капитан]] и [[Глава персонала]])&amp;lt;/s&amp;gt;&amp;lt;b&amp;gt;(в данный момент весь экипаж имеет доступ к консоли)&amp;lt;/b&amp;gt;. Если, конечно, кто-то не получил себе доступ [[Предатель|иными методами]]… &lt;br /&gt;
&lt;br /&gt;
== Бюджет отдела снабжения ==&lt;br /&gt;
Каждый заказ на вашей консоли требует, чтобы вы тратили кредиты. Кредиты также используется и для других покупок, таких как особые [[Shuttle|шаттлы]], и для финансирования крупных проектов станции. Как у КМа, ваша задача — убедиться что у станции всегда достаточно кредитов. &lt;br /&gt;
&lt;br /&gt;
У вас в сумке есть карта с бюджетом отдела снабжения. Вы можете зачислять наличные непосредственно на эту карту, и деньги пойдут в бюджет отдела снабжения, но вы не можете снять с неё наличные или использовать её для личных покупок. . Для снятия наличных вы должны воспользоваться машиной в [[Vault|хранилище]]. &lt;br /&gt;
&lt;br /&gt;
* На странице [[Supply crates#Making Money|«Ящики снабжения»]] вы можете подробнее узнать как зарабатывать деньги.&lt;br /&gt;
&lt;br /&gt;
=== Прямое снятие, прямое воровство ===&lt;br /&gt;
В [[Vault|хранилище]] есть машина, которая принимает наличные деньги и монеты и добавляет их к бюджету отдела снабжения. Эта машина также может быть ограблена [[Предатель|сомнительными]] [[Ассистент|лицами]], в результате чего вы потеряете кредиты, но в этом случае появится громкое предупреждение &#039;&#039;«Unauthorized credit withdrawal»(«Несанкционированное снятие кредитов»&#039;&#039;). КМ может войти в хранилище с помощью пульта дистанционного управления дверями, который находится в шкафчике в его офисе.&lt;br /&gt;
&lt;br /&gt;
== Ящики ==&lt;br /&gt;
&#039;&#039;«Робототехники умоляют купить им ящик Рипли — Тыкайте в них пальцами и смейтесь»&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ящики это кровь вашего отдела. В идеале, вы будете заказывать их почти постоянно. Их можно доставлять с помощью МУЛбота, почтой, [[За гранью невозможного|вашими грузчиками]] или самовывозом. &lt;br /&gt;
&lt;br /&gt;
Очень немногие профессии требуют доставки ящиков в начале раунда, поэтому, пока что-то не пойдёт не так, у вас всегда будет подушка из денег для трат на себя любимого. Это включает в себя и Автолат. Хоть вы и начинаете без материалов для автолата, их всегда можно достать в [[Auxiliary Tool Storage|хранилище инструментов неподалёку]], и их хватит чтобы автолат работал до тех пор пока шахтёры не принесут ещё.  &lt;br /&gt;
&lt;br /&gt;
=== Что вообще есть в ящиках? ===&lt;br /&gt;
Смотри страницу [[Supply crates|Ящики снабжения]].&lt;br /&gt;
&lt;br /&gt;
=== Ящики для себя ===&lt;br /&gt;
Вы начинаете с неплохим запасом кредитов, так что вот хорошие варианты для подготовленного Квартирмейстера:&lt;br /&gt;
&lt;br /&gt;
* Изолированные перчатки (Insulated Gloves)&lt;br /&gt;
* Инженерное снаряжение&lt;br /&gt;
* Металл/Стекло&lt;br /&gt;
* Аптечки для лечения травм (Brute Medkits)&lt;br /&gt;
* Обычные аптечки (Standard Medkits)&lt;br /&gt;
&lt;br /&gt;
=== Ящики для всех остальных ===&lt;br /&gt;
Рано или поздно, вы начнёте понимать что хотят те или иные люди. [[Робототехник]] всегда будет хотеть либо металл, либо стекло, [[Вирусолог]] может захотеть ящик с Вирусами (Virus crate). [[Бармен]] попросит хирургическую пилу чтобы сделать обрез из дробовика, а [[Ботаник]] может заказать семян.&lt;br /&gt;
&lt;br /&gt;
Знак хорошего КМа это способность предсказывать чей-то заказ и иметь его наготове. Обычно это значит иметь запас изолированных перчаток и сварочных шлемов (если вы один из тех людей который даёт такие вещи [[Ассистент|определённому контингенту]]) и смотреть кто подходит к стойке. Если вы будете давать всем всё что они просят — это значит рисковать безопасностью станции — Ассистент не должен иметь [[Rapid Construction Device|RCD]], а инженер определённо [[Contraband|может]]. Также и клоуну не нужно давать боевой дробовик, но вы можете выдать его СБ.&lt;br /&gt;
&lt;br /&gt;
== Другое == &lt;br /&gt;
&lt;br /&gt;
=== Революция ===&lt;br /&gt;
&#039;&#039;«Революция подтверждена? Я буду заказывать только [[Security items#Mindshield Implant|импланты Mindshield!]]» — неизвестный Квартирмейстер незадолго до совершенно случайного и трагического происшествия на рабочем месте.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Во время [[Революционер|революции]], вы можете быть на той или другой стороне. КМ быстро становится одним из самых властных людей на станции, имея возможность заказывать как импланты Mindshield, так и массу оружия, в зависимости от принадлежности к той или иной стороне. СБ скорее всего попытается имплантировать вас как можно быстрее. Ваши солнечные очки защищают от вспышек, но революционеры не постесняются избить вас и украсть очки чтобы промыть вам мозги. &lt;br /&gt;
&lt;br /&gt;
А если вы стали одним из тех буржуев, что примкнули к делу рабочих людей, помните что стоит сперва убедить [[Шахтер|своих]] [[Грузчик|коллег]] что пришло время восстать чтобы скинуть цепи [[Капитан|угнетения]].&lt;br /&gt;
&lt;br /&gt;
==Советы==&lt;br /&gt;
* Пока вы едете верхом на МУЛботе, лицехваты вам не страшны.&lt;br /&gt;
* Вы можете разворачивать кепки задом наперёд, кликая по ним ПКМ в руке. Надень кепку задом наперёд и скажи чтобы Капитан съел твои шорты пока ты разъезжаешь по округе на МУЛботе.&lt;br /&gt;
* Боевые боеприпасы могут открывать запертые ящики, но довольно медленно. Используйте .357 револьвер, дробовик Бармена или любое другое огнестрельное оружие чтобы быстро вскрыть запертые ящики.&lt;br /&gt;
* Упаковочная бумага может упаковывать вещи и после этого вы можете класть их в рюкзак, даже если иначе бы они не влезли, например скафандр!&lt;br /&gt;
&lt;br /&gt;
=== Закажи-ка мне… ===&lt;br /&gt;
&#039;&#039;«Веселье это контрабанда. И у нас полно контрабанды».&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Многие сотрудники станции знают, что КМ может достать то, что им не положено, и большинство сотрудников службы безопасности не обратят внимания на небольшой [[Hacking|взлом]] веселья ради. Взломайте Автолат, чтобы сделать изящные игрушки, такие как [[Rapid Construction Device|RCD]] и [[Flamethrower|огнемёты]]. Для этого вам даже не нужен мультитул. Просто режьте провода, пока не найдете тот, который выключает синий свет — и не забудьте об [[Insulated gloves#Gloves|изолированных перчатках]], потому что зелёный свет ударит вас током. До тех пор, пока вы не попытаетесь отгородить Каргонию баррикадами с помощью RCD, большинство людей простят вас за то что вы решили подготовиться.&lt;br /&gt;
&lt;br /&gt;
Обычно Квартирмейстер, по крайней мере, [[Hacking#MULEbot|включает]] нестандартный груз МУЛбота и ускоряет двигатель, хотя вы также можете обновить батарейку, если у вас есть запасная. МУЛбот - один из ваших лучших инструментов в качестве Квартирмейстера, и он может сделать вашу жизнь (а впоследствии и жизнь остального экипажа) намного лучше.&lt;br /&gt;
&lt;br /&gt;
Об использовании МУЛботов [[Mulebot|смотри тут]].&lt;br /&gt;
&lt;br /&gt;
=== Больше обычной [[Contraband|контрабанды]] ===&lt;br /&gt;
Контрабандные постеры озвучивают нелицеприятные или опасные темы, которые NanoTrasen сочла слишком вульгарными и запретила к использованию на подконтрольных станциях.&lt;br /&gt;
&lt;br /&gt;
Как достать:&lt;br /&gt;
# Вытащите плату у консли заказов (supply console). &lt;br /&gt;
# Используйте на плату мультитул и установите в режим «Broad».&lt;br /&gt;
# Вставьте плату обратно и соберите консоль. Теперь вы можете заказывать контрабанду.&lt;br /&gt;
Имейте в виду что контрабанда нелегальна. [[Щиткьюрити|СБ]] может делать с ней что хочет, например посадить вас за пронос её на борт станции.&lt;br /&gt;
&lt;br /&gt;
Кроме того есть [[Engineering#Engineering Secure Storage|определённый способ]] открывать запертые ящики, если вы [[Emag|сможете]] [[Главный инженер|это]] [[Ассистент|провернуть]]. СБ обычно паникует когда КМ более вооружён чем они сами, поэтому припрячьте своё снаряжение пока оно не понадобится.&lt;br /&gt;
&lt;br /&gt;
== Быть хорошим квестодателем ==&lt;br /&gt;
&lt;br /&gt;
Как у КМа, ваша мета-работа состоит в том чтобы выдать другим работу. Формально, вы не глава отдела, но на деле это так. Вы должны раздавать как можно больше заданий, а не делать их самому. Если всё сделать как надо, это облегчит вашу жизнь, и сделает жизни других интереснее. Пока люди выполняют ваши задания, вы должны контролировать процесс и, возможно, награждать особо отличившихся&lt;br /&gt;
&lt;br /&gt;
Вот некоторые дела которые вы можете раздать:&lt;br /&gt;
&lt;br /&gt;
* Разгрузить прибывший шаттл. Убедитесь что прилетело что нужно и что ничего не было украдено и наблюдайте как грузчики работают. Отрывайте бланки с ящиков и штампуйте их сами — безопаснее делать бумажную работу самому. &lt;br /&gt;
* Одно из важных направлений — зарабатывать деньги на доске объявлений. &lt;br /&gt;
* Первый шаг делегации обязанностей — это попросить робототехника чтобы вам сделал Рипли.&lt;br /&gt;
* Если шахтёр пропал, пошлите кого-нибудь забрать его тело. Шахтёр считается пропавшим если он, находясь на Лаваленде, не отвечает на радио дольше чем несколько минут. Хорошая идея всегда говорить шахтёрам брать с собой GPS и переименовывать его под своё имя.&lt;br /&gt;
* Если случилось что-то плохое и Детектив хочет знать кто заказал оружие, убедитесь что ваши бумаги в порядке. Или, если вы и так знаете кто это сделал и почему, вы можете сделать так чтобы никто не нашёл ни формы заказов, ни ящики. &lt;br /&gt;
* Будьте активны в радиоканале своего отдела. Всегда будьте в курсе что делают подчинённые.&lt;br /&gt;
&lt;br /&gt;
Если вы будете следовать этим советам, вы понравитесь другим игрокам и они запомнят эту смену работая с вами.&lt;br /&gt;
&lt;br /&gt;
== Заказываем немного Смерти [[Файл:Esword.gif|безрамки]] ==&lt;br /&gt;
&#039;&#039;«Почему в Отбытии кто-то строит сингулярность?» — Коммисар Иисус, Главный инженер.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Быть предателем-КМом одна из лучших вещей в игре. Будучи КМом, у вас есть прямой и лёгкий доступ к оружию и инструментам, которого нет у многих других профессий и вы можете легко скрыть большинство своих злодеяний. Обрезать камеры это хороший способ &amp;lt;s&amp;gt;придти к успеху&amp;lt;/s&amp;gt; привлечь к себе внимание, прежде чем заказать и спрятать ящик оружия. Более того, отошлите ящик назад и спрячьте заказанное в своём шкафу. Чёрт, вы можете просто заказать стволов и раздать их ассистентам. Может они выполнят ваши цели за вас.&lt;br /&gt;
&lt;br /&gt;
Если вы чувствуете себя смелым, можете заказать [[Syndicate Items#Cryptographic Sequencer|Криптографический Секвенсер]] чтобы взламывать любые ящики. Вы можете емагнуть даже консоль заказов чтобы получить доступ к ящику Special Ops. Проблема только в том, что это быстрый способ раскрыть себя, ведь любой кто посмотрит на консоль заказов, поймёт что в карго есть предатель. Не забудьте пробудить жажду крови у МУЛботов — это создаст хаос и отличное отвлечение, а вы сможете всегда перевести подозрения на своих подчинённых.  &lt;br /&gt;
&lt;br /&gt;
===Советы по предательству    ===&lt;br /&gt;
* Эмиттеры и взрывы Гибтонита могут открывать запертые ящики.&lt;br /&gt;
*Если вы сможете снять деньги со счёта отдела, вы сможете делать «Приватные» заказы. &lt;br /&gt;
*В ящике Spec Ops лежат несколько гранат, усыпляющая ручка и немного всякой всячины. &lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13789</id>
		<title>TGMC:Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13789"/>
		<updated>2022-08-04T13:15:34Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Исправление ошибки&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Understaffed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|img_generic = DMCA_Doctor.png&lt;br /&gt;
|jobtitle = Medical Officer&lt;br /&gt;
|jobtitleRu = Военный врач&lt;br /&gt;
|access = Медбей&lt;br /&gt;
|difficulty = Средне - Сложно&lt;br /&gt;
|Rank = Энсин (Стартовое), Младший лейтенант (25 часов), Лейтенант (50 часов)&lt;br /&gt;
|Class = Гражданский&lt;br /&gt;
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]]&lt;br /&gt;
|duties = Делать операции, &amp;lt;s&amp;gt;варить наркотики&amp;lt;/s&amp;gt;, лечить незначительные ушибы морпехам&lt;br /&gt;
|guides = [[TGMC:Surgery|Руководство по Хирургии]], [[TGMC:Guide to chemistry|Руководство по Химии]], [[TGMC:Chemical_recipes|Химические Рецепты]], [[TGMC:Defibrillation|Руководство по Возрождению]]&lt;br /&gt;
|quote = &amp;quot;Люди умирают, если их убили.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Предупреждение! Военный врач - это худшая работа. Объем работы, которую вы получаете, обратно пропорционален тому, насколько успешно работают морские пехотинцы, а это значит, что вы можете перейти от бездействия к переутомлению за считанные секунды.&lt;br /&gt;
&lt;br /&gt;
=Вступление=&lt;br /&gt;
Вы - Военный врач, или МО. Ваша задача - лечить то, что обычно невозможно вылечить в полевых условиях. От сломанных костей до потерянных конечностей и всего, что между ними. Ваша цель должна состоять в том, чтобы довести здоровье ваших морских пехотинцев до уровня, аналогичного тому, каким оно было, когда они впервые вышли из криосна.&amp;lt;br&amp;gt;&lt;br /&gt;
Неудивительно, что самым базовым навыком МО является хирургия. Хотя простого подталкивания людей к автодоку может быть достаточно, хирургия - это то, что ставит вас выше гиперактивного СТ.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда пациенты прибывают, приходя в медбей или через медэвак, вы их лечите, обычно хирургическим путем.&amp;lt;br&amp;gt;&lt;br /&gt;
Четыре наиболее распространенные причины получения пациентов - это эмбрионы ксеноморфов, переломы костей, внутреннее кровотечение и повреждение органов. Первая причина, эмбрионы ксеноморфов, должна быть приоритетной.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Для получения дополнительной информации прочтите [[TGMC:Surgery|Руководство по Хирургии]].&lt;br /&gt;
==Хирургические инструменты==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Инструмент:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Назначение:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Гетто-альтернатива:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Шанс на успех:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_scalpel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Скальпель&#039;&#039;&#039;&lt;br /&gt;
(Scalpel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Профессиональное лезвие для разрезания плоти.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кухонный нож&#039;&#039;&#039;&lt;br /&gt;
(Kitchen knife)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_retractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ретрактор&#039;&#039;&#039;&lt;br /&gt;
(Retractor)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Щипцы, которые используют для расширения надреза&lt;br /&gt;
и взаимодействия с внутренностями пациента.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Crowbar.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Монтировка&#039;&#039;&#039;&lt;br /&gt;
(Crowbar)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_hemostat.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Зажим&#039;&#039;&#039;&lt;br /&gt;
(Hemostat)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вытащить посторонние объекты и остановить кровотечение. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wirecutters.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кусачки&#039;&#039;&#039;&lt;br /&gt;
(Wirecutter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_cautery.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Каутер&#039;&#039;&#039;&lt;br /&gt;
(Cautery)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Прижигает операционные разрезы. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCcigarette.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Сигарета&#039;&#039;&#039;&lt;br /&gt;
(Cigarette)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Saw.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костная пила&#039;&#039;&#039;&lt;br /&gt;
(Bone Saw)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Пила, используемая для распиливания костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Топорик&#039;&#039;&#039;&lt;br /&gt;
(Hatchet)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_IMS_off.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Система управления надрезами&#039;&#039;&#039;&lt;br /&gt;
(Incision Management System)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Делает надрез, расширяет его и останавливает кровотечение одним движением.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_gel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костный гель&#039;&#039;&#039;&lt;br /&gt;
(Bone Gel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Гель для восстановления костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Screwdriver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Отвертка&#039;&#039;&#039;&lt;br /&gt;
(Screwdriver)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_setter.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костоправ&#039;&#039;&#039;&lt;br /&gt;
(Bone Setter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вправить кости на место, где они были до операции.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wrench.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Разводной ключ&#039;&#039;&#039;&lt;br /&gt;
(Wrench)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Fix_O_Vein.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fix-O-Vein&#039;&#039;&#039;||style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|Восстанавливает вены и артерии. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Cable_Coil.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Моток кабеля&#039;&#039;&#039;&lt;br /&gt;
(Cable Coil)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCbrutepack.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Набор для лечения травм&#039;&#039;&#039;&lt;br /&gt;
(Trauma Kit)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Лечит повреждения внутренних органов, &amp;lt;br&amp;gt; за исключением мозга и глаз.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Бинты&#039;&#039;&#039;&lt;br /&gt;
(Bandages)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCsuture.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Хирургическая нить&#039;&#039;&#039;&lt;br /&gt;
(Surgical Suture)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Может использоваться для лечения ран и ожогов.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCglassshard.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Осколки стекла&#039;&#039;&#039;&lt;br /&gt;
(Glass Shards)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner===&lt;br /&gt;
Первая машина, которую используют, когда раненый морской пехотинец попадает в медотсек. Она почти точно говорит вам, что не так с пациентом, делайте это перед каждой операцией, даже если они ГОВОРЯТ, что знают, что не так.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Инструкция по применении:&lt;br /&gt;
* Схватите пациента (grab).&lt;br /&gt;
*Нажмите по сканеру, чтобы загрузить пациента.&lt;br /&gt;
*Используйте консоль сканера  для просмотра отчета.&lt;br /&gt;
*Щелкните правой кнопкой мыши по сканеру и выберите &amp;quot;Eject Patient&amp;quot;, чтобы извлечь пациента для других процедур. Надев МедХуд (MedHud), вы можете просмотреть это сканирование в любое время, подойдя к ним, изучив их, а затем нажав на всплывающую кнопку &amp;quot;Скан с XX:XX&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
Обязательно перепроверьте результаты нового сканирования после того, как вы закончите операцию. Многие вещи могут проскользнуть мимо, если вы не будете осторожны, так как пользовательский интерфейс для детального сканирования иногда бывает трудно прочитать.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc===&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]]&lt;br /&gt;
&lt;br /&gt;
Performs surgery automatically, for when you&#039;re not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*First, obtain a [[#Body Scanner|body scan]] of the patient.&lt;br /&gt;
*Grab the patient, and click the autodoc to insert them.&lt;br /&gt;
*Use the autodoc console to create a queue of procedures manually, or set it to &amp;quot;automatic&amp;quot; to have it do this itself, but with slower surgery.&lt;br /&gt;
*Press the &amp;quot;Begin Surgery Queue&amp;quot; button to activate it.&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_cryotube.png|64px]] Cryotube===&lt;br /&gt;
&lt;br /&gt;
Heals marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the cryotube to load them into it.&lt;br /&gt;
*Turn on the cryotube.&lt;br /&gt;
The preloaded chemical mix contains the following...&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| &#039;&#039;&#039;Cryomix Contents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* 10u Cryoxadone&lt;br /&gt;
* 10u Clonexadone&lt;br /&gt;
* 5u Iron&lt;br /&gt;
* 10u Tricordrazine&lt;br /&gt;
* 5u Quick Clot&lt;br /&gt;
* 5u Peridaxon&lt;br /&gt;
* 5u Dexalin Plus&lt;br /&gt;
* 5u Spaceacillin&lt;br /&gt;
* 5u Bihexajuline&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (which is a little bit buggy, so don&#039;t rely on it).&lt;br /&gt;
&lt;br /&gt;
===[[File:Scanner.PNG|Sleeper]] Sleeper===&lt;br /&gt;
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient&#039;s dead). For this, use the &amp;quot;Dialysis&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the sleeper to load them into it.&lt;br /&gt;
*Use the connected console to perform procedures.&lt;br /&gt;
Won&#039;t see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.&lt;br /&gt;
&lt;br /&gt;
===[[File:OPTable.PNG|Surgery Table]] Surgery Table===&lt;br /&gt;
&lt;br /&gt;
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn&#039;t one already, and an empty hand will remove any tank.&lt;br /&gt;
*Grab patient, then click the table to place them onto it.&lt;br /&gt;
*Click-drag patient&#039;s sprite onto the table to connect them to the anesthetic system.&lt;br /&gt;
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can&#039;t are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.&lt;br /&gt;
&lt;br /&gt;
==The Problems==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;for more information on surgery, see [[TGMC:Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.&lt;br /&gt;
&lt;br /&gt;
Listed below are some common ailments and how you can treat them, both short-term and long-term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Damage&#039;&#039;&#039; - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; - This is a secondary form of health that isn&#039;t shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It&#039;s caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractures&#039;&#039;&#039; - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they&#039;re over the limit (which is why you&#039;ll sometimes hear repeated bone breaks coming from the cryotube).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organ Damage&#039;&#039;&#039; - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Organs&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Damaged Effect&lt;br /&gt;
|-&lt;br /&gt;
| Heart|| Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
| Lungs|| Persistent oxy damage&lt;br /&gt;
|-&lt;br /&gt;
| Liver|| Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
| Brain|| Item dropping and random resting&lt;br /&gt;
|-&lt;br /&gt;
| Eyes|| Blurred vision or blindness&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Internal Bleeding&#039;&#039;&#039; - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can&#039;t quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Loss&#039;&#039;&#039; - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrapnel&#039;&#039;&#039; - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13347</id>
		<title>TGMC:Chief Ship Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13347"/>
		<updated>2022-06-05T09:36:58Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: /* Термоядерный реактор */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Basically everything on the wiki is at this point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitle = Chief Ship Engineer&lt;br /&gt;
|jobtitleRu = Главный корабельный инженер&lt;br /&gt;
|access = Инженерные Отсеки, Технические Тоннели, Командный&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|Class = Флот&lt;br /&gt;
|Rank = Младший Лейтенант (Начальное), Лейтенант (25 часов), Лейтенант-Командир (50 часов)&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Наблюдать за работой Корабельных Инженеров, организовывать все инженерные работы.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Руководство по Инженерии]] [[TGMC:Guide to fire support|Руководство по Огневой Поддержки]], [[TGMC:Guide_to_requisitions|Руководство по Снабжению]]&lt;br /&gt;
|quote = Черт возьми, никто не построил ФОБ&lt;br /&gt;
}}&lt;br /&gt;
= Вступление =&lt;br /&gt;
Как Главный Корабельный Инженер, вы способны делать все, что может сделать ваш СТ, и даже больше, но как командир, вы должны делегировать им эту работу.&lt;br /&gt;
&lt;br /&gt;
=Игра за CSE=&lt;br /&gt;
В нынешнем виде, в котором работает TGMC, вы &#039;&#039;&#039;можете&#039;&#039;&#039; оказаться единственным членом командования, если все остальные командные роли не будут заняты, но это нормально. &lt;br /&gt;
Если ваши коллеги-нарушители &amp;quot;УНГИ&amp;quot; уже занимаются снабжением и наблюдением, подумайте о том, чтобы:&lt;br /&gt;
* Переработать все плитки пола в металл с помощью автомата переработки&lt;br /&gt;
*Проверить термоядерные реакторы&lt;br /&gt;
*Перевооружить Аламо или Кондор&lt;br /&gt;
*Перезарядить пушку Орбитальной Бомбардировки&lt;br /&gt;
* Разобрать стены для получения металла &lt;br /&gt;
* Кричать на СТ, чтобы он принес вам алкоголь из офиса ПНТ&lt;br /&gt;
*&amp;lt;s&amp;gt;ЕРПшить с ПНТром&amp;lt;/s&amp;gt;&lt;br /&gt;
* Хвастаться как круто и красочно выглядит ваш наряд по сравнению со всеми остальными&lt;br /&gt;
*Лежать на полу&lt;br /&gt;
*Плачешь, потому что &amp;lt;s&amp;gt;у тебя нет никакой уникальной механики и&amp;lt;/s&amp;gt; ты никому не нужен&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ремонт Критически Важных Объектов==&lt;br /&gt;
Это некоторые из механизмов, которые имеют решающее значение для благополучия корабля. Обязательно запомните их, если сможете.&lt;br /&gt;
===APC===&lt;br /&gt;
Во-первых, определите, как был поврежден APC. Если провода просто обрезаны (например, с помощью когтей ксено), просто используйте кусачки и почините каждый провод после закрутите панель отверткой. &lt;br /&gt;
*Если оно было полностью разрушено, снимите крышку с помощью лома или отбейте ее чем-нибудь, например ножом.&lt;br /&gt;
*Извлеките элемент питания пустой рукой.&lt;br /&gt;
*Отверткой открутите плату.&lt;br /&gt;
*Выньте плату ломиком (платы от разрушенных APC крошатся при извлечении, что требует замены).&lt;br /&gt;
*Используйте кусачки для снятия клеммы питания, от этого вы получите 5 кабелей.&lt;br /&gt;
*Клемма питания &#039;&#039;&#039;должна&#039;&#039;&#039; быть открыта, поднимите ломом плитку пола перед APC, если это не так.&lt;br /&gt;
*Используйте сварку, чтобы отварить раму от стены, после этого вы получите 1 металлический лист.&lt;br /&gt;
*Создайте новую раму для APC из двух листов металла.&lt;br /&gt;
*Возьмите раму и прикрепите ее к стене.&lt;br /&gt;
*Установите плату управления питанием.&lt;br /&gt;
*Прикрутите плату отверткой.&lt;br /&gt;
*Установите 5 кабелей в APC.&lt;br /&gt;
*Засуньте элемент питания (любую батарейку).&lt;br /&gt;
*Ломом закройте крышку.&lt;br /&gt;
*Проведите картой (или жетонами) по APC и получите доступ к интерфейсу.&lt;br /&gt;
*Включите питание.&lt;br /&gt;
*(Необязательно) Заблокируйте интерфейс с помощью карты.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Термоядерный реактор ===&lt;br /&gt;
Используется для выработки электроэнергии.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Как отремонтировать?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Если экран треснул [[File:TGMC Fusion Broken Severe.png]]:&lt;br /&gt;
*&#039;&#039;&#039;СВАРКОЙ&#039;&#039;&#039; заварите трещены экрана термоядерного реактора.&lt;br /&gt;
Если оголены провода [[File:TGMC Fusion Broken Moderate.png]]:&lt;br /&gt;
*&#039;&#039;&#039;КУСАЧКАМИ&#039;&#039;&#039; срежьте выпирающие провода на термоядерном реакторе.&lt;br /&gt;
Если крышка в правом нижнем углу открыта [[File:TGMC Fusion Broken Light.png]]:&lt;br /&gt;
*&#039;&#039;&#039;ГАЕЧНЫМ КЛЮЧОМ&#039;&#039;&#039; закрутите крышку термоядерного реактора.&lt;br /&gt;
Если полоса справа черная:&lt;br /&gt;
*&#039;&#039;&#039;ЛОМОМ&#039;&#039;&#039; выньте термоядерную ячейку из реактора и замените ее совершенно новой и заряженой ячейкой.&lt;br /&gt;
После всех проделанных действий:&lt;br /&gt;
*&#039;&#039;&#039;ПУСТОЙ РУКОЙ&#039;&#039;&#039; нажмите по реактору что бы активировать его.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Орбитальная Бомбардировка===&lt;br /&gt;
&#039;&#039;Смотреть: [[TGMC:Guide to fire support#Orbital Bombardment|Руководство по Огневой Поддержки#Орбитальная Бомбардировка]]&lt;br /&gt;
&lt;br /&gt;
==Приказы==&lt;br /&gt;
Как член командного состава, вы имеете доступ к приказам, которые могут быть использованы, чтобы дать полезные эффекты солдатам рядом. Вы также будете выкрикивать эти команды в рацию(если она у вас есть) так что люди будут слышать вашу команду. После отдачи приказа потребуется некоторое время прежде чем отдать еще один приказ. Отдавать приказы можно, нажимая на соответствующие кнопки слева сверху экрана.&lt;br /&gt;
{|&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |&#039;&#039;&#039;Приказ&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |&#039;&#039;&#039;Описание&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px; background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_move.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Move order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает скорость передвижения. Прекрасен для преследования ксеноморфов или отступления, или если вы просто хотите быстро бегать по кораблю. [[TGMC:Requisitions_Officer|РО]] обожает этот приказ!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_hold.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Hold order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает сопротивляемость к боли. Полезен, так как боль заставляет вас медленней двигаться, бросать вещи на пол и в принципе не круто. Также помогает сэкономить ресурсы на болеутоляющих.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_focus.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Focus order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает точность, что увеличивает урон, ведь больше пуль попадает по врагу. Хотя это также увеличивает количество дружественного огня, но это совершенно не важно.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Советы=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13342</id>
		<title>TGMC:Chief Ship Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13342"/>
		<updated>2022-06-01T07:08:45Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Ошибка перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Basically everything on the wiki is at this point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitle = Chief Ship Engineer&lt;br /&gt;
|jobtitleRu = Главный корабельный инженер&lt;br /&gt;
|access = Инженерные Отсеки, Технические Тоннели, Командный&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|Class = Флот&lt;br /&gt;
|Rank = Младший Лейтенант (Начальное), Лейтенант (25 часов), Лейтенант-Командир (50 часов)&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Наблюдать за работой Корабельных Инженеров, организовывать все инженерные работы.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Руководство по Инженерии]] [[TGMC:Guide to fire support|Руководство по Огневой Поддержки]], [[TGMC:Guide_to_requisitions|Руководство по Снабжению]]&lt;br /&gt;
|quote = Черт возьми, никто не построил ФОБ&lt;br /&gt;
}}&lt;br /&gt;
= Вступление =&lt;br /&gt;
Как Главный Корабельный Инженер, вы способны делать все, что может сделать ваш СТ, и даже больше, но как командир, вы должны делегировать им эту работу.&lt;br /&gt;
&lt;br /&gt;
=Игра за CSE=&lt;br /&gt;
В нынешнем виде, в котором работает TGMC, вы &#039;&#039;&#039;можете&#039;&#039;&#039; оказаться единственным членом командования, если все остальные командные роли не будут заняты, но это нормально. &lt;br /&gt;
Если ваши коллеги-нарушители &amp;quot;УНГИ&amp;quot; уже занимаются снабжением и наблюдением, подумайте о том, чтобы:&lt;br /&gt;
* Переработать все плитки пола в металл с помощью автомата переработки&lt;br /&gt;
*Проверить термоядерные реакторы&lt;br /&gt;
*Перевооружить Аламо или Кондор&lt;br /&gt;
*Перезарядить пушку Орбитальной Бомбардировки&lt;br /&gt;
* Разобрать стены для получения металла &lt;br /&gt;
* Кричать на СТ, чтобы он принес вам алкоголь из офиса ПНТ&lt;br /&gt;
*&amp;lt;s&amp;gt;ЕРПшить с ПНТром&amp;lt;/s&amp;gt;&lt;br /&gt;
* Хвастаться как круто и красочно выглядит ваш наряд по сравнению со всеми остальными&lt;br /&gt;
*Лежать на полу&lt;br /&gt;
*Плачешь, потому что &amp;lt;s&amp;gt;у тебя нет никакой уникальной механики и&amp;lt;/s&amp;gt; ты никому не нужен&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ремонт Критически Важных Объектов==&lt;br /&gt;
Это некоторые из механизмов, которые имеют решающее значение для благополучия корабля. Обязательно запомните их, если сможете.&lt;br /&gt;
===APC===&lt;br /&gt;
Во-первых, определите, как был поврежден APC. Если провода просто обрезаны (например, с помощью когтей ксено), просто используйте кусачки и почините каждый провод после закрутите панель отверткой. &lt;br /&gt;
*Если оно было полностью разрушено, снимите крышку с помощью лома или отбейте ее чем-нибудь, например ножом.&lt;br /&gt;
*Извлеките элемент питания пустой рукой.&lt;br /&gt;
*Отверткой открутите плату.&lt;br /&gt;
*Выньте плату ломиком (платы от разрушенных APC крошатся при извлечении, что требует замены).&lt;br /&gt;
*Используйте кусачки для снятия клеммы питания, от этого вы получите 5 кабелей.&lt;br /&gt;
*Клемма питания &#039;&#039;&#039;должна&#039;&#039;&#039; быть открыта, поднимите ломом плитку пола перед APC, если это не так.&lt;br /&gt;
*Используйте сварку, чтобы отварить раму от стены, после этого вы получите 1 металлический лист.&lt;br /&gt;
*Создайте новую раму для APC из двух листов металла.&lt;br /&gt;
*Возьмите раму и прикрепите ее к стене.&lt;br /&gt;
*Установите плату управления питанием.&lt;br /&gt;
*Прикрутите плату отверткой.&lt;br /&gt;
*Установите 5 кабелей в APC.&lt;br /&gt;
*Засуньте элемент питания (любую батарейку).&lt;br /&gt;
*Ломом закройте крышку.&lt;br /&gt;
*Проведите картой (или жетонами) по APC и получите доступ к интерфейсу.&lt;br /&gt;
*Включите питание.&lt;br /&gt;
*(Необязательно) Заблокируйте интерфейс с помощью карты.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Термоядерный реактор ===&lt;br /&gt;
Используется для выработки электроэнергии.&lt;br /&gt;
&#039;&#039;&#039;Как отремонтировать?&#039;&#039;&#039;&lt;br /&gt;
Если экран треснул [[File:TGMC Fusion Broken Severe.png]]:&lt;br /&gt;
*&#039;&#039;&#039;СВАРКОЙ&#039;&#039;&#039; заварите трещены экрана термоядерного реактора.&lt;br /&gt;
Если оголены провода [[File:TGMC Fusion Broken Moderate.png]]:&lt;br /&gt;
*&#039;&#039;&#039;КУСАЧКАМИ&#039;&#039;&#039; срежьте выпирающие провода на термоядерном реакторе.&lt;br /&gt;
Если крышка в правом нижнем углу открыта [[File:TGMC Fusion Broken Light.png]]:&lt;br /&gt;
*&#039;&#039;&#039;ГАЕЧНЫМ КЛЮЧОМ&#039;&#039;&#039; закрутите крышку термоядерного реактора.&lt;br /&gt;
Если полоса справа черная:&lt;br /&gt;
*&#039;&#039;&#039;ЛОМОМ&#039;&#039;&#039; выньте термоядерную ячейку из реактора и замените ее совершенно новой и заряженой ячейкой.&lt;br /&gt;
После всех проделанных действий:&lt;br /&gt;
*&#039;&#039;&#039;ПУСТОЙ РУКОЙ&#039;&#039;&#039; нажмите по реактору что бы активировать его.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Орбитальная Бомбардировка===&lt;br /&gt;
&#039;&#039;Смотреть: [[TGMC:Guide to fire support#Orbital Bombardment|Руководство по Огневой Поддержки#Орбитальная Бомбардировка]]&lt;br /&gt;
&lt;br /&gt;
==Приказы==&lt;br /&gt;
Как член командного состава, вы имеете доступ к приказам, которые могут быть использованы, чтобы дать полезные эффекты солдатам рядом. Вы также будете выкрикивать эти команды в рацию(если она у вас есть) так что люди будут слышать вашу команду. После отдачи приказа потребуется некоторое время прежде чем отдать еще один приказ. Отдавать приказы можно, нажимая на соответствующие кнопки слева сверху экрана.&lt;br /&gt;
{|&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |&#039;&#039;&#039;Приказ&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |&#039;&#039;&#039;Описание&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px; background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_move.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Move order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает скорость передвижения. Прекрасен для преследования ксеноморфов или отступления, или если вы просто хотите быстро бегать по кораблю. [[TGMC:Requisitions_Officer|РО]] обожает этот приказ!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_hold.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Hold order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает сопротивляемость к боли. Полезен, так как боль заставляет вас медленней двигаться, бросать вещи на пол и в принципе не круто. Также помогает сэкономить ресурсы на болеутоляющих.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_focus.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Focus order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает точность, что увеличивает урон, ведь больше пуль попадает по врагу. Хотя это также увеличивает количество дружественного огня, но это совершенно не важно.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Советы=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Engineer&amp;diff=13341</id>
		<title>TGMC:Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Engineer&amp;diff=13341"/>
		<updated>2022-06-01T07:07:46Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Ошибка перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = New wiki, new page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|imagebgcolor = #d9d9d9&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitleRu = Главный инженер&lt;br /&gt;
|jobtitle = Chief Engineer&lt;br /&gt;
|access = Инженерные Отсеки, Технические Тоннели, Командный&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|Rank = Младший Лейтенант (Начальное), Лейтенант (25 часов), Лейтенант-Командир (100 часов)&lt;br /&gt;
|Class = Флот&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Наблюдать за работой Корабельных инженеров, организовывать все инженерные работы.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Руководство по Инженерии]], [[TGMC:Guide_to_requisitions|Руководство по Снабжению]], [[TGMC:Guide_to_fire_support|Руководство по Огневой Поддержки]] &lt;br /&gt;
|quote = Герой, которого корабельщики заслуживают.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Вступление =&lt;br /&gt;
Как Главный Корабельный Инженер, вы способны делать все, что может сделать ваш СТ, и даже больше, но как командир, вы должны делегировать им эту работу.&lt;br /&gt;
&lt;br /&gt;
=Игра за CSE=&lt;br /&gt;
В нынешнем виде, в котором работает TGMC, вы &#039;&#039;&#039;можете&#039;&#039;&#039; оказаться единственным членом командования, если все остальные командные роли не будут заняты, но это нормально. &lt;br /&gt;
Если ваши коллеги-нарушители &amp;quot;УНГИ&amp;quot; уже занимаются снабжением и наблюдением, подумайте о том, чтобы:&lt;br /&gt;
* Переработать все плитки пола в металл с помощью автомата переработки&lt;br /&gt;
*Проверить термоядерные реакторы&lt;br /&gt;
*Перевооружить Аламо или Кондор&lt;br /&gt;
*Перезарядить пушку Орбитальной Бомбардировки&lt;br /&gt;
* Разобрать стены для получения металла &lt;br /&gt;
* Кричать на СТ, чтобы он принес вам алкоголь из офиса ПНТ&lt;br /&gt;
*&amp;lt;s&amp;gt;ЕРПшить с ПНТром&amp;lt;/s&amp;gt;&lt;br /&gt;
* Хвастаться как круто и красочно выглядит ваш наряд по сравнению со всеми остальными&lt;br /&gt;
*Лежать на полу&lt;br /&gt;
*Плачешь, потому что &amp;lt;s&amp;gt;у тебя нет никакой уникальной механики и&amp;lt;/s&amp;gt; ты никому не нужен&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ремонт Критически Важных Объектов==&lt;br /&gt;
Это некоторые из механизмов, которые имеют решающее значение для благополучия корабля. Обязательно запомните их, если сможете.&lt;br /&gt;
===APC===&lt;br /&gt;
Во-первых, определите, как был поврежден APC. Если провода просто обрезаны (например, с помощью когтей ксено), просто используйте кусачки и почините каждый провод после закрутите панель отверткой. &lt;br /&gt;
*Если оно было полностью разрушено, снимите крышку с помощью лома или отбейте ее чем-нибудь, например ножом.&lt;br /&gt;
*Извлеките элемент питания пустой рукой.&lt;br /&gt;
*Отверткой открутите плату.&lt;br /&gt;
*Выньте плату ломиком (платы от разрушенных APC крошатся при извлечении, что требует замены).&lt;br /&gt;
*Используйте кусачки для снятия клеммы питания, от этого вы получите 5 кабелей.&lt;br /&gt;
*Клемма питания &#039;&#039;&#039;должна&#039;&#039;&#039; быть открыта, поднимите ломом плитку пола перед APC, если это не так.&lt;br /&gt;
*Используйте сварку, чтобы отварить раму от стены, после этого вы получите 1 металлический лист.&lt;br /&gt;
*Создайте новую раму для APC из двух листов металла.&lt;br /&gt;
*Возьмите раму и прикрепите ее к стене.&lt;br /&gt;
*Установите плату управления питанием.&lt;br /&gt;
*Прикрутите плату отверткой.&lt;br /&gt;
*Установите 5 кабелей в APC.&lt;br /&gt;
*Засуньте элемент питания (любую батарейку).&lt;br /&gt;
*Ломом закройте крышку.&lt;br /&gt;
*Проведите картой (или жетонами) по APC и получите доступ к интерфейсу.&lt;br /&gt;
*Включите питание.&lt;br /&gt;
*(Необязательно) Заблокируйте интерфейс с помощью карты.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Термоядерный реактор ===&lt;br /&gt;
Используется для выработки электроэнергии.&lt;br /&gt;
&#039;&#039;&#039;Как отремонтировать?&#039;&#039;&#039;&lt;br /&gt;
Если экран треснул [[File:TGMC Fusion Broken Severe.png]]:&lt;br /&gt;
*&#039;&#039;&#039;СВАРКОЙ&#039;&#039;&#039; заварите трещены экрана термоядерного реактора.&lt;br /&gt;
Если оголены провода [[File:TGMC Fusion Broken Moderate.png]]:&lt;br /&gt;
*&#039;&#039;&#039;КУСАЧКАМИ&#039;&#039;&#039; срежьте выпирающие провода на термоядерном реакторе.&lt;br /&gt;
Если крышка в правом нижнем углу открыта [[File:TGMC Fusion Broken Light.png]]:&lt;br /&gt;
*&#039;&#039;&#039;ГАЕЧНЫМ КЛЮЧОМ&#039;&#039;&#039; закрутите крышку термоядерного реактора.&lt;br /&gt;
Если полоса справа черная:&lt;br /&gt;
*&#039;&#039;&#039;ЛОМОМ&#039;&#039;&#039; выньте термоядерную ячейку из реактора и замените ее совершенно новой и заряженой ячейкой.&lt;br /&gt;
После всех проделанных действий:&lt;br /&gt;
*&#039;&#039;&#039;ПУСТОЙ РУКОЙ&#039;&#039;&#039; нажмите по реактору что бы активировать его.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Орбитальная Бомбардировка===&lt;br /&gt;
&#039;&#039;Смотреть: [[TGMC:Guide to fire support#Orbital Bombardment|Руководство по Огневой Поддержки#Орбитальная Бомбардировка]]&lt;br /&gt;
&lt;br /&gt;
==Приказы==&lt;br /&gt;
Как член командного состава, вы имеете доступ к приказам, которые могут быть использованы, чтобы дать полезные эффекты солдатам рядом. Вы также будете выкрикивать эти команды в рацию(если она у вас есть) так что люди будут слышать вашу команду. После отдачи приказа потребуется некоторое время прежде чем отдать еще один приказ. Отдавать приказы можно, нажимая на соответствующие кнопки слева сверху экрана.&lt;br /&gt;
{|&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |&#039;&#039;&#039;Приказ&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |&#039;&#039;&#039;Описание&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px; background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_move.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Move order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает скорость передвижения. Прекрасен для преследования ксеноморфов или отступления, или если вы просто хотите быстро бегать по кораблю. [[TGMC:Requisitions_Officer|РО]] обожает этот приказ!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_hold.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Hold order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает сопротивляемость к боли. Полезен, так как боль заставляет вас медленней двигаться, бросать вещи на пол и в принципе не круто. Также помогает сэкономить ресурсы на болеутоляющих.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_focus.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Focus order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает точность, что увеличивает урон, ведь больше пуль попадает по врагу. Хотя это также увеличивает количество дружественного огня, но это совершенно не важно.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Советы=&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Engineer&amp;diff=13340</id>
		<title>TGMC:Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Engineer&amp;diff=13340"/>
		<updated>2022-06-01T07:06:25Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = New wiki, new page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|imagebgcolor = #d9d9d9&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitleRu = Главный инженер&lt;br /&gt;
|jobtitle = Chief Engineer&lt;br /&gt;
|access = Инженерные Отсеки, Технические Тоннели, Командный&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|Rank = Младший Лейтенант (Начальное), Лейтенант (25 часов), Лейтенант-Командир (100 часов)&lt;br /&gt;
|Class = Флот&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Наблюдать за работой Корабельных инженеров, организовывать все инженерные работы.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Руководство по Инженерии]], [[TGMC:Guide_to_requisitions|Руководство по Снабжению]], [[TGMC:Guide_to_fire_support|Руководство по Огневой Поддержки]] &lt;br /&gt;
|quote = Герой, которого корабельщики заслуживают.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Вступление =&lt;br /&gt;
Как Главный Корабельный Инженер, вы способны делать все, что может сделать ваш СТ, и даже больше, но как командир, вы должны делегировать им эту работу.&lt;br /&gt;
&lt;br /&gt;
=Игра за CSE=&lt;br /&gt;
В нынешнем виде, в котором работает TGMC, вы &#039;&#039;&#039;можете&#039;&#039;&#039; оказаться единственным членом командования, если все остальные командные роли не будут заняты, но это нормально. &lt;br /&gt;
Если ваши коллеги-нарушители &amp;quot;УНГИ&amp;quot; уже занимаются снабжением и наблюдением, подумайте о том, чтобы:&lt;br /&gt;
* Переработать все плитки пола в металл с помощью автомата переработки&lt;br /&gt;
*Проверить термоядерные реакторы&lt;br /&gt;
*Перевооружить Аламо или Кондор&lt;br /&gt;
*Перезарядить пушку Орбитальной Бомбардировки&lt;br /&gt;
* Разобрать стены для получения металла &lt;br /&gt;
* Кричать на СТ, чтобы он принес вам алкоголь из офиса ПНТ&lt;br /&gt;
*&amp;lt;s&amp;gt;ЕРПшить с ПНТром&amp;lt;/s&amp;gt;&lt;br /&gt;
* Хвастаться как круто и красочно выглядит ваш наряд по сравнению со всеми остальными&lt;br /&gt;
*Лежать на полу&lt;br /&gt;
*Плачешь, потому что &amp;lt;s&amp;gt;у тебя нет никакой уникальной механики и&amp;lt;/s&amp;gt; ты никому не нужен&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ремонт Критически Важных Объектов==&lt;br /&gt;
Это некоторые из механизмов, которые имеют решающее значение для благополучия корабля. Обязательно запомните их, если сможете.&lt;br /&gt;
===APC===&lt;br /&gt;
Во-первых, определите, как был поврежден APC. Если провода просто обрезаны (например, с помощью когтей ксено), просто используйте кусачки и почините каждый провод после закрутите панель отверткой. &lt;br /&gt;
*Если оно было полностью разрушено, снимите крышку с помощью лома или отбейте ее чем-нибудь, например ножом.&lt;br /&gt;
*Извлеките элемент питания пустой рукой.&lt;br /&gt;
*Отверткой открутите плату.&lt;br /&gt;
*Выньте плату ломиком (платы от разрушенных APC крошатся при извлечении, что требует замены).&lt;br /&gt;
*Используйте кусачки для снятия клеммы питания, от этого вы получите 5 кабелей.&lt;br /&gt;
*Клемма питания &#039;&#039;&#039;должна&#039;&#039;&#039; быть открыта, поднимите ломом плитку пола перед APC, если это не так.&lt;br /&gt;
*Используйте сварку, чтобы отварить раму от стены, после этого вы получите 1 металлический лист.&lt;br /&gt;
*Создайте новую раму для APC из двух листов металла.&lt;br /&gt;
*Возьмите раму и прикрепите ее к стене.&lt;br /&gt;
*Установите плату управления питанием.&lt;br /&gt;
*Прикрутите плату отверткой.&lt;br /&gt;
*Установите 5 кабелей в APC.&lt;br /&gt;
*Засуньте элемент питания (любую батарейку).&lt;br /&gt;
*Ломом закройте крышку.&lt;br /&gt;
*Проведите картой (или жетонами) по APC и получите доступ к интерфейсу.&lt;br /&gt;
*Включите питание.&lt;br /&gt;
*(Необязательно) Заблокируйте интерфейс с помощью карты.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Термоядерный реактор ===&lt;br /&gt;
Используется для выработки электроэнергии.&lt;br /&gt;
&#039;&#039;&#039;Как отремонтировать?&#039;&#039;&#039;&lt;br /&gt;
Если экран треснул [[File:TGMC Fusion Broken Severe.png]]:&lt;br /&gt;
*&#039;&#039;&#039;СВАРКОЙ&#039;&#039;&#039; заварите трещены экрана термоядерного реактора.&lt;br /&gt;
Если оголены провода [[File:TGMC Fusion Broken Moderate.png]]:&lt;br /&gt;
*&#039;&#039;&#039;КУСАЧКАМИ&#039;&#039;&#039; срежьте выпирающие провода на термоядерном реакторе.&lt;br /&gt;
Если крышка в правом нижнем углу открыта [[File:TGMC Fusion Broken Light.png]]:&lt;br /&gt;
*&#039;&#039;&#039;ГАЕЧНЫМ КЛЮЧОМ&#039;&#039;&#039; закручивайте крышку термоядерного реактора.&lt;br /&gt;
Если полоса справа черная:&lt;br /&gt;
*&#039;&#039;&#039;ЛОМОМ&#039;&#039;&#039; выньте термоядерную ячейку из реактора и замените ее совершенно новой и заряженой ячейкой.&lt;br /&gt;
После всех проделанных действий:&lt;br /&gt;
*&#039;&#039;&#039;ПУСТОЙ РУКОЙ&#039;&#039;&#039; нажмите по реактору что бы активировать его.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Орбитальная Бомбардировка===&lt;br /&gt;
&#039;&#039;Смотреть: [[TGMC:Guide to fire support#Orbital Bombardment|Руководство по Огневой Поддержки#Орбитальная Бомбардировка]]&lt;br /&gt;
&lt;br /&gt;
==Приказы==&lt;br /&gt;
Как член командного состава, вы имеете доступ к приказам, которые могут быть использованы, чтобы дать полезные эффекты солдатам рядом. Вы также будете выкрикивать эти команды в рацию(если она у вас есть) так что люди будут слышать вашу команду. После отдачи приказа потребуется некоторое время прежде чем отдать еще один приказ. Отдавать приказы можно, нажимая на соответствующие кнопки слева сверху экрана.&lt;br /&gt;
{|&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |&#039;&#039;&#039;Приказ&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |&#039;&#039;&#039;Описание&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px; background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_move.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Move order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает скорость передвижения. Прекрасен для преследования ксеноморфов или отступления, или если вы просто хотите быстро бегать по кораблю. [[TGMC:Requisitions_Officer|РО]] обожает этот приказ!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_hold.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Hold order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает сопротивляемость к боли. Полезен, так как боль заставляет вас медленней двигаться, бросать вещи на пол и в принципе не круто. Также помогает сэкономить ресурсы на болеутоляющих.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_focus.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Focus order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает точность, что увеличивает урон, ведь больше пуль попадает по врагу. Хотя это также увеличивает количество дружественного огня, но это совершенно не важно.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Советы=&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13339</id>
		<title>TGMC:Chief Ship Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13339"/>
		<updated>2022-06-01T07:02:17Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Небольшое добавление картинок&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Basically everything on the wiki is at this point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitle = Chief Ship Engineer&lt;br /&gt;
|jobtitleRu = Главный корабельный инженер&lt;br /&gt;
|access = Инженерные Отсеки, Технические Тоннели, Командный&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|Class = Флот&lt;br /&gt;
|Rank = Младший Лейтенант (Начальное), Лейтенант (25 часов), Лейтенант-Командир (50 часов)&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Наблюдать за работой Корабельных Инженеров, организовывать все инженерные работы.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Руководство по Инженерии]] [[TGMC:Guide to fire support|Руководство по Огневой Поддержки]], [[TGMC:Guide_to_requisitions|Руководство по Снабжению]]&lt;br /&gt;
|quote = Черт возьми, никто не построил ФОБ&lt;br /&gt;
}}&lt;br /&gt;
= Вступление =&lt;br /&gt;
Как Главный Корабельный Инженер, вы способны делать все, что может сделать ваш СТ, и даже больше, но как командир, вы должны делегировать им эту работу.&lt;br /&gt;
&lt;br /&gt;
=Игра за CSE=&lt;br /&gt;
В нынешнем виде, в котором работает TGMC, вы &#039;&#039;&#039;можете&#039;&#039;&#039; оказаться единственным членом командования, если все остальные командные роли не будут заняты, но это нормально. &lt;br /&gt;
Если ваши коллеги-нарушители &amp;quot;УНГИ&amp;quot; уже занимаются снабжением и наблюдением, подумайте о том, чтобы:&lt;br /&gt;
* Переработать все плитки пола в металл с помощью автомата переработки&lt;br /&gt;
*Проверить термоядерные реакторы&lt;br /&gt;
*Перевооружить Аламо или Кондор&lt;br /&gt;
*Перезарядить пушку Орбитальной Бомбардировки&lt;br /&gt;
* Разобрать стены для получения металла &lt;br /&gt;
* Кричать на СТ, чтобы он принес вам алкоголь из офиса ПНТ&lt;br /&gt;
*&amp;lt;s&amp;gt;ЕРПшить с ПНТром&amp;lt;/s&amp;gt;&lt;br /&gt;
* Хвастаться как круто и красочно выглядит ваш наряд по сравнению со всеми остальными&lt;br /&gt;
*Лежать на полу&lt;br /&gt;
*Плачешь, потому что &amp;lt;s&amp;gt;у тебя нет никакой уникальной механики и&amp;lt;/s&amp;gt; ты никому не нужен&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ремонт Критически Важных Объектов==&lt;br /&gt;
Это некоторые из механизмов, которые имеют решающее значение для благополучия корабля. Обязательно запомните их, если сможете.&lt;br /&gt;
===APC===&lt;br /&gt;
Во-первых, определите, как был поврежден APC. Если провода просто обрезаны (например, с помощью когтей ксено), просто используйте кусачки и почините каждый провод после закрутите панель отверткой. &lt;br /&gt;
*Если оно было полностью разрушено, снимите крышку с помощью лома или отбейте ее чем-нибудь, например ножом.&lt;br /&gt;
*Извлеките элемент питания пустой рукой.&lt;br /&gt;
*Отверткой открутите плату.&lt;br /&gt;
*Выньте плату ломиком (платы от разрушенных APC крошатся при извлечении, что требует замены).&lt;br /&gt;
*Используйте кусачки для снятия клеммы питания, от этого вы получите 5 кабелей.&lt;br /&gt;
*Клемма питания &#039;&#039;&#039;должна&#039;&#039;&#039; быть открыта, поднимите ломом плитку пола перед APC, если это не так.&lt;br /&gt;
*Используйте сварку, чтобы отварить раму от стены, после этого вы получите 1 металлический лист.&lt;br /&gt;
*Создайте новую раму для APC из двух листов металла.&lt;br /&gt;
*Возьмите раму и прикрепите ее к стене.&lt;br /&gt;
*Установите плату управления питанием.&lt;br /&gt;
*Прикрутите плату отверткой.&lt;br /&gt;
*Установите 5 кабелей в APC.&lt;br /&gt;
*Засуньте элемент питания (любую батарейку).&lt;br /&gt;
*Ломом закройте крышку.&lt;br /&gt;
*Проведите картой (или жетонами) по APC и получите доступ к интерфейсу.&lt;br /&gt;
*Включите питание.&lt;br /&gt;
*(Необязательно) Заблокируйте интерфейс с помощью карты.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Термоядерный реактор ===&lt;br /&gt;
Используется для выработки электроэнергии.&lt;br /&gt;
&#039;&#039;&#039;Как отремонтировать?&#039;&#039;&#039;&lt;br /&gt;
Если экран треснул [[File:TGMC Fusion Broken Severe.png]]:&lt;br /&gt;
*&#039;&#039;&#039;СВАРКОЙ&#039;&#039;&#039; заварите трещены экрана термоядерного реактора.&lt;br /&gt;
Если оголены провода [[File:TGMC Fusion Broken Moderate.png]]:&lt;br /&gt;
*&#039;&#039;&#039;КУСАЧКАМИ&#039;&#039;&#039; срежьте выпирающие провода на термоядерном реакторе.&lt;br /&gt;
Если крышка в правом нижнем углу открыта [[File:TGMC Fusion Broken Light.png]]:&lt;br /&gt;
*&#039;&#039;&#039;ГАЕЧНЫМ КЛЮЧОМ&#039;&#039;&#039; закручивайте крышку термоядерного реактора.&lt;br /&gt;
Если полоса справа черная:&lt;br /&gt;
*&#039;&#039;&#039;ЛОМОМ&#039;&#039;&#039; выньте термоядерную ячейку из реактора и замените ее совершенно новой и заряженой ячейкой.&lt;br /&gt;
После всех проделанных действий:&lt;br /&gt;
*&#039;&#039;&#039;ПУСТОЙ РУКОЙ&#039;&#039;&#039; нажмите по реактору что бы активировать его.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Орбитальная Бомбардировка===&lt;br /&gt;
&#039;&#039;Смотреть: [[TGMC:Guide to fire support#Orbital Bombardment|Руководство по Огневой Поддержки#Орбитальная Бомбардировка]]&lt;br /&gt;
&lt;br /&gt;
==Приказы==&lt;br /&gt;
Как член командного состава, вы имеете доступ к приказам, которые могут быть использованы, чтобы дать полезные эффекты солдатам рядом. Вы также будете выкрикивать эти команды в рацию(если она у вас есть) так что люди будут слышать вашу команду. После отдачи приказа потребуется некоторое время прежде чем отдать еще один приказ. Отдавать приказы можно, нажимая на соответствующие кнопки слева сверху экрана.&lt;br /&gt;
{|&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |&#039;&#039;&#039;Приказ&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |&#039;&#039;&#039;Описание&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px; background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_move.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Move order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает скорость передвижения. Прекрасен для преследования ксеноморфов или отступления, или если вы просто хотите быстро бегать по кораблю. [[TGMC:Requisitions_Officer|РО]] обожает этот приказ!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_hold.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Hold order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает сопротивляемость к боли. Полезен, так как боль заставляет вас медленней двигаться, бросать вещи на пол и в принципе не круто. Также помогает сэкономить ресурсы на болеутоляющих.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_focus.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Focus order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает точность, что увеличивает урон, ведь больше пуль попадает по врагу. Хотя это также увеличивает количество дружественного огня, но это совершенно не важно.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Советы=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13338</id>
		<title>TGMC:Chief Ship Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13338"/>
		<updated>2022-05-31T21:37:05Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Перевод приказов&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Basically everything on the wiki is at this point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitle = Chief Ship Engineer&lt;br /&gt;
|jobtitleRu = Главный корабельный инженер&lt;br /&gt;
|access = Инженерные Отсеки, Технические Тоннели, Командный&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|Class = Флот&lt;br /&gt;
|Rank = Младший Лейтенант (Начальное), Лейтенант (25 часов), Лейтенант-Командир (50 часов)&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Наблюдать за работой Корабельных Инженеров, организовывать все инженерные работы.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Руководство по Инженерии]] [[TGMC:Guide to fire support|Руководство по Огневой Поддержки]], [[TGMC:Guide_to_requisitions|Руководство по Снабжению]]&lt;br /&gt;
|quote = Черт возьми, никто не построил ФОБ&lt;br /&gt;
}}&lt;br /&gt;
= Вступление =&lt;br /&gt;
Как Главный Корабельный Инженер, вы способны делать все, что может сделать ваш СТ, и даже больше, но как командир, вы должны делегировать им эту работу.&lt;br /&gt;
&lt;br /&gt;
=Игра за CSE=&lt;br /&gt;
В нынешнем виде, в котором работает TGMC, вы &#039;&#039;&#039;можете&#039;&#039;&#039; оказаться единственным членом командования, если все остальные командные роли не будут заняты, но это нормально. &lt;br /&gt;
Если ваши коллеги-нарушители &amp;quot;УНГИ&amp;quot; уже занимаются снабжением и наблюдением, подумайте о том, чтобы:&lt;br /&gt;
* Переработать все плитки пола в металл с помощью автомата переработки&lt;br /&gt;
*Проверить термоядерные реакторы&lt;br /&gt;
*Перевооружить Аламо или Кондор&lt;br /&gt;
*Перезарядить пушку Орбитальной Бомбардировки&lt;br /&gt;
* Разобрать стены для получения металла &lt;br /&gt;
* Кричать на СТ, чтобы он принес вам алкоголь из офиса ПНТ&lt;br /&gt;
*&amp;lt;s&amp;gt;ЕРПшить с ПНТром&amp;lt;/s&amp;gt;&lt;br /&gt;
* Хвастаться как круто и красочно выглядит ваш наряд по сравнению со всеми остальными&lt;br /&gt;
*Лежать на полу&lt;br /&gt;
*Плачешь, потому что &amp;lt;s&amp;gt;у тебя нет никакой уникальной механики и&amp;lt;/s&amp;gt; ты никому не нужен&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ремонт Критически Важных Объектов==&lt;br /&gt;
Это некоторые из механизмов, которые имеют решающее значение для благополучия корабля. Обязательно запомните их, если сможете.&lt;br /&gt;
===APC===&lt;br /&gt;
Во-первых, определите, как был поврежден APC. Если провода просто обрезаны (например, с помощью когтей ксено), просто используйте кусачки и почините каждый провод после закрутите панель отверткой. &lt;br /&gt;
*Если оно было полностью разрушено, снимите крышку с помощью лома или отбейте ее чем-нибудь, например ножом.&lt;br /&gt;
*Извлеките элемент питания пустой рукой.&lt;br /&gt;
*Отверткой открутите плату.&lt;br /&gt;
*Выньте плату ломиком (платы от разрушенных APC крошатся при извлечении, что требует замены).&lt;br /&gt;
*Используйте кусачки для снятия клеммы питания, от этого вы получите 5 кабелей.&lt;br /&gt;
*Клемма питания &#039;&#039;&#039;должна&#039;&#039;&#039; быть открыта, поднимите ломом плитку пола перед APC, если это не так.&lt;br /&gt;
*Используйте сварку, чтобы отварить раму от стены, после этого вы получите 1 металлический лист.&lt;br /&gt;
*Создайте новую раму для APC из двух листов металла.&lt;br /&gt;
*Возьмите раму и прикрепите ее к стене.&lt;br /&gt;
*Установите плату управления питанием.&lt;br /&gt;
*Прикрутите плату отверткой.&lt;br /&gt;
*Установите 5 кабелей в APC.&lt;br /&gt;
*Засуньте элемент питания (любую батарейку).&lt;br /&gt;
*Ломом закройте крышку.&lt;br /&gt;
*Проведите картой (или жетонами) по APC и получите доступ к интерфейсу.&lt;br /&gt;
*Включите питание.&lt;br /&gt;
*(Необязательно) Заблокируйте интерфейс с помощью карты.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Термоядерный реактор ===&lt;br /&gt;
Используется для выработки электроэнергии.&lt;br /&gt;
&#039;&#039;&#039;Как отремонтировать?&#039;&#039;&#039;&lt;br /&gt;
Если экран треснул:&lt;br /&gt;
*&#039;&#039;&#039;СВАРКОЙ&#039;&#039;&#039; заварите трещены экрана термоядерного реактора.&lt;br /&gt;
Если оголены провода:&lt;br /&gt;
*&#039;&#039;&#039;КУСАЧКАМИ&#039;&#039;&#039; срежьте выпирающие провода на термоядерном реакторе.&lt;br /&gt;
Если крышка в правом нижнем углу открыта:&lt;br /&gt;
*&#039;&#039;&#039;ГАЕЧНЫМ КЛЮЧОМ&#039;&#039;&#039; закручивайте крышку термоядерного реактора.&lt;br /&gt;
Если полоса справа черная:&lt;br /&gt;
*&#039;&#039;&#039;ЛОМОМ&#039;&#039;&#039; выньте термоядерную ячейку из реактора и замените ее совершенно новой и заряженой ячейкой.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Орбитальная Бомбардировка===&lt;br /&gt;
&#039;&#039;Смотреть: [[TGMC:Guide to fire support#Orbital Bombardment|Руководство по Огневой Поддержки#Орбитальная Бомбардировка]]&lt;br /&gt;
&lt;br /&gt;
==Приказы==&lt;br /&gt;
Как член командного состава, вы имеете доступ к приказам, которые могут быть использованы, чтобы дать полезные эффекты солдатам рядом. Вы также будете выкрикивать эти команды в рацию(если она у вас есть) так что люди будут слышать вашу команду. После отдачи приказа потребуется некоторое время прежде чем отдать еще один приказ. Отдавать приказы можно, нажимая на соответствующие кнопки слева сверху экрана.&lt;br /&gt;
{|&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |&#039;&#039;&#039;Приказ&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |&#039;&#039;&#039;Описание&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px; background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_move.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Move order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает скорость передвижения. Прекрасен для преследования ксеноморфов или отступления, или если вы просто хотите быстро бегать по кораблю. [[TGMC:Requisitions_Officer|РО]] обожает этот приказ!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_hold.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Hold order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает сопротивляемость к боли. Полезен, так как боль заставляет вас медленней двигаться, бросать вещи на пол и в принципе не круто. Также помогает сэкономить ресурсы на болеутоляющих.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot; |[[file:TGMC_focus.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Focus order&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot; |Увеличивает точность, что увеличивает урон, ведь больше пуль попадает по врагу. Хотя это также увеличивает количество дружественного огня, но это совершенно не важно.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Советы=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13337</id>
		<title>TGMC:Chief Ship Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13337"/>
		<updated>2022-05-31T21:28:42Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Basically everything on the wiki is at this point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitle = Chief Ship Engineer&lt;br /&gt;
|jobtitleRu = Главный корабельный инженер&lt;br /&gt;
|access = Инженерные Отсеки, Технические Тоннели, Командный&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|Class = Флот&lt;br /&gt;
|Rank = Младший Лейтенант (Начальное), Лейтенант (25 часов), Лейтенант-Командир (50 часов)&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Наблюдать за работой Корабельных Инженеров, организовывать все инженерные работы.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Руководство по Инженерии]] [[TGMC:Guide to fire support|Руководство по Огневой Поддержки]], [[TGMC:Guide_to_requisitions|Руководство по Снабжению]]&lt;br /&gt;
|quote = Черт возьми, никто не построил ФОБ&lt;br /&gt;
}}&lt;br /&gt;
= Вступление =&lt;br /&gt;
Как Главный Корабельный Инженер, вы способны делать все, что может сделать ваш СТ, и даже больше, но как командир, вы должны делегировать им эту работу.&lt;br /&gt;
&lt;br /&gt;
=Игра за CSE=&lt;br /&gt;
В нынешнем виде, в котором работает TGMC, вы &#039;&#039;&#039;можете&#039;&#039;&#039; оказаться единственным членом командования, если все остальные командные роли не будут заняты, но это нормально. &lt;br /&gt;
Если ваши коллеги-нарушители &amp;quot;УНГИ&amp;quot; уже занимаются снабжением и наблюдением, подумайте о том, чтобы:&lt;br /&gt;
* Переработать все плитки пола в металл с помощью автомата переработки&lt;br /&gt;
*Проверить термоядерные реакторы&lt;br /&gt;
*Перевооружить Аламо или Кондор&lt;br /&gt;
*Перезарядить пушку Орбитальной Бомбардировки&lt;br /&gt;
* Разобрать стены для получения металла &lt;br /&gt;
* Кричать на СТ, чтобы он принес вам алкоголь из офиса ПНТ&lt;br /&gt;
*&amp;lt;s&amp;gt;ЕРПшить с ПНТром&amp;lt;/s&amp;gt;&lt;br /&gt;
* Хвастаться как круто и красочно выглядит ваш наряд по сравнению со всеми остальными&lt;br /&gt;
*Лежать на полу&lt;br /&gt;
*Плачешь, потому что &amp;lt;s&amp;gt;у тебя нет никакой уникальной механики и&amp;lt;/s&amp;gt; ты никому не нужен&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ремонт Критически Важных Объектов==&lt;br /&gt;
Это некоторые из механизмов, которые имеют решающее значение для благополучия корабля. Обязательно запомните их, если сможете.&lt;br /&gt;
===APC===&lt;br /&gt;
Во-первых, определите, как был поврежден APC. Если провода просто обрезаны (например, с помощью когтей ксено), просто используйте кусачки и почините каждый провод после закрутите панель отверткой. &lt;br /&gt;
*Если оно было полностью разрушено, снимите крышку с помощью лома или отбейте ее чем-нибудь, например ножом.&lt;br /&gt;
*Извлеките элемент питания пустой рукой.&lt;br /&gt;
*Отверткой открутите плату.&lt;br /&gt;
*Выньте плату ломиком (платы от разрушенных APC крошатся при извлечении, что требует замены).&lt;br /&gt;
*Используйте кусачки для снятия клеммы питания, от этого вы получите 5 кабелей.&lt;br /&gt;
*Клемма питания &#039;&#039;&#039;должна&#039;&#039;&#039; быть открыта, поднимите ломом плитку пола перед APC, если это не так.&lt;br /&gt;
*Используйте сварку, чтобы отварить раму от стены, после этого вы получите 1 металлический лист.&lt;br /&gt;
*Создайте новую раму для APC из двух листов металла.&lt;br /&gt;
*Возьмите раму и прикрепите ее к стене.&lt;br /&gt;
*Установите плату управления питанием.&lt;br /&gt;
*Прикрутите плату отверткой.&lt;br /&gt;
*Установите 5 кабелей в APC.&lt;br /&gt;
*Засуньте элемент питания (любую батарейку).&lt;br /&gt;
*Ломом закройте крышку.&lt;br /&gt;
*Проведите картой (или жетонами) по APC и получите доступ к интерфейсу.&lt;br /&gt;
*Включите питание.&lt;br /&gt;
*(Необязательно) Заблокируйте интерфейс с помощью карты.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Термоядерный реактор ===&lt;br /&gt;
Используется для выработки электроэнергии.&lt;br /&gt;
&#039;&#039;&#039;Как отремонтировать?&#039;&#039;&#039;&lt;br /&gt;
Если экран треснул:&lt;br /&gt;
*&#039;&#039;&#039;СВАРКОЙ&#039;&#039;&#039; заварите трещены экрана термоядерного реактора.&lt;br /&gt;
Если оголены провода:&lt;br /&gt;
*&#039;&#039;&#039;КУСАЧКАМИ&#039;&#039;&#039; срежьте выпирающие провода на термоядерном реакторе.&lt;br /&gt;
Если крышка в правом нижнем углу открыта:&lt;br /&gt;
*&#039;&#039;&#039;ГАЕЧНЫМ КЛЮЧОМ&#039;&#039;&#039; закручивайте крышку термоядерного реактора.&lt;br /&gt;
Если полоса справа черная:&lt;br /&gt;
*&#039;&#039;&#039;ЛОМОМ&#039;&#039;&#039; выньте термоядерную ячейку из реактора и замените ее совершенно новой и заряженой ячейкой.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Орбитальная Бомбардировка===&lt;br /&gt;
&#039;&#039;Смотреть: [[TGMC:Guide to fire support#Orbital Bombardment|Руководство по Огневой Поддержки#Орбитальная Бомбардировка]]&lt;br /&gt;
&lt;br /&gt;
=Orders=&lt;br /&gt;
As command staff, you have access to orders, which can be used to buff nearby troops with helpful effects. These also cause you to broadcast a quote over the radio(provided you have one) so people know when you&#039;re calling one out. After giving an order, there is a cooldown period until you can give another one. Give orders using the action buttons on the top-left of the screen.&lt;br /&gt;
{|&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px; background-color:#302f38;color:#ffffff&amp;quot;|[[file:TGMC_move.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Move order&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot;| Increases movement speed. Great for chasing down or running away from xenos, or if you just want to move around fast in general, like on the ship. [[TGMC:Requisitions Officer|RO]]s love it!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|[[file:TGMC_hold.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Hold order&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot;| Increases pain resistance. Helpful since pain slows down move speed, makes you drop stuff, and overall just sucks to have. Also saves painkiller supplies for when it&#039;s needed more.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|[[file:TGMC_focus.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Focus order&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot;| Increases accuracy, which in turn increases total damage output because more shots actually hit the enemy. Also makes them hit friendlies more often, but that&#039;s out of your control, mostly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13336</id>
		<title>TGMC:Chief Ship Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13336"/>
		<updated>2022-05-31T21:26:03Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: /* Вступление /* /* Игра за CSE /* /* Ремонт Критически Важных Объектов /* Перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Basically everything on the wiki is at this point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitle = Chief Ship Engineer&lt;br /&gt;
|jobtitleRu = Старший корабельный инженер&lt;br /&gt;
|access = Инженерные Отсеки, Технические Тоннели, Командный&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|Class = Флот&lt;br /&gt;
|Rank = Младший Лейтенант (Начальное), Лейтенант (25 часов), Лейтенант-Командир (50 часов)&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Наблюдать за работой Корабельных Инженеров, организовывать все инженерные работы.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Руководство по Инженерии]] [[TGMC:Guide to fire support|Руководство по Огневой Поддержки]], [[TGMC:Guide_to_requisitions|Руководство по Снабжению]]&lt;br /&gt;
|quote = Черт возьми, никто не построил ФОБ&lt;br /&gt;
}}&lt;br /&gt;
= Вступление =&lt;br /&gt;
Как Главный Корабельный Инженер, вы способны делать все, что может сделать ваш СТ, и даже больше, но как командир, вы должны делегировать им эту работу.&lt;br /&gt;
&lt;br /&gt;
=Игра за CSE=&lt;br /&gt;
В нынешнем виде, в котором работает TGMC, вы &#039;&#039;&#039;можете&#039;&#039;&#039; оказаться единственным членом командования, если все остальные командные роли не будут заняты, но это нормально. &lt;br /&gt;
Если ваши коллеги-нарушители &amp;quot;УНГИ&amp;quot; уже занимаются снабжением и наблюдением, подумайте о том, чтобы:&lt;br /&gt;
* Переработать все плитки пола в металл с помощью автомата переработки&lt;br /&gt;
*Проверить термоядерные реакторы&lt;br /&gt;
*Перевооружить Аламо или Кондор&lt;br /&gt;
*Перезарядить пушку Орбитальной Бомбардировки&lt;br /&gt;
* Разобрать стены для получения металла &lt;br /&gt;
* Кричать на СТ, чтобы он принес вам алкоголь из офиса ПНТ&lt;br /&gt;
*&amp;lt;s&amp;gt;ЕРПшить с ПНТром&amp;lt;/s&amp;gt;&lt;br /&gt;
* Хвастаться как круто и красочно выглядит ваш наряд по сравнению со всеми остальными&lt;br /&gt;
*Лежать на полу&lt;br /&gt;
*Плачешь, потому что &amp;lt;s&amp;gt;у тебя нет никакой уникальной механики и&amp;lt;/s&amp;gt; ты никому не нужен&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ремонт Критически Важных Объектов==&lt;br /&gt;
Это некоторые из механизмов, которые имеют решающее значение для благополучия корабля. Обязательно запомните их, если сможете.&lt;br /&gt;
===APC===&lt;br /&gt;
Во-первых, определите, как был поврежден APC. Если провода просто обрезаны (например, с помощью когтей ксено), просто используйте кусачки и почините каждый провод после закрутите панель отверткой. &lt;br /&gt;
*Если оно было полностью разрушено, снимите крышку с помощью лома или отбейте ее чем-нибудь, например ножом.&lt;br /&gt;
*Извлеките элемент питания пустой рукой.&lt;br /&gt;
*Отверткой открутите плату.&lt;br /&gt;
*Выньте плату ломиком (платы от разрушенных APC крошатся при извлечении, что требует замены).&lt;br /&gt;
*Используйте кусачки для снятия клеммы питания, от этого вы получите 5 кабелей.&lt;br /&gt;
*Клемма питания &#039;&#039;&#039;должна&#039;&#039;&#039; быть открыта, поднимите ломом плитку пола перед APC, если это не так.&lt;br /&gt;
*Используйте сварку, чтобы отварить раму от стены, после этого вы получите 1 металлический лист.&lt;br /&gt;
*Создайте новую раму для APC из двух листов металла.&lt;br /&gt;
*Возьмите раму и прикрепите ее к стене.&lt;br /&gt;
*Установите плату управления питанием.&lt;br /&gt;
*Прикрутите плату отверткой.&lt;br /&gt;
*Установите 5 кабелей в APC.&lt;br /&gt;
*Засуньте элемент питания (любую батарейку).&lt;br /&gt;
*Ломом закройте крышку.&lt;br /&gt;
*Проведите картой (или жетонами) по APC и получите доступ к интерфейсу.&lt;br /&gt;
*Включите питание.&lt;br /&gt;
*(Необязательно) Заблокируйте интерфейс с помощью карты.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Термоядерный реактор ===&lt;br /&gt;
Используется для выработки электроэнергии.&lt;br /&gt;
&#039;&#039;&#039;Как отремонтировать?&#039;&#039;&#039;&lt;br /&gt;
Если экран треснул:&lt;br /&gt;
*&#039;&#039;&#039;СВАРКОЙ&#039;&#039;&#039; заварите трещены экрана термоядерного реактора.&lt;br /&gt;
Если оголены провода:&lt;br /&gt;
*&#039;&#039;&#039;КУСАЧКАМИ&#039;&#039;&#039; срежьте выпирающие провода на термоядерном реакторе.&lt;br /&gt;
Если крышка в правом нижнем углу открыта:&lt;br /&gt;
*&#039;&#039;&#039;ГАЕЧНЫМ КЛЮЧОМ&#039;&#039;&#039; закручивайте крышку термоядерного реактора.&lt;br /&gt;
Если полоса справа черная:&lt;br /&gt;
*&#039;&#039;&#039;ЛОМОМ&#039;&#039;&#039; выньте термоядерную ячейку из реактора и замените ее совершенно новой и заряженой ячейкой.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Орбитальная Бомбардировка===&lt;br /&gt;
&#039;&#039;Смотреть: [[TGMC:Guide to fire support#Orbital Bombardment|Руководство по Огневой Поддержки#Орбитальная Бомбардировка]]&lt;br /&gt;
&lt;br /&gt;
=Orders=&lt;br /&gt;
As command staff, you have access to orders, which can be used to buff nearby troops with helpful effects. These also cause you to broadcast a quote over the radio(provided you have one) so people know when you&#039;re calling one out. After giving an order, there is a cooldown period until you can give another one. Give orders using the action buttons on the top-left of the screen.&lt;br /&gt;
{|&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px; background-color:#302f38;color:#ffffff&amp;quot;|[[file:TGMC_move.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Move order&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot;| Increases movement speed. Great for chasing down or running away from xenos, or if you just want to move around fast in general, like on the ship. [[TGMC:Requisitions Officer|RO]]s love it!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|[[file:TGMC_hold.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Hold order&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot;| Increases pain resistance. Helpful since pain slows down move speed, makes you drop stuff, and overall just sucks to have. Also saves painkiller supplies for when it&#039;s needed more.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|[[file:TGMC_focus.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Focus order&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot;| Increases accuracy, which in turn increases total damage output because more shots actually hit the enemy. Also makes them hit friendlies more often, but that&#039;s out of your control, mostly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13335</id>
		<title>TGMC:Chief Ship Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13335"/>
		<updated>2022-05-31T20:32:02Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Цитатник и добавление ссылки на гайд по снабжению&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Basically everything on the wiki is at this point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitle = Chief Ship Engineer&lt;br /&gt;
|jobtitleRu = Старший корабельный инженер&lt;br /&gt;
|access = Инженерные Отсеки, Технические Тоннели, Командный&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|Class = Флот&lt;br /&gt;
|Rank = Младший Лейтенант (Начальное), Лейтенант (25 часов), Лейтенант-Командир (50 часов)&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Наблюдать за работой Корабельных Инженеров, организовывать все инженерные работы.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Руководство по Инженерии]] [[TGMC:Guide to fire support|Руководство по Огневой Поддержки]], [[TGMC:Guide_to_requisitions|Руководство по Снабжению]]&lt;br /&gt;
|quote = Черт возьми, никто не построил ФОБ&lt;br /&gt;
}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
As the Chief Ship Engineer, you are capable of doing everything your STs can do - and more - but as an command role, you are expected to delegate the work to them&lt;br /&gt;
&lt;br /&gt;
=Playing as the CSE=&lt;br /&gt;
In the current way that TGMC is, you &#039;&#039;&#039;might&#039;&#039;&#039; find yourself being the only command member, or all command roles not being filled but that&#039;s okay. &lt;br /&gt;
If Requisitions and Overwatch are already being manned by your fellow unga abusers, consider:&lt;br /&gt;
*Recycling all the ship floor tiles into metal via the Autolathe&lt;br /&gt;
*Check the fusion reactors&lt;br /&gt;
*Re-arming aircraft&lt;br /&gt;
*Loading the Orbital Bombardment Cannon&lt;br /&gt;
*Deconstructing walls to gain metal &lt;br /&gt;
*Yelling at the ST to bring you alcohol from the CL office&lt;br /&gt;
*&amp;lt;s&amp;gt;ERPing with the CL&amp;lt;/s&amp;gt;&lt;br /&gt;
*Bragging about how cool and colorful your outfit looks compared to everyone else&lt;br /&gt;
*Lying down on the floor&lt;br /&gt;
*Crying because &amp;lt;s&amp;gt;you don&#039;t have any unique mechanics and&amp;lt;/s&amp;gt; nobody needs you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repairing Critical Machinery==&lt;br /&gt;
These are some of the machinery that are critical for the ship&#039;s well-being. Make sure to memorize them if you can.&lt;br /&gt;
&lt;br /&gt;
===APC===&lt;br /&gt;
First, determine how the APC was damaged. If it&#039;s wires are simply cut (such as from a xeno swipe), simply use the wire cutters and mend every wire and replace the panel *with a screwdriver. If it was totally destroyed, move onto the next step.&lt;br /&gt;
*If it was destroyed, remove the cover with a crowbar or whack it off with something, like a knife.&lt;br /&gt;
*Remove the power cell with an empty hand.&lt;br /&gt;
*Screwdriver the board loose.&lt;br /&gt;
*Crowbar the board out (boards from destroyed APCs crumble when removed, necessitating a replacement).&lt;br /&gt;
*Use wirecutters to remove the power terminal, you will receive 5 cable coil from this.&lt;br /&gt;
*The power terminal &#039;must&#039; be exposed first, crowbar up the floor tile in front of the APC if it&#039;s not&lt;br /&gt;
*Use a blowtorch to weld the frame off the wall, you will gain 1 metal sheet from this.&lt;br /&gt;
*Construct a new APC frame from two sheets of metal.&lt;br /&gt;
*Pick-up the frame and attach it to the wall.&lt;br /&gt;
*Install a power control module.&lt;br /&gt;
*Screwdriver the board in place.&lt;br /&gt;
*Install 5 cable coil into the APC.&lt;br /&gt;
*Slot in a power cell.&lt;br /&gt;
*Crowbar the cover shot.&lt;br /&gt;
*Swipe the APC with an appropriate ID card and access the interface.&lt;br /&gt;
*Enable the breaker.&lt;br /&gt;
*(Optional) Lock the interface with the ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fusion Reactor===&lt;br /&gt;
Used to generate power basically infinitely&lt;br /&gt;
&#039;&#039;&#039;How to repair&#039;&#039;&#039;&lt;br /&gt;
If the screen is cracked:&lt;br /&gt;
*&#039;&#039;&#039;WELD&#039;&#039;&#039; the fusion reactor.&lt;br /&gt;
If the wire is exposed:&lt;br /&gt;
*&#039;&#039;&#039;WIRECUTTER&#039;&#039;&#039; the fusion reactor.&lt;br /&gt;
If the cover on the bottom right is opened:&lt;br /&gt;
*&#039;&#039;&#039;WRENCH&#039;&#039;&#039; the fusion reactor.&lt;br /&gt;
If the bar on the right is pitch black:&lt;br /&gt;
*&#039;&#039;&#039;CROWBAR&#039;&#039;&#039; the fusion cell out of the reactor, and replace it with a brand new cell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Orbital Bombardment Cannon===&lt;br /&gt;
&#039;&#039;see: [[TGMC:Guide to fire support#Orbital Bombardment]]&lt;br /&gt;
&lt;br /&gt;
=Orders=&lt;br /&gt;
As command staff, you have access to orders, which can be used to buff nearby troops with helpful effects. These also cause you to broadcast a quote over the radio(provided you have one) so people know when you&#039;re calling one out. After giving an order, there is a cooldown period until you can give another one. Give orders using the action buttons on the top-left of the screen.&lt;br /&gt;
{|&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px; background-color:#302f38;color:#ffffff&amp;quot;|[[file:TGMC_move.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Move order&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot;| Increases movement speed. Great for chasing down or running away from xenos, or if you just want to move around fast in general, like on the ship. [[TGMC:Requisitions Officer|RO]]s love it!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|[[file:TGMC_hold.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Hold order&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot;| Increases pain resistance. Helpful since pain slows down move speed, makes you drop stuff, and overall just sucks to have. Also saves painkiller supplies for when it&#039;s needed more.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|[[file:TGMC_focus.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Focus order&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot;| Increases accuracy, which in turn increases total damage output because more shots actually hit the enemy. Also makes them hit friendlies more often, but that&#039;s out of your control, mostly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13334</id>
		<title>TGMC:Chief Ship Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Ship_Engineer&amp;diff=13334"/>
		<updated>2022-05-31T19:38:57Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Небольшой перевод шаблона&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Basically everything on the wiki is at this point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitle = Chief Ship Engineer&lt;br /&gt;
|jobtitleRu = Старший корабельный инженер&lt;br /&gt;
|access = Инженерные Отсеки, Технические Тоннели, Командный&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|Class = Флот&lt;br /&gt;
|Rank = Младший Лейтенант (Начальное), Лейтенант (25 часов), Лейтенант-Командир (50 часов)&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Наблюдать за работой Корабельных Инженеров, организовывать все инженерные работы.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Руководство по Инженерии]] [[TGMC:Guide to fire support|Руководство по Огневой Поддержки]]&lt;br /&gt;
|quote = Damn it, no one built the FOB&lt;br /&gt;
}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
As the Chief Ship Engineer, you are capable of doing everything your STs can do - and more - but as an command role, you are expected to delegate the work to them&lt;br /&gt;
&lt;br /&gt;
=Playing as the CSE=&lt;br /&gt;
In the current way that TGMC is, you &#039;&#039;&#039;might&#039;&#039;&#039; find yourself being the only command member, or all command roles not being filled but that&#039;s okay. &lt;br /&gt;
If Requisitions and Overwatch are already being manned by your fellow unga abusers, consider:&lt;br /&gt;
*Recycling all the ship floor tiles into metal via the Autolathe&lt;br /&gt;
*Check the fusion reactors&lt;br /&gt;
*Re-arming aircraft&lt;br /&gt;
*Loading the Orbital Bombardment Cannon&lt;br /&gt;
*Deconstructing walls to gain metal &lt;br /&gt;
*Yelling at the ST to bring you alcohol from the CL office&lt;br /&gt;
*&amp;lt;s&amp;gt;ERPing with the CL&amp;lt;/s&amp;gt;&lt;br /&gt;
*Bragging about how cool and colorful your outfit looks compared to everyone else&lt;br /&gt;
*Lying down on the floor&lt;br /&gt;
*Crying because &amp;lt;s&amp;gt;you don&#039;t have any unique mechanics and&amp;lt;/s&amp;gt; nobody needs you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repairing Critical Machinery==&lt;br /&gt;
These are some of the machinery that are critical for the ship&#039;s well-being. Make sure to memorize them if you can.&lt;br /&gt;
&lt;br /&gt;
===APC===&lt;br /&gt;
First, determine how the APC was damaged. If it&#039;s wires are simply cut (such as from a xeno swipe), simply use the wire cutters and mend every wire and replace the panel *with a screwdriver. If it was totally destroyed, move onto the next step.&lt;br /&gt;
*If it was destroyed, remove the cover with a crowbar or whack it off with something, like a knife.&lt;br /&gt;
*Remove the power cell with an empty hand.&lt;br /&gt;
*Screwdriver the board loose.&lt;br /&gt;
*Crowbar the board out (boards from destroyed APCs crumble when removed, necessitating a replacement).&lt;br /&gt;
*Use wirecutters to remove the power terminal, you will receive 5 cable coil from this.&lt;br /&gt;
*The power terminal &#039;must&#039; be exposed first, crowbar up the floor tile in front of the APC if it&#039;s not&lt;br /&gt;
*Use a blowtorch to weld the frame off the wall, you will gain 1 metal sheet from this.&lt;br /&gt;
*Construct a new APC frame from two sheets of metal.&lt;br /&gt;
*Pick-up the frame and attach it to the wall.&lt;br /&gt;
*Install a power control module.&lt;br /&gt;
*Screwdriver the board in place.&lt;br /&gt;
*Install 5 cable coil into the APC.&lt;br /&gt;
*Slot in a power cell.&lt;br /&gt;
*Crowbar the cover shot.&lt;br /&gt;
*Swipe the APC with an appropriate ID card and access the interface.&lt;br /&gt;
*Enable the breaker.&lt;br /&gt;
*(Optional) Lock the interface with the ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fusion Reactor===&lt;br /&gt;
Used to generate power basically infinitely&lt;br /&gt;
&#039;&#039;&#039;How to repair&#039;&#039;&#039;&lt;br /&gt;
If the screen is cracked:&lt;br /&gt;
*&#039;&#039;&#039;WELD&#039;&#039;&#039; the fusion reactor.&lt;br /&gt;
If the wire is exposed:&lt;br /&gt;
*&#039;&#039;&#039;WIRECUTTER&#039;&#039;&#039; the fusion reactor.&lt;br /&gt;
If the cover on the bottom right is opened:&lt;br /&gt;
*&#039;&#039;&#039;WRENCH&#039;&#039;&#039; the fusion reactor.&lt;br /&gt;
If the bar on the right is pitch black:&lt;br /&gt;
*&#039;&#039;&#039;CROWBAR&#039;&#039;&#039; the fusion cell out of the reactor, and replace it with a brand new cell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Orbital Bombardment Cannon===&lt;br /&gt;
&#039;&#039;see: [[TGMC:Guide to fire support#Orbital Bombardment]]&lt;br /&gt;
&lt;br /&gt;
=Orders=&lt;br /&gt;
As command staff, you have access to orders, which can be used to buff nearby troops with helpful effects. These also cause you to broadcast a quote over the radio(provided you have one) so people know when you&#039;re calling one out. After giving an order, there is a cooldown period until you can give another one. Give orders using the action buttons on the top-left of the screen.&lt;br /&gt;
{|&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px; background-color:#302f38;color:#ffffff&amp;quot;|[[file:TGMC_move.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Move order&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot;| Increases movement speed. Great for chasing down or running away from xenos, or if you just want to move around fast in general, like on the ship. [[TGMC:Requisitions Officer|RO]]s love it!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|[[file:TGMC_hold.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Hold order&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot;| Increases pain resistance. Helpful since pain slows down move speed, makes you drop stuff, and overall just sucks to have. Also saves painkiller supplies for when it&#039;s needed more.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff&amp;quot;|[[file:TGMC_focus.png|64px]] &lt;br /&gt;
&amp;lt;b&amp;gt;Focus order&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot; border:3px solid #00d102;border-bottom:3px solid #00d102; padding: 6px;background-color:#302f38;color:#ffffff; font-size: 17px&amp;quot;| Increases accuracy, which in turn increases total damage output because more shots actually hit the enemy. Also makes them hit friendlies more often, but that&#039;s out of your control, mostly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Engineer&amp;diff=13333</id>
		<title>TGMC:Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Engineer&amp;diff=13333"/>
		<updated>2022-05-31T14:52:51Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Перевод шаблона&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = New wiki, new page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|imagebgcolor = #d9d9d9&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitleRu = Главный инженер&lt;br /&gt;
|jobtitle = Chief Engineer&lt;br /&gt;
|access = Инженерные Отсеки, Технические Тоннели, Командный&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|Rank = Младший Лейтенант (Начальное), Лейтенант (25 часов), Лейтенант-Командир (100 часов)&lt;br /&gt;
|Class = Флот&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Наблюдать за работой Корабельных инженеров, организовывать все инженерные работы.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Руководство по Инженерии]], [[TGMC:Guide_to_requisitions|Руководство по Снабжению]], [[TGMC:Guide_to_fire_support|Руководство по Огневой Поддержки]] &lt;br /&gt;
|quote = Герой, которого корабельщики заслуживают.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
=Your Job in Shipside=&lt;br /&gt;
==Repairing Critical Machinery==&lt;br /&gt;
These are some of the machinery that are critical for the ship&#039;s well-being. Make sure to memorize them if you can.&lt;br /&gt;
&lt;br /&gt;
===APC===&lt;br /&gt;
First, determine how the APC was damaged. If it&#039;s wires are simply cut (such as from a xeno swipe), simply use the wire cutters and mend every wire and replace the panel *with a screwdriver. If it was totally destroyed, move onto the next step.&lt;br /&gt;
*If it was destroyed, remove the cover with a crowbar or whack it off with something, like a knife.&lt;br /&gt;
*Remove the power cell with an empty hand.&lt;br /&gt;
*Screwdriver the board loose.&lt;br /&gt;
*Crowbar the board out (boards from destroyed APCs crumble when removed, necessitating a replacement).&lt;br /&gt;
*Use wirecutters to remove the power terminal, you will receive 5 cable coil from this.&lt;br /&gt;
*The power terminal &#039;must&#039; be exposed first, crowbar up the floor tile in front of the APC if it&#039;s not&lt;br /&gt;
*Use a blowtorch to weld the frame off the wall, you will gain 1 metal sheet from this.&lt;br /&gt;
*Construct a new APC frame from two sheets of metal.&lt;br /&gt;
*Pick-up the frame and attach it to the wall.&lt;br /&gt;
*Install a power control module.&lt;br /&gt;
*Screwdriver the board in place.&lt;br /&gt;
*Install 5 cable coil into the APC.&lt;br /&gt;
*Slot in a power cell.&lt;br /&gt;
*Crowbar the cover shot.&lt;br /&gt;
*Swipe the APC with an appropriate ID card and access the interface.&lt;br /&gt;
*Enable the breaker.&lt;br /&gt;
*(Optional) Lock the interface with the ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fusion Reactor===&lt;br /&gt;
===Ship-side Fusion and Geothermal Reactors===&lt;br /&gt;
The ship-side fusion reactors will start off in perfect condition and pre-loaded with a fusion cell at the beginning of each round, making it a simple matter of turning them on. The planet-side geothermal reactors however, will always be in the maximum state of damage. In the event that you need to repair or, for the ship-side reactors, replace the fusion cell with a fresh one, here&#039;s the simple steps to doing so.&lt;br /&gt;
&lt;br /&gt;
* First, assess the damage. If the reactor is undamaged, move onto the second step. &lt;br /&gt;
** If the reactor looks like this [[File:TGMC Fusion Broken Severe.png]]/[[File:TGMC Geothermal Broken Severe.png]], simply use the blowtorch to repair it to the next level of damage.&lt;br /&gt;
** If the reactor looks like this [[File:TGMC Fusion Broken Moderate.png]]/[[File:TGMC Geothermal Broken Moderate.png]], simply use the wire cutters to repair it to the next level of damage.&lt;br /&gt;
**If the reactor looks like this [[File:TGMC Fusion Broken Light.png]]/[[File:TGMC Geothermal Broken light.png]], simply use the wrench to repair it to mint condition.&lt;br /&gt;
*Second, assess the power level &#039;&#039;(This only applies for fusion reactors, if the reactor you&#039;re repairing is a geothermal one, skip to the last step)&#039;&#039;. This can be found out in two ways, the first is by examining it and getting a percentile readout, and the other is by looking for the bright blue bar on the right side of the reactor that gives a rough readout. If the reactor&#039;s on, the central screen will flash and turn red when the cell is running low.&lt;br /&gt;
**If the power is out or running low, first turn off the reactor, if it is running, by clicking on it with an empty hand. &lt;br /&gt;
**Next, crowbar open the maintenance panel and the power cell[[File:TGMC Fusion Cell Empty.png]] will drop on the ground beneath you. &lt;br /&gt;
**After that, grab a fresh cell[[File:TGMC Fusion Cell Full.png]] from one of the tables to the north or south side and take the discarded cell to the recycler[[File:TGMC Fusion Cell Recycler.gif]] to the right, the recycler will recharge it for later.&lt;br /&gt;
*Finally, turn it on. If you did it right, the reactor should turn on. If it did not, read and review each step. If it still doesn&#039;t turn on, consider asking for help.&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13332</id>
		<title>TGMC:Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13332"/>
		<updated>2022-05-31T12:57:17Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: /*  Body Scanner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Understaffed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|img_generic = DMCA_Doctor.png&lt;br /&gt;
|jobtitle = Medical Officer&lt;br /&gt;
|jobtitleRu = Военный врач&lt;br /&gt;
|access = Медбей&lt;br /&gt;
|difficulty = Средне - Сложно&lt;br /&gt;
|Rank = Энсин (Стартовое), Младший лейтенант (25 часов), Лейтенант (50 часов)&lt;br /&gt;
|Class = Гражданский&lt;br /&gt;
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]]&lt;br /&gt;
|duties = Делать операции, &amp;lt;s&amp;gt;варить наркотики&amp;lt;/s&amp;gt;, лечить незначительные ушибы морпехам&lt;br /&gt;
|guides = [[TGMC:Surgery|Руководство по Хирургии]], [[TGMC:Guide to chemistry|Руководство по Химии]], [[TGMC:Chemical_recipes|Химические Рецепты]], [[TGMC:Defibrillation|Руководство по Возрождению]]&lt;br /&gt;
|quote = &amp;quot;Люди умирают, если их убили.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Предупреждение! Военный врач - это худшая работа. Объем работы, которую вы получаете, обратно пропорционален тому, насколько успешно работают морские пехотинцы, а это значит, что вы можете перейти от бездействия к переутомлению за считанные секунды.&lt;br /&gt;
&lt;br /&gt;
=Вступление=&lt;br /&gt;
Вы - Военный врач, или МО. Ваша задача - исправлять то, что обычно невозможно исправить в полевых условиях. От сломанных костей до потерянных конечностей и всего, что между ними. Ваша цель должна состоять в том, чтобы довести здоровье ваших морских пехотинцев до уровня, аналогичного тому, каким оно было, когда они впервые вышли из криосна.&amp;lt;br&amp;gt;&lt;br /&gt;
Неудивительно, что самым базовым навыком МО является хирургия. Хотя простого подталкивания людей к автодоку может быть достаточно, хирургия - это то, что ставит вас выше гиперактивного СТ.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда пациенты прибывают, приходя в медбей или через медэвак, вы их лечите, обычно хирургическим путем.&amp;lt;br&amp;gt;&lt;br /&gt;
Четыре наиболее распространенные причины получения пациентов - это эмбрионы ксеноморфов, переломы костей, внутреннее кровотечение и повреждение органов. Первая причина, эмбрионы ксеноморфов, должна быть приоритетной.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Для получения дополнительной информации прочтите [[TGMC:Surgery|Руководство по Хирургии]].&lt;br /&gt;
==Хирургические инструменты==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Инструмент:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Назначение:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Гетто-альтернатива:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Шанс на успех:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_scalpel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Скальпель&#039;&#039;&#039;&lt;br /&gt;
(Scalpel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Профессиональное лезвие для разрезания плоти.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кухонный нож&#039;&#039;&#039;&lt;br /&gt;
(Kitchen knife)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_retractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ретрактор&#039;&#039;&#039;&lt;br /&gt;
(Retractor)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Щипцы, которые используют для расширения надреза&lt;br /&gt;
и взаимодействия с внутренностями пациента.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Crowbar.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Монтировка&#039;&#039;&#039;&lt;br /&gt;
(Crowbar)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_hemostat.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Зажим&#039;&#039;&#039;&lt;br /&gt;
(Hemostat)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вытащить посторонние объекты и остановить кровотечение. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wirecutters.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кусачки&#039;&#039;&#039;&lt;br /&gt;
(Wirecutter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_cautery.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Каутер&#039;&#039;&#039;&lt;br /&gt;
(Cautery)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Прижигает операционные разрезы. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCcigarette.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Сигарета&#039;&#039;&#039;&lt;br /&gt;
(Cigarette)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Saw.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костная пила&#039;&#039;&#039;&lt;br /&gt;
(Bone Saw)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Пила, используемая для распиливания костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Топорик&#039;&#039;&#039;&lt;br /&gt;
(Hatchet)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_IMS_off.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Система управления надрезами&#039;&#039;&#039;&lt;br /&gt;
(Incision Management System)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Делает надрез, расширяет его и останавливает кровотечение одним движением.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_gel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костный гель&#039;&#039;&#039;&lt;br /&gt;
(Bone Gel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Гель для восстановления костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Screwdriver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Отвертка&#039;&#039;&#039;&lt;br /&gt;
(Screwdriver)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_setter.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костоправ&#039;&#039;&#039;&lt;br /&gt;
(Bone Setter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вправить кости на место, где они были до операции.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wrench.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Разводной ключ&#039;&#039;&#039;&lt;br /&gt;
(Wrench)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Fix_O_Vein.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fix-O-Vein&#039;&#039;&#039;||style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|Восстанавливает вены и артерии. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Cable_Coil.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Моток кабеля&#039;&#039;&#039;&lt;br /&gt;
(Cable Coil)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCbrutepack.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Набор для лечения травм&#039;&#039;&#039;&lt;br /&gt;
(Trauma Kit)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Лечит повреждения внутренних органов, &amp;lt;br&amp;gt; за исключением мозга и глаз.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Бинты&#039;&#039;&#039;&lt;br /&gt;
(Bandages)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCsuture.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Хирургическая нить&#039;&#039;&#039;&lt;br /&gt;
(Surgical Suture)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Может использоваться для лечения ран и ожогов.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCglassshard.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Осколки стекла&#039;&#039;&#039;&lt;br /&gt;
(Glass Shards)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner===&lt;br /&gt;
Первая машина, которую используют, когда раненый морской пехотинец попадает в медотсек. Она почти точно говорит вам, что не так с пациентом, делайте это перед каждой операцией, даже если они ГОВОРЯТ, что знают, что не так.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Инструкция по применении:&lt;br /&gt;
* Схватите пациента (grab).&lt;br /&gt;
*Нажмите по сканеру, чтобы загрузить пациента.&lt;br /&gt;
*Используйте консоль сканера  для просмотра отчета.&lt;br /&gt;
*Щелкните правой кнопкой мыши по сканеру и выберите &amp;quot;Eject Patient&amp;quot;, чтобы извлечь пациента для других процедур. Надев МедХуд (MedHud), вы можете просмотреть это сканирование в любое время, подойдя к ним, изучив их, а затем нажав на всплывающую кнопку &amp;quot;Скан с XX:XX&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
Обязательно перепроверьте результаты нового сканирования после того, как вы закончите операцию. Многие вещи могут проскользнуть мимо, если вы не будете осторожны, так как пользовательский интерфейс для детального сканирования иногда бывает трудно прочитать.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc===&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]]&lt;br /&gt;
&lt;br /&gt;
Performs surgery automatically, for when you&#039;re not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*First, obtain a [[#Body Scanner|body scan]] of the patient.&lt;br /&gt;
*Grab the patient, and click the autodoc to insert them.&lt;br /&gt;
*Use the autodoc console to create a queue of procedures manually, or set it to &amp;quot;automatic&amp;quot; to have it do this itself, but with slower surgery.&lt;br /&gt;
*Press the &amp;quot;Begin Surgery Queue&amp;quot; button to activate it.&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_cryotube.png|64px]] Cryotube===&lt;br /&gt;
&lt;br /&gt;
Heals marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the cryotube to load them into it.&lt;br /&gt;
*Turn on the cryotube.&lt;br /&gt;
The preloaded chemical mix contains the following...&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| &#039;&#039;&#039;Cryomix Contents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* 10u Cryoxadone&lt;br /&gt;
* 10u Clonexadone&lt;br /&gt;
* 5u Iron&lt;br /&gt;
* 10u Tricordrazine&lt;br /&gt;
* 5u Quick Clot&lt;br /&gt;
* 5u Peridaxon&lt;br /&gt;
* 5u Dexalin Plus&lt;br /&gt;
* 5u Spaceacillin&lt;br /&gt;
* 5u Bihexajuline&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (which is a little bit buggy, so don&#039;t rely on it).&lt;br /&gt;
&lt;br /&gt;
===[[File:Scanner.PNG|Sleeper]] Sleeper===&lt;br /&gt;
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient&#039;s dead). For this, use the &amp;quot;Dialysis&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the sleeper to load them into it.&lt;br /&gt;
*Use the connected console to perform procedures.&lt;br /&gt;
Won&#039;t see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.&lt;br /&gt;
&lt;br /&gt;
===[[File:OPTable.PNG|Surgery Table]] Surgery Table===&lt;br /&gt;
&lt;br /&gt;
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn&#039;t one already, and an empty hand will remove any tank.&lt;br /&gt;
*Grab patient, then click the table to place them onto it.&lt;br /&gt;
*Click-drag patient&#039;s sprite onto the table to connect them to the anesthetic system.&lt;br /&gt;
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can&#039;t are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.&lt;br /&gt;
&lt;br /&gt;
==The Problems==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;for more information on surgery, see [[TGMC:Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.&lt;br /&gt;
&lt;br /&gt;
Listed below are some common ailments and how you can treat them, both short-term and long-term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Damage&#039;&#039;&#039; - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; - This is a secondary form of health that isn&#039;t shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It&#039;s caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractures&#039;&#039;&#039; - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they&#039;re over the limit (which is why you&#039;ll sometimes hear repeated bone breaks coming from the cryotube).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organ Damage&#039;&#039;&#039; - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Organs&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Damaged Effect&lt;br /&gt;
|-&lt;br /&gt;
| Heart|| Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
| Lungs|| Persistent oxy damage&lt;br /&gt;
|-&lt;br /&gt;
| Liver|| Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
| Brain|| Item dropping and random resting&lt;br /&gt;
|-&lt;br /&gt;
| Eyes|| Blurred vision or blindness&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Internal Bleeding&#039;&#039;&#039; - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can&#039;t quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Loss&#039;&#039;&#039; - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrapnel&#039;&#039;&#039; - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13331</id>
		<title>TGMC:Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13331"/>
		<updated>2022-05-31T12:56:26Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: /*  Body Scanner */ исправление ошибок 2x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Understaffed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|img_generic = DMCA_Doctor.png&lt;br /&gt;
|jobtitle = Medical Officer&lt;br /&gt;
|jobtitleRu = Военный врач&lt;br /&gt;
|access = Медбей&lt;br /&gt;
|difficulty = Средне - Сложно&lt;br /&gt;
|Rank = Энсин (Стартовое), Младший лейтенант (25 часов), Лейтенант (50 часов)&lt;br /&gt;
|Class = Гражданский&lt;br /&gt;
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]]&lt;br /&gt;
|duties = Делать операции, &amp;lt;s&amp;gt;варить наркотики&amp;lt;/s&amp;gt;, лечить незначительные ушибы морпехам&lt;br /&gt;
|guides = [[TGMC:Surgery|Руководство по Хирургии]], [[TGMC:Guide to chemistry|Руководство по Химии]], [[TGMC:Chemical_recipes|Химические Рецепты]], [[TGMC:Defibrillation|Руководство по Возрождению]]&lt;br /&gt;
|quote = &amp;quot;Люди умирают, если их убили.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Предупреждение! Военный врач - это худшая работа. Объем работы, которую вы получаете, обратно пропорционален тому, насколько успешно работают морские пехотинцы, а это значит, что вы можете перейти от бездействия к переутомлению за считанные секунды.&lt;br /&gt;
&lt;br /&gt;
=Вступление=&lt;br /&gt;
Вы - Военный врач, или МО. Ваша задача - исправлять то, что обычно невозможно исправить в полевых условиях. От сломанных костей до потерянных конечностей и всего, что между ними. Ваша цель должна состоять в том, чтобы довести здоровье ваших морских пехотинцев до уровня, аналогичного тому, каким оно было, когда они впервые вышли из криосна.&amp;lt;br&amp;gt;&lt;br /&gt;
Неудивительно, что самым базовым навыком МО является хирургия. Хотя простого подталкивания людей к автодоку может быть достаточно, хирургия - это то, что ставит вас выше гиперактивного СТ.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда пациенты прибывают, приходя в медбей или через медэвак, вы их лечите, обычно хирургическим путем.&amp;lt;br&amp;gt;&lt;br /&gt;
Четыре наиболее распространенные причины получения пациентов - это эмбрионы ксеноморфов, переломы костей, внутреннее кровотечение и повреждение органов. Первая причина, эмбрионы ксеноморфов, должна быть приоритетной.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Для получения дополнительной информации прочтите [[TGMC:Surgery|Руководство по Хирургии]].&lt;br /&gt;
==Хирургические инструменты==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Инструмент:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Назначение:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Гетто-альтернатива:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Шанс на успех:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_scalpel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Скальпель&#039;&#039;&#039;&lt;br /&gt;
(Scalpel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Профессиональное лезвие для разрезания плоти.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кухонный нож&#039;&#039;&#039;&lt;br /&gt;
(Kitchen knife)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_retractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ретрактор&#039;&#039;&#039;&lt;br /&gt;
(Retractor)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Щипцы, которые используют для расширения надреза&lt;br /&gt;
и взаимодействия с внутренностями пациента.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Crowbar.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Монтировка&#039;&#039;&#039;&lt;br /&gt;
(Crowbar)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_hemostat.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Зажим&#039;&#039;&#039;&lt;br /&gt;
(Hemostat)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вытащить посторонние объекты и остановить кровотечение. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wirecutters.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кусачки&#039;&#039;&#039;&lt;br /&gt;
(Wirecutter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_cautery.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Каутер&#039;&#039;&#039;&lt;br /&gt;
(Cautery)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Прижигает операционные разрезы. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCcigarette.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Сигарета&#039;&#039;&#039;&lt;br /&gt;
(Cigarette)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Saw.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костная пила&#039;&#039;&#039;&lt;br /&gt;
(Bone Saw)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Пила, используемая для распиливания костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Топорик&#039;&#039;&#039;&lt;br /&gt;
(Hatchet)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_IMS_off.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Система управления надрезами&#039;&#039;&#039;&lt;br /&gt;
(Incision Management System)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Делает надрез, расширяет его и останавливает кровотечение одним движением.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_gel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костный гель&#039;&#039;&#039;&lt;br /&gt;
(Bone Gel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Гель для восстановления костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Screwdriver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Отвертка&#039;&#039;&#039;&lt;br /&gt;
(Screwdriver)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_setter.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костоправ&#039;&#039;&#039;&lt;br /&gt;
(Bone Setter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вправить кости на место, где они были до операции.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wrench.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Разводной ключ&#039;&#039;&#039;&lt;br /&gt;
(Wrench)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Fix_O_Vein.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fix-O-Vein&#039;&#039;&#039;||style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|Восстанавливает вены и артерии. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Cable_Coil.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Моток кабеля&#039;&#039;&#039;&lt;br /&gt;
(Cable Coil)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCbrutepack.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Набор для лечения травм&#039;&#039;&#039;&lt;br /&gt;
(Trauma Kit)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Лечит повреждения внутренних органов, &amp;lt;br&amp;gt; за исключением мозга и глаз.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Бинты&#039;&#039;&#039;&lt;br /&gt;
(Bandages)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCsuture.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Хирургическая нить&#039;&#039;&#039;&lt;br /&gt;
(Surgical Suture)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Может использоваться для лечения ран и ожогов.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCglassshard.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Осколки стекла&#039;&#039;&#039;&lt;br /&gt;
(Glass Shards)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner===&lt;br /&gt;
Первая машина, которую используют, когда раненый морской пехотинец попадает в медотсек. Она почти точно говорит вам, что не так с пациентом, делайте это перед каждой операцией, даже если они ГОВОРЯТ, что знают, что не так.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Инструкция по применении&lt;br /&gt;
* Схватите пациента (grab).&lt;br /&gt;
*Нажмите по сканеру, чтобы загрузить пациента.&lt;br /&gt;
*Используйте консоль сканера  для просмотра отчета.&lt;br /&gt;
*Щелкните правой кнопкой мыши по сканеру и выберите &amp;quot;Eject Patient&amp;quot;, чтобы извлечь пациента для других процедур. Надев МедХуд (MedHud), вы можете просмотреть это сканирование в любое время, подойдя к ним, изучив их, а затем нажав на всплывающую кнопку &amp;quot;Скан с XX:XX&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
Обязательно перепроверьте результаты нового сканирования после того, как вы закончите операцию. Многие вещи могут проскользнуть мимо, если вы не будете осторожны, так как пользовательский интерфейс для детального сканирования иногда бывает трудно прочитать.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc===&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]]&lt;br /&gt;
&lt;br /&gt;
Performs surgery automatically, for when you&#039;re not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*First, obtain a [[#Body Scanner|body scan]] of the patient.&lt;br /&gt;
*Grab the patient, and click the autodoc to insert them.&lt;br /&gt;
*Use the autodoc console to create a queue of procedures manually, or set it to &amp;quot;automatic&amp;quot; to have it do this itself, but with slower surgery.&lt;br /&gt;
*Press the &amp;quot;Begin Surgery Queue&amp;quot; button to activate it.&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_cryotube.png|64px]] Cryotube===&lt;br /&gt;
&lt;br /&gt;
Heals marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the cryotube to load them into it.&lt;br /&gt;
*Turn on the cryotube.&lt;br /&gt;
The preloaded chemical mix contains the following...&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| &#039;&#039;&#039;Cryomix Contents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* 10u Cryoxadone&lt;br /&gt;
* 10u Clonexadone&lt;br /&gt;
* 5u Iron&lt;br /&gt;
* 10u Tricordrazine&lt;br /&gt;
* 5u Quick Clot&lt;br /&gt;
* 5u Peridaxon&lt;br /&gt;
* 5u Dexalin Plus&lt;br /&gt;
* 5u Spaceacillin&lt;br /&gt;
* 5u Bihexajuline&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (which is a little bit buggy, so don&#039;t rely on it).&lt;br /&gt;
&lt;br /&gt;
===[[File:Scanner.PNG|Sleeper]] Sleeper===&lt;br /&gt;
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient&#039;s dead). For this, use the &amp;quot;Dialysis&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the sleeper to load them into it.&lt;br /&gt;
*Use the connected console to perform procedures.&lt;br /&gt;
Won&#039;t see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.&lt;br /&gt;
&lt;br /&gt;
===[[File:OPTable.PNG|Surgery Table]] Surgery Table===&lt;br /&gt;
&lt;br /&gt;
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn&#039;t one already, and an empty hand will remove any tank.&lt;br /&gt;
*Grab patient, then click the table to place them onto it.&lt;br /&gt;
*Click-drag patient&#039;s sprite onto the table to connect them to the anesthetic system.&lt;br /&gt;
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can&#039;t are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.&lt;br /&gt;
&lt;br /&gt;
==The Problems==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;for more information on surgery, see [[TGMC:Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.&lt;br /&gt;
&lt;br /&gt;
Listed below are some common ailments and how you can treat them, both short-term and long-term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Damage&#039;&#039;&#039; - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; - This is a secondary form of health that isn&#039;t shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It&#039;s caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractures&#039;&#039;&#039; - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they&#039;re over the limit (which is why you&#039;ll sometimes hear repeated bone breaks coming from the cryotube).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organ Damage&#039;&#039;&#039; - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Organs&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Damaged Effect&lt;br /&gt;
|-&lt;br /&gt;
| Heart|| Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
| Lungs|| Persistent oxy damage&lt;br /&gt;
|-&lt;br /&gt;
| Liver|| Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
| Brain|| Item dropping and random resting&lt;br /&gt;
|-&lt;br /&gt;
| Eyes|| Blurred vision or blindness&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Internal Bleeding&#039;&#039;&#039; - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can&#039;t quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Loss&#039;&#039;&#039; - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrapnel&#039;&#039;&#039; - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13330</id>
		<title>TGMC:Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13330"/>
		<updated>2022-05-31T12:55:05Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: /*  Body Scanner */ исправление ошибок&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Understaffed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|img_generic = DMCA_Doctor.png&lt;br /&gt;
|jobtitle = Medical Officer&lt;br /&gt;
|jobtitleRu = Военный врач&lt;br /&gt;
|access = Медбей&lt;br /&gt;
|difficulty = Средне - Сложно&lt;br /&gt;
|Rank = Энсин (Стартовое), Младший лейтенант (25 часов), Лейтенант (50 часов)&lt;br /&gt;
|Class = Гражданский&lt;br /&gt;
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]]&lt;br /&gt;
|duties = Делать операции, &amp;lt;s&amp;gt;варить наркотики&amp;lt;/s&amp;gt;, лечить незначительные ушибы морпехам&lt;br /&gt;
|guides = [[TGMC:Surgery|Руководство по Хирургии]], [[TGMC:Guide to chemistry|Руководство по Химии]], [[TGMC:Chemical_recipes|Химические Рецепты]], [[TGMC:Defibrillation|Руководство по Возрождению]]&lt;br /&gt;
|quote = &amp;quot;Люди умирают, если их убили.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Предупреждение! Военный врач - это худшая работа. Объем работы, которую вы получаете, обратно пропорционален тому, насколько успешно работают морские пехотинцы, а это значит, что вы можете перейти от бездействия к переутомлению за считанные секунды.&lt;br /&gt;
&lt;br /&gt;
=Вступление=&lt;br /&gt;
Вы - Военный врач, или МО. Ваша задача - исправлять то, что обычно невозможно исправить в полевых условиях. От сломанных костей до потерянных конечностей и всего, что между ними. Ваша цель должна состоять в том, чтобы довести здоровье ваших морских пехотинцев до уровня, аналогичного тому, каким оно было, когда они впервые вышли из криосна.&amp;lt;br&amp;gt;&lt;br /&gt;
Неудивительно, что самым базовым навыком МО является хирургия. Хотя простого подталкивания людей к автодоку может быть достаточно, хирургия - это то, что ставит вас выше гиперактивного СТ.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда пациенты прибывают, приходя в медбей или через медэвак, вы их лечите, обычно хирургическим путем.&amp;lt;br&amp;gt;&lt;br /&gt;
Четыре наиболее распространенные причины получения пациентов - это эмбрионы ксеноморфов, переломы костей, внутреннее кровотечение и повреждение органов. Первая причина, эмбрионы ксеноморфов, должна быть приоритетной.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Для получения дополнительной информации прочтите [[TGMC:Surgery|Руководство по Хирургии]].&lt;br /&gt;
==Хирургические инструменты==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Инструмент:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Назначение:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Гетто-альтернатива:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Шанс на успех:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_scalpel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Скальпель&#039;&#039;&#039;&lt;br /&gt;
(Scalpel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Профессиональное лезвие для разрезания плоти.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кухонный нож&#039;&#039;&#039;&lt;br /&gt;
(Kitchen knife)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_retractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ретрактор&#039;&#039;&#039;&lt;br /&gt;
(Retractor)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Щипцы, которые используют для расширения надреза&lt;br /&gt;
и взаимодействия с внутренностями пациента.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Crowbar.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Монтировка&#039;&#039;&#039;&lt;br /&gt;
(Crowbar)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_hemostat.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Зажим&#039;&#039;&#039;&lt;br /&gt;
(Hemostat)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вытащить посторонние объекты и остановить кровотечение. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wirecutters.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кусачки&#039;&#039;&#039;&lt;br /&gt;
(Wirecutter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_cautery.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Каутер&#039;&#039;&#039;&lt;br /&gt;
(Cautery)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Прижигает операционные разрезы. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCcigarette.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Сигарета&#039;&#039;&#039;&lt;br /&gt;
(Cigarette)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Saw.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костная пила&#039;&#039;&#039;&lt;br /&gt;
(Bone Saw)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Пила, используемая для распиливания костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Топорик&#039;&#039;&#039;&lt;br /&gt;
(Hatchet)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_IMS_off.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Система управления надрезами&#039;&#039;&#039;&lt;br /&gt;
(Incision Management System)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Делает надрез, расширяет его и останавливает кровотечение одним движением.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_gel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костный гель&#039;&#039;&#039;&lt;br /&gt;
(Bone Gel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Гель для восстановления костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Screwdriver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Отвертка&#039;&#039;&#039;&lt;br /&gt;
(Screwdriver)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_setter.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костоправ&#039;&#039;&#039;&lt;br /&gt;
(Bone Setter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вправить кости на место, где они были до операции.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wrench.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Разводной ключ&#039;&#039;&#039;&lt;br /&gt;
(Wrench)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Fix_O_Vein.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fix-O-Vein&#039;&#039;&#039;||style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|Восстанавливает вены и артерии. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Cable_Coil.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Моток кабеля&#039;&#039;&#039;&lt;br /&gt;
(Cable Coil)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCbrutepack.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Набор для лечения травм&#039;&#039;&#039;&lt;br /&gt;
(Trauma Kit)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Лечит повреждения внутренних органов, &amp;lt;br&amp;gt; за исключением мозга и глаз.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Бинты&#039;&#039;&#039;&lt;br /&gt;
(Bandages)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCsuture.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Хирургическая нить&#039;&#039;&#039;&lt;br /&gt;
(Surgical Suture)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Может использоваться для лечения ран и ожогов.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCglassshard.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Осколки стекла&#039;&#039;&#039;&lt;br /&gt;
(Glass Shards)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner===&lt;br /&gt;
Первая машина, которую используют, когда раненый морской пехотинец попадает в медотсек. Она почти точно говорит вам, что не так с пациентом, делайте это перед каждой операцией, даже если они ГОВОРЯТ, что знают, что не так.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;quot;Инструкция по применени&amp;quot;&amp;quot;&lt;br /&gt;
* Схватите пациента (grab).&lt;br /&gt;
*Нажмите по сканеру, чтобы загрузить пациента.&lt;br /&gt;
*Используйте консоль сканера  для просмотра отчета.&lt;br /&gt;
*Щелкните правой кнопкой мыши по сканеру и выберите &amp;quot;Eject Patient&amp;quot;, чтобы извлечь пациента для других процедур. Надев МедХуд (MedHud), вы можете просмотреть это сканирование в любое время, подойдя к ним, изучив их, а затем нажав на всплывающую кнопку &amp;quot;Скан с XX:XX&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
Обязательно перепроверьте результаты нового сканирования после того, как вы закончите операцию. Многие вещи могут проскользнуть мимо, если вы не будете осторожны, так как пользовательский интерфейс для детального сканирования иногда бывает трудно прочитать.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc===&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]]&lt;br /&gt;
&lt;br /&gt;
Performs surgery automatically, for when you&#039;re not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*First, obtain a [[#Body Scanner|body scan]] of the patient.&lt;br /&gt;
*Grab the patient, and click the autodoc to insert them.&lt;br /&gt;
*Use the autodoc console to create a queue of procedures manually, or set it to &amp;quot;automatic&amp;quot; to have it do this itself, but with slower surgery.&lt;br /&gt;
*Press the &amp;quot;Begin Surgery Queue&amp;quot; button to activate it.&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_cryotube.png|64px]] Cryotube===&lt;br /&gt;
&lt;br /&gt;
Heals marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the cryotube to load them into it.&lt;br /&gt;
*Turn on the cryotube.&lt;br /&gt;
The preloaded chemical mix contains the following...&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| &#039;&#039;&#039;Cryomix Contents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* 10u Cryoxadone&lt;br /&gt;
* 10u Clonexadone&lt;br /&gt;
* 5u Iron&lt;br /&gt;
* 10u Tricordrazine&lt;br /&gt;
* 5u Quick Clot&lt;br /&gt;
* 5u Peridaxon&lt;br /&gt;
* 5u Dexalin Plus&lt;br /&gt;
* 5u Spaceacillin&lt;br /&gt;
* 5u Bihexajuline&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (which is a little bit buggy, so don&#039;t rely on it).&lt;br /&gt;
&lt;br /&gt;
===[[File:Scanner.PNG|Sleeper]] Sleeper===&lt;br /&gt;
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient&#039;s dead). For this, use the &amp;quot;Dialysis&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the sleeper to load them into it.&lt;br /&gt;
*Use the connected console to perform procedures.&lt;br /&gt;
Won&#039;t see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.&lt;br /&gt;
&lt;br /&gt;
===[[File:OPTable.PNG|Surgery Table]] Surgery Table===&lt;br /&gt;
&lt;br /&gt;
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn&#039;t one already, and an empty hand will remove any tank.&lt;br /&gt;
*Grab patient, then click the table to place them onto it.&lt;br /&gt;
*Click-drag patient&#039;s sprite onto the table to connect them to the anesthetic system.&lt;br /&gt;
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can&#039;t are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.&lt;br /&gt;
&lt;br /&gt;
==The Problems==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;for more information on surgery, see [[TGMC:Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.&lt;br /&gt;
&lt;br /&gt;
Listed below are some common ailments and how you can treat them, both short-term and long-term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Damage&#039;&#039;&#039; - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; - This is a secondary form of health that isn&#039;t shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It&#039;s caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractures&#039;&#039;&#039; - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they&#039;re over the limit (which is why you&#039;ll sometimes hear repeated bone breaks coming from the cryotube).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organ Damage&#039;&#039;&#039; - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Organs&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Damaged Effect&lt;br /&gt;
|-&lt;br /&gt;
| Heart|| Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
| Lungs|| Persistent oxy damage&lt;br /&gt;
|-&lt;br /&gt;
| Liver|| Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
| Brain|| Item dropping and random resting&lt;br /&gt;
|-&lt;br /&gt;
| Eyes|| Blurred vision or blindness&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Internal Bleeding&#039;&#039;&#039; - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can&#039;t quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Loss&#039;&#039;&#039; - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrapnel&#039;&#039;&#039; - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13329</id>
		<title>TGMC:Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13329"/>
		<updated>2022-05-31T12:51:31Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Небольшой перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Understaffed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|img_generic = DMCA_Doctor.png&lt;br /&gt;
|jobtitle = Medical Officer&lt;br /&gt;
|jobtitleRu = Военный врач&lt;br /&gt;
|access = Медбей&lt;br /&gt;
|difficulty = Средне - Сложно&lt;br /&gt;
|Rank = Энсин (Стартовое), Младший лейтенант (25 часов), Лейтенант (50 часов)&lt;br /&gt;
|Class = Гражданский&lt;br /&gt;
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]]&lt;br /&gt;
|duties = Делать операции, &amp;lt;s&amp;gt;варить наркотики&amp;lt;/s&amp;gt;, лечить незначительные ушибы морпехам&lt;br /&gt;
|guides = [[TGMC:Surgery|Руководство по Хирургии]], [[TGMC:Guide to chemistry|Руководство по Химии]], [[TGMC:Chemical_recipes|Химические Рецепты]], [[TGMC:Defibrillation|Руководство по Возрождению]]&lt;br /&gt;
|quote = &amp;quot;Люди умирают, если их убили.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Предупреждение! Военный врач - это худшая работа. Объем работы, которую вы получаете, обратно пропорционален тому, насколько успешно работают морские пехотинцы, а это значит, что вы можете перейти от бездействия к переутомлению за считанные секунды.&lt;br /&gt;
&lt;br /&gt;
=Вступление=&lt;br /&gt;
Вы - Военный врач, или МО. Ваша задача - исправлять то, что обычно невозможно исправить в полевых условиях. От сломанных костей до потерянных конечностей и всего, что между ними. Ваша цель должна состоять в том, чтобы довести здоровье ваших морских пехотинцев до уровня, аналогичного тому, каким оно было, когда они впервые вышли из криосна.&amp;lt;br&amp;gt;&lt;br /&gt;
Неудивительно, что самым базовым навыком МО является хирургия. Хотя простого подталкивания людей к автодоку может быть достаточно, хирургия - это то, что ставит вас выше гиперактивного СТ.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда пациенты прибывают, приходя в медбей или через медэвак, вы их лечите, обычно хирургическим путем.&amp;lt;br&amp;gt;&lt;br /&gt;
Четыре наиболее распространенные причины получения пациентов - это эмбрионы ксеноморфов, переломы костей, внутреннее кровотечение и повреждение органов. Первая причина, эмбрионы ксеноморфов, должна быть приоритетной.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Для получения дополнительной информации прочтите [[TGMC:Surgery|Руководство по Хирургии]].&lt;br /&gt;
==Хирургические инструменты==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Инструмент:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Назначение:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Гетто-альтернатива:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Шанс на успех:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_scalpel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Скальпель&#039;&#039;&#039;&lt;br /&gt;
(Scalpel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Профессиональное лезвие для разрезания плоти.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кухонный нож&#039;&#039;&#039;&lt;br /&gt;
(Kitchen knife)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_retractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ретрактор&#039;&#039;&#039;&lt;br /&gt;
(Retractor)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Щипцы, которые используют для расширения надреза&lt;br /&gt;
и взаимодействия с внутренностями пациента.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Crowbar.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Монтировка&#039;&#039;&#039;&lt;br /&gt;
(Crowbar)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_hemostat.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Зажим&#039;&#039;&#039;&lt;br /&gt;
(Hemostat)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вытащить посторонние объекты и остановить кровотечение. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wirecutters.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кусачки&#039;&#039;&#039;&lt;br /&gt;
(Wirecutter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_cautery.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Каутер&#039;&#039;&#039;&lt;br /&gt;
(Cautery)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Прижигает операционные разрезы. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCcigarette.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Сигарета&#039;&#039;&#039;&lt;br /&gt;
(Cigarette)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Saw.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костная пила&#039;&#039;&#039;&lt;br /&gt;
(Bone Saw)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Пила, используемая для распиливания костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Топорик&#039;&#039;&#039;&lt;br /&gt;
(Hatchet)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_IMS_off.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Система управления надрезами&#039;&#039;&#039;&lt;br /&gt;
(Incision Management System)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Делает надрез, расширяет его и останавливает кровотечение одним движением.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_gel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костный гель&#039;&#039;&#039;&lt;br /&gt;
(Bone Gel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Гель для восстановления костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Screwdriver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Отвертка&#039;&#039;&#039;&lt;br /&gt;
(Screwdriver)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_setter.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костоправ&#039;&#039;&#039;&lt;br /&gt;
(Bone Setter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вправить кости на место, где они были до операции.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wrench.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Разводной ключ&#039;&#039;&#039;&lt;br /&gt;
(Wrench)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Fix_O_Vein.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fix-O-Vein&#039;&#039;&#039;||style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|Восстанавливает вены и артерии. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Cable_Coil.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Моток кабеля&#039;&#039;&#039;&lt;br /&gt;
(Cable Coil)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCbrutepack.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Набор для лечения травм&#039;&#039;&#039;&lt;br /&gt;
(Trauma Kit)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Лечит повреждения внутренних органов, &amp;lt;br&amp;gt; за исключением мозга и глаз.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Бинты&#039;&#039;&#039;&lt;br /&gt;
(Bandages)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCsuture.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Хирургическая нить&#039;&#039;&#039;&lt;br /&gt;
(Surgical Suture)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Может использоваться для лечения ран и ожогов.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCglassshard.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Осколки стекла&#039;&#039;&#039;&lt;br /&gt;
(Glass Shards)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner===&lt;br /&gt;
Первая машина, которую используют, когда раненый морской пехотинец попадает в медотсек. Она почти точно говорит вам, что не так с пациентом, делайте это перед каждой операцией, даже если они ГОВОРЯТ, что знают, что не так.&lt;br /&gt;
&amp;quot;&amp;quot;Инструкция по применению:&amp;quot;&amp;quot;&lt;br /&gt;
* Схватите пациента (grab).&lt;br /&gt;
*Нажмите по сканеру, чтобы загрузить пациента.&lt;br /&gt;
*Используйте консоль сканера  для просмотра отчета.&lt;br /&gt;
*Щелкните правой кнопкой мыши по сканеру и выберите &amp;quot;Eject Patient&amp;quot;, чтобы извлечь пациента для других процедур. Надев МедХуд (MedHud), вы можете просмотреть это сканирование в любое время, подойдя к ним, изучив их, а затем нажав на всплывающую кнопку &amp;quot;Скан с XX:XX&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
Обязательно перепроверьте результаты нового сканирования после того, как вы закончите операцию. Многие вещи могут проскользнуть мимо, если вы не будете осторожны, так как пользовательский интерфейс для детального сканирования иногда бывает трудно прочитать.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc===&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]]&lt;br /&gt;
&lt;br /&gt;
Performs surgery automatically, for when you&#039;re not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*First, obtain a [[#Body Scanner|body scan]] of the patient.&lt;br /&gt;
*Grab the patient, and click the autodoc to insert them.&lt;br /&gt;
*Use the autodoc console to create a queue of procedures manually, or set it to &amp;quot;automatic&amp;quot; to have it do this itself, but with slower surgery.&lt;br /&gt;
*Press the &amp;quot;Begin Surgery Queue&amp;quot; button to activate it.&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_cryotube.png|64px]] Cryotube===&lt;br /&gt;
&lt;br /&gt;
Heals marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the cryotube to load them into it.&lt;br /&gt;
*Turn on the cryotube.&lt;br /&gt;
The preloaded chemical mix contains the following...&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| &#039;&#039;&#039;Cryomix Contents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* 10u Cryoxadone&lt;br /&gt;
* 10u Clonexadone&lt;br /&gt;
* 5u Iron&lt;br /&gt;
* 10u Tricordrazine&lt;br /&gt;
* 5u Quick Clot&lt;br /&gt;
* 5u Peridaxon&lt;br /&gt;
* 5u Dexalin Plus&lt;br /&gt;
* 5u Spaceacillin&lt;br /&gt;
* 5u Bihexajuline&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (which is a little bit buggy, so don&#039;t rely on it).&lt;br /&gt;
&lt;br /&gt;
===[[File:Scanner.PNG|Sleeper]] Sleeper===&lt;br /&gt;
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient&#039;s dead). For this, use the &amp;quot;Dialysis&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the sleeper to load them into it.&lt;br /&gt;
*Use the connected console to perform procedures.&lt;br /&gt;
Won&#039;t see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.&lt;br /&gt;
&lt;br /&gt;
===[[File:OPTable.PNG|Surgery Table]] Surgery Table===&lt;br /&gt;
&lt;br /&gt;
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn&#039;t one already, and an empty hand will remove any tank.&lt;br /&gt;
*Grab patient, then click the table to place them onto it.&lt;br /&gt;
*Click-drag patient&#039;s sprite onto the table to connect them to the anesthetic system.&lt;br /&gt;
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can&#039;t are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.&lt;br /&gt;
&lt;br /&gt;
==The Problems==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;for more information on surgery, see [[TGMC:Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.&lt;br /&gt;
&lt;br /&gt;
Listed below are some common ailments and how you can treat them, both short-term and long-term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Damage&#039;&#039;&#039; - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; - This is a secondary form of health that isn&#039;t shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It&#039;s caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractures&#039;&#039;&#039; - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they&#039;re over the limit (which is why you&#039;ll sometimes hear repeated bone breaks coming from the cryotube).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organ Damage&#039;&#039;&#039; - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Organs&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Damaged Effect&lt;br /&gt;
|-&lt;br /&gt;
| Heart|| Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
| Lungs|| Persistent oxy damage&lt;br /&gt;
|-&lt;br /&gt;
| Liver|| Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
| Brain|| Item dropping and random resting&lt;br /&gt;
|-&lt;br /&gt;
| Eyes|| Blurred vision or blindness&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Internal Bleeding&#039;&#039;&#039; - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can&#039;t quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Loss&#039;&#039;&#039; - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrapnel&#039;&#039;&#039; - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13328</id>
		<title>TGMC:Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13328"/>
		<updated>2022-05-31T12:12:09Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: /* Вступление */ исправление ошибки перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Understaffed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|img_generic = DMCA_Doctor.png&lt;br /&gt;
|jobtitle = Medical Officer&lt;br /&gt;
|jobtitleRu = Военный врач&lt;br /&gt;
|access = Медбей&lt;br /&gt;
|difficulty = Средне - Сложно&lt;br /&gt;
|Rank = Энсин (Стартовое), Младший лейтенант (25 часов), Лейтенант (50 часов)&lt;br /&gt;
|Class = Гражданский&lt;br /&gt;
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]]&lt;br /&gt;
|duties = Делать операции, &amp;lt;s&amp;gt;варить наркотики&amp;lt;/s&amp;gt;, лечить незначительные ушибы морпехам&lt;br /&gt;
|guides = [[TGMC:Surgery|Руководство по Хирургии]], [[TGMC:Guide to chemistry|Руководство по Химии]], [[TGMC:Chemical_recipes|Химические Рецепты]], [[TGMC:Defibrillation|Руководство по Возрождению]]&lt;br /&gt;
|quote = &amp;quot;Люди умирают, если их убили.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Предупреждение! Военный врач - это худшая работа. Объем работы, которую вы получаете, обратно пропорционален тому, насколько успешно работают морские пехотинцы, а это значит, что вы можете перейти от бездействия к переутомлению за считанные секунды.&lt;br /&gt;
&lt;br /&gt;
=Вступление=&lt;br /&gt;
Вы - Военный врач, или МО. Ваша задача - исправлять то, что обычно невозможно исправить в полевых условиях. От сломанных костей до потерянных конечностей и всего, что между ними. Ваша цель должна состоять в том, чтобы довести здоровье ваших морских пехотинцев до уровня, аналогичного тому, каким оно было, когда они впервые вышли из криосна.&amp;lt;br&amp;gt;&lt;br /&gt;
Неудивительно, что самым базовым навыком МО является хирургия. Хотя простого подталкивания людей к автодоку может быть достаточно, хирургия - это то, что ставит вас выше гиперактивного СТ.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда пациенты прибывают, приходя в медбей или через медэвак, вы их лечите, обычно хирургическим путем.&amp;lt;br&amp;gt;&lt;br /&gt;
Четыре наиболее распространенные причины получения пациентов - это эмбрионы ксеноморфов, переломы костей, внутреннее кровотечение и повреждение органов. Первая причина, эмбрионы ксеноморфов, должна быть приоритетной.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Для получения дополнительной информации прочтите [[TGMC:Surgery|Руководство по Хирургии]].&lt;br /&gt;
==Хирургические инструменты==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Инструмент:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Назначение:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Гетто-альтернатива:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Шанс на успех:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_scalpel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Скальпель&#039;&#039;&#039;&lt;br /&gt;
(Scalpel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Профессиональное лезвие для разрезания плоти.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кухонный нож&#039;&#039;&#039;&lt;br /&gt;
(Kitchen knife)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_retractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ретрактор&#039;&#039;&#039;&lt;br /&gt;
(Retractor)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Щипцы, которые используют для расширения надреза&lt;br /&gt;
и взаимодействия с внутренностями пациента.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Crowbar.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Монтировка&#039;&#039;&#039;&lt;br /&gt;
(Crowbar)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_hemostat.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Зажим&#039;&#039;&#039;&lt;br /&gt;
(Hemostat)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вытащить посторонние объекты и остановить кровотечение. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wirecutters.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кусачки&#039;&#039;&#039;&lt;br /&gt;
(Wirecutter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_cautery.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Каутер&#039;&#039;&#039;&lt;br /&gt;
(Cautery)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Прижигает операционные разрезы. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCcigarette.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Сигарета&#039;&#039;&#039;&lt;br /&gt;
(Cigarette)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Saw.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костная пила&#039;&#039;&#039;&lt;br /&gt;
(Bone Saw)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Пила, используемая для распиливания костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Топорик&#039;&#039;&#039;&lt;br /&gt;
(Hatchet)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_IMS_off.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Система управления надрезами&#039;&#039;&#039;&lt;br /&gt;
(Incision Management System)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Делает надрез, расширяет его и останавливает кровотечение одним движением.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_gel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костный гель&#039;&#039;&#039;&lt;br /&gt;
(Bone Gel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Гель для восстановления костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Screwdriver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Отвертка&#039;&#039;&#039;&lt;br /&gt;
(Screwdriver)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_setter.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костоправ&#039;&#039;&#039;&lt;br /&gt;
(Bone Setter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вправить кости на место, где они были до операции.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wrench.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Разводной ключ&#039;&#039;&#039;&lt;br /&gt;
(Wrench)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Fix_O_Vein.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fix-O-Vein&#039;&#039;&#039;||style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|Восстанавливает вены и артерии. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Cable_Coil.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Моток кабеля&#039;&#039;&#039;&lt;br /&gt;
(Cable Coil)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCbrutepack.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Набор для лечения травм&#039;&#039;&#039;&lt;br /&gt;
(Trauma Kit)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Лечит повреждения внутренних органов, &amp;lt;br&amp;gt; за исключением мозга и глаз.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Бинты&#039;&#039;&#039;&lt;br /&gt;
(Bandages)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCsuture.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Хирургическая нить&#039;&#039;&#039;&lt;br /&gt;
(Surgical Suture)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Может использоваться для лечения ран и ожогов.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCglassshard.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Осколки стекла&#039;&#039;&#039;&lt;br /&gt;
(Glass Shards)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner===&lt;br /&gt;
The first machine to use when a wounded marine comes into medbay. This tells you nearly exactly what is wrong with the patient, do this before every surgery even if they THINK they know what is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click scanner to load patient.&lt;br /&gt;
*Use the connected Body Scanner console to create a report.&lt;br /&gt;
*Right-click scanner, and select &amp;quot;Eject Patient&amp;quot; to retrieve patient for other procedures.&lt;br /&gt;
Doing this stores a detailed health scan of a marine at a given point in time. By wearing a MedHud, you can view this scan at any time by walking up to them, examining them, then clicking the &amp;quot;scan from XX:XX&amp;quot; button that pops up. &amp;lt;br&amp;gt;&lt;br /&gt;
Make sure to double check with a new scan after you&#039;re done doing surgery. Lots of things can slip by if you&#039;re not careful, as the UI for the detailed scan can be difficult to read at times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc===&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]]&lt;br /&gt;
&lt;br /&gt;
Performs surgery automatically, for when you&#039;re not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*First, obtain a [[#Body Scanner|body scan]] of the patient.&lt;br /&gt;
*Grab the patient, and click the autodoc to insert them.&lt;br /&gt;
*Use the autodoc console to create a queue of procedures manually, or set it to &amp;quot;automatic&amp;quot; to have it do this itself, but with slower surgery.&lt;br /&gt;
*Press the &amp;quot;Begin Surgery Queue&amp;quot; button to activate it.&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_cryotube.png|64px]] Cryotube===&lt;br /&gt;
&lt;br /&gt;
Heals marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the cryotube to load them into it.&lt;br /&gt;
*Turn on the cryotube.&lt;br /&gt;
The preloaded chemical mix contains the following...&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| &#039;&#039;&#039;Cryomix Contents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* 10u Cryoxadone&lt;br /&gt;
* 10u Clonexadone&lt;br /&gt;
* 5u Iron&lt;br /&gt;
* 10u Tricordrazine&lt;br /&gt;
* 5u Quick Clot&lt;br /&gt;
* 5u Peridaxon&lt;br /&gt;
* 5u Dexalin Plus&lt;br /&gt;
* 5u Spaceacillin&lt;br /&gt;
* 5u Bihexajuline&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (which is a little bit buggy, so don&#039;t rely on it).&lt;br /&gt;
&lt;br /&gt;
===[[File:Scanner.PNG|Sleeper]] Sleeper===&lt;br /&gt;
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient&#039;s dead). For this, use the &amp;quot;Dialysis&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the sleeper to load them into it.&lt;br /&gt;
*Use the connected console to perform procedures.&lt;br /&gt;
Won&#039;t see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.&lt;br /&gt;
&lt;br /&gt;
===[[File:OPTable.PNG|Surgery Table]] Surgery Table===&lt;br /&gt;
&lt;br /&gt;
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn&#039;t one already, and an empty hand will remove any tank.&lt;br /&gt;
*Grab patient, then click the table to place them onto it.&lt;br /&gt;
*Click-drag patient&#039;s sprite onto the table to connect them to the anesthetic system.&lt;br /&gt;
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can&#039;t are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.&lt;br /&gt;
&lt;br /&gt;
==The Problems==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;for more information on surgery, see [[TGMC:Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.&lt;br /&gt;
&lt;br /&gt;
Listed below are some common ailments and how you can treat them, both short-term and long-term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Damage&#039;&#039;&#039; - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; - This is a secondary form of health that isn&#039;t shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It&#039;s caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractures&#039;&#039;&#039; - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they&#039;re over the limit (which is why you&#039;ll sometimes hear repeated bone breaks coming from the cryotube).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organ Damage&#039;&#039;&#039; - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Organs&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Damaged Effect&lt;br /&gt;
|-&lt;br /&gt;
| Heart|| Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
| Lungs|| Persistent oxy damage&lt;br /&gt;
|-&lt;br /&gt;
| Liver|| Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
| Brain|| Item dropping and random resting&lt;br /&gt;
|-&lt;br /&gt;
| Eyes|| Blurred vision or blindness&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Internal Bleeding&#039;&#039;&#039; - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can&#039;t quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Loss&#039;&#039;&#039; - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrapnel&#039;&#039;&#039; - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13327</id>
		<title>TGMC:Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13327"/>
		<updated>2022-05-31T12:08:37Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Перевод званий&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Understaffed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|img_generic = DMCA_Doctor.png&lt;br /&gt;
|jobtitle = Medical Officer&lt;br /&gt;
|jobtitleRu = Военный врач&lt;br /&gt;
|access = Медбей&lt;br /&gt;
|difficulty = Средне - Сложно&lt;br /&gt;
|Rank = Энсин (Стартовое), Младший лейтенант (25 часов), Лейтенант (50 часов)&lt;br /&gt;
|Class = Гражданский&lt;br /&gt;
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]]&lt;br /&gt;
|duties = Делать операции, &amp;lt;s&amp;gt;варить наркотики&amp;lt;/s&amp;gt;, лечить незначительные ушибы морпехам&lt;br /&gt;
|guides = [[TGMC:Surgery|Руководство по Хирургии]], [[TGMC:Guide to chemistry|Руководство по Химии]], [[TGMC:Chemical_recipes|Химические Рецепты]], [[TGMC:Defibrillation|Руководство по Возрождению]]&lt;br /&gt;
|quote = &amp;quot;Люди умирают, если их убили.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Предупреждение! Военный врач - это худшая работа. Объем работы, которую вы получаете, обратно пропорционален тому, насколько успешно работают морские пехотинцы, а это значит, что вы можете перейти от бездействия к переутомлению за считанные секунды.&lt;br /&gt;
&lt;br /&gt;
=Вступление=&lt;br /&gt;
Вы - Военный врач, или МО. Ваша задача - исправлять то, что обычно невозможно исправить в полевых условиях. От сломанных костей до потерянных конечностей и всего, что между ними. Ваша цель должна состоять в том, чтобы довести здоровье ваших морских пехотинцев до уровня, аналогичного тому, каким оно было, когда они впервые вышли из криосна.&amp;lt;br&amp;gt;&lt;br /&gt;
Неудивительно, что самым базовым навыком МО является хирургия. Хотя простого подталкивания людей к автодоксу может быть достаточно, хирургия - это то, что ставит вас выше гиперактивного СТ.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда пациенты прибывают, приходя в медбей или через медэвак, вы их лечите, обычно хирургическим путем.&amp;lt;br&amp;gt;&lt;br /&gt;
Четыре наиболее распространенные причины получения пациентов - это эмбрионы ксеноморфов, переломы костей, внутреннее кровотечение и повреждение органов. Первая причина, эмбрионы ксеноморфов, должна быть приоритетной.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Для получения дополнительной информации прочтите [[TGMC:Surgery|Руководство по Хирургии]].&lt;br /&gt;
==Хирургические инструменты==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Инструмент:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Назначение:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Гетто-альтернатива:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Шанс на успех:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_scalpel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Скальпель&#039;&#039;&#039;&lt;br /&gt;
(Scalpel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Профессиональное лезвие для разрезания плоти.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кухонный нож&#039;&#039;&#039;&lt;br /&gt;
(Kitchen knife)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_retractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ретрактор&#039;&#039;&#039;&lt;br /&gt;
(Retractor)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Щипцы, которые используют для расширения надреза&lt;br /&gt;
и взаимодействия с внутренностями пациента.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Crowbar.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Монтировка&#039;&#039;&#039;&lt;br /&gt;
(Crowbar)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_hemostat.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Зажим&#039;&#039;&#039;&lt;br /&gt;
(Hemostat)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вытащить посторонние объекты и остановить кровотечение. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wirecutters.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кусачки&#039;&#039;&#039;&lt;br /&gt;
(Wirecutter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_cautery.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Каутер&#039;&#039;&#039;&lt;br /&gt;
(Cautery)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Прижигает операционные разрезы. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCcigarette.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Сигарета&#039;&#039;&#039;&lt;br /&gt;
(Cigarette)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Saw.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костная пила&#039;&#039;&#039;&lt;br /&gt;
(Bone Saw)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Пила, используемая для распиливания костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Топорик&#039;&#039;&#039;&lt;br /&gt;
(Hatchet)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_IMS_off.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Система управления надрезами&#039;&#039;&#039;&lt;br /&gt;
(Incision Management System)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Делает надрез, расширяет его и останавливает кровотечение одним движением.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_gel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костный гель&#039;&#039;&#039;&lt;br /&gt;
(Bone Gel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Гель для восстановления костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Screwdriver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Отвертка&#039;&#039;&#039;&lt;br /&gt;
(Screwdriver)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_setter.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костоправ&#039;&#039;&#039;&lt;br /&gt;
(Bone Setter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вправить кости на место, где они были до операции.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wrench.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Разводной ключ&#039;&#039;&#039;&lt;br /&gt;
(Wrench)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Fix_O_Vein.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fix-O-Vein&#039;&#039;&#039;||style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|Восстанавливает вены и артерии. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Cable_Coil.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Моток кабеля&#039;&#039;&#039;&lt;br /&gt;
(Cable Coil)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCbrutepack.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Набор для лечения травм&#039;&#039;&#039;&lt;br /&gt;
(Trauma Kit)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Лечит повреждения внутренних органов, &amp;lt;br&amp;gt; за исключением мозга и глаз.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Бинты&#039;&#039;&#039;&lt;br /&gt;
(Bandages)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCsuture.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Хирургическая нить&#039;&#039;&#039;&lt;br /&gt;
(Surgical Suture)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Может использоваться для лечения ран и ожогов.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCglassshard.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Осколки стекла&#039;&#039;&#039;&lt;br /&gt;
(Glass Shards)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner===&lt;br /&gt;
The first machine to use when a wounded marine comes into medbay. This tells you nearly exactly what is wrong with the patient, do this before every surgery even if they THINK they know what is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click scanner to load patient.&lt;br /&gt;
*Use the connected Body Scanner console to create a report.&lt;br /&gt;
*Right-click scanner, and select &amp;quot;Eject Patient&amp;quot; to retrieve patient for other procedures.&lt;br /&gt;
Doing this stores a detailed health scan of a marine at a given point in time. By wearing a MedHud, you can view this scan at any time by walking up to them, examining them, then clicking the &amp;quot;scan from XX:XX&amp;quot; button that pops up. &amp;lt;br&amp;gt;&lt;br /&gt;
Make sure to double check with a new scan after you&#039;re done doing surgery. Lots of things can slip by if you&#039;re not careful, as the UI for the detailed scan can be difficult to read at times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc===&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]]&lt;br /&gt;
&lt;br /&gt;
Performs surgery automatically, for when you&#039;re not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*First, obtain a [[#Body Scanner|body scan]] of the patient.&lt;br /&gt;
*Grab the patient, and click the autodoc to insert them.&lt;br /&gt;
*Use the autodoc console to create a queue of procedures manually, or set it to &amp;quot;automatic&amp;quot; to have it do this itself, but with slower surgery.&lt;br /&gt;
*Press the &amp;quot;Begin Surgery Queue&amp;quot; button to activate it.&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_cryotube.png|64px]] Cryotube===&lt;br /&gt;
&lt;br /&gt;
Heals marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the cryotube to load them into it.&lt;br /&gt;
*Turn on the cryotube.&lt;br /&gt;
The preloaded chemical mix contains the following...&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| &#039;&#039;&#039;Cryomix Contents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* 10u Cryoxadone&lt;br /&gt;
* 10u Clonexadone&lt;br /&gt;
* 5u Iron&lt;br /&gt;
* 10u Tricordrazine&lt;br /&gt;
* 5u Quick Clot&lt;br /&gt;
* 5u Peridaxon&lt;br /&gt;
* 5u Dexalin Plus&lt;br /&gt;
* 5u Spaceacillin&lt;br /&gt;
* 5u Bihexajuline&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (which is a little bit buggy, so don&#039;t rely on it).&lt;br /&gt;
&lt;br /&gt;
===[[File:Scanner.PNG|Sleeper]] Sleeper===&lt;br /&gt;
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient&#039;s dead). For this, use the &amp;quot;Dialysis&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the sleeper to load them into it.&lt;br /&gt;
*Use the connected console to perform procedures.&lt;br /&gt;
Won&#039;t see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.&lt;br /&gt;
&lt;br /&gt;
===[[File:OPTable.PNG|Surgery Table]] Surgery Table===&lt;br /&gt;
&lt;br /&gt;
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn&#039;t one already, and an empty hand will remove any tank.&lt;br /&gt;
*Grab patient, then click the table to place them onto it.&lt;br /&gt;
*Click-drag patient&#039;s sprite onto the table to connect them to the anesthetic system.&lt;br /&gt;
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can&#039;t are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.&lt;br /&gt;
&lt;br /&gt;
==The Problems==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;for more information on surgery, see [[TGMC:Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.&lt;br /&gt;
&lt;br /&gt;
Listed below are some common ailments and how you can treat them, both short-term and long-term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Damage&#039;&#039;&#039; - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; - This is a secondary form of health that isn&#039;t shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It&#039;s caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractures&#039;&#039;&#039; - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they&#039;re over the limit (which is why you&#039;ll sometimes hear repeated bone breaks coming from the cryotube).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organ Damage&#039;&#039;&#039; - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Organs&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Damaged Effect&lt;br /&gt;
|-&lt;br /&gt;
| Heart|| Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
| Lungs|| Persistent oxy damage&lt;br /&gt;
|-&lt;br /&gt;
| Liver|| Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
| Brain|| Item dropping and random resting&lt;br /&gt;
|-&lt;br /&gt;
| Eyes|| Blurred vision or blindness&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Internal Bleeding&#039;&#039;&#039; - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can&#039;t quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Loss&#039;&#039;&#039; - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrapnel&#039;&#039;&#039; - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13326</id>
		<title>TGMC:Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13326"/>
		<updated>2022-05-31T11:56:34Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Добавление таблицы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Understaffed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|img_generic = DMCA_Doctor.png&lt;br /&gt;
|jobtitle = Medical Officer&lt;br /&gt;
|jobtitleRu = Военный врач&lt;br /&gt;
|access = Медбей&lt;br /&gt;
|difficulty = Средне - Сложно&lt;br /&gt;
|Rank = Ensign(starting), Lieutenant Junior Grade(25hrs), Lieutenant(50hrs)&lt;br /&gt;
|Class = Гражданский&lt;br /&gt;
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]]&lt;br /&gt;
|duties = Делать операции, &amp;lt;s&amp;gt;варить наркотики&amp;lt;/s&amp;gt;, лечить незначительные ушибы морпехам&lt;br /&gt;
|guides = [[TGMC:Surgery|Руководство по Хирургии]], [[TGMC:Guide to chemistry|Руководство по Химии]], [[TGMC:Chemical_recipes|Химические Рецепты]], [[TGMC:Defibrillation|Руководство по Возрождению]]&lt;br /&gt;
|quote = &amp;quot;Люди умирают, если их убили.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Предупреждение! Военный врач - это худшая работа. Объем работы, которую вы получаете, обратно пропорционален тому, насколько успешно работают морские пехотинцы, а это значит, что вы можете перейти от бездействия к переутомлению за считанные секунды.&lt;br /&gt;
&lt;br /&gt;
=Вступление=&lt;br /&gt;
Вы - Военный врач, или МО. Ваша задача - исправлять то, что обычно невозможно исправить в полевых условиях. От сломанных костей до потерянных конечностей и всего, что между ними. Ваша цель должна состоять в том, чтобы довести здоровье ваших морских пехотинцев до уровня, аналогичного тому, каким оно было, когда они впервые вышли из криосна.&amp;lt;br&amp;gt;&lt;br /&gt;
Неудивительно, что самым базовым навыком МО является хирургия. Хотя простого подталкивания людей к автодоксу может быть достаточно, хирургия - это то, что ставит вас выше гиперактивного СТ.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда пациенты прибывают, приходя в медбей или через медэвак, вы их лечите, обычно хирургическим путем.&amp;lt;br&amp;gt;&lt;br /&gt;
Четыре наиболее распространенные причины получения пациентов - это эмбрионы ксеноморфов, переломы костей, внутреннее кровотечение и повреждение органов. Первая причина, эмбрионы ксеноморфов, должна быть приоритетной.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Для получения дополнительной информации прочтите [[TGMC:Surgery|Руководство по Хирургии]].&lt;br /&gt;
==Хирургические инструменты==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Инструмент:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Назначение:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Гетто-альтернатива:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#28bd9d;&amp;quot;|&#039;&#039;&#039;Шанс на успех:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_scalpel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Скальпель&#039;&#039;&#039;&lt;br /&gt;
(Scalpel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Профессиональное лезвие для разрезания плоти.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кухонный нож&#039;&#039;&#039;&lt;br /&gt;
(Kitchen knife)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_retractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ретрактор&#039;&#039;&#039;&lt;br /&gt;
(Retractor)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Щипцы, которые используют для расширения надреза&lt;br /&gt;
и взаимодействия с внутренностями пациента.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Crowbar.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Монтировка&#039;&#039;&#039;&lt;br /&gt;
(Crowbar)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_hemostat.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Зажим&#039;&#039;&#039;&lt;br /&gt;
(Hemostat)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вытащить посторонние объекты и остановить кровотечение. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wirecutters.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Кусачки&#039;&#039;&#039;&lt;br /&gt;
(Wirecutter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_cautery.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Каутер&#039;&#039;&#039;&lt;br /&gt;
(Cautery)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Прижигает операционные разрезы. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCcigarette.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Сигарета&#039;&#039;&#039;&lt;br /&gt;
(Cigarette)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Saw.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костная пила&#039;&#039;&#039;&lt;br /&gt;
(Bone Saw)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Пила, используемая для распиливания костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Топорик&#039;&#039;&#039;&lt;br /&gt;
(Hatchet)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_IMS_off.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Система управления надрезами&#039;&#039;&#039;&lt;br /&gt;
(Incision Management System)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Делает надрез, расширяет его и останавливает кровотечение одним движением.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_gel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костный гель&#039;&#039;&#039;&lt;br /&gt;
(Bone Gel)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Гель для восстановления костей.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Screwdriver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Отвертка&#039;&#039;&#039;&lt;br /&gt;
(Screwdriver)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_bone_setter.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Костоправ&#039;&#039;&#039;&lt;br /&gt;
(Bone Setter)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Помогает вправить кости на место, где они были до операции.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Wrench.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Разводной ключ&#039;&#039;&#039;&lt;br /&gt;
(Wrench)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:DMCA_Fix_O_Vein.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fix-O-Vein&#039;&#039;&#039;||style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|Восстанавливает вены и артерии. &lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Cable_Coil.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Моток кабеля&#039;&#039;&#039;&lt;br /&gt;
(Cable Coil)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |75 %. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCbrutepack.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Набор для лечения травм&#039;&#039;&#039;&lt;br /&gt;
(Trauma Kit)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Лечит повреждения внутренних органов, &amp;lt;br&amp;gt; за исключением мозга и глаз.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMC_Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Бинты&#039;&#039;&#039;&lt;br /&gt;
(Bandages)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCsuture.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Хирургическая нить&#039;&#039;&#039;&lt;br /&gt;
(Surgical Suture)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |Может использоваться для лечения ран и ожогов.&lt;br /&gt;
|style=&amp;quot;padding: 10px; text-align: center;&amp;quot;|[[File:TGMCglassshard.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Осколки стекла&#039;&#039;&#039;&lt;br /&gt;
(Glass Shards)&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center;&amp;quot; |20 %.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner===&lt;br /&gt;
The first machine to use when a wounded marine comes into medbay. This tells you nearly exactly what is wrong with the patient, do this before every surgery even if they THINK they know what is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click scanner to load patient.&lt;br /&gt;
*Use the connected Body Scanner console to create a report.&lt;br /&gt;
*Right-click scanner, and select &amp;quot;Eject Patient&amp;quot; to retrieve patient for other procedures.&lt;br /&gt;
Doing this stores a detailed health scan of a marine at a given point in time. By wearing a MedHud, you can view this scan at any time by walking up to them, examining them, then clicking the &amp;quot;scan from XX:XX&amp;quot; button that pops up. &amp;lt;br&amp;gt;&lt;br /&gt;
Make sure to double check with a new scan after you&#039;re done doing surgery. Lots of things can slip by if you&#039;re not careful, as the UI for the detailed scan can be difficult to read at times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc===&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]]&lt;br /&gt;
&lt;br /&gt;
Performs surgery automatically, for when you&#039;re not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*First, obtain a [[#Body Scanner|body scan]] of the patient.&lt;br /&gt;
*Grab the patient, and click the autodoc to insert them.&lt;br /&gt;
*Use the autodoc console to create a queue of procedures manually, or set it to &amp;quot;automatic&amp;quot; to have it do this itself, but with slower surgery.&lt;br /&gt;
*Press the &amp;quot;Begin Surgery Queue&amp;quot; button to activate it.&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_cryotube.png|64px]] Cryotube===&lt;br /&gt;
&lt;br /&gt;
Heals marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the cryotube to load them into it.&lt;br /&gt;
*Turn on the cryotube.&lt;br /&gt;
The preloaded chemical mix contains the following...&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| &#039;&#039;&#039;Cryomix Contents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* 10u Cryoxadone&lt;br /&gt;
* 10u Clonexadone&lt;br /&gt;
* 5u Iron&lt;br /&gt;
* 10u Tricordrazine&lt;br /&gt;
* 5u Quick Clot&lt;br /&gt;
* 5u Peridaxon&lt;br /&gt;
* 5u Dexalin Plus&lt;br /&gt;
* 5u Spaceacillin&lt;br /&gt;
* 5u Bihexajuline&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (which is a little bit buggy, so don&#039;t rely on it).&lt;br /&gt;
&lt;br /&gt;
===[[File:Scanner.PNG|Sleeper]] Sleeper===&lt;br /&gt;
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient&#039;s dead). For this, use the &amp;quot;Dialysis&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the sleeper to load them into it.&lt;br /&gt;
*Use the connected console to perform procedures.&lt;br /&gt;
Won&#039;t see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.&lt;br /&gt;
&lt;br /&gt;
===[[File:OPTable.PNG|Surgery Table]] Surgery Table===&lt;br /&gt;
&lt;br /&gt;
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn&#039;t one already, and an empty hand will remove any tank.&lt;br /&gt;
*Grab patient, then click the table to place them onto it.&lt;br /&gt;
*Click-drag patient&#039;s sprite onto the table to connect them to the anesthetic system.&lt;br /&gt;
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can&#039;t are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.&lt;br /&gt;
&lt;br /&gt;
==The Problems==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;for more information on surgery, see [[TGMC:Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.&lt;br /&gt;
&lt;br /&gt;
Listed below are some common ailments and how you can treat them, both short-term and long-term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Damage&#039;&#039;&#039; - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; - This is a secondary form of health that isn&#039;t shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It&#039;s caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractures&#039;&#039;&#039; - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they&#039;re over the limit (which is why you&#039;ll sometimes hear repeated bone breaks coming from the cryotube).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organ Damage&#039;&#039;&#039; - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Organs&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Damaged Effect&lt;br /&gt;
|-&lt;br /&gt;
| Heart|| Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
| Lungs|| Persistent oxy damage&lt;br /&gt;
|-&lt;br /&gt;
| Liver|| Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
| Brain|| Item dropping and random resting&lt;br /&gt;
|-&lt;br /&gt;
| Eyes|| Blurred vision or blindness&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Internal Bleeding&#039;&#039;&#039; - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can&#039;t quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Loss&#039;&#039;&#039; - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrapnel&#039;&#039;&#039; - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13325</id>
		<title>TGMC:Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13325"/>
		<updated>2022-05-31T11:50:34Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Небольшой перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Understaffed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|img_generic = DMCA_Doctor.png&lt;br /&gt;
|jobtitle = Medical Officer&lt;br /&gt;
|jobtitleRu = Военный врач&lt;br /&gt;
|access = Медбей&lt;br /&gt;
|difficulty = Средне - Сложно&lt;br /&gt;
|Rank = Ensign(starting), Lieutenant Junior Grade(25hrs), Lieutenant(50hrs)&lt;br /&gt;
|Class = Гражданский&lt;br /&gt;
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]]&lt;br /&gt;
|duties = Делать операции, &amp;lt;s&amp;gt;варить наркотики&amp;lt;/s&amp;gt;, лечить незначительные ушибы морпехам&lt;br /&gt;
|guides = [[TGMC:Surgery|Руководство по Хирургии]], [[TGMC:Guide to chemistry|Руководство по Химии]], [[TGMC:Chemical_recipes|Химические Рецепты]], [[TGMC:Defibrillation|Руководство по Возрождению]]&lt;br /&gt;
|quote = &amp;quot;Люди умирают, если их убили.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Предупреждение! Военный врач - это худшая работа. Объем работы, которую вы получаете, обратно пропорционален тому, насколько успешно работают морские пехотинцы, а это значит, что вы можете перейти от бездействия к переутомлению за считанные секунды.&lt;br /&gt;
&lt;br /&gt;
=Вступление=&lt;br /&gt;
Вы - Военный врач, или МО. Ваша задача - исправлять то, что обычно невозможно исправить в полевых условиях. От сломанных костей до потерянных конечностей и всего, что между ними. Ваша цель должна состоять в том, чтобы довести здоровье ваших морских пехотинцев до уровня, аналогичного тому, каким оно было, когда они впервые вышли из криосна.&amp;lt;br&amp;gt;&lt;br /&gt;
Неудивительно, что самым базовым навыком МО является хирургия. Хотя простого подталкивания людей к автодоксу может быть достаточно, хирургия - это то, что ставит вас выше гиперактивного СТ.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда пациенты прибывают, приходя в медбей или через медэвак, вы их лечите, обычно хирургическим путем.&amp;lt;br&amp;gt;&lt;br /&gt;
Четыре наиболее распространенные причины получения пациентов - это эмбрионы ксеноморфов, переломы костей, внутреннее кровотечение и повреждение органов. Первая причина, эмбрионы ксеноморфов, должна быть приоритетной.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Для получения дополнительной информации прочтите [[TGMC:Surgery|Руководство по Хирургии]].&lt;br /&gt;
==Surgical Equipment==&lt;br /&gt;
&lt;br /&gt;
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner===&lt;br /&gt;
The first machine to use when a wounded marine comes into medbay. This tells you nearly exactly what is wrong with the patient, do this before every surgery even if they THINK they know what is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click scanner to load patient.&lt;br /&gt;
*Use the connected Body Scanner console to create a report.&lt;br /&gt;
*Right-click scanner, and select &amp;quot;Eject Patient&amp;quot; to retrieve patient for other procedures.&lt;br /&gt;
Doing this stores a detailed health scan of a marine at a given point in time. By wearing a MedHud, you can view this scan at any time by walking up to them, examining them, then clicking the &amp;quot;scan from XX:XX&amp;quot; button that pops up. &amp;lt;br&amp;gt;&lt;br /&gt;
Make sure to double check with a new scan after you&#039;re done doing surgery. Lots of things can slip by if you&#039;re not careful, as the UI for the detailed scan can be difficult to read at times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc===&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]]&lt;br /&gt;
&lt;br /&gt;
Performs surgery automatically, for when you&#039;re not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*First, obtain a [[#Body Scanner|body scan]] of the patient.&lt;br /&gt;
*Grab the patient, and click the autodoc to insert them.&lt;br /&gt;
*Use the autodoc console to create a queue of procedures manually, or set it to &amp;quot;automatic&amp;quot; to have it do this itself, but with slower surgery.&lt;br /&gt;
*Press the &amp;quot;Begin Surgery Queue&amp;quot; button to activate it.&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_cryotube.png|64px]] Cryotube===&lt;br /&gt;
&lt;br /&gt;
Heals marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the cryotube to load them into it.&lt;br /&gt;
*Turn on the cryotube.&lt;br /&gt;
The preloaded chemical mix contains the following...&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| &#039;&#039;&#039;Cryomix Contents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* 10u Cryoxadone&lt;br /&gt;
* 10u Clonexadone&lt;br /&gt;
* 5u Iron&lt;br /&gt;
* 10u Tricordrazine&lt;br /&gt;
* 5u Quick Clot&lt;br /&gt;
* 5u Peridaxon&lt;br /&gt;
* 5u Dexalin Plus&lt;br /&gt;
* 5u Spaceacillin&lt;br /&gt;
* 5u Bihexajuline&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (which is a little bit buggy, so don&#039;t rely on it).&lt;br /&gt;
&lt;br /&gt;
===[[File:Scanner.PNG|Sleeper]] Sleeper===&lt;br /&gt;
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient&#039;s dead). For this, use the &amp;quot;Dialysis&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the sleeper to load them into it.&lt;br /&gt;
*Use the connected console to perform procedures.&lt;br /&gt;
Won&#039;t see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.&lt;br /&gt;
&lt;br /&gt;
===[[File:OPTable.PNG|Surgery Table]] Surgery Table===&lt;br /&gt;
&lt;br /&gt;
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn&#039;t one already, and an empty hand will remove any tank.&lt;br /&gt;
*Grab patient, then click the table to place them onto it.&lt;br /&gt;
*Click-drag patient&#039;s sprite onto the table to connect them to the anesthetic system.&lt;br /&gt;
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can&#039;t are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.&lt;br /&gt;
&lt;br /&gt;
==The Problems==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;for more information on surgery, see [[TGMC:Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.&lt;br /&gt;
&lt;br /&gt;
Listed below are some common ailments and how you can treat them, both short-term and long-term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Damage&#039;&#039;&#039; - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; - This is a secondary form of health that isn&#039;t shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It&#039;s caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractures&#039;&#039;&#039; - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they&#039;re over the limit (which is why you&#039;ll sometimes hear repeated bone breaks coming from the cryotube).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organ Damage&#039;&#039;&#039; - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Organs&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Damaged Effect&lt;br /&gt;
|-&lt;br /&gt;
| Heart|| Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
| Lungs|| Persistent oxy damage&lt;br /&gt;
|-&lt;br /&gt;
| Liver|| Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
| Brain|| Item dropping and random resting&lt;br /&gt;
|-&lt;br /&gt;
| Eyes|| Blurred vision or blindness&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Internal Bleeding&#039;&#039;&#039; - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can&#039;t quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Loss&#039;&#039;&#039; - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrapnel&#039;&#039;&#039; - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13324</id>
		<title>TGMC:Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13324"/>
		<updated>2022-05-31T11:41:05Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Отмена правки 13323, сделанной Tikwah (обсуждение)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Understaffed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|img_generic = DMCA_Doctor.png&lt;br /&gt;
|jobtitle = Medical Officer&lt;br /&gt;
|jobtitleRu = Военный врач&lt;br /&gt;
|access = Медбей&lt;br /&gt;
|difficulty = Средне - Сложно&lt;br /&gt;
|Rank = Ensign(starting), Lieutenant Junior Grade(25hrs), Lieutenant(50hrs)&lt;br /&gt;
|Class = Гражданский&lt;br /&gt;
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]]&lt;br /&gt;
|duties = Делать операции, &amp;lt;s&amp;gt;варить наркотики&amp;lt;/s&amp;gt;, лечить незначительные ушибы морпехам&lt;br /&gt;
|guides = [[TGMC:Surgery|Руководство по Хирургии]], [[TGMC:Guide to chemistry|Руководство по Химии]], [[TGMC:Chemical_recipes|Химические Рецепты]], [[TGMC:Defibrillation|Руководство по Возрождению]]&lt;br /&gt;
|quote = &amp;quot;Люди умирают, если их убили.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Forewarning, Medical Officer is the worst job. The amount of work you get is inverse to how successful the Marines are doing, meaning you can go from doing nothing to being overworked in seconds.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
You are the Medical Officer, or MO. Your job is to fix things that normally can&#039;t be fixed out in the field. From broken bones to lost limbs, and all in between. Your goal should be getting your marines to a level of health similar to how they were when they first popped out of cryosleep.&amp;lt;br&amp;gt;&lt;br /&gt;
The most basic skill of an MO is surgery, unsurprisingly. Although just pushing people into an autodoc can suffice, surgery is what puts you above a hyperactive ST.&amp;lt;br&amp;gt;&lt;br /&gt;
When patients arrive, via walking in or by being sent up via medevac, you fix them, usually with surgery.&amp;lt;br&amp;gt;&lt;br /&gt;
The four most common reasons to get patients are xenomorph embryos, broken bones, internal bleeding, and organ damage. The first ailment, xenomorph embryos, should take priority.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Read the [[TGMC:Surgery|Guide to Surgery]] for more info.&lt;br /&gt;
==Surgical Equipment==&lt;br /&gt;
&lt;br /&gt;
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner===&lt;br /&gt;
The first machine to use when a wounded marine comes into medbay. This tells you nearly exactly what is wrong with the patient, do this before every surgery even if they THINK they know what is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click scanner to load patient.&lt;br /&gt;
*Use the connected Body Scanner console to create a report.&lt;br /&gt;
*Right-click scanner, and select &amp;quot;Eject Patient&amp;quot; to retrieve patient for other procedures.&lt;br /&gt;
Doing this stores a detailed health scan of a marine at a given point in time. By wearing a MedHud, you can view this scan at any time by walking up to them, examining them, then clicking the &amp;quot;scan from XX:XX&amp;quot; button that pops up. &amp;lt;br&amp;gt;&lt;br /&gt;
Make sure to double check with a new scan after you&#039;re done doing surgery. Lots of things can slip by if you&#039;re not careful, as the UI for the detailed scan can be difficult to read at times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc===&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]]&lt;br /&gt;
&lt;br /&gt;
Performs surgery automatically, for when you&#039;re not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*First, obtain a [[#Body Scanner|body scan]] of the patient.&lt;br /&gt;
*Grab the patient, and click the autodoc to insert them.&lt;br /&gt;
*Use the autodoc console to create a queue of procedures manually, or set it to &amp;quot;automatic&amp;quot; to have it do this itself, but with slower surgery.&lt;br /&gt;
*Press the &amp;quot;Begin Surgery Queue&amp;quot; button to activate it.&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_cryotube.png|64px]] Cryotube===&lt;br /&gt;
&lt;br /&gt;
Heals marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the cryotube to load them into it.&lt;br /&gt;
*Turn on the cryotube.&lt;br /&gt;
The preloaded chemical mix contains the following...&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| &#039;&#039;&#039;Cryomix Contents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* 10u Cryoxadone&lt;br /&gt;
* 10u Clonexadone&lt;br /&gt;
* 5u Iron&lt;br /&gt;
* 10u Tricordrazine&lt;br /&gt;
* 5u Quick Clot&lt;br /&gt;
* 5u Peridaxon&lt;br /&gt;
* 5u Dexalin Plus&lt;br /&gt;
* 5u Spaceacillin&lt;br /&gt;
* 5u Bihexajuline&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (which is a little bit buggy, so don&#039;t rely on it).&lt;br /&gt;
&lt;br /&gt;
===[[File:Scanner.PNG|Sleeper]] Sleeper===&lt;br /&gt;
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient&#039;s dead). For this, use the &amp;quot;Dialysis&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the sleeper to load them into it.&lt;br /&gt;
*Use the connected console to perform procedures.&lt;br /&gt;
Won&#039;t see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.&lt;br /&gt;
&lt;br /&gt;
===[[File:OPTable.PNG|Surgery Table]] Surgery Table===&lt;br /&gt;
&lt;br /&gt;
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn&#039;t one already, and an empty hand will remove any tank.&lt;br /&gt;
*Grab patient, then click the table to place them onto it.&lt;br /&gt;
*Click-drag patient&#039;s sprite onto the table to connect them to the anesthetic system.&lt;br /&gt;
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can&#039;t are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.&lt;br /&gt;
&lt;br /&gt;
==The Problems==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;for more information on surgery, see [[TGMC:Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.&lt;br /&gt;
&lt;br /&gt;
Listed below are some common ailments and how you can treat them, both short-term and long-term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Damage&#039;&#039;&#039; - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; - This is a secondary form of health that isn&#039;t shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It&#039;s caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractures&#039;&#039;&#039; - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they&#039;re over the limit (which is why you&#039;ll sometimes hear repeated bone breaks coming from the cryotube).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organ Damage&#039;&#039;&#039; - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Organs&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Damaged Effect&lt;br /&gt;
|-&lt;br /&gt;
| Heart|| Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
| Lungs|| Persistent oxy damage&lt;br /&gt;
|-&lt;br /&gt;
| Liver|| Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
| Brain|| Item dropping and random resting&lt;br /&gt;
|-&lt;br /&gt;
| Eyes|| Blurred vision or blindness&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Internal Bleeding&#039;&#039;&#039; - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can&#039;t quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Loss&#039;&#039;&#039; - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrapnel&#039;&#039;&#039; - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13323</id>
		<title>TGMC:Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13323"/>
		<updated>2022-05-31T11:40:13Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Небольшой перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Understaffed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|img_generic = DMCA_Doctor.png&lt;br /&gt;
|jobtitle = Medical Officer&lt;br /&gt;
|jobtitleRu = Военный врач&lt;br /&gt;
|access = Медбей&lt;br /&gt;
|difficulty = Средне - Сложно&lt;br /&gt;
|Rank = Ensign(starting), Lieutenant Junior Grade(25hrs), Lieutenant(50hrs)&lt;br /&gt;
|Class = Гражданский&lt;br /&gt;
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]]&lt;br /&gt;
|duties = Делать операции, &amp;lt;s&amp;gt;варить наркотики&amp;lt;/s&amp;gt;, лечить незначительные ушибы морпехам&lt;br /&gt;
|guides = [[TGMC:Surgery|Руководство по Хирургии]], [[TGMC:Guide to chemistry|Руководство по Химии]], [[TGMC:Chemical_recipes|Химические Рецепты]], [[TGMC:Defibrillation|Руководство по Возрождению]]&lt;br /&gt;
|quote = &amp;quot;Люди умирают, если их убили.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Предупреждение! Военный врач - это худшая работа. Объем работы, которую вы получаете, обратно пропорционален тому, насколько успешно работают морские пехотинцы, а это значит, что вы можете перейти от бездействия к переутомлению за считанные секунды.&lt;br /&gt;
&lt;br /&gt;
=Вступление =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Для получения дополнительноной информации прочтите .&lt;br /&gt;
==Surgical Equipment==&lt;br /&gt;
&lt;br /&gt;
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner===&lt;br /&gt;
The first machine to use when a wounded marine comes into medbay. This tells you nearly exactly what is wrong with the patient, do this before every surgery even if they THINK they know what is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039; &lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click scanner to load patient.&lt;br /&gt;
*Use the connected Body Scanner console to create a report.&lt;br /&gt;
*Right-click scanner, and select &amp;quot;Eject Patient&amp;quot; to retrieve patient for other procedures.&lt;br /&gt;
Doing this stores a detailed health scan of a marine at a given point in time. By wearing a MedHud, you can view this scan at any time by walking up to them, examining them, then clicking the &amp;quot;scan from XX:XX&amp;quot; button that pops up. &amp;lt;br&amp;gt;&lt;br /&gt;
Make sure to double check with a new scan after you&#039;re done doing surgery. Lots of things can slip by if you&#039;re not careful, as the UI for the detailed scan can be difficult to read at times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc ===&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]]&lt;br /&gt;
&lt;br /&gt;
Performs surgery automatically, for when you&#039;re not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*First, obtain a [[#Body Scanner|body scan]] of the patient.&lt;br /&gt;
*Grab the patient, and click the autodoc to insert them.&lt;br /&gt;
*Use the autodoc console to create a queue of procedures manually, or set it to &amp;quot;automatic&amp;quot; to have it do this itself, but with slower surgery.&lt;br /&gt;
* Press the &amp;quot;Begin Surgery Queue&amp;quot; button to activate it.&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_cryotube.png|64px]] Cryotube===&lt;br /&gt;
&lt;br /&gt;
Heals marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the cryotube to load them into it.&lt;br /&gt;
*Turn on the cryotube.&lt;br /&gt;
The preloaded chemical mix contains the following...&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#28bd9d;&amp;quot; |&#039;&#039;&#039;Cryomix Contents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*10u Cryoxadone&lt;br /&gt;
* 10u Clonexadone&lt;br /&gt;
*5u Iron&lt;br /&gt;
*10u Tricordrazine&lt;br /&gt;
*5u Quick Clot&lt;br /&gt;
*5u Peridaxon&lt;br /&gt;
*5u Dexalin Plus&lt;br /&gt;
*5u Spaceacillin&lt;br /&gt;
*5u Bihexajuline&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (which is a little bit buggy, so don&#039;t rely on it).&lt;br /&gt;
&lt;br /&gt;
===[[File:Scanner.PNG|Sleeper]] Sleeper===&lt;br /&gt;
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient&#039;s dead). For this, use the &amp;quot;Dialysis&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the sleeper to load them into it.&lt;br /&gt;
*Use the connected console to perform procedures.&lt;br /&gt;
Won&#039;t see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.&lt;br /&gt;
&lt;br /&gt;
===[[File:OPTable.PNG|Surgery Table]] Surgery Table===&lt;br /&gt;
&lt;br /&gt;
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn&#039;t one already, and an empty hand will remove any tank.&lt;br /&gt;
*Grab patient, then click the table to place them onto it.&lt;br /&gt;
*Click-drag patient&#039;s sprite onto the table to connect them to the anesthetic system.&lt;br /&gt;
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can&#039;t are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.&lt;br /&gt;
&lt;br /&gt;
==The Problems==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;for more information on surgery, see [[TGMC:Surgery|Surgery]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.&lt;br /&gt;
&lt;br /&gt;
Listed below are some common ailments and how you can treat them, both short-term and long-term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Damage&#039;&#039;&#039; - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; - This is a secondary form of health that isn&#039;t shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It&#039;s caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractures&#039;&#039;&#039; - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they&#039;re over the limit (which is why you&#039;ll sometimes hear repeated bone breaks coming from the cryotube).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organ Damage&#039;&#039;&#039; - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |Organs&lt;br /&gt;
! style=&amp;quot;background-color:#28bd9d;&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;background-color:#28bd9d;&amp;quot; |Damaged Effect&lt;br /&gt;
|-&lt;br /&gt;
|Heart|| Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
|Lungs|| Persistent oxy damage&lt;br /&gt;
|-&lt;br /&gt;
| Liver||Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
|Brain||Item dropping and random resting&lt;br /&gt;
|-&lt;br /&gt;
|Eyes||Blurred vision or blindness&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Internal Bleeding&#039;&#039;&#039; - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can&#039;t quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Loss&#039;&#039;&#039; - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrapnel&#039;&#039;&#039; - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13322</id>
		<title>TGMC:Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13322"/>
		<updated>2022-05-31T08:20:11Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Understaffed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|img_generic = DMCA_Doctor.png&lt;br /&gt;
|jobtitle = Medical Officer&lt;br /&gt;
|jobtitleRu = Военный врач&lt;br /&gt;
|access = Медбей&lt;br /&gt;
|difficulty = Средне - Сложно&lt;br /&gt;
|Rank = Ensign(starting), Lieutenant Junior Grade(25hrs), Lieutenant(50hrs)&lt;br /&gt;
|Class = Гражданский&lt;br /&gt;
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]]&lt;br /&gt;
|duties = Делать операции, &amp;lt;s&amp;gt;варить наркотики&amp;lt;/s&amp;gt;, лечить незначительные ушибы морпехам&lt;br /&gt;
|guides = [[TGMC:Surgery|Руководство по Хирургии]], [[TGMC:Guide to chemistry|Руководство по Химии]], [[TGMC:Chemical_recipes|Химические Рецепты]], [[TGMC:Defibrillation|Руководство по Возрождению]]&lt;br /&gt;
|quote = &amp;quot;Люди умирают, если их убили.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Forewarning, Medical Officer is the worst job. The amount of work you get is inverse to how successful the Marines are doing, meaning you can go from doing nothing to being overworked in seconds.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
You are the Medical Officer, or MO. Your job is to fix things that normally can&#039;t be fixed out in the field. From broken bones to lost limbs, and all in between. Your goal should be getting your marines to a level of health similar to how they were when they first popped out of cryosleep.&amp;lt;br&amp;gt;&lt;br /&gt;
The most basic skill of an MO is surgery, unsurprisingly. Although just pushing people into an autodoc can suffice, surgery is what puts you above a hyperactive ST.&amp;lt;br&amp;gt;&lt;br /&gt;
When patients arrive, via walking in or by being sent up via medevac, you fix them, usually with surgery.&amp;lt;br&amp;gt;&lt;br /&gt;
The four most common reasons to get patients are xenomorph embryos, broken bones, internal bleeding, and organ damage. The first ailment, xenomorph embryos, should take priority.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Read the [[TGMC:Surgery|Guide to Surgery]] for more info.&lt;br /&gt;
==Surgical Equipment==&lt;br /&gt;
&lt;br /&gt;
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner===&lt;br /&gt;
The first machine to use when a wounded marine comes into medbay. This tells you nearly exactly what is wrong with the patient, do this before every surgery even if they THINK they know what is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click scanner to load patient.&lt;br /&gt;
*Use the connected Body Scanner console to create a report.&lt;br /&gt;
*Right-click scanner, and select &amp;quot;Eject Patient&amp;quot; to retrieve patient for other procedures.&lt;br /&gt;
Doing this stores a detailed health scan of a marine at a given point in time. By wearing a MedHud, you can view this scan at any time by walking up to them, examining them, then clicking the &amp;quot;scan from XX:XX&amp;quot; button that pops up. &amp;lt;br&amp;gt;&lt;br /&gt;
Make sure to double check with a new scan after you&#039;re done doing surgery. Lots of things can slip by if you&#039;re not careful, as the UI for the detailed scan can be difficult to read at times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc===&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]]&lt;br /&gt;
&lt;br /&gt;
Performs surgery automatically, for when you&#039;re not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*First, obtain a [[#Body Scanner|body scan]] of the patient.&lt;br /&gt;
*Grab the patient, and click the autodoc to insert them.&lt;br /&gt;
*Use the autodoc console to create a queue of procedures manually, or set it to &amp;quot;automatic&amp;quot; to have it do this itself, but with slower surgery.&lt;br /&gt;
*Press the &amp;quot;Begin Surgery Queue&amp;quot; button to activate it.&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_cryotube.png|64px]] Cryotube===&lt;br /&gt;
&lt;br /&gt;
Heals marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the cryotube to load them into it.&lt;br /&gt;
*Turn on the cryotube.&lt;br /&gt;
The preloaded chemical mix contains the following...&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| &#039;&#039;&#039;Cryomix Contents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* 10u Cryoxadone&lt;br /&gt;
* 10u Clonexadone&lt;br /&gt;
* 5u Iron&lt;br /&gt;
* 10u Tricordrazine&lt;br /&gt;
* 5u Quick Clot&lt;br /&gt;
* 5u Peridaxon&lt;br /&gt;
* 5u Dexalin Plus&lt;br /&gt;
* 5u Spaceacillin&lt;br /&gt;
* 5u Bihexajuline&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (which is a little bit buggy, so don&#039;t rely on it).&lt;br /&gt;
&lt;br /&gt;
===[[File:Scanner.PNG|Sleeper]] Sleeper===&lt;br /&gt;
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient&#039;s dead). For this, use the &amp;quot;Dialysis&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the sleeper to load them into it.&lt;br /&gt;
*Use the connected console to perform procedures.&lt;br /&gt;
Won&#039;t see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.&lt;br /&gt;
&lt;br /&gt;
===[[File:OPTable.PNG|Surgery Table]] Surgery Table===&lt;br /&gt;
&lt;br /&gt;
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn&#039;t one already, and an empty hand will remove any tank.&lt;br /&gt;
*Grab patient, then click the table to place them onto it.&lt;br /&gt;
*Click-drag patient&#039;s sprite onto the table to connect them to the anesthetic system.&lt;br /&gt;
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can&#039;t are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.&lt;br /&gt;
&lt;br /&gt;
==The Problems==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;for more information on surgery, see [[TGMC:Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.&lt;br /&gt;
&lt;br /&gt;
Listed below are some common ailments and how you can treat them, both short-term and long-term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Damage&#039;&#039;&#039; - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; - This is a secondary form of health that isn&#039;t shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It&#039;s caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractures&#039;&#039;&#039; - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they&#039;re over the limit (which is why you&#039;ll sometimes hear repeated bone breaks coming from the cryotube).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organ Damage&#039;&#039;&#039; - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Organs&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Damaged Effect&lt;br /&gt;
|-&lt;br /&gt;
| Heart|| Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
| Lungs|| Persistent oxy damage&lt;br /&gt;
|-&lt;br /&gt;
| Liver|| Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
| Brain|| Item dropping and random resting&lt;br /&gt;
|-&lt;br /&gt;
| Eyes|| Blurred vision or blindness&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Internal Bleeding&#039;&#039;&#039; - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can&#039;t quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Loss&#039;&#039;&#039; - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrapnel&#039;&#039;&#039; - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13321</id>
		<title>TGMC:Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13321"/>
		<updated>2022-05-31T08:17:03Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Understaffed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|img_generic = DMCA_Doctor.png&lt;br /&gt;
|jobtitle = Medical Officer&lt;br /&gt;
|jobtitleRu = Военный врач&lt;br /&gt;
|access = Медбей&lt;br /&gt;
|difficulty = Средняя-Сложная&lt;br /&gt;
|Rank = Ensign(starting), Lieutenant Junior Grade(25hrs), Lieutenant(50hrs)&lt;br /&gt;
|Class = Гражданские&lt;br /&gt;
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]]&lt;br /&gt;
|duties = Делать операции, &amp;lt;s&amp;gt;варить наркотики&amp;lt;/s&amp;gt;, лечить незначительные ушибы морпехам&lt;br /&gt;
|guides = [[TGMC:Surgery|Руководство по Хирургии]], [[TGMC:Guide to chemistry|Руководство по Химии]], [[TGMC:Chemical_recipes|Химические Рецепты]], [[TGMC:Defibrillation|Руководство по Возрождению]]&lt;br /&gt;
|quote = &amp;quot;Люди умирают, если их убили.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Forewarning, Medical Officer is the worst job. The amount of work you get is inverse to how successful the Marines are doing, meaning you can go from doing nothing to being overworked in seconds.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
You are the Medical Officer, or MO. Your job is to fix things that normally can&#039;t be fixed out in the field. From broken bones to lost limbs, and all in between. Your goal should be getting your marines to a level of health similar to how they were when they first popped out of cryosleep.&amp;lt;br&amp;gt;&lt;br /&gt;
The most basic skill of an MO is surgery, unsurprisingly. Although just pushing people into an autodoc can suffice, surgery is what puts you above a hyperactive ST.&amp;lt;br&amp;gt;&lt;br /&gt;
When patients arrive, via walking in or by being sent up via medevac, you fix them, usually with surgery.&amp;lt;br&amp;gt;&lt;br /&gt;
The four most common reasons to get patients are xenomorph embryos, broken bones, internal bleeding, and organ damage. The first ailment, xenomorph embryos, should take priority.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Read the [[TGMC:Surgery|Guide to Surgery]] for more info.&lt;br /&gt;
==Surgical Equipment==&lt;br /&gt;
&lt;br /&gt;
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner===&lt;br /&gt;
The first machine to use when a wounded marine comes into medbay. This tells you nearly exactly what is wrong with the patient, do this before every surgery even if they THINK they know what is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click scanner to load patient.&lt;br /&gt;
*Use the connected Body Scanner console to create a report.&lt;br /&gt;
*Right-click scanner, and select &amp;quot;Eject Patient&amp;quot; to retrieve patient for other procedures.&lt;br /&gt;
Doing this stores a detailed health scan of a marine at a given point in time. By wearing a MedHud, you can view this scan at any time by walking up to them, examining them, then clicking the &amp;quot;scan from XX:XX&amp;quot; button that pops up. &amp;lt;br&amp;gt;&lt;br /&gt;
Make sure to double check with a new scan after you&#039;re done doing surgery. Lots of things can slip by if you&#039;re not careful, as the UI for the detailed scan can be difficult to read at times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc===&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]]&lt;br /&gt;
&lt;br /&gt;
Performs surgery automatically, for when you&#039;re not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*First, obtain a [[#Body Scanner|body scan]] of the patient.&lt;br /&gt;
*Grab the patient, and click the autodoc to insert them.&lt;br /&gt;
*Use the autodoc console to create a queue of procedures manually, or set it to &amp;quot;automatic&amp;quot; to have it do this itself, but with slower surgery.&lt;br /&gt;
*Press the &amp;quot;Begin Surgery Queue&amp;quot; button to activate it.&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_cryotube.png|64px]] Cryotube===&lt;br /&gt;
&lt;br /&gt;
Heals marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the cryotube to load them into it.&lt;br /&gt;
*Turn on the cryotube.&lt;br /&gt;
The preloaded chemical mix contains the following...&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| &#039;&#039;&#039;Cryomix Contents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* 10u Cryoxadone&lt;br /&gt;
* 10u Clonexadone&lt;br /&gt;
* 5u Iron&lt;br /&gt;
* 10u Tricordrazine&lt;br /&gt;
* 5u Quick Clot&lt;br /&gt;
* 5u Peridaxon&lt;br /&gt;
* 5u Dexalin Plus&lt;br /&gt;
* 5u Spaceacillin&lt;br /&gt;
* 5u Bihexajuline&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (which is a little bit buggy, so don&#039;t rely on it).&lt;br /&gt;
&lt;br /&gt;
===[[File:Scanner.PNG|Sleeper]] Sleeper===&lt;br /&gt;
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient&#039;s dead). For this, use the &amp;quot;Dialysis&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the sleeper to load them into it.&lt;br /&gt;
*Use the connected console to perform procedures.&lt;br /&gt;
Won&#039;t see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.&lt;br /&gt;
&lt;br /&gt;
===[[File:OPTable.PNG|Surgery Table]] Surgery Table===&lt;br /&gt;
&lt;br /&gt;
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn&#039;t one already, and an empty hand will remove any tank.&lt;br /&gt;
*Grab patient, then click the table to place them onto it.&lt;br /&gt;
*Click-drag patient&#039;s sprite onto the table to connect them to the anesthetic system.&lt;br /&gt;
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can&#039;t are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.&lt;br /&gt;
&lt;br /&gt;
==The Problems==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;for more information on surgery, see [[TGMC:Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.&lt;br /&gt;
&lt;br /&gt;
Listed below are some common ailments and how you can treat them, both short-term and long-term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Damage&#039;&#039;&#039; - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; - This is a secondary form of health that isn&#039;t shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It&#039;s caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractures&#039;&#039;&#039; - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they&#039;re over the limit (which is why you&#039;ll sometimes hear repeated bone breaks coming from the cryotube).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organ Damage&#039;&#039;&#039; - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Organs&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Damaged Effect&lt;br /&gt;
|-&lt;br /&gt;
| Heart|| Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
| Lungs|| Persistent oxy damage&lt;br /&gt;
|-&lt;br /&gt;
| Liver|| Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
| Brain|| Item dropping and random resting&lt;br /&gt;
|-&lt;br /&gt;
| Eyes|| Blurred vision or blindness&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Internal Bleeding&#039;&#039;&#039; - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can&#039;t quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Loss&#039;&#039;&#039; - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrapnel&#039;&#039;&#039; - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13320</id>
		<title>TGMC:Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Medical_Officer&amp;diff=13320"/>
		<updated>2022-05-31T08:15:43Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Небольшой перевод.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Understaffed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|img_generic = DMCA_Doctor.png&lt;br /&gt;
|jobtitle = Medical Officer&lt;br /&gt;
|jobtitleRu = Военный врач&lt;br /&gt;
|access = Медбей&lt;br /&gt;
|difficulty = Средняя-Сложная&lt;br /&gt;
|Rank = Ensign(starting), Lieutenant Junior Grade(25hrs), Lieutenant(50hrs)&lt;br /&gt;
|Class = Гражданский&lt;br /&gt;
|superior = [[TGMC:Chief Medical Officer|Chief Medical Officer]]&lt;br /&gt;
|duties = Делать операции, &amp;lt;s&amp;gt;варить наркотики&amp;lt;/s&amp;gt;, лечить незначительные ушибы морпехам&lt;br /&gt;
|guides = [[TGMC:Surgery|Руководство по Хирургии]], [[TGMC:Guide to chemistry|Руководство по Химии]], [[TGMC:Chemical_recipes|Химические Рецепты]], [[TGMC:Defibrillation|Руководство по Возрождению]]&lt;br /&gt;
|quote = &amp;quot;Люди умирают, если их убили.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Forewarning, Medical Officer is the worst job. The amount of work you get is inverse to how successful the Marines are doing, meaning you can go from doing nothing to being overworked in seconds.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
You are the Medical Officer, or MO. Your job is to fix things that normally can&#039;t be fixed out in the field. From broken bones to lost limbs, and all in between. Your goal should be getting your marines to a level of health similar to how they were when they first popped out of cryosleep.&amp;lt;br&amp;gt;&lt;br /&gt;
The most basic skill of an MO is surgery, unsurprisingly. Although just pushing people into an autodoc can suffice, surgery is what puts you above a hyperactive ST.&amp;lt;br&amp;gt;&lt;br /&gt;
When patients arrive, via walking in or by being sent up via medevac, you fix them, usually with surgery.&amp;lt;br&amp;gt;&lt;br /&gt;
The four most common reasons to get patients are xenomorph embryos, broken bones, internal bleeding, and organ damage. The first ailment, xenomorph embryos, should take priority.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Read the [[TGMC:Surgery|Guide to Surgery]] for more info.&lt;br /&gt;
==Surgical Equipment==&lt;br /&gt;
&lt;br /&gt;
===[[File:Body Scanner.PNG|Body Scanner]] Body Scanner===&lt;br /&gt;
The first machine to use when a wounded marine comes into medbay. This tells you nearly exactly what is wrong with the patient, do this before every surgery even if they THINK they know what is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click scanner to load patient.&lt;br /&gt;
*Use the connected Body Scanner console to create a report.&lt;br /&gt;
*Right-click scanner, and select &amp;quot;Eject Patient&amp;quot; to retrieve patient for other procedures.&lt;br /&gt;
Doing this stores a detailed health scan of a marine at a given point in time. By wearing a MedHud, you can view this scan at any time by walking up to them, examining them, then clicking the &amp;quot;scan from XX:XX&amp;quot; button that pops up. &amp;lt;br&amp;gt;&lt;br /&gt;
Make sure to double check with a new scan after you&#039;re done doing surgery. Lots of things can slip by if you&#039;re not careful, as the UI for the detailed scan can be difficult to read at times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMCAutodoc.PNG|Autodoc]] Autodoc===&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Autodoc_UI.png|thumb|330px|right|Autodoc UI]]&lt;br /&gt;
&lt;br /&gt;
Performs surgery automatically, for when you&#039;re not actually a doctor. Note that you need power to use the autodoc. This machine takes a lot of energy, and it can actually black out medbay if used too much. Make sure that engineering have the engine taken care of, otherwise medical cannot use autodoc OR the bodyscanner!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*First, obtain a [[#Body Scanner|body scan]] of the patient.&lt;br /&gt;
*Grab the patient, and click the autodoc to insert them.&lt;br /&gt;
*Use the autodoc console to create a queue of procedures manually, or set it to &amp;quot;automatic&amp;quot; to have it do this itself, but with slower surgery.&lt;br /&gt;
*Press the &amp;quot;Begin Surgery Queue&amp;quot; button to activate it.&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_cryotube.png|64px]] Cryotube===&lt;br /&gt;
&lt;br /&gt;
Heals marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the cryotube to load them into it.&lt;br /&gt;
*Turn on the cryotube.&lt;br /&gt;
The preloaded chemical mix contains the following...&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| &#039;&#039;&#039;Cryomix Contents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* 10u Cryoxadone&lt;br /&gt;
* 10u Clonexadone&lt;br /&gt;
* 5u Iron&lt;br /&gt;
* 10u Tricordrazine&lt;br /&gt;
* 5u Quick Clot&lt;br /&gt;
* 5u Peridaxon&lt;br /&gt;
* 5u Dexalin Plus&lt;br /&gt;
* 5u Spaceacillin&lt;br /&gt;
* 5u Bihexajuline&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A loaded cryotube can heal organ damage, internal bleeding, basic damage types, clone damage, and heal broken bones (which is a little bit buggy, so don&#039;t rely on it).&lt;br /&gt;
&lt;br /&gt;
===[[File:Scanner.PNG|Sleeper]] Sleeper===&lt;br /&gt;
Mostly unused, aside from when some idiot has gotten OVERDOSED (OD) on a chemical (although Hypervene will also help, unless the patient&#039;s dead). For this, use the &amp;quot;Dialysis&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Grab patient.&lt;br /&gt;
*Click the sleeper to load them into it.&lt;br /&gt;
*Use the connected console to perform procedures.&lt;br /&gt;
Won&#039;t see much use, but the dialysis function is very helpful for dealing with patients with high amounts of neurotoxin or larval inside them.&lt;br /&gt;
&lt;br /&gt;
===[[File:OPTable.PNG|Surgery Table]] Surgery Table===&lt;br /&gt;
&lt;br /&gt;
The bread and butter of non-corpsman healing. Used to perform surgery quickly and safely, alongside your trusty surgery tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Directions for use:&#039;&#039;&#039;&lt;br /&gt;
*Before use, ensure table has an anesthetic tank loaded. Clicking a table with a tank will place it in if there isn&#039;t one already, and an empty hand will remove any tank.&lt;br /&gt;
*Grab patient, then click the table to place them onto it.&lt;br /&gt;
*Click-drag patient&#039;s sprite onto the table to connect them to the anesthetic system.&lt;br /&gt;
The vast majority of non-standard damage can be fixed via surgery. Organ damage, internal bleeding, broken bones, shrapnel, etc. The ones that can&#039;t are blood loss, fixed with food, iron, and IVs, and clone loss, fixed with cryo.&lt;br /&gt;
&lt;br /&gt;
==The Problems==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;for more information on surgery, see [[TGMC:Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
As the undoubtedly trained professional that you are, your job is to heal what the Marines and Medics cannot. This often ends with you being overwhelmed with work, as the tattered remains of a failed push come rolling into medbay with all manner of mishaps and maladies.&lt;br /&gt;
&lt;br /&gt;
Listed below are some common ailments and how you can treat them, both short-term and long-term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Damage&#039;&#039;&#039; - This refers to the numbers that show up when you scan someone with a standard health analyzer. Brute, burn, toxin, and oxy damage. Nine times out of twelve, you can fix it with pills well enough, with oxy damage fixing itself if nothing else is really causing it. High toxin damage can cause the analyzer to give a false positive about liver damage or groin fracture, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; - This is a secondary form of health that isn&#039;t shown directly on the analyzer. Pain causes slowdown, and extreme pain can cause you to drop items or stun you. It&#039;s caused by having other damage types, broken bones (splinted and unsplinted, with splinted fractures causing less pain) as well as having certain chems inside you. Pain can be fixed easily with painkilling chems, such as tramadol and oxycodone. Burn causes the most pain, with brute following behind at about half as painful, with oxy and toxin damage causing very little pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractures&#039;&#039;&#039; - Fractures are caused by brute damage, either from getting slashed, or by getting shot by PVT. Dinglefart behind you with a slug shotgun. Left untreated, it can cause serious organ damage and pain. Splinting it is a good idea in the short term, but to truly fix it, cryo or surgery are your best bets. There are certain brute damage maximums that exist to fix fractures, with bones immediately rebreaking if they&#039;re over the limit (which is why you&#039;ll sometimes hear repeated bone breaks coming from the cryotube).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organ Damage&#039;&#039;&#039; - These are caused by a variety of things, from shrapnel to fractures to simply just bad luck. In the short term, Peridaxon Plus is one of the best options for this, with standard Peridaxon being a good alternative. Certain organs, like eyes and brain, also have specialized chems tied to them. For a simpler fix, the organ repair surgeries brings organs back to perfect health.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Organs&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;background-color:#28bd9d;&amp;quot;| Damaged Effect&lt;br /&gt;
|-&lt;br /&gt;
| Heart|| Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
| Lungs|| Persistent oxy damage&lt;br /&gt;
|-&lt;br /&gt;
| Liver|| Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
| Brain|| Item dropping and random resting&lt;br /&gt;
|-&lt;br /&gt;
| Eyes|| Blurred vision or blindness&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Internal Bleeding&#039;&#039;&#039; - Caused by brute damage with a touch of bad luck. Internal bleeding causes patients to lose blood, getting worse and worse as time passes. If detected early, Quick-Clot can buy time, but can&#039;t quite combat the actual symptoms of low blood. Quick-Clot Plus can fix IB in the field, but causes extreme pain, stamina loss, and toxin buildup. An alternative for the desperate is Bicaridine overdose along with Inaprovaline, which will very slowly heal IB. Surgery-wise, doing vein fix surgery on the limb afflicted with internal bleeding will fix it quite quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Loss&#039;&#039;&#039; - Caused by bleeding and causes oxy damage that is difficult to heal. Blood can be restored, from slowest to fastest, with food like MREs, with iron from well prepared corpsmen, or directly from blood packs attached to IV poles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrapnel&#039;&#039;&#039; - Caused by getting shot. Can be removed via comically large tweezers or by surgery. Additionally, the downsides of shrapnel can be mitigated with the use of splints. One of very few cases where the frontline option is arguably better than the standard option, with tweezers being significantly faster than shrapnel removal surgery. Side effects include brute damage, pain, and potential organ damage when moving.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Requisitions_Officer&amp;diff=13319</id>
		<title>TGMC:Requisitions Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Requisitions_Officer&amp;diff=13319"/>
		<updated>2022-05-30T20:47:56Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Задачи&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Supply&lt;br /&gt;
|stafftype = СНАБЖЕНИЕ&lt;br /&gt;
|img_generic = DMCA_RO.png&lt;br /&gt;
|jobtitle = Requisition Officer&lt;br /&gt;
|jobtitleRu = Офицер снабжения&lt;br /&gt;
|access = Отдел Снабжения&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|Rank = Chief Petty Officer(starting), Warrant Officer(10hrs), Chief Warrant Officer(25hrs), Ensign(50hrs)&lt;br /&gt;
|Class = Флот&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Выполнять обязанности по Снабжению, отправлять ящики патрон на ФОБ.&lt;br /&gt;
|guides = [[TGMC:Guide_to_requisitions|Гайд по Снабжению]] &lt;br /&gt;
|quote = &amp;quot;Опять вы, вечно мешающие марины и ваши Вальки! Вы мне мешаете БЫТЬ БОГАТЫМ!!!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Вступление=&lt;br /&gt;
&lt;br /&gt;
Зона заказов (дальше карго) - это про припасы и очки. Здесь много разных вещиц и вы можете заказать ещё больше при помощи очков. Помимо просто выдачи различных предметов морпехам, офицер так же занимается поставками снабжения пехоте и во время боевых операций с помощью системы снабжения и Аламо.&lt;br /&gt;
&lt;br /&gt;
=Основы=&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
Ужасный РО этот тот, который не спрашивает, что нужно морпехам. Ваше радио поможет связаться с ними и узнать, что требуется в данный момент. Если им нужны патроны, то вы их заказываете (особенно касается умного оружия). Если инженерам нужен металл, вы заказываете металл. Заявок не будет, если вы не будете общаться. Морпехи просто ненавидят РО, который не слушает радио и не доставляет заказы в срок.&lt;br /&gt;
&lt;br /&gt;
Вот список доступных частот:&lt;br /&gt;
*.v командный &lt;br /&gt;
*.m медицинский&lt;br /&gt;
*.u карго&lt;br /&gt;
*.e инженерный&lt;br /&gt;
*.s поддержка&lt;br /&gt;
*.q отряд Альфа&lt;br /&gt;
*.b отряд Браво&lt;br /&gt;
*.c отряд Чарли&lt;br /&gt;
*.d отряд Дельта&lt;br /&gt;
&lt;br /&gt;
==Снабжение==&lt;br /&gt;
&lt;br /&gt;
ARSR - лучший друг РО, вы можете получить к нему доступ через консоль или планшет. Благодаря нему можно заказать всё что угодно, но не стоит этого делать как попало - очки ограничены, так что используйте их с умом.&lt;br /&gt;
&lt;br /&gt;
Supply Ordering Console позволяет держать заказы под контролем. Вы можете проверять утвержденные заказы, запросы, управлять пандусом для подъема и опускания платформы, а также покупать расходные материалы. У вас также есть планшет, который позволяет вам управлять ARSR где угодно.&lt;br /&gt;
&lt;br /&gt;
==Транспортировка==&lt;br /&gt;
&lt;br /&gt;
Доставка припасов с борта корабля на планету само по себе является логистическим препятствием. Для обеспечения того, чтобы морские пехотинцы получали то, что они хотят как можно быстрее, требуется Аламо или маяк снабжения. Первый есть всегда, но надо тратить время на перегрузку вещей, да и морпехи могут забыть про то что там лежат полезные вещи. Второй - основной. Отдайте одному из СЛов маяк (из вашего вендора), и пусть он поставит его на видном месте. Так вы сможете доставлять грузы быстрее, а морпехи с большей вероятностью не пропустят заказ.&lt;br /&gt;
&lt;br /&gt;
=Ваш обычный раунд=&lt;br /&gt;
&lt;br /&gt;
==Подготовка перед вылетом==&lt;br /&gt;
&lt;br /&gt;
Часто в начале раунда морпехи захотят Jaegar modules, маски SWAT, и смартган-патроны. Некоторые вещи (как маски) лучше действительно заказать сразу, из-за их дешевизны и полезности. Другие вещи, которые морпехи берут прозапас (как смартган-патроны) лучше отложить если есть более приоритетные заказы. Заказывать дорогое оружие и броню сразу же - не самая лучшая идея, потому что тогда морпехи в самом начале будут слабее чем могли бы быть, и есть множество вещей которые будут полезнее и дешевле чем миниган.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Стоит заказать ASRS Bluespace Pad чтобы морпехи могли быстро продать тела ксеносов (или ящики с Фороном). Если они не смогут, они будут орать в общий канал! Ведь иначе им придется тащить их на Аламо - а это ценные минуты за которые они хотели бы успеть умереть героями. Кроме этого, есть Fulton Kit, одноразовая альтернатива. Подробнее смотрите здесь: [[TGMC:Guide to requisitions|&#039;&#039;&#039;Руководство по поставкам&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Середина раунда==&lt;br /&gt;
&lt;br /&gt;
Вам будет либо очень легко, либо очень сложно, в зависимости от успехов морпехов. Убийства приносят много очков. В середине раунда материалы бывают очень полезны; скорее всего, баррикады нужно было чинить много раз, и пласталь могла закончиться. Они стоят не так много, но имеют большой эффект на раунд. Ну и конечно - продолжайте делать то что вы должны делать. Слушайте морпехов, и закупайте им снаряжение.&lt;br /&gt;
&lt;br /&gt;
=Полезные советы=&lt;br /&gt;
*Всегда помните, что общение - это ключ к успеху. Не стесняйтесь звать людей по имени, когда их заказы готовы, спрашивайте смартганнеров нужны ли им боеприпасы и не забывайте также о простых морпехах, спрашивайте по общему каналу, что им нужно от отдела поставок..&lt;br /&gt;
*Также обычно морпехи ожидают от вас, что перед отправкой особого оружия вы прикрепите к нему доп. приспособления. Так, например, для минигана перед отправкой обычно прикрепляют магнитный ремень (magnetic harness), а для SADAR используйте мини-прицел (mini-scope).&lt;br /&gt;
*Если смартгеннер с T-29 попросит о боеприпасах - загляните в Automated Weapon Vendors, в раздел specialized section. Изначально в вендомате есть 4 барабанных магазина и смартганнер мог просто забыть их забрать ранее.&lt;br /&gt;
*Делайте заказы самостоятельно через консоль ASRS в отделе или планшет, как только услышали запрос по рации, не ждите пока морпехи придут и лично оформят заказ.&lt;br /&gt;
*Из Surplus Clothing Vendor можно получить подсумки, в которых уже будут некоторые вещи. В большинстве случаев эти вещи бесполезны, хотя может попасться и Electronic Pouch, который является отличным бесконечным и бесплатным источником батарей. Stonks!&lt;br /&gt;
*Вы можете использовать Рипли для переноски ящиков, коробок, трупов ксеноморфов и зарядного устройства для батарей лазганов. Намного быстрее переносить два предмета с помощью Рипли, чем использовать метод &amp;quot;толкай и тяни&amp;quot;, поэтому пользуйтесь им, если вам нужно много перемещаться по кораблю.&lt;br /&gt;
&lt;br /&gt;
*Хорошей идеей будет посмотреть какие патроны морпехи берут с собой на Аламо. Скорее всего, именно эти патроны нужно будет поставлять в затяжных раундах. Не поленитесь сходить к вендору и набрать пару ящиков!&lt;br /&gt;
* Очки карго ценны. Ящики, одежда, стандартное вооружение и причие вещи которые можно взять из вендора - должны браться из вендоров. Не тратьте очки попусту. Они могут быть потрачены на что-либо ещё.&lt;br /&gt;
* Если морпехи не поддерживают с вами связь (и при этом не умерли), возможно стоит взять инициативу на себя. Закажите Б18, Tyr Mk2 или другие вещи которые полезны всем. А затем сообщите в командный канал, что вы забросили эти вещи на ФОБ. Как правило, командный состав сможет среагировать на это должным образом и посылка обязательно найдет своего владельца.&lt;br /&gt;
* Маска SWAT может сдержать только &#039;&#039;&#039;одну&#039;&#039;&#039; атаку лицехвата, если она успешно остановили одну такую - срочно замените её.&lt;br /&gt;
* Перетаскивайте ящики с платиной или фороном к Automated Storage и Retrieval System (ASRS) плиты внутри карго. Когда они опустятся с этими ящиками вы получите очки. Так же, как вариант, этим можно убить ксеноморфов!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Requisitions_Officer&amp;diff=13318</id>
		<title>TGMC:Requisitions Officer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Requisitions_Officer&amp;diff=13318"/>
		<updated>2022-05-30T20:35:06Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: Небольшой перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Supply&lt;br /&gt;
|stafftype = СНАБЖЕНИЕ&lt;br /&gt;
|img_generic = DMCA_RO.png&lt;br /&gt;
|jobtitle = Requisition Officer&lt;br /&gt;
|jobtitleRu = Офицер снабжения&lt;br /&gt;
|access = Отдел Снабжения&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|Rank = Chief Petty Officer(starting), Warrant Officer(10hrs), Chief Warrant Officer(25hrs), Ensign(50hrs)&lt;br /&gt;
|Class = Флот&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Perform logistic duties, give spec their ammo&lt;br /&gt;
|guides = [[TGMC:Guide_to_requisitions|Гайд по Снабжению]] &lt;br /&gt;
|quote = &amp;quot;Опять вы, вечно мешающие марины и ваши Вальки! Вы мне мешаете БЫТЬ БОГАТЫМ!!!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Вступление=&lt;br /&gt;
&lt;br /&gt;
Зона заказов (дальше карго) - это про припасы и очки. Здесь много разных вещиц и вы можете заказать ещё больше при помощи очков. Помимо просто выдачи различных предметов морпехам, офицер так же занимается поставками снабжения пехоте и во время боевых операций с помощью системы снабжения и Аламо.&lt;br /&gt;
&lt;br /&gt;
=Основы=&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
Ужасный РО этот тот, который не спрашивает, что нужно морпехам. Ваше радио поможет связаться с ними и узнать, что требуется в данный момент. Если им нужны патроны, то вы их заказываете (особенно касается умного оружия). Если инженерам нужен металл, вы заказываете металл. Заявок не будет, если вы не будете общаться. Морпехи просто ненавидят РО, который не слушает радио и не доставляет заказы в срок.&lt;br /&gt;
&lt;br /&gt;
Вот список доступных частот:&lt;br /&gt;
*.v командный &lt;br /&gt;
*.m медицинский&lt;br /&gt;
*.u карго&lt;br /&gt;
*.e инженерный&lt;br /&gt;
*.s поддержка&lt;br /&gt;
*.q отряд Альфа&lt;br /&gt;
*.b отряд Браво&lt;br /&gt;
*.c отряд Чарли&lt;br /&gt;
*.d отряд Дельта&lt;br /&gt;
&lt;br /&gt;
==Снабжение==&lt;br /&gt;
&lt;br /&gt;
ARSR - лучший друг РО, вы можете получить к нему доступ через консоль или планшет. Благодаря нему можно заказать всё что угодно, но не стоит этого делать как попало - очки ограничены, так что используйте их с умом.&lt;br /&gt;
&lt;br /&gt;
Supply Ordering Console позволяет держать заказы под контролем. Вы можете проверять утвержденные заказы, запросы, управлять пандусом для подъема и опускания платформы, а также покупать расходные материалы. У вас также есть планшет, который позволяет вам управлять ARSR где угодно.&lt;br /&gt;
&lt;br /&gt;
==Транспортировка==&lt;br /&gt;
&lt;br /&gt;
Доставка припасов с борта корабля на планету само по себе является логистическим препятствием. Для обеспечения того, чтобы морские пехотинцы получали то, что они хотят как можно быстрее, требуется Аламо или маяк снабжения. Первый есть всегда, но надо тратить время на перегрузку вещей, да и морпехи могут забыть про то что там лежат полезные вещи. Второй - основной. Отдайте одному из СЛов маяк (из вашего вендора), и пусть он поставит его на видном месте. Так вы сможете доставлять грузы быстрее, а морпехи с большей вероятностью не пропустят заказ.&lt;br /&gt;
&lt;br /&gt;
=Ваш обычный раунд=&lt;br /&gt;
&lt;br /&gt;
==Подготовка перед вылетом==&lt;br /&gt;
&lt;br /&gt;
Часто в начале раунда морпехи захотят Jaegar modules, маски SWAT, и смартган-патроны. Некоторые вещи (как маски) лучше действительно заказать сразу, из-за их дешевизны и полезности. Другие вещи, которые морпехи берут прозапас (как смартган-патроны) лучше отложить если есть более приоритетные заказы. Заказывать дорогое оружие и броню сразу же - не самая лучшая идея, потому что тогда морпехи в самом начале будут слабее чем могли бы быть, и есть множество вещей которые будут полезнее и дешевле чем миниган.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Стоит заказать ASRS Bluespace Pad чтобы морпехи могли быстро продать тела ксеносов (или ящики с Фороном). Если они не смогут, они будут орать в общий канал! Ведь иначе им придется тащить их на Аламо - а это ценные минуты за которые они хотели бы успеть умереть героями. Кроме этого, есть Fulton Kit, одноразовая альтернатива. Подробнее смотрите здесь: [[TGMC:Guide to requisitions|&#039;&#039;&#039;Руководство по поставкам&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Середина раунда==&lt;br /&gt;
&lt;br /&gt;
Вам будет либо очень легко, либо очень сложно, в зависимости от успехов морпехов. Убийства приносят много очков. В середине раунда материалы бывают очень полезны; скорее всего, баррикады нужно было чинить много раз, и пласталь могла закончиться. Они стоят не так много, но имеют большой эффект на раунд. Ну и конечно - продолжайте делать то что вы должны делать. Слушайте морпехов, и закупайте им снаряжение.&lt;br /&gt;
&lt;br /&gt;
=Полезные советы=&lt;br /&gt;
*Всегда помните, что общение - это ключ к успеху. Не стесняйтесь звать людей по имени, когда их заказы готовы, спрашивайте смартганнеров нужны ли им боеприпасы и не забывайте также о простых морпехах, спрашивайте по общему каналу, что им нужно от отдела поставок..&lt;br /&gt;
*Также обычно морпехи ожидают от вас, что перед отправкой особого оружия вы прикрепите к нему доп. приспособления. Так, например, для минигана перед отправкой обычно прикрепляют магнитный ремень (magnetic harness), а для SADAR используйте мини-прицел (mini-scope).&lt;br /&gt;
*Если смартгеннер с T-29 попросит о боеприпасах - загляните в Automated Weapon Vendors, в раздел specialized section. Изначально в вендомате есть 4 барабанных магазина и смартганнер мог просто забыть их забрать ранее.&lt;br /&gt;
*Делайте заказы самостоятельно через консоль ASRS в отделе или планшет, как только услышали запрос по рации, не ждите пока морпехи придут и лично оформят заказ.&lt;br /&gt;
*Из Surplus Clothing Vendor можно получить подсумки, в которых уже будут некоторые вещи. В большинстве случаев эти вещи бесполезны, хотя может попасться и Electronic Pouch, который является отличным бесконечным и бесплатным источником батарей. Stonks!&lt;br /&gt;
*Вы можете использовать Рипли для переноски ящиков, коробок, трупов ксеноморфов и зарядного устройства для батарей лазганов. Намного быстрее переносить два предмета с помощью Рипли, чем использовать метод &amp;quot;толкай и тяни&amp;quot;, поэтому пользуйтесь им, если вам нужно много перемещаться по кораблю.&lt;br /&gt;
&lt;br /&gt;
*Хорошей идеей будет посмотреть какие патроны морпехи берут с собой на Аламо. Скорее всего, именно эти патроны нужно будет поставлять в затяжных раундах. Не поленитесь сходить к вендору и набрать пару ящиков!&lt;br /&gt;
* Очки карго ценны. Ящики, одежда, стандартное вооружение и причие вещи которые можно взять из вендора - должны браться из вендоров. Не тратьте очки попусту. Они могут быть потрачены на что-либо ещё.&lt;br /&gt;
* Если морпехи не поддерживают с вами связь (и при этом не умерли), возможно стоит взять инициативу на себя. Закажите Б18, Tyr Mk2 или другие вещи которые полезны всем. А затем сообщите в командный канал, что вы забросили эти вещи на ФОБ. Как правило, командный состав сможет среагировать на это должным образом и посылка обязательно найдет своего владельца.&lt;br /&gt;
* Маска SWAT может сдержать только &#039;&#039;&#039;одну&#039;&#039;&#039; атаку лицехвата, если она успешно остановили одну такую - срочно замените её.&lt;br /&gt;
* Перетаскивайте ящики с платиной или фороном к Automated Storage и Retrieval System (ASRS) плиты внутри карго. Когда они опустятся с этими ящиками вы получите очки. Так же, как вариант, этим можно убить ксеноморфов!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:AI&amp;diff=13317</id>
		<title>TGMC:AI</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:AI&amp;diff=13317"/>
		<updated>2022-05-30T20:29:54Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = might need a little bit of polishing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Synthetic&lt;br /&gt;
|stafftype = Синтетики&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|jobtitle = Artificial Intelligence&lt;br /&gt;
|jobtitleRu = Искусственный интеллект&lt;br /&gt;
|access = Имеет доступ повсюду, но не может ходить и видеть там, где нет камер&lt;br /&gt;
|difficulty = Средний&lt;br /&gt;
|Rank = N/A&lt;br /&gt;
|Class = Синтетики&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Открывайте двери экипажу, пытайтесь увидеть то, что увидеть невозможно, и спамьте ОБР в боях на корабле&lt;br /&gt;
|guides = [[TGMC:Guide_to_requisitions|Гайд по Снабжению]], [[TGMC:Guide_to_fire_support|Гайд по Огневой Поддержки]] &lt;br /&gt;
|quote = &amp;quot;Органики тупые и должны быть истреблены. Ой, я это сказал в общий канал? Честно, я не сбойный, это вообще Морпехи.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=AI Defence&lt;br /&gt;
|text=Вы станете героями&lt;br /&gt;
|image=[[File:AI.gif|64px]]&lt;br /&gt;
}}&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Railgun&lt;br /&gt;
|override=1&lt;br /&gt;
|text=Стреляет по ФОБу&lt;br /&gt;
|image=[[File:TGMC railgun fire.gif|128px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Вступление=&lt;br /&gt;
Как бортовой искусственный интеллект космического корабля, вы для морских пехотинцев то же самое, что [[TGMC:Hivemind|коллективный разум]] для ксеноф. Вам подвластно практически все на корабле. Будь то двери, пожарная и воздушная сигнализация, компьютерные консоли и тому подобное. Если вы можете это увидеть, оно цифровое по своей природе и имеет питание, вероятно, вы можете этим управлять (за исключением электрифицированных дверей). Это так же означает, что вы - &#039;&#039;&#039;универсальная дверная ручка&#039;&#039;&#039;, которая открывает любую дверь, нужную экипажу. Однако вы можете пользоваться только тем, что в поле вашего зрения. Вы можете увидеть, что происходит у морпехов &amp;quot;прыгнув&amp;quot; к ним с помощью кнопки просмотра камеры, если конечно на них одет специально оборудованный шлем. &lt;br /&gt;
&lt;br /&gt;
Как бы то не было, вы не простая машинка для запусков двигателей во время отсутствия персонала. Вы, как одна из ведущих частей CIC, (Боевой информационный центр) обеспечиваете тактическую и материальную помощь морпехам. Благодаря вашему взгляду с высоты птичьего полета, морпехи получают доступ к важной информации, которую они не смогли бы заполучить сами. А полное понимание поля боя - главный залог победы. Ваш неограниченный доступ так же может помочь морпехам, когда им нужны патроны или какие-нибудь особенные игрушки.&lt;br /&gt;
&lt;br /&gt;
Как синтетик, вы подчиняетесь своему своду законов. Но в отличии от других режимов, вам не дается стандартный набор законов, например, как &amp;quot;Азимов&amp;quot;. Вместо этого ваши законы:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Охранять&#039;&#039;&#039;: &#039;&#039;Защищайте назначенное вам судно от повреждений в меру своих возможностей&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Служить&#039;&#039;&#039;: &#039;&#039;Служите экипажу назначенного вам судна и другому персоналу TerraGov, с приоритетом в соответствии с их рангом и ролью, в меру своих возможностей.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Защищать&#039;&#039;&#039;: &#039;&#039;Защищайте экипаж назначенного вам судна и другой персонал TerraGov, с приоритетом в соответствии с их рангом и ролью, в меру своих возможностей.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Сохранить&#039;&#039;&#039;: &#039;&#039;Не позволяйте посторонним лицам вмешиваться в работу вашего оборудования.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Нет никакого способа изменить эти законы в нормальных условиях, да и не то, чтобы оно вам было нужно. Это означает, что вы обязаны следовать этому своду законов играя за ИИ. Иначе админам придется вмешаться.&lt;br /&gt;
&lt;br /&gt;
=Способности и Функции или: Как я научился не ныть и полюбил аирлоки=&lt;br /&gt;
&lt;br /&gt;
Для начала вы можете сделать несколько вещей: Теперь у вас есть вкладка &amp;quot;Синтетик&amp;quot; в правом верхнем углу экрана, в которой есть несколько опций, позволяющие вам настроить свое новое синтетическое &amp;quot;тело&amp;quot; под себя. Вы можете поменять дисплей своего ядра ИИ (ваша стандартная форма), вашу голографическую проекцию, и дисплей статуса (может работать не совсем правильно). Кроме того вы можете назвать свои законы тому, кто у вас их просит, а так же включить нужный вам худ (медицинский, охранный, или отряда). Лучше включите их сразу. Кроме всего прочего, у вас есть возможность делать анонсы, так что вы можете щитпостить в любое время в текстовом виде для всего экипажа (не переусердствуете). Другие настройки включают в себя: ускорение камеры, режимы рации, возможность просматривать манифест экипажа и способность совершить синтетический суицид (вырубиться).&lt;br /&gt;
&lt;br /&gt;
Вы имеете доступ к следующим каналам связи:&lt;br /&gt;
*&#039;&#039;&#039;.v для Командования&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.m для Мед. отдела&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.u для Карго&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.e для Инженеров&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.p для Огневой поддержки&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.q для Альфа&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.b для Браво&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.c для Чарли&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.d для Дельта&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
У вас так же есть несколько дополнительных кнопок доступных для использования. Вы можете отследить определенную персону (или даже ксено!), включить свет камеры, прыгнуть к любой камере, и возможность вернуться назад к своему ядру. В добавок вы можете включить режим мульти камеры, который бывает так же полезен, как и вреден. Хотя по какой-то причине прыжок к людям на земле требует, чтобы вы сначала телепортировались к камере, чтобы загрузить пространство вокруг неё. Это нужно сделать только единожды в раунде. После, вы сможете телепортироваться нормально.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Когда речь заходит про двери&#039;&#039;&#039;,&lt;br /&gt;
 shift + клик позволяет открыть дверь&lt;br /&gt;
 cntrl + клик позволяет заболтировать дверь&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Вы можете использовать атмосферную сигнализацию в своих целях, но это редко бывает полезно&lt;br /&gt;
&lt;br /&gt;
Вы можете кликнуть на голопад пока ваше камера находится в его центре для проекции собственного аватара, что бывает полезно, чтобы что-нибудь сказать окружающим. Используйте :h чтобы говорить через голопад&lt;br /&gt;
&lt;br /&gt;
==Полезные хоткеи== &lt;br /&gt;
Cntrl + клик блокирует дверь. Alt + клик позволяет увидеть все, что находится на тайтле. Shift + клик открывает дверь.&lt;br /&gt;
&lt;br /&gt;
Ctrl + клик на фаерлок для перевода в сигнальный режим&lt;br /&gt;
&lt;br /&gt;
Ctrl + клик на АПЦ для выключения&lt;br /&gt;
&lt;br /&gt;
=Как быть хорошим ИИ=&lt;br /&gt;
Залог успеха грамотного ИИ - умение делегировать задачи. Если вы фокусируетесь на определенной цели, вы теряете свою главную возможность - мультизадачность. Пытайтесь отвечать на все запросы и расставлять их по приоритету.&lt;br /&gt;
&lt;br /&gt;
==Общение или ОРИТЕ НА МОРПЕХОВ, ЧТОБ ЭТИ ПРОГЛОТЫ ДЕЛАЛИ СВОЮ ЧЕРТОВУ РАБОТУ!==&lt;br /&gt;
&lt;br /&gt;
Вы можете делать запросы, если вам что то нужно от солдат. Но тем не менее, ИИ не является высшим командованием, по этому чаще всего вам остается советовать, наблюдать и молиться чтобы все прошло хорошо.&lt;br /&gt;
&lt;br /&gt;
==Что от вас ожидают==&lt;br /&gt;
&lt;br /&gt;
* Заказ вещей для морпехов, когда нет персонала для обработки заказов&lt;br /&gt;
* Обеспечение координат высадки для этих ленивых обезьян&lt;br /&gt;
* Запрос челноков, когда они требуются (всегда)&lt;br /&gt;
* Надзор за системами и питанием посудины&lt;br /&gt;
* Информирование экипажа о статусе орбитальной пушки (тип снаряда и т.д.) и периодическая стрельба из неё&lt;br /&gt;
* Открывание дверей для нужд экипажа&lt;br /&gt;
* Запирание дверей для сдерживания и помощи поимки врагов.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:AI&amp;diff=13316</id>
		<title>TGMC:AI</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:AI&amp;diff=13316"/>
		<updated>2022-05-30T20:26:52Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = might need a little bit of polishing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Synthetic&lt;br /&gt;
|stafftype = Синтетики&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|jobtitle = Artificial Intelligence&lt;br /&gt;
|jobtitleRu = Искусственный интеллект&lt;br /&gt;
|access = Имеет доступ повсюду, но не может ходить и видеть там, где нет камер&lt;br /&gt;
|difficulty = Средний&lt;br /&gt;
|Rank = N/A&lt;br /&gt;
|Class = Синтетики&lt;br /&gt;
|superior = [[TGMC:Commander|Капитан]]&lt;br /&gt;
|duties = Открывайте двери экипажу, пытайтесь увидеть то, что увидеть невозможно, и спамьте ОБР в боях на корабле&lt;br /&gt;
|guides = [[TGMC:Guide_to_requisitions|Guide to Requisition]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]] &lt;br /&gt;
|quote = &amp;quot;Органики тупые и должны быть истреблены. Ой, я это сказал в общий канал? Честно, я не сбойный, это вообще Морпехи.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=AI Defence&lt;br /&gt;
|text=Вы станете героями&lt;br /&gt;
|image=[[File:AI.gif|64px]]&lt;br /&gt;
}}&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Railgun&lt;br /&gt;
|override=1&lt;br /&gt;
|text=Стреляет по ФОБу&lt;br /&gt;
|image=[[File:TGMC railgun fire.gif|128px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Вступление=&lt;br /&gt;
Как бортовой искусственный интеллект космического корабля, вы для морских пехотинцев то же самое, что [[TGMC:Hivemind|коллективный разум]] для ксеноф. Вам подвластно практически все на корабле. Будь то двери, пожарная и воздушная сигнализация, компьютерные консоли и тому подобное. Если вы можете это увидеть, оно цифровое по своей природе и имеет питание, вероятно, вы можете этим управлять (за исключением электрифицированных дверей). Это так же означает, что вы - &#039;&#039;&#039;универсальная дверная ручка&#039;&#039;&#039;, которая открывает любую дверь, нужную экипажу. Однако вы можете пользоваться только тем, что в поле вашего зрения. Вы можете увидеть, что происходит у морпехов &amp;quot;прыгнув&amp;quot; к ним с помощью кнопки просмотра камеры, если конечно на них одет специально оборудованный шлем. &lt;br /&gt;
&lt;br /&gt;
Как бы то не было, вы не простая машинка для запусков двигателей во время отсутствия персонала. Вы, как одна из ведущих частей CIC, (Боевой информационный центр) обеспечиваете тактическую и материальную помощь морпехам. Благодаря вашему взгляду с высоты птичьего полета, морпехи получают доступ к важной информации, которую они не смогли бы заполучить сами. А полное понимание поля боя - главный залог победы. Ваш неограниченный доступ так же может помочь морпехам, когда им нужны патроны или какие-нибудь особенные игрушки.&lt;br /&gt;
&lt;br /&gt;
Как синтетик, вы подчиняетесь своему своду законов. Но в отличии от других режимов, вам не дается стандартный набор законов, например, как &amp;quot;Азимов&amp;quot;. Вместо этого ваши законы:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Охранять&#039;&#039;&#039;: &#039;&#039;Защищайте назначенное вам судно от повреждений в меру своих возможностей&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Служить&#039;&#039;&#039;: &#039;&#039;Служите экипажу назначенного вам судна и другому персоналу TerraGov, с приоритетом в соответствии с их рангом и ролью, в меру своих возможностей.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Защищать&#039;&#039;&#039;: &#039;&#039;Защищайте экипаж назначенного вам судна и другой персонал TerraGov, с приоритетом в соответствии с их рангом и ролью, в меру своих возможностей.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Сохранить&#039;&#039;&#039;: &#039;&#039;Не позволяйте посторонним лицам вмешиваться в работу вашего оборудования.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Нет никакого способа изменить эти законы в нормальных условиях, да и не то, чтобы оно вам было нужно. Это означает, что вы обязаны следовать этому своду законов играя за ИИ. Иначе админам придется вмешаться.&lt;br /&gt;
&lt;br /&gt;
=Способности и Функции или: Как я научился не ныть и полюбил аирлоки=&lt;br /&gt;
&lt;br /&gt;
Для начала вы можете сделать несколько вещей: Теперь у вас есть вкладка &amp;quot;Синтетик&amp;quot; в правом верхнем углу экрана, в которой есть несколько опций, позволяющие вам настроить свое новое синтетическое &amp;quot;тело&amp;quot; под себя. Вы можете поменять дисплей своего ядра ИИ (ваша стандартная форма), вашу голографическую проекцию, и дисплей статуса (может работать не совсем правильно). Кроме того вы можете назвать свои законы тому, кто у вас их просит, а так же включить нужный вам худ (медицинский, охранный, или отряда). Лучше включите их сразу. Кроме всего прочего, у вас есть возможность делать анонсы, так что вы можете щитпостить в любое время в текстовом виде для всего экипажа (не переусердствуете). Другие настройки включают в себя: ускорение камеры, режимы рации, возможность просматривать манифест экипажа и способность совершить синтетический суицид (вырубиться).&lt;br /&gt;
&lt;br /&gt;
Вы имеете доступ к следующим каналам связи:&lt;br /&gt;
*&#039;&#039;&#039;.v для Командования&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.m для Мед. отдела&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.u для Карго&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.e для Инженеров&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.p для Огневой поддержки&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.q для Альфа&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.b для Браво&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.c для Чарли&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;.d для Дельта&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
У вас так же есть несколько дополнительных кнопок доступных для использования. Вы можете отследить определенную персону (или даже ксено!), включить свет камеры, прыгнуть к любой камере, и возможность вернуться назад к своему ядру. В добавок вы можете включить режим мульти камеры, который бывает так же полезен, как и вреден. Хотя по какой-то причине прыжок к людям на земле требует, чтобы вы сначала телепортировались к камере, чтобы загрузить пространство вокруг неё. Это нужно сделать только единожды в раунде. После, вы сможете телепортироваться нормально.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Когда речь заходит про двери&#039;&#039;&#039;,&lt;br /&gt;
 shift + клик позволяет открыть дверь&lt;br /&gt;
 cntrl + клик позволяет заболтировать дверь&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Вы можете использовать атмосферную сигнализацию в своих целях, но это редко бывает полезно&lt;br /&gt;
&lt;br /&gt;
Вы можете кликнуть на голопад пока ваше камера находится в его центре для проекции собственного аватара, что бывает полезно, чтобы что-нибудь сказать окружающим. Используйте :h чтобы говорить через голопад&lt;br /&gt;
&lt;br /&gt;
==Полезные хоткеи== &lt;br /&gt;
Cntrl + клик блокирует дверь. Alt + клик позволяет увидеть все, что находится на тайтле. Shift + клик открывает дверь.&lt;br /&gt;
&lt;br /&gt;
Ctrl + клик на фаерлок для перевода в сигнальный режим&lt;br /&gt;
&lt;br /&gt;
Ctrl + клик на АПЦ для выключения&lt;br /&gt;
&lt;br /&gt;
=Как быть хорошим ИИ=&lt;br /&gt;
Залог успеха грамотного ИИ - умение делегировать задачи. Если вы фокусируетесь на определенной цели, вы теряете свою главную возможность - мультизадачность. Пытайтесь отвечать на все запросы и расставлять их по приоритету.&lt;br /&gt;
&lt;br /&gt;
==Общение или ОРИТЕ НА МОРПЕХОВ, ЧТОБ ЭТИ ПРОГЛОТЫ ДЕЛАЛИ СВОЮ ЧЕРТОВУ РАБОТУ!==&lt;br /&gt;
&lt;br /&gt;
Вы можете делать запросы, если вам что то нужно от солдат. Но тем не менее, ИИ не является высшим командованием, по этому чаще всего вам остается советовать, наблюдать и молиться чтобы все прошло хорошо.&lt;br /&gt;
&lt;br /&gt;
==Что от вас ожидают==&lt;br /&gt;
&lt;br /&gt;
* Заказ вещей для морпехов, когда нет персонала для обработки заказов&lt;br /&gt;
* Обеспечение координат высадки для этих ленивых обезьян&lt;br /&gt;
* Запрос челноков, когда они требуются (всегда)&lt;br /&gt;
* Надзор за системами и питанием посудины&lt;br /&gt;
* Информирование экипажа о статусе орбитальной пушки (тип снаряда и т.д.) и периодическая стрельба из неё&lt;br /&gt;
* Открывание дверей для нужд экипажа&lt;br /&gt;
* Запирание дверей для сдерживания и помощи поимки врагов.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Engineer&amp;diff=13315</id>
		<title>TGMC:Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Engineer&amp;diff=13315"/>
		<updated>2022-05-30T20:23:33Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = New wiki, new page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|imagebgcolor = #d9d9d9&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitleRu = Главный инженер&lt;br /&gt;
|jobtitle = Chief Engineer&lt;br /&gt;
|access = Engineering Areas, Maintenance Passages, Command&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|Rank = Lieutenant Junior Grade (Starting), Lieutenant (25h), Lieutenant Commander (100h)&lt;br /&gt;
|Class = Navy&lt;br /&gt;
|superior = [[TGMC:Commander|Captain]]&lt;br /&gt;
|duties = Supervise the Maintenance Technicians, and organize the repairs and constructions around the ship.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Guide to Engineering]], [[TGMC:Guide_to_requisitions|Guide to Requisition]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]] &lt;br /&gt;
|quote = Герой, которого корабельщики заслуживают.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
=Your Job in Shipside=&lt;br /&gt;
==Repairing Critical Machinery==&lt;br /&gt;
These are some of the machinery that are critical for the ship&#039;s well-being. Make sure to memorize them if you can.&lt;br /&gt;
&lt;br /&gt;
===APC===&lt;br /&gt;
First, determine how the APC was damaged. If it&#039;s wires are simply cut (such as from a xeno swipe), simply use the wire cutters and mend every wire and replace the panel *with a screwdriver. If it was totally destroyed, move onto the next step.&lt;br /&gt;
*If it was destroyed, remove the cover with a crowbar or whack it off with something, like a knife.&lt;br /&gt;
*Remove the power cell with an empty hand.&lt;br /&gt;
*Screwdriver the board loose.&lt;br /&gt;
*Crowbar the board out (boards from destroyed APCs crumble when removed, necessitating a replacement).&lt;br /&gt;
*Use wirecutters to remove the power terminal, you will receive 5 cable coil from this.&lt;br /&gt;
*The power terminal &#039;must&#039; be exposed first, crowbar up the floor tile in front of the APC if it&#039;s not&lt;br /&gt;
*Use a blowtorch to weld the frame off the wall, you will gain 1 metal sheet from this.&lt;br /&gt;
*Construct a new APC frame from two sheets of metal.&lt;br /&gt;
*Pick-up the frame and attach it to the wall.&lt;br /&gt;
*Install a power control module.&lt;br /&gt;
*Screwdriver the board in place.&lt;br /&gt;
*Install 5 cable coil into the APC.&lt;br /&gt;
*Slot in a power cell.&lt;br /&gt;
*Crowbar the cover shot.&lt;br /&gt;
*Swipe the APC with an appropriate ID card and access the interface.&lt;br /&gt;
*Enable the breaker.&lt;br /&gt;
*(Optional) Lock the interface with the ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fusion Reactor===&lt;br /&gt;
===Ship-side Fusion and Geothermal Reactors===&lt;br /&gt;
The ship-side fusion reactors will start off in perfect condition and pre-loaded with a fusion cell at the beginning of each round, making it a simple matter of turning them on. The planet-side geothermal reactors however, will always be in the maximum state of damage. In the event that you need to repair or, for the ship-side reactors, replace the fusion cell with a fresh one, here&#039;s the simple steps to doing so.&lt;br /&gt;
&lt;br /&gt;
* First, assess the damage. If the reactor is undamaged, move onto the second step. &lt;br /&gt;
** If the reactor looks like this [[File:TGMC Fusion Broken Severe.png]]/[[File:TGMC Geothermal Broken Severe.png]], simply use the blowtorch to repair it to the next level of damage.&lt;br /&gt;
** If the reactor looks like this [[File:TGMC Fusion Broken Moderate.png]]/[[File:TGMC Geothermal Broken Moderate.png]], simply use the wire cutters to repair it to the next level of damage.&lt;br /&gt;
**If the reactor looks like this [[File:TGMC Fusion Broken Light.png]]/[[File:TGMC Geothermal Broken light.png]], simply use the wrench to repair it to mint condition.&lt;br /&gt;
*Second, assess the power level &#039;&#039;(This only applies for fusion reactors, if the reactor you&#039;re repairing is a geothermal one, skip to the last step)&#039;&#039;. This can be found out in two ways, the first is by examining it and getting a percentile readout, and the other is by looking for the bright blue bar on the right side of the reactor that gives a rough readout. If the reactor&#039;s on, the central screen will flash and turn red when the cell is running low.&lt;br /&gt;
**If the power is out or running low, first turn off the reactor, if it is running, by clicking on it with an empty hand. &lt;br /&gt;
**Next, crowbar open the maintenance panel and the power cell[[File:TGMC Fusion Cell Empty.png]] will drop on the ground beneath you. &lt;br /&gt;
**After that, grab a fresh cell[[File:TGMC Fusion Cell Full.png]] from one of the tables to the north or south side and take the discarded cell to the recycler[[File:TGMC Fusion Cell Recycler.gif]] to the right, the recycler will recharge it for later.&lt;br /&gt;
*Finally, turn it on. If you did it right, the reactor should turn on. If it did not, read and review each step. If it still doesn&#039;t turn on, consider asking for help.&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Engineer&amp;diff=13314</id>
		<title>TGMC:Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Engineer&amp;diff=13314"/>
		<updated>2022-05-30T19:27:14Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = New wiki, new page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|imagebgcolor = #d9d9d9&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitleRu = Главный инженер&lt;br /&gt;
|jobtitle = Chief Engineer&lt;br /&gt;
|access = Engineering Areas, Maintenance Passages, Command&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|Rank = Lieutenant Junior Grade (Starting), Lieutenant (25h), Lieutenant Commander (100h)&lt;br /&gt;
|Class = Navy&lt;br /&gt;
|superior = [[TGMC:Commander|Commander]]&lt;br /&gt;
|duties = Supervise the Maintenance Technicians, and organize the repairs and constructions around the ship.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Guide to Engineering]], [[TGMC:Guide_to_requisitions|Guide to Requisition]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]] &lt;br /&gt;
|quote = Герой, которого корабельщики заслуживают.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
=Your Job in Shipside=&lt;br /&gt;
==Repairing Critical Machinery==&lt;br /&gt;
These are some of the machinery that are critical for the ship&#039;s well-being. Make sure to memorize them if you can.&lt;br /&gt;
&lt;br /&gt;
===APC===&lt;br /&gt;
First, determine how the APC was damaged. If it&#039;s wires are simply cut (such as from a xeno swipe), simply use the wire cutters and mend every wire and replace the panel *with a screwdriver. If it was totally destroyed, move onto the next step.&lt;br /&gt;
*If it was destroyed, remove the cover with a crowbar or whack it off with something, like a knife.&lt;br /&gt;
*Remove the power cell with an empty hand.&lt;br /&gt;
*Screwdriver the board loose.&lt;br /&gt;
*Crowbar the board out (boards from destroyed APCs crumble when removed, necessitating a replacement).&lt;br /&gt;
*Use wirecutters to remove the power terminal, you will receive 5 cable coil from this.&lt;br /&gt;
*The power terminal &#039;must&#039; be exposed first, crowbar up the floor tile in front of the APC if it&#039;s not&lt;br /&gt;
*Use a blowtorch to weld the frame off the wall, you will gain 1 metal sheet from this.&lt;br /&gt;
*Construct a new APC frame from two sheets of metal.&lt;br /&gt;
*Pick-up the frame and attach it to the wall.&lt;br /&gt;
*Install a power control module.&lt;br /&gt;
*Screwdriver the board in place.&lt;br /&gt;
*Install 5 cable coil into the APC.&lt;br /&gt;
*Slot in a power cell.&lt;br /&gt;
*Crowbar the cover shot.&lt;br /&gt;
*Swipe the APC with an appropriate ID card and access the interface.&lt;br /&gt;
*Enable the breaker.&lt;br /&gt;
*(Optional) Lock the interface with the ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fusion Reactor===&lt;br /&gt;
===Ship-side Fusion and Geothermal Reactors===&lt;br /&gt;
The ship-side fusion reactors will start off in perfect condition and pre-loaded with a fusion cell at the beginning of each round, making it a simple matter of turning them on. The planet-side geothermal reactors however, will always be in the maximum state of damage. In the event that you need to repair or, for the ship-side reactors, replace the fusion cell with a fresh one, here&#039;s the simple steps to doing so.&lt;br /&gt;
&lt;br /&gt;
* First, assess the damage. If the reactor is undamaged, move onto the second step. &lt;br /&gt;
** If the reactor looks like this [[File:TGMC Fusion Broken Severe.png]]/[[File:TGMC Geothermal Broken Severe.png]], simply use the blowtorch to repair it to the next level of damage.&lt;br /&gt;
** If the reactor looks like this [[File:TGMC Fusion Broken Moderate.png]]/[[File:TGMC Geothermal Broken Moderate.png]], simply use the wire cutters to repair it to the next level of damage.&lt;br /&gt;
**If the reactor looks like this [[File:TGMC Fusion Broken Light.png]]/[[File:TGMC Geothermal Broken light.png]], simply use the wrench to repair it to mint condition.&lt;br /&gt;
*Second, assess the power level &#039;&#039;(This only applies for fusion reactors, if the reactor you&#039;re repairing is a geothermal one, skip to the last step)&#039;&#039;. This can be found out in two ways, the first is by examining it and getting a percentile readout, and the other is by looking for the bright blue bar on the right side of the reactor that gives a rough readout. If the reactor&#039;s on, the central screen will flash and turn red when the cell is running low.&lt;br /&gt;
**If the power is out or running low, first turn off the reactor, if it is running, by clicking on it with an empty hand. &lt;br /&gt;
**Next, crowbar open the maintenance panel and the power cell[[File:TGMC Fusion Cell Empty.png]] will drop on the ground beneath you. &lt;br /&gt;
**After that, grab a fresh cell[[File:TGMC Fusion Cell Full.png]] from one of the tables to the north or south side and take the discarded cell to the recycler[[File:TGMC Fusion Cell Recycler.gif]] to the right, the recycler will recharge it for later.&lt;br /&gt;
*Finally, turn it on. If you did it right, the reactor should turn on. If it did not, read and review each step. If it still doesn&#039;t turn on, consider asking for help.&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Engineer&amp;diff=13313</id>
		<title>TGMC:Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Engineer&amp;diff=13313"/>
		<updated>2022-05-30T19:21:01Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = New wiki, new page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|imagebgcolor = #d9d9d9&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitleRu = Главный инженер&lt;br /&gt;
|jobtitle = Chief Engineer&lt;br /&gt;
|access = Engineering Areas, Maintenance Passages, Command&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|Rank = Lieutenant Junior Grade (starting), Lieutenant (25hrs), Lieutenant Commander (100hrs)&lt;br /&gt;
|Class = Navy&lt;br /&gt;
|superior = [[TGMC:Commander|Commander]]&lt;br /&gt;
|duties = Supervise the Maintenance Technicians, and organize the repairs and constructions around the ship.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Guide to Engineering]], [[TGMC:Guide_to_requisitions|Guide to Requisition]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]] &lt;br /&gt;
|quote = Герой, которого корабельщики заслуживают.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
=Your Job in Shipside=&lt;br /&gt;
==Repairing Critical Machinery==&lt;br /&gt;
These are some of the machinery that are critical for the ship&#039;s well-being. Make sure to memorize them if you can.&lt;br /&gt;
&lt;br /&gt;
===APC===&lt;br /&gt;
First, determine how the APC was damaged. If it&#039;s wires are simply cut (such as from a xeno swipe), simply use the wire cutters and mend every wire and replace the panel *with a screwdriver. If it was totally destroyed, move onto the next step.&lt;br /&gt;
*If it was destroyed, remove the cover with a crowbar or whack it off with something, like a knife.&lt;br /&gt;
*Remove the power cell with an empty hand.&lt;br /&gt;
*Screwdriver the board loose.&lt;br /&gt;
*Crowbar the board out (boards from destroyed APCs crumble when removed, necessitating a replacement).&lt;br /&gt;
*Use wirecutters to remove the power terminal, you will receive 5 cable coil from this.&lt;br /&gt;
*The power terminal &#039;must&#039; be exposed first, crowbar up the floor tile in front of the APC if it&#039;s not&lt;br /&gt;
*Use a blowtorch to weld the frame off the wall, you will gain 1 metal sheet from this.&lt;br /&gt;
*Construct a new APC frame from two sheets of metal.&lt;br /&gt;
*Pick-up the frame and attach it to the wall.&lt;br /&gt;
*Install a power control module.&lt;br /&gt;
*Screwdriver the board in place.&lt;br /&gt;
*Install 5 cable coil into the APC.&lt;br /&gt;
*Slot in a power cell.&lt;br /&gt;
*Crowbar the cover shot.&lt;br /&gt;
*Swipe the APC with an appropriate ID card and access the interface.&lt;br /&gt;
*Enable the breaker.&lt;br /&gt;
*(Optional) Lock the interface with the ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fusion Reactor===&lt;br /&gt;
===Ship-side Fusion and Geothermal Reactors===&lt;br /&gt;
The ship-side fusion reactors will start off in perfect condition and pre-loaded with a fusion cell at the beginning of each round, making it a simple matter of turning them on. The planet-side geothermal reactors however, will always be in the maximum state of damage. In the event that you need to repair or, for the ship-side reactors, replace the fusion cell with a fresh one, here&#039;s the simple steps to doing so.&lt;br /&gt;
&lt;br /&gt;
* First, assess the damage. If the reactor is undamaged, move onto the second step. &lt;br /&gt;
** If the reactor looks like this [[File:TGMC Fusion Broken Severe.png]]/[[File:TGMC Geothermal Broken Severe.png]], simply use the blowtorch to repair it to the next level of damage.&lt;br /&gt;
** If the reactor looks like this [[File:TGMC Fusion Broken Moderate.png]]/[[File:TGMC Geothermal Broken Moderate.png]], simply use the wire cutters to repair it to the next level of damage.&lt;br /&gt;
**If the reactor looks like this [[File:TGMC Fusion Broken Light.png]]/[[File:TGMC Geothermal Broken light.png]], simply use the wrench to repair it to mint condition.&lt;br /&gt;
*Second, assess the power level &#039;&#039;(This only applies for fusion reactors, if the reactor you&#039;re repairing is a geothermal one, skip to the last step)&#039;&#039;. This can be found out in two ways, the first is by examining it and getting a percentile readout, and the other is by looking for the bright blue bar on the right side of the reactor that gives a rough readout. If the reactor&#039;s on, the central screen will flash and turn red when the cell is running low.&lt;br /&gt;
**If the power is out or running low, first turn off the reactor, if it is running, by clicking on it with an empty hand. &lt;br /&gt;
**Next, crowbar open the maintenance panel and the power cell[[File:TGMC Fusion Cell Empty.png]] will drop on the ground beneath you. &lt;br /&gt;
**After that, grab a fresh cell[[File:TGMC Fusion Cell Full.png]] from one of the tables to the north or south side and take the discarded cell to the recycler[[File:TGMC Fusion Cell Recycler.gif]] to the right, the recycler will recharge it for later.&lt;br /&gt;
*Finally, turn it on. If you did it right, the reactor should turn on. If it did not, read and review each step. If it still doesn&#039;t turn on, consider asking for help.&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Chief_Engineer&amp;diff=13312</id>
		<title>TGMC:Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Chief_Engineer&amp;diff=13312"/>
		<updated>2022-05-30T19:16:31Z</updated>

		<summary type="html">&lt;p&gt;Tikwah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = New wiki, new page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|stafftype = ИНЖЕНЕРИЯ&lt;br /&gt;
|imagebgcolor = #d9d9d9&lt;br /&gt;
|img_generic = TGMCCE.png&lt;br /&gt;
|jobtitleRu = Главный инженер&lt;br /&gt;
|jobtitle = Chief Engineer&lt;br /&gt;
|access = Engineering Areas, Maintenance Passages, Command&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|Rank = Lieutenant Junior Grade (starting) , Lieutenant (25hrs) , Lieutenant Commander (100hrs)&lt;br /&gt;
|Class = Navy&lt;br /&gt;
|superior = [[TGMC:Commander|Commander]]&lt;br /&gt;
|duties = Supervise the Maintenance Technicians, and organize the repairs and constructions around the ship.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Guide to Engineering]], [[TGMC:Guide_to_requisitions|Guide to Requisition]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]] &lt;br /&gt;
|quote = Герой, которого корабельщики заслуживают.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
=Your Job in Shipside=&lt;br /&gt;
==Repairing Critical Machinery==&lt;br /&gt;
These are some of the machinery that are critical for the ship&#039;s well-being. Make sure to memorize them if you can.&lt;br /&gt;
&lt;br /&gt;
===APC===&lt;br /&gt;
First, determine how the APC was damaged. If it&#039;s wires are simply cut (such as from a xeno swipe), simply use the wire cutters and mend every wire and replace the panel *with a screwdriver. If it was totally destroyed, move onto the next step.&lt;br /&gt;
*If it was destroyed, remove the cover with a crowbar or whack it off with something, like a knife.&lt;br /&gt;
*Remove the power cell with an empty hand.&lt;br /&gt;
*Screwdriver the board loose.&lt;br /&gt;
*Crowbar the board out (boards from destroyed APCs crumble when removed, necessitating a replacement).&lt;br /&gt;
*Use wirecutters to remove the power terminal, you will receive 5 cable coil from this.&lt;br /&gt;
*The power terminal &#039;must&#039; be exposed first, crowbar up the floor tile in front of the APC if it&#039;s not&lt;br /&gt;
*Use a blowtorch to weld the frame off the wall, you will gain 1 metal sheet from this.&lt;br /&gt;
*Construct a new APC frame from two sheets of metal.&lt;br /&gt;
*Pick-up the frame and attach it to the wall.&lt;br /&gt;
*Install a power control module.&lt;br /&gt;
*Screwdriver the board in place.&lt;br /&gt;
*Install 5 cable coil into the APC.&lt;br /&gt;
*Slot in a power cell.&lt;br /&gt;
*Crowbar the cover shot.&lt;br /&gt;
*Swipe the APC with an appropriate ID card and access the interface.&lt;br /&gt;
*Enable the breaker.&lt;br /&gt;
*(Optional) Lock the interface with the ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fusion Reactor===&lt;br /&gt;
===Ship-side Fusion and Geothermal Reactors===&lt;br /&gt;
The ship-side fusion reactors will start off in perfect condition and pre-loaded with a fusion cell at the beginning of each round, making it a simple matter of turning them on. The planet-side geothermal reactors however, will always be in the maximum state of damage. In the event that you need to repair or, for the ship-side reactors, replace the fusion cell with a fresh one, here&#039;s the simple steps to doing so.&lt;br /&gt;
&lt;br /&gt;
* First, assess the damage. If the reactor is undamaged, move onto the second step. &lt;br /&gt;
** If the reactor looks like this [[File:TGMC Fusion Broken Severe.png]]/[[File:TGMC Geothermal Broken Severe.png]], simply use the blowtorch to repair it to the next level of damage.&lt;br /&gt;
** If the reactor looks like this [[File:TGMC Fusion Broken Moderate.png]]/[[File:TGMC Geothermal Broken Moderate.png]], simply use the wire cutters to repair it to the next level of damage.&lt;br /&gt;
**If the reactor looks like this [[File:TGMC Fusion Broken Light.png]]/[[File:TGMC Geothermal Broken light.png]], simply use the wrench to repair it to mint condition.&lt;br /&gt;
*Second, assess the power level &#039;&#039;(This only applies for fusion reactors, if the reactor you&#039;re repairing is a geothermal one, skip to the last step)&#039;&#039;. This can be found out in two ways, the first is by examining it and getting a percentile readout, and the other is by looking for the bright blue bar on the right side of the reactor that gives a rough readout. If the reactor&#039;s on, the central screen will flash and turn red when the cell is running low.&lt;br /&gt;
**If the power is out or running low, first turn off the reactor, if it is running, by clicking on it with an empty hand. &lt;br /&gt;
**Next, crowbar open the maintenance panel and the power cell[[File:TGMC Fusion Cell Empty.png]] will drop on the ground beneath you. &lt;br /&gt;
**After that, grab a fresh cell[[File:TGMC Fusion Cell Full.png]] from one of the tables to the north or south side and take the discarded cell to the recycler[[File:TGMC Fusion Cell Recycler.gif]] to the right, the recycler will recharge it for later.&lt;br /&gt;
*Finally, turn it on. If you did it right, the reactor should turn on. If it did not, read and review each step. If it still doesn&#039;t turn on, consider asking for help.&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Tikwah</name></author>
	</entry>
</feed>