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	<title>SS220 /tg/station13 (Space Station 13) - Вклад [ru]</title>
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	<updated>2026-06-04T09:33:40Z</updated>
	<subtitle>Вклад</subtitle>
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		<title>Руководство по строительству</title>
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		<updated>2022-03-06T04:04:15Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Немного перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Если ты хочешь работать [[Станционный инженер|инженером]] то тебе следует знать как строить и демонтировать разные вещи.&lt;br /&gt;
&lt;br /&gt;
== Основные инструменты ==&lt;br /&gt;
&lt;br /&gt;
Прежде чем приступить к строительству или деконструкции, необходимо взять с собой несколько полезных инструментов. &lt;br /&gt;
&lt;br /&gt;
Эти инструменты можно найти в любом синем [[General_items#Mechanical_Toolbox|механическом ящике для инструментов]] на станции. Они также могут быть изготовлены в [[Autolathe|автолете]] или выданы из [[YouTool|YouTool -торгового автомата]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Лом&lt;br /&gt;
 |name = [[Crowbar]]&lt;br /&gt;
 |image = Crowbar.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Отвертка&lt;br /&gt;
 |name = [[Screwdriver]]&lt;br /&gt;
 |image = Screwdriver tool.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Сварка&lt;br /&gt;
 |name = [[Engineering items#Welding Tool|Welder]]&lt;br /&gt;
 |image = Welder.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Кусачки&lt;br /&gt;
 |name = [[Engineering items#Wirecutters|Wirecutters]]&lt;br /&gt;
 |image = Wirecutters.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Гаечный ключ&lt;br /&gt;
 |name = [[Wrench]]&lt;br /&gt;
 |image = Wrench.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Материалы ==&lt;br /&gt;
{{anchor|Materials}}&lt;br /&gt;
Чтобы построить что-либо, вам нужны материалы. Запомните, что большинство материалов могут быть использованы для изготовления стен, дверей, напольной плитки, стульев, столов и статуй.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Металл ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|nameRU = Металл&lt;br /&gt;
|name = Metal&lt;br /&gt;
|image = Metal.png&lt;br /&gt;
|foundin = Готовые стаки в [[Инженерный отдел]], [Вспомогательное хранилище инструментов]], [[E.V.A.]], [[Робототехнический отдел]] and [[Атмосферия]].&amp;lt;br&amp;gt;[[Шахтёр]]ы могут выплавлять больше железа из железной руды, [[Cargo]] может заказать железо.&lt;br /&gt;
|usedfor = Конструирование различных вещей от опорных элементов до украшений&lt;br /&gt;
|strategy = Держите в активной руке и активируйте, чтобы начать строительство.&lt;br /&gt;
|description = &#039;&#039;&#039;Вещи, которые вы можете сделать, имея металл в руке и активировав его:&#039;&#039;&#039;&lt;br /&gt;
*[[#Chairs|Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Bar Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Chair]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)&lt;br /&gt;
*[[#Chairs|Comfy Chair]] (2 sheets)&lt;br /&gt;
*[[#Beds|Bed]] (2 sheets)&lt;br /&gt;
*[[#Rack|Rack parts]] (1 sheets)&lt;br /&gt;
*[[#Lockers|Closet]] (2 sheets)&lt;br /&gt;
*[[Canister]] frame (5 sheets) ([https://github.com/tgstation/tgstation/pull/50330 can be made into a tier 0-3 canister])&lt;br /&gt;
*[[#Floor tile|4x Floor tiles]] (1 sheet)&lt;br /&gt;
*[[#Rods|2x Metal rods]] (1 sheet)&lt;br /&gt;
*[[#Wall|Wall girders]] (2 sheets) &lt;br /&gt;
*[[#Computers|Computer frame]] (5 sheets)&lt;br /&gt;
*[[#Modular console|Modular console]] (10 sheets) &lt;br /&gt;
*[[#Machine|Machine frame]] (5 sheets)&lt;br /&gt;
*[[#Airlock|Airlock assembly]] (4 sheets)&lt;br /&gt;
*[[#Firelock|Firelock frame]] (3 sheets) &lt;br /&gt;
*[[#Turret|Turret frame]] (5 sheets)&lt;br /&gt;
*Meatspike frame (5 sheets) &lt;br /&gt;
*[[#Reflector|Reflector frame]] (5 sheets)&lt;br /&gt;
*[[Grenade|Grenade Casing]] (1 sheet)&lt;br /&gt;
*[[##Light_Fixture|Light fixture frame]] (2 sheets) &lt;br /&gt;
*[[##Light_Fixture|Small light fixture frame]] (1 sheet) &lt;br /&gt;
*[[#APC|APC frame]] (2 sheets)&lt;br /&gt;
*[[##Air_Alarm|Air alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) &lt;br /&gt;
*[[#Button|Button frame]] (1 sheet) &lt;br /&gt;
*[[#Door|Iron Door]] (20 sheets)&lt;br /&gt;
*Floodlight frame (5 sheets)&lt;br /&gt;
*Voting box (15 sheets)&lt;br /&gt;
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. &lt;br /&gt;
*Incomplete [[Guide_to_robotics#Hygienebot|hygienebot]] assembly (2 sheets)&lt;br /&gt;
*Shower Frame (2 metal sheets) &lt;br /&gt;
*Sink Frame (1 metal sheet) &lt;br /&gt;
*Chair (1 metal sheet) &lt;br /&gt;
*Toilet (1 metal sheet) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Другие вещи, которые вы можете сделать с металлом:&#039;&#039;&#039;&lt;br /&gt;
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)&lt;br /&gt;
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)&lt;br /&gt;
*Finish wall girders into walls. (2 sheets)&lt;br /&gt;
*Repair broken walls. (1 sheet)&lt;br /&gt;
*Add armor to turret frames. (5 sheets)&lt;br /&gt;
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить металл:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Выплавка железной руды на [[Machines#Ore_Redemption_Machine|плавильной печи]] или [[Mining#The_Ore|шахтерской]] печи.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Стекло и армированное стекло ===&lt;br /&gt;
{{anchor|Glass}}{{anchor|Reinforced Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Glass and Reinforced Glass&lt;br /&gt;
|nameRU = Стекло и армированное стекло&lt;br /&gt;
|image = Glass.png&lt;br /&gt;
|foundin = Готовые стаки можно взять в [[Инженерный отдел|инженерном отделе]], [[Вспомогательное хранилище инструментов|Вспомогательном храниляще инструментов]], [[E.V.A.]], [[Атмосферия|атмосферии]] и [[Робототехнический отдел|роботехническом отделе]].&amp;lt;br&amp;gt;[[Шахтер]]ы могут выплавлять больше из песка , [[Cargo]] может заказать стекло.&lt;br /&gt;
|usedfor = Изготовление окон и прочее вещи.&lt;br /&gt;
|strategy = Держите в активной руке и активируйте, чтобы начать строительство.&lt;br /&gt;
|description = &lt;br /&gt;
[[File:Glass.png|64px]][[File:Plasma_glass.png|64px]]&#039;&#039;&#039;Стекло:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Что можно сделать, держа в руке стекло или плазмостекло и активировав его:&lt;br /&gt;
::*[[#One directional|One Directional Glass panel]]&lt;br /&gt;
::*[[#Full|Full Glass panel]] (2 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Другие вещи, которые вы можете сделать из стекла:&lt;br /&gt;
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)&lt;br /&gt;
::*Glass Lenses to grenade casings.&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Glass_r.png|64px]]&#039;&#039;&#039;Армированное стекло:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Вещи, которые вы можете сделать, держа в руке армированное стекло и активировав его:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
::*Windoor frame (5 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Другие вещи, которые вы можете сделать из армированного стекла:&lt;br /&gt;
::*Part of AI Core assembling&lt;br /&gt;
::*Add windows into [[#Airlock|Airlocks]]&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Reinforced_plasma_glass_sheet1.png|64px]]&#039;&#039;&#039;Reinforced Plasma Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Что можно сделать, держа в руке армированное плазменное стекло и активировав его:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Переплавте песок в [[Machines#Ore_Redemption_Machine|плавильной печи]] или, или [[Mining#The_Ores|шахтерской]] печи, или плавить осколки стекла с помощью [[Welding Tool|сварки]] чтобы преобразовать их в листы стекла.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить армированное стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте &#039;&#039;&#039;стержни&#039;&#039;&#039; [[File:Rods.png]] на [[File:Glass.png]] &#039;&#039;&#039;стекле&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить плазменное стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Распечатайте &#039;&#039;Plasma + Glass alloy&#039;&#039; из карго, инженерного oили научного [[Guide_to_RnD#Protolathe|протолата/техфаба]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить армированное плазменное стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте &#039;&#039;&#039;стержни&#039;&#039;&#039; [[File:Rods.png]] на [[File:Plasma_glass.png]] &#039;&#039;&#039;плазменном стекле&#039;&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Плазма ===&lt;br /&gt;
{{anchor|Plasma}}{{anchor|Plasma Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |nameRU = Плазма&lt;br /&gt;
 |image = Plasma_sheet.png&lt;br /&gt;
 |foundin = Из шахт и некоторых других источников. &lt;br /&gt;
 |usedfor = Создания нескольких предметов, сжечь станцию или использование в ведомственном Протолате/Техлабе.&lt;br /&gt;
 |strategy = Держите в активной руке и активируйте ее, чтобы начать строительство&lt;br /&gt;
 |description = &#039;&#039;&#039;Что можно сделать, имея листы плазмы в руке и активировав их:&#039;&#039;&#039;&lt;br /&gt;
*Plasma door (10 plasma sheets) &lt;br /&gt;
*4x plasma tiles (1 plasma sheet)&lt;br /&gt;
*Scientist Statue (5 plasma sheets) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Некоторые другие вещи, которые вы можете делать с плазмой:&#039;&#039;&#039;&lt;br /&gt;
*Light it on fire with a lighter to turn it into burning gas. &lt;br /&gt;
*Grind it for liquid plasma, useful for a large number of things, such as [[Guide_to_xenobiology#Plasma|xenobiology]]. &lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить плазму:&#039;&#039;&#039;&lt;br /&gt;
Выплавить плазменную руду в [[Machines#Ore_Redemption_Machine|плавильной печи]] или [[Mining#The_Ores|шахтерской]] печи.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Пласталь ===&lt;br /&gt;
{{anchor|Plasteel}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plasteel&lt;br /&gt;
|nameRU = Пласталь&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
|foundin = Доставьте железную и плазменную руду в [[Machines#Ore_Redemption_Machine|плавильную печь]] или распечатайте &#039;&#039;Plasma + Iron alloy&#039;&#039; в подсаединеным к [[Machines#Ore_Silo|силу]] карго, инженерном или научным [[Guide_to_RnD#Protolathe|протолате/техфабу]]. Стаки могут находится в [[Engineering]], [[E.V.A.]] и [[Robotics]].&amp;lt;br&amp;gt;[[Cargo]] может заказать больше, но они очень дорогие.&lt;br /&gt;
|usedfor = Укрепление стен, мехи, создание ядра ИИ.&lt;br /&gt;
|strategy = Держите в активной руке и активируйте, чтобы начать строительство.&lt;br /&gt;
|description =Пласталь это сплав [[plasma|плазмы]] и [[iron|железа]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Вещи, которые вы можете сделать, имея пласталь в руке и активировав её:&#039;&#039;&#039;&lt;br /&gt;
*[[#AI Core|AI core]] (4 sheets)&lt;br /&gt;
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)&lt;br /&gt;
*Airlock Assemblies&lt;br /&gt;
**High security airlock assembly (4 plasteel sheets)&lt;br /&gt;
**Vault door assembly (6 plasteel sheets) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Другие вещи, которые вы можете сделать из пластали:&#039;&#039;&#039;&lt;br /&gt;
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)&lt;br /&gt;
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;Смотрите [[#Constructions|Constructions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Стержни ===&lt;br /&gt;
{{anchor|Rod}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Rods&lt;br /&gt;
|nameRU = Стержни&lt;br /&gt;
|image = rods.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].&amp;lt;br&amp;gt;Больше можно сделать из металла.&lt;br /&gt;
|usedfor = Constructing grilles and reinforcing&lt;br /&gt;
|strategy = Hold in active hand and use it on things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having rods in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* [[#Grille|Grille]] (by clicking in your hand)&lt;br /&gt;
* Make a scooter frame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with rods:&#039;&#039;&#039;&lt;br /&gt;
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)&lt;br /&gt;
* Reinforcing plating (by clicking on the plating)&lt;br /&gt;
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)&lt;br /&gt;
* Put a handle on a skateboard and turn it into a scooter&lt;br /&gt;
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Rods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|Metal]] and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Напольные плитки ===&lt;br /&gt;
{{anchor|Floor Tile}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Floor Tiles&lt;br /&gt;
|image = Floor Tiles.png&lt;br /&gt;
|foundin = Can be made from metal or removed from the floor with a crowbar&lt;br /&gt;
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = Tiles used to construct floors. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Things you can do with Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
* Use on lattice to build plating. &lt;br /&gt;
* Use on plating to build steel floor. &lt;br /&gt;
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. &lt;br /&gt;
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. &lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|metal]] or almost any other material and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Серебро ===&lt;br /&gt;
{{anchor|Silver}}{{anchor|Silver Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Silver&lt;br /&gt;
 |image = Silver_bar.png&lt;br /&gt;
 |foundin = Deliver silver ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject silver from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having silver bars in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Silver door (10 silver bars) &lt;br /&gt;
*4x silver tiles (1 silver bar)&lt;br /&gt;
*Med Officer Statue (5 silver bars) &lt;br /&gt;
*Janitor Statue (5 silver bars) &lt;br /&gt;
*Sec Officer Statue (5 silver bars) &lt;br /&gt;
*Sec Borg Statue (5 silver bars) &lt;br /&gt;
*Med Borg Statue (5 silver bars) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Silver:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*[[#Tables|Operating table]] [[File:OpTable.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Золото ===&lt;br /&gt;
{{anchor|Gold}}{{anchor|Gold Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Gold&lt;br /&gt;
 |image = Gold_bar.png&lt;br /&gt;
 |foundin = Deliver gold ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject gold from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Gold bars in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Golden door (10 gold bars) &lt;br /&gt;
*4x gold tiles (1 gold bar)&lt;br /&gt;
*HoS Statue (5 gold bars) &lt;br /&gt;
*HoP Statue (5 gold bars) &lt;br /&gt;
*CE Statue (5 gold bars) &lt;br /&gt;
*RD Statue (5 gold bars) &lt;br /&gt;
*Simple Crown (5 gold bars) &lt;br /&gt;
*CMO Statue (5 gold bars) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Gold:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Уран ===&lt;br /&gt;
{{anchor|Uranium}}{{anchor|Uranium Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Uranium&lt;br /&gt;
 |image = Uranium_sheet.png&lt;br /&gt;
 |foundin = Deliver uranium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject uranium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Uranium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Uranium door (10 uranium sheets) &lt;br /&gt;
*4x uranium tiles (1 uranium sheet)&lt;br /&gt;
*Nuke Statue (5 uranium sheets) &lt;br /&gt;
*Engineer Statue (5 uranium sheets) &lt;br /&gt;
May cause tiny amounts of radiation when constructing stuff with it. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Uranium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Титан ===&lt;br /&gt;
{{anchor|Titanium}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Titanium&lt;br /&gt;
 |image = Titanium_sheet.png&lt;br /&gt;
 |foundin = Deliver titanium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject titanium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]]&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Titanium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*4x titanium tiles (1 titanium sheet)&lt;br /&gt;
*Shuttle seat (2 titanium sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Titanium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*Insert into an exosuit fabricator. Roboticists need this for [[Guide_to_robotics#Exosuit_operation_and_maintenance|mechs]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Титановое стекло ===&lt;br /&gt;
{{anchor|Titanium Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Titanium Glass&lt;br /&gt;
 |image = Titanium_glass.png&lt;br /&gt;
 |foundin = Deliver titanium ores and ash/sand/glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Titanium + Glass alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Shuttle window (2 titanium glass sheets)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Пластитан ===&lt;br /&gt;
{{anchor|Plastitanium}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plastitanium&lt;br /&gt;
 |image = Plastitanium_sheet.png&lt;br /&gt;
 |foundin = Deliver titanium and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Titanium alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* 4x plastitanium tiles (1 plastitanium sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Plastitanium:&#039;&#039;&#039;&lt;br /&gt;
* Use on wall girders to build a durable wall. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Пластитановое стекло===&lt;br /&gt;
{{anchor|Plastitanium Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plastitanium Glass&lt;br /&gt;
 |image = Plastitanium_glass.png&lt;br /&gt;
 |foundin = Deliver ores for plasma, titanium and glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Titanium + Glass alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* Plastitanium window (2 plastitanium glass sheets)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Алмаз ===&lt;br /&gt;
{{anchor|Diamond}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Diamond&lt;br /&gt;
 |image = Diamond.png&lt;br /&gt;
 |foundin = Deliver diamond ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject diamond from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Diamonds in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Diamond door (10 diamonds) &lt;br /&gt;
*4x diamond tiles (1 diamond)&lt;br /&gt;
*Captain Statue (5 diamonds) &lt;br /&gt;
*AI Hologram Statue (5 diamonds) &lt;br /&gt;
*AI Core Statue (5 diamonds) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Diamond:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Polycrystal ===&lt;br /&gt;
{{anchor|Bluespace Crystal}}{{anchor|Bluespace Polycrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bluespace Polycrystal&lt;br /&gt;
 |image = BS_polycrystal.png&lt;br /&gt;
 |foundin = Deliver raw bluespace crystals to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject bluespace crystal from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Used in a departmental Protolathe/Techfab or to make refined bluespace crystals[[File:Bluespace_Crystal.png]]. &lt;br /&gt;
 |strategy = Use with other hand to make refined bluespace crystals. &lt;br /&gt;
 |description = &lt;br /&gt;
This is the crystal you get when ejecting &amp;quot;bluespace crystal&amp;quot; from the silo network. It can&#039;t be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some things you can do with Bluespace Polycrystal:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*Hold in one hand and click it with other hand to break off a refined bluespace crystal [[File:Bluespace_Crystal.png]]. &lt;br /&gt;
*Use &amp;quot;raw&amp;quot;, artificial or refined bluespace bluespace crystals in hand to teleport. &lt;br /&gt;
*&amp;quot;Raw&amp;quot;, artificial and refined bluespace crystals all work when contructing [[Machines#Bluespace_Launchpad|teleporting machinery]] or [[Makeshift_weapons#Teleprod|teleprods]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Бананиум ===&lt;br /&gt;
{{anchor|Bananium Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium&lt;br /&gt;
 |image = Bananiumdone.png&lt;br /&gt;
 |foundin = Ruins in space, on Lavaland or in Xenobio&lt;br /&gt;
 |usedfor = Making a few clown related products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Bananium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*4x bananium tiles (1 bananium sheet)&lt;br /&gt;
*Clown Statue (5 bananium sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Bananium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material, such as the air horn. &lt;br /&gt;
*Insert into an exosuit fabricator. Roboticists need this to make the [[Guide_to_robotics#Exosuit_operation_and_maintenance|H.O.N.K exosuit]] and the Clown Module. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Bananium:&#039;&#039;&#039;&lt;br /&gt;
Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Runite ===&lt;br /&gt;
{{anchor|Runite Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Runite&lt;br /&gt;
 |image = Runite_stack.png&lt;br /&gt;
 |foundin = Ruin on Lavaland&lt;br /&gt;
 |usedfor = Making things with [[Autolathe]] that let you use custom materials &lt;br /&gt;
 |strategy = Insert into an autolathe. Print toolbox or knight armor. &lt;br /&gt;
 |description = Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the [[Autolathe]]. The knight armor requires the &#039;&#039;Magic Disk of Smithing&#039;&#039; to be inserted into the [[Autolathe]] first. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Planks ===&lt;br /&gt;
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Planks&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.&lt;br /&gt;
 |usedfor = Constructing various wooden things&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Planks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Wooden Sandals (1 plank)&lt;br /&gt;
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)&lt;br /&gt;
*Wooden table frame (2 planks) &lt;br /&gt;
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)&lt;br /&gt;
*Rolling pin (2 planks) &lt;br /&gt;
*Wooden [[#Chair|chair]] (3 planks)&lt;br /&gt;
*Winged wooden [[#Chair|chair]] (3 planks) &lt;br /&gt;
*Wooden [[#Barricade|barricade]] (5 planks)&lt;br /&gt;
*Wooden [[#Door|door]] (10 planks)&lt;br /&gt;
*[[#Locker|Coffin]] (5 planks)&lt;br /&gt;
*[[#Bookcase|Bookcase]] (4 planks)&lt;br /&gt;
*[[#Drying Rack|Drying Rack]] (10 planks)&lt;br /&gt;
*[[#Guide_to_hydroponics#Fermentation_Barrel|Wooden barrel]] (8 planks)&lt;br /&gt;
*Dog bed (10 planks)&lt;br /&gt;
*Dresser (10 planks)&lt;br /&gt;
*Picture frame (1 plank) &lt;br /&gt;
*[[#Display Case|Display case chassis]] (5 planks)&lt;br /&gt;
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)&lt;br /&gt;
*[[Beekeeping|Apiary]] (40 planks)&lt;br /&gt;
*Tiki mask (2 planks) &lt;br /&gt;
*[[Beekeeping|Honey frame]] (5 planks)&lt;br /&gt;
*Wooden bucket (3 planks)&lt;br /&gt;
*Rake (5 planks)&lt;br /&gt;
*Ore box (4 planks)&lt;br /&gt;
*Wooden crate (6 planks)&lt;br /&gt;
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)&lt;br /&gt;
*Loom (10 planks)&lt;br /&gt;
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. &lt;br /&gt;
*Firebrand (2 planks)&lt;br /&gt;
*Pew (3 planks)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Planks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a sharp item, for example a [[Botanist##Tools_of_the_Trade|Hatchet]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{anchor|Leather}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Leather&lt;br /&gt;
|image = Sheet_leather1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making leather products such as toolbelts and bandoliers&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Leather in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Wallet (1 piece) &lt;br /&gt;
*Muzzle (2 pieces)&lt;br /&gt;
*Botany gloves (3 pieces)&lt;br /&gt;
*Toolbelt (4 pieces)&lt;br /&gt;
*Leather satchel (5 pieces)&lt;br /&gt;
*Bandolier (5 pieces)&lt;br /&gt;
*Leather jacket (7 pieces)&lt;br /&gt;
*Leather overcoat (10 pieces)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Leather:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or create leather through tanning:&lt;br /&gt;
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]&lt;br /&gt;
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]&lt;br /&gt;
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]&lt;br /&gt;
# Dry the wet leather by &amp;lt;s&amp;gt;using it on a drying rack, or by heating it above 500 Kelvin for some time.&amp;lt;/s&amp;gt; throwing it into the fucking microwave. Alternatively, add some metal rods to a bonfire to make a grill, and place the wet leather on top. [[File:Sheet_leather1.png|32px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloth ===&lt;br /&gt;
{{anchor|Cloth}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cloth&lt;br /&gt;
|image = Sheet_cloth1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Crafting certain textiles and repairing damaged clothes&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things. &lt;br /&gt;
|description = Use on clothes damaged by fire or acid to repair them. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Cloth in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Grey jumpsuit (3 rolls)&lt;br /&gt;
*Black shoes (2 rolls)&lt;br /&gt;
*Backpack (4 rolls)&lt;br /&gt;
*Duffel bag (6 rolls)&lt;br /&gt;
*Plant bag (4 rolls)&lt;br /&gt;
*Book bag (4 rolls)&lt;br /&gt;
*Mining satchel (4 rolls)&lt;br /&gt;
*Chemistry bag (4 rolls)&lt;br /&gt;
*Bio bag (4 rolls)&lt;br /&gt;
*Construction bag (4 rolls)&lt;br /&gt;
*2x improvised gauzes (1 roll) &lt;br /&gt;
*Rag (1 roll) &lt;br /&gt;
*Bedsheet (3 rolls)&lt;br /&gt;
*Empty sandbag (4 rolls)&lt;br /&gt;
*Fingerless gloves (1 roll) &lt;br /&gt;
*Black gloves (3 rolls)&lt;br /&gt;
*Blindfold (2 rolls)&lt;br /&gt;
*19x19 canvas (3 rolls)&lt;br /&gt;
*23x19 canvas (4 rolls)&lt;br /&gt;
*23x23 canvas (5 rolls)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cloth:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plastic===&lt;br /&gt;
{{anchor|Plastic}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plastic&lt;br /&gt;
|image = Sheet_plastic1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making a few plastic products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Plastic in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
* 4x plastic floor tiles (1 plastic sheet)&lt;br /&gt;
* Folding plastic chair (2 plastic sheets) &lt;br /&gt;
* Plastic flaps (5 plastic sheets) &lt;br /&gt;
* Water bottle (1 plastic sheet) &lt;br /&gt;
* Large water bottle (3 plastic sheets) &lt;br /&gt;
* Colo cups (1 plastic sheet) &lt;br /&gt;
* Wet floor sign (2 plastic sheets) &lt;br /&gt;
* Blank sign (1 plastic sheet) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plastic:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plastic:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cardboard===&lt;br /&gt;
{{anchor|Cardboard}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cardboard&lt;br /&gt;
|image = Sheet_cardboard1.png&lt;br /&gt;
|foundin = Can sometimes be found in [[Maintenance]]. &lt;br /&gt;
|usedfor = Making a few items&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Cardboard in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Box (1 cardboard sheet) &lt;br /&gt;
*Light tubes (1 cardboard sheet) &lt;br /&gt;
*Light bulbs (1 cardboard sheet) &lt;br /&gt;
*Mouse traps (1 cardboard sheet) &lt;br /&gt;
*Cardborg suit (3 cardboard sheets)&lt;br /&gt;
*Cardborg helmet (1 cardboard sheet) &lt;br /&gt;
*Pizza box (1 cardboard sheet) &lt;br /&gt;
*Folder (1 cardboard sheet) &lt;br /&gt;
*Large box (4 cardboard sheets)&lt;br /&gt;
*Cardboard cutout (5 cardboard sheets)&lt;br /&gt;
*Fancy boxes (many types) (1 cardboard sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cardboard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sand ===&lt;br /&gt;
{{anchor|Volcanic Ash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sand and Volcanic ash&lt;br /&gt;
 |image = Sandore.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. &lt;br /&gt;
 |usedfor = Turning into [[#Glass|glass]] or [[#Sandstone|sandstone]].  &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &lt;br /&gt;
Sand [[File:Sandore.png]] and ash [[File:Volcanic_ash.png]] are both basically the same thing but with different sprites. &lt;br /&gt;
&#039;&#039;&#039;Things you can make by having piles of Sand or Ash in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Sandstone (1 sand pile)&lt;br /&gt;
*Aesthetic volcanic floor tile (2 sand piles)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Sand and Ash:&#039;&#039;&#039;&lt;br /&gt;
*Smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace to create [[#Glass|glass]].&lt;br /&gt;
*Use on an empty sandbag to create a sandbag. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Volcanic Ash:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Sand:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sandstone ===&lt;br /&gt;
{{anchor|Sandstone Brick}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sandstone&lt;br /&gt;
 |image = Sandstone_brick.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. &lt;br /&gt;
 |usedfor = Making a few products, and ghetto [[Guide_to_hydroponics|hydroponics]].  &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Sandstone bricks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Pile of dirt (3 sandstone bricks) &lt;br /&gt;
*Sandstone door (10 sandstone bricks) &lt;br /&gt;
*Assistant Statue (5 sandstone bricks) &lt;br /&gt;
*Breakdown into sand (1 sandstone brick) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Sandstone:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Blocks of Sand ===&lt;br /&gt;
{{anchor|Blocks_Of_Sand}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Blocks of sand&lt;br /&gt;
 |image = Sandstone_brick.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] on a sink. &lt;br /&gt;
 |usedfor = Construction material. &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = Lets you build some things made out of sand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
{{anchor|Meat Material}}{{anchor|Meat Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Meat&lt;br /&gt;
 |image = Meat_sheet.png&lt;br /&gt;
 |foundin = Insert raw slabs of [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]] into a [[Machines#Sheet-meister_2000|Sheet-meister 2000]]. &lt;br /&gt;
 |usedfor = Making a few products. &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing. &lt;br /&gt;
 |description = &lt;br /&gt;
An edible material which also makes squishy sounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Meat sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Chair (1 meat sheet) &lt;br /&gt;
*Toilet (1 meat sheet) &lt;br /&gt;
*Sink (1 meat sheet) &lt;br /&gt;
*4x Floor tiles (1 meat sheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some other things you can do with meat sheets:&#039;&#039;&#039;&lt;br /&gt;
*Meat walls&lt;br /&gt;
*Meat tables&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{anchor|Constructions}}&lt;br /&gt;
&lt;br /&gt;
===Floors===&lt;br /&gt;
&lt;br /&gt;
==== Lattice ====&lt;br /&gt;
The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Lattice.png|64px|Lattice]]&amp;lt;br&amp;gt;Lattice&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rod on an empty space tile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the lattice into one rod.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Catwalk ====&lt;br /&gt;
Just like a lattice, except you can place wires on it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Catwalk.png|64px|Catwalk]]&amp;lt;br&amp;gt;Catwalk&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the catwalk into 2 rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
The basic floor which you put things like wires and pipes upon. &#039;All&#039; floors and walls are built on top of this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Plating.png|64px|Plating]]&amp;lt;br&amp;gt;Plating&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on a lattice or catwalk.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on &#039;&#039;broken&#039;&#039; plating, otherwise it does not deconstruct.&lt;br /&gt;
&lt;br /&gt;
Can be deconstructed with an [[RCD]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;welder&#039;&#039;&#039; on broken plating to repair it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Iron Floor Tile ====&lt;br /&gt;
{{anchor|Floor}}&lt;br /&gt;
This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why there&#039;s none of these in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Floor.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Steel Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wood Floor ====&lt;br /&gt;
This is a fancy floor, used in the library and similar places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Wood Floor.png|64px|Wood Floor]]&amp;lt;br&amp;gt;Wood Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png|Wood tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Detach the tile with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately:&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy it with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;. This will not give you a wood tile back.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  Reinforced Floor ====&lt;br /&gt;
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Reinforced Floor.png|64px|Reinforced Floor]]&amp;lt;br&amp;gt;Reinforced Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use rods on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Carpeted Floor ====&lt;br /&gt;
{{anchor|Carpet Tile}}{{anchor|Carpet}}&lt;br /&gt;
This is a carpeted floor, used to make your office look fancy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Carpeted Floor.png|64px|Carpeted Floor]]&amp;lt;br&amp;gt;Carpeted Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpet Tile.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use any type of carpet floor on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; to pick up the carpet tile.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
Some other carpets available from [[Supply_crates#Exotic_Carpet_Crate|cargo]] (and their constructable [[#Tables|tables]]):&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Twaticus_carpet_comparison_oct2019.png]]&lt;br /&gt;
&lt;br /&gt;
Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with [[Nanotrasen|NT]] written on them everywhere.&lt;br /&gt;
Red carpets can be reskinned to have other religious symbols, or star shapes.&lt;br /&gt;
&lt;br /&gt;
==== Light Floor ====&lt;br /&gt;
{{anchor|Light Floor}}&lt;br /&gt;
A fancy, more futuristic floor that lights up its surroundings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:LightFloor.gif|64px|Disco fever!]]&amp;lt;br&amp;gt;Light Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the cable wire on glass.&lt;br /&gt;
# Use the metal on the tile you get.&lt;br /&gt;
# &#039;&#039;(Deconstruct the floor to plating, if needed.)&#039;&#039;&lt;br /&gt;
# Place the light tile on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on the light tile to remove the metal.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the resulting tile to separate wires from glass.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
==== Normal Wall ====&lt;br /&gt;
{{anchor|Wall}}&lt;br /&gt;
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They&#039;re useful for:&lt;br /&gt;
* Keeping people out.&lt;br /&gt;
* Keeping people in.&lt;br /&gt;
* Keeping people from going places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:wall.png|64px|so bland]]&amp;lt;br&amp;gt;Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; from the list.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; off the plating.&lt;br /&gt;
# Use a &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reinforced Wall ====&lt;br /&gt;
{{anchor|Rwall}}{{anchor|Reinforced Wall}}&lt;br /&gt;
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They&#039;re useful for:&lt;br /&gt;
* Keeping people in and out of high security areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:R_wall.png|64px|such reinforce]]&amp;lt;br&amp;gt;Reinforced Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the reinforced wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; form the list.&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders to reinforce them.&lt;br /&gt;
# Use the last &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the outer grille.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove the support lines.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the metal cover.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the cover.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to loosen the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the outer sheath.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal/Reinforced Hidden Door ====&lt;br /&gt;
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}&lt;br /&gt;
Also known as &amp;quot;Fake Walls&amp;quot; or &amp;quot;Hidden Walls&amp;quot;. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.&lt;br /&gt;
* Click to open.&lt;br /&gt;
* An almost undetectable escape route.&lt;br /&gt;
* Otherwise, same as a regular wall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]&amp;lt;br&amp;gt;Hidden Door&amp;lt;br&amp;gt;[[File:False_Wall_r.gif|64px|wow]]&amp;lt;br&amp;gt;Reinforced Hidden Door&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4 or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the door.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girder&#039; from the list.&lt;br /&gt;
# Use wrench on the girder and wait a few seconds for it to dislodge.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;, or &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; for a reinforced type, on the girder.&lt;br /&gt;
&lt;br /&gt;
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to tighten the bolts and turn it into a regular wall. Or...&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to dismantle the false wall.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; again to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal/Reinforced Windows ===&lt;br /&gt;
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}&lt;br /&gt;
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:&lt;br /&gt;
{{anchor|Full}}&lt;br /&gt;
* Full: A see-through wall. Usually only used if you don&#039;t have enough for 2-4 one-directionals or the metal for a wall.&lt;br /&gt;
{{anchor|One directional}}&lt;br /&gt;
* One Direction: Stops movement only from the way it faces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]&amp;lt;br&amp;gt;Reinforced Windows&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass/reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; in hand.&lt;br /&gt;
# Select Full or One Direction from the menu.&lt;br /&gt;
# Drag where you want it.&lt;br /&gt;
# Alt-click to rotate to the direction you want if one-directional.&lt;br /&gt;
# Screwdriver it in place.&lt;br /&gt;
# &#039;&#039;Continue if &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;:&#039;&#039;&lt;br /&gt;
# Crowbar (Pop pane in).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Normal window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew the window from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the window.&lt;br /&gt;
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Reinforced window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;reinforced plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to heat one way screws (15 seconds, right click)&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1, right click)&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pop out panel (4 seconds, right click)&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut connecting bars (2 seconds, right click)&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unbolt frame (4 seconds, right click)&lt;br /&gt;
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
&lt;br /&gt;
====[[APC]]====&lt;br /&gt;
[[APC|Info about Area Power Controllers can be found here.]]&lt;br /&gt;
&lt;br /&gt;
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:ModernAPC.png|64px|Area Power Controller]]&amp;lt;br&amp;gt;APC&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Power Control Module x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Power_cell.png|Power Cell]]x1&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]x1&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an APC frame.&lt;br /&gt;
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer&#039;s [[High-risk_items|Station Blueprints]]) or by creating a new area with the &amp;quot;create new area&amp;quot; hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. &lt;br /&gt;
# Add a Power Control Module.&lt;br /&gt;
# Remove any floor tile in front of it. &lt;br /&gt;
# Add cable coil. This creates a terminal on the floor. &lt;br /&gt;
# Wire the power network into a powered wire under the terminal, for external power. &lt;br /&gt;
# Screwdriver the APC electronics into place.&lt;br /&gt;
# Add the power cell.&lt;br /&gt;
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Swipe &#039;&#039;&#039;Card&#039;&#039;&#039; to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to open the cover. &lt;br /&gt;
# Remove power cell by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure electronics.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to lift floor tile in front of APC. &lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; on APC to remove cable and terminal from floor.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to remove from wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the frame, that is now detached from the wall, deconstructs it to two metal sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Air Alarm]] ====&lt;br /&gt;
[[Air Alarm|Info about Air Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirAlarm.png|64px|Air Alarm]]&amp;lt;br&amp;gt;Air Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Air Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Air Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all wires except the syphon wire using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the air alarm to cut the remaining wires.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Fire Alarm]] ====&lt;br /&gt;
[[Fire Alarm|Info about Fire Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:FireAlarm.png|64px|Fire Alarm]]&amp;lt;br&amp;gt;Fire Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Fire Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Fire Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all the wires using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Security Camera ====&lt;br /&gt;
{{anchor|Security Cameras}}&lt;br /&gt;
Electric eyes of the AI or for camera monitors to look through.&lt;br /&gt;
&lt;br /&gt;
Camera upgrades: &lt;br /&gt;
* Solid Plasma for EMP-proofing.&lt;br /&gt;
* Analyzer for X-ray.&lt;br /&gt;
* Proximity Sensor for motion alarm.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Security_Camera.gif|64px|I see you.]]&amp;lt;br&amp;gt;Security Camera&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autolathe.png|Autolathe]]&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1(400units per camera)&amp;lt;br&amp;gt;[[File:glass.png|Glass]]x1(250units per camera)&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the autolathe to print a Camera Assembly.&lt;br /&gt;
# Attach the Camera Assembly to a wall. &lt;br /&gt;
# Weld it to the wall.&lt;br /&gt;
# Add wire.&lt;br /&gt;
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).&lt;br /&gt;
# Screwdriver the camera to complete it.&lt;br /&gt;
# Set camera network (default is SS13).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the camera to open the back panel.&lt;br /&gt;
# OPTIONAL:&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the camera assembly to remove any upgrades.&lt;br /&gt;
# Use your &#039;&#039;&#039;wirecutter&#039;&#039;&#039; to deactivate the camera (does not alert AI).&lt;br /&gt;
# Use your &#039;&#039;&#039;welder&#039;&#039;&#039; to unweld the camera from the wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the camera to detach it from the wall.&lt;br /&gt;
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Light Fixture ====&lt;br /&gt;
{{anchor|Light Fixtures}}&lt;br /&gt;
Provides light for the people. Bulb fixture is much dimmer than the tube-one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Light_Fixture.gif|64px|Light Fixture]]&amp;lt;br&amp;gt;Light Fixture&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1/x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Light_Tube.png|Light Tube]]x1 or&amp;lt;br&amp;gt;[[File:Light_Bulb.png|Light Bulb]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).&lt;br /&gt;
# Place frame on wall.&lt;br /&gt;
# Add wires.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Add light tube (or light bulb for small fixtures).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Turn off the light if needed and remove the light tube or bulb from the fixture.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the light fixture to expose the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the fixture frame to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Requests Console ====&lt;br /&gt;
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the &#039;EXTREME&#039; priority for your requests. &lt;br /&gt;
&lt;br /&gt;
The [[Bridge]] and Heads&#039; Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Requests_Console.gif|64px|Requests Console]]&amp;lt;br&amp;gt;Requests Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|Roundstart only. Can not be constructed. &lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can&#039;t be deconstructed without violence. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Newscaster ====&lt;br /&gt;
The newscaster is a widespread type of wall console, thanks to [[NanoTrasen]] wanting to keep you up to date with the latest news.&lt;br /&gt;
&lt;br /&gt;
You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!&lt;br /&gt;
&lt;br /&gt;
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.&lt;br /&gt;
&lt;br /&gt;
Security Newscasters can be found in [[Brig]] and can make &amp;quot;Wanted&amp;quot; Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Newscaster.gif|64px|Newscaster]]&amp;lt;br&amp;gt;Newscaster&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|1x newscaster frame (from [[Autolathe]])&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|Attach newscaster frame to wall. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove the frame from the wall. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the frame. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bounty Board ====&lt;br /&gt;
Used for players to request favors or items from other players for a price. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create a bounty:&#039;&#039;&#039; Click the bounty board. Click &#039;&#039;New Bounty&#039;&#039;. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To complete someone elses bounty:&#039;&#039;&#039; Click the name of the requester in the bounty board. Click &#039;&#039;apply&#039;&#039;. Your name shows up as &#039;&#039;Requested Applicant&#039;&#039;. Deliver the item or complete the request of the issuer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To pay someone for completing your bounty:&#039;&#039;&#039; Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under &#039;&#039;Request Applicants&#039;&#039;). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with &#039;&#039;DELETE&#039;&#039; if it is no longer wanted. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Bounty_board.png|64px|Bounty Board]]&amp;lt;br&amp;gt;Bounty Board&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|1x bounty board frame (from [[Autolathe]])&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|Attach bounty board frame to wall. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove the frame from the wall. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the frame. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== Grille ====&lt;br /&gt;
{{anchor|Grilles}}&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.&lt;br /&gt;
* Keeping people in or out.&lt;br /&gt;
* Securing an area with electrified grilles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Grille.png|64px|Grille]]&amp;lt;br&amp;gt;Grille&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the grille to be placed.&lt;br /&gt;
# Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to neatly cut the grille, or&lt;br /&gt;
* ...Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to unfasten and drag it away, or&lt;br /&gt;
* ...&#039;&#039;&#039;Smash&#039;&#039;&#039; it down.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]] or&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Barricade ====&lt;br /&gt;
{{anchor|Wooden Barricade}}&lt;br /&gt;
The poor man&#039;s barrier, not nearly as strong or cool looking. Useful for:&lt;br /&gt;
* Keeping people in or out, for a short while.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]&amp;lt;br&amp;gt;Wooden Barricade&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the barricade to be placed.&lt;br /&gt;
# Click on the stack of planks in your hands and choose &amp;quot;Wooden Barricade&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Anything&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wooden planks&#039;&#039;&#039; to repair.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Planks.png|Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Windoor (Window-door) ====&lt;br /&gt;
{{anchor|Window-door}}{{anchor|Windoor}}&lt;br /&gt;
Like a door, but with access controls. Windoors can&#039;t be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:windoor.gif|64px|Windoor]]&amp;lt;br&amp;gt;Windoor&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png|Reinforced glass]]x5&amp;lt;br&amp;gt;[[File:Metal_r.png|Reinforced metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane.&lt;br /&gt;
# Click the &amp;quot;Windoor&amp;quot; button.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Plasteel (Optional: To create a secure windoor).&lt;br /&gt;
# Cable.&lt;br /&gt;
# Airlock Electronics.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the windoor.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the maintenance panel. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the airlock electronics.&lt;br /&gt;
# Remove wires from the assembly with &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Unanchor it by &#039;&#039;&#039;wrenching&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct the assembly into reinforced glass and rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Button ====&lt;br /&gt;
{{anchor|Button}}&lt;br /&gt;
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirLockButton.png|A Button]]&amp;lt;br&amp;gt;Button&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Button Frame.&lt;br /&gt;
# Use the Button Frame on a wall.&lt;br /&gt;
# Click the Button Frame on the wall to change its button type.&lt;br /&gt;
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).&lt;br /&gt;
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)&lt;br /&gt;
# Screwdriver the Button Frame to close it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the button open.)&lt;br /&gt;
# Remove the airlock electronics.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the open button frame.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Firelock ====&lt;br /&gt;
{{anchor|Firelock}}&lt;br /&gt;
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don&#039;t get squished!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:firelock.png|A Firelock]]&amp;lt;br&amp;gt;Firelock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039;[[File:Metal_r.png|Reinforced Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Firelock Electronics]]Firelock Circuitry x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Firelock frame.&lt;br /&gt;
# Add the Firelock Circuitry to the firelock frame.&lt;br /&gt;
# &#039;&#039;(OPTIONAL)&#039;&#039; Add Plasteel to make a heavy firelock.&lt;br /&gt;
# Wrench to bolt it and finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the firelock shut.)&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the firelock shut.&lt;br /&gt;
# &#039;&#039;&#039;Screw&#039;&#039;&#039; to unlock the firelock&#039;s floor bolts. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the firelock unfasten the floor bolts. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuit board.  &lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to deconstruct into metal plates.&lt;br /&gt;
&lt;br /&gt;
Has 40% chance to drop a frame when destroyed by force. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
{{anchor|Reflector}}&lt;br /&gt;
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also &amp;quot;box&amp;quot; reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters&#039; beams go through a single path. &#039;&#039;Ballistic projectiles will not be reflected!&#039;&#039;&lt;br /&gt;
* You can &#039;&#039;&#039;weld&#039;&#039;&#039; it to anchor it to or unanchor it from the floor, or to repair it.&lt;br /&gt;
* Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to lock or unlock its rotation.&lt;br /&gt;
* &#039;&#039;&#039;Alt-click&#039;&#039;&#039; it to rotate its angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]&amp;lt;br&amp;gt;Reflector&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x5 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Glass_r.png|Reinforced glass]]x10 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Diamonddone.png|Diamond]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a reflector frame.&lt;br /&gt;
# &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Add 5 glass sheets to make a single-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Add 10 reinforced glass sheets to make a double-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 3:&#039;&#039;&#039; Add 1 diamond sheet to make a box reflector.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to the floor (or don&#039;t, it&#039;ll still work).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to cut it free from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the reflector to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
{{anchor|Airlock}}&lt;br /&gt;
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Airlock.gif|64px|Swish]]&amp;lt;br&amp;gt;Airlock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039; [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Airlock Assembly.&lt;br /&gt;
# Wrench it in place.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use Pen to name the airlock.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Add Reinforced Glass to make a glass airlock.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Use the Airlock Electronics Board and set the access level.&lt;br /&gt;
# Add the Airlock Electronics Board to the airlock frame.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use 2 sheets of Metal or Plasteel for added security&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|&#039;&#039;&#039;emagged&#039;&#039;&#039;]], skip to step 4.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the door shut with {{Rightclick}}. &lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the door.&lt;br /&gt;
# Use &#039;&#039;&#039;multitool&#039;&#039;&#039; and/or &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the electronics out. (Make sure you have exposed the panel with a screwdriver first.)&lt;br /&gt;
# &#039;&#039;&#039;Wirecut&#039;&#039;&#039; the wires out.&lt;br /&gt;
# Unsecure it with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Multitool.png|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turret ====&lt;br /&gt;
{{anchor|Turrets}}&lt;br /&gt;
To ensure no one trespasses an area. Its options are (first option is the default setting):&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; - wether the turret&#039;s power is on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour control are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; - can be unlocked with a Security level ID.&lt;br /&gt;
** &#039;&#039;&#039;Check for Weapon Authorization: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - neutralizes people who have a weapon out but are not Heads or Security staff.&lt;br /&gt;
** &#039;&#039;&#039;Check Security Records: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - searches Security Records for criminals.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize Identified Criminals: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes crew members set to Arrest on the Security Records.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Non-Security and Non-Command Personnel: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - self explanatory.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Unidentified Life Signs: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes aliens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Turret.PNG|64px|Turret]]&amp;lt;br&amp;gt;Turret&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x7&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1&amp;lt;br&amp;gt;[[File:Prox_Sensor.png|Proximity Sensor]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build a turret frame from &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Use a wrench to secure the turret frame(it can be moved around before being secured).&lt;br /&gt;
# Use metal on the turret frame to build the cover.&lt;br /&gt;
# Use a wrench on the frame to bolt the cover.&lt;br /&gt;
# Add the gun.&lt;br /&gt;
# Add the prox sensor.&lt;br /&gt;
# Use a screwdriver to secure it all.&lt;br /&gt;
# Use more &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the frame.&lt;br /&gt;
# Finally use a welder to secure the second layer of metal.&lt;br /&gt;
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the turret is not finished (only works before construction step 9):&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off metal coverage.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the internal access hatch.&lt;br /&gt;
# Remove Proximity sensor by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# Remove gun by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove turret&#039;s metal armor bolts.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to remove turret&#039;s interior metal armor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten external bolts.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to dismantle the turret frame.&lt;br /&gt;
&lt;br /&gt;
If the turret is finished:&lt;br /&gt;
# Destroy the turret with any weapon. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off metal coverage (70% chance to recover gun).&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The [[AI]]&#039;s house.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AI.gif|64px]]&amp;lt;br&amp;gt;AI Core&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|AI Circuitboard]]x1&amp;lt;br&amp;gt;Optional:&amp;lt;br&amp;gt;[[File:Brain.png|Human brain]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Wrench into place.&lt;br /&gt;
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.&lt;br /&gt;
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.&lt;br /&gt;
# [[File:3AICore.png|AI Core building phase 4]] Add wires.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Upload any custom laws that you&#039;d like to this AI core with an AI module. It comes pre-loaded with Asimov.&lt;br /&gt;
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).&lt;br /&gt;
# [[File:5AICore.png|AI Core building phase 6]] Add &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove glass panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove brain.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unfasten the circuit board.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to deconstruct assembly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Solars|Solar Panels and Trackers]] ====&lt;br /&gt;
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}&lt;br /&gt;
You can [[Solars|generate power]] with these things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:solar_panel.png|64px|Solar Panel]]&amp;lt;br&amp;gt;Solar Panel&amp;lt;br&amp;gt;[[File:solar_tracker.png|64px|Solar Tracker]]&amp;lt;br&amp;gt;Solar Tracker&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2 or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;Tracker:&amp;lt;br&amp;gt; [[File:Circuitboard.png|Tracker Electronics]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.&lt;br /&gt;
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.&lt;br /&gt;
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Take out the panel with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;If you are deconstructing a tracker:&#039;&#039; Take out the electronics with your &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the leftover assembly from it&#039;s place and you will be able to move it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disposal Pipes and Machinery ====&lt;br /&gt;
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}&lt;br /&gt;
The disposal system of the station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:disposal_bin.png|64px|Disposal Bin]]&amp;lt;br&amp;gt;[[File:disposal_outlet.png|64px|Disposal Outlet]]&amp;lt;br&amp;gt;Disposal Pipes and Machinery&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or&amp;lt;br&amp;gt;[[File:disposal_bin.png|Disposal Bin]]x1 or&amp;lt;br&amp;gt;[[File:disposal_outlet.png|Disposal Outlet]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in [[Atmospherics|Atmosia]]).&lt;br /&gt;
# Crowbar the floor tile, if exists, to access plating.&lt;br /&gt;
# Move pipe over plating, rotate and flip using the right-click menu.&lt;br /&gt;
# Wrench pipe.&lt;br /&gt;
# Weld pipe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;If Disposal Bin, start here:&#039;&#039; first turn off the pump and use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to remove power connection, and continue...&lt;br /&gt;
# &#039;&#039;If Disposal Pipe, start here:&#039;&#039; &#039;&#039;&#039;Welder&#039;&#039;&#039; it to remove its joints.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach it from the plating.&lt;br /&gt;
&lt;br /&gt;
:Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Screwdriver_tool.png|Screwdriver]])&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Computers]] ====&lt;br /&gt;
{{anchor|Computer}}&lt;br /&gt;
[[Computers]] can have various uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Solar_0.gif|64px|Some computer]]&amp;lt;br&amp;gt;Computer&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Computer Frame.&lt;br /&gt;
# Wrench it inplace.&lt;br /&gt;
# Insert the Circuitboard of your selection.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wires.&lt;br /&gt;
# Glass.&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the screen.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the screen.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the circuit lid.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuitboard.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Modular Computers|Modular Consoles]] ====&lt;br /&gt;
{{anchor|Modular_Console}}&lt;br /&gt;
[[Modular Computers|Modular Consoles]] are very flexible devices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:ModularModern2.gif|64px|A console]]&amp;lt;br&amp;gt;Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x10&amp;lt;br&amp;gt;&#039;&#039;&#039;At least:&#039;&#039;&#039;&amp;lt;br&amp;gt;one power source&amp;lt;br&amp;gt;one drive (HDD or SSD)&amp;lt;br&amp;gt;one processing unit&amp;lt;br&amp;gt;access to programs (network cards or datadisks)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Modular Console.&lt;br /&gt;
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional &amp;quot;powercell controller&amp;quot; component).&lt;br /&gt;
# install a network card to access the NET and download more programs.&lt;br /&gt;
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove components.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the empty console.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====&lt;br /&gt;
{{anchor|Machine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]&amp;lt;br&amp;gt;A machine frame with wiring and board installed&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&amp;lt;br&amp;gt;Components as specified by examining the mounted board&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it (sometimes optional). &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove all components.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the frame.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble into sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:crowbar.png]]&amp;lt;br&amp;gt;[[File:Wirecutters.png]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====&lt;br /&gt;
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}&lt;br /&gt;
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.&lt;br /&gt;
&lt;br /&gt;
==== Mineral Door ====&lt;br /&gt;
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}&lt;br /&gt;
The actual doors of the game. Nobody ever uses these poor things and they aren&#039;t even airtight. Most ore materials (and wood) can be made into a door. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Golddoor.gif|64px|Door]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Irondoor.gif|64px|Door]]&amp;lt;br&amp;gt;Doors&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|The mineral (or wood) of your choice x20&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the door.&lt;br /&gt;
# Use the metal and make a Door.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unwrench it.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conveyor Belt ====&lt;br /&gt;
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it&#039;s a wrench, screwdriver, crowbar or you are on {{Combat_Mode}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|Conveyor Belt and Conveyor Belt Switch&lt;br /&gt;
[[File:ConveyorBelt.png]]&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|An Autolathe or protolathe/techfab, with enough metal and glass.&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the lever on the belt assemblies to link them. This must be done before placing them!&lt;br /&gt;
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a &#039;&#039;&#039;wrench&#039;&#039;&#039; or reverse direction with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;).&lt;br /&gt;
# Place the lever somewhere by clicking the floor with it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove the Conveyor Belt tiles and Switches.&lt;br /&gt;
or attack it with a weapon on {{Combat_Mode}}. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Railings ====&lt;br /&gt;
Railings are typically used on maps with extra Z-levels to prevent people from falling down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Railing.png|64px|]]&amp;lt;br&amp;gt;Railings&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the railings to be placed.&lt;br /&gt;
# Click on the stack of &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in and choose railings.&lt;br /&gt;
# Alt-click the railings to rotate them into desired orientation. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the railings&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the railings apart&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sink ====&lt;br /&gt;
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). &lt;br /&gt;
&lt;br /&gt;
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a [[Guide_to_plumbing|plumbing]] system to fill them with custom reagents instead of just water. [[File:Sink_plumbing_example.png|thumb|right|How to connect sinks to a [[Guide_to_plumbing|plumbing]] system. Angle is important. ]]&lt;br /&gt;
&lt;br /&gt;
Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Sink.png|64px|]]&amp;lt;br&amp;gt;Sink&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Water_recycler.png|Water recycler]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &#039;&#039;&#039;rigid material&#039;&#039;&#039; in hand to craft a sink frame. &lt;br /&gt;
# Drag the sink frame to desired location. &lt;br /&gt;
# Alt-click the sink frame to rotate it. &lt;br /&gt;
# Add a water recycler [[File:Water_recycler.png]] to finish the sink. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble into metal. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shower ====&lt;br /&gt;
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench [[File:Wrench.png|Wrench]] to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an [[Engineering items#Analzyer|analyzer]] to identify the shower&#039;s water temperature without risking burns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a [[Guide_to_plumbing|plumbing]] system to make them spray custom reagents instead of just water. Showering will cause [[Guide_to_chemistry#Touch|touch]] reactions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Shower.png|64px|]]&amp;lt;br&amp;gt;Shower&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Water_recycler.png|Water recycler]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &#039;&#039;&#039;metal&#039;&#039;&#039; in hand to craft a shower frame. &lt;br /&gt;
# Drag the shower frame to desired location. &lt;br /&gt;
# Alt-click the shower frame to rotate it. &lt;br /&gt;
# Add a water recycler [[File:Water_recycler.png]] to finish the shower. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
&lt;br /&gt;
==== Chairs ====&lt;br /&gt;
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}&lt;br /&gt;
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Chair.png|64px|Chair]]&amp;lt;br&amp;gt;Chair&amp;lt;br&amp;gt;[[File:Stool.png|64px|Stool]]&amp;lt;br&amp;gt;Stool&amp;lt;br&amp;gt;[[File:bar stool.png|64px|Bar Stool]]&amp;lt;br&amp;gt;Bar Stool&amp;lt;br&amp;gt;[[File:Comfy_Chair.png|64px|Comfy Chair]]&amp;lt;br&amp;gt;Comfy Chair&amp;lt;br&amp;gt;[[File:Office_Chair.png|64px|Office Chair]]&amp;lt;br&amp;gt;Office Chair&amp;lt;br&amp;gt;[[File:Wooden_Chair.png|64px|Wooden Chair]]&amp;lt;br&amp;gt;Wooden Chair&amp;lt;br&amp;gt;[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]&amp;lt;br&amp;gt;Winged Wooden Chair&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the chair.&lt;br /&gt;
# Pick up some metal or planks.&lt;br /&gt;
# Click it in hand.&lt;br /&gt;
# Select Chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; a chair to transform it back into the starting material.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tables/Reinforced Table ====&lt;br /&gt;
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}}&lt;br /&gt;
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:table.png|64px|Table]]&amp;lt;br&amp;gt;Table&amp;lt;br&amp;gt;[[File:woodtable.png|64px|Wooden Table]]&amp;lt;br&amp;gt;Wooden Table&amp;lt;br&amp;gt;[[File:Glass table.png|64px|Glass Table]]&amp;lt;br&amp;gt;Glass Table&amp;lt;br&amp;gt;[[file:Poker_Table.png|64px|Poker Table]]&amp;lt;br&amp;gt;Poker Table&amp;lt;br&amp;gt;[[file:Fancy_table.png|64px|Fancy Table]]&amp;lt;br&amp;gt;Fancy Table (has many types)&amp;lt;br&amp;gt;[[file:r-table.png|64px|Reinforced Table]]&amp;lt;br&amp;gt;Reinforced Table&amp;lt;br&amp;gt;[[file:OpTable.gif|64px|Operating Table]]&amp;lt;br&amp;gt;Operating Table&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Carpet Tile.png|Carpet]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal_r.png|Plasteel]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Silver_bar.png|Silver]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Pick up some rods (or wooden planks, if you want to make a poker table).&lt;br /&gt;
# Stand on the tile where you want the table.&lt;br /&gt;
# Activate them in your hand.&lt;br /&gt;
# Select table frame from menu.&lt;br /&gt;
# Use material on the table frame:&lt;br /&gt;
#* Wood/glass/plasteel/metal for table made of that material.&lt;br /&gt;
#* Any type of carpet on metal frame for fancy table of that color.&lt;br /&gt;
#* Standard carpet on wooden frame for poker table.&lt;br /&gt;
#* Silver on metal frame for operating table. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (If a Reinforced Table: {{Rightclick}} with &#039;&#039;&#039;Welder&#039;&#039;&#039; first to weaken the table.)&lt;br /&gt;
# {{Rightclick}} with &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble it or &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to partly disassemble it. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Welder.png|Welder]])&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Closet ====&lt;br /&gt;
{{anchor|Closet}}&lt;br /&gt;
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].&lt;br /&gt;
&lt;br /&gt;
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.&lt;br /&gt;
If you don&#039;t want to take out your id to open these every time, you can &#039;&#039;&#039;alt-click&#039;&#039;&#039; them to lock/unlock them.&lt;br /&gt;
&lt;br /&gt;
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a &#039;&#039;&#039;BANG BANG&#039;&#039;&#039; sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.&lt;br /&gt;
&lt;br /&gt;
Coffins count as closets.&lt;br /&gt;
&lt;br /&gt;
Different types of closets: [[File:Jumpsuitlocker.png|Jumpsuit Closet]][[File:Emergencylocker.png|Emergency Closet]][[File:Medicallocker.png|Medical Closet]][[File:Securitylocker.png|Security Closet]][[File:Firesafetycloset.png|Fire Saftey Closet]][[File:L2locker.png|L2 Closet]][[File:L3locker.png|L3 Closet]][[File:L4locker.png|L4 Closet]][[File:Coffin.png|Coffin]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Locker.png|64px|Closet]]&amp;lt;br&amp;gt;Closet&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the closet.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose closet from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the closet.&lt;br /&gt;
# Weld the closet with a &#039;&#039;&#039;welder&#039;&#039;&#039; to disassemble it into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rack ====&lt;br /&gt;
{{anchor|Racks}}&lt;br /&gt;
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:rack.png|64px|Rack]]&amp;lt;br&amp;gt;Rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Rack from the list.&lt;br /&gt;
# Stand where you want the rack.&lt;br /&gt;
# Activate Rack Parts in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# {{Rightclick}} with a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to some Rack Parts.&lt;br /&gt;
# {{Rightclick}} with a &#039;&#039;&#039;wrench&#039;&#039;&#039; on the Rack Parts to disassemble them into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beds ====&lt;br /&gt;
{{anchor|Bed}}&lt;br /&gt;
Get your mind out of the gutter, they&#039;re for sleeping! Most station&#039;s beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay&#039;s preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.&lt;br /&gt;
&lt;br /&gt;
You use a bed by going on top of it and &#039;&#039;*sleep&#039;&#039;. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bed.png|64px|Bed]]&amp;lt;br&amp;gt;Bed&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the bed.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Bed from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two sheets of metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bookcase ====&lt;br /&gt;
Holds any number of books inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bookcase.png|64px|Bookcase]]&amp;lt;br&amp;gt;Bookcase&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Construct a frame with 4 wooden planks.&lt;br /&gt;
# Wrench the frame into place.&lt;br /&gt;
# Add a plank to the frame to make a shelf.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Remove any books. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the shelf.&lt;br /&gt;
# Unsecure the frame with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# Break apart the frame with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drying Rack ====&lt;br /&gt;
Dries herbs for smoking, meat into jerky and grapes into raisins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Drying_rack.png|64px|Drying rack]]&amp;lt;br&amp;gt;Drying rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x10&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the rack.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:screwdriver_tool.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Display Case ====&lt;br /&gt;
Show off an item within a glass case. Use an ID to open a display case. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Display.png|64px|Display Case]]&amp;lt;br&amp;gt;Display Case&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Glass.png|64px|Glass]]x2&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand and build a display case chassis. &lt;br /&gt;
# (Optional) Use airlock electronics to determine who can/cannot open the case.&lt;br /&gt;
# Add glass to build a normal display case. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the unfinished frame.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power Wires ==&lt;br /&gt;
&lt;br /&gt;
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station&#039;s maintenance-, construction- and storage-areas.&lt;br /&gt;
&lt;br /&gt;
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.&lt;br /&gt;
* [[Insulated gloves]] negate any electrical shocks to the player.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Wire? ===&lt;br /&gt;
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. &lt;br /&gt;
&lt;br /&gt;
====Wire Art====&lt;br /&gt;
The wire art that was available before June, 2019 can still be made by using an item called &amp;quot;pipe cleaner&amp;quot;. See the [[Guide_to_wire_art|Guide to wire art]].&lt;br /&gt;
&lt;br /&gt;
=== Connecting [[Machines|Machines]] ===&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
With wire knobs now being just what a wire looks like after it&#039;s cut, all grilles on top of a wire that has power are shock grilles.&lt;br /&gt;
&lt;br /&gt;
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special cases&#039;&#039;&#039; :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. &lt;br /&gt;
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wire Layers===&lt;br /&gt;
Since October 2019 you can put cables on different layers. Ctrl-click the stack of [[Engineering_items#Cable_Coil|cable coil]] to toggle layer. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Actioninja_cable_layer_PR_46761.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC&#039;s/machines (those that aren&#039;t wireless) to connect to layers other than 2 when placed under them.&lt;br /&gt;
&lt;br /&gt;
=== Wire-net Reset ===&lt;br /&gt;
&lt;br /&gt;
This is Byond&#039;s attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
&lt;br /&gt;
Pipes are constructed from [[Pipe Dispenser]]s in [[Atmospherics]] (or with an RPD if you aren&#039;t a complete wally).&lt;br /&gt;
To use a Pipe Dispenser, follow these steps:&lt;br /&gt;
#Put Dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench Dispenser to make it mobile once more.&lt;br /&gt;
&lt;br /&gt;
=== Placing and Removing Pipes ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Wrench the pipe to the ground.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gaspipe.png|64px]] Gas Pipes ====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;s&amp;gt; Rotate the pipe to the direction you wish&amp;lt;/s&amp;gt; Gas pipes now act similar to wires, meaning, that pipes will form bends, manifolds, etc. depending on other pipes near them. For pipes to connect they must be on the same layer and must be the same color (gray pipes connect to all colors)(pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe, if necessary.&lt;br /&gt;
&lt;br /&gt;
==== How to Remove a Pipe ====&lt;br /&gt;
&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
 &lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Squad_Corpsman&amp;diff=11940</id>
		<title>TGMC:Squad Corpsman</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Squad_Corpsman&amp;diff=11940"/>
		<updated>2022-02-28T03:18:14Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Немного перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Marine&lt;br /&gt;
|stafftype = МОРПЕХИ&lt;br /&gt;
|img_generic = TGMC_Corpsman.png&lt;br /&gt;
|jobtitle = Squad Corpsman&lt;br /&gt;
|jobtitleRu = Санитар отделения&lt;br /&gt;
|access = Squad Corpsman Equipment Room, Squad Room&lt;br /&gt;
|difficulty = Сложно&lt;br /&gt;
|Rank = Младший капрал (вначале), Капрал (25 часов), Сержант (100 часов)&lt;br /&gt;
|Class = Морпехи&lt;br /&gt;
|superior = [[TGMC:Squad Leader|Командир отделения]]&lt;br /&gt;
|duties = Держи отряд живым, серьезно раненых отправляй на корабль.&lt;br /&gt;
|guides = [[TGMC:Guide to medicine|Гайд по медицине]], [[TGMC:Defibrillation|Гайд по дефибрилляции]]&lt;br /&gt;
|quote =  Hey look, buddy. I&#039;m a Corpsman. That means I solve problems. Not like problems &amp;quot;What is an operation&amp;quot;, &#039;cause that would fall within the purview of your conundrums of philosophy. I solve medical problems.  For instance, how am I gonna stop some big mean Mother-Queen tearing all the marines apart? The answer? Use MeraDerm. And if that don&#039;t work? Use more MeraDerm.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Вступление=&lt;br /&gt;
Санитары отделения - передовые медики TGMC. After going through 7-9 weeks in Recruit Training Command Great Lakes, then 19 FREAKING WEEKS in Hospital Corps “A” School in Fort Sam Houston at San Antonio, Texas, and who the freak knows how long for Field Medical Service School in either Camp Lejeune, NC, or Pendleton, CA, you are FINALLY attached to TerraGov Marine Corps. No matter what anyone says about your Navy background, you are a MARINE!&lt;br /&gt;
&lt;br /&gt;
Utilizing the latest in Nanotrasen technology which is also the lowest bidder, you&#039;re equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they&#039;ve been killed.&lt;br /&gt;
&lt;br /&gt;
=Твоя работа=&lt;br /&gt;
Вы санитар. Вы — морпех, владеющий огнестрельным оружием и медицинскими навыками, а также критически важный актив для каждого морпеха.&lt;br /&gt;
Вы здесь с одной главной целью:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Сохраняйте ваш отряд боеспособным&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;Что значит:&lt;br /&gt;
&lt;br /&gt;
* Держите морских пехотинцев живыми и здоровыми.&lt;br /&gt;
* Лечить тяжелораненых.&lt;br /&gt;
* Оживить недавно умерших.&lt;br /&gt;
* Эвакуируйте тех пехотинцев, которых вы не можете вылечить.&lt;br /&gt;
* Эвакуационные морские пехотинцы, которым нужно слишком много времени для полного выздоровления.&lt;br /&gt;
* Будьте «на фронте», но не «на передовой». Прикрывайте своих товарищей по отряду, но не подставляйте себя — кто вас спасет если вы будите ранены?&lt;br /&gt;
* Не забывайте обращать внимание на свое окружение. Не отставай от отряда с каким-то бедолагой.&lt;br /&gt;
&lt;br /&gt;
Роль санитара очень сложна, но в равной степени полезна, и каждый морпех знает, что без вас он долго не продержится.&lt;br /&gt;
&lt;br /&gt;
=Игра за санитара отделения=&lt;br /&gt;
&lt;br /&gt;
Вы крайне важная составляющая морских сил. Ваш главный приоритет - лечение раненых морских пехотинцев, но характер вашей работы означает, что вы также должны быть готовы к бою. Если вас не назначили на FOB или другую цель, вы должны быть на фронте с отрядом, но не впереди него, где вы будите лечить и эвакуировать раненых. Сражение - ваша второстепенная задача, но вы по-прежнему морской пехотинец и часто будете сталкиваться с фланкерами или целыми штурмовыми группами, приближающимися к вашей позиции. Знать золотую середину между спасением раненых, защитой фланга и своевременной помощи в штурме, должен каждый санитар.&lt;br /&gt;
&lt;br /&gt;
Роль санитара сложна, но крайне полезна, каждый морской пехотинец знает, что без вас он долго не протянет. Вы в первую очередь медик. Сражение — ваша второстепенная обязанность. Но вы все еще морпех и часто будете сталкиваться с фланкером, преследователями или целым штурмовым отрядом, надвигающимся на вашу позицию. Не удивляйтесь, что вы будете проявлять осторожность под огнем, которую вы изучили на своем курсе ТБНС (Тактическая боевая неотложная помощь). Тот баланс между управлением потерями и защитой тыла или возможностью поддержать наступление резервной огневой мощью — это то, чем должны овладеть все санитары. Тот, кто владеет этим, является &#039;&#039;единственным истинным санитаром.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
=Впервые играя за санитара=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
По сравнению с морским пехотинцем у вас есть два основных отличия — снаряжение и поведение в бою.&lt;br /&gt;
&lt;br /&gt;
== Снаряжение для вашего еще не мертвого санитара ==&lt;br /&gt;
&#039;&#039;&#039;Также ознакомься с&#039;&#039;&#039; [[TGMC:Guide to medicine|&#039;&#039;&#039;руководством по медицине&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
* Go to your medical preps, and head to corpsman &#039;&#039;&#039;GHMME&#039;&#039;&#039; Automated Closet&lt;br /&gt;
** Возьмите необходимые форму, доспехи и т.д.&lt;br /&gt;
** Возьмите &#039;&#039;&#039;Lifesaver Belt&#039;&#039;&#039;.Это большое хранилище для бутылочек с таблетками, которое вам &#039;&#039;&#039;БУДЕТ&#039;&#039;&#039; нужно.&lt;br /&gt;
** Возьмите две медицинские сумки(medical pouches). Автоинжектор и аптечка(Medkit) рекомендуются.&lt;br /&gt;
* Обратитесь в &#039;&#039;&#039;MarineMed&#039;&#039;&#039; в этой же комнате. Если у вас еще нет всех таблеток, которые вы хотите.&lt;br /&gt;
** Возьмите &#039;&#039;&#039;Alkysine&#039;&#039;&#039; и &#039;&#039;&#039;Imidazone&#039;&#039;&#039; таблетки. Те, что вы даёте людям с повреждением мозга.&lt;br /&gt;
** Возьмите &#039;&#039;&#039;Hypervene&#039;&#039;&#039;. Это вы даете, когда у людей есть передозировка или нейротоксин в крови.&lt;br /&gt;
*Обратиться в &#039;&#039;&#039;NEXUS&#039;&#039;&#039; Automated Medical Equipment Rack.&lt;br /&gt;
** Возьмите необходимый набор там. Он описан ниже.&lt;br /&gt;
** Выберите то, что вы хотите из &#039;&#039;&#039;NEXUS.&#039;&#039;&#039;&lt;br /&gt;
** Вам рекомендуется взять &#039;&#039;&#039;Meralyne, Dermaline, Nanoblood.&#039;&#039;&#039;&lt;br /&gt;
** Также рекомендуется взять несколько &#039;&#039;&#039;Peridaxon+&#039;&#039;&#039; and &#039;&#039;&#039;QuickClot+&#039;&#039;&#039;автоинжекторы, они очень дешевые, но редкие.&lt;br /&gt;
* Наденьте Med HUD.&lt;br /&gt;
* Перейти в медотсек корабля, и &#039;&#039;&#039;установите медицинский маяк.&#039;&#039;&#039;&lt;br /&gt;
* Возьмите &#039;&#039;&#039;medevac&#039;&#039;&#039; кровать в руки, и &#039;&#039;&#039;присоедините&#039;&#039;&#039; её к &#039;&#039;&#039;маяку&#039;&#039;&#039; кликнув.&lt;br /&gt;
* &#039;&#039;&#039;НЕЗАБУДЬ ПРИСОЕДИ ЕЁ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Со сбором закончили.&lt;br /&gt;
&lt;br /&gt;
==Ваша короткая и насыщенная жизнь ==&lt;br /&gt;
&lt;br /&gt;
* Следуй за своим отрядом.&lt;br /&gt;
* Действительно, следуйте, не оставайтесь на ФОБе.&lt;br /&gt;
* Лечите тех людей, которые, по вашему взгляду, существенно ранены.&lt;br /&gt;
* Оставайтесь сзади отряда.&lt;br /&gt;
* Лечите морпехов.&lt;br /&gt;
** Используйте анализатор HF2 на морпехе. Чтобы узнать подробно о ранениях.&lt;br /&gt;
**Прочитайте слова ,написанные красным, в нижней части окна.&lt;br /&gt;
** Hypervene если вы видите токсины в крови или передозировку (OD).&lt;br /&gt;
** Inaprovaline если у человека есть красная мигающая полоса здоровья (crit). Всегда так делай, Ina хорош.&lt;br /&gt;
** Bicardine + Meralyne от механического урона.&lt;br /&gt;
** Kelotane + Dermaline от ожогов.&lt;br /&gt;
** Tricordazine лечит все, и в целом очень хорош против всего.&lt;br /&gt;
** Dylovene от токсинов.&lt;br /&gt;
** Dexaline от гипоксии.&lt;br /&gt;
** &#039;&#039;Урон от гипоксии значит что-то еще не так.&#039;&#039;&lt;br /&gt;
*** Низкая кровь - используйте Nanoblood. Только одна инъекция за раз.&lt;br /&gt;
*** Если нет используйте Peridaxon+. Только одна инъекция за раз.&lt;br /&gt;
** Наложи шину на сломанные конечности. &lt;br /&gt;
**Если у человека белые искры возле полоски здоровья - дай ему Alkysine and Imidazone.&lt;br /&gt;
* Если у человека белые искры возле полоски здоровья:&lt;br /&gt;
** Если ситуация критическая, эвакуируйте его. Затем вернитесь на эту страницу или [[TGMC:Guide to medicine|&#039;&#039;&#039;руководство по медицине&#039;&#039;&#039;]] и прочитайте и поймите, что было не так.&lt;br /&gt;
** Если нет, постарайтесь набраться терпения и хладнокровия. You got it.&lt;br /&gt;
** В обоих случаях,  OOC и Менторы — ваши друзья.&lt;br /&gt;
* Слушайте морпехов и особенно санитаров рядом с вами.&lt;br /&gt;
&lt;br /&gt;
Подробное объяснение всего ниже.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
=Ваше снаряжение=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
==[[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]NEXUS Automated Medical Equipment Rack [[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:NexusMenu.jpg|right|thumb|400x400px]]В &#039;&#039;&#039;NEXUS&#039;&#039;&#039;, вам доступно для использования 45 баллов. Полное меню можно увидеть справа.&lt;br /&gt;
&lt;br /&gt;
* Neuraline Autoinjector можно получить только здесь. Это полезная экстренное лекарство, но оно не обязательное.&lt;br /&gt;
* Meralyne и Dermaline являются обязательными. Обратите внимание, что таблетки имеют 240 юнитов вещества, а флаконы вдвое меньше.&lt;br /&gt;
* Nanoblood hypospray с 60 юнитами это скорее всего все что вам понадобится.&lt;br /&gt;
* Peridaxon+ и QuickClot+ очень полезно иметь при себе, и они довольно дешевые.&lt;br /&gt;
* &#039;&#039;&#039;БОЛЬШОЙ&#039;&#039;&#039; hypospray содержит 120 юнитов, вдвое больше, чем у обычного автоинжектора. Также он достаточно редок — его можно заказать в карго за 12 очков, и он не спавнится.&lt;br /&gt;
* Обычные гипоспрей можно взять из NanoTrasen med vendors бесплатно.&lt;br /&gt;
* Вы также можете легко создать synaptizine в химии. Смотрите [[TGMC:Guide to chemistry|&#039;&#039;&#039;руководство по химии&#039;&#039;&#039;]]&lt;br /&gt;
* &#039;HUD glasses&#039;на самом деле просто анализатор HF2.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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=== [[File:TGMC_healthHUB.png]]HealthMate HUD ===&lt;br /&gt;
Ваш хлеб насущный. Дает возможность визуально посмотреть, сколько урона у морпеха, не ошеломлены ли они или в крите.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicbag.png]] Медицинский рюкзак===&lt;br /&gt;
&lt;br /&gt;
Рюкзак, с которого вы начинаете, имеет прикрепленное к нему зарядное устройство для дефибриллятора и элемент питания для зарядного устройства. Полезно, если ваш дефибриллятор разряжен. Перетащите ваш дефибриллятор на рюкзак, чтобы зарядить его. Осмотрите рюкзак (Shift-ЛКМ по рюкзаку), чтобы проверить, сколько заряда аккумулятора в нем еще осталось. В нем больше места для хранения припасов, чем в медицинской сумке, но для того чтобы открыть, его нужно снять со спины.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicbelt.png]] Медицинский пояс===&lt;br /&gt;
&lt;br /&gt;
В поясе, который вы получите из вендера, будет находится: таблетки, несколько медицинских шин и комплекты для травм / ожогов, и несколько инжекторов с полезными химикатами. [[TGMC:Guide to medicine|Руководство по медицине]] расскажет, какие препараты от чего лечат, а сканер здоровья подскажет, какое лекарство использовать.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicbelt.png]] Lifesaver Belt===&lt;br /&gt;
&lt;br /&gt;
Пояс, который вы получаете от поставщика оборудования, поставляется с различными бутылочками для таблеток, несколькими шинами и наборами для травм / ожогов, а также парой инжекторов с полезными химикатами.[[TGMC:Guide to medicine|Руководство по медецине]] расскажет вам, какие предметы от чего лечат, и ваш сканер здоровья также подскажет, какое лекарство использовать.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicbelt.png]] M276 Medical Storage Rig ===&lt;br /&gt;
&lt;br /&gt;
Этот пояс меньше, чем  Lifesaver Belt, но каждый слот больше и может нести дефибриллятор или  носилки для медицинской эвакуации.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:DMCA_health_analyzer.png]] Медицинский сканер===&lt;br /&gt;
&lt;br /&gt;
Ваш медицинский сканер покажет, какие травмы есть у человека. Снизу всплывающего окна вы получите совет о том, какие шаги следует предпринять, чтобы вылечить отсканированного человека. Некоторые травмы потребуют сканера тела, а иногда и хирургического вмешательства.&lt;br /&gt;
&lt;br /&gt;
===[[File:Rollerbedfolded.png]] Медицинская кровать===&lt;br /&gt;
&lt;br /&gt;
Медицинская кровать используется для того увезти раненого морпеха подальше от зоны боевых действий. Вы можете перетащить развернутую медицинскую кровать на свой спрайт, чтобы сложить ее заново.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medevacbedfolded.png]] Носилки для медицинской эвакуации===&lt;br /&gt;
&lt;br /&gt;
Используется для телепортации морпеха на соединенный с носилками маяк. &#039;&#039;&#039;Не забудьте связать носилки с эвакуационным маяком!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_medevac_beacon.png]] Эвакуационный маяк===&lt;br /&gt;
&lt;br /&gt;
Соединяется с носилками. Используйте его в руке там, где вы хотите разместить маяк, затем используйте носилки для медицинской эвакуации на маяке, чтобы соединить их. Маяк должен размещаться в зоне с активным APC. &#039;&#039;&#039;Не забудьте связать носилки с эвакуационным маяком!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Hypo.png]] Гипоспрей===&lt;br /&gt;
&lt;br /&gt;
Гипоспрей можно использовать для быстрого введения химикатов людям. Когда вы активируете его в руке, вы можете установить, сколько единиц вы хотите, чтобы он вводил, также вы можете наполнить его любой таблеткой или бутылью с химикатами, также можно выбрать промывку содержимого для замены реагентов. При взятии из основного набора содержит 60 единиц оксикодона (Oxycodone). Купленный гипоспрей пустой.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cryobag.png]] Крио мешок===&lt;br /&gt;
&lt;br /&gt;
Крио мешок замедляет кровотечение, внутреннее кровотечение, рост грудоломов и сохраняют жизнь тяжелораненым в течение длительного времени. Позже может вызвать генетический урон.&lt;br /&gt;
&lt;br /&gt;
===[[File:defib_3.gif]] Дефибриллятор===&lt;br /&gt;
&lt;br /&gt;
Возвращает с того света недавно убитых людей. Если у убитого есть значок электричества, значит его можно спасти. Требует зарядки для использования, спрайт дефибриллятора даст приблизительную оценку того, сколько заряда осталось: зеленый, желтый и красный. Если у вас есть медицинское образование, дефибрилляция также будет лечить; Чем больше у вас медицинский навык, тем сильнее он лечит.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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=Ваша работа=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Для большей информации, смотрите [[TGMC:Guide_to_medicine|&#039;&#039;&#039;руководство по медицине&#039;&#039;&#039;]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
== Лечение ранений ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Once you put on your Medical HUD glasses, you will see a health bar over anyone who is hurt. Using your HF2 medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don&#039;t know what to treat them with, follow the advice at the bottom of the popout window, and make sure to check this page and &#039;&#039;[[TGMC:Guide_to_medicine|&#039;&#039;&#039;Guide to medicine&#039;&#039;&#039;]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do NOT give someone medicine if someone else is already treating them.&#039;&#039;&#039; &#039;&#039;&#039;You&#039;ll most likely overdose them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are several important parts of the analysis:&lt;br /&gt;
&lt;br /&gt;
* Raw damage&lt;br /&gt;
* Info on each limb&lt;br /&gt;
* Broken limbs, infections&lt;br /&gt;
* Reagents in blood&lt;br /&gt;
* Other status effects&lt;br /&gt;
* Blood level&lt;br /&gt;
* Med advice&lt;br /&gt;
&lt;br /&gt;
=== Treating Critical patients ===&lt;br /&gt;
If the marine falls down, and their health blinks red, they are in &#039;&#039;&#039;Crit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Give them Inaprovaline immediately - this will heal 30% of their damage.&lt;br /&gt;
&lt;br /&gt;
Then proceed along.&lt;br /&gt;
&lt;br /&gt;
=== Checking the state ===&lt;br /&gt;
[[File:Medichud.PNG|thumb|300px|right|The Health Analyzer Pop-out window]]Your priorities to check are:&lt;br /&gt;
&lt;br /&gt;
* They are not dying from suffocation (blue damage).&lt;br /&gt;
** If they are, use Dexalin+&lt;br /&gt;
* They are not having toxins, or overdoses&lt;br /&gt;
** If they are, use Hypervene.&lt;br /&gt;
* They are not dying from toxins (150+ toxin damage)&lt;br /&gt;
** If they are, use Dylovene and Tricordazine, and evac.&lt;br /&gt;
** If they die with 200+ toxins, the marine cannot be revived.&lt;br /&gt;
&lt;br /&gt;
=== Treating raw damage ===&lt;br /&gt;
In most cases, simply feed them the relevant pills: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricordrazine (green bottle)&#039;&#039;&#039; for &#039;&#039;&#039;any damage type&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bicaridine (red bottle) or Meralyne&#039;&#039;&#039; for &#039;&#039;&#039;brute&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kelotane (yellow bottle)&#039;&#039;&#039; &#039;&#039;&#039;or Dermaline&#039;&#039;&#039; for &#039;&#039;&#039;burns&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dylovene (green bottle)&#039;&#039;&#039; for &#039;&#039;&#039;toxins&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dexalin (blue bottle)&#039;&#039;&#039; for &#039;&#039;&#039;oxygen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tramadol (gray bottle)&#039;&#039;&#039; as a &#039;&#039;&#039;painkiller&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Additionally, you should use membranes (green and brown) to heavily injured limbs to speed up the process and save chems. &lt;br /&gt;
&lt;br /&gt;
Each of the pills of Bica/Kelo/Mera/Derm can heal up to &#039;&#039;&#039;75 points&#039;&#039;&#039; of their respective damage, and up to &#039;&#039;&#039;60&#039;&#039;&#039; for Trica which heals all types. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellular damage&#039;&#039;&#039; is mainly treated by the &#039;&#039;&#039;cryo tube in the ship&#039;s Medbay.&#039;&#039;&#039; You won&#039;t see this damage directly listed, it&#039;ll be extra total damage unaccounted for by the four main types. &lt;br /&gt;
&lt;br /&gt;
=== Removing status effects ===&lt;br /&gt;
You may treat &#039;&#039;&#039;bleeding&#039;&#039;&#039; by applying a &#039;&#039;&#039;bandage&#039;&#039;&#039; or an &#039;&#039;&#039;advanced trauma kit.&#039;&#039;&#039; But it will go away anyway, if you heal the marine.&lt;br /&gt;
&lt;br /&gt;
If the limb is &#039;&#039;&#039;fractured&#039;&#039;&#039;, use a &#039;&#039;&#039;splint&#039;&#039;&#039; on the specified limb. If you do not know where the fracture is, several ways to guess:&lt;br /&gt;
&lt;br /&gt;
* If limb has 0 damage but still shows on the scanner, it has a fracture.&lt;br /&gt;
* Most heavily damaged limb is likely to have the fracture.&lt;br /&gt;
* You can ask the marine, where he feels his bones broken.&lt;br /&gt;
* If scanner says possible fracture on chest, groin, head and bottom text says &amp;quot;fracture detected, advanced scanner required&amp;quot;, it is NOT arm/leg.&lt;br /&gt;
* If limb says possible fracture on chest, groin, head, but there is no bottom text saying advanced scanner required, it is a false positive and there is no fracture&lt;br /&gt;
&lt;br /&gt;
If a person has an &#039;&#039;&#039;infection&#039;&#039;&#039;, administer 2 doses of Spaceacilin.&lt;br /&gt;
&lt;br /&gt;
If the person has white sparks near the healthbar, they are either&lt;br /&gt;
&lt;br /&gt;
* Have brain damage. Give them Alkysine and Imidazone. Surgery is &#039;&#039;not&#039;&#039; required.&lt;br /&gt;
* Have stamina damage. Give oxycodone or synaptizine, but it will go away anyway. &lt;br /&gt;
** Note that some chems also give stamina damage, like Dylovene or Peri+.&lt;br /&gt;
* Under heavy pain. HF2 will tell you this by saying &amp;quot;oxycodone recommended&amp;quot;. Give them oxycodone or tramadol.&lt;br /&gt;
&lt;br /&gt;
=== Oxygen damage ===&lt;br /&gt;
When dealing with &#039;&#039;&#039;oxygen damage&#039;&#039;&#039;, there are several causes that may be the reason.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dexalin Plus (blue autoinjector)&#039;&#039;&#039; to instantly remove all oxy damage. Does not prevent new damage.&lt;br /&gt;
* &#039;&#039;&#039;Dexalin (blue bottle)&#039;&#039;&#039; and &#039;&#039;&#039;Inaprovaline (purple bottle)&#039;&#039;&#039; to reduce buildup.&lt;br /&gt;
* Check if their &#039;&#039;&#039;blood level is below 90%&#039;&#039;&#039;. Having low blood levels deal oxygen damage at a steady rate, and this can be quite lethal. Give them &#039;&#039;&#039;Nanoblood,&#039;&#039;&#039; use &#039;&#039;&#039;Isotonic&#039;&#039;&#039; Autoinjectors, &#039;&#039;&#039;feed&#039;&#039;&#039; them. The fastest way is through &#039;&#039;&#039;IV drips loaded with O- blood bags&#039;&#039;&#039; if it is available.&lt;br /&gt;
* It may also be &#039;&#039;&#039;damaged heart or lungs&#039;&#039;&#039;. Use &#039;&#039;&#039;Peridaxon+&#039;&#039;&#039; autoinjectors for use to treat organ damage. &#039;&#039;&#039;Only inject once!&#039;&#039;&#039; More than 1 injection in a short period of time is lethal. The treatment will give long-term &#039;&#039;&#039;cellular damage (5),&#039;&#039;&#039; and staggers the marine, but it is worth it.&lt;br /&gt;
** &#039;&#039;&#039;Peridaxon&#039;&#039;&#039; will stop the effects for few munites, but it won&#039;t fix the problem. If you can&#039;t fix him, evac the marine.&lt;br /&gt;
&lt;br /&gt;
=== Toxin damage ===&lt;br /&gt;
When it comes to &#039;&#039;&#039;Toxin damage&#039;&#039;&#039;, the only way to treat it is through chemicals. Use &#039;&#039;&#039;Dylovene and Tricordrazine (green bottles)&#039;&#039;&#039; to treat toxin damage. Note that Dylovene &#039;&#039;&#039;stops stamina regeneration&#039;&#039;&#039;. You can also make &#039;&#039;&#039;Hyronalin&#039;&#039;&#039; in the chemistry lab. Constantly increasing toxin damage indicates &#039;&#039;&#039;liver damage.&#039;&#039;&#039; Use &#039;&#039;&#039;Peridaxon Plus&#039;&#039;&#039; to heal their liver, or &#039;&#039;&#039;Peridaxon&#039;&#039;&#039; to buy time.&lt;br /&gt;
&lt;br /&gt;
=== Internal Bleeding ===&lt;br /&gt;
There are several ways of handling this. Similar to Peri+, there are&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;QuickClot+ autoinjectors.&#039;&#039;&#039; They treat the IB well, but give 5 cellular damage and staggers the marine.&lt;br /&gt;
** Using &#039;&#039;&#039;2&#039;&#039;&#039; injects at once will overdose the marine, but OD effects are not very scary, and the total effect would be as of &#039;&#039;&#039;4&#039;&#039;&#039; injects (100 heals). Try this.&lt;br /&gt;
* &#039;&#039;&#039;Quick Clot&#039;&#039;&#039; to buy time and evac. &lt;br /&gt;
* &#039;&#039;&#039;Bicaridine overdose&#039;&#039;&#039; (more than 30u) which does heal Internal Bleeding, though &#039;&#039;&#039;&#039;&#039;very&#039;&#039;&#039;&#039;&#039; slowly (0.2 per tick), and it deals burn damage.&lt;br /&gt;
** &#039;&#039;&#039;15 minutes&#039;&#039;&#039; of Bica overdose is equivalent to &#039;&#039;&#039;2&#039;&#039;&#039; simultaneous &#039;&#039;&#039;injects&#039;&#039;&#039; of QC+. Just evac. Or give the marine your QC bottle.&lt;br /&gt;
&lt;br /&gt;
=== Foreign objects ===&lt;br /&gt;
Mainly it is either&lt;br /&gt;
&lt;br /&gt;
* Shrapnel. Most probably in the chest. Take it out, or it will slowly damage internals. Takes some time.&lt;br /&gt;
* Larva. The marine is missing the mask? Or just ask them directly. If they indeed have little beno inside, evac.&lt;br /&gt;
&lt;br /&gt;
===Dealing with the recently deceased===&lt;br /&gt;
&lt;br /&gt;
Read [[TGMC:Defibrillation|&#039;&#039;&#039;Defibrillation.&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
== Not Dying ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Как санитар, ты всегда в опасности. Есть несколько серьезных ошибок санитара:&lt;br /&gt;
&lt;br /&gt;
* Не смотри на поле боя. Ты умрешь.&lt;br /&gt;
* Тащить кого-то занимает слишком много времени. Вы и тот бедняга умрете.&lt;br /&gt;
* Неправильные приоритеты в лечении. Морские пехотинцы умирают. Тогда ты умрешь.&lt;br /&gt;
* Не слушая чат. Все умирают.&lt;br /&gt;
&lt;br /&gt;
If situation is calm, and not a lot of hands needed - try to treat everyone fully.&lt;br /&gt;
&lt;br /&gt;
If a lot of marines are injured - focus on treating damage, fractures and staggers first, so everyone is combat-worthy. Do not spend time taking out that shrapnel. Evac if you see that marine is not ready for combat even if treated. Stasis bags help.&lt;br /&gt;
&lt;br /&gt;
If marines start dying real quick around - time to use evac to the fullest. Do not revive that dude, just evac him and treat those still alive. Use hypospray a lot.&lt;br /&gt;
&lt;br /&gt;
===When to send people back===&lt;br /&gt;
&lt;br /&gt;
Sometimes people will have life-threatening problems that you can&#039;t fix in the field.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re out of meds, and someone has:&lt;br /&gt;
* &#039;&#039;&#039;Internal bleeding&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Extremely damaged organs (except brain/eyes)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bone Fractures&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Larva&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Extremely low blood&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Necrosis&#039;&#039;&#039;&lt;br /&gt;
Just evac them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Tricordazine is useful in most situations.&lt;br /&gt;
*Don&#039;t try to treat anyone who can&#039;t run if you&#039;re in danger. Evac, or put them on a roller bed and get somewhere safer first.&lt;br /&gt;
*You can buy more hyposprays in your vendor, and you can mix different chemicals in them and change how much is applied. If you know what you&#039;re doing, it can help a lot.&lt;br /&gt;
*Meralyne and Dermaline are advanced counterparts of Bicaridine and Kelotane, respectively. They heal double the amount of damage per tick, and have a lower overdose limit of 15 units. Combining Meralyne with Bicaridine and Dermaline with Kelotane is a potent trick to rapidly get marines back on their feet.&lt;br /&gt;
*You can fireman carry downed Marines by grabbing them, then clicking on &#039;&#039;yourself&#039;&#039;. Slower than a roller bed, but you can hold a person in one hand and drag a roller bed with the other.&lt;br /&gt;
*Using chemical lab can help you make medicine you need. See [[TGMC:Chemical recipes|&#039;&#039;&#039;Chemical recipes.&#039;&#039;&#039;]]&lt;br /&gt;
*Lollipops (and cigarettes) can be used to microdose certain chemicals, granting the full healing effect while using less at once. Note that this also applies to the negative effects; a Russian Red lollipop will make you near-immortal but still constantly rack up cellular damage. Using an autoinjector or hypospray on a lollipop will inject a single dose. If the amount&#039;s too low, nothing will happen.&lt;br /&gt;
*&#039;&#039;Technically&#039;&#039;, you don&#039;t need welding goggles as long as you have Imidazoline.&lt;br /&gt;
*You aren&#039;t a proper doctor, but you know enough about both surgery and medicine to keep the Medbay functioning if there&#039;s no doctors around (or if they&#039;ve [[Wraith|been decapitated]]). Surgery steps will take about twice as long as a doctor, but you&#039;re still several times faster than untrained soldiers. You also can operate the Autodoc&#039;s manual mode perfectly, unlike non-medical personnel, letting you free people from the purgatory of Automatic Mode.&lt;br /&gt;
*MarineMed has shared supply of med for everybody. Try to use first-aid kits or NanoTrasen vendors for bica/kelo.&lt;br /&gt;
*You can scavenge M276 belts from vendors and ship&#039;s medbay for Peri+ and QC+ injectors.&lt;br /&gt;
*Infections can be partially prevented by using advanced kits actively.&lt;br /&gt;
*High temperature might signal an infection. So do sneezing and coughing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
=TGMC Triage=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
В стрессовой ситуации вы должны быть в состоянии определить, кто нуждается в лечении немедленно, и сосредоточиться на том, кто больше нуждается в вашей помощи. Это называется &#039;&#039;&#039;сортировка&#039;&#039;&#039;. Первое правило выполнения своего долга по спасению — «не паниковать». Сделайте глубокий вдох и постарайтесь вспомнить приоритеты.&lt;br /&gt;
Вспомните, как это сделать быстро.&lt;br /&gt;
&lt;br /&gt;
== If situation around is &#039;&#039;&#039;SERIOUS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Priorities, top to none: ===&lt;br /&gt;
&lt;br /&gt;
* Non-combat ready, but minor trauma preventing combat (brain, fracture, actively burning)&lt;br /&gt;
* Combat-ready but injured&lt;br /&gt;
* Non-combat ready, alive. Evac them, or focus on quick measures.&lt;br /&gt;
* Dead&lt;br /&gt;
* That guy who decided to suicide run&lt;br /&gt;
&lt;br /&gt;
=== Tips: ===&lt;br /&gt;
&lt;br /&gt;
* Use brute/burn kits for quick heals&lt;br /&gt;
* Hypospray everybody&lt;br /&gt;
* Do not heal a person if they risk being injured, move them first&lt;br /&gt;
* Have somebody remove armor for you&lt;br /&gt;
* Those in crit give Inaprovaline, which might bring them back on feet&lt;br /&gt;
* Red Russian is useful sometimes&lt;br /&gt;
* Fractures are chest if oxy damage, and head if marine falling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;or take dogtags to Slab of Victory and evac the fuck out yourself&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== If situation around is &#039;&#039;Calm&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Priorities, top to none: ===&lt;br /&gt;
&lt;br /&gt;
* Those dead (red first, yellow last)&lt;br /&gt;
* Those in crit&lt;br /&gt;
* Those who are convulsing/jittering&lt;br /&gt;
* Larva hosts (evac them)&lt;br /&gt;
* Those having high toxins&lt;br /&gt;
* Those having oxygen damage&lt;br /&gt;
* Others&lt;br /&gt;
&lt;br /&gt;
=== Tips: ===&lt;br /&gt;
&lt;br /&gt;
* Крио мешок может выиграть немного времени.&lt;br /&gt;
* В любом случае, не слишком долго&lt;br /&gt;
* Вы можете сохранить лекарства. Если у морпеха 60 механического урона то, одной таблетки Bica все равно хватит.&lt;br /&gt;
* Лучшее время, чтобы вытащить шрапнель из всех.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Squad_Corpsman&amp;diff=11939</id>
		<title>TGMC:Squad Corpsman</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Squad_Corpsman&amp;diff=11939"/>
		<updated>2022-02-28T01:39:33Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Немного перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Marine&lt;br /&gt;
|stafftype = МОРПЕХИ&lt;br /&gt;
|img_generic = TGMC_Corpsman.png&lt;br /&gt;
|jobtitle = Squad Corpsman&lt;br /&gt;
|jobtitleRu = Санитар отделения&lt;br /&gt;
|access = Squad Corpsman Equipment Room, Squad Room&lt;br /&gt;
|difficulty = Сложно&lt;br /&gt;
|Rank = Младший капрал (вначале), Капрал (25 часов), Сержант (100 часов)&lt;br /&gt;
|Class = Морпехи&lt;br /&gt;
|superior = [[TGMC:Squad Leader|Командир отделения]]&lt;br /&gt;
|duties = Держи отряд живым, серьезно раненых отправляй на корабль.&lt;br /&gt;
|guides = [[TGMC:Guide to medicine|Гайд по медицине]], [[TGMC:Defibrillation|Гайд по дефибрилляции]]&lt;br /&gt;
|quote =  Hey look, buddy. I&#039;m a Corpsman. That means I solve problems. Not like problems &amp;quot;What is an operation&amp;quot;, &#039;cause that would fall within the purview of your conundrums of philosophy. I solve medical problems.  For instance, how am I gonna stop some big mean Mother-Queen tearing all the marines apart? The answer? Use MeraDerm. And if that don&#039;t work? Use more MeraDerm.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Вступление=&lt;br /&gt;
Санитары отделения - передовые медики TGMC. After going through 7-9 weeks in Recruit Training Command Great Lakes, then 19 FREAKING WEEKS in Hospital Corps “A” School in Fort Sam Houston at San Antonio, Texas, and who the freak knows how long for Field Medical Service School in either Camp Lejeune, NC, or Pendleton, CA, you are FINALLY attached to TerraGov Marine Corps. No matter what anyone says about your Navy background, you are a MARINE!&lt;br /&gt;
&lt;br /&gt;
Utilizing the latest in Nanotrasen technology which is also the lowest bidder, you&#039;re equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they&#039;ve been killed.&lt;br /&gt;
&lt;br /&gt;
=Твоя работа=&lt;br /&gt;
Вы санитар. Вы — морпех, владеющий огнестрельным оружием и медицинскими навыками, а также критически важный актив для каждого морпеха.&lt;br /&gt;
Вы здесь с одной главной целью:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Сохраняйте ваш отряд боеспособным&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;Что значит:&lt;br /&gt;
&lt;br /&gt;
* Держите морских пехотинцев живыми и здоровыми.&lt;br /&gt;
* Лечить тяжелораненых.&lt;br /&gt;
* Оживить недавно умерших.&lt;br /&gt;
* Эвакуируйте тех пехотинцев, которых вы не можете вылечить.&lt;br /&gt;
* Эвакуационные морские пехотинцы, которым нужно слишком много времени для полного выздоровления.&lt;br /&gt;
* Будьте «на фронте», но не «на передовой». Прикрывайте своих товарищей по отряду, но не подставляйте себя — кто вас спасет если вы будите ранены?&lt;br /&gt;
* Не забывайте обращать внимание на свое окружение. Не отставай от отряда с каким-то бедолагой.&lt;br /&gt;
&lt;br /&gt;
Роль санитара очень сложна, но в равной степени полезна, и каждый морпех знает, что без вас он долго не продержится.&lt;br /&gt;
&lt;br /&gt;
=Игра за санитара отделения=&lt;br /&gt;
&lt;br /&gt;
Вы крайне важная составляющая морских сил. Ваш главный приоритет - лечение раненых морских пехотинцев, но характер вашей работы означает, что вы также должны быть готовы к бою. Если вас не назначили на FOB или другую цель, вы должны быть на фронте с отрядом, но не впереди него, где вы будите лечить и эвакуировать раненых. Сражение - ваша второстепенная задача, но вы по-прежнему морской пехотинец и часто будете сталкиваться с фланкерами или целыми штурмовыми группами, приближающимися к вашей позиции. Знать золотую середину между спасением раненых, защитой фланга и своевременной помощи в штурме, должен каждый санитар.&lt;br /&gt;
&lt;br /&gt;
Роль санитара сложна, но крайне полезна, каждый морской пехотинец знает, что без вас он долго не протянет. Вы в первую очередь медик. Сражение — ваша второстепенная обязанность. Но вы все еще морпех и часто будете сталкиваться с фланкером, преследователями или целым штурмовым отрядом, надвигающимся на вашу позицию. Не удивляйтесь, что вы будете проявлять осторожность под огнем, которую вы изучили на своем курсе ТБНС (Тактическая боевая неотложная помощь). Тот баланс между управлением потерями и защитой тыла или возможностью поддержать наступление резервной огневой мощью — это то, чем должны овладеть все санитары. Тот, кто владеет этим, является &#039;&#039;единственным истинным санитаром.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
=Впервые играя за санитара=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
По сравнению с морским пехотинцем у вас есть два основных отличия — снаряжение и поведение в бою.&lt;br /&gt;
&lt;br /&gt;
== Снаряжение для вашего еще не мертвого санитара ==&lt;br /&gt;
&#039;&#039;&#039;Также ознакомься с&#039;&#039;&#039; [[TGMC:Guide to medicine|&#039;&#039;&#039;руководством по медицине&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
* Go to your medical preps, and head to corpsman &#039;&#039;&#039;GHMME&#039;&#039;&#039; Automated Closet&lt;br /&gt;
** Возьмите необходимые форму, доспехи и т.д.&lt;br /&gt;
** Возьмите &#039;&#039;&#039;Lifesaver Belt&#039;&#039;&#039;.Это большое хранилище для бутылочек с таблетками, которое вам &#039;&#039;&#039;БУДЕТ&#039;&#039;&#039; нужно.&lt;br /&gt;
** Возьмите две медицинские сумки(medical pouches). Автоинжектор и аптечка(Medkit) рекомендуются.&lt;br /&gt;
* Обратитесь в &#039;&#039;&#039;MarineMed&#039;&#039;&#039; в этой же комнате. Если у вас еще нет всех таблеток, которые вы хотите.&lt;br /&gt;
** Возьмите &#039;&#039;&#039;Alkysine&#039;&#039;&#039; и &#039;&#039;&#039;Imidazone&#039;&#039;&#039; таблетки. Те, что вы даёте людям с повреждением мозга.&lt;br /&gt;
** Возьмите &#039;&#039;&#039;Hypervene&#039;&#039;&#039;. Это вы даете, когда у людей есть передозировка или нейротоксин в крови.&lt;br /&gt;
*Обратиться в &#039;&#039;&#039;NEXUS&#039;&#039;&#039; Automated Medical Equipment Rack.&lt;br /&gt;
** Возьмите необходимый набор там. Он описан ниже.&lt;br /&gt;
** Выберите то, что вы хотите из &#039;&#039;&#039;NEXUS.&#039;&#039;&#039;&lt;br /&gt;
** Вам рекомендуется взять &#039;&#039;&#039;Meralyne, Dermaline, Nanoblood.&#039;&#039;&#039;&lt;br /&gt;
** Также рекомендуется взять несколько &#039;&#039;&#039;Peridaxon+&#039;&#039;&#039; and &#039;&#039;&#039;QuickClot+&#039;&#039;&#039;автоинжекторы, они очень дешевые, но редкие.&lt;br /&gt;
* Наденьте Med HUD.&lt;br /&gt;
* Перейти в медотсек корабля, и &#039;&#039;&#039;установите медицинский маяк.&#039;&#039;&#039;&lt;br /&gt;
* Возьмите &#039;&#039;&#039;medevac&#039;&#039;&#039; кровать в руки, и &#039;&#039;&#039;присоедините&#039;&#039;&#039; её к &#039;&#039;&#039;маяку&#039;&#039;&#039; кликнув.&lt;br /&gt;
* &#039;&#039;&#039;НЕЗАБУДЬ ПРИСОЕДИ ЕЁ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Со сбором закончили.&lt;br /&gt;
&lt;br /&gt;
==Ваша короткая и насыщенная жизнь ==&lt;br /&gt;
&lt;br /&gt;
* Следуй за своим отрядом.&lt;br /&gt;
* Действительно, следуйте, не оставайтесь на ФОБе.&lt;br /&gt;
* Лечите тех людей, которые, по вашему взгляду, существенно ранены.&lt;br /&gt;
* Оставайтесь сзади отряда.&lt;br /&gt;
* Лечите морпехов.&lt;br /&gt;
** Используйте анализатор HF2 на морпехе. Чтобы узнать подробно о ранениях.&lt;br /&gt;
**Прочитайте слова ,написанные красным, в нижней части окна.&lt;br /&gt;
** Hypervene если вы видите токсины в крови или передозировку (OD).&lt;br /&gt;
** Inaprovaline если у человека есть красная мигающая полоса здоровья (crit). Всегда так делай, Ina хорош.&lt;br /&gt;
** Bicardine + Meralyne от механического урона.&lt;br /&gt;
** Kelotane + Dermaline от ожогов.&lt;br /&gt;
** Tricordazine лечит все, и в целом очень хорош против всего.&lt;br /&gt;
** Dylovene от токсинов.&lt;br /&gt;
** Dexaline от гипоксии.&lt;br /&gt;
** &#039;&#039;Урон от гипоксии значит что-то еще не так.&#039;&#039;&lt;br /&gt;
*** Низкая кровь - используйте Nanoblood. Только одна инъекция за раз.&lt;br /&gt;
*** Если нет используйте Peridaxon+. Только одна инъекция за раз.&lt;br /&gt;
** Наложи шину на сломанные конечности. &lt;br /&gt;
**Если у человека белые искры возле полоски здоровья - дай ему Alkysine and Imidazone.&lt;br /&gt;
* Если у человека белые искры возле полоски здоровья:&lt;br /&gt;
** Если ситуация критическая, эвакуируйте его. Затем вернитесь на эту страницу или [[TGMC:Guide to medicine|&#039;&#039;&#039;руководство по медицине&#039;&#039;&#039;]] и прочитайте и поймите, что было не так.&lt;br /&gt;
** Если нет, постарайтесь набраться терпения и хладнокровия. You got it.&lt;br /&gt;
** В обоих случаях,  OOC и Менторы — ваши друзья.&lt;br /&gt;
* Слушайте морпехов и особенно санитаров рядом с вами.&lt;br /&gt;
&lt;br /&gt;
Подробное объяснение всего ниже.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
=Ваше снаряжение=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
==[[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]NEXUS Automated Medical Equipment Rack [[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:NexusMenu.jpg|left|thumb|400x400px]]В &#039;&#039;&#039;NEXUS&#039;&#039;&#039;, вам доступно использовать 45 баллов. Полное меню можно увидеть слева.&lt;br /&gt;
&lt;br /&gt;
* Neuraline Autoinjector is only obtainable from here. It is a useful emergency chem, but not required.&lt;br /&gt;
* Meralyne and Dermaline are a must have. Note that pills offer 240u, while bottles only half as much.&lt;br /&gt;
* Nanoblood hypospray with 60u is likely all you will ever need.&lt;br /&gt;
* Peridaxon+ and QuickClot+ are very useful to have, and quite cheap.&lt;br /&gt;
* &#039;&#039;&#039;BIG&#039;&#039;&#039; hypospray hold 120u, twice as of normal autoinjector. It is also somewhat rare - you can order it from cargo for 12 points, and it does not spawn.&lt;br /&gt;
* You can take normal hyposprays from NanoTrasen med vendors for free.&lt;br /&gt;
* You can also easily create synaptizine in the chemistry. See [[TGMC:Guide to chemistry|&#039;&#039;&#039;Guide to chemistry&#039;&#039;&#039;]]&lt;br /&gt;
* &#039;HUD glasses&#039; are actually just HF2 analyzer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:TGMC_healthHUB.png]]HealthMate HUD ===&lt;br /&gt;
Ваш хлеб насущный. Дает возможность визуально посмотреть, сколько урона у морпеха, не ошеломлены ли они или в крите.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicbag.png]] Медицинский рюкзак===&lt;br /&gt;
&lt;br /&gt;
Рюкзак, с которого вы начинаете, имеет прикрепленное к нему зарядное устройство для дефибриллятора и элемент питания для зарядного устройства. Полезно, если ваш дефибриллятор разряжен. Перетащите ваш дефибриллятор на рюкзак, чтобы зарядить его. Осмотрите рюкзак (Shift-ЛКМ по рюкзаку), чтобы проверить, сколько заряда аккумулятора в нем еще осталось. В нем больше места для хранения припасов, чем в медицинской сумке, но для того чтобы открыть, его нужно снять со спины.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicbelt.png]] Медицинский пояс===&lt;br /&gt;
&lt;br /&gt;
В поясе, который вы получите из вендера, будет находится: таблетки, несколько медицинских шин и комплекты для травм / ожогов, и несколько инжекторов с полезными химикатами. [[TGMC:Guide to medicine|Руководство по медицине]] расскажет, какие препараты от чего лечат, а сканер здоровья подскажет, какое лекарство использовать.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicbelt.png]] Lifesaver Belt===&lt;br /&gt;
&lt;br /&gt;
Пояс, который вы получаете от поставщика оборудования, поставляется с различными бутылочками для таблеток, несколькими шинами и наборами для травм / ожогов, а также парой инжекторов с полезными химикатами.[[TGMC:Guide to medicine|Руководство по медецине]] расскажет вам, какие предметы от чего лечат, и ваш сканер здоровья также подскажет, какое лекарство использовать.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicbelt.png]] M276 Medical Storage Rig ===&lt;br /&gt;
&lt;br /&gt;
Этот пояс меньше, чем  Lifesaver Belt, но каждый слот больше и может нести дефибриллятор или  носилки для медицинской эвакуации.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:DMCA_health_analyzer.png]] Медицинский сканер===&lt;br /&gt;
&lt;br /&gt;
Ваш медицинский сканер покажет, какие травмы есть у человека. Снизу всплывающего окна вы получите совет о том, какие шаги следует предпринять, чтобы вылечить отсканированного человека. Некоторые травмы потребуют сканера тела, а иногда и хирургического вмешательства.&lt;br /&gt;
&lt;br /&gt;
===[[File:Rollerbedfolded.png]] Медицинская кровать===&lt;br /&gt;
&lt;br /&gt;
Медицинская кровать используется для того увезти раненого морпеха подальше от зоны боевых действий. Вы можете перетащить развернутую медицинскую кровать на свой спрайт, чтобы сложить ее заново.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medevacbedfolded.png]] Носилки для медицинской эвакуации===&lt;br /&gt;
&lt;br /&gt;
Используется для телепортации морпеха на соединенный с носилками маяк. &#039;&#039;&#039;Не забудьте связать носилки с эвакуационным маяком!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_medevac_beacon.png]] Эвакуационный маяк===&lt;br /&gt;
&lt;br /&gt;
Соединяется с носилками. Используйте его в руке там, где вы хотите разместить маяк, затем используйте носилки для медицинской эвакуации на маяке, чтобы соединить их. Маяк должен размещаться в зоне с активным APC. &#039;&#039;&#039;Не забудьте связать носилки с эвакуационным маяком!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Hypo.png]] Гипоспрей===&lt;br /&gt;
&lt;br /&gt;
Гипоспрей можно использовать для быстрого введения химикатов людям. Когда вы активируете его в руке, вы можете установить, сколько единиц вы хотите, чтобы он вводил, также вы можете наполнить его любой таблеткой или бутылью с химикатами, также можно выбрать промывку содержимого для замены реагентов. При взятии из основного набора содержит 60 единиц оксикодона (Oxycodone). Купленный гипоспрей пустой.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cryobag.png]] Крио мешок===&lt;br /&gt;
&lt;br /&gt;
Крио мешок замедляет кровотечение, внутреннее кровотечение, рост грудоломов и сохраняют жизнь тяжелораненым в течение длительного времени. Позже может вызвать генетический урон.&lt;br /&gt;
&lt;br /&gt;
===[[File:defib_3.gif]] Дефибриллятор===&lt;br /&gt;
&lt;br /&gt;
Возвращает с того света недавно убитых людей. Если у убитого есть значок электричества, значит его можно спасти. Требует зарядки для использования, спрайт дефибриллятора даст приблизительную оценку того, сколько заряда осталось: зеленый, желтый и красный. Если у вас есть медицинское образование, дефибрилляция также будет лечить; Чем больше у вас медицинский навык, тем сильнее он лечит.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ваша работа=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Для большей информации, смотрите [[TGMC:Guide_to_medicine|&#039;&#039;&#039;руководство по медицине&#039;&#039;&#039;]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
== Лечение ранений ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Once you put on your Medical HUD glasses, you will see a health bar over anyone who is hurt. Using your HF2 medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don&#039;t know what to treat them with, follow the advice at the bottom of the popout window, and make sure to check this page and &#039;&#039;[[TGMC:Guide_to_medicine|&#039;&#039;&#039;Guide to medicine&#039;&#039;&#039;]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do NOT give someone medicine if someone else is already treating them.&#039;&#039;&#039; &#039;&#039;&#039;You&#039;ll most likely overdose them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are several important parts of the analysis:&lt;br /&gt;
&lt;br /&gt;
* Raw damage&lt;br /&gt;
* Info on each limb&lt;br /&gt;
* Broken limbs, infections&lt;br /&gt;
* Reagents in blood&lt;br /&gt;
* Other status effects&lt;br /&gt;
* Blood level&lt;br /&gt;
* Med advice&lt;br /&gt;
&lt;br /&gt;
=== Treating Critical patients ===&lt;br /&gt;
If the marine falls down, and their health blinks red, they are in &#039;&#039;&#039;Crit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Give them Inaprovaline immediately - this will heal 30% of their damage.&lt;br /&gt;
&lt;br /&gt;
Then proceed along.&lt;br /&gt;
&lt;br /&gt;
=== Checking the state ===&lt;br /&gt;
[[File:Medichud.PNG|thumb|300px|right|The Health Analyzer Pop-out window]]Your priorities to check are:&lt;br /&gt;
&lt;br /&gt;
* They are not dying from suffocation (blue damage).&lt;br /&gt;
** If they are, use Dexalin+&lt;br /&gt;
* They are not having toxins, or overdoses&lt;br /&gt;
** If they are, use Hypervene.&lt;br /&gt;
* They are not dying from toxins (150+ toxin damage)&lt;br /&gt;
** If they are, use Dylovene and Tricordazine, and evac.&lt;br /&gt;
** If they die with 200+ toxins, the marine cannot be revived.&lt;br /&gt;
&lt;br /&gt;
=== Treating raw damage ===&lt;br /&gt;
In most cases, simply feed them the relevant pills: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricordrazine (green bottle)&#039;&#039;&#039; for &#039;&#039;&#039;any damage type&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bicaridine (red bottle) or Meralyne&#039;&#039;&#039; for &#039;&#039;&#039;brute&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kelotane (yellow bottle)&#039;&#039;&#039; &#039;&#039;&#039;or Dermaline&#039;&#039;&#039; for &#039;&#039;&#039;burns&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dylovene (green bottle)&#039;&#039;&#039; for &#039;&#039;&#039;toxins&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dexalin (blue bottle)&#039;&#039;&#039; for &#039;&#039;&#039;oxygen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tramadol (gray bottle)&#039;&#039;&#039; as a &#039;&#039;&#039;painkiller&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Additionally, you should use membranes (green and brown) to heavily injured limbs to speed up the process and save chems. &lt;br /&gt;
&lt;br /&gt;
Each of the pills of Bica/Kelo/Mera/Derm can heal up to &#039;&#039;&#039;75 points&#039;&#039;&#039; of their respective damage, and up to &#039;&#039;&#039;60&#039;&#039;&#039; for Trica which heals all types. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellular damage&#039;&#039;&#039; is mainly treated by the &#039;&#039;&#039;cryo tube in the ship&#039;s Medbay.&#039;&#039;&#039; You won&#039;t see this damage directly listed, it&#039;ll be extra total damage unaccounted for by the four main types. &lt;br /&gt;
&lt;br /&gt;
=== Removing status effects ===&lt;br /&gt;
You may treat &#039;&#039;&#039;bleeding&#039;&#039;&#039; by applying a &#039;&#039;&#039;bandage&#039;&#039;&#039; or an &#039;&#039;&#039;advanced trauma kit.&#039;&#039;&#039; But it will go away anyway, if you heal the marine.&lt;br /&gt;
&lt;br /&gt;
If the limb is &#039;&#039;&#039;fractured&#039;&#039;&#039;, use a &#039;&#039;&#039;splint&#039;&#039;&#039; on the specified limb. If you do not know where the fracture is, several ways to guess:&lt;br /&gt;
&lt;br /&gt;
* If limb has 0 damage but still shows on the scanner, it has a fracture.&lt;br /&gt;
* Most heavily damaged limb is likely to have the fracture.&lt;br /&gt;
* You can ask the marine, where he feels his bones broken.&lt;br /&gt;
* If scanner says possible fracture on chest, groin, head and bottom text says &amp;quot;fracture detected, advanced scanner required&amp;quot;, it is NOT arm/leg.&lt;br /&gt;
* If limb says possible fracture on chest, groin, head, but there is no bottom text saying advanced scanner required, it is a false positive and there is no fracture&lt;br /&gt;
&lt;br /&gt;
If a person has an &#039;&#039;&#039;infection&#039;&#039;&#039;, administer 2 doses of Spaceacilin.&lt;br /&gt;
&lt;br /&gt;
If the person has white sparks near the healthbar, they are either&lt;br /&gt;
&lt;br /&gt;
* Have brain damage. Give them Alkysine and Imidazone. Surgery is &#039;&#039;not&#039;&#039; required.&lt;br /&gt;
* Have stamina damage. Give oxycodone or synaptizine, but it will go away anyway. &lt;br /&gt;
** Note that some chems also give stamina damage, like Dylovene or Peri+.&lt;br /&gt;
* Under heavy pain. HF2 will tell you this by saying &amp;quot;oxycodone recommended&amp;quot;. Give them oxycodone or tramadol.&lt;br /&gt;
&lt;br /&gt;
=== Oxygen damage ===&lt;br /&gt;
When dealing with &#039;&#039;&#039;oxygen damage&#039;&#039;&#039;, there are several causes that may be the reason.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dexalin Plus (blue autoinjector)&#039;&#039;&#039; to instantly remove all oxy damage. Does not prevent new damage.&lt;br /&gt;
* &#039;&#039;&#039;Dexalin (blue bottle)&#039;&#039;&#039; and &#039;&#039;&#039;Inaprovaline (purple bottle)&#039;&#039;&#039; to reduce buildup.&lt;br /&gt;
* Check if their &#039;&#039;&#039;blood level is below 90%&#039;&#039;&#039;. Having low blood levels deal oxygen damage at a steady rate, and this can be quite lethal. Give them &#039;&#039;&#039;Nanoblood,&#039;&#039;&#039; use &#039;&#039;&#039;Isotonic&#039;&#039;&#039; Autoinjectors, &#039;&#039;&#039;feed&#039;&#039;&#039; them. The fastest way is through &#039;&#039;&#039;IV drips loaded with O- blood bags&#039;&#039;&#039; if it is available.&lt;br /&gt;
* It may also be &#039;&#039;&#039;damaged heart or lungs&#039;&#039;&#039;. Use &#039;&#039;&#039;Peridaxon+&#039;&#039;&#039; autoinjectors for use to treat organ damage. &#039;&#039;&#039;Only inject once!&#039;&#039;&#039; More than 1 injection in a short period of time is lethal. The treatment will give long-term &#039;&#039;&#039;cellular damage (5),&#039;&#039;&#039; and staggers the marine, but it is worth it.&lt;br /&gt;
** &#039;&#039;&#039;Peridaxon&#039;&#039;&#039; will stop the effects for few munites, but it won&#039;t fix the problem. If you can&#039;t fix him, evac the marine.&lt;br /&gt;
&lt;br /&gt;
=== Toxin damage ===&lt;br /&gt;
When it comes to &#039;&#039;&#039;Toxin damage&#039;&#039;&#039;, the only way to treat it is through chemicals. Use &#039;&#039;&#039;Dylovene and Tricordrazine (green bottles)&#039;&#039;&#039; to treat toxin damage. Note that Dylovene &#039;&#039;&#039;stops stamina regeneration&#039;&#039;&#039;. You can also make &#039;&#039;&#039;Hyronalin&#039;&#039;&#039; in the chemistry lab. Constantly increasing toxin damage indicates &#039;&#039;&#039;liver damage.&#039;&#039;&#039; Use &#039;&#039;&#039;Peridaxon Plus&#039;&#039;&#039; to heal their liver, or &#039;&#039;&#039;Peridaxon&#039;&#039;&#039; to buy time.&lt;br /&gt;
&lt;br /&gt;
=== Internal Bleeding ===&lt;br /&gt;
There are several ways of handling this. Similar to Peri+, there are&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;QuickClot+ autoinjectors.&#039;&#039;&#039; They treat the IB well, but give 5 cellular damage and staggers the marine.&lt;br /&gt;
** Using &#039;&#039;&#039;2&#039;&#039;&#039; injects at once will overdose the marine, but OD effects are not very scary, and the total effect would be as of &#039;&#039;&#039;4&#039;&#039;&#039; injects (100 heals). Try this.&lt;br /&gt;
* &#039;&#039;&#039;Quick Clot&#039;&#039;&#039; to buy time and evac. &lt;br /&gt;
* &#039;&#039;&#039;Bicaridine overdose&#039;&#039;&#039; (more than 30u) which does heal Internal Bleeding, though &#039;&#039;&#039;&#039;&#039;very&#039;&#039;&#039;&#039;&#039; slowly (0.2 per tick), and it deals burn damage.&lt;br /&gt;
** &#039;&#039;&#039;15 minutes&#039;&#039;&#039; of Bica overdose is equivalent to &#039;&#039;&#039;2&#039;&#039;&#039; simultaneous &#039;&#039;&#039;injects&#039;&#039;&#039; of QC+. Just evac. Or give the marine your QC bottle.&lt;br /&gt;
&lt;br /&gt;
=== Foreign objects ===&lt;br /&gt;
Mainly it is either&lt;br /&gt;
&lt;br /&gt;
* Shrapnel. Most probably in the chest. Take it out, or it will slowly damage internals. Takes some time.&lt;br /&gt;
* Larva. The marine is missing the mask? Or just ask them directly. If they indeed have little beno inside, evac.&lt;br /&gt;
&lt;br /&gt;
===Dealing with the recently deceased===&lt;br /&gt;
&lt;br /&gt;
Read [[TGMC:Defibrillation|&#039;&#039;&#039;Defibrillation.&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
== Not Dying ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Как санитар, ты всегда в опасности. Есть несколько серьезных ошибок санитара:&lt;br /&gt;
&lt;br /&gt;
* Не смотри на поле боя. Ты умрешь.&lt;br /&gt;
* Тащить кого-то занимает слишком много времени. Вы и тот бедняга умрете.&lt;br /&gt;
* Неправильные приоритеты в лечении. Морские пехотинцы умирают. Тогда ты умрешь.&lt;br /&gt;
* Не слушая чат. Все умирают.&lt;br /&gt;
&lt;br /&gt;
If situation is calm, and not a lot of hands needed - try to treat everyone fully.&lt;br /&gt;
&lt;br /&gt;
If a lot of marines are injured - focus on treating damage, fractures and staggers first, so everyone is combat-worthy. Do not spend time taking out that shrapnel. Evac if you see that marine is not ready for combat even if treated. Stasis bags help.&lt;br /&gt;
&lt;br /&gt;
If marines start dying real quick around - time to use evac to the fullest. Do not revive that dude, just evac him and treat those still alive. Use hypospray a lot.&lt;br /&gt;
&lt;br /&gt;
===When to send people back===&lt;br /&gt;
&lt;br /&gt;
Sometimes people will have life-threatening problems that you can&#039;t fix in the field.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re out of meds, and someone has:&lt;br /&gt;
* &#039;&#039;&#039;Internal bleeding&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Extremely damaged organs (except brain/eyes)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bone Fractures&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Larva&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Extremely low blood&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Necrosis&#039;&#039;&#039;&lt;br /&gt;
Just evac them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Tricordazine is useful in most situations.&lt;br /&gt;
*Don&#039;t try to treat anyone who can&#039;t run if you&#039;re in danger. Evac, or put them on a roller bed and get somewhere safer first.&lt;br /&gt;
*You can buy more hyposprays in your vendor, and you can mix different chemicals in them and change how much is applied. If you know what you&#039;re doing, it can help a lot.&lt;br /&gt;
*Meralyne and Dermaline are advanced counterparts of Bicaridine and Kelotane, respectively. They heal double the amount of damage per tick, and have a lower overdose limit of 15 units. Combining Meralyne with Bicaridine and Dermaline with Kelotane is a potent trick to rapidly get marines back on their feet.&lt;br /&gt;
*You can fireman carry downed Marines by grabbing them, then clicking on &#039;&#039;yourself&#039;&#039;. Slower than a roller bed, but you can hold a person in one hand and drag a roller bed with the other.&lt;br /&gt;
*Using chemical lab can help you make medicine you need. See [[TGMC:Chemical recipes|&#039;&#039;&#039;Chemical recipes.&#039;&#039;&#039;]]&lt;br /&gt;
*Lollipops (and cigarettes) can be used to microdose certain chemicals, granting the full healing effect while using less at once. Note that this also applies to the negative effects; a Russian Red lollipop will make you near-immortal but still constantly rack up cellular damage. Using an autoinjector or hypospray on a lollipop will inject a single dose. If the amount&#039;s too low, nothing will happen.&lt;br /&gt;
*&#039;&#039;Technically&#039;&#039;, you don&#039;t need welding goggles as long as you have Imidazoline.&lt;br /&gt;
*You aren&#039;t a proper doctor, but you know enough about both surgery and medicine to keep the Medbay functioning if there&#039;s no doctors around (or if they&#039;ve [[Wraith|been decapitated]]). Surgery steps will take about twice as long as a doctor, but you&#039;re still several times faster than untrained soldiers. You also can operate the Autodoc&#039;s manual mode perfectly, unlike non-medical personnel, letting you free people from the purgatory of Automatic Mode.&lt;br /&gt;
*MarineMed has shared supply of med for everybody. Try to use first-aid kits or NanoTrasen vendors for bica/kelo.&lt;br /&gt;
*You can scavenge M276 belts from vendors and ship&#039;s medbay for Peri+ and QC+ injectors.&lt;br /&gt;
*Infections can be partially prevented by using advanced kits actively.&lt;br /&gt;
*High temperature might signal an infection. So do sneezing and coughing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
=TGMC Triage=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
В стрессовой ситуации вы должны быть в состоянии определить, кто нуждается в лечении немедленно, и сосредоточиться на том, кто больше нуждается в вашей помощи. Это называется &#039;&#039;&#039;сортировка&#039;&#039;&#039;. Первое правило выполнения своего долга по спасению — «не паниковать». Сделайте глубокий вдох и постарайтесь вспомнить приоритеты.&lt;br /&gt;
Вспомните, как это сделать быстро.&lt;br /&gt;
&lt;br /&gt;
== If situation around is &#039;&#039;&#039;SERIOUS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Priorities, top to none: ===&lt;br /&gt;
&lt;br /&gt;
* Non-combat ready, but minor trauma preventing combat (brain, fracture, actively burning)&lt;br /&gt;
* Combat-ready but injured&lt;br /&gt;
* Non-combat ready, alive. Evac them, or focus on quick measures.&lt;br /&gt;
* Dead&lt;br /&gt;
* That guy who decided to suicide run&lt;br /&gt;
&lt;br /&gt;
=== Tips: ===&lt;br /&gt;
&lt;br /&gt;
* Use brute/burn kits for quick heals&lt;br /&gt;
* Hypospray everybody&lt;br /&gt;
* Do not heal a person if they risk being injured, move them first&lt;br /&gt;
* Have somebody remove armor for you&lt;br /&gt;
* Those in crit give Inaprovaline, which might bring them back on feet&lt;br /&gt;
* Red Russian is useful sometimes&lt;br /&gt;
* Fractures are chest if oxy damage, and head if marine falling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;or take dogtags to Slab of Victory and evac the fuck out yourself&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== If situation around is &#039;&#039;Calm&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Priorities, top to none: ===&lt;br /&gt;
&lt;br /&gt;
* Those dead (red first, yellow last)&lt;br /&gt;
* Those in crit&lt;br /&gt;
* Those who are convulsing/jittering&lt;br /&gt;
* Larva hosts (evac them)&lt;br /&gt;
* Those having high toxins&lt;br /&gt;
* Those having oxygen damage&lt;br /&gt;
* Others&lt;br /&gt;
&lt;br /&gt;
=== Tips: ===&lt;br /&gt;
&lt;br /&gt;
* Stasis bags to buy some time&lt;br /&gt;
* Don&#039;t take too long anyway&lt;br /&gt;
* You can conserve meds. If they have 60 brute, one Bica pill is still enough&lt;br /&gt;
* Best time to take out shrapnel out of everybody&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A1%D1%82%D0%B0%D0%BD%D0%B4%D0%B0%D1%80%D1%82%D0%BD%D1%8B%D0%B5_%D1%80%D0%B0%D0%B1%D0%BE%D1%87%D0%B8%D0%B5_%D0%BF%D1%80%D0%BE%D1%86%D0%B5%D0%B4%D1%83%D1%80%D1%8B&amp;diff=11938</id>
		<title>Стандартные рабочие процедуры</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A1%D1%82%D0%B0%D0%BD%D0%B4%D0%B0%D1%80%D1%82%D0%BD%D1%8B%D0%B5_%D1%80%D0%B0%D0%B1%D0%BE%D1%87%D0%B8%D0%B5_%D0%BF%D1%80%D0%BE%D1%86%D0%B5%D0%B4%D1%83%D1%80%D1%8B&amp;diff=11938"/>
		<updated>2022-02-27T23:19:06Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: фикс грамматики&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Note:&#039;&#039;&#039; This page is merely a &#039;&#039;&#039;suggestion&#039;&#039;&#039;, much like the article concerning [[Space Law]] in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Уровни угрозы==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Зеленый код - Все в порядке&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Стандартный уровень опасности. Никакой явной или непосредственной угрозы для станции нет. Все отделы могут работать в обычном порядке.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Датчики костюма]] не обязательны к включению.&lt;br /&gt;
* Оружие службы безопасности должно быть в кобуре или спрятано, за исключением чрезвычайных случаев.&lt;br /&gt;
* Члены экипажа могут свободно перемещаться по коридорам.&lt;br /&gt;
* ИИ/Киборгам нет необходимости болтировать какие-либо безопасные зоны.&lt;br /&gt;
* Конфиденциальность каждого члена экипажа соблюдается, выборочные обыски запрещены. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Синий код - Подтвержденная угроза&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Повышенный уровень опасности. Имеются сообщения или иные доказательства на наличие враждебной деятельности на станции. Когда сводка угроз от Центрального командования анонсируется и печатается на консолях коммуникации (каждый раз после начала раунда), автоматически поднимается этот уровень угрозы.&lt;br /&gt;
&lt;br /&gt;
* Датчики костюма обязательны, однако передача позиции все еще не обязательна. &lt;br /&gt;
* Служба безопасности может держать оружие на виду.&lt;br /&gt;
* Члены экипажа могут быть обысканы, если на то есть причина&lt;br /&gt;
* ИИ/Киборги могут болтировать зоны повышенной &lt;br /&gt;
* Энергетическое, огнестрельное, лазерное оружие и боевое снаряжение могут быть выданы службе безопасности, если [[Смотритель]] или [[Глава службы безопасности]] согласен.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Красный код - Непосредственная угроза&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Максимальный уровень опасности. Существует непосредственная угроза экипажу, так и всей станции. Объявлено военное положение.&lt;br /&gt;
&lt;br /&gt;
* Датчики костюма должны быть все время на максимальном режиме.&lt;br /&gt;
* Служба безопасности имеет право входить в любой отдел и арестовывать любого члена экипажа, которого сочтут угрозой для станции.&lt;br /&gt;
* Все члены экипажа должны оставаться в своих отделах.&lt;br /&gt;
* ИИ/Киборги имеют право болтировать шлюзы ведущие в космос и в технические помещения.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Код Дельта - Механизм Самоуничтожения&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Механизм самоуничтожения станции задействован из-за непреодолимой серьезной угрозы для станции. Объявлено военное положение.&lt;br /&gt;
&lt;br /&gt;
* Датчики костюма должны быть все время на максимальном режиме.&lt;br /&gt;
* Все приказы от главами отделов, капитана и службы безопасности должны исполняться, неповиновение карается смерью.&lt;br /&gt;
* Все челны экипажа должны эвакуироваться, если это возможно.&lt;br /&gt;
&lt;br /&gt;
== Другие ситуации ==&lt;br /&gt;
=== Эвакуация ===&lt;br /&gt;
* Весь экипаж должен эвакуироваться на спасательных подах или на шаттле, который посылает центральное командование.&lt;br /&gt;
* Весь персонал должен оказать помощь в эвакуации нуждающимся. Все члены экипажа должны быть эвакуированы, даже если они без сознания.&lt;br /&gt;
* Все заключенные, за исключением тех, которые представляют серьезную опасность, должны быть конвоированы в зону службы безопасности на шаттле.&lt;br /&gt;
* [[AI|ИИ]] может быть доставлен на центральное командование с помощью портативных карточных устройств (InteliCards), если обнаружен структурный сбой или ИИ сам пожелает уйти.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Мехи]] и [[Cyborg|Киборги]] должны быть доставлены на центральное командование для проверки.&lt;br /&gt;
* Авторизация на запуск шаттла раньше срока не допускается, если нет непосредственной угрозы для его целостности. &lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Пожар и другие атмосферные опасности ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Радиоактивный шторм ===&lt;br /&gt;
* Все члены экипажа должны пройти в технические туннели.&lt;br /&gt;
* Ожидайте, пока уровень радиации не придет в норму и продолжайте работу. Обратитесь в [[медотсек|медицинский отдел]], если чувствуете себя странно.&lt;br /&gt;
*Персонал медицинского отдела должен выдать мутадон каждому, кто попал в радиоактивный шторм.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* If severe viral strain is on board the station, the [[Chief Medical Officer]] is required to quarantine infected parts of the station with the help of security.&lt;br /&gt;
* All infected crew are to be isolated in [[Virology]] or [[Medbay]].&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
* If the Emergency Shuttle is called, medical and security are to ensure no infected crew board the shuttle.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the station.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the station becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:stage1.gif]] Singularity Containment Failure ===&lt;br /&gt;
* Observation and notification of [[Singularity]] movement.&lt;br /&gt;
* Evacuation to be called if deemed a major threat to station integrity.&lt;br /&gt;
* Use bombs or [[Clothes_and_internals#Backwear|Bag of Holding]] to destroy singularity.&lt;br /&gt;
* Demotion of [[Chief Engineer]] or [[Engineer]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Station Command is to prevent infection from spreading to Central Command by ensuring the emergency shuttle is not called until the threat is contained or terminated.&lt;br /&gt;
* Destroy all extraterrestrial sources on the station.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Squad_Corpsman&amp;diff=11921</id>
		<title>TGMC:Squad Corpsman</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Squad_Corpsman&amp;diff=11921"/>
		<updated>2022-02-24T07:41:59Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Обновил информацию до актуальной и немного перевел.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Marine&lt;br /&gt;
|stafftype = МОРПЕХИ&lt;br /&gt;
|img_generic = TGMC_Corpsman.png&lt;br /&gt;
|jobtitle = Squad Corpsman&lt;br /&gt;
|jobtitleRu = Санитар отделения&lt;br /&gt;
|access = Squad Corpsman Equipment Room, Squad Room&lt;br /&gt;
|difficulty = Сложно&lt;br /&gt;
|Rank = Младший капрал (вначале), Капрал (25 часов), Сержант (100 часов)&lt;br /&gt;
|Class = Морпехи&lt;br /&gt;
|superior = [[TGMC:Squad Leader|Командир отделения]]&lt;br /&gt;
|duties = Держи отряд живым, серьезно раненых отправляй на корабль.&lt;br /&gt;
|guides = [[TGMC:Guide to medicine|Гайд по медицине]], [[TGMC:Defibrillation|Гайд по дефибрилляции]]&lt;br /&gt;
|quote =  Hey look, buddy. I&#039;m a Corpsman. That means I solve problems. Not like problems &amp;quot;What is an operation&amp;quot;, &#039;cause that would fall within the purview of your conundrums of philosophy. I solve medical problems.  For instance, how am I gonna stop some big mean Mother-Queen tearing all the marines apart? The answer? Use MeraDerm. And if that don&#039;t work? Use more MeraDerm.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Вступление=&lt;br /&gt;
Санитары отделения - передовые медики TGMC. After going through 7-9 weeks in Recruit Training Command Great Lakes, then 19 FREAKING WEEKS in Hospital Corps “A” School in Fort Sam Houston at San Antonio, Texas, and who the freak knows how long for Field Medical Service School in either Camp Lejeune, NC, or Pendleton, CA, you are FINALLY attached to TerraGov Marine Corps. No matter what anyone says about your Navy background, you are a MARINE!&lt;br /&gt;
&lt;br /&gt;
Utilizing the latest in Nanotrasen technology which is also the lowest bidder, you&#039;re equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they&#039;ve been killed.&lt;br /&gt;
&lt;br /&gt;
=Твоя работа=&lt;br /&gt;
Вы санитар. Вы — морпех, владеющий огнестрельным оружием и медицинскими навыками, а также критически важный актив для каждого морпеха.&lt;br /&gt;
Вы здесь с одной главной целью:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Сохраняйте ваш отряд боеспособным&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;Что значит:&lt;br /&gt;
&lt;br /&gt;
* Держите морских пехотинцев живыми и здоровыми.&lt;br /&gt;
* Лечить тяжелораненых.&lt;br /&gt;
* Оживить недавно умерших.&lt;br /&gt;
* Эвакуируйте тех пехотинцев, которых вы не можете вылечить.&lt;br /&gt;
* Эвакуационные морские пехотинцы, которым нужно слишком много времени для полного выздоровления.&lt;br /&gt;
* Будьте «на фронте», но не «на передовой». Прикрывайте своих товарищей по отряду, но не подставляйте себя — кто вас спасет если вы будите ранены?&lt;br /&gt;
* Не забывайте обращать внимание на свое окружение. Не отставай от отряда с каким-то бедолагой.&lt;br /&gt;
&lt;br /&gt;
Роль санитара очень сложна, но в равной степени полезна, и каждый морпех знает, что без вас он долго не продержится.&lt;br /&gt;
&lt;br /&gt;
=Игра за санитара отделения=&lt;br /&gt;
&lt;br /&gt;
Вы крайне важная составляющая морских сил. Ваш главный приоритет - лечение раненых морских пехотинцев, но характер вашей работы означает, что вы также должны быть готовы к бою. Если вас не назначили на FOB или другую цель, вы должны быть на фронте с отрядом, но не впереди него, где вы будите лечить и эвакуировать раненых. Сражение - ваша второстепенная задача, но вы по-прежнему морской пехотинец и часто будете сталкиваться с фланкерами или целыми штурмовыми группами, приближающимися к вашей позиции. Знать золотую середину между спасением раненых, защитой фланга и своевременной помощи в штурме, должен каждый санитар.&lt;br /&gt;
&lt;br /&gt;
Роль санитара сложна, но крайне полезна, каждый морской пехотинец знает, что без вас он долго не протянет. Вы в первую очередь медик. Сражение — ваша второстепенная обязанность. Но вы все еще морпех и часто будете сталкиваться с фланкером, преследователями или целым штурмовым отрядом, надвигающимся на вашу позицию. Не удивляйтесь, что вы будете проявлять осторожность под огнем, которую вы изучили на своем курсе ТБНС (Тактическая боевая неотложная помощь). Тот баланс между управлением потерями и защитой тыла или возможностью поддержать наступление резервной огневой мощью — это то, чем должны овладеть все санитары. Тот, кто владеет этим, является &#039;&#039;единственным истинным санитаром.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
=Впервые играя за санитара=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
По сравнению с морским пехотинцем у вас есть два основных отличия — снаряжение и поведение в бою.&lt;br /&gt;
&lt;br /&gt;
== Снаряжение для вашего еще не мертвого санитара ==&lt;br /&gt;
&#039;&#039;&#039;Также ознакомься с&#039;&#039;&#039; [[TGMC:Guide to medicine|&#039;&#039;&#039;руководством по медицине&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
* Go to your medical preps, and head to corpsman &#039;&#039;&#039;GHMME&#039;&#039;&#039; Automated Closet&lt;br /&gt;
** Возьмите необходимые форму, доспехи и т.д.&lt;br /&gt;
** Возьмите &#039;&#039;&#039;Lifesaver Belt&#039;&#039;&#039;.Это большое хранилище для бутылочек с таблетками, которое вам &#039;&#039;&#039;БУДЕТ&#039;&#039;&#039; нужно.&lt;br /&gt;
** Возьмите две медицинские сумки(medical pouches). Автоинжектор и аптечка(Medkit) рекомендуются.&lt;br /&gt;
* Обратитесь в &#039;&#039;&#039;MarineMed&#039;&#039;&#039; в этой же комнате. Если у вас еще нет всех таблеток, которые вы хотите.&lt;br /&gt;
** Возьмите &#039;&#039;&#039;Alkysine&#039;&#039;&#039; and &#039;&#039;&#039;Imidazone&#039;&#039;&#039; pills. Those you give to people with brain damage.&lt;br /&gt;
** Возьмите &#039;&#039;&#039;Hypervene&#039;&#039;&#039;. This you give when people have OD or Neurotoxin in their blood.&lt;br /&gt;
* Turn to &#039;&#039;&#039;NEXUS&#039;&#039;&#039; Automated Medical Equipment Rack.&lt;br /&gt;
** Take essential kit there. It is described below.&lt;br /&gt;
** Choose stuff you want from &#039;&#039;&#039;NEXUS.&#039;&#039;&#039;&lt;br /&gt;
** It is recommended you take &#039;&#039;&#039;Meralyne, Dermaline, Nanoblood.&#039;&#039;&#039;&lt;br /&gt;
** It is also recommended you take several &#039;&#039;&#039;Peridaxon+&#039;&#039;&#039; and &#039;&#039;&#039;QuickClot+&#039;&#039;&#039; autoinjectors, they are very cheap but rare.&lt;br /&gt;
* Equip Med HUD.&lt;br /&gt;
* Go to ship&#039;s medbay, and &#039;&#039;&#039;install medical beacon.&#039;&#039;&#039;&lt;br /&gt;
* Take &#039;&#039;&#039;medevac&#039;&#039;&#039; bed in your hand, and &#039;&#039;&#039;link&#039;&#039;&#039; it to the &#039;&#039;&#039;beacon&#039;&#039;&#039; by clicking.&lt;br /&gt;
* &#039;&#039;&#039;FUCKING LINK IT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
== Your short and intensive life ==&lt;br /&gt;
&lt;br /&gt;
* Follow your squad&lt;br /&gt;
* Really, follow, don&#039;t stay on FOB&lt;br /&gt;
* Heal those people who you see are significantly damaged&lt;br /&gt;
* Stay at the back&lt;br /&gt;
* Heal the marines&lt;br /&gt;
** Use HF2 analyser on a marine. Access the damage.&lt;br /&gt;
** Read the red words at the bottom of the window.&lt;br /&gt;
** Hypervene if you see toxins in blood, or overdose (OD)&lt;br /&gt;
** Inaprovaline if person has red blinking health bar (crit). Always do that, Ina is good.&lt;br /&gt;
** Bicardine + Meralyne for brute&lt;br /&gt;
** Kelotane + Dermaline for burn&lt;br /&gt;
** Tricordazine heals everything, and is very nice overall&lt;br /&gt;
** Dylovene for toxins&lt;br /&gt;
** Dexaline for oxygen damage&lt;br /&gt;
** Oxy damage = something else is wrong.&lt;br /&gt;
*** Low blood - use Nanoblood. Only one inject at a time.&lt;br /&gt;
*** If not - use Peridaxon+. Only one inject at a time.&lt;br /&gt;
** Splint broken limbs&lt;br /&gt;
** If the person has white sparks near the health bar - give Alkysine and Imidazone.&lt;br /&gt;
* If you&#039;re not sure what&#039;s wrong with a person:&lt;br /&gt;
** If situation is critical, evac him. Then return to this page or [[TGMC:Guide to medicine|&#039;&#039;&#039;Guide to medicine&#039;&#039;&#039;]] and figure out what was wrong.&lt;br /&gt;
** If not, try to be patient and cool. You got it.&lt;br /&gt;
** In both cases, OOC and Mentor help are your friends.&lt;br /&gt;
* Listen to the marines, and especially Corpsmen, around you&lt;br /&gt;
&lt;br /&gt;
In-depth explanation to everything is below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
=Ваше снаряжение=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
==[[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]NEXUS Automated Medical Equipment Rack [[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:NexusMenu.jpg|left|thumb|400x400px]]In the &#039;&#039;&#039;NEXUS&#039;&#039;&#039;, you are allowed to use 45 points. Full menu can be seen on the left.&lt;br /&gt;
&lt;br /&gt;
* Neuraline Autoinjector is only obtainable from here. It is a useful emergency chem, but not required.&lt;br /&gt;
* Meralyne and Dermaline are a must have. Note that pills offer 240u, while bottles only half as much.&lt;br /&gt;
* Nanoblood hypospray with 60u is likely all you will ever need.&lt;br /&gt;
* Peridaxon+ and QuickClot+ are very useful to have, and quite cheap.&lt;br /&gt;
* &#039;&#039;&#039;BIG&#039;&#039;&#039; hypospray hold 120u, twice as of normal autoinjector. It is also somewhat rare - you can order it from cargo for 12 points, and it does not spawn.&lt;br /&gt;
* You can take normal hyposprays from NanoTrasen med vendors for free.&lt;br /&gt;
* You can also easily create synaptizine in the chemistry. See [[TGMC:Guide to chemistry|&#039;&#039;&#039;Guide to chemistry&#039;&#039;&#039;]]&lt;br /&gt;
* &#039;HUD glasses&#039; are actually just HF2 analyzer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:TGMC_healthHUB.png]]HealthMate HUD ===&lt;br /&gt;
Ваш хлеб насущный. Дает возможность визуально посмотреть, сколько урона у морпеха, не ошеломлены ли они или в крите.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicbag.png]] Медицинский рюкзак===&lt;br /&gt;
&lt;br /&gt;
Рюкзак, с которого вы начинаете, имеет прикрепленное к нему зарядное устройство для дефибриллятора и элемент питания для зарядного устройства. Полезно, если ваш дефибриллятор разряжен. Перетащите ваш дефибриллятор на рюкзак, чтобы зарядить его. Осмотрите рюкзак (Shift-ЛКМ по рюкзаку), чтобы проверить, сколько заряда аккумулятора в нем еще осталось. В нем больше места для хранения припасов, чем в медицинской сумке, но для дого чтобы открыть, его нужно снять со спины.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicbelt.png]] Медицинский пояс===&lt;br /&gt;
&lt;br /&gt;
В поясе, который вы получите из вендера, будет находится: таблетки, несколько медицинских шин и комплекты для травм / ожогов, и несколько инжекторов с полезными химикатами. [[TGMC:Guide to medicine|Руководство по медицине]] расскажет, какие препараты от чего лечат, а сканер здоровья подскажет, какое лекарство использовать.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicbelt.png]] Lifesaver Belt===&lt;br /&gt;
&lt;br /&gt;
Пояс, который вы получаете от поставщика оборудования, поставляется с различными бутылочками для таблеток, несколькими шинами и наборами для травм / ожогов, а также парой инжекторов с полезными химикатами.[[TGMC:Guide to medicine|Руководство по медецине]] расскажет вам, какие предметы от чего лечат, и ваш сканер здоровья также подскажет, какое лекарство использовать.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicbelt.png]] M276 Medical Storage Rig ===&lt;br /&gt;
&lt;br /&gt;
Этот пояс меньше, чем  Lifesaver Belt, но каждый слот больше и может нести дефибриллятор или  носилки для медицинской эвакуации.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:DMCA_health_analyzer.png]] Медицинский сканер===&lt;br /&gt;
&lt;br /&gt;
Ваш медицинский сканер покажет, какие травмы есть у человека. Снизу всплывающего окна вы получите совет о том, какие шаги следует предпринять, чтобы вылечить отсканированного человека. Некоторые травмы потребуют сканера тела, а иногда и хирургического вмешательства.&lt;br /&gt;
&lt;br /&gt;
===[[File:Rollerbedfolded.png]] Медицинская кровать===&lt;br /&gt;
&lt;br /&gt;
Медицинская кровать используется для того увезти раненого морпеха подальше от зоны боевых действий. Вы можете перетащить развернутую медицинскую кровать на свой спрайт, чтобы сложить ее заново.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medevacbedfolded.png]] Носилки для медицинской эвакуации===&lt;br /&gt;
&lt;br /&gt;
Используется для телепортации морпеха на соединенный с носилками маяк. &#039;&#039;&#039;Не забудьте связать носилки с эвакуационным маяком!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_medevac_beacon.png]] Эвакуационный маяк===&lt;br /&gt;
&lt;br /&gt;
Соединяется с носилками. Используйте его в руке там, где вы хотите разместить маяк, затем используйте носилки для медицинской эвакуации на маяке, чтобы соединить их. Маяк должен размещаться в зоне с активным APC. &#039;&#039;&#039;Не забудьте связать носилки с эвакуационным маяком!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Hypo.png]] Гипоспрей===&lt;br /&gt;
&lt;br /&gt;
Гипоспрей можно использовать для быстрого введения химикатов людям. Когда вы активируете его в руке, вы можете установить, сколько единиц вы хотите, чтобы он вводил, также вы можете наполнить его любой таблеткой или бутылью с химикатами, также можно выбрать промывку содержимого для замены реагентов. При взятии из основного набора содержит 60 единиц оксикодона (Oxycodone). Купленный гипоспрей пустой.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cryobag.png]] Крио мешок===&lt;br /&gt;
&lt;br /&gt;
Крио мешок замедляет кровотечение, внутреннее кровотечение, рост грудоломов и сохраняют жизнь тяжелораненым в течение длительного времени. Позже может вызвать генетический урон.&lt;br /&gt;
&lt;br /&gt;
===[[File:defib_3.gif]] Дефибриллятор===&lt;br /&gt;
&lt;br /&gt;
Возвращает с того света недавно убитых людей. Если у убитого есть значок электричества, значит его можно спасти. Требует зарядки для использования, спрайт дефибриллятора даст приблизительную оценку того, сколько заряда осталось: зеленый, желтый и красный. Если у вас есть медицинское образование, дефибрилляция также будет лечить; Чем больше у вас медицинский навык, тем сильнее он лечит.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ваша работа=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For more information, see [[TGMC:Guide_to_medicine|&#039;&#039;&#039;Guide to medicine&#039;&#039;&#039;]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
== Treating damage ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Once you put on your Medical HUD glasses, you will see a health bar over anyone who is hurt. Using your HF2 medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don&#039;t know what to treat them with, follow the advice at the bottom of the popout window, and make sure to check this page and &#039;&#039;[[TGMC:Guide_to_medicine|&#039;&#039;&#039;Guide to medicine&#039;&#039;&#039;]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do NOT give someone medicine if someone else is already treating them.&#039;&#039;&#039; &#039;&#039;&#039;You&#039;ll most likely overdose them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are several important parts of the analysis:&lt;br /&gt;
&lt;br /&gt;
* Raw damage&lt;br /&gt;
* Info on each limb&lt;br /&gt;
* Broken limbs, infections&lt;br /&gt;
* Reagents in blood&lt;br /&gt;
* Other status effects&lt;br /&gt;
* Blood level&lt;br /&gt;
* Med advice&lt;br /&gt;
&lt;br /&gt;
=== Treating Critical patients ===&lt;br /&gt;
If the marine falls down, and their health blinks red, they are in &#039;&#039;&#039;Crit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Give them Inaprovaline immediately - this will heal 30% of their damage.&lt;br /&gt;
&lt;br /&gt;
Then proceed along.&lt;br /&gt;
&lt;br /&gt;
=== Checking the state ===&lt;br /&gt;
[[File:Medichud.PNG|thumb|300px|right|The Health Analyzer Pop-out window]]Your priorities to check are:&lt;br /&gt;
&lt;br /&gt;
* They are not dying from suffocation (blue damage).&lt;br /&gt;
** If they are, use Dexalin+&lt;br /&gt;
* They are not having toxins, or overdoses&lt;br /&gt;
** If they are, use Hypervene.&lt;br /&gt;
* They are not dying from toxins (150+ toxin damage)&lt;br /&gt;
** If they are, use Dylovene and Tricordazine, and evac.&lt;br /&gt;
** If they die with 200+ toxins, the marine cannot be revived.&lt;br /&gt;
&lt;br /&gt;
=== Treating raw damage ===&lt;br /&gt;
In most cases, simply feed them the relevant pills: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricordrazine (green bottle)&#039;&#039;&#039; for &#039;&#039;&#039;any damage type&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bicaridine (red bottle) or Meralyne&#039;&#039;&#039; for &#039;&#039;&#039;brute&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kelotane (yellow bottle)&#039;&#039;&#039; &#039;&#039;&#039;or Dermaline&#039;&#039;&#039; for &#039;&#039;&#039;burns&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dylovene (green bottle)&#039;&#039;&#039; for &#039;&#039;&#039;toxins&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dexalin (blue bottle)&#039;&#039;&#039; for &#039;&#039;&#039;oxygen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tramadol (gray bottle)&#039;&#039;&#039; as a &#039;&#039;&#039;painkiller&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Additionally, you should use membranes (green and brown) to heavily injured limbs to speed up the process and save chems. &lt;br /&gt;
&lt;br /&gt;
Each of the pills of Bica/Kelo/Mera/Derm can heal up to &#039;&#039;&#039;75 points&#039;&#039;&#039; of their respective damage, and up to &#039;&#039;&#039;60&#039;&#039;&#039; for Trica which heals all types. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellular damage&#039;&#039;&#039; is mainly treated by the &#039;&#039;&#039;cryo tube in the ship&#039;s Medbay.&#039;&#039;&#039; You won&#039;t see this damage directly listed, it&#039;ll be extra total damage unaccounted for by the four main types. &lt;br /&gt;
&lt;br /&gt;
=== Removing status effects ===&lt;br /&gt;
You may treat &#039;&#039;&#039;bleeding&#039;&#039;&#039; by applying a &#039;&#039;&#039;bandage&#039;&#039;&#039; or an &#039;&#039;&#039;advanced trauma kit.&#039;&#039;&#039; But it will go away anyway, if you heal the marine.&lt;br /&gt;
&lt;br /&gt;
If the limb is &#039;&#039;&#039;fractured&#039;&#039;&#039;, use a &#039;&#039;&#039;splint&#039;&#039;&#039; on the specified limb. If you do not know where the fracture is, several ways to guess:&lt;br /&gt;
&lt;br /&gt;
* If limb has 0 damage but still shows on the scanner, it has a fracture.&lt;br /&gt;
* Most heavily damaged limb is likely to have the fracture.&lt;br /&gt;
* You can ask the marine, where he feels his bones broken.&lt;br /&gt;
* If scanner says possible fracture on chest, groin, head and bottom text says &amp;quot;fracture detected, advanced scanner required&amp;quot;, it is NOT arm/leg.&lt;br /&gt;
* If limb says possible fracture on chest, groin, head, but there is no bottom text saying advanced scanner required, it is a false positive and there is no fracture&lt;br /&gt;
&lt;br /&gt;
If a person has an &#039;&#039;&#039;infection&#039;&#039;&#039;, administer 2 doses of Spaceacilin.&lt;br /&gt;
&lt;br /&gt;
If the person has white sparks near the healthbar, they are either&lt;br /&gt;
&lt;br /&gt;
* Have brain damage. Give them Alkysine and Imidazone. Surgery is &#039;&#039;not&#039;&#039; required.&lt;br /&gt;
* Have stamina damage. Give oxycodone or synaptizine, but it will go away anyway. &lt;br /&gt;
** Note that some chems also give stamina damage, like Dylovene or Peri+.&lt;br /&gt;
* Under heavy pain. HF2 will tell you this by saying &amp;quot;oxycodone recommended&amp;quot;. Give them oxycodone or tramadol.&lt;br /&gt;
&lt;br /&gt;
=== Oxygen damage ===&lt;br /&gt;
When dealing with &#039;&#039;&#039;oxygen damage&#039;&#039;&#039;, there are several causes that may be the reason.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dexalin Plus (blue autoinjector)&#039;&#039;&#039; to instantly remove all oxy damage. Does not prevent new damage.&lt;br /&gt;
* &#039;&#039;&#039;Dexalin (blue bottle)&#039;&#039;&#039; and &#039;&#039;&#039;Inaprovaline (purple bottle)&#039;&#039;&#039; to reduce buildup.&lt;br /&gt;
* Check if their &#039;&#039;&#039;blood level is below 90%&#039;&#039;&#039;. Having low blood levels deal oxygen damage at a steady rate, and this can be quite lethal. Give them &#039;&#039;&#039;Nanoblood,&#039;&#039;&#039; use &#039;&#039;&#039;Isotonic&#039;&#039;&#039; Autoinjectors, &#039;&#039;&#039;feed&#039;&#039;&#039; them. The fastest way is through &#039;&#039;&#039;IV drips loaded with O- blood bags&#039;&#039;&#039; if it is available.&lt;br /&gt;
* It may also be &#039;&#039;&#039;damaged heart or lungs&#039;&#039;&#039;. Use &#039;&#039;&#039;Peridaxon+&#039;&#039;&#039; autoinjectors for use to treat organ damage. &#039;&#039;&#039;Only inject once!&#039;&#039;&#039; More than 1 injection in a short period of time is lethal. The treatment will give long-term &#039;&#039;&#039;cellular damage (5),&#039;&#039;&#039; and staggers the marine, but it is worth it.&lt;br /&gt;
** &#039;&#039;&#039;Peridaxon&#039;&#039;&#039; will stop the effects for few munites, but it won&#039;t fix the problem. If you can&#039;t fix him, evac the marine.&lt;br /&gt;
&lt;br /&gt;
=== Toxin damage ===&lt;br /&gt;
When it comes to &#039;&#039;&#039;Toxin damage&#039;&#039;&#039;, the only way to treat it is through chemicals. Use &#039;&#039;&#039;Dylovene and Tricordrazine (green bottles)&#039;&#039;&#039; to treat toxin damage. Note that Dylovene &#039;&#039;&#039;stops stamina regeneration&#039;&#039;&#039;. You can also make &#039;&#039;&#039;Hyronalin&#039;&#039;&#039; in the chemistry lab. Constantly increasing toxin damage indicates &#039;&#039;&#039;liver damage.&#039;&#039;&#039; Use &#039;&#039;&#039;Peridaxon Plus&#039;&#039;&#039; to heal their liver, or &#039;&#039;&#039;Peridaxon&#039;&#039;&#039; to buy time.&lt;br /&gt;
&lt;br /&gt;
=== Internal Bleeding ===&lt;br /&gt;
There are several ways of handling this. Similar to Peri+, there are&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;QuickClot+ autoinjectors.&#039;&#039;&#039; They treat the IB well, but give 5 cellular damage and staggers the marine.&lt;br /&gt;
** Using &#039;&#039;&#039;2&#039;&#039;&#039; injects at once will overdose the marine, but OD effects are not very scary, and the total effect would be as of &#039;&#039;&#039;4&#039;&#039;&#039; injects (100 heals). Try this.&lt;br /&gt;
* &#039;&#039;&#039;Quick Clot&#039;&#039;&#039; to buy time and evac. &lt;br /&gt;
* &#039;&#039;&#039;Bicaridine overdose&#039;&#039;&#039; (more than 30u) which does heal Internal Bleeding, though &#039;&#039;&#039;&#039;&#039;very&#039;&#039;&#039;&#039;&#039; slowly (0.2 per tick), and it deals burn damage.&lt;br /&gt;
** &#039;&#039;&#039;15 minutes&#039;&#039;&#039; of Bica overdose is equivalent to &#039;&#039;&#039;2&#039;&#039;&#039; simultaneous &#039;&#039;&#039;injects&#039;&#039;&#039; of QC+. Just evac. Or give the marine your QC bottle.&lt;br /&gt;
&lt;br /&gt;
=== Foreign objects ===&lt;br /&gt;
Mainly it is either&lt;br /&gt;
&lt;br /&gt;
* Shrapnel. Most probably in the chest. Take it out, or it will slowly damage internals. Takes some time.&lt;br /&gt;
* Larva. The marine is missing the mask? Or just ask them directly. If they indeed have little beno inside, evac.&lt;br /&gt;
&lt;br /&gt;
===Dealing with the recently deceased===&lt;br /&gt;
&lt;br /&gt;
Read [[TGMC:Defibrillation|&#039;&#039;&#039;Defibrillation.&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
== Not Dying ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
As a corpsman, you&#039;re always in danger. There are several serious mistakes a corpsman can make:&lt;br /&gt;
&lt;br /&gt;
* Not looking at the battlefield. You die.&lt;br /&gt;
* Taking too long and dragging behind. You and that poor fella dies.&lt;br /&gt;
* Having bad treatment priorities. Marines die. Then you die.&lt;br /&gt;
* Not listening to the chat. Everyone dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If situation is calm, and not a lot of hands needed - try to treat everyone fully.&lt;br /&gt;
&lt;br /&gt;
If a lot of marines are injured - focus on treating damage, fractures and staggers first, so everyone is combat-worthy. Do not spend time taking out that shrapnel. Evac if you see that marine is not ready for combat even if treated. Stasis bags help.&lt;br /&gt;
&lt;br /&gt;
If marines start dying real quick around - time to use evac to the fullest. Do not revive that dude, just evac him and treat those still alive. Use hypospray a lot.&lt;br /&gt;
&lt;br /&gt;
===When to send people back===&lt;br /&gt;
&lt;br /&gt;
Sometimes people will have life-threatening problems that you can&#039;t fix in the field.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re out of meds, and someone has:&lt;br /&gt;
* &#039;&#039;&#039;Internal bleeding&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Extremely damaged organs (except brain/eyes)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bone Fractures&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Larva&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Extremely low blood&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Necrosis&#039;&#039;&#039;&lt;br /&gt;
Just evac them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Tricordazine is useful in most situations.&lt;br /&gt;
*Don&#039;t try to treat anyone who can&#039;t run if you&#039;re in danger. Evac, or put them on a roller bed and get somewhere safer first.&lt;br /&gt;
*You can buy more hyposprays in your vendor, and you can mix different chemicals in them and change how much is applied. If you know what you&#039;re doing, it can help a lot.&lt;br /&gt;
*Meralyne and Dermaline are advanced counterparts of Bicaridine and Kelotane, respectively. They heal double the amount of damage per tick, and have a lower overdose limit of 15 units. Combining Meralyne with Bicaridine and Dermaline with Kelotane is a potent trick to rapidly get marines back on their feet.&lt;br /&gt;
*You can fireman carry downed Marines by grabbing them, then clicking on &#039;&#039;yourself&#039;&#039;. Slower than a roller bed, but you can hold a person in one hand and drag a roller bed with the other.&lt;br /&gt;
*Using chemical lab can help you make medicine you need. See [[TGMC:Chemical recipes|&#039;&#039;&#039;Chemical recipes.&#039;&#039;&#039;]]&lt;br /&gt;
*Lollipops (and cigarettes) can be used to microdose certain chemicals, granting the full healing effect while using less at once. Note that this also applies to the negative effects; a Russian Red lollipop will make you near-immortal but still constantly rack up cellular damage. Using an autoinjector or hypospray on a lollipop will inject a single dose. If the amount&#039;s too low, nothing will happen.&lt;br /&gt;
*&#039;&#039;Technically&#039;&#039;, you don&#039;t need welding goggles as long as you have Imidazoline.&lt;br /&gt;
*You aren&#039;t a proper doctor, but you know enough about both surgery and medicine to keep the Medbay functioning if there&#039;s no doctors around (or if they&#039;ve [[Wraith|been decapitated]]). Surgery steps will take about twice as long as a doctor, but you&#039;re still several times faster than untrained soldiers. You also can operate the Autodoc&#039;s manual mode perfectly, unlike non-medical personnel, letting you free people from the purgatory of Automatic Mode.&lt;br /&gt;
*MarineMed has shared supply of med for everybody. Try to use first-aid kits or NanoTrasen vendors for bica/kelo.&lt;br /&gt;
*You can scavenge M276 belts from vendors and ship&#039;s medbay for Peri+ and QC+ injectors.&lt;br /&gt;
*Infections can be partially prevented by using advanced kits actively.&lt;br /&gt;
*High temperature might signal an infection. So do sneezing and coughing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
=TGMC Triage=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
В стрессовой ситуации вы должны быть в состоянии определить, кто нуждается в лечении немедленно, и сосредоточиться на том, кто больше нуждается в вашей помощи. Это называется &#039;&#039;&#039;сортировка&#039;&#039;&#039;. Первое правило выполнения своего долга по спасению — «не паниковать». Сделайте глубокий вдох и постарайтесь вспомнить приоритеты.&lt;br /&gt;
Вспомните, как это сделать быстро.&lt;br /&gt;
&lt;br /&gt;
== If situation around is &#039;&#039;&#039;SERIOUS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Priorities, top to none: ===&lt;br /&gt;
&lt;br /&gt;
* Non-combat ready, but minor trauma preventing combat (brain, fracture, actively burning)&lt;br /&gt;
* Combat-ready but injured&lt;br /&gt;
* Non-combat ready, alive. Evac them, or focus on quick measures.&lt;br /&gt;
* Dead&lt;br /&gt;
* That guy who decided to suicide run&lt;br /&gt;
&lt;br /&gt;
=== Tips: ===&lt;br /&gt;
&lt;br /&gt;
* Use brute/burn kits for quick heals&lt;br /&gt;
* Hypospray everybody&lt;br /&gt;
* Do not heal a person if they risk being injured, move them first&lt;br /&gt;
* Have somebody remove armor for you&lt;br /&gt;
* Those in crit give Inaprovaline, which might bring them back on feet&lt;br /&gt;
* Red Russian is useful sometimes&lt;br /&gt;
* Fractures are chest if oxy damage, and head if marine falling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;or take dogtags to Slab of Victory and evac the fuck out yourself&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== If situation around is &#039;&#039;Calm&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Priorities, top to none: ===&lt;br /&gt;
&lt;br /&gt;
* Those dead (red first, yellow last)&lt;br /&gt;
* Those in crit&lt;br /&gt;
* Those who are convulsing/jittering&lt;br /&gt;
* Larva hosts (evac them)&lt;br /&gt;
* Those having high toxins&lt;br /&gt;
* Those having oxygen damage&lt;br /&gt;
* Others&lt;br /&gt;
&lt;br /&gt;
=== Tips: ===&lt;br /&gt;
&lt;br /&gt;
* Stasis bags to buy some time&lt;br /&gt;
* Don&#039;t take too long anyway&lt;br /&gt;
* You can conserve meds. If they have 60 brute, one Bica pill is still enough&lt;br /&gt;
* Best time to take out shrapnel out of everybody&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:TGMC_healthHUB.png&amp;diff=11920</id>
		<title>Файл:TGMC healthHUB.png</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:TGMC_healthHUB.png&amp;diff=11920"/>
		<updated>2022-02-24T07:33:28Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:NexusMenu.jpg&amp;diff=11917</id>
		<title>Файл:NexusMenu.jpg</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:NexusMenu.jpg&amp;diff=11917"/>
		<updated>2022-02-24T06:53:21Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=11906</id>
		<title>Руководство по строительству</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=11906"/>
		<updated>2022-02-21T14:02:58Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Немного перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Если ты хочешь работать [[Станционный инженер|инженером]] то тебе следует знать как строить и демонтировать разные вещи.&lt;br /&gt;
&lt;br /&gt;
== Основные инструменты ==&lt;br /&gt;
&lt;br /&gt;
Прежде чем приступить к строительству или деконструкции, необходимо взять с собой несколько полезных инструментов. &lt;br /&gt;
&lt;br /&gt;
Эти инструменты можно найти в любом синем [[General_items#Mechanical_Toolbox|механическом ящике для инструментов]] на станции. Они также могут быть изготовлены в [[Autolathe|автолете]] или выданы из [[YouTool|YouTool -торгового автомата]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Лом&lt;br /&gt;
 |name = [[Crowbar]]&lt;br /&gt;
 |image = Crowbar.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Отвертка&lt;br /&gt;
 |name = [[Screwdriver]]&lt;br /&gt;
 |image = Screwdriver tool.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Сварка&lt;br /&gt;
 |name = [[Engineering items#Welding Tool|Welder]]&lt;br /&gt;
 |image = Welder.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Кусачки&lt;br /&gt;
 |name = [[Engineering items#Wirecutters|Wirecutters]]&lt;br /&gt;
 |image = Wirecutters.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Гаечный ключ&lt;br /&gt;
 |name = [[Wrench]]&lt;br /&gt;
 |image = Wrench.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Материалы ==&lt;br /&gt;
{{anchor|Materials}}&lt;br /&gt;
Чтобы построить что-либо, вам нужны материалы. Запомните, что большинство материалов могут быть использованы для изготовления стен, дверей, напольной плитки, стульев, столов и статуй.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Металл ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|nameRU = Металл&lt;br /&gt;
|name = Metal&lt;br /&gt;
|image = Metal.png&lt;br /&gt;
|foundin = Готовые стаки в [[Инженерный отдел]], [Вспомогательное хранилище инструментов]], [[E.V.A.]], [[Робототехнический отдел]] and [[Атмосферия]].&amp;lt;br&amp;gt;[[Шахтёр]]ы могут выплавлять больше железа из железной руды, [[Cargo]] может заказать железо.&lt;br /&gt;
|usedfor = Конструирование различных вещей от опорных элементов до украшений&lt;br /&gt;
|strategy = Держите в активной руке и активируйте, чтобы начать строительство.&lt;br /&gt;
|description = &#039;&#039;&#039;Вещи, которые вы можете сделать, имея металл в руке и активировав его:&#039;&#039;&#039;&lt;br /&gt;
*[[#Chairs|Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Bar Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Chair]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)&lt;br /&gt;
*[[#Chairs|Comfy Chair]] (2 sheets)&lt;br /&gt;
*[[#Beds|Bed]] (2 sheets)&lt;br /&gt;
*[[#Rack|Rack parts]] (1 sheets)&lt;br /&gt;
*[[#Lockers|Closet]] (2 sheets)&lt;br /&gt;
*[[Canister]] frame (5 sheets) ([https://github.com/tgstation/tgstation/pull/50330 can be made into a tier 0-3 canister])&lt;br /&gt;
*[[#Floor tile|4x Floor tiles]] (1 sheet)&lt;br /&gt;
*[[#Rods|2x Metal rods]] (1 sheet)&lt;br /&gt;
*[[#Wall|Wall girders]] (2 sheets) &lt;br /&gt;
*[[#Computers|Computer frame]] (5 sheets)&lt;br /&gt;
*[[#Modular console|Modular console]] (10 sheets) &lt;br /&gt;
*[[#Machine|Machine frame]] (5 sheets)&lt;br /&gt;
*[[#Airlock|Airlock assembly]] (4 sheets)&lt;br /&gt;
*[[#Firelock|Firelock frame]] (3 sheets) &lt;br /&gt;
*[[#Turret|Turret frame]] (5 sheets)&lt;br /&gt;
*Meatspike frame (5 sheets) &lt;br /&gt;
*[[#Reflector|Reflector frame]] (5 sheets)&lt;br /&gt;
*[[Grenade|Grenade Casing]] (1 sheet)&lt;br /&gt;
*[[##Light_Fixture|Light fixture frame]] (2 sheets) &lt;br /&gt;
*[[##Light_Fixture|Small light fixture frame]] (1 sheet) &lt;br /&gt;
*[[#APC|APC frame]] (2 sheets)&lt;br /&gt;
*[[##Air_Alarm|Air alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) &lt;br /&gt;
*[[#Button|Button frame]] (1 sheet) &lt;br /&gt;
*[[#Door|Iron Door]] (20 sheets)&lt;br /&gt;
*Floodlight frame (5 sheets)&lt;br /&gt;
*Voting box (15 sheets)&lt;br /&gt;
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. &lt;br /&gt;
*Incomplete [[Guide_to_robotics#Hygienebot|hygienebot]] assembly (2 sheets)&lt;br /&gt;
*Shower Frame (2 metal sheets) &lt;br /&gt;
*Sink Frame (1 metal sheet) &lt;br /&gt;
*Chair (1 metal sheet) &lt;br /&gt;
*Toilet (1 metal sheet) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Другие вещи, которые вы можете сделать с металлом:&#039;&#039;&#039;&lt;br /&gt;
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)&lt;br /&gt;
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)&lt;br /&gt;
*Finish wall girders into walls. (2 sheets)&lt;br /&gt;
*Repair broken walls. (1 sheet)&lt;br /&gt;
*Add armor to turret frames. (5 sheets)&lt;br /&gt;
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить металл:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Выплавка железной руды на [[Machines#Ore_Redemption_Machine|плавильной печи]] или [[Mining#The_Ore|шахтерской]] печи.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Стекло и армированное стекло ===&lt;br /&gt;
{{anchor|Glass}}{{anchor|Reinforced Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Стекло и армированное стекло&lt;br /&gt;
|image = Glass.png&lt;br /&gt;
|foundin = Готовые стаки можно взять в [[Инженерный отдел|инженерном отделе]], [[Вспомогательное хранилище инструментов|Вспомогательном храниляще инструментов]], [[E.V.A.]], [[Атмосферия|атмосферии]] и [[Робототехнический отдел|роботехническом отделе]].&amp;lt;br&amp;gt;[[Шахтер]]ы могут выплавлять больше из песка , [[Cargo]] может заказать стекло.&lt;br /&gt;
|usedfor = Изготовление окон и прочее вещи.&lt;br /&gt;
|strategy = Держите в активной руке и активируйте, чтобы начать строительство.&lt;br /&gt;
|description = &lt;br /&gt;
[[File:Glass.png|64px]][[File:Plasma_glass.png|64px]]&#039;&#039;&#039;Стекло:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Что можно сделать, держа в руке стекло или плазмостекло и активировав его:&lt;br /&gt;
::*[[#One directional|One Directional Glass panel]]&lt;br /&gt;
::*[[#Full|Full Glass panel]] (2 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Другие вещи, которые вы можете сделать из стекла:&lt;br /&gt;
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)&lt;br /&gt;
::*Glass Lenses to grenade casings.&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Glass_r.png|64px]]&#039;&#039;&#039;Армированное стекло:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Вещи, которые вы можете сделать, держа в руке армированное стекло и активировав его:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
::*Windoor frame (5 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Другие вещи, которые вы можете сделать из армированного стекла:&lt;br /&gt;
::*Part of AI Core assembling&lt;br /&gt;
::*Add windows into [[#Airlock|Airlocks]]&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Reinforced_plasma_glass_sheet1.png|64px]]&#039;&#039;&#039;Reinforced Plasma Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Что можно сделать, держа в руке армированное плазменное стекло и активировав его:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Переплавте песок в [[Machines#Ore_Redemption_Machine|плавильной печи]] или, или [[Mining#The_Ores|шахтерской]] печи, или плавить осколки стекла с помощью [[Welding Tool|сварки]] чтобы преобразовать их в листы стекла.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить армированное стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте &#039;&#039;&#039;стержни&#039;&#039;&#039; [[File:Rods.png]] на [[File:Glass.png]] &#039;&#039;&#039;стекле&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить плазменное стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Распечатайте &#039;&#039;Plasma + Glass alloy&#039;&#039; из карго, инженерного oили научного [[Guide_to_RnD#Protolathe|протолата/техфаба]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить армированное плазменное стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте &#039;&#039;&#039;стержни&#039;&#039;&#039; [[File:Rods.png]] на [[File:Plasma_glass.png]] &#039;&#039;&#039;плазменном стекле&#039;&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Плазма ===&lt;br /&gt;
{{anchor|Plasma}}{{anchor|Plasma Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_sheet.png&lt;br /&gt;
 |foundin = Из шахт и некоторых других источников. &lt;br /&gt;
 |usedfor = Создания нескольких предметов, сжечь станцию или использование в ведомственном Протолате/Техлабе.&lt;br /&gt;
 |strategy = Держите в активной руке и активируйте ее, чтобы начать строительство&lt;br /&gt;
 |description = &#039;&#039;&#039;Что можно сделать, имея листы плазмы в руке и активировав их:&#039;&#039;&#039;&lt;br /&gt;
*Plasma door (10 plasma sheets) &lt;br /&gt;
*4x plasma tiles (1 plasma sheet)&lt;br /&gt;
*Scientist Statue (5 plasma sheets) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Некоторые другие вещи, которые вы можете делать с плазмой:&#039;&#039;&#039;&lt;br /&gt;
*Light it on fire with a lighter to turn it into burning gas. &lt;br /&gt;
*Grind it for liquid plasma, useful for a large number of things, such as [[Guide_to_xenobiology#Plasma|xenobiology]]. &lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить плазму:&#039;&#039;&#039;&lt;br /&gt;
Выплавить плазменную руду в [[Machines#Ore_Redemption_Machine|плавильной печи]] или [[Mining#The_Ores|шахтерской]] печи.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Пласталь ===&lt;br /&gt;
{{anchor|Plasteel}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plasteel&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
|foundin = Доставьте железную и плазменную руду в [[Machines#Ore_Redemption_Machine|плавильную печь]] или распечатайте &#039;&#039;Plasma + Iron alloy&#039;&#039; в [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. Stacks may exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].&amp;lt;br&amp;gt;[[Cargo]] can order more, but they are very expensive.&lt;br /&gt;
|usedfor = Reinforcing walls, mechs, building an AI Core&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = Plasteel is an alloy of [[plasma]] and [[iron]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Вещи, которые вы можете сделать, имея пласталь в руке и активировав её:&#039;&#039;&#039;&lt;br /&gt;
*[[#AI Core|AI core]] (4 sheets)&lt;br /&gt;
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)&lt;br /&gt;
*Airlock Assemblies&lt;br /&gt;
**High security airlock assembly (4 plasteel sheets)&lt;br /&gt;
**Vault door assembly (6 plasteel sheets) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Другие вещи, которые вы можете сделать из пластали:&#039;&#039;&#039;&lt;br /&gt;
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)&lt;br /&gt;
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;Смотрите [[#Constructions|Constructions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Стержни ===&lt;br /&gt;
{{anchor|Rod}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Rods&lt;br /&gt;
|image = rods.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].&amp;lt;br&amp;gt;More can be made from Metal sheets.&lt;br /&gt;
|usedfor = Constructing grilles and reinforcing&lt;br /&gt;
|strategy = Hold in active hand and use it on things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having rods in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* [[#Grille|Grille]] (by clicking in your hand)&lt;br /&gt;
* Make a scooter frame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with rods:&#039;&#039;&#039;&lt;br /&gt;
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)&lt;br /&gt;
* Reinforcing plating (by clicking on the plating)&lt;br /&gt;
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)&lt;br /&gt;
* Put a handle on a skateboard and turn it into a scooter&lt;br /&gt;
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Rods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|Metal]] and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Напольные плитки ===&lt;br /&gt;
{{anchor|Floor Tile}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Floor Tiles&lt;br /&gt;
|image = Floor Tiles.png&lt;br /&gt;
|foundin = Can be made from metal or removed from the floor with a crowbar&lt;br /&gt;
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = Tiles used to construct floors. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Things you can do with Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
* Use on lattice to build plating. &lt;br /&gt;
* Use on plating to build steel floor. &lt;br /&gt;
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. &lt;br /&gt;
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. &lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|metal]] or almost any other material and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Серебро ===&lt;br /&gt;
{{anchor|Silver}}{{anchor|Silver Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Silver&lt;br /&gt;
 |image = Silver_bar.png&lt;br /&gt;
 |foundin = Deliver silver ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject silver from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having silver bars in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Silver door (10 silver bars) &lt;br /&gt;
*4x silver tiles (1 silver bar)&lt;br /&gt;
*Med Officer Statue (5 silver bars) &lt;br /&gt;
*Janitor Statue (5 silver bars) &lt;br /&gt;
*Sec Officer Statue (5 silver bars) &lt;br /&gt;
*Sec Borg Statue (5 silver bars) &lt;br /&gt;
*Med Borg Statue (5 silver bars) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Silver:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*[[#Tables|Operating table]] [[File:OpTable.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Золото ===&lt;br /&gt;
{{anchor|Gold}}{{anchor|Gold Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Gold&lt;br /&gt;
 |image = Gold_bar.png&lt;br /&gt;
 |foundin = Deliver gold ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject gold from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Gold bars in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Golden door (10 gold bars) &lt;br /&gt;
*4x gold tiles (1 gold bar)&lt;br /&gt;
*HoS Statue (5 gold bars) &lt;br /&gt;
*HoP Statue (5 gold bars) &lt;br /&gt;
*CE Statue (5 gold bars) &lt;br /&gt;
*RD Statue (5 gold bars) &lt;br /&gt;
*Simple Crown (5 gold bars) &lt;br /&gt;
*CMO Statue (5 gold bars) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Gold:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Уран ===&lt;br /&gt;
{{anchor|Uranium}}{{anchor|Uranium Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Uranium&lt;br /&gt;
 |image = Uranium_sheet.png&lt;br /&gt;
 |foundin = Deliver uranium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject uranium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Uranium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Uranium door (10 uranium sheets) &lt;br /&gt;
*4x uranium tiles (1 uranium sheet)&lt;br /&gt;
*Nuke Statue (5 uranium sheets) &lt;br /&gt;
*Engineer Statue (5 uranium sheets) &lt;br /&gt;
May cause tiny amounts of radiation when constructing stuff with it. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Uranium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Титан ===&lt;br /&gt;
{{anchor|Titanium}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Titanium&lt;br /&gt;
 |image = Titanium_sheet.png&lt;br /&gt;
 |foundin = Deliver titanium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject titanium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]]&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Titanium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*4x titanium tiles (1 titanium sheet)&lt;br /&gt;
*Shuttle seat (2 titanium sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Titanium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*Insert into an exosuit fabricator. Roboticists need this for [[Guide_to_robotics#Exosuit_operation_and_maintenance|mechs]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Титановое стекло ===&lt;br /&gt;
{{anchor|Titanium Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Titanium Glass&lt;br /&gt;
 |image = Titanium_glass.png&lt;br /&gt;
 |foundin = Deliver titanium ores and ash/sand/glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Titanium + Glass alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Shuttle window (2 titanium glass sheets)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Пластитан ===&lt;br /&gt;
{{anchor|Plastitanium}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plastitanium&lt;br /&gt;
 |image = Plastitanium_sheet.png&lt;br /&gt;
 |foundin = Deliver titanium and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Titanium alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* 4x plastitanium tiles (1 plastitanium sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Plastitanium:&#039;&#039;&#039;&lt;br /&gt;
* Use on wall girders to build a durable wall. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Пластитановое стекло===&lt;br /&gt;
{{anchor|Plastitanium Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plastitanium Glass&lt;br /&gt;
 |image = Plastitanium_glass.png&lt;br /&gt;
 |foundin = Deliver ores for plasma, titanium and glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Titanium + Glass alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* Plastitanium window (2 plastitanium glass sheets)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Алмаз ===&lt;br /&gt;
{{anchor|Diamond}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Diamond&lt;br /&gt;
 |image = Diamond.png&lt;br /&gt;
 |foundin = Deliver diamond ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject diamond from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Diamonds in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Diamond door (10 diamonds) &lt;br /&gt;
*4x diamond tiles (1 diamond)&lt;br /&gt;
*Captain Statue (5 diamonds) &lt;br /&gt;
*AI Hologram Statue (5 diamonds) &lt;br /&gt;
*AI Core Statue (5 diamonds) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Diamond:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Polycrystal ===&lt;br /&gt;
{{anchor|Bluespace Crystal}}{{anchor|Bluespace Polycrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bluespace Polycrystal&lt;br /&gt;
 |image = BS_polycrystal.png&lt;br /&gt;
 |foundin = Deliver raw bluespace crystals to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject bluespace crystal from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Used in a departmental Protolathe/Techfab or to make refined bluespace crystals[[File:Bluespace_Crystal.png]]. &lt;br /&gt;
 |strategy = Use with other hand to make refined bluespace crystals. &lt;br /&gt;
 |description = &lt;br /&gt;
This is the crystal you get when ejecting &amp;quot;bluespace crystal&amp;quot; from the silo network. It can&#039;t be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some things you can do with Bluespace Polycrystal:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*Hold in one hand and click it with other hand to break off a refined bluespace crystal [[File:Bluespace_Crystal.png]]. &lt;br /&gt;
*Use &amp;quot;raw&amp;quot;, artificial or refined bluespace bluespace crystals in hand to teleport. &lt;br /&gt;
*&amp;quot;Raw&amp;quot;, artificial and refined bluespace crystals all work when contructing [[Machines#Bluespace_Launchpad|teleporting machinery]] or [[Makeshift_weapons#Teleprod|teleprods]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Бананиум ===&lt;br /&gt;
{{anchor|Bananium Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium&lt;br /&gt;
 |image = Bananiumdone.png&lt;br /&gt;
 |foundin = Ruins in space, on Lavaland or in Xenobio&lt;br /&gt;
 |usedfor = Making a few clown related products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Bananium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*4x bananium tiles (1 bananium sheet)&lt;br /&gt;
*Clown Statue (5 bananium sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Bananium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material, such as the air horn. &lt;br /&gt;
*Insert into an exosuit fabricator. Roboticists need this to make the [[Guide_to_robotics#Exosuit_operation_and_maintenance|H.O.N.K exosuit]] and the Clown Module. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Bananium:&#039;&#039;&#039;&lt;br /&gt;
Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Runite ===&lt;br /&gt;
{{anchor|Runite Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Runite&lt;br /&gt;
 |image = Runite_stack.png&lt;br /&gt;
 |foundin = Ruin on Lavaland&lt;br /&gt;
 |usedfor = Making things with [[Autolathe]] that let you use custom materials &lt;br /&gt;
 |strategy = Insert into an autolathe. Print toolbox or knight armor. &lt;br /&gt;
 |description = Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the [[Autolathe]]. The knight armor requires the &#039;&#039;Magic Disk of Smithing&#039;&#039; to be inserted into the [[Autolathe]] first. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Planks ===&lt;br /&gt;
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Planks&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.&lt;br /&gt;
 |usedfor = Constructing various wooden things&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Planks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Wooden Sandals (1 plank)&lt;br /&gt;
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)&lt;br /&gt;
*Wooden table frame (2 planks) &lt;br /&gt;
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)&lt;br /&gt;
*Rolling pin (2 planks) &lt;br /&gt;
*Wooden [[#Chair|chair]] (3 planks)&lt;br /&gt;
*Winged wooden [[#Chair|chair]] (3 planks) &lt;br /&gt;
*Wooden [[#Barricade|barricade]] (5 planks)&lt;br /&gt;
*Wooden [[#Door|door]] (10 planks)&lt;br /&gt;
*[[#Locker|Coffin]] (5 planks)&lt;br /&gt;
*[[#Bookcase|Bookcase]] (4 planks)&lt;br /&gt;
*[[#Drying Rack|Drying Rack]] (10 planks)&lt;br /&gt;
*[[#Guide_to_hydroponics#Fermentation_Barrel|Wooden barrel]] (8 planks)&lt;br /&gt;
*Dog bed (10 planks)&lt;br /&gt;
*Dresser (10 planks)&lt;br /&gt;
*Picture frame (1 plank) &lt;br /&gt;
*[[#Display Case|Display case chassis]] (5 planks)&lt;br /&gt;
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)&lt;br /&gt;
*[[Beekeeping|Apiary]] (40 planks)&lt;br /&gt;
*Tiki mask (2 planks) &lt;br /&gt;
*[[Beekeeping|Honey frame]] (5 planks)&lt;br /&gt;
*Wooden bucket (3 planks)&lt;br /&gt;
*Rake (5 planks)&lt;br /&gt;
*Ore box (4 planks)&lt;br /&gt;
*Wooden crate (6 planks)&lt;br /&gt;
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)&lt;br /&gt;
*Loom (10 planks)&lt;br /&gt;
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. &lt;br /&gt;
*Firebrand (2 planks)&lt;br /&gt;
*Pew (3 planks)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Planks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a sharp item, for example a [[Botanist##Tools_of_the_Trade|Hatchet]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{anchor|Leather}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Leather&lt;br /&gt;
|image = Sheet_leather1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making leather products such as toolbelts and bandoliers&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Leather in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Wallet (1 piece) &lt;br /&gt;
*Muzzle (2 pieces)&lt;br /&gt;
*Botany gloves (3 pieces)&lt;br /&gt;
*Toolbelt (4 pieces)&lt;br /&gt;
*Leather satchel (5 pieces)&lt;br /&gt;
*Bandolier (5 pieces)&lt;br /&gt;
*Leather jacket (7 pieces)&lt;br /&gt;
*Leather overcoat (10 pieces)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Leather:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or create leather through tanning:&lt;br /&gt;
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]&lt;br /&gt;
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]&lt;br /&gt;
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]&lt;br /&gt;
# Dry the wet leather by &amp;lt;s&amp;gt;using it on a drying rack, or by heating it above 500 Kelvin for some time.&amp;lt;/s&amp;gt; throwing it into the fucking microwave. Alternatively, add some metal rods to a bonfire to make a grill, and place the wet leather on top. [[File:Sheet_leather1.png|32px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloth ===&lt;br /&gt;
{{anchor|Cloth}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cloth&lt;br /&gt;
|image = Sheet_cloth1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Crafting certain textiles and repairing damaged clothes&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things. &lt;br /&gt;
|description = Use on clothes damaged by fire or acid to repair them. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Cloth in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Grey jumpsuit (3 rolls)&lt;br /&gt;
*Black shoes (2 rolls)&lt;br /&gt;
*Backpack (4 rolls)&lt;br /&gt;
*Duffel bag (6 rolls)&lt;br /&gt;
*Plant bag (4 rolls)&lt;br /&gt;
*Book bag (4 rolls)&lt;br /&gt;
*Mining satchel (4 rolls)&lt;br /&gt;
*Chemistry bag (4 rolls)&lt;br /&gt;
*Bio bag (4 rolls)&lt;br /&gt;
*Construction bag (4 rolls)&lt;br /&gt;
*2x improvised gauzes (1 roll) &lt;br /&gt;
*Rag (1 roll) &lt;br /&gt;
*Bedsheet (3 rolls)&lt;br /&gt;
*Empty sandbag (4 rolls)&lt;br /&gt;
*Fingerless gloves (1 roll) &lt;br /&gt;
*Black gloves (3 rolls)&lt;br /&gt;
*Blindfold (2 rolls)&lt;br /&gt;
*19x19 canvas (3 rolls)&lt;br /&gt;
*23x19 canvas (4 rolls)&lt;br /&gt;
*23x23 canvas (5 rolls)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cloth:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plastic===&lt;br /&gt;
{{anchor|Plastic}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plastic&lt;br /&gt;
|image = Sheet_plastic1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making a few plastic products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Plastic in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
* 4x plastic floor tiles (1 plastic sheet)&lt;br /&gt;
* Folding plastic chair (2 plastic sheets) &lt;br /&gt;
* Plastic flaps (5 plastic sheets) &lt;br /&gt;
* Water bottle (1 plastic sheet) &lt;br /&gt;
* Large water bottle (3 plastic sheets) &lt;br /&gt;
* Colo cups (1 plastic sheet) &lt;br /&gt;
* Wet floor sign (2 plastic sheets) &lt;br /&gt;
* Blank sign (1 plastic sheet) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plastic:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plastic:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cardboard===&lt;br /&gt;
{{anchor|Cardboard}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cardboard&lt;br /&gt;
|image = Sheet_cardboard1.png&lt;br /&gt;
|foundin = Can sometimes be found in [[Maintenance]]. &lt;br /&gt;
|usedfor = Making a few items&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Cardboard in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Box (1 cardboard sheet) &lt;br /&gt;
*Light tubes (1 cardboard sheet) &lt;br /&gt;
*Light bulbs (1 cardboard sheet) &lt;br /&gt;
*Mouse traps (1 cardboard sheet) &lt;br /&gt;
*Cardborg suit (3 cardboard sheets)&lt;br /&gt;
*Cardborg helmet (1 cardboard sheet) &lt;br /&gt;
*Pizza box (1 cardboard sheet) &lt;br /&gt;
*Folder (1 cardboard sheet) &lt;br /&gt;
*Large box (4 cardboard sheets)&lt;br /&gt;
*Cardboard cutout (5 cardboard sheets)&lt;br /&gt;
*Fancy boxes (many types) (1 cardboard sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cardboard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sand ===&lt;br /&gt;
{{anchor|Volcanic Ash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sand and Volcanic ash&lt;br /&gt;
 |image = Sandore.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. &lt;br /&gt;
 |usedfor = Turning into [[#Glass|glass]] or [[#Sandstone|sandstone]].  &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &lt;br /&gt;
Sand [[File:Sandore.png]] and ash [[File:Volcanic_ash.png]] are both basically the same thing but with different sprites. &lt;br /&gt;
&#039;&#039;&#039;Things you can make by having piles of Sand or Ash in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Sandstone (1 sand pile)&lt;br /&gt;
*Aesthetic volcanic floor tile (2 sand piles)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Sand and Ash:&#039;&#039;&#039;&lt;br /&gt;
*Smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace to create [[#Glass|glass]].&lt;br /&gt;
*Use on an empty sandbag to create a sandbag. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Volcanic Ash:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Sand:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sandstone ===&lt;br /&gt;
{{anchor|Sandstone Brick}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sandstone&lt;br /&gt;
 |image = Sandstone_brick.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. &lt;br /&gt;
 |usedfor = Making a few products, and ghetto [[Guide_to_hydroponics|hydroponics]].  &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Sandstone bricks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Pile of dirt (3 sandstone bricks) &lt;br /&gt;
*Sandstone door (10 sandstone bricks) &lt;br /&gt;
*Assistant Statue (5 sandstone bricks) &lt;br /&gt;
*Breakdown into sand (1 sandstone brick) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Sandstone:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Blocks of Sand ===&lt;br /&gt;
{{anchor|Blocks_Of_Sand}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Blocks of sand&lt;br /&gt;
 |image = Sandstone_brick.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] on a sink. &lt;br /&gt;
 |usedfor = Construction material. &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = Lets you build some things made out of sand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
{{anchor|Meat Material}}{{anchor|Meat Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Meat&lt;br /&gt;
 |image = Meat_sheet.png&lt;br /&gt;
 |foundin = Insert raw slabs of [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]] into a [[Machines#Sheet-meister_2000|Sheet-meister 2000]]. &lt;br /&gt;
 |usedfor = Making a few products. &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing. &lt;br /&gt;
 |description = &lt;br /&gt;
An edible material which also makes squishy sounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Meat sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Chair (1 meat sheet) &lt;br /&gt;
*Toilet (1 meat sheet) &lt;br /&gt;
*Sink (1 meat sheet) &lt;br /&gt;
*4x Floor tiles (1 meat sheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some other things you can do with meat sheets:&#039;&#039;&#039;&lt;br /&gt;
*Meat walls&lt;br /&gt;
*Meat tables&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{anchor|Constructions}}&lt;br /&gt;
&lt;br /&gt;
===Floors===&lt;br /&gt;
&lt;br /&gt;
==== Lattice ====&lt;br /&gt;
The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Lattice.png|64px|Lattice]]&amp;lt;br&amp;gt;Lattice&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rod on an empty space tile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the lattice into one rod.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Catwalk ====&lt;br /&gt;
Just like a lattice, except you can place wires on it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Catwalk.png|64px|Catwalk]]&amp;lt;br&amp;gt;Catwalk&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the catwalk into 2 rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
The basic floor which you put things like wires and pipes upon. &#039;All&#039; floors and walls are built on top of this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Plating.png|64px|Plating]]&amp;lt;br&amp;gt;Plating&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on a lattice or catwalk.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on &#039;&#039;broken&#039;&#039; plating, otherwise it does not deconstruct.&lt;br /&gt;
&lt;br /&gt;
Can be deconstructed with an [[RCD]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;welder&#039;&#039;&#039; on broken plating to repair it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Iron Floor Tile ====&lt;br /&gt;
{{anchor|Floor}}&lt;br /&gt;
This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why there&#039;s none of these in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Floor.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Steel Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wood Floor ====&lt;br /&gt;
This is a fancy floor, used in the library and similar places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Wood Floor.png|64px|Wood Floor]]&amp;lt;br&amp;gt;Wood Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png|Wood tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Detach the tile with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately:&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy it with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;. This will not give you a wood tile back.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  Reinforced Floor ====&lt;br /&gt;
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Reinforced Floor.png|64px|Reinforced Floor]]&amp;lt;br&amp;gt;Reinforced Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use rods on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Carpeted Floor ====&lt;br /&gt;
{{anchor|Carpet Tile}}{{anchor|Carpet}}&lt;br /&gt;
This is a carpeted floor, used to make your office look fancy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Carpeted Floor.png|64px|Carpeted Floor]]&amp;lt;br&amp;gt;Carpeted Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpet Tile.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use any type of carpet floor on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; to pick up the carpet tile.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
Some other carpets available from [[Supply_crates#Exotic_Carpet_Crate|cargo]] (and their constructable [[#Tables|tables]]):&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Twaticus_carpet_comparison_oct2019.png]]&lt;br /&gt;
&lt;br /&gt;
Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with [[Nanotrasen|NT]] written on them everywhere.&lt;br /&gt;
Red carpets can be reskinned to have other religious symbols, or star shapes.&lt;br /&gt;
&lt;br /&gt;
==== Light Floor ====&lt;br /&gt;
{{anchor|Light Floor}}&lt;br /&gt;
A fancy, more futuristic floor that lights up its surroundings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:LightFloor.gif|64px|Disco fever!]]&amp;lt;br&amp;gt;Light Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the cable wire on glass.&lt;br /&gt;
# Use the metal on the tile you get.&lt;br /&gt;
# &#039;&#039;(Deconstruct the floor to plating, if needed.)&#039;&#039;&lt;br /&gt;
# Place the light tile on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on the light tile to remove the metal.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the resulting tile to separate wires from glass.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
==== Normal Wall ====&lt;br /&gt;
{{anchor|Wall}}&lt;br /&gt;
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They&#039;re useful for:&lt;br /&gt;
* Keeping people out.&lt;br /&gt;
* Keeping people in.&lt;br /&gt;
* Keeping people from going places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:wall.png|64px|so bland]]&amp;lt;br&amp;gt;Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; from the list.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; off the plating.&lt;br /&gt;
# Use a &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reinforced Wall ====&lt;br /&gt;
{{anchor|Rwall}}{{anchor|Reinforced Wall}}&lt;br /&gt;
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They&#039;re useful for:&lt;br /&gt;
* Keeping people in and out of high security areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:R_wall.png|64px|such reinforce]]&amp;lt;br&amp;gt;Reinforced Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the reinforced wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; form the list.&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders to reinforce them.&lt;br /&gt;
# Use the last &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the outer grille.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove the support lines.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the metal cover.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the cover.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to loosen the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the outer sheath.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal/Reinforced Hidden Door ====&lt;br /&gt;
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}&lt;br /&gt;
Also known as &amp;quot;Fake Walls&amp;quot; or &amp;quot;Hidden Walls&amp;quot;. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.&lt;br /&gt;
* Click to open.&lt;br /&gt;
* An almost undetectable escape route.&lt;br /&gt;
* Otherwise, same as a regular wall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]&amp;lt;br&amp;gt;Hidden Door&amp;lt;br&amp;gt;[[File:False_Wall_r.gif|64px|wow]]&amp;lt;br&amp;gt;Reinforced Hidden Door&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4 or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the door.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girder&#039; from the list.&lt;br /&gt;
# Use wrench on the girder and wait a few seconds for it to dislodge.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;, or &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; for a reinforced type, on the girder.&lt;br /&gt;
&lt;br /&gt;
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to tighten the bolts and turn it into a regular wall. Or...&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to dismantle the false wall.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; again to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal/Reinforced Windows ===&lt;br /&gt;
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}&lt;br /&gt;
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:&lt;br /&gt;
{{anchor|Full}}&lt;br /&gt;
* Full: A see-through wall. Usually only used if you don&#039;t have enough for 2-4 one-directionals or the metal for a wall.&lt;br /&gt;
{{anchor|One directional}}&lt;br /&gt;
* One Direction: Stops movement only from the way it faces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]&amp;lt;br&amp;gt;Reinforced Windows&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass/reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; in hand.&lt;br /&gt;
# Select Full or One Direction from the menu.&lt;br /&gt;
# Drag where you want it.&lt;br /&gt;
# Alt-click to rotate to the direction you want if one-directional.&lt;br /&gt;
# Screwdriver it in place.&lt;br /&gt;
# &#039;&#039;Continue if &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;:&#039;&#039;&lt;br /&gt;
# Crowbar (Pop pane in).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Normal window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew the window from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the window.&lt;br /&gt;
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Reinforced window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;reinforced plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to heat one way screws (15 seconds, right click)&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1, right click)&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pop out panel (4 seconds, right click)&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut connecting bars (2 seconds, right click)&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unbolt frame (4 seconds, right click)&lt;br /&gt;
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
&lt;br /&gt;
====[[APC]]====&lt;br /&gt;
[[APC|Info about Area Power Controllers can be found here.]]&lt;br /&gt;
&lt;br /&gt;
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:ModernAPC.png|64px|Area Power Controller]]&amp;lt;br&amp;gt;APC&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Power Control Module x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Power_cell.png|Power Cell]]x1&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]x1&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an APC frame.&lt;br /&gt;
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer&#039;s [[High-risk_items|Station Blueprints]]) or by creating a new area with the &amp;quot;create new area&amp;quot; hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. &lt;br /&gt;
# Add a Power Control Module.&lt;br /&gt;
# Remove any floor tile in front of it. &lt;br /&gt;
# Add cable coil. This creates a terminal on the floor. &lt;br /&gt;
# Wire the power network into a powered wire under the terminal, for external power. &lt;br /&gt;
# Screwdriver the APC electronics into place.&lt;br /&gt;
# Add the power cell.&lt;br /&gt;
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Swipe &#039;&#039;&#039;Card&#039;&#039;&#039; to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to open the cover. &lt;br /&gt;
# Remove power cell by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure electronics.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to lift floor tile in front of APC. &lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; on APC to remove cable and terminal from floor.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to remove from wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the frame, that is now detached from the wall, deconstructs it to two metal sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Air Alarm]] ====&lt;br /&gt;
[[Air Alarm|Info about Air Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirAlarm.png|64px|Air Alarm]]&amp;lt;br&amp;gt;Air Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Air Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Air Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all wires except the syphon wire using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the air alarm to cut the remaining wires.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Fire Alarm]] ====&lt;br /&gt;
[[Fire Alarm|Info about Fire Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:FireAlarm.png|64px|Fire Alarm]]&amp;lt;br&amp;gt;Fire Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Fire Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Fire Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all the wires using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Security Camera ====&lt;br /&gt;
{{anchor|Security Cameras}}&lt;br /&gt;
Electric eyes of the AI or for camera monitors to look through.&lt;br /&gt;
&lt;br /&gt;
Camera upgrades: &lt;br /&gt;
* Solid Plasma for EMP-proofing.&lt;br /&gt;
* Analyzer for X-ray.&lt;br /&gt;
* Proximity Sensor for motion alarm.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Security_Camera.gif|64px|I see you.]]&amp;lt;br&amp;gt;Security Camera&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autolathe.png|Autolathe]]&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1(400units per camera)&amp;lt;br&amp;gt;[[File:glass.png|Glass]]x1(250units per camera)&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the autolathe to print a Camera Assembly.&lt;br /&gt;
# Attach the Camera Assembly to a wall. &lt;br /&gt;
# Weld it to the wall.&lt;br /&gt;
# Add wire.&lt;br /&gt;
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).&lt;br /&gt;
# Screwdriver the camera to complete it.&lt;br /&gt;
# Set camera network (default is SS13).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the camera to open the back panel.&lt;br /&gt;
# OPTIONAL:&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the camera assembly to remove any upgrades.&lt;br /&gt;
# Use your &#039;&#039;&#039;wirecutter&#039;&#039;&#039; to deactivate the camera (does not alert AI).&lt;br /&gt;
# Use your &#039;&#039;&#039;welder&#039;&#039;&#039; to unweld the camera from the wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the camera to detach it from the wall.&lt;br /&gt;
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Light Fixture ====&lt;br /&gt;
{{anchor|Light Fixtures}}&lt;br /&gt;
Provides light for the people. Bulb fixture is much dimmer than the tube-one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Light_Fixture.gif|64px|Light Fixture]]&amp;lt;br&amp;gt;Light Fixture&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1/x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Light_Tube.png|Light Tube]]x1 or&amp;lt;br&amp;gt;[[File:Light_Bulb.png|Light Bulb]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).&lt;br /&gt;
# Place frame on wall.&lt;br /&gt;
# Add wires.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Add light tube (or light bulb for small fixtures).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Turn off the light if needed and remove the light tube or bulb from the fixture.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the light fixture to expose the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the fixture frame to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Requests Console ====&lt;br /&gt;
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the &#039;EXTREME&#039; priority for your requests. &lt;br /&gt;
&lt;br /&gt;
The [[Bridge]] and Heads&#039; Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Requests_Console.gif|64px|Requests Console]]&amp;lt;br&amp;gt;Requests Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|Roundstart only. Can not be constructed. &lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can&#039;t be deconstructed without violence. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Newscaster ====&lt;br /&gt;
The newscaster is a widespread type of wall console, thanks to [[NanoTrasen]] wanting to keep you up to date with the latest news.&lt;br /&gt;
&lt;br /&gt;
You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!&lt;br /&gt;
&lt;br /&gt;
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.&lt;br /&gt;
&lt;br /&gt;
Security Newscasters can be found in [[Brig]] and can make &amp;quot;Wanted&amp;quot; Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Newscaster.gif|64px|Newscaster]]&amp;lt;br&amp;gt;Newscaster&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|1x newscaster frame (from [[Autolathe]])&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|Attach newscaster frame to wall. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove the frame from the wall. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the frame. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bounty Board ====&lt;br /&gt;
Used for players to request favors or items from other players for a price. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create a bounty:&#039;&#039;&#039; Click the bounty board. Click &#039;&#039;New Bounty&#039;&#039;. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To complete someone elses bounty:&#039;&#039;&#039; Click the name of the requester in the bounty board. Click &#039;&#039;apply&#039;&#039;. Your name shows up as &#039;&#039;Requested Applicant&#039;&#039;. Deliver the item or complete the request of the issuer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To pay someone for completing your bounty:&#039;&#039;&#039; Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under &#039;&#039;Request Applicants&#039;&#039;). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with &#039;&#039;DELETE&#039;&#039; if it is no longer wanted. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Bounty_board.png|64px|Bounty Board]]&amp;lt;br&amp;gt;Bounty Board&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|1x bounty board frame (from [[Autolathe]])&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|Attach bounty board frame to wall. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove the frame from the wall. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the frame. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== Grille ====&lt;br /&gt;
{{anchor|Grilles}}&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.&lt;br /&gt;
* Keeping people in or out.&lt;br /&gt;
* Securing an area with electrified grilles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Grille.png|64px|Grille]]&amp;lt;br&amp;gt;Grille&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the grille to be placed.&lt;br /&gt;
# Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to neatly cut the grille, or&lt;br /&gt;
* ...Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to unfasten and drag it away, or&lt;br /&gt;
* ...&#039;&#039;&#039;Smash&#039;&#039;&#039; it down.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]] or&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Barricade ====&lt;br /&gt;
{{anchor|Wooden Barricade}}&lt;br /&gt;
The poor man&#039;s barrier, not nearly as strong or cool looking. Useful for:&lt;br /&gt;
* Keeping people in or out, for a short while.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]&amp;lt;br&amp;gt;Wooden Barricade&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the barricade to be placed.&lt;br /&gt;
# Click on the stack of planks in your hands and choose &amp;quot;Wooden Barricade&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Anything&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wooden planks&#039;&#039;&#039; to repair.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Planks.png|Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Windoor (Window-door) ====&lt;br /&gt;
{{anchor|Window-door}}{{anchor|Windoor}}&lt;br /&gt;
Like a door, but with access controls. Windoors can&#039;t be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:windoor.gif|64px|Windoor]]&amp;lt;br&amp;gt;Windoor&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png|Reinforced glass]]x5&amp;lt;br&amp;gt;[[File:Metal_r.png|Reinforced metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane.&lt;br /&gt;
# Click the &amp;quot;Windoor&amp;quot; button.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Plasteel (Optional: To create a secure windoor).&lt;br /&gt;
# Cable.&lt;br /&gt;
# Airlock Electronics.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the windoor.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the maintenance panel. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the airlock electronics.&lt;br /&gt;
# Remove wires from the assembly with &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Unanchor it by &#039;&#039;&#039;wrenching&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct the assembly into reinforced glass and rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Button ====&lt;br /&gt;
{{anchor|Button}}&lt;br /&gt;
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirLockButton.png|A Button]]&amp;lt;br&amp;gt;Button&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Button Frame.&lt;br /&gt;
# Use the Button Frame on a wall.&lt;br /&gt;
# Click the Button Frame on the wall to change its button type.&lt;br /&gt;
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).&lt;br /&gt;
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)&lt;br /&gt;
# Screwdriver the Button Frame to close it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the button open.)&lt;br /&gt;
# Remove the airlock electronics.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the open button frame.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Firelock ====&lt;br /&gt;
{{anchor|Firelock}}&lt;br /&gt;
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don&#039;t get squished!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:firelock.png|A Firelock]]&amp;lt;br&amp;gt;Firelock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039;[[File:Metal_r.png|Reinforced Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Firelock Electronics]]Firelock Circuitry x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Firelock frame.&lt;br /&gt;
# Add the Firelock Circuitry to the firelock frame.&lt;br /&gt;
# &#039;&#039;(OPTIONAL)&#039;&#039; Add Plasteel to make a heavy firelock.&lt;br /&gt;
# Wrench to bolt it and finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the firelock shut.)&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the firelock shut.&lt;br /&gt;
# &#039;&#039;&#039;Screw&#039;&#039;&#039; to unlock the firelock&#039;s floor bolts. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the firelock unfasten the floor bolts. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuit board.  &lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to deconstruct into metal plates.&lt;br /&gt;
&lt;br /&gt;
Has 40% chance to drop a frame when destroyed by force. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
{{anchor|Reflector}}&lt;br /&gt;
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also &amp;quot;box&amp;quot; reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters&#039; beams go through a single path. &#039;&#039;Ballistic projectiles will not be reflected!&#039;&#039;&lt;br /&gt;
* You can &#039;&#039;&#039;weld&#039;&#039;&#039; it to anchor it to or unanchor it from the floor, or to repair it.&lt;br /&gt;
* Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to lock or unlock its rotation.&lt;br /&gt;
* &#039;&#039;&#039;Alt-click&#039;&#039;&#039; it to rotate its angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]&amp;lt;br&amp;gt;Reflector&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x5 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Glass_r.png|Reinforced glass]]x10 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Diamonddone.png|Diamond]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a reflector frame.&lt;br /&gt;
# &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Add 5 glass sheets to make a single-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Add 10 reinforced glass sheets to make a double-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 3:&#039;&#039;&#039; Add 1 diamond sheet to make a box reflector.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to the floor (or don&#039;t, it&#039;ll still work).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to cut it free from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the reflector to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
{{anchor|Airlock}}&lt;br /&gt;
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Airlock.gif|64px|Swish]]&amp;lt;br&amp;gt;Airlock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039; [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Airlock Assembly.&lt;br /&gt;
# Wrench it in place.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use Pen to name the airlock.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Add Reinforced Glass to make a glass airlock.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Use the Airlock Electronics Board and set the access level.&lt;br /&gt;
# Add the Airlock Electronics Board to the airlock frame.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use 2 sheets of Metal or Plasteel for added security&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|&#039;&#039;&#039;emagged&#039;&#039;&#039;]], skip to step 4.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the door shut with {{Rightclick}}. &lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the door.&lt;br /&gt;
# Use &#039;&#039;&#039;multitool&#039;&#039;&#039; and/or &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the electronics out. (Make sure you have exposed the panel with a screwdriver first.)&lt;br /&gt;
# &#039;&#039;&#039;Wirecut&#039;&#039;&#039; the wires out.&lt;br /&gt;
# Unsecure it with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Multitool.png|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turret ====&lt;br /&gt;
{{anchor|Turrets}}&lt;br /&gt;
To ensure no one trespasses an area. Its options are (first option is the default setting):&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; - wether the turret&#039;s power is on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour control are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; - can be unlocked with a Security level ID.&lt;br /&gt;
** &#039;&#039;&#039;Check for Weapon Authorization: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - neutralizes people who have a weapon out but are not Heads or Security staff.&lt;br /&gt;
** &#039;&#039;&#039;Check Security Records: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - searches Security Records for criminals.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize Identified Criminals: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes crew members set to Arrest on the Security Records.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Non-Security and Non-Command Personnel: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - self explanatory.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Unidentified Life Signs: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes aliens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Turret.PNG|64px|Turret]]&amp;lt;br&amp;gt;Turret&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x7&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1&amp;lt;br&amp;gt;[[File:Prox_Sensor.png|Proximity Sensor]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build a turret frame from &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Use a wrench to secure the turret frame(it can be moved around before being secured).&lt;br /&gt;
# Use metal on the turret frame to build the cover.&lt;br /&gt;
# Use a wrench on the frame to bolt the cover.&lt;br /&gt;
# Add the gun.&lt;br /&gt;
# Add the prox sensor.&lt;br /&gt;
# Use a screwdriver to secure it all.&lt;br /&gt;
# Use more &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the frame.&lt;br /&gt;
# Finally use a welder to secure the second layer of metal.&lt;br /&gt;
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the turret is not finished (only works before construction step 9):&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off metal coverage.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the internal access hatch.&lt;br /&gt;
# Remove Proximity sensor by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# Remove gun by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove turret&#039;s metal armor bolts.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to remove turret&#039;s interior metal armor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten external bolts.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to dismantle the turret frame.&lt;br /&gt;
&lt;br /&gt;
If the turret is finished:&lt;br /&gt;
# Destroy the turret with any weapon. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off metal coverage (70% chance to recover gun).&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The [[AI]]&#039;s house.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AI.gif|64px]]&amp;lt;br&amp;gt;AI Core&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|AI Circuitboard]]x1&amp;lt;br&amp;gt;Optional:&amp;lt;br&amp;gt;[[File:Brain.png|Human brain]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Wrench into place.&lt;br /&gt;
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.&lt;br /&gt;
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.&lt;br /&gt;
# [[File:3AICore.png|AI Core building phase 4]] Add wires.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Upload any custom laws that you&#039;d like to this AI core with an AI module. It comes pre-loaded with Asimov.&lt;br /&gt;
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).&lt;br /&gt;
# [[File:5AICore.png|AI Core building phase 6]] Add &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove glass panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove brain.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unfasten the circuit board.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to deconstruct assembly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Solars|Solar Panels and Trackers]] ====&lt;br /&gt;
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}&lt;br /&gt;
You can [[Solars|generate power]] with these things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:solar_panel.png|64px|Solar Panel]]&amp;lt;br&amp;gt;Solar Panel&amp;lt;br&amp;gt;[[File:solar_tracker.png|64px|Solar Tracker]]&amp;lt;br&amp;gt;Solar Tracker&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2 or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;Tracker:&amp;lt;br&amp;gt; [[File:Circuitboard.png|Tracker Electronics]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.&lt;br /&gt;
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.&lt;br /&gt;
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Take out the panel with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;If you are deconstructing a tracker:&#039;&#039; Take out the electronics with your &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the leftover assembly from it&#039;s place and you will be able to move it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disposal Pipes and Machinery ====&lt;br /&gt;
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}&lt;br /&gt;
The disposal system of the station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:disposal_bin.png|64px|Disposal Bin]]&amp;lt;br&amp;gt;[[File:disposal_outlet.png|64px|Disposal Outlet]]&amp;lt;br&amp;gt;Disposal Pipes and Machinery&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or&amp;lt;br&amp;gt;[[File:disposal_bin.png|Disposal Bin]]x1 or&amp;lt;br&amp;gt;[[File:disposal_outlet.png|Disposal Outlet]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in [[Atmospherics|Atmosia]]).&lt;br /&gt;
# Crowbar the floor tile, if exists, to access plating.&lt;br /&gt;
# Move pipe over plating, rotate and flip using the right-click menu.&lt;br /&gt;
# Wrench pipe.&lt;br /&gt;
# Weld pipe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;If Disposal Bin, start here:&#039;&#039; first turn off the pump and use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to remove power connection, and continue...&lt;br /&gt;
# &#039;&#039;If Disposal Pipe, start here:&#039;&#039; &#039;&#039;&#039;Welder&#039;&#039;&#039; it to remove its joints.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach it from the plating.&lt;br /&gt;
&lt;br /&gt;
:Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Screwdriver_tool.png|Screwdriver]])&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Computers]] ====&lt;br /&gt;
{{anchor|Computer}}&lt;br /&gt;
[[Computers]] can have various uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Solar_0.gif|64px|Some computer]]&amp;lt;br&amp;gt;Computer&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Computer Frame.&lt;br /&gt;
# Wrench it inplace.&lt;br /&gt;
# Insert the Circuitboard of your selection.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wires.&lt;br /&gt;
# Glass.&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the screen.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the screen.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the circuit lid.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuitboard.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Modular Computers|Modular Consoles]] ====&lt;br /&gt;
{{anchor|Modular_Console}}&lt;br /&gt;
[[Modular Computers|Modular Consoles]] are very flexible devices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:ModularModern2.gif|64px|A console]]&amp;lt;br&amp;gt;Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x10&amp;lt;br&amp;gt;&#039;&#039;&#039;At least:&#039;&#039;&#039;&amp;lt;br&amp;gt;one power source&amp;lt;br&amp;gt;one drive (HDD or SSD)&amp;lt;br&amp;gt;one processing unit&amp;lt;br&amp;gt;access to programs (network cards or datadisks)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Modular Console.&lt;br /&gt;
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional &amp;quot;powercell controller&amp;quot; component).&lt;br /&gt;
# install a network card to access the NET and download more programs.&lt;br /&gt;
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove components.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the empty console.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====&lt;br /&gt;
{{anchor|Machine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]&amp;lt;br&amp;gt;A machine frame with wiring and board installed&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&amp;lt;br&amp;gt;Components as specified by examining the mounted board&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it (sometimes optional). &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove all components.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the frame.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble into sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:crowbar.png]]&amp;lt;br&amp;gt;[[File:Wirecutters.png]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====&lt;br /&gt;
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}&lt;br /&gt;
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.&lt;br /&gt;
&lt;br /&gt;
==== Mineral Door ====&lt;br /&gt;
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}&lt;br /&gt;
The actual doors of the game. Nobody ever uses these poor things and they aren&#039;t even airtight. Most ore materials (and wood) can be made into a door. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Golddoor.gif|64px|Door]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Irondoor.gif|64px|Door]]&amp;lt;br&amp;gt;Doors&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|The mineral (or wood) of your choice x20&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the door.&lt;br /&gt;
# Use the metal and make a Door.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unwrench it.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conveyor Belt ====&lt;br /&gt;
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it&#039;s a wrench, screwdriver, crowbar or you are on {{Combat_Mode}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|Conveyor Belt and Conveyor Belt Switch&lt;br /&gt;
[[File:ConveyorBelt.png]]&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|An Autolathe or protolathe/techfab, with enough metal and glass.&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the lever on the belt assemblies to link them. This must be done before placing them!&lt;br /&gt;
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a &#039;&#039;&#039;wrench&#039;&#039;&#039; or reverse direction with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;).&lt;br /&gt;
# Place the lever somewhere by clicking the floor with it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove the Conveyor Belt tiles and Switches.&lt;br /&gt;
or attack it with a weapon on {{Combat_Mode}}. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Railings ====&lt;br /&gt;
Railings are typically used on maps with extra Z-levels to prevent people from falling down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Railing.png|64px|]]&amp;lt;br&amp;gt;Railings&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the railings to be placed.&lt;br /&gt;
# Click on the stack of &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in and choose railings.&lt;br /&gt;
# Alt-click the railings to rotate them into desired orientation. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the railings&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the railings apart&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sink ====&lt;br /&gt;
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). &lt;br /&gt;
&lt;br /&gt;
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a [[Guide_to_plumbing|plumbing]] system to fill them with custom reagents instead of just water. [[File:Sink_plumbing_example.png|thumb|right|How to connect sinks to a [[Guide_to_plumbing|plumbing]] system. Angle is important. ]]&lt;br /&gt;
&lt;br /&gt;
Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Sink.png|64px|]]&amp;lt;br&amp;gt;Sink&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Water_recycler.png|Water recycler]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &#039;&#039;&#039;rigid material&#039;&#039;&#039; in hand to craft a sink frame. &lt;br /&gt;
# Drag the sink frame to desired location. &lt;br /&gt;
# Alt-click the sink frame to rotate it. &lt;br /&gt;
# Add a water recycler [[File:Water_recycler.png]] to finish the sink. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble into metal. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shower ====&lt;br /&gt;
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench [[File:Wrench.png|Wrench]] to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an [[Engineering items#Analzyer|analyzer]] to identify the shower&#039;s water temperature without risking burns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a [[Guide_to_plumbing|plumbing]] system to make them spray custom reagents instead of just water. Showering will cause [[Guide_to_chemistry#Touch|touch]] reactions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Shower.png|64px|]]&amp;lt;br&amp;gt;Shower&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Water_recycler.png|Water recycler]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &#039;&#039;&#039;metal&#039;&#039;&#039; in hand to craft a shower frame. &lt;br /&gt;
# Drag the shower frame to desired location. &lt;br /&gt;
# Alt-click the shower frame to rotate it. &lt;br /&gt;
# Add a water recycler [[File:Water_recycler.png]] to finish the shower. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
&lt;br /&gt;
==== Chairs ====&lt;br /&gt;
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}&lt;br /&gt;
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Chair.png|64px|Chair]]&amp;lt;br&amp;gt;Chair&amp;lt;br&amp;gt;[[File:Stool.png|64px|Stool]]&amp;lt;br&amp;gt;Stool&amp;lt;br&amp;gt;[[File:bar stool.png|64px|Bar Stool]]&amp;lt;br&amp;gt;Bar Stool&amp;lt;br&amp;gt;[[File:Comfy_Chair.png|64px|Comfy Chair]]&amp;lt;br&amp;gt;Comfy Chair&amp;lt;br&amp;gt;[[File:Office_Chair.png|64px|Office Chair]]&amp;lt;br&amp;gt;Office Chair&amp;lt;br&amp;gt;[[File:Wooden_Chair.png|64px|Wooden Chair]]&amp;lt;br&amp;gt;Wooden Chair&amp;lt;br&amp;gt;[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]&amp;lt;br&amp;gt;Winged Wooden Chair&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the chair.&lt;br /&gt;
# Pick up some metal or planks.&lt;br /&gt;
# Click it in hand.&lt;br /&gt;
# Select Chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; a chair to transform it back into the starting material.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tables/Reinforced Table ====&lt;br /&gt;
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}}&lt;br /&gt;
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:table.png|64px|Table]]&amp;lt;br&amp;gt;Table&amp;lt;br&amp;gt;[[File:woodtable.png|64px|Wooden Table]]&amp;lt;br&amp;gt;Wooden Table&amp;lt;br&amp;gt;[[File:Glass table.png|64px|Glass Table]]&amp;lt;br&amp;gt;Glass Table&amp;lt;br&amp;gt;[[file:Poker_Table.png|64px|Poker Table]]&amp;lt;br&amp;gt;Poker Table&amp;lt;br&amp;gt;[[file:Fancy_table.png|64px|Fancy Table]]&amp;lt;br&amp;gt;Fancy Table (has many types)&amp;lt;br&amp;gt;[[file:r-table.png|64px|Reinforced Table]]&amp;lt;br&amp;gt;Reinforced Table&amp;lt;br&amp;gt;[[file:OpTable.gif|64px|Operating Table]]&amp;lt;br&amp;gt;Operating Table&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Carpet Tile.png|Carpet]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal_r.png|Plasteel]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Silver_bar.png|Silver]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Pick up some rods (or wooden planks, if you want to make a poker table).&lt;br /&gt;
# Stand on the tile where you want the table.&lt;br /&gt;
# Activate them in your hand.&lt;br /&gt;
# Select table frame from menu.&lt;br /&gt;
# Use material on the table frame:&lt;br /&gt;
#* Wood/glass/plasteel/metal for table made of that material.&lt;br /&gt;
#* Any type of carpet on metal frame for fancy table of that color.&lt;br /&gt;
#* Standard carpet on wooden frame for poker table.&lt;br /&gt;
#* Silver on metal frame for operating table. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (If a Reinforced Table: {{Rightclick}} with &#039;&#039;&#039;Welder&#039;&#039;&#039; first to weaken the table.)&lt;br /&gt;
# {{Rightclick}} with &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble it or &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to partly disassemble it. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Welder.png|Welder]])&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Closet ====&lt;br /&gt;
{{anchor|Closet}}&lt;br /&gt;
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].&lt;br /&gt;
&lt;br /&gt;
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.&lt;br /&gt;
If you don&#039;t want to take out your id to open these every time, you can &#039;&#039;&#039;alt-click&#039;&#039;&#039; them to lock/unlock them.&lt;br /&gt;
&lt;br /&gt;
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a &#039;&#039;&#039;BANG BANG&#039;&#039;&#039; sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.&lt;br /&gt;
&lt;br /&gt;
Coffins count as closets.&lt;br /&gt;
&lt;br /&gt;
Different types of closets: [[File:Jumpsuitlocker.png|Jumpsuit Closet]][[File:Emergencylocker.png|Emergency Closet]][[File:Medicallocker.png|Medical Closet]][[File:Securitylocker.png|Security Closet]][[File:Firesafetycloset.png|Fire Saftey Closet]][[File:L2locker.png|L2 Closet]][[File:L3locker.png|L3 Closet]][[File:L4locker.png|L4 Closet]][[File:Coffin.png|Coffin]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Locker.png|64px|Closet]]&amp;lt;br&amp;gt;Closet&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the closet.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose closet from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the closet.&lt;br /&gt;
# Weld the closet with a &#039;&#039;&#039;welder&#039;&#039;&#039; to disassemble it into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rack ====&lt;br /&gt;
{{anchor|Racks}}&lt;br /&gt;
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:rack.png|64px|Rack]]&amp;lt;br&amp;gt;Rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Rack from the list.&lt;br /&gt;
# Stand where you want the rack.&lt;br /&gt;
# Activate Rack Parts in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# {{Rightclick}} with a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to some Rack Parts.&lt;br /&gt;
# {{Rightclick}} with a &#039;&#039;&#039;wrench&#039;&#039;&#039; on the Rack Parts to disassemble them into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beds ====&lt;br /&gt;
{{anchor|Bed}}&lt;br /&gt;
Get your mind out of the gutter, they&#039;re for sleeping! Most station&#039;s beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay&#039;s preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.&lt;br /&gt;
&lt;br /&gt;
You use a bed by going on top of it and &#039;&#039;*sleep&#039;&#039;. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bed.png|64px|Bed]]&amp;lt;br&amp;gt;Bed&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the bed.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Bed from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two sheets of metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bookcase ====&lt;br /&gt;
Holds any number of books inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bookcase.png|64px|Bookcase]]&amp;lt;br&amp;gt;Bookcase&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Construct a frame with 4 wooden planks.&lt;br /&gt;
# Wrench the frame into place.&lt;br /&gt;
# Add a plank to the frame to make a shelf.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Remove any books. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the shelf.&lt;br /&gt;
# Unsecure the frame with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# Break apart the frame with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drying Rack ====&lt;br /&gt;
Dries herbs for smoking, meat into jerky and grapes into raisins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Drying_rack.png|64px|Drying rack]]&amp;lt;br&amp;gt;Drying rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x10&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the rack.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:screwdriver_tool.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Display Case ====&lt;br /&gt;
Show off an item within a glass case. Use an ID to open a display case. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Display.png|64px|Display Case]]&amp;lt;br&amp;gt;Display Case&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Glass.png|64px|Glass]]x2&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand and build a display case chassis. &lt;br /&gt;
# (Optional) Use airlock electronics to determine who can/cannot open the case.&lt;br /&gt;
# Add glass to build a normal display case. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the unfinished frame.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power Wires ==&lt;br /&gt;
&lt;br /&gt;
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station&#039;s maintenance-, construction- and storage-areas.&lt;br /&gt;
&lt;br /&gt;
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.&lt;br /&gt;
* [[Insulated gloves]] negate any electrical shocks to the player.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Wire? ===&lt;br /&gt;
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. &lt;br /&gt;
&lt;br /&gt;
====Wire Art====&lt;br /&gt;
The wire art that was available before June, 2019 can still be made by using an item called &amp;quot;pipe cleaner&amp;quot;. See the [[Guide_to_wire_art|Guide to wire art]].&lt;br /&gt;
&lt;br /&gt;
=== Connecting [[Machines|Machines]] ===&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
With wire knobs now being just what a wire looks like after it&#039;s cut, all grilles on top of a wire that has power are shock grilles.&lt;br /&gt;
&lt;br /&gt;
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special cases&#039;&#039;&#039; :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. &lt;br /&gt;
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wire Layers===&lt;br /&gt;
Since October 2019 you can put cables on different layers. Ctrl-click the stack of [[Engineering_items#Cable_Coil|cable coil]] to toggle layer. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Actioninja_cable_layer_PR_46761.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC&#039;s/machines (those that aren&#039;t wireless) to connect to layers other than 2 when placed under them.&lt;br /&gt;
&lt;br /&gt;
=== Wire-net Reset ===&lt;br /&gt;
&lt;br /&gt;
This is Byond&#039;s attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
&lt;br /&gt;
Pipes are constructed from [[Pipe Dispenser]]s in [[Atmospherics]] (or with an RPD if you aren&#039;t a complete wally).&lt;br /&gt;
To use a Pipe Dispenser, follow these steps:&lt;br /&gt;
#Put Dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench Dispenser to make it mobile once more.&lt;br /&gt;
&lt;br /&gt;
=== Placing and Removing Pipes ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Wrench the pipe to the ground.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gaspipe.png|64px]] Gas Pipes ====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;s&amp;gt; Rotate the pipe to the direction you wish&amp;lt;/s&amp;gt; Gas pipes now act similar to wires, meaning, that pipes will form bends, manifolds, etc. depending on other pipes near them. For pipes to connect they must be on the same layer and must be the same color (gray pipes connect to all colors)(pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe, if necessary.&lt;br /&gt;
&lt;br /&gt;
==== How to Remove a Pipe ====&lt;br /&gt;
&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
 &lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%90%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%BD%D0%BE%D0%B5_%D1%81%D0%BD%D0%B0%D1%80%D1%8F%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5&amp;diff=11903</id>
		<title>Атмосферное снаряжение</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%90%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%BD%D0%BE%D0%B5_%D1%81%D0%BD%D0%B0%D1%80%D1%8F%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5&amp;diff=11903"/>
		<updated>2022-02-21T02:36:08Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Починил таблицы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Items=&lt;br /&gt;
{{anchor|ATMOS holofan projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = ATMOS holofan projector&lt;br /&gt;
 |image = Holofan.gif|48px&lt;br /&gt;
 |foundin = Atmospheric technician&#039;s locker&lt;br /&gt;
 |usedfor = Cordoning off hull breaches and plasma floods&lt;br /&gt;
 |strategy = Quickly stop local gas floods and prevent hull breaches from sucking all the oxygen out of a room.&lt;br /&gt;
 |description = This projects holograms that block gases, but let objects pass. Easily your most effective tool to deal with emergencies - quickly seal hull breaches, stop gas floods and fires from spreading or even create a safe surgery room for [[Plasmaman|Plasmamen]].&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Fire Extinguisher&lt;br /&gt;
 |image = Fire_extinguisher.gif|48px&lt;br /&gt;
 |foundin = [[Extinguisher Locker]]s, [[Xenobiology]]&lt;br /&gt;
 |usedfor = Extinguishing fires and the lives of unaware command staff, ghetto jetpacks&lt;br /&gt;
 |strategy = A fire extinguisher will spray water across the room to put out fires or change your direction in space&lt;br /&gt;
 |description = This has multiple uses, from ghetto space travel to rocketing yourself down a hallway strapped to a wheeled chair, even to its intended purpose. A good weapon against [[Slime]]s. A [[Chaplain]] can bless the water in a fire extinguisher to bless an entire stretch of hallway at once. Will need refilling at a [[Water Tank]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holds 50 units of water or types of water (like holy water). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Miniature Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Miniature Fire Extinguisher&lt;br /&gt;
 |image = MiniFE.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox]]es&lt;br /&gt;
 |usedfor = Putting out small fires, ghetto jetpacks&lt;br /&gt;
 |strategy = A fire extinguisher will spray water across the room to put out fires or change your direction in space&lt;br /&gt;
 |description = Functionally the same as a normal fire extinguisher, but has a smaller capacity and can fit into your pockets. Will need refilling at a [[Water Tank]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holds 30 units of water or types of water (like holy water). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Advanced Fire Extinguisher&lt;br /&gt;
 |image = Advanced_extinguisher0.png&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = Putting out large, hot fires&lt;br /&gt;
 |strategy = A fire extinguisher that uses [[Guide_to_chemistry#Firefighting_Foam|Firefighting Foam]] instead of water. &lt;br /&gt;
 |description = Sprays [[Guide_to_chemistry#Firefighting_Foam|Firefighting Foam]] and needs to be refilled with that instead of water. A tank of firefighting foam can be ordered at [[Supply_crates#Canisters_.26_Materials|cargo]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire axe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Fire axe&lt;br /&gt;
 |image = Fireaxe.png|48px&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = &amp;lt;s&amp;gt;Burglary and homicide, slipping and having the [[Clown]] steal it&amp;lt;/s&amp;gt; Rescuing people from locked rooms&lt;br /&gt;
 |strategy = Quickly smash airlocks, windows and grilles. Pry things open.&lt;br /&gt;
 |description = This Atmosian heirloom is excellent for quickly getting to the plasma fire that needs to be extinguished. Often the only reason anyone visits Atmospherics - in the wrong hands the axe is great for both burglary and robusting people.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t be THAT GUY who walks around with the axe out for no reason. I recommend just putting it in your backpack slot and carrying your backpack around instead. Besides, if you drop your backpack, most people wont bother picking it up.&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Emergency Oxygen Tank&lt;br /&gt;
 |image = AirTank.png&lt;br /&gt;
 |foundin = [[Atmospherics|Atmospherics Office]], [[Emergency Locker]]s, [[Internals Box]]&lt;br /&gt;
 |usedfor = As the name suggest, used as an emergency oxygen supply. It&#039;s not a question about &#039;&#039;&#039;if&#039;&#039;&#039; you need it, it&#039;s a question of &#039;&#039;&#039;when&#039;&#039;&#039; you need it, keep one with you at all time&lt;br /&gt;
 |strategy = Stuff it in your pocket, belt, or suit slot and leave it there, you&#039;ll need it&lt;br /&gt;
 |description = A small oxygen tank that you can wear in your belt slot or in the suit slot of various [[suits]]. It is typically kept at approximately 16 kPa, which provides just enough oxygen for you to breathe in.&amp;lt;br&amp;gt;&lt;br /&gt;
Oxygen tanks of all sizes can be filled by [[Atmospheric Technician]]s and are used with a [[breath mask]] to set up an internal air supply. Can be filled to 1013 kPa, unless you get creative.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Oxygen Tank&lt;br /&gt;
 |image = OxygenTank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit]], [[Emergency Locker]]s, Mining Outpost EVA&lt;br /&gt;
 |usedfor = Mostly used for [[hardsuit]]s as it nicely fits in to the [[suit slot]], but is sadly too big for a pocket. Also used for [[Guide to toxins|bomb making]]&lt;br /&gt;
 |strategy = Don&#039;t forget one of these when you grab a [[hardsuit]]. Put it on your back if you don&#039;t have a space suit.&lt;br /&gt;
 |description = An oxygen tank with a large capacity and a &#039;&#039;much&#039;&#039; slower oxygen consuming rate. A must for miners who like to stay in space for long times.&amp;lt;br&amp;gt; &lt;br /&gt;
Can be filled to 1013 kPa, unless you get creative. Can be attached to the back of hardsuits.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasma Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Plasma Tank&lt;br /&gt;
 |image = Plasma_tank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit]]&lt;br /&gt;
 |usedfor = Used for the [[Singularity_Engine#Load_the_radiation_collectors_.28Vital.29|Singularity Engine]] and [[Guide to toxins|bomb making]]&lt;br /&gt;
 |strategy = Handle with care&lt;br /&gt;
 |description = Used by [[Engineer|Engineers]] for radiation collection from the [[Singularity Engine]], by [[Scientist|Scientists]] for bombs, and [[Assistant|your typical scoundrel]] for lighting fires with a flamethrower or releasing toxins into the air, [[plasma]] is the most hunted resource by [[NanoTrasen]]. It&#039;s the reason &#039;&#039;&#039;you&#039;&#039;&#039; are &#039;&#039;&#039;here&#039;&#039;&#039;. &amp;lt;br&amp;gt;This is also a [[high-risk items|high-risk item]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Plasma Internals Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Plasma Internals Tank&lt;br /&gt;
 |image = Plasmaman_refill.png&lt;br /&gt;
 |foundin = [[Plasmaman|Plasmamen]], [[Supply crates|Plasmaman Supply Kit]]&lt;br /&gt;
 |usedfor = Used as a personal supply of plasma gas for plasmamen.&lt;br /&gt;
 |strategy = Put it in one of your pockets and leave it there. &lt;br /&gt;
 |description = Each plasmaman joins the shift breathing from one of these tanks in their right hand. This plasma tank is able to fit in the belt or pocket slot, but it can also go on the suit storage slot of a space suit or hardsuit. Its volume is much greater than emergency oxygen tanks, but you&#039;ll still need to refill it during longer shifts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Atmospherics Gear=&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |name=[[Welding Helmet]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |name=[[Clothing and Accessories#Atmospheric Technician&#039;s Firefighting Helmet|Atmospheric Technician&#039;s Firefighting Helmet]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Hardhat-atmos.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |name=[[Firesuit]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = atmos_firesuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |name=[[Black Gloves]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |name=[[Hazard Vest]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |name=[[Tool Belt]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |name=[[Atmospherics Hardsuit|Atmospherics Hardsuit Helmet]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Atmospherics_Hardsuit_Helmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |name=[[Atmospherics Hardsuit]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Atmospherics_Hardsuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |name = [[Optical T-Ray Scanner]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
{{anchor|Air Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Air Alarm&lt;br /&gt;
 |image = AirAlarm.png&lt;br /&gt;
 |foundin = Every room with atmospherics&lt;br /&gt;
 |usedfor = Sniffing the atmospheric status near it, sending alerts if something isn&#039;t right and controlling the room&#039;s vents and scrubbers&lt;br /&gt;
 |strategy = Install it in a room wall and it&#039;ll find the vents and scrubbers in the room automatically&lt;br /&gt;
 |description = To use an Air Alarm, first swipe your [[File:Id_regular.png|link=ID card]] [[ID card]] across it to unlock it. Then click the Air Alarm with a free hand to access it&#039;s control panel.&lt;br /&gt;
 {{Collapsible&lt;br /&gt;
  |Control panel options:&lt;br /&gt;
|&#039;&#039;&#039;Activate Atmosphere Alarm&#039;&#039;&#039;: The alarm will show on atmospheric alert computers and alerts silicons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;: Disables all vents in the area and quickly drains all gases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vent Controls&#039;&#039;&#039;: Changes the settings of vents in the area:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;External on&#039;&#039;&#039;, Internal off&#039;&#039;: will drain/add air from the tile the vent is on to make it reach the selected pressure. All air being moved goes into/comes out of the pipe the vent is attached to. Set to 0 to drain air, or pressurise to specific levels.&amp;lt;br&amp;gt; Useful for precise pressure control, like room air.&lt;br /&gt;
* &#039;&#039;External off, &#039;&#039;&#039;Internal on&#039;&#039;&#039;&#039;&#039;: Drains/adds air to the tile to get the pipe attached to the selected pressure level. Setting a vent to internal and the desired pressure to 0 causes ALL gas which enters the pipe to be shunted out onto the tile.&amp;lt;br&amp;gt; Used for when you want to move gas quickly, like in the Supermatter chamber.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Both on&#039;&#039;&#039;&#039;&#039;: completely useless. Don&#039;t bother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrubber Controls&#039;&#039;&#039;: Controls the scrubbers in the area. Select specific gases to be filtered. Choose between two settings for the scrubbers, scrubbing and syphoning.&lt;br /&gt;
* &#039;&#039;&#039;Scrubbing&#039;&#039;&#039; filters out any gases that are selected in the &#039;&#039;&#039;Filters&#039;&#039;&#039; section.&lt;br /&gt;
* &#039;&#039;&#039;Siphoning&#039;&#039;&#039; indiscriminately sucks up all gases.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039; specifies how effective the scrubbers are - on &#039;&#039;&#039;Normal&#039;&#039;&#039; range they only work on their own tile, while on &#039;&#039;&#039;Expanded&#039;&#039;&#039; they work in a 3x3 range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Mode&#039;&#039;&#039;: you can select a preset mode for the scrubbers and vents in the area:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Filtering&#039;&#039;&#039;&#039;&#039;: Default mode, scrubbers are set to filter CO2 on their tile, vents are set to keep the area at normal pressure (101.3 kPa).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contaminated&#039;&#039;&#039;&#039;&#039;: Scrubbers now filter all harmful gases in Expanded mode, vents are set to normal pressure&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Draught&#039;&#039;&#039;&#039;&#039;: Scrubbers are set to Siphon and vents are set to twice the normal pressure.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Refill&#039;&#039;&#039;&#039;&#039;: Scrubbers are ON and vents are set to three times the normal pressure.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Cycle&#039;&#039;&#039;&#039;&#039;: Panic siphons all air, then switches to Filtering mode.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Siphon&#039;&#039;&#039;&#039;&#039;: Scrubbers are set to siphon, vents are OFF.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;&#039;&#039;: Scrubbers are set to siphon (Expanded), vents are OFF.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Flood&#039;&#039;&#039;&#039;&#039;: Emag/malfunctioning AI only. Disables scrubbers, sets vents to max output and disables their pressure checks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Off&#039;&#039;&#039;&#039;&#039;: Both scrubbers and vents are OFF.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alarm Threshold&#039;&#039;&#039;: Lets you change the minimum and maximum settings for pressure and temperature to automatically trigger the alarm.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Air_Alarm|Guide to building an Air Alarm.]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Air_Alarm|Guide to hacking an Air Alarm.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Fire Alarm&lt;br /&gt;
 |image = FireAlarm.png&lt;br /&gt;
 |foundin = Every room&lt;br /&gt;
 |usedfor = Automatically closes the fire doors in case of fire&lt;br /&gt;
 |strategy = Pull leaver to close down an area so only people with [[Crowbar]]s can leave&lt;br /&gt;
 |description = Used to toggle all fire doors in an area. Can be quickly toggled by shooting at it with a taser or also by hitting with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Fire_Alarm|Guide to building a Fire Alarm.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tank Storage Unit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tank Storage Unit&lt;br /&gt;
 |image = Tank_Dispenser.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]], [[Mining Station]], [[E.V.A.]], [[Toxins]]&lt;br /&gt;
 |usedfor = Distributing air and plasma to those who need it&lt;br /&gt;
 |strategy = Just choose what you need&lt;br /&gt;
 |description =  Dispenser filled with 10 [[Oxygen tank|oxygen tanks]] and 10 [[Plasma Tank|plasma tanks]] (except the ones located in E.V.A. and Mining Station have only oxygen tanks). Can be moved by unsecuring with a wrench and dragging.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Canister}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Canister&lt;br /&gt;
 |image = Canister.png&lt;br /&gt;
 |foundin = [[Emergency Storage]], [[Maintenance]], [[Atmospherics]], [[Toxins Lab]], made with metal, [https://github.com/tgstation/tgstation/pull/50330 has tiers]&lt;br /&gt;
 |usedfor = Used for holding and transporting gases like [[Oxygen]], [[Plasma|Plasma gas]] and the like&lt;br /&gt;
 |strategy = Place around hallways, wait for [[Assistant|Assistants]] to open them for no reason&lt;br /&gt;
 |description = When new and before use, or when almost fully emptied, a label can be selected from its interface. This will change its color to indicate what it may contain (or fooling people into thinking it contains [[Oxygen]] and not [[Plasma]]). &lt;br /&gt;
&lt;br /&gt;
Canister frames be made with [[Metal]]. They must then be upgraded to a chosen tier with other materials. Their maximum temperature, pressure resistances and maximum output pressure (for filling tanks) depend on tier. &lt;br /&gt;
*Tier 1: 5000 K and 46000 kPa, 1000 kPa max output (frame -&amp;gt; 5 metal -&amp;gt; screwdriver)&lt;br /&gt;
*Tier 2: 500000 K and 4.6e6 kPa, 2000 kPa max output (frame -&amp;gt; 5 metal -&amp;gt; 5 plasteel -&amp;gt; screwdriver)&lt;br /&gt;
*Tier 3: 1e12 K and 9.2e13 kPa, 3000 kPa max output (frame -&amp;gt; 5 metal -&amp;gt; 5 plasteel -&amp;gt; 1 bluespace crystal -&amp;gt; screwdriver)&lt;br /&gt;
&lt;br /&gt;
Canisters containing 300 kPa or less can be disassembled with a welding tool. Canisters will leak when damaged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Pump}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Pump&lt;br /&gt;
 |image = PortablePump.png&lt;br /&gt;
 |foundin = [[Locker Room]], [[Atmospherics]], Hallway outside the [[Atmospherics|Atmospherics office]]&lt;br /&gt;
 |usedfor = Filling a room with air. Can also be use to suck the air out of a room&lt;br /&gt;
 |strategy = Set the pump direction to out, set your target pressure (most likely 101.3 kPa), turn it on, and it re-pressurizes a room until its air runs out&lt;br /&gt;
 |description = Out with the good air. It both sucks and blows. Be sure to connect it to the blue ports outside [[Atmospherics]] to fill it up with delicious air mix beforehand. Breaks over 5000 K or 50000 kPa. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Scrubber}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Scrubber&lt;br /&gt;
 |image = PortableScrubber.png&lt;br /&gt;
 |foundin = [[Locker Room]], [[Atmospherics]], Hallway outside the [[Atmospherics|Atmospherics office]]&lt;br /&gt;
 |usedfor = Cleaning the air from [[Plasma|Plasma gas]] and other unwanted gasses. Also used for emptying [[Plasma Tank]]s and [[Oxygen Tank]]s&lt;br /&gt;
 |strategy = Pull it to the leak, put it on maximum power and turn it on&lt;br /&gt;
 |description = In with the bad air. Flip it on to filter out the bad gases very slowly. Connect it to the red ports outside [[Atmospherics]] to empty it out once it&#039;s full. Make sure you also re-fill the area with clean oxygen. Breaks over 5000 K or 50000 kPa.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Space Heater&lt;br /&gt;
 |image = SpaceHeater.png&lt;br /&gt;
 |foundin = [[Emergency Storage]], [[Maintenance]], [[Atmospherics]]&lt;br /&gt;
 |usedfor = Heating up a cold area&lt;br /&gt;
 |strategy = Set heat to high and drag it along with you to prolong a spacesuit-less space walk&lt;br /&gt;
 |description = Made by the Space Amish, it can reliably heat up a room to livable temperature. Uses a [[Power Cell]] to function. All Space Heaters come default with a 1000 watt power cell -- keep it in mind if you need a free cell.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Freezer}}{{anchor|Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Freezer/Heater&lt;br /&gt;
 |image = Freezer.gif&lt;br /&gt;
 |foundin = [[Medbay]], [[Atmospherics]], [[Science]], [[Kitchen]], [[Engineering]]&lt;br /&gt;
 |usedfor = Cooling/heating gasses in pipes, [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Chamber]]&lt;br /&gt;
 |strategy = Chill/heat gases&lt;br /&gt;
 |description = Will cool/heat any gasses in the connected pipes. Can be used to cool down gasses that come in through waste after a fire.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Freezer.2FHeater|Guide to building a Freezer/Heater.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Making pipes and pumps&lt;br /&gt;
 |strategy = It is still possible to dispose of pipes and pumps into it when it&#039;s in movable-mode&lt;br /&gt;
 |description = Using a [[File:Wrench.png|link=Wrench]] [[Wrench]] will toggle it between movable- or dispensing-mode.&amp;lt;br&amp;gt;&lt;br /&gt;
When in dispensing-mode and in a powered room, it can dispense pipes and pumps for use.&amp;lt;br&amp;gt;&lt;br /&gt;
You are able to dispose of unwanted pipes and pumps by using them on the Pipe Dispenser.&lt;br /&gt;
 {{Collapsible&lt;br /&gt;
  |List of dispensable items:&lt;br /&gt;
  |&#039;&#039;&#039;Pipes:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regular pipes&#039;&#039;&#039;: The station is infested with these things and you want to add MORE!? Place down manual valves to crush the hopes and dreams of any would-be plasma flooding AI. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devices:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connector&#039;&#039;&#039;: Used to attach canisters, pumps or scrubbers to a pipe network. If you can&#039;t get a pipe network easily to the filter loop, an empty canister can be a good substitute.&lt;br /&gt;
*&#039;&#039;&#039;Unary vent&#039;&#039;&#039; - See: Vent. Once placed down it will have to be turned on by activating it at an Air alarm terminal.&lt;br /&gt;
*&#039;&#039;&#039;Gas pump&#039;&#039;&#039;: The basic pumps you&#039;ll find all over Atmospherics. Good for precise pressure levels. Goes up to 4500 kPa.&lt;br /&gt;
*&#039;&#039;&#039;Passive gate&#039;&#039;&#039;: Think of it as a one-way manual valve, but electronic. Doesn&#039;t pump gas, but lets certain pressure through. Can let up to 4500 kPa pressure through. It should be noted that its on status can be easy to miss, being just a small red/green light.&lt;br /&gt;
*&#039;&#039;&#039;Volume pump&#039;&#039;&#039;: A bit like the gas pump, but pumps via volume rather than going for pressure. 200 l/s (~9000 kPa) is its max output. Faster than a gas pump (you can fill canisters up past the standard 4500 kPa pressure!), so best used in systems where precise pressure isn&#039;t needed (such as anything to do with the waste loop).&lt;br /&gt;
*&#039;&#039;&#039;Scrubber&#039;&#039;&#039;: Self explanatory, scrubs the nasty out of things, or acts like a vacuum. Like unary vents, needs to be turned on by an Air alarm terminal after wrenched into place.&lt;br /&gt;
*&#039;&#039;&#039;Meter&#039;&#039;&#039;: Wanna know how much gas (and its temperature) is in a pipe? Use these.&lt;br /&gt;
*&#039;&#039;&#039;Gas Filter&#039;&#039;&#039;: Them big ol&#039; blocks of things that ring Atmosia, takes certain gasses out. Filters them, if you will.&lt;br /&gt;
*&#039;&#039;&#039;Gas Mixer&#039;&#039;&#039;: Like a filter, but mixes gasses instead of filters. There is one in Atmosia that mixes nitrogen and oxygen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat Exchange:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pipes&#039;&#039;&#039;: H/E pipes transfer temperatures between the environment and gas within&#039;. Besides looking spiffy, you can place some in space to super-duper cool gasses, or create a burning length of death pipe.&lt;br /&gt;
*&#039;&#039;&#039;Junction&#039;&#039;&#039;: Turn that regular pipe network into a H/E network, and back again! After all, you have to get that gas safely into space &#039;&#039;somehow&#039;&#039;!&lt;br /&gt;
*&#039;&#039;&#039;Heat Exchanger&#039;&#039;&#039;: These strange and esoteric devices equalize the temperature between two pipe networks without actually mixing the gasses. To use, place them facing each other. (So you&#039;re going to need at LEAST a 1 X 4 area to set this up.)&lt;br /&gt;
  }}&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Disposal Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department= Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Disposal Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Making disposal pipes and other disposal equipment. Mostly used for repairs or making experimental transit-systems&lt;br /&gt;
 |strategy = Dispose of &amp;lt;strike&amp;gt;the entire waste system&amp;lt;/strike&amp;gt; extra pipes you dispense by dragging them onto the disposal unit&lt;br /&gt;
 |description = Using a [[File:Wrench.png|link=Wrench]] [[Wrench]] will toggle it between movable-mode and dispensing-mode.&amp;lt;br&amp;gt;&lt;br /&gt;
When in dispensing-mode and in a powered room, it can dispense pipes and other disposal equipment for use.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite not being able to pick them up with your hands, you can drag the pipe onto the dispenser to dispose of extras.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Guide_to_construction#Pipes|information here]] how to modify the existing ones or make your own disposal pipes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D1%85%D1%82%D1%91%D1%80&amp;diff=11875</id>
		<title>Шахтёр</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D1%85%D1%82%D1%91%D1%80&amp;diff=11875"/>
		<updated>2022-02-19T14:25:48Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Починил таблички&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|department = Supply&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = СНАБЖЕНИЕ&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_shaft.png&lt;br /&gt;
|img = Lava_miner.png&lt;br /&gt;
|jobtitle = Shaft Miner&lt;br /&gt;
|access = [[Mining Station|Шахтёрский аванпост]], Шахтёрская ЕВА, [[Cargo Office|Офис снабжения]], Хранилище руды&lt;br /&gt;
|additional = [[Maintenance|Техтоннели]], [[Cargo Bay|Ангар снабжения]], доступ МУЛботов, [[Quartermaster&#039;s Office|Офис Квартирмейстера]]&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|superior = [[Quartermaster|Квартирмейстер]] и [[Head of Personnel|Глава персонала]]&lt;br /&gt;
|duties = Копай руды, плавь полезные металы. Убивай враждебную фауну и исследуй древние руины.&lt;br /&gt;
|guides = [[Lavaland|Лаваленд]], [[Megafauna|Мегафауна]], [[Auxiliary Base Construction Area|Стройплощадка вторичной базы]]&lt;br /&gt;
|quote = О, запасной тало… ох…&lt;br /&gt;
|jobtitleRu=Шахтёр}}&lt;br /&gt;
Приветствую, шахтёр! Ты будешь бурить камни, фауну, других шахтёров и даже само небо, убивать огромные неописуемые ужасы и умирать от собственной глупости посреди [[Lavaland|Лаваленда]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Минимальные задачи:&#039;&#039;&#039; Оставаться в живых достаточно долго, чтобы вернуть добытое на станцию.&lt;br /&gt;
&lt;br /&gt;
==Работаем в угольной шахте==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|[[Mining Dock|Шахтёрский док]], с шаттлом до [[Mining Station|Аванпоста]].]]&lt;br /&gt;
Ваша основное рабочее место, [[Lavaland|Лаваленд]], достаточно опасное место:  &lt;br /&gt;
* &#039;&#039;&#039;Пепельные штормы&#039;&#039;&#039; опасны, если у вас нет защиты. Куча быстрых и крайне горячих песчинок летают посреди Лаваленда, прорывая вашу одежду и вашу плоть. Узнать о приближение шторма можно через сообщение в чате в виде: &#039;&#039;&amp;quot;An eerie moan rises on the wind. Sheets of burning ash blacken the horizon. Seek shelter&amp;quot;&#039;&#039; за 30 секунд до шторма. Защититься можно имея хорошую броню с защитой от огня, находясь в помещении или руинах или создав себе укрытие с помощью блюспейс капсулы убежища (bluespace shelter capsule).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Лава&#039;&#039;&#039;. Один шаг в неё и вы обожгёте себе тело и начнете гореть. Она светится, так что пропустить её достаточно сложно. Просто не наступайте в неё, или наступайте когда вы летаете или имеете защиту от лавы.&lt;br /&gt;
* &#039;&#039;&#039;Пропасти&#039;&#039;&#039; (они же Чазмы - с англ. Chasm) это огромные дыры в земле (пепле?) неизвестной глубины. Всё что падает в пропасти исчезает из этого мира навсегда. Просто не наступайте на них. Полёт позволит вам просто перелетать их.&lt;br /&gt;
Чтобы выжить — смотрите куда ступаете и всегда будьте настороже. Не наступайте на лаву, в пропасти и не оставайтесь снаружи во время пепельной бури.&lt;br /&gt;
&lt;br /&gt;
===Работа с начальником===&lt;br /&gt;
Кто твой начальник? [[Глава персонала]], как и у остального отдела Снабжения, но именно Квартирмейстер будет следить за вами по камерам, давать указания что нужно делать, выбивать у [[Глава службы безопасности|ГСБ]] разрешение на оружие в случае проблем с [[Ashwalkers|Пеплоходцами]] и посылать других шахтёров за вашим безжизненным телом.&lt;br /&gt;
&lt;br /&gt;
===Задача===&lt;br /&gt;
Ваша основная задача на шахте — добывать руду! После того как вы накопали достаточно руды - берете ваш ящик с рудой (если вы его используете) и идёте в карго к [[Machines#Ore_Redemption_Machine|печи]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. Подтаскиваете ящик с рудой к печи, печь её автоматически всасывает в себя сразу же переплавляет, нажимаете на печь и нажимаете «Claim» чтобы получить деньги на свой текущий ID. А теперь напечатай себе снаряжение с помощью фабрикатора снабжения (supply techfab), купи новые игрушки из шахтёрского раздатчика, а затем отправляйся обратно на Лавалэнд!&lt;br /&gt;
&lt;br /&gt;
==Как это делается==&lt;br /&gt;
===Снаряжаемся===&lt;br /&gt;
# Одеваемся! В вашем шкафчике есть большая часть нужного оборудования: &#039;&#039;&#039;мезонные очки&#039;&#039;&#039;, &#039;&#039;&#039;шахтёрский сканер&#039;&#039;&#039;, &#039;&#039;&#039;капсула блюспейс убежища&#039;&#039;&#039; (НЕ ЗАБУДЬ ЕЁ!) и ваше главное оружие — &#039;&#039;&#039;Кинетический Акселлератор&#039;&#039;&#039; (далее КА). Кроме того тут есть дополнительный мешок для руды, кирка и лопата, но это совсем опционально. &lt;br /&gt;
# Вы можете прикрепить нож и фонарик к КА (или крашеру), дабы они не занимали место и вы смогли разделывать туши животных сразу же после убийства.&lt;br /&gt;
# Используйте ваш ваучер на раздатчике и выберите один из наборов. Подробнее внизу.&lt;br /&gt;
# Летите на Лаваленд, идёте в комнату с костюмами, одеваете костюмчик, берете балон и GPS (опционально). На западе (зависит от станции) вашего аванпоста есть мини-медбей, где вы можете взять аптечку, и техтоннели, где можно взять канистру чистого воздуха и некоторые иные предметы. Кроме того рядом есть дополнительные шкафчики и ящики для руды.&lt;br /&gt;
# Перед вашим выходом вам лучше взять ящик для руды, который вмещает бесконечное количество руды. Ящики можно взять на станции, на аванпосте, но тяжело найти на самом Лаваленде. Если нужно ещё — их можно сделать из дерева. Кроме того, если исследования позволяют — вы можете получить блюспейс сумку для руды (Mining Satchels of Holding), она полностью заменяет ящик для руды и вешается на пояс.&lt;br /&gt;
#Включите датчики костюма в третий (Tracking beacon) режим. Так вы повысите свои шансы на то, что ваше бездыханное тело найдут и оттащат в медбей.&lt;br /&gt;
#И не забывайте что шахтёры имеют доступ к каналу РнД (:т или :n).&lt;br /&gt;
&lt;br /&gt;
===Ломаем камни===&lt;br /&gt;
# Находите полезные руды. Чем севернее вы от аванпоста, тем больше вам попадётся редких руд. Активируйте сканер руды (Mining Scanner) и суньте его в коробку или в рюкзак — раз в пару секунд он подсвечивает руды неподалёку. С самого начала смены постарайтесь набрать хотя бы немного всех руд чтобы [[Ученый|РнД]] могло начать работу.&lt;br /&gt;
# Вы можете подбирать руды просто пройдя по ним, если у вас надета сумка для руды, а если при этом вы будете тащить ящик для руды — руда автоматически окажется в нём.&lt;br /&gt;
# Как только вы накопали достаточно руды — возвращайтесь на станцию и переработайте руду (как — написано выше). &#039;&#039;&#039;Не используйте плавильню на Лаваленде! Она давно не используется и осталась с дремучих времён.&#039;&#039;&#039;&lt;br /&gt;
# Летите на Лаваленд и повторяйте пока не устанете или умрёте!&lt;br /&gt;
&lt;br /&gt;
===А что дальше?===&lt;br /&gt;
# Используйте новое снаряжение дабы забраться подальше в Лаваленд.&lt;br /&gt;
# Напечатайте [[Research items#Advanced Plasma Cutter|улучшенный плазменный резак]] (Advanced Plasma Cutter) и [[Research items#Mining Satchel of Holding|блюспейс мешок для руды]] (Mining Satchel of Holding) в фабрикаторе снабжения.&lt;br /&gt;
# Исследуйте руины и &amp;lt;s&amp;gt;умирайте крайне тупо&amp;lt;/s&amp;gt; [[Морф|получайте удивительные награды]].&lt;br /&gt;
# Если вы считаете себя &amp;lt;u&amp;gt;СУПЕР&amp;lt;/u&amp;gt; робастом — можете поискать [[Megafauna|Мегафауну]] используя ваш GPS и убить её чтобы получить очень ценные вещи. &amp;lt;s&amp;gt;Но скорее всего умрёт не она.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Снаряжение по талонам===&lt;br /&gt;
Вы начинаете с талоном (Mining Voucher) в вашем рюкзаке. Нажав ним по шахтёрскому автомату вы сможете получить некоторые полезные вещи:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; Пояс (надевается на слот пояса) и блюспейс капсула убежища в этом поясе. Изначально стоит 900 очков.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Резонатор и мини-огнетушитель. Изначально стоит 800 очков.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; Маленький помощник в деле убиения фауны и сбора руды. Он глуп и скорее обуза, но при установке &#039;&#039;«Sentience upgrade module»&#039;&#039; за него может зайти [[призрак]] и вы получите разумного робота-помощника. Заодно вам выдаётся улучшенная сварка, сварочный шлем и модуль для КА, что позволит стрелять через бота не задевая его. Изначально стоит в районе 800 очков.&lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Система фултон и маяк для неё, что позволит эвакуировать вас или ваших коллег в безопасное ([[Предатель|или не очень]]) место. В комплекте вы получаете 30 световых маячков. Изначально стоит 1700 очков.&lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Крашер и мини-огнетушитель. Крашер это специальное оружие, которым вы можете как и копать, так и бить фауну (смотри ниже). Для его использования нужно взять в обе руки. Изначально стоит 800 очков.&lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: Вещмешок, полный нужного оборудования для ваших новых коллег из ассистентов, включая наклейку с доступом! Изначально стоит 1500 очков.&lt;br /&gt;
&lt;br /&gt;
===Умение===&lt;br /&gt;
И речь сейчас не о субъективном умении работать шахтёром. Использование определённых инструментов повышает ваш &#039;&#039;шахтёрский навык&#039;&#039; (Mining skill), что заодно ускорит скорость копания. Если ваше умение выше чем «Journeyman», вы начнёте видеть руды вокруг вас даже без сканера раз в некоторое время (чем выше умение тем дальше и чаще вы видите). Кроме того, высокое умение позволяет вам делать некоторые специальные вещи, о которых вы узнаете уже в самой игре.&lt;br /&gt;
&lt;br /&gt;
===Ввысь, в небеса!===&lt;br /&gt;
Шахтёрство позволит вам не только получить моральное удовлетворение и разрешение ударить моль в РнД, а ещё и принесет деньги. За деньги вы сможете покупать новое и лучшее оборудование, что позволит вам копать больше и быстрее, убивать больше фауны, убивать более сильную фауну и так далее. Дерзайте!&lt;br /&gt;
&lt;br /&gt;
Как пример — &#039;&#039;«Survival medipen»&#039;&#039; (инжектор выживания) может спасти вас из совсем плохой ситуации, или же создатель червоточин позволит вам избежать смерти в пропасти или избежать мегафауны (главное не приведите её на аванпост). Или же стабилизация ядер легиона, или же улучшения для КА… или же вы можете слить всё заработанное на бухло и сигары.&lt;br /&gt;
&lt;br /&gt;
==Стандартное оборудование==&lt;br /&gt;
Вот список и описание стандартного оборудования:&lt;br /&gt;
&lt;br /&gt;
====Базовое оборудование====&lt;br /&gt;
{{StandartGearTable&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Лист        = {{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = explorersuit.png&lt;br /&gt;
|Русский     = Костюм исследователя&lt;br /&gt;
|Английский  = Explorer Suit&lt;br /&gt;
|Описание    = Стандартный шахтёрский экзокостюм. Имеет капюшон (тоже с защитой!). Предоставляет небольшую защиту против всего, среднюю против ближнего боя и не замедляет вас. Не защищает от космоса, но на него можно повесить баллон кислорода и другие полезные вещи. Его можно укрепить пластинами голиафа и получить +10 к защите в ближнем бою (до трёх пластин). &lt;br /&gt;
Защитные характеристики костюма: Ближний бой = 30-60, пули = 10, лазер = 10, энергия = 20, взрывы = 50, био = 100, радиация = 50, огонь = 50, кислота = 50.&lt;br /&gt;
}}&lt;br /&gt;
{{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = Stimpen.png&lt;br /&gt;
|Русский     = Инжектор выживания&lt;br /&gt;
|Английский  = Survival Мedipen&lt;br /&gt;
|Описание    = Экстренный инжектор, который позволит прожить подольше или успеть дойти до базы. Неплохо лечит и снимает боль. Использование более одного инжектора за раз вызовет интоксикацию. &lt;br /&gt;
&#039;&#039;&#039;Рекомендуется использовать данный инжектор только &amp;lt;big&amp;gt;в действительно экстренном случае.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Содержит:&#039;&#039;&#039; 10 единиц Сальбуматола, 15 единиц Тепорона, 10 единиц Эпинефрина, 2 единицы Экстракта Лаваленда, 5 единиц разбавленного Омнизина&lt;br /&gt;
}}&lt;br /&gt;
{{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = OreSatchel.png&lt;br /&gt;
|Русский     = Сумка для руды&lt;br /&gt;
|Английский  = Mining Satchel&lt;br /&gt;
|Описание    = Позволяет автоматически собирать руду в неё (или в ящик, если вы его тащите), если она у вас на поясе, в руке или в кармане.&lt;br /&gt;
}}&lt;br /&gt;
{{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = Voucher.gif&lt;br /&gt;
|Русский     = Шахтерский талон&lt;br /&gt;
|Английский  = Mining Voucher&lt;br /&gt;
|Описание    = Одноразовый талончик, позволяющий выбрать специальный комплект в [[#Талон|шахтерском раздатчике]] (подробнее - сверху).&lt;br /&gt;
}}&lt;br /&gt;
{{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = Seclite.png&lt;br /&gt;
|Русский     = Фонарь&lt;br /&gt;
|Английский  = Seclite&lt;br /&gt;
|Описание    = Обычный фонарик. Можно прикрепить к КА. Снимается отвёрткой.&lt;br /&gt;
}}&lt;br /&gt;
{{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = Survivalknife.gif&lt;br /&gt;
|Русский     = Нож для выживания&lt;br /&gt;
|Английский  = Survival Knife&lt;br /&gt;
|Описание    = Достаточно острый нож, подходящий для разделки дичи. Можно прикрепить к КА. Снимается отвёрткой.&lt;br /&gt;
}}&lt;br /&gt;
{{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = ExplorerGasMask.gif&lt;br /&gt;
|Русский     = Противогаз исследователей и баллон [[Oxygen|кислорода]]&lt;br /&gt;
|Английский  = Explorer Gas Mask and Oxygen Tank&lt;br /&gt;
|Описание    = Для работы на Лаваленде вам нужно чем-то дышать. Баллоны можно получить из раздатчика около хранилища костюмов на шахтёрском аванпосте. Надеть баллон можно в слот экзокостюма (если он у вас есть). Полностью заполненного баллона зачастую хватит даже больше чем на одну смену. Кроме того в вашем рюкзаке есть коробка с аварийным баллоном. Он маленький, но может спасти вам жизнь.&lt;br /&gt;
}}&lt;br /&gt;
{{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = MiningScanner.png&lt;br /&gt;
|Русский     = [[Одежда и аксессуары|Мезонки]] и автоматический сканер&lt;br /&gt;
|Английский  = Meson Goggles and Automated Mining Scanner&lt;br /&gt;
|Описание    = Мезонные очки позволяют вам видеть «Стены» (или камни) и пол везде, а не только в прямом радиусе видимости. Сканер позволяет вам видеть руды или обезвредить гибтонит (подробнее чуть ниже) нажатием по нему после активации Гибтонита.&lt;br /&gt;
}}&lt;br /&gt;
{{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = GPSm.gif&lt;br /&gt;
|Русский     = Система глобального позициинирования, GPS&lt;br /&gt;
|Английский  = Global Positioning System, GPS&lt;br /&gt;
|Описание    = Позволяет вам отслеживать других носителей GPS, [[Megafauna|мегафауну]] и тендрилы на Лаваленде, или иные сигналы (вне Лаваленда). Можно выставить своему сигналу особое название (своё имя, например). Обычно используется для того чтобы обходить мегафауну и искать мёртвых шахтёров.&lt;br /&gt;
}}&lt;br /&gt;
{{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = KineticAccelerator.png&lt;br /&gt;
|Русский     = Прото-кинетический ускоритель, КА&lt;br /&gt;
|Английский  = Proto-kinetic Accelerator&lt;br /&gt;
|Описание    = Ваше основное оружие. Изначально стреляет на расстояние 4 тайлов (можно улучшить). Выстрел наносит разные повреждения в средах с пониженной атмосферой (40 урона) и в стандартной атмосфере(10 урона).&lt;br /&gt;
КА наносит физические повреждения, но считается как «Взрывной урон» при проверке брони против него. Иными словами — сапёрный костюм или скафандр РД практически обнулит повреждения от КА (90% защиты от взрывов)&lt;br /&gt;
}}&lt;br /&gt;
{{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = BScapsule.png&lt;br /&gt;
|Русский     = Спасательная блюспейс-капсула&lt;br /&gt;
|Английский  = Bluespace shelter capsule&lt;br /&gt;
|Описание    = Капсула, в которой под воздействием блюспейс-компрессии располагается спасательное убежище. Активируйте в руке, и через несколько секунд вокруг вас образуется маленький бункер, способный защитить от бури и некоторых видов фауны.&lt;br /&gt;
}}&lt;br /&gt;
{{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = Orebox.png&lt;br /&gt;
|Русский     = Ящик для руды&lt;br /&gt;
|Английский  = Ore box&lt;br /&gt;
|Описание    = Хранит бесконечное количествово руды. Несколько таких есть в шахтёрской и на самом аванпосту. Его можно сделать из досок. Если у вас надета сумка для руды - она будет сбрасывать всю руду в ящик.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Дополнительное оборудование&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Предметы, не обязательные для ношения, но в некоторых ситуациях достаточно полезные.&lt;br /&gt;
&lt;br /&gt;
{{StandartGearTable&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Лист        = {{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = Pickaxe.png&lt;br /&gt;
|Русский     = Кирка&lt;br /&gt;
|Английский  = Pickaxe&lt;br /&gt;
|Описание    = Такой пользовались наши предки. Непопулярна среди современных шахтёров (поскольку намного хуже кинетика или даже резонатора). Обычно нужна только каторжникам, но пригодиться вам на случай нужды выкопать широкий туннель чтобы пробить головы врагам революции. Её можно повесить на слот шахтёрского пояса.&lt;br /&gt;
}}&lt;br /&gt;
{{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = Shovel.png&lt;br /&gt;
|Русский     = Лопата&lt;br /&gt;
|Английский  = Shovel&lt;br /&gt;
|Описание    = Тоже не очень популярна, но может помочь если нужно срочно накопать песка (для стекла, например). Никто не хочет этим заниматься потому что проще накопать плазмы и заказать стекло с ЦК.&lt;br /&gt;
}}&lt;br /&gt;
{{StandartGearList&lt;br /&gt;
|Департамент = Supply&lt;br /&gt;
|Изображение = Crowbar.png&lt;br /&gt;
|Русский     = Лом&lt;br /&gt;
|Английский  = Crowbar&lt;br /&gt;
|Описание    = Пригодится для снятия модификаторов КА, на случай активации пожарных створок или если пропадёт электричество и нужно будет открыть дверь. В вашей экстренной коробочке уже есть один такой.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Advanced Gear==&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor, with points:&lt;br /&gt;
&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station. Prices are included.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
!1 Marker Beacon&lt;br /&gt;
|A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;10 Points&lt;br /&gt;
|-&lt;br /&gt;
!10 Marker Beacon&lt;br /&gt;
|Same as above, but 10 beacons.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
!30 Marker Beacon&lt;br /&gt;
|Same as above, but 30 beacons.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_bottle.png|32px]]&amp;lt;br&amp;gt;Whiskey&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe_bottle.png|32px]]&amp;lt;br&amp;gt;Absinthe&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t point it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;Stabilizing Serum&lt;br /&gt;
|Can be used on legion souls to prevent them from decaying for later use.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;Fulton Beacon&lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a stasis bed, a stationary GPS beacon and some warm donk-pockets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gar_mesons.png|32px]]&amp;lt;br&amp;gt;GAR Mesons&lt;br /&gt;
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;Chest Webbing&lt;br /&gt;
|A storage rig fitted with many hooks, cables, pouches and pockets. Can hold a wide variety of mining equipment. Fits in your belt slot, think of it as a toolbelt for Shaft Miners.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. See contents [[#Survival_Emergency_Medipen|here]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;Brute First-Aid Kit&lt;br /&gt;
|Contains bandages and brute-healing patches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.png|32px]]&amp;lt;br&amp;gt;Wormhole Jaunter&lt;br /&gt;
|One-use item that instantly creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms.&lt;br /&gt;
The Jaunter is incredibly useful as an emergency escape tool when your death may be imminent while fighting Megafauna. There is the possibility that you&#039;ll end up in space surrounding the station. Better hope you&#039;re lucky.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic_crusher.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Crusher&lt;br /&gt;
|A powerful two-handed melee weapon. Shoots kinetic bolts that don&#039;t deal damage, but can mark large creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special, is that enemies killed by it have a chance to drop &#039;&#039;&#039;trophies&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic mining weapon. Buy it from here if you lost your first one.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png|32px]]&amp;lt;br&amp;gt;Advanced Mining Scanner&lt;br /&gt;
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;Resonator&lt;br /&gt;
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts until detonated, causing serious damage (60 Brute) to anything standing on it. Has 2 modes: Automatic detonation after 2 seconds, or manual which triggers after you hit a field with resonator. You can activate it in your hand to switch mode. Fields can chain detonate. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Luxury_Medipen.png|32px]]&amp;lt;br&amp;gt;Luxury Medipen&lt;br /&gt;
|Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. &#039;&#039;WARNING:&#039;&#039; DO NOT MIX WITH EPINEPHRINE OR ATROPINE. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 10u [[Guide_to_chemistry#Salbutamol|Salbutamol]], 10u [[Guide_to_chemistry#Penthrite|Penthrite]], 10u [[Guide_to_chemistry#Oxandrolone|Oxandrolone]], 10u [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], 10u [[Guide_to_chemistry#Omnizine|Omnizine]], and 10 [[Guide_to_chemistry#Leporazine|Leporazine]].  &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_pack.png|32px]]&amp;lt;br&amp;gt;Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left.&lt;br /&gt;
You can use it on yourself as a way to quickly return to the station, though it isn&#039;t instant like the Wormhole Jaunter. If you have space in your backpack, it will be stashed in your bag automatically when used on yourself rather than dropping on the ground.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus hypo.png|32px]]&amp;lt;br&amp;gt;Lazarus Injector&lt;br /&gt;
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Silver-plated Pickaxe&lt;br /&gt;
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;Mining Conscription Kit&lt;br /&gt;
|Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs.&lt;br /&gt;
!&amp;lt;span style:display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; 1500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_jetpack.png|32px]]&amp;lt;br&amp;gt;Mining Jetpack Upgrade&lt;br /&gt;
|A jetpack that you can attach to any hardsuit for better mobility. Useless on Lavaland but great back on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cash_1000.png|32px]]&amp;lt;br&amp;gt;Space Cash&lt;br /&gt;
|A thousand credits, to spend however you want! Useful if you want to buy Goodies from cargo, or if you just want to shore up the station funds.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;Mining Hardsuit&lt;br /&gt;
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Can be upgraded up to 3 times with goliath plates, gaining a unique appearance when partially and fully upgraded.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Diamond Pickaxe&lt;br /&gt;
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Also comes with a third mode: Matrix traps, which makes fields detonate when someone walks over them. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;3000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Elite Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. For when you have nothing else to blow all your points on. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;10000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA White Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible, in a white color.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Adjustable Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Super KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Hyper KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Damage Mod&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.&lt;br /&gt;
Even with one just one AoE modkit, it allows your KA to mine in that same 3x3 area. Combine with Cooldown modkits for maximum rock destruction.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;Mining Drone&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Melee Upgrade&lt;br /&gt;
|Increases the Drone&#039;s melee damage.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Health Upgrade&lt;br /&gt;
|Increases the Drone&#039;s health.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Ranged Upgrade&lt;br /&gt;
|Decreases the Drone&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: AI Upgrade&lt;br /&gt;
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;Science Goggles&lt;br /&gt;
|A pair of regular science goggles.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;Monkey Cube&lt;br /&gt;
|A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;Grey Slime Extract&lt;br /&gt;
|Ever wanted to do Xenobiology on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
The following is a list of advance items that can be acquired from your departmental techfab after research. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill&lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding&lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights in lavaland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this gear is printed out at the supply department protolathe.&lt;br /&gt;
&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on {{Combat_Mode}} and the goods will spill out! &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. It&#039;s best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a core when killed. Hit yourself with the core and it will give you a slowdown immunity for a while and slight heal. Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However active legion cores can be inserted into one&#039;s chest (as an organ) through [[Surgery#Organ_Manipulation|surgery]] to provide a hands-free use of it, which will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a watcher for 2 pieces of diamond ore. &#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, then alternate marking it and hitting it, and pop a survival pen afterwards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Shoot, step back, shoot, avoid tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, run in, hit it, run out, avoid tentacles, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures, that randomly spawn in [[lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shiny Mobs==&lt;br /&gt;
Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion&lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul, the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher. Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
{{Anchor|Ancient Goliath}}&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necropolis Chest Loot==&lt;br /&gt;
Necropolis Chests are guaranteed whenever you destroy a tendril or a pulsating tumor. They also drop from the Legion megafauna, when you kill a Stage 3 skull. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|64px]]&lt;br /&gt;
|Soulstone&lt;br /&gt;
|A soulstone much like the kind used by a [[Blood Cult]] or by the chaplain on MetaStation, except it can be used multiple times. When used on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone&#039;s owner, or it can be put into a construct shell, if you somehow own one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_Katana.gif|64px]]&lt;br /&gt;
|Cursed Katana&lt;br /&gt;
|A cursed katana for ninja enthusiasts. It deals 15 damage to unarmored targets. It is a retractable but irremovable organ, when you obtain it out of the tendril chests you have to use it in your hand. [[File:Cursed_Katana_Organ.gif]] But it&#039;s cursed, and it mauls your hand if you retract it without attacking a live target. Able to do combos (viewble by examining it twice), and has a lower attack cooldown when attacking fauna.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain the ability to scan targets to reduce their attack speed, along with night and meson vision.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. You lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart&lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 3 seconds and one second early to account for lag. Screen turns red if you miss a beat and lose 100u of blood but gain 50u every successful pump. Warning though, there is no warning except by medical scanner on how close you are to death. Before use I recommend that whoever uses this has a blood bag ready for transfusion and a medical scanner to keep an eye on your blood level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champion_hardsuit.png|64px]]&lt;br /&gt;
|Berserker Hardsuit&lt;br /&gt;
|A hardsuit coming from a &amp;lt;s&amp;gt;Khorne Berserker&amp;lt;/s&amp;gt; Champion. It has no slowdown, is immune to magic and ash storms, by getting damaged in it you gain berserk charge, which you can use to start attacking incredibly fast with a lot of melee armor while losing your ability to fire guns.&lt;br /&gt;
melee = 30, bullet = 30, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 10, fire = 100, acid = 100&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sord.png|64px]]&lt;br /&gt;
|Sord&lt;br /&gt;
|An unbelievably shitty sword.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dusty_shard.gif|64px]]{{Anchor|Dusty Shard}}&lt;br /&gt;
|Dusty Shard&lt;br /&gt;
|When used, spawns a [[Guardian Spirit|power miner]] bound to you. The type is chosen at random.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
|Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality Talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Summon_spellbook.png|64px]]&lt;br /&gt;
|Instant Summons Spellbook&lt;br /&gt;
|A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Book of Babel}}[[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
|Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Death Syphon/bounty Modkit Disk&lt;br /&gt;
|Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|AoE Hybrid Modkit Disk&lt;br /&gt;
|A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target&#039;s damage, up from the 20% of the normal AoE damage modkit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Rapid Repeater Modkit Disk&lt;br /&gt;
|Allows you to create a modkit that greatly reduces the KA&#039;s cooldown on striking a living target or rock, but greatly increases its base cooldown. Don&#039;t miss!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Resonator Blast Mod Disk&lt;br /&gt;
|A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit &lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Memento_mori.png|64px]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A necklace that once equipped links your life to it. You cannot die while it is equipped but if removed turns you into dust. Seals your guardian spirits while you&#039;re in crit (-100%).&lt;br /&gt;
Note: [[Megafauna]] are the exception and will still turn you into gibs if you&#039;re knocked into critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius active.gif|64px]]&lt;br /&gt;
|Rod of Asclepius&lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. You will also gain the ability to perform multiple [[Surgery|surgeries]] at once. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Concussive_gauntlets.gif|64px]]&lt;br /&gt;
|Concussive Gauntlets{{Anchor|Concussive Gauntlets}}&lt;br /&gt;
|Jackhammer in the shape of gloves, for fast mining without needing to hold any tools. &lt;br /&gt;
|}&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
&lt;br /&gt;
==Pulsating Tumor==&lt;br /&gt;
See [[Pulsating Tumor]]&lt;br /&gt;
&lt;br /&gt;
==Crusher trophies==&lt;br /&gt;
Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=180|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=140 style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
|Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher &lt;br /&gt;
|Mark detonations delay some creatures from using certain attacks for 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Similar to normal Watcher wings, but lasts 0.8 seconds over 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
|Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike&lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws&lt;br /&gt;
|Bubblegum &amp;amp; Wendigo&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next shot moves slower, but deals damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create barriers that only you can pass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Wendigo horn&lt;br /&gt;
|Wendigo&lt;br /&gt;
|Mark detonations deal twice as much melee damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Ice block talisman&lt;br /&gt;
|Demonic Frost Miner&lt;br /&gt;
|Mark detonations freeze and immobilize its target. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dragon_armor.png|32px]]&amp;lt;br&amp;gt;Ash Drake armor&lt;br /&gt;
|A really strong, storm proof hardsuit that doesn&#039;t slow you down. 5 Ash Drake hide, 2 Watcher sinews, 10 bones.&lt;br /&gt;
melee = 65, bullet = 15, laser = 40, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. 2 leather, 2 Watcher sinews, 2 Goliath hides. To get leather, strip goliath hide with your knife, wash it in the sinks on the mining base, then throw it in the microwave.&lt;br /&gt;
ALSO: This may call itself a cloak, but it goes in your bodywear slot, like a hardsuit or the explorer suit. It&#039;s not a real cloak.&lt;br /&gt;
melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move. Crafted from three Goliath hides.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
|An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bonfire.png|32px]]&amp;lt;br&amp;gt;Bonfire&lt;br /&gt;
|Perfect for roasting lizard tails over. Five tower-cap logs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushroom_bowl.png|32px]]&amp;lt;br&amp;gt;Mushroom Bowl&lt;br /&gt;
|A bowl made out of mushrooms. Crafted from five Polypore mushroom shavings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&lt;br /&gt;
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile &amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
&lt;br /&gt;
=====[[Free_Golem|Golems]]=====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
&lt;br /&gt;
===== Syndicate Agents =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level:Extreme, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.&lt;br /&gt;
&lt;br /&gt;
==The Ores==&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Money Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything.&lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
!15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
!Gibtonite&lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Who Needs What===&lt;br /&gt;
Long gone are the days of miners delivering refined materials to the various departments by hand (or the crew coming directly to cargo for themselves), thanks to the introduction of the Ore Silo&#039;s bluespace storage system -- but it never hurts to know what to aim for.&lt;br /&gt;
&lt;br /&gt;
* [[Scientist]]s need at least a bit of every ore to fabricate new parts and to complete material scan experiments. In exchange, they may research upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you&#039;re lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!&lt;br /&gt;
* [[Roboticist]]s need diamond, uranium, silver and gold for building mech parts and equipment. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! If you feel like mining with your own stompy mech, get a Clarke and reap the profits.&lt;br /&gt;
* The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.&lt;br /&gt;
* [[Medical Doctor]]s and [[Station Engineer]]s need uranium, titanium, silver and gold for a number of their higher tech equipment, once the R&amp;amp;D gets the tech for advanced tools and higher end biotechnology of course.&lt;br /&gt;
* Everybody could always use more iron, glass and plasteel, but especially Roboticists (cyborg shells cost a surprising amount of metal) and Station Engineers (basic construction materials for just about everything).&lt;br /&gt;
* The [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.&lt;br /&gt;
* A competent [[Virologist]] can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
* A [[Clown]] with Bananium is a grateful and dangerous ally.&lt;br /&gt;
* The [[Bartender]] can use a few sheets of uranium or iron to craft some of his rarest cocktails.&lt;br /&gt;
&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s.  If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be &#039;lings/traitors is rather low. Pickaxe to the skull tends to put down most people.&lt;br /&gt;
* You can view the contents of a mining satchel as if it were a backpack.&lt;br /&gt;
* Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.&lt;br /&gt;
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Plus they collect all the crap gibtonite left.&lt;br /&gt;
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
* You can dual wield PKAs. Use {{Combat_Mode}} to fire both at once.&lt;br /&gt;
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.&lt;br /&gt;
* If you&#039;re expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.&lt;br /&gt;
* You could alternatively buy the drone, fully upgrade it, give it an AI Module, and tell it to go valid-hunt. A mining drone dragging a bar of soap is surprisingly robust against even changelings.&lt;br /&gt;
* Life improving things:&lt;br /&gt;
** Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
** Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.&lt;br /&gt;
** Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augumented, you are ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
* Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it&#039;ll throw you in the opposite direction.&lt;br /&gt;
* Sentient minebots can very easily be commanded to go help security if there is an [[Nuclear Operative|imminent]] [[Clockwork Cult|threat]] to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.&lt;br /&gt;
* If you dont have a mining satchel of holding, and no ore box, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&amp;amp;D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.&lt;br /&gt;
* If science hasn&#039;t researched Advanced Mining Technology within 10 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.&lt;br /&gt;
&lt;br /&gt;
==Dead Space==&lt;br /&gt;
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you&#039;ll find have more &amp;quot;specialized&amp;quot; uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous &amp;quot;mining&amp;quot; tools and possibly even revive those monsters you&#039;ve been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, Lavaland is isolated, dangerous, and as expansive as you&#039;re willing to dig out. Plenty of room for somebody to get lost in... &#039;&#039;Forever!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* If you&#039;re a miner and you have to kill another miner; there&#039;s a really easy way to block communications one way so he can&#039;t call for help.&lt;br /&gt;
** Grab a multitool, go to the mining communications room.&lt;br /&gt;
** Use the multi tool on the relay and make sure the relay isn&#039;t sending, meaning your headset won&#039;t go to people on the station.&lt;br /&gt;
** Kill your target with their shouts for help unheard.&lt;br /&gt;
* You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an air pump to take it, then put [REDACTED] KPa into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner&#039;s canister bomb. It&#039;s easy to set up on Lavaland.&lt;br /&gt;
* More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.&lt;br /&gt;
* Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.&lt;br /&gt;
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. &#039;&#039;&#039;SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.&#039;&#039;&#039;&lt;br /&gt;
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space. &lt;br /&gt;
*You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner. &lt;br /&gt;
====Tips for Culting====&lt;br /&gt;
If you&#039;re a miner, [[Mining Station]] is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn&#039;t bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. &lt;br /&gt;
Warning: Teleporting from Lavaland  will make the destination rune glow brightly and open a rift in reality that may not only reveal the rune, but the location of your base as well.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=11874</id>
		<title>Руководство по строительству</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=11874"/>
		<updated>2022-02-19T14:23:59Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Немного перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Если ты хочешь работать [[Станционный инженер|инженером]] то тебе следует знать как строить и демонтировать разные вещи.&lt;br /&gt;
&lt;br /&gt;
== Основные инструменты ==&lt;br /&gt;
&lt;br /&gt;
Прежде чем приступить к строительству или деконструкции, необходимо взять с собой несколько полезных инструментов. &lt;br /&gt;
&lt;br /&gt;
Эти инструменты можно найти в любом синем [[General_items#Mechanical_Toolbox|механическом ящике для инструментов]] на станции. Они также могут быть изготовлены в [[Autolathe|автолете]] или выданы из [[YouTool|YouTool -торгового автомата]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Лом&lt;br /&gt;
 |name = [[Crowbar]]&lt;br /&gt;
 |image = Crowbar.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Отвертка&lt;br /&gt;
 |name = [[Screwdriver]]&lt;br /&gt;
 |image = Screwdriver tool.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Сварка&lt;br /&gt;
 |name = [[Engineering items#Welding Tool|Welder]]&lt;br /&gt;
 |image = Welder.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Кусачки&lt;br /&gt;
 |name = [[Engineering items#Wirecutters|Wirecutters]]&lt;br /&gt;
 |image = Wirecutters.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |nameRU = Гаечный ключ&lt;br /&gt;
 |name = [[Wrench]]&lt;br /&gt;
 |image = Wrench.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Материалы ==&lt;br /&gt;
{{anchor|Materials}}&lt;br /&gt;
Чтобы построить что-либо, вам нужны материалы. Запомните, что большинство материалов могут быть использованы для изготовления стен, дверей, напольной плитки, стульев, столов и статуй.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Металл ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|nameRU = Металл&lt;br /&gt;
|name = Metal&lt;br /&gt;
|image = Metal.png&lt;br /&gt;
|foundin = Готовые стаки в [[Инженерный отдел]], [Вспомогательное хранилище инструментов]], [[E.V.A.]], [[Робототехнический отдел]] and [[Атмосферия]].&amp;lt;br&amp;gt;[[Шахтёр]]ы могут выплавлять больше железа из железной руды, [[Cargo]] может заказать железо.&lt;br /&gt;
|usedfor = Конструирование различных вещей от опорных элементов до украшений&lt;br /&gt;
|strategy = Держите в активной руке и активируйте, чтобы начать строительство.&lt;br /&gt;
|description = &#039;&#039;&#039;Вещи, которые вы можете сделать, имея металл в руке и активировав его:&#039;&#039;&#039;&lt;br /&gt;
*[[#Chairs|Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Bar Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Chair]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)&lt;br /&gt;
*[[#Chairs|Comfy Chair]] (2 sheets)&lt;br /&gt;
*[[#Beds|Bed]] (2 sheets)&lt;br /&gt;
*[[#Rack|Rack parts]] (1 sheets)&lt;br /&gt;
*[[#Lockers|Closet]] (2 sheets)&lt;br /&gt;
*[[Canister]] frame (5 sheets) ([https://github.com/tgstation/tgstation/pull/50330 can be made into a tier 0-3 canister])&lt;br /&gt;
*[[#Floor tile|4x Floor tiles]] (1 sheet)&lt;br /&gt;
*[[#Rods|2x Metal rods]] (1 sheet)&lt;br /&gt;
*[[#Wall|Wall girders]] (2 sheets) &lt;br /&gt;
*[[#Computers|Computer frame]] (5 sheets)&lt;br /&gt;
*[[#Modular console|Modular console]] (10 sheets) &lt;br /&gt;
*[[#Machine|Machine frame]] (5 sheets)&lt;br /&gt;
*[[#Airlock|Airlock assembly]] (4 sheets)&lt;br /&gt;
*[[#Firelock|Firelock frame]] (3 sheets) &lt;br /&gt;
*[[#Turret|Turret frame]] (5 sheets)&lt;br /&gt;
*Meatspike frame (5 sheets) &lt;br /&gt;
*[[#Reflector|Reflector frame]] (5 sheets)&lt;br /&gt;
*[[Grenade|Grenade Casing]] (1 sheet)&lt;br /&gt;
*[[##Light_Fixture|Light fixture frame]] (2 sheets) &lt;br /&gt;
*[[##Light_Fixture|Small light fixture frame]] (1 sheet) &lt;br /&gt;
*[[#APC|APC frame]] (2 sheets)&lt;br /&gt;
*[[##Air_Alarm|Air alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) &lt;br /&gt;
*[[#Button|Button frame]] (1 sheet) &lt;br /&gt;
*[[#Door|Iron Door]] (20 sheets)&lt;br /&gt;
*Floodlight frame (5 sheets)&lt;br /&gt;
*Voting box (15 sheets)&lt;br /&gt;
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. &lt;br /&gt;
*Incomplete [[Guide_to_robotics#Hygienebot|hygienebot]] assembly (2 sheets)&lt;br /&gt;
*Shower Frame (2 metal sheets) &lt;br /&gt;
*Sink Frame (1 metal sheet) &lt;br /&gt;
*Chair (1 metal sheet) &lt;br /&gt;
*Toilet (1 metal sheet) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Другие вещи, которые вы можете сделать с металлом:&#039;&#039;&#039;&lt;br /&gt;
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)&lt;br /&gt;
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)&lt;br /&gt;
*Finish wall girders into walls. (2 sheets)&lt;br /&gt;
*Repair broken walls. (1 sheet)&lt;br /&gt;
*Add armor to turret frames. (5 sheets)&lt;br /&gt;
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить металл:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Выплавка железной руды на [[Mining#The_Ore|шахтерской]] печи.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Стекло и армированное стекло ===&lt;br /&gt;
{{anchor|Glass}}{{anchor|Reinforced Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Стекло и армированное стекло&lt;br /&gt;
|image = Glass.png&lt;br /&gt;
|foundin = Готовые стаки можно взять в [[Инженерный отдел|инженерном отделе]], [[Вспомогательное хранилище инструментов|Вспомогательном храниляще инструментов]], [[E.V.A.]], [[Атмосферия|атмосферии]] и [[Робототехнический отдел|роботехническом отделе]].&amp;lt;br&amp;gt;[[Шахтер]]ы могут выполавлять больше из песка , [[Cargo]] может заказать стекло.&lt;br /&gt;
|usedfor = Изготовление окон и прочеие вещи.&lt;br /&gt;
|strategy = Держите в активной руке и активируйте, чтобы начать строительство.&lt;br /&gt;
|description = &lt;br /&gt;
[[File:Glass.png|64px]][[File:Plasma_glass.png|64px]]&#039;&#039;&#039;Стекло:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Что можно сделать, держа в руке стекло или плазмостекло и активировав его:&lt;br /&gt;
::*[[#One directional|One Directional Glass panel]]&lt;br /&gt;
::*[[#Full|Full Glass panel]] (2 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Другие вещи, которые вы можете сделать из стекла:&lt;br /&gt;
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)&lt;br /&gt;
::*Glass Lenses to grenade casings.&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Glass_r.png|64px]]&#039;&#039;&#039;Армированное стекло:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Вещи, которые вы можете сделать, держа в руке армированное стекло и активировав его:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
::*Windoor frame (5 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Другие вещи, которые вы можете сделать из армированного стекла:&lt;br /&gt;
::*Part of AI Core assembling&lt;br /&gt;
::*Add windows into [[#Airlock|Airlocks]]&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Reinforced_plasma_glass_sheet1.png|64px]]&#039;&#039;&#039;Reinforced Plasma Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Что можно сделать, держа в руке армированное плазменное стекло и активировав его:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Переплавте песок в [[Machines#Ore_Redemption_Machine|печи]], или [[Mining#The_Ores|шахтерской]] печи, или плавить осколки стекла с помощью [[Welding Tool|сварки]] чтобы преобразовать их в листы стекла.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить армированное стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте &#039;&#039;&#039;стержни&#039;&#039;&#039; [[File:Rods.png]] на [[File:Glass.png]] &#039;&#039;&#039;стекле&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить плазменное стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Распечатайте &#039;&#039;Plasma + Glass alloy&#039;&#039; из карго, инженерного oили научного [[Guide_to_RnD#Protolathe|протолата/техфаба]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как производить армированное плазменное стекло:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Используйте &#039;&#039;&#039;стержни&#039;&#039;&#039; [[File:Rods.png]] на [[File:Plasma_glass.png]] &#039;&#039;&#039;плазменном стекле&#039;&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Плазма ===&lt;br /&gt;
{{anchor|Plasma}}{{anchor|Plasma Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_sheet.png&lt;br /&gt;
 |foundin = From mining and some other sources. &lt;br /&gt;
 |usedfor = Making a few products, burning down the station, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Plasma sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Plasma door (10 plasma sheets) &lt;br /&gt;
*4x plasma tiles (1 plasma sheet)&lt;br /&gt;
*Scientist Statue (5 plasma sheets) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Plasma:&#039;&#039;&#039;&lt;br /&gt;
*Light it on fire with a lighter to turn it into burning gas. &lt;br /&gt;
*Grind it for liquid plasma, useful for a large number of things, such as [[Guide_to_xenobiology#Plasma|xenobiology]]. &lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plasma:&#039;&#039;&#039;&lt;br /&gt;
Smelt plasma ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Пласталь ===&lt;br /&gt;
{{anchor|Plasteel}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plasteel&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
|foundin = Deliver iron and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Iron alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. Stacks may exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].&amp;lt;br&amp;gt;[[Cargo]] can order more, but they are very expensive.&lt;br /&gt;
|usedfor = Reinforcing walls, mechs, building an AI Core&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = Plasteel is an alloy of [[plasma]] and [[iron]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Plasteel in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*[[#AI Core|AI core]] (4 sheets)&lt;br /&gt;
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)&lt;br /&gt;
*Airlock Assemblies&lt;br /&gt;
**High security airlock assembly (4 plasteel sheets)&lt;br /&gt;
**Vault door assembly (6 plasteel sheets) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plasteel:&#039;&#039;&#039;&lt;br /&gt;
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)&lt;br /&gt;
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Стержни ===&lt;br /&gt;
{{anchor|Rod}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Rods&lt;br /&gt;
|image = rods.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].&amp;lt;br&amp;gt;More can be made from Metal sheets.&lt;br /&gt;
|usedfor = Constructing grilles and reinforcing&lt;br /&gt;
|strategy = Hold in active hand and use it on things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having rods in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* [[#Grille|Grille]] (by clicking in your hand)&lt;br /&gt;
* Make a scooter frame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with rods:&#039;&#039;&#039;&lt;br /&gt;
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)&lt;br /&gt;
* Reinforcing plating (by clicking on the plating)&lt;br /&gt;
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)&lt;br /&gt;
* Put a handle on a skateboard and turn it into a scooter&lt;br /&gt;
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Rods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|Metal]] and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Напольные плитки ===&lt;br /&gt;
{{anchor|Floor Tile}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Floor Tiles&lt;br /&gt;
|image = Floor Tiles.png&lt;br /&gt;
|foundin = Can be made from metal or removed from the floor with a crowbar&lt;br /&gt;
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = Tiles used to construct floors. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Things you can do with Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
* Use on lattice to build plating. &lt;br /&gt;
* Use on plating to build steel floor. &lt;br /&gt;
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. &lt;br /&gt;
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. &lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|metal]] or almost any other material and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Серебро ===&lt;br /&gt;
{{anchor|Silver}}{{anchor|Silver Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Silver&lt;br /&gt;
 |image = Silver_bar.png&lt;br /&gt;
 |foundin = Deliver silver ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject silver from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having silver bars in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Silver door (10 silver bars) &lt;br /&gt;
*4x silver tiles (1 silver bar)&lt;br /&gt;
*Med Officer Statue (5 silver bars) &lt;br /&gt;
*Janitor Statue (5 silver bars) &lt;br /&gt;
*Sec Officer Statue (5 silver bars) &lt;br /&gt;
*Sec Borg Statue (5 silver bars) &lt;br /&gt;
*Med Borg Statue (5 silver bars) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Silver:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*[[#Tables|Operating table]] [[File:OpTable.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Золото ===&lt;br /&gt;
{{anchor|Gold}}{{anchor|Gold Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Gold&lt;br /&gt;
 |image = Gold_bar.png&lt;br /&gt;
 |foundin = Deliver gold ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject gold from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Gold bars in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Golden door (10 gold bars) &lt;br /&gt;
*4x gold tiles (1 gold bar)&lt;br /&gt;
*HoS Statue (5 gold bars) &lt;br /&gt;
*HoP Statue (5 gold bars) &lt;br /&gt;
*CE Statue (5 gold bars) &lt;br /&gt;
*RD Statue (5 gold bars) &lt;br /&gt;
*Simple Crown (5 gold bars) &lt;br /&gt;
*CMO Statue (5 gold bars) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Gold:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Уран ===&lt;br /&gt;
{{anchor|Uranium}}{{anchor|Uranium Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Uranium&lt;br /&gt;
 |image = Uranium_sheet.png&lt;br /&gt;
 |foundin = Deliver uranium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject uranium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Uranium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Uranium door (10 uranium sheets) &lt;br /&gt;
*4x uranium tiles (1 uranium sheet)&lt;br /&gt;
*Nuke Statue (5 uranium sheets) &lt;br /&gt;
*Engineer Statue (5 uranium sheets) &lt;br /&gt;
May cause tiny amounts of radiation when constructing stuff with it. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Uranium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Титан ===&lt;br /&gt;
{{anchor|Titanium}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Titanium&lt;br /&gt;
 |image = Titanium_sheet.png&lt;br /&gt;
 |foundin = Deliver titanium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject titanium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]]&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Titanium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*4x titanium tiles (1 titanium sheet)&lt;br /&gt;
*Shuttle seat (2 titanium sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Titanium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*Insert into an exosuit fabricator. Roboticists need this for [[Guide_to_robotics#Exosuit_operation_and_maintenance|mechs]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Титановое стекло ===&lt;br /&gt;
{{anchor|Titanium Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Titanium Glass&lt;br /&gt;
 |image = Titanium_glass.png&lt;br /&gt;
 |foundin = Deliver titanium ores and ash/sand/glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Titanium + Glass alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Shuttle window (2 titanium glass sheets)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Пластитан ===&lt;br /&gt;
{{anchor|Plastitanium}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plastitanium&lt;br /&gt;
 |image = Plastitanium_sheet.png&lt;br /&gt;
 |foundin = Deliver titanium and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Titanium alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* 4x plastitanium tiles (1 plastitanium sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Plastitanium:&#039;&#039;&#039;&lt;br /&gt;
* Use on wall girders to build a durable wall. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Пластитановое стекло===&lt;br /&gt;
{{anchor|Plastitanium Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plastitanium Glass&lt;br /&gt;
 |image = Plastitanium_glass.png&lt;br /&gt;
 |foundin = Deliver ores for plasma, titanium and glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Titanium + Glass alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* Plastitanium window (2 plastitanium glass sheets)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Алмаз ===&lt;br /&gt;
{{anchor|Diamond}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Diamond&lt;br /&gt;
 |image = Diamond.png&lt;br /&gt;
 |foundin = Deliver diamond ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject diamond from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Diamonds in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Diamond door (10 diamonds) &lt;br /&gt;
*4x diamond tiles (1 diamond)&lt;br /&gt;
*Captain Statue (5 diamonds) &lt;br /&gt;
*AI Hologram Statue (5 diamonds) &lt;br /&gt;
*AI Core Statue (5 diamonds) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Diamond:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Polycrystal ===&lt;br /&gt;
{{anchor|Bluespace Crystal}}{{anchor|Bluespace Polycrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bluespace Polycrystal&lt;br /&gt;
 |image = BS_polycrystal.png&lt;br /&gt;
 |foundin = Deliver raw bluespace crystals to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject bluespace crystal from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Used in a departmental Protolathe/Techfab or to make refined bluespace crystals[[File:Bluespace_Crystal.png]]. &lt;br /&gt;
 |strategy = Use with other hand to make refined bluespace crystals. &lt;br /&gt;
 |description = &lt;br /&gt;
This is the crystal you get when ejecting &amp;quot;bluespace crystal&amp;quot; from the silo network. It can&#039;t be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some things you can do with Bluespace Polycrystal:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*Hold in one hand and click it with other hand to break off a refined bluespace crystal [[File:Bluespace_Crystal.png]]. &lt;br /&gt;
*Use &amp;quot;raw&amp;quot;, artificial or refined bluespace bluespace crystals in hand to teleport. &lt;br /&gt;
*&amp;quot;Raw&amp;quot;, artificial and refined bluespace crystals all work when contructing [[Machines#Bluespace_Launchpad|teleporting machinery]] or [[Makeshift_weapons#Teleprod|teleprods]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Бананиум ===&lt;br /&gt;
{{anchor|Bananium Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium&lt;br /&gt;
 |image = Bananiumdone.png&lt;br /&gt;
 |foundin = Ruins in space, on Lavaland or in Xenobio&lt;br /&gt;
 |usedfor = Making a few clown related products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Bananium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*4x bananium tiles (1 bananium sheet)&lt;br /&gt;
*Clown Statue (5 bananium sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Bananium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material, such as the air horn. &lt;br /&gt;
*Insert into an exosuit fabricator. Roboticists need this to make the [[Guide_to_robotics#Exosuit_operation_and_maintenance|H.O.N.K exosuit]] and the Clown Module. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Bananium:&#039;&#039;&#039;&lt;br /&gt;
Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Runite ===&lt;br /&gt;
{{anchor|Runite Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Runite&lt;br /&gt;
 |image = Runite_stack.png&lt;br /&gt;
 |foundin = Ruin on Lavaland&lt;br /&gt;
 |usedfor = Making things with [[Autolathe]] that let you use custom materials &lt;br /&gt;
 |strategy = Insert into an autolathe. Print toolbox or knight armor. &lt;br /&gt;
 |description = Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the [[Autolathe]]. The knight armor requires the &#039;&#039;Magic Disk of Smithing&#039;&#039; to be inserted into the [[Autolathe]] first. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Planks ===&lt;br /&gt;
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Planks&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.&lt;br /&gt;
 |usedfor = Constructing various wooden things&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Planks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Wooden Sandals (1 plank)&lt;br /&gt;
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)&lt;br /&gt;
*Wooden table frame (2 planks) &lt;br /&gt;
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)&lt;br /&gt;
*Rolling pin (2 planks) &lt;br /&gt;
*Wooden [[#Chair|chair]] (3 planks)&lt;br /&gt;
*Winged wooden [[#Chair|chair]] (3 planks) &lt;br /&gt;
*Wooden [[#Barricade|barricade]] (5 planks)&lt;br /&gt;
*Wooden [[#Door|door]] (10 planks)&lt;br /&gt;
*[[#Locker|Coffin]] (5 planks)&lt;br /&gt;
*[[#Bookcase|Bookcase]] (4 planks)&lt;br /&gt;
*[[#Drying Rack|Drying Rack]] (10 planks)&lt;br /&gt;
*[[#Guide_to_hydroponics#Fermentation_Barrel|Wooden barrel]] (8 planks)&lt;br /&gt;
*Dog bed (10 planks)&lt;br /&gt;
*Dresser (10 planks)&lt;br /&gt;
*Picture frame (1 plank) &lt;br /&gt;
*[[#Display Case|Display case chassis]] (5 planks)&lt;br /&gt;
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)&lt;br /&gt;
*[[Beekeeping|Apiary]] (40 planks)&lt;br /&gt;
*Tiki mask (2 planks) &lt;br /&gt;
*[[Beekeeping|Honey frame]] (5 planks)&lt;br /&gt;
*Wooden bucket (3 planks)&lt;br /&gt;
*Rake (5 planks)&lt;br /&gt;
*Ore box (4 planks)&lt;br /&gt;
*Wooden crate (6 planks)&lt;br /&gt;
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)&lt;br /&gt;
*Loom (10 planks)&lt;br /&gt;
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. &lt;br /&gt;
*Firebrand (2 planks)&lt;br /&gt;
*Pew (3 planks)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Planks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a sharp item, for example a [[Botanist##Tools_of_the_Trade|Hatchet]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{anchor|Leather}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Leather&lt;br /&gt;
|image = Sheet_leather1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making leather products such as toolbelts and bandoliers&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Leather in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Wallet (1 piece) &lt;br /&gt;
*Muzzle (2 pieces)&lt;br /&gt;
*Botany gloves (3 pieces)&lt;br /&gt;
*Toolbelt (4 pieces)&lt;br /&gt;
*Leather satchel (5 pieces)&lt;br /&gt;
*Bandolier (5 pieces)&lt;br /&gt;
*Leather jacket (7 pieces)&lt;br /&gt;
*Leather overcoat (10 pieces)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Leather:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or create leather through tanning:&lt;br /&gt;
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]&lt;br /&gt;
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]&lt;br /&gt;
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]&lt;br /&gt;
# Dry the wet leather by &amp;lt;s&amp;gt;using it on a drying rack, or by heating it above 500 Kelvin for some time.&amp;lt;/s&amp;gt; throwing it into the fucking microwave. Alternatively, add some metal rods to a bonfire to make a grill, and place the wet leather on top. [[File:Sheet_leather1.png|32px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloth ===&lt;br /&gt;
{{anchor|Cloth}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cloth&lt;br /&gt;
|image = Sheet_cloth1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Crafting certain textiles and repairing damaged clothes&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things. &lt;br /&gt;
|description = Use on clothes damaged by fire or acid to repair them. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Cloth in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Grey jumpsuit (3 rolls)&lt;br /&gt;
*Black shoes (2 rolls)&lt;br /&gt;
*Backpack (4 rolls)&lt;br /&gt;
*Duffel bag (6 rolls)&lt;br /&gt;
*Plant bag (4 rolls)&lt;br /&gt;
*Book bag (4 rolls)&lt;br /&gt;
*Mining satchel (4 rolls)&lt;br /&gt;
*Chemistry bag (4 rolls)&lt;br /&gt;
*Bio bag (4 rolls)&lt;br /&gt;
*Construction bag (4 rolls)&lt;br /&gt;
*2x improvised gauzes (1 roll) &lt;br /&gt;
*Rag (1 roll) &lt;br /&gt;
*Bedsheet (3 rolls)&lt;br /&gt;
*Empty sandbag (4 rolls)&lt;br /&gt;
*Fingerless gloves (1 roll) &lt;br /&gt;
*Black gloves (3 rolls)&lt;br /&gt;
*Blindfold (2 rolls)&lt;br /&gt;
*19x19 canvas (3 rolls)&lt;br /&gt;
*23x19 canvas (4 rolls)&lt;br /&gt;
*23x23 canvas (5 rolls)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cloth:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plastic===&lt;br /&gt;
{{anchor|Plastic}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plastic&lt;br /&gt;
|image = Sheet_plastic1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making a few plastic products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Plastic in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
* 4x plastic floor tiles (1 plastic sheet)&lt;br /&gt;
* Folding plastic chair (2 plastic sheets) &lt;br /&gt;
* Plastic flaps (5 plastic sheets) &lt;br /&gt;
* Water bottle (1 plastic sheet) &lt;br /&gt;
* Large water bottle (3 plastic sheets) &lt;br /&gt;
* Colo cups (1 plastic sheet) &lt;br /&gt;
* Wet floor sign (2 plastic sheets) &lt;br /&gt;
* Blank sign (1 plastic sheet) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plastic:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plastic:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cardboard===&lt;br /&gt;
{{anchor|Cardboard}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cardboard&lt;br /&gt;
|image = Sheet_cardboard1.png&lt;br /&gt;
|foundin = Can sometimes be found in [[Maintenance]]. &lt;br /&gt;
|usedfor = Making a few items&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Cardboard in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Box (1 cardboard sheet) &lt;br /&gt;
*Light tubes (1 cardboard sheet) &lt;br /&gt;
*Light bulbs (1 cardboard sheet) &lt;br /&gt;
*Mouse traps (1 cardboard sheet) &lt;br /&gt;
*Cardborg suit (3 cardboard sheets)&lt;br /&gt;
*Cardborg helmet (1 cardboard sheet) &lt;br /&gt;
*Pizza box (1 cardboard sheet) &lt;br /&gt;
*Folder (1 cardboard sheet) &lt;br /&gt;
*Large box (4 cardboard sheets)&lt;br /&gt;
*Cardboard cutout (5 cardboard sheets)&lt;br /&gt;
*Fancy boxes (many types) (1 cardboard sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cardboard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sand ===&lt;br /&gt;
{{anchor|Volcanic Ash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sand and Volcanic ash&lt;br /&gt;
 |image = Sandore.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. &lt;br /&gt;
 |usedfor = Turning into [[#Glass|glass]] or [[#Sandstone|sandstone]].  &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &lt;br /&gt;
Sand [[File:Sandore.png]] and ash [[File:Volcanic_ash.png]] are both basically the same thing but with different sprites. &lt;br /&gt;
&#039;&#039;&#039;Things you can make by having piles of Sand or Ash in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Sandstone (1 sand pile)&lt;br /&gt;
*Aesthetic volcanic floor tile (2 sand piles)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Sand and Ash:&#039;&#039;&#039;&lt;br /&gt;
*Smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace to create [[#Glass|glass]].&lt;br /&gt;
*Use on an empty sandbag to create a sandbag. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Volcanic Ash:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Sand:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sandstone ===&lt;br /&gt;
{{anchor|Sandstone Brick}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sandstone&lt;br /&gt;
 |image = Sandstone_brick.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. &lt;br /&gt;
 |usedfor = Making a few products, and ghetto [[Guide_to_hydroponics|hydroponics]].  &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Sandstone bricks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Pile of dirt (3 sandstone bricks) &lt;br /&gt;
*Sandstone door (10 sandstone bricks) &lt;br /&gt;
*Assistant Statue (5 sandstone bricks) &lt;br /&gt;
*Breakdown into sand (1 sandstone brick) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Sandstone:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Blocks of Sand ===&lt;br /&gt;
{{anchor|Blocks_Of_Sand}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Blocks of sand&lt;br /&gt;
 |image = Sandstone_brick.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] on a sink. &lt;br /&gt;
 |usedfor = Construction material. &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = Lets you build some things made out of sand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
{{anchor|Meat Material}}{{anchor|Meat Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Meat&lt;br /&gt;
 |image = Meat_sheet.png&lt;br /&gt;
 |foundin = Insert raw slabs of [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]] into a [[Machines#Sheet-meister_2000|Sheet-meister 2000]]. &lt;br /&gt;
 |usedfor = Making a few products. &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing. &lt;br /&gt;
 |description = &lt;br /&gt;
An edible material which also makes squishy sounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Meat sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Chair (1 meat sheet) &lt;br /&gt;
*Toilet (1 meat sheet) &lt;br /&gt;
*Sink (1 meat sheet) &lt;br /&gt;
*4x Floor tiles (1 meat sheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some other things you can do with meat sheets:&#039;&#039;&#039;&lt;br /&gt;
*Meat walls&lt;br /&gt;
*Meat tables&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{anchor|Constructions}}&lt;br /&gt;
&lt;br /&gt;
===Floors===&lt;br /&gt;
&lt;br /&gt;
==== Lattice ====&lt;br /&gt;
The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Lattice.png|64px|Lattice]]&amp;lt;br&amp;gt;Lattice&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rod on an empty space tile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the lattice into one rod.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Catwalk ====&lt;br /&gt;
Just like a lattice, except you can place wires on it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Catwalk.png|64px|Catwalk]]&amp;lt;br&amp;gt;Catwalk&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the catwalk into 2 rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
The basic floor which you put things like wires and pipes upon. &#039;All&#039; floors and walls are built on top of this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Plating.png|64px|Plating]]&amp;lt;br&amp;gt;Plating&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on a lattice or catwalk.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on &#039;&#039;broken&#039;&#039; plating, otherwise it does not deconstruct.&lt;br /&gt;
&lt;br /&gt;
Can be deconstructed with an [[RCD]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;welder&#039;&#039;&#039; on broken plating to repair it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Iron Floor Tile ====&lt;br /&gt;
{{anchor|Floor}}&lt;br /&gt;
This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why there&#039;s none of these in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Floor.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Steel Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wood Floor ====&lt;br /&gt;
This is a fancy floor, used in the library and similar places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Wood Floor.png|64px|Wood Floor]]&amp;lt;br&amp;gt;Wood Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png|Wood tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Detach the tile with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately:&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy it with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;. This will not give you a wood tile back.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  Reinforced Floor ====&lt;br /&gt;
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Reinforced Floor.png|64px|Reinforced Floor]]&amp;lt;br&amp;gt;Reinforced Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use rods on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Carpeted Floor ====&lt;br /&gt;
{{anchor|Carpet Tile}}{{anchor|Carpet}}&lt;br /&gt;
This is a carpeted floor, used to make your office look fancy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Carpeted Floor.png|64px|Carpeted Floor]]&amp;lt;br&amp;gt;Carpeted Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpet Tile.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use any type of carpet floor on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; to pick up the carpet tile.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
Some other carpets available from [[Supply_crates#Exotic_Carpet_Crate|cargo]] (and their constructable [[#Tables|tables]]):&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Twaticus_carpet_comparison_oct2019.png]]&lt;br /&gt;
&lt;br /&gt;
Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with [[Nanotrasen|NT]] written on them everywhere.&lt;br /&gt;
Red carpets can be reskinned to have other religious symbols, or star shapes.&lt;br /&gt;
&lt;br /&gt;
==== Light Floor ====&lt;br /&gt;
{{anchor|Light Floor}}&lt;br /&gt;
A fancy, more futuristic floor that lights up its surroundings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:LightFloor.gif|64px|Disco fever!]]&amp;lt;br&amp;gt;Light Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the cable wire on glass.&lt;br /&gt;
# Use the metal on the tile you get.&lt;br /&gt;
# &#039;&#039;(Deconstruct the floor to plating, if needed.)&#039;&#039;&lt;br /&gt;
# Place the light tile on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on the light tile to remove the metal.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the resulting tile to separate wires from glass.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
==== Normal Wall ====&lt;br /&gt;
{{anchor|Wall}}&lt;br /&gt;
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They&#039;re useful for:&lt;br /&gt;
* Keeping people out.&lt;br /&gt;
* Keeping people in.&lt;br /&gt;
* Keeping people from going places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:wall.png|64px|so bland]]&amp;lt;br&amp;gt;Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; from the list.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; off the plating.&lt;br /&gt;
# Use a &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reinforced Wall ====&lt;br /&gt;
{{anchor|Rwall}}{{anchor|Reinforced Wall}}&lt;br /&gt;
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They&#039;re useful for:&lt;br /&gt;
* Keeping people in and out of high security areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:R_wall.png|64px|such reinforce]]&amp;lt;br&amp;gt;Reinforced Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the reinforced wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; form the list.&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders to reinforce them.&lt;br /&gt;
# Use the last &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the outer grille.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove the support lines.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the metal cover.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the cover.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to loosen the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the outer sheath.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal/Reinforced Hidden Door ====&lt;br /&gt;
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}&lt;br /&gt;
Also known as &amp;quot;Fake Walls&amp;quot; or &amp;quot;Hidden Walls&amp;quot;. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.&lt;br /&gt;
* Click to open.&lt;br /&gt;
* An almost undetectable escape route.&lt;br /&gt;
* Otherwise, same as a regular wall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]&amp;lt;br&amp;gt;Hidden Door&amp;lt;br&amp;gt;[[File:False_Wall_r.gif|64px|wow]]&amp;lt;br&amp;gt;Reinforced Hidden Door&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4 or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the door.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girder&#039; from the list.&lt;br /&gt;
# Use wrench on the girder and wait a few seconds for it to dislodge.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;, or &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; for a reinforced type, on the girder.&lt;br /&gt;
&lt;br /&gt;
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to tighten the bolts and turn it into a regular wall. Or...&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to dismantle the false wall.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; again to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal/Reinforced Windows ===&lt;br /&gt;
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}&lt;br /&gt;
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:&lt;br /&gt;
{{anchor|Full}}&lt;br /&gt;
* Full: A see-through wall. Usually only used if you don&#039;t have enough for 2-4 one-directionals or the metal for a wall.&lt;br /&gt;
{{anchor|One directional}}&lt;br /&gt;
* One Direction: Stops movement only from the way it faces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]&amp;lt;br&amp;gt;Reinforced Windows&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass/reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; in hand.&lt;br /&gt;
# Select Full or One Direction from the menu.&lt;br /&gt;
# Drag where you want it.&lt;br /&gt;
# Alt-click to rotate to the direction you want if one-directional.&lt;br /&gt;
# Screwdriver it in place.&lt;br /&gt;
# &#039;&#039;Continue if &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;:&#039;&#039;&lt;br /&gt;
# Crowbar (Pop pane in).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Normal window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew the window from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the window.&lt;br /&gt;
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Reinforced window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;reinforced plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to heat one way screws (15 seconds, right click)&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1, right click)&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pop out panel (4 seconds, right click)&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut connecting bars (2 seconds, right click)&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unbolt frame (4 seconds, right click)&lt;br /&gt;
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
&lt;br /&gt;
====[[APC]]====&lt;br /&gt;
[[APC|Info about Area Power Controllers can be found here.]]&lt;br /&gt;
&lt;br /&gt;
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:ModernAPC.png|64px|Area Power Controller]]&amp;lt;br&amp;gt;APC&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Power Control Module x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Power_cell.png|Power Cell]]x1&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]x1&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an APC frame.&lt;br /&gt;
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer&#039;s [[High-risk_items|Station Blueprints]]) or by creating a new area with the &amp;quot;create new area&amp;quot; hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. &lt;br /&gt;
# Add a Power Control Module.&lt;br /&gt;
# Remove any floor tile in front of it. &lt;br /&gt;
# Add cable coil. This creates a terminal on the floor. &lt;br /&gt;
# Wire the power network into a powered wire under the terminal, for external power. &lt;br /&gt;
# Screwdriver the APC electronics into place.&lt;br /&gt;
# Add the power cell.&lt;br /&gt;
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Swipe &#039;&#039;&#039;Card&#039;&#039;&#039; to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to open the cover. &lt;br /&gt;
# Remove power cell by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure electronics.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to lift floor tile in front of APC. &lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; on APC to remove cable and terminal from floor.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to remove from wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the frame, that is now detached from the wall, deconstructs it to two metal sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Air Alarm]] ====&lt;br /&gt;
[[Air Alarm|Info about Air Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirAlarm.png|64px|Air Alarm]]&amp;lt;br&amp;gt;Air Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Air Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Air Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all wires except the syphon wire using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the air alarm to cut the remaining wires.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Fire Alarm]] ====&lt;br /&gt;
[[Fire Alarm|Info about Fire Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:FireAlarm.png|64px|Fire Alarm]]&amp;lt;br&amp;gt;Fire Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Fire Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Fire Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all the wires using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Security Camera ====&lt;br /&gt;
{{anchor|Security Cameras}}&lt;br /&gt;
Electric eyes of the AI or for camera monitors to look through.&lt;br /&gt;
&lt;br /&gt;
Camera upgrades: &lt;br /&gt;
* Solid Plasma for EMP-proofing.&lt;br /&gt;
* Analyzer for X-ray.&lt;br /&gt;
* Proximity Sensor for motion alarm.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Security_Camera.gif|64px|I see you.]]&amp;lt;br&amp;gt;Security Camera&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autolathe.png|Autolathe]]&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1(400units per camera)&amp;lt;br&amp;gt;[[File:glass.png|Glass]]x1(250units per camera)&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the autolathe to print a Camera Assembly.&lt;br /&gt;
# Attach the Camera Assembly to a wall. &lt;br /&gt;
# Weld it to the wall.&lt;br /&gt;
# Add wire.&lt;br /&gt;
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).&lt;br /&gt;
# Screwdriver the camera to complete it.&lt;br /&gt;
# Set camera network (default is SS13).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the camera to open the back panel.&lt;br /&gt;
# OPTIONAL:&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the camera assembly to remove any upgrades.&lt;br /&gt;
# Use your &#039;&#039;&#039;wirecutter&#039;&#039;&#039; to deactivate the camera (does not alert AI).&lt;br /&gt;
# Use your &#039;&#039;&#039;welder&#039;&#039;&#039; to unweld the camera from the wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the camera to detach it from the wall.&lt;br /&gt;
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Light Fixture ====&lt;br /&gt;
{{anchor|Light Fixtures}}&lt;br /&gt;
Provides light for the people. Bulb fixture is much dimmer than the tube-one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Light_Fixture.gif|64px|Light Fixture]]&amp;lt;br&amp;gt;Light Fixture&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1/x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Light_Tube.png|Light Tube]]x1 or&amp;lt;br&amp;gt;[[File:Light_Bulb.png|Light Bulb]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).&lt;br /&gt;
# Place frame on wall.&lt;br /&gt;
# Add wires.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Add light tube (or light bulb for small fixtures).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Turn off the light if needed and remove the light tube or bulb from the fixture.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the light fixture to expose the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the fixture frame to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Requests Console ====&lt;br /&gt;
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the &#039;EXTREME&#039; priority for your requests. &lt;br /&gt;
&lt;br /&gt;
The [[Bridge]] and Heads&#039; Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Requests_Console.gif|64px|Requests Console]]&amp;lt;br&amp;gt;Requests Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|Roundstart only. Can not be constructed. &lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can&#039;t be deconstructed without violence. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Newscaster ====&lt;br /&gt;
The newscaster is a widespread type of wall console, thanks to [[NanoTrasen]] wanting to keep you up to date with the latest news.&lt;br /&gt;
&lt;br /&gt;
You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!&lt;br /&gt;
&lt;br /&gt;
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.&lt;br /&gt;
&lt;br /&gt;
Security Newscasters can be found in [[Brig]] and can make &amp;quot;Wanted&amp;quot; Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Newscaster.gif|64px|Newscaster]]&amp;lt;br&amp;gt;Newscaster&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|1x newscaster frame (from [[Autolathe]])&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|Attach newscaster frame to wall. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove the frame from the wall. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the frame. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bounty Board ====&lt;br /&gt;
Used for players to request favors or items from other players for a price. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create a bounty:&#039;&#039;&#039; Click the bounty board. Click &#039;&#039;New Bounty&#039;&#039;. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To complete someone elses bounty:&#039;&#039;&#039; Click the name of the requester in the bounty board. Click &#039;&#039;apply&#039;&#039;. Your name shows up as &#039;&#039;Requested Applicant&#039;&#039;. Deliver the item or complete the request of the issuer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To pay someone for completing your bounty:&#039;&#039;&#039; Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under &#039;&#039;Request Applicants&#039;&#039;). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with &#039;&#039;DELETE&#039;&#039; if it is no longer wanted. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Bounty_board.png|64px|Bounty Board]]&amp;lt;br&amp;gt;Bounty Board&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|1x bounty board frame (from [[Autolathe]])&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|Attach bounty board frame to wall. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove the frame from the wall. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the frame. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== Grille ====&lt;br /&gt;
{{anchor|Grilles}}&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.&lt;br /&gt;
* Keeping people in or out.&lt;br /&gt;
* Securing an area with electrified grilles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Grille.png|64px|Grille]]&amp;lt;br&amp;gt;Grille&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the grille to be placed.&lt;br /&gt;
# Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to neatly cut the grille, or&lt;br /&gt;
* ...Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to unfasten and drag it away, or&lt;br /&gt;
* ...&#039;&#039;&#039;Smash&#039;&#039;&#039; it down.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]] or&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Barricade ====&lt;br /&gt;
{{anchor|Wooden Barricade}}&lt;br /&gt;
The poor man&#039;s barrier, not nearly as strong or cool looking. Useful for:&lt;br /&gt;
* Keeping people in or out, for a short while.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]&amp;lt;br&amp;gt;Wooden Barricade&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the barricade to be placed.&lt;br /&gt;
# Click on the stack of planks in your hands and choose &amp;quot;Wooden Barricade&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Anything&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wooden planks&#039;&#039;&#039; to repair.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Planks.png|Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Windoor (Window-door) ====&lt;br /&gt;
{{anchor|Window-door}}{{anchor|Windoor}}&lt;br /&gt;
Like a door, but with access controls. Windoors can&#039;t be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:windoor.gif|64px|Windoor]]&amp;lt;br&amp;gt;Windoor&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png|Reinforced glass]]x5&amp;lt;br&amp;gt;[[File:Metal_r.png|Reinforced metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane.&lt;br /&gt;
# Click the &amp;quot;Windoor&amp;quot; button.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Plasteel (Optional: To create a secure windoor).&lt;br /&gt;
# Cable.&lt;br /&gt;
# Airlock Electronics.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the windoor.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the maintenance panel. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the airlock electronics.&lt;br /&gt;
# Remove wires from the assembly with &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Unanchor it by &#039;&#039;&#039;wrenching&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct the assembly into reinforced glass and rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Button ====&lt;br /&gt;
{{anchor|Button}}&lt;br /&gt;
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirLockButton.png|A Button]]&amp;lt;br&amp;gt;Button&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Button Frame.&lt;br /&gt;
# Use the Button Frame on a wall.&lt;br /&gt;
# Click the Button Frame on the wall to change its button type.&lt;br /&gt;
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).&lt;br /&gt;
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)&lt;br /&gt;
# Screwdriver the Button Frame to close it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the button open.)&lt;br /&gt;
# Remove the airlock electronics.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the open button frame.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Firelock ====&lt;br /&gt;
{{anchor|Firelock}}&lt;br /&gt;
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don&#039;t get squished!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:firelock.png|A Firelock]]&amp;lt;br&amp;gt;Firelock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039;[[File:Metal_r.png|Reinforced Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Firelock Electronics]]Firelock Circuitry x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Firelock frame.&lt;br /&gt;
# Add the Firelock Circuitry to the firelock frame.&lt;br /&gt;
# &#039;&#039;(OPTIONAL)&#039;&#039; Add Plasteel to make a heavy firelock.&lt;br /&gt;
# Wrench to bolt it and finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the firelock shut.)&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the firelock shut.&lt;br /&gt;
# &#039;&#039;&#039;Screw&#039;&#039;&#039; to unlock the firelock&#039;s floor bolts. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the firelock unfasten the floor bolts. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuit board.  &lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to deconstruct into metal plates.&lt;br /&gt;
&lt;br /&gt;
Has 40% chance to drop a frame when destroyed by force. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
{{anchor|Reflector}}&lt;br /&gt;
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also &amp;quot;box&amp;quot; reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters&#039; beams go through a single path. &#039;&#039;Ballistic projectiles will not be reflected!&#039;&#039;&lt;br /&gt;
* You can &#039;&#039;&#039;weld&#039;&#039;&#039; it to anchor it to or unanchor it from the floor, or to repair it.&lt;br /&gt;
* Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to lock or unlock its rotation.&lt;br /&gt;
* &#039;&#039;&#039;Alt-click&#039;&#039;&#039; it to rotate its angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]&amp;lt;br&amp;gt;Reflector&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x5 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Glass_r.png|Reinforced glass]]x10 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Diamonddone.png|Diamond]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a reflector frame.&lt;br /&gt;
# &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Add 5 glass sheets to make a single-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Add 10 reinforced glass sheets to make a double-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 3:&#039;&#039;&#039; Add 1 diamond sheet to make a box reflector.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to the floor (or don&#039;t, it&#039;ll still work).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to cut it free from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the reflector to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
{{anchor|Airlock}}&lt;br /&gt;
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Airlock.gif|64px|Swish]]&amp;lt;br&amp;gt;Airlock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039; [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Airlock Assembly.&lt;br /&gt;
# Wrench it in place.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use Pen to name the airlock.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Add Reinforced Glass to make a glass airlock.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Use the Airlock Electronics Board and set the access level.&lt;br /&gt;
# Add the Airlock Electronics Board to the airlock frame.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use 2 sheets of Metal or Plasteel for added security&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|&#039;&#039;&#039;emagged&#039;&#039;&#039;]], skip to step 4.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the door shut with {{Rightclick}}. &lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the door.&lt;br /&gt;
# Use &#039;&#039;&#039;multitool&#039;&#039;&#039; and/or &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the electronics out. (Make sure you have exposed the panel with a screwdriver first.)&lt;br /&gt;
# &#039;&#039;&#039;Wirecut&#039;&#039;&#039; the wires out.&lt;br /&gt;
# Unsecure it with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Multitool.png|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turret ====&lt;br /&gt;
{{anchor|Turrets}}&lt;br /&gt;
To ensure no one trespasses an area. Its options are (first option is the default setting):&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; - wether the turret&#039;s power is on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour control are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; - can be unlocked with a Security level ID.&lt;br /&gt;
** &#039;&#039;&#039;Check for Weapon Authorization: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - neutralizes people who have a weapon out but are not Heads or Security staff.&lt;br /&gt;
** &#039;&#039;&#039;Check Security Records: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - searches Security Records for criminals.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize Identified Criminals: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes crew members set to Arrest on the Security Records.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Non-Security and Non-Command Personnel: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - self explanatory.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Unidentified Life Signs: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes aliens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Turret.PNG|64px|Turret]]&amp;lt;br&amp;gt;Turret&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x7&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1&amp;lt;br&amp;gt;[[File:Prox_Sensor.png|Proximity Sensor]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build a turret frame from &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Use a wrench to secure the turret frame(it can be moved around before being secured).&lt;br /&gt;
# Use metal on the turret frame to build the cover.&lt;br /&gt;
# Use a wrench on the frame to bolt the cover.&lt;br /&gt;
# Add the gun.&lt;br /&gt;
# Add the prox sensor.&lt;br /&gt;
# Use a screwdriver to secure it all.&lt;br /&gt;
# Use more &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the frame.&lt;br /&gt;
# Finally use a welder to secure the second layer of metal.&lt;br /&gt;
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the turret is not finished (only works before construction step 9):&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off metal coverage.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the internal access hatch.&lt;br /&gt;
# Remove Proximity sensor by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# Remove gun by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove turret&#039;s metal armor bolts.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to remove turret&#039;s interior metal armor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten external bolts.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to dismantle the turret frame.&lt;br /&gt;
&lt;br /&gt;
If the turret is finished:&lt;br /&gt;
# Destroy the turret with any weapon. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off metal coverage (70% chance to recover gun).&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The [[AI]]&#039;s house.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AI.gif|64px]]&amp;lt;br&amp;gt;AI Core&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|AI Circuitboard]]x1&amp;lt;br&amp;gt;Optional:&amp;lt;br&amp;gt;[[File:Brain.png|Human brain]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Wrench into place.&lt;br /&gt;
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.&lt;br /&gt;
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.&lt;br /&gt;
# [[File:3AICore.png|AI Core building phase 4]] Add wires.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Upload any custom laws that you&#039;d like to this AI core with an AI module. It comes pre-loaded with Asimov.&lt;br /&gt;
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).&lt;br /&gt;
# [[File:5AICore.png|AI Core building phase 6]] Add &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove glass panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove brain.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unfasten the circuit board.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to deconstruct assembly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Solars|Solar Panels and Trackers]] ====&lt;br /&gt;
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}&lt;br /&gt;
You can [[Solars|generate power]] with these things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:solar_panel.png|64px|Solar Panel]]&amp;lt;br&amp;gt;Solar Panel&amp;lt;br&amp;gt;[[File:solar_tracker.png|64px|Solar Tracker]]&amp;lt;br&amp;gt;Solar Tracker&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2 or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;Tracker:&amp;lt;br&amp;gt; [[File:Circuitboard.png|Tracker Electronics]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.&lt;br /&gt;
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.&lt;br /&gt;
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Take out the panel with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;If you are deconstructing a tracker:&#039;&#039; Take out the electronics with your &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the leftover assembly from it&#039;s place and you will be able to move it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disposal Pipes and Machinery ====&lt;br /&gt;
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}&lt;br /&gt;
The disposal system of the station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:disposal_bin.png|64px|Disposal Bin]]&amp;lt;br&amp;gt;[[File:disposal_outlet.png|64px|Disposal Outlet]]&amp;lt;br&amp;gt;Disposal Pipes and Machinery&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or&amp;lt;br&amp;gt;[[File:disposal_bin.png|Disposal Bin]]x1 or&amp;lt;br&amp;gt;[[File:disposal_outlet.png|Disposal Outlet]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in [[Atmospherics|Atmosia]]).&lt;br /&gt;
# Crowbar the floor tile, if exists, to access plating.&lt;br /&gt;
# Move pipe over plating, rotate and flip using the right-click menu.&lt;br /&gt;
# Wrench pipe.&lt;br /&gt;
# Weld pipe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;If Disposal Bin, start here:&#039;&#039; first turn off the pump and use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to remove power connection, and continue...&lt;br /&gt;
# &#039;&#039;If Disposal Pipe, start here:&#039;&#039; &#039;&#039;&#039;Welder&#039;&#039;&#039; it to remove its joints.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach it from the plating.&lt;br /&gt;
&lt;br /&gt;
:Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Screwdriver_tool.png|Screwdriver]])&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Computers]] ====&lt;br /&gt;
{{anchor|Computer}}&lt;br /&gt;
[[Computers]] can have various uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Solar_0.gif|64px|Some computer]]&amp;lt;br&amp;gt;Computer&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Computer Frame.&lt;br /&gt;
# Wrench it inplace.&lt;br /&gt;
# Insert the Circuitboard of your selection.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wires.&lt;br /&gt;
# Glass.&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the screen.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the screen.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the circuit lid.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuitboard.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Modular Computers|Modular Consoles]] ====&lt;br /&gt;
{{anchor|Modular_Console}}&lt;br /&gt;
[[Modular Computers|Modular Consoles]] are very flexible devices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:ModularModern2.gif|64px|A console]]&amp;lt;br&amp;gt;Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x10&amp;lt;br&amp;gt;&#039;&#039;&#039;At least:&#039;&#039;&#039;&amp;lt;br&amp;gt;one power source&amp;lt;br&amp;gt;one drive (HDD or SSD)&amp;lt;br&amp;gt;one processing unit&amp;lt;br&amp;gt;access to programs (network cards or datadisks)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Modular Console.&lt;br /&gt;
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional &amp;quot;powercell controller&amp;quot; component).&lt;br /&gt;
# install a network card to access the NET and download more programs.&lt;br /&gt;
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove components.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the empty console.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====&lt;br /&gt;
{{anchor|Machine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]&amp;lt;br&amp;gt;A machine frame with wiring and board installed&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&amp;lt;br&amp;gt;Components as specified by examining the mounted board&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it (sometimes optional). &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove all components.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the frame.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble into sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:crowbar.png]]&amp;lt;br&amp;gt;[[File:Wirecutters.png]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====&lt;br /&gt;
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}&lt;br /&gt;
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.&lt;br /&gt;
&lt;br /&gt;
==== Mineral Door ====&lt;br /&gt;
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}&lt;br /&gt;
The actual doors of the game. Nobody ever uses these poor things and they aren&#039;t even airtight. Most ore materials (and wood) can be made into a door. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Golddoor.gif|64px|Door]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Irondoor.gif|64px|Door]]&amp;lt;br&amp;gt;Doors&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|The mineral (or wood) of your choice x20&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the door.&lt;br /&gt;
# Use the metal and make a Door.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unwrench it.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conveyor Belt ====&lt;br /&gt;
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it&#039;s a wrench, screwdriver, crowbar or you are on {{Combat_Mode}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|Conveyor Belt and Conveyor Belt Switch&lt;br /&gt;
[[File:ConveyorBelt.png]]&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|An Autolathe or protolathe/techfab, with enough metal and glass.&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the lever on the belt assemblies to link them. This must be done before placing them!&lt;br /&gt;
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a &#039;&#039;&#039;wrench&#039;&#039;&#039; or reverse direction with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;).&lt;br /&gt;
# Place the lever somewhere by clicking the floor with it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove the Conveyor Belt tiles and Switches.&lt;br /&gt;
or attack it with a weapon on {{Combat_Mode}}. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Railings ====&lt;br /&gt;
Railings are typically used on maps with extra Z-levels to prevent people from falling down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Railing.png|64px|]]&amp;lt;br&amp;gt;Railings&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the railings to be placed.&lt;br /&gt;
# Click on the stack of &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in and choose railings.&lt;br /&gt;
# Alt-click the railings to rotate them into desired orientation. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the railings&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the railings apart&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sink ====&lt;br /&gt;
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). &lt;br /&gt;
&lt;br /&gt;
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a [[Guide_to_plumbing|plumbing]] system to fill them with custom reagents instead of just water. [[File:Sink_plumbing_example.png|thumb|right|How to connect sinks to a [[Guide_to_plumbing|plumbing]] system. Angle is important. ]]&lt;br /&gt;
&lt;br /&gt;
Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Sink.png|64px|]]&amp;lt;br&amp;gt;Sink&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Water_recycler.png|Water recycler]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &#039;&#039;&#039;rigid material&#039;&#039;&#039; in hand to craft a sink frame. &lt;br /&gt;
# Drag the sink frame to desired location. &lt;br /&gt;
# Alt-click the sink frame to rotate it. &lt;br /&gt;
# Add a water recycler [[File:Water_recycler.png]] to finish the sink. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble into metal. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shower ====&lt;br /&gt;
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench [[File:Wrench.png|Wrench]] to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an [[Engineering items#Analzyer|analyzer]] to identify the shower&#039;s water temperature without risking burns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a [[Guide_to_plumbing|plumbing]] system to make them spray custom reagents instead of just water. Showering will cause [[Guide_to_chemistry#Touch|touch]] reactions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Shower.png|64px|]]&amp;lt;br&amp;gt;Shower&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Water_recycler.png|Water recycler]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &#039;&#039;&#039;metal&#039;&#039;&#039; in hand to craft a shower frame. &lt;br /&gt;
# Drag the shower frame to desired location. &lt;br /&gt;
# Alt-click the shower frame to rotate it. &lt;br /&gt;
# Add a water recycler [[File:Water_recycler.png]] to finish the shower. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
&lt;br /&gt;
==== Chairs ====&lt;br /&gt;
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}&lt;br /&gt;
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Chair.png|64px|Chair]]&amp;lt;br&amp;gt;Chair&amp;lt;br&amp;gt;[[File:Stool.png|64px|Stool]]&amp;lt;br&amp;gt;Stool&amp;lt;br&amp;gt;[[File:bar stool.png|64px|Bar Stool]]&amp;lt;br&amp;gt;Bar Stool&amp;lt;br&amp;gt;[[File:Comfy_Chair.png|64px|Comfy Chair]]&amp;lt;br&amp;gt;Comfy Chair&amp;lt;br&amp;gt;[[File:Office_Chair.png|64px|Office Chair]]&amp;lt;br&amp;gt;Office Chair&amp;lt;br&amp;gt;[[File:Wooden_Chair.png|64px|Wooden Chair]]&amp;lt;br&amp;gt;Wooden Chair&amp;lt;br&amp;gt;[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]&amp;lt;br&amp;gt;Winged Wooden Chair&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the chair.&lt;br /&gt;
# Pick up some metal or planks.&lt;br /&gt;
# Click it in hand.&lt;br /&gt;
# Select Chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; a chair to transform it back into the starting material.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tables/Reinforced Table ====&lt;br /&gt;
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}}&lt;br /&gt;
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:table.png|64px|Table]]&amp;lt;br&amp;gt;Table&amp;lt;br&amp;gt;[[File:woodtable.png|64px|Wooden Table]]&amp;lt;br&amp;gt;Wooden Table&amp;lt;br&amp;gt;[[File:Glass table.png|64px|Glass Table]]&amp;lt;br&amp;gt;Glass Table&amp;lt;br&amp;gt;[[file:Poker_Table.png|64px|Poker Table]]&amp;lt;br&amp;gt;Poker Table&amp;lt;br&amp;gt;[[file:Fancy_table.png|64px|Fancy Table]]&amp;lt;br&amp;gt;Fancy Table (has many types)&amp;lt;br&amp;gt;[[file:r-table.png|64px|Reinforced Table]]&amp;lt;br&amp;gt;Reinforced Table&amp;lt;br&amp;gt;[[file:OpTable.gif|64px|Operating Table]]&amp;lt;br&amp;gt;Operating Table&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Carpet Tile.png|Carpet]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal_r.png|Plasteel]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Silver_bar.png|Silver]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Pick up some rods (or wooden planks, if you want to make a poker table).&lt;br /&gt;
# Stand on the tile where you want the table.&lt;br /&gt;
# Activate them in your hand.&lt;br /&gt;
# Select table frame from menu.&lt;br /&gt;
# Use material on the table frame:&lt;br /&gt;
#* Wood/glass/plasteel/metal for table made of that material.&lt;br /&gt;
#* Any type of carpet on metal frame for fancy table of that color.&lt;br /&gt;
#* Standard carpet on wooden frame for poker table.&lt;br /&gt;
#* Silver on metal frame for operating table. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (If a Reinforced Table: {{Rightclick}} with &#039;&#039;&#039;Welder&#039;&#039;&#039; first to weaken the table.)&lt;br /&gt;
# {{Rightclick}} with &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble it or &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to partly disassemble it. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Welder.png|Welder]])&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Closet ====&lt;br /&gt;
{{anchor|Closet}}&lt;br /&gt;
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].&lt;br /&gt;
&lt;br /&gt;
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.&lt;br /&gt;
If you don&#039;t want to take out your id to open these every time, you can &#039;&#039;&#039;alt-click&#039;&#039;&#039; them to lock/unlock them.&lt;br /&gt;
&lt;br /&gt;
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a &#039;&#039;&#039;BANG BANG&#039;&#039;&#039; sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.&lt;br /&gt;
&lt;br /&gt;
Coffins count as closets.&lt;br /&gt;
&lt;br /&gt;
Different types of closets: [[File:Jumpsuitlocker.png|Jumpsuit Closet]][[File:Emergencylocker.png|Emergency Closet]][[File:Medicallocker.png|Medical Closet]][[File:Securitylocker.png|Security Closet]][[File:Firesafetycloset.png|Fire Saftey Closet]][[File:L2locker.png|L2 Closet]][[File:L3locker.png|L3 Closet]][[File:L4locker.png|L4 Closet]][[File:Coffin.png|Coffin]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Locker.png|64px|Closet]]&amp;lt;br&amp;gt;Closet&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the closet.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose closet from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the closet.&lt;br /&gt;
# Weld the closet with a &#039;&#039;&#039;welder&#039;&#039;&#039; to disassemble it into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rack ====&lt;br /&gt;
{{anchor|Racks}}&lt;br /&gt;
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:rack.png|64px|Rack]]&amp;lt;br&amp;gt;Rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Rack from the list.&lt;br /&gt;
# Stand where you want the rack.&lt;br /&gt;
# Activate Rack Parts in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# {{Rightclick}} with a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to some Rack Parts.&lt;br /&gt;
# {{Rightclick}} with a &#039;&#039;&#039;wrench&#039;&#039;&#039; on the Rack Parts to disassemble them into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beds ====&lt;br /&gt;
{{anchor|Bed}}&lt;br /&gt;
Get your mind out of the gutter, they&#039;re for sleeping! Most station&#039;s beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay&#039;s preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.&lt;br /&gt;
&lt;br /&gt;
You use a bed by going on top of it and &#039;&#039;*sleep&#039;&#039;. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bed.png|64px|Bed]]&amp;lt;br&amp;gt;Bed&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the bed.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Bed from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two sheets of metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bookcase ====&lt;br /&gt;
Holds any number of books inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bookcase.png|64px|Bookcase]]&amp;lt;br&amp;gt;Bookcase&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Construct a frame with 4 wooden planks.&lt;br /&gt;
# Wrench the frame into place.&lt;br /&gt;
# Add a plank to the frame to make a shelf.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Remove any books. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the shelf.&lt;br /&gt;
# Unsecure the frame with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# Break apart the frame with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drying Rack ====&lt;br /&gt;
Dries herbs for smoking, meat into jerky and grapes into raisins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Drying_rack.png|64px|Drying rack]]&amp;lt;br&amp;gt;Drying rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x10&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the rack.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:screwdriver_tool.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Display Case ====&lt;br /&gt;
Show off an item within a glass case. Use an ID to open a display case. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Display.png|64px|Display Case]]&amp;lt;br&amp;gt;Display Case&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Glass.png|64px|Glass]]x2&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand and build a display case chassis. &lt;br /&gt;
# (Optional) Use airlock electronics to determine who can/cannot open the case.&lt;br /&gt;
# Add glass to build a normal display case. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the unfinished frame.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power Wires ==&lt;br /&gt;
&lt;br /&gt;
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station&#039;s maintenance-, construction- and storage-areas.&lt;br /&gt;
&lt;br /&gt;
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.&lt;br /&gt;
* [[Insulated gloves]] negate any electrical shocks to the player.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Wire? ===&lt;br /&gt;
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. &lt;br /&gt;
&lt;br /&gt;
====Wire Art====&lt;br /&gt;
The wire art that was available before June, 2019 can still be made by using an item called &amp;quot;pipe cleaner&amp;quot;. See the [[Guide_to_wire_art|Guide to wire art]].&lt;br /&gt;
&lt;br /&gt;
=== Connecting [[Machines|Machines]] ===&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
With wire knobs now being just what a wire looks like after it&#039;s cut, all grilles on top of a wire that has power are shock grilles.&lt;br /&gt;
&lt;br /&gt;
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special cases&#039;&#039;&#039; :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. &lt;br /&gt;
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wire Layers===&lt;br /&gt;
Since October 2019 you can put cables on different layers. Ctrl-click the stack of [[Engineering_items#Cable_Coil|cable coil]] to toggle layer. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Actioninja_cable_layer_PR_46761.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC&#039;s/machines (those that aren&#039;t wireless) to connect to layers other than 2 when placed under them.&lt;br /&gt;
&lt;br /&gt;
=== Wire-net Reset ===&lt;br /&gt;
&lt;br /&gt;
This is Byond&#039;s attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
&lt;br /&gt;
Pipes are constructed from [[Pipe Dispenser]]s in [[Atmospherics]] (or with an RPD if you aren&#039;t a complete wally).&lt;br /&gt;
To use a Pipe Dispenser, follow these steps:&lt;br /&gt;
#Put Dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench Dispenser to make it mobile once more.&lt;br /&gt;
&lt;br /&gt;
=== Placing and Removing Pipes ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Wrench the pipe to the ground.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gaspipe.png|64px]] Gas Pipes ====&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;s&amp;gt; Rotate the pipe to the direction you wish&amp;lt;/s&amp;gt; Gas pipes now act similar to wires, meaning, that pipes will form bends, manifolds, etc. depending on other pipes near them. For pipes to connect they must be on the same layer and must be the same color (gray pipes connect to all colors)(pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe, if necessary.&lt;br /&gt;
&lt;br /&gt;
==== How to Remove a Pipe ====&lt;br /&gt;
&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
 &lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Guide_to_requisitions&amp;diff=11863</id>
		<title>TGMC:Guide to requisitions</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Guide_to_requisitions&amp;diff=11863"/>
		<updated>2022-02-19T02:16:01Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: фикс граматики&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TGMC}}&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=CWO Вставь Имя&lt;br /&gt;
|text=Приве-е-ет! Если ты зашел сюда то вероятно ты был достаточно невежествен дабы стать кем-то с доступом к карго, или же ты достаточно любишь боль что бы &#039;&#039;&#039;выбрать&#039;&#039;&#039; РО(Requisitions Officer). Впрочем, не стоит &#039;слишком&#039; сильно волноваться, все не настолько плохо! Вам нужно знать лишь основы и этого хватит, это достаточно простая и медитативная роль.&lt;br /&gt;
|image=[[File:DMCA_RO.png|64px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__ &lt;br /&gt;
&lt;br /&gt;
=Обязанности отдела=&lt;br /&gt;
&lt;br /&gt;
Добро пожаловать в департамент поставок, обитель ящиков и недостатка очков для заказа. Ваши основные обязанности будут заключаться в отслеживании и отправке заказов экипажа; а точнее: отправка снаряжения, материалов и прочих запрашиваемых вещей. &lt;br /&gt;
Пока вы занимаетесь заказами вашей самой важной обязанностью является - коммуникабельность. Слушайте запросы, сообщайте о состоянии заказа и уведомляйте экипаж о прибытии их заказа. Даже если у вас не получается поспеть со всеми запросами, сообщите об этом заказчику и он будет чувствовать себя немного спокойнее.&lt;br /&gt;
&lt;br /&gt;
=Основное снаряжение=&lt;br /&gt;
&lt;br /&gt;
Самая необходимая вещь для работы в департаменте поставок - разводной ключ, необходимый для перезапуска установки сброса ящиков на планету, если она сломается.&lt;br /&gt;
&lt;br /&gt;
Для получения лучшего опыта работы в отделе вам также понадобятся:&lt;br /&gt;
&lt;br /&gt;
* [[file:TGMC_tablet_req.png|32px]] Планшет с системой ASRS, который позволит вам удаленно управлять заказами и лифтом.&lt;br /&gt;
* [[file:TGMC_labeler.png|32px]] Ручной маркировщик, чтобы правильно пометить и распознать отправленные ящики.&lt;br /&gt;
* [[file:TGMC_toolbelt.png|32px]] Пояс для инструментов, чтобы носить с собой необходимые для поддержания работоспособности отдела инструменты.&lt;br /&gt;
* [[file:TGMC_belt_machete.png|32px]] Мачете, чтобы вскрывать &amp;lt;s&amp;gt;двери и черепа&amp;lt;/s&amp;gt; закрытые ящики перед отправкой.&lt;br /&gt;
&lt;br /&gt;
=Система ASRS=&lt;br /&gt;
[[File:TGMC_ASRS_UI.PNG|thumb|left|Интерфейс консоли ASRS.]] [[File:TGMC_ASRS_requests.PNG|thumb|right|Вкладка запросов с несколькими заказами.]] Самая важная программа отдела - система ASRS. В теории, на нижней палубе корабля есть автоматизированный склад, с которого система ASRS забирает ящики как только очки поставки были использованы. Интерфейс управления системой доступен через одну из консолей ASRS в отделе или или с планшета ASRS, находящегося в шкафчике Офицера Поставок (RO). Через интерфейс вы можете просматривать, размещать, отклонять или принимать заказы на поставку.&lt;br /&gt;
&lt;br /&gt;
В левой части интерфейса вы можете видеть 4 раздела. Первый в основном используется для управления лифтом ASRS. Используйте кнопки &#039;&#039;&#039;Raise (поднять)&#039;&#039;&#039; или &#039;&#039;&#039;Lower (опустить)&#039;&#039;&#039; для изменения положения лифта. После небольшой задержки он встанет в одно из положений. Перед прибытием ящиков вы можете увидеть все одобренные заказы, нажав кнопку &#039;&#039;&#039;Awaiting Delivery (ожидает доставки)&#039;&#039;&#039;. Заказы останутся незавершенными, пока лифт не доставит их наверх.&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_ASRS_inventory.PNG|thumb|left|Инвентарь ASRS, вкладка вооружения.]] Второй раздел показывает заказы сделанные через консоль в отделе поставок системе ASRS или планшет. Они не отмечаются как запросы экипажа, поэтому вам не нужно беспокоиться о том, чтобы принять или отклонить заказ. Просто нажмите &#039;&#039;&#039;Purchase Cart (заказать набор),&#039;&#039;&#039; чтобы купить необходимые вам товары или &#039;&#039;&#039;Clear Cart (отменить набор),&#039;&#039;&#039; чтобы быстро удалить все предметы. На вкладке &#039;&#039;&#039;Previous Purchases&#039;&#039;&#039; (&#039;&#039;&#039;предыдущие заказы)&#039;&#039;&#039; будут показаны все ранее приобретенные товары, в том числе размещенные по запросам экипажа или прямым заказам из отдела. Чтобы добавить товары в очередь на поставку, выберите их на вкладках в четвертом разделе интерфейса ASRS. Последним элементом является вкладка &#039;&#039;&#039;export history&#039;&#039;&#039; &#039;&#039;&#039;(история отправки)&#039;&#039;&#039;, на которой отображается большинство ранее проданных товаров.&lt;br /&gt;
&lt;br /&gt;
Третий раздел предназначен для просмотра размещенных, но не принятых или отклоненных заказов. Когда кто-то размещает заказ через консоль ASRS вне отдела, то заказ будет отправлен на вкладку &#039;&#039;&#039;pending orders (отложенные заказы)&#039;&#039;&#039;. Вы можете увидеть их нажав кнопку &#039;&#039;&#039;Requests (запросы),&#039;&#039;&#039; также с этой вкладки вы принимаете или отклоняете заказы в индивидуальном порядке. Если вы хотите принять или отклонить все отложенные заказы, и у вас достаточно для этого очков, вы можете нажать кнопку &#039;&#039;&#039;Accept All (принять все)&#039;&#039;&#039; или &#039;&#039;&#039;Deny All (отклонить все)&#039;&#039;&#039; справа сверху. В этом же разделе вы можете просмотреть все ранее принятые и отклоненные заказы. На вкладке отклоненных заказов есть кнопка для подтверждения отказа для каждого заказа, если вы отклонили его по ошибке.&lt;br /&gt;
&lt;br /&gt;
Последний раздел это инвентарь ASRS. Каждая вкладка в списке содержит ящики с предметами, относящимися к соответствующей категории с указанием названия. Вы можете нажимать стрелки левее  названия товара, чтобы добавить один или максимально доступное количество товара в корзину. Товары будут отправлены в раздел pending orders. Нажатие на маленькую стрелку перед названием каждого товара раскроет описание и отобразит точное содержимое ящика, а также количество содержимого. &lt;br /&gt;
&lt;br /&gt;
Список всех предметов в инвентаре ASRS и их стоимость можно найти внизу этой страницы.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=ASRS Лифт=&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_elevator_lowered.PNG|thumb|left|Лифт в опущенном состоянии.]][[File:TGMC_elevator_raised.PNG|thumb|right|Лифт в поднятом состоянии.]]ASRS лифт может находится в двух положениях: опущенном и поднятом. &lt;br /&gt;
Когда лифт в поднятом состоянии, вы можете забирать ящики, загружать предметы на экспорт и в целом безопасно использовать эту область. Лифтовая система оснащена биосканерами живых существ, поэтому пока вы на нем - опустить его в хранилище не получится. Это и к лучшему, ведь, вероятно, внизу нет воздуха. Когда на лифтовой площадке не будет обнаружено живых биосигналов нажмите кнопку &#039;&#039;&#039;Lower (опустить)&#039;&#039;&#039; тогда система безопасности поднимет перила по всему периметру площадки, предотвращая доступ к шахте. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Обратите внимание&#039;&#039;&#039;, что любые ящики, находящиеся на площадке лифта, не будут возвращены, если они будут отправлены вместе с лифтом, поэтому убедитесь, что все заказы забраны с площадки, прежде чем отправлять лифт вниз. &lt;br /&gt;
&lt;br /&gt;
При опускании система автоматически загружает все новые одобренные заказы и доставляет их при следующем вызове лифта. Обратите внимание, что вы не можете добавлять новые предметы пока лифт поднимается, и вам придется подождать, пока лифт опустится, прежде чем вы сможете получить добавленные предметы.&lt;br /&gt;
&lt;br /&gt;
=Получение очков=&lt;br /&gt;
&lt;br /&gt;
Прежде чем вы сможете что-либо заказать со склада, вам понадобится достаточное количество очков заказа. Очки можно получить двумя способами: пассивным или активным.&lt;br /&gt;
&lt;br /&gt;
Очки будут постепенно накапливаться с начала раунда в зависимости от уровня орбиты корабля. Точная формула накопления очков: 2*(уровень орбиты/3) каждые 10 секунд, но из-за лагов и других игровых вычислений вы, скорее всего, будете получать только 5 очков в минуту. Это число можно увеличить, подняв уровень орбиты кораблей, но учтите, что это увеличивает время прилета Аламо и задержку вызова поддержки с воздуха.&lt;br /&gt;
&lt;br /&gt;
Для активного способа получения очков морпехам придется проделать некоторую работу. Очки активно зарабатываются за счет экспорта: продажа трупов ксеноморфов, исследовательских артефактов, ценных минералов или фабричных изделий.&lt;br /&gt;
&lt;br /&gt;
Трупы ксеноморфов и добыча полезных ископаемых станут вашими самыми прибыльными методами получения очков. Количество получаемых очков за отправку тел ксеноморфов зависит от их уровня.&lt;br /&gt;
&lt;br /&gt;
*Хирургически удаленный Грудолом (larva): &#039;&#039;&#039;5 очков&#039;&#039;&#039;&lt;br /&gt;
*Прислужник ксеноморфов (Minion): &#039;&#039;&#039;5 очков&#039;&#039;&#039;&lt;br /&gt;
*Грудолом (larva): &#039;&#039;&#039;15 очков&#039;&#039;&#039;&lt;br /&gt;
*Ксеноморф уровня 1: &#039;&#039;&#039;30 очков&#039;&#039;&#039;&lt;br /&gt;
*Ксеноморф уровня 2: &#039;&#039;&#039;40 очков&#039;&#039;&#039;&lt;br /&gt;
*Ксеноморф уровня 3: &#039;&#039;&#039;50 очков&#039;&#039;&#039;&lt;br /&gt;
*Ксеноморф уровня 4: &#039;&#039;&#039;100 очков&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Тела можно продать тремя способами: &lt;br /&gt;
*Использовав набор фултона (fulton kit), который имеет всего три использования и требует открытого неба для отправки тела.&lt;br /&gt;
*Использовав ASRS Bluespace Export pad (необходимо приобрести в отделе поставок), ее можно бесконечно использовать пока есть электричество, также она может работать в помещении.&lt;br /&gt;
*Вручную путем размещения трупов на лифт ASRS.&lt;br /&gt;
&lt;br /&gt;
Все способы дают одинаковое количество очков, но некоторые из них более затратны с точки зрения времени или ресурсов, чем другие.&lt;br /&gt;
&lt;br /&gt;
Добыча ископаемых еще один прибыльный способ получения очков. На поверхности планеты можно будет найти несколько добытчиков ресурсов, которые инженеры должны сначала отремонтировать и запустить. Они будут медленно добывать ящики с рудой, которую можно продать, перетаскивая их вручную. Этот процесс можно автоматизировать с помощью модулей автодобычи (аutominer) или ускорить с помощью модулей разгона (overclock) (модули создаются на автолате).&lt;br /&gt;
&lt;br /&gt;
Есть два типа добытчиков: плазмы и платины. Плазменный дает &#039;&#039;&#039;15 очков&#039;&#039;&#039; каждые &#039;&#039;&#039;120 секунд&#039;&#039;&#039;, а Платиновый &#039;&#039;&#039;30 очков&#039;&#039;&#039; каждые &#039;&#039;&#039;120 секунд&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Исследователи во время полевых работ могут найти очки заказа, выполняя свою работу. Ценность найденных предметов указана на них же и их можно продать через лифт ASRS за соответствующую сумму.&lt;br /&gt;
&lt;br /&gt;
Последний способ получения очков - производство товаров на фабрике. Набор для производства пиццы стоит 29 очков, и каждую пиццу из набора в 30 штук можно перепродать за одно очко за каждую пиццу. Это принесет вам всего одно очко, так что это очень медленный способ; хотя теоретически из него можно было бы сделать бесконечное количество очков.&lt;br /&gt;
&lt;br /&gt;
=Доставка на планету=&lt;br /&gt;
[[File:TGMC_supplydrop.PNG|thumb|left|Установка для доставки на планету.]]&lt;br /&gt;
Для доставки контейнеров прямо на планету используется система сброса, которая отправляет заказ прямо из отдела поставок, минуя необходимость запуска Аламо или Тэдпола. &lt;br /&gt;
&lt;br /&gt;
Чтобы использовать пусковую установку просто поместите ящик в зону, маркированную лентой безопасности. Убедитесь, что ящик закрыт, иначе система отправит только ящик без содержимого.&lt;br /&gt;
[[File:TGMC_supplydrop_UI.PNG|thumb|right|Интерфейс консоли доставки на планету.]]&lt;br /&gt;
Через систему сброса вы можете отправлять только небольшие ящики. Шкафы, гробы и доп. оборудование, такое как топливные баки и мотоциклы, не могут быть отправлены через сброс.&lt;br /&gt;
&lt;br /&gt;
Сброс ящиков может быть направлен либо на маяки, которые работают в полупостоянном режиме и размещаются на земле, либо на антенны, которые могут быть прикреплены к шлемам или радио рюкзакам морпехов, но такие антенны поддерживают сигнал только в течение 4 минут. Нажмите кнопку рядом с &#039;&#039;&#039;Current beacon (текущий маяк)&#039;&#039;&#039; чтобы выбрать маяк, на который собираетесь отправить ящик. В списке будут отображаться все ранее активные маяки, независимо от того, можно ли их использовать в настоящее время или нет; попробуйте переключиться на один из них, и если вы получите координаты маяка - на его позицию можно отправить ящик. В противном случае выберите новый маяк и повторите процесс.&lt;br /&gt;
&lt;br /&gt;
Вы также можете установить смещение по осям X и Y, чтобы отправить ящики на позиции вокруг маяка. Обратите внимание, что после изменения смещения с 0 &#039;&#039;нельзя сбросить обратно&#039;&#039; на 0.&lt;br /&gt;
&lt;br /&gt;
Если ящик загружен на площадку, но система его не видит, попробуйте нажать кнопку &#039;&#039;&#039;Update (обновить)&#039;&#039;&#039; рядом с надписью Supply pad status (состояние площадки запуска).Если ящик все еще не обнаружен, то вероятно он прикреплен к полу. Попробуйте открепить его и обновите снова.&lt;br /&gt;
&lt;br /&gt;
Как только ваш ящик подготовлен и место назначения выбрано, нажмите &#039;&#039;&#039;Launch Supply drop (активировать сброс)&#039;&#039;&#039;, чтобы отправить его на планету. Прежде чем вы сможете отправить еще один ящик пройдет 30 секундная задержка.&lt;br /&gt;
&lt;br /&gt;
= Полезные предметы =&lt;br /&gt;
Если вы в сомнениях, что стоит взять, вот список предметов которые будут хорошим выбором в любой ситуации:&lt;br /&gt;
*ASRS Bluespace Pad : Когда привинчен к полу, используется морпехами чтобы мнгновенно продавать трупы ксеносов. Так же можно использовать Фултоны.&lt;br /&gt;
*Туррели : UA 571-C и UA-580 Point Defense Sentry. Всегда полезно иметь, в случае защиты справляются лучше чем средний морпех.&lt;br /&gt;
&lt;br /&gt;
* Маски SWAT&lt;br /&gt;
*Очки ПНВ&lt;br /&gt;
* Рельсотрон (railgun)&lt;br /&gt;
* Броня Б18&lt;br /&gt;
* Миниган (если много очков)&lt;br /&gt;
*IFF винтовка (не забудьте что в вендоре есть несколько магазинов к ней)&lt;br /&gt;
*Материалы - пласталь и металл. Если инженеры хотят, конечно.&lt;br /&gt;
&lt;br /&gt;
Полезно если кто то их просил:&lt;br /&gt;
&lt;br /&gt;
* Модули тир 2 на ягер&lt;br /&gt;
* Модуль вали&lt;br /&gt;
* Улучшеный рюкзак&lt;br /&gt;
*Патроны на смартган&lt;br /&gt;
&lt;br /&gt;
=Производство=&lt;br /&gt;
&lt;br /&gt;
В отделе поставок также возможно развернуть модульную систему производства, которую можно заказать со склада ASRS в разделе &#039;&#039;&#039;Factory&#039;&#039;&#039;. Хотя система производства имеет высокую стоимость запуска, однако товары, произведенные с ее помощью, выходят значительно дешевле по сравнению с приобретенными со склада. [https://docs.google.com/spreadsheets/d/1In7Ru9HiHUOqRXmmdoRSJF59s6-1FNTVk7omGtGfZuw/edit#gid=1540145702 Тут] (ссылка на гугл док) вы можете сравнить соразмерность затрат на производство с покупными эквивалентами.&lt;br /&gt;
&lt;br /&gt;
Система производства работает следующим образом: последовательно соедините производственные станки и конвейерные ленты между собой и закрепите. Все производственные станки можно заказать через систему ASRS во вкладке Factory, а конвейерные ленты можно создать в автолате.[[File:TGMC_factory.PNG|thumb|left|Пример производства, собранный из: Unboxer-Cutter-Reconstructor. Готовые изделия появляются справа от Reconstructor.]]&lt;br /&gt;
&lt;br /&gt;
Для конвейера необходимы лента и переключатель. Распечатайте оба предмета в автолате и используйте переключатель в руке, чтобы привязать ленты к переключателю, перед тем как установить их. Чтобы развернуть ленту, используйте на ней разводной ключ, а чтобы снять используйте монтировку. &lt;br /&gt;
&lt;br /&gt;
На создание разных предметов требуется своя производственная линия, которая всегда начинается с Industrial Unboxer (промышленный распаковщик). Все производственные станки можно сразу получить заказав Starter Kit (начальный комплект) или заказать по отдельности посмотрев необходимые для запуска производства в таблице ниже.&lt;br /&gt;
&lt;br /&gt;
Установите производственные станки вдоль конвейерной линии и закрепите их разводным ключом. Разверните станки отверткой в соответствии с направлением поступления ресурсов; если станок смотрит на север, то он будет брать ресурсы с южной стороны.&lt;br /&gt;
&lt;br /&gt;
Для запуска производства убедитесь, что правильно собрали производственную линию, затем закажите необходимый resupply kit (комплект пополнения) на вкладке Factory. Используйте комплект на распаковщик, чтобы загрузить его, затем включите распаковщик, кликнув пустой рукой по нему. Процесс производства запущен.&lt;br /&gt;
&lt;br /&gt;
В таблице ниже перечислены все предметы, которые в можно создать на производственных линиях, а также стоимость наборов пополнения и необходимые для производства станки.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Info:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_grenade_phosphorus.png|64px]] &lt;br /&gt;
[[#White Phosphorus |&#039;&#039;&#039;Phosphorus-resistant plates refill&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Resupply kit for the Type 8 WP grenade. Produces 30 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cost: 30 Points&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Machinery Pathway:&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_unboxer.png|64px]] Unboxer. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_cutter.png|64px|]] Cutter. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_heater.png|64px|]] Heater. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_former.png|64px|]] Former. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_grenade_M15.png|64px]] &lt;br /&gt;
[[#M15 |&#039;&#039;&#039;Rounded M15 plates refill&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Resupply kit for the M15 fragmentation grenade. Produces 30 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cost: 10 Points&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Machinery Pathway:&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_unboxer.png|64px]] Unboxer. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_cutter.png|64px|]] Cutter.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_former.png|64px|]] Former. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_HE_Rocket.png|64px]] &lt;br /&gt;
[[#SADAR AMMO |&#039;&#039;&#039;SADAR missile assemblies&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Resupply kits for the SADAR rocket types. Comes in HE, AP, and WP flavors. Produces 15 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cost: 40 Points&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Machinery Pathway:&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_unboxer.png|64px]] Unboxer. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_cutter.png|64px|]] Cutter.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_heater.png|64px|]] Heater. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_flattener.png|64px|]] Flattener.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_reconstructor.png|64px|]] Atomic Reconstructor.  &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_T160_HE.png|64px]] &lt;br /&gt;
[[#RR AMMO |&#039;&#039;&#039;T160 Recoilless Rifle missile assemblies&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Resupply kits for the recoilless rifle missile types. Comes in HE and LE flavors. Produces 15 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cost: 20 Points&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Machinery Pathway:&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_unboxer.png|64px]] Unboxer. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_cutter.png|64px|]] Cutter.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_heater.png|64px|]] Heater. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_reconstructor.png|64px|]] Atomic Reconstructor.  &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_T25_box.png|64px]] &lt;br /&gt;
[[#T25 AMMO |&#039;&#039;&#039;T25 smart rifle bullet parts refill&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Resupply kits for the T25 smartrifle bullet boxes. Produces 30 items. 360 bullets each.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cost: 20 Points&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Machinery Pathway:&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_unboxer.png|64px]] Unboxer. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_cutter.png|64px|]] Cutter.   &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_reconstructor.png|64px|]] Atomic Reconstructor.  &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_claymore.png|64px]] &lt;br /&gt;
[[#Claymore |&#039;&#039;&#039;Claymore parts refill&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Resupply kits for the claymore. Produces 30 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cost: 10 Points&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Machinery Pathway:&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_unboxer.png|64px]] Unboxer. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_reconstructor.png|64px|]] Atomic Reconstructor. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_former.png|64px|]] Former.   &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_MRE_pizza.png|64px]] &lt;br /&gt;
[[#Pizza |&#039;&#039;&#039;Nanotrasen &#039;&#039;&amp;quot;Eat healthy&amp;quot;&#039;&#039; margerita pizza&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Resupply kit for the margerita pizza. Produces 30 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cost: 29 Points&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Machinery Pathway:&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_unboxer.png|64px]] Unboxer. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_cutter.png|64px|]] Cutter.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TGMC_factory_heater.png|64px|]] Heater. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Вендоматы=&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_vendor_operations.png|thumb|right|The Operational Supplies Vendor]]В каждом отделе поставок находятся 4 вендомата, которые облегчают вашу работу: Operational Supplies Vendor (боеприпасы), Automated Weapons Vendor (оружие), Surplus Clothing Vendor (спец. одежда), и Surplus Armor vendor (броня). Пользуйтесь ими, чтобы бесплатно получать вещи из хранилища ASRS, такие как броня и модули Jaeger или доп. приспособления для оружия.&lt;br /&gt;
&lt;br /&gt;
Самым полезным для вас будет вендомат с боеприпасами. Он содержит небольшое количество специальных боеприпасов для оружия разного типа, а также несколько очень полезных предметов, таких как пластичная взрывчатка, фултоны и автодобытчики, а также 2 коробки стандартных гранат и одну коробку с большинством стандартных боеприпасов. Так что лучше сразу выгрузить все боеприпасы и взрывчатку из вендомата, сложить все в ящик и отдать морпехам или самостоятельно погрузить на Аламо.&lt;br /&gt;
&lt;br /&gt;
Automated Weapons Vendor может выдавать бесконечное количество стандартных доп. приспособлений для оружия, убирая необходимость заказывать их из хранилища ASRS. Однако некоторые доп. приспособления, такие как Build-A-Sentry или Tactical Shotgun Stock, по-прежнему необходимо заказывать из хранилища. Вендомат также может выдать бесплатные боеприпасы для стандартного оружия, так что используйте его, чтобы пополнить запасы, если получите запрос на неспециализированные боеприпасы.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=ASRS Inventory=&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Operations&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 90%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Известный девайс, который после установки позволяет отправить на него карго под.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Маяк отправляющий специальный луч в космос, благодаря которому можно легко определить координаты для орбитального удара (ОБ) с корабля.&lt;br /&gt;
&#039;&#039;&#039;Цена: 30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Fulton Extraction Pack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Специальный фултон, который позволит быстро доставить трупы ксеноморфов в карго.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Autominer upgrade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Улучшение для шахты, которое позволяет в автоматическом режиме собирать очки для карго.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mining well reinforcement upgrade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Улучшение для шахты, которое позволяет усилить её прочность.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mining well overclock upgrade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Улучшение для шахты, которое позволяет увеличить выработку очков для карго.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CAS Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Набор сигнальных фаеров. Могут быть как и брошены, так и заряжены в любой гранатомет для последующей стрельбы. Издают специальный сигнал, который могут использовать [[PilotOfficer|пилоты]] [[Guide_to_fire_support|для проведения авиудара]].&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Бинокли. Обычные бинокли, без системы лазерного целеуказания или похожего.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]] &lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Тактические бинокли. Пара биноклей, имеющие систему целеуказания. Альт+ЛКМ или же уникальное действие (изначально пробел) для переключение режимов. Ктрл+ЛКМ для указания на предмет. Шифт+ЛКМ для получения координат. Ктрл+шифт+ЛКМ для указания орбитального удара в режиме указания для ОБ.&lt;br /&gt;
&#039;&#039;&#039;Цена: 30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pool Tracker&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Отслеживатель больших масс лярв. Позволяет отслеживать сило (гнездо) ксеноморфов.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Packs&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Набор фаеров. Могут быть кинуты рукой или же заряжены в гранатомет.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;V1 Thermal-Dampening Tarp&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Специальный брезент, используемый снайперами ТГМС. Позволяет практически полностью стать незаметным при правильном использовании. Скрывает тепло, запах и свет.&lt;br /&gt;
&#039;&#039;&#039;Цена: 6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;3 Deployable Cameras&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Беспроводная камера, модел — ROC-58. Используется для увеличения тактического обзора (для Overwatch-консоли) в размещенной зоне.&lt;br /&gt;
&#039;&#039;&#039;Цена: 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;ASRS Bluespace Export Point&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Телепад, который позволяет продавать ценные материалы, тела ксеноморфов или бунтовщиков. Прикрутите гаечным ключом в зоне с электроэнергией перед использованием.&lt;br /&gt;
&#039;&#039;&#039;Цена: 30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_secureexplosives.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Cluster Orbital Warhead&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Осколочный снаряд для орбитальной бомбардировки, который при контакте производит кучу маленьких взрывов.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_secureexplosives.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HE Orbital Warhead&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Взрывной снаряд для орбитальный бомбардировки, который способен уничтожить ВСЁ в радиусе взрыва.&lt;br /&gt;
&#039;&#039;&#039;Цена: 30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_secureexplosives.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Orbital Warhead&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Зажигательный снаряд для орбитальной бомбардировки, наполнен X-топливом для создания эффекта напалма. Поджигает всё в радиусе на время.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_secureexplosives.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Plasma Draining Orbital Warhead&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Газовый снаряд для орбитальной бомбардировки, заполнен сжатым газом, который вытягивает плазму из ксеноморфов в области применения.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_secureexplosives.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Solid Fuel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Твердотопливная канистра для орбитальной бомбардировочной пушки.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;100 Dropship Fabricator Points&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Ваучер на очки оборудования дропшипа, который можно обменять у изготовителя оборудования дропшипа.&lt;br /&gt;
&#039;&#039;&#039;Цена: 40&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Weapons&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UA 571-C Base Defense Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 90%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Большой кейс, содержащий все необходимое для установки автоматической часового для защиты базы.&lt;br /&gt;
&#039;&#039;&#039;Цена: 40&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UA 571-C sentry ammunition&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Барабан с 50 безгильзовыми патронами 10x28мм для часового UA 571-C. Просто вставьте его в патронный порт часового, когда патроны закончатся.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UA-580 Portable Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Большой кейс, содержащий все необходимое для установки часового точечной обороны UA-580.&lt;br /&gt;
&#039;&#039;&#039;Цена: 40&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UA-580 point defense sentry ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Коробка с 100 безгильзовыми патронами 10x20мм для часового UA-580. Просто вставьте его в патронный порт часового, когда патроны закончатся.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Build-A-Sentry Attachment System&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Система крепления Build-A-Sentry. Дешевый аналог часового. Просто установите его на планку пикатинни и разместите. Просто и быстро.&lt;br /&gt;
&#039;&#039;&#039;Цена: 25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;TL-102 Mounted Heavy Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Тяжелый пулемет TL-102, слишком тяжелый, чтобы носить его или управлять им без штатива. Имеет функцию IFF. Не требует дополнительной работы, просто разверните его с помощью Ctrl-Click. После развертывания может быть отремонтирован сваркой.&lt;br /&gt;
&#039;&#039;&#039;Цена: 80&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;TL-102 mounted heavy smartgun ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Коробка с 300 безгильзовыми вольфрамовыми патронами 10x30 мм для навесного тяжелого смарт-пулемета TL-102.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tesla Shock Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Экспериментальная энергетическая винтовка Терры, стреляющая шарами электричества, которые шокируют всех, кто находится рядом с ними, предназначена для того, чтобы высасывать плазму изнутри неопознанных существ, ограничивая их способности. Использует те же батареи, что и другие TE лазеры.&lt;br /&gt;
&#039;&#039;&#039;Цена: 60&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-160 Recoilless Rifle Kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Большой кейс, содержащий безоткатную пусковую установку и ее боезапас. А также специальная сумка для переноски боеприпасов. Имеет огромный предупреждающий знак на задней стенке, чтобы открыть его, перетащите этот спрайт в себя. Вы не можете положить предметы обратно в этот кейс.&lt;br /&gt;
&#039;&#039;&#039;Цена: 40&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-160 RR HE shell&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Разрывной снаряд для безоткатной винтовки Т-160. Вызывает сильный взрыв на небольшой площади. Для переноски требуется специальное хранилище.&lt;br /&gt;
&#039;&#039;&#039;Цена: 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-160 RR LE shell&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Легкий разрывной снаряд для безоткатной винтовки Т-160. Вызывает легкий взрыв на большой площади. Благодаря небольшой массе боеприпаса может разлетаться дальше, чем другие снаряды этого типа. Для переноски требуется специальное хранилище.&lt;br /&gt;
&#039;&#039;&#039;Цена: 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;TX-220 Railgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| TX-220 - это специализированное сверхмощное рельсовое орудие, предназначенное для пробивания прочной брони с целью последующих атак. Для перезарядки используются специальные канистры.&lt;br /&gt;
&#039;&#039;&#039;Цена: 40&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Railgun round&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Канистра со снарядом для использования в рельсовом оружии.&lt;br /&gt;
&#039;&#039;&#039;Цена: 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;TX-8 Scout Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| TX-8 - это легкая специализированная винтовка разведчика, используемая в основном легкой пехотой и разведчиками. Винтовка разработана для использования на всех дистанциях, благодаря возможности использования различных типов боеприпасов, она хорошо адаптируется к различным ситуациям. Имеет IFF. Принимает специализированные патроны с избыточным давлением 10x28мм.&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;TX-8 scout magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Магазин высокоскоростных патронов с избыточным давлением для использования в боевой винтовке TX-8. Боевая винтовка TX-8 является единственным оружием, в котором могут использоваться такие патроны.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;TX-8 scout impact magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Магазин высокоскоростных ударных патронов с избыточным давлением для использования в боевой винтовке TX-8. Боевая винтовка TX-8 - единственное оружие, способное снаряжать эти патроны.&lt;br /&gt;
&#039;&#039;&#039;Цена: 7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;TX-8 scout incendiary magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Магазин высокоскоростных зажигательных патронов с избыточным давлением для использования в боевой винтовке TX-8. Боевая винтовка TX-8 является единственным оружием, в котором могут использоваться эти патроны.&lt;br /&gt;
&#039;&#039;&#039;Цена: 7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-57 Thermobaric Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Т-57 - возможно, самое ужасное переносное оружие человека. Это 4-ствольная ракетная установка, способная вести залповый огонь 4 термобарическими ракетами практически без воздействия на ракету.&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-57 Thermobaric WP rocket array&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Массив термобарических ракет для Т-57. Активируйте в руке, чтобы получить немного металла, когда он будет израсходован. Ракеты не наносят большого урона при прямом попадании, но эффект огня сильный.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-152 SADAR Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Т-152 - основное противотанковое оружие ТГМС. Используемая для поражения легких танков и вражеских сооружений, ракетная установка Т-152 является опасным оружием с разнообразным боевым применением. Использует различные 84-мм ракеты.&lt;br /&gt;
&#039;&#039;&#039;Цена: 120&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-152 SADAR HE rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Взрывной снаряд для Т-152.&lt;br /&gt;
&#039;&#039;&#039;Цена: 6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-152 SADAR AP rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Пробивной снаряд для Т-152.&lt;br /&gt;
&#039;&#039;&#039;Цена: 7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-152 SADAR WP rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Зажигательный снаряд для Т-152, заправлен белым фосфором.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;ZX-76 Twin-Barrled Burst Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| ZX-76 - невероятно редкий двуствольный полуавтоматический боевой дробовик с режимом двойного выстрела. Возможно, непревзойденный мастер CQC. Имеет магазин на 9 патронов.&lt;br /&gt;
&#039;&#039;&#039;Цена: 100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;12 Gauge Tracker Shells&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| 12 калибр. При попадании помогает отследить жертву по следам.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Box of Incendiary Slugs&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Коробка зажигательных снарядов для дробовика.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-81 IFF Auto Sniper kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| T-81 - автоматическая снайперская винтовка ТГМС, обычно используемая вместе с культовым оптическим прицелом NVG/KTLD. Знаменита за высокую скорострельность для своего класса и приличную эффективность на любой дистанции. Винтовка использует 8.6x70мм безгильзовый патрон. Имеет IFF.&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-81 IFF sniper magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Коробчатый магазин, заполненный винтовочными патронами низкого давления 8,6x70 мм для Т-81&lt;br /&gt;
&#039;&#039;&#039;Цена: 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-26 Antimaterial Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| T-26 - это снайперская винтовка с поддержкой IFF, которая в основном используется стрелками дальнего боя. Она отлично подходит для ведения боя на дальних дистанциях и для снайперской поддержки. На винтовке установлен лазерный целеуказатель, а в сам прицел встроен IFF. Использует специализированные патроны 10х28мм, предназначенные для работы со странной системой IFF-прицела. Имеет встроенный маркер цели и лазерный целеуказатель.&lt;br /&gt;
&#039;&#039;&#039;Цена: 75&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-26 AMR magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Магазин для Т-26.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MIC-A7 Vindicator Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Шестиствольный роторный пулемет, идеальный вариант переносного огнестрельного оружия, способный делать высокоскоростные бронебойные выстрелы. Если вы ещё не убили из него всех своих друзей, то вы похоже знаете, что его можно использовать для прицельной стрельбы.&lt;br /&gt;
&#039;&#039;&#039;Цена: 80&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Minigun Powerpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Тяжелый усиленный ранец с вспомогательным оборудованием, энергетическими ячейками и запасными патронами для минигана Т-100. Нажмите на значок в левом верхнем углу, чтобы перезарядить ваше оружие.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-27 Medium Machinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| T-27 - это стареющий кузен T-29, созданный для быстрого точного пулеметного огня за короткий промежуток времени, вы можете использовать его стоя, но это не лучшая идея. Для реального боя используйте треногу. Он использует 10x27мм ящики.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MG-08/495 heavy machinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Абсолютный монстр оружия, это тяжелый пулемет с водяным охлаждением, модернизированный каким-то сумасшедшим оружейником. Вершина в удержании позиции. Вмещает 500 патронов 10х28мм без гильз в коробке. НЕ ИМЕЕТ ВОЗМОЖНОСТИ СТРЕЛЬБЫ В РЕЖИМЕ IFF. Рекомендуется тщательное прицеливание. Может быть отремонтирован сваркой после развертывания.&lt;br /&gt;
&#039;&#039;&#039;Цена: 30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MG-08/495 heavy machinegun ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Коробка с 500 безгильзовыми вольфрамовыми патронами 10x28 мм для навесного тяжелого пулемета MG-08/495. Скорее всего, не поместится в ваш рюкзак. Положите ее на пояс или спину.&lt;br /&gt;
&#039;&#039;&#039;Цена: 7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-29 Smart Machinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Т-29 является стандартным средним пулеметом ТГМС с поддержкой IFF. Он известен своей способностью оказывать мощную огневую поддержку. Обычно его используют, когда хотят удержать позицию или оказать огневую поддержку. Требует специальной подготовки и имеет неотключаемым IFF. Использует боеприпасы калибра 10x26мм.&lt;br /&gt;
&#039;&#039;&#039;Цена: 40&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-29 smartmachinegun ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Барабанный магазин 10мм для Т-29.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-25 Smart Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| T-25 является стандартной винтовкой ТГМС с поддержкой IFF. Она известна своей способностью оказывать быструю огневую поддержку. Требует специальной подготовки и имеет неотключаемый IFF. Использует патроны 10x26мм.&lt;br /&gt;
&#039;&#039;&#039;Цена: 40&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-25 smartrifle magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Магазин для 10мм штурмовой винтовки Т-25.&lt;br /&gt;
&#039;&#039;&#039;Цена: 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-25 smartrifle ammo box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Коробка, содержащая 320 патронов 10х26мм без гильз, предназначенных для винтовки T-25. Не может быть использована для барабанов Т-29!&lt;br /&gt;
&#039;&#039;&#039;Цена: 4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;TL-84 Flamethrower&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Огнемет TL-84 является стандартным огнеметом TGMC и используется для контроля территории и ведения городского боя. Используйте уникальное действие, чтобы использовать гидропушку.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;TL-84 normal fuel tank&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Топливный бак обычно сверхгустого нафталина, липкого горючего жидкого химиката, для использования в TL-84 и M240A1. Обращаться осторожно.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Standard back fuel tank&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Специализированный топливный бак для использования с огнеметом TL-84 и M240A1.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type X back fuel tank&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Специализированный топливный бак из сверхтолстого нафталина типа X для использования с огнеметом TL-84 и M240A1.&lt;br /&gt;
&#039;&#039;&#039;Цена: 60&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-72 Disposable RPG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Это главная одноразовая ракетная установка, используемая во всей галактике, ее нельзя перезарядить или разрядить на поле боя. Эта ракета стреляет 84-мм взрывной ракетой.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver belt&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Пояс из модульного ремня с различными зажимами. Эта версия пояса предназначена для мощного револьвера Mateba вместе с 6 барабанами.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Барабан для револьвера Mateba.&lt;br /&gt;
&#039;&#039;&#039;Цена: 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba packet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Упаковка из 42 патронов для револьвера Mateba.&lt;br /&gt;
&#039;&#039;&#039;Цена: 12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_wooden_crate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Surplus Standard Ammo Crate&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит в себе 22 ящика патронов для оружия из раздатчика. &lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tl-127 Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Коробчатый магазин, заполненный винтовочными зенитными патронами 8,6x70мм для TL-127.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;TE-X Laser Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Экспериментальная рентгеновская лазерная винтовка Терры, сокращенно TE-X. Имеет встроенный селектор заряда. Использует стандартные батареи Terra Experimental (сокращенно TE). Как и во всем лазерном оружии TE, в нем используется легкий сплав в сочетании с отсутствием необходимости в пулях, что значительно снижает вес и скорость прицеливания по сравнению с баллистическими аналогами.&lt;br /&gt;
&#039;&#039;&#039;Цена: 40&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Rocket Sledge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Оснащенные ракетным ускорителем в головной части, ракетный молот наносит невероятно мощный удар, легко сокрушая ваших врагов. Для питания используется топливо. Alt+Click для усиления хватки.&lt;br /&gt;
&#039;&#039;&#039;Цена: 60&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Explosives&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Claymore Mines&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 90%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Надежный ящик, в котором хранятся противопехотные бесконтактные мины в размере 5 штук.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Razorburn Grenade Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Надежный ящик, вмещающий 15 проволко-размещающих гранат. Используется для быстрого укрепления фланга.&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP High Explosive Grenade Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Надежный ящик с 25 гранатами M40 HEDP. Сильно взрывоопасны, не храните рядом с огнемётом.&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Explosive Grenade Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Надежный ящик, в котором хранятся 25 зажигательных гранат M40 HIDP. Внимание: очень огнеопасно!&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Надежный ящик с 25 осколочными гранатами M15.&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP White Phosphorous Grenade Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Надежный ящик, в котором хранятся 15 гранат M40 HPDP с белым фосфором. Военные преступления для всего взвода!&lt;br /&gt;
&#039;&#039;&#039;Цена: 70&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40-T Gas Grenade Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Надежный ящик, вмещающий 25 газовых гранат M40-T. На 100% безопасен для использования, если вы в маске.&lt;br /&gt;
&#039;&#039;&#039;Цена: 70&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Plastic Explosive&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Используется для проделывания отверстий в определенных местах без лишних отверстий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Detpack Explosive&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Программируемое дистанционно срабатывающее &amp;quot;умное&amp;quot; взрывчатое вещество, используемое для подрыва и импровизированных мин-ловушек. Может быть настроено на детонацию для прорыва или подрыве.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M402 mortar crate&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Ручная минометная установка, управляемая экипажем, предназначенная для обстрела 80-мм снарядами всего, на что она направлена. Для стрельбы необходимо сначала установить. Для установки используйте Ctrl-Click.&lt;br /&gt;
&#039;&#039;&#039;Цена: 40&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M402 mortar HE shell&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| 80-мм фугасный заряд.&lt;br /&gt;
&#039;&#039;&#039;Цена: 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M402 mortar incendiary shell&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| 80-мм зажигательный заряд.&lt;br /&gt;
&#039;&#039;&#039;Цена: 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M402 mortar flare shell&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| 80-мм заряд, который размещает фаер.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M402 mortar smoke shell&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| 80-мм заряд, при детонации распространяет дымовую завесу, прикрывающий морпехов.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_ammo.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M402 mortar tanglefoot shell&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| 80-мм заряд, при детонации распространяет дымовую завесу, сжигающий плазму ксеноморфов в нем. Завеса не скрывает морпехов.&lt;br /&gt;
&#039;&#039;&#039;Цена: 2&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Protective Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 90%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Плотно прилегающая тактическая маска, которую можно подключить к источнику воздуха. Защищает ваше лицо от атаки лицехвата единожды.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Optical Imager Goggles&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Использует сканирование изображения для улучшения видимости даже в самых слабо освещенных местах.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Heavy Riot Armor Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Доспех с тяжелыми накладками для защиты от атак ближнего боя. Похоже, может затруднять движение.&lt;br /&gt;
&#039;&#039;&#039;Цена: 30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;TL-172 Defensive Shield&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Тяжелый щит, способный блокировать тупые или острые предметы от столкновения с владельцем щита. Выглядит очень прочным. Нажмите Alt, чтобы затянуть ремешок.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Armor Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Тяжелый, прочный набор бронепластин для тех случаев, когда вам очень-очень нужно не умереть. Замедляет вас. Имеет автоматизированную диагностическую и медицинскую систему для поддержания жизни владельца.&lt;br /&gt;
&#039;&#039;&#039;Цена: 120&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B17 Armor Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Старший брат B18. Практически бронированный костюм для саперов, предназначенный для использования специалистами по взрывному делу.&lt;br /&gt;
&#039;&#039;&#039;Цена: 80&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Scout Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Плащ для оптического камуфляжа. Из-за легких материалов оптический камуфляж, слабее, но взамен плащ может надеваться поверх боевой брони и обеспечивает высокую маневренность и приспособляемость к различным условиям. Надевается в слот рюкзака и может использоваться как рюкзак.&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sniper Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Тепловой плащ M68-B - это вариант, специально разработанный для снайперов, позволяющий быстрее и лучше скрываться в стационарных условиях. Надевается в слот рюкзака и может использоваться как рюкзак.&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Capacity Grenade Belt&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Пояс для переноски большого количества гранат. Эта версия предназначена для переноски ещё большого количества гранат M40 HEDP.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Jaeger Experimental Mark 2 Modules&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит различные усовершенствованные модули для системы модульной брони.&lt;br /&gt;
&#039;&#039;&#039;Цена: 40&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Jaeger Valkyrie Autodoc Module&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Предназначен для установки на модульную броню. Имеет химических вещества, которые он может вводить автоматически, а также фиксировать кости и тело пользователя, чтобы свести к минимуму последствия переломов костей или искалеченных конечностей в полевых условиях. Заметно влияет на мобильность.&lt;br /&gt;
&#039;&#039;&#039;Цена: 12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Jaeger Surt Fireproof Module&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Предназначен для установки на модульную броню. Обеспечивая почти полную невосприимчивость к пламени и потрясающие огнеупорные свойства, это первая ступенька для выживания каждого пироманьяка. Немного снижает мобильность.&lt;br /&gt;
&#039;&#039;&#039;Цена: 12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Jaeger Tyr Mark 2 Module&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Предназначен для установки на модульную броню. Комплект дополнительной брони, разработанный для прикрытия уязвимых частей брони. Заметно влияет на мобильность.&lt;br /&gt;
&#039;&#039;&#039;Цена: 12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Jaeger Mimir Mark 2 Module&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Предназначен для установки на модульную броню. После установки эта система обеспечивает значительную устойчивость к вредным воздействиям окружающей среды, таким как газы, биологическое и радиологическое воздействие. Эта новая версия обеспечивает значительную устойчивость к кислоте. Лучше всего использовать в паре с модулем Mimir для шлема. Немого снижает мобильность.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Jaeger Hlin Module&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Предназначен для установки на модульную броню. Использует сложный набор броневых покрытий для уменьшения эффекта от взрывов, ценой того, что пользователь становится медленнее.&lt;br /&gt;
&#039;&#039;&#039;Цена: 12&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clothing&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Combat Backpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 90%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Рюкзак для экспедиций и операций на коротких дистанциях. В сравнении с обычным рюкзаком, не имеет задержки для доступа к содержимому.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Welding Pack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Специализированный рюкзак, который носят техники ТГМС. В нем находится топливный бак для быстрой заправки сварочного аппарата.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Operator Pack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Рюкзак, похожий на те, которыми пользовались солдаты-радисты в старые времена. Нажмите ПКМ по рюкзаку, чтобы открыть панель заказов для карго. Активируйте предмет в руке, чтобы создать маяк для сброса припасов.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Technician Pack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Стандартный рюкзак, который носят техники ТГМС. Специально оборудован для хранения частей часового и минометной установки.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Officer Outfits&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплекты одежды для корабельных офицеров.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Marine Outfit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Стандартный комплект одежды морпеха.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Разгрузка для формы, готовая разделить ваше бремя.&lt;br /&gt;
&#039;&#039;&#039;Цена: 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Разгрузка для формы, готовая разделить ваше бремя.&lt;br /&gt;
&#039;&#039;&#039;Цена: 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_basic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Jetpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Реактивный ранец, который с помощью топлива может отправить человека в полет на короткое время. Используйте ALT+ПКМ или СКМ для указания точки полета.&lt;br /&gt;
&#039;&#039;&#039;Цена: 12&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Medical&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_medical.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Emergency Medical Supplies&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 90%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Ящик с передовыми средствами экстренной медицинской помощи. Содержит несколько подсумков для продвинутых автоинъекторов, два автоинъектора перидаксон плюс, автоинъектор нейралин и нанопасту.&lt;br /&gt;
&#039;&#039;&#039;Цена: 30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_medical.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Biomass Crate&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит один колбу для биомассы для клонера.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_medical.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical HUD Crate&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Очки с дисплеем, который сканирует людей, находящихся в поле зрения, и предоставляет точные данные о состоянии их здоровья. Дисплей можно прикрепить к совместимым очкам.&lt;br /&gt;
&#039;&#039;&#039;Цена: 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_medical.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pills and Chemicals&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Ящик с различными стандартными флаконами для лекарств и бутылочками для таблеток.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_medical.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced First Aid Kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит одну расширенную аптечку.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_medical.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Body Bags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит одну коробку мешков для трупов.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_medical.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Многоразовый пластиковый пакет, предназначенный для предотвращения дополнительных повреждений пациента.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_securemedical.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Surgical Equipment&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Набор экипировки для хирургии.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_securemedical.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Hypospray&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит один продвинутый гипоспрей.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_securemedical.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Big Hypospray&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит один большой продвинутый гипоспрей.&lt;br /&gt;
&#039;&#039;&#039;Цена: 12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_securemedical.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medevac System&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит маяк и специальные носилки. Медицинские носилки для телеэвакуации к связанному маяку. Принимает пациентов и мешки для трупов.&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_medical.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Lemoline&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит одну бутылочку Lemoline с 10 кубами.&lt;br /&gt;
&#039;&#039;&#039;Цена: 25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_securemedical.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Medical Packs&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит 5 бинтов для каждого типа урона и 5 шин.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_securemedical.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tweezers&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит один пинцет для вытаскивания шрапнели в полевых условиях.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Engineering&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:Ripley_MK-I.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;RPL-Y Cargo Loader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 90%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Один грузовой погрузчик Ripley, для перемещения грузов или обслуживания дропшипа.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;50 Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|Несколько пустых мешков с песком, лучше наполнить их, если вы хотите их использовать.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;50 Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Листы, изготовленные из металла. Используются для строительства.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;50 Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Листы, изготовленные из пластали. Используются для тяжелых конструкций.&lt;br /&gt;
&#039;&#039;&#039;Цена: 40&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;50 Glass Sheets&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Стекло - это некристаллическое твердое вещество, изготовленное из силиката, основного компонента песка. Оно ценится за свою прозрачность, хотя и не слишком устойчиво к повреждениям.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;50 Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Доски из дерева. Используются для импровизированного строительства.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Plasma Cutter&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Инструмент, который режет смертельно горячей плазмой. С его помощью можно отрезать конечности у ксеносов! Или, например, разрушать стены или пробивать камень. Настоятельно рекомендуется защита глаз.&lt;br /&gt;
&#039;&#039;&#039;Цена: 30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Quikdeploy Barricade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Это система QuikDeploy, позволяющая чрезвычайно быстро устанавливать металлические баррикады. Это система QuikDeploy, позволяющая чрезвычайно быстро устанавливать металлические баррикады.&lt;br /&gt;
&#039;&#039;&#039;Цена: 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_generator.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;P.A.C.M.A.N. Portable Generator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Портативный генератор для аварийного резервного питания. Использует фороновые листы.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phoron Sheets&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Стопка из 50 листов форона. Используется для химии или портативных реакторов.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Electrical Maintenance Supplies&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит различные элементы электронного оборудования для обслуживания или ремонта.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mechanical Maintenance Supplies&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит различные элементы механического оборудования для технического обслуживания или ремонта.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_fueltank.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Fuel Tank&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Топливный бак большой емкости. Используется для заправки сварочных аппаратов, мотоциклов или Кондора. &lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_watertank.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Water Tank&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Бак с водой большой емкости.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Inflatable Barriers&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит три двери и четыре стены..&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Replacement Lights&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит в себе 21 лампу.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Foam Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Используется для аварийной герметизации воздушных пробоин или пробоин в системе безопасности.&lt;br /&gt;
&#039;&#039;&#039;Цена: 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Combat Grade Floodlight&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Мощный портативный фонарь для обеспечения лучшей видимости.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Wireless Power Generator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Передовой мобильный генератор электроэнергии, использует листы форона.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Teleporter pads&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Два телепада для перемещения персонала и оборудования на небольшие расстояния к другому телепорту. Требуется предварительно связать между собой.&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Supplies&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;PFC Jim Special Crayon Pack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot; width:90%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Содержит упаковку самого изысканного деликатеса, известного морпехам. Хорошо подходит и как письменная принадлежность.&lt;br /&gt;
&#039;&#039;&#039;Цена: 4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Assorted Janitorial Supplies&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Различные утилиты для санитарии.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Imports&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HK-11 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 90%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HK-11 Pulse Rifle Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M412 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M412 Pulse Rifle Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M412L1 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M412L1 Heavy Pulse Rifle Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Rifle Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP27 SMG Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MR-25 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MR-25 SMG Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Skorpion SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Skorpion SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Skorpion SMG Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP-2 Uzi SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP-2 Uzi SMG Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;PPSh-17b SMG Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sawn Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Lever Action Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Lever Action Rifle Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MBX 900&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MBX-900 Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mosin Nagant Sniper&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mosin Nagant Sniper Ammo (x2)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SVD Dragunov Sniper&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SVD Dragunov Sniper Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MPi-KM Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MPi-KM Assault Rifle Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MKH-98 Storm Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MKH-98 Assault Rifle Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Judge Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Judge Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Judge Buckshot Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FN M16A4 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FN M16 Assault Rifle Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FAMAS Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FAMAS Assault Rifle Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;Rebota&#039; Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Rebota&#039; 357 Revolver Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M-44 SAA Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M-44 SAA Revolver Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;G-22 Handgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;G-22 Handgun Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Handgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Handgun Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Handgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Handgun Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Automag Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Импортное оружие. Может быть доступно в сезонном разделе раздатчика оружий.&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Straw hat&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Не импортное оружие. Кто знает почему оно здесь?&lt;br /&gt;
&#039;&#039;&#039;Цена: 1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Vehicles&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_vehicle_motorbike.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;All-Terrain Motorbike&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:90%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Мотоцикл, используемый для скоростной транспортировки и разведки.&lt;br /&gt;
&#039;&#039;&#039;Цена: 40&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Combat Droid with Weapon Equipped&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Удаленный беспилотный боевой дрон. Поставляется с установленным оружием.&lt;br /&gt;
&#039;&#039;&#039;Цена: 40&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Scout Droid&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Удаленный беспилотный дрон-разведчик. Поставляется с усовершенствованным модулем маскировки, но не может оснащаться оружием.&lt;br /&gt;
&#039;&#039;&#039;Цена: 30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_weapons.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Droid weapon&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Мощная лазерная винтовка, используемая только боевыми дронами.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Unmanned Vehicle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Легкий прототип боевой машины.&lt;br /&gt;
&#039;&#039;&#039;Цена: 30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium Unmanned Vehicle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Улучшенный прототип боевой машины.&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Heavy Unmanned Vehicle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Тяжелый прототип боевой машины.&lt;br /&gt;
&#039;&#039;&#039;Цена: 70&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light UV Weapon&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Легкое оружие для беспилотных транспортных средств. Поставляется полностью заряженным.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Heavy UV Weapon&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Тяжелое оружие для беспилотных транспортных средств. Поставляется полностью заряженным.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light UV Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Боеприпасы для легкого беспилотного оружия.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Heavy UV Ammo&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Боеприпасы для тяжелого беспилотного оружия.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Vehicle Remote&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Используется операторами-людьми для дистанционного управления беспилотными боевыми машинами и дронами.&lt;br /&gt;
&#039;&#039;&#039;Цена: 10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Factory&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Industrial cutter&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 90%; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Industrial heater&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Industrial flatter&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Industrial former&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Industrial reconstructor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Industrial Unboxer&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
&#039;&#039;&#039;Цена: 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorus-resistant plates refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства фосфорных гранат.&lt;br /&gt;
&#039;&#039;&#039;Цена: 60&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Rounded M15 plates refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства М15 гранат.&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SADAR HE missile assembly refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства ракет SADAR HE.&lt;br /&gt;
&#039;&#039;&#039;Цена: 100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SADAR AP missile assembly refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства ракет SADAR AP.&lt;br /&gt;
&#039;&#039;&#039;Цена: 110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SADAR WP missile assembly refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства ракет SADAR WP.&lt;br /&gt;
&#039;&#039;&#039;Цена: 110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Recoilless standard missile assembly refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства ракет для безоткатной винтовки.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Recoilless light missile assembly refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства LE ракет для безоткатной винтовки.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen \&amp;quot;Eat healthy!\&amp;quot; margerita pizza kit refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства пиццы &amp;quot;Маргарита&amp;quot;. Может быть перепродана. &lt;br /&gt;
&#039;&#039;&#039;Цена: 29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Smart rifle bullet parts refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства магазинов для смартгана.&lt;br /&gt;
&#039;&#039;&#039;Цена: 30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Smart machinegun drum parts refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства барабанов для смартгана.&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;T-81 IFF Auto Sniper magazine assembly refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства магазинов для Т-81 IFF.&lt;br /&gt;
&#039;&#039;&#039;Цена: 40&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;TX-8 scout rifle magazine assembly refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства магазинов для TX-8.&lt;br /&gt;
&#039;&#039;&#039;Цена: 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Claymore parts refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства клейморов.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba autorevolver speedloader assembly refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства барабанов для револьера Mateba.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_crate_supply.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Railgun magazine assembly refill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Комплект пополнения запасов, необходимый для производства снарядов для рейлгана.&lt;br /&gt;
&#039;&#039;&#039;Цена: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%98%D0%BD%D0%B6%D0%B5%D0%BD%D0%B5%D1%80%D0%BD%D0%BE%D0%B5_%D1%81%D0%BD%D0%B0%D1%80%D1%8F%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5&amp;diff=11391</id>
		<title>Инженерное снаряжение</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%98%D0%BD%D0%B6%D0%B5%D0%BD%D0%B5%D1%80%D0%BD%D0%BE%D0%B5_%D1%81%D0%BD%D0%B0%D1%80%D1%8F%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5&amp;diff=11391"/>
		<updated>2022-02-15T00:36:55Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Починил таблицы и немного перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Items=&lt;br /&gt;
{{anchor|Cable Coil}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |nameRU = Связка проводов&lt;br /&gt;
 |name = Cable Coil&lt;br /&gt;
 |image = CableCoils.png&lt;br /&gt;
 |foundin = Почти везде&lt;br /&gt;
 |usedfor = Прокладки электрических проводов, строительства объектов, использующих электричество.&lt;br /&gt;
 |strategy = Провод — это ресурс, который можно использовать во многих конструкциях и для прокладки линий электропередач. Убедитесь, что все АПЦ подключены к основной линии проводами, иначе у вас будут отключения &lt;br /&gt;
  электроэнергии. &lt;br /&gt;
 |description = Может быть уложен на покрытие для распределения электроэнергии. Автоматически подключается к другим проводам на об плитке. Прочитайте [[Руководство по строительству#Power_Wires|руководство по прокладке]] проводов чтобы узнать больше. Убедитесь, что вы не касаетесь проводов на земле без изолированных перчаток. Провода могут быть размещены на трех разных слоях. Переключайте слои, удерживая нажатой клавишу CTRL, щелкнув связкой проводов.&lt;br /&gt;
&lt;br /&gt;
Используя провода в руках, вы можете создавать многослойные мосты или [[File:Cablecuffs.png|link=Руководство по самодельным конструкциям#Cablecuffs]] которые, являются [[Руководство по самодельным конструкциям#Cablecuffs|гетто-наручниками]] и используются для связывания кого-либо.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Power Cell}}&lt;br /&gt;
{{anchor|High-Capacity Power Cell}}&lt;br /&gt;
{{anchor|Super-Capacity Power Cell}}&lt;br /&gt;
{{anchor|Hyper-Capacity Power Cell}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = Power Cell&lt;br /&gt;
 |nameRU = Батарея&lt;br /&gt;
 |image = Powercell.png&lt;br /&gt;
 |foundin = [[Разгрузочная]], [[Инженерный отдел]], [[EVA]], [[Технический склад]], [[Основное хранилище инструментов]], [[Исследовательский отдел#Research_Lab|R&amp;amp;D]], [[Робототехнический отдел]], внутри [[APC]]s, внутри [[Space Heater]]s&lt;br /&gt;
 |usedfor = Создание вещей, использующих электричество&lt;br /&gt;
 |strategy = Используется для питания АПЦ, киборгов и различного электрооборудования.&lt;br /&gt;
 |description = Можно заряжать в [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].&amp;lt;br&amp;gt;Существует пять разновидностей:&lt;br /&gt;
* [[File:Powercell.png]] Standard (1 kW)&lt;br /&gt;
* [[File:Power_cell.png]] High-Capacity (10 kW)&lt;br /&gt;
* [[File:Supercell.png]] Super-Capacity (20 kW)&lt;br /&gt;
* [[File:Hypercell.png]] Hyper-Capacity (30 kW)&lt;br /&gt;
* [[File:Bluespace_Power_Cell.gif]] Bluespace (40kW)&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
{{anchor|RCD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Rapid Construction Device (RCD)&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Rcd_0.png&lt;br /&gt;
 |foundin = EVA, Engi-Vend, Cargo and Engineering Protolathe (after research)&lt;br /&gt;
 |usedfor = Making and destroying walls, windows, airlocks, and floors.&lt;br /&gt;
 |strategy = You can repair hull breaches and rebuild walls very quickly. Extremely useful when the [[Clockwork Cult]] strikes.&lt;br /&gt;
 |description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]&#039;s responsibility). However they can be made in hacked autolathes as well.&lt;br /&gt;
&lt;br /&gt;
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Rightclick}} Deconstruct. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Leftclick}} Construct: &amp;lt;br&amp;gt;&lt;br /&gt;
*Build Floors (2 Ammo)&lt;br /&gt;
*Build a Wall (16 Ammo)&lt;br /&gt;
*Build a wall on top of a girder (8 Ammo)&lt;br /&gt;
*Build a Grille (4 Ammo)&lt;br /&gt;
*Build a Window (8 Ammo)&lt;br /&gt;
*Build a Reinforced Window (12 Ammo)&lt;br /&gt;
*Build an airlock (16 Ammo)&lt;br /&gt;
*Deconstruct a girder(13 Ammo)&lt;br /&gt;
*Deconstruct a wall(26 Ammo) (Can&#039;t deconstruct reinforced walls, unless it&#039;s a cyborg or mech RCD)&lt;br /&gt;
*Deconstruct a floor tile into space(33 Ammo)&lt;br /&gt;
*Deconstruct a grille(4 Ammo)&lt;br /&gt;
*Deconstruct a window(8 Ammo)&lt;br /&gt;
*Deconstruct an airlock(32 Ammo)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environments.&lt;br /&gt;
It also can robust the shit out people. Or AIs, if needed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Can be upgraded&#039;&#039;&#039; with an &#039;&#039;RCD advanced design disk&#039;&#039;, which can be printed from the engineering protolathe after research. This lets the RCD create:&lt;br /&gt;
**Wired/wrenched [[Guide_to_advanced_construction#Machine_Construction_Steps|machine frames]] [[File:Wired_Frame.png]]&lt;br /&gt;
**Computer frames&lt;br /&gt;
**Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the [[Cyborg#Engineering|engineering cyborg&#039;s]] Electroadaptive Pseudocircuit. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can also be upgraded&#039;&#039;&#039; with an &#039;&#039;Advanced RCD silo link upgrade&#039;&#039;, which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an [[Guide_to_advanced_construction#Ore_Silo|Ore Silo]] to permanently link it. Afterwards, use the radial menu of the RCD to select an option there which makes it pull materials directly from that silo. It can be toggled back to using its internal storage at any time. &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|ARCD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Advanced Rapid Construction Device (ARCD)&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Arcd.png&lt;br /&gt;
 |foundin = Admin Magicks&lt;br /&gt;
 |usedfor = Making and destroying walls, doors, and floors, from a distance&lt;br /&gt;
 |strategy = Repairing damage to the station, without putting yourself in harms way. Alternatively, weaponized against the clock cult.&lt;br /&gt;
 |description = The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making [[Clockwork Cult|Ratvar]] cry a river.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|RPD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Rapid Piping Device (RPD)&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Rpd.png&lt;br /&gt;
 |foundin = Supermatter Chamber, Atmospherics, cargo and engi techfabs after research&lt;br /&gt;
 |usedfor = Dispensing pipes&lt;br /&gt;
 |strategy = Use the RPD to dispense pipes to make atmospherics/the SM more efficient&lt;br /&gt;
 |description = The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps.&lt;br /&gt;
&lt;br /&gt;
It can dispense:&lt;br /&gt;
* Pipes&lt;br /&gt;
* Manifolds&lt;br /&gt;
* Manual Valves&lt;br /&gt;
* Digital Valves&lt;br /&gt;
* 4-Way Manifolds&lt;br /&gt;
* Layer Manifolds&lt;br /&gt;
* Connectors&lt;br /&gt;
* Unary Vents&lt;br /&gt;
* Gas Pumps&lt;br /&gt;
* Passive Gates&lt;br /&gt;
* Volume Pumps&lt;br /&gt;
* Scrubbers&lt;br /&gt;
* Injectors&lt;br /&gt;
* Passive Vents&lt;br /&gt;
* Meters&lt;br /&gt;
* Gas Filters&lt;br /&gt;
* Gas Mixers&lt;br /&gt;
* Heat Exchange Pipes&lt;br /&gt;
* Heat Exchange Manifolds&lt;br /&gt;
* Heat Exchange 4-Way Manifolds&lt;br /&gt;
* Heat Exchange Junctions&lt;br /&gt;
* Unary Heat Exchange Pipes&lt;br /&gt;
* Disposal Pipe&lt;br /&gt;
* Disposal Junction&lt;br /&gt;
* Disposal Y-Junction&lt;br /&gt;
* Disposal Sort Junction&lt;br /&gt;
* Disposal Trunk&lt;br /&gt;
* Disposal Bin &lt;br /&gt;
* Disposal Outlet&lt;br /&gt;
* Disposal Chute&lt;br /&gt;
* Transit Straight Tube&lt;br /&gt;
* Transit Straight Tube With Crossing&lt;br /&gt;
* Transit Curved Tube&lt;br /&gt;
* Transit Diagonal Tube&lt;br /&gt;
* Transit Diagonal Tube With Crossing&lt;br /&gt;
* Transit Junction&lt;br /&gt;
* Through Tube Station&lt;br /&gt;
* Terminus Tube Station&lt;br /&gt;
* Transit Tube Pod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt-click the RPD to toggle autowrenching on and off.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|RLD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Rapid Light Dispenser (RLD)&lt;br /&gt;
 |image = Rld.png&lt;br /&gt;
 |foundin = Admemez&lt;br /&gt;
 |usedfor = Lighting up an area&lt;br /&gt;
 |strategy = A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges&lt;br /&gt;
 |description = The RLD has 3 different modes:&lt;br /&gt;
* Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.&lt;br /&gt;
* Light Launcher: The RLD launches glowsticks at a distance&lt;br /&gt;
* Deconstruct: Tears apart wall/floor lights&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Crowbar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Crowbar&lt;br /&gt;
 |image = Crowbar.png&lt;br /&gt;
 |foundin = Nearly everywhere&lt;br /&gt;
 |usedfor = Opening airlocks, breaking things.&lt;br /&gt;
 |strategy = If the power goes out on the station, you will need a crowbar to open doors. Otherwise it&#039;s just for breaking things.&lt;br /&gt;
 |description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Screwdriver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Screwdriver&lt;br /&gt;
 |image = Screwdriver tool.png&lt;br /&gt;
 |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Construction and deconstruction&lt;br /&gt;
 |strategy = Almost every machine requires a screwdriver to build it or take it apart. &lt;br /&gt;
 |description = A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Wirecutters}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Wirecutters&lt;br /&gt;
 |image = Wirecutters.png&lt;br /&gt;
 |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Removing wires&lt;br /&gt;
 |strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.&lt;br /&gt;
 |description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Wrench}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Wrench&lt;br /&gt;
 |image = Wrench.png&lt;br /&gt;
 |foundin = Nearly everywhere&lt;br /&gt;
 |usedfor = Deconstruction, attaching bolts&lt;br /&gt;
 |strategy = Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.&lt;br /&gt;
 |description = This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Welding Tool&lt;br /&gt;
 |image = Welder.png&lt;br /&gt;
 |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens.&lt;br /&gt;
 |strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.&lt;br /&gt;
 |description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don&#039;t refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.&lt;br /&gt;
&lt;br /&gt;
You can get an &#039;&#039;&#039;industrial version&#039;&#039;&#039; with double fuel capacity from the welding lockers from Engineering, ordering one from [[Quartermaster|Cargo]] or from a hacked vending machine. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Industrial Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Industrial Welding Tool&lt;br /&gt;
 |image = Induswelder.png&lt;br /&gt;
 |foundin = Engi-Vend, Engineering, Cargo&lt;br /&gt;
 |usedfor = Welding stuff, even better&lt;br /&gt;
 |strategy = You can weld objects together, you can unweld objects together&lt;br /&gt;
 |description = It&#039;s a welding tool, but it has double fuel capacity. Most rounds, you don&#039;t have to refuel it at all.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Multitool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Multitool&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Maintenance]], [[Tech Storage]], [[Primary Tool Storage]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = [[Hacking]]&lt;br /&gt;
 |strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.&lt;br /&gt;
 |description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Analyzer&lt;br /&gt;
 |image = Analyzer.png&lt;br /&gt;
 |foundin = Toolboxes&lt;br /&gt;
 |usedfor = Scanning the air&lt;br /&gt;
 |strategy = If you ever needed a complex readout about your current atmosphere, this is the tool for you.&lt;br /&gt;
 |description = Can be used to scan the atmosphere, and shows you what&#039;s inside a [[Canister]] or a pipe. The analyzer can also be added to an unscrewed [[Security Camera]] to upgrade it to an X-ray camera, and will prove invaluable in the case of a [[random events|anomaly]].&lt;br /&gt;
&lt;br /&gt;
Otherwise, made practically worthless by the [[PDA]] Air Scanner.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|T-Ray Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = T-ray Scanner&lt;br /&gt;
 |image = t-ray.gif&lt;br /&gt;
 |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Seeing under floor tiles&lt;br /&gt;
 |strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes. &lt;br /&gt;
 |description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as [[Monkey#Neutral|Critters]] and [[Xenos|Creatures]] inside pipes, as well as make  cloaked people flicker. You can put it in your belt, or leave them lying all over the place.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Rapid Pipe Cleaner Layer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Rapid Pipe Cleaner Layer&lt;br /&gt;
 |image = Rcl.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Chief Engineer&#039;s Office]]&lt;br /&gt;
 |usedfor = Laying cosmetic pipe cleaners&lt;br /&gt;
 |strategy = Wield it with both your hands, walk slowly&lt;br /&gt;
 |description = The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for [[Wire_art|wire art]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Airlock Painter}}&lt;br /&gt;
{{Item&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Airlock Painter&lt;br /&gt;
|image = Airlock_Painter.png&lt;br /&gt;
|foundin = [[Engineering]]&lt;br /&gt;
|usedfor = Painting airlocks&lt;br /&gt;
|strategy = Put a toner in it and use it on an airlock and select how you want it to look&lt;br /&gt;
|description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Emergency Welding Tool&lt;br /&gt;
 |image = Emergency welding tool.png&lt;br /&gt;
 |foundin = Emergency toolboxes through the station&lt;br /&gt;
 |usedfor = Same as a [[Welding Tool|regular welding tool]]&lt;br /&gt;
 |strategy = Welding stuff&lt;br /&gt;
 |description = Functions identically to a normal welding tool, but only has 10 units of fuel.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Inducer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Inducer&lt;br /&gt;
 |image = [[File:Inducer.png|64px]][[File:Inducersci.png|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Chief Engineer&#039;s Office]], Engineering Protolathe, Science Protolathe (after research)&lt;br /&gt;
 |usedfor = Recharging machines&lt;br /&gt;
 |strategy = Use inducers to recharge essential machines (chem dispensers, APCs) [[Syndicate Items#Power Sink|when the power goes out.]]&lt;br /&gt;
 |description = You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Jaws of Life}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Jaws of Life&lt;br /&gt;
 |image = [[File:Jawsoflife.png|64px]][[File:Jawspry.png|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = Chief Engineer&#039;s Toolbelt, Engineering Protolathe (after research)&lt;br /&gt;
 |usedfor = Prying open doors, cutting wires, popping out floor tiles&lt;br /&gt;
 |strategy = It&#039;s a crowbar and a pair of wirecutters combined into a single tool&lt;br /&gt;
 |description = While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hand Drill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hand Drill&lt;br /&gt;
 |image = [[File:DrillTool.png|64px]][[File:Drillbolt.png|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = Chief Engineer&#039;s Toolbelt, Engineering Protolathe (after research)&lt;br /&gt;
 |usedfor = Exposing wires, securing objects&lt;br /&gt;
 |strategy = It&#039;s a screwdriver and a wrench combined into a single tool&lt;br /&gt;
 |description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Experimental Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Experimental Welding Tool&lt;br /&gt;
 |image = Exwelder.png&lt;br /&gt;
 |foundin = Chief Engineer&#039;s Toolbelt, Engineering Protolathe, Science Protolathe (after research)&lt;br /&gt;
 |usedfor = Welding stuff&lt;br /&gt;
 |strategy = It&#039;s a better welding tool&lt;br /&gt;
 |description = This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Geiger Counter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Geiger Counter&lt;br /&gt;
 |image = Geiger_on_1_0.png&lt;br /&gt;
 |foundin = Radiation Locker&lt;br /&gt;
 |usedfor = Detecting Radiation.&lt;br /&gt;
 |strategy = Use it on people or objects to see whats causing all the radiation poisoning. &lt;br /&gt;
 |description = The Geiger Counter is used to detect radiation and potentially [[Emag#Geiger_Counter|cause radiation poisoning]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Construction Bag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Construction Bag&lt;br /&gt;
 |image = Construction_bag.png&lt;br /&gt;
 |foundin = [[Engineering]]&lt;br /&gt;
 |usedfor = Carrying stock parts and circuit boards. &lt;br /&gt;
 |strategy = Put the parts in it needed to construct [[Machines|machines]] and other things.  &lt;br /&gt;
 |description = Can hold stock parts, other common machine components, circuits, misc electronics and cable coils.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Engineering Gear=&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hard Hat]]&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = HardHat.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Welding Helmet]]&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Meson_Goggles#Eyewear|Optical Meson Scanner]]&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = MGlasses.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=[[Engineering Scanner Goggles]]&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = EngiScanners.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hazard Vest]]&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Insulated Gloves]]&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = IGloves.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Tool Belt]]&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hardsuit Helmet]]&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = RigHelmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hardsuit]]&lt;br /&gt;
|department = Engineering&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = RIG.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Engi-Vend&lt;br /&gt;
 |image = Engivend.png&lt;br /&gt;
 |foundin = [[Engineering]]&lt;br /&gt;
 |usedfor = Supplying yourself with electronics and engineering equipment&lt;br /&gt;
 |strategy = Get a loaded RCD from here.&lt;br /&gt;
 |description = &#039;&#039;&#039;[[Vending machines#Engi-Vend|Spare tool vending]]&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|SMES Cell}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = SMES&amp;lt;br&amp;gt;&#039;&#039;Superconducting Magnetic Energy Storage&#039;&#039;&lt;br /&gt;
 |image = SMES_Charging.gif&lt;br /&gt;
 |foundin = [[Engineering]], [[Solars]], [[AI Chamber]], [[Mining Station]], [[Telecommunications]]&lt;br /&gt;
 |usedfor = Storing and distributing power&lt;br /&gt;
 |strategy = Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!&lt;br /&gt;
 |description =  Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; Wire connected to the floor terminal = power input. Wire under the SMES = power output.&amp;lt;br&amp;gt;&lt;br /&gt;
Left lights represent how much of the SMES is loaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The top right light shows the input power status. If it&#039;s off = none, red = on but receiving no power, blinking yellow = receiving power and loading.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle right light shows the output power status. If it&#039;s off = not outputting power, green = outputting power.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_advanced_construction#SMES|Guide to building an SMES.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|APC}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = APC&amp;lt;br&amp;gt;&#039;&#039;Area Power Controller&#039;&#039;&lt;br /&gt;
 |image = ModernAPC.png&lt;br /&gt;
 |foundin = Every room with power&lt;br /&gt;
 |usedfor = Controlling the power for a sector on the station.&lt;br /&gt;
 |strategy = Have &#039;&#039;power equipment&#039;&#039; access, swipe your ID on it to unlock it and choose your action.&lt;br /&gt;
 |description =Actions available on the APC:&lt;br /&gt;
* &#039;&#039;Main Breaker: On/Off&#039;&#039; - Toggles power to the room&lt;br /&gt;
* &#039;&#039;Equipment: Auto/On/Off&#039;&#039; - Toggles power to computers, doors, and other electronic equipment.&lt;br /&gt;
* &#039;&#039;Lighting: Auto/On/Off&#039;&#039; - Toggles power to lighting in the area.&lt;br /&gt;
* &#039;&#039;Environmental: Auto/On/Off&#039;&#039; - Toggles power to the ventilation in the area, as well as the [[Air Alarm]].&lt;br /&gt;
* &#039;&#039;Cover Lock: Engaged/Disengaged&#039;&#039; - Provides a cover to protect the battery.&lt;br /&gt;
&lt;br /&gt;
Remember, &#039;Auto&#039; power settings slowly cuts off each breaker when power runs low in this order:&amp;lt;br&amp;gt;&amp;lt;30 % = Equipment off,  &amp;lt;15% = Lighting and Environment off.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Replacing the APC&#039;s Battery:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID with &#039;&#039;power equipment&#039;&#039; access to unlock the interface.&lt;br /&gt;
#Open the panel and disengage the cover lock.&lt;br /&gt;
#[[File:Crowbar.png|link=#Crowbar]] Use a crowbar on the APC to open the cover.&lt;br /&gt;
#[[File:Hud-hands.gif]] Take the battery out with a free hand.&lt;br /&gt;
#[[File:Power_cell.png|link=#Power_Cell]] place in the new battery.&lt;br /&gt;
#[[File:Crowbar.png|link=#Crowbar]] Close the cover again with your crowbar.&lt;br /&gt;
# Re-engage the cover lock.&lt;br /&gt;
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface.&lt;br /&gt;
&lt;br /&gt;
[[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it&#039;s either emagged or the [[AI]] is [[Guide to malfunction|malfunctioning]].&lt;br /&gt;
&lt;br /&gt;
[[File:Apc_charging.gif|64px]]If an APC looks like this (blue with moving bar) it is &#039;&#039;&#039;just charging&#039;&#039;&#039; and yelling MALF in the radio will make everyone 1. laugh at you and 2. not believe you when you actually find real hacked APCs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_construction#APC|Guide to building an APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#APC|Guide to hacking an APC.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cell Charger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Cell Charger&lt;br /&gt;
 |image = cellcharger.png&lt;br /&gt;
 |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Recharging power cells&lt;br /&gt;
 |strategy = Place power cells into these to charge them up&lt;br /&gt;
 |description = These will drain power directly from the room&#039;s [[File:APC2.gif|link=APC]] [[APC]] unit to recharge [[File:Powercell.png|link=Power Cell]] [[Power Cell]]s. Beware with high capacity cells, as they will drain the room&#039;s [[APC]] completely. Can be secured and unsecured using a [[wrench]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PACMAN Generator}}&lt;br /&gt;
{{anchor|P.A.C.M.A.N.-Type Portable Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = P.A.C.M.A.N.-Type Portable Generator&lt;br /&gt;
 |image = Pacman.png&lt;br /&gt;
 |foundin = [[Engineering|Engineering Power Storage]]&lt;br /&gt;
 |usedfor = Portable backup generator&lt;br /&gt;
 |strategy = Mostly used to jump start the [[Engine]]&lt;br /&gt;
 |description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|SUPERPACMAN Generator}}&lt;br /&gt;
{{anchor|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator&lt;br /&gt;
 |image = Superpacman.png&lt;br /&gt;
 |foundin = [[Research_Division#Research_Lab|R&amp;amp;D]]&lt;br /&gt;
 |usedfor = Portable backup generator&lt;br /&gt;
 |strategy = If you really need to use that uranium for power.&lt;br /&gt;
 |description = Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|MRSPACMAN Generator}}&lt;br /&gt;
{{anchor|M.R.S.P.A.C.M.A.N.-Type Portable Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = M.R.S.P.A.C.M.A.N.-Type Portable Generator&lt;br /&gt;
 |image = Mrspacman.png&lt;br /&gt;
 |foundin = [[Research_Division#Research_Lab|R&amp;amp;D]]&lt;br /&gt;
 |usedfor = Portable backup generator&lt;br /&gt;
 |strategy = Because diamonds are not manly.&lt;br /&gt;
 |description = Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_advanced_construction#M.R.S.P.A.C.M.A.N.-type_portable_Generator|Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emitter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Emitter&lt;br /&gt;
 |image = Emitter_On.gif&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = To power up the supermatter&lt;br /&gt;
 |strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed&lt;br /&gt;
 |description = A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the [[Field Generator]]s with laser shots.&amp;lt;br&amp;gt;&lt;br /&gt;
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: [[Blob]]s don&#039;t move.)&lt;br /&gt;
You can also slot in a custom energy weapon to be fired, instead of default emitter beams. Simply open the panel and insert the gun. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Field Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Field Generator&lt;br /&gt;
 |image = Field_Generator.gif&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Containing the singularity or other dangerous things&lt;br /&gt;
 |strategy = Point an [[Emitter]] at it and turn them both on&lt;br /&gt;
 |description = A large thermal battery that projects a high amount of energy when powered.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Gravitational Singularity Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Gravitational Singularity Generator&lt;br /&gt;
 |image = Gravitational_Singularity_Generator.png&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Creating a [[Singularity]]&lt;br /&gt;
 |strategy = Place in front of a [[Particle Accelerator]]&lt;br /&gt;
 |description = An odd device which produces a Gravitational Singularity when set up.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tesla Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tesla Generator&lt;br /&gt;
 |image = [[File:Tesla gen.gif|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Creating a [[Tesla]]&lt;br /&gt;
 |strategy = Place in front of a [[Particle Accelerator]]&lt;br /&gt;
 |description = An odd device which produces a Tesla when set up.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Particle Accelerator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Particle Accelerator&lt;br /&gt;
 |image = [[File:NewPA.png]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Engine]], parts can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Creating and maintaining a  [[Singularity]]&lt;br /&gt;
 |strategy = Set a [[Gravitational Singularity Generator]] in front of it and turn it on&lt;br /&gt;
 |description = [[Singularity_Engine#How_To_Set_Up_The_Singularity|Guide to Setting Up the Particle Accelerator]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Radiation Collector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Radiation Collector&lt;br /&gt;
 |image = Radiation Collector.gif&lt;br /&gt;
 |foundin = [[Engine]], more can be ordered from [[Cargo]] or [[Guide_to_advanced_construction#Radiation Collector|constructed]]. &lt;br /&gt;
 |usedfor = Creating energy from radiation.&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Supermatter]]. &amp;lt;br&amp;gt;Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.&amp;lt;br&amp;gt; Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. &amp;lt;br&amp;gt;In this research mode, the tank must also be refilled every 5 minutes or so. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anti-Breach Shielding Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Anti-Breach Shielding Projector&lt;br /&gt;
 |image = Anti-Breach_Shielding_Projector.png&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Used to seal minor hull breaches&lt;br /&gt;
 |strategy = Wrench it in place near a hull breach and turn it on&lt;br /&gt;
 |description = An energy shield used to contain hull breaches. All &#039;&#039;space&#039;&#039; tiles within a 2 square radius will be blocked off with a shield.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Shield Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Shield Generator&lt;br /&gt;
 |image = Emergency_Energy_Shields.png&lt;br /&gt;
 |foundin = [[Teleporter]], [[Xenobiology]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = To seal in/out aliens and such&lt;br /&gt;
 |strategy = Wrench it in place&lt;br /&gt;
 |description = Creates a barrier between two Shield Generators.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Gravity Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Gravity Generator&lt;br /&gt;
 |image = [[File:Gravity_Generator.png]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Gravity Generator Room]]&lt;br /&gt;
 |usedfor = Creating gravity to the station&lt;br /&gt;
 |strategy = If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.&lt;br /&gt;
 |description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn&#039;t powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Turbine}}{{anchor|Gas Turbine Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Gas Turbine Generator and Compressor&lt;br /&gt;
 |image = [[File:Compressor.gif]]&amp;lt;br&amp;gt;[[File:Turbine.gif]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[MetaStation]]&lt;br /&gt;
 |usedfor = Creating power through a contained small fire&lt;br /&gt;
 |strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.&lt;br /&gt;
 |description = [[Machine_construction#Gas_Turbine_Generator|See here how to construct a Gas Turbine Generator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|TEG}}{{anchor|Thermo-Electric Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Thermo-Electric Generator&lt;br /&gt;
 |image = [[File:Thermo-Electric_Generator.png]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[MiniStation]]&lt;br /&gt;
 |usedfor = Creating power through a contained huge inferno&lt;br /&gt;
 |strategy = See below.&lt;br /&gt;
 |description = [[Thermo-Electric Generator|See here how to set it up.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Emergency_Energy_Shields.png&amp;diff=11390</id>
		<title>Файл:Emergency Energy Shields.png</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Emergency_Energy_Shields.png&amp;diff=11390"/>
		<updated>2022-02-15T00:36:05Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Robotics_Lab&amp;diff=11389</id>
		<title>Robotics Lab</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Robotics_Lab&amp;diff=11389"/>
		<updated>2022-02-15T00:26:40Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Robotics Lab в Робототехнический отдел: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Робототехнический отдел]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D0%B9_%D0%BE%D1%82%D0%B4%D0%B5%D0%BB&amp;diff=11388</id>
		<title>Робототехнический отдел</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D0%B9_%D0%BE%D1%82%D0%B4%D0%B5%D0%BB&amp;diff=11388"/>
		<updated>2022-02-15T00:26:40Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Robotics Lab в Робототехнический отдел: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Mech Bay and Robotics Lab&lt;br /&gt;
 |image=Robotics.png&lt;br /&gt;
 |exits=[[Research Division]] south, Starboard Primary Hallway north-west, [[maintenance]] west&lt;br /&gt;
 |purpose=To manufacture stompy mechs for various purposes&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Two Exosuit Fabricators, an R&amp;amp;D Console, a Circuit Imprinter, an operation table and surgical tools&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Roboticist|Roboticists]]&lt;br /&gt;
 |description=The mech factory.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Garage/Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_robotics|For the Guide to Robotics, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IT&#039;S ALIIIIVE!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s right - this is where all those crazy [[Roboticist]] bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: &#039;&#039;Borg me!&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you&#039;re fed up with the role you&#039;ve been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!&lt;br /&gt;
&lt;br /&gt;
This is also one of the first places Cargo usually contact screaming: &#039;&#039;We want a Ripley!&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Exosuit Fabricators, an R&amp;amp;D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.&lt;br /&gt;
&lt;br /&gt;
The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mech Bay===&lt;br /&gt;
This area is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs, have a laugh and socialise. The shutters nearby allow the mechs to go in and out without the need for Robotics access.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Mech Bay and Robotics Lab&lt;br /&gt;
 |image=RoboticsMETA.png&lt;br /&gt;
 |big_image=[[RoboticsMETA.png]]&lt;br /&gt;
 |exits=East to [[Research Division]], north west to Starboard Primary Hallway, south to [[maintenance]]&lt;br /&gt;
 |purpose=To manufacture stompy mechs for various purposes&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Two Exosuit Fabricators, an R&amp;amp;D Console, a Circuit Imprinter, an operation table and surgical tools&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Roboticist|Roboticists]]&lt;br /&gt;
 |description=The mech factory.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Garage/Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_robotics|For the Guide to Robotics, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IT&#039;S ALIIIIVE!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s right - this is where all those crazy [[Roboticist]] bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: &#039;&#039;Borg me!&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you&#039;re fed up with the role you&#039;ve been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!&lt;br /&gt;
&lt;br /&gt;
This is also one of the first places Cargo usually contact screaming: &#039;&#039;We want a Ripley!&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Exosuit Fabricators, an R&amp;amp;D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.&lt;br /&gt;
&lt;br /&gt;
The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mech Bay===&lt;br /&gt;
This area is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs, have a laugh and socialise. The shutters nearby allow the mechs to go in and out without the need for Robotics access.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Technical_Storage&amp;diff=11387</id>
		<title>Technical Storage</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Technical_Storage&amp;diff=11387"/>
		<updated>2022-02-15T00:24:57Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Technical Storage в Технический склад: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Технический склад]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A2%D0%B5%D1%85%D0%BD%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D0%B9_%D1%81%D0%BA%D0%BB%D0%B0%D0%B4&amp;diff=11386</id>
		<title>Технический склад</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A2%D0%B5%D1%85%D0%BD%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D0%B9_%D1%81%D0%BA%D0%BB%D0%B0%D0%B4&amp;diff=11386"/>
		<updated>2022-02-15T00:24:57Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Technical Storage в Технический склад: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=orange&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ffff88&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |name=Technical Storage&lt;br /&gt;
 |image=Tech-storage.png&lt;br /&gt;
 |big_image=Tech-storage.png&lt;br /&gt;
 |exits=South Primary Hallway east&lt;br /&gt;
 |purpose=Storage of technical equipment&lt;br /&gt;
 |access=Technical Storage&lt;br /&gt;
 |contents=Circuit boards, subspace items, flashes, multitools, insulated gloves&lt;br /&gt;
 |clearance=[[Chief Engineer]], [[Roboticist]], [[Station Engineer]], [[Captain]]&lt;br /&gt;
 |description=The room Assistants break into for insulated gloves every single round.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Storage&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Located just down the hall from the gravitational generator, Tech Storage is where all the circuit boards, batteries, flashes and a spare pair of insulated gloves wait to be stolen. Also within this room are parts to create or fix machines for telecommunications.&lt;br /&gt;
&lt;br /&gt;
===Secure Tech Storage===&lt;br /&gt;
Unlike the rest of tech storage, this sectioned area is a very high-secure area as it contains the circuit boards needed to subvert the [[AI]], blow the [[Cyborg|borgs]] or prevent the [[Escape Shuttle]] from ever arriving. Requires Bridge/Headquarters access in addition to Tech Storage to enter here. Due to the sensitive nature of its contents, it is often bolted down and under constant AI supervision.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=orange&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ffff88&lt;br /&gt;
 |department = Engineering&lt;br /&gt;
 |name=Technical Storage&lt;br /&gt;
 |image=TechnicalstorageMETA.png&lt;br /&gt;
 |big_image=[[TechnicalstorageMETA.png]]&lt;br /&gt;
 |exits=South Primary Hallway east&lt;br /&gt;
 |purpose=Storage of technical equipment&lt;br /&gt;
 |access=Technical Storage&lt;br /&gt;
 |contents=Circuit boards, flashes, multitools, insulated gloves&lt;br /&gt;
 |clearance=[[Chief Engineer]], [[Roboticist]], [[Station Engineer]], [[Captain]]&lt;br /&gt;
 |description=The room Assistants break into for insulated gloves every single round.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Storage&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Located just before [[Engineering]] coming from the central ring, Tech Storage is where all the circuit boards, batteries, flashes and a spare pair of insulated gloves wait to be stolen. Unlike BoxStation, parts to create or fix telecommunications machines are in a specialized storage, [[Telecomms Storage]], located further down the hallway.&lt;br /&gt;
&lt;br /&gt;
===Secure Tech Storage===&lt;br /&gt;
Unlike the rest of tech storage, this sectioned area is a very high-secure area as it contains the circuit boards needed to subvert the [[AI]], blow the [[Cyborg|borgs]] or prevent the [[Escape Shuttle]] from ever arriving. Requires Bridge/Headquarters access in addition to Tech Storage to enter here. Due to the sensitive nature of its contents, it is often bolted down and under constant AI supervision.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Engineering&amp;diff=11385</id>
		<title>Engineering</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Engineering&amp;diff=11385"/>
		<updated>2022-02-15T00:23:29Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Engineering в Инженерный отдел: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Инженерный отдел]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%98%D0%BD%D0%B6%D0%B5%D0%BD%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D0%BE%D1%82%D0%B4%D0%B5%D0%BB&amp;diff=11384</id>
		<title>Инженерный отдел</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%98%D0%BD%D0%B6%D0%B5%D0%BD%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D0%BE%D1%82%D0%B4%D0%B5%D0%BB&amp;diff=11384"/>
		<updated>2022-02-15T00:23:29Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Engineering в Инженерный отдел: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_engineering|For the Guide to Engineering, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=orange&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ffff88&lt;br /&gt;
 |name=Engineering&lt;br /&gt;
 |image=engineering.png|100px|thumb&lt;br /&gt;
 |department=Engineering&lt;br /&gt;
 |exits=Hallway north, [[Maintenance|maintenance]] west, [[Singularity|singularity]] south, [[Space|space]] and the [[AI Satellite]] southeast&lt;br /&gt;
 |purpose=Powers the station, holds equipment to repair inevitable damage to the station&lt;br /&gt;
 |access=Engineering for main area, Power Equipment for the Particle Accelerator and Power Storage areas, CE Private for his office&lt;br /&gt;
 |contents=Two common hardsuits, power control modules, oxygen and plasma tank dispenser, a terminal for checking the station&#039;s APCs, a P.A.C.K.M.A.N.-type portable generator and three station&#039;s main SMES cells&lt;br /&gt;
 |clearance=[[Captain]], [[Chief Engineer]], [[Engineer]], [[Head of Personnel]], [[Head of Security]], Engineering [[Security Officer]]&lt;br /&gt;
 |description=Welcome to Engineering: the fortress at the aft (south) end of the station where the [[Chief Engineer]] and his [[Station Engineer|goons]] make sure the singularity gets loose and consumes the entire station. In the rare case that this is NOT what you want to happen, read [[Singularity Engine|this guide]].&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Engineering&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
Engineering Department has rooms all around the station.&lt;br /&gt;
&lt;br /&gt;
These facilities are located &#039;&#039;&#039;inside the Engineering-wing:&#039;&#039;&#039;&lt;br /&gt;
* [[Chief Engineer&#039;s Office]]&lt;br /&gt;
* [[#Particle_Accelerator|Particle Accelerator]]&lt;br /&gt;
* [[#SMES Room|SMES Room]]&lt;br /&gt;
* [[#Power_Storage_Room|Power Storage Room]]&lt;br /&gt;
* [[#Engineering_Secure_Storage|Engineering Secure Storage]]&lt;br /&gt;
* [[#Department_Lobby_and_Break_Area|Department Lobby and Break Area]]&lt;br /&gt;
* [[Security Posts|Engineering Security Post]]&lt;br /&gt;
* [[#Escape_Pod|Escape Pod]]&lt;br /&gt;
&lt;br /&gt;
These facilities are located &#039;&#039;&#039;somewhere else:&#039;&#039;&#039;&lt;br /&gt;
* [[Atmospherics]]&lt;br /&gt;
* [[Construction Area]]&lt;br /&gt;
* [[Electrical Maintenance]]&lt;br /&gt;
* [[Gravity Generator]]&lt;br /&gt;
* [[Singularity Engine]]&lt;br /&gt;
* [[Guide_to_the_Supermatter|Supermatter Engine]]&lt;br /&gt;
* [[Tesla Engine]]&lt;br /&gt;
* [[Solars]]&lt;br /&gt;
* [[Technical Storage]]&lt;br /&gt;
* [[Telecommunications]]&lt;br /&gt;
* [[Vacant Office]]&lt;br /&gt;
&lt;br /&gt;
==Particle Accelerator==&lt;br /&gt;
Powers the [[Singularity]] and/or [[Tesla Engine]] by shooting accelerated particles at it. The PA can be a very dangerous device, since it can quickly cause the singularity to get out of control and escape the containment if left unsupervised. The PA and the collectors can be sealed off with shutters using the nearby controls.&lt;br /&gt;
&lt;br /&gt;
==SMES Room==&lt;br /&gt;
Used to house the [[Gravity Generator]], then housed nothing, and now is the location of the three [[Engineering_items#SMES_Cell|SMES cells]] that provide power to the station. A PACMAN portable generator is also located here. This room is a prime target of antagonists looking to black out the station, so check every once in a while to make sure it is not a hole in space.&lt;br /&gt;
&lt;br /&gt;
==Power Storage Room==&lt;br /&gt;
This room houses both of Engineering&#039;s two hardsuits, a few batteries, door and power control modules, Engineering&#039;s oxygen and plasma tank dispenser, an anti-toxin pill, a crate that contains extra solar panels and a solar tracking beacon, and a terminal for checking the station&#039;s APCs and a O2 canister. &lt;br /&gt;
&lt;br /&gt;
==Engineering Secure Storage==&lt;br /&gt;
The only button to open the shutters to this room are in the CE&#039;s office. It contains spare materials, backup parts for the singularity engine (more can be ordered at [[Cargo Bay|cargo]]), and a large plasma canister. [[Quartermaster|Some]] [[Cargo_Technician|people]] will try to break in here to steal the emitters to open locked crates.&lt;br /&gt;
&lt;br /&gt;
Has:&lt;br /&gt;
* A [[crates|crate]] with spare construction materials and [[Plasma|Solid Plasma]]&lt;br /&gt;
* A [[Plasma]] [[Canister]]&lt;br /&gt;
* A [[Gravitational Singularity Generator]]&lt;br /&gt;
* Two [[Anti-Breach Shielding Projector]]&lt;br /&gt;
* Four [[Emitter]]s&lt;br /&gt;
* Five [[Field Generator]]s&lt;br /&gt;
&lt;br /&gt;
==Department Lobby and Break Area==&lt;br /&gt;
The shared area between Engineering and [[Atmospherics]]. Used by both as a common access hall and a break room. While not too exciting, it at least contains a few snacks and some distractions. The [[Security Posts|Engineering Security Post]] is housed here.&lt;br /&gt;
&lt;br /&gt;
==Escape Pod==&lt;br /&gt;
In case of an evacuation, the engineering pod is usually the safest pod to take, assuming the singularity doesn&#039;t threaten you.&lt;br /&gt;
&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Squad_Engineer&amp;diff=11308</id>
		<title>TGMC:Squad Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Squad_Engineer&amp;diff=11308"/>
		<updated>2022-02-14T06:02:24Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Немного перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{Under construction&lt;br /&gt;
|reason = Needs information, pictures&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Marine&lt;br /&gt;
|stafftype = МОРПЕХИ&lt;br /&gt;
|img_generic = TGMC_Engineer.png&lt;br /&gt;
|jobtitle = Squad Engineer&lt;br /&gt;
|jobtitleRu = Инженер отделения&lt;br /&gt;
|access = Squad Room, Squad Engineer Prep, куда угодна где есть инструменты.&lt;br /&gt;
|difficulty = Средний&lt;br /&gt;
|Rank = Младший капрал (Начальный), Капрал (25ч), Сержант (100ч)&lt;br /&gt;
|Class = Морпехи&lt;br /&gt;
|superior = [[TGMC:Squad Leader|Squad Leader]]&lt;br /&gt;
|duties = Держись поближе к отряду, выполняй приказы своего командира. Открывай двери и шлюзы, строй укрепления. Забудь надеть сварочные очки. &lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Guide to Engineering]], [[TGMC:Guide_to_Base_Building|Guide to Base Building]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]]&lt;br /&gt;
|quote = &amp;quot;Карго, можно металл, пожалуйста?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Вступление=&lt;br /&gt;
Инженер отделения - это кто отвечает за различные инженерные дела, из которых самые важные строить укрепления, организовать forward-operating bases(с англ. &amp;quot;передовая операционная база или ФОБ&amp;quot;)  и восстановление/уничтожение критически важных объектов. У тебя есть инструменты и материалы для работы, в том числе мощные дистанционные турели ТГМС, наземные мины, колючие проволоки, взрывчатые вещества и сварщики..&lt;br /&gt;
&lt;br /&gt;
=Геймплей за инженера=&lt;br /&gt;
Как инженер вы должны быть подготовлены выполнять любое задание, которое получает ваш отряд. Иногда у вас будет указание выполнить специфическую для инженера работу: построить начальный &amp;quot;ФОБ&amp;quot;, ремонт коммуникации или электропитания колонии. В других случаях вы будете в составе штурмового отряда на передовой, помогая с подрывами, проходом в недоступные места, или постройкой оборонительных сооружений для переднего края обороны главного &amp;quot;ФОБ&amp;quot; или LZ(landing-zone, с англ. &amp;quot;зона высадки&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
ФОБ строится с помощью дрона управляемого с корабля, что намного быстрее, чем строить его вручную. Как только ставни ФОБа будут подняты, они будут окружены ксеносами, а это означает, что каждый морской пехотинец окажется в зажат в ловушке внутри ФОБа.&lt;br /&gt;
&lt;br /&gt;
Почти каждая операция будет требовать постройки мини ФОБа для удержании позиции, и все инженеры должны знать, как построить и поддерживать одну из этих позиций. Вы также должны научиться устанавливать и размещать оборонительные системы вооружения, такие как [[#UA 571-C Sentry Gun|UA 571-C Sentry]].Изучив эти основы, вам также нужно будет ознакомиться с ремонтом критически важной инфраструктуры и техники, такой как генераторы энергии колонии, БТР и телекоммуникационные системы. Эти действия составят основную часть вашей работы, но дальнейшее обучение включает в себя снос препятствий с использованием C4 и дистанционных зарядов, сварку, ремонт, взлом, строительство и утилизацию и преработку на месте любых материалов, которые вы могли бы использовать.&lt;br /&gt;
&lt;br /&gt;
=Вендоры, снаряжение и оружие=&lt;br /&gt;
Инженер отделения имеет свою собственную комнату в зоне подготовки отделения (потыкайте на двери, если не можете найти её) внутри вы найдете свой GHMME автоматический ящик, NEXUS автоматическая инженерная стойка экипировки, и желтый инженерный вендор.&lt;br /&gt;
&lt;br /&gt;
Автоматический ящик содержит ваш стандартный рабочий набор, броню на выбор, рюкзак, разгрузку, пояс с инструментами, мешочек, и любую маску на ваш выбор.&lt;br /&gt;
===[[File:TGMC_Marine_Vendor.png|64px]]  GHMME Automated Closet  [[File:TGMC_Marine_Vendor.png|64px]]===&lt;br /&gt;
 &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Standard Kit&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Uniform.png|64px]]&lt;br /&gt;
[[#TGMC Uniform |&#039;&#039;&#039;TGMC Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Стандартная униформа морской пехоты с кевларовым переплетением, испытанная химическими веществами и усиленная электромагнитным излучением.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Combat_Boots.png|64px]]&lt;br /&gt;
[[#Combat Boots |&#039;&#039;&#039;Combat Boots&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Стандартные боевые ботинки для боевых сценариев или боевых ситуаций. Для всех боёв, на всё время.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_MRE.png|64px]]&lt;br /&gt;
[[#TGMC MRE |&#039;&#039;&#039;TGMC MRE&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Готовое к употреблению блюдо, предназначенное для употребления в полевых условиях, срок годности которого превышает среднюю продолжительность жизни морского пехотинца в бою на два десятилетия.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Radio.png|64px]]&lt;br /&gt;
[[#TGMC Radio |&#039;&#039;&#039;TGMC Radio&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Используется членами отрядов. Каналы по умолчанию: ; для вашего отряда и :h или .h для общего.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:BGloves.png|64px]]&lt;br /&gt;
[[#Marine Gloves |&#039;&#039;&#039;Marine Gloves&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Стандартные тактические перчатки морской пехоты. Этикетка на них гласит: «Вяжется Ассоциацией вдов морпехов».&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Essential Jaeger Kit&amp;quot;&amp;gt;&lt;br /&gt;
ЗАМЕЧАНИЕ: Пластины для рук и ног имеют одинаковые характеристики. Только нагрудные пластины и шлемы имеют разные характеристики брони. Изучите экзокостюм с прикрепленными к нему частями и нажмите кнопку «relevant information», чтобы просмотреть точную статистику.&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger.png|64px]]&lt;br /&gt;
[[#TGMC jaeger undersuit |&#039;&#039;&#039;TGMC jaeger undersuit&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Стандартная униформа морской пехоты с кевларовым переплетением, испытанная химическими веществами и усиленная электромагнитным излучением. Вы подозреваете, что это не так надежно, как рекламируется.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_fix.png|64px]]&lt;br /&gt;
[[#Jaeger XM-02 combat exoskeleton |&#039;&#039;&#039;Jaeger XM-02 combat exoskeleton&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Предназначен для установки различных компонентов и модулей брони и систем поддержки. В комплекте идет легкое покрытие и наплечный светильник. Прикрепите к нему части брони, нажав на раму с компонентами. Используйте лом, чтобы удалить части брони, используйте отвертку, чтобы удалить аксессуары.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Combat_Boots.png|64px]]&lt;br /&gt;
[[#Combat Boots |&#039;&#039;&#039;Combat Boots&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Стандартные боевые ботинки для боевых сценариев или боевых ситуаций. Для всех боёв, на всё время.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_MRE.png|64px]]&lt;br /&gt;
[[#TGMC MRE |&#039;&#039;&#039;TGMC MRE&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Готовое к употреблению блюдо, предназначенное для употребления в полевых условиях, срок годности которого превышает среднюю продолжительность жизни морского пехотинца в бою на два десятилетия.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_GreenFacePaint.png|64px]]&lt;br /&gt;
[[#green facepaint |&#039;&#039;&#039;green facepaint&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Краска для твоего лица. Кто бы мог подумать? Также можно использовать для покраски частей брони перед установкой на экзоскелет, ПКМ по шлему для покраски визора.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Radio.png|64px]]&lt;br /&gt;
[[#TGMC Radio |&#039;&#039;&#039;TGMC Radio&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Используется членами отрядов. Каналы по умолчанию: ; для вашего отряда и :h или .h для общего.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:BGloves.png|64px]]&lt;br /&gt;
[[#Marine Gloves |&#039;&#039;&#039;Marine Gloves&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Стандартные тактические перчатки морской пехоты. Этикетка на них гласит: «Вяжется Ассоциацией вдов морпехов».&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hats&amp;quot;&amp;gt;&lt;br /&gt;
Эти модули прикрепляются к шлемам, идущим в комплекте с экзоскелетом, которые надеваются прямо на вашу голову, как любой обычный шлем. &lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_helmet_bino.png|64px]] &lt;br /&gt;
[[#modulebino |&#039;&#039;&#039;Binocular helmet module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| После прикрепления его можно активировать, чтобы смотреть вдаль.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_helmet_weld.png|64px]] &lt;br /&gt;
[[#modulewelding |&#039;&#039;&#039;Welding helmet module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|В прикрепленном состоянии этот модуль можно активировать, чтобы он работал как сварочная маска.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_helmet_antenna.png|64px]] &lt;br /&gt;
[[#moduleantenna |&#039;&#039;&#039;Antenna helmet module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| После прикрепления этот модуль сможет быстро считывать координаты пользователя.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_fix.png|64px]]&lt;br /&gt;
[[#TGMC Uniform |&#039;&#039;&#039;Regular Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
oof&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Regular_Armor.png|64px]] &lt;br /&gt;
[[#Regular Armor |&#039;&#039;&#039;Regular Armor&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Обычная броня, со всеми характеристиками и недостатками.&lt;br /&gt;
Имеет наплечный фонарь и слот для хранения оружия.&lt;br /&gt;
Имеет два внутренних слота для хранения предметов.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Хранилище на спине:&lt;br /&gt;
|-&lt;br /&gt;
| Any Gun [[File:TGMC_M37.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Oxygen Tank [[File:TGMC_Emergency_Oxy.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Bible [[File:TGMC_Bible.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| G8 Storage Pouch [[File:TGMC_G8_Pouch.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M4A3 Belt [[File:TGMC_M4A3_Holster.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M44 Belt  [[File:TGMC_M44_Holster.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Хранилище броне:&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_light.png|64px]] &lt;br /&gt;
[[#lightskirmisher |&#039;&#039;&#039;Light Skirmisher&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Обеспечивает незначительную защиту и замедление при установке. Отмечена как броня лёгкого стрелка, используемая теми, кто предпочитает более высокую скорость передвижения защите, например, разведчикам.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_medium.png|64px]] &lt;br /&gt;
[[#mediuminfantry |&#039;&#039;&#039;Medium Infantry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Обеспечивает умеренную защиту и замедление при установке. Отмечена как броня средней пехоты, используемая войсками на передовой, которым нужен хороший баланс мобильности и защиты.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_heavy.png|64px]] &lt;br /&gt;
[[#heavyassault |&#039;&#039;&#039;Heavy Assault&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Обеспечивает высокую защиту и сильное замедление при установке. Отмечена как тяжелая штурмовая броня с дополнительной набивкой и повышенной толщиной пластин, которая обеспечивает отличную защиту от всех видов опасностей.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_eva.png|64px]] &lt;br /&gt;
[[#mediumeva |&#039;&#039;&#039;Medium EVA&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Обеспечивает умеренную защиту и замедление при установке. Отмечена как броня для внекосмической деятельности, используемая для внекорабельных операций в космическом вакууме. Однако прорехи в броне говорят об обратном.&amp;lt;br&amp;gt;&#039;&#039;Примечание: фактически не обеспечивает защиту от космоса.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_eva_skull.png|64px]] &lt;br /&gt;
[[#skulleva |&#039;&#039;&#039;Medium EVA w/ skull&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Обеспечивает умеренную защиту и замедление при установке. Отмечена как часть брони для внекосмической деятельности, но на шлеме выгравирован череп.&amp;lt;br&amp;gt;&#039;&#039;ПРИМЕЧАНИЕ: фактически не обеспечивает защиту от космоса.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_eod.png|64px]] &lt;br /&gt;
[[#heavyeod |&#039;&#039;&#039;Heavy EOD&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| PОбеспечивает высокую защиту и сильное замедление при установке. Отмечена как часть EOD брони, используемая специализированными подразделениями по обезвреживанию взрывчатых веществ для безопасного обезвреживания взрывчатых веществ. &#039;&#039;&#039;И нет, это не юбка&#039;&#039;&#039;.&amp;lt;br&amp;gt;&#039;&#039;ПРИМЕЧАНИЕ: на самом деле не обеспечивает дополнительной защиты от взрывных повреждений.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Backpacks&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Satchel.png|64px]] &lt;br /&gt;
[[#TGMC Satchel |&#039;&#039;&#039;TGMC Satchel&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Небольшой рюкзак, который позволяет носить с собой больше вещей.&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает меньше большого рюкзака, но его можно открыть на спине.&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает сразу пять предметов нормального размера.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Backpack.png|64px]] &lt;br /&gt;
[[#Backpack |&#039;&#039;&#039;Backpack&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Большой рюкзак, который позволяет носить с собой ещё больше вещей.&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает больше, чем его младший брат, но не может быть открыт на спине.&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает одновременно десять предметов нормального размера.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Welderpack.png|64px]] &lt;br /&gt;
[[#TGMC Welderpack |&#039;&#039;&#039;TGMC Welderpack&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Небольшой рюкзак, который позволяет носить с собой больше вещей.&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает меньше чем большой рюкзак но может быть открыт на спине.&amp;lt;br&amp;gt;&lt;br /&gt;
Может хранить до 260 ед. топлива, которое можно использовать для заправки сварок и огнеметов.&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает одновременно пять предметов нормального размера.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Radiopack.png|64px]] &lt;br /&gt;
[[#TGMC Radiopack |&#039;&#039;&#039;TGMC Radiopack&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Небольшой рюкзак, который позволяет носить с собой больше вещей.&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает больше, чем ранец, но имеет задержку при извлечении предметов из сумки на спине.&amp;lt;br&amp;gt;&lt;br /&gt;
Щелчок правой кнопкой мыши по сумке позволяет вам делать запросы отжелу снабжения.Щелчок правой кнопкой мыши по сумке позволяет вам делать запросы снабжению. &amp;lt;s&amp;gt;&amp;lt;i&amp;gt; Теперь у офицера снабжения нет оправдания.&amp;lt;/i&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Может нести восемь предметов нормального размера одновременно.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Webbing&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Webbing.png|64px]] &lt;br /&gt;
[[#Webbing |&#039;&#039;&#039;Webbing&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Обеспечивает дополнительные слоты. Разгрузку можно прикрепить к униформе.&amp;lt;br&amp;gt;&lt;br /&gt;
К вашей униформе можно пристегнуть только одну разгрузку.&amp;lt;br&amp;gt;&lt;br /&gt;
Имеет три слота для хранения предметов.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Black_Webbing.png|64px]] &lt;br /&gt;
[[#Black Webbing |&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Обеспечивает дополнительные слоты. Разгрузку можно прикрепить к униформе.&amp;lt;br&amp;gt;&lt;br /&gt;
К вашей униформе можно пристегнуть только одну разгрузку.&amp;lt;br&amp;gt;&lt;br /&gt;
Имеет пять слотов для хранения предметов.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Holster.png|64px]] &lt;br /&gt;
[[#Shoulder Holster |&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Кобура для пистолета, которую можно прикрепить к форме.&amp;lt;br&amp;gt;&lt;br /&gt;
К вашей униформе можно пристегнуть только одну разгрузку.&amp;lt;br&amp;gt;&lt;br /&gt;
Способна хранить внутри себя один пистолет.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any Pistol&lt;br /&gt;
|- &lt;br /&gt;
| Tazer&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Belts&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_generalbelt.png|64px]] &lt;br /&gt;
[[#generalpouch |&#039;&#039;&#039;General Utility Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Небольшой и легкий подсумок, который можно прикрепить к броне или ремню, чтобы обеспечить дополнительное место для хранения различного снаряжения или ящиков и дополнительных барабанов для пулемётов.&amp;lt;br&amp;gt;&lt;br /&gt;
И это на самом деле пояс, а не подсумок. Только не запутайся сейчас.&amp;lt;br&amp;gt;&lt;br /&gt;
Можно переключать режим вытаскивания, щелкнув правой кнопкой мыши.&lt;br /&gt;
Может хранить различные предметы.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Подсумок:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Описание:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Shotgun_Shell_Pouch.png|64px]] &lt;br /&gt;
[[#Shotgun Shell Pouch |&#039;&#039;&#039;Shotgun Shell Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Подсумок, используемый для хранения патронов для дробовика. Имеет четыре слота. &amp;lt;br&amp;gt;&lt;br /&gt;
Имеет два метода вытаскивания: щелчок для открытия или достать предмет, который был положен последним, по щелчку. &amp;lt;br&amp;gt;&lt;br /&gt;
По умолчанию стоит открытие по щелчку, вы можете щелкнуть правой кнопкой мыши и изменить это.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Может хранить:&lt;br /&gt;
|-&lt;br /&gt;
| Buckshot shells [[File:TGMC_Buckshot.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Slug Shells [[File:TGMC_Slug.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Flechette Shells [[File:TGMC_Flechette.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Shells [[File:TGMC_Incendiary_Slug.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Magazine_Pouch.png|64px]] &lt;br /&gt;
[[#Magazine Pouch |&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Подсумок для магазинов. Имеет два слота. &amp;lt;br&amp;gt;&lt;br /&gt;
Имеет два метода вытаскивания: щелчок для открытия или достать предмет, который был положен последним, по щелчку. &amp;lt;br&amp;gt;&lt;br /&gt;
По умолчанию стоит открытие по щелчку, вы можете щелкнуть правой кнопкой мыши и изменить это.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Может хранить:&lt;br /&gt;
|-&lt;br /&gt;
| Shells or handfuls of bullets [[File:TGMC_Buckshot.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Flare_Pouch.png|64px]] &lt;br /&gt;
[[#Flare Pouch |&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Подсумок, используемый для хранения флаеров. Имеет пять слотов. &amp;lt;br&amp;gt;&lt;br /&gt;
Имеет два метода вытаскивания: щелчок для открытия или достать предмет, который был положен последним, по щелчку. &amp;lt;br&amp;gt;&lt;br /&gt;
По умолчанию стоит открытие по щелчку, вы можете щелкнуть правой кнопкой мыши и изменить это.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Может хранить:&lt;br /&gt;
|-&lt;br /&gt;
| Flare Grenades [[File:TGMC_Flare_Grenade.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Manual Flares [[File:TGMC_Flare.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_First_Aid_Pouch.png|64px]] &lt;br /&gt;
[[#First Aid Pouch |&#039;&#039;&#039;First Aid Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Подсумок, используемый для хранения медикаментов. Имеет пять слотов. &amp;lt;br&amp;gt;&lt;br /&gt;
Имеет два метода вытаскивания: щелчок для открытия или достать предмет, который был положен последним, по щелчку. &amp;lt;br&amp;gt;&lt;br /&gt;
По умолчанию стоит открытие по щелчку, вы можете щелкнуть правой кнопкой мыши и изменить это.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Может хрвнить:&lt;br /&gt;
|-&lt;br /&gt;
| Tramadol Injectors [[File:TGMC_Tramadol_Autoinjector.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Tricordazine Injectors [[File:TGMC_Tricord_Autoinjector.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gauze [[File:TGMC_Gauze.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Ointment [[File:TGMC_Ointment.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Medical Splints [[File:TGMC_Splint.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Tool_Pouch.png|64px]] &lt;br /&gt;
[[#Tool Pouch |&#039;&#039;&#039;Tool Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Подсумок, используемый для хранения инструментов. Имеет пять слотов. &amp;lt;br&amp;gt;&lt;br /&gt;
Имеет два метода вытаскивания: щелчок для открытия или достать предмет, который был положен последним, по щелчку. &amp;lt;br&amp;gt;&lt;br /&gt;
По умолчанию стоит открытие по щелчку, вы можете щелкнуть правой кнопкой мыши и изменить это.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Может хранить:&lt;br /&gt;
|-&lt;br /&gt;
| Wirecutters [[File:TGMC_Wirecutters.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Entrenching Tools [[File:TGMC_ETool.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Screwdrivers [[File:TGMC_Screwdriver.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cable Coil [[File:TGMC_Cable_Coil.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Crowbars [[File:TGMC_Crowbar.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Blowtorches [[File:TGMC_Blowtorch.gif|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Multi Tool [[File:TGMC_Multitool.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Wrenches [[File:TGMC_Wrench.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Mini Extinguishers [[File:TGMC_Mini_Extinguisher.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Construction_Pouch.png|64px]] &lt;br /&gt;
[[#Construction Pouch |&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Подсумок, используемый для хранения строительных материалов. Имеет три слота. &amp;lt;br&amp;gt;&lt;br /&gt;
Имеет два метода вытаскивания: щелчок для открытия или достать предмет, который был положен последним, по щелчку. &amp;lt;br&amp;gt;&lt;br /&gt;
По умолчанию стоит открытие по щелчку, вы можете щелкнуть правой кнопкой мыши и изменить это.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Может хранить:&lt;br /&gt;
|-&lt;br /&gt;
| Stacks of Material [[File:TGMC_Metal.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Entrenching Tools [[File:TGMC_ETool.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Empty Sandbags [[File:TGMC_Sandbag_Empty.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cable Coil [[File:TGMC_Cable_Coil.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Metal Rods [[File:TGMC_Rods.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Barbed Wire [[File:TGMC_Barbed_Wire.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Pistol_Magazine_Pouch.png|64px]] &lt;br /&gt;
[[#Pistol Magazine Pouch |&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Подсумок для пистолетных магазинов. Имеет три слота. &amp;lt;br&amp;gt;&lt;br /&gt;
Имеет два метода вытаскивания: щелчок для открытия или достать предмет, который был положен последним, по щелчку. &amp;lt;br&amp;gt;&lt;br /&gt;
По умолчанию стоит открытие по щелчку, вы можете щелкнуть правой кнопкой мыши и изменить это.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Может хранить:&lt;br /&gt;
|-&lt;br /&gt;
| M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Pistol_Pouch.png|64px]] &lt;br /&gt;
[[#Sidearm Pouch |&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Подсумок для личного оружия. Имеет один слот. &amp;lt;br&amp;gt;&lt;br /&gt;
Имеет два метода вытаскивания: щелчок для открытия или достать предмет, который был положен последним, по щелчку. &amp;lt;br&amp;gt;&lt;br /&gt;
По умолчанию стоит открытие по щелчку, вы можете щелкнуть правой кнопкой мыши и изменить это.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Может хрванить:&lt;br /&gt;
|-&lt;br /&gt;
| Любые револьверы [[File:TGMC_M44.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Любые пистолеты [[File:TGMC_M4A3.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Explosive_Pouch.png|64px]] &lt;br /&gt;
[[#Explosive Pouch |&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Подсумок, используемый для хранения взрывчатки. Имеет четыре слота. &amp;lt;br&amp;gt;&lt;br /&gt;
Имеет два метода вытаскивания: щелчок для открытия или достать предмет, который был положен последним, по щелчку. &amp;lt;br&amp;gt;&lt;br /&gt;
По умолчанию стоит открытие по щелчку, вы можете щелкнуть правой кнопкой мыши и изменить это.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Может хранить:&lt;br /&gt;
|-&lt;br /&gt;
| Any RPG Rockets [[File:TGMC_HE_Rocket.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| C4 [[File:TGMC_C4.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any Grenades [[File:TGMC_HEDP.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Claymore Boxes [[File:TGMC_Mine_Box.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Claymores [[File:TGMC_Claymore.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Detpacks [[File:TGMC_Detpack.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Signaler [[File:signaler.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Предмет:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Описание:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Gas_Mask.png|64px]]&lt;br /&gt;
[[#TGMC Gas Mask |&#039;&#039;&#039;TGMC Gas Mask&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Противогаз, ограничивающий обзор, но отфильтровывающий вредные газы.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Coif.png|64px]]&lt;br /&gt;
[[#TGMC Coif|&#039;&#039;&#039;TGMC Coif&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Маска, которая защитит вас от сильных холодов.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Rebreather.png|64px]]&lt;br /&gt;
[[#Rebreather |&#039;&#039;&#039;Rebreather&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Нагревает или охлаждает воздух, когда вы им дышите, защищая вас от экстремальных условий.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Attachments&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Suppressor.png|64px]]&lt;br /&gt;
[[#Suppressor |&#039;&#039;&#039;Suppressor&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A small tube with exhaust ports to expel noise and gas.&lt;br /&gt;
Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; +10% damage falloff, halves bullet speed&amp;lt;br&amp;gt;Wielded: +10% accuracy,-5% scatter,-2 recoil&amp;lt;br&amp;gt;Unwielded: -5% scatter, -3 recoil&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Extended_Barrel.png|64px]]&lt;br /&gt;
[[#Extended Barrel|&#039;&#039;&#039;Extended Barrel&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact Stats:&#039;&#039;&#039; doubles bullet speed, +1 item size&amp;lt;br&amp;gt;Wielded: +15% accuracy, -5% scatter&amp;lt;br&amp;gt;Unwielded: +10% accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Recoil_Compensator.png|64px]]&lt;br /&gt;
[[#Recoil Compensator |&#039;&#039;&#039;Recoil Compensator&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you&#039;re overcompensating for something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; &amp;lt;br&amp;gt;Wielded: -15% scatter, -2 recoil &amp;lt;br&amp;gt;Unwielded: -15% scatter, -2 recoil&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Magnetic_Harness.png|64px]]&lt;br /&gt;
[[#Magnetic Harness |&#039;&#039;&#039;Magnetic Harness&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. &#039;&#039;but why don&#039;t you just use a pick up macro?&#039;&#039; they disabled pickup macros for guns. Use these to keep your gun on you instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; -9999% frustration when pounced on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_RDS.png|64px]]&lt;br /&gt;
[[#Red Dot Sight|&#039;&#039;&#039;Red Dot Sight&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy by a good amount. &lt;br /&gt;
No drawbacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; &amp;lt;br&amp;gt; Wielded: +15% accuracy&amp;lt;br&amp;gt;Unwielded: +10% accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Laser_Sight.png|64px]]&lt;br /&gt;
[[#Laser Sight |&#039;&#039;&#039;Laser Sight&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
&#039;&#039;Fookin&#039; laser soights.&#039;&#039; A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; &amp;lt;br&amp;gt;Wielded: +10% accuracy &amp;lt;br&amp;gt;Unwielded: +15% accuracy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Vertical_Grip.png|64px]]&lt;br /&gt;
[[#Vertical Grip|&#039;&#039;&#039;Vertical Grip&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; -&#039;&#039;&#039;100%&#039;&#039;&#039; scatter, +1 item size, +0.2s wield delay&amp;lt;br&amp;gt;Wielded: +10% accuracy, -10% scatter, -2 recoil&amp;lt;br&amp;gt;Unwielded: -5 accuracy, +5% scatter&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Angled_Grip.png|64px]]&lt;br /&gt;
[[#Angled Grip |&#039;&#039;&#039;Angled Grip&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; +1 item size, -0.3s wield delay&amp;lt;br&amp;gt;Wielded: -1 recoil&amp;lt;br&amp;gt;Unwielded: -10% accuracy, +5% scatter&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_t19stock.png|64px]]&lt;br /&gt;
[[#t-19 stock |&#039;&#039;&#039;T-19 machinepistol stock&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A submachinegun stock distributed in &amp;quot;small&amp;quot; numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; +1 item size, +5 melee damage, +0.1s wield delay&amp;lt;br&amp;gt;Wielded: +10% accuracy, -10% scatter, -2 recoil&amp;lt;br&amp;gt;Unwielded: -10% scatter&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_t35stock.png|64px]]&lt;br /&gt;
[[#t-35 stock|&#039;&#039;&#039;T-35 stock&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact Stats:&#039;&#039;&#039; +&#039;&#039;&#039;2&#039;&#039;&#039; item size, +5 melee damage, +0.4s wield delay&amp;lt;br&amp;gt;Wielded: +15% accuracy, -20% scatter, -3 recoil&amp;lt;br&amp;gt;Unwielded: n/a&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Jaegar Storage Modules&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ПРИМЕЧАНИЕ: В экзоскелет можно установить только один модуль хранения.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Модуль:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Описание:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_general.png|64px]] &lt;br /&gt;
[[#modulestoragegeneral |&#039;&#039;&#039;General purpose storage module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Конечно, не такой специализированный, как любые другие модули для хранения, но определенно способный вместить некоторые более крупные вещи, такие как бинокли, карты, магазины и датчики движения.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_engineer.png|64px]] &lt;br /&gt;
[[#modulestorageengi |&#039;&#039;&#039;Engineering storage module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Может вмещать примерно столько же, сколько пояс с инструментами, а иногда вещи, такие как колючая проволока или окопный инструмент. Похоже, это может вас немного замедлить.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_medic.png|64px]] &lt;br /&gt;
[[#modulestoragemedic |&#039;&#039;&#039;Medical storage module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Может вместить большое количество разнообразных медицинских принадлежностей и аппаратов, но не может вместить намного больше, чем может вместить аптечка. Похоже, это может вас немного замедлить.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Jaegar Armor Modules&amp;quot;&amp;gt;&lt;br /&gt;
ПРИМЕЧАНИЕ: Эти модули усиливают вашу броню, увеличивая ее способности и сопротивление. Одновременно можно прикрепить только один.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Модуль:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Описание:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_baldur.png|64px]] &lt;br /&gt;
[[#baldurmk1 |&#039;&#039;&#039;Mark 1 Baldur light amplification system&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Увеличивает выходную мощность фонарика Jaeger Combat Exoskeleton. Немного замедляет.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_tyr.png|64px]] &lt;br /&gt;
[[#tyrmk1 |&#039;&#039;&#039;Mark 1 Tyr armor reinforcement&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Большое количество дополнительных бронелистов, предназначенных для прикрытия некоторых уязвимых областей обычных образцов брони боевого экзоскелета. Эта более старая версия имеет меньшую защиту. Определенно негативно повлияет на мобильность.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_mimir.png|64px]] &lt;br /&gt;
[[#mimirmk1 |&#039;&#039;&#039;Mark 1 Mimir environmental resistance system&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| При активации эта система обеспечивает устойчивость к опасностям окружающей среды, таким как газы и радиологическое воздействие. Эта более старая версия не обеспечивает защиты от кислоты. Лучше всего сочетается со шлемом Mimir. Повлияет на мобильность.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[File:TGMC_Ballistic_armor_module.png|64px]] &lt;br /&gt;
[[#mimirmk2 |&#039;&#039;&#039;Ballistic armor module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Существенное количество дополнительных бронелистов, разработанных для того, чтобы поместиться внутри некоторых уязвимых областей обычных образцов брони боевого экзоскелета, защита от пуль и ничего больше. Определенно повлияет на мобильность.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:TGMC_NEXUS_Automated_Engineer_Equipment_Rack.png|64px]] NEXUS Automated Engineer Equipment Rack [[File:TGMC_NEXUS_Automated_Engineer_Equipment_Rack.png|64px]]==&lt;br /&gt;
The Automated Equipment Rack contains your &#039;&#039;&#039;Essential Engineer Set&#039;&#039;&#039;, which is free,  as well as 75 points to purchase additional supplies, tools, explosives, and special ammunition. Your choice of two weapon attachments are also free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#407bbf;&amp;quot; width=200|Module&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#407bbf;&amp;quot; |Point Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#407bbf;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;Essential Engineer Set&lt;br /&gt;
!0&lt;br /&gt;
|Contains 1 general circuit board, 1 light replacer, 1 entrenching tool, high capacity power cell, 1 insulated marine combat gloves, 1 welding goggles, 1 razorburn grenade, 1 plastic explosive.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Metal.png|64px]]&amp;lt;br&amp;gt;Metal&lt;br /&gt;
!2&lt;br /&gt;
|10 Metal.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Plasteel_Sheet.png|64px]]&amp;lt;br&amp;gt;Plasteel&lt;br /&gt;
!4&lt;br /&gt;
|10 Plasteel.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Sandbag_Empty.png|64px]]&amp;lt;br&amp;gt;Sandbags&lt;br /&gt;
!5&lt;br /&gt;
|25 Sandbags. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Plasma_Cutter.png|64px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
!20&lt;br /&gt;
|Plasma Cutter. &#039;&#039;&#039;Can be found in Requisitions sometimes.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_sentry_crate.png|64px]]&amp;lt;br&amp;gt;UA-580 Point Defence Sentry Kit&lt;br /&gt;
!50&lt;br /&gt;
|UA-580 Point Defence sentry kit containing the PD Sentry, 2 M30 (10x20) box magazines and 2 Terra Experimental standard batteries.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Build-A-Sentry.png|64px]]&amp;lt;br&amp;gt;Build-A-Sentry&lt;br /&gt;
!30&lt;br /&gt;
|A Build-A-Sentry to attach to a gun to be able to deploy it like a sentry. &#039;&#039;&#039;Note: Will not have IFF unless the gun normally shoots IFF bullets such as the T29.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_C4.png|64px]]&amp;lt;br&amp;gt;Plastique explosive&lt;br /&gt;
!2&lt;br /&gt;
|A Plastic Explosive capable of destroying most walls and doors. Is safe and does not have an explosive range.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Detpack.png|64px]]&amp;lt;br&amp;gt;Detonation pack&lt;br /&gt;
!5&lt;br /&gt;
|A Detonation Pack with 2 modes Breach and Demolition. Max timer of 300 seconds and minimum of 5. capable of being detonated with a signaler. Does have an explosive range. &#039;&#039;&#039;Note: Requires a signaler.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Entrenching_Tool_C.png|64px]]&amp;lt;br&amp;gt;Entrenching tool&lt;br /&gt;
!1&lt;br /&gt;
|A Entrenching Tool to fill empty sandbags and to deconstruct deployed sandbag cades. &#039;&#039;&#039;Can be found in the ST lockers.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Hand-Held_Charger_E.png|64px]]&amp;lt;br&amp;gt;Hand-held cell charger&lt;br /&gt;
!3&lt;br /&gt;
|A Hand-Held Cell Charger capable of recharging cells by putting the cell in the charger and using it in hand.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Blowtorch.gif|64px|link=https://tg.ss220.space/images/7/79/TGMC_Blowtorch.gif]] &lt;br /&gt;
High-Capacity Industrial Blowtorch&lt;br /&gt;
!5&lt;br /&gt;
| A welder with 80u of welding fuel and is normal size compared to the standard welder.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Binoculars.png|64px]]&amp;lt;br&amp;gt;Range Finder&lt;br /&gt;
! 10&lt;br /&gt;
|A Range Finder which can be linked to deployed mortars and get coordinates by control clicking tiles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_High_Capacity_Cell.png|64px]]&amp;lt;br&amp;gt;High capacity powercell&lt;br /&gt;
! 1&lt;br /&gt;
|Батарея объемом в 10000 энергии. &#039;&#039;&#039;Можно найти в торговом автомате Engi-Vend.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_capacitor.png|64px]]&amp;lt;br&amp;gt;Recharger cell&lt;br /&gt;
! 5&lt;br /&gt;
|Самозарядная батарея объемом в 2000 энергии.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_trashmelt.png|64px]]&amp;lt;br&amp;gt;Large recharger cell&lt;br /&gt;
! 15&lt;br /&gt;
|Самозарядная батарея объемом в 5000 энергии.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Mine_Box.png|64px]]&amp;lt;br&amp;gt;M20 mine box&lt;br /&gt;
!18&lt;br /&gt;
|A mine box with 5 claymores.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Mine_Box.png|64px]]&amp;lt;br&amp;gt;Large M20 mine box&lt;br /&gt;
! 36&lt;br /&gt;
|a mine box with 10 claymores.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_minelayer.png|64px]]&amp;lt;br&amp;gt;M21 APRDS &amp;quot;Minelayer&amp;quot;&lt;br /&gt;
! 5&lt;br /&gt;
|Представляет собой устройство, предназначенное для быстрого развертывания мин M20 в больших количествах. Предупреждение: работа в труднодоступных местах или на существующих минных полях приведет к снижению эффективности.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Explosive_Pouch.png|64px]]&amp;lt;br&amp;gt;Pack of Razorburn Grenades&lt;br /&gt;
!11&lt;br /&gt;
|A pouch with 4 Razorburn Grenades.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Razorburn_Canister.png|64px]]&amp;lt;br&amp;gt;Razorburn Canister&lt;br /&gt;
!7&lt;br /&gt;
|A Razorburn grenade that affects more tiles then regular Razorburn. Contains 40u Nanomachines and 30u Foaming Agent. &lt;br /&gt;
&#039;&#039;&#039;Standing in the affected area while the razorburn is still making wire will give you Nanomachines (different from Medical Nanites) which harms you but can be negated using armour with high Bio protection.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turns invisible if wirecuttered.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Razorburn_Canister_Shape.png|192px]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Razorburn_Grenade.png|64px]]&amp;lt;br&amp;gt;Razorburn Grenade&lt;br /&gt;
!3&lt;br /&gt;
|A Razorburn grenade. Can be used to make Medical Nanites if deconstructed (Wirecutter, Wrench) Contains 10u Nanomachines and 5u Foaming Agent. Can be mixed in a beaker to make Razor Wire. &lt;br /&gt;
&#039;&#039;&#039;Standing in the affected area while the razorburn is still making wire will give you Nanomachines (different from Medical Nanites) which harms you but can be negated using armour with high Bio protection.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently deconstructing Razorburn grenades turn them invisible but they are still there if you put them on the floor and Alt click and use the Floor Tab menu to wrench it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Razorburn_Grenade_Shape.PNG|128px|alt=Alternative Text]] Makes 5 Razor Wire in a Plus shape (+)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:Signaler.png|64px]]&amp;lt;br&amp;gt;Signaler&lt;br /&gt;
!1&lt;br /&gt;
|A Signaler to be used alongside the detonation packs. &#039;&#039;&#039;Can be found in the weapon vendors in the Utility section&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:TGMC_TerraGovTech_Engineer_System_Vendor.png|64px]] TerraGovTech Engineer System Vendor [[File:TGMC_TerraGovTech_Engineer_System_Vendor.png|64px]]==&lt;br /&gt;
This is the Engineer System Vendor. It contains 1 M402 Mortar kit, 3 UA 571-C Sentry crates and 1 TL-102 HSG crate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#407bbf;&amp;quot; width=&amp;quot;200&amp;quot; |Module&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#407bbf;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Mortar_crate.png|64px]]&amp;lt;br&amp;gt;M402 Mortar Crate&lt;br /&gt;
|A crate containing the M402 mortar, 8 High explosive shells, 8 Incendiary shells, 4 Smoke shells, 4 Flare shells, 2 Tangle shells, 3 Fire Support encryption keys, 2 Engineer encryption Keys, 1 Range Finder.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_sentry_crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C Sentry Crate&lt;br /&gt;
|A crate containing the UA 571-C sentry gun, 1 M30 (10x28) box magazine and 2 Terra Experimental standard batteries.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_TL-102_Crate.png|64px]]&amp;lt;br&amp;gt;TL-102 Crate&lt;br /&gt;
| a crate containing the TL-102 mounted heavy smartgun and 1 TL-102 drum magazine.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Barricade==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Barricade&lt;br /&gt;
!Health&lt;br /&gt;
!Armour&lt;br /&gt;
! Cost&lt;br /&gt;
!width=&amp;quot;200&amp;quot; |Misc Information&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Metal_Cade.png|64px]] Metal&lt;br /&gt;
|200&lt;br /&gt;
|100 Bio, 80 Fire, 40 Acid&lt;br /&gt;
|4 Metal&lt;br /&gt;
|The only cade able to use Concussive, Ballistic or Caustic upgrades. Can only take 1 upgrade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Sandbag_Cade.png|64px]] Sandbags&lt;br /&gt;
| 300&lt;br /&gt;
|100 Bio, 80 Fire, 40 Acid&lt;br /&gt;
|5 Filled Sandbags&lt;br /&gt;
|Faster to Place. Can only be repaired with filled sandbags. Can be spam repaired for quick fixing.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Plasteel_Cade.png|64px]] Plasteel&lt;br /&gt;
|500&lt;br /&gt;
|100 Bio, 80 Fire, 40 Acid&lt;br /&gt;
| 5 Plasteel&lt;br /&gt;
|Can be linked to other plasteel cades by clicking it with a crowbar allowing linked plasteel cades to be opened at the same time&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Razor_Wire_Deployed.png|64px]] Razor Wire&lt;br /&gt;
|100&lt;br /&gt;
|No armour&lt;br /&gt;
| 3 Metal&lt;br /&gt;
|Damages xenos if slashed. Can entangle crushers if they charge into this. Can also be made with 4 metal rods and 1 barbed wire. Wire cutter to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_QuikDeploy_System_Metal.png|64px]] QuikDeploy System&lt;br /&gt;
|200&lt;br /&gt;
|100 Bio, 80 Fire, 40 Acid&lt;br /&gt;
| 3 Requsition Points&lt;br /&gt;
|A Metal Cade able to be placed without needing skills. Only useful for marines without construction skills. Is also slower then just building a cade with metal as an engineer. Is small sized. Can not be stacked. Only in Requsitions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Деконструкция===&lt;br /&gt;
Для демонтажа металлических и пластиковых баррикад. Отвертка, гаечный ключ и лом. Чтобы разобрать мешки с песком, используйте лопату. Чтобы разобрать колючую проволоку, используйте кусачки.&lt;br /&gt;
&lt;br /&gt;
Убедитесь, что баррикада отремонтирована, иначе вы не получите все свои материалы обратно. Если в нем есть кислота, он уронит только некоторые материалы и не уронит колючую проволоку, поэтому обязательно перережьте колючую проволоку, иначе вы потеряете ее, если не сделаете этого.&lt;br /&gt;
&lt;br /&gt;
===Ремонт баррикад===&lt;br /&gt;
Металлические и пласталевые баррикады можно отремонтировать сваркой, в случае сильных повреждений использовать перед сваркой на них тот материал из которого они состоят.&lt;br /&gt;
&lt;br /&gt;
Мешки с песком можно отремонтировать с помощью наполненных мешков с песком.&lt;br /&gt;
&lt;br /&gt;
Колючую проволоку можно отремонтировать с помощью металла.&lt;br /&gt;
&lt;br /&gt;
===Улучшения баррикад===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Тип&lt;br /&gt;
!Броня&lt;br /&gt;
!Стоимость&lt;br /&gt;
!Разная информация&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Metal_Cade_Concussive_Upgrade.png|64px]] Concussive&lt;br /&gt;
|50 взрывного&lt;br /&gt;
|2 металла&lt;br /&gt;
|Нажмите на металлическую баррикаду рукой в которой не менее 2 листов металла, чтобы установить его. Может быть использован для уменьшения урона от гравитационного удара короля.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Metal_Cade_Ballistic_Upgrade.png|64px]] Ballistic&lt;br /&gt;
| 30 ближнего боя, 30 пуль&lt;br /&gt;
|2 металла&lt;br /&gt;
|Нажмите на металлическую баррикаду рукой в которой не менее 2 листов металла, чтобы установить его. Может также понижать урон заряда крашера, по баррикаде.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Metal_Cade_Caustic_Upgrade.png|64px]] Caustic&lt;br /&gt;
|20 кислоты&lt;br /&gt;
|2 металла&lt;br /&gt;
|Нажмите на металлическую баррикаду рукой в которой не менее 2 листов металла, чтобы установить его. Помогает защитить от брызг кислоты.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Barbed_Wire.png|64px]] Barbed Wire&lt;br /&gt;
|0&lt;br /&gt;
|2 металла&lt;br /&gt;
|Наносит урон ксеноморфам, если они его бьют. Добавляет дополнительные 50 единиц здоровья к баррикаде которому он прикреплен.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Для разборки улучшений баррикад используйте лом для удаления улучшений, а кусачки для удаления колючей проволоки.&lt;br /&gt;
&lt;br /&gt;
==Установки==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Установка&lt;br /&gt;
!Информация&lt;br /&gt;
!Как пользоваться&lt;br /&gt;
!Урон&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_UA-571-C_sentry_gun.png|64px]] &lt;br /&gt;
&lt;br /&gt;
UA-571-C Sentry Gun&lt;br /&gt;
|Развертываемый, медленно стреляющий, автоматическая, 75 патронов.&lt;br /&gt;
Имеет 3 режима огня Автоматический, Автоматически очередями и Очередью. &lt;br /&gt;
&lt;br /&gt;
Стреляет очередями по 4 патрона. &lt;br /&gt;
&lt;br /&gt;
Развертывание занимает 9 секунд. 9 секунд, чтобы забрать. &lt;br /&gt;
&lt;br /&gt;
Ручное управление позволяет вам контролировать его.&lt;br /&gt;
&lt;br /&gt;
Может быть перезаряжен, находясь в руке.&lt;br /&gt;
&lt;br /&gt;
200 здоровья и 50 брони.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Встроенная система IFF&#039;&#039;&#039;&lt;br /&gt;
|Ctrl + ЛКМ для установки.&lt;br /&gt;
Перетащить на себя, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Alt + ЛКМ, чтобы достать магазин, только если он развернут, если он в руке просто ЛКМ.&lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Можно через него стрелять.&lt;br /&gt;
|50 урона&lt;br /&gt;
5 AP&lt;br /&gt;
&lt;br /&gt;
0 Sunder&lt;br /&gt;
&lt;br /&gt;
0.6 Automatic Rate of Fire&lt;br /&gt;
&lt;br /&gt;
0.6 Burst Rate of Fire&lt;br /&gt;
&lt;br /&gt;
8 дальность&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_UA-580_point_defense_sentry.png|64px]]&lt;br /&gt;
&lt;br /&gt;
UA-580 Point Defence Sentry&lt;br /&gt;
|Развертываемый, быстрая стрельба, автоматическая, 100 патронов. &lt;br /&gt;
&lt;br /&gt;
Имеет 3 режима огня Автоматический, Автоматически очередями и Очередью. &lt;br /&gt;
&lt;br /&gt;
Стреляет очередями по 3 патрона. &lt;br /&gt;
&lt;br /&gt;
Развертывание занимает 3 секунд. 3 секунд, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Ручное управление позволяет вам контролировать его.&lt;br /&gt;
&lt;br /&gt;
Может быть перезаряжен, находясь в руке.&lt;br /&gt;
&lt;br /&gt;
200 здоровья и 50 брони.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Встроенная система IFF&#039;&#039;&#039;&lt;br /&gt;
|Ctrl + ЛКМ для установки.&lt;br /&gt;
Перетащить на себя, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Alt + ЛКМ, чтобы достать магазин, только если он развернут, если он в руке просто ЛКМ.&lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Можно через него стрелять.&lt;br /&gt;
|25 урона&lt;br /&gt;
5 AP&lt;br /&gt;
&lt;br /&gt;
0 Sunder&lt;br /&gt;
&lt;br /&gt;
0.3 Auto Rate of Fire&lt;br /&gt;
&lt;br /&gt;
0.4 Burst Rate of Fire&lt;br /&gt;
&lt;br /&gt;
7 дальность&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_TL_102_Heavy_Smartgun.png|64px]]&lt;br /&gt;
&lt;br /&gt;
TL102 Heavy Smart Gun&lt;br /&gt;
| Развертываемый, быстрая стрельба, 300 патронов.&lt;br /&gt;
Имеет 2 режима огня Автоматический и Очередью.&lt;br /&gt;
&lt;br /&gt;
Стреляет очередями по 3 патрона.&lt;br /&gt;
&lt;br /&gt;
Имеет мини прицел. &lt;br /&gt;
&lt;br /&gt;
Можно повернуть, нажав на плитку которая или слева или справа от текущего направления оружия.  &lt;br /&gt;
&lt;br /&gt;
Развертывание занимает 5 секунд. 5 секунд, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Может быть перезаряжен, находясь в руке.&lt;br /&gt;
&lt;br /&gt;
125 здоровья и 50 брони от пуль.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Встроенная система IFF&#039;&#039;&#039;&lt;br /&gt;
|Ctrl + ЛКМ для установки.&lt;br /&gt;
Перетащить на себя, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Alt + ЛКМ, чтобы достать магазин, только если он развернут, если он в руке просто ЛКМ.&lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Можно через него стрелять.&lt;br /&gt;
|40 урона&lt;br /&gt;
40 AP&lt;br /&gt;
&lt;br /&gt;
5 Sunder&lt;br /&gt;
&lt;br /&gt;
0.25 Auto Rate of Fire&lt;br /&gt;
&lt;br /&gt;
0.2 Burst Rate of Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_T-27.png|64px]]&lt;br /&gt;
&lt;br /&gt;
T-27 Medium Machinegun&lt;br /&gt;
|Развертываемый, более быстрая стрельба, 100 патронов. &lt;br /&gt;
Имеет только Автоматический режима огня.&lt;br /&gt;
&lt;br /&gt;
Можно весить модули.&lt;br /&gt;
&lt;br /&gt;
Также можно стрелять из рук с сильной отдачей. &lt;br /&gt;
&lt;br /&gt;
Можно повернуть, нажав на плитку которая или слева или справа от текущего направления оружия.&lt;br /&gt;
&lt;br /&gt;
Развертывание занимает 1 секунд. 1 секунд, чтобы забрать. &lt;br /&gt;
&lt;br /&gt;
Может быть перезаряжен, находясь в руке.&lt;br /&gt;
&lt;br /&gt;
200 здоровья и 50 брони от пуль.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IFF только в режиме прицеливания.&#039;&#039;&#039;&lt;br /&gt;
|Ctrl + ЛКМ для установки.&lt;br /&gt;
Перетащить на себя, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Alt + ЛКМ, чтобы достать магазин, только если он развернут, если он в руке просто ЛКМ.&lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Можно через него стрелять.&lt;br /&gt;
|30 урона&lt;br /&gt;
10 AP&lt;br /&gt;
&lt;br /&gt;
1.25 Sunder&lt;br /&gt;
&lt;br /&gt;
0.15 Rate of Fire&lt;br /&gt;
&lt;br /&gt;
0.25 Aim Mode Rate of Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_MG-08.png|64px]] &lt;br /&gt;
&lt;br /&gt;
MG-08/495 Heavy Machinegun&lt;br /&gt;
|Развертываемый, быстрая стрельба, 500 патронов. &lt;br /&gt;
Имеет только Автоматический режима огня.&lt;br /&gt;
&lt;br /&gt;
Имеет мини прицел.&lt;br /&gt;
&lt;br /&gt;
Можно повернуть, нажав на плитку которая или слева или справа от текущего направления оружия.&lt;br /&gt;
&lt;br /&gt;
Развертывание занимает 8 секунд. 8 секунд, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Может быть перезаряжен, находясь в руке.&lt;br /&gt;
&lt;br /&gt;
150 здоровья и 50 брони от пуль.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Не имеет IFF будьте очень осторожны.&#039;&#039;&#039;&lt;br /&gt;
|Ctrl + ЛКМ для установки.&lt;br /&gt;
Перетащить на себя, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Alt + ЛКМ, чтобы достать магазин, только если он развернут, если он в руке просто ЛКМ.&lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Можно через него стрелять.&lt;br /&gt;
|40 урона&lt;br /&gt;
40 AP&lt;br /&gt;
&lt;br /&gt;
5 Sunder&lt;br /&gt;
&lt;br /&gt;
0.2 Auto Rate of Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Build-A-Sentry.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Build-A-Sentry Attachment System&lt;br /&gt;
|Модуль оружия, который при подключении к соответствующему оружию может быть размещено как турель с функцией прикрепленного оружия.&lt;br /&gt;
250 здоровья.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IFF будет только в оружии в котором встроен этот режим. К примеру T29 Smart gun.&#039;&#039;&#039;&lt;br /&gt;
|Ctrl + ЛКМ для установки.&lt;br /&gt;
Перетащить на себя, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Alt + ЛКМ, чтобы достать магазин, только если он развернут, если он в руке просто ЛКМ.&lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Можно через него стрелять.&lt;br /&gt;
|Зависит от оружия, к которому он прикреплен&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Combat_Floodlight_On.png|64px]] &lt;br /&gt;
&lt;br /&gt;
Combat Floodlight&lt;br /&gt;
| Мощный портативный источник света.&lt;br /&gt;
Длится 15 минут при использовании батарейки.&lt;br /&gt;
&lt;br /&gt;
500 здоровья.&lt;br /&gt;
|Гаечный ключ для прикручивания/откручивания.&lt;br /&gt;
ЛКМ что бы включить/выключить.&lt;br /&gt;
&lt;br /&gt;
Лом для извлечения элемента питания&lt;br /&gt;
&lt;br /&gt;
Не подлежит ремонту.&lt;br /&gt;
&lt;br /&gt;
Можно через него стрелять.&lt;br /&gt;
&lt;br /&gt;
|Делает темные области светлыми.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_mortar.png|64px]] &lt;br /&gt;
&lt;br /&gt;
M402 Mortar&lt;br /&gt;
| Развертываемый миномет, способный стрелять 5 типами минометных снарядов.&lt;br /&gt;
&lt;br /&gt;
200 здоровья.&lt;br /&gt;
&lt;br /&gt;
Для развертывания миномета требуется 5 секунд. 5 секунд, чтобы поднять.&lt;br /&gt;
&lt;br /&gt;
Для выстрела требуется 2 секунды. 9 секунд для попадания снарядов.&lt;br /&gt;
|Ctrl + ЛКМ для установки.&lt;br /&gt;
&lt;br /&gt;
Гаечный ключ что бы отсоединить.&lt;br /&gt;
&lt;br /&gt;
Является неточным в зависимости от того, как далеко находится цель. Каждые 10 пройденных плиток - это неточность в 1 плитку, которую можно устранить, используя смещение долготы и широты.&lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Не можно через него стрелять.&lt;br /&gt;
|Фугасные снаряды&lt;br /&gt;
&lt;br /&gt;
Зажигательные снаряды&lt;br /&gt;
&lt;br /&gt;
Запутывающий газовый снаряд&lt;br /&gt;
&lt;br /&gt;
Осветительные снаряды&lt;br /&gt;
&lt;br /&gt;
Дымовые снаряды&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_minelayer_deployed.png|64px]] &lt;br /&gt;
&lt;br /&gt;
M21 APRDS &amp;quot;Minelayer&amp;quot;&lt;br /&gt;
| Противопехотная система быстрого развертывания, способная заминировать область радиусом 4 плитки.&lt;br /&gt;
&lt;br /&gt;
200 здоровья.&lt;br /&gt;
&lt;br /&gt;
Для развертывания требуется 1 секунд. 1 секунд, чтобы поднять.&lt;br /&gt;
&lt;br /&gt;
Загружается М20 минами.&lt;br /&gt;
&lt;br /&gt;
В свернутом состоянии не может хранить мины.&lt;br /&gt;
&lt;br /&gt;
|Ctrl + ЛКМ по предмету в руке для установки.&lt;br /&gt;
&lt;br /&gt;
Перетащить на себя, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
ЛКМ активирует раскидывание мин. &lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Не можно через него стрелять.&lt;br /&gt;
|М20 мины&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_ASRS.png|64px]] &lt;br /&gt;
&lt;br /&gt;
ASRS Bluespace teleporter&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
200 здоровья.&lt;br /&gt;
&lt;br /&gt;
Для развертывания миномета требуется 2 секунд. 2 секунд, чтобы поднять.&lt;br /&gt;
&lt;br /&gt;
20 секунд перезарядка.&lt;br /&gt;
&lt;br /&gt;
|Ctrl + ЛКМ по предмету в руке для установки.&lt;br /&gt;
&lt;br /&gt;
Гаечный ключ что бы отсоединить.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Зависит от ксеноса, который будет поджидать с другой стороны телепорта&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Советы=&lt;br /&gt;
*As of July 11th 2021 there are 12 engineer slots per round, and usually only 2-4 engineers; So don&#039;t feel pressured to not play engineer in order to let more experienced players play as engineer.&lt;br /&gt;
*An easy way to spend all your vendor points as engineer is to buy 100 metal, 70 plasteel, and 1 turret and you will only have 1 points remaining&lt;br /&gt;
*Pulsing the Contraband wire can give you some goodies.&lt;br /&gt;
**Pulsing the Engineer System Vendor gives you the Super Capacity cell with 20000 power.&lt;br /&gt;
**Pulsing the YouTool vendor gives you the high-capacity industrial blowtorch with 80u of fuel. It is unfortunately normal size and can&#039;t fit in the toolbelt but can fit in the tool pouch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Squad_Engineer&amp;diff=11017</id>
		<title>TGMC:Squad Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Squad_Engineer&amp;diff=11017"/>
		<updated>2022-02-12T11:13:45Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Немного перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{Under construction&lt;br /&gt;
|reason = Needs information, pictures&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|department = Marine&lt;br /&gt;
|stafftype = МОРПЕХИ&lt;br /&gt;
|img_generic = TGMC_Engineer.png&lt;br /&gt;
|jobtitle = Squad Engineer&lt;br /&gt;
|jobtitleRu = Инженер отделения&lt;br /&gt;
|access = Squad Room, Squad Engineer Prep, куда угодна где есть инструменты.&lt;br /&gt;
|difficulty = Средний&lt;br /&gt;
|Rank = Младший капрал (Начальный), Капрал (25ч), Сержант (100ч)&lt;br /&gt;
|Class = Морпехи&lt;br /&gt;
|superior = [[TGMC:Squad Leader|Squad Leader]]&lt;br /&gt;
|duties = Держись поближе к отряду, выполняй приказы своего командира. Открывай двери и шлюзы, строй укрепления. Забудь надеть сварочные очки. &lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Guide to Engineering]], [[TGMC:Guide_to_Base_Building|Guide to Base Building]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]]&lt;br /&gt;
|quote = &amp;quot;Карго, можно металл, пожалуйста?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Вступление=&lt;br /&gt;
Инженер отделения - это кто отвечает за различные инженерные дела, из которых самые важные строить укрепления, организовать forward-operating bases(с англ. &amp;quot;передовая операционная база или ФОБ&amp;quot;)  и восстановление/уничтожение критически важных объектов. У тебя есть инструменты и материалы для работы, в том числе мощные дистанционные турели ТГМС, наземные мины, колючие проволоки, взрывчатые вещества и сварщики..&lt;br /&gt;
&lt;br /&gt;
=Геймплей за инженера=&lt;br /&gt;
Как инженер вы должны быть подготовлены выполнять любое задание, которое получает ваш отряд. Иногда у вас будет указание выполнить специфическую для инженера работу: построить начальный &amp;quot;ФОБ&amp;quot;, ремонт коммуникации или электропитания колонии. В других случаях вы будете в составе штурмового отряда на передовой, помогая с подрывами, проходом в недоступные места, или постройкой оборонительных сооружений для переднего края обороны главного &amp;quot;ФОБ&amp;quot; или LZ(landing-zone, с англ. &amp;quot;зона высадки&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
ФОБ строится с помощью дрона управляемого с корабля, что намного быстрее, чем строить его вручную. Как только ставни ФОБа будут подняты, они будут окружены ксеносами, а это означает, что каждый морской пехотинец окажется в зажат в ловушке внутри ФОБа.&lt;br /&gt;
&lt;br /&gt;
Почти каждая операция будет требовать постройки мини ФОБа для удержании позиции, и все инженеры должны знать, как построить и поддерживать одну из этих позиций. Вы также должны научиться устанавливать и размещать оборонительные системы вооружения, такие как [[#UA 571-C Sentry Gun|UA 571-C Sentry]].Изучив эти основы, вам также нужно будет ознакомиться с ремонтом критически важной инфраструктуры и техники, такой как генераторы энергии колонии, БТР и телекоммуникационные системы. Эти действия составят основную часть вашей работы, но дальнейшее обучение включает в себя снос препятствий с использованием C4 и дистанционных зарядов, сварку, ремонт, взлом, строительство и утилизацию и преработку на месте любых материалов, которые вы могли бы использовать.&lt;br /&gt;
&lt;br /&gt;
=Вендоры, снаряжение и оружие=&lt;br /&gt;
Инженер отделения имеет свою собственную комнату в зоне подготовки отделения (потыкайте на двери, если не можете найти её) внутри вы найдете свой GHMME автоматический ящик, NEXUS автоматическая инженерная стойка экипировки, и желтый инженерный вендор.&lt;br /&gt;
&lt;br /&gt;
Автоматический ящик содержит ваш стандартный рабочий набор, броню на выбор, рюкзак, разгрузку, пояс с инструментами, мешочек, и любую маску на ваш выбор.&lt;br /&gt;
===[[File:TGMC_Marine_Vendor.png|64px]]  GHMME Automated Closet  [[File:TGMC_Marine_Vendor.png|64px]]===&lt;br /&gt;
 &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Standard Kit&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Uniform.png|64px]]&lt;br /&gt;
[[#TGMC Uniform |&#039;&#039;&#039;TGMC Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Стандартная униформа морской пехоты с кевларовым переплетением, испытанная химическими веществами и усиленная электромагнитным излучением.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Combat_Boots.png|64px]]&lt;br /&gt;
[[#Combat Boots |&#039;&#039;&#039;Combat Boots&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Стандартные боевые ботинки для боевых сценариев или боевых ситуаций. Для всех боёв, на всё время.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_MRE.png|64px]]&lt;br /&gt;
[[#TGMC MRE |&#039;&#039;&#039;TGMC MRE&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Готовое к употреблению блюдо, предназначенное для употребления в полевых условиях, срок годности которого превышает среднюю продолжительность жизни морского пехотинца в бою на два десятилетия.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Radio.png|64px]]&lt;br /&gt;
[[#TGMC Radio |&#039;&#039;&#039;TGMC Radio&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Используется членами отрядов. Каналы по умолчанию: ; для вашего отряда и :h или .h для общего.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:BGloves.png|64px]]&lt;br /&gt;
[[#Marine Gloves |&#039;&#039;&#039;Marine Gloves&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Стандартные тактические перчатки морской пехоты. Этикетка на них гласит: «Вяжется Ассоциацией вдов морпехов».&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Essential Jaeger Kit&amp;quot;&amp;gt;&lt;br /&gt;
ЗАМЕЧАНИЕ: Пластины для рук и ног имеют одинаковые характеристики. Только нагрудные пластины и шлемы имеют разные характеристики брони. Изучите экзокостюм с прикрепленными к нему частями и нажмите кнопку «relevant information», чтобы просмотреть точную статистику.&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger.png|64px]]&lt;br /&gt;
[[#TGMC jaeger undersuit |&#039;&#039;&#039;TGMC jaeger undersuit&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Стандартная униформа морской пехоты с кевларовым переплетением, испытанная химическими веществами и усиленная электромагнитным излучением. Вы подозреваете, что это не так надежно, как рекламируется.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_fix.png|64px]]&lt;br /&gt;
[[#Jaeger XM-02 combat exoskeleton |&#039;&#039;&#039;Jaeger XM-02 combat exoskeleton&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Предназначен для установки различных компонентов и модулей брони и систем поддержки. В комплекте идет легкое покрытие и наплечный светильник. Прикрепите к нему части брони, нажав на раму с компонентами. Используйте лом, чтобы удалить части брони, используйте отвертку, чтобы удалить аксессуары.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Combat_Boots.png|64px]]&lt;br /&gt;
[[#Combat Boots |&#039;&#039;&#039;Combat Boots&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Стандартные боевые ботинки для боевых сценариев или боевых ситуаций. Для всех боёв, на всё время.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_MRE.png|64px]]&lt;br /&gt;
[[#TGMC MRE |&#039;&#039;&#039;TGMC MRE&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Готовое к употреблению блюдо, предназначенное для употребления в полевых условиях, срок годности которого превышает среднюю продолжительность жизни морского пехотинца в бою на два десятилетия.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_GreenFacePaint.png|64px]]&lt;br /&gt;
[[#green facepaint |&#039;&#039;&#039;green facepaint&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Краска для твоего лица. Кто бы мог подумать? Также можно использовать для покраски частей брони перед установкой на экзоскелет, ПКМ по шлему для покраски визора.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Radio.png|64px]]&lt;br /&gt;
[[#TGMC Radio |&#039;&#039;&#039;TGMC Radio&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Используется членами отрядов. Каналы по умолчанию: ; для вашего отряда и :h или .h для общего.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:BGloves.png|64px]]&lt;br /&gt;
[[#Marine Gloves |&#039;&#039;&#039;Marine Gloves&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Стандартные тактические перчатки морской пехоты. Этикетка на них гласит: «Вяжется Ассоциацией вдов морпехов».&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hats&amp;quot;&amp;gt;&lt;br /&gt;
Эти модули прикрепляются к шлемам, идущим в комплекте с экзоскелетом, которые надеваются прямо на вашу голову, как любой обычный шлем. &lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_helmet_bino.png|64px]] &lt;br /&gt;
[[#modulebino |&#039;&#039;&#039;Binocular helmet module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| После прикрепления его можно активировать, чтобы смотреть вдаль.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_helmet_weld.png|64px]] &lt;br /&gt;
[[#modulewelding |&#039;&#039;&#039;Welding helmet module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|В прикрепленном состоянии этот модуль можно активировать, чтобы он работал как сварочная маска.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_helmet_antenna.png|64px]] &lt;br /&gt;
[[#moduleantenna |&#039;&#039;&#039;Antenna helmet module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| После прикрепления этот модуль сможет быстро считывать координаты пользователя.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_fix.png|64px]]&lt;br /&gt;
[[#TGMC Uniform |&#039;&#039;&#039;Regular Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
oof&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Regular_Armor.png|64px]] &lt;br /&gt;
[[#Regular Armor |&#039;&#039;&#039;Regular Armor&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Обычная броня, со всеми характеристиками и недостатками.&lt;br /&gt;
Имеет наплечный фонарь и слот для хранения оружия.&lt;br /&gt;
Имеет два внутренних слота для хранения предметов.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Хранилище на спине:&lt;br /&gt;
|-&lt;br /&gt;
| Any Gun [[File:TGMC_M37.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Oxygen Tank [[File:TGMC_Emergency_Oxy.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Bible [[File:TGMC_Bible.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| G8 Storage Pouch [[File:TGMC_G8_Pouch.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M4A3 Belt [[File:TGMC_M4A3_Holster.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M44 Belt  [[File:TGMC_M44_Holster.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Хранилище броне:&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_light.png|64px]] &lt;br /&gt;
[[#lightskirmisher |&#039;&#039;&#039;Light Skirmisher&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Обеспечивает незначительную защиту и замедление при установке. Отмечена как броня лёгкого стрелка, используемая теми, кто предпочитает более высокую скорость передвижения защите, например, разведчикам.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_medium.png|64px]] &lt;br /&gt;
[[#mediuminfantry |&#039;&#039;&#039;Medium Infantry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Обеспечивает умеренную защиту и замедление при установке. Отмечена как броня средней пехоты, используемая войсками на передовой, которым нужен хороший баланс мобильности и защиты.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_heavy.png|64px]] &lt;br /&gt;
[[#heavyassault |&#039;&#039;&#039;Heavy Assault&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Обеспечивает высокую защиту и сильное замедление при установке. Отмечена как тяжелая штурмовая броня с дополнительной набивкой и повышенной толщиной пластин, которая обеспечивает отличную защиту от всех видов опасностей.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_eva.png|64px]] &lt;br /&gt;
[[#mediumeva |&#039;&#039;&#039;Medium EVA&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Обеспечивает умеренную защиту и замедление при установке. Отмечена как броня для внекосмической деятельности, используемая для внекорабельных операций в космическом вакууме. Однако прорехи в броне говорят об обратном.&amp;lt;br&amp;gt;&#039;&#039;Примечание: фактически не обеспечивает защиту от космоса.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_eva_skull.png|64px]] &lt;br /&gt;
[[#skulleva |&#039;&#039;&#039;Medium EVA w/ skull&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Обеспечивает умеренную защиту и замедление при установке. Отмечена как часть брони для внекосмической деятельности, но на шлеме выгравирован череп.&amp;lt;br&amp;gt;&#039;&#039;ПРИМЕЧАНИЕ: фактически не обеспечивает защиту от космоса.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_eod.png|64px]] &lt;br /&gt;
[[#heavyeod |&#039;&#039;&#039;Heavy EOD&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| PОбеспечивает высокую защиту и сильное замедление при установке. Отмечена как часть EOD брони, используемая специализированными подразделениями по обезвреживанию взрывчатых веществ для безопасного обезвреживания взрывчатых веществ. &#039;&#039;&#039;И нет, это не юбка&#039;&#039;&#039;.&amp;lt;br&amp;gt;&#039;&#039;ПРИМЕЧАНИЕ: на самом деле не обеспечивает дополнительной защиты от взрывных повреждений.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Backpacks&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Satchel.png|64px]] &lt;br /&gt;
[[#TGMC Satchel |&#039;&#039;&#039;TGMC Satchel&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Небольшой рюкзак, который позволяет носить с собой больше вещей.&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает меньше большого рюкзака, но его можно открыть на спине.&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает сразу пять предметов нормального размера.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Backpack.png|64px]] &lt;br /&gt;
[[#Backpack |&#039;&#039;&#039;Backpack&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Большой рюкзак, который позволяет носить с собой ещё больше вещей.&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает больше, чем его младший брат, но не может быть открыт на спине.&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает одновременно десять предметов нормального размера.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Welderpack.png|64px]] &lt;br /&gt;
[[#TGMC Welderpack |&#039;&#039;&#039;TGMC Welderpack&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Небольшой рюкзак, который позволяет носить с собой больше вещей.&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает меньше чем большой рюкзак но может быть открыт на спине.&amp;lt;br&amp;gt;&lt;br /&gt;
Может хранить до 260 ед. топлива, которое можно использовать для заправки сварок и огнеметов.&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает одновременно пять предметов нормального размера.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Radiopack.png|64px]] &lt;br /&gt;
[[#TGMC Radiopack |&#039;&#039;&#039;TGMC Radiopack&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Небольшой рюкзак, который позволяет носить с собой больше вещей.&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает больше, чем ранец, но имеет задержку при извлечении предметов из сумки на спине.&amp;lt;br&amp;gt;&lt;br /&gt;
Щелчок правой кнопкой мыши по сумке позволяет вам делать запросы отжелу снабжения.Щелчок правой кнопкой мыши по сумке позволяет вам делать запросы снабжению. &amp;lt;s&amp;gt;&amp;lt;i&amp;gt; Теперь у офицера снабжения нет оправдания.&amp;lt;/i&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Может нести восемь предметов нормального размера одновременно.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Webbing&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Webbing.png|64px]] &lt;br /&gt;
[[#Webbing |&#039;&#039;&#039;Webbing&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Extra pouches that you can clip to your uniform.&amp;lt;br&amp;gt;&lt;br /&gt;
Only one thing may be clipped to your uniform&amp;lt;br&amp;gt;&lt;br /&gt;
Has three slots for storing items.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Black_Webbing.png|64px]] &lt;br /&gt;
[[#Black Webbing |&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Extra pouches that you can clip to your uniform.&amp;lt;br&amp;gt;&lt;br /&gt;
Only one thing may be clipped to your uniform&amp;lt;br&amp;gt;&lt;br /&gt;
Has five slots for storing tiny or small items.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Holster.png|64px]] &lt;br /&gt;
[[#Shoulder Holster |&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Pistol Holster that you can clip to your uniform.&amp;lt;br&amp;gt;&lt;br /&gt;
Only one thing may be clipped to your uniform&amp;lt;br&amp;gt;&lt;br /&gt;
Capable of storing one pistol in it.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any Pistol&lt;br /&gt;
|- &lt;br /&gt;
| Tazer&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Belts&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_generalbelt.png|64px]] &lt;br /&gt;
[[#generalpouch |&#039;&#039;&#039;General Utility Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A small, lightweight pouch that can be clipped onto armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines. And it is in fact a belt, not a pouch. Don&#039;t get confused now.&amp;lt;br&amp;gt;&lt;br /&gt;
Can switch drawing modes by right clicking.&amp;lt;br&amp;gt;&lt;br /&gt;
Capable of storing various items.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Desc:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Shotgun_Shell_Pouch.png|64px]] &lt;br /&gt;
[[#Shotgun Shell Pouch |&#039;&#039;&#039;Shotgun Shell Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to hold shotgun shells. Has four slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Buckshot shells [[File:TGMC_Buckshot.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Slug Shells [[File:TGMC_Slug.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Flechette Shells [[File:TGMC_Flechette.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Shells [[File:TGMC_Incendiary_Slug.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Magazine_Pouch.png|64px]] &lt;br /&gt;
[[#Magazine Pouch |&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to hold magazines. Has two slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Shells or handfuls of bullets [[File:TGMC_Buckshot.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Flare_Pouch.png|64px]] &lt;br /&gt;
[[#Flare Pouch |&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to flares. Has five slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Flare Grenades [[File:TGMC_Flare_Grenade.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Manual Flares [[File:TGMC_Flare.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_First_Aid_Pouch.png|64px]] &lt;br /&gt;
[[#First Aid Pouch |&#039;&#039;&#039;First Aid Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to hold construction materials. Has five slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Tramadol Injectors [[File:TGMC_Tramadol_Autoinjector.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Tricordazine Injectors [[File:TGMC_Tricord_Autoinjector.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gauze [[File:TGMC_Gauze.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Ointment [[File:TGMC_Ointment.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Medical Splints [[File:TGMC_Splint.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Tool_Pouch.png|64px]] &lt;br /&gt;
[[#Tool Pouch |&#039;&#039;&#039;Tool Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to hold tools. Has five slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Wirecutters [[File:TGMC_Wirecutters.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Entrenching Tools [[File:TGMC_ETool.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Screwdrivers [[File:TGMC_Screwdriver.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cable Coil [[File:TGMC_Cable_Coil.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Crowbars [[File:TGMC_Crowbar.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Blowtorches [[File:TGMC_Blowtorch.gif|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Multi Tool [[File:TGMC_Multitool.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Wrenches [[File:TGMC_Wrench.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Mini Extinguishers [[File:TGMC_Mini_Extinguisher.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Construction_Pouch.png|64px]] &lt;br /&gt;
[[#Construction Pouch |&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to hold construction materials. Has three slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Stacks of Material [[File:TGMC_Metal.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Entrenching Tools [[File:TGMC_ETool.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Empty Sandbags [[File:TGMC_Sandbag_Empty.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cable Coil [[File:TGMC_Cable_Coil.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Metal Rods [[File:TGMC_Rods.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Barbed Wire [[File:TGMC_Barbed_Wire.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Pistol_Magazine_Pouch.png|64px]] &lt;br /&gt;
[[#Pistol Magazine Pouch |&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to hold pistol magazines. Has three slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Pistol_Pouch.png|64px]] &lt;br /&gt;
[[#Sidearm Pouch |&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to sidearms. Has one slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Any Revolvers [[File:TGMC_M44.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any Pistols [[File:TGMC_M4A3.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Explosive_Pouch.png|64px]] &lt;br /&gt;
[[#Explosive Pouch |&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to hold explosive materials. Has four slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Any RPG Rockets [[File:TGMC_HE_Rocket.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| C4 [[File:TGMC_C4.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any Grenades [[File:TGMC_HEDP.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Claymore Boxes [[File:TGMC_Mine_Box.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Claymores [[File:TGMC_Claymore.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Detpacks [[File:TGMC_Detpack.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Signaler [[File:signaler.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Gas_Mask.png|64px]]&lt;br /&gt;
[[#TGMC Gas Mask |&#039;&#039;&#039;TGMC Gas Mask&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A gas mask that restricts your vision, but filters out harmful gasses.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Coif.png|64px]]&lt;br /&gt;
[[#TGMC Coif|&#039;&#039;&#039;TGMC Coif&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A coif that protects you from extreme cold conditions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Rebreather.png|64px]]&lt;br /&gt;
[[#Rebreather |&#039;&#039;&#039;Rebreather&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Heats or cools down air as you breath it, protecting you from extreme conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Attachments&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Suppressor.png|64px]]&lt;br /&gt;
[[#Suppressor |&#039;&#039;&#039;Suppressor&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A small tube with exhaust ports to expel noise and gas.&lt;br /&gt;
Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; +10% damage falloff, halves bullet speed&amp;lt;br&amp;gt;Wielded: +10% accuracy,-5% scatter,-2 recoil&amp;lt;br&amp;gt;Unwielded: -5% scatter, -3 recoil&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Extended_Barrel.png|64px]]&lt;br /&gt;
[[#Extended Barrel|&#039;&#039;&#039;Extended Barrel&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact Stats:&#039;&#039;&#039; doubles bullet speed, +1 item size&amp;lt;br&amp;gt;Wielded: +15% accuracy, -5% scatter&amp;lt;br&amp;gt;Unwielded: +10% accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Recoil_Compensator.png|64px]]&lt;br /&gt;
[[#Recoil Compensator |&#039;&#039;&#039;Recoil Compensator&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you&#039;re overcompensating for something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; &amp;lt;br&amp;gt;Wielded: -15% scatter, -2 recoil &amp;lt;br&amp;gt;Unwielded: -15% scatter, -2 recoil&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Magnetic_Harness.png|64px]]&lt;br /&gt;
[[#Magnetic Harness |&#039;&#039;&#039;Magnetic Harness&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. &#039;&#039;but why don&#039;t you just use a pick up macro?&#039;&#039; they disabled pickup macros for guns. Use these to keep your gun on you instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; -9999% frustration when pounced on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_RDS.png|64px]]&lt;br /&gt;
[[#Red Dot Sight|&#039;&#039;&#039;Red Dot Sight&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy by a good amount. &lt;br /&gt;
No drawbacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; &amp;lt;br&amp;gt; Wielded: +15% accuracy&amp;lt;br&amp;gt;Unwielded: +10% accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Laser_Sight.png|64px]]&lt;br /&gt;
[[#Laser Sight |&#039;&#039;&#039;Laser Sight&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
&#039;&#039;Fookin&#039; laser soights.&#039;&#039; A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; &amp;lt;br&amp;gt;Wielded: +10% accuracy &amp;lt;br&amp;gt;Unwielded: +15% accuracy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Vertical_Grip.png|64px]]&lt;br /&gt;
[[#Vertical Grip|&#039;&#039;&#039;Vertical Grip&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; -&#039;&#039;&#039;100%&#039;&#039;&#039; scatter, +1 item size, +0.2s wield delay&amp;lt;br&amp;gt;Wielded: +10% accuracy, -10% scatter, -2 recoil&amp;lt;br&amp;gt;Unwielded: -5 accuracy, +5% scatter&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Angled_Grip.png|64px]]&lt;br /&gt;
[[#Angled Grip |&#039;&#039;&#039;Angled Grip&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; +1 item size, -0.3s wield delay&amp;lt;br&amp;gt;Wielded: -1 recoil&amp;lt;br&amp;gt;Unwielded: -10% accuracy, +5% scatter&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_t19stock.png|64px]]&lt;br /&gt;
[[#t-19 stock |&#039;&#039;&#039;T-19 machinepistol stock&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A submachinegun stock distributed in &amp;quot;small&amp;quot; numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; +1 item size, +5 melee damage, +0.1s wield delay&amp;lt;br&amp;gt;Wielded: +10% accuracy, -10% scatter, -2 recoil&amp;lt;br&amp;gt;Unwielded: -10% scatter&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_t35stock.png|64px]]&lt;br /&gt;
[[#t-35 stock|&#039;&#039;&#039;T-35 stock&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact Stats:&#039;&#039;&#039; +&#039;&#039;&#039;2&#039;&#039;&#039; item size, +5 melee damage, +0.4s wield delay&amp;lt;br&amp;gt;Wielded: +15% accuracy, -20% scatter, -3 recoil&amp;lt;br&amp;gt;Unwielded: n/a&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Jaegar Storage Modules&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: The exoskeleton can mount 1 storage module.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Module:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Desc:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_general.png|64px]] &lt;br /&gt;
[[#modulestoragegeneral |&#039;&#039;&#039;General purpose storage module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_engineer.png|64px]] &lt;br /&gt;
[[#modulestorageengi |&#039;&#039;&#039;Engineering storage module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool. Looks like it might slow you down a bit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_medic.png|64px]] &lt;br /&gt;
[[#modulestoragemedic |&#039;&#039;&#039;Medical storage module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. Looks like it might slow you down a bit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Jaegar Armor Modules&amp;quot;&amp;gt;&lt;br /&gt;
NOTE: These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Module:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Desc:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_baldur.png|64px]] &lt;br /&gt;
[[#baldurmk1 |&#039;&#039;&#039;Mark 1 Baldur light amplification system&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Increases the power output of the Jaeger Combat Exoskeleton&#039;s mounted flashlight. Slows you down slightly.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_tyr.png|64px]] &lt;br /&gt;
[[#tyrmk1 |&#039;&#039;&#039;Mark 1 Tyr armor reinforcement&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_mimir.png|64px]] &lt;br /&gt;
[[#mimirmk1 |&#039;&#039;&#039;Mark 1 Mimir environmental resistance system&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides no protection to acid. Best paired with the Mimir Environmental Helmet System. Will impact mobility.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[File:TGMC_Ballistic_armor_module.png|64px]] &lt;br /&gt;
[[#mimirmk2 |&#039;&#039;&#039;Ballistic armor module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:TGMC_NEXUS_Automated_Engineer_Equipment_Rack.png|64px]] NEXUS Automated Engineer Equipment Rack [[File:TGMC_NEXUS_Automated_Engineer_Equipment_Rack.png|64px]]==&lt;br /&gt;
The Automated Equipment Rack contains your &#039;&#039;&#039;Essential Engineer Set&#039;&#039;&#039;, which is free,  as well as 75 points to purchase additional supplies, tools, explosives, and special ammunition. Your choice of two weapon attachments are also free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#407bbf;&amp;quot; width=200|Module&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#407bbf;&amp;quot; |Point Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#407bbf;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;Essential Engineer Set&lt;br /&gt;
!0&lt;br /&gt;
|Contains 1 general circuit board, 1 light replacer, 1 entrenching tool, high capacity power cell, 1 insulated marine combat gloves, 1 welding goggles, 1 razorburn grenade, 1 plastic explosive.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Metal.png|64px]]&amp;lt;br&amp;gt;Metal&lt;br /&gt;
!2&lt;br /&gt;
|10 Metal.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Plasteel_Sheet.png|64px]]&amp;lt;br&amp;gt;Plasteel&lt;br /&gt;
!4&lt;br /&gt;
|10 Plasteel.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Sandbag_Empty.png|64px]]&amp;lt;br&amp;gt;Sandbags&lt;br /&gt;
!5&lt;br /&gt;
|25 Sandbags. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Plasma_Cutter.png|64px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
!20&lt;br /&gt;
|Plasma Cutter. &#039;&#039;&#039;Can be found in Requisitions sometimes.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_sentry_crate.png|64px]]&amp;lt;br&amp;gt;UA-580 Point Defence Sentry Kit&lt;br /&gt;
!50&lt;br /&gt;
|UA-580 Point Defence sentry kit containing the PD Sentry, 2 M30 (10x20) box magazines and 2 Terra Experimental standard batteries.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Build-A-Sentry.png|64px]]&amp;lt;br&amp;gt;Build-A-Sentry&lt;br /&gt;
!30&lt;br /&gt;
|A Build-A-Sentry to attach to a gun to be able to deploy it like a sentry. &#039;&#039;&#039;Note: Will not have IFF unless the gun normally shoots IFF bullets such as the T29.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_C4.png|64px]]&amp;lt;br&amp;gt;Plastique explosive&lt;br /&gt;
!2&lt;br /&gt;
|A Plastic Explosive capable of destroying most walls and doors. Is safe and does not have an explosive range.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Detpack.png|64px]]&amp;lt;br&amp;gt;Detonation pack&lt;br /&gt;
!5&lt;br /&gt;
|A Detonation Pack with 2 modes Breach and Demolition. Max timer of 300 seconds and minimum of 5. capable of being detonated with a signaler. Does have an explosive range. &#039;&#039;&#039;Note: Requires a signaler.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Entrenching_Tool_C.png|64px]]&amp;lt;br&amp;gt;Entrenching tool&lt;br /&gt;
!1&lt;br /&gt;
|A Entrenching Tool to fill empty sandbags and to deconstruct deployed sandbag cades. &#039;&#039;&#039;Can be found in the ST lockers.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Hand-Held_Charger_E.png|64px]]&amp;lt;br&amp;gt;Hand-held cell charger&lt;br /&gt;
!3&lt;br /&gt;
|A Hand-Held Cell Charger capable of recharging cells by putting the cell in the charger and using it in hand.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Blowtorch.gif|64px|link=https://tg.ss220.space/images/7/79/TGMC_Blowtorch.gif]] &lt;br /&gt;
High-Capacity Industrial Blowtorch&lt;br /&gt;
!5&lt;br /&gt;
| A welder with 80u of welding fuel and is normal size compared to the standard welder.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Binoculars.png|64px]]&amp;lt;br&amp;gt;Range Finder&lt;br /&gt;
! 10&lt;br /&gt;
|A Range Finder which can be linked to deployed mortars and get coordinates by control clicking tiles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_High_Capacity_Cell.png|64px]]&amp;lt;br&amp;gt;High capacity powercell&lt;br /&gt;
! 1&lt;br /&gt;
|Батарея объемом в 10000 энергии. &#039;&#039;&#039;Можно найти в торговом автомате Engi-Vend.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_capacitor.png|64px]]&amp;lt;br&amp;gt;Recharger cell&lt;br /&gt;
! 5&lt;br /&gt;
|Самозарядная батарея объемом в 2000 энергии.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_trashmelt.png|64px]]&amp;lt;br&amp;gt;Large recharger cell&lt;br /&gt;
! 15&lt;br /&gt;
|Самозарядная батарея объемом в 5000 энергии.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Mine_Box.png|64px]]&amp;lt;br&amp;gt;M20 mine box&lt;br /&gt;
!18&lt;br /&gt;
|A mine box with 5 claymores.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Mine_Box.png|64px]]&amp;lt;br&amp;gt;Large M20 mine box&lt;br /&gt;
! 36&lt;br /&gt;
|a mine box with 10 claymores.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_minelayer.png|64px]]&amp;lt;br&amp;gt;M21 APRDS &amp;quot;Minelayer&amp;quot;&lt;br /&gt;
! 5&lt;br /&gt;
|Представляет собой устройство, предназначенное для быстрого развертывания мин M20 в больших количествах. Предупреждение: работа в труднодоступных местах или на существующих минных полях приведет к снижению эффективности.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Explosive_Pouch.png|64px]]&amp;lt;br&amp;gt;Pack of Razorburn Grenades&lt;br /&gt;
!11&lt;br /&gt;
|A pouch with 4 Razorburn Grenades.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Razorburn_Canister.png|64px]]&amp;lt;br&amp;gt;Razorburn Canister&lt;br /&gt;
!7&lt;br /&gt;
|A Razorburn grenade that affects more tiles then regular Razorburn. Contains 40u Nanomachines and 30u Foaming Agent. &lt;br /&gt;
&#039;&#039;&#039;Standing in the affected area while the razorburn is still making wire will give you Nanomachines (different from Medical Nanites) which harms you but can be negated using armour with high Bio protection.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turns invisible if wirecuttered.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Razorburn_Canister_Shape.png|192px]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Razorburn_Grenade.png|64px]]&amp;lt;br&amp;gt;Razorburn Grenade&lt;br /&gt;
!3&lt;br /&gt;
|A Razorburn grenade. Can be used to make Medical Nanites if deconstructed (Wirecutter, Wrench) Contains 10u Nanomachines and 5u Foaming Agent. Can be mixed in a beaker to make Razor Wire. &lt;br /&gt;
&#039;&#039;&#039;Standing in the affected area while the razorburn is still making wire will give you Nanomachines (different from Medical Nanites) which harms you but can be negated using armour with high Bio protection.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently deconstructing Razorburn grenades turn them invisible but they are still there if you put them on the floor and Alt click and use the Floor Tab menu to wrench it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TGMC_Razorburn_Grenade_Shape.PNG|128px|alt=Alternative Text]] Makes 5 Razor Wire in a Plus shape (+)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:Signaler.png|64px]]&amp;lt;br&amp;gt;Signaler&lt;br /&gt;
!1&lt;br /&gt;
|A Signaler to be used alongside the detonation packs. &#039;&#039;&#039;Can be found in the weapon vendors in the Utility section&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:TGMC_TerraGovTech_Engineer_System_Vendor.png|64px]] TerraGovTech Engineer System Vendor [[File:TGMC_TerraGovTech_Engineer_System_Vendor.png|64px]]==&lt;br /&gt;
This is the Engineer System Vendor. It contains 1 M402 Mortar kit, 3 UA 571-C Sentry crates and 1 TL-102 HSG crate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#407bbf;&amp;quot; width=&amp;quot;200&amp;quot; |Module&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#407bbf;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Mortar_crate.png|64px]]&amp;lt;br&amp;gt;M402 Mortar Crate&lt;br /&gt;
|A crate containing the M402 mortar, 8 High explosive shells, 8 Incendiary shells, 4 Smoke shells, 4 Flare shells, 2 Tangle shells, 3 Fire Support encryption keys, 2 Engineer encryption Keys, 1 Range Finder.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_sentry_crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C Sentry Crate&lt;br /&gt;
|A crate containing the UA 571-C sentry gun, 1 M30 (10x28) box magazine and 2 Terra Experimental standard batteries.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_TL-102_Crate.png|64px]]&amp;lt;br&amp;gt;TL-102 Crate&lt;br /&gt;
| a crate containing the TL-102 mounted heavy smartgun and 1 TL-102 drum magazine.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Barricade==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Barricade&lt;br /&gt;
!Health&lt;br /&gt;
!Armour&lt;br /&gt;
! Cost&lt;br /&gt;
!width=&amp;quot;200&amp;quot; |Misc Information&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Metal_Cade.png|64px]] Metal&lt;br /&gt;
|200&lt;br /&gt;
|100 Bio, 80 Fire, 40 Acid&lt;br /&gt;
|4 Metal&lt;br /&gt;
|The only cade able to use Concussive, Ballistic or Caustic upgrades. Can only take 1 upgrade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Sandbag_Cade.png|64px]] Sandbags&lt;br /&gt;
| 300&lt;br /&gt;
|100 Bio, 80 Fire, 40 Acid&lt;br /&gt;
|5 Filled Sandbags&lt;br /&gt;
|Faster to Place. Can only be repaired with filled sandbags. Can be spam repaired for quick fixing.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Plasteel_Cade.png|64px]] Plasteel&lt;br /&gt;
|500&lt;br /&gt;
|100 Bio, 80 Fire, 40 Acid&lt;br /&gt;
| 5 Plasteel&lt;br /&gt;
|Can be linked to other plasteel cades by clicking it with a crowbar allowing linked plasteel cades to be opened at the same time&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Razor_Wire_Deployed.png|64px]] Razor Wire&lt;br /&gt;
|100&lt;br /&gt;
|No armour&lt;br /&gt;
| 3 Metal&lt;br /&gt;
|Damages xenos if slashed. Can entangle crushers if they charge into this. Can also be made with 4 metal rods and 1 barbed wire. Wire cutter to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_QuikDeploy_System_Metal.png|64px]] QuikDeploy System&lt;br /&gt;
|200&lt;br /&gt;
|100 Bio, 80 Fire, 40 Acid&lt;br /&gt;
| 3 Requsition Points&lt;br /&gt;
|A Metal Cade able to be placed without needing skills. Only useful for marines without construction skills. Is also slower then just building a cade with metal as an engineer. Is small sized. Can not be stacked. Only in Requsitions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Деконструкция===&lt;br /&gt;
Для демонтажа металлических и пластиковых баррикад. Отвертка, гаечный ключ и лом. Чтобы разобрать мешки с песком, используйте лопату. Чтобы разобрать колючую проволоку, используйте кусачки.&lt;br /&gt;
&lt;br /&gt;
Убедитесь, что баррикада отремонтирована, иначе вы не получите все свои материалы обратно. Если в нем есть кислота, он уронит только некоторые материалы и не уронит колючую проволоку, поэтому обязательно перережьте колючую проволоку, иначе вы потеряете ее, если не сделаете этого.&lt;br /&gt;
&lt;br /&gt;
===Ремонт баррикад===&lt;br /&gt;
Металлические и пласталевые баррикады можно отремонтировать сваркой, в случае сильных повреждений использовать перед сваркой на них тот материал из которого они состоят.&lt;br /&gt;
&lt;br /&gt;
Мешки с песком можно отремонтировать с помощью наполненных мешков с песком.&lt;br /&gt;
&lt;br /&gt;
Колючую проволоку можно отремонтировать с помощью металла.&lt;br /&gt;
&lt;br /&gt;
===Улучшения баррикад===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Тип&lt;br /&gt;
!Броня&lt;br /&gt;
!Стоимость&lt;br /&gt;
!Разная информация&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Metal_Cade_Concussive_Upgrade.png|64px]] Concussive&lt;br /&gt;
|50 взрывного&lt;br /&gt;
|2 металла&lt;br /&gt;
|Нажмите на металлическую баррикаду рукой в которой не менее 2 листов металла, чтобы установить его. Может быть использован для уменьшения урона от гравитационного удара короля.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Metal_Cade_Ballistic_Upgrade.png|64px]] Ballistic&lt;br /&gt;
| 30 ближнего боя, 30 пуль&lt;br /&gt;
|2 металла&lt;br /&gt;
|Нажмите на металлическую баррикаду рукой в которой не менее 2 листов металла, чтобы установить его. Может также понижать урон заряда крашера, по баррикаде.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Metal_Cade_Caustic_Upgrade.png|64px]] Caustic&lt;br /&gt;
|20 кислоты&lt;br /&gt;
|2 металла&lt;br /&gt;
|Нажмите на металлическую баррикаду рукой в которой не менее 2 листов металла, чтобы установить его. Помогает защитить от брызг кислоты.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Barbed_Wire.png|64px]] Barbed Wire&lt;br /&gt;
|0&lt;br /&gt;
|2 металла&lt;br /&gt;
|Наносит урон ксеноморфам, если они его бьют. Добавляет дополнительные 50 единиц здоровья к баррикаде которому он прикреплен.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Для разборки улучшений баррикад используйте лом для удаления улучшений, а кусачки для удаления колючей проволоки.&lt;br /&gt;
&lt;br /&gt;
==Установки==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Установка&lt;br /&gt;
!Информация&lt;br /&gt;
!Как пользоваться&lt;br /&gt;
!Урон&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_UA-571-C_sentry_gun.png|64px]] &lt;br /&gt;
&lt;br /&gt;
UA-571-C Sentry Gun&lt;br /&gt;
|Развертываемый, медленно стреляющий, автоматическая, 75 патронов.&lt;br /&gt;
Имеет 3 режима огня Автоматический, Автоматически очередями и Очередью. &lt;br /&gt;
&lt;br /&gt;
Стреляет очередями по 4 патрона. &lt;br /&gt;
&lt;br /&gt;
Развертывание занимает 9 секунд. 9 секунд, чтобы забрать. &lt;br /&gt;
&lt;br /&gt;
Ручное управление позволяет вам контролировать его.&lt;br /&gt;
&lt;br /&gt;
Может быть перезаряжен, находясь в руке.&lt;br /&gt;
&lt;br /&gt;
200 здоровья и 50 брони.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Встроенная система IFF&#039;&#039;&#039;&lt;br /&gt;
|Ctrl + ЛКМ для установки.&lt;br /&gt;
Перетащить на себя, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Alt + ЛКМ, чтобы достать магазин, только если он развернут, если он в руке просто ЛКМ.&lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Можно через него стрелять.&lt;br /&gt;
|50 урона&lt;br /&gt;
5 AP&lt;br /&gt;
&lt;br /&gt;
0 Sunder&lt;br /&gt;
&lt;br /&gt;
0.6 Automatic Rate of Fire&lt;br /&gt;
&lt;br /&gt;
0.6 Burst Rate of Fire&lt;br /&gt;
&lt;br /&gt;
8 дальность&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_UA-580_point_defense_sentry.png|64px]]&lt;br /&gt;
&lt;br /&gt;
UA-580 Point Defence Sentry&lt;br /&gt;
|Развертываемый, быстрая стрельба, автоматическая, 100 патронов. &lt;br /&gt;
&lt;br /&gt;
Имеет 3 режима огня Автоматический, Автоматически очередями и Очередью. &lt;br /&gt;
&lt;br /&gt;
Стреляет очередями по 3 патрона. &lt;br /&gt;
&lt;br /&gt;
Развертывание занимает 3 секунд. 3 секунд, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Ручное управление позволяет вам контролировать его.&lt;br /&gt;
&lt;br /&gt;
Может быть перезаряжен, находясь в руке.&lt;br /&gt;
&lt;br /&gt;
200 здоровья и 50 брони.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Встроенная система IFF&#039;&#039;&#039;&lt;br /&gt;
|Ctrl + ЛКМ для установки.&lt;br /&gt;
Перетащить на себя, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Alt + ЛКМ, чтобы достать магазин, только если он развернут, если он в руке просто ЛКМ.&lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Можно через него стрелять.&lt;br /&gt;
|25 урона&lt;br /&gt;
5 AP&lt;br /&gt;
&lt;br /&gt;
0 Sunder&lt;br /&gt;
&lt;br /&gt;
0.3 Auto Rate of Fire&lt;br /&gt;
&lt;br /&gt;
0.4 Burst Rate of Fire&lt;br /&gt;
&lt;br /&gt;
7 дальность&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_TL_102_Heavy_Smartgun.png|64px]]&lt;br /&gt;
&lt;br /&gt;
TL102 Heavy Smart Gun&lt;br /&gt;
| Развертываемый, быстрая стрельба, 300 патронов.&lt;br /&gt;
Имеет 2 режима огня Автоматический и Очередью.&lt;br /&gt;
&lt;br /&gt;
Стреляет очередями по 3 патрона.&lt;br /&gt;
&lt;br /&gt;
Имеет мини прицел. &lt;br /&gt;
&lt;br /&gt;
Можно повернуть, нажав на плитку которая или слева или справа от текущего направления оружия.  &lt;br /&gt;
&lt;br /&gt;
Развертывание занимает 5 секунд. 5 секунд, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Может быть перезаряжен, находясь в руке.&lt;br /&gt;
&lt;br /&gt;
125 здоровья и 50 брони от пуль.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Встроенная система IFF&#039;&#039;&#039;&lt;br /&gt;
|Ctrl + ЛКМ для установки.&lt;br /&gt;
Перетащить на себя, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Alt + ЛКМ, чтобы достать магазин, только если он развернут, если он в руке просто ЛКМ.&lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Можно через него стрелять.&lt;br /&gt;
|40 урона&lt;br /&gt;
40 AP&lt;br /&gt;
&lt;br /&gt;
5 Sunder&lt;br /&gt;
&lt;br /&gt;
0.25 Auto Rate of Fire&lt;br /&gt;
&lt;br /&gt;
0.2 Burst Rate of Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_T-27.png|64px]]&lt;br /&gt;
&lt;br /&gt;
T-27 Medium Machinegun&lt;br /&gt;
|Развертываемый, более быстрая стрельба, 100 патронов. &lt;br /&gt;
Имеет только Автоматический режима огня.&lt;br /&gt;
&lt;br /&gt;
Можно весить модули.&lt;br /&gt;
&lt;br /&gt;
Также можно стрелять из рук с сильной отдачей. &lt;br /&gt;
&lt;br /&gt;
Можно повернуть, нажав на плитку которая или слева или справа от текущего направления оружия.&lt;br /&gt;
&lt;br /&gt;
Развертывание занимает 1 секунд. 1 секунд, чтобы забрать. &lt;br /&gt;
&lt;br /&gt;
Может быть перезаряжен, находясь в руке.&lt;br /&gt;
&lt;br /&gt;
200 здоровья и 50 брони от пуль.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IFF только в режиме прицеливания.&#039;&#039;&#039;&lt;br /&gt;
|Ctrl + ЛКМ для установки.&lt;br /&gt;
Перетащить на себя, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Alt + ЛКМ, чтобы достать магазин, только если он развернут, если он в руке просто ЛКМ.&lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Можно через него стрелять.&lt;br /&gt;
|30 урона&lt;br /&gt;
10 AP&lt;br /&gt;
&lt;br /&gt;
1.25 Sunder&lt;br /&gt;
&lt;br /&gt;
0.15 Rate of Fire&lt;br /&gt;
&lt;br /&gt;
0.25 Aim Mode Rate of Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_MG-08.png|64px]] &lt;br /&gt;
&lt;br /&gt;
MG-08/495 Heavy Machinegun&lt;br /&gt;
|Развертываемый, быстрая стрельба, 500 патронов. &lt;br /&gt;
Имеет только Автоматический режима огня.&lt;br /&gt;
&lt;br /&gt;
Имеет мини прицел.&lt;br /&gt;
&lt;br /&gt;
Можно повернуть, нажав на плитку которая или слева или справа от текущего направления оружия.&lt;br /&gt;
&lt;br /&gt;
Развертывание занимает 8 секунд. 8 секунд, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Может быть перезаряжен, находясь в руке.&lt;br /&gt;
&lt;br /&gt;
150 здоровья и 50 брони от пуль.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Не имеет IFF будьте очень осторожны.&#039;&#039;&#039;&lt;br /&gt;
|Ctrl + ЛКМ для установки.&lt;br /&gt;
Перетащить на себя, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Alt + ЛКМ, чтобы достать магазин, только если он развернут, если он в руке просто ЛКМ.&lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Можно через него стрелять.&lt;br /&gt;
|40 урона&lt;br /&gt;
40 AP&lt;br /&gt;
&lt;br /&gt;
5 Sunder&lt;br /&gt;
&lt;br /&gt;
0.2 Auto Rate of Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Build-A-Sentry.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Build-A-Sentry Attachment System&lt;br /&gt;
|Модуль оружия, который при подключении к соответствующему оружию может быть размещено как турель с функцией прикрепленного оружия.&lt;br /&gt;
250 здоровья.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IFF будет только в оружии в котором встроен этот режим. К примеру T29 Smart gun.&#039;&#039;&#039;&lt;br /&gt;
|Ctrl + ЛКМ для установки.&lt;br /&gt;
Перетащить на себя, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
Alt + ЛКМ, чтобы достать магазин, только если он развернут, если он в руке просто ЛКМ.&lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Можно через него стрелять.&lt;br /&gt;
|Зависит от оружия, к которому он прикреплен&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_Combat_Floodlight_On.png|64px]] &lt;br /&gt;
&lt;br /&gt;
Combat Floodlight&lt;br /&gt;
| Мощный портативный источник света.&lt;br /&gt;
Длится 15 минут при использовании батарейки.&lt;br /&gt;
&lt;br /&gt;
500 здоровья.&lt;br /&gt;
|Гаечный ключ для прикручивания/откручивания.&lt;br /&gt;
ЛКМ что бы включить/выключить.&lt;br /&gt;
&lt;br /&gt;
Лом для извлечения элемента питания&lt;br /&gt;
&lt;br /&gt;
Не подлежит ремонту.&lt;br /&gt;
&lt;br /&gt;
Можно через него стрелять.&lt;br /&gt;
&lt;br /&gt;
|Делает темные области светлыми.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_mortar.png|64px]] &lt;br /&gt;
&lt;br /&gt;
M402 Mortar&lt;br /&gt;
| Развертываемый миномет, способный стрелять 5 типами минометных снарядов.&lt;br /&gt;
&lt;br /&gt;
200 здоровья.&lt;br /&gt;
&lt;br /&gt;
Для развертывания миномета требуется 5 секунд. 5 секунд, чтобы поднять.&lt;br /&gt;
&lt;br /&gt;
Для выстрела требуется 2 секунды. 9 секунд для попадания снарядов.&lt;br /&gt;
|Ctrl + ЛКМ для установки.&lt;br /&gt;
&lt;br /&gt;
Гаечный ключ что бы отсоединить.&lt;br /&gt;
&lt;br /&gt;
Является неточным в зависимости от того, как далеко находится цель. Каждые 10 пройденных плиток - это неточность в 1 плитку, которую можно устранить, используя смещение долготы и широты.&lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Не можно через него стрелять.&lt;br /&gt;
|Фугасные снаряды&lt;br /&gt;
&lt;br /&gt;
Зажигательные снаряды&lt;br /&gt;
&lt;br /&gt;
Запутывающий газовый снаряд&lt;br /&gt;
&lt;br /&gt;
Осветительные снаряды&lt;br /&gt;
&lt;br /&gt;
Дымовые снаряды&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_minelayer_deployed.png|64px]] &lt;br /&gt;
&lt;br /&gt;
M21 APRDS &amp;quot;Minelayer&amp;quot;&lt;br /&gt;
| Противопехотная система быстрого развертывания, способная заминировать область радиусом 4 плитки.&lt;br /&gt;
&lt;br /&gt;
200 здоровья.&lt;br /&gt;
&lt;br /&gt;
Для развертывания требуется 1 секунд. 1 секунд, чтобы поднять.&lt;br /&gt;
&lt;br /&gt;
Загружается М20 минами.&lt;br /&gt;
&lt;br /&gt;
В свернутом состоянии не может хранить мины.&lt;br /&gt;
&lt;br /&gt;
|Ctrl + ЛКМ по предмету в руке для установки.&lt;br /&gt;
&lt;br /&gt;
Перетащить на себя, чтобы забрать.&lt;br /&gt;
&lt;br /&gt;
ЛКМ активирует раскидывание мин. &lt;br /&gt;
&lt;br /&gt;
Может быть отремонтирован с помощью сварки.&lt;br /&gt;
&lt;br /&gt;
Не можно через него стрелять.&lt;br /&gt;
|М20 мины&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TGMC_ASRS.png|64px]] &lt;br /&gt;
&lt;br /&gt;
ASRS Bluespace teleporter&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
200 здоровья.&lt;br /&gt;
&lt;br /&gt;
Для развертывания миномета требуется 2 секунд. 2 секунд, чтобы поднять.&lt;br /&gt;
&lt;br /&gt;
20 секунд перезарядка.&lt;br /&gt;
&lt;br /&gt;
|Ctrl + ЛКМ по предмету в руке для установки.&lt;br /&gt;
&lt;br /&gt;
Гаечный ключ что бы отсоединить.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Зависит от ксеноса, который будет поджидать с другой стороны телепорта&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Советы=&lt;br /&gt;
*As of July 11th 2021 there are 12 engineer slots per round, and usually only 2-4 engineers; So don&#039;t feel pressured to not play engineer in order to let more experienced players play as engineer.&lt;br /&gt;
*An easy way to spend all your vendor points as engineer is to buy 100 metal, 70 plasteel, and 1 turret and you will only have 1 points remaining&lt;br /&gt;
*Pulsing the Contraband wire can give you some goodies.&lt;br /&gt;
**Pulsing the Engineer System Vendor gives you the Super Capacity cell with 20000 power.&lt;br /&gt;
**Pulsing the YouTool vendor gives you the high-capacity industrial blowtorch with 80u of fuel. It is unfortunately normal size and can&#039;t fit in the toolbelt but can fit in the tool pouch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Genetics&amp;diff=11016</id>
		<title>Genetics</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Genetics&amp;diff=11016"/>
		<updated>2022-02-12T11:09:53Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Genetics в Генетика: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Генетика]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%93%D0%B5%D0%BD%D0%B5%D1%82%D0%B8%D0%BA%D0%B0&amp;diff=11015</id>
		<title>Генетика</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%93%D0%B5%D0%BD%D0%B5%D1%82%D0%B8%D0%BA%D0%B0&amp;diff=11015"/>
		<updated>2022-02-12T11:09:53Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Genetics в Генетика: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide to genetics|For the Guide to Genetics, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#5E829B&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#DDF7FF&lt;br /&gt;
 |department =Science&lt;br /&gt;
 |name=Genetics&lt;br /&gt;
 |image=Genetics.png&lt;br /&gt;
 |exits=[[Research Division]]&lt;br /&gt;
 |purpose=Researching superhuman abilities&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=DNA Scanners, [[DNA Scanner Access Console]]s and a monkey pen&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Geneticist|Geneticists]]&lt;br /&gt;
 |description=Where genes are altered. &lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
[[RD]] has control over genetics. &lt;br /&gt;
 &lt;br /&gt;
[[Geneticist|Geneticists]] work here. There&#039;s also a batch of monkeys for [[Guide to genetics|genetic experimentation]].  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide to genetics|For the Guide to Genetics, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#5E829B&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#DDF7FF&lt;br /&gt;
 |department =Science&lt;br /&gt;
 |name=Genetics&lt;br /&gt;
 |image=GeneticsMETA.png&lt;br /&gt;
 |big_image=[[GeneticsMETA.png]]&lt;br /&gt;
 |exits=[[Research Division]]&lt;br /&gt;
 |purpose=Researching superhuman abilities&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=DNA Scanners, [[DNA Scanner Access Console]]s and a monkey pen&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Geneticist|Geneticists]]&lt;br /&gt;
 |description=Where genes are altered. &lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
[[RD]] has control over genetics. &lt;br /&gt;
 &lt;br /&gt;
[[Geneticist|Geneticists]] work here. There&#039;s also a batch of monkeys for [[Guide to genetics|genetic experimentation]].  &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide to genetics|For the Guide to Genetics, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#5E829B&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#DDF7FF&lt;br /&gt;
 |department =Science&lt;br /&gt;
 |name=Genetics&lt;br /&gt;
 |image=GeneticsPubby.png&lt;br /&gt;
 |big_image=[[GeneticsPubby.png]]&lt;br /&gt;
 |exits=[[Research Division]]&lt;br /&gt;
 |purpose=Researching superhuman abilities&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=DNA Scanners, [[DNA Scanner Access Console]]s and a monkey pen&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Geneticist|Geneticists]]&lt;br /&gt;
 |description=Where genes are altered. &lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
[[RD]] has control over genetics. &lt;br /&gt;
 &lt;br /&gt;
[[Geneticist|Geneticists]] work here. There&#039;s also a batch of monkeys for [[Guide to genetics|genetic experimentation]].  &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Research_Division&amp;diff=11008</id>
		<title>Research Division</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Research_Division&amp;diff=11008"/>
		<updated>2022-02-12T10:04:33Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Research Division в Исследовательский отдел: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Исследовательский отдел]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%98%D1%81%D1%81%D0%BB%D0%B5%D0%B4%D0%BE%D0%B2%D0%B0%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D0%BA%D0%B8%D0%B9_%D0%BE%D1%82%D0%B4%D0%B5%D0%BB&amp;diff=11007</id>
		<title>Исследовательский отдел</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%98%D1%81%D1%81%D0%BB%D0%B5%D0%B4%D0%BE%D0%B2%D0%B0%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D0%BA%D0%B8%D0%B9_%D0%BE%D1%82%D0%B4%D0%B5%D0%BB&amp;diff=11007"/>
		<updated>2022-02-12T10:04:33Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Research Division в Исследовательский отдел: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Research&lt;br /&gt;
 |name=Research Division&lt;br /&gt;
 |image=Rdivision.png&lt;br /&gt;
 |exits=North to Starboard Primary Hallway , north east to [[maintenance]] from [[Experimental]], east to [[maintenance]] from [[Toxins]], south to [[maintenance]] from [[Testing Lab]], south west to [[maintenance]] from [[Xenobiology]], west to [[Genetics]]&lt;br /&gt;
 |purpose=Research and development&lt;br /&gt;
 |access=Science, [[R&amp;amp;D Lab]], [[Robotics]], [[Toxins]], [[Xenobiology]], [[Research Director&#039;s Office]], [[Security Post]]&lt;br /&gt;
 |contents=[[Protolathe]], [[Slime]]s, [[Tank Transfer Valve]]s, [[Exosuit Fabricator]]s, [[R&amp;amp;D Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]], [[Geneticist]] (hall only), [[Roboticist]], Departmental [[Security Officer]] (hall only)&lt;br /&gt;
 |description=This department is the entire reason the station exists. Ironically, it&#039;s the one second most likely to destroy it, after engineering.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory, Office, Server room, Factory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
A.K.A. &amp;quot;R&amp;amp;D&amp;quot;, &amp;quot;Research&amp;quot;, &amp;quot;Science&amp;quot;, &amp;quot;Toxins&amp;quot;, &amp;quot;The Plasma Fire&amp;quot;, &amp;quot;The Big Hole in the Station&amp;quot;. Located south of the [[Escape Shuttle Hallway]], Science access is required to enter the main hallway.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Research Department consists of the following facilities:&lt;br /&gt;
* [[R&amp;amp;D Lab]]&lt;br /&gt;
* [[Robotics]]&lt;br /&gt;
* [[Toxins Lab|Toxins Laboratories]]&lt;br /&gt;
* [[Xenobiology]]&lt;br /&gt;
* [[Experimental Lab]]&lt;br /&gt;
* [[Server Room]]&lt;br /&gt;
* [[Research Director&#039;s Office]]&lt;br /&gt;
* [[Security Post]]&lt;br /&gt;
* [[Testing Lab]]&lt;br /&gt;
&lt;br /&gt;
Under the authority of the [[Research Director]], the Research Division is usually one of the first things to erupt in flames, if not blow up outright.&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Research&lt;br /&gt;
 |name=Research Division&lt;br /&gt;
 |image=ResearchDivisionMETA.png&lt;br /&gt;
 |big_image=[[ResearchDivisionMETA.png]]&lt;br /&gt;
 |exits=North west to Starboard Primary Hallway, north to [[maintenance]] from the Break Eoom, east to [[maintenance]] from the [[Experimental Lab]] and [[Toxins]], south to [[maintainance]] from [[Toxins]] and [[Robotics]].&lt;br /&gt;
 |purpose=Research and development&lt;br /&gt;
 |access=Science, [[R&amp;amp;D Lab]], [[Robotics]], [[Toxins]], [[Xenobiology]], [[Research Director&#039;s Office]], [[Security Post]]&lt;br /&gt;
 |contents=[[Protolathe]], [[Slime]]s, [[Tank Transfer Valve]]s, [[Exosuit Fabricator]]s, [[R&amp;amp;D Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]], [[Geneticist]] (hall only), [[Roboticist]], Departmental [[Security Officer]] (hall only)&lt;br /&gt;
 |description=This department is the entire reason the station exists. Ironically, it&#039;s the one second most likely to destroy it, after engineering.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory, Office, Server room, Factory&lt;br /&gt;
 |balance=No major balance requirements.&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
A.K.A. &amp;quot;R&amp;amp;D&amp;quot;, &amp;quot;Research&amp;quot;, &amp;quot;Science&amp;quot;, &amp;quot;Toxins&amp;quot;, &amp;quot;The Plasma Fire&amp;quot;, &amp;quot;The Big Hole in the Station&amp;quot;. Located south of the [[Escape Shuttle Hallway]], Science access is required to enter the main hallway.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Research Department consists of the following facilities:&lt;br /&gt;
* [[R&amp;amp;D Lab]]&lt;br /&gt;
* [[Robotics]]&lt;br /&gt;
* [[Toxins Lab|Toxins Laboratories]]&lt;br /&gt;
* [[Xenobiology]]&lt;br /&gt;
* [[Experimental Lab]]&lt;br /&gt;
* [[Server Room]]&lt;br /&gt;
* [[Research Director&#039;s Office]]&lt;br /&gt;
* [[Security Post]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the authority of the [[Research Director]], the Research Division is usually one of the first things to erupt in flames, if not blow up outright. &lt;br /&gt;
&lt;br /&gt;
Has a break room for when you need to calm down and/or cry after [[Fun|slimes get loose/toxins is on fire/]][[Roboticist]]s and [[Scientist]]s start to kill eachother for the sparse resources.&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Medbay&amp;diff=11006</id>
		<title>Medbay</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Medbay&amp;diff=11006"/>
		<updated>2022-02-12T09:55:51Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Перенаправление изменено с Медицинский департамент: на Медицинский департамент&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Медицинский департамент]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Quartermaster%27s_Office&amp;diff=11005</id>
		<title>Quartermaster&#039;s Office</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Quartermaster%27s_Office&amp;diff=11005"/>
		<updated>2022-02-12T09:54:51Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Quartermaster&amp;#039;s Office в Офис завхоза: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Офис завхоза]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9E%D1%84%D0%B8%D1%81_%D0%B7%D0%B0%D0%B2%D1%85%D0%BE%D0%B7%D0%B0&amp;diff=11004</id>
		<title>Офис завхоза</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9E%D1%84%D0%B8%D1%81_%D0%B7%D0%B0%D0%B2%D1%85%D0%BE%D0%B7%D0%B0&amp;diff=11004"/>
		<updated>2022-02-12T09:54:51Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Quartermaster&amp;#039;s Office в Офис завхоза: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Quartermaster&#039;s Office&lt;br /&gt;
 |image=89571531.png&lt;br /&gt;
 |big_image=http://puu.sh/3ETON.png&lt;br /&gt;
 |exits=North to [[Cargo Bay]], east to [[Mining Dock]]&lt;br /&gt;
 |purpose=Office for the Quartermaster to make orders and keep an eye on the miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, Quartermaster&#039;s equipment&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]]&lt;br /&gt;
 |description=A more quiet place for the QM to sort out his/her forms.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where the [[Quartermaster]] starts his shift. Quartermaster access is required to enter. It is stuffed with paper, paper, and more paper. Also includes some spare QM equipment and the QM&#039;s precious Quartermaster&#039;s Stamp. In case the [[Cargo Loading Area|loading area]] to the north runs out of power, you have your own private Supply Shuttle Console to use.&lt;br /&gt;
&lt;br /&gt;
You have easy access to the [[Mining Dock]] to the south. There&#039;s also a Mining Outpost Console, where you can spy on what the [[Shaft Miner]]s are doing.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Quartermaster&#039;s Office&lt;br /&gt;
 |image=QmOfficeMETA.png&lt;br /&gt;
 |big_image=[[QmOfficeMETA.png]]&lt;br /&gt;
 |exits=West to [[Cargo Bay]]&lt;br /&gt;
 |purpose=Office for the Quartermaster to make orders and keep an eye on the miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, Quartermaster&#039;s equipment&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]]&lt;br /&gt;
 |description=A more quiet place for the QM to sort out his/her forms.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where the [[Quartermaster]] starts his shift. Quartermaster access is required to enter. It is stuffed with paper, paper, and more paper. Also includes some spare QM equipment and the QM&#039;s precious Quartermaster&#039;s Stamp. In case the [[Cargo Loading Area|loading area]] to the west runs out of power, you have your own private Supply Shuttle Console to use.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a Mining Outpost Console, where you can spy on what the [[Shaft Miner]]s are doing.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Quartermaster&#039;s Office&lt;br /&gt;
 |image=QmOfficePubby.png&lt;br /&gt;
 |big_image=[[QmOfficePubby.png]]&lt;br /&gt;
 |exits=North to [[Cargo Bay]]&lt;br /&gt;
 |purpose=Office for the Quartermaster to make orders and keep an eye on the miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, Quartermaster&#039;s equipment&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]]&lt;br /&gt;
 |description=A more quiet place for the QM to sort out his/her forms.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where the [[Quartermaster]] starts his shift. PubbyStation&#039;s Quartermaster Office is pretty standard faire, with all the standard computers and gear. It also has windows peering into the [[Cargo Bay|cargo bay]] and [[Mining Dock|mining dock]].&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Mining_Dock&amp;diff=11003</id>
		<title>Mining Dock</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Mining_Dock&amp;diff=11003"/>
		<updated>2022-02-12T09:53:53Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Mining Dock в Док шахтёрского шаттла: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Док шахтёрского шаттла]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%94%D0%BE%D0%BA_%D1%88%D0%B0%D1%85%D1%82%D1%91%D1%80%D1%81%D0%BA%D0%BE%D0%B3%D0%BE_%D1%88%D0%B0%D1%82%D1%82%D0%BB%D0%B0&amp;diff=11002</id>
		<title>Док шахтёрского шаттла</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%94%D0%BE%D0%BA_%D1%88%D0%B0%D1%85%D1%82%D1%91%D1%80%D1%81%D0%BA%D0%BE%D0%B3%D0%BE_%D1%88%D0%B0%D1%82%D1%82%D0%BB%D0%B0&amp;diff=11002"/>
		<updated>2022-02-12T09:53:53Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Mining Dock в Док шахтёрского шаттла: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Mining Dock&lt;br /&gt;
 |image=Mining Dock.png&lt;br /&gt;
 |big_image=http://puu.sh/3ETON.png&lt;br /&gt;
 |exits=[[Cargo Office]] north, [[Quartermaster&#039;s Office]] north-west, [[space]] west, [[Maintenance|maintenance]] east&lt;br /&gt;
 |purpose=Serve as a docking place for the shaft miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, crates and mining equipment (excluding hardsuits)&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]], [[Shaft Miner|Shaft Miners]]&lt;br /&gt;
 |description=Where miners take off and hopefully return with crates full of minerals.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Shaft Miner]]s start their shift here, and it&#039;s also the only direct access to the [[Mining Station]] via shuttle. It contains a few equipment lockers, some crates and a console to move the Mining Shuttle.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Mining Dock&lt;br /&gt;
 |image=MiningDockMETA.png|179px&lt;br /&gt;
 |big_image=[[MiningDockMETA.png]]&lt;br /&gt;
 |exits=[[Cargo Office]] south,[[space]] west, [[Maintenance|maintenance]] north&lt;br /&gt;
 |purpose=Serve as a docking place for the shaft miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, crates and mining equipment (excluding hardsuits)&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]], [[Shaft Miner|Shaft Miners]]&lt;br /&gt;
 |description=Where miners take off and hopefully return with crates full of minerals.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Shaft Miner]]s start their shift here, and it&#039;s also the only direct access to the [[Mining Station]] via shuttle. It contains a few equipment lockers, some crates and a console to move the Mining Shuttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Delivery_Office&amp;diff=11001</id>
		<title>Delivery Office</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Delivery_Office&amp;diff=11001"/>
		<updated>2022-02-12T09:53:02Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Delivery Office в Почта: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Почта]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9F%D0%BE%D1%87%D1%82%D0%B0&amp;diff=11000</id>
		<title>Почта</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9F%D0%BE%D1%87%D1%82%D0%B0&amp;diff=11000"/>
		<updated>2022-02-12T09:53:02Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Delivery Office в Почта: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Delivery Office&lt;br /&gt;
 |image=Delivery Office.png&lt;br /&gt;
 |big_image=[[Delivery Office.png]]&lt;br /&gt;
 |exits= west to [[Cargo Office]], south to Cargo Foyer &lt;br /&gt;
 |purpose=Trash sorting and mail delivery.&lt;br /&gt;
 |access=Delivery Office&lt;br /&gt;
 |contents=Two destination taggers, eight multiple-use package wrappers, two rolls of fancy wrapping paper&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]], [[Head of Security]]?&lt;br /&gt;
 |description=Where anything stuck in a disposal comes out. Including fugitives.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Waste Management==&lt;br /&gt;
Most of the waste disposals around the station will send their contents to the outlet in the back of the [[Delivery Office]]. Use the conveyor to drag it out and sift through the mess for that rare valuable mistake. Send on the actual trash to [[Waste Disposal]] with the top conveyor.&lt;br /&gt;
&lt;br /&gt;
===Postman Pat===&lt;br /&gt;
Pick up that package wrapper and use it on your item. Check the Destination tagger&#039;s controls to set the destination, and then tag your new parcel. Toss it onto the top conveyor and it will arrive in seconds! Don&#039;t worry about the mail desk or the corridor conveyor belt, nobody will &#039;&#039;ever&#039;&#039; use them.&lt;br /&gt;
&lt;br /&gt;
You can wrap up some items as gifts, but you&#039;ll need wirecutters to cut the paper. Have them in your other hand and click with the object you want to wrap. You can turn the gift into a package and mail it but why not deliver it for the personal touch?&lt;br /&gt;
&lt;br /&gt;
==Corpses==&lt;br /&gt;
Expect a steady stream of dead people dumped into disposal. Most killers don&#039;t expect anyone to be working in here, and they are usually right. Make sure you are wearing gloves if in the room, and call the [[Detective]] when you find one.&lt;br /&gt;
&lt;br /&gt;
==Hate Mail==&lt;br /&gt;
&lt;br /&gt;
Is someone drawing your ire? How about mailing them the corpse of a crew member (preferably a co-worker or friend). Simply wrap the corpse up with wrapping paper and follow the same steps you&#039;d use to mail anything.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a hold of a bomb, you can use the delivery system here to zip over your explosive package to anywhere on station with a disposal outlet. Just make sure you time your detonation right, so you don&#039;t miss your target or have the bomb disarmed.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Delivery Office&lt;br /&gt;
 |image=DeliveryOfficeMETA.png.png&lt;br /&gt;
 |big_image=[[DeliveryOfficeMETA.png.png]]&lt;br /&gt;
 |exits=East to [[Cargo Office]], west to [[maintenance]] &lt;br /&gt;
 |purpose=Trash sorting and mail delivery.&lt;br /&gt;
 |access=Delivery Office&lt;br /&gt;
 |contents=Two destination taggers, eight multiple-use package wrappers, two rolls of fancy wrapping paper, some boxes&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]], [[Head of Security]]?&lt;br /&gt;
 |description=Where anything stuck in a disposal comes out. Including fugitives.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Waste Management==&lt;br /&gt;
Most of the waste disposals around the station will send their contents to the outlet in the back of the [[Delivery Office]]. Use the conveyor to drag it out and sift through the mess for that rare valuable mistake. Send on the actual trash to [[Waste Disposal]] with the top conveyor.&lt;br /&gt;
&lt;br /&gt;
===Postman Pat===&lt;br /&gt;
Pick up that package wrapper and use it on your item. Check the Destination tagger&#039;s controls to set the destination, and then tag your new parcel. Toss it onto the top conveyor and it will arrive in seconds! Don&#039;t worry about the mail desk or the corridor conveyor belt, nobody will &#039;&#039;ever&#039;&#039; use them.&lt;br /&gt;
&lt;br /&gt;
You can wrap up some items as gifts, but you&#039;ll need wirecutters to cut the paper. Have them in your other hand and click with the object you want to wrap. You can turn the gift into a package and mail it but why not deliver it for the personal touch?&lt;br /&gt;
&lt;br /&gt;
==Corpses==&lt;br /&gt;
Expect a steady stream of dead people dumped into disposal. Most killers don&#039;t expect anyone to be working in here, and they are usually right. Make sure you are wearing gloves if in the room, and call the [[Detective]] when you find one.&lt;br /&gt;
&lt;br /&gt;
==Hate Mail==&lt;br /&gt;
&lt;br /&gt;
Is someone drawing your ire? How about mailing them the corpse of a crew member (preferably a co-worker or friend). Simply wrap the corpse up with wrapping paper and follow the same steps you&#039;d use to mail anything.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a hold of a bomb, you can use the delivery system here to zip over your explosive package to anywhere on station with a disposal outlet. Just make sure you time your detonation right, so you don&#039;t miss your target or have the bomb disarmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Cargo_Office&amp;diff=10999</id>
		<title>Cargo Office</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Cargo_Office&amp;diff=10999"/>
		<updated>2022-02-12T09:52:25Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Cargo Office в Приёмная: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Приёмная]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9F%D1%80%D0%B8%D1%91%D0%BC%D0%BD%D0%B0%D1%8F&amp;diff=10998</id>
		<title>Приёмная</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9F%D1%80%D0%B8%D1%91%D0%BC%D0%BD%D0%B0%D1%8F&amp;diff=10998"/>
		<updated>2022-02-12T09:52:25Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Cargo Office в Приёмная: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Office&lt;br /&gt;
 |image=cargooffice.png&lt;br /&gt;
 |big_image=http://puu.sh/3ESSP.png&lt;br /&gt;
 |exits=East to foyer, west to [[Cargo Bay]], east to Delivery Room&lt;br /&gt;
 |purpose=Getting multitools and insulated gloves into the hands of Assistants.&lt;br /&gt;
 |access=Cargo Office&lt;br /&gt;
 |contents=Autolathe, Medkit, [[Order Request Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Shaft Miner]], [[Cargo Technician]]&lt;br /&gt;
 |description=Home of the Autolathe.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Supply requisition&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is the common space between [[Cargo Technician]]s and [[Shaft Miner]]s used to take in orders from the crew, process them, then ship them out. To the left is the [[Cargo Loading Area]], and to the south is the [[Mining Dock]] and [[Quartermaster]]&#039;s Office. The room on the upper right is the [[Delivery Office]].&lt;br /&gt;
&lt;br /&gt;
Requires Cargo Office access.&lt;br /&gt;
&lt;br /&gt;
Includes:&lt;br /&gt;
*Supply Shuttle Console&lt;br /&gt;
*Order Request Console&lt;br /&gt;
*Photocopier&lt;br /&gt;
*Ore Converter&lt;br /&gt;
*[[Autolathe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Office&lt;br /&gt;
 |image=CargoOfficeMETA.png|162px&lt;br /&gt;
 |big_image=[[CargoOfficeMETA.png]]&lt;br /&gt;
 |exits=North to [[Cargo Bay]], west to Delivery Room, east to Central Primary Hallway&lt;br /&gt;
 |purpose=Getting multitools and insulated gloves into the hands of Assistants.&lt;br /&gt;
 |access=Cargo Office&lt;br /&gt;
 |contents=Autolathe, Medkit, [[Order Request Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Shaft Miner]], [[Cargo Technician]]&lt;br /&gt;
 |description=Home of the Autolathe.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Supply requisition&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is the common space between [[Cargo Technician]]s and [[Shaft Miner]]s used to take in orders from the crew, process them, then ship them out. To the north is the [[Cargo Loading Area]], and further north is the [[Mining Dock]] and [[Quartermaster]]&#039;s Office. The room on the left is the [[Delivery Office]].&lt;br /&gt;
&lt;br /&gt;
Requires Cargo Office access.&lt;br /&gt;
&lt;br /&gt;
Includes:&lt;br /&gt;
*Supply Shuttle Console&lt;br /&gt;
*Order Request Console&lt;br /&gt;
*Photocopier&lt;br /&gt;
*Ore Converter&lt;br /&gt;
*[[Autolathe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Office&lt;br /&gt;
 |image=CargoOfficePubby.png|162px&lt;br /&gt;
 |big_image=[[CargoOfficePubby.png]]&lt;br /&gt;
 |exits=East to [[Cargo Bay]], south to [[Maintenance]]&lt;br /&gt;
 |purpose=Getting multitools and insulated gloves into the hands of Assistants.&lt;br /&gt;
 |access=Cargo Office&lt;br /&gt;
 |contents=Autolathe, Medkit, [[Order Request Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Shaft Miner]], [[Cargo Technician]]&lt;br /&gt;
 |description=Home of the Autolathe.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Supply requisition&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[PubbyStation|Pubbystation&#039;s]] cargo office is tucked into the south side of the [[Supplies|supply department]] foyer. Unlike most other maps, access to the cargo office is not needed in order to access the [[Cargo Bay|cargo bay]] proper. As per the standard for cargo offices, it contains consoles for processing orders and looking up bounties. It also contains an [[Autolathe|autolathe]], allowing [[Cargo Technician|cargo technicians]] to print out flashlights and tools on demand.&lt;br /&gt;
&lt;br /&gt;
Though the current image suggests otherwise, the autolathe is no longer publicly accessible.&lt;br /&gt;
&lt;br /&gt;
Includes:&lt;br /&gt;
*Supply Shuttle Console&lt;br /&gt;
*Order Request Console&lt;br /&gt;
*Photocopier&lt;br /&gt;
*[[Autolathe]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Cargo_Bay&amp;diff=10997</id>
		<title>Cargo Bay</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Cargo_Bay&amp;diff=10997"/>
		<updated>2022-02-12T09:52:08Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Cargo Bay в Разгрузочная: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Разгрузочная]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D0%B7%D0%B3%D1%80%D1%83%D0%B7%D0%BE%D1%87%D0%BD%D0%B0%D1%8F&amp;diff=10996</id>
		<title>Разгрузочная</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%B0%D0%B7%D0%B3%D1%80%D1%83%D0%B7%D0%BE%D1%87%D0%BD%D0%B0%D1%8F&amp;diff=10996"/>
		<updated>2022-02-12T09:52:08Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Cargo Bay в Разгрузочная: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Bay&lt;br /&gt;
 |image=CargoBay.png&lt;br /&gt;
 |big_image=http://puu.sh/3ETos.png&lt;br /&gt;
 |exits=South and south to [[maintenance]], south to [[Quartermaster&#039;s Office]], east to [[Cargo Office]], west to [[space]]&lt;br /&gt;
 |purpose=Loading and unloading crates from the supply shuttle.&lt;br /&gt;
 |access=Cargo Bay&lt;br /&gt;
 |contents=Two MULEbots, Cargo Tech equipment lockers and a lot of crates&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]]&lt;br /&gt;
 |description=The station&#039;s connection to the infinite supplies of Nanotrasen.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
Here you can order [[Supply_crates|supply crates]]. This is the workplace of [[Cargo Technician]]s. It can be accessed from the [[Cargo Office]], where the cargo staff will take orders from the rest of the station crew, across the hall from the [[Head of Personnel&#039;s Office]]. To the left is the loading area where the supply shuttle will dock. Just above it is a warehouse that can be used for long-term storage. Plenty of room is given to give the cargo techs space to push crates around.&lt;br /&gt;
&lt;br /&gt;
== Cargo Warehouse ==&lt;br /&gt;
Located to the north of the cargo bay and blocked off by shutters, this contains several crates and cardboard. It is poorly lit and contains an escaped door into maintenance, making it perfect for illicit activities or goods.&lt;br /&gt;
&lt;br /&gt;
== Traitors ==&lt;br /&gt;
This place is great to dispose of bodies if no one is around -- just take your dead body and throw it into space.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Bay&lt;br /&gt;
 |image=CargoBayMETA.png|279px&lt;br /&gt;
 |big_image=[[CargoBayMETA.png]]&lt;br /&gt;
 |exits=North to [[Mining Dock]], north to Warehouse [[maintenance]], northeast to [[Vault]], north-east to [[Primary Tool Storage]], southeast to [[Cargo Office]], southwest to [[Arrivals]] [[maintenance]], west to [[space]]&lt;br /&gt;
 |purpose=Loading and unloading crates from the supply shuttle.&lt;br /&gt;
 |access=Cargo Bay&lt;br /&gt;
 |contents=Two MULEbots, Cargo Tech equipment lockers and a lot of crates&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]]&lt;br /&gt;
 |description=The station&#039;s connection to the infinite supplies of Nanotrasen.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
Here you can order [[Supply_crates|supply crates]]. This is the workplace of [[Cargo Technician]]s. It can be accessed from the [[Cargo Office]], where the cargo staff will take orders from the rest of the station crew, right by [[Arrivals]]. To the left is the loading area where the supply shuttle will dock. Just above it is a warehouse that can be used for long-term storage. Plenty of room is given to give the cargo techs space to push crates around.&lt;br /&gt;
== Cargo Warehouse ==&lt;br /&gt;
Located to the north of the cargo bay and blocked off by shutters, this contains several crates and cardboard. It is poorly lit and contains an escaped door into a small maintenance tunnel connecting to the [[Waste Disposals]], [[Security]]&#039;s external N2O supply, and a space bridge to arrivals.&lt;br /&gt;
== Traitors ==&lt;br /&gt;
This place is great to dispose of bodies if no one is around -- just take your dead body and throw it into space.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Bay&lt;br /&gt;
 |image=CargoBayPubby.png|279px&lt;br /&gt;
 |big_image=[[CargoBayPubby.png]]&lt;br /&gt;
 |exits=West to [[Supplies|supply foyer]], south west to [[Cargo Office]], south to [[Quartermaster&#039;s Office]], south to [[Mining Dock]], east to [[space]], northeast to [[maintenance]], northwest to Delivery Office&lt;br /&gt;
 |purpose=Loading and unloading crates from the supply shuttle.&lt;br /&gt;
 |access=Cargo Bay&lt;br /&gt;
 |contents=Two MULEbots, Cargo Tech equipment lockers and a lot of crates&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]]&lt;br /&gt;
 |description=The station&#039;s connection to the infinite supplies of Nanotrasen.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
Here you can order [[Supply_crates|supply crates]]. [[PubbyStation|PubbyStation&#039;s]] cargo bay is standard in nearly every way. It has a [[VendorDrobe]] for cargo clothes, two [[MULEbot|MULEbots]], and a public access ore resource manager. A cargo/mining protolathe is located on the east wall. The warehouse is quite spacious, though [[traitor|secret]] activities may become less secret if someone in [[space]] happens to look in through the window.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Supplies&amp;diff=10995</id>
		<title>Supplies</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Supplies&amp;diff=10995"/>
		<updated>2022-02-12T09:51:32Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Supplies в Департамент поставок: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Департамент поставок]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%94%D0%B5%D0%BF%D0%B0%D1%80%D1%82%D0%B0%D0%BC%D0%B5%D0%BD%D1%82_%D0%BF%D0%BE%D1%81%D1%82%D0%B0%D0%B2%D0%BE%D0%BA&amp;diff=10994</id>
		<title>Департамент поставок</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%94%D0%B5%D0%BF%D0%B0%D1%80%D1%82%D0%B0%D0%BC%D0%B5%D0%BD%D1%82_%D0%BF%D0%BE%D1%81%D1%82%D0%B0%D0%B2%D0%BE%D0%BA&amp;diff=10994"/>
		<updated>2022-02-12T09:51:32Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Supplies в Департамент поставок: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Supplies&lt;br /&gt;
 |image=Supplies.png |300px&lt;br /&gt;
 |big image=Supplies.png&lt;br /&gt;
 |exits=East to Primary Hallway, north and south east to [[maintenance]].&lt;br /&gt;
 |purpose=Provide the station with raw materials and access to outside trading routes.&lt;br /&gt;
 |access=Cargo Office, Cargo Bay, Quartermaster, Mining.&lt;br /&gt;
 |contents=[[Cargo Bay]], [[Cargo Office]], [[Mining Dock]], [[Quartermaster&#039;s Office]], [[Delivery Office]], Warehouse&lt;br /&gt;
 |clearance=The Foyer console can be used by anyone. Entrance to the office is for cargo techs and mining personnel, and each of these have exclusive access to the shuttle bay and mining dock respectively.&lt;br /&gt;
 |description=The place where currency can be exchanged for goods and GUNS!&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Supplies Department consists of the following facilities:&lt;br /&gt;
* [[Cargo Office]]&lt;br /&gt;
* [[Cargo Bay]]&lt;br /&gt;
* [[Mining Dock]]&lt;br /&gt;
* [[Delivery Office]]&lt;br /&gt;
* [[Quartermaster&#039;s Office]]&lt;br /&gt;
* Warehouse&lt;br /&gt;
* Security Post&lt;br /&gt;
&lt;br /&gt;
Supplies is a small department with two main job openings: [[Cargo Technician]] and [[Miner]]. The technicians run the supply shuttle, which gives them access to Nanotrasen&#039;s trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the [[Quartermaster]], the miner&#039;s isolation forces a strict radio-only contact between these two branches of the department during most of the shift.&lt;br /&gt;
&lt;br /&gt;
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.&lt;br /&gt;
&lt;br /&gt;
==Office and Foyer==&lt;br /&gt;
This is where the bulk of Supplies&#039; interaction with the crew happens. Here civilians and assistants alike can place orders for any and all item that can come to mind! If it is available, the techs will be happy to give it to you, unless you are not permitted by law to handle whatever comes out of those magical crates: Space OSHA is a bitch!&lt;br /&gt;
&lt;br /&gt;
==Docks and Warehouse==&lt;br /&gt;
The docks are where the two shuttles Supplies has control over, dock. The bay for the bigger supplies shuttle is equipped with a conveyor belt for maximum efficency. The warehouse is a place to store excess materials and crates, but it is rarely used because of thieving maintenance owls.&lt;br /&gt;
&lt;br /&gt;
==Delivery Office==&lt;br /&gt;
This is where cargo can send tagged packages and crates around the station. It is also where all station trash is dumped before going to [[Waste Disposal]], to give broken [[Quartermaster]]s a chance of scavanging useful materials such as glass or metal objects.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Supplies&lt;br /&gt;
 |image=SuppliesMETA.png |300px&lt;br /&gt;
 |big image=[[SuppliesMETA.png]]&lt;br /&gt;
 |exits=North to [[maintenance]], south and east Primary Hallway&lt;br /&gt;
 |purpose=Provide the station with raw materials and access to outside trading routes.&lt;br /&gt;
 |access=Cargo Office, Cargo Bay, Quartermaster, Mining.&lt;br /&gt;
 |contents=[[Cargo Bay]], [[Cargo Office]], [[Mining Dock]], [[Quartermaster&#039;s Office]], [[Delivery Office]], Warehouse&lt;br /&gt;
 |clearance=The Foyer console can be used by anyone. Entrance to the office is for cargo techs and mining personnel, and each of these have exclusive access to the shuttle bay and mining dock respectively.&lt;br /&gt;
 |description=The place where currency can be exchanged for goods and GUNS!&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Supplies Department consists of the following facilities:&lt;br /&gt;
* [[Cargo Office]]&lt;br /&gt;
* [[Cargo Bay]]&lt;br /&gt;
* [[Mining Dock]]&lt;br /&gt;
* [[Delivery Office]]&lt;br /&gt;
* [[Quartermaster&#039;s Office]]&lt;br /&gt;
* Warehouse&lt;br /&gt;
* Security Post&lt;br /&gt;
&lt;br /&gt;
Supplies is a small department with two main job openings: [[Cargo Technician]] and [[Miner]]. The technicians run the supply shuttle, which gives them access to Nanotrasen&#039;s trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the [[Quartermaster]], the miner&#039;s isolation forces a strict radio-only contact between these two branches of the department during most of the shift.&lt;br /&gt;
&lt;br /&gt;
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.&lt;br /&gt;
&lt;br /&gt;
==Office and Foyer==&lt;br /&gt;
This is where the bulk of Supplies&#039; interaction with the crew happens. Here civilians and assistants alike can place orders for any and all item that can come to mind! If it is available, the techs will be happy to give it to you, unless you are not permitted by law to handle whatever comes out of those magical crates: Space OSHA is a bitch!&lt;br /&gt;
&lt;br /&gt;
==Docks and Warehouse==&lt;br /&gt;
The docks are where the two shuttles Supplies has control over, dock. The bay for the bigger supplies shuttle is equipped with a conveyor belt for maximum efficency. The warehouse is a place to store excess materials and crates, but it is rarely used because of thieving maintenance owls.&lt;br /&gt;
&lt;br /&gt;
==Delivery Office==&lt;br /&gt;
This is where cargo can send tagged packages and crates around the station. It is also where all station trash is dumped before going to [[Waste Disposal]], to give broken [[Quartermaster]]s a chance of scavanging useful materials such as glass or metal objects.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Supplies&lt;br /&gt;
 |image=SuppliesPubby.png |300px&lt;br /&gt;
 |big image=[[SuppliesPubby.png]]&lt;br /&gt;
 |exits=Northeast, southeast and southwest to [[maintenance]], west and east Primary Hallway&lt;br /&gt;
 |purpose=Provide the station with raw materials and access to outside trading routes.&lt;br /&gt;
 |access=Cargo Office, Cargo Bay, Quartermaster, Mining.&lt;br /&gt;
 |contents=[[Cargo Bay]], [[Cargo Office]], [[Mining Dock]], [[Quartermaster&#039;s Office]], [[Delivery Office]], Warehouse&lt;br /&gt;
 |clearance=The Foyer console can be used by anyone. Entrance to the office is for cargo techs and mining personnel, and each of these have exclusive access to the shuttle bay and mining dock respectively. The security post can only be entered by security personnel.&lt;br /&gt;
 |description=The place where currency can be exchanged for goods and GUNS!&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
PubbyStation&#039;s cargo bay, unlike most maps, is on the east side of the station. The ore resource manager is publicly accessible, though there are few windows leading to the outside, meaning rubberneckers can only peer inside through the foyer.&lt;br /&gt;
&lt;br /&gt;
The security post has two doors, allowing an idle guard to rapidly respond to problems in the foyer and in disposals, should they actually bother to stay in the department.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
Like most maps, PubbyStation&#039;s Supplies Department consists of the following facilities:&lt;br /&gt;
* [[Cargo Office]]&lt;br /&gt;
* [[Cargo Bay]]&lt;br /&gt;
* [[Mining Dock]]&lt;br /&gt;
* [[Delivery Office]]&lt;br /&gt;
* [[Quartermaster&#039;s Office]]&lt;br /&gt;
* Warehouse&lt;br /&gt;
* Security Post&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9C%D0%B5%D0%B4%D0%B8%D1%86%D0%B8%D0%BD%D1%81%D0%BA%D0%B8%D0%B9_%D0%B4%D0%B5%D0%BF%D0%B0%D1%80%D1%82%D0%B0%D0%BC%D0%B5%D0%BD%D1%82:&amp;diff=10991</id>
		<title>Медицинский департамент:</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9C%D0%B5%D0%B4%D0%B8%D1%86%D0%B8%D0%BD%D1%81%D0%BA%D0%B8%D0%B9_%D0%B4%D0%B5%D0%BF%D0%B0%D1%80%D1%82%D0%B0%D0%BC%D0%B5%D0%BD%D1%82:&amp;diff=10991"/>
		<updated>2022-02-12T09:49:39Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Медицинский департамент: в Медицинский департамент: Исправил ошибку в названии&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Медицинский департамент]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9C%D0%B5%D0%B4%D0%B8%D1%86%D0%B8%D0%BD%D1%81%D0%BA%D0%B8%D0%B9_%D0%B4%D0%B5%D0%BF%D0%B0%D1%80%D1%82%D0%B0%D0%BC%D0%B5%D0%BD%D1%82&amp;diff=10990</id>
		<title>Медицинский департамент</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9C%D0%B5%D0%B4%D0%B8%D1%86%D0%B8%D0%BD%D1%81%D0%BA%D0%B8%D0%B9_%D0%B4%D0%B5%D0%BF%D0%B0%D1%80%D1%82%D0%B0%D0%BC%D0%B5%D0%BD%D1%82&amp;diff=10990"/>
		<updated>2022-02-12T09:49:39Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Медицинский департамент: в Медицинский департамент: Исправил ошибку в названии&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#66ccdd&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightblue&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name=Medical Bay&lt;br /&gt;
 |image=Medbay.png&lt;br /&gt;
 |exits=North to the Starboard primary, east to [[maintenance]] above [[Virology]], north to Starboard Primary Hallway in [[Morgue]], west to [[maintenance]] in [[Operating Theatre]]&lt;br /&gt;
 |purpose=Maintaining the health and well-being of the crew.&lt;br /&gt;
 |access=Medical, Chemistry, Morgue, Virology, CMO office&lt;br /&gt;
 |contents=[[Chemistry]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
 |clearance=The Medbay&#039;s hallways &amp;lt;s&amp;gt;are open&amp;lt;/s&amp;gt; will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.&lt;br /&gt;
 |description=The place where to when you stub your toe (after having the AI call the shuttle).&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Hospital&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Medical Department consists of the following facilities:&lt;br /&gt;
* [[Chemistry Lab]]&lt;br /&gt;
* [[Morgue]]&lt;br /&gt;
* [[Operating Theatre]]&lt;br /&gt;
* [[Virology]]&lt;br /&gt;
* [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
&lt;br /&gt;
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.&lt;br /&gt;
&lt;br /&gt;
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable medical care for the crew. Medbay is very valuable and well visited by everyone!&lt;br /&gt;
&lt;br /&gt;
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.&lt;br /&gt;
&lt;br /&gt;
*Green: Treatment, [[Surgery]] and [[Virology]]&lt;br /&gt;
*Orange: [[Chemistry]]&lt;br /&gt;
&lt;br /&gt;
==Waiting Area==&lt;br /&gt;
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn&#039;t been seen since round start.&lt;br /&gt;
&lt;br /&gt;
==Treatment Center==&lt;br /&gt;
[[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there&#039;s no operating computer nearby.&lt;br /&gt;
&lt;br /&gt;
==Cryogenics==&lt;br /&gt;
[[File:Cryogenics.png|thumb|300px]]&lt;br /&gt;
There is little Cryogenics can&#039;t fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.&lt;br /&gt;
&lt;br /&gt;
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don&#039;t activate the tubes until they&#039;re actually needed. [[Guide_to_medicine#Cryogenics|Further information here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medbay Storage==&lt;br /&gt;
[[File:Medbay_Storage.png|thumb|300px]]&lt;br /&gt;
Requires [[Surgery]] access. Contains: biosuits, doctor and nurse&#039;s outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stay out of these. Yes. This means you.&lt;br /&gt;
&lt;br /&gt;
You know who you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t you dare hoard them to yourself.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
==Recovery Room==&lt;br /&gt;
[[File:Recovery_Room.png|thumb|300px]]&lt;br /&gt;
A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered. &lt;br /&gt;
&lt;br /&gt;
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgery B==&lt;br /&gt;
[[File:Surgery_B_box.png|thumb|300px]]&lt;br /&gt;
An extra room for [[Surgery]]. Comes with privacy shutters. &lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Patient Rooms==&lt;br /&gt;
[[File:Patient_Room.png|thumb|300px]]&lt;br /&gt;
&amp;lt;s&amp;gt;These are small rooms to have a private discussion/examination/whatsoever with the patient.&amp;lt;/s&amp;gt; On TG the patient rooms were replaced with the Surgery B room in August 2019. &lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#66ccdd&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightblue&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name=Medical Bay&lt;br /&gt;
 |image=MedbayMETA.png&lt;br /&gt;
 |big_image=[[MedbayMETA.png]]&lt;br /&gt;
 |exits=North to the Starboard primary, east to Escape Hallway, south east to [[maintenance]], west to [[maintenance]] around the [[Operating Theatre]], west to [[maintenance]] from the break room.&lt;br /&gt;
 |purpose=Maintaining the health and well-being of the crew.&lt;br /&gt;
 |access=Medical, Chemistry, Morgue, Virology, CMO office&lt;br /&gt;
 |contents=[[Chemistry]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
 |clearance=The Medbay&#039;s hallways &amp;lt;s&amp;gt;are open&amp;lt;/s&amp;gt; will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.&lt;br /&gt;
 |description=The place where to when you stub your toe (after having the AI call the shuttle).&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Hospital&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Medical Department consists of the following facilities:&lt;br /&gt;
* [[Chemistry Lab]]&lt;br /&gt;
* [[Morgue]]&lt;br /&gt;
* [[Operating Theatre]]&lt;br /&gt;
* [[Virology]]&lt;br /&gt;
* [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
&lt;br /&gt;
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.&lt;br /&gt;
&lt;br /&gt;
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable medical care for the crew. Medbay is very valuable and well visited by everyone!&lt;br /&gt;
&lt;br /&gt;
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.&lt;br /&gt;
&lt;br /&gt;
*Green: Treatment, [[Surgery]] and [[Virology]]&lt;br /&gt;
*Orange: [[Chemistry]]&lt;br /&gt;
&lt;br /&gt;
==Waiting Area==&lt;br /&gt;
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn&#039;t been seen since round start.&lt;br /&gt;
&lt;br /&gt;
==Treatment Center==&lt;br /&gt;
[[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there&#039;s no operating computer nearby.&lt;br /&gt;
&lt;br /&gt;
==Cryogenics==&lt;br /&gt;
[[File:CryoMETA.png|thumb|300px]]&lt;br /&gt;
There is little Cryogenics can&#039;t fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.&lt;br /&gt;
&lt;br /&gt;
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don&#039;t activate the tubes until they&#039;re actually needed. [[Guide_to_medicine#Cryogenics|Further information here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medbay Storage==&lt;br /&gt;
[[File:MedbaystorageMETA.png|thumb|300px]]&lt;br /&gt;
Requires [[Surgery]] access. Contains: biosuits, doctor and nurse&#039;s outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.&lt;br /&gt;
&lt;br /&gt;
Medbay&#039;s security post is directly adjacent to this so you better keep those greedy hands to yourself, [[Shitcurity|or else]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
==Recovery Room==&lt;br /&gt;
[[File:Recovery_Room.png|thumb|300px]]&lt;br /&gt;
A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered. &lt;br /&gt;
&lt;br /&gt;
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgery B==&lt;br /&gt;
[[File:Surgery_B_meta.png|thumb|300px]]&lt;br /&gt;
An extra room for [[Surgery]]. Comes with privacy shutters. &lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Patient Rooms==&lt;br /&gt;
[[File:Patient_Room.png|thumb|300px]]&lt;br /&gt;
&amp;lt;s&amp;gt;These are small rooms to have a private discussion/examination/whatsoever with the patient.&amp;lt;/s&amp;gt; On TG the patient rooms were replaced with the Surgery B room in August 2019. &lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#66ccdd&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightblue&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name=Medical Bay&lt;br /&gt;
 |image=MedbayPubby.png&lt;br /&gt;
 |exits=North to the Aft primary, north to Aft Primary Hallway in [[Morgue]], east to [[maintenance]] in [[chemistry]], east to [[maintenance]] through the [[Operating Theatre]], south to [[maintenance]], west to [[maintenance]] through the examination room.&lt;br /&gt;
 |purpose=Maintaining the health and well-being of the crew.&lt;br /&gt;
 |access=Medical, Chemistry, Morgue, Virology, CMO office&lt;br /&gt;
 |contents=[[Chemistry]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
 |clearance=The Medbay&#039;s hallways &amp;lt;s&amp;gt;are open&amp;lt;/s&amp;gt; will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.&lt;br /&gt;
 |description=The place to go when you stub your toe (after having the AI call the shuttle).&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Hospital&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Medical Department consists of the following facilities:&lt;br /&gt;
* [[Chemistry Lab]]&lt;br /&gt;
* [[Morgue]]&lt;br /&gt;
* [[Operating Theatre]]&lt;br /&gt;
* [[Virology]]&lt;br /&gt;
* [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
&lt;br /&gt;
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.&lt;br /&gt;
&lt;br /&gt;
Medbay is often where major identity theft, item theft, fights, terror bombings, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable medical care for the crew. Medbay is very valuable and often visited by everyone!&lt;br /&gt;
&lt;br /&gt;
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas have colour-coded floor-tiles according to what department you are looking for.&lt;br /&gt;
&lt;br /&gt;
*Blue: Treatment, [[Surgery]]&lt;br /&gt;
*Orange: [[Chemistry]]&lt;br /&gt;
*Green: [[Virology]]&lt;br /&gt;
&lt;br /&gt;
==Waiting Area==&lt;br /&gt;
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn&#039;t been seen since round start.&lt;br /&gt;
&lt;br /&gt;
==Treatment Center==&lt;br /&gt;
[[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there&#039;s no operating computer nearby.&lt;br /&gt;
&lt;br /&gt;
==Cryogenics==&lt;br /&gt;
[[File:CryogenicsPubby.png|thumb|300px]]&lt;br /&gt;
There is little Cryogenics can&#039;t fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.&lt;br /&gt;
&lt;br /&gt;
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don&#039;t activate the tubes until they&#039;re actually needed. [[Guide_to_medicine#Cryogenics|Further information here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medbay Storage==&lt;br /&gt;
[[File:Medbay_StoragePubby.png|thumb|300px]]&lt;br /&gt;
Requires [[Medbay]] access. Contains: Medical clothing, prescription glasses, body bags, syringes, beakers, defibrilators, all kinds of different medkits, health HUDs, medibelts and a protolathe to print out fancy gadgets researched by [[Science]]. The [[NanoMed Plus]] vending machine also has useful contents, including crew pinpointers for use by &amp;lt;s&amp;gt;security&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;traitors&amp;lt;/s&amp;gt; EMTs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stay out of these. Yes. This means you.&lt;br /&gt;
&lt;br /&gt;
You know who you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t you dare hoard them to yourself.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
==Recovery Room==&lt;br /&gt;
[[File:Recovery_RoomPubby.png|thumb|300px]]&lt;br /&gt;
A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered. &lt;br /&gt;
&lt;br /&gt;
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Patient Room==&lt;br /&gt;
[[File:Patient_RoomPubby.png|thumb|300px]]&lt;br /&gt;
This is a small room to have a private discussion/examination/whatsoever with the patient. The rooms contain a small [[NanoMed|NanoMed-vending machine]], bed, locker, table and a chair. Comes with privacy shutters to keep people from seeing inside, [[Changeling|for]] [[Traitor|whatever]] [[Cult|reason]].&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Medbay&amp;diff=10987</id>
		<title>Medbay</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Medbay&amp;diff=10987"/>
		<updated>2022-02-12T09:48:46Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Перенаправление изменено с Офис главврача на Медицинский департамент:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Медицинский департамент:]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Virology&amp;diff=10984</id>
		<title>Virology</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Virology&amp;diff=10984"/>
		<updated>2022-02-12T09:47:38Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Virology в Вирусология: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Вирусология]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%92%D0%B8%D1%80%D1%83%D1%81%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D1%8F&amp;diff=10983</id>
		<title>Вирусология</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%92%D0%B8%D1%80%D1%83%D1%81%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D1%8F&amp;diff=10983"/>
		<updated>2022-02-12T09:47:38Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Virology в Вирусология: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Infections|For the Guide to Virology, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#519548&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=EAFDE6&lt;br /&gt;
 |name=Virology&amp;lt;br&amp;gt;&#039;&#039;(aka ERP fort)&#039;&#039;&lt;br /&gt;
 |image=VirologyMETA.png&lt;br /&gt;
|big_image=[[VirologyMETA.png]]&lt;br /&gt;
 |department=Medical&lt;br /&gt;
 |exits=East to the [[Medbay]]&lt;br /&gt;
 |purpose=Cure and manufacture viruses&lt;br /&gt;
 |access=Virology&lt;br /&gt;
 |contents=PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.&lt;br /&gt;
 |clearance=[[Captain]], [[Chief Medical Officer]], [[Virologist]]&lt;br /&gt;
 |description=Virology is located deep within [[Medbay]], behind two airlocks to [[Beyond the impossible|ensure that viruses do not accidentally escape]]. This area also operates in a closed atmospheric environment.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Virology ==&lt;br /&gt;
&lt;br /&gt;
Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There&#039;s also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there&#039;s your own personal break room, with a supply of microwavable donk pockets.&lt;br /&gt;
&lt;br /&gt;
== WHAT &amp;lt;strike&amp;gt;NOT&amp;lt;/strike&amp;gt; TO DO! ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t [[Sleep toxin|sleep toxin]] and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you&#039;re flushing anything down the disposals here: It&#039;s one of the few chutes which leads straight out into space. &lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Operating_Theatre&amp;diff=10982</id>
		<title>Operating Theatre</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Operating_Theatre&amp;diff=10982"/>
		<updated>2022-02-12T09:47:06Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Operating Theatre в Операционная: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Операционная]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9E%D0%BF%D0%B5%D1%80%D0%B0%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D0%B0%D1%8F&amp;diff=10981</id>
		<title>Операционная</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9E%D0%BF%D0%B5%D1%80%D0%B0%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D0%B0%D1%8F&amp;diff=10981"/>
		<updated>2022-02-12T09:47:06Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Operating Theatre в Операционная: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#66ccdd&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightblue&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name=Operating Theatre&lt;br /&gt;
 |image=Operations.png&lt;br /&gt;
 |big_image=[[Operations.png]]&lt;br /&gt;
 |exits=North to [[Medbay]], west to [[maintenance]], east to [[Medbay|Medbay Storage]]&lt;br /&gt;
 |purpose=A secure location to perform [[surgery|surgical procedures]].&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Circular saw, surgical drill, scalpel and other surgical tools, blood packs, medium-sized nitric oxide canisters&lt;br /&gt;
 |clearance=[[Captain]], [[Chief Medical Officer]], [[Medical Doctor]]&lt;br /&gt;
 |description=The place to bring [[Surgery#Xenomorph_Removal|pregnant]] people.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Hospital&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
Actual &#039;&#039;&#039;[[surgery|surgeries]]&#039;&#039;&#039; are rare and so the OR is most useful as an impromptu armory - a skilfully-aimed [[Surgery#Scalpel|scalpel]] or [[Surgery#Saw|circular saw]] can hold back the grey tide for a while. In the unusual case that somebody does need an operation, there&#039;s an [[Medical items#Operating Computer &amp;amp; Operating Table|Operating Table and associated Operating Computer]]. Use of the contents of the [[Anesthetic]] locker is recommended but not &#039;&#039;entirely&#039;&#039; mandatory. There are also assorted other surgical tools that have no real use outside the room. Remember - if you&#039;re going to try surgery, [[surgery|make]] [[surgery|sure]] [[surgery|you]] [[surgery|know]] [[surgery|how]]!!  Requires Surgery access to enter.&lt;br /&gt;
&lt;br /&gt;
Next to the theatre is a small observation room, where those who can stomach the gore can observe. There&#039;s also a recovery room to the right filled with beds and (for hopeless cases) a straightjacket and muzzle.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#66ccdd&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightblue&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name=Operating Theatre&lt;br /&gt;
 |image=OperationsMETA.png&lt;br /&gt;
 |big_image=[[OperationsMETA.png]]&lt;br /&gt;
 |exits=East to [[Medbay]], west, north and south to [[maintenance]]&lt;br /&gt;
 |purpose=A secure location to perform [[surgery|surgical procedures]].&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Circular saw, surgical drill, scalpel and other surgical tools, medium-sized nitric oxide canisters&lt;br /&gt;
 |clearance=[[Captain]], [[Chief Medical Officer]], [[Medical Doctor]]&lt;br /&gt;
 |description=The place to bring limbless people.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Hospital&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
Actual &#039;&#039;&#039;[[surgery|surgeries]]&#039;&#039;&#039; are rare and so the OR is most useful as an impromptu armory - a skilfully-aimed [[Surgery#Scalpel|scalpel]] or [[Surgery#Saw|circular saw]] can hold back the grey tide for a while. In the unusual case that somebody does need an operation, there&#039;s an [[Medical items#Operating Computer &amp;amp; Operating Table|Operating Table and associated Operating Computer]]. Use of the contents of the [[Anesthetic]] locker is recommended but not &#039;&#039;entirely&#039;&#039; mandatory. There are also assorted other surgical tools that have no real use outside the room. Remember - if you&#039;re going to try surgery, [[surgery|make]] [[surgery|sure]] [[surgery|you]] [[surgery|know]] [[surgery|how]]!!  Requires Surgery access to enter.&lt;br /&gt;
&lt;br /&gt;
Next to the theatre is a small observation room, where those who can stomach the gore can observe. There&#039;s also a recovery room to the right filled with beds and (for hopeless cases) a straightjacket and muzzle.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#66ccdd&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightblue&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name=Operating Theatre&lt;br /&gt;
 |image=OperationsPubby.png&lt;br /&gt;
 |big_image=[[OperationsPubby.png]]&lt;br /&gt;
 |exits=West to [[Medbay]], east to [[maintenance]]&lt;br /&gt;
 |purpose=A secure location to perform [[surgery|surgical procedures]].&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Circular saw, surgical drill, scalpel and other surgical tools, blood packs, medium-sized nitric oxide canisters&lt;br /&gt;
 |clearance=[[Captain]], [[Chief Medical Officer]], [[Medical Doctor]]&lt;br /&gt;
 |description=The place to bring [[Guide_to_Traumas|neurologically damaged]] people.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Hospital&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
[[PubbyStation]]&#039;s operating room is pretty standard faire as far as maps go. Surgical tools are laid out on the counter, and a small fridge and anesthetic closet as per usual. It is unique in that it lacks an observation chamber, making it more difficult for a trusted crewmember to safely watch your [[surgery]] to make sure [[Traitor|nothing goes wrong]].&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:locations]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=Morgue&amp;diff=10980</id>
		<title>Morgue</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=Morgue&amp;diff=10980"/>
		<updated>2022-02-12T09:46:50Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Morgue в Морг: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Морг]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9C%D0%BE%D1%80%D0%B3&amp;diff=10979</id>
		<title>Морг</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9C%D0%BE%D1%80%D0%B3&amp;diff=10979"/>
		<updated>2022-02-12T09:46:50Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Morgue в Морг: Перевод названия страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#66ccdd&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightblue&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name=Morgue&lt;br /&gt;
 |image=Morgue.png&lt;br /&gt;
 |exits=South to the [[Medbay]], north to Starboard Primary Hallway&lt;br /&gt;
 |purpose=Long-term storage room for dead bodies&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Morgue trays, body bags&lt;br /&gt;
 |clearance=[[Captain]], [[Chief Medical Officer]], [[Head of Security]], [[Research Director]], [[Head of Personnel]], [[Botanist]], [[Chaplain]], [[Chef]] [[Detective]], [[Geneticist]], [[Medical Doctor]], [[Roboticist]]&lt;br /&gt;
 |description=The Land of the Dead.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=2spooky&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Meant for long-term storage of dead bodies, it&#039;s usually pretty empty. It has the only other Medbay entrance onto a main corridor and with the Chef, Chaplain, and Botanists also having access, those corpses practically walk out the door themselves. All those tasty genomes make it a popular attraction for any changelings as well. The dozen [[Medical items#Morgue_Tray|morgue trays]] and a small number of expandable [[body bag]]s are the only items in here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#66ccdd&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightblue&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name=Morgue&lt;br /&gt;
 |image=MorgueMETA.png&lt;br /&gt;
 |big_image=MorgueMETA.png&lt;br /&gt;
 |exits=West to the [[Medbay]], north to [[Genetics]], south to [[maintenance]], east to [[Escape Shuttle Hallway]]&lt;br /&gt;
 |purpose=Long-term storage room for dead bodies&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Morgue trays, body bags&lt;br /&gt;
 |clearance=[[Captain]], [[Chief Medical Officer]], [[Head of Security]], [[Research Director]], [[Head of Personnel]], [[Botanist]], [[Chaplain]], [[Chef]] [[Detective]], [[Geneticist]], [[Medical Doctor]], [[Roboticist]]&lt;br /&gt;
 |description=The Land of the Dead.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=2spooky&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Meant for long-term storage of dead bodies, it&#039;s usually pretty empty. With the Chef, Chaplain, and Botanists also having access, those corpses practically walk out the door themselves. All those tasty genomes make it a popular attraction for any changelings as well. The dozen [[Medical items#Morgue_Tray|morgue trays]] and a small number of expandable [[body bag]]s are the only items in here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#66ccdd&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightblue&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name=Morgue&lt;br /&gt;
 |image=MorguePubby.png&lt;br /&gt;
 |big_image=MorguePubby.png&lt;br /&gt;
 |exits=West and east to the [[medbay]], north to Aft Primary Hallway, North-west to a small [[maintenance]] room, through the delivery door.&lt;br /&gt;
 |purpose=Long-term storage room for dead bodies&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Morgue trays, body bags, candles, a puddle of ectoplasm&lt;br /&gt;
 |clearance=[[Captain]], [[Chief Medical Officer]], [[Head of Security]], [[Research Director]], [[Head of Personnel]], [[Botanist]], [[Chaplain]], [[Chef]] [[Detective]], [[Geneticist]], [[Medical Doctor]], [[Roboticist]]&lt;br /&gt;
 |description=The Land of the Dead.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=2spooky&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
PubbyStation&#039;s morgue contains a scant but serviceable set of eight morgue trays organized into two rows, as well as the medbay&#039;s crate-delivery door. Some candles, bodybags and latex gloves can be found on the table by the east wall.&lt;br /&gt;
&lt;br /&gt;
Though [[chef|health code violators]] nearly always finds a reason to be in the morgue no matter the map, the small puddle of ectoplasm is a rare cooking ingredient and may find use in the kitchen of a clever chef. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:locations]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9E%D1%84%D0%B8%D1%81_%D0%B3%D0%BB%D0%B0%D0%B2%D0%B2%D1%80%D0%B0%D1%87%D0%B0&amp;diff=10976</id>
		<title>Офис главврача</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9E%D1%84%D0%B8%D1%81_%D0%B3%D0%BB%D0%B0%D0%B2%D0%B2%D1%80%D0%B0%D1%87%D0%B0&amp;diff=10976"/>
		<updated>2022-02-12T09:44:35Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Офис главврача в Медицинский департамент:: Правильный перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Медицинский департамент:]]&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9C%D0%B5%D0%B4%D0%B8%D1%86%D0%B8%D0%BD%D1%81%D0%BA%D0%B8%D0%B9_%D0%B4%D0%B5%D0%BF%D0%B0%D1%80%D1%82%D0%B0%D0%BC%D0%B5%D0%BD%D1%82&amp;diff=10975</id>
		<title>Медицинский департамент</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9C%D0%B5%D0%B4%D0%B8%D1%86%D0%B8%D0%BD%D1%81%D0%BA%D0%B8%D0%B9_%D0%B4%D0%B5%D0%BF%D0%B0%D1%80%D1%82%D0%B0%D0%BC%D0%B5%D0%BD%D1%82&amp;diff=10975"/>
		<updated>2022-02-12T09:44:35Z</updated>

		<summary type="html">&lt;p&gt;Ronstruben: Ronstruben переименовал страницу Офис главврача в Медицинский департамент:: Правильный перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#66ccdd&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightblue&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name=Medical Bay&lt;br /&gt;
 |image=Medbay.png&lt;br /&gt;
 |exits=North to the Starboard primary, east to [[maintenance]] above [[Virology]], north to Starboard Primary Hallway in [[Morgue]], west to [[maintenance]] in [[Operating Theatre]]&lt;br /&gt;
 |purpose=Maintaining the health and well-being of the crew.&lt;br /&gt;
 |access=Medical, Chemistry, Morgue, Virology, CMO office&lt;br /&gt;
 |contents=[[Chemistry]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
 |clearance=The Medbay&#039;s hallways &amp;lt;s&amp;gt;are open&amp;lt;/s&amp;gt; will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.&lt;br /&gt;
 |description=The place where to when you stub your toe (after having the AI call the shuttle).&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Hospital&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Medical Department consists of the following facilities:&lt;br /&gt;
* [[Chemistry Lab]]&lt;br /&gt;
* [[Morgue]]&lt;br /&gt;
* [[Operating Theatre]]&lt;br /&gt;
* [[Virology]]&lt;br /&gt;
* [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
&lt;br /&gt;
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.&lt;br /&gt;
&lt;br /&gt;
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable medical care for the crew. Medbay is very valuable and well visited by everyone!&lt;br /&gt;
&lt;br /&gt;
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.&lt;br /&gt;
&lt;br /&gt;
*Green: Treatment, [[Surgery]] and [[Virology]]&lt;br /&gt;
*Orange: [[Chemistry]]&lt;br /&gt;
&lt;br /&gt;
==Waiting Area==&lt;br /&gt;
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn&#039;t been seen since round start.&lt;br /&gt;
&lt;br /&gt;
==Treatment Center==&lt;br /&gt;
[[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there&#039;s no operating computer nearby.&lt;br /&gt;
&lt;br /&gt;
==Cryogenics==&lt;br /&gt;
[[File:Cryogenics.png|thumb|300px]]&lt;br /&gt;
There is little Cryogenics can&#039;t fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.&lt;br /&gt;
&lt;br /&gt;
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don&#039;t activate the tubes until they&#039;re actually needed. [[Guide_to_medicine#Cryogenics|Further information here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medbay Storage==&lt;br /&gt;
[[File:Medbay_Storage.png|thumb|300px]]&lt;br /&gt;
Requires [[Surgery]] access. Contains: biosuits, doctor and nurse&#039;s outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stay out of these. Yes. This means you.&lt;br /&gt;
&lt;br /&gt;
You know who you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t you dare hoard them to yourself.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
==Recovery Room==&lt;br /&gt;
[[File:Recovery_Room.png|thumb|300px]]&lt;br /&gt;
A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered. &lt;br /&gt;
&lt;br /&gt;
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgery B==&lt;br /&gt;
[[File:Surgery_B_box.png|thumb|300px]]&lt;br /&gt;
An extra room for [[Surgery]]. Comes with privacy shutters. &lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Patient Rooms==&lt;br /&gt;
[[File:Patient_Room.png|thumb|300px]]&lt;br /&gt;
&amp;lt;s&amp;gt;These are small rooms to have a private discussion/examination/whatsoever with the patient.&amp;lt;/s&amp;gt; On TG the patient rooms were replaced with the Surgery B room in August 2019. &lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#66ccdd&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightblue&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name=Medical Bay&lt;br /&gt;
 |image=MedbayMETA.png&lt;br /&gt;
 |big_image=[[MedbayMETA.png]]&lt;br /&gt;
 |exits=North to the Starboard primary, east to Escape Hallway, south east to [[maintenance]], west to [[maintenance]] around the [[Operating Theatre]], west to [[maintenance]] from the break room.&lt;br /&gt;
 |purpose=Maintaining the health and well-being of the crew.&lt;br /&gt;
 |access=Medical, Chemistry, Morgue, Virology, CMO office&lt;br /&gt;
 |contents=[[Chemistry]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
 |clearance=The Medbay&#039;s hallways &amp;lt;s&amp;gt;are open&amp;lt;/s&amp;gt; will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.&lt;br /&gt;
 |description=The place where to when you stub your toe (after having the AI call the shuttle).&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Hospital&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Medical Department consists of the following facilities:&lt;br /&gt;
* [[Chemistry Lab]]&lt;br /&gt;
* [[Morgue]]&lt;br /&gt;
* [[Operating Theatre]]&lt;br /&gt;
* [[Virology]]&lt;br /&gt;
* [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
&lt;br /&gt;
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.&lt;br /&gt;
&lt;br /&gt;
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable medical care for the crew. Medbay is very valuable and well visited by everyone!&lt;br /&gt;
&lt;br /&gt;
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.&lt;br /&gt;
&lt;br /&gt;
*Green: Treatment, [[Surgery]] and [[Virology]]&lt;br /&gt;
*Orange: [[Chemistry]]&lt;br /&gt;
&lt;br /&gt;
==Waiting Area==&lt;br /&gt;
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn&#039;t been seen since round start.&lt;br /&gt;
&lt;br /&gt;
==Treatment Center==&lt;br /&gt;
[[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there&#039;s no operating computer nearby.&lt;br /&gt;
&lt;br /&gt;
==Cryogenics==&lt;br /&gt;
[[File:CryoMETA.png|thumb|300px]]&lt;br /&gt;
There is little Cryogenics can&#039;t fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.&lt;br /&gt;
&lt;br /&gt;
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don&#039;t activate the tubes until they&#039;re actually needed. [[Guide_to_medicine#Cryogenics|Further information here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medbay Storage==&lt;br /&gt;
[[File:MedbaystorageMETA.png|thumb|300px]]&lt;br /&gt;
Requires [[Surgery]] access. Contains: biosuits, doctor and nurse&#039;s outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.&lt;br /&gt;
&lt;br /&gt;
Medbay&#039;s security post is directly adjacent to this so you better keep those greedy hands to yourself, [[Shitcurity|or else]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
==Recovery Room==&lt;br /&gt;
[[File:Recovery_Room.png|thumb|300px]]&lt;br /&gt;
A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered. &lt;br /&gt;
&lt;br /&gt;
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgery B==&lt;br /&gt;
[[File:Surgery_B_meta.png|thumb|300px]]&lt;br /&gt;
An extra room for [[Surgery]]. Comes with privacy shutters. &lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Patient Rooms==&lt;br /&gt;
[[File:Patient_Room.png|thumb|300px]]&lt;br /&gt;
&amp;lt;s&amp;gt;These are small rooms to have a private discussion/examination/whatsoever with the patient.&amp;lt;/s&amp;gt; On TG the patient rooms were replaced with the Surgery B room in August 2019. &lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#66ccdd&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightblue&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name=Medical Bay&lt;br /&gt;
 |image=MedbayPubby.png&lt;br /&gt;
 |exits=North to the Aft primary, north to Aft Primary Hallway in [[Morgue]], east to [[maintenance]] in [[chemistry]], east to [[maintenance]] through the [[Operating Theatre]], south to [[maintenance]], west to [[maintenance]] through the examination room.&lt;br /&gt;
 |purpose=Maintaining the health and well-being of the crew.&lt;br /&gt;
 |access=Medical, Chemistry, Morgue, Virology, CMO office&lt;br /&gt;
 |contents=[[Chemistry]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
 |clearance=The Medbay&#039;s hallways &amp;lt;s&amp;gt;are open&amp;lt;/s&amp;gt; will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.&lt;br /&gt;
 |description=The place to go when you stub your toe (after having the AI call the shuttle).&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Hospital&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Medical Department consists of the following facilities:&lt;br /&gt;
* [[Chemistry Lab]]&lt;br /&gt;
* [[Morgue]]&lt;br /&gt;
* [[Operating Theatre]]&lt;br /&gt;
* [[Virology]]&lt;br /&gt;
* [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
&lt;br /&gt;
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.&lt;br /&gt;
&lt;br /&gt;
Medbay is often where major identity theft, item theft, fights, terror bombings, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable medical care for the crew. Medbay is very valuable and often visited by everyone!&lt;br /&gt;
&lt;br /&gt;
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas have colour-coded floor-tiles according to what department you are looking for.&lt;br /&gt;
&lt;br /&gt;
*Blue: Treatment, [[Surgery]]&lt;br /&gt;
*Orange: [[Chemistry]]&lt;br /&gt;
*Green: [[Virology]]&lt;br /&gt;
&lt;br /&gt;
==Waiting Area==&lt;br /&gt;
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn&#039;t been seen since round start.&lt;br /&gt;
&lt;br /&gt;
==Treatment Center==&lt;br /&gt;
[[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there&#039;s no operating computer nearby.&lt;br /&gt;
&lt;br /&gt;
==Cryogenics==&lt;br /&gt;
[[File:CryogenicsPubby.png|thumb|300px]]&lt;br /&gt;
There is little Cryogenics can&#039;t fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.&lt;br /&gt;
&lt;br /&gt;
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don&#039;t activate the tubes until they&#039;re actually needed. [[Guide_to_medicine#Cryogenics|Further information here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medbay Storage==&lt;br /&gt;
[[File:Medbay_StoragePubby.png|thumb|300px]]&lt;br /&gt;
Requires [[Medbay]] access. Contains: Medical clothing, prescription glasses, body bags, syringes, beakers, defibrilators, all kinds of different medkits, health HUDs, medibelts and a protolathe to print out fancy gadgets researched by [[Science]]. The [[NanoMed Plus]] vending machine also has useful contents, including crew pinpointers for use by &amp;lt;s&amp;gt;security&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;traitors&amp;lt;/s&amp;gt; EMTs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stay out of these. Yes. This means you.&lt;br /&gt;
&lt;br /&gt;
You know who you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t you dare hoard them to yourself.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
==Recovery Room==&lt;br /&gt;
[[File:Recovery_RoomPubby.png|thumb|300px]]&lt;br /&gt;
A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered. &lt;br /&gt;
&lt;br /&gt;
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Patient Room==&lt;br /&gt;
[[File:Patient_RoomPubby.png|thumb|300px]]&lt;br /&gt;
This is a small room to have a private discussion/examination/whatsoever with the patient. The rooms contain a small [[NanoMed|NanoMed-vending machine]], bed, locker, table and a chair. Comes with privacy shutters to keep people from seeing inside, [[Changeling|for]] [[Traitor|whatever]] [[Cult|reason]].&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ronstruben</name></author>
	</entry>
</feed>