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	<id>https://tg.ss220.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PT</id>
	<title>SS220 /tg/station13 (Space Station 13) - Вклад [ru]</title>
	<link rel="self" type="application/atom+xml" href="https://tg.ss220.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PT"/>
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	<updated>2026-06-04T08:42:07Z</updated>
	<subtitle>Вклад</subtitle>
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	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Combat_Mode&amp;diff=14461</id>
		<title>Шаблон:Combat Mode</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Combat_Mode&amp;diff=14461"/>
		<updated>2022-11-06T17:18:33Z</updated>

		<summary type="html">&lt;p&gt;PT: откатываю изменение, пока не могу этим заниматься&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip|[[Combat_Mode|{{{1|Режим боя}}}]] [[File:Combat_32.png|link=Combat_Mode]]|Смена режима осуществляется нажатием клавиши &#039;&#039;&#039;4&#039;&#039;&#039; или &#039;&#039;&#039;F&#039;&#039;&#039; по умолчанию. Если режим боя активирован [[Combat_Mode#Harm|Harm]] [[File:Harm_32.png]] , то при нажатии ЛКМ на людей, вы им навредите, или поможете [[Combat_Mode#Help|Help]] [[File:Help_32.png]], если он деактивирован. Также предотвращает смену мест между персонажами или попытку толкнуть персонажа при их столкновении. }}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This template is meant to be inserted wherever combat mode needs to be quickly referenced. - &#039;&#039;Angust Feb 2021&#039;&#039;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Leftclick&amp;diff=14460</id>
		<title>Шаблон:Leftclick</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Leftclick&amp;diff=14460"/>
		<updated>2022-11-06T17:18:09Z</updated>

		<summary type="html">&lt;p&gt;PT: откатываю изменение, пока не могу этим заниматься&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip|[[File:Leftclick.png|24px]]|Нажатие левой кнопки мыши. Эффект не зависит от того, включён [[Combat_Mode|режим боя]] или нет.}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This template is meant to be inserted wherever &amp;quot;left-click&amp;quot; needs to be quickly referenced.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Rightclick&amp;diff=14459</id>
		<title>Шаблон:Rightclick</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Rightclick&amp;diff=14459"/>
		<updated>2022-11-06T17:08:48Z</updated>

		<summary type="html">&lt;p&gt;PT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip|[[File:Rightclick.png|24px]]|Нажатие правой кнопки мыши. Эффект не зависит от того, включён [[Combat_Mode|режим боя]] или нет.}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Этот шаблон обозначает нажатие ПКМ.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Rightclick&amp;diff=14458</id>
		<title>Шаблон:Rightclick</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Rightclick&amp;diff=14458"/>
		<updated>2022-11-06T17:08:34Z</updated>

		<summary type="html">&lt;p&gt;PT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip|[[File:Rightclick.png|24px]]|Нажатие правой кнопки мыши. Эффект не зависит от того, включён [[Combat_Mode|режим боя]] или нет.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Этот шаблон обозначает нажатие ПКМ.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Leftclick&amp;diff=14457</id>
		<title>Шаблон:Leftclick</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Leftclick&amp;diff=14457"/>
		<updated>2022-11-06T17:05:45Z</updated>

		<summary type="html">&lt;p&gt;PT: новый шаблон&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip2|[[File:Leftclick.png|24px]]|Нажатие левой кнопки мыши. Эффект не зависит от того, включён [[Combat_Mode|режим боя]] или нет.}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This template is meant to be inserted wherever &amp;quot;left-click&amp;quot; needs to be quickly referenced.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Combat_Mode&amp;diff=14456</id>
		<title>Шаблон:Combat Mode</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Combat_Mode&amp;diff=14456"/>
		<updated>2022-11-02T17:50:30Z</updated>

		<summary type="html">&lt;p&gt;PT: Обновление шаблона на тот, который не разрывает строку.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip2|[[Combat_Mode|{{{1|Режим боя}}}]] [[File:Combat_32.png|link=Combat_Mode]]|Смена режима осуществляется нажатием клавиши &#039;&#039;&#039;4&#039;&#039;&#039; или &#039;&#039;&#039;F&#039;&#039;&#039; по умолчанию. Если режим боя активирован [[Combat_Mode#Harm|Harm]] [[File:Harm_32.png]] , то при нажатии ЛКМ на людей, вы им навредите, или поможете [[Combat_Mode#Help|Help]] [[File:Help_32.png]], если он деактивирован. Также предотвращает смену мест между персонажами или попытку толкнуть персонажа при их столкновении. }}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This template is meant to be inserted wherever combat mode needs to be quickly referenced. - &#039;&#039;Angust Feb 2021&#039;&#039;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Tooltip&amp;diff=14455</id>
		<title>Шаблон:Tooltip</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Tooltip&amp;diff=14455"/>
		<updated>2022-11-02T17:48:25Z</updated>

		<summary type="html">&lt;p&gt;PT: Похоже, span ломается, если его вкладывать друг в друга (например, в гайде по химии). Отмена правки 14436, сделанной PT (обсуждение)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&#039;tooltip&#039; style=&amp;quot;display:inline;&amp;quot;&amp;gt;{{{1}}}&amp;lt;div class=&#039;tooltiptext&#039; style=&amp;quot;background: #FEF6E7; z-index:200; top:15px; left:10px; box-shadow: 0 0 .3em #999; border-radius: .2em; padding: 3px; display:inline;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:PT&amp;diff=14438</id>
		<title>Участник:PT</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:PT&amp;diff=14438"/>
		<updated>2022-11-01T16:23:48Z</updated>

		<summary type="html">&lt;p&gt;PT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Special:Whatlinkshere/Шаблон:Tooltip|gh]]&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|department = Antagonist&lt;br /&gt;
|stafftype = ФАНАТИКИ&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic.png&lt;br /&gt;
|jobtitleRu = Еретик&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Везде где ваша профессия имеет доступ.&lt;br /&gt;
|additional = Везде куда вы сможете вломиться или телепортироваться.&lt;br /&gt;
|difficulty = &#039;&#039;ОЧЕНЬ СЛОЖНО&#039;&#039;&lt;br /&gt;
|superior = Забытые боги&lt;br /&gt;
|duties = Искать влияния, осознать что все они были уже взяты. Приносить в жертву людей и вознестись как сосуд твоего бога.&lt;br /&gt;
|guides = Этот гайд. &lt;br /&gt;
|quote = &#039;АДМИНЫ ПАМАГИТЕ КАК МНЕ ПРИНОСИТЬ ЛЮДЕЙ В ЖЕРТВЫ&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Забытый, съеденный, выпотрошенный. Человечество забыло о жуткой силе разложения, но завеса Мансуса ослабла. Мы заставим их снова вкусить страх...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Так ты еретик? Что ж, приготовься к магии и битвам. Возьми эти влияния, сделай несколько жертвоприношений и вознеситесь к божественности.&lt;br /&gt;
&lt;br /&gt;
==[[File:madness_rune.png]] Завеса Мансуса ослабевает==&lt;br /&gt;
Вы неприятный маленький книжный червь в поисках истины и силы, и вы прибыли на станцию, полную возможностей. Конечная цель еретика — исследовать знания о Мансусе. Каждое полученное знание дает вам новые способности и открывает новые ритуалы, пока вы не станете всемогущим. &lt;br /&gt;
&lt;br /&gt;
Вы можете получить очки знаний и стать сильнее несколькими способами:&lt;br /&gt;
* Собирайте знания, собирая прорывы в реальности, расположенной вокруг станции силы.&lt;br /&gt;
* Подождите, пока новые знания откроются вам со временем.&lt;br /&gt;
* Приносить в жертву членов экипажа, по которым ваши темные покровители могли проголодаться.&lt;br /&gt;
&lt;br /&gt;
Чтобы помочь вам в обретении запретных сил, вы начинаете с некоторых важных знаний:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Break of Dawn&#039;&#039;&#039;, который дает вам [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, базовое заклинание, которое без улучшений позволяет вам прикоснуться к цели, чтобы вызвать искаженную речь в течение четырех секунд, пятисекундный [[Status_Effects#Knockdown|нокдаун]], 80 единиц [[Health#Stamina|урона выносливости]] и легкий грубый урон с 10-секундным временем восстановления. По мере роста вашей силы ваша хватка будет получать дополнительные эффекты. Это считается магией, так что не пытайтесь использовать его на ком-то с [[Chaplain|антимагией]].&lt;br /&gt;
* &#039;&#039;&#039;The Living Heart&#039;&#039;&#039;, которое дает вам [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039;. Это знание превращает ваше &#039;&#039;настоящее&#039;&#039; сердце (если ваш [[Plasmaman|вид]] [[Ethereals|имеет его]]) в живое сердце, которое позволяет вам отслеживать цели для ваших жертвоприношений. Вы получаете способность &#039;&#039;&#039;пульсировать&#039;&#039;&#039; своим живым сердцем, которое направляет вас к одной из целей для жертвоприношения. {{Leftclick}} действие позволит вам выбрать, кого отслеживать, в то время как {{Rightclick}} пропустит выбор и будет отслеживать вашу последнюю выбранную цель. Будьте осторожны — пульсация вашего сердца будет издавать слышимое сердцебиение, которое могут услышать окружающие. Если вы потеряли свое сердце из-за &#039;&#039;[[Security_Officer|несчастного случая]]&#039;&#039;,  вам нужно будет выполнить ритуал, чтобы вернуть его.&lt;br /&gt;
* &#039;&#039;&#039;Amber Focus&#039;&#039;&#039;, позволяющий создать фокус. Фокусы необходимы для того, чтобы вы могли использовать свои более сложные заклинания, поэтому постарайтесь держать их под рукой на всякий случай.&lt;br /&gt;
* &#039;&#039;&#039;Heartbeat of the Mansus&#039;&#039;&#039;, который позволяет вам приносить свои цели в жертву Мансусу. Притащите одну из своих целей к руне в критическом состоянии или мертвой и активируйте руну. Это отправит вашу жертву в царство теней и вознаградит вас 2 очками знаний (или 3, если это глава отдела!).&lt;br /&gt;
&lt;br /&gt;
Эти базовые знания имеют решающее значение для приобретения достаточной силы для вознесения, так что ознакомьтесь. &lt;br /&gt;
&lt;br /&gt;
===[[file:heart.png]] Жертвование===&lt;br /&gt;
«Мансусу» нужны только несколько избранных членов экипажа.&lt;br /&gt;
&lt;br /&gt;
В начале раунда вам будут назначены четыре цели для жертвоприношения. Вы можете изменить их с дополнительным знанием позже, но до тех пор вы вынуждены работать с этими. &lt;br /&gt;
* Одна цель будет главой отдела. Руководители персонала награждаются дополнительным баллом!&lt;br /&gt;
* Одна цель будет членом службы безопасности.&lt;br /&gt;
* Одна цель будет находиться в вашем отделе.&lt;br /&gt;
* Одна цель будет совершенно случайный член экипажа.&lt;br /&gt;
Вы можете принести в жертву ТОЛЬКО эти цели.  Ваши покровители не примут &#039;&#039;любого&#039;&#039; старого ассистента. &lt;br /&gt;
&lt;br /&gt;
Следуйте за своим [[file:heart.png]] &#039;&#039;&#039;Живым cердцем (Living Heart)&#039;&#039;&#039; к выбранной цели и выведите ее из строя любыми средствами. Если ваша цель в критическом состоянии или мертва, она подойдет для жертвоприношения. Перетащите её на [[File:heretic_rune.png|32px]] &#039;&#039;&#039;Руну трансмутации (transmutation rune)&#039;&#039;&#039; и активируйте руну, чтобы принести её в жертву.&lt;br /&gt;
&lt;br /&gt;
Всякий раз, когда цель приносится в жертву, она исцеляется и отправляется в ЦАРСТВО ТЕНЕЙ, вынужденную уклоняться от рук Мансуса, чтобы бороться за свое выживание. Они также потеряют память о том, кто принес их в жертву, так что ваша задница прикрыта в этом вопросе.&lt;br /&gt;
&lt;br /&gt;
Однако, если вы испортите цель в порыве ярости и она не сможет быть возрождена, она лопнет устраивая огромный беспорядок над вашей руной. Поддерживайте своих жертв в хорошем состоянии или оставляйте после себя большое количество доказательств того, что вы на охоте!&lt;br /&gt;
===[[file:reality_fracture.gif]] Жуткие влияния (Eldritch Influences)===&lt;br /&gt;
&#039;&#039;&#039;Влияния&#039;&#039;&#039; это простой способ получить очки силы. Всякий раз, когда на борту космической станции 13 есть еретики, влияния будут случайным образом появляться по всей станции. В этом состоянии влияния видны только еретикам. Они нетронуты и готовы для сбора.&lt;br /&gt;
{{Rightclick}} на влияние с пустой рукой, чтобы собрать его, но будьте осторожны - любой, кто осмотрит вас, может заметить, что что-то происходит.&lt;br /&gt;
&lt;br /&gt;
После сбора, влияние временно исчезает. Вскоре после этого оно сново появится и изменит свой вид, став &#039;&#039;&#039;пронзенной реальностью (pierced reality)&#039;&#039;&#039;. Что еще более важно, &#039;&#039;&#039;&amp;lt;u&amp;gt;оно станет видимым для всего экипажа.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Влияния можно собрать только один раз, так что не тратьте время на то, чтобы получить те, которые уже забрали другие еретики!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] (Уже собранное влияние. Обратите внимание на свечение.)&lt;br /&gt;
&lt;br /&gt;
Использование [[file:heretic_forbidden_book.png]] Codex Cicatrix для сбора влияния вознаграждает вас двойным количеством очков знаний. Риск ради награды!.&lt;br /&gt;
&lt;br /&gt;
===[[file:codex_open.png]] Еретические исследования===&lt;br /&gt;
Когда вы заполучили несколько очков силы, пришло время &#039;&#039;&#039;исследовать&#039;&#039;&#039;! Откройте пользовательский интерфейс Antag Info (кнопка «Действие» вверху слева) и перейдите на вторую вкладку. Меню исследований образует разветвленное дерево (см. ниже), и ваш первый выбор будет состоять в том, чтобы выбрать &#039;&#039;&#039;путь&#039;&#039;&#039;, который определяет ваши начальные способности и окончательное вознесение. Вы можете получить способности других путей в ограниченной степени, но в целом выбранный вами путь сильно повлияет на ваш стиль игры.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|64px]] Трансмутация — это ключ===&lt;br /&gt;
В конце концов, вам нужно будет начать использовать правильную магию. Чтобы нарисовать руну трансмутации , вам понадобится инструмент для письма, например ручка или мелок. Активируйте Mansus Grasp в свободной руке и нажмите на пол, чтобы начать рисовать руну. Эти руны зеленого цвета и занимают площадь 3x3, и хотя они могут проходить под другими объектами, лучше держать их чистыми для правильных трансмутаций.&lt;br /&gt;
&lt;br /&gt;
Вы можете удалить руны, используя на нем свой [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; , а также вы можете свободно использовать руны других еретиков. .&lt;br /&gt;
&lt;br /&gt;
Чтобы &#039;&#039;&#039;трансмутировать&#039;&#039;&#039;, просто нажмите на руну пустой рукой, пока соответствующий объект (ы) находится на ней, убедившись, что ничего не мешает. Ритуалы трансмутации позволяют создавать могущественные артефакты, демонических монстров и множество полезных инструментов, которые помогут вам продвинуться к абсолютной силе.&lt;br /&gt;
&lt;br /&gt;
[[file:heretic_forbidden_book.png]] Codex Cicatrix также может рисовать и удалять руны, и делает это быстрее, чем вручную.&lt;br /&gt;
&lt;br /&gt;
===Фокус необходим===&lt;br /&gt;
Чтобы использовать более продвинутые заклинания, вы должны носить фокус. Фокус можно сделать, трансмутируя лист стекла и пару глаз &#039;&#039;&#039;Это ожерелье должно быть одето&#039;&#039;&#039; чтобы получить его эффекты. &lt;br /&gt;
&lt;br /&gt;
Некоторое более мощное еретическое снаряжение также действует как фокус — а именно, Зловещая броня(Ominous Armor) из Ритуала брони(Armorer&#039;s Ritual) (когда капюшон поднят).&lt;br /&gt;
&lt;br /&gt;
===[[file:heretic_blade.png]] Клинок еретика (The Heretic Blade)===&lt;br /&gt;
Болезненный клинок станет вашим первым разблокированным исследованием. Его можно создать путем преобразования обычного ножа с второстепенным ингредиентом в зависимости от вашего пути, и он служит мощным оружием ближнего боя, а также одноразовым инструментом для побега.&lt;br /&gt;
&lt;br /&gt;
Все пути имеют свой вид лезвий, которые отличаются только внешним видом и названием без каких-либо дополнительных исследований. Как и в случае с [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, ваш клинок со временем будет улучшаться благодаря вашим исследованиям. Упомянутые улучшения будут различаться в зависимости от выбранного вами пути.&lt;br /&gt;
&lt;br /&gt;
Вы ограничены в количестве лезвий, которые вы можете создавать одновременно: Ash, Void и Rust ограничивают вас двумя лезвиями, Flesh ограничивает вас тремя, а Blade дает лимит в 5 штук. Постарайтесь не потерять их!&lt;br /&gt;
&lt;br /&gt;
Дополнительно вы можете &#039;&#039;&#039;сломать&#039;&#039;&#039; свой клинок, активировав его в руке, чтобы телепортироваться в случайное (в основном) безопасное место в крайнем случае. Лучше потерять свое оружие и прожить еще один день, чем умереть в бою.&lt;br /&gt;
&lt;br /&gt;
=== Цели: ===&lt;br /&gt;
Все еретики получают одинаковые цели.&lt;br /&gt;
* Исследуйте еретические знания. Вы начинаете с 4.&lt;br /&gt;
* Принести в жертву несколько людей.&lt;br /&gt;
* Принести в жертву главу отдела.&lt;br /&gt;
&lt;br /&gt;
Некоторые пути еретиков также получат дополнительные цели.&lt;br /&gt;
&lt;br /&gt;
* Призвать столько-то монстров. (Считаются только еретические монстры, НЕ гули!)&lt;br /&gt;
&lt;br /&gt;
Чтобы приобрести вознесение, вы должны выполнить все свои задачи!&lt;br /&gt;
&lt;br /&gt;
==[[file:alert_rune.png]] Пути распада==&lt;br /&gt;
Есть разные аспекты таинств, которым вы можете посвятить себя. Хотя почти все ритуалы и заклинания могут быть изучены одним еретиком, ваш первый и самый важный выбор решит, как будут развиваться ваше оружие [[file:heretic_blade.png]] и хватка [[file:mansus_grasp.gif]]  и как ваше окончательное вознесение изменит вас.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Путь&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Описание&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
(Путь пепла)&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|Путь пепла вращается вокруг огня, мобильности и контроля толпы. Он предоставляет множество инструментов, которые очень щадят нового еретика, в том числе перемещение на короткие дистанции, которое работает в наручниках, и маску, которая медленно истощает рассудок и душу ближайших не-еретиков, и настоятельно рекомендуется для новичков. Хотя его способности могут быть не самыми сильными до конца раунда, с ними очень легко стать лавиною, которую будет трудно остановить. вознесение дает вам возможность сжечь станцию в живом огненном смерче.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
(Путь плоти)&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|Путь плоти фокусируется на вызове управляемых игроками миньонов и демонов, которые будут выполнять ваши приказы. Еретики на этом пути почти не получают наступательных или защитных способностей и в значительной степени полагаются на накопление трупов и органов для завершения ритуалов. Несмотря на это, он предлагает множество забавных и мощных инструментов для тех, кто сможет дойти до конца, что в целом делает его трудным (но удовлетворительным) путем для неопытных еретиков. вознесение позволит вам сбросить свою человеческую форму и стать чем-то &#039;&#039;гораздо&#039;&#039; большим.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
(Путь пустоты)&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|Путь Пустоты фокусируется на скрытности, тишине и леденящем холоде. В то время как этот путь предлагает очень мало полезного на раннем этапе, он дает быстро получить способность заставлять своих жертв молчать и замораживать их, открывая возможности для бесшумной засады без каких-либо других предметов или химикатов. Он также предлагает полный иммунитет к отрицательным температурам, невидимый бронированный плащ (с карманами!), а позже прицельный скачок, который повреждает все, что находится поблизости. Путь имеет доступ ко многим сильным трансмутируемым предметам, но требует разумного использования для реализации их полного потенциала, что делает его умеренно сложным, но хорошим выбором для новичков. Вознесение заставит окружающих замолчать и сделает вас центром смертельной снежной бури.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of the Blade&lt;br /&gt;
(Путь клинка)&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|Путь клинка дает вам возможность стать мастером боя один на один. Будет проблема в малом количестве заклинаний или полезных предметов, особенно в начале, но по мере того, как вы набираете силу, ваши клинки получат способность контратаковать, а вы возможность использовать два клинка одновременно. Еретики на этом пути могут призывать вращающиеся ножи, которые полностью защитят их от любых атак, включая электрошоковые дубинки. Кроме того, у еретиков с клинками есть несколько инструментов, облегчающих нападение на ваших жертв. Вознесение даст вам вихрь ножей, чтобы защитить вас от всех видов атак, а также значительно повысит ваши боевые способности, особенно с вашими изогнутыми лезвиями. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
(Путь ржавчины)&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|Путь Ржавчины это о исцелении порче и грубом преодолении всех препятствий ценой скрытности. Ржавчина даст вам возможность уничтожать синтетиков и мехов одним ударом, поджаривать любую электронику и сносить любые стены или двери. Большинство ваших способностей будут создавать ржавчину — стоя над ржавчиной, вы исцеляетесь и восстанавливаетесь. В то время как вы чрезвычайно устойчивы, стоя на ржавых плитках, то без них у вас очень мало инструментов, что делает этот путь умеренно сложным. Вознесение даст вам беспрецедентное исцеление и живучесть, когда вы стоите над ржавчиной, и распространяет волну ржавчины по станции от вашей руны. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Bg ecult.png]] Способности==&lt;br /&gt;
Ниже представлена ​​таблица со всеми вашими способностями. Выбрав путь, вы начинаете с вершины дерева, двигаясь прямо вниз; Первые несколько открываемых вами способностей таким образом зависят от вашего пути. Однако некоторые способности расположены между путями, и их можно разблокировать, переместившись в сторону, как только вы окажетесь рядом с ними. Набрав достаточное количество очков, вы теоретически можете разблокировать все эти «нейтральные» способности, а также окунуться в способности других путей, но вы можете разблокировать только  &#039;&#039;&#039;одну метку&#039;&#039;&#039; и &#039;&#039;&#039;одну способность клинка/стали&#039;&#039;&#039;, и вы можете разблокировать только &#039;&#039;&#039;то вознесение, которое соответствует вашему начальному пути.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
В приведенном ниже дереве способности, способности &#039;&#039;&#039;темного&#039;&#039;&#039; цвета можно получить, только начав с соответствующего пути, &#039;&#039;&#039;зелёные&#039;&#039;&#039; это «нейтральные» способности, которые можно использовать для пересечения путей, а способности &#039;&#039;&#039;светлого&#039;&#039;&#039; цвета можно получить любым путем, сначала пройдя нейтральный путь.&lt;br /&gt;
&lt;br /&gt;
Имейте в виду, что способность метки, способность лезвия/стали и ваше окончательное вознесение стоят по ДВА очка каждая.&lt;br /&gt;
&lt;br /&gt;
===Начальные знания===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Описание&lt;br /&gt;
|-&lt;br /&gt;
!Break of Dawn&lt;br /&gt;
|Предоставляет вам Mansus Grasp, мощное, улучшаемое и выводящее из строя заклинание, которое можно использовать без фокуса. &lt;br /&gt;
|-&lt;br /&gt;
!The Living Heart&lt;br /&gt;
|Дает вам живое сердце(The Living Heart), превращающее ваше сердце в &#039;&#039;&#039;живое сердце&#039;&#039;&#039;, которое позволяет вам отслеживать цели жертвоприношения. Если вы потеряете живое сердце, вы можете трансмутировать новое с помощью мака и лужи крови, стоя на руне. Если ваше сердце кибернетическое, вам дополнительно потребуется предоставить в ритуале органическое сердце. Если у вашего [[Плазмамен|вида]] [[Эфирелы|нет]] сердца, вместо него будет использоваться один из других ваших органов — проверьте вкладку «Исследования» в игре, чтобы узнать, какой из них.&lt;br /&gt;
|-&lt;br /&gt;
!Heartbeat of the Mansus&lt;br /&gt;
|Позволяет приносить в жертву мансуcу цели в критическом или худшем состоянии. Если у вас нет целей, вы можете встать на руну и активировать ее, чтобы получить новую. &lt;br /&gt;
|-&lt;br /&gt;
!Amber Focus&lt;br /&gt;
|Позволяет превратить лист стекла и пару глаз в Янтарный Фокус(&#039;&#039;&#039;Amber Focus&#039;&#039;&#039;). Это небольшой предмет для ношения на шее, который позволяет вам использовать более продвинутые заклинания еретиков при ношении.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;Дерево способностей еретиков&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Пройти по пути пепла.&amp;lt;br&amp;gt;Открывает создание пепельного клинка путём трансмутации ножа со спичкой.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Пройти по пути плоти.&amp;lt;br&amp;gt;Открывает создание клинка плоти путём трансмутации ножа с лужей крови.&amp;lt;br&amp;gt;Одновременно можно иметь не более 3.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Пройти по пути пустоты.&amp;lt;br&amp;gt;Открывает создание клинка пустоты путём трансмутации ножа при температуре меньше 0 по Цельсию.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Пройти по пути клинков.&amp;lt;br&amp;gt;Открывает создание почерневшего клинка путём трансмутации ножа с 2 слитками серебра.&amp;lt;br&amp;gt;Одновременно можно иметь не более 5.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Пройти по пути ржавчины.&amp;lt;br&amp;gt;Открывает создание ржавого клинка путём трансмутации ножа с мусором.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь ослепляет цель.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь оживляет трупы с душой в виде гулей (не более одного раза на игрока). Они выглядят как хаски и имеют 25 HP. &lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь охлаждает цель и накладывает немоту на 8 секунд.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь наносит цели больше урона и оглушает её, если цель лежит либо отвернулась от Вас.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь наносит 500 урона неорганическим целям.  От {{Rightclick}} машины и поверхности проржавеют. Ржавые стены обратятся в пыль.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Открывает создание фляги (50u) мистической воды путём трансмутации бака с водой.&amp;lt;br&amp;gt;Мистическая вода лечит еретиков от всех видов урона и восстанавливает их выносливость, наносит все виды урона остальным.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;Открывает скачок(jaunt), способность, делающая пользователя бестелесным.&amp;lt;br&amp;gt;Малая длительность этого навыка позволяет пройти лишь 5-6 клеток (по прямой).&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Открывает создание амулета теплового зрения путём трансмутации глаз с осколком. &amp;lt;br&amp;gt;Пользователь амулета лучше видит в темноте, а также видит живых существ сквозь стены.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:poppy.png]] &amp;lt;br&amp;gt;Открывает создание &amp;quot;немой смерти&amp;quot;, немого гуля с 50 HP, путём трансмутации трупа с цветком мака. &amp;lt;br&amp;gt; Одновременно можно создать не более 2.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Открывает создание плаща с карманами(3 слота) путём трансмутации любой верхней одежды(в том числе брони), с простынёй и осколком.&amp;lt;br&amp;gt; У плаща есть броня (15% на все виды урона), кроме того, его можно скрыть, сняв капюшон.&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;Вы перестаёте дышать и становитесь неуязвимы к холоду (но не к отсутствию давления).&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |Открывает создание гулей путём трансмутации трупа с душой с перчатками (латексными или нитриловыми) и любой верхней одеждой (в том числе с бронёй).&amp;lt;br&amp;gt; У этих гулей 125 HP.&amp;lt;br&amp;gt; Они не могут держать какие-либо предметы, вместо этого, их руки являются оружием, наносящим 16 урона.&amp;lt;br&amp;gt; Может существовать не более одного.&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039; |Когда Вас атакуют, если у Вас в руках почерневший клинок, Вы автоматически проводите контратаку.&amp;lt;br&amp;gt;Этот эффект срабатывает раз в 20 секунд.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Открывает создание мистической робы путём трансмутации стола(построенного на руне) с противогазом.&amp;lt;br&amp;gt; Роба имеет броню (50% на любое оружие). &amp;lt;br&amp;gt; При опущенном капюшоне работает как фокус.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;На ржавых клетках Вы лечитесь и обладаете сопротивлением к оглушающим дубинкам (stunbatons).&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;                          |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Открывает создание фляги (50u) мистической воды путём трансмутации бака с водой.&amp;lt;br&amp;gt;Мистическая вода лечит еретиков от всех видов урона и восстанавливает их выносливость, наносит все виды урона остальным.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.  &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot;                         |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.  &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed. &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot;; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you. &lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Дополнительные знания ===&lt;br /&gt;
&lt;br /&gt;
Есть также несколько необязательных, тупиковых знаний, которые вы можете исследовать, чтобы улучшить свою способность продвигаться к вознесению. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; | Требования&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!The Relentless Heartbeat&lt;br /&gt;
|Mask of Madness, Raw Prophet, Void Phase, or Aggressive Spread&lt;br /&gt;
|Позволяет вам трансмутировать колокольчик(harebell), книгу(book) и любой комбинезон(jumpsuit), стоя на руне, чтобы сбросить ваши цели жертвоприношений. Это дает вам четыре новых цели жертвоприношения (хотя и не обязательно, что они будут отличаться от ваших старых).&lt;br /&gt;
|-&lt;br /&gt;
!Codex Cicatrix&lt;br /&gt;
|Ashen Passage, Imperfect Ritual, Aristocrat&#039;s Way, or Leeching Walk,&lt;br /&gt;
|Позволяет трансмутировать Библию(bible), перьевую ручку(a fountain pen), и кожу (hide) от любого животного (включая людей) для создания Codex Cicatrix. Codex Cicatrix увеличивает большую часть ваших основных способностей. Иссушение влияний с помощью Кодекса удваивает очки, рисование рун с помощью него в три раза быстрее, и его можно использовать для легкого удаления рун.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|Lionhunter&#039;s Rifle&lt;br /&gt;
|Позволяет трансмутировать шкуру любого животного с тремя гильзами для баллистических боеприпасов, такими как выстрелы из дробовика (использованными или неиспользованными), чтобы создать еще одну обойму боеприпасов — три патрона — для винтовки Lionhunter Rifle. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:carving_knife.png]] Carvings===&lt;br /&gt;
&#039;&#039;&#039;Carvings&#039;&#039;&#039; are special runes that can be etched into the floor using the Carving Knife, an item gained from researching the Tier 2 Flesh-Void side path. These carvings act as traps that trigger when a victim steps onto one. You can have up to a maximum of 3 carvings placed at any time, and having carvings placed grants you an ability to destroy all carvings should you ever need to replace them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert_rune.png|64px]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
|Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle rune.png|64px]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|When walked over, the victim is stunned for five seconds and their legs receive heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness_rune.png|64px]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:crucible.gif]] Crucible Potions===&lt;br /&gt;
&#039;&#039;&#039;Crucible Potions&#039;&#039;&#039; (or brews) are unique consumable items that are created from a Mawed Crucible, a structure gained from researching the Tier 2 Void-Rust side path. Each kind of potion grants a special buff to you once used. A crucible can make up to 5 individual potions before needing to be refilled with body parts or organs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;766px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Buff Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible soul brew.png|64px]]&lt;br /&gt;
! Brew of Crucible Soul&lt;br /&gt;
|Allows you to phase through walls for 15 seconds. After the time runs out, you get teleported to your original location.&lt;br /&gt;
|[[File:Crucible soul.gif|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible_clarity.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Allows you to see clearly through walls and objects for 60 seconds.&lt;br /&gt;
|[[File:Dusk_and_dawn.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible marshal.png|64px]]&lt;br /&gt;
!Brew of Wounded Soldier&lt;br /&gt;
| For the next 60 seconds each wound will heal you. Minor wounds heal 1 of it&#039;s damage type per second, moderate heal 3 and critical heal 6. You also become immune to damage slowdown.&lt;br /&gt;
|[[File:Wounded soldier.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png|32px]] Советы==&lt;br /&gt;
&lt;br /&gt;
*В отличие от большинства других одиночных антагонистов, еретики вначале слабы, но со временем становятся сильнее. Лучше всего не привлекать к себе слишком много внимания, пока вы не разблокируете более мощные заклинания и снаряжение.&lt;br /&gt;
*Для многих разблокируемых трансмутаций требуются части тела или целые трупы. Вы можете получить их от своих жертв, а также совершив набег на Морг или при правильном доступе превратив обезьян в кататонических людей.&lt;br /&gt;
*Если вы потеряете свой кодекс, вы можете сделать новый, трансмутировав Библию, пару глаз, ручку и немного человеческой кожи (лучше надеяться, что повар позволит вам использовать мясорубку).&lt;br /&gt;
*Даже если вы никогда не сражаетесь с другими еретиками, вы по своей природе не в ладах с ними. Каждое влияние может быть собрано только один раз, поэтому еретик, который идет быстрее всех и первым получает наибольшее количество влияний, должен совершать меньше убийств и жертв, чтобы достичь вознесения.&lt;br /&gt;
*Влияния могут появляться практически в любом месте на станции, начиная от главных коридоров и общественных туалетов и заканчивая офисами штаба и зонами ограниченной безопасности на Бриге . Лучше всего проверить каждую область, к которой вы можете получить доступ, общественную и отдел.&lt;br /&gt;
*Если вы не можете найти какие-либо влияния, глядя в окна, попробуйте добраться до консоли камеры безопасности, либо взломав пост охраны, либо построив свой собственный. Просто переключайтесь между камерами и отмечайте любые влияния, которые вы видите. Делая это, следите за своей спиной, вы же не хотите, чтобы вас арестовал офицер, пока вы отвлекаетесь!&lt;br /&gt;
*Если ваше Живое Сердце говорит, что ваша цель находится «на другом плане существования!», Это либо означает, что ваша цель не находится на том же уровне, что и вы (проверьте лаву), либо прячется в шкафчике/ящике. В этих ситуациях было бы лучше всего найти медицинский пинпоинтер, чтобы найти их местоположение, предполагая, что у неё включены датчики на костюме. Если ничего не помогает, попробуйте найти их вручную.&lt;br /&gt;
*Если ваши трансмутации терпят неудачу, убедитесь, что ваш кодекс находится при вас!&lt;br /&gt;
*Для еретика доступ важнее, чем когда-либо! Чем к большему количеству областей вы можете легко получить доступ, тем больше влияния вы сможете получить. Получение полного доступа может оказаться настоящей находкой, а знание того, как взломать или заговорить в других отделах, может помочь вам обойти других еретиков и получить бесплатные очки.&lt;br /&gt;
*Удостоверение [[Парамедик|парамедика]] очень ценно, так как дает хотя бы базовый доступ к большому количеству шлюзов по всей станции. Имея один из них (будь то сам фельдшером или украв его у коллеги), гораздо легче достичь влияния.&lt;br /&gt;
*Рисование новых рун требует, чтобы вы стояли на месте в течение очень долгого времени. Нарисуйте свои руны заранее, чтобы не держаться за тело намного дольше и уйти быстрее. У вас может не быть времени нарисовать руну, если служба безопасности плетется у вас на хвосте.&lt;br /&gt;
*Для первых одного или двух жертвоприношений, убивайте с использованием другого оружия, вы сможете скрыть тот факт, что вы еретик на раннем этапе. Даже если вас поймает охрана, не будет никаких предметов, которые сразу сообщат службе безопасности, что вы еретик. Таким образом, вы сможете использовать свои способности, чтобы сбежать из пермабрига, если окажетесь там.&lt;br /&gt;
*Горнило пасти можно свернуть/развернуть, используя на нем ваш Кодекс, что позволяет вам перемещать его при необходимости.&lt;br /&gt;
*Вы можете создать два клинка, как большинство еретиков, или три, как плоть. Носите с собой в сумке дополнительный запас на случай, если вам понадобится сбежать из щекотливой ситуации.&lt;br /&gt;
*Разделочный нож, хотя и полезен для создания защитных ловушек, также является надежным метательным оружием с высокой вероятностью внедрения. Сделайте несколько из них для хорошего оружия дальнего боя!&lt;br /&gt;
*Изучение «Пути аристократа» позволяет вам выходить в открытый космос только в пожарном костюме и шлеме, поскольку они устойчивы к давлению. Полезно, если ваша работа не имеет доступа к реальным скафандрам / скафандрам.&lt;br /&gt;
*Энтропический шлейф заставляет любого живого моба, попавшего в шлейф, случайным образом атаковать других близлежащих мобов, в том числе Бипски и других секьюритронов . Используйте против них питомцев-роботов!&lt;br /&gt;
*Даже после вознесения вы не полностью непобедимы. Не торопитесь иначе съедите шквал смертоносных лазеров в лицо.&lt;br /&gt;
*Пронзенные реальности причиняют вред не-еретикам в зависимости от того, как вы с ними взаимодействуете. Осмотр их как нееретика наносит 10 повреждений мозга. Взаимодействие с ними в качестве нееретика имеет шанс 1/4 того, что ваша рука будет съедена им. Взаимодействие с ними в качестве нееретика с использованием телекинеза заставит вашу голову буквально взорваться очень эффектным образом.&lt;br /&gt;
*В начале вы можете полагаться на определенное [[Самодельное оружие|импровизированное оружие]] . Вы можете создавать глаза-фонарики для использования в определенных ритуалах и создавать заточки, обернув ткань (разрезанные простыни) вокруг осколка стекла, чтобы преобразовать свой клинок.&lt;br /&gt;
*Живи или умри, жертвы, которых ты отправишь в царство теней, никогда не вспомнят, что ты это сделал. Это означает, что для того, чтобы избежать обнаружения, самое главное сделать так, чтобы никто &#039;&#039;больше&#039;&#039; не знал о вас.&lt;br /&gt;
*Ваш Ритуал Знания — отличный способ получить массу очков, не привлекая слишком много внимания (вероятно). Завершение его как можно скорее — хороший способ быстро получить много силы.&lt;br /&gt;
*По умолчанию ничего на вас не уличает. Если служба безопасности подозревает вас, но не может повесить на вас ничего еретического, вместо этого вы можете выдать себя за предателя.&lt;br /&gt;
*Обезьяны и люди-обезьяны (созданные путем введения обезьяне мутадона) являются отличными, обычно не вызывающими подозрений источниками органов или трупов для ваших еретических ритуалов.&lt;br /&gt;
*Охрана собирается проверить ваше ритуальное убежище? Помните, что ваша хватка может мгновенно разрушить круг, не оставив после себя никаких доказательств того, что вы замышляли что-то нехорошее.&lt;br /&gt;
*Помните, что другие игроки тоже могут слышать ваше Живое Сердце. Не используйте его в общественных местах, если люди не отвлекаются.&lt;br /&gt;
*Сдвиг пепла и Пустотная фаза — невероятно мощные инструменты побега. Если у вас есть что-то из этого, возможно, было бы разумно всегда держать янтарный фокус где-то на себе на случай чрезвычайных ситуаций.&lt;br /&gt;
*Бойтесь шприца. [[Руководство по фармакологии|Mute Toxin]] в одиночку лишит вас возможности использовать заклинания.&lt;br /&gt;
*Ритуалы призыва могут быть невероятно мощными, если на вашей стороне хороший игрок.&lt;br /&gt;
&lt;br /&gt;
!!! ТУТ ДОЛЖНЫ БЫТЬ КАТЕГОРИИ !!!!!!!!!!!!!!!!!!!!!1&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:PT&amp;diff=14437</id>
		<title>Участник:PT</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:PT&amp;diff=14437"/>
		<updated>2022-11-01T16:23:23Z</updated>

		<summary type="html">&lt;p&gt;PT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Special:Whatlinkshere/Tooltip|gh]]&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|department = Antagonist&lt;br /&gt;
|stafftype = ФАНАТИКИ&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic.png&lt;br /&gt;
|jobtitleRu = Еретик&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Везде где ваша профессия имеет доступ.&lt;br /&gt;
|additional = Везде куда вы сможете вломиться или телепортироваться.&lt;br /&gt;
|difficulty = &#039;&#039;ОЧЕНЬ СЛОЖНО&#039;&#039;&lt;br /&gt;
|superior = Забытые боги&lt;br /&gt;
|duties = Искать влияния, осознать что все они были уже взяты. Приносить в жертву людей и вознестись как сосуд твоего бога.&lt;br /&gt;
|guides = Этот гайд. &lt;br /&gt;
|quote = &#039;АДМИНЫ ПАМАГИТЕ КАК МНЕ ПРИНОСИТЬ ЛЮДЕЙ В ЖЕРТВЫ&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Забытый, съеденный, выпотрошенный. Человечество забыло о жуткой силе разложения, но завеса Мансуса ослабла. Мы заставим их снова вкусить страх...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Так ты еретик? Что ж, приготовься к магии и битвам. Возьми эти влияния, сделай несколько жертвоприношений и вознеситесь к божественности.&lt;br /&gt;
&lt;br /&gt;
==[[File:madness_rune.png]] Завеса Мансуса ослабевает==&lt;br /&gt;
Вы неприятный маленький книжный червь в поисках истины и силы, и вы прибыли на станцию, полную возможностей. Конечная цель еретика — исследовать знания о Мансусе. Каждое полученное знание дает вам новые способности и открывает новые ритуалы, пока вы не станете всемогущим. &lt;br /&gt;
&lt;br /&gt;
Вы можете получить очки знаний и стать сильнее несколькими способами:&lt;br /&gt;
* Собирайте знания, собирая прорывы в реальности, расположенной вокруг станции силы.&lt;br /&gt;
* Подождите, пока новые знания откроются вам со временем.&lt;br /&gt;
* Приносить в жертву членов экипажа, по которым ваши темные покровители могли проголодаться.&lt;br /&gt;
&lt;br /&gt;
Чтобы помочь вам в обретении запретных сил, вы начинаете с некоторых важных знаний:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Break of Dawn&#039;&#039;&#039;, который дает вам [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, базовое заклинание, которое без улучшений позволяет вам прикоснуться к цели, чтобы вызвать искаженную речь в течение четырех секунд, пятисекундный [[Status_Effects#Knockdown|нокдаун]], 80 единиц [[Health#Stamina|урона выносливости]] и легкий грубый урон с 10-секундным временем восстановления. По мере роста вашей силы ваша хватка будет получать дополнительные эффекты. Это считается магией, так что не пытайтесь использовать его на ком-то с [[Chaplain|антимагией]].&lt;br /&gt;
* &#039;&#039;&#039;The Living Heart&#039;&#039;&#039;, которое дает вам [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039;. Это знание превращает ваше &#039;&#039;настоящее&#039;&#039; сердце (если ваш [[Plasmaman|вид]] [[Ethereals|имеет его]]) в живое сердце, которое позволяет вам отслеживать цели для ваших жертвоприношений. Вы получаете способность &#039;&#039;&#039;пульсировать&#039;&#039;&#039; своим живым сердцем, которое направляет вас к одной из целей для жертвоприношения. {{Leftclick}} действие позволит вам выбрать, кого отслеживать, в то время как {{Rightclick}} пропустит выбор и будет отслеживать вашу последнюю выбранную цель. Будьте осторожны — пульсация вашего сердца будет издавать слышимое сердцебиение, которое могут услышать окружающие. Если вы потеряли свое сердце из-за &#039;&#039;[[Security_Officer|несчастного случая]]&#039;&#039;,  вам нужно будет выполнить ритуал, чтобы вернуть его.&lt;br /&gt;
* &#039;&#039;&#039;Amber Focus&#039;&#039;&#039;, позволяющий создать фокус. Фокусы необходимы для того, чтобы вы могли использовать свои более сложные заклинания, поэтому постарайтесь держать их под рукой на всякий случай.&lt;br /&gt;
* &#039;&#039;&#039;Heartbeat of the Mansus&#039;&#039;&#039;, который позволяет вам приносить свои цели в жертву Мансусу. Притащите одну из своих целей к руне в критическом состоянии или мертвой и активируйте руну. Это отправит вашу жертву в царство теней и вознаградит вас 2 очками знаний (или 3, если это глава отдела!).&lt;br /&gt;
&lt;br /&gt;
Эти базовые знания имеют решающее значение для приобретения достаточной силы для вознесения, так что ознакомьтесь. &lt;br /&gt;
&lt;br /&gt;
===[[file:heart.png]] Жертвование===&lt;br /&gt;
«Мансусу» нужны только несколько избранных членов экипажа.&lt;br /&gt;
&lt;br /&gt;
В начале раунда вам будут назначены четыре цели для жертвоприношения. Вы можете изменить их с дополнительным знанием позже, но до тех пор вы вынуждены работать с этими. &lt;br /&gt;
* Одна цель будет главой отдела. Руководители персонала награждаются дополнительным баллом!&lt;br /&gt;
* Одна цель будет членом службы безопасности.&lt;br /&gt;
* Одна цель будет находиться в вашем отделе.&lt;br /&gt;
* Одна цель будет совершенно случайный член экипажа.&lt;br /&gt;
Вы можете принести в жертву ТОЛЬКО эти цели.  Ваши покровители не примут &#039;&#039;любого&#039;&#039; старого ассистента. &lt;br /&gt;
&lt;br /&gt;
Следуйте за своим [[file:heart.png]] &#039;&#039;&#039;Живым cердцем (Living Heart)&#039;&#039;&#039; к выбранной цели и выведите ее из строя любыми средствами. Если ваша цель в критическом состоянии или мертва, она подойдет для жертвоприношения. Перетащите её на [[File:heretic_rune.png|32px]] &#039;&#039;&#039;Руну трансмутации (transmutation rune)&#039;&#039;&#039; и активируйте руну, чтобы принести её в жертву.&lt;br /&gt;
&lt;br /&gt;
Всякий раз, когда цель приносится в жертву, она исцеляется и отправляется в ЦАРСТВО ТЕНЕЙ, вынужденную уклоняться от рук Мансуса, чтобы бороться за свое выживание. Они также потеряют память о том, кто принес их в жертву, так что ваша задница прикрыта в этом вопросе.&lt;br /&gt;
&lt;br /&gt;
Однако, если вы испортите цель в порыве ярости и она не сможет быть возрождена, она лопнет устраивая огромный беспорядок над вашей руной. Поддерживайте своих жертв в хорошем состоянии или оставляйте после себя большое количество доказательств того, что вы на охоте!&lt;br /&gt;
===[[file:reality_fracture.gif]] Жуткие влияния (Eldritch Influences)===&lt;br /&gt;
&#039;&#039;&#039;Влияния&#039;&#039;&#039; это простой способ получить очки силы. Всякий раз, когда на борту космической станции 13 есть еретики, влияния будут случайным образом появляться по всей станции. В этом состоянии влияния видны только еретикам. Они нетронуты и готовы для сбора.&lt;br /&gt;
{{Rightclick}} на влияние с пустой рукой, чтобы собрать его, но будьте осторожны - любой, кто осмотрит вас, может заметить, что что-то происходит.&lt;br /&gt;
&lt;br /&gt;
После сбора, влияние временно исчезает. Вскоре после этого оно сново появится и изменит свой вид, став &#039;&#039;&#039;пронзенной реальностью (pierced reality)&#039;&#039;&#039;. Что еще более важно, &#039;&#039;&#039;&amp;lt;u&amp;gt;оно станет видимым для всего экипажа.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Влияния можно собрать только один раз, так что не тратьте время на то, чтобы получить те, которые уже забрали другие еретики!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] (Уже собранное влияние. Обратите внимание на свечение.)&lt;br /&gt;
&lt;br /&gt;
Использование [[file:heretic_forbidden_book.png]] Codex Cicatrix для сбора влияния вознаграждает вас двойным количеством очков знаний. Риск ради награды!.&lt;br /&gt;
&lt;br /&gt;
===[[file:codex_open.png]] Еретические исследования===&lt;br /&gt;
Когда вы заполучили несколько очков силы, пришло время &#039;&#039;&#039;исследовать&#039;&#039;&#039;! Откройте пользовательский интерфейс Antag Info (кнопка «Действие» вверху слева) и перейдите на вторую вкладку. Меню исследований образует разветвленное дерево (см. ниже), и ваш первый выбор будет состоять в том, чтобы выбрать &#039;&#039;&#039;путь&#039;&#039;&#039;, который определяет ваши начальные способности и окончательное вознесение. Вы можете получить способности других путей в ограниченной степени, но в целом выбранный вами путь сильно повлияет на ваш стиль игры.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|64px]] Трансмутация — это ключ===&lt;br /&gt;
В конце концов, вам нужно будет начать использовать правильную магию. Чтобы нарисовать руну трансмутации , вам понадобится инструмент для письма, например ручка или мелок. Активируйте Mansus Grasp в свободной руке и нажмите на пол, чтобы начать рисовать руну. Эти руны зеленого цвета и занимают площадь 3x3, и хотя они могут проходить под другими объектами, лучше держать их чистыми для правильных трансмутаций.&lt;br /&gt;
&lt;br /&gt;
Вы можете удалить руны, используя на нем свой [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; , а также вы можете свободно использовать руны других еретиков. .&lt;br /&gt;
&lt;br /&gt;
Чтобы &#039;&#039;&#039;трансмутировать&#039;&#039;&#039;, просто нажмите на руну пустой рукой, пока соответствующий объект (ы) находится на ней, убедившись, что ничего не мешает. Ритуалы трансмутации позволяют создавать могущественные артефакты, демонических монстров и множество полезных инструментов, которые помогут вам продвинуться к абсолютной силе.&lt;br /&gt;
&lt;br /&gt;
[[file:heretic_forbidden_book.png]] Codex Cicatrix также может рисовать и удалять руны, и делает это быстрее, чем вручную.&lt;br /&gt;
&lt;br /&gt;
===Фокус необходим===&lt;br /&gt;
Чтобы использовать более продвинутые заклинания, вы должны носить фокус. Фокус можно сделать, трансмутируя лист стекла и пару глаз &#039;&#039;&#039;Это ожерелье должно быть одето&#039;&#039;&#039; чтобы получить его эффекты. &lt;br /&gt;
&lt;br /&gt;
Некоторое более мощное еретическое снаряжение также действует как фокус — а именно, Зловещая броня(Ominous Armor) из Ритуала брони(Armorer&#039;s Ritual) (когда капюшон поднят).&lt;br /&gt;
&lt;br /&gt;
===[[file:heretic_blade.png]] Клинок еретика (The Heretic Blade)===&lt;br /&gt;
Болезненный клинок станет вашим первым разблокированным исследованием. Его можно создать путем преобразования обычного ножа с второстепенным ингредиентом в зависимости от вашего пути, и он служит мощным оружием ближнего боя, а также одноразовым инструментом для побега.&lt;br /&gt;
&lt;br /&gt;
Все пути имеют свой вид лезвий, которые отличаются только внешним видом и названием без каких-либо дополнительных исследований. Как и в случае с [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, ваш клинок со временем будет улучшаться благодаря вашим исследованиям. Упомянутые улучшения будут различаться в зависимости от выбранного вами пути.&lt;br /&gt;
&lt;br /&gt;
Вы ограничены в количестве лезвий, которые вы можете создавать одновременно: Ash, Void и Rust ограничивают вас двумя лезвиями, Flesh ограничивает вас тремя, а Blade дает лимит в 5 штук. Постарайтесь не потерять их!&lt;br /&gt;
&lt;br /&gt;
Дополнительно вы можете &#039;&#039;&#039;сломать&#039;&#039;&#039; свой клинок, активировав его в руке, чтобы телепортироваться в случайное (в основном) безопасное место в крайнем случае. Лучше потерять свое оружие и прожить еще один день, чем умереть в бою.&lt;br /&gt;
&lt;br /&gt;
=== Цели: ===&lt;br /&gt;
Все еретики получают одинаковые цели.&lt;br /&gt;
* Исследуйте еретические знания. Вы начинаете с 4.&lt;br /&gt;
* Принести в жертву несколько людей.&lt;br /&gt;
* Принести в жертву главу отдела.&lt;br /&gt;
&lt;br /&gt;
Некоторые пути еретиков также получат дополнительные цели.&lt;br /&gt;
&lt;br /&gt;
* Призвать столько-то монстров. (Считаются только еретические монстры, НЕ гули!)&lt;br /&gt;
&lt;br /&gt;
Чтобы приобрести вознесение, вы должны выполнить все свои задачи!&lt;br /&gt;
&lt;br /&gt;
==[[file:alert_rune.png]] Пути распада==&lt;br /&gt;
Есть разные аспекты таинств, которым вы можете посвятить себя. Хотя почти все ритуалы и заклинания могут быть изучены одним еретиком, ваш первый и самый важный выбор решит, как будут развиваться ваше оружие [[file:heretic_blade.png]] и хватка [[file:mansus_grasp.gif]]  и как ваше окончательное вознесение изменит вас.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Путь&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Описание&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
(Путь пепла)&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|Путь пепла вращается вокруг огня, мобильности и контроля толпы. Он предоставляет множество инструментов, которые очень щадят нового еретика, в том числе перемещение на короткие дистанции, которое работает в наручниках, и маску, которая медленно истощает рассудок и душу ближайших не-еретиков, и настоятельно рекомендуется для новичков. Хотя его способности могут быть не самыми сильными до конца раунда, с ними очень легко стать лавиною, которую будет трудно остановить. вознесение дает вам возможность сжечь станцию в живом огненном смерче.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
(Путь плоти)&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|Путь плоти фокусируется на вызове управляемых игроками миньонов и демонов, которые будут выполнять ваши приказы. Еретики на этом пути почти не получают наступательных или защитных способностей и в значительной степени полагаются на накопление трупов и органов для завершения ритуалов. Несмотря на это, он предлагает множество забавных и мощных инструментов для тех, кто сможет дойти до конца, что в целом делает его трудным (но удовлетворительным) путем для неопытных еретиков. вознесение позволит вам сбросить свою человеческую форму и стать чем-то &#039;&#039;гораздо&#039;&#039; большим.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
(Путь пустоты)&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|Путь Пустоты фокусируется на скрытности, тишине и леденящем холоде. В то время как этот путь предлагает очень мало полезного на раннем этапе, он дает быстро получить способность заставлять своих жертв молчать и замораживать их, открывая возможности для бесшумной засады без каких-либо других предметов или химикатов. Он также предлагает полный иммунитет к отрицательным температурам, невидимый бронированный плащ (с карманами!), а позже прицельный скачок, который повреждает все, что находится поблизости. Путь имеет доступ ко многим сильным трансмутируемым предметам, но требует разумного использования для реализации их полного потенциала, что делает его умеренно сложным, но хорошим выбором для новичков. Вознесение заставит окружающих замолчать и сделает вас центром смертельной снежной бури.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of the Blade&lt;br /&gt;
(Путь клинка)&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|Путь клинка дает вам возможность стать мастером боя один на один. Будет проблема в малом количестве заклинаний или полезных предметов, особенно в начале, но по мере того, как вы набираете силу, ваши клинки получат способность контратаковать, а вы возможность использовать два клинка одновременно. Еретики на этом пути могут призывать вращающиеся ножи, которые полностью защитят их от любых атак, включая электрошоковые дубинки. Кроме того, у еретиков с клинками есть несколько инструментов, облегчающих нападение на ваших жертв. Вознесение даст вам вихрь ножей, чтобы защитить вас от всех видов атак, а также значительно повысит ваши боевые способности, особенно с вашими изогнутыми лезвиями. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
(Путь ржавчины)&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|Путь Ржавчины это о исцелении порче и грубом преодолении всех препятствий ценой скрытности. Ржавчина даст вам возможность уничтожать синтетиков и мехов одним ударом, поджаривать любую электронику и сносить любые стены или двери. Большинство ваших способностей будут создавать ржавчину — стоя над ржавчиной, вы исцеляетесь и восстанавливаетесь. В то время как вы чрезвычайно устойчивы, стоя на ржавых плитках, то без них у вас очень мало инструментов, что делает этот путь умеренно сложным. Вознесение даст вам беспрецедентное исцеление и живучесть, когда вы стоите над ржавчиной, и распространяет волну ржавчины по станции от вашей руны. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Bg ecult.png]] Способности==&lt;br /&gt;
Ниже представлена ​​таблица со всеми вашими способностями. Выбрав путь, вы начинаете с вершины дерева, двигаясь прямо вниз; Первые несколько открываемых вами способностей таким образом зависят от вашего пути. Однако некоторые способности расположены между путями, и их можно разблокировать, переместившись в сторону, как только вы окажетесь рядом с ними. Набрав достаточное количество очков, вы теоретически можете разблокировать все эти «нейтральные» способности, а также окунуться в способности других путей, но вы можете разблокировать только  &#039;&#039;&#039;одну метку&#039;&#039;&#039; и &#039;&#039;&#039;одну способность клинка/стали&#039;&#039;&#039;, и вы можете разблокировать только &#039;&#039;&#039;то вознесение, которое соответствует вашему начальному пути.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
В приведенном ниже дереве способности, способности &#039;&#039;&#039;темного&#039;&#039;&#039; цвета можно получить, только начав с соответствующего пути, &#039;&#039;&#039;зелёные&#039;&#039;&#039; это «нейтральные» способности, которые можно использовать для пересечения путей, а способности &#039;&#039;&#039;светлого&#039;&#039;&#039; цвета можно получить любым путем, сначала пройдя нейтральный путь.&lt;br /&gt;
&lt;br /&gt;
Имейте в виду, что способность метки, способность лезвия/стали и ваше окончательное вознесение стоят по ДВА очка каждая.&lt;br /&gt;
&lt;br /&gt;
===Начальные знания===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Описание&lt;br /&gt;
|-&lt;br /&gt;
!Break of Dawn&lt;br /&gt;
|Предоставляет вам Mansus Grasp, мощное, улучшаемое и выводящее из строя заклинание, которое можно использовать без фокуса. &lt;br /&gt;
|-&lt;br /&gt;
!The Living Heart&lt;br /&gt;
|Дает вам живое сердце(The Living Heart), превращающее ваше сердце в &#039;&#039;&#039;живое сердце&#039;&#039;&#039;, которое позволяет вам отслеживать цели жертвоприношения. Если вы потеряете живое сердце, вы можете трансмутировать новое с помощью мака и лужи крови, стоя на руне. Если ваше сердце кибернетическое, вам дополнительно потребуется предоставить в ритуале органическое сердце. Если у вашего [[Плазмамен|вида]] [[Эфирелы|нет]] сердца, вместо него будет использоваться один из других ваших органов — проверьте вкладку «Исследования» в игре, чтобы узнать, какой из них.&lt;br /&gt;
|-&lt;br /&gt;
!Heartbeat of the Mansus&lt;br /&gt;
|Позволяет приносить в жертву мансуcу цели в критическом или худшем состоянии. Если у вас нет целей, вы можете встать на руну и активировать ее, чтобы получить новую. &lt;br /&gt;
|-&lt;br /&gt;
!Amber Focus&lt;br /&gt;
|Позволяет превратить лист стекла и пару глаз в Янтарный Фокус(&#039;&#039;&#039;Amber Focus&#039;&#039;&#039;). Это небольшой предмет для ношения на шее, который позволяет вам использовать более продвинутые заклинания еретиков при ношении.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;Дерево способностей еретиков&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Пройти по пути пепла.&amp;lt;br&amp;gt;Открывает создание пепельного клинка путём трансмутации ножа со спичкой.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Пройти по пути плоти.&amp;lt;br&amp;gt;Открывает создание клинка плоти путём трансмутации ножа с лужей крови.&amp;lt;br&amp;gt;Одновременно можно иметь не более 3.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Пройти по пути пустоты.&amp;lt;br&amp;gt;Открывает создание клинка пустоты путём трансмутации ножа при температуре меньше 0 по Цельсию.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Пройти по пути клинков.&amp;lt;br&amp;gt;Открывает создание почерневшего клинка путём трансмутации ножа с 2 слитками серебра.&amp;lt;br&amp;gt;Одновременно можно иметь не более 5.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Пройти по пути ржавчины.&amp;lt;br&amp;gt;Открывает создание ржавого клинка путём трансмутации ножа с мусором.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь ослепляет цель.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь оживляет трупы с душой в виде гулей (не более одного раза на игрока). Они выглядят как хаски и имеют 25 HP. &lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь охлаждает цель и накладывает немоту на 8 секунд.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь наносит цели больше урона и оглушает её, если цель лежит либо отвернулась от Вас.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь наносит 500 урона неорганическим целям.  От {{Rightclick}} машины и поверхности проржавеют. Ржавые стены обратятся в пыль.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Открывает создание фляги (50u) мистической воды путём трансмутации бака с водой.&amp;lt;br&amp;gt;Мистическая вода лечит еретиков от всех видов урона и восстанавливает их выносливость, наносит все виды урона остальным.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;Открывает скачок(jaunt), способность, делающая пользователя бестелесным.&amp;lt;br&amp;gt;Малая длительность этого навыка позволяет пройти лишь 5-6 клеток (по прямой).&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Открывает создание амулета теплового зрения путём трансмутации глаз с осколком. &amp;lt;br&amp;gt;Пользователь амулета лучше видит в темноте, а также видит живых существ сквозь стены.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:poppy.png]] &amp;lt;br&amp;gt;Открывает создание &amp;quot;немой смерти&amp;quot;, немого гуля с 50 HP, путём трансмутации трупа с цветком мака. &amp;lt;br&amp;gt; Одновременно можно создать не более 2.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Открывает создание плаща с карманами(3 слота) путём трансмутации любой верхней одежды(в том числе брони), с простынёй и осколком.&amp;lt;br&amp;gt; У плаща есть броня (15% на все виды урона), кроме того, его можно скрыть, сняв капюшон.&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;Вы перестаёте дышать и становитесь неуязвимы к холоду (но не к отсутствию давления).&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |Открывает создание гулей путём трансмутации трупа с душой с перчатками (латексными или нитриловыми) и любой верхней одеждой (в том числе с бронёй).&amp;lt;br&amp;gt; У этих гулей 125 HP.&amp;lt;br&amp;gt; Они не могут держать какие-либо предметы, вместо этого, их руки являются оружием, наносящим 16 урона.&amp;lt;br&amp;gt; Может существовать не более одного.&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039; |Когда Вас атакуют, если у Вас в руках почерневший клинок, Вы автоматически проводите контратаку.&amp;lt;br&amp;gt;Этот эффект срабатывает раз в 20 секунд.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Открывает создание мистической робы путём трансмутации стола(построенного на руне) с противогазом.&amp;lt;br&amp;gt; Роба имеет броню (50% на любое оружие). &amp;lt;br&amp;gt; При опущенном капюшоне работает как фокус.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;На ржавых клетках Вы лечитесь и обладаете сопротивлением к оглушающим дубинкам (stunbatons).&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;                          |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Открывает создание фляги (50u) мистической воды путём трансмутации бака с водой.&amp;lt;br&amp;gt;Мистическая вода лечит еретиков от всех видов урона и восстанавливает их выносливость, наносит все виды урона остальным.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.  &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot;                         |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.  &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed. &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot;; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you. &lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Дополнительные знания ===&lt;br /&gt;
&lt;br /&gt;
Есть также несколько необязательных, тупиковых знаний, которые вы можете исследовать, чтобы улучшить свою способность продвигаться к вознесению. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; | Требования&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!The Relentless Heartbeat&lt;br /&gt;
|Mask of Madness, Raw Prophet, Void Phase, or Aggressive Spread&lt;br /&gt;
|Позволяет вам трансмутировать колокольчик(harebell), книгу(book) и любой комбинезон(jumpsuit), стоя на руне, чтобы сбросить ваши цели жертвоприношений. Это дает вам четыре новых цели жертвоприношения (хотя и не обязательно, что они будут отличаться от ваших старых).&lt;br /&gt;
|-&lt;br /&gt;
!Codex Cicatrix&lt;br /&gt;
|Ashen Passage, Imperfect Ritual, Aristocrat&#039;s Way, or Leeching Walk,&lt;br /&gt;
|Позволяет трансмутировать Библию(bible), перьевую ручку(a fountain pen), и кожу (hide) от любого животного (включая людей) для создания Codex Cicatrix. Codex Cicatrix увеличивает большую часть ваших основных способностей. Иссушение влияний с помощью Кодекса удваивает очки, рисование рун с помощью него в три раза быстрее, и его можно использовать для легкого удаления рун.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|Lionhunter&#039;s Rifle&lt;br /&gt;
|Позволяет трансмутировать шкуру любого животного с тремя гильзами для баллистических боеприпасов, такими как выстрелы из дробовика (использованными или неиспользованными), чтобы создать еще одну обойму боеприпасов — три патрона — для винтовки Lionhunter Rifle. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:carving_knife.png]] Carvings===&lt;br /&gt;
&#039;&#039;&#039;Carvings&#039;&#039;&#039; are special runes that can be etched into the floor using the Carving Knife, an item gained from researching the Tier 2 Flesh-Void side path. These carvings act as traps that trigger when a victim steps onto one. You can have up to a maximum of 3 carvings placed at any time, and having carvings placed grants you an ability to destroy all carvings should you ever need to replace them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert_rune.png|64px]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
|Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle rune.png|64px]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|When walked over, the victim is stunned for five seconds and their legs receive heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness_rune.png|64px]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:crucible.gif]] Crucible Potions===&lt;br /&gt;
&#039;&#039;&#039;Crucible Potions&#039;&#039;&#039; (or brews) are unique consumable items that are created from a Mawed Crucible, a structure gained from researching the Tier 2 Void-Rust side path. Each kind of potion grants a special buff to you once used. A crucible can make up to 5 individual potions before needing to be refilled with body parts or organs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;766px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Buff Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible soul brew.png|64px]]&lt;br /&gt;
! Brew of Crucible Soul&lt;br /&gt;
|Allows you to phase through walls for 15 seconds. After the time runs out, you get teleported to your original location.&lt;br /&gt;
|[[File:Crucible soul.gif|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible_clarity.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Allows you to see clearly through walls and objects for 60 seconds.&lt;br /&gt;
|[[File:Dusk_and_dawn.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible marshal.png|64px]]&lt;br /&gt;
!Brew of Wounded Soldier&lt;br /&gt;
| For the next 60 seconds each wound will heal you. Minor wounds heal 1 of it&#039;s damage type per second, moderate heal 3 and critical heal 6. You also become immune to damage slowdown.&lt;br /&gt;
|[[File:Wounded soldier.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png|32px]] Советы==&lt;br /&gt;
&lt;br /&gt;
*В отличие от большинства других одиночных антагонистов, еретики вначале слабы, но со временем становятся сильнее. Лучше всего не привлекать к себе слишком много внимания, пока вы не разблокируете более мощные заклинания и снаряжение.&lt;br /&gt;
*Для многих разблокируемых трансмутаций требуются части тела или целые трупы. Вы можете получить их от своих жертв, а также совершив набег на Морг или при правильном доступе превратив обезьян в кататонических людей.&lt;br /&gt;
*Если вы потеряете свой кодекс, вы можете сделать новый, трансмутировав Библию, пару глаз, ручку и немного человеческой кожи (лучше надеяться, что повар позволит вам использовать мясорубку).&lt;br /&gt;
*Даже если вы никогда не сражаетесь с другими еретиками, вы по своей природе не в ладах с ними. Каждое влияние может быть собрано только один раз, поэтому еретик, который идет быстрее всех и первым получает наибольшее количество влияний, должен совершать меньше убийств и жертв, чтобы достичь вознесения.&lt;br /&gt;
*Влияния могут появляться практически в любом месте на станции, начиная от главных коридоров и общественных туалетов и заканчивая офисами штаба и зонами ограниченной безопасности на Бриге . Лучше всего проверить каждую область, к которой вы можете получить доступ, общественную и отдел.&lt;br /&gt;
*Если вы не можете найти какие-либо влияния, глядя в окна, попробуйте добраться до консоли камеры безопасности, либо взломав пост охраны, либо построив свой собственный. Просто переключайтесь между камерами и отмечайте любые влияния, которые вы видите. Делая это, следите за своей спиной, вы же не хотите, чтобы вас арестовал офицер, пока вы отвлекаетесь!&lt;br /&gt;
*Если ваше Живое Сердце говорит, что ваша цель находится «на другом плане существования!», Это либо означает, что ваша цель не находится на том же уровне, что и вы (проверьте лаву), либо прячется в шкафчике/ящике. В этих ситуациях было бы лучше всего найти медицинский пинпоинтер, чтобы найти их местоположение, предполагая, что у неё включены датчики на костюме. Если ничего не помогает, попробуйте найти их вручную.&lt;br /&gt;
*Если ваши трансмутации терпят неудачу, убедитесь, что ваш кодекс находится при вас!&lt;br /&gt;
*Для еретика доступ важнее, чем когда-либо! Чем к большему количеству областей вы можете легко получить доступ, тем больше влияния вы сможете получить. Получение полного доступа может оказаться настоящей находкой, а знание того, как взломать или заговорить в других отделах, может помочь вам обойти других еретиков и получить бесплатные очки.&lt;br /&gt;
*Удостоверение [[Парамедик|парамедика]] очень ценно, так как дает хотя бы базовый доступ к большому количеству шлюзов по всей станции. Имея один из них (будь то сам фельдшером или украв его у коллеги), гораздо легче достичь влияния.&lt;br /&gt;
*Рисование новых рун требует, чтобы вы стояли на месте в течение очень долгого времени. Нарисуйте свои руны заранее, чтобы не держаться за тело намного дольше и уйти быстрее. У вас может не быть времени нарисовать руну, если служба безопасности плетется у вас на хвосте.&lt;br /&gt;
*Для первых одного или двух жертвоприношений, убивайте с использованием другого оружия, вы сможете скрыть тот факт, что вы еретик на раннем этапе. Даже если вас поймает охрана, не будет никаких предметов, которые сразу сообщат службе безопасности, что вы еретик. Таким образом, вы сможете использовать свои способности, чтобы сбежать из пермабрига, если окажетесь там.&lt;br /&gt;
*Горнило пасти можно свернуть/развернуть, используя на нем ваш Кодекс, что позволяет вам перемещать его при необходимости.&lt;br /&gt;
*Вы можете создать два клинка, как большинство еретиков, или три, как плоть. Носите с собой в сумке дополнительный запас на случай, если вам понадобится сбежать из щекотливой ситуации.&lt;br /&gt;
*Разделочный нож, хотя и полезен для создания защитных ловушек, также является надежным метательным оружием с высокой вероятностью внедрения. Сделайте несколько из них для хорошего оружия дальнего боя!&lt;br /&gt;
*Изучение «Пути аристократа» позволяет вам выходить в открытый космос только в пожарном костюме и шлеме, поскольку они устойчивы к давлению. Полезно, если ваша работа не имеет доступа к реальным скафандрам / скафандрам.&lt;br /&gt;
*Энтропический шлейф заставляет любого живого моба, попавшего в шлейф, случайным образом атаковать других близлежащих мобов, в том числе Бипски и других секьюритронов . Используйте против них питомцев-роботов!&lt;br /&gt;
*Даже после вознесения вы не полностью непобедимы. Не торопитесь иначе съедите шквал смертоносных лазеров в лицо.&lt;br /&gt;
*Пронзенные реальности причиняют вред не-еретикам в зависимости от того, как вы с ними взаимодействуете. Осмотр их как нееретика наносит 10 повреждений мозга. Взаимодействие с ними в качестве нееретика имеет шанс 1/4 того, что ваша рука будет съедена им. Взаимодействие с ними в качестве нееретика с использованием телекинеза заставит вашу голову буквально взорваться очень эффектным образом.&lt;br /&gt;
*В начале вы можете полагаться на определенное [[Самодельное оружие|импровизированное оружие]] . Вы можете создавать глаза-фонарики для использования в определенных ритуалах и создавать заточки, обернув ткань (разрезанные простыни) вокруг осколка стекла, чтобы преобразовать свой клинок.&lt;br /&gt;
*Живи или умри, жертвы, которых ты отправишь в царство теней, никогда не вспомнят, что ты это сделал. Это означает, что для того, чтобы избежать обнаружения, самое главное сделать так, чтобы никто &#039;&#039;больше&#039;&#039; не знал о вас.&lt;br /&gt;
*Ваш Ритуал Знания — отличный способ получить массу очков, не привлекая слишком много внимания (вероятно). Завершение его как можно скорее — хороший способ быстро получить много силы.&lt;br /&gt;
*По умолчанию ничего на вас не уличает. Если служба безопасности подозревает вас, но не может повесить на вас ничего еретического, вместо этого вы можете выдать себя за предателя.&lt;br /&gt;
*Обезьяны и люди-обезьяны (созданные путем введения обезьяне мутадона) являются отличными, обычно не вызывающими подозрений источниками органов или трупов для ваших еретических ритуалов.&lt;br /&gt;
*Охрана собирается проверить ваше ритуальное убежище? Помните, что ваша хватка может мгновенно разрушить круг, не оставив после себя никаких доказательств того, что вы замышляли что-то нехорошее.&lt;br /&gt;
*Помните, что другие игроки тоже могут слышать ваше Живое Сердце. Не используйте его в общественных местах, если люди не отвлекаются.&lt;br /&gt;
*Сдвиг пепла и Пустотная фаза — невероятно мощные инструменты побега. Если у вас есть что-то из этого, возможно, было бы разумно всегда держать янтарный фокус где-то на себе на случай чрезвычайных ситуаций.&lt;br /&gt;
*Бойтесь шприца. [[Руководство по фармакологии|Mute Toxin]] в одиночку лишит вас возможности использовать заклинания.&lt;br /&gt;
*Ритуалы призыва могут быть невероятно мощными, если на вашей стороне хороший игрок.&lt;br /&gt;
&lt;br /&gt;
!!! ТУТ ДОЛЖНЫ БЫТЬ КАТЕГОРИИ !!!!!!!!!!!!!!!!!!!!!1&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Tooltip&amp;diff=14436</id>
		<title>Шаблон:Tooltip</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Tooltip&amp;diff=14436"/>
		<updated>2022-11-01T16:21:24Z</updated>

		<summary type="html">&lt;p&gt;PT: обновил шаблон&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&#039;tooltip&#039;&amp;gt;{{{1}}}&amp;lt;span class=&#039;tooltiptext&#039;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Шаблон всплывающей подсказки с официальной вики, который не разрывает строчку. [[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:PT&amp;diff=14435</id>
		<title>Участник:PT</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:PT&amp;diff=14435"/>
		<updated>2022-10-31T17:25:34Z</updated>

		<summary type="html">&lt;p&gt;PT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tooltip2|раз|два}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|department = Antagonist&lt;br /&gt;
|stafftype = ФАНАТИКИ&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic.png&lt;br /&gt;
|jobtitleRu = Еретик&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Везде где ваша профессия имеет доступ.&lt;br /&gt;
|additional = Везде куда вы сможете вломиться или телепортироваться.&lt;br /&gt;
|difficulty = &#039;&#039;ОЧЕНЬ СЛОЖНО&#039;&#039;&lt;br /&gt;
|superior = Забытые боги&lt;br /&gt;
|duties = Искать влияния, осознать что все они были уже взяты. Приносить в жертву людей и вознестись как сосуд твоего бога.&lt;br /&gt;
|guides = Этот гайд. &lt;br /&gt;
|quote = &#039;АДМИНЫ ПАМАГИТЕ КАК МНЕ ПРИНОСИТЬ ЛЮДЕЙ В ЖЕРТВЫ&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Забытый, съеденный, выпотрошенный. Человечество забыло о жуткой силе разложения, но завеса Мансуса ослабла. Мы заставим их снова вкусить страх...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Так ты еретик? Что ж, приготовься к магии и битвам. Возьми эти влияния, сделай несколько жертвоприношений и вознеситесь к божественности.&lt;br /&gt;
&lt;br /&gt;
==[[File:madness_rune.png]] Завеса Мансуса ослабевает==&lt;br /&gt;
Вы неприятный маленький книжный червь в поисках истины и силы, и вы прибыли на станцию, полную возможностей. Конечная цель еретика — исследовать знания о Мансусе. Каждое полученное знание дает вам новые способности и открывает новые ритуалы, пока вы не станете всемогущим. &lt;br /&gt;
&lt;br /&gt;
Вы можете получить очки знаний и стать сильнее несколькими способами:&lt;br /&gt;
* Собирайте знания, собирая прорывы в реальности, расположенной вокруг станции силы.&lt;br /&gt;
* Подождите, пока новые знания откроются вам со временем.&lt;br /&gt;
* Приносить в жертву членов экипажа, по которым ваши темные покровители могли проголодаться.&lt;br /&gt;
&lt;br /&gt;
Чтобы помочь вам в обретении запретных сил, вы начинаете с некоторых важных знаний:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Break of Dawn&#039;&#039;&#039;, который дает вам [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, базовое заклинание, которое без улучшений позволяет вам прикоснуться к цели, чтобы вызвать искаженную речь в течение четырех секунд, пятисекундный [[Status_Effects#Knockdown|нокдаун]], 80 единиц [[Health#Stamina|урона выносливости]] и легкий грубый урон с 10-секундным временем восстановления. По мере роста вашей силы ваша хватка будет получать дополнительные эффекты. Это считается магией, так что не пытайтесь использовать его на ком-то с [[Chaplain|антимагией]].&lt;br /&gt;
* &#039;&#039;&#039;The Living Heart&#039;&#039;&#039;, которое дает вам [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039;. Это знание превращает ваше &#039;&#039;настоящее&#039;&#039; сердце (если ваш [[Plasmaman|вид]] [[Ethereals|имеет его]]) в живое сердце, которое позволяет вам отслеживать цели для ваших жертвоприношений. Вы получаете способность &#039;&#039;&#039;пульсировать&#039;&#039;&#039; своим живым сердцем, которое направляет вас к одной из целей для жертвоприношения. {{Leftclick}} действие позволит вам выбрать, кого отслеживать, в то время как {{Rightclick}} пропустит выбор и будет отслеживать вашу последнюю выбранную цель. Будьте осторожны — пульсация вашего сердца будет издавать слышимое сердцебиение, которое могут услышать окружающие. Если вы потеряли свое сердце из-за &#039;&#039;[[Security_Officer|несчастного случая]]&#039;&#039;,  вам нужно будет выполнить ритуал, чтобы вернуть его.&lt;br /&gt;
* &#039;&#039;&#039;Amber Focus&#039;&#039;&#039;, позволяющий создать фокус. Фокусы необходимы для того, чтобы вы могли использовать свои более сложные заклинания, поэтому постарайтесь держать их под рукой на всякий случай.&lt;br /&gt;
* &#039;&#039;&#039;Heartbeat of the Mansus&#039;&#039;&#039;, который позволяет вам приносить свои цели в жертву Мансусу. Притащите одну из своих целей к руне в критическом состоянии или мертвой и активируйте руну. Это отправит вашу жертву в царство теней и вознаградит вас 2 очками знаний (или 3, если это глава отдела!).&lt;br /&gt;
&lt;br /&gt;
Эти базовые знания имеют решающее значение для приобретения достаточной силы для вознесения, так что ознакомьтесь. &lt;br /&gt;
&lt;br /&gt;
===[[file:heart.png]] Жертвование===&lt;br /&gt;
«Мансусу» нужны только несколько избранных членов экипажа.&lt;br /&gt;
&lt;br /&gt;
В начале раунда вам будут назначены четыре цели для жертвоприношения. Вы можете изменить их с дополнительным знанием позже, но до тех пор вы вынуждены работать с этими. &lt;br /&gt;
* Одна цель будет главой отдела. Руководители персонала награждаются дополнительным баллом!&lt;br /&gt;
* Одна цель будет членом службы безопасности.&lt;br /&gt;
* Одна цель будет находиться в вашем отделе.&lt;br /&gt;
* Одна цель будет совершенно случайный член экипажа.&lt;br /&gt;
Вы можете принести в жертву ТОЛЬКО эти цели.  Ваши покровители не примут &#039;&#039;любого&#039;&#039; старого ассистента. &lt;br /&gt;
&lt;br /&gt;
Следуйте за своим [[file:heart.png]] &#039;&#039;&#039;Живым cердцем (Living Heart)&#039;&#039;&#039; к выбранной цели и выведите ее из строя любыми средствами. Если ваша цель в критическом состоянии или мертва, она подойдет для жертвоприношения. Перетащите её на [[File:heretic_rune.png|32px]] &#039;&#039;&#039;Руну трансмутации (transmutation rune)&#039;&#039;&#039; и активируйте руну, чтобы принести её в жертву.&lt;br /&gt;
&lt;br /&gt;
Всякий раз, когда цель приносится в жертву, она исцеляется и отправляется в ЦАРСТВО ТЕНЕЙ, вынужденную уклоняться от рук Мансуса, чтобы бороться за свое выживание. Они также потеряют память о том, кто принес их в жертву, так что ваша задница прикрыта в этом вопросе.&lt;br /&gt;
&lt;br /&gt;
Однако, если вы испортите цель в порыве ярости и она не сможет быть возрождена, она лопнет устраивая огромный беспорядок над вашей руной. Поддерживайте своих жертв в хорошем состоянии или оставляйте после себя большое количество доказательств того, что вы на охоте!&lt;br /&gt;
===[[file:reality_fracture.gif]] Жуткие влияния (Eldritch Influences)===&lt;br /&gt;
&#039;&#039;&#039;Влияния&#039;&#039;&#039; это простой способ получить очки силы. Всякий раз, когда на борту космической станции 13 есть еретики, влияния будут случайным образом появляться по всей станции. В этом состоянии влияния видны только еретикам. Они нетронуты и готовы для сбора.&lt;br /&gt;
{{Rightclick}} на влияние с пустой рукой, чтобы собрать его, но будьте осторожны - любой, кто осмотрит вас, может заметить, что что-то происходит.&lt;br /&gt;
&lt;br /&gt;
После сбора, влияние временно исчезает. Вскоре после этого оно сново появится и изменит свой вид, став &#039;&#039;&#039;пронзенной реальностью (pierced reality)&#039;&#039;&#039;. Что еще более важно, &#039;&#039;&#039;&amp;lt;u&amp;gt;оно станет видимым для всего экипажа.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Влияния можно собрать только один раз, так что не тратьте время на то, чтобы получить те, которые уже забрали другие еретики!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] (Уже собранное влияние. Обратите внимание на свечение.)&lt;br /&gt;
&lt;br /&gt;
Использование [[file:heretic_forbidden_book.png]] Codex Cicatrix для сбора влияния вознаграждает вас двойным количеством очков знаний. Риск ради награды!.&lt;br /&gt;
&lt;br /&gt;
===[[file:codex_open.png]] Еретические исследования===&lt;br /&gt;
Когда вы заполучили несколько очков силы, пришло время &#039;&#039;&#039;исследовать&#039;&#039;&#039;! Откройте пользовательский интерфейс Antag Info (кнопка «Действие» вверху слева) и перейдите на вторую вкладку. Меню исследований образует разветвленное дерево (см. ниже), и ваш первый выбор будет состоять в том, чтобы выбрать &#039;&#039;&#039;путь&#039;&#039;&#039;, который определяет ваши начальные способности и окончательное вознесение. Вы можете получить способности других путей в ограниченной степени, но в целом выбранный вами путь сильно повлияет на ваш стиль игры.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|64px]] Трансмутация — это ключ===&lt;br /&gt;
В конце концов, вам нужно будет начать использовать правильную магию. Чтобы нарисовать руну трансмутации , вам понадобится инструмент для письма, например ручка или мелок. Активируйте Mansus Grasp в свободной руке и нажмите на пол, чтобы начать рисовать руну. Эти руны зеленого цвета и занимают площадь 3x3, и хотя они могут проходить под другими объектами, лучше держать их чистыми для правильных трансмутаций.&lt;br /&gt;
&lt;br /&gt;
Вы можете удалить руны, используя на нем свой [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; , а также вы можете свободно использовать руны других еретиков. .&lt;br /&gt;
&lt;br /&gt;
Чтобы &#039;&#039;&#039;трансмутировать&#039;&#039;&#039;, просто нажмите на руну пустой рукой, пока соответствующий объект (ы) находится на ней, убедившись, что ничего не мешает. Ритуалы трансмутации позволяют создавать могущественные артефакты, демонических монстров и множество полезных инструментов, которые помогут вам продвинуться к абсолютной силе.&lt;br /&gt;
&lt;br /&gt;
[[file:heretic_forbidden_book.png]] Codex Cicatrix также может рисовать и удалять руны, и делает это быстрее, чем вручную.&lt;br /&gt;
&lt;br /&gt;
===Фокус необходим===&lt;br /&gt;
Чтобы использовать более продвинутые заклинания, вы должны носить фокус. Фокус можно сделать, трансмутируя лист стекла и пару глаз &#039;&#039;&#039;Это ожерелье должно быть одето&#039;&#039;&#039; чтобы получить его эффекты. &lt;br /&gt;
&lt;br /&gt;
Некоторое более мощное еретическое снаряжение также действует как фокус — а именно, Зловещая броня(Ominous Armor) из Ритуала брони(Armorer&#039;s Ritual) (когда капюшон поднят).&lt;br /&gt;
&lt;br /&gt;
===[[file:heretic_blade.png]] Клинок еретика (The Heretic Blade)===&lt;br /&gt;
Болезненный клинок станет вашим первым разблокированным исследованием. Его можно создать путем преобразования обычного ножа с второстепенным ингредиентом в зависимости от вашего пути, и он служит мощным оружием ближнего боя, а также одноразовым инструментом для побега.&lt;br /&gt;
&lt;br /&gt;
Все пути имеют свой вид лезвий, которые отличаются только внешним видом и названием без каких-либо дополнительных исследований. Как и в случае с [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, ваш клинок со временем будет улучшаться благодаря вашим исследованиям. Упомянутые улучшения будут различаться в зависимости от выбранного вами пути.&lt;br /&gt;
&lt;br /&gt;
Вы ограничены в количестве лезвий, которые вы можете создавать одновременно: Ash, Void и Rust ограничивают вас двумя лезвиями, Flesh ограничивает вас тремя, а Blade дает лимит в 5 штук. Постарайтесь не потерять их!&lt;br /&gt;
&lt;br /&gt;
Дополнительно вы можете &#039;&#039;&#039;сломать&#039;&#039;&#039; свой клинок, активировав его в руке, чтобы телепортироваться в случайное (в основном) безопасное место в крайнем случае. Лучше потерять свое оружие и прожить еще один день, чем умереть в бою.&lt;br /&gt;
&lt;br /&gt;
=== Цели: ===&lt;br /&gt;
Все еретики получают одинаковые цели.&lt;br /&gt;
* Исследуйте еретические знания. Вы начинаете с 4.&lt;br /&gt;
* Принести в жертву несколько людей.&lt;br /&gt;
* Принести в жертву главу отдела.&lt;br /&gt;
&lt;br /&gt;
Некоторые пути еретиков также получат дополнительные цели.&lt;br /&gt;
&lt;br /&gt;
* Призвать столько-то монстров. (Считаются только еретические монстры, НЕ гули!)&lt;br /&gt;
&lt;br /&gt;
Чтобы приобрести вознесение, вы должны выполнить все свои задачи!&lt;br /&gt;
&lt;br /&gt;
==[[file:alert_rune.png]] Пути распада==&lt;br /&gt;
Есть разные аспекты таинств, которым вы можете посвятить себя. Хотя почти все ритуалы и заклинания могут быть изучены одним еретиком, ваш первый и самый важный выбор решит, как будут развиваться ваше оружие [[file:heretic_blade.png]] и хватка [[file:mansus_grasp.gif]]  и как ваше окончательное вознесение изменит вас.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Путь&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Описание&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
(Путь пепла)&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|Путь пепла вращается вокруг огня, мобильности и контроля толпы. Он предоставляет множество инструментов, которые очень щадят нового еретика, в том числе перемещение на короткие дистанции, которое работает в наручниках, и маску, которая медленно истощает рассудок и душу ближайших не-еретиков, и настоятельно рекомендуется для новичков. Хотя его способности могут быть не самыми сильными до конца раунда, с ними очень легко стать лавиною, которую будет трудно остановить. вознесение дает вам возможность сжечь станцию в живом огненном смерче.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
(Путь плоти)&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|Путь плоти фокусируется на вызове управляемых игроками миньонов и демонов, которые будут выполнять ваши приказы. Еретики на этом пути почти не получают наступательных или защитных способностей и в значительной степени полагаются на накопление трупов и органов для завершения ритуалов. Несмотря на это, он предлагает множество забавных и мощных инструментов для тех, кто сможет дойти до конца, что в целом делает его трудным (но удовлетворительным) путем для неопытных еретиков. вознесение позволит вам сбросить свою человеческую форму и стать чем-то &#039;&#039;гораздо&#039;&#039; большим.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
(Путь пустоты)&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|Путь Пустоты фокусируется на скрытности, тишине и леденящем холоде. В то время как этот путь предлагает очень мало полезного на раннем этапе, он дает быстро получить способность заставлять своих жертв молчать и замораживать их, открывая возможности для бесшумной засады без каких-либо других предметов или химикатов. Он также предлагает полный иммунитет к отрицательным температурам, невидимый бронированный плащ (с карманами!), а позже прицельный скачок, который повреждает все, что находится поблизости. Путь имеет доступ ко многим сильным трансмутируемым предметам, но требует разумного использования для реализации их полного потенциала, что делает его умеренно сложным, но хорошим выбором для новичков. Вознесение заставит окружающих замолчать и сделает вас центром смертельной снежной бури.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of the Blade&lt;br /&gt;
(Путь клинка)&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|Путь клинка дает вам возможность стать мастером боя один на один. Будет проблема в малом количестве заклинаний или полезных предметов, особенно в начале, но по мере того, как вы набираете силу, ваши клинки получат способность контратаковать, а вы возможность использовать два клинка одновременно. Еретики на этом пути могут призывать вращающиеся ножи, которые полностью защитят их от любых атак, включая электрошоковые дубинки. Кроме того, у еретиков с клинками есть несколько инструментов, облегчающих нападение на ваших жертв. Вознесение даст вам вихрь ножей, чтобы защитить вас от всех видов атак, а также значительно повысит ваши боевые способности, особенно с вашими изогнутыми лезвиями. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
(Путь ржавчины)&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|Путь Ржавчины это о исцелении порче и грубом преодолении всех препятствий ценой скрытности. Ржавчина даст вам возможность уничтожать синтетиков и мехов одним ударом, поджаривать любую электронику и сносить любые стены или двери. Большинство ваших способностей будут создавать ржавчину — стоя над ржавчиной, вы исцеляетесь и восстанавливаетесь. В то время как вы чрезвычайно устойчивы, стоя на ржавых плитках, то без них у вас очень мало инструментов, что делает этот путь умеренно сложным. Вознесение даст вам беспрецедентное исцеление и живучесть, когда вы стоите над ржавчиной, и распространяет волну ржавчины по станции от вашей руны. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Bg ecult.png]] Способности==&lt;br /&gt;
Ниже представлена ​​таблица со всеми вашими способностями. Выбрав путь, вы начинаете с вершины дерева, двигаясь прямо вниз; Первые несколько открываемых вами способностей таким образом зависят от вашего пути. Однако некоторые способности расположены между путями, и их можно разблокировать, переместившись в сторону, как только вы окажетесь рядом с ними. Набрав достаточное количество очков, вы теоретически можете разблокировать все эти «нейтральные» способности, а также окунуться в способности других путей, но вы можете разблокировать только  &#039;&#039;&#039;одну метку&#039;&#039;&#039; и &#039;&#039;&#039;одну способность клинка/стали&#039;&#039;&#039;, и вы можете разблокировать только &#039;&#039;&#039;то вознесение, которое соответствует вашему начальному пути.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
В приведенном ниже дереве способности, способности &#039;&#039;&#039;темного&#039;&#039;&#039; цвета можно получить, только начав с соответствующего пути, &#039;&#039;&#039;зелёные&#039;&#039;&#039; это «нейтральные» способности, которые можно использовать для пересечения путей, а способности &#039;&#039;&#039;светлого&#039;&#039;&#039; цвета можно получить любым путем, сначала пройдя нейтральный путь.&lt;br /&gt;
&lt;br /&gt;
Имейте в виду, что способность метки, способность лезвия/стали и ваше окончательное вознесение стоят по ДВА очка каждая.&lt;br /&gt;
&lt;br /&gt;
===Начальные знания===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Описание&lt;br /&gt;
|-&lt;br /&gt;
!Break of Dawn&lt;br /&gt;
|Предоставляет вам Mansus Grasp, мощное, улучшаемое и выводящее из строя заклинание, которое можно использовать без фокуса. &lt;br /&gt;
|-&lt;br /&gt;
!The Living Heart&lt;br /&gt;
|Дает вам живое сердце(The Living Heart), превращающее ваше сердце в &#039;&#039;&#039;живое сердце&#039;&#039;&#039;, которое позволяет вам отслеживать цели жертвоприношения. Если вы потеряете живое сердце, вы можете трансмутировать новое с помощью мака и лужи крови, стоя на руне. Если ваше сердце кибернетическое, вам дополнительно потребуется предоставить в ритуале органическое сердце. Если у вашего [[Плазмамен|вида]] [[Эфирелы|нет]] сердца, вместо него будет использоваться один из других ваших органов — проверьте вкладку «Исследования» в игре, чтобы узнать, какой из них.&lt;br /&gt;
|-&lt;br /&gt;
!Heartbeat of the Mansus&lt;br /&gt;
|Позволяет приносить в жертву мансуcу цели в критическом или худшем состоянии. Если у вас нет целей, вы можете встать на руну и активировать ее, чтобы получить новую. &lt;br /&gt;
|-&lt;br /&gt;
!Amber Focus&lt;br /&gt;
|Позволяет превратить лист стекла и пару глаз в Янтарный Фокус(&#039;&#039;&#039;Amber Focus&#039;&#039;&#039;). Это небольшой предмет для ношения на шее, который позволяет вам использовать более продвинутые заклинания еретиков при ношении.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;Дерево способностей еретиков&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Пройти по пути пепла.&amp;lt;br&amp;gt;Открывает создание пепельного клинка путём трансмутации ножа со спичкой.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Пройти по пути плоти.&amp;lt;br&amp;gt;Открывает создание клинка плоти путём трансмутации ножа с лужей крови.&amp;lt;br&amp;gt;Одновременно можно иметь не более 3.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Пройти по пути пустоты.&amp;lt;br&amp;gt;Открывает создание клинка пустоты путём трансмутации ножа при температуре меньше 0 по Цельсию.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Пройти по пути клинков.&amp;lt;br&amp;gt;Открывает создание почерневшего клинка путём трансмутации ножа с 2 слитками серебра.&amp;lt;br&amp;gt;Одновременно можно иметь не более 5.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Пройти по пути ржавчины.&amp;lt;br&amp;gt;Открывает создание ржавого клинка путём трансмутации ножа с мусором.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь ослепляет цель.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь оживляет трупы с душой в виде гулей (не более одного раза на игрока). Они выглядят как хаски и имеют 25 HP. &lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь охлаждает цель и накладывает немоту на 8 секунд.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь наносит цели больше урона и оглушает её, если цель лежит либо отвернулась от Вас.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь наносит 500 урона неорганическим целям.  От {{Rightclick}} машины и поверхности проржавеют. Ржавые стены обратятся в пыль.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Открывает создание фляги (50u) мистической воды путём трансмутации бака с водой.&amp;lt;br&amp;gt;Мистическая вода лечит еретиков от всех видов урона и восстанавливает их выносливость, наносит все виды урона остальным.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;Открывает скачок(jaunt), способность, делающая пользователя бестелесным.&amp;lt;br&amp;gt;Малая длительность этого навыка позволяет пройти лишь 5-6 клеток (по прямой).&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Открывает создание амулета теплового зрения путём трансмутации глаз с осколком. &amp;lt;br&amp;gt;Пользователь амулета лучше видит в темноте, а также видит живых существ сквозь стены.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:poppy.png]] &amp;lt;br&amp;gt;Открывает создание &amp;quot;немой смерти&amp;quot;, немого гуля с 50 HP, путём трансмутации трупа с цветком мака. &amp;lt;br&amp;gt; Одновременно можно создать не более 2.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Открывает создание плаща с карманами(3 слота) путём трансмутации любой верхней одежды(в том числе брони), с простынёй и осколком.&amp;lt;br&amp;gt; У плаща есть броня (15% на все виды урона), кроме того, его можно скрыть, сняв капюшон.&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;Вы перестаёте дышать и становитесь неуязвимы к холоду (но не к отсутствию давления).&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |Открывает создание гулей путём трансмутации трупа с душой с перчатками (латексными или нитриловыми) и любой верхней одеждой (в том числе с бронёй).&amp;lt;br&amp;gt; У этих гулей 125 HP.&amp;lt;br&amp;gt; Они не могут держать какие-либо предметы, вместо этого, их руки являются оружием, наносящим 16 урона.&amp;lt;br&amp;gt; Может существовать не более одного.&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039; |Когда Вас атакуют, если у Вас в руках почерневший клинок, Вы автоматически проводите контратаку.&amp;lt;br&amp;gt;Этот эффект срабатывает раз в 20 секунд.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Открывает создание мистической робы путём трансмутации стола(построенного на руне) с противогазом.&amp;lt;br&amp;gt; Роба имеет броню (50% на любое оружие). &amp;lt;br&amp;gt; При опущенном капюшоне работает как фокус.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;На ржавых клетках Вы лечитесь и обладаете сопротивлением к оглушающим дубинкам (stunbatons).&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;                          |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Открывает создание фляги (50u) мистической воды путём трансмутации бака с водой.&amp;lt;br&amp;gt;Мистическая вода лечит еретиков от всех видов урона и восстанавливает их выносливость, наносит все виды урона остальным.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.  &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot;                         |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.  &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed. &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot;; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you. &lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Дополнительные знания ===&lt;br /&gt;
&lt;br /&gt;
Есть также несколько необязательных, тупиковых знаний, которые вы можете исследовать, чтобы улучшить свою способность продвигаться к вознесению. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; | Требования&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!The Relentless Heartbeat&lt;br /&gt;
|Mask of Madness, Raw Prophet, Void Phase, or Aggressive Spread&lt;br /&gt;
|Позволяет вам трансмутировать колокольчик(harebell), книгу(book) и любой комбинезон(jumpsuit), стоя на руне, чтобы сбросить ваши цели жертвоприношений. Это дает вам четыре новых цели жертвоприношения (хотя и не обязательно, что они будут отличаться от ваших старых).&lt;br /&gt;
|-&lt;br /&gt;
!Codex Cicatrix&lt;br /&gt;
|Ashen Passage, Imperfect Ritual, Aristocrat&#039;s Way, or Leeching Walk,&lt;br /&gt;
|Позволяет трансмутировать Библию(bible), перьевую ручку(a fountain pen), и кожу (hide) от любого животного (включая людей) для создания Codex Cicatrix. Codex Cicatrix увеличивает большую часть ваших основных способностей. Иссушение влияний с помощью Кодекса удваивает очки, рисование рун с помощью него в три раза быстрее, и его можно использовать для легкого удаления рун.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|Lionhunter&#039;s Rifle&lt;br /&gt;
|Позволяет трансмутировать шкуру любого животного с тремя гильзами для баллистических боеприпасов, такими как выстрелы из дробовика (использованными или неиспользованными), чтобы создать еще одну обойму боеприпасов — три патрона — для винтовки Lionhunter Rifle. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:carving_knife.png]] Carvings===&lt;br /&gt;
&#039;&#039;&#039;Carvings&#039;&#039;&#039; are special runes that can be etched into the floor using the Carving Knife, an item gained from researching the Tier 2 Flesh-Void side path. These carvings act as traps that trigger when a victim steps onto one. You can have up to a maximum of 3 carvings placed at any time, and having carvings placed grants you an ability to destroy all carvings should you ever need to replace them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert_rune.png|64px]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
|Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle rune.png|64px]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|When walked over, the victim is stunned for five seconds and their legs receive heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness_rune.png|64px]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:crucible.gif]] Crucible Potions===&lt;br /&gt;
&#039;&#039;&#039;Crucible Potions&#039;&#039;&#039; (or brews) are unique consumable items that are created from a Mawed Crucible, a structure gained from researching the Tier 2 Void-Rust side path. Each kind of potion grants a special buff to you once used. A crucible can make up to 5 individual potions before needing to be refilled with body parts or organs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;766px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Buff Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible soul brew.png|64px]]&lt;br /&gt;
! Brew of Crucible Soul&lt;br /&gt;
|Allows you to phase through walls for 15 seconds. After the time runs out, you get teleported to your original location.&lt;br /&gt;
|[[File:Crucible soul.gif|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible_clarity.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Allows you to see clearly through walls and objects for 60 seconds.&lt;br /&gt;
|[[File:Dusk_and_dawn.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible marshal.png|64px]]&lt;br /&gt;
!Brew of Wounded Soldier&lt;br /&gt;
| For the next 60 seconds each wound will heal you. Minor wounds heal 1 of it&#039;s damage type per second, moderate heal 3 and critical heal 6. You also become immune to damage slowdown.&lt;br /&gt;
|[[File:Wounded soldier.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png|32px]] Советы==&lt;br /&gt;
&lt;br /&gt;
*В отличие от большинства других одиночных антагонистов, еретики вначале слабы, но со временем становятся сильнее. Лучше всего не привлекать к себе слишком много внимания, пока вы не разблокируете более мощные заклинания и снаряжение.&lt;br /&gt;
*Для многих разблокируемых трансмутаций требуются части тела или целые трупы. Вы можете получить их от своих жертв, а также совершив набег на Морг или при правильном доступе превратив обезьян в кататонических людей.&lt;br /&gt;
*Если вы потеряете свой кодекс, вы можете сделать новый, трансмутировав Библию, пару глаз, ручку и немного человеческой кожи (лучше надеяться, что повар позволит вам использовать мясорубку).&lt;br /&gt;
*Даже если вы никогда не сражаетесь с другими еретиками, вы по своей природе не в ладах с ними. Каждое влияние может быть собрано только один раз, поэтому еретик, который идет быстрее всех и первым получает наибольшее количество влияний, должен совершать меньше убийств и жертв, чтобы достичь вознесения.&lt;br /&gt;
*Влияния могут появляться практически в любом месте на станции, начиная от главных коридоров и общественных туалетов и заканчивая офисами штаба и зонами ограниченной безопасности на Бриге . Лучше всего проверить каждую область, к которой вы можете получить доступ, общественную и отдел.&lt;br /&gt;
*Если вы не можете найти какие-либо влияния, глядя в окна, попробуйте добраться до консоли камеры безопасности, либо взломав пост охраны, либо построив свой собственный. Просто переключайтесь между камерами и отмечайте любые влияния, которые вы видите. Делая это, следите за своей спиной, вы же не хотите, чтобы вас арестовал офицер, пока вы отвлекаетесь!&lt;br /&gt;
*Если ваше Живое Сердце говорит, что ваша цель находится «на другом плане существования!», Это либо означает, что ваша цель не находится на том же уровне, что и вы (проверьте лаву), либо прячется в шкафчике/ящике. В этих ситуациях было бы лучше всего найти медицинский пинпоинтер, чтобы найти их местоположение, предполагая, что у неё включены датчики на костюме. Если ничего не помогает, попробуйте найти их вручную.&lt;br /&gt;
*Если ваши трансмутации терпят неудачу, убедитесь, что ваш кодекс находится при вас!&lt;br /&gt;
*Для еретика доступ важнее, чем когда-либо! Чем к большему количеству областей вы можете легко получить доступ, тем больше влияния вы сможете получить. Получение полного доступа может оказаться настоящей находкой, а знание того, как взломать или заговорить в других отделах, может помочь вам обойти других еретиков и получить бесплатные очки.&lt;br /&gt;
*Удостоверение [[Парамедик|парамедика]] очень ценно, так как дает хотя бы базовый доступ к большому количеству шлюзов по всей станции. Имея один из них (будь то сам фельдшером или украв его у коллеги), гораздо легче достичь влияния.&lt;br /&gt;
*Рисование новых рун требует, чтобы вы стояли на месте в течение очень долгого времени. Нарисуйте свои руны заранее, чтобы не держаться за тело намного дольше и уйти быстрее. У вас может не быть времени нарисовать руну, если служба безопасности плетется у вас на хвосте.&lt;br /&gt;
*Для первых одного или двух жертвоприношений, убивайте с использованием другого оружия, вы сможете скрыть тот факт, что вы еретик на раннем этапе. Даже если вас поймает охрана, не будет никаких предметов, которые сразу сообщат службе безопасности, что вы еретик. Таким образом, вы сможете использовать свои способности, чтобы сбежать из пермабрига, если окажетесь там.&lt;br /&gt;
*Горнило пасти можно свернуть/развернуть, используя на нем ваш Кодекс, что позволяет вам перемещать его при необходимости.&lt;br /&gt;
*Вы можете создать два клинка, как большинство еретиков, или три, как плоть. Носите с собой в сумке дополнительный запас на случай, если вам понадобится сбежать из щекотливой ситуации.&lt;br /&gt;
*Разделочный нож, хотя и полезен для создания защитных ловушек, также является надежным метательным оружием с высокой вероятностью внедрения. Сделайте несколько из них для хорошего оружия дальнего боя!&lt;br /&gt;
*Изучение «Пути аристократа» позволяет вам выходить в открытый космос только в пожарном костюме и шлеме, поскольку они устойчивы к давлению. Полезно, если ваша работа не имеет доступа к реальным скафандрам / скафандрам.&lt;br /&gt;
*Энтропический шлейф заставляет любого живого моба, попавшего в шлейф, случайным образом атаковать других близлежащих мобов, в том числе Бипски и других секьюритронов . Используйте против них питомцев-роботов!&lt;br /&gt;
*Даже после вознесения вы не полностью непобедимы. Не торопитесь иначе съедите шквал смертоносных лазеров в лицо.&lt;br /&gt;
*Пронзенные реальности причиняют вред не-еретикам в зависимости от того, как вы с ними взаимодействуете. Осмотр их как нееретика наносит 10 повреждений мозга. Взаимодействие с ними в качестве нееретика имеет шанс 1/4 того, что ваша рука будет съедена им. Взаимодействие с ними в качестве нееретика с использованием телекинеза заставит вашу голову буквально взорваться очень эффектным образом.&lt;br /&gt;
*В начале вы можете полагаться на определенное [[Самодельное оружие|импровизированное оружие]] . Вы можете создавать глаза-фонарики для использования в определенных ритуалах и создавать заточки, обернув ткань (разрезанные простыни) вокруг осколка стекла, чтобы преобразовать свой клинок.&lt;br /&gt;
*Живи или умри, жертвы, которых ты отправишь в царство теней, никогда не вспомнят, что ты это сделал. Это означает, что для того, чтобы избежать обнаружения, самое главное сделать так, чтобы никто &#039;&#039;больше&#039;&#039; не знал о вас.&lt;br /&gt;
*Ваш Ритуал Знания — отличный способ получить массу очков, не привлекая слишком много внимания (вероятно). Завершение его как можно скорее — хороший способ быстро получить много силы.&lt;br /&gt;
*По умолчанию ничего на вас не уличает. Если служба безопасности подозревает вас, но не может повесить на вас ничего еретического, вместо этого вы можете выдать себя за предателя.&lt;br /&gt;
*Обезьяны и люди-обезьяны (созданные путем введения обезьяне мутадона) являются отличными, обычно не вызывающими подозрений источниками органов или трупов для ваших еретических ритуалов.&lt;br /&gt;
*Охрана собирается проверить ваше ритуальное убежище? Помните, что ваша хватка может мгновенно разрушить круг, не оставив после себя никаких доказательств того, что вы замышляли что-то нехорошее.&lt;br /&gt;
*Помните, что другие игроки тоже могут слышать ваше Живое Сердце. Не используйте его в общественных местах, если люди не отвлекаются.&lt;br /&gt;
*Сдвиг пепла и Пустотная фаза — невероятно мощные инструменты побега. Если у вас есть что-то из этого, возможно, было бы разумно всегда держать янтарный фокус где-то на себе на случай чрезвычайных ситуаций.&lt;br /&gt;
*Бойтесь шприца. [[Руководство по фармакологии|Mute Toxin]] в одиночку лишит вас возможности использовать заклинания.&lt;br /&gt;
*Ритуалы призыва могут быть невероятно мощными, если на вашей стороне хороший игрок.&lt;br /&gt;
&lt;br /&gt;
!!! ТУТ ДОЛЖНЫ БЫТЬ КАТЕГОРИИ !!!!!!!!!!!!!!!!!!!!!1&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Tooltip2&amp;diff=14434</id>
		<title>Шаблон:Tooltip2</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Tooltip2&amp;diff=14434"/>
		<updated>2022-10-31T17:24:55Z</updated>

		<summary type="html">&lt;p&gt;PT: упс&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&#039;tooltip&#039;&amp;gt;{{{1}}}&amp;lt;span class=&#039;tooltiptext&#039;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Шаблон всплывающей подсказки с официальной вики, который не разрывает строчку. TooltipNB = Tooltip (no break)[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Tooltip2&amp;diff=14433</id>
		<title>Шаблон:Tooltip2</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Tooltip2&amp;diff=14433"/>
		<updated>2022-10-31T17:24:38Z</updated>

		<summary type="html">&lt;p&gt;PT: Перенёс полезный шаблон с оффов.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&#039;tooltip&#039;&amp;gt;{{{1}}}&amp;lt;span class=&#039;tooltiptext&#039;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Шаблон всплывающей подсказки с официальной вики, который не разрывает строчку. TooltipNB = Tooltip (no break)[[Category:Templates]]&amp;lt;/noinclu&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=14432</id>
		<title>Хирургия</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=14432"/>
		<updated>2022-10-31T17:04:12Z</updated>

		<summary type="html">&lt;p&gt;PT: чуть лучше выглядит в плане структуры, как по мне (судя по плану в начале страницы)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Для всех операций требуется набор инструментов - зачастую тот, что лежит в [[Operating Theatre|операционном блоке]].&lt;br /&gt;
&lt;br /&gt;
= Хирургические инструменты =&lt;br /&gt;
[[Medical_items#Surgical_Tools|Информацию о большинстве инструментов, используемых в хирургии, можно найти здесь.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Скорость операции и неудачи==&lt;br /&gt;
Для каждого инструмента есть гетто-аналоги. Проценты, указанные рядом с ними, показывают, насколько они эффективны с точки зрения скорости по сравнению с основными инструментами (до октября 2019 года проценты на TG просто означали вероятность успеха). Например, если указано «50%», выполнение шага занимает вдвое больше времени. Эти проценты суммируются с бонусом или минусом в процентах от использования разных столов или химикатов (см. [[#Beginning of any Operation|Начало любой операции]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Тем не менее, длительность шага операции увеличится не более чем вдвое. Например, шаг, который занимает 10 секунд, будет длиться не более чем 20 секунд с учётом замедления. Вместо этого появляется шанс на провал операции, пропорциональный времени, срезанным этим ограничением (1 секунда = 1% на провал). Неудача может привести к дополнительным повреждениям или другим эффектам.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Так, например:&lt;br /&gt;
* Скажем, этап операции по умолчанию занимает 10 секунд, но вы используете ручку (25%) вместо гемостата и делаете это на полу (50%) вместо операционного стола.&lt;br /&gt;
* Теперь шаг операции замедлена должен быть замедлен до 40 секунд, но из-за ограничения она занимает 20 секунд.&lt;br /&gt;
* Те 20 дополнительных секунд, которые были удалены из-за ограничения, теперь являются Вашим шансом на провал.&lt;br /&gt;
* Результат: Шаг занимает 20 секунд и имеет 20% шанс провала.&lt;br /&gt;
&lt;br /&gt;
= Начало любой операции =&lt;br /&gt;
Шаг 1: Разденьте ту часть тела пациента, которая нуждается в хирургическом вмешательстве. Вы можете сделать это, перетащив их на себя, а затем щелкнув одежду, которую хотите снять с них, во всплывающем окне. &lt;br /&gt;
* &#039;&#039;&#039;Важно:&#039;&#039;&#039; Униформа, которую носит пациент, обычно закрывает обе ноги, руки, пах и туловище. Шлемы, очки и маски всегда закрывают глаза, обязательно снимите их, если работаете с глазами. Mod-сюиты снимаются, если снять ту часть экзокостюма, которая находится на спине, в слоте рюкзака.&lt;br /&gt;
&lt;br /&gt;
Шаг 2: [[File:OpTable.gif|Operating Table]] Поместите пациента на операционный стол. Сделайте это, сделав {{Grab}} на пациента. Затем щелкните левой кнопкой мыши по операционному столу, чтобы поместить на него пациента. Вы также можете {{Rightclick}} толкнуть человека на стол и сказать ему лечь на пол, хотя он может и не оценить этого. &lt;br /&gt;
* Если нет операционного стола, можно использовать: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Стазис кровать]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;любой стол&#039;&#039;&#039; (-20%), &#039;&#039;&#039;любую кровать&#039;&#039;&#039; (-30%), попросить его лечь &#039;&#039;&#039;на пол&#039;&#039;&#039; (-50%). [[#Surgery Speed and Failure|Скорость]] выполнения каждого шага будет уменьшена соответственнл. Обратите внимание на то, что из-за гниения органов операции на мёртвых лучше проводить на стазисных кроватях.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.1 [[File:LongIslandIcedTea.png|Ethanol]] (Опционально) Полейте, используйте спрей или патч с [[Guide_to_chemistry#Miner&#039;s Salve|&#039;&#039;&#039;Miner&#039;s Salve&#039;&#039;&#039;]] (+10%), [[Guide_to_chemistry#Sterilizine|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;]] (+20%), [[Guide_to_food_and_drinks#Drinks|&#039;&#039;&#039;алкогольными напитками&#039;&#039;&#039;]] (up to +46%), или [[Beekeeping#The_fruits_of_our_labour|&#039;&#039;&#039;Мёдом&#039;&#039;&#039;]] (+60%) для более быстрой скорости операции. &lt;br /&gt;
&lt;br /&gt;
*Чем крепче спирт, тем эффективнее! Формула: 0,1*(сила выпивки/65). Например: Этанол даёт +10% скорости операции, Manly Dorf +15%, Bacchus&#039; Blessing +46%.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.2: [[File:N2Otank.png|Sleeping Agent]] (Опционально) Используйте &#039;&#039;&#039;Баллон с анестетиком&#039;&#039;&#039; и &#039;&#039;&#039;маску для дыхания&#039;&#039;&#039;, чтобы усыпить Вашего пациента. Тем не менее, это не имеет хирургических преимуществ. &lt;br /&gt;
&lt;br /&gt;
Шаг 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Разместите &#039;&#039;&#039;хирургическую рубашку&#039;&#039;&#039; или &#039;&#039;&#039; обычную простыню&#039;&#039;&#039; на часть тела, которую Вы оперируете.&lt;br /&gt;
* Если Вы сделали шаг 1 неправильно, в открывшемся меню большинство операций будет закрашено серым, и Вы не сможете их начать.&lt;br /&gt;
&lt;br /&gt;
Шаг 4: Выключите {{Combat_Mode}}.&lt;br /&gt;
&lt;br /&gt;
Профессиональный совет:{{Rightclick}} даёт возможность проваливать каждый хирургический шаг намеренно.&lt;br /&gt;
&lt;br /&gt;
Шаг 5: [[File:Hud-target.gif|Target]] Следите за тем, что Вы &#039;&#039;&#039;целитесь&#039;&#039;&#039; на нужную часть тела (важно!).&lt;br /&gt;
&lt;br /&gt;
Шаг 6: {{LeftclickCmodeoff}} [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Проведите операцию&#039;&#039;&#039; (см. шаги ниже!). После этого поздравьте пациента и выгоните его. Неудачные шаги будут повторяться автоматически. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Чтобы прервать операцию, возьмите в руки каутер и рубашку, затем используйте рубашку на пациенте.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Процедуры, не требующие исследования или компьютера =&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами (Organ Manipulation) ==&lt;br /&gt;
Общая операция для удаления/вставки органов (мозг, сердце, аппендикс), киберимплантов и инопланетных эмбрионов.&amp;lt;br&amp;gt; Эту операцию можно провести на любой части тела.&amp;lt;br&amp;gt;Подробнее о каждой процедуре см. ниже.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор&#039;&#039;&#039;: оттяните кожу.||[[File:Screwdriver_tool.png|Отвёртка]] (45%) [[File:Wirecutters.png|Кусачки]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Циркулярная пила&#039;&#039;&#039;: распилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Пожарный топор]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Топорик]] (35%) [[File:Butcherknife.png|Нож мясника]] (25%) [[File:Arm_blade.png|Армблейд генокрада]] (75%) Любой другой острый предмет  (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: зажмите кровоток.||[[File:Wirecutters.png|Кусачки]] (60%) [[File:Package_Wrapper.png|Обёртка для посылок]] (35%) [[File:CableCoils.png|Кабель]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет  (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Удаление&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: удалите что-нибудь.||[[File:Crowbar.png|Ломик]] (55%) [[File:Fork.png|Вилка]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Вставка&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Прижигатель&#039;&#039;&#039;: прижгите рану.||[[File:Laser_gun.png|Лазер]] (90%) [[File:Welder.png|Сварка]] (70%) [[File:Lighter.png|Зажигалка]] (45%) [[File:Match.png|Спичка]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== С чем обычно имеем дело ===&lt;br /&gt;
&lt;br /&gt;
Приведённые ниже органы обычно присутствуют у каждого человека и могут быть удалены или вставлены с помощью операции типа [[#Organ_Manipulation|Манипуляция с органами]].&lt;br /&gt;
&lt;br /&gt;
==== Мозг [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====&lt;br /&gt;
&lt;br /&gt;
Источник сознания и место, где на самом деле находится игрок. Удаление мозга из тела сделает его [[Guide_to_medicine#Revival_methods|невосстановимым]] обычными средствами. Мозг также можно вставить в [[MMI]], чтобы он мог говорить, и подготовить его к вставке в [[Cyborg|Киборга]] или в [[AI|ИИ]]. Его можно перенести в другое тело, которое потом можно будет [[Guide_to_medicine#Revival_methods|возродить]]. &lt;br /&gt;
&lt;br /&gt;
Мозги [[Changeling|&#039;&#039;&#039;генокрадов&#039;&#039;&#039;]] рудиментарны, и они могут выжить без них. Обезглавливание генокрада не помешает ему возродиться.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Замечание:&#039;&#039;&#039; Мозг также можно вынуть, обезглавив цель и использовав любой острый объект на голове.&lt;br /&gt;
&lt;br /&gt;
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==== Сердце [[File:Heart.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимо для выживания. Если его убрать, у пациента возникнет сердечный приступ, из-за чего ему будет наносится огромный урон от гипоксии до тех пор, пока не будет вставлено новое сердце, либо пациент умрёт. Если Вам нужно больше времени, вколите [[epinephrine|медручку]], либо положите пациента на стазисную кровать.&lt;br /&gt;
&lt;br /&gt;
Вне тела сердце быстро перестаёт биться. Сердце можно запустить, использовав его в руке, если оно не сгнило.&lt;br /&gt;
&lt;br /&gt;
Сердечный приступ также может быть возникнуть из-за [[Initropidril|инитропидрила]], либо из-за того, что в пациента вшили небьющееся сердце. Так или иначе, сердечный приступ можно вылечить, использовав дефибрилятор, либо подвергнув пациента электрическому току.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Глаза [[File:Eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие зрения. Разумеется, без них пациент ослепнет. Глаза некоторых рас (например, тенеморфов) позволяют видеть в темноте.&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: Глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Уши [[File:Ears.png]] ====&lt;br /&gt;
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Обеспечивают наличие слуха. Без них пациент будет глухим.&lt;br /&gt;
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[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Печень [[File:Liver_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходима для метаболизации [[Guide_to_chemistry|химикатов]]. Без рабочей печени пациент будет получат урон от токсинов. Печени представителей некоторых профессий имеют особые эффекты. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Лёгкие [[File:Lungs.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимы для дыхания. Без рабочих лёгких пациент будет задыхаться. Лёгкие [[Guide_to_races|некоторых рас]] позволяют не дышать. Пересадка таких лёгких позволяет присвоить эту особенность себе (или своему метадругу, или случайному ассистенту, притащившему Вам эти лёгкие, или ...).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Желудок [[File:Stomach_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходим, чтобы пить и есть.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Язык [[File:Tongue.png]] [[File:Ltongue.png]] ====&lt;br /&gt;
&lt;br /&gt;
Влияет на речь. Без языка речь пациента будет сложно воспринимать. Пересадка языков ксенорас, имеющих акценты, позволит перенести их другому человеку (или избавиться от них). Языки [[Abductor|aбдукторов]] дают доступ к их телепатии, но также отнимают устную речь.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Цель: рот&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Аппендикс [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====&lt;br /&gt;
&lt;br /&gt;
Аппендицит лечится вырезанием аппендикса. Не имеет других эффектов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_crotch.gif]] &#039;&#039;&#039;Цель: пах&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Экзотические варианты ===&lt;br /&gt;
В пациента можно вставить (или удалить из него) и другие предметы - как вредные, так и полезные.&lt;br /&gt;
&lt;br /&gt;
==== Кибернетические импланты [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]] ====&lt;br /&gt;
&lt;br /&gt;
Дают различные преимущества взамен на крайнюю уязвимость к ЭМИ. Требуют изучения определённых технологий, после чего доступны у [[Robotics|робототехников]] и в техфабе [[Medbay|Медбея]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Искусственные органы [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Искусственные органы - замена для органических. Их можно вставить, только если соответствующий орган у пациента отсутствует. Уязвимы к ЭМИ. Можно распечатать в [[Robotics]] или в [[Medbay|Медбее]] после изучения нужных технологий.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Эмбрион ксеноморфа [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====&lt;br /&gt;
&lt;br /&gt;
Лярва, попавшая внутрь пациента и разрывающая его изнутри. Если её не вынуть, она гибнет пациента, став на шаг ближе к полноценному, крайне опасному [[Xenomorph|ксеноморфу]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ромерол-опухоль ====&lt;br /&gt;
&lt;br /&gt;
Пассивная инфекция в голове, вызванная принятием [[Syndicate Items#Romerol|ромерола]]. Пациент, умерший с этой опухолью, со временем станет агрессивным [[Guide to races#Romerol Zombie|зомби]] с пассивным лечением (его можно убить, убрав опухоль, отрезав голову или гибнув).&lt;br /&gt;
У пациента, укушенного зомби, также образуется опухоль. Кроме того, он постоянно будет получать немалый урон от токсинов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами в протезе (Prosthesis Organ Manipulation) ==&lt;br /&gt;
&lt;br /&gt;
Алгоритм Манипуляции с органами меняется для частей тела, прошедших [[#Augmentation|аугментацию]] - инструменты меняются на механические. &#039;&#039;&#039;Эту операцию можно проводить на себе&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Цель: голова/туловище/пах/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: открутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Пустые руки&#039;&#039;&#039;: откройте крышку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: подготовьте электронное оборудование.||[[File:Hemostat.png|Хемостат]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Хемостат&#039;&#039;&#039;: удалите или вставьте что-нибудь.||[[File:Crowbar.png|Ломик]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: закрутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: прикрутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами для инопланетян (Alien Organ Manipulation) == &lt;br /&gt;
&lt;br /&gt;
Манипуляция с органми, проводимая для [[Xenos|ксеноморфов]]. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5 &#039;&#039;&#039;Remove&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: remove something.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5 &#039;&#039;&#039;Insert&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: Insert something. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lobectomy ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and removing a disfunctional lobe within the [[Guide_to_medicine#Organ_damage|lungs]]. This restores health to the [[Guide_to_medicine#Organ_damage|lungs]], and makes them operable, if they weren&#039;t before. Be warned, however, that this surgery can only be done once per set of lungs. Can only be performed if the patient&#039;s lungs are above 60 damage, which is a tad past severe damage thresholds. Do NOT confuse this surgery with lobotomy!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: excise the damage lung node. (95%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Coronary Bypass ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and grafting a bypass onto the patient&#039;s [[Guide_to_medicine#Organ_damage|heart]]. This restores health to the heart, and makes it operable, if it was not before. Be warned, however, that this surgery can only be done once per heart, and that incising the heart and attaching the graft are not guaranteed successes. Keep bandages on hand in the event of failing the step, which will result in massive amounts of bleeding. Can only be performed if the heart has more than 60 damage (tad past severe damage threshold).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise the heart. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6  [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: attach heart graft. (90%)||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hepatectomy ==&lt;br /&gt;
Removes damaged parts of the liver so that the liver may regenerate properly. A [[Guide_to_medicine#Organ_table|liver]] healing surgery, similar to Coronary Bypass and Lobectomy. This liver surgery only shows up as an option when liver damage is above 50 and the liver itself is not failing.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove damaged liver section. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Failing the last scalpel step will deal damage to the liver.&lt;br /&gt;
&lt;br /&gt;
== Gastrectomy ==&lt;br /&gt;
Removes a piece of your duodenum, attaching your stomach back to your lower intestines. A [[Guide_to_medicine#Organ_table|stomach]] healing surgery, similar to Coronary Bypass, Lobectomy and Hepatectomy. This surgery will appear only if your stomach has at least 50 damage, and will help you be able to digest food again without disgust.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove lower duodenum. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: cauterize lower stomach.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 8: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
Failing the second scalpel step will damage the stomach further.&lt;br /&gt;
&lt;br /&gt;
== Amputation ==&lt;br /&gt;
&lt;br /&gt;
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: sever the limb.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (80%) Shears (300%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prosthetic Replacement ==&lt;br /&gt;
&lt;br /&gt;
Replace a severed limb with either a normal or a robotic limb.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Acquire&#039;&#039;&#039; the required limb.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Limb/Cyborg limb&#039;&#039;&#039;: replace the limb.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4(Alternative): &#039;&#039;&#039;Chainsaw/Synthetic Arm Blade&#039;&#039;&#039;: replace the limb with the chosen weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
&lt;br /&gt;
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time. &lt;br /&gt;
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your &#039;&#039;&#039;hands&#039;&#039;&#039; to check for items in the cavity. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Implant_Case.png|right|thumb|Removes this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; and &#039;&#039;&#039;Empty Implant Case&#039;&#039;&#039;: extract the implant.||[[File:Crowbar.png|Crowbar]] (65%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dental Implant ==&lt;br /&gt;
&lt;br /&gt;
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Drill.png|Surgical Drill]] &#039;&#039;&#039;Surgical Drill&#039;&#039;&#039;: Drill a hole in a tooth.||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Pill18.png|Pill]] &#039;&#039;&#039;Pill/Patch&#039;&#039;&#039;: Insert a pill/patch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brain Surgery ==&lt;br /&gt;
&lt;br /&gt;
This procedure cures all &#039;&#039;&#039;severe&#039;&#039;&#039; and &#039;&#039;&#039;basic&#039;&#039;&#039; [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: perform brain surgery. Repeatable. (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix the patient&#039;s eyes.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
&lt;br /&gt;
If the patient&#039;s face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: alter the patient&#039;s appearance.||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lipoplasty ==&lt;br /&gt;
&lt;br /&gt;
Removes excess fat from the patient. Can only be selected if the patient is fat. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut up the fat.||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: remove the fat.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revival ==&lt;br /&gt;
&lt;br /&gt;
The target is resurrected by this surgery. It works on any non-husked corpse with a head, &#039;&#039;&#039;even if it doesn&#039;t have a heart&#039;&#039;&#039;. If the body has sustained too much damage, it&#039;ll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Defib.png|Defibrillator Paddles]] &#039;&#039;&#039;Revive&#039;&#039;&#039;: revive the target (repeatable).||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slime Core Removal ==&lt;br /&gt;
&lt;br /&gt;
Remove core from slime. Step 2 must be repeated for every core if slime has several.&lt;br /&gt;
Mostly obsolete with existence of slime grinder, but still possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slimegrey.png|right|thumb|A slime]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: extract core.||[[File:Crowbar.png|Crowbar]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Filter Blood ==&lt;br /&gt;
&lt;br /&gt;
Removes reagents from the patient&#039;s bloodstream. Doesn&#039;t work if the patient is a husk. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Blood_filter.png|Blood_Filter]] &#039;&#039;&#039;Blood filter&#039;&#039;&#039;: Filter blood (95%). Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stomach Pump ==&lt;br /&gt;
&lt;br /&gt;
Induces vomiting in a patient, which removes a large portion of ingested reagents from the [[Guide_to_medicine#Organ_table|stomach]]. Requirements:&lt;br /&gt;
* Patient must not be a husk. &lt;br /&gt;
* Patient must have reagents in the stomach from eating food. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hand&#039;&#039;&#039;: pump stomach. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Bone Fracture (hairline)==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Severe:_Hairline_Fracture|hairline fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Bonesetter.png|Bonesetter]][[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bonesetter/bone gel/surgical tape&#039;&#039;&#039;: repair hairline fracture.||[[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair Compound Fracture==&lt;br /&gt;
Repairs the most critical type of bone fracture, [[Guide_to_Wounds#Critical:_Compound_Fracture|compound fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Bonesetter.png|Bonesetter]] &#039;&#039;&#039;Bonesetter&#039;&#039;&#039;: reset bone.||[[File:Surgical_tape.png|Surgical tape]] (60%) [[File:Super_sticky_tape.png|Super sticky tape]] (40%) [[File:Sticky_tape.png|Sticky Tape]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bone gel/surgical tape&#039;&#039;&#039;: repair compound fracture.||[[File:Super_sticky_tape.png|Super sticky tape]] (50%) [[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debride Infected Flesh==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Burn_Wounds|burn wounds]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: excise infection. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Gauze.png|Medical gauze]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Medical gauze/surgical tape&#039;&#039;&#039;: bandage burns. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Puncture==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Pierce_Wounds|pierce wounds]]. Repeat step 2 and 3 (cycle between them) until healed. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: realign blood vessels. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: weld veins. ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Other]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Upgradable Surgery=&lt;br /&gt;
These surgeries are available roundstart but can be upgraded to better or different versions by researching certain nodes and then syncing a connected operating computer. &lt;br /&gt;
&lt;br /&gt;
==Tend Wounds==&lt;br /&gt;
The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then syncing the operating computer with research database. There are &amp;quot;bruises&amp;quot;, &amp;quot;burn&amp;quot; and &amp;quot;Mixture&amp;quot; versions. By default only &amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require an operating table with an adjacent and synced operating computer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target is healed by this surgery, without any [[Guide_to_chemistry|chemicals]] being involved. Useful for healing dead bodies for [[#Revival|revival]]. This works on patients with clothes on, but it&#039;s only 55% as effective. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Step 2 will heal at least 5 damage each time it&#039;s repeated, with an added bonus the more damaged the patient is. This the bonus healing becomes higher with higher tiers of research, ranging from (patient&#039;s damage / 75) to (patient&#039;s damage / 12.5). The bonus is much lower on dead patients. &lt;br /&gt;
*Without any research the heal is 5 damage plus a bonus from damage. (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Improved Wound-Tending Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus a higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus an even higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only).&lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, you&#039;ll be able to do the &amp;quot;mixture&amp;quot; version (tend physical wounds), which heals 3 brute and burn plus a bonus from damage, but the step takes much shorter time than the other two versions. &lt;br /&gt;
*With &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 3 brute and burn plus a better bonus from damage. &lt;br /&gt;
*With &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 1 brute and burn plus a very high bonus from damage.&lt;br /&gt;
*Failing the hemostat step [[File:Hemostat.png|Hemostat]] will deal some of the damage it would have healed.&lt;br /&gt;
*You can hold a [[File:Health_analyzer.gif|Health Analyzer]] &#039;&#039;&#039;Health Analyzer&#039;&#039;&#039; in your other hand to see your patient&#039;s remaining wounds while treating them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version.&lt;br /&gt;
&lt;br /&gt;
= Advanced Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
== Lobotomy ==&lt;br /&gt;
Used to cure &#039;&#039;&#039;deep-rooted&#039;&#039;&#039; [[Brain Trauma#Deep-rooted Prefix|brain traumas]]. This can cause a random, &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma, or if lucky, a random &#039;&#039;&#039;special&#039;&#039;&#039; trauma which gives you rare powers. &#039;&#039;&#039;Note that this can cause traumas regardless of the success of stages.&#039;&#039;&#039; Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Lobotomize&#039;&#039;&#039; (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wing Reconstruction ==&lt;br /&gt;
A surgical procedure that reconstructs the damaged wings of moth people. The patient must be dosed with any amount of [[Guide_to_chemistry#Synthflesh|Synthflesh]] for the last step to work. Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; (85%): start wing reconstruction.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Experimental Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pacification ==&lt;br /&gt;
&lt;br /&gt;
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.&amp;lt;br&amp;gt; Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Pacify&#039;&#039;&#039;: rewire the target&#039;s brain.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Threading ==&lt;br /&gt;
&lt;br /&gt;
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Muscled_Veins|Muscled Veins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: thread the veins&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Muscle Membrane ==&lt;br /&gt;
&lt;br /&gt;
Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Vein_Muscle_Membrane|Vein Muscle Membrane]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: shape vein muscles&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nerve Splicing ==&lt;br /&gt;
&lt;br /&gt;
Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Grounding|Nerve Grounding]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: splice nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nerve Grounding ==&lt;br /&gt;
&lt;br /&gt;
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Splicing|Nerve Splicing]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: ground nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ligament Hook ==&lt;br /&gt;
&lt;br /&gt;
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Reinforcement|Ligament Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reshape ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ligament Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Hook|Ligament Hook]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reinforce ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Imprint ==&lt;br /&gt;
Performing this surgery makes the brain more resilient from &#039;&#039;&#039;basic&#039;&#039;&#039; [[Brain Trauma#Mild|brain traumas]] obtained through damage to the brain. You can only choose to either do this &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Folding|Cortex Folding]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: imprint cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Folding ==&lt;br /&gt;
Performing this surgery gives a higher chance of getting a &#039;&#039;&#039;Special&#039;&#039;&#039; [[Brain Trauma#Special|brain trauma]] through [[Surgery#Lobotomy|Lobotomy]]. You can only perform either this one &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Imprint|Cortex Imprint]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: fold cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Viral Bonding ==&lt;br /&gt;
&lt;br /&gt;
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it&#039;s usually harmless, but still infective to others .&amp;lt;br&amp;gt; Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the &amp;quot;Viral Bond&amp;quot; step to work. This surgery will not hide the virus icon from medical huds. &lt;br /&gt;
&amp;lt;br&amp;gt;Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Viral Bond&#039;&#039;&#039;: force a symbiotic relationship.||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alien Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; research node, which requires the &#039;&#039;&#039;Alien Technology&#039;&#039;&#039; node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brainwashing ==&lt;br /&gt;
&lt;br /&gt;
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) &#039;&#039;&#039;Brainwash&#039;&#039;&#039;: perform the brainwashing procedure. Failing will cause brain damage.||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necrotic Revival ==&lt;br /&gt;
&lt;br /&gt;
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the &amp;quot;Bionecrosize&amp;quot; step to work. Requires the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Syringe.png|Syringe]] &#039;&#039;&#039;Bionecrosize&#039;&#039;&#039;: perform the revival procedure.||[[File:Pen.png|Pen]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%84%D0%B0%D1%80%D0%BC%D0%B0%D0%BA%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8&amp;diff=14431</id>
		<title>Руководство по фармакологии</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%84%D0%B0%D1%80%D0%BC%D0%B0%D0%BA%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8&amp;diff=14431"/>
		<updated>2022-10-30T15:02:23Z</updated>

		<summary type="html">&lt;p&gt;PT: уточнение эффекта&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
Invisible comment for wiki editors:&lt;br /&gt;
&lt;br /&gt;
How to make a recipe recursive (giving it multi-level mouseover tooltips):&lt;br /&gt;
1. Create a new template page. Example: https://tgstation13.org/wiki/Template:RecursiveChem/Modafinil&lt;br /&gt;
2. Edit that page with the recipe. Again, see Modafinil for an example of what it should look like. &lt;br /&gt;
3. Replace the recipe on this Guide to Chemistry page with {{RecursiveChem/Modafinil}} &amp;lt;- Replace modafinil with the actual chem name. &lt;br /&gt;
&lt;br /&gt;
Finished. &lt;br /&gt;
&lt;br /&gt;
ShadowQuill, who originally added this feature May 2019, made another guide here:&lt;br /&gt;
https://tgstation13.org/wiki/Template:RecursiveChem&lt;br /&gt;
&lt;br /&gt;
- Angust Nov 16 2019&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Типпо Фелангус, Химик&lt;br /&gt;
|text=Привет, дружище, добро пожаловать в Химию! Это одна из немногих работ, где ты можешь полностью вылечить человека в одну секунду и взорвать его в следующую.&lt;br /&gt;
&amp;lt;i&amp;gt;Звучит слишком сложно? Нет, это дерьмо действительно просто освоить. Все, что вам нужно сделать, это налить немного этого калия в стакан с водой, вот так...&amp;lt;/i&amp;gt;&lt;br /&gt;
|image=[[File:Chemist action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{wip&lt;br /&gt;
|assign = G3_S1 (Ge63s5)}}&lt;br /&gt;
&lt;br /&gt;
Это руководство будет в основном полезно для [[Chemist|химиков]], но может так же пригодиться любому игроку, в особенности [[Traitor|предателям]]. Обращайся к [[Chemical recipes|Химическим рецептам]] за упрощенными пошаговыми инструкциями как делать более сложные химикаты (иногда устаревшими), и за информацией об использовании &#039;&#039;функции записи рецептов&#039;&#039; раздатчика. Для производства гранат обращайся к разделу [[Grenade|Гранаты]]. Если у тебя нет [[#Chemistry_Dispensers|хим. раздатчика]], обращайся к [[Guide_to_Ghetto_Chemistry|Руководству по Гетто Химии]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Удобный клиент для навигации по англоязычной вики (с несколькими доп. функциями) тут: [https://tghandbook.ovo.ovh/ https://tghandbook.ovo.ovh]. Это неофициальный сайт, используйте на свой страх и риск. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Химия сейчас в процессе расширения, поэтому рецепты скорее всего поменяются (реагенты, однако, скорее всего останутся такими же). Так же рекомендуется к прочтению руководство по управлению реакциями, или можете использовать кнопку help/quick tutorial на хим. нагревателе (теперь переименован на реакционную камеру).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Управление реакциями ==&lt;br /&gt;
&lt;br /&gt;
Для возвращающихся игроков - реакции теперь происходят с течением времени. В общем, скорость реакции зависит от температуры, и в некоторых случаях от наличия дополнительного катализатора. Чистота зависит от чистоты используемых реагентов, и на сколько далеко pH от оптимального. Важно помнить что хотя реакции будут изменяться с обновлениями, базовые реакции универсальны и скорее всего не вызовут проблем.  Держите pH реакции в диапазоне 5-9 и помните что все реакции теперь экзотермические. [[#Methamphetamine|Мет]], однако, был подправлен и теперь гораздо опаснее, я рекомендую прочитать запись о нем. &lt;br /&gt;
&lt;br /&gt;
Для ускоренного курса по механикам нажмите на кнопку help на хим. нагревателе (теперь переименован на реакционную камеру) которая проведет вас по каломельной реакции. Так же добавлено достижение если вы выполните её со 100% чистым продуктом!&lt;br /&gt;
&lt;br /&gt;
=== Температура ===&lt;br /&gt;
&lt;br /&gt;
Все не мгновенные реакции теперь имеют скорость реакции, которая зависит от температуры мензурки. Если химикат реагирует слишком медленно, просто добавьте жара на мензурку чтобы ускорить реакцию. Когда реакция возникает, она либо экзотермическая (производящая тепло), либо эндотермическая (поглощающая тепло). Будьте осторожны с экзотермическими реакциями, так как они склонны к перегреву. Перегретая реакция по стандарту снизит выход конечного продукта, а некоторые реакции могут иметь специфические эффекты при перегреве (пока не введено, но скоро!). Скорость нагревания реакции возрастает параллельно с температурой в мензурке, так что будьте осторожны и не потеряйте контроль и бегите если потеряли. &lt;br /&gt;
&lt;br /&gt;
=== Скорость реакции ===&lt;br /&gt;
Самый простой способ ускорить реакцию это нагреть её, однако если вы ищете другие пути, например для реакции в трубах, наличие дополнительного катализатора (например Palladium synthate catalyst для медицины) в необходимом количестве также ускорит реакцию. Кроме того, можно использовать Tempomyocin на реакции чтобы дать ей внезапного ускорения.&lt;br /&gt;
&lt;br /&gt;
=== Водородный показатель (pH) ===&lt;br /&gt;
Каждое химическое вещество имеет свой pH, который можно посмотреть нажав на шестеренку на раздатчике. pH мензурки это сумма всех pH в смеси. pH мензурки определяет чистоту продукта, и для рецептов с определенным pH, лучше держать ваш pH в центре диапазона при старте реакции. В процессе реакции pH скорее всего начнет смещаться, и должен быть компенсирован с помощью либо [[#Acidic_Buffer|буферных реагентов]], либо кислотными/щелочными соединениями. Диапазон pH это то что химики обычно понимают через несколько проведенных реакций, и функция анализа на ChemMaster 3000 может дать представление о том, к какому pH следует стремиться (пока не введено). Сильно загрязненные соединения также могут повлиять на вашу реакцию, поэтому разумно скорректировать pH перед проведением реакции, так как чрезмерно загрязнённая реакция понизит чистоту всех других реагентов.&lt;br /&gt;
&lt;br /&gt;
В настоящее время pH-метр на всех устройствах имеет более высокую точность, чем обычно, чтобы помочь игрокам приспособиться. &lt;br /&gt;
&lt;br /&gt;
=== Чистота ===&lt;br /&gt;
Чистота реагента определяется тем, на сколько чистыми были ваши первоначальные реагенты и насколько оптимальным был pH во время реакции. Если продукт немного загрязнен, он распадется на нечистые химикаты. 100% чистые реагенты не расщепляются. Если реагенты сильно загрязнены то весь продукт превратится в обратный химикат (процентные пороги указаны в записях о реагентах). Если чистота реакции ниже уровня нестабильной чистоты и в реакции присутствует испорченный химикат, реакция произведет испорченный химикат в качестве продукта. Чистота так же может влиять на эффективность реагента, что подробно расписано в описании. Для разъяснения обратимся к примеру:&lt;br /&gt;
* Реагент A 10u 100% чистоты при употреблении - 10u Реагента A введено пациенту.&lt;br /&gt;
* Реагент A 10u 75% чистоты при употреблении - 7.5u Реагента A введено пациенту, 2.5u [[#Chemical Isomers|Химических изомеров]] введено пациенту.&lt;br /&gt;
* Реагент B с показателем сохранения объема 10u 75% чистоты при употреблении - 10u Реагент B введено пациенту и 2.5u [[#Chemical Isomers|Химических изомеров]] введено пациенту.&lt;br /&gt;
* Реагент A 10u 20% чистоты при употреблении - 10u [[#Toxic monomers|Токсичных мономеров]] введено пациенту.&lt;br /&gt;
* Реагент A 10u &amp;lt;10% чистоты в конце реакции - 10u [[#Viscous sludge|Вязкого шлама]] заменяет Реагент A в мензурке.&lt;br /&gt;
&lt;br /&gt;
Вот глоссарий некоторых терминов, используемых в вики:&lt;br /&gt;
* Нестабильная чистота - Падение ниже этого значения сделает реакцию менее стабильной - вызывает дополнительные эффекты, специфичные для реакции (например, огненное вращение Гельбитала). Если в реакции присутствует связанный испорченный химикат, тогда он же будет произведен в конце, или во время реакции если он нерастворим.&lt;br /&gt;
*Нерастворимость - Особенно для нечистых/обратных продуктов реакции, если они нерастворимы, то они будут выпадать в осадок либо во время, либо в конце реакции, в противовес стандартному эффекту разделения при употреблении.&lt;br /&gt;
* Непрореагировавшая чистота - Это чистота всех реагентов в игре которые не были сделаны химиками (обычно 75%)&lt;br /&gt;
*Сохраняет объем при расщеплении — расщепление в его нечистую форму не уменьшает исходный объем (см. пример реагента B выше, применяется только для расщепления нечистых химических веществ, а не обратного или неудавшегося). На данный момент это делают только основные лекарства.&lt;br /&gt;
&lt;br /&gt;
=== Дополнительный катализатор ===&lt;br /&gt;
&lt;br /&gt;
В некоторые реакции для изменения протекания реакции может быть добавлен дополнительный катализатор. На настоящий момент единственный дополнительный катализатор это Palladium synthate catalyst, который ускоряет все медицинские реакции.&lt;br /&gt;
&lt;br /&gt;
=== Конкурентные реакции ===&lt;br /&gt;
&lt;br /&gt;
Это реакции, которые конкурируют друг с другом (т.н. равновесные реакции) и будут перевешивать то одна то другая в зависимости от состояния мензурки. В настоящее время единственными конкурирующими реагентами являются реагент Tempomyocin и Purity tester, но вскоре будет добавлено больше.&lt;br /&gt;
&lt;br /&gt;
==== Do like an otter, add acid to water. ====&lt;br /&gt;
&lt;br /&gt;
Not in yet.&lt;br /&gt;
And it better be in soon.&lt;br /&gt;
&lt;br /&gt;
==== Общие советы ====&lt;br /&gt;
&lt;br /&gt;
* Убедитесь, что ваш pH правильный, прежде чем нагревать реакционную смесь. Если она не реагирует, обычно проблема именно в pH, однако после того, как реакция началась, она будет продолжать выходить за пределы, производя продукт с чистотой 0%.&lt;br /&gt;
*Сохранение вашей реакции в нагревателе для охлаждения может быть способом борьбы с экзотермическими реакциями.&lt;br /&gt;
*Вы можете легко отрегулировать рН реакции, используя пипетку с буфером. Использование пипетки на нагревателе отрегулирует рН стакана внутри.&lt;br /&gt;
*Обратите внимание на то, как меняется ваш pH в ходе реакции, и заранее соответствующим образом отрегулируйте его или имейте под рукой буфер, чтобы ввести его в реакцию в середине.&lt;br /&gt;
*Вы можете прервать реакции, понизив температуру и надеясь, что она недостаточно экзотермична, чтобы преодолеть это. Кроме того, вы можете бросить мензурку в панике.&lt;br /&gt;
*Модернизация нагревателя и дозатора улучшит их способность определять pH. (скоро)&lt;br /&gt;
*Для некоторых реакций может быть полезно держать реагенты на расстоянии друг от друга до тех пор, пока они оба не достигнут оптимальных условий.&lt;br /&gt;
*Температура буферов изменит температуру того, к чему вы их добавляете! Не заливайте горячий буфер в реакцию, чувствительную к температуре!&lt;br /&gt;
&lt;br /&gt;
== Tools and Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* &amp;lt;s&amp;gt;Silver&amp;lt;/s&amp;gt; Removed Oct, 2020. &lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Reaction Chamber ===&lt;br /&gt;
&lt;br /&gt;
The reaction chamber (previously known as the chem heater) provides all the tools needed to help you react your reactions. You can set your heat, dispense buffers and watch your reactions in real time. An unupgraded reaction chamber will let you know when a reaction is overheated by highlighting it in red. More buffer can be added to the chamber by putting in a beaker into the heater and pressing the draw all button next to the buffer volume display.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a Reaction Chamber. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature in order to start the reaction. Some reactions can stop if they drop below their required temperature.&lt;br /&gt;
Don&#039;t forget you can use droppers directly on reaction chambers to add/draw to/from as well!&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed as well as the capabilities of the machine. See below:&lt;br /&gt;
&lt;br /&gt;
Level 1:&lt;br /&gt;
[[File:Reaction chamber level 1.gif]]&lt;br /&gt;
Level 4:&lt;br /&gt;
[[File:Reaction chamber level 4.gif]]&lt;br /&gt;
&lt;br /&gt;
An upgraded reaction chamber gives you more tools and information about the reactions held within it.&lt;br /&gt;
* At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal&lt;br /&gt;
* At level 3 the reaction chamber will be able to follow your reaction progress in real time&lt;br /&gt;
* At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Hplc.gif|HPLC]] High-performance liquid chromatography machine (HPLC) ===&lt;br /&gt;
&lt;br /&gt;
Can detect impurity levels of reagents added to it, making it one of the best ways to detect purity of a reagent at roundstart. See below:&lt;br /&gt;
&lt;br /&gt;
[[File:Mass spec.png]]&lt;br /&gt;
&lt;br /&gt;
The HPLC can also purify a reagent up to it&#039;s standard purity (usually 75%). This takes time and a bit of volume. Inverted reagents cannot be purified, though any reagent that is passed through the system will still cost time. While it&#039;s processing the Mass Spectroscopy cannot be used at the same time.&lt;br /&gt;
&lt;br /&gt;
To use the HPLC left clicking will interact with the input beaker - so left clicking with a beaker will add it, alt click with a beaker in it will remove it. Right clicking with a beaker will add a beaker to the output slot, and alt right clicking will remove it. The machine needs both an input and output to purify - though can still analyse with just a single input.&lt;br /&gt;
&lt;br /&gt;
The icon also indicates at what state it is at - a bar chart on the screen shows that it&#039;s analysing an input beaker, a sine wave shows that it&#039;s currently purifying and a blank screen indicates that it&#039;s input beaker is either empty or removed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== pH paper ===&lt;br /&gt;
&lt;br /&gt;
pH paper can tell you the rough pH by putting it into the beaker. The colour of the strip will indicate what the pH is. &lt;br /&gt;
&lt;br /&gt;
=== Buffer reagents ===&lt;br /&gt;
&lt;br /&gt;
[[#Acidic_Buffer|Buffers]] are reagents that alter the pH of a mixture towards acidity (0) or alkalinity (14). These liquids dissiplate into a mixture, unless stabilizing agent is added. &lt;br /&gt;
&lt;br /&gt;
=== Chemical analyzer ===&lt;br /&gt;
&lt;br /&gt;
A handy meter that can tell you all about the reagents found in a beaker, as well as being one of the two ways to testt purity (the other bring the purity tester, which will tell you if the reagent is inverse). Resarchable and printable by the lathe. Currently the only way to detect purity of a reagent, other than taking it yourself.&lt;br /&gt;
&lt;br /&gt;
===Plumbing===&lt;br /&gt;
On some maps the [[Chemist|chemists]] have access to a large empty area with plumbing tools. The available chemicals those can synthesize should be the same as with an unupgraded [[#Chemistry_Dispensers|chem dispenser]], but the workflow is more like a production line chem factory instead of instant dispensing. See the [[Guide_to_plumbing|Guide to plumbing]] to learn more about this system. You may still have access to the pharmacy though, which has chem dispensers.&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a bloodstream it will start to &amp;quot;tick&amp;quot;(aka &amp;quot;cycle&amp;quot;) about every 2 seconds. These are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate. When this happens the bloodstream is purged of an amount of every reagent usually equal to their listed metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolised separately. If you are [[Guide_to_food#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and thus cannot be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
==Addiction==&lt;br /&gt;
Every time you metabolize a drug, you will gain addiction points in the category it belongs to. For every unit of drugs metabolized you receive addiction points. More extreme drugs and [[Guide_to_drinks|alcohol]] will give you more points. If you gain 600 points in addiction category, you will become addicted. By not taking said drugs you will lower the amount of addiction points. High [[Mood|sanity]] speeds up the process.&lt;br /&gt;
*You lose 0,5 points per tick with no withdrawal or stage 1 withdrawal.&lt;br /&gt;
*You lose 1 point per tick with stage 2 withdrawal.&lt;br /&gt;
*You lose 1,5 points per tick with stage 3 withdrawal.&lt;br /&gt;
When your mood is good you always lose 2 points per tick regardless of the stage.&lt;br /&gt;
If you then fall below 400 points you stop being addicted.&lt;br /&gt;
Taking more of the drug you&#039;re addicted to will temporarily suppress symptoms. Addiction stages advance from time in withdrawal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addiction categories:&#039;&#039;&#039;&lt;br /&gt;
===Stimulants===&lt;br /&gt;
&lt;br /&gt;
Stimulant withdrawal makes you slow in a number of ways.&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feeling tired and needing a little pick me up. Your actions also become slower(action speed penalty).&lt;br /&gt;
*At the second stage you recieve a click cooldown penalty.&lt;br /&gt;
*At the third stage you get a movement speed penalty and more craving messages.&lt;br /&gt;
&lt;br /&gt;
===Opiods===&lt;br /&gt;
&lt;br /&gt;
The main symptom of opiod withdrawal is nausea. &lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feels aches in your body, chills and needing opioids. You start yawning intermittently.&lt;br /&gt;
*At the second stage your high blood pressure will increase rate of blood loss from any open wounds.&lt;br /&gt;
*At the third stage you will get hit by waves of nausea and vomiting.&lt;br /&gt;
&lt;br /&gt;
===Alcohol===&lt;br /&gt;
&lt;br /&gt;
Alcohol withdrawal is easy to stave off due to the abundance of low alcohol content drinks available from the bar, but it is the only one that can be outright lethal.&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feeling thirsty, wondering if the bar is still open and needing a little Dutch courage. You also start to jitter.&lt;br /&gt;
*At the second stage you start to hallucinate.&lt;br /&gt;
*At the third stage you start to suffer intermittant seizures that paralyze you for 1-3 seconds and cause 10-30 brain damage depending on duration. Your seizures also cause heavy jittering. Seizures can be prevented by taking [[#Neurine|neurine]] or [[#Sodium_Thiopental|sodium thiopental]]. &lt;br /&gt;
&lt;br /&gt;
===Hallucinogens===&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feeling empty, spirtually detached and you start to wonder what the machine elves are up to.&lt;br /&gt;
*At the second stage you get visual disturbances. &lt;br /&gt;
*At the third stage you enter a [[Traitor_items#Hypnotic_Flash|hypnotic trance]]. &lt;br /&gt;
&lt;br /&gt;
===Maintenance Drugs===&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages, start growling intermittently and your health indicator will become unreliable.&lt;br /&gt;
*At the second stage you can only stomach GROSS food and you grow a scraggly beard if male.&lt;br /&gt;
*At the third stage you will become very dizzy and confused when exposed to light, but it also gives you night vision.&lt;br /&gt;
&lt;br /&gt;
===Medicines===&lt;br /&gt;
*Stage 1: You become unsure of your own health, are you aching, or is it just the down from the meds?&lt;br /&gt;
*Stage2: You develop a fever.&lt;br /&gt;
*Stage 3: You organs begin to ache a bit too.&lt;br /&gt;
&lt;br /&gt;
In general most pure medicines don&#039;t accrue addiction points – it’s instead the inverse or impure chems that will turn you into a hypochondriac.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
Some reagents have their own unique addiction type. Such as [[Guide_to_chemistry#Nicotine|Nicotine]].&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per tick/cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium require you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_drinks|booze power]] of 65. Increases the speed of [[Surgery|surgery]] procedures and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Slightly generates blood volume. Additionally, freezes into ice below 274K.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
===Catalysts===&lt;br /&gt;
{{Anchor|Catalyst}}When a reagent in a recipe is marked &amp;quot;(catalyst)&amp;quot; it means it will not be consumed in the reaction. Some Catalysts are optional and are highlighted as such. These optional catalysts affect the ongoing reaction in certain ways.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hover a chemical component to see tooltips. On Firefox-based browsers the tooltips might block clickable links. If you find an incorrect recipe then please drop a comment in the [https://tgstation13.org/phpBB/viewforum.php?f=60 discord] wiki-general. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 6.5&amp;lt;span style=&amp;quot;color:#515151;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ash}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 480K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Ingredient in a few recipes. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. 30u per paper.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Lye|Lye]], [[#Multiver|Multiver]] and [[#Plastic Sheets|Plastic Sheets]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 4  &amp;lt;span style=&amp;quot;color:#2D2D2D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oil}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Can be heated into [[#Ash|Ash]]. Can be scooped up from destroyed cyborgs and such. Flammable. Ingredient in many recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Convermol|Convermol]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner&#039;s Salve|Miner&#039;s Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#AF14B7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Ingredient in many recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Probital|Probital]], [[#Tirimol|Tirimol]]  [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]], [[#Acetaldehyde|Acetaldehyde]], [[#Acetone_Oxide|Acetone Oxide]] and [[#Neurine|Neurine]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12 &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diethylamine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|A very potent [[Guide_to_hydroponics#Diethylamine|fertilizer]]. Ingredient in many recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 5.5 &amp;lt;span style=&amp;quot;color:#E7EA91;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phenol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Ingredient in many recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Salicylic Acid|Salicylic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Libital|Libital]], [[#Higadrite|Higadrite]] and [[#Modafinil|Modafinil]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia &lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11.6 &amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ammonia}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 1 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|An effective [[Guide_to_hydroponics#Ammonia|fertilizer]]. Ingredient in many recipes. (Results in 3 units instead of 4)&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Diethylamine|Diethylamine]], [[#Aiuri|Aiuri]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11.2 &amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saltpetre}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Works as a [[Guide_to_hydroponics#Saltpetre|fertilizer]]. Ingredient in a few recipes. (Results in 3 units instead of 5)&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Bath Salts|Bath Salts]] and [[#Gunpowder|Gunpowder]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sodium Chloride}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Commonly known as table salt, Sodium Chloride is often used to season food.&amp;lt;br&amp;gt;&lt;br /&gt;
Special uses include messing with [[Revenant|Revenants]] - they can&#039;t jaunt through salt piles.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11.9 &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lye}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Ingredient in [[#Soap|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11.9 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lye_Alt}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hydrogen Peroxide}}Hydrogen Peroxide&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 6.2 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hydrogen Peroxide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Burns people on touch.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentaerythritol}}Pentaerythritol&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pentaerythritol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Results in 2 units instead of 5.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetaldehyde}}Acetaldehyde&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetaldehyde}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 450K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone Oxide}}Acetone Oxide&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetone Oxide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Burns people badly on touch. (Results in 2 units instead of 4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Wittel}}Wittel &amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|N/A&lt;br /&gt;
|A lavaland geyser has a 1 in 27 chance to produce Wittel. Does nothing, but can be used to make [[#Gravitum|Gravitum]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hyper-Plasmium Oxide}}Hyper-Plasmium Oxide &amp;lt;span style=&amp;quot;color:#470750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|N/A&lt;br /&gt;
|A lavaland geyser has a chance to produce this. Does nothing, but can be used to make [[#Exotic_Stabilizer|Exotic Stabilizer]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Exotic Stabilizer}}Exotic Stabilizer &amp;lt;span style=&amp;quot;color:#180000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Exotic_Stabilizer}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Is required to stabilize [[#Nitroglycerin|Nitroglycerin]] and [[#TaTP|TaTP]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reaction agents ==&lt;br /&gt;
&lt;br /&gt;
These reagents have active effects on reactions, consuming themselves on transfer. They can even be added to a full beaker for their effects to take place!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acidic Buffer}}Acidic Buffer&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|2 parts Ethanol&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;2 parts Sodium&amp;lt;br&amp;gt;2 parts Water&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 250K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 9999K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 0 to 14 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly H+ producing&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards acidity when added to another.  &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Basic Buffer}}Basic Buffer&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|3 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;2 parts Chlorine&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;2 parts Oxygen&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 250K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 9999K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 0 to 14 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another. &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Universal indicator}}Universal indicator&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{RecursiveChem/Universal indicator}}&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 274K &amp;lt;br&amp;gt;&lt;br /&gt;
|This reagent can be used to craft pH paper from the crafting menu. Will also dye anything it touches its associated pH value.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Purity Tester Reagent}}Purity Tester Reagent&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{RecursiveChem/Purity Tester Reagent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt;below 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; none &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 2 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;minorly H+ producing&lt;br /&gt;
|When added to a beaker, this reagent will either fizzle if a reagent in there is impure, or will do nothing if all of the reagents are above their purity threshold.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Tempomyocin&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{RecursiveChem/Tempomyocin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 50K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 500K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 8 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.35 &amp;lt;br&amp;gt;H+ producing&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Dangerous&amp;lt;/b&amp;gt;&lt;br /&gt;
|This will instantly speed up any reaction added it is added to, giving it a short burst of speed. Adding this reagent to a reaction will give it a suddent speed boost up to 3x times - with the output purity of the boost modified by the Tempomyocin&#039;s purity.5u per 100u will give you 2x, 10 u per 100u will give you 3x. It caps at 3x for a single addition, but there is nothing preventing you from adding multiple doses for multiple boosts.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prefactor a}}Prefactor a&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{RecursiveChem/Prefactor a}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt;below 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; none &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 2 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Very Endothermic&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is cold.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prefactor b}}Prefactor b&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{RecursiveChem/Prefactor b}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 50K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 500K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 8 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.35 &amp;lt;br&amp;gt;Extremely Endothermic&amp;lt;br&amp;gt;minor H+ producing&amp;lt;br&amp;gt;Dangerously volitile&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is hot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medicines{{anchor|Medicines}} ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
Some medicines have special suffixes to specify which damage types they are meant to treat:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Brute = -ibital&lt;br /&gt;
*Burn  = -uri&lt;br /&gt;
*Oxy   = -mol&lt;br /&gt;
*Tox   = iver&lt;br /&gt;
*Organ = -rite&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use and when.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Medicine Changes===&lt;br /&gt;
Returning chemists may notice several changes (mostly made mid 2019) in the list of medicines. The easily available medicines (including brute and burn patches) are getting severely nerfed or replaced by inferior versions with downsides. This is part of an ongoing major overhaul (as per Aug 2019). The intension is (amongst other things) to add more interesting choices to the /tg/station medical system than to (in most cases) simply apply a roundstart available patch or pill and the patient is fixed. Instead [[Surgery#Tend_Wounds|surgery]] has been made much easier. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During development many more changes may follow. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent confusion amongst returning players some old recipes/names removed from /tg/ are still be visible in the [[#Removed_Medicines|Removed Medicines]] section. This is also a small service to servers using old /tg/code, which is still widely used.&lt;br /&gt;
&lt;br /&gt;
==== Optional catalysts for ALL medicine reactions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:100px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Palladium synthate catalyst}}Palladium synthate catalyst&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2 &amp;lt;span style=&amp;quot;color:#FFEE88;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{RecursiveChem/Palladium synthate catalyst}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 320K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 6 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0 &amp;lt;br&amp;gt;H+ producing&amp;lt;br&amp;gt;Very exothermic&lt;br /&gt;
|This will cause all medicines reacted in the same beaker to react faster, with it&#039;s speed equal to the purity of the catalyst (up to 2x, though it is still limited by it&#039;s maximum rate). An impure catalyst can be purposely made to slow down reactions, if desired. At least 10u is required in a beaker for it to have any effect on the reactions contained within.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs may be considered to be cheap or commonly available &amp;quot;core&amp;quot; drugs, used to heal common ailments. Some of them should not be used repeatedly on the same patient, as they may have dangerous side effects. Consider using [[Surgery#Tend_Wounds|Tend Wounds surgery]] if satisfactory medicines aren&#039;t available. These are also known as &#039;&#039;&amp;quot;Category 2 Cobbychems&amp;quot;. &#039;&#039;&lt;br /&gt;
All these reactions will generally result in a 75% purity product with no intervention. For those returning - a 75% purity reagent will have the same effects as the reagents you&#039;re familiar with, which means that 100% pure reagents are 33% more effective.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Libital}}Libital&amp;lt;span style=&amp;quot;color:#ECEC8D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Libitoil|Libitoil]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;20%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8.2&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Libital}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 225K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 840K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;20%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
|Brute&lt;br /&gt;
|Medicine for treating brute damage. Each tick heals 0 to 4 brute (based off purity) and causes 0.3 [[Guide_to_medicine#Organ_table|liver]] damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Inverse chem:&amp;lt;/b&amp;gt;[[#Libitoil|Libitoil]] below 30% &amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 10%&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Helbital}}Helbital&amp;lt;span style=&amp;quot;color:#9400D3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Helgrasp|Helgrasp]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Helbital}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 250K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 550K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 9.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;55%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute faster the more base damage you have. No side effects if in hardcrit.&amp;lt;br&amp;gt;&lt;br /&gt;
* If not in crit: Heals (dmg/50) brute and deals 2 suffocation. &lt;br /&gt;
* If in softcrit: Heals (dmg/47) brute and deals 1 suffocation. &lt;br /&gt;
* If in hardcrit: Heals (dmg/45) brute and has no side effects. 0.0001% chance to make you play a game of rock-paper-scissors against the reaper for your life, potentially dusting you or healing you to full.&lt;br /&gt;
Overdose applies a semi-blinding curse. &lt;br /&gt;
&amp;lt;br&amp;gt;Purity adjusts the damage requirements for each of the stages and adjusts the brute damage healed. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Inverse chem:&amp;lt;/b&amp;gt;[[#Helgrasp|Helgrasp]] below 30%. When purity is below 25%, it will catch fire during the reaction, watch out for the flames!&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 35u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Probital}}Probital&amp;lt;span style=&amp;quot;color:#FFFF6B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Metabolic Inhibition Factor|Metabolic Inhibition Factor]] &amp;lt;35%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 5.5&amp;lt;span style=&amp;quot;color:#b5d335;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Probital}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 225K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 750K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 4.5 to 12&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;35%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals 0 - 3 brute per tick (based off purity) but also deals (decreasing) stamina damage. If ingested by mouth it also creates a special  [[#Mitogen_Metabolism_Factor|enzyme]] in your system (bloodstream) (1.25u per 5u ingested), which turns any [[Guide_to_food|food]] you eat into [[Guide_to_food#Peptides|healing peptides]]. These peptides heal an additional 3 brute and 1 burn with a 50% chance every tick. &lt;br /&gt;
Overdose deals 3 stamina AND:&lt;br /&gt;
* If stamina dmg over 80: Causes [[Status_Effects#Drowsiness|drowsiness]]. &lt;br /&gt;
* If stamina dmg over 100: Removes 100 stamina damage and puts you to [[Status_Effects#Sleep|sleep]] for 10 seconds. &lt;br /&gt;
&amp;lt;b&amp;gt;Inverse chem:&amp;lt;/b&amp;gt; [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] below 50%&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Metabolic Inhibition Factor|Metabolic Inhibition Factor]] below 30%&lt;br /&gt;
&amp;lt;br&amp;gt;Was originally named &#039;&#039;&#039;Trophazole&#039;&#039;&#039;. &lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aiuri}}Aiuri&amp;lt;span style=&amp;quot;color:#8C93FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Aivime|Aivime]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 4&amp;lt;span style=&amp;quot;color:#f7ec1e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Aiuri}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 50K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 315K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 4.8 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
|Burn&lt;br /&gt;
|Medicine for treating burn damage. Each tick heals 0 - 2.7 burn (based on purity) and causes 0.25 [[Guide_to_medicine#Organ_table|eye]] damage.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Impure chem:&amp;lt;/b&amp;gt; [[#Aivime|Aivime]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Metabolic Inhibition Factor|Metabolic Inhibition Factor]] below 30%&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lenturi}}Lenturi&amp;lt;span style=&amp;quot;color:#6171FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Lentslurri|Lentslurri]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Ichiyuri|Ichiyuri]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 4.7&amp;lt;span style=&amp;quot;color:#f7ec1e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lenturi}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 200K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 500K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6 to 11&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Endothermic&lt;br /&gt;
|Burn&lt;br /&gt;
|Each tick heals 0 to 4 burn (based on purity) and deals 0.4 [[Guide_to_medicine#Organ_table|stomach]] damage. Also slows you while it&#039;s in your system.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Impure chem:&amp;lt;/b&amp;gt; [[#Lentslurri|Lenslurri]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Ichiyuri|Ichiyuri]] below 25%&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hercuri}}Hercuri&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Herignis|Herignis]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8.9&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hercuri}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Cold reaction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 47K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 5K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage and can cool you to unsafe levels. If applied with [[#Vapor|vapor]] such as with a [[General_items#Space_Cleaner|spray bottle]] [[File:Cleaner.png]] it also removes some firestacks (extinguishes you). &lt;br /&gt;
* If burn is over 50: Heals 0 to 2.7 burn. (based off purity)&lt;br /&gt;
* If burn is under 50: Heals 0 to 1.65  burn. (based off purity)&lt;br /&gt;
Overdose cools you down even more. Was originally named  &#039;&#039;&#039;Rhigoxane&#039;&#039;&#039;. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Inverse chem:&amp;lt;/b&amp;gt; [[#Herignis|Herignis]] below 30% - inverse chem is insolvent and will precipitate out during reaction.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 15%&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Granibitaluri}}Granibitaluri&amp;lt;span style=&amp;quot;color:#E0E0E0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;10%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Granibitaluri}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;10%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
|Brute and Burn&lt;br /&gt;
|Heals a small amount of brute and burn each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined brute and burn you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and toxin damage. &lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 100%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 50u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7.2&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synthflesh}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 250K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 325K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5.5 to 9.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Instantly heals 1.25 brute and burn damage per unit of the chemical applied, but also instantly deals toxin damage equal to 50 to 75% (based off purity) of brute and burn damage healed. Can be used to prepare corpses for [[Guide_to_medicine#Death|defibrillation]] (needs under 180 brute and burn). &amp;lt;br&amp;gt;[[#Touch|Touch]] and [[#Vapor|vapor]] application only. If a husked corpse has at least 100u and under 50 burn damage it will be unhusked. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 30%&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Multiver}}Multiver&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Monover|Monover]] &amp;lt;35%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 9.2&amp;lt;span style=&amp;quot;color:#0bb9b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Multiver}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 380K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 410K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 2.5 to 7&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;10%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
|Toxin&lt;br /&gt;
|A chem purger that purges chems from bloodstream (3u per tick) and heals toxin damage faster the more unique [[#Medicines|medicines]] there are in the body (0.5 per med, max 1.5). Also causes 0.5 [[Guide_to_medicine#Organ_table|lung]] damage each tick. Having 3+ unique meds (2+multiver) will make it not purge medicines. If your Multiver is pure, the medicinal requirement is reduced by 1 (i.e. muliver + 1 medicine). &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Inverse chem:&amp;lt;/b&amp;gt; [[#Monover|Monover]] below 30% - will precipitate out during a reaction and can catch fire if too hot.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Seiver}}Seiver&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Technetium 99|Technetium 99]] &amp;lt;45%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.7&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Seiver}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Cold reaction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 320K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 99999K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 8&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;20%&lt;br /&gt;
&amp;lt;br&amp;gt;Strongly endothermic&lt;br /&gt;
|Radiation or Toxin&lt;br /&gt;
|Heals radiation or toxin depending on the temperature of the chem when it&#039;s in the body. If the chem is cold it heals up to 45 radiation (plus bonus 10-25% of current rads if very cold). If the chem is hot it heals toxin damage (the hotter the faster). Purity also boosts the healing effects of radiation or toxin up to 33%. Deals a scaling amount of [[Guide_to_medicine#Organ_table|heart]] damage based on rads and toxin healed. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Impure chem:&amp;lt;/b&amp;gt; [[#Technetium 99|Technetium 99]] below 45% &lt;br /&gt;
&amp;lt;br&amp;gt;Will give out a radiation pulse when below 20% during a reaction - if temperature is above 100K it will absorb radiation of nearby mobs, if below 100K it will irradiate instead.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Syriniver}}Syriniver&amp;lt;span style=&amp;quot;color:#8CDF24;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Syrinifergus|Syrinifergus]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8.6&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Syriniver}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 250K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 99999K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6.5 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
|Toxin&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;tl;dr:&#039;&#039;&#039; Put 20% of this and 80% water into a beaker and inject it with an IV-drip, and it will heal toxin damage and purge reagents from bloodstream pretty fast. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Impure reagent:&amp;lt;b&amp;gt; [[#Syrinifergus|Syrinifergus]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 30%&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand for long description. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
When [[#Inject|injected]] (syringe or IV-drip), the following happens: &lt;br /&gt;
* Instantly heals toxin damage equal to 1.5x the injected amount, up to 0 to 4 toxin (based on purity). A minimum of 0.6u must be injected for any effect. &lt;br /&gt;
* Transforms up to 0 to 100% of the drug (based on purity) into the much safer [[#Musiver|Musiver]], depending on how healthy your liver is. The more damaged liver the patient has, the lower amount will be turned into [[#Musiver|Musiver]]. You get the max transformation rate as long as your [[Guide_to_medicine#Organ_table|liver]] has more than 80 hp. &lt;br /&gt;
&lt;br /&gt;
Each tick heals 1 point of toxin damage, purges 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than [[#Inject|injection]]. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time):&lt;br /&gt;
* Injecting a 40% solution of syriniver with an IV will heal about 5 toxin per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]), but is unsafe since it makes [[#Musiver|Musiver]] overdose very likely. Having more than 40% will not heal faster. &lt;br /&gt;
* Injecting a 20% solution with an IV is pretty safe and will heal about 3 toxin per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]). &lt;br /&gt;
&lt;br /&gt;
If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]]. Was originally named &#039;&#039;&#039;Thializid&#039;&#039;&#039;. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.3u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 6u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirimol}}Tirimol&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Super Melatonin|Super Melatonin]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;20%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 5.6&amp;lt;span style=&amp;quot;color:#b5d335;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tirimol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 720K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 2 to 7.1&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;20%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 0 to 4 suffocation (based on purity) and deals 2 stamina damage per tick. Causes [[Status_Effects#Drowsiness|drowsiness]] after 15 seconds, and then every 45 seconds. If it was in your system longer than 20 cycles, you will fall asleep for 10 seconds when it&#039;s out. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Inverse chem:&amp;lt;/b&amp;gt; [[#Super Melatonin|Super Melatonin]] below 40%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 20% (превращается в дымок вместе с реагентами, которые участвуют в реакции)&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Convermol}}Convermol&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Coveroli|Coveroli]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 5.6&amp;lt;span style=&amp;quot;color:#b5d335;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Convermol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 370K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 570K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 3.045 to 8.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly converts suffocation damage into toxin damage, with a (0 to 6.65):1 ratio (purity). Each tick will heal suffocation damage equal to 2.5 times current cycle and deal toxin damage equal to 0.2 of suffocation healed. Will always deal at least 0.1 toxin damage, even without suffocation healed. Overdose causes toxin damage as if you always healed max suffocation, and quickly purges the chem. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Inverse chem:&amp;lt;/b&amp;gt; [[#Coveroli|Coveroli]] below 40%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 40% Oops I screwed up&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 35u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines===&lt;br /&gt;
These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any). &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicylic Acid}}{{anchor|Salicyclic Acid}}Salicylic Acid&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2.1 &amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salicyclic Acid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 10.7 &amp;lt;span style=&amp;quot;color:#1E8BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oxandrolone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2 &amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salbutamol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Regenerative Jelly}}Regenerative Jelly&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#CC23FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Regenerative Jelly}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|All four basic types&lt;br /&gt;
|Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging [[Guide_to_races#Jellypeople|jellypeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1 &amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pentetic Acid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12 &amp;lt;span style=&amp;quot;color:#1D3535;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Atropine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Crit, all basic types&lt;br /&gt;
|If patient&#039;s health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]], which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and cause extra [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.5 &amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Calomel}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 374K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the bloodstream of toxins (3u per tick). If your health is above 20, 1 toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11 &amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryoxadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals [[Guide_to_medicine#Suffocation|suffocation]] 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]] every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Can heal [[Guide_to_Wounds|wounds]]. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]], despite being cold.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12 &amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Can heal [[Guide_to_Wounds|wounds]]. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13 &amp;lt;span style=&amp;quot;color:#3D3DC6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Clonexadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Cellular&lt;br /&gt;
|Quickly heals (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.2 &amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rezadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Cellular&lt;br /&gt;
|Instantly heals all cellular damage while also healing 1 brute and burn damage per tick. If a husked corpse is treated with at least 5u and has under 50 burn damage it will be unhusked.  If overdosed deals 1 toxin damage per tick and makes you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. Very good for treating cellular damage on the spot.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines===&lt;br /&gt;
These healing drugs perform niche functions that help against less common ailments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Mutations&lt;br /&gt;
|Instantly removes your genetic mutations. Hulks hate it!&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#A0A0A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Mannitoil|Mannitoil]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Mannitoil|Mannitoil]] &amp;lt;45%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 10.4&amp;lt;span style=&amp;quot;color:#3f93cf;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mannitol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 50K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 650K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 7.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Brain&lt;br /&gt;
|Heals 2 brain damage per tick. Does not heal [[Guide_to_Traumas#Mild|traumas]]. Can be poured directly on brains to heal 2 damage per unit (minimum 10 units). Healing scales with purity. Will also increase your eyesight in the dark depending on purity.&lt;br /&gt;
Overdose will increase your brain power, granting you E n l i g h t e n m e n t!&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#C0C0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Neruwhine|Neruwhine]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Neruwhine|Neruwhine]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Neurine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 700K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6.8 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_drinks#Neurotoxin|Neurotoxin]]. When added to a patient, it will remember their brain damage - if their brain damage is below that value when added it will restore it back to what it was on consumption. When used on the dead will heal a corpse&#039;s brain slowly (patient must be dead and have a brain!). Healing scales with purity.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#BAA15D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Potassium Iodide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saline-Glucose Solution}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Brute, burn, blood loss&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Corazargh|Corazargh]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ephedrine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 200K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 500K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 7 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Explosive&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items. &amp;lt;br&amp;gt;If overdosed it will deal toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term [[Status_Effects#Jitteriness|jitteriness]]. Also reduces [[Status_Effects#Knockdown|knockdown]] times from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]) by 90%.  Side effects chances are slightly reduced by higher purity.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 30u&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak stimulant (4 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diphenhydramine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges bloodstream of lethal [[#Histamine|Histamine]] and reduces [[Status_Effects#Jitteriness|jitteriness]] while causing minor [[Status_Effects#Drowsiness|drowsiness]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#404040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Oculater|Oculater]] &amp;lt;45%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 10&amp;lt;span style=&amp;quot;color:#3f93cf;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oculine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 200K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 600K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 4.8 to 8.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and has 20% chance per tick to revert blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]]. Improves your ability to see in the dark based off purity while it&#039;s in your system.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#606060;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Tinacusiate|Tinacusiate]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Tinacusiate|Tinacusiate]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Inacusiate}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 200K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 450K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 2 to 5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Ear&lt;br /&gt;
|Rapidly repairs damage to the patient&#039;s ears to cure deafness, assuming the source of said deafness isn&#039;t from [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic mutations]], chronic deafness, or a total deficit of ears. Lets you hear whispers from a distance if it&#039;s 100% pure. (Results in 2 units instead of 3)&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Epinephrine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Crit&lt;br /&gt;
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.&amp;lt;br&amp;gt; Worse than [[#Atropine|Atropine]] at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 30 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Prohol|Prohol]] &amp;lt;35%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 4&amp;lt;span style=&amp;quot;color:#f7ec1e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Antihol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 1K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 550K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 3.5 to 8.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;Endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Alcohol&lt;br /&gt;
|Purges 0-4u alcoholic drinks from someone&#039;s bloodstream each tick (depending on purity), as well as eliminating drunkenness, [[Status_Effects#Drowsiness|drowsiness]], slurring, [[Status_Effects#Dizziness|dizziness]] and [[Status_Effects#Confusion|confusion]]. Heals 0.2 toxin per tick.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|N/A&lt;br /&gt;
|Sugar Dependency&lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Strange Reagent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life. Only works on [[#Ingest|ingestion]]. Amount needed increases depending on how much brute+burn damage the body has (at most 10u at 200 damage). Extra amounts will partly heal [[Guide_to_medicine#Organ_damage|organ damage]] and blood levels on successful revive. The drug doesn&#039;t work on corpses with over 200 brute+burn damage or [[Guide_to_medicine#Husk|husks]]. &amp;lt;br&amp;gt;In living people each tick randomly deals 0-2.5 brute and burn damage. Can revive [[#Metabolism|simplemobs]] as well. &lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synaptizine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also purges [[#Mindbreaker_Toxin|Mindbreaker Toxin]] at 5u per tick. 30% chance per tick to cause 1 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#E1F2E6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spaceacillin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Miner&#039;s Salve}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Helps treat [[Guide_to_Wounds#Critical:_Catastrophic_Burns|severe burn wounds]] and heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]]. If applied with touch/patch it increases [[Surgery|surgery]] speed by 10%. &amp;lt;br&amp;gt;1u heals roughly 1.5 burn+brute.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Modafinil}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Sleep&lt;br /&gt;
|Slowly-metabolizing medicine. Heals [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Drowsiness|drowsiness]], [[Status_Effects#Sleep|sleep]] (but not [[Status_Effects#Unconscious|unconsciousness]]) and heats you up if frozen, similarly to [[Guide_to_drinks#Coffee Latte|Coffee Latte]]. Reduces stun times slightly. If overdosed causes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Stuttering|stuttering]], [[Status_Effects#Dizziness|dizziness]] (later), 50% chance to choke. After 41 cycles 20% chance to [[Status_Effects#Paralyze|stun]] you. Cycle 82 puts you into endless [[Status_Effects#Sleep|sleep]] while constantly dealing 1.5 stamina and oxygen damage.&amp;lt;br&amp;gt;No chance for addiction but very finicky OD.&lt;br /&gt;
|0.02-0.08 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Morphine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 480K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Damage slowdown&lt;br /&gt;
|Allows you to run at full speed even when hurt, even from [[Health#Stamina|stamina]] damage, but does &#039;&#039;&#039;not&#039;&#039;&#039; remove slowdown from wearing a [[Clothing_and_Accessories#Hardsuits|hardsuit]]. You&#039;ll get [[Status_Effects#Drowsiness|drowsy]] after 12 cycles, and fall [[Status_Effects#Sleep|asleep]] if it&#039;s in your system for 24 cycles. You will not wake up until it&#039;s out of your system. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;If overdosed or addicted it will cause [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]] and force the victim to drop items in their hands. If addicted it will also eventually deal 1, 2 and later 3 toxin damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a [[Vendor#NanoMed_Plus|NanoMed Plus]]. (Results in 2 parts instead of 6)&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 30 Units&lt;br /&gt;
&amp;lt;br&amp;gt; Opiate(10 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Haloperidol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of some drugs while purging them. Reduces [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Hallucinations|hallucinations]]. However each tick also causes [[Status_Effects#Drowsiness|drowsiness]], 2.5 stamina damage and 20% chance for 1 brain damage (up to 50).&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#DB90C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Leporazine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Higadrite}}Higadrite&amp;lt;span style=&amp;quot;color:#F49797;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Higadrite}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Liver failure&lt;br /&gt;
|Protects from toxin damage caused by liver failure. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#07E79E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Psicodine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 30 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Energized Jelly}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Penthrite}}Penthrite&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Nooartrium|Nooartrium]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.7&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Penthrite}}&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 255K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 450K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
|Heart, crit&lt;br /&gt;
|An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 tox/brute/burn, 6 oxy and damages heart 0.1 per unit. If you reach -60 health the penthrite is purged and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts [[#Epinephrine|Epinephrine]] (strenghtdiv 5) OR [[#Atropine|Atropine]] (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4)&lt;br /&gt;
&amp;lt;br&amp;gt; Purity will adjusts the threshold requirements (above 75% lowered requirements, below 75% higher requirements).&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Inverse reagent:&#039;&#039;&#039; [[#Nooatrium|Nooatrium]] below 25%&lt;br /&gt;
&amp;lt;br&amp;gt; Reaction will boom like a heart if overheated.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 50u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sanguirite}}{{anchor|Coagulant}}Sanguirite&amp;lt;span style=&amp;quot;color:#bb2424;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sanguirite}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Bleeding&lt;br /&gt;
|A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces bleeding by 30% while in the bloodstream. Only helps clot whichever wound is currently bleeding the most. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation, with possible minor lung and heart damage. &lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pulped_Banana_Peel}}Pulped Banana Peel&amp;lt;span style=&amp;quot;color:#863333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pulped_Banana_Peel}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Bleeding&lt;br /&gt;
|A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Exact same effects as [[#Sanguirite|Sanguirite]] except slightly weaker clot coefficiency. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation, with possible minor lung and heart damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20 units&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-craftable Medicines===&lt;br /&gt;
These healing drugs are used in some situations, but are otherwise uncraftable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|How to get&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Changeling Adrenaline}}Changeling Adrenaline&amp;lt;span style=&amp;quot;color:#C1151D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30% (depends) and regenerates 10 stamina per tick. Can make you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. &amp;lt;br&amp;gt;If overdosed it will deal 1 toxin damage per tick. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 4u of this.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Changeling Haste}}Changeling Haste&amp;lt;span style=&amp;quot;color:#AE151D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[Changeling|Changelings]]&lt;br /&gt;
|Speed&lt;br /&gt;
|Increases your speed to the maximum possible in most cases. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 2u of this. Deals 2 toxin damage per tick.&lt;br /&gt;
|1 unit per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Omnizine}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Protozine}}Protozine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.2 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. A weaker [[#Omnizine|omnizine]], but can be used in [[#Strange_Reagent|Strange Reagent]] crafting.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Godblood}}Godblood&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Godblood}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick, but that&#039;s not really a concern.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|150 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Honey}}Honey&amp;lt;span style=&amp;quot;color:#A98307;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Honey}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds 3u sugar to your system.&lt;br /&gt;
|1 unit per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Earthsblood}}Earthsblood&amp;lt;span style=&amp;quot;color:#FFAF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Earthsblood}}&lt;br /&gt;
|All damage types&lt;br /&gt;
|The first 25 cycles, each tick heals 1 brute, 1 burn, 0.5 suffocation, 0.5 toxin, 0.1 cellular and 0.5 stamina while dealing 1 brain damage (up to max 150). Cycle 26 and onwards, each tick heals 5 brute, 5 burn, 3 suffocation, 3 toxin, 1 cellular and 3 stamina while dealing 2 brain damage (up to max 150) and giving you [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Drugginess|drugginess]] (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it&#039;s in your body (this effect is similar to that of [[#Pax|Pax]]). Overdosing causes [[Status_Effects#Hallucinations|hallucinations]], deals no damage before cycle 26, a net of 1 toxin damage per tick from cycles 26 to 100 and a net of 3 toxin damage per tick after cycle 100. Overdosing also gives you the [[Guide_to_Traumas#Severe_Prefix|severe]] traumatic non-violence [[Guide_to_Traumas|brain trauma]] ([[Surgery#Brain_Surgery|brain surgery]] level). The trauma does not go away until cured. &lt;br /&gt;
|0.4 units per tick (static)&lt;br /&gt;
|25 Units&lt;br /&gt;
|hallucinogens(14 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silibinin}}Silibinin&amp;lt;span style=&amp;quot;color:#FFFFD0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Silibinin}}&lt;br /&gt;
|Liver damage&lt;br /&gt;
|Each tick heals 2 [[Guide_to_medicine#Organ_table|liver]] damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polypyrylium Oligomers}}Polypyrylium Oligomers&amp;lt;span style=&amp;quot;color:#9423FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Polypyrylium_Oligomers}}&lt;br /&gt;
|Lung damage&lt;br /&gt;
|A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 [[Guide_to_medicine#Organ_table|lung]] damage and 0.35 brute. Stops bleeding (over time). Will color hair and beard purple from [[#Touch|touch]] or [[#Vapor|vapor]]. Overdose deals 0.25 lung damage. &lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|50 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor&amp;lt;span style=&amp;quot;color:#FFBE00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Eating [[#Probital|Probital]]&lt;br /&gt;
|Brute&lt;br /&gt;
|If this enzyme exists as a [[#Catalysts|catalyst]] in your body (at least 0.5u), any [[Guide_to_food|food]] you eat turns into [[Guide_to_food#Peptides|healing peptides]], which heal brute and some burn. If overdosed the metabolism changes to 2 units per tick and makes you vomit.&lt;br /&gt;
|0.025 units per tick&lt;br /&gt;
|10 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxalizid}}{{anchor|Musiver}}Musiver&amp;lt;span style=&amp;quot;color:#DFD54E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Injecting [[#Syriniver|Syriniver]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 1 toxin per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as [[#Syriniver|Syriniver]]). If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Muscle Stimulant}}Muscle Stimulant&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Strange seeds&lt;br /&gt;
|Slowdown&lt;br /&gt;
|Makes you ignore slowdowns from being hurt.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cordiolis Hepatico}}Cordiolis Hepatico&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Strange seeds, Abductor&#039;s operating table injects this too&lt;br /&gt;
|Heart and liver failure&lt;br /&gt;
|Removes the need for heart and liver.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulantschem}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Stimpack|Syndicate uplink]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases movement speed a lot. Reduces stun times by around 90% or less (depends). Recovers 5 stamina per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33% chance per tick to deal 2.5 stamina damage, 1 toxin damage and cause loss of breath. Also reduces [[Status_Effects#Knockdown|knockdown]] times from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]) by 90%. Can be bought with [[Syndicate_Items#Stimpack|syndicate uplink]]. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60 Units&lt;br /&gt;
|Stimulant(4 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Syndicate Nanites}}{{anchor|Restorative Nanites}}Restorative Nanites&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]]&lt;br /&gt;
|All damage types&lt;br /&gt;
|Each tick heals 5 brute/burn/toxin, 15 suffocation, 15 brain and  3 cellular. If overdosed this very quickly purges itself and causes random vomiting. Only available to [[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]]. This is just a chemical, so don&#039;t confuse with the programmable [[Guide_to_Nanites|Nanites]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaphydramine}}Synaphydramine&amp;lt;span style=&amp;quot;color:#EC536D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Viruses&lt;br /&gt;
|Drowsiness, Hallucinations, Histamine&lt;br /&gt;
|Reduces drowsiness, caps and reduces the frequency of hallucinations, quickly purges [[Mindbreaker Toxin]] and [[Histamine]] from the body. Automatically generated by a [[Infections|virus]] with Mind Restoration as a symptom.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Adminordrazine}}Adminordrazine&amp;lt;span style=&amp;quot;color:#E0BB00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Admin Intervention&lt;br /&gt;
|Everything&lt;br /&gt;
|When injected into a person, it heals everything, and by everything, I mean EVERYTHING. When used on a handcuffed individual, it even used to break them out of cuffs. When used on a hydroponics tray, it cures all ailments and has a high chance of triggering a mutation. &lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Removed Medicines====&lt;br /&gt;
These healing meds used to exist, but have since been removed or renamed for one reason or another. Some servers still use these, but /tg/ does not, and the recipes for them will not work on /tg/.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|How to get&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Bicaridine}}&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Kelotane}}&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anti-Toxin}}Anti-Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Anti-Toxin}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u [[#Toxins|toxin reagents]] per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Tricordrazine}}&lt;br /&gt;
|All types&lt;br /&gt;
|Has 80% chance to heal 1 each of the four basic damage types per tick. If overdosed deals an average of 1.2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ Aug 2019.&amp;lt;br&amp;gt;[[Cyborg#Medical|Medical cyborg]] hypospray and other sources&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick. If overdosed deals 2 oxygen damage per tick. Used by medibots.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Multiver|Multiver]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Charcoal}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when [[#Ingest|ingested]]. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Aiuri|Aiuri]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Silver Sulfadiazine}}&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion also deals minor toxin damage.&amp;lt;br&amp;gt;1u heals roughly 6 burn damage. Deals minor burn and toxin damage when overdosed.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|45u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
||Was replaced with [[#Libital|Libital]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Styptic Powder}}&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion also deals minor toxin damage.&amp;lt;br&amp;gt;1u heals roughly 6 brute damage. Deals minor brute and toxin damage when overdosed.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|45u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was renamed [[#Convermol|Convermol]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Perfluorodecalin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don&#039;t heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed. &lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sanguibital}}Sanguibital&amp;lt;span style=&amp;quot;color:#ECEC8D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Helbital|Helbital]] Sept 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Sanguibital}}&lt;br /&gt;
|Brute&lt;br /&gt;
|One of the first &amp;quot;Cobbychems&amp;quot;. Only existed on /tg/ for a short while. Removed by Cobby because it wasn&#039;t ever used (except as a poison) and the entire gimmick made it undesirable. Heals brute if you have lower than full blood levels, scaling with missing blood volume. Will heal up to 5(10?) brute per tick if very low on blood. Dilates blood streams, increasing the amount of blood lost by 2 per tick. Overdosing doubles the blood lost from this chem. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|35 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ichiyuri}}Ichiyuri&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Lenturi|Lenturi]] Oct 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Ichiyuri}}&lt;br /&gt;
|Burn&lt;br /&gt;
|One of the first &amp;quot;Cobbychems&amp;quot;. Removed by MacBlaze1 with Cobby approval because it was never used and simply wasn&#039;t fun to be on. Used to treat serious burns. Prolonged exposure can cause burns to itch. Heals 2 burn per tick, and randomly makes you scratch yourself every few seconds, causing 1-7 brute and bleeding. The itch will happen more often the longer it&#039;s been in your system. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fiziver}}Fiziver&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Seiver|Seiver]] Oct 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Fiziver}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|One of the first &amp;quot;Cobbychems&amp;quot;. Removed by Cobby because &#039;&#039;Fiziver didn&#039;t see much use and I grew to dislike the overall damage mods&#039;&#039;. An antitoxin that heals toxin damage but temporarily physically weakens the user, adding a damage modifier making them take extra brute, burn, suffocation and stamina damage. The damage modifier increases the longer it&#039;s been in the body (capped to triple damage). Toxin damage healed is 0.3 points per tick multiplied with the damage modifier (so up to 0.6). Overdosing has a 50% chance each tick to deal 0.2 brute and burn damage, which will be amplified by the damage multiplier in effect. &lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|11 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F49797;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Name changed to [[#Higadrite|Higadrite]] Nov 2019. &amp;lt;br&amp;gt;{{RecursiveChem/Corazone}}&lt;br /&gt;
|Liver&lt;br /&gt;
|Nov 2019 it was changed to only work on livers. Since Corazone is Spanish for &amp;quot;heart&amp;quot; it had its name changed to [[#Higadrite|Higadrite]] (higado = liver). Protects from liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lavaland Extract}}Lavaland Extract&amp;lt;span style=&amp;quot;color:#6B372E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was removed in June, 2020. &lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Survival medipens used to come with 2u of this. Very quickly heals damaged bodyparts. If overdosed it will &amp;lt;s&amp;gt;deal&amp;lt;/s&amp;gt; heal about 2 brute/burn but deal 3 toxin damage per tick. Has very low overdose threshold.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|3 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|N/A&lt;br /&gt;
|Reduces stun times by typically around 20% (depends). Addiction causes bad [[Mood|mood]], coughing and [[Status_Effects#Jitteriness|jitter]]. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15 Units&lt;br /&gt;
|Nicotine(18 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Krokodil}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 380K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal 0.25 Brain and Toxin damage per tick.&amp;lt;br&amp;gt;If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict&#039;s skin falls off, dealing 50 Brute. This turns you into a fake zombie.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|Opiods(18 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Methamphetamine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 372K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 380K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 6.5 to 7.5 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.5 &amp;lt;br&amp;gt;Exothermic nature is tied to purity&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Reduces stun times by around 60% (depends), gives a large speed boost, makes you [[Status_Effects#Jitteriness|jittery]] and recovers 2 stamina while dealing 1 to 4 Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick.&amp;lt;br&amp;gt;If addicted the subject will constantly [[Status_Effects#Jitteriness|jitter]] and drool, before becoming [[Status_Effects#Dizziness|dizzy]] and lose motor control and eventually suffer 5 Toxin damage per tick.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Explosive strength about 0.083 with modifier 5. Can not explode in a body. &lt;br /&gt;
The lower the impurty is, the stronger the exothermic nature of the reaction will be. Keep some buffer handy and keep your pH between the tight window and you should have no problems. &lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|stimulants(12 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bath Salts}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 374K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Makes the subject immune to [[Status_Effects#Sleep|sleep]] and [[Status_Effects#Disables|stuns]], grants 5 stamina regeneration and grants the user the psychotic brawling martial art, which makes your interactions with people have certain random effects. However the subject will suffer 4 Brain damage (per tick), constant [[Status_Effects#Hallucinations|hallucinations]] and will lose some motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool, and randomly drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will [[Status_Effects#Jitteriness|jitter]], suffer 10 Brain damage (per tick), severe [[Status_Effects#Hallucinations|hallucinations]], [[Status_Effects#Dizziness|dizziness]], yet more loss of motor control and eventually 5 Toxin damage (per tick). This drug will melt your brain.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|stimulants(25 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Aranesp}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and get 18 stamina regeneration. However the drug has 50% chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|stimulants(8 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Happiness}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Suppresses phobias and fills you with ecstatic emotional numbness. Removes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|hallucinogens(18 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Drugs}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|An illegal compound which induces [[Status_Effects#Drugginess|drugginess]], randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes [[Status_Effects#Hallucinations|hallucinations]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|hallucinogens(10 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pump-Up}}Pump-Up&amp;lt;span style=&amp;quot;color:#e38e44;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pump-Up}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Reduces [[Status_Effects#Knockdown|knockdown]] times from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]) by 90%. Doesn&#039;t affect [[Status_Effects#Disables|stuns]] from other sources. 15% chance to cause loss of breath, and 5% to cause some [[Status_Effects#Jitteriness|jitter]]. If overdosed has 20% chance of causing loss of breath and 4 stamina damage, 15% to cause 2 toxin, 5% to drop held items, 5% to [[Status_Effects#Jitteriness|jitter]] and can also make you drool. Can be found in maintenance [[File:Pump_up_injector.png]]. (Results in 5 parts instead of 7)&lt;br /&gt;
|1.2 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|stimulants(6 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Maintenance_Tar}}Maintenance Tar&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Maintenance_Tar}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Raw tar, straight from the floor. It can help you with escaping bad situations at the cost of liver damage. Adjusts stuns by -10 and deals 1.5 liver damage each tick. Overdose deals 5 toxin and an additional 3 liver damage. Addiction will later deal toxin damage and make you randomly drop held items. &amp;lt;br&amp;gt;(Results in 3 parts Maintenance Tar and 1 part Sulphuric Acid, instead of 3 or 5)&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|maintenance drugs(5 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Maintenance_Sludge}}Maintenance Sludge&amp;lt;span style=&amp;quot;color:#203d2c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Maintenance_Sludge}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Makes you more resistant to wounds but causes toxins to accumulate. Deals 0.5 toxin. Overdose deals 1 extra toxin with 10% chance of 5 toxin and vomit. Addiction will later deal more toxin damage and make you randomly drop held items. (Results in 1 part instead of 4)&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|maintenance drugs(8 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Maintenance_Powder}}Maintenance Powder&amp;lt;span style=&amp;quot;color:#ffffff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Maintenance_Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Enhances your mental ability, making you learn stuff a lot faster. Multiplies skill gain depending on volume, but deals 0.1 brain damage. Overdose deals an additional 3 brain damage. Addiction will later deal toxin damage and make you randomly drop held items. (Results in 1 part instead of 8)&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|15 Units&lt;br /&gt;
|maintenance drugs(14 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kronkaine}}Kronkaine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Kronkaine}} &lt;br /&gt;
|N/A&lt;br /&gt;
|Instantly heals 4 * volume stamina damage and halves the time it takes to do most actions while it is in your body while causing 0.3 heart damage. Causes adrenal crisis syndrome if you try and purge it with multiver and haloperidol.&lt;br /&gt;
Deals significant heart damage when overdosed.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|stimulants(20 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|bLaSToFF}}bLaSToFF&amp;lt;span style=&amp;quot;color:#9015a9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/bLaSToFF}} &lt;br /&gt;
|N/A&lt;br /&gt;
|Causes you to flip randomly based on volume. Every third flip is a superflip that launches you forward. Every third spin is a super spin that causes nausea but throws anyone grabbing you. Also causes trippy visuals, 0.3 lung damage and reduces knockdowns. When overdosed it causes you spin randomly based on volume and additional 0.3 lung damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|hallucinogens(15 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|SaturnX}}SaturnX&amp;lt;span style=&amp;quot;color:#638b9b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/SaturnX}} &lt;br /&gt;
|N/A&lt;br /&gt;
|Makes the user invisible, although their clothes are still visible. Causes 0.3 liver damage and applies an unique visual effect. When overdosed it causes additional liver damage and causes the user to giggle.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|maintenance drugs(20 points)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Explosive Strength===&lt;br /&gt;
For chemicals which are explosive, you may notice an &#039;explosive strength&#039; listed in the description. This is a multiplier that directly affects how large of an explosion a given quantity of the reagent will produce. A few types of explosion have a &#039;modifier&#039;, which adds a flat amount to the size of the explosion. By default the outer &#039;light impact&#039; radius of an explosion is equal to √(mod+quantity*strength)*√2, while the heavy impact radius and devastation radius is one half and one quarter of that, respectively. Chemical explosions are not a subject to the standard TTV Bombcap. Eventough it doesn&#039;t have a hardcoded maxcap currently the biggest possible explosion is that of 2100u custom made chemical payload bomb.&lt;br /&gt;
&lt;br /&gt;
Note that all non-standard explosions or other AoE pyrotechnics, such as [[#Flash_Powder|Flash Powder]] or [[#Liquid_Dark_Matter|Liquid Dark Matter]], do not work like this. The scaling and max size of these effects vary on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stabilizing Agent}}&lt;br /&gt;
|&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039; Also turns plasma into stable plasma (which can already be dispensed from chem dispenser) if mixed 1:1. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosurfactant}}Fluorosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fluorosurfactant}}&lt;br /&gt;
|&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person&#039;s system. Foam is slippery! Can not react in a body.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smoke}}&lt;br /&gt;
|&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with [[#Stabilizing Agent|Stabilizing Agent]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke Powder}}Smoke Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smoke Powder}}&lt;br /&gt;
|&lt;br /&gt;
|The stabilized version of [[#Smoke|Smoke]] - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Flash Powder}}&lt;br /&gt;
|&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phlogiston}}&lt;br /&gt;
|&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 6 fire damage every 2 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Napalm}}&lt;br /&gt;
|&lt;br /&gt;
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sonic Powder}}&lt;br /&gt;
|&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyrosium}}&lt;br /&gt;
|&lt;br /&gt;
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to increase body temperature by 15. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Ice|Ice]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Cyrogelidia|Cyrogelidia]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8.6&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryostylane}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; -200K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 99999K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 4 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;20%&lt;br /&gt;
&amp;lt;br&amp;gt;Strongly endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Induces a cryostasis like state in a patient&#039;s organs, preventing them from decaying while dead. Slows down surgery while in a patient however. Will progressively consume all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to decrease body temperature by 15. &lt;br /&gt;
&amp;lt;b&amp;gt;Special reaction mechanics :&amp;lt;/b&amp;gt;The colder it is during the reaction, the lower the purity will be.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.02u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 100%&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}{{anchor|CLF3}}{{anchor|clf3}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chlorine Trifluoride}}&lt;br /&gt;
|&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Becomes 1000K when first mixed. A flammable substance so dangerous it can instantly melt floor or floor plating with high amounts. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast however. &lt;br /&gt;
|4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sorium}}&lt;br /&gt;
|&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid Dark Matter}}&lt;br /&gt;
|&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meth Explosion}}Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Meth Explosion}}&lt;br /&gt;
|&lt;br /&gt;
|Reagents are 300K (room temperature) by default so this will blow up when mixed unless some reagents were cooled. Has an explosive strength of 0.083, with a modifier 5, but results in 1 part instead of 4 so is effectively much weaker than exploding [[#Methamphetamine|Meth]]. Can not explode in a body. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}{{anchor|Gunpowder}}Gunpowder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Gunpowder}}&lt;br /&gt;
|&lt;br /&gt;
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes [[Status_Effects#Hallucinations|hallucinations]] and [[Status_Effects#Drugginess|drugginess]] in plasmamen. Has an explosive strength of 0.1 and a modifier of 5. Was originally named &#039;&#039;&#039;Black Powder&#039;&#039;&#039;. &lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitroglycerin}}&lt;br /&gt;
|&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can only be stabilized by having [[#Exotic_Stabilizer|Exotic Stabilizer]] (at least 1u per 25u nitroglycerin made) in the container on mix. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3). Has an explosive strength of 0.5. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|RDX}}RDX&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/RDX}}&lt;br /&gt;
|&lt;br /&gt;
|A military grade explosive. Explodes immediately unless stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, explodes on heating to 474k, or when mixed with an equal amount of [[#Liquid_Electricity|liquid electricity]] or [[#Teslium|teslium]]. Has an explosive strength of 0.143, or 0.286 if activated electrically . Additionally, when activated electrically it has extra fire range, a modifier of 4, or a modifier of 6 if you use [[#Teslium|teslium]]. (200 heated RDX would be same as 100 RDX + 100 [[#Teslium|teslium]] if it wasn&#039;t for the modifiers. )(Results in 1 unit instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|TaTP}}TaTP&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/TaTP}}&lt;br /&gt;
|&lt;br /&gt;
|Suicide grade explosive. Forms and immediately explodes at a random temperature between 401k and 499k. Can only be stabilized by having [[#Exotic_Stabilizer|Exotic Stabilizer]] (at least 1u per 50u TaTP made) in the container on mix. If stabilized, explodes at a random temperature between 501k and 599k. The more units you use the stronger the explosive strenght becomes, topping off at 0.67 at around 2100u. (Results in 1 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Penthrite Explosion}}Penthrite Explosion&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Penthrite Explosion}}&lt;br /&gt;
|&lt;br /&gt;
|An explosive reaction involving [[#Penthrite|Penthrite]]. Explodes on heating to 315k. Has an explosive strength of 0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|{{RecursiveChem/Explosion}}&lt;br /&gt;
|&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Useful in [[Grenade|grenade]] production. Has an explosive strength of 0.05&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|{{RecursiveChem/Holy Explosion}}&lt;br /&gt;
|&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion with an explosive strength of 0.125, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|{{RecursiveChem/EMP}}&lt;br /&gt;
|&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Has different effects on different things. Turns off [[Clothing_and_Accessories#Earpieces|headsets]], stuns [[Cyborg|cyborgs]], disables [[Guide_to_construction#Security_Camera|security cameras]], messes with [[Surgery#Cybernetic_Implants|Cybernetics]], randomizes suit sensor settings, burns wearers of some hardsuits and randomly pulses [[Hacking#Hackables|wires]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)&lt;br /&gt;
|{{RecursiveChem/Bee Explosion}}&lt;br /&gt;
|&lt;br /&gt;
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. Doesn&#039;t work in grenades. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Teslium}}&lt;br /&gt;
|&lt;br /&gt;
|Randomly shocks the victim every 5-30 seconds while it is in their system, ignoring any protection because the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|{{RecursiveChem/Tesla Shock}}&lt;br /&gt;
|&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. Teslium amount determines damage and number of bolts. 10u for one bolt, 40u for 2 bolts, and 75u for 3 bolts. Each extra bolt deals more damage than the previous one. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Thermite}}&lt;br /&gt;
|&lt;br /&gt;
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. A normal wall requires 30u. A reinforced wall requires 50u. One unit of thermite burns for 0.35 seconds and the maximum burn length is 20 seconds. The fire is fake and cosmetic. Does not work on doors or windows. Causes 1 burn damage per tick to humans when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Reagents==&lt;br /&gt;
{{anchor|Other Recipes}}These are other chemicals that usually have non-medicinal uses. Many of these are useful in the manufacturing of [[Grenade|grenades]], but some can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ice}}Ice&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
||{{RecursiveChem/Ice}}&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; below 274K &amp;lt;br&amp;gt;&lt;br /&gt;
|Chilly!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Baldium}}Baldium&amp;lt;span style=&amp;quot;color:#ECB2CF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Baldium}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 395K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|If sprayed or splashed on you, it makes you go bald. Keep away from the [[Clown]]! Does nothing when ingested. (Results in 1 unit instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barbers Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#A86B45;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Barber&#039;s Aid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bluespace Dust}}Bluespace Dust&amp;lt;span style=&amp;quot;color:#0000CC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bluespace_Dust}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Occasionally causes random short distance teleportation. If splashed on someone it teleports them 1 tile per 5 units used. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|BZ Metabolites}}BZ Metabolites&amp;lt;span style=&amp;quot;color:#FAFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Breathe [[Guide_to_Atmospherics#BZ|BZ gas]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Does nothing unless you&#039;re a [[Changeling|changeling]]. Slowly drains a [[Changeling|changeling&#039;s]] chemical storage, and makes them unable to communicate on the changeling hivemind channel.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#7A4E33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Concentrated Barber&#039;s Aid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|If sprayed or splashed on you it grows your hair very long. Does nothing when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|{{RecursiveChem/Candle}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 374K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Creates a red candle for use in decoration or rituals. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&amp;lt;span style=&amp;quot;color:#B0B0B0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carbon Dioxide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 777K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carpet}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Creates a carpet on the floor. Best used in a [[#Smoke|smoke]] machine/[[Grenade|grenade]] or spray bottle. Ingredient in [[#Barber&#039;s Aid|Barber&#039;s Aid]].&amp;lt;br&amp;gt;&lt;br /&gt;
Can be mixed 1:1 with other chemicals to create different types of carpet:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand for list of recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}: Black Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}: Blue Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}: Cyan Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_drinks#Green_Beer|Green Beer]]: Green Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_drinks#Orange_Juice|Orange Juice]]: Orange Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Regenerative_Jelly|Regenerative Jelly]]|{{RecursiveChem/Regenerative_Jelly}}}}: Purple Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
[[#Liquid_Gibs|Liquid Gibs]]: Red Carpet&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the above carpet chemicals can be further refined:&amp;lt;br&amp;gt;&lt;br /&gt;
Black Carpet + {{Tooltip|[[#Royal_Bee_Jelly|Royal Bee Jelly]]|{{RecursiveChem/Royal_Bee_Jelly}}}}: Royal Black Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
Blue Carpet + {{Tooltip|[[#Royal_Bee_Jelly|Royal Bee Jelly]]|{{RecursiveChem/Royal_Bee_Jelly}}}}: Royal Blue Carpet&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Colorful Reagent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Randomly colors floor, items and people. Keep away from the clown. Add this to your [[#Smoke|smoke]] [[Grenade|grenade]] for a &amp;quot;rainbow bomb&amp;quot;.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Condensed Capsaicin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Also known as &amp;quot;pepper spray&amp;quot;. A chemical agent used for self-defense and in police work. When a target is sprayed with this, the effects depend on if that person is wearing &amp;quot;pepper proof&amp;quot; gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of [[Status_Effects#Knockdown|knockdown]], 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of [[Status_Effects#Confusion|confusion]] and 10 seconds of slowdown. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some examples of pepper proof items are: Gas masks, security gas masks, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. Found in pepper spray refillers. (Results in 5 units instead of 6)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates one or multiple pissed off lifeforms. It&#039;s a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life (Friendly)}}Life (Friendly)&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life (Friendly)}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cellulose Fibers}}{{anchor|Cellulose}}Cellulose Fibers&lt;br /&gt;
|{{RecursiveChem/Cellulose}}&lt;br /&gt;
|N/A&lt;br /&gt;
|A crystaline polydextrose polymer. Plants swear by this stuff. Used for making [[#Medicated_Suture|Medicated Sutures]]. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cellulose Carbonization}}Cellulose Carbonization&lt;br /&gt;
|{{RecursiveChem/Cellulose_Carbonization}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 512K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Turns [[#Cellulose|cellulose]] into carbon. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|{{RecursiveChem/Corgium}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Color Powder}}Color Powder&amp;lt;span style=&amp;quot;color:#DA0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grow [[Guide_to_hydroponics#Rainbow_Bunch|Rainbow Bunch]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Colors floor, items and people. There are several different color powder reagents, such as Mundane Powder, Invisible Powder and Blue Powder. There is no reagent with the actual name &amp;quot;color powder&amp;quot;. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crayon Powder}}Crayon Powder&amp;lt;span style=&amp;quot;color:#DA0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind a [[General_items#Crayon|crayon]]&lt;br /&gt;
|N/A&lt;br /&gt;
|A variety of [[#Color_Powder|Color Powder]] that works the same except it can&#039;t color mobs. There are several different crayon powder colors.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#ADB5DB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryptobiolin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Causes [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Dizziness|dizziness]]. This is essential to make [[#Spaceacillin|Spaceacillin]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Drying Agent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Foaming Agent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Used in [[#Metal Foam|Metal Foam]] production. (Results in 1 unit instead of 2)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Firefighting Foam}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Cold reaction&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 200K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 5K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Very endothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|When used in a spray or with [[#Smoke|smoke]] it creates a non-slippery [[#Fluorosurfactant|foam]] which extinguishes fires and burning creatures, and removes burning plasma from the air, dumping it on the floor upon dissipation.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glitter}}Glitter&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Prize from [[Computers#Arcade_Machines|arcade machines]]&lt;br /&gt;
|N/A&lt;br /&gt;
|White glitter, blue glitter and pink glitter are three different chems which when touching floors turn into fake [[Guide_to_Atmospherics#The_Gases_and_Their_Functions|gases]]. Used for pranks. Can be cleaned up with the ordinary [[Janitor#Equipment|cleaning tools]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#D3B913;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Glycerol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Requires blended corn, so thus help from the botanist. Used to make [[#Nitroglycerin|Nitroglycerin]] or [[Research_items#Unloaded Technological Shell|FRAG-12 shotgun slugs]]. Slippery like water. (Results in 1 unit instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Gravitum}}Gravitum&amp;lt;span style=&amp;quot;color:#ff0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Gravitum}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Makes you completely weightless as long as it&#039;s in your system. Can be sprayed on objects to make them weightless aswell, for 1 minute per unit. Metabolizes extremely slowly. Paraplegics and clownophobes swear by this stuff. &lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Growth Serum}}Growth Serum&amp;lt;span style=&amp;quot;color:#ff0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Growth_Serum}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Makes you larger as long as it&#039;s in your systems. The more you have the bigger you become. Maximum size is achievable by having at least 200 units in your body.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hollow Water}}Hollow Water&amp;lt;span style=&amp;quot;color:#ff0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Used in a catalystic reaction where it gets turned into holy water if its mixed with holy water.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#E07DDD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Impedrezene}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. 80% chance per tick to cause 2 brain damage and 50% to cause [[Status_Effects#Drowsiness|drowsiness]]. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Quantum Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Quantum Hair Dye}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Causes you to laugh. (Results in 10 units instead of 2)&lt;br /&gt;
|instant&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Magillitis}}Magillitis&amp;lt;span style=&amp;quot;color:#00f041;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Magillitis_Serum_Autoinjector|Syndicate uplink]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Turns monkeys and humans into gorillas after 10 cycles.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a slab of chemically processed meat. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|{{RecursiveChem/Metal Foam}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metalgen}}Metalgen&lt;br /&gt;
|{{RecursiveChem/Metalgen}}&lt;br /&gt;
|Randomized!&lt;br /&gt;
|Very rare, very interesting and very abusable. Metalgen, when imprinted with a material, will turn all objects it comes into contact with into that material. See the reaction below for imprinting. Does nothing to people. Make super mood rooms by turnin the whole thing into gold, or just kill everyone by turning the escape shuttle into uranium or plasma. Can be used for practically limitless resource generation. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metalgen Imprint}}Metalgen Imprint&lt;br /&gt;
|{{RecursiveChem/Metalgen Imprint}}&lt;br /&gt;
|N/A&lt;br /&gt;
|When the this reaction happens, the metalgen used will become imprinted with the used material. The remaining metalgen will still have the same name but will convert items and structures into the imprinted material if it [[#Touch|touches]] them. Note that certain materials, like diamonds, don&#039;t have a liquid form. Silicon will work for glass. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nanomachines}}Nanomachines&amp;lt;span style=&amp;quot;color:#535E66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Roburgers from [[Guide_to_xenobiology#Silver_Slime|silver slime extracts]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Inflicts a [[Infections#Simple_Diseases|disease]] which turns the victim into a [[Cyborg|cyborg]] with [[Asimov#Core_AI_Modules|Asimov laws]]. The disease can be cured with an injection of copper.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smart Foaming Agent}}Smart Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smart Foaming Agent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Required to make [[Guide_to_chemistry#Smart_Metal_Foam|smart metal foam]]. (Results in 3 units instead of 5) &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smart Metal Foam}}Smart Metal Foam&lt;br /&gt;
|{{RecursiveChem/Smart Metal Foam}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|A &amp;quot;smart&amp;quot; version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn&#039;t encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitrous Oxide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 525K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form.When heated to 575K it throws things away and then explodes. Will cause [[Status_Effects#Drowsiness|drowsiness]] when sprayed on someone. While it is inside of someone, it causes anemia (blood loss), [[Status_Effects#Confusion|confusion]], and loss of breath. Spilling this will release gas form N2O into the atmosphere. If during reaction the purity of the N2O dips below 30% it will begin airolating itself.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Solidification}}Silver Solidification&lt;br /&gt;
|{{RecursiveChem/Silver Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid Silver into a bar. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Gold Solidification}}Gold Solidification&lt;br /&gt;
|{{RecursiveChem/Gold Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|{{RecursiveChem/Plasma Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Uranium Solidification}}Uranium Solidification&lt;br /&gt;
|{{RecursiveChem/Uranium Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid Uranium into a sheet. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&lt;br /&gt;
|{{RecursiveChem/Plastic Sheets}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates Plastic sheets at a rate of 10u per Plastic sheet. Can be used in hand to craft [[Medical_items#Large_Water_Bottle|plastic bottles]] [[File:large_water_bottle.png]] and other novelties. Be sure to put some plastic sheets in the Protolathe, as plastic is needed for a lot of advanced medical equipment.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Romerol}}Romerol&amp;lt;span style=&amp;quot;color:#123524;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Romerol|Syndicate uplink]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Romerol adds a zombie infection tumor (festering ooze) to the victims&#039; heads. When those victims die, they will revive as [[Zombie#Romerol_Zombies|zombies]] who can infect other people by clawing them. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. Can be applied with both [[#Touch|touch]] and [[#Ingest|ingestion]]. The tumor can be removed with [[Surgery#Romerol_Tumor|surgery]].&lt;br /&gt;
|instant&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Royal Bee Jelly}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Serotrotium}}Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_hydroponics#Strange_Seeds|Strange seeds]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Makes you randomly twitch, drool, moan and gasp.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|{{RecursiveChem/Soap}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Cleaner}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. Unlike scrubbing tools, this does not clean forensics (fingerprints). &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spray Tan}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Lube}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait.  (Results in 4 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#D0EFEE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sterilizine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|When applied via touch or vapor, increases the speed of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|{{RecursiveChem/Synthmeat}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Medicated Suture}}[[File:Medicated_suture.png]] Medicated Suture&lt;br /&gt;
|{{RecursiveChem/Medicated_Suture}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a [[Medical_items#Medicated_Suture|Medicated Suture]]. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Regenerative Mesh}}[[File:Advanced_regenerative_mesh_closed.png]]Advanced Regenerative Mesh&lt;br /&gt;
|{{RecursiveChem/Advanced_Regenerative_Mesh}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates an [[Medical_items#Advanced_Regenerative_Mesh|Advanced Regenerative Mesh]]. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mourning_Poultice}}[[File:Mourning_poultice.png]]Mourning Poultice&lt;br /&gt;
|{{RecursiveChem/Mourning_Poultice}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a [[Medical_items#Mourning_Poultice|Mourning Poultice]]. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Organic Slurry}}Organic Slurry&amp;lt;span style=&amp;quot;color:#545000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Organic_Slurry}}&lt;br /&gt;
|N/A&lt;br /&gt;
|A mixture of various differently colored fluids. Only works when [[#Ingest|ingested]]. If [[#Inject|injected]], will revert to Welding Fuel. Randomly induces vomiting and later short [[Status_Effects#Stun|stuns]] as well. Rapidly purges itself each vomit when stunning. Results in 4 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pax}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Pacifies by preventing the victim from using {{Combat_Mode}}, certain harmful weapons and only letting them use passive or aggressive {{Grab}}.. Non-harmful weapons such as [[Security_items#Disabler|disablers]] still work.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthpax}}Synthpax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]&lt;br /&gt;
|N/A&lt;br /&gt;
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dizzying_Solution}}Dizzying Solution&lt;br /&gt;
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]&lt;br /&gt;
|N/A&lt;br /&gt;
||Makes the target [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Confusion|confused]]. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tranquility}}Tranquility&amp;lt;span style=&amp;quot;color:#9A6750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Gondola Meat&lt;br /&gt;
|N/A&lt;br /&gt;
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victim&#039;s body and slowly turns them into a Gondola. Can be cured with [[#Condensed_Capsaicin|Condensed Capsaicin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Electricity}}Liquid Electricity&amp;lt;span style=&amp;quot;color:#97ee63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid_Electricity}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Periodically electrocutes any non-Ethereals that have this in their system. Insulated gloves do not protect against this. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Monkey Powder}}Monkey Powder&lt;br /&gt;
|{{RecursiveChem/Monkey_Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Add 1u water to 50u of this to create a monkey. Gibs monkeys if another monkey spawns inside them. (Results in 5 units instead of 4) &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Electrolysis}}Electrolysis&lt;br /&gt;
|{{RecursiveChem/Electrolysis}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Turns the ingredients into 3u hydrogen and 1.5u oxygen. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Scream}}Scream&lt;br /&gt;
|{{RecursiveChem/Scream}}&lt;br /&gt;
|N/A&lt;br /&gt;
|When mixed the ingredients are consumed and the solution screams. Bigger reaction causes louder scream. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Extractification}}Slime Extractification&lt;br /&gt;
|{{RecursiveChem/Slime_Extractification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|The mixture condenses into a [[Guide_to_xenobiology#Grey_Slime|grey slime extract]]. &lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Rations}}&lt;br /&gt;
|Depleted virus food. Used to get a [[Infections|virus]] symptom of level 1. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|Allows viruses and bacteria to quickly grow. Used to get a [[Infections|virus]] symptom of level 1 or 2. The [[Virologist|virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
|Used to get a [[Infections|virus]] symptom of level 3. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sucrose Agar}}&lt;br /&gt;
|Used to get a [[Infections|virus]] symptom of level 4.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Weakened Virus Plasma}}&lt;br /&gt;
|Weakened variety of virus plasma. Used to get a [[Infections|virus]] symptom of level 5.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Plasma}}&lt;br /&gt;
|Used to get a [[Infections|virus]] symptom of level 6. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Decaying Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stable Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Blood Duplication}} Blood Duplication&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Blood Duplication}}&lt;br /&gt;
|Not exactly a recipe or an usual reaction, more of an useful byproduct of virology recipes. When any chemical that mutates viruses is combined with any blood, it increases the amount of blood without the need for it to be removed from someone. With plumbing, this is most useful when used with Unstable Mutagen, as it&#039;s easy to produce and allows you to infinitely create blood for use in chemfactories.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also chemicals that do nothing, which can be found in [[Guide_to_hydroponics#Strange_Seeds|Strange seeds]]. Example: Plastic Polymers{{anchor|Plastic Polymers}}.&lt;br /&gt;
&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through [[Guide_to_xenobiology|xenobiology]], these chemicals transform humanoids into other [[Guide_to_races|races]]. It only takes 1u to start the transformation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:100px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Mutation Toxin}}{{anchor|Mutation Toxin}}{{anchor|Imperfect Mutation Toxin}} Imperfect Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_xenobiology#Green_Slime|Green slimes]]&lt;br /&gt;
|After 20 cycles (about 4 units) transforms you into a random [[Slimepeople|slimeperson]] subspecies. If you&#039;re already a slimeperson this will randomly change your subspecies. Used to be named &#039;&#039;Slime Mutation Toxin&#039;&#039;. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}}{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_xenobiology#Green_Slime|Green slimes]]&lt;br /&gt;
|After 20 cycles (about 4 units) transforms you into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_xenobiology#Green_Slime|Green slimes]]&lt;br /&gt;
|After 20 cycles (about 4 units) transforms you into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_xenobiology#Black_Slime|Black slimes]]&lt;br /&gt;
|Makes the victim contract a disease which slowly morphs them into a [[slime]]. The disease can be cured with [[Guide_to_food#Frost_Oil|Frost Oil]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins{{anchor|Toxins}} ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get some of these through the traitor uplink. The human liver will quickly purge individual toxins at 3u and under from the bloodstream (1 unit per tick at full liver health). Toxins in the stomach is also taken into consideration, i.e. having  2u in the bloodstream and 10u in the stomach means the purge doesn&#039;t happen. The purge threshold lowers with higher liver damage. All toxins deal liver damage at higher volumes in the body. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Toxin}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal 1.5 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bad Food}}Bad Food&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal 0.5 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chloralax|Chloralax]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;60%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chloral Hydrate}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 200K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 7 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;60%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A powerful sedative which first [[Status_Effects#Confusion|confuses]] and makes you [[Status_Effects#Drowsiness|drowsy]], and then after 10 cycles puts the victim to [[Status_Effects#Sleep|sleep]]. After 51 total cycles, it starts dealing ever increasing toxin damage, until death. (Results in 1 unit instead of 5)&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Rosenol|Rosenol]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mindbreaker Toxin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6 to 14&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Hallucinations&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt; For people with the Reality Dissociation Syndrome trait, this will instead suppress [[Status_Effects#Hallucinations|hallucinations]]. (Results in 5 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.2&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mute Toxin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6 to 14&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.7&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mime&#039;s Bane}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 0 to 8&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Gestures&lt;br /&gt;
|Makes the subject unable to gesticulate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.1&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bone Hurting Juice}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Does 7.5 [[Health#Stamina|stamina]] damage per tick. On overdose it has a 4% chance of causing a spike of 20 brute and 200 [[Health#Stamina|stamina]] damage to a random limb, which has a high chance of [[Guide_to_wounds#Bone_Wounds|hurting bones]]. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|50 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mulligan Toxin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Identity&lt;br /&gt;
|Randomizes the subject&#039;s appearance.&lt;br /&gt;
|Infinite&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.2&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lexorin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 1.8 to 7&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to [[Status_Effects#Unconscious|pass out]] quickly. Countered by [[#Epinephrine|epinephrine]] which purges 2u lexorin (and 1u of itself) with 20% chance to add 4u [[#Histamine|histamines]]. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Each cycle deals 2.5 toxin damage, with 25% chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries&lt;br /&gt;
|N/A&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals 13 stamina damage per tick, which constantly lowers. Usually harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|N/A&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals 10 stamina damage per tick, slowing you down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Radiation&lt;br /&gt;
|Cause significant radiation damage over time (4 per tick). It&#039;s metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Stun and Suffocation&lt;br /&gt;
|After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Emagged Borg Hypo, [[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart&lt;br /&gt;
|N/A&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can&#039;t kill you.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 6&amp;lt;span style=&amp;quot;color:#4cb849;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sulfonal}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 4 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Delayed Toxin Damage&lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amatoxin}}Amatoxin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin Damage&lt;br /&gt;
|Deals 2.5 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bungotoxin}}Bungotoxin&amp;lt;span style=&amp;quot;color:#EBFF8E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bungotoxin}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Heart Damage&lt;br /&gt;
|Deals 3 [[Guide_to_medicine#Organ_table|heart]] damage per tick and sets their confusion stat to their dizziness stat. After 12 cycles the victim can randomly start feeling heart spasms, being faint, out of breath, and being in pain.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lead Acetate}}Lead Acetate&amp;lt;span style=&amp;quot;color:#EBFF8E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lead_Acetate}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Brain and ear damage&lt;br /&gt;
|Deals 1 brain and [[Guide_to_medicine#Organ_table|ear]] damage per tick. Tiny chance to cause confusion. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable mutagen}}{{anchor|Unstable_Mutagen}}Unstable mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;70%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2.3&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 3 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;70%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Mutations&lt;br /&gt;
|Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly the moment you take the chem, and not from metabolization. The chance to activate a dormant bad mutation is 98%, and good mutation 2%. Causes radiation. High doses are lethal to your [[Surgery##Organ_Manipulation|liver]].  Also useful for [[Infections|Virology]]. Turns into blood if mixed with blood, due to {{Tooltip|[[#Blood Duplication|Blood Duplication]]|{{RecursiveChem/Blood Duplication}}}}. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Ipecacide|Ipecacide]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;70%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 6&amp;lt;span style=&amp;quot;color:#4cb849;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lipolicide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 4 to 8.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;70%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Death Berries, [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|Each tick does 1.75 toxin damage and refreshes 5 ticks of being unable to breathe. EXTREMELY slow metabolization, but fast acting. Comparable to [[#Lexorin|Lexorin]].&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Paralyzation, Oxygen, and Toxin&lt;br /&gt;
|[[Status_Effects#Paralyze|Paralyzes]] you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]], [[Syndicate_Items#Poison_Kit|Poison Kit]], [[#Formaldehyde|Formaldehyde]], [[#Venom|Venom]], [[#Itching Powder|Itching Powder]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a small chance each tick to cause 2 Brute damage or blur vision. If overdosed it will also deal 2 Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Methanol|Methanol]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Formaldehyde}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 420K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 0 to 7&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a 1 Toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]]. Preserves corpses from organ decay. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]], [[Critters#Giant_Spider|Giant Spider]] bites&lt;br /&gt;
|N/A&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Each cycle will deal 0.2 Toxin and 0.3 Brute damage &#039;&#039;per volume of venom&#039;&#039; in the body. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake Beer}}Fake Beer&amp;lt;span style=&amp;quot;color:#664300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fake_Beer}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Knockout&lt;br /&gt;
|Instantly puts the victim to [[Status_Effects#Sleep|sleep]]. Cycle 51 and onwards it will also deal (current cycle - 50) toxin damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 9&amp;lt;span style=&amp;quot;color:#0bb9b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fentanyl}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 674K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 874K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 7 to 11&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will make the user fall asleep. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 9.3&amp;lt;span style=&amp;quot;color:#0bb9b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cyanide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 380K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 1000K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 9 to 11&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals 1.25 toxin damage per tick, with 8% chance to [[Status_Effects#Stun|stun]] for 4 seconds and take 2 additional toxin damage. Also 5% chance to lose breath for a moment. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carpotoxin}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals 2 toxin damage per tick. May heal scars when ingested. Can be used to make [[#Rezadone|Rezadone]] and [[Guide_to_food#Seafood|imitation carpmeat]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Zombie Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 14&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|If [[#Ingest|ingested]] instantly [[Status_Effects#Unconscious|knocks people out]] (CURRENTLY [https://github.com/tgstation/tgstation/issues/54959 BUGGED]), and makes them appear dead to the most rudimentary of tests. If taken any other way than [[#Ingest|ingestion]] it makes you [[Status_Effects#Confusion|confused]] and [[Status_Effects#Drowsiness|drowsy]] cycle 1-5, deals 40 stamina damage cycle 5-8 and causes the fake death cycle 9 and onwards. Deals 0.5 suffocation and toxin damage per tick. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ghoul Powder}}Ghoul Powder&amp;lt;span style=&amp;quot;color:#664700;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 14.5&amp;lt;span style=&amp;quot;color:#462c83;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ghoul Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 14&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Fake death&lt;br /&gt;
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Itching Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 280K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 700K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from [[#Under the hood|touch]], such as from getting splashed with it. Has a 3% chance to transform into 1 to 3 units of [[#Histamine|Histamine]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Mints, Emagged Booze Dispenser, Mushroom Shavings (Lavaland)&lt;br /&gt;
|N/A&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Slime Jelly}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin&lt;br /&gt;
|The base reagent for slime based chemicals. Grinding [[Guide_to_xenobiology#Formulas|slime extracts]] yields 20u slime jelly per use left. 40% chance to heal 5 Brute damage each tick, but also has a 10% chance to deal a burst of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Heparin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Bleeding&lt;br /&gt;
|A powerful anticoagulant. All open [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] on the victim will open up and bleed much faster. Increases bleed flow by 0.5. Doesn&#039;t work unless the victim has a [[Guide_to_Wounds#Slash_Wounds|bleeding wound]]. &lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}{{anchor|Skewium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rotatium}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin&lt;br /&gt;
|After 20 cycles, causes the victim&#039;s screen to display a rocking motion. Deals 0.5 toxin damage per tick. &amp;lt;br&amp;gt;Was previously refinable into Skewium, but skewium was removed from tgstation Oct 2019 for causing client crashes. &lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spewium}}Spewium&amp;lt;span style=&amp;quot;color:#2F6617;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. After 33 cycles, there is a 15% chance to eject an organ each tick if overdosing. Requires very high doses.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|29 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;70%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Anacea}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;70%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has [[#Pentetic_Acid|Pentetic Acid]] or [[#Calomel|Calomel]], the purging is slowed down to 0.5u per tick.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric acid}}Fluorosulfuric acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 0&amp;lt;span style=&amp;quot;color:#c6040c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fluorosulfuric Acid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 380K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 800K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 0 to 2&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Corrosion&lt;br /&gt;
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if added to or splashed on people. Deals 2 toxin and (current cycle / 15) burn in body. &amp;quot;Acidpower&amp;quot; 42. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitric acid}}Nitric acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.3&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitric acid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 480K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 0 to 4.1&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Corrosion&lt;br /&gt;
|A corrosive and dangerous substance. Instantly deals brute damage if added to or splashed on people. Deals 3 toxin and (volume / 10) burn in body. &amp;quot;Acidpower&amp;quot; 5.  (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Weed Killer}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds and causes 1 toxin damage per tick to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pest Killer}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to [[Guide_to_races#Flypeople|fly people]], each tick.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Plant-B-Gone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes 1 toxin damage to humans and 2 toxin damage to [[Guide_to_races#Podpeople|pod people]], each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hot_Ice_Slush}}Hot Ice Slush&amp;lt;span style=&amp;quot;color:#724cb8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hot_Ice_Slush}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heats you up, deals 3 toxin damage and increases the plasma volume of [[Xeno|xenos]]. Slowly purges [[#Epinephrine|epinephrine]]. Melts into 12 units of liquid form plasma if heated to 30°C (303.15 K). &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Chemicals ==&lt;br /&gt;
These reagents have either a bit more to their use or reaction - making them a bit of unique case&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:120px;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:140px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Eigenstasium}}Eigenstasium&amp;lt;span style=&amp;quot;color:#5020F4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Eigenswap|Eigenswap]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Bluespace Dust|Bluespace Dust]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.7&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Eigenstasium}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 350K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 650K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 9 to 12&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Extremely exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluxuations within the patient.&lt;br /&gt;
If the purity of the reagent is over 90%, it will teleport the player to the creation location on consumption (ingestion only)&lt;br /&gt;
Next, it will save the location you took the reagent, and create a blue eigenstate version of your character to signal where you will return to.&lt;br /&gt;
When the reagent leaves a patients bloodstream, it will teleport the player back to the consumption location.&lt;br /&gt;
Dying does not stop processing, you will still return to the consumption location even if dead.&lt;br /&gt;
&lt;br /&gt;
Overdosing causes the stability of your character to split - Teleporting you to a random location close to where you are every second. Afterwards you will slowly become more and more unstable causing various effects. These effects can be reversed/held off by taking stabilising agent, bluespace dust or more eigenstasium.&lt;br /&gt;
&lt;br /&gt;
Spraying this on multiple lockers on the same tile (with an over 80% pure reagent) links the lockers together, creating eigenlockers. Eigenlocker are linked together, teleporting whatever enters them to the next locker in the sequence. You can link as many lockers as you like in a sequence, but you have to have all the lockers on top of each other when you link them. Lockers with a damaged link (i.e. all other lockers in the sequence are destroyed) can be reused in a sequence, but otherwise linked lockers can&#039;t be relinked.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 50%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 15u&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Impure / Inverse / Failed Chemicals ==&lt;br /&gt;
These chemicals can only be created from inoptimal reactions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chemical Isomers}}Chemical Isomers&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Impure chemical isomers made from inoptimal reactions. Causes mild liver damage&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxic monomers}}Toxic monomers&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Inverse reagents are created when a reagent&#039;s purity is below it&#039;s inverse threshold. The are created either during ingestion - which will then replace their associated reagent, or some can be created during the reaction process.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viscous sludge}}Viscous sludge&amp;lt;span style=&amp;quot;color:#270d03;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: Water&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.5&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A off smelling sludge that&#039;s created when a reaction gets too impure.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insolvent medicinal precipitate}}Insolvent medicinal precipitate&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A viscous mess of various medicines. Will heal a damage type at random&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Helgrasp}}Helgrasp&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 14&amp;lt;span style=&amp;quot;color:#462c83;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends Hel&#039;s hands after whomever has the hubris to consume it.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 1u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Libitoil}}Libitoil&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13.5&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily interferes a patient&#039;s ability to process alcohol, making them more susceptible to it&#039;s effects.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metabolic Inhibition Factor}}Metabolic Inhibition Factor&amp;lt;span style=&amp;quot;color:#b3ff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This enzyme catalyzes crashes the conversion of nutritious food into [[Guide_to_food#Peptides|healing peptides]].&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.025u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 10u&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lentslurri}}Lentslurri&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ichiyuri}}Ichiyuri&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.7&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Prolonged exposure to this chemical can cause an overwhelming urge to itch oneself.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aivime}}Aivime&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.1&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent is known to interfere with the eyesight of a patient.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Herignis}}Herignis&amp;lt;span style=&amp;quot;color:#ff1818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 0.8&amp;lt;span style=&amp;quot;color:#c6040c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent causes a dramatic raise in a patient&#039;s body temperature.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Super Melatonin}}Super Melatonin&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.5&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This will send the patient to sleep, adding a 25% boost to all healing from medicines in the patient while they are asleep.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coveroli}}Coveroli&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.82&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent is known to coat the inside of a patient&#039;s lungs, providing greater protection against hot or cold air.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Technetium 99}}Technetium 99&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A radioactive tracer agent that can improve a scanner&#039;s ability to detect internal organ damage, giving numerical health values of each organ. Also upgrades any health to advanced while it is present. Will irradiate the patient when present very slowly, purging or using a low dose is recommended after use.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.3u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Syrinifergus}}Syrinifergus&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent reduces the impurity of all non medicines within the patient, reducing their effects by 20%.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Monover}}Monover&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 0.5&amp;lt;span style=&amp;quot;color:#c6040c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A toxin treating reagent, that only is effective if it&#039;s the only reagent present in the patient. Heals 0 to 2u/tick depending on it&#039;s purity, however if there are any other reagents in the body other than monover it will deal lung damage instead.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nooartrium}}Nooartrium&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 14&amp;lt;span style=&amp;quot;color:#462c83;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart. &lt;br /&gt;
While this reagent is within a patient it will keep them alive and damage their heart, but make them temporarily unable to die and enter crit. As they take more damage they move slower and attack slower, and if they get over 500 damage before the reagent is through them their heart will explode at the end.&lt;br /&gt;
Overdosing blows up their heart.&lt;br /&gt;
Requires a functional heart to work.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.05u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Strong medicine&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyrogelidia}}Cyrogelidia&amp;lt;span style=&amp;quot;color:#03dbfc;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 14&amp;lt;span style=&amp;quot;color:#462c83;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Freezes the live or dead patient in an incuded cyrostasis ice block, putting them in stasis for a short period of time.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Eigenswap}}Eigenswap&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.3&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ipecacide}}Ipecacide&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.05u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methanol}}Methanol&amp;lt;span style=&amp;quot;color:#aae7e4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A light, colourless liquid with a distinct smell. Ingestion can lead to blindness. It is a byproduct of organisms processing impure Formaldehyde.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.05u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloralax}}Chloralax&amp;lt;span style=&amp;quot;color:#387774;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|An oily, colorless and slightly toxic liquid. It is produced when impure choral hydrate is broken down inside an organism.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.05u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rosenol}}Rosenol&amp;lt;span style=&amp;quot;color:#0963ad;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A strange, blue liquid that is produced during impure mindbreaker toxin reactions. Ingesting it will cause the user to do poetry.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitoil}}Mannitoil&amp;lt;span style=&amp;quot;color:#CDCDFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.4&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Gives the patient a temporary speech impediment which lasts until the reagent is removed from the patient.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neruwhine}}Neruwhine&amp;lt;span style=&amp;quot;color:#DCDCAA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13.4&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.025u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazargh}}Corazargh&amp;lt;span style=&amp;quot;color:#5F5F5F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13.5&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Interferes with the body&#039;s natural pacemaker, forcing the patient to manually beat their heart.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prohol}}Prohol&amp;lt;span style=&amp;quot;color:#4C8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike someone&#039;s drink with! The longer it&#039;s in their system, the stronger the alcohol will become.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.05u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculater}}Oculater&amp;lt;span style=&amp;quot;color:#DDDDDD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily blinds the patient while it&#039;s in their system.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinacusiate}}Tinacusiate&amp;lt;span style=&amp;quot;color:#DDDDFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes the patient&#039;s hearing temporarily funky, making things they hear sound funny.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.04u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;medicine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lavaland Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Found in&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Mushroom Cap (Inocybe), from tall mushrooms&lt;br /&gt;
|Food&lt;br /&gt;
|20% chance each tick to deal 4 ticks of breath loss, 2 brain damage (max 150), 3 toxin, 10 stamina and blurry eyes. Knocks you unconcious after 10 cycles.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tinea_Luxor}}&lt;br /&gt;
|Food&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini)&lt;br /&gt;
|Food&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
There are 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingesting reagents puts them into the [[Guide_to_medicine#Organ_table|stomach]]. The individual reagents in the stomach will then be digested over time, which slowly moves them to the bloodstream at a rate partly based on the amount of them in the stomach, and stomach type ([[Guide_to_races|race]]). Most reagents have no effect until they have been moved to the bloodstream where they start metabolising (an exception is milk). They can be ejected if the person vomits. Ingestion is used by pills, cigarettes, [[General_items#Vape|e-cigarettes]] and drinking/eating the reagent directly. Inhaling [[#Smoke|smoke]] counts as ingesting, with the difference that smoke bypasses the stomach and is added directly to the bloodstream. [[#Probital|Probital]] works best when ingested.&lt;br /&gt;
&lt;br /&gt;
====Inject====&lt;br /&gt;
On inject the reagent simply enters the target&#039;s bloodstream and starts metabolising. Reagents in blood can be [[Surgery#Filter_Blood|filtered out]] using surgery. Used by syringes and IV-drips. [[#Syriniver|Syriniver]] works best if injected.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples. [[#Hercuri|Hercuri]] works best as vapor.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. They hold up to 50u. Aren&#039;t added to bloodstream instantly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
[[Medical_items#Syringe|Syringes]] can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/[[General_items#Vape|e-cig]] contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. [[General_items#Vape|E-cigarettes]] can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
{{Anchor|Smoke_effect}}&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals or a gas mask on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn (and take toxin damage), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]] component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker or using {{Rightclick}} on something while holding it will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! [[Guide_to_drinks|Drinks]], [[Guide_to_xenobiology|slime cores]] and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=14429</id>
		<title>Хирургия</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=14429"/>
		<updated>2022-10-29T13:10:13Z</updated>

		<summary type="html">&lt;p&gt;PT: и ещё небольшое изменение&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Для всех операций требуется набор инструментов - зачастую тот, что лежит в [[Operating Theatre|операционном блоке]].&lt;br /&gt;
&lt;br /&gt;
= Хирургические инструменты =&lt;br /&gt;
[[Medical_items#Surgical_Tools|Информацию о большинстве инструментов, используемых в хирургии, можно найти здесь.]]&lt;br /&gt;
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&lt;br /&gt;
==Скорость операции и неудачи==&lt;br /&gt;
Для каждого инструмента есть гетто-аналоги. Проценты, указанные рядом с ними, показывают, насколько они эффективны с точки зрения скорости по сравнению с основными инструментами (до октября 2019 года проценты на TG просто означали вероятность успеха). Например, если указано «50%», выполнение шага занимает вдвое больше времени. Эти проценты суммируются с бонусом или минусом в процентах от использования разных столов или химикатов (см. [[#Beginning of any Operation|Начало любой операции]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Тем не менее, длительность шага операции увеличится не более чем вдвое. Например, шаг, который занимает 10 секунд, будет длиться не более чем 20 секунд с учётом замедления. Вместо этого появляется шанс на провал операции, пропорциональный времени, срезанным этим ограничением (1 секунда = 1% на провал). Неудача может привести к дополнительным повреждениям или другим эффектам.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Так, например:&lt;br /&gt;
* Скажем, этап операции по умолчанию занимает 10 секунд, но вы используете ручку (25%) вместо гемостата и делаете это на полу (50%) вместо операционного стола.&lt;br /&gt;
* Теперь шаг операции замедлена должен быть замедлен до 40 секунд, но из-за ограничения она занимает 20 секунд.&lt;br /&gt;
* Те 20 дополнительных секунд, которые были удалены из-за ограничения, теперь являются Вашим шансом на провал.&lt;br /&gt;
* Результат: Шаг занимает 20 секунд и имеет 20% шанс провала.&lt;br /&gt;
&lt;br /&gt;
= Начало любой операции =&lt;br /&gt;
Шаг 1: Разденьте ту часть тела пациента, которая нуждается в хирургическом вмешательстве. Вы можете сделать это, перетащив их на себя, а затем щелкнув одежду, которую хотите снять с них, во всплывающем окне. &lt;br /&gt;
* &#039;&#039;&#039;Важно:&#039;&#039;&#039; Униформа, которую носит пациент, обычно закрывает обе ноги, руки, пах и туловище. Шлемы, очки и маски всегда закрывают глаза, обязательно снимите их, если работаете с глазами. Mod-сюиты снимаются, если снять ту часть экзокостюма, которая находится на спине, в слоте рюкзака.&lt;br /&gt;
&lt;br /&gt;
Шаг 2: [[File:OpTable.gif|Operating Table]] Поместите пациента на операционный стол. Сделайте это, сделав {{Grab}} на пациента. Затем щелкните левой кнопкой мыши по операционному столу, чтобы поместить на него пациента. Вы также можете {{Rightclick}} толкнуть человека на стол и сказать ему лечь на пол, хотя он может и не оценить этого. &lt;br /&gt;
* Если нет операционного стола, можно использовать: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Стазис кровать]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;любой стол&#039;&#039;&#039; (-20%), &#039;&#039;&#039;любую кровать&#039;&#039;&#039; (-30%), попросить его лечь &#039;&#039;&#039;на пол&#039;&#039;&#039; (-50%). [[#Surgery Speed and Failure|Скорость]] выполнения каждого шага будет уменьшена соответственнл. Обратите внимание на то, что из-за гниения органов операции на мёртвых лучше проводить на стазисных кроватях.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.1 [[File:LongIslandIcedTea.png|Ethanol]] (Опционально) Полейте, используйте спрей или патч с [[Guide_to_chemistry#Miner&#039;s Salve|&#039;&#039;&#039;Miner&#039;s Salve&#039;&#039;&#039;]] (+10%), [[Guide_to_chemistry#Sterilizine|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;]] (+20%), [[Guide_to_food_and_drinks#Drinks|&#039;&#039;&#039;алкогольными напитками&#039;&#039;&#039;]] (up to +46%), или [[Beekeeping#The_fruits_of_our_labour|&#039;&#039;&#039;Мёдом&#039;&#039;&#039;]] (+60%) для более быстрой скорости операции. &lt;br /&gt;
&lt;br /&gt;
*Чем крепче спирт, тем эффективнее! Формула: 0,1*(сила выпивки/65). Например: Этанол даёт +10% скорости операции, Manly Dorf +15%, Bacchus&#039; Blessing +46%.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.2: [[File:N2Otank.png|Sleeping Agent]] (Опционально) Используйте &#039;&#039;&#039;Баллон с анестетиком&#039;&#039;&#039; и &#039;&#039;&#039;маску для дыхания&#039;&#039;&#039;, чтобы усыпить Вашего пациента. Тем не менее, это не имеет хирургических преимуществ. &lt;br /&gt;
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Шаг 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Разместите &#039;&#039;&#039;хирургическую рубашку&#039;&#039;&#039; или &#039;&#039;&#039; обычную простыню&#039;&#039;&#039; на часть тела, которую Вы оперируете.&lt;br /&gt;
* Если Вы сделали шаг 1 неправильно, в открывшемся меню большинство операций будет закрашено серым, и Вы не сможете их начать.&lt;br /&gt;
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Шаг 4: Выключите {{Combat_Mode}}.&lt;br /&gt;
&lt;br /&gt;
Профессиональный совет:{{Rightclick}} даёт возможность проваливать каждый хирургический шаг намеренно.&lt;br /&gt;
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Шаг 5: [[File:Hud-target.gif|Target]] Следите за тем, что Вы &#039;&#039;&#039;целитесь&#039;&#039;&#039; на нужную часть тела (важно!).&lt;br /&gt;
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Шаг 6: {{LeftclickCmodeoff}} [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Проведите операцию&#039;&#039;&#039; (см. шаги ниже!). После этого поздравьте пациента и выгоните его. Неудачные шаги будут повторяться автоматически. &lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Чтобы прервать операцию, возьмите в руки каутер и рубашку, затем используйте рубашку на пациенте.&#039;&#039;&#039;&lt;br /&gt;
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= Процедуры, не требующие исследования или компьютера =&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами (Organ Manipulation) ==&lt;br /&gt;
Общая операция для удаления/вставки органов (мозг, сердце, аппендикс), киберимплантов и инопланетных эмбрионов.&amp;lt;br&amp;gt; Эту операцию можно провести на любой части тела.&amp;lt;br&amp;gt;Подробнее о каждой процедуре см. ниже.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор&#039;&#039;&#039;: оттяните кожу.||[[File:Screwdriver_tool.png|Отвёртка]] (45%) [[File:Wirecutters.png|Кусачки]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Циркулярная пила&#039;&#039;&#039;: распилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Пожарный топор]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Топорик]] (35%) [[File:Butcherknife.png|Нож мясника]] (25%) [[File:Arm_blade.png|Армблейд генокрада]] (75%) Любой другой острый предмет  (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: зажмите кровоток.||[[File:Wirecutters.png|Кусачки]] (60%) [[File:Package_Wrapper.png|Обёртка для посылок]] (35%) [[File:CableCoils.png|Кабель]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет  (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Удаление&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: удалите что-нибудь.||[[File:Crowbar.png|Ломик]] (55%) [[File:Fork.png|Вилка]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Вставка&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Прижигатель&#039;&#039;&#039;: прижгите рану.||[[File:Laser_gun.png|Лазер]] (90%) [[File:Welder.png|Сварка]] (70%) [[File:Lighter.png|Зажигалка]] (45%) [[File:Match.png|Спичка]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Манипуляция с органами: с чем обычно имеем дело ===&lt;br /&gt;
&lt;br /&gt;
Приведённые ниже органы обычно присутствуют у каждого человека и могут быть удалены или вставлены с помощью операции типа [[#Organ_Manipulation|Манипуляция с органами]].&lt;br /&gt;
&lt;br /&gt;
==== Мозг [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====&lt;br /&gt;
&lt;br /&gt;
Источник сознания и место, где на самом деле находится игрок. Удаление мозга из тела сделает его [[Guide_to_medicine#Revival_methods|невосстановимым]] обычными средствами. Мозг также можно вставить в [[MMI]], чтобы он мог говорить, и подготовить его к вставке в [[Cyborg|Киборга]] или в [[AI|ИИ]]. Его можно перенести в другое тело, которое потом можно будет [[Guide_to_medicine#Revival_methods|возродить]]. &lt;br /&gt;
&lt;br /&gt;
Мозги [[Changeling|&#039;&#039;&#039;генокрадов&#039;&#039;&#039;]] рудиментарны, и они могут выжить без них. Обезглавливание генокрада не помешает ему возродиться.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Замечание:&#039;&#039;&#039; Мозг также можно вынуть, обезглавив цель и использовав любой острый объект на голове.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Сердце [[File:Heart.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимо для выживания. Если его убрать, у пациента возникнет сердечный приступ, из-за чего ему будет наносится огромный урон от гипоксии до тех пор, пока не будет вставлено новое сердце, либо пациент умрёт. Если Вам нужно больше времени, вколите [[epinephrine|медручку]], либо положите пациента на стазисную кровать.&lt;br /&gt;
&lt;br /&gt;
Вне тела сердце быстро перестаёт биться. Сердце можно запустить, использовав его в руке, если оно не сгнило.&lt;br /&gt;
&lt;br /&gt;
Сердечный приступ также может быть возникнуть из-за [[Initropidril|инитропидрила]], либо из-за того, что в пациента вшили небьющееся сердце. Так или иначе, сердечный приступ можно вылечить, использовав дефибрилятор, либо подвергнув пациента электрическому току.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Глаза [[File:Eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие зрения. Разумеется, без них пациент ослепнет. Глаза некоторых рас (например, тенеморфов) позволяют видеть в темноте.&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: Глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Уши [[File:Ears.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие слуха. Без них пациент будет глухим.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Печень [[File:Liver_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходима для метаболизации [[Guide_to_chemistry|химикатов]]. Без рабочей печени пациент будет получат урон от токсинов. Печени представителей некоторых профессий имеют особые эффекты. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Лёгкие [[File:Lungs.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимы для дыхания. Без рабочих лёгких пациент будет задыхаться. Лёгкие [[Guide_to_races|некоторых рас]] позволяют не дышать. Пересадка таких лёгких позволяет присвоить эту особенность себе (или своему метадругу, или случайному ассистенту, притащившему Вам эти лёгкие, или ...).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Желудок [[File:Stomach_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходим, чтобы пить и есть.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Язык [[File:Tongue.png]] [[File:Ltongue.png]] ====&lt;br /&gt;
&lt;br /&gt;
Влияет на речь. Без языка речь пациента будет сложно воспринимать. Пересадка языков ксенорас, имеющих акценты, позволит перенести их другому человеку (или избавиться от них). Языки [[Abductor|aбдукторов]] дают доступ к их телепатии, но также отнимают устную речь.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Цель: рот&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Аппендикс [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====&lt;br /&gt;
&lt;br /&gt;
Аппендицит лечится вырезанием аппендикса. Не имеет других эффектов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_crotch.gif]] &#039;&#039;&#039;Цель: пах&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Манипуляция с органами: экзотические варианты ===&lt;br /&gt;
В пациента можно вставить (или удалить из него) и другие предметы - как вредные, так и полезные.&lt;br /&gt;
&lt;br /&gt;
==== Кибернетические импланты [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]] ====&lt;br /&gt;
&lt;br /&gt;
Дают различные преимущества взамен на крайнюю уязвимость к ЭМИ. Требуют изучения определённых технологий, после чего доступны у [[Robotics|робототехников]] и в техфабе [[Medbay|Медбея]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Искусственные органы [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Искусственные органы - замена для органических. Их можно вставить, только если соответствующий орган у пациента отсутствует. Уязвимы к ЭМИ. Можно распечатать в [[Robotics]] или в [[Medbay|Медбее]] после изучения нужных технологий.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Эмбрион ксеноморфа [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====&lt;br /&gt;
&lt;br /&gt;
Лярва, попавшая внутрь пациента и разрывающая его изнутри. Если её не вынуть, она гибнет пациента, став на шаг ближе к полноценному, крайне опасному [[Xenomorph|ксеноморфу]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ромерол-опухоль ====&lt;br /&gt;
&lt;br /&gt;
Пассивная инфекция в голове, вызванная принятием [[Syndicate Items#Romerol|ромерола]]. Пациент, умерший с этой опухолью, со временем станет агрессивным [[Guide to races#Romerol Zombie|зомби]] с пассивным лечением (его можно убить, убрав опухоль, отрезав голову или гибнув).&lt;br /&gt;
У пациента, укушенного зомби, также образуется опухоль. Кроме того, он постоянно будет получать немалый урон от токсинов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами в протезе (Prosthesis Organ Manipulation) ==&lt;br /&gt;
&lt;br /&gt;
Алгоритм Манипуляции с органами меняется для частей тела, прошедших [[#Augmentation|аугментацию]] - инструменты меняются на механические. &#039;&#039;&#039;Эту операцию можно проводить на себе&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Цель: голова/туловище/пах/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: открутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Пустые руки&#039;&#039;&#039;: откройте крышку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: подготовьте электронное оборудование.||[[File:Hemostat.png|Хемостат]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Хемостат&#039;&#039;&#039;: удалите или вставьте что-нибудь.||[[File:Crowbar.png|Ломик]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: закрутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: прикрутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами для инопланетян (Alien Organ Manipulation) == &lt;br /&gt;
&lt;br /&gt;
Манипуляция с органми, проводимая для [[Xenos|ксеноморфов]]. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5 &#039;&#039;&#039;Remove&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: remove something.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5 &#039;&#039;&#039;Insert&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: Insert something. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lobectomy ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and removing a disfunctional lobe within the [[Guide_to_medicine#Organ_damage|lungs]]. This restores health to the [[Guide_to_medicine#Organ_damage|lungs]], and makes them operable, if they weren&#039;t before. Be warned, however, that this surgery can only be done once per set of lungs. Can only be performed if the patient&#039;s lungs are above 60 damage, which is a tad past severe damage thresholds. Do NOT confuse this surgery with lobotomy!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: excise the damage lung node. (95%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Coronary Bypass ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and grafting a bypass onto the patient&#039;s [[Guide_to_medicine#Organ_damage|heart]]. This restores health to the heart, and makes it operable, if it was not before. Be warned, however, that this surgery can only be done once per heart, and that incising the heart and attaching the graft are not guaranteed successes. Keep bandages on hand in the event of failing the step, which will result in massive amounts of bleeding. Can only be performed if the heart has more than 60 damage (tad past severe damage threshold).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise the heart. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6  [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: attach heart graft. (90%)||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hepatectomy ==&lt;br /&gt;
Removes damaged parts of the liver so that the liver may regenerate properly. A [[Guide_to_medicine#Organ_table|liver]] healing surgery, similar to Coronary Bypass and Lobectomy. This liver surgery only shows up as an option when liver damage is above 50 and the liver itself is not failing.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove damaged liver section. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Failing the last scalpel step will deal damage to the liver.&lt;br /&gt;
&lt;br /&gt;
== Gastrectomy ==&lt;br /&gt;
Removes a piece of your duodenum, attaching your stomach back to your lower intestines. A [[Guide_to_medicine#Organ_table|stomach]] healing surgery, similar to Coronary Bypass, Lobectomy and Hepatectomy. This surgery will appear only if your stomach has at least 50 damage, and will help you be able to digest food again without disgust.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove lower duodenum. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: cauterize lower stomach.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 8: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
Failing the second scalpel step will damage the stomach further.&lt;br /&gt;
&lt;br /&gt;
== Amputation ==&lt;br /&gt;
&lt;br /&gt;
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: sever the limb.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (80%) Shears (300%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prosthetic Replacement ==&lt;br /&gt;
&lt;br /&gt;
Replace a severed limb with either a normal or a robotic limb.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Acquire&#039;&#039;&#039; the required limb.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Limb/Cyborg limb&#039;&#039;&#039;: replace the limb.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4(Alternative): &#039;&#039;&#039;Chainsaw/Synthetic Arm Blade&#039;&#039;&#039;: replace the limb with the chosen weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
&lt;br /&gt;
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time. &lt;br /&gt;
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your &#039;&#039;&#039;hands&#039;&#039;&#039; to check for items in the cavity. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Implant_Case.png|right|thumb|Removes this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; and &#039;&#039;&#039;Empty Implant Case&#039;&#039;&#039;: extract the implant.||[[File:Crowbar.png|Crowbar]] (65%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dental Implant ==&lt;br /&gt;
&lt;br /&gt;
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Drill.png|Surgical Drill]] &#039;&#039;&#039;Surgical Drill&#039;&#039;&#039;: Drill a hole in a tooth.||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Pill18.png|Pill]] &#039;&#039;&#039;Pill/Patch&#039;&#039;&#039;: Insert a pill/patch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brain Surgery ==&lt;br /&gt;
&lt;br /&gt;
This procedure cures all &#039;&#039;&#039;severe&#039;&#039;&#039; and &#039;&#039;&#039;basic&#039;&#039;&#039; [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: perform brain surgery. Repeatable. (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix the patient&#039;s eyes.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
&lt;br /&gt;
If the patient&#039;s face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: alter the patient&#039;s appearance.||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lipoplasty ==&lt;br /&gt;
&lt;br /&gt;
Removes excess fat from the patient. Can only be selected if the patient is fat. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut up the fat.||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: remove the fat.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revival ==&lt;br /&gt;
&lt;br /&gt;
The target is resurrected by this surgery. It works on any non-husked corpse with a head, &#039;&#039;&#039;even if it doesn&#039;t have a heart&#039;&#039;&#039;. If the body has sustained too much damage, it&#039;ll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Defib.png|Defibrillator Paddles]] &#039;&#039;&#039;Revive&#039;&#039;&#039;: revive the target (repeatable).||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slime Core Removal ==&lt;br /&gt;
&lt;br /&gt;
Remove core from slime. Step 2 must be repeated for every core if slime has several.&lt;br /&gt;
Mostly obsolete with existence of slime grinder, but still possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slimegrey.png|right|thumb|A slime]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: extract core.||[[File:Crowbar.png|Crowbar]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Filter Blood ==&lt;br /&gt;
&lt;br /&gt;
Removes reagents from the patient&#039;s bloodstream. Doesn&#039;t work if the patient is a husk. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Blood_filter.png|Blood_Filter]] &#039;&#039;&#039;Blood filter&#039;&#039;&#039;: Filter blood (95%). Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stomach Pump ==&lt;br /&gt;
&lt;br /&gt;
Induces vomiting in a patient, which removes a large portion of ingested reagents from the [[Guide_to_medicine#Organ_table|stomach]]. Requirements:&lt;br /&gt;
* Patient must not be a husk. &lt;br /&gt;
* Patient must have reagents in the stomach from eating food. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hand&#039;&#039;&#039;: pump stomach. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Bone Fracture (hairline)==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Severe:_Hairline_Fracture|hairline fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Bonesetter.png|Bonesetter]][[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bonesetter/bone gel/surgical tape&#039;&#039;&#039;: repair hairline fracture.||[[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair Compound Fracture==&lt;br /&gt;
Repairs the most critical type of bone fracture, [[Guide_to_Wounds#Critical:_Compound_Fracture|compound fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Bonesetter.png|Bonesetter]] &#039;&#039;&#039;Bonesetter&#039;&#039;&#039;: reset bone.||[[File:Surgical_tape.png|Surgical tape]] (60%) [[File:Super_sticky_tape.png|Super sticky tape]] (40%) [[File:Sticky_tape.png|Sticky Tape]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bone gel/surgical tape&#039;&#039;&#039;: repair compound fracture.||[[File:Super_sticky_tape.png|Super sticky tape]] (50%) [[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debride Infected Flesh==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Burn_Wounds|burn wounds]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: excise infection. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Gauze.png|Medical gauze]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Medical gauze/surgical tape&#039;&#039;&#039;: bandage burns. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Puncture==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Pierce_Wounds|pierce wounds]]. Repeat step 2 and 3 (cycle between them) until healed. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: realign blood vessels. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: weld veins. ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Other]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Upgradable Surgery=&lt;br /&gt;
These surgeries are available roundstart but can be upgraded to better or different versions by researching certain nodes and then syncing a connected operating computer. &lt;br /&gt;
&lt;br /&gt;
==Tend Wounds==&lt;br /&gt;
The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then syncing the operating computer with research database. There are &amp;quot;bruises&amp;quot;, &amp;quot;burn&amp;quot; and &amp;quot;Mixture&amp;quot; versions. By default only &amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require an operating table with an adjacent and synced operating computer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target is healed by this surgery, without any [[Guide_to_chemistry|chemicals]] being involved. Useful for healing dead bodies for [[#Revival|revival]]. This works on patients with clothes on, but it&#039;s only 55% as effective. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Step 2 will heal at least 5 damage each time it&#039;s repeated, with an added bonus the more damaged the patient is. This the bonus healing becomes higher with higher tiers of research, ranging from (patient&#039;s damage / 75) to (patient&#039;s damage / 12.5). The bonus is much lower on dead patients. &lt;br /&gt;
*Without any research the heal is 5 damage plus a bonus from damage. (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Improved Wound-Tending Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus a higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus an even higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only).&lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, you&#039;ll be able to do the &amp;quot;mixture&amp;quot; version (tend physical wounds), which heals 3 brute and burn plus a bonus from damage, but the step takes much shorter time than the other two versions. &lt;br /&gt;
*With &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 3 brute and burn plus a better bonus from damage. &lt;br /&gt;
*With &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 1 brute and burn plus a very high bonus from damage.&lt;br /&gt;
*Failing the hemostat step [[File:Hemostat.png|Hemostat]] will deal some of the damage it would have healed.&lt;br /&gt;
*You can hold a [[File:Health_analyzer.gif|Health Analyzer]] &#039;&#039;&#039;Health Analyzer&#039;&#039;&#039; in your other hand to see your patient&#039;s remaining wounds while treating them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version.&lt;br /&gt;
&lt;br /&gt;
= Advanced Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
== Lobotomy ==&lt;br /&gt;
Used to cure &#039;&#039;&#039;deep-rooted&#039;&#039;&#039; [[Brain Trauma#Deep-rooted Prefix|brain traumas]]. This can cause a random, &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma, or if lucky, a random &#039;&#039;&#039;special&#039;&#039;&#039; trauma which gives you rare powers. &#039;&#039;&#039;Note that this can cause traumas regardless of the success of stages.&#039;&#039;&#039; Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Lobotomize&#039;&#039;&#039; (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wing Reconstruction ==&lt;br /&gt;
A surgical procedure that reconstructs the damaged wings of moth people. The patient must be dosed with any amount of [[Guide_to_chemistry#Synthflesh|Synthflesh]] for the last step to work. Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; (85%): start wing reconstruction.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Experimental Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pacification ==&lt;br /&gt;
&lt;br /&gt;
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.&amp;lt;br&amp;gt; Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Pacify&#039;&#039;&#039;: rewire the target&#039;s brain.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Threading ==&lt;br /&gt;
&lt;br /&gt;
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Muscled_Veins|Muscled Veins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: thread the veins&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Muscle Membrane ==&lt;br /&gt;
&lt;br /&gt;
Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Vein_Muscle_Membrane|Vein Muscle Membrane]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: shape vein muscles&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nerve Splicing ==&lt;br /&gt;
&lt;br /&gt;
Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Grounding|Nerve Grounding]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: splice nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nerve Grounding ==&lt;br /&gt;
&lt;br /&gt;
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Splicing|Nerve Splicing]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: ground nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ligament Hook ==&lt;br /&gt;
&lt;br /&gt;
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Reinforcement|Ligament Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reshape ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ligament Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Hook|Ligament Hook]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reinforce ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Imprint ==&lt;br /&gt;
Performing this surgery makes the brain more resilient from &#039;&#039;&#039;basic&#039;&#039;&#039; [[Brain Trauma#Mild|brain traumas]] obtained through damage to the brain. You can only choose to either do this &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Folding|Cortex Folding]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: imprint cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Folding ==&lt;br /&gt;
Performing this surgery gives a higher chance of getting a &#039;&#039;&#039;Special&#039;&#039;&#039; [[Brain Trauma#Special|brain trauma]] through [[Surgery#Lobotomy|Lobotomy]]. You can only perform either this one &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Imprint|Cortex Imprint]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: fold cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Viral Bonding ==&lt;br /&gt;
&lt;br /&gt;
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it&#039;s usually harmless, but still infective to others .&amp;lt;br&amp;gt; Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the &amp;quot;Viral Bond&amp;quot; step to work. This surgery will not hide the virus icon from medical huds. &lt;br /&gt;
&amp;lt;br&amp;gt;Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Viral Bond&#039;&#039;&#039;: force a symbiotic relationship.||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alien Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; research node, which requires the &#039;&#039;&#039;Alien Technology&#039;&#039;&#039; node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brainwashing ==&lt;br /&gt;
&lt;br /&gt;
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) &#039;&#039;&#039;Brainwash&#039;&#039;&#039;: perform the brainwashing procedure. Failing will cause brain damage.||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necrotic Revival ==&lt;br /&gt;
&lt;br /&gt;
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the &amp;quot;Bionecrosize&amp;quot; step to work. Requires the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Syringe.png|Syringe]] &#039;&#039;&#039;Bionecrosize&#039;&#039;&#039;: perform the revival procedure.||[[File:Pen.png|Pen]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=14428</id>
		<title>Хирургия</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=14428"/>
		<updated>2022-10-29T13:06:02Z</updated>

		<summary type="html">&lt;p&gt;PT: небольшая доработка&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Любая хирургическая операция должна быть выполнена с необходимым набором инструментов, которые обычно есть в [[Operating Theatre]], возле операционного стола. &lt;br /&gt;
&lt;br /&gt;
= Хирургические инструменты =&lt;br /&gt;
[[Medical_items#Surgical_Tools|Информацию о большинстве инструментов, используемых в хирургии, можно найти здесь.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Скорость операции и неудачи==&lt;br /&gt;
Для каждого инструмента есть гетто-аналоги. Проценты, указанные рядом с ними, показывают, насколько они эффективны с точки зрения скорости по сравнению с основными инструментами (до октября 2019 года проценты на TG просто означали вероятность успеха). Например, если указано «50%», выполнение шага занимает вдвое больше времени. Эти проценты суммируются с бонусом или минусом в процентах от использования разных столов или химикатов (см. [[#Beginning of any Operation|Начало любой операции]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Тем не менее, длительность шага операции увеличится не более чем вдвое. Например, шаг, который занимает 10 секунд, будет длиться не более чем 20 секунд с учётом замедления. Вместо этого появляется шанс на провал операции, пропорциональный времени, срезанным этим ограничением (1 секунда = 1% на провал). Неудача может привести к дополнительным повреждениям или другим эффектам.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Так, например:&lt;br /&gt;
* Скажем, этап операции по умолчанию занимает 10 секунд, но вы используете ручку (25%) вместо гемостата и делаете это на полу (50%) вместо операционного стола.&lt;br /&gt;
* Теперь шаг операции замедлена должен быть замедлен до 40 секунд, но из-за ограничения она занимает 20 секунд.&lt;br /&gt;
* Те 20 дополнительных секунд, которые были удалены из-за ограничения, теперь являются Вашим шансом на провал.&lt;br /&gt;
* Результат: Шаг занимает 20 секунд и имеет 20% шанс провала.&lt;br /&gt;
&lt;br /&gt;
= Начало любой операции =&lt;br /&gt;
Шаг 1: Разденьте ту часть тела пациента, которая нуждается в хирургическом вмешательстве. Вы можете сделать это, перетащив их на себя, а затем щелкнув одежду, которую хотите снять с них, во всплывающем окне. &lt;br /&gt;
* &#039;&#039;&#039;Важно:&#039;&#039;&#039; Униформа, которую носит пациент, обычно закрывает обе ноги, руки, пах и туловище. Шлемы, очки и маски всегда закрывают глаза, обязательно снимите их, если работаете с глазами. Mod-сюиты снимаются, если снять ту часть экзокостюма, которая находится на спине, в слоте рюкзака.&lt;br /&gt;
&lt;br /&gt;
Шаг 2: [[File:OpTable.gif|Operating Table]] Поместите пациента на операционный стол. Сделайте это, сделав {{Grab}} на пациента. Затем щелкните левой кнопкой мыши по операционному столу, чтобы поместить на него пациента. Вы также можете {{Rightclick}} толкнуть человека на стол и сказать ему лечь на пол, хотя он может и не оценить этого. &lt;br /&gt;
* Если нет операционного стола, можно использовать: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Стазис кровать]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;любой стол&#039;&#039;&#039; (-20%), &#039;&#039;&#039;любую кровать&#039;&#039;&#039; (-30%), попросить его лечь &#039;&#039;&#039;на пол&#039;&#039;&#039; (-50%). [[#Surgery Speed and Failure|Скорость]] выполнения каждого шага будет уменьшена соответственнл. Обратите внимание на то, что из-за гниения органов операции на мёртвых лучше проводить на стазисных кроватях.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.1 [[File:LongIslandIcedTea.png|Ethanol]] (Опционально) Полейте, используйте спрей или патч с [[Guide_to_chemistry#Miner&#039;s Salve|&#039;&#039;&#039;Miner&#039;s Salve&#039;&#039;&#039;]] (+10%), [[Guide_to_chemistry#Sterilizine|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;]] (+20%), [[Guide_to_food_and_drinks#Drinks|&#039;&#039;&#039;алкогольными напитками&#039;&#039;&#039;]] (up to +46%), или [[Beekeeping#The_fruits_of_our_labour|&#039;&#039;&#039;Мёдом&#039;&#039;&#039;]] (+60%) для более быстрой скорости операции. &lt;br /&gt;
&lt;br /&gt;
*Чем крепче спирт, тем эффективнее! Формула: 0,1*(сила выпивки/65). Например: Этанол даёт +10% скорости операции, Manly Dorf +15%, Bacchus&#039; Blessing +46%.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.2: [[File:N2Otank.png|Sleeping Agent]] (Опционально) Используйте &#039;&#039;&#039;Баллон с анестетиком&#039;&#039;&#039; и &#039;&#039;&#039;маску для дыхания&#039;&#039;&#039;, чтобы усыпить Вашего пациента. Тем не менее, это не имеет хирургических преимуществ. &lt;br /&gt;
&lt;br /&gt;
Шаг 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Разместите &#039;&#039;&#039;хирургическую рубашку&#039;&#039;&#039; или &#039;&#039;&#039; обычную простыню&#039;&#039;&#039; на часть тела, которую Вы оперируете.&lt;br /&gt;
* Если Вы сделали шаг 1 неправильно, в открывшемся меню большинство операций будет закрашено серым, и Вы не сможете их начать.&lt;br /&gt;
&lt;br /&gt;
Шаг 4: Выключите {{Combat_Mode}}.&lt;br /&gt;
&lt;br /&gt;
Профессиональный совет:{{Rightclick}} даёт возможность проваливать каждый хирургический шаг намеренно.&lt;br /&gt;
&lt;br /&gt;
Шаг 5: [[File:Hud-target.gif|Target]] Следите за тем, что Вы &#039;&#039;&#039;целитесь&#039;&#039;&#039; на нужную часть тела (важно!).&lt;br /&gt;
&lt;br /&gt;
Шаг 6: {{LeftclickCmodeoff}} [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Проведите операцию&#039;&#039;&#039; (см. шаги ниже!). После этого поздравьте пациента и выгоните его. Неудачные шаги будут повторяться автоматически. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Чтобы прервать операцию, возьмите в руки каутер и рубашку, затем используйте рубашку на пациенте.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Процедуры, не требующие исследования или компьютера =&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами (Organ Manipulation) ==&lt;br /&gt;
Общая операция для удаления/вставки органов (мозг, сердце, аппендикс), киберимплантов и инопланетных эмбрионов.&amp;lt;br&amp;gt; Эту операцию можно провести на любой части тела.&amp;lt;br&amp;gt;Подробнее о каждой процедуре см. ниже.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор&#039;&#039;&#039;: оттяните кожу.||[[File:Screwdriver_tool.png|Отвёртка]] (45%) [[File:Wirecutters.png|Кусачки]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Циркулярная пила&#039;&#039;&#039;: распилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Пожарный топор]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Топорик]] (35%) [[File:Butcherknife.png|Нож мясника]] (25%) [[File:Arm_blade.png|Армблейд генокрада]] (75%) Любой другой острый предмет  (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: зажмите кровоток.||[[File:Wirecutters.png|Кусачки]] (60%) [[File:Package_Wrapper.png|Обёртка для посылок]] (35%) [[File:CableCoils.png|Кабель]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет  (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Удаление&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: удалите что-нибудь.||[[File:Crowbar.png|Ломик]] (55%) [[File:Fork.png|Вилка]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Вставка&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Прижигатель&#039;&#039;&#039;: прижгите рану.||[[File:Laser_gun.png|Лазер]] (90%) [[File:Welder.png|Сварка]] (70%) [[File:Lighter.png|Зажигалка]] (45%) [[File:Match.png|Спичка]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Манипуляция с органами: с чем обычно имеем дело ===&lt;br /&gt;
&lt;br /&gt;
Приведённые ниже органы обычно присутствуют у каждого человека и могут быть удалены или вставлены с помощью операции типа [[#Organ_Manipulation|Манипуляция с органами]].&lt;br /&gt;
&lt;br /&gt;
==== Мозг [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====&lt;br /&gt;
&lt;br /&gt;
Источник сознания и место, где на самом деле находится игрок. Удаление мозга из тела сделает его [[Guide_to_medicine#Revival_methods|невосстановимым]] обычными средствами. Мозг также можно вставить в [[MMI]], чтобы он мог говорить, и подготовить его к вставке в [[Cyborg|Киборга]] или в [[AI|ИИ]]. Его можно перенести в другое тело, которое потом можно будет [[Guide_to_medicine#Revival_methods|возродить]]. &lt;br /&gt;
&lt;br /&gt;
Мозги [[Changeling|&#039;&#039;&#039;генокрадов&#039;&#039;&#039;]] рудиментарны, и они могут выжить без них. Обезглавливание генокрада не помешает ему возродиться.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Замечание:&#039;&#039;&#039; Мозг также можно вынуть, обезглавив цель и использовав любой острый объект на голове.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Сердце [[File:Heart.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимо для выживания. Если его убрать, у пациента возникнет сердечный приступ, из-за чего ему будет наносится огромный урон от гипоксии до тех пор, пока не будет вставлено новое сердце, либо пациент умрёт. Если Вам нужно больше времени, вколите [[epinephrine|медручку]], либо положите пациента на стазисную кровать.&lt;br /&gt;
&lt;br /&gt;
Вне тела сердце быстро перестаёт биться. Сердце можно запустить, использовав его в руке, если оно не сгнило.&lt;br /&gt;
&lt;br /&gt;
Сердечный приступ также может быть возникнуть из-за [[Initropidril|инитропидрила]], либо из-за того, что в пациента вшили небьющееся сердце. Так или иначе, сердечный приступ можно вылечить, использовав дефибрилятор, либо подвергнув пациента электрическому току.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Глаза [[File:Eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие зрения. Разумеется, без них пациент ослепнет. Глаза некоторых рас (например, тенеморфов) позволяют видеть в темноте.&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: Глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Уши [[File:Ears.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие слуха. Без них пациент будет глухим.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Печень [[File:Liver_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходима для метаболизации [[Guide_to_chemistry|химикатов]]. Без рабочей печени пациент будет получат урон от токсинов. Печени представителей некоторых профессий имеют особые эффекты. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Лёгкие [[File:Lungs.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимы для дыхания. Без рабочих лёгких пациент будет задыхаться. Лёгкие [[Guide_to_races|некоторых рас]] позволяют не дышать. Пересадка таких лёгких позволяет присвоить эту особенность себе (или своему метадругу, или случайному ассистенту, притащившему Вам эти лёгкие, или ...).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Желудок [[File:Stomach_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходим, чтобы пить и есть.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Язык [[File:Tongue.png]] [[File:Ltongue.png]] ====&lt;br /&gt;
&lt;br /&gt;
Влияет на речь. Без языка речь пациента будет сложно воспринимать. Пересадка языков ксенорас, имеющих акценты, позволит перенести их другому человеку (или избавиться от них). Языки [[Abductor|aбдукторов]] дают доступ к их телепатии, но также отнимают устную речь.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Цель: рот&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Аппендикс [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====&lt;br /&gt;
&lt;br /&gt;
Аппендицит лечится вырезанием аппендикса. Не имеет других эффектов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_crotch.gif]] &#039;&#039;&#039;Цель: пах&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Манипуляция с органами: экзотические варианты ===&lt;br /&gt;
В пациента можно вставить (или удалить из него) и другие предметы - как вредные, так и полезные.&lt;br /&gt;
&lt;br /&gt;
==== Кибернетические импланты [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]] ====&lt;br /&gt;
&lt;br /&gt;
Дают различные преимущества взамен на крайнюю уязвимость к ЭМИ. Требуют изучения определённых технологий, после чего доступны у [[Robotics|робототехников]] и в техфабе [[Medbay|Медбея]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Искусственные органы [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Искусственные органы - замена для органических. Их можно вставить, только если соответствующий орган у пациента отсутствует. Уязвимы к ЭМИ. Можно распечатать в [[Robotics]] или в [[Medbay|Медбее]] после изучения нужных технологий.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Эмбрион ксеноморфа [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====&lt;br /&gt;
&lt;br /&gt;
Лярва, попавшая внутрь пациента и разрывающая его изнутри. Если её не вынуть, она гибнет пациента, став на шаг ближе к полноценному, крайне опасному [[Xenomorph|ксеноморфу]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ромерол-опухоль ====&lt;br /&gt;
&lt;br /&gt;
Пассивная инфекция в голове, вызванная принятием [[Syndicate Items#Romerol|ромерола]]. Пациент, умерший с этой опухолью, со временем станет агрессивным [[Guide to races#Romerol Zombie|зомби]] с пассивным лечением (его можно убить, убрав опухоль, отрезав голову или гибнув).&lt;br /&gt;
У пациента, укушенного зомби, также образуется опухоль. Кроме того, он постоянно будет получать немалый урон от токсинов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами в протезе (Prosthesis Organ Manipulation) ==&lt;br /&gt;
&lt;br /&gt;
Алгоритм Манипуляции с органами меняется для частей тела, прошедших [[#Augmentation|аугментацию]] - инструменты меняются на механические. &#039;&#039;&#039;Эту операцию можно проводить на себе&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Цель: голова/туловище/пах/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: открутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Пустые руки&#039;&#039;&#039;: откройте крышку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: подготовьте электронное оборудование.||[[File:Hemostat.png|Хемостат]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Хемостат&#039;&#039;&#039;: удалите или вставьте что-нибудь.||[[File:Crowbar.png|Ломик]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: закрутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: прикрутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами для инопланетян (Alien Organ Manipulation) == &lt;br /&gt;
&lt;br /&gt;
Манипуляция с органми, проводимая для [[Xenos|ксеноморфов]]. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5 &#039;&#039;&#039;Remove&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: remove something.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5 &#039;&#039;&#039;Insert&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: Insert something. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lobectomy ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and removing a disfunctional lobe within the [[Guide_to_medicine#Organ_damage|lungs]]. This restores health to the [[Guide_to_medicine#Organ_damage|lungs]], and makes them operable, if they weren&#039;t before. Be warned, however, that this surgery can only be done once per set of lungs. Can only be performed if the patient&#039;s lungs are above 60 damage, which is a tad past severe damage thresholds. Do NOT confuse this surgery with lobotomy!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: excise the damage lung node. (95%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Coronary Bypass ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and grafting a bypass onto the patient&#039;s [[Guide_to_medicine#Organ_damage|heart]]. This restores health to the heart, and makes it operable, if it was not before. Be warned, however, that this surgery can only be done once per heart, and that incising the heart and attaching the graft are not guaranteed successes. Keep bandages on hand in the event of failing the step, which will result in massive amounts of bleeding. Can only be performed if the heart has more than 60 damage (tad past severe damage threshold).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise the heart. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6  [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: attach heart graft. (90%)||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hepatectomy ==&lt;br /&gt;
Removes damaged parts of the liver so that the liver may regenerate properly. A [[Guide_to_medicine#Organ_table|liver]] healing surgery, similar to Coronary Bypass and Lobectomy. This liver surgery only shows up as an option when liver damage is above 50 and the liver itself is not failing.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove damaged liver section. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Failing the last scalpel step will deal damage to the liver.&lt;br /&gt;
&lt;br /&gt;
== Gastrectomy ==&lt;br /&gt;
Removes a piece of your duodenum, attaching your stomach back to your lower intestines. A [[Guide_to_medicine#Organ_table|stomach]] healing surgery, similar to Coronary Bypass, Lobectomy and Hepatectomy. This surgery will appear only if your stomach has at least 50 damage, and will help you be able to digest food again without disgust.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove lower duodenum. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: cauterize lower stomach.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 8: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
Failing the second scalpel step will damage the stomach further.&lt;br /&gt;
&lt;br /&gt;
== Amputation ==&lt;br /&gt;
&lt;br /&gt;
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: sever the limb.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (80%) Shears (300%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prosthetic Replacement ==&lt;br /&gt;
&lt;br /&gt;
Replace a severed limb with either a normal or a robotic limb.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Acquire&#039;&#039;&#039; the required limb.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Limb/Cyborg limb&#039;&#039;&#039;: replace the limb.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4(Alternative): &#039;&#039;&#039;Chainsaw/Synthetic Arm Blade&#039;&#039;&#039;: replace the limb with the chosen weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
&lt;br /&gt;
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time. &lt;br /&gt;
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your &#039;&#039;&#039;hands&#039;&#039;&#039; to check for items in the cavity. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Implant_Case.png|right|thumb|Removes this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; and &#039;&#039;&#039;Empty Implant Case&#039;&#039;&#039;: extract the implant.||[[File:Crowbar.png|Crowbar]] (65%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dental Implant ==&lt;br /&gt;
&lt;br /&gt;
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Drill.png|Surgical Drill]] &#039;&#039;&#039;Surgical Drill&#039;&#039;&#039;: Drill a hole in a tooth.||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Pill18.png|Pill]] &#039;&#039;&#039;Pill/Patch&#039;&#039;&#039;: Insert a pill/patch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brain Surgery ==&lt;br /&gt;
&lt;br /&gt;
This procedure cures all &#039;&#039;&#039;severe&#039;&#039;&#039; and &#039;&#039;&#039;basic&#039;&#039;&#039; [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: perform brain surgery. Repeatable. (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix the patient&#039;s eyes.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
&lt;br /&gt;
If the patient&#039;s face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: alter the patient&#039;s appearance.||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lipoplasty ==&lt;br /&gt;
&lt;br /&gt;
Removes excess fat from the patient. Can only be selected if the patient is fat. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut up the fat.||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: remove the fat.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revival ==&lt;br /&gt;
&lt;br /&gt;
The target is resurrected by this surgery. It works on any non-husked corpse with a head, &#039;&#039;&#039;even if it doesn&#039;t have a heart&#039;&#039;&#039;. If the body has sustained too much damage, it&#039;ll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Defib.png|Defibrillator Paddles]] &#039;&#039;&#039;Revive&#039;&#039;&#039;: revive the target (repeatable).||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slime Core Removal ==&lt;br /&gt;
&lt;br /&gt;
Remove core from slime. Step 2 must be repeated for every core if slime has several.&lt;br /&gt;
Mostly obsolete with existence of slime grinder, but still possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slimegrey.png|right|thumb|A slime]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: extract core.||[[File:Crowbar.png|Crowbar]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Filter Blood ==&lt;br /&gt;
&lt;br /&gt;
Removes reagents from the patient&#039;s bloodstream. Doesn&#039;t work if the patient is a husk. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Blood_filter.png|Blood_Filter]] &#039;&#039;&#039;Blood filter&#039;&#039;&#039;: Filter blood (95%). Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stomach Pump ==&lt;br /&gt;
&lt;br /&gt;
Induces vomiting in a patient, which removes a large portion of ingested reagents from the [[Guide_to_medicine#Organ_table|stomach]]. Requirements:&lt;br /&gt;
* Patient must not be a husk. &lt;br /&gt;
* Patient must have reagents in the stomach from eating food. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hand&#039;&#039;&#039;: pump stomach. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Bone Fracture (hairline)==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Severe:_Hairline_Fracture|hairline fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Bonesetter.png|Bonesetter]][[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bonesetter/bone gel/surgical tape&#039;&#039;&#039;: repair hairline fracture.||[[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair Compound Fracture==&lt;br /&gt;
Repairs the most critical type of bone fracture, [[Guide_to_Wounds#Critical:_Compound_Fracture|compound fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Bonesetter.png|Bonesetter]] &#039;&#039;&#039;Bonesetter&#039;&#039;&#039;: reset bone.||[[File:Surgical_tape.png|Surgical tape]] (60%) [[File:Super_sticky_tape.png|Super sticky tape]] (40%) [[File:Sticky_tape.png|Sticky Tape]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bone gel/surgical tape&#039;&#039;&#039;: repair compound fracture.||[[File:Super_sticky_tape.png|Super sticky tape]] (50%) [[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debride Infected Flesh==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Burn_Wounds|burn wounds]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: excise infection. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Gauze.png|Medical gauze]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Medical gauze/surgical tape&#039;&#039;&#039;: bandage burns. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Puncture==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Pierce_Wounds|pierce wounds]]. Repeat step 2 and 3 (cycle between them) until healed. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: realign blood vessels. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: weld veins. ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Other]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Upgradable Surgery=&lt;br /&gt;
These surgeries are available roundstart but can be upgraded to better or different versions by researching certain nodes and then syncing a connected operating computer. &lt;br /&gt;
&lt;br /&gt;
==Tend Wounds==&lt;br /&gt;
The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then syncing the operating computer with research database. There are &amp;quot;bruises&amp;quot;, &amp;quot;burn&amp;quot; and &amp;quot;Mixture&amp;quot; versions. By default only &amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require an operating table with an adjacent and synced operating computer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target is healed by this surgery, without any [[Guide_to_chemistry|chemicals]] being involved. Useful for healing dead bodies for [[#Revival|revival]]. This works on patients with clothes on, but it&#039;s only 55% as effective. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Step 2 will heal at least 5 damage each time it&#039;s repeated, with an added bonus the more damaged the patient is. This the bonus healing becomes higher with higher tiers of research, ranging from (patient&#039;s damage / 75) to (patient&#039;s damage / 12.5). The bonus is much lower on dead patients. &lt;br /&gt;
*Without any research the heal is 5 damage plus a bonus from damage. (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Improved Wound-Tending Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus a higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus an even higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only).&lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, you&#039;ll be able to do the &amp;quot;mixture&amp;quot; version (tend physical wounds), which heals 3 brute and burn plus a bonus from damage, but the step takes much shorter time than the other two versions. &lt;br /&gt;
*With &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 3 brute and burn plus a better bonus from damage. &lt;br /&gt;
*With &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 1 brute and burn plus a very high bonus from damage.&lt;br /&gt;
*Failing the hemostat step [[File:Hemostat.png|Hemostat]] will deal some of the damage it would have healed.&lt;br /&gt;
*You can hold a [[File:Health_analyzer.gif|Health Analyzer]] &#039;&#039;&#039;Health Analyzer&#039;&#039;&#039; in your other hand to see your patient&#039;s remaining wounds while treating them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version.&lt;br /&gt;
&lt;br /&gt;
= Advanced Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
== Lobotomy ==&lt;br /&gt;
Used to cure &#039;&#039;&#039;deep-rooted&#039;&#039;&#039; [[Brain Trauma#Deep-rooted Prefix|brain traumas]]. This can cause a random, &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma, or if lucky, a random &#039;&#039;&#039;special&#039;&#039;&#039; trauma which gives you rare powers. &#039;&#039;&#039;Note that this can cause traumas regardless of the success of stages.&#039;&#039;&#039; Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Lobotomize&#039;&#039;&#039; (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wing Reconstruction ==&lt;br /&gt;
A surgical procedure that reconstructs the damaged wings of moth people. The patient must be dosed with any amount of [[Guide_to_chemistry#Synthflesh|Synthflesh]] for the last step to work. Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; (85%): start wing reconstruction.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Experimental Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pacification ==&lt;br /&gt;
&lt;br /&gt;
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.&amp;lt;br&amp;gt; Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Pacify&#039;&#039;&#039;: rewire the target&#039;s brain.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Threading ==&lt;br /&gt;
&lt;br /&gt;
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Muscled_Veins|Muscled Veins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: thread the veins&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Muscle Membrane ==&lt;br /&gt;
&lt;br /&gt;
Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Vein_Muscle_Membrane|Vein Muscle Membrane]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: shape vein muscles&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nerve Splicing ==&lt;br /&gt;
&lt;br /&gt;
Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Grounding|Nerve Grounding]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: splice nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nerve Grounding ==&lt;br /&gt;
&lt;br /&gt;
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Splicing|Nerve Splicing]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: ground nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ligament Hook ==&lt;br /&gt;
&lt;br /&gt;
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Reinforcement|Ligament Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reshape ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ligament Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Hook|Ligament Hook]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reinforce ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Imprint ==&lt;br /&gt;
Performing this surgery makes the brain more resilient from &#039;&#039;&#039;basic&#039;&#039;&#039; [[Brain Trauma#Mild|brain traumas]] obtained through damage to the brain. You can only choose to either do this &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Folding|Cortex Folding]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: imprint cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Folding ==&lt;br /&gt;
Performing this surgery gives a higher chance of getting a &#039;&#039;&#039;Special&#039;&#039;&#039; [[Brain Trauma#Special|brain trauma]] through [[Surgery#Lobotomy|Lobotomy]]. You can only perform either this one &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Imprint|Cortex Imprint]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: fold cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Viral Bonding ==&lt;br /&gt;
&lt;br /&gt;
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it&#039;s usually harmless, but still infective to others .&amp;lt;br&amp;gt; Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the &amp;quot;Viral Bond&amp;quot; step to work. This surgery will not hide the virus icon from medical huds. &lt;br /&gt;
&amp;lt;br&amp;gt;Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Viral Bond&#039;&#039;&#039;: force a symbiotic relationship.||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alien Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; research node, which requires the &#039;&#039;&#039;Alien Technology&#039;&#039;&#039; node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brainwashing ==&lt;br /&gt;
&lt;br /&gt;
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) &#039;&#039;&#039;Brainwash&#039;&#039;&#039;: perform the brainwashing procedure. Failing will cause brain damage.||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necrotic Revival ==&lt;br /&gt;
&lt;br /&gt;
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the &amp;quot;Bionecrosize&amp;quot; step to work. Requires the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Syringe.png|Syringe]] &#039;&#039;&#039;Bionecrosize&#039;&#039;&#039;: perform the revival procedure.||[[File:Pen.png|Pen]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=14427</id>
		<title>Хирургия</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=14427"/>
		<updated>2022-10-23T15:37:36Z</updated>

		<summary type="html">&lt;p&gt;PT: ну я перевёл ещё чуть-чуть и вычитал то, что уже есть&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Любая хирургическая операция должна быть выполнена с необходимым набором инструментов, которые обычно есть в [[Operating Theatre]], возле операционного стола. &lt;br /&gt;
&lt;br /&gt;
= Хирургические инструменты =&lt;br /&gt;
[[Medical_items#Surgical_Tools|Информацию о большинстве инструментов, используемых в хирургии, можно найти здесь.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Скорость операции и неудачи==&lt;br /&gt;
Для каждого инструмента есть гетто-аналоги. Проценты, указанные рядом с ними, показывают, насколько они эффективны с точки зрения скорости по сравнению с основными инструментами (до октября 2019 года проценты на TG просто означали вероятность успеха). Например, если указано «50%», выполнение шага занимает вдвое больше времени. Эти проценты суммируются с бонусом или минусом в процентах от использования разных столов или химикатов (см. [[#Beginning of any Operation|Начало любой операции]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Тем не менее, длительность шага операции увеличится не более чем вдвое. Например, шаг, который занимает 10 секунд, будет длиться не более чем 20 секунд с учётом замедления. Вместо этого появляется шанс на провал операции, пропорциональный времени, срезанным этим ограничением (1 секунда = 1% на провал). Неудача может привести к дополнительным повреждениям или другим эффектам.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Так, например:&lt;br /&gt;
* Скажем, этап операции по умолчанию занимает 10 секунд, но вы используете ручку (25%) вместо гемостата и делаете это на полу (50%) вместо операционного стола.&lt;br /&gt;
* Теперь шаг операции замедлена должен быть замедлен до 40 секунд, но из-за ограничения она занимает 20 секунд.&lt;br /&gt;
* Те 20 дополнительных секунд, которые были удалены из-за ограничения, теперь являются Вашим шансом на провал.&lt;br /&gt;
* Результат: Шаг занимает 20 секунд и имеет 20% шанс провала.&lt;br /&gt;
&lt;br /&gt;
= Начало любой операции =&lt;br /&gt;
Шаг 1: Разденьте ту часть тела пациента, которая нуждается в хирургическом вмешательстве. Вы можете сделать это, перетащив их на себя, а затем щелкнув одежду, которую хотите снять с них, во всплывающем окне. &lt;br /&gt;
* &#039;&#039;&#039;Важно:&#039;&#039;&#039; Униформа, которую носит пациент, обычно закрывает обе ноги, руки, пах и туловище. Шлемы, очки и маски всегда закрывают глаза, обязательно снимите их, если работаете с глазами. Mod-сюиты снимаются, если снять ту часть экзокостюма, которая находится на спине, в слоте рюкзака.&lt;br /&gt;
&lt;br /&gt;
Шаг 2: [[File:OpTable.gif|Operating Table]] Поместите пациента на операционный стол. Сделайте это, сделав {{Grab}} на пациента. Затем щелкните левой кнопкой мыши по операционному столу, чтобы поместить на него пациента. Вы также можете {{Rightclick}} толкнуть человека на стол и сказать ему лечь на пол, хотя он может и не оценить этого. &lt;br /&gt;
* Если нет операционного стола, можно использовать: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Стазис кровать]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;любой стол&#039;&#039;&#039; (-20%), &#039;&#039;&#039;любую кровать&#039;&#039;&#039; (-30%), попросить его лечь &#039;&#039;&#039;на пол&#039;&#039;&#039; (-50%). [[#Surgery Speed and Failure|Скорость]] выполнения каждого шага будет уменьшена соответственнл. Обратите внимание на то, что из-за гниения органов операции на мёртвых лучше проводить на стазисных кроватях.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.1 [[File:LongIslandIcedTea.png|Ethanol]] (Опционально) Полейте, используйте спрей или патч с [[Guide_to_chemistry#Miner&#039;s Salve|&#039;&#039;&#039;Miner&#039;s Salve&#039;&#039;&#039;]] (+10%), [[Guide_to_chemistry#Sterilizine|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;]] (+20%), [[Guide_to_food_and_drinks#Drinks|&#039;&#039;&#039;алкогольными напитками&#039;&#039;&#039;]] (up to +46%), или [[Beekeeping#The_fruits_of_our_labour|&#039;&#039;&#039;Мёдом&#039;&#039;&#039;]] (+60%) для более быстрой скорости операции. &lt;br /&gt;
&lt;br /&gt;
*Чем крепче спирт, тем эффективнее! Формула: 0,1*(сила выпивки/65). Например: Этанол даёт +10% скорости операции, Manly Dorf +15%, Bacchus&#039; Blessing +46%.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.2: [[File:N2Otank.png|Sleeping Agent]] (Опционально) Используйте &#039;&#039;&#039;Баллон с анестетиком&#039;&#039;&#039; и &#039;&#039;&#039;маску для дыхания&#039;&#039;&#039;, чтобы усыпить Вашего пациента. Тем не менее, это не имеет хирургических преимуществ. &lt;br /&gt;
&lt;br /&gt;
Шаг 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Разместите &#039;&#039;&#039;хирургическую рубашку&#039;&#039;&#039; или &#039;&#039;&#039; обычную простыню&#039;&#039;&#039; на часть тела, которую Вы оперируете.&lt;br /&gt;
* Если Вы сделали шаг 1 неправильно, в открывшемся меню большинство операций будет закрашено серым, и Вы не сможете их начать.&lt;br /&gt;
&lt;br /&gt;
Шаг 4: Выключите {{Combat_Mode}}.&lt;br /&gt;
&lt;br /&gt;
Профессиональный совет:{{Rightclick}} даёт возможность проваливать каждый хирургический шаг намеренно.&lt;br /&gt;
&lt;br /&gt;
Шаг 5: [[File:Hud-target.gif|Target]] Следите за тем, что Вы &#039;&#039;&#039;целитесь&#039;&#039;&#039; на нужную часть тела (важно!).&lt;br /&gt;
&lt;br /&gt;
Шаг 6: {{LeftclickCmodeoff}} [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Проведите операцию&#039;&#039;&#039; (см. шаги ниже!). После этого поздравьте пациента и выгоните его. Неудачные шаги будут повторяться автоматически. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Чтобы прервать операцию, возьмите в руки каутер и рубашку, затем используйте рубашку на пациенте.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Процедуры, не требующие исследования или компьютера =&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами (Organ Manipulation) ==&lt;br /&gt;
Общая операция для удаления/вставки органов (мозг, сердце, аппендикс), киберимплантов и инопланетных эмбрионов.&amp;lt;br&amp;gt; Эту операцию можно провести на любой части тела.&amp;lt;br&amp;gt;Подробнее о каждой процедуре см. ниже.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор&#039;&#039;&#039;: оттяните кожу.||[[File:Screwdriver_tool.png|Отвёртка]] (45%) [[File:Wirecutters.png|Кусачки]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Циркулярная пила&#039;&#039;&#039;: распилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Пожарный топор]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Топорик]] (35%) [[File:Butcherknife.png|Нож мясника]] (25%) [[File:Arm_blade.png|Армблейд генокрада]] (75%) Любой другой острый предмет  (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: зажмите кровоток.||[[File:Wirecutters.png|Кусачки]] (60%) [[File:Package_Wrapper.png|Обёртка для посылок]] (35%) [[File:CableCoils.png|Кабель]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет  (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Удаление&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: удалите что-нибудь.||[[File:Crowbar.png|Ломик]] (55%) [[File:Fork.png|Вилка]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Вставка&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Прижигатель&#039;&#039;&#039;: прижгите рану.||[[File:Laser_gun.png|Лазер]] (90%) [[File:Welder.png|Сварка]] (70%) [[File:Lighter.png|Зажигалка]] (45%) [[File:Match.png|Спичка]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Манипуляция с органами: с чем обычно имеем дело ===&lt;br /&gt;
&lt;br /&gt;
Приведённые ниже органы обычно присутствуют у каждого человека и могут быть удалены или перенесены с помощью операции типа [[#Organ_Manipulation|Манипуляция с органами]].&lt;br /&gt;
&lt;br /&gt;
==== Мозг [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====&lt;br /&gt;
&lt;br /&gt;
Источник сознания и место, где на самом деле находится игрок. Удаление мозга из тела сделает его [[Guide_to_medicine#Revival_methods|невосстановимым]] обычными средствами. Мозг также можно вставить в [[MMI]], чтобы он мог говорить, и подготовить его к вставке в [[Cyborg|Киборга]] или в [[AI|ИИ]]. Его можно перенести в другое тело, которое потом можно будет [[Guide_to_medicine#Revival_methods|возродить]]. &lt;br /&gt;
&lt;br /&gt;
Мозги [[Changeling|&#039;&#039;&#039;генокрадов&#039;&#039;&#039;]] рудиментарны, и они могут выжить без них. Обезглавливание генокрада не помешает ему возродиться.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Замечание:&#039;&#039;&#039; Мозг также можно вынуть, обезглавив цель и использовав любой острый объект на голове.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Сердце [[File:Heart.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимо для выживания. Если его убрать, у пациента возникнет сердечный приступ, из-за чего ему будет наносится огромный урон от гипоксии до тех пор, пока не будет вставлено новое сердце, либо пациент умрёт. Если Вам нужно больше времени, вколите [[epinephrine|медручку]], либо положите пациента на стазисную кровать.&lt;br /&gt;
&lt;br /&gt;
Вне тела сердце быстро перестаёт биться. Сердце можно запустить, использовав его в руке, если оно не сгнило.&lt;br /&gt;
&lt;br /&gt;
Сердечный приступ также может быть возникнуть из-за [[Initropidril|инитропидрила]], либо из-за того, что в пациента вшили небьющееся сердце. Так или иначе, сердечный приступ можно вылечить, использовав дефибрилятор, либо подвергнув пациента электрическому току.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Глаза [[File:Eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие зрения. Разумеется, без них пациент ослепнет. Глаза некоторых рас (например, тенеморфов) позволяют видеть в темноте.&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: Глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Уши [[File:Ears.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие слуха. Без них пациент будет глухим.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Печень [[File:Liver_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходима для метаболизации [[Guide_to_chemistry|химикатов]]. Без рабочей печени пациент будет получат урон от токсинов. Печени представителей некоторых профессий имеют особые эффекты. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Лёгкие [[File:Lungs.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимы для дыхания. Без рабочих лёгких пациент будет задыхаться. Лёгкие [[Guide_to_races|некоторых рас]] позволяют не дышать. Пересадка таких лёгких позволяет присвоить эту особенность себе (или своему метадругу, или случайному ассистенту, притащившему Вам эти лёгкие, или ...).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Желудок [[File:Stomach_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходим, чтобы пить и есть.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Язык [[File:Tongue.png]] [[File:Ltongue.png]] ====&lt;br /&gt;
&lt;br /&gt;
Влияет на речь. Без языка речь пациента будет сложно воспринимать. Пересадка языков ксенорас, имеющих акценты, позволит перенести их другому человеку (или избавиться от них). Языки [[Abductor|aбдукторов]] дают доступ к их телепатии, но также отнимают устную речь.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Цель: рот&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Аппендикс [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====&lt;br /&gt;
&lt;br /&gt;
Аппендицит лечится вырезанием аппендикса. Не имеет других эффектов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_crotch.gif]] &#039;&#039;&#039;Цель: пах&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Манипуляция с органами: экзотические органы ===&lt;br /&gt;
Есть искусственные органы, которые можно вставить пациенту - как вредные, так и полезные.&lt;br /&gt;
&lt;br /&gt;
==== Кибернетические импланты [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]] ====&lt;br /&gt;
&lt;br /&gt;
Дают различные преимущества взамен на крайнюю уязвимость к ЭМИ. Требуют изучения определённых технологий, после чего доступны у [[Robotics|робототехников]] и в техфабе [[Medbay|Медбея]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: Туловище/Голова/Глаза/Руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Искусственные органы [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Искусственные органы - замена для органических. Их можно вставить, только если соответствующий орган у пациента отсутствует. Уязвимы к ЭМИ. Можно распечатать в [[Robotics]] или в [[Medbay|Медбее]] после изучения нужных технологий.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: Туловище/Голова/Глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Эмбрион ксеноморфа [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====&lt;br /&gt;
&lt;br /&gt;
Лярва, попавшая внутрь пациента и разрывающая его изнутри. Если её не вынуть, она гибнет пациента, став на шаг ближе к полноценному, крайне опасному [[Xenomorph|ксеноморфу]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ромерол-опухоль ====&lt;br /&gt;
&lt;br /&gt;
Пассивная инфекция в голове, вызванная принятием [[Syndicate Items#Romerol|ромерола]]. Пациент, умерший с этой опухолью, со временем станет агрессивным [[Guide to races#Romerol Zombie|зомби]] с пассивным лечением (его можно убить, гибнув его, убрав опухоль либо отрезав ему голову).&lt;br /&gt;
У пациента, укушенного зомби, также образуется опухоль. Кроме того, он постоянно будет получать немаленький урон от токсинов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами в протезе (Prosthesis Organ Manipulation) ==&lt;br /&gt;
&lt;br /&gt;
Алгоритм Манипуляции с органами меняется для частей тела, прошедших [[#Augmentation|аугментацию]] - инструменты меняются на механические. &#039;&#039;&#039;Эту операцию можно проводить на себе&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Цель: голова/туловище/пах/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: открутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Пустые руки&#039;&#039;&#039;: откройте крышку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: подготовьте электронное оборудование.||[[File:Hemostat.png|Хемостат]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Хемостат&#039;&#039;&#039;: удалите или вставьте что-нибудь.||[[File:Crowbar.png|Ломик]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: закрутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: прикрутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами для инопланетян (Alien Organ Manipulation) == &lt;br /&gt;
&lt;br /&gt;
Манипуляция с органми, проводимая для [[Xenos|ксеноморфов]]. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5 &#039;&#039;&#039;Remove&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: remove something.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5 &#039;&#039;&#039;Insert&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: Insert something. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lobectomy ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and removing a disfunctional lobe within the [[Guide_to_medicine#Organ_damage|lungs]]. This restores health to the [[Guide_to_medicine#Organ_damage|lungs]], and makes them operable, if they weren&#039;t before. Be warned, however, that this surgery can only be done once per set of lungs. Can only be performed if the patient&#039;s lungs are above 60 damage, which is a tad past severe damage thresholds. Do NOT confuse this surgery with lobotomy!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: excise the damage lung node. (95%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Coronary Bypass ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and grafting a bypass onto the patient&#039;s [[Guide_to_medicine#Organ_damage|heart]]. This restores health to the heart, and makes it operable, if it was not before. Be warned, however, that this surgery can only be done once per heart, and that incising the heart and attaching the graft are not guaranteed successes. Keep bandages on hand in the event of failing the step, which will result in massive amounts of bleeding. Can only be performed if the heart has more than 60 damage (tad past severe damage threshold).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise the heart. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6  [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: attach heart graft. (90%)||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hepatectomy ==&lt;br /&gt;
Removes damaged parts of the liver so that the liver may regenerate properly. A [[Guide_to_medicine#Organ_table|liver]] healing surgery, similar to Coronary Bypass and Lobectomy. This liver surgery only shows up as an option when liver damage is above 50 and the liver itself is not failing.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove damaged liver section. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Failing the last scalpel step will deal damage to the liver.&lt;br /&gt;
&lt;br /&gt;
== Gastrectomy ==&lt;br /&gt;
Removes a piece of your duodenum, attaching your stomach back to your lower intestines. A [[Guide_to_medicine#Organ_table|stomach]] healing surgery, similar to Coronary Bypass, Lobectomy and Hepatectomy. This surgery will appear only if your stomach has at least 50 damage, and will help you be able to digest food again without disgust.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove lower duodenum. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: cauterize lower stomach.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 8: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
Failing the second scalpel step will damage the stomach further.&lt;br /&gt;
&lt;br /&gt;
== Amputation ==&lt;br /&gt;
&lt;br /&gt;
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: sever the limb.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (80%) Shears (300%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prosthetic Replacement ==&lt;br /&gt;
&lt;br /&gt;
Replace a severed limb with either a normal or a robotic limb.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Acquire&#039;&#039;&#039; the required limb.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Limb/Cyborg limb&#039;&#039;&#039;: replace the limb.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4(Alternative): &#039;&#039;&#039;Chainsaw/Synthetic Arm Blade&#039;&#039;&#039;: replace the limb with the chosen weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
&lt;br /&gt;
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time. &lt;br /&gt;
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your &#039;&#039;&#039;hands&#039;&#039;&#039; to check for items in the cavity. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Implant_Case.png|right|thumb|Removes this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 420px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; and &#039;&#039;&#039;Empty Implant Case&#039;&#039;&#039;: extract the implant.||[[File:Crowbar.png|Crowbar]] (65%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dental Implant ==&lt;br /&gt;
&lt;br /&gt;
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Drill.png|Surgical Drill]] &#039;&#039;&#039;Surgical Drill&#039;&#039;&#039;: Drill a hole in a tooth.||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Pill18.png|Pill]] &#039;&#039;&#039;Pill/Patch&#039;&#039;&#039;: Insert a pill/patch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brain Surgery ==&lt;br /&gt;
&lt;br /&gt;
This procedure cures all &#039;&#039;&#039;severe&#039;&#039;&#039; and &#039;&#039;&#039;basic&#039;&#039;&#039; [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: perform brain surgery. Repeatable. (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix the patient&#039;s eyes.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
&lt;br /&gt;
If the patient&#039;s face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: alter the patient&#039;s appearance.||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lipoplasty ==&lt;br /&gt;
&lt;br /&gt;
Removes excess fat from the patient. Can only be selected if the patient is fat. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut up the fat.||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: remove the fat.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revival ==&lt;br /&gt;
&lt;br /&gt;
The target is resurrected by this surgery. It works on any non-husked corpse with a head, &#039;&#039;&#039;even if it doesn&#039;t have a heart&#039;&#039;&#039;. If the body has sustained too much damage, it&#039;ll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Defib.png|Defibrillator Paddles]] &#039;&#039;&#039;Revive&#039;&#039;&#039;: revive the target (repeatable).||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slime Core Removal ==&lt;br /&gt;
&lt;br /&gt;
Remove core from slime. Step 2 must be repeated for every core if slime has several.&lt;br /&gt;
Mostly obsolete with existence of slime grinder, but still possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slimegrey.png|right|thumb|A slime]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: extract core.||[[File:Crowbar.png|Crowbar]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Filter Blood ==&lt;br /&gt;
&lt;br /&gt;
Removes reagents from the patient&#039;s bloodstream. Doesn&#039;t work if the patient is a husk. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Blood_filter.png|Blood_Filter]] &#039;&#039;&#039;Blood filter&#039;&#039;&#039;: Filter blood (95%). Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stomach Pump ==&lt;br /&gt;
&lt;br /&gt;
Induces vomiting in a patient, which removes a large portion of ingested reagents from the [[Guide_to_medicine#Organ_table|stomach]]. Requirements:&lt;br /&gt;
* Patient must not be a husk. &lt;br /&gt;
* Patient must have reagents in the stomach from eating food. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hand&#039;&#039;&#039;: pump stomach. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Bone Fracture (hairline)==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Severe:_Hairline_Fracture|hairline fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Bonesetter.png|Bonesetter]][[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bonesetter/bone gel/surgical tape&#039;&#039;&#039;: repair hairline fracture.||[[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair Compound Fracture==&lt;br /&gt;
Repairs the most critical type of bone fracture, [[Guide_to_Wounds#Critical:_Compound_Fracture|compound fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Bonesetter.png|Bonesetter]] &#039;&#039;&#039;Bonesetter&#039;&#039;&#039;: reset bone.||[[File:Surgical_tape.png|Surgical tape]] (60%) [[File:Super_sticky_tape.png|Super sticky tape]] (40%) [[File:Sticky_tape.png|Sticky Tape]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bone gel/surgical tape&#039;&#039;&#039;: repair compound fracture.||[[File:Super_sticky_tape.png|Super sticky tape]] (50%) [[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debride Infected Flesh==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Burn_Wounds|burn wounds]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: excise infection. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Gauze.png|Medical gauze]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Medical gauze/surgical tape&#039;&#039;&#039;: bandage burns. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Puncture==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Pierce_Wounds|pierce wounds]]. Repeat step 2 and 3 (cycle between them) until healed. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: realign blood vessels. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: weld veins. ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Other]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Upgradable Surgery=&lt;br /&gt;
These surgeries are available roundstart but can be upgraded to better or different versions by researching certain nodes and then syncing a connected operating computer. &lt;br /&gt;
&lt;br /&gt;
==Tend Wounds==&lt;br /&gt;
The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then syncing the operating computer with research database. There are &amp;quot;bruises&amp;quot;, &amp;quot;burn&amp;quot; and &amp;quot;Mixture&amp;quot; versions. By default only &amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require an operating table with an adjacent and synced operating computer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target is healed by this surgery, without any [[Guide_to_chemistry|chemicals]] being involved. Useful for healing dead bodies for [[#Revival|revival]]. This works on patients with clothes on, but it&#039;s only 55% as effective. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Step 2 will heal at least 5 damage each time it&#039;s repeated, with an added bonus the more damaged the patient is. This the bonus healing becomes higher with higher tiers of research, ranging from (patient&#039;s damage / 75) to (patient&#039;s damage / 12.5). The bonus is much lower on dead patients. &lt;br /&gt;
*Without any research the heal is 5 damage plus a bonus from damage. (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Improved Wound-Tending Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus a higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus an even higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only).&lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, you&#039;ll be able to do the &amp;quot;mixture&amp;quot; version (tend physical wounds), which heals 3 brute and burn plus a bonus from damage, but the step takes much shorter time than the other two versions. &lt;br /&gt;
*With &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 3 brute and burn plus a better bonus from damage. &lt;br /&gt;
*With &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 1 brute and burn plus a very high bonus from damage.&lt;br /&gt;
*Failing the hemostat step [[File:Hemostat.png|Hemostat]] will deal some of the damage it would have healed.&lt;br /&gt;
*You can hold a [[File:Health_analyzer.gif|Health Analyzer]] &#039;&#039;&#039;Health Analyzer&#039;&#039;&#039; in your other hand to see your patient&#039;s remaining wounds while treating them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version.&lt;br /&gt;
&lt;br /&gt;
= Advanced Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
== Lobotomy ==&lt;br /&gt;
Used to cure &#039;&#039;&#039;deep-rooted&#039;&#039;&#039; [[Brain Trauma#Deep-rooted Prefix|brain traumas]]. This can cause a random, &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma, or if lucky, a random &#039;&#039;&#039;special&#039;&#039;&#039; trauma which gives you rare powers. &#039;&#039;&#039;Note that this can cause traumas regardless of the success of stages.&#039;&#039;&#039; Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
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|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Lobotomize&#039;&#039;&#039; (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wing Reconstruction ==&lt;br /&gt;
A surgical procedure that reconstructs the damaged wings of moth people. The patient must be dosed with any amount of [[Guide_to_chemistry#Synthflesh|Synthflesh]] for the last step to work. Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; (85%): start wing reconstruction.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Experimental Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pacification ==&lt;br /&gt;
&lt;br /&gt;
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.&amp;lt;br&amp;gt; Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Pacify&#039;&#039;&#039;: rewire the target&#039;s brain.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Threading ==&lt;br /&gt;
&lt;br /&gt;
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Muscled_Veins|Muscled Veins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: thread the veins&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Muscle Membrane ==&lt;br /&gt;
&lt;br /&gt;
Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Vein_Muscle_Membrane|Vein Muscle Membrane]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: shape vein muscles&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nerve Splicing ==&lt;br /&gt;
&lt;br /&gt;
Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Grounding|Nerve Grounding]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: splice nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nerve Grounding ==&lt;br /&gt;
&lt;br /&gt;
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Splicing|Nerve Splicing]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: ground nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ligament Hook ==&lt;br /&gt;
&lt;br /&gt;
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Reinforcement|Ligament Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reshape ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ligament Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Hook|Ligament Hook]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reinforce ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Imprint ==&lt;br /&gt;
Performing this surgery makes the brain more resilient from &#039;&#039;&#039;basic&#039;&#039;&#039; [[Brain Trauma#Mild|brain traumas]] obtained through damage to the brain. You can only choose to either do this &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Folding|Cortex Folding]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: imprint cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Folding ==&lt;br /&gt;
Performing this surgery gives a higher chance of getting a &#039;&#039;&#039;Special&#039;&#039;&#039; [[Brain Trauma#Special|brain trauma]] through [[Surgery#Lobotomy|Lobotomy]]. You can only perform either this one &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Imprint|Cortex Imprint]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: fold cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Viral Bonding ==&lt;br /&gt;
&lt;br /&gt;
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it&#039;s usually harmless, but still infective to others .&amp;lt;br&amp;gt; Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the &amp;quot;Viral Bond&amp;quot; step to work. This surgery will not hide the virus icon from medical huds. &lt;br /&gt;
&amp;lt;br&amp;gt;Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Viral Bond&#039;&#039;&#039;: force a symbiotic relationship.||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alien Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; research node, which requires the &#039;&#039;&#039;Alien Technology&#039;&#039;&#039; node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brainwashing ==&lt;br /&gt;
&lt;br /&gt;
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) &#039;&#039;&#039;Brainwash&#039;&#039;&#039;: perform the brainwashing procedure. Failing will cause brain damage.||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necrotic Revival ==&lt;br /&gt;
&lt;br /&gt;
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the &amp;quot;Bionecrosize&amp;quot; step to work. Requires the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Syringe.png|Syringe]] &#039;&#039;&#039;Bionecrosize&#039;&#039;&#039;: perform the revival procedure.||[[File:Pen.png|Pen]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%92%D1%80%D0%B0%D1%87&amp;diff=14425</id>
		<title>Врач</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%92%D1%80%D0%B0%D1%87&amp;diff=14425"/>
		<updated>2022-10-17T17:16:20Z</updated>

		<summary type="html">&lt;p&gt;PT: Вычитал где-то половину, плюс добавил чуть-чуть информации&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|department = Medical&lt;br /&gt;
|stafftype = МЕДИЦИНА&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img_generic = MedicalDoctor.png&lt;br /&gt;
|img =&lt;br /&gt;
|jobtitle = Medical Doctor&lt;br /&gt;
|access = [[Medbay|Медбэй]], [[Morgue|Морг]], [[Operating Theatre|Хирургия]], Хранилище руды&lt;br /&gt;
|additional = [[Chemistry Lab|Химическая лаборатория]], [[Virology|Вирусология]]&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|superior = [[Chief Medical Officer|Главный врач]]&lt;br /&gt;
|duties = Спасать жизни, бегать по станции в поиске жертв, тыкать сканером во всех подряд&lt;br /&gt;
|guides = [[Guide to medicine|Руководство по медицине]], [[Surgery|Хирургия]], [[Guide to Traumas|Руководство по расстройствам]], [[Guide to Wounds|Руководство по ранам]]&lt;br /&gt;
|quote = Ох, тебе больно? Дай поцелую…&lt;br /&gt;
|jobtitleRu=Врач}}&lt;br /&gt;
&lt;br /&gt;
Вы — врач. Ваша работа состоит в том, чтобы экипаж был жив и здоров, в лечении раненых и [[Guide to medicine#Revival methods|оживлении]] мертвецов. Излишне говорить, что работы у вас будет слишком много, но не отчаивайтесь! Вы можете спасти всех! Почти. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Минимальные требования:&#039;&#039;&#039; Лечить тех, кто вам даёт это сделать, а не ломится на склад медикаментов. &lt;br /&gt;
&lt;br /&gt;
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay|Медбэй]]]]&lt;br /&gt;
==Врача, врача!==&lt;br /&gt;
Большая часть информации на этой странице отведена основам работы в Медбее, и советам начинающим докторам. Очень рекомендуем прочесть [[Руководство по медицине]], [[Хирургия|статью по хирургии]] и [[Guide to Wounds|Руководство по ранам]] для понимания всех деталей того, как работает здоровье и тело на /tg SS13, а также чтобы узнать самые продвинутые способы восстановления пациентов.&lt;br /&gt;
&lt;br /&gt;
==Снаряжаемся==&lt;br /&gt;
Неудивительно, что первая вещь, которую вы должны сделать как Врач - изучить Медбэй, собрать инструменты для работы и познакомиться с планировкой той станции, на которой вы оказались. В вашем распоряжении есть довольно много полезных вещей, но если разобраться, то нет ничего сложного.&lt;br /&gt;
&lt;br /&gt;
* [[File:Proto.png]] Первое, на что стоит обратить внимание - &#039;&#039;&#039;медицинский фабрикатор&#039;&#039;&#039; (medical techfab), обычно расположенный на складе. С его помощью вы можете производить разные медицинские инструменты, но только если шахтёры обеспечивают станцию ресурсами. Если отдел Исследований делает свою работу, вы также сможете напечатать улучшенные версии обычных предметов, так что иногда проверяйте ассортимент.&lt;br /&gt;
&lt;br /&gt;
* [[File:Health_analyzer.gif]]&#039;&#039;&#039;Анализатор здоровья&#039;&#039;&#039; (health analyzer) поможет вам диагностировать пациентов, и один такой уже лежит в аптечке, с которой вы появляетесь. При {{Leftclick}} Вы увидите, что с ним не так (если он не [[Стручок|podman]]). При {{Rightclick}} Вы увидите, какие реагенты находятся в организме вашего пациента. Можно переключить анализатор в режим сканирования ран, чтобы получить более подробную информацию о том, как их лечить. Вы всегда должны иметь анализатор под рукой. Также Вы сможете позже улучшить его до &#039;&#039;&#039;Продвинутого анализатора здоровья&#039;&#039;&#039;, который даст вам ещё больше информации. &lt;br /&gt;
&lt;br /&gt;
* [[File:MedGlasses.png]] &#039;&#039;&#039;Очки медицинского интерфейса&#039;&#039;&#039; (health scanner HUD) - позволяют вам видеть полоски здоровья живых существ. Иконка около пациента показывает, есть ли у пациента болезнь и насколько она вредна. Обычно находится в медицинском шкафу, либо лежит в Медбее.&lt;br /&gt;
* [[File:Nitrile_gloves.png]] &#039;&#039;&#039;Нитриловые перчатки&#039;&#039;&#039; (nitrile gloves) - сильно ускоряют действия, связанные с медициной (использование пластырей, шприцов, таблеток). Обычно находится в медицинском шкафу, либо лежит в Медбее.&lt;br /&gt;
* [[File:Medicalbelt.png]] &#039;&#039;&#039;Медицинский пояс&#039;&#039;&#039; (medical belt) - вмещает до 7 предметов, связанных с медициной, в том числе инструменты для хирургии. Обычно находится в медицинском шкафу, либо лежит в Медбее.&lt;br /&gt;
&lt;br /&gt;
* [[File:SMed.png]][[File:Tmed.png]][[File:Bmed.png]][[File:Brutefak.png]][[File:O2med.png]] &#039;&#039;&#039;Аптечки&#039;&#039;&#039; содержат разные наборы препаратов. В &#039;&#039;&#039;белой&#039;&#039;&#039; аптечке лежат suture, regenerative mesh, бинты и epinephrine medipen, а цветные аптечки специализированы по виду урона. &#039;&#039;&#039;Зелёные&#039;&#039;&#039; для токсинов, &#039;&#039;&#039;оранжевые&#039;&#039;&#039; для ожогов, &#039;&#039;&#039;фиолетовые&#039;&#039;&#039; для физических повреждений и &#039;&#039;&#039;синие&#039;&#039;&#039; для гипокси. Даже если вы не знаете, что делает какой-либо препарат внутри аптечки, Вы можете рассчитывать, что он вылечит этот тип урона у пациента (даже если при этом он нанесёт какой-то другой тип урона). Постарайтесь не тратить всю аптечку на одного пациента: в большинстве случаев хватит одного шприца, пластыря или таблетки.&lt;br /&gt;
&lt;br /&gt;
* [[File:Drapes.png]][[File:Hemostat.png]][[File:Cautery.png]][[File:Retractor.png]][[File:Scalpel.png]][[File:Saw.png]][[File:Drill.png]] Хирургические инструменты нужны… для хирургии. Стандартный набор - &#039;&#039;&#039;хирургическая рубашка&#039;&#039;&#039; (surgical drapes), &#039;&#039;&#039;зажим&#039;&#039;&#039; (hemostat), &#039;&#039;&#039;каутер&#039;&#039;&#039; (cautery), &#039;&#039;&#039;ранорасширитель&#039;&#039;&#039; (retractor), &#039;&#039;&#039;скальпель&#039;&#039;&#039; (scalpel), &#039;&#039;&#039;пила&#039;&#039;&#039; (circular saw) и &#039;&#039;&#039;дрель&#039;&#039;&#039; (surgical drill). Белая аптечка, с которой Вы появляетесь, содержит половину этих предметов, а именно нужные для простой операции «Обработка ран» (Tend wounds). Вы можете найти остальные инструменты в хирургических комнатах или напечатать на фабрикаторе. С нужными исследованиями вы сможете напечатать продвинутые версии этих инструментов, которые совмещают функционал двух обычных и позволяют проводить операции быстрее..&lt;br /&gt;
&lt;br /&gt;
* [[File:MediPen.png]][[File:Suture.png]][[File:Regenerative_mesh.png]][[File:Gauze.png]]&#039;&#039;&#039;Медицинские ручки&#039;&#039;&#039; это одноразовые шприцы с заранее заготовленным набором химикатов. Самая распространённая ручка это &#039;&#039;&#039;эпинефриновая&#039;&#039;&#039;, которая содержит эпинефрин, стабилизирующий пациентов в критическом состоянии, и формальдегид, который не даёт органам разлагаться, если вы используете ручку на трупе, и в целом облегчает оживление пациента. &#039;&#039;&#039;Нити&#039;&#039;&#039; (Sutures) и &#039;&#039;&#039;заживляющие сетки&#039;&#039;&#039; (regenerative meshes) быстро заживляют физический урон и ожоги соответственно (по 10 за применение), позволяя быстро лечить мелкие раны. &#039;&#039;&#039;Бинты&#039;&#039;&#039; (Medical gauze) нужны для остановки кровотечения и помогают замедлить эффекты ран. &lt;br /&gt;
* [[File:Sgun.png]] &#039;&#039;&#039;Шприцемёт&#039;&#039;&#039; (medical syringe gun) стреляет заряженными в него шприцами, по одному за раз, чтобы мгновенно вводить химикаты с расстояния. На практике чаще всего используются для отравления людей летальными дозами химикатов или усыпления людей, как средство самозащиты, так и убийства. &#039;&#039;&#039;Скорострельный шприцемёт&#039;&#039;&#039; (rapid syringe gun) требует исследований и может быть напечатан на фабрикаторе, вмещает до 6 шприцов.&lt;br /&gt;
&lt;br /&gt;
* [[File:Defib.png]] &#039;&#039;&#039;Дефибрилляторы&#039;&#039;&#039; (Defibrillators ) используются, чтобы возвращать людей с того света, если их тела в достаточно хорошем состоянии.  Для использования, наденьте на спину, возьмите ручки в обе руки и используйте на груди пациента. После исследований фабрикатор сможет печатать &#039;&#039;&#039;настенные крепления&#039;&#039;&#039; (wall mounts) для дефибрилляторов, и даже &#039;&#039;&#039;компактные дефибрилляторы&#039;&#039;&#039; (compact defibrillators) в виде пояса, а не коробки на спину. На большинстве карт с начала раунда настенные крепления уже висят у стазисных кроватей.&lt;br /&gt;
* [[File:Stasis_bed_off.png]] &#039;&#039;&#039;Стазисная кровать&#039;&#039;&#039; (stasis bed) это невероятная полезная вещь. Если положить туда пациента, он впадёт в стазис, который замораживает его физические процессы: он не будет терять кровь и здоровье, его органы не будут разлагаться, но также все введённые ему химикаты не будут работать и потребляться до выведения из стазиса. Очень рекомендуется класть на такие кровати только тяжёлых или мёртвых пациентов, поскольку в Медбее стазисных кроватей очень немного.&lt;br /&gt;
&lt;br /&gt;
* [[File:Crewmonitoring.gif]][[File:Optable_0.png]] Операционные столы это места для проведения операций, но именно &#039;&#039;&#039;операционный компьютер&#039;&#039;&#039; делает основную работу. Когда учёные изучат новые операции, Вы можете провести синхронизацию, чтобы скачать их. Тогда все операционные столы, находящиеся рядом, «улучшатся», и будут разблокированы новые операции. Всегда проверяйте, что компьютер обновлён, чтобы проводить намного более качественные процедуры.&lt;br /&gt;
* [[File:Cryo.gif]] &#039;&#039;&#039;Криокапсулы&#039;&#039;&#039; нужны для исцеления многих видов урона силой холода. Если они правильно настроены, то пациент внутри будет медленно исцеляться, в том числе от ран. Это основной способ исцеления клеточного урона. Чтобы настроить криокапсулы, просто вставьте в них пробирки с &#039;&#039;&#039;криоксадоном&#039;&#039;&#039; (cryoxadone) (синие), используйте гаечный ключ на канистрах с кислородом и убедитесь, что холодильники включены и настроены на минимальную температуру. В капсулы можно заливать любые препараты, но обычного криоксадона хватает, если кто-то не сделает смесь получше.&lt;br /&gt;
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* [[File:IV_Drip.png]]&#039;&#039;&#039;Капельницы&#039;&#039;&#039; (IV drips) нужны для быстрого введения крови или химикатов в пациента. Для использования подсоедините пробирку или мешок с кровью с нужным химикатом, положите на капельницу и перетащите капельницу на пациента. Если сосуд в капельнице пуст, вы сможете переключить режим с введения препаратов к забору крови. &lt;br /&gt;
&lt;br /&gt;
В Медбее есть ещё много разных машин и предметов, но этот список описывает только самые необходимые для начинающего врача.&lt;br /&gt;
&lt;br /&gt;
==Первый пациент==&lt;br /&gt;
Итак, вот только снарядился и вот кто-то забегает в Медбей — либо раненый, либо тащащий мёртвое тело. Что делать?&lt;br /&gt;
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===Обработка ран (Tend Wounds)===&lt;br /&gt;
Если пациент &#039;&#039;&#039;жив&#039;&#039;&#039;, всё очень просто. Физический урон можно вылечить нитями (sutures), ожоги — заживляющими сетками (regenerative meshes), а кровотечение можно остановить бинтами (gauze). Если у вас что-то закончилось, или у пациента есть урон от токсинов или удушения, наведайтесь в склад Медбея за подходящими аптечками.&lt;br /&gt;
&lt;br /&gt;
Есть и другой способ лечения физического урона и ожогов, один из немногих, которым можно поправить состояние мёртвых - операция &#039;&#039;&#039;Обработка ран (Tend Wounds)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# Положите пациента на кровать, желательно на &#039;&#039;&#039;стазисную кровать&#039;&#039;&#039; или &#039;&#039;&#039;операционный стол&#039;&#039;&#039; и снимите его экзокостюм/скафандр и/или одежду, чтобы оголить грудь (чтобы раздеть пациента, перетащите его спрайт на свой). Это нужно не всегда, но сильно ускорит выздоровление.&lt;br /&gt;
# С выключенным [[Режим боя|режимом боя]] [[Файл:Combat 32.png|безрамки]] нацельтесь на грудь и используйте &#039;&#039;&#039;хирургическую рубашку (drapes)&#039;&#039;&#039; на пациенте, чтобы открыть меню хирургии. Выберите в списке операцию &#039;&#039;&#039;Tend Wounds&#039;&#039;&#039; для того типа урона, который Вы хотите вылечить.&lt;br /&gt;
# Используйте &#039;&#039;&#039;скальпель (scalpel)&#039;&#039;&#039; на пациенте, чтобы сделать надрез, затем используйте &#039;&#039;&#039;гемостат (hemostat)&#039;&#039;&#039;, чтобы начать лечение.&lt;br /&gt;
# Когда пациент исцелится (процедура автоматически остановится), используйте &#039;&#039;&#039;каутер (cautery)&#039;&#039;&#039; чтобы закончить операцию.&lt;br /&gt;
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&#039;&#039;&#039;Обработка ран&#039;&#039;&#039; может вылечить неограниченное количество ожогов и физического урона, если у вас, конечно, есть время. А если Вы проводите операцию на хирургическом столе с приставленным операционным компьютером, Вы сможете использовать продвинутую версию операции, чтобы лечить пациентов намного быстрее.&lt;br /&gt;
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=== Критическая ситуация ===&lt;br /&gt;
Пациент, у которого в сумме более 100 урона, впадает в &#039;&#039;&#039;крит&#039;&#039;&#039;, обычно ползая по полу и не имея возможности нормально говорить. Если есть свободные стазисные кровати, попытайтесь поскорее положить пациента на неё, чтобы избежать ухудшения ситуации. Если нет, вколите пациенту эпинефрин, чтобы стабилизировать его на некоторое время.&lt;br /&gt;
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Опять же, операция &#039;&#039;Обработка ран&#039;&#039; это лучший способ излечить физический урон и ожоги, не используя препараты. А если кликнуть ЛКМ (с выключенным [[Режим боя|режимом боя]] [[Файл:Combat 32.png|безрамки]]) пустой рукой на пациента, вы начнёте проводит СЛР, что уменьшит урон от удушения, потенциально выводя пациента из крита.&lt;br /&gt;
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Пациента, который страдает от нескольких видов урона сразу, но ещё жив, лучше всего помещать в &#039;&#039;&#039;криокапсулу&#039;&#039;&#039;. &lt;br /&gt;
===Урон органов и конечностей===&lt;br /&gt;
Если орган определяется вашим анализатором здоровья как «&#039;&#039;сильно&#039;&#039; &#039;&#039;повреждённый&#039;&#039;» («severely damaged») или «&#039;&#039;нефункциональный&#039;&#039;» («nonfunctional»), пациент скорее всего будет страдать от слепоты (при отказе глаз), постоянному урона от токсинов (печень) или просто умирать (сердце). У вас есть два варианта: &lt;br /&gt;
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# Первый — если пациента возможно доставить в операционную, вы можете выполнить операцию по восстановлению органов, например &#039;&#039;Коронарное шунтирование&#039;&#039; (Coronary Bypass) в случае с сердцем. Эти операции можно провести всего один раз для каждого органа.&lt;br /&gt;
# Второй вариант — вы можете просто заменить орган на новый с помощью операции &#039;&#039;Манипуляция с органами&#039;&#039; (Organ Manipulation). &#039;&#039;&#039;Медицинский фабрикатор&#039;&#039;&#039; может печатать кибернетические органы, и чем выше уровень открытых технологий, тем они будут лучше. Кроме того, вы можете взять донорский орган у кого-то ещё, но имейте в виду что органические органы гниют если их неправильно хранить.&lt;br /&gt;
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&#039;&#039;&#039;Примечание&#039;&#039;&#039;: органы постепенно лечат повреждения с течением времени, так что вы можете игнорировать «незначительно повреждённые» («slightly damaged») органы в пациентах.&lt;br /&gt;
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Конечности можно менять таким же методом, с помощью операции &#039;&#039;Установка протеза&#039;&#039; (Prosthetic Reattachment). Вы можете использовать кибернетические конечности из Робототехники или оригинальные конечности (если пациент принёс их с собой или у вас есть запасные). Не иметь конечности сильно мешает жить, но не угрожает здоровью напрямую.&lt;br /&gt;
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===Потеря крови===&lt;br /&gt;
Потеря крови может быть коварна: она вызывает удушье и потерю сознания. Чаще всего вызвана тем, что кровоточащего пациента волокли по полу. Если тот, кого вы тащите, оставляет за собой кровавый след, &#039;&#039;&#039;перестаньте его тащить!&#039;&#039;&#039;. Агрессивно схватите его [[Файл:Grab 32.png|безрамки]] и перетащите его спрайт на свой — так вы положите его себе на плечо и можете безопасно с ним перемещаться.  &lt;br /&gt;
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Доставив пациента в Медбей, перебинтуйте рану, чтобы остановить кровотечение. Если у него опасно мало крови, либо дайте ему железо (iron), вколите физраствор (saline-glucose) или найдите подходящую кровь для переливания. Кроме того вы можете взять образец его крови и размножить её нестабильным мутагеном (unstable mutagen). &#039;&#039;&#039;Капельницы&#039;&#039;&#039; (IV drips) — самый быстрый способ ввести кому-то большое количество крови, но не перестарайтесь! &lt;br /&gt;
===Болезни===&lt;br /&gt;
Если вы носите медицинские очки, больные будут иметь небольшое лицо рядом с полоской здоровья. Синие лицо означает полезную болезнь, зелёное и жёлтое плохую болезнь, а красное или мигающе красное — ужасную. Ваш &#039;&#039;&#039;анализатор здоровья&#039;&#039;&#039; позволит определить название болезни и лекарство. Лекарство это обычно препарат который можно достать в [[Химик|Химии]], а после излечения одного пациента [[Вирусолог]] может сделать из его крови вакцину.&lt;br /&gt;
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===Другие проблемы===&lt;br /&gt;
В дополнение к описанному выше, есть и более редкие ситуации с которыми вас предстоит столкнуться. Это не полный список самых эффективных способ лечения, но список самых быстрых способов помочь:&lt;br /&gt;
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&#039;&#039;&#039;Радиация (radiation)&#039;&#039;&#039;: Вызывается нахождением рядом с кристаллом суперматерии, рядом с сингулярностью или из-за проблем с генами. Дайте пациенту &#039;&#039;&#039;ДТПА&#039;&#039;&#039; (pentetic acid), а если его нет — сварите сами ([[Руководство по фармакологии|используя это руководство]]). Если пациент сильно заражён и облучает всех вокруг, скажите ему что он идиот и обеспечьте ДТПА всех находящихся рядом. &#039;&#039;&#039;Душ&#039;&#039;&#039; поможет медленно снять радиационное заражение своим божественным водопадом воды.&lt;br /&gt;
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&#039;&#039;&#039;Клеточный урон&#039;&#039;&#039; &#039;&#039;&#039;(cellular damage)&#039;&#039;&#039;: Редкий тип урона, обычно наносимый слизнями. Лечится в &#039;&#039;&#039;криокапсулах&#039;&#039;&#039;.&lt;br /&gt;
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&#039;&#039;&#039;Урон мозгу&#039;&#039;&#039; &#039;&#039;&#039;(brain damage)&#039;&#039;&#039;: Может появиться случайно и имеет множество разных форм. Нацельтесь на голову и проведите &#039;&#039;Операцию на мозге&#039;&#039; (brain surgery). Есть риск провала и не все виды повреждений поддаются [[Хирургия|лечению]].&lt;br /&gt;
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&#039;&#039;&#039;Аугментация&#039;&#039;&#039;: Это не травма, но члены экипажа могут попросить о замене конечностей на крутые кибернетические или о вживлении себе имплантов. Для этого просто выполните нужную [[Хирургия|операцию]]&lt;br /&gt;
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=== Воскрешаем трупы ===&lt;br /&gt;
Если пациент умер, его всё ещё можно оживить с помощью дефибриллятора, но только при следующих условиях:&lt;br /&gt;
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# Осмотрите пациента. Если в описании упоминается &#039;&#039;«their soul is departed»&#039;&#039; (душа не в теле), &#039;&#039;«catatonic»&#039;&#039; (кататоник), или он &#039;&#039;«committed suicide»&#039;&#039; (совершил самоубийство) — это означает что игрок решил покинуть раунд. Смело бросайте труп в морг или разделайте тело на органы.&lt;br /&gt;
#Если тело это серый «хаск» [[Файл:Husk.png|безрамки]], смотри [[Руководство по медицине#Husk|здесь]].&lt;br /&gt;
# Прикрепите пациента к стазисной кровати или вколите формальдегид (formaldehyde) — помните что в эпинефриновых ручках есть формальдегид. Это не даст телу и органам гнить.&lt;br /&gt;
# Проверьте состояние сердца анализатором здоровья. Если оно «non functional» (не функционурует), вы не сможете оживить пациента. Сначала сделайте операцию «Coronary Bypass» (коронарное шунтирование) или просто замените сердце на новое.&lt;br /&gt;
# Исцелите или замените все «non functional» (нефункционирующие) или «severly damaged» (сильно повреждённые) органы. Если мозг «non functional» из-за обильного использования наркотиков, вам придётся делать [[Хирургия|операцию на мозге]]. На самом деле нужны только живые мозг и сердце, но никто не хочет придти в себя глухим, слепым и с неработающей печенью, не так ли?&lt;br /&gt;
# Исцелите тело операцией &#039;&#039;Tend wounds&#039;&#039; (обработка ран) — слишком много физического урона или ожогов (180 того или того) не даст оживить пациента. Помните что в трупах не работают химикаты, так что вам придётся лечить тело вручную. Не забудьте снять экзокостюм/скафандр и/или одежду чтобы оголить грудь для ускорения операции. &lt;br /&gt;
#* Если пациент накачан ядами или химикатами (используйте анализатор здоровья в режиме обнаружения химикатов), используйте операцию &#039;&#039;Stomach Pump&#039;&#039; (желудочный насос) чтобы вывести химикаты из тела.&lt;br /&gt;
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Теперь вы готовы к &#039;&#039;&#039;дефибрилляции&#039;&#039;&#039;.&lt;br /&gt;
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# Если рядом есть настенный дефибриллятор, кликните на него. Если у вас портативный — наденьте его на пояс. Если обычный, то снимите рюкзак и наденьте его на спину.&lt;br /&gt;
# Используйте ручки дефибриллятора в руке чтобы взять их в обе руки.&lt;br /&gt;
# Убедитесь что у пациента голая грудь и что вы не тащите его за собой, иначе вы ударите током и себя!&lt;br /&gt;
# Нацельтесь на грудь и дефибриллируйте пациента.&lt;br /&gt;
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Если вы сделали всё правильно, пациент оживёт! Немедленно бросьте ручки дефибриллятора и кликните на пациенте пустой рукой чтобы начать СЛР — только что оживлённые пациенты будут иметь много урона от удушения и СЛР выведет их из крита (менее 100 урона). После этого вы можете лечить свежеспасённого как обычного пациента — проверьте уровень крови, дайте нужные препараты и просто подлатайте оставшиеся раны.&lt;br /&gt;
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Если только что оживший снова умер, положите его на стазисную кровить и проверьте что заставило его умереть. Проверьте состояние органов, уровень крови, уровень радиации. Если вы не понимаете почему он умирает, попросите помощи у других врачей.&lt;br /&gt;
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В самом плохом случае есть и другие способы вернуть игрока в раунд. Робототехники могут превратить мозг в киборга, а Ботаники вырастить новое тело.&lt;br /&gt;
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===Бедный Ёрик===&lt;br /&gt;
Если от «пациента» осталась только голова, вам придётся проявить смекалку. Самый простой способ это прикрепить голову на новое, здоровое тело. &lt;br /&gt;
&lt;br /&gt;
Чтобы получить новое тело попросите у [[Генетик|Генетиков]], [[Ботаник|Ботаников]] или [[Ученый|Ксенобиологов]] о мартышке, вколите ей мутадон (mutadon) чтобы превратить в человека и начните оперировать. Если вы используете мозг, вырежьте его из головы пациента, плесните на него из колбы маннитолом (mannitol) чтобы исцелить урон, затем вырежьте мозг из мартышки, вставьте вместо него мозг пациента и начните дефибрилляцию. А ещё вы можете просто отрезать голову мартышки и пришить голову пациента, но только если мозг пациента в порядке.&lt;br /&gt;
&lt;br /&gt;
==Медиботы==&lt;br /&gt;
[[File:Medibot.gif]] [[Guide_to_robotics#Medibot|Медиботы]] могут оказаться неоценимыми помощниками медиков. Этих роботов могут делать Робототехники и они автоматически делают операцию Обработка ран (Tend wounds) на всех раненых людях что проходят мимо. Кликнув пустой рукой на робота вы можете послать того на патруль по станции, заставить его оставаться в одном месте или даже синхронизироваться с РнД чтобы получать обновления прошивки и методов лечения.&lt;br /&gt;
&lt;br /&gt;
Даже один медибот это огромная помощь всему Медбею, и им даже можно давать &amp;lt;s&amp;gt;смешные&amp;lt;/s&amp;gt; интересные имена. Остерегайтесь емагнутых медиботов, ведь вместо лечения они будут накачивать всех вокруг смертельными ядами!&lt;br /&gt;
&lt;br /&gt;
==Никакого уважения==&lt;br /&gt;
Без сомнения, к вам будут заходить захватчики. Это не ваша работа [[Руководство по боевой системе|драться]] с [[Ассистент|ассистентами]] и [[Клоун|прочим]] [[Мим|сбродом]], но вам возможно понадобится защищать себя и коллег от случайных прохожих которые пытаются украсть всё что не прибито к полу. Если вы не хотите этим заниматься — просто позовите [[Офицер службы безопасности|СБ]]. Самая лучшая защита — это ваши коллеги — до 5 врачей, [[Главный врач]], [[Вирусолог]], два [[Химик|Химика]] и бесконечные волны пациентов. Медбей &#039;&#039;всегда&#039;&#039; переполнен, а если врачи заняты сражением с особо буйным ассистентом, то это в интересах пациентов помочь вам скорее вернуться к своим обязанностям. Вместе вы — сила, которая сможет угомонить всех, кто захочет поломать окна и решётки чтобы попасть на склад медикаментов. &lt;br /&gt;
&lt;br /&gt;
И вы всегда можете выстрелить в налётчика шприцом с морфином (только не перестарайтесь). &lt;br /&gt;
&lt;br /&gt;
==Советы==&lt;br /&gt;
* Медицинский пояс может хранить все [[Хирургия|хирургические инструменты]]. &lt;br /&gt;
*Вы можете резать одеяла скальпелем или кусачками чтобы сделать ткань, а из неё сумку для химикатов[[File:Chemistry_bag.png]]. &lt;br /&gt;
* Одеяла могут заменить хирургическую рубашку для проведения [[Хирургия|операций]]. &lt;br /&gt;
* Имплантировав кому-то фонарик всё равно позволит пациенту пользоваться эти фонариком.&lt;br /&gt;
* Сырые морковки лечат урон глаз.&lt;br /&gt;
*Вы можете использовать анализатор здоровья на труп чтобы узнать время смерти.&lt;br /&gt;
*Star-Kis это просто кола с апельсиновым соком. Поэтому она быстро метаболизируется и её можно использовать как гетто-лекарство для ускорения СЛР.&lt;br /&gt;
*Криокапсулы не будут работать если у пациен устойчив к холоду:&lt;br /&gt;
**Изолирующие предметы вроде скафандров, изолированных перчаток, противогазов, пожарных костюмов — всё это замедляет лечение в криокапсулах или вообще не позволет им работать.&lt;br /&gt;
**Если пациент имеет естестенное сопротивление к холоду, например из-за гена, вам придётся лечить его самому, как в старые-добрые времена.&lt;br /&gt;
**Всё это, естественно, из-за криоксадона в криокапсулах, поскольку именно он требует холода для работы.&lt;br /&gt;
*Ношение наушников (earmuffs) лечит урон слуху.&lt;br /&gt;
*Ношение повязки на глазах (blindfold) лечит урон глазам.&lt;br /&gt;
*Прикрепив стетоскоп к своему комбинезону позволит вам выглядеть так, будто вы знаете что делаете.&lt;br /&gt;
*Душ (прикрученный и выставленный на холодную воду) работает так же как и криокапсула (если у пациента в крови есть криоксадон).&lt;br /&gt;
&lt;br /&gt;
==Привет! Я — мистер Смерть [[Файл:Esword.gif|безрамки]]==&lt;br /&gt;
И так, вы предатель? НЕ ТОРОПИСЬ ПИСАТЬ СУИЦИД! Есть очень много ужасных, прекрасных вещей которые вы можете провернуть. Вы можете взять любого раненого под предлогом «отведу в медбей» и отвести его куда вам надо. После этого он — ваш. Прикончите его, разденьте или какие у вас там цели. Особенно хорошо это работает в людных местах. Просто накачайте ГП ядом и оттащите «в Медбей» пока все паникуют. &lt;br /&gt;
* Стетоскоп можно использовать для [[Руководство по взлому|взлома сейфов]]. &lt;br /&gt;
*Вы можете заменить криоксадон в криокапсулах кислотой, так что вместо лечения люди будут растворяться заживо. &lt;br /&gt;
* Шприцемёт это одно из самых опасных оружий на станции. Простого шприца с 15 юнитами лексорина (lexorin) хватит чтобы убить вашу жертву, особенно если вместо медицинской помощи «помогать» будете вы. Но имейте в виду что шприцемёт не может пробить толстые скафандры.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:PT&amp;diff=14424</id>
		<title>Участник:PT</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:PT&amp;diff=14424"/>
		<updated>2022-10-13T16:12:29Z</updated>

		<summary type="html">&lt;p&gt;PT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|department = Antagonist&lt;br /&gt;
|stafftype = ФАНАТИКИ&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic.png&lt;br /&gt;
|jobtitleRu = Еретик&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Везде где ваша профессия имеет доступ.&lt;br /&gt;
|additional = Везде куда вы сможете вломиться или телепортироваться.&lt;br /&gt;
|difficulty = &#039;&#039;ОЧЕНЬ СЛОЖНО&#039;&#039;&lt;br /&gt;
|superior = Забытые боги&lt;br /&gt;
|duties = Искать влияния, осознать что все они были уже взяты. Приносить в жертву людей и вознестись как сосуд твоего бога.&lt;br /&gt;
|guides = Этот гайд. &lt;br /&gt;
|quote = &#039;АДМИНЫ ПАМАГИТЕ КАК МНЕ ПРИНОСИТЬ ЛЮДЕЙ В ЖЕРТВЫ&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Забытый, съеденный, выпотрошенный. Человечество забыло о жуткой силе разложения, но завеса Мансуса ослабла. Мы заставим их снова вкусить страх...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Так ты еретик? Что ж, приготовься к магии и битвам. Возьми эти влияния, сделай несколько жертвоприношений и вознеситесь к божественности.&lt;br /&gt;
&lt;br /&gt;
==[[File:madness_rune.png]] Завеса Мансуса ослабевает==&lt;br /&gt;
Вы неприятный маленький книжный червь в поисках истины и силы, и вы прибыли на станцию, полную возможностей. Конечная цель еретика — исследовать знания о Мансусе. Каждое полученное знание дает вам новые способности и открывает новые ритуалы, пока вы не станете всемогущим. &lt;br /&gt;
&lt;br /&gt;
Вы можете получить очки знаний и стать сильнее несколькими способами:&lt;br /&gt;
* Собирайте знания, собирая прорывы в реальности, расположенной вокруг станции силы.&lt;br /&gt;
* Подождите, пока новые знания откроются вам со временем.&lt;br /&gt;
* Приносить в жертву членов экипажа, по которым ваши темные покровители могли проголодаться.&lt;br /&gt;
&lt;br /&gt;
Чтобы помочь вам в обретении запретных сил, вы начинаете с некоторых важных знаний:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Break of Dawn&#039;&#039;&#039;, который дает вам [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, базовое заклинание, которое без улучшений позволяет вам прикоснуться к цели, чтобы вызвать искаженную речь в течение четырех секунд, пятисекундный [[Status_Effects#Knockdown|нокдаун]], 80 единиц [[Health#Stamina|урона выносливости]] и легкий грубый урон с 10-секундным временем восстановления. По мере роста вашей силы ваша хватка будет получать дополнительные эффекты. Это считается магией, так что не пытайтесь использовать его на ком-то с [[Chaplain|антимагией]].&lt;br /&gt;
* &#039;&#039;&#039;The Living Heart&#039;&#039;&#039;, которое дает вам [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039;. Это знание превращает ваше &#039;&#039;настоящее&#039;&#039; сердце (если ваш [[Plasmaman|вид]] [[Ethereals|имеет его]]) в живое сердце, которое позволяет вам отслеживать цели для ваших жертвоприношений. Вы получаете способность &#039;&#039;&#039;пульсировать&#039;&#039;&#039; своим живым сердцем, которое направляет вас к одной из целей для жертвоприношения. {{Leftclick}} действие позволит вам выбрать, кого отслеживать, в то время как {{Rightclick}} пропустит выбор и будет отслеживать вашу последнюю выбранную цель. Будьте осторожны — пульсация вашего сердца будет издавать слышимое сердцебиение, которое могут услышать окружающие. Если вы потеряли свое сердце из-за &#039;&#039;[[Security_Officer|несчастного случая]]&#039;&#039;,  вам нужно будет выполнить ритуал, чтобы вернуть его.&lt;br /&gt;
* &#039;&#039;&#039;Amber Focus&#039;&#039;&#039;, позволяющий создать фокус. Фокусы необходимы для того, чтобы вы могли использовать свои более сложные заклинания, поэтому постарайтесь держать их под рукой на всякий случай.&lt;br /&gt;
* &#039;&#039;&#039;Heartbeat of the Mansus&#039;&#039;&#039;, который позволяет вам приносить свои цели в жертву Мансусу. Притащите одну из своих целей к руне в критическом состоянии или мертвой и активируйте руну. Это отправит вашу жертву в царство теней и вознаградит вас 2 очками знаний (или 3, если это глава отдела!).&lt;br /&gt;
&lt;br /&gt;
Эти базовые знания имеют решающее значение для приобретения достаточной силы для вознесения, так что ознакомьтесь. &lt;br /&gt;
&lt;br /&gt;
===[[file:heart.png]] Жертвование===&lt;br /&gt;
«Мансусу» нужны только несколько избранных членов экипажа.&lt;br /&gt;
&lt;br /&gt;
В начале раунда вам будут назначены четыре цели для жертвоприношения. Вы можете изменить их с дополнительным знанием позже, но до тех пор вы вынуждены работать с этими. &lt;br /&gt;
* Одна цель будет главой отдела. Руководители персонала награждаются дополнительным баллом!&lt;br /&gt;
* Одна цель будет членом службы безопасности.&lt;br /&gt;
* Одна цель будет находиться в вашем отделе.&lt;br /&gt;
* Одна цель будет совершенно случайный член экипажа.&lt;br /&gt;
Вы можете принести в жертву ТОЛЬКО эти цели.  Ваши покровители не примут &#039;&#039;любого&#039;&#039; старого ассистента. &lt;br /&gt;
&lt;br /&gt;
Следуйте за своим [[file:heart.png]] &#039;&#039;&#039;Живым cердцем (Living Heart)&#039;&#039;&#039; к выбранной цели и выведите ее из строя любыми средствами. Если ваша цель в критическом состоянии или мертва, она подойдет для жертвоприношения. Перетащите её на [[File:heretic_rune.png|32px]] &#039;&#039;&#039;Руну трансмутации (transmutation rune)&#039;&#039;&#039; и активируйте руну, чтобы принести её в жертву.&lt;br /&gt;
&lt;br /&gt;
Всякий раз, когда цель приносится в жертву, она исцеляется и отправляется в ЦАРСТВО ТЕНЕЙ, вынужденную уклоняться от рук Мансуса, чтобы бороться за свое выживание. Они также потеряют память о том, кто принес их в жертву, так что ваша задница прикрыта в этом вопросе.&lt;br /&gt;
&lt;br /&gt;
Однако, если вы испортите цель в порыве ярости и она не сможет быть возрождена, она лопнет устраивая огромный беспорядок над вашей руной. Поддерживайте своих жертв в хорошем состоянии или оставляйте после себя большое количество доказательств того, что вы на охоте!&lt;br /&gt;
===[[file:reality_fracture.gif]] Жуткие влияния (Eldritch Influences)===&lt;br /&gt;
&#039;&#039;&#039;Влияния&#039;&#039;&#039; это простой способ получить очки силы. Всякий раз, когда на борту космической станции 13 есть еретики, влияния будут случайным образом появляться по всей станции. В этом состоянии влияния видны только еретикам. Они нетронуты и готовы для сбора.&lt;br /&gt;
{{Rightclick}} на влияние с пустой рукой, чтобы собрать его, но будьте осторожны - любой, кто осмотрит вас, может заметить, что что-то происходит.&lt;br /&gt;
&lt;br /&gt;
После сбора, влияние временно исчезает. Вскоре после этого оно сново появится и изменит свой вид, став &#039;&#039;&#039;пронзенной реальностью (pierced reality)&#039;&#039;&#039;. Что еще более важно, &#039;&#039;&#039;&amp;lt;u&amp;gt;оно станет видимым для всего экипажа.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Влияния можно собрать только один раз, так что не тратьте время на то, чтобы получить те, которые уже забрали другие еретики!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] (Уже собранное влияние. Обратите внимание на свечение.)&lt;br /&gt;
&lt;br /&gt;
Использование [[file:heretic_forbidden_book.png]] Codex Cicatrix для сбора влияния вознаграждает вас двойным количеством очков знаний. Риск ради награды!.&lt;br /&gt;
&lt;br /&gt;
===[[file:codex_open.png]] Еретические исследования===&lt;br /&gt;
Когда вы заполучили несколько очков силы, пришло время &#039;&#039;&#039;исследовать&#039;&#039;&#039;! Откройте пользовательский интерфейс Antag Info (кнопка «Действие» вверху слева) и перейдите на вторую вкладку. Меню исследований образует разветвленное дерево (см. ниже), и ваш первый выбор будет состоять в том, чтобы выбрать &#039;&#039;&#039;путь&#039;&#039;&#039;, который определяет ваши начальные способности и окончательное вознесение. Вы можете получить способности других путей в ограниченной степени, но в целом выбранный вами путь сильно повлияет на ваш стиль игры.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|64px]] Трансмутация — это ключ===&lt;br /&gt;
В конце концов, вам нужно будет начать использовать правильную магию. Чтобы нарисовать руну трансмутации , вам понадобится инструмент для письма, например ручка или мелок. Активируйте Mansus Grasp в свободной руке и нажмите на пол, чтобы начать рисовать руну. Эти руны зеленого цвета и занимают площадь 3x3, и хотя они могут проходить под другими объектами, лучше держать их чистыми для правильных трансмутаций.&lt;br /&gt;
&lt;br /&gt;
Вы можете удалить руны, используя на нем свой [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; , а также вы можете свободно использовать руны других еретиков. .&lt;br /&gt;
&lt;br /&gt;
Чтобы &#039;&#039;&#039;трансмутировать&#039;&#039;&#039;, просто нажмите на руну пустой рукой, пока соответствующий объект (ы) находится на ней, убедившись, что ничего не мешает. Ритуалы трансмутации позволяют создавать могущественные артефакты, демонических монстров и множество полезных инструментов, которые помогут вам продвинуться к абсолютной силе.&lt;br /&gt;
&lt;br /&gt;
[[file:heretic_forbidden_book.png]] Codex Cicatrix также может рисовать и удалять руны, и делает это быстрее, чем вручную.&lt;br /&gt;
&lt;br /&gt;
===Фокус необходим===&lt;br /&gt;
Чтобы использовать более продвинутые заклинания, вы должны носить фокус. Фокус можно сделать, трансмутируя лист стекла и пару глаз &#039;&#039;&#039;Это ожерелье должно быть одето&#039;&#039;&#039; чтобы получить его эффекты. &lt;br /&gt;
&lt;br /&gt;
Некоторое более мощное еретическое снаряжение также действует как фокус — а именно, Зловещая броня(Ominous Armor) из Ритуала брони(Armorer&#039;s Ritual) (когда капюшон поднят).&lt;br /&gt;
&lt;br /&gt;
===[[file:heretic_blade.png]] Клинок еретика (The Heretic Blade)===&lt;br /&gt;
Болезненный клинок станет вашим первым разблокированным исследованием. Его можно создать путем преобразования обычного ножа с второстепенным ингредиентом в зависимости от вашего пути, и он служит мощным оружием ближнего боя, а также одноразовым инструментом для побега.&lt;br /&gt;
&lt;br /&gt;
Все пути имеют свой вид лезвий, которые отличаются только внешним видом и названием без каких-либо дополнительных исследований. Как и в случае с [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, ваш клинок со временем будет улучшаться благодаря вашим исследованиям. Упомянутые улучшения будут различаться в зависимости от выбранного вами пути.&lt;br /&gt;
&lt;br /&gt;
Вы ограничены в количестве лезвий, которые вы можете создавать одновременно: Ash, Void и Rust ограничивают вас двумя лезвиями, Flesh ограничивает вас тремя, а Blade дает лимит в 5 штук. Постарайтесь не потерять их!&lt;br /&gt;
&lt;br /&gt;
Дополнительно вы можете &#039;&#039;&#039;сломать&#039;&#039;&#039; свой клинок, активировав его в руке, чтобы телепортироваться в случайное (в основном) безопасное место в крайнем случае. Лучше потерять свое оружие и прожить еще один день, чем умереть в бою.&lt;br /&gt;
&lt;br /&gt;
=== Цели: ===&lt;br /&gt;
Все еретики получают одинаковые цели.&lt;br /&gt;
* Исследуйте еретические знания. Вы начинаете с 4.&lt;br /&gt;
* Принести в жертву несколько людей.&lt;br /&gt;
* Принести в жертву главу отдела.&lt;br /&gt;
&lt;br /&gt;
Некоторые пути еретиков также получат дополнительные цели.&lt;br /&gt;
&lt;br /&gt;
* Призвать столько-то монстров. (Считаются только еретические монстры, НЕ гули!)&lt;br /&gt;
&lt;br /&gt;
Чтобы приобрести вознесение, вы должны выполнить все свои задачи!&lt;br /&gt;
&lt;br /&gt;
==[[file:alert_rune.png]] Пути распада==&lt;br /&gt;
Есть разные аспекты таинств, которым вы можете посвятить себя. Хотя почти все ритуалы и заклинания могут быть изучены одним еретиком, ваш первый и самый важный выбор решит, как будут развиваться ваше оружие [[file:heretic_blade.png]] и хватка [[file:mansus_grasp.gif]]  и как ваше окончательное вознесение изменит вас.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Путь&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Описание&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
(Путь пепла)&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|Путь пепла вращается вокруг огня, мобильности и контроля толпы. Он предоставляет множество инструментов, которые очень щадят нового еретика, в том числе перемещение на короткие дистанции, которое работает в наручниках, и маску, которая медленно истощает рассудок и душу ближайших не-еретиков, и настоятельно рекомендуется для новичков. Хотя его способности могут быть не самыми сильными до конца раунда, с ними очень легко стать лавиною, которую будет трудно остановить. вознесение дает вам возможность сжечь станцию в живом огненном смерче.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
(Путь плоти)&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|Путь плоти фокусируется на вызове управляемых игроками миньонов и демонов, которые будут выполнять ваши приказы. Еретики на этом пути почти не получают наступательных или защитных способностей и в значительной степени полагаются на накопление трупов и органов для завершения ритуалов. Несмотря на это, он предлагает множество забавных и мощных инструментов для тех, кто сможет дойти до конца, что в целом делает его трудным (но удовлетворительным) путем для неопытных еретиков. вознесение позволит вам сбросить свою человеческую форму и стать чем-то &#039;&#039;гораздо&#039;&#039; большим.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
(Путь пустоты)&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|Путь Пустоты фокусируется на скрытности, тишине и леденящем холоде. В то время как этот путь предлагает очень мало полезного на раннем этапе, он дает быстро получить способность заставлять своих жертв молчать и замораживать их, открывая возможности для бесшумной засады без каких-либо других предметов или химикатов. Он также предлагает полный иммунитет к отрицательным температурам, невидимый бронированный плащ (с карманами!), а позже прицельный скачок, который повреждает все, что находится поблизости. Путь имеет доступ ко многим сильным трансмутируемым предметам, но требует разумного использования для реализации их полного потенциала, что делает его умеренно сложным, но хорошим выбором для новичков. Вознесение заставит окружающих замолчать и сделает вас центром смертельной снежной бури.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of the Blade&lt;br /&gt;
(Путь клинка)&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|Путь клинка дает вам возможность стать мастером боя один на один. Будет проблема в малом количестве заклинаний или полезных предметов, особенно в начале, но по мере того, как вы набираете силу, ваши клинки получат способность контратаковать, а вы возможность использовать два клинка одновременно. Еретики на этом пути могут призывать вращающиеся ножи, которые полностью защитят их от любых атак, включая электрошоковые дубинки. Кроме того, у еретиков с клинками есть несколько инструментов, облегчающих нападение на ваших жертв. Вознесение даст вам вихрь ножей, чтобы защитить вас от всех видов атак, а также значительно повысит ваши боевые способности, особенно с вашими изогнутыми лезвиями. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
(Путь ржавчины)&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|Путь Ржавчины это о исцелении порче и грубом преодолении всех препятствий ценой скрытности. Ржавчина даст вам возможность уничтожать синтетиков и мехов одним ударом, поджаривать любую электронику и сносить любые стены или двери. Большинство ваших способностей будут создавать ржавчину — стоя над ржавчиной, вы исцеляетесь и восстанавливаетесь. В то время как вы чрезвычайно устойчивы, стоя на ржавых плитках, то без них у вас очень мало инструментов, что делает этот путь умеренно сложным. Вознесение даст вам беспрецедентное исцеление и живучесть, когда вы стоите над ржавчиной, и распространяет волну ржавчины по станции от вашей руны. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Bg ecult.png]] Способности==&lt;br /&gt;
Ниже представлена ​​таблица со всеми вашими способностями. Выбрав путь, вы начинаете с вершины дерева, двигаясь прямо вниз; Первые несколько открываемых вами способностей таким образом зависят от вашего пути. Однако некоторые способности расположены между путями, и их можно разблокировать, переместившись в сторону, как только вы окажетесь рядом с ними. Набрав достаточное количество очков, вы теоретически можете разблокировать все эти «нейтральные» способности, а также окунуться в способности других путей, но вы можете разблокировать только  &#039;&#039;&#039;одну метку&#039;&#039;&#039; и &#039;&#039;&#039;одну способность клинка/стали&#039;&#039;&#039;, и вы можете разблокировать только &#039;&#039;&#039;то вознесение, которое соответствует вашему начальному пути.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
В приведенном ниже дереве способности, способности &#039;&#039;&#039;темного&#039;&#039;&#039; цвета можно получить, только начав с соответствующего пути, &#039;&#039;&#039;зелёные&#039;&#039;&#039; это «нейтральные» способности, которые можно использовать для пересечения путей, а способности &#039;&#039;&#039;светлого&#039;&#039;&#039; цвета можно получить любым путем, сначала пройдя нейтральный путь.&lt;br /&gt;
&lt;br /&gt;
Имейте в виду, что способность метки, способность лезвия/стали и ваше окончательное вознесение стоят по ДВА очка каждая.&lt;br /&gt;
&lt;br /&gt;
===Начальные знания===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Описание&lt;br /&gt;
|-&lt;br /&gt;
!Break of Dawn&lt;br /&gt;
|Предоставляет вам Mansus Grasp, мощное, улучшаемое и выводящее из строя заклинание, которое можно использовать без фокуса. &lt;br /&gt;
|-&lt;br /&gt;
!The Living Heart&lt;br /&gt;
|Дает вам живое сердце(The Living Heart), превращающее ваше сердце в &#039;&#039;&#039;живое сердце&#039;&#039;&#039;, которое позволяет вам отслеживать цели жертвоприношения. Если вы потеряете живое сердце, вы можете трансмутировать новое с помощью мака и лужи крови, стоя на руне. Если ваше сердце кибернетическое, вам дополнительно потребуется предоставить в ритуале органическое сердце. Если у вашего [[Плазмамен|вида]] [[Эфирелы|нет]] сердца, вместо него будет использоваться один из других ваших органов — проверьте вкладку «Исследования» в игре, чтобы узнать, какой из них.&lt;br /&gt;
|-&lt;br /&gt;
!Heartbeat of the Mansus&lt;br /&gt;
|Позволяет приносить в жертву мансуcу цели в критическом или худшем состоянии. Если у вас нет целей, вы можете встать на руну и активировать ее, чтобы получить новую. &lt;br /&gt;
|-&lt;br /&gt;
!Amber Focus&lt;br /&gt;
|Позволяет превратить лист стекла и пару глаз в Янтарный Фокус(&#039;&#039;&#039;Amber Focus&#039;&#039;&#039;). Это небольшой предмет для ношения на шее, который позволяет вам использовать более продвинутые заклинания еретиков при ношении.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;Дерево способностей еретиков&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Пройти по пути пепла.&amp;lt;br&amp;gt;Открывает создание пепельного клинка путём трансмутации ножа со спичкой.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Пройти по пути плоти.&amp;lt;br&amp;gt;Открывает создание клинка плоти путём трансмутации ножа с лужей крови.&amp;lt;br&amp;gt;Одновременно можно иметь не более 3.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Пройти по пути пустоты.&amp;lt;br&amp;gt;Открывает создание клинка пустоты путём трансмутации ножа при температуре меньше 0 по Цельсию.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Пройти по пути клинков.&amp;lt;br&amp;gt;Открывает создание почерневшего клинка путём трансмутации ножа с 2 слитками серебра.&amp;lt;br&amp;gt;Одновременно можно иметь не более 5.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Пройти по пути ржавчины.&amp;lt;br&amp;gt;Открывает создание ржавого клинка путём трансмутации ножа с мусором.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь ослепляет цель.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь оживляет трупы с душой в виде гулей (не более одного раза на игрока). Они выглядят как хаски и имеют 25 HP. &lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь охлаждает цель и накладывает немоту на 8 секунд.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь наносит цели больше урона и оглушает её, если цель лежит либо отвернулась от Вас.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь наносит 500 урона неорганическим целям.  От {{Rightclick}} машины и поверхности проржавеют. Ржавые стены обратятся в пыль.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Открывает создание фляги (50u) мистической воды путём трансмутации бака с водой.&amp;lt;br&amp;gt;Мистическая вода лечит еретиков от всех видов урона и восстанавливает их выносливость, наносит все виды урона остальным.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;Открывает скачок(jaunt), способность, делающая пользователя бестелесным.&amp;lt;br&amp;gt;Малая длительность этого навыка позволяет пройти лишь 5-6 клеток (по прямой).&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Открывает создание амулета теплового зрения путём трансмутации глаз с осколком. &amp;lt;br&amp;gt;Пользователь амулета лучше видит в темноте, а также видит живых существ сквозь стены.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:poppy.png]] &amp;lt;br&amp;gt;Открывает создание &amp;quot;немой смерти&amp;quot;, немого гуля с 50 HP, путём трансмутации трупа с цветком мака. &amp;lt;br&amp;gt; Одновременно можно создать не более 2.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Открывает создание плаща с карманами(3 слота) путём трансмутации любой верхней одежды(в том числе брони), с простынёй и осколком.&amp;lt;br&amp;gt; У плаща есть броня (15% на все виды урона), кроме того, его можно скрыть, сняв капюшон.&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;Вы перестаёте дышать и становитесь неуязвимы к холоду (но не к отсутствию давления).&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |Открывает создание гулей путём трансмутации трупа с душой с перчатками (латексными или нитриловыми) и любой верхней одеждой (в том числе с бронёй).&amp;lt;br&amp;gt; У этих гулей 125 HP.&amp;lt;br&amp;gt; Они не могут держать какие-либо предметы, вместо этого, их руки являются оружием, наносящим 16 урона.&amp;lt;br&amp;gt; Может существовать не более одного.&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039; |Когда Вас атакуют, если у Вас в руках почерневший клинок, Вы автоматически проводите контратаку.&amp;lt;br&amp;gt;Этот эффект срабатывает раз в 20 секунд.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Открывает создание мистической робы путём трансмутации стола(построенного на руне) с противогазом.&amp;lt;br&amp;gt; Роба имеет броню (50% на любое оружие). &amp;lt;br&amp;gt; При опущенном капюшоне работает как фокус.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;На ржавых клетках Вы лечитесь и обладаете сопротивлением к оглушающим дубинкам (stunbatons).&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;                          |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Открывает создание фляги (50u) мистической воды путём трансмутации бака с водой.&amp;lt;br&amp;gt;Мистическая вода лечит еретиков от всех видов урона и восстанавливает их выносливость, наносит все виды урона остальным.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.  &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot;                         |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.  &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed. &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot;; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you. &lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Дополнительные знания ===&lt;br /&gt;
&lt;br /&gt;
Есть также несколько необязательных, тупиковых знаний, которые вы можете исследовать, чтобы улучшить свою способность продвигаться к вознесению. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; | Требования&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!The Relentless Heartbeat&lt;br /&gt;
|Mask of Madness, Raw Prophet, Void Phase, or Aggressive Spread&lt;br /&gt;
|Позволяет вам трансмутировать колокольчик(harebell), книгу(book) и любой комбинезон(jumpsuit), стоя на руне, чтобы сбросить ваши цели жертвоприношений. Это дает вам четыре новых цели жертвоприношения (хотя и не обязательно, что они будут отличаться от ваших старых).&lt;br /&gt;
|-&lt;br /&gt;
!Codex Cicatrix&lt;br /&gt;
|Ashen Passage, Imperfect Ritual, Aristocrat&#039;s Way, or Leeching Walk,&lt;br /&gt;
|Позволяет трансмутировать Библию(bible), перьевую ручку(a fountain pen), и кожу (hide) от любого животного (включая людей) для создания Codex Cicatrix. Codex Cicatrix увеличивает большую часть ваших основных способностей. Иссушение влияний с помощью Кодекса удваивает очки, рисование рун с помощью него в три раза быстрее, и его можно использовать для легкого удаления рун.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|Lionhunter&#039;s Rifle&lt;br /&gt;
|Позволяет трансмутировать шкуру любого животного с тремя гильзами для баллистических боеприпасов, такими как выстрелы из дробовика (использованными или неиспользованными), чтобы создать еще одну обойму боеприпасов — три патрона — для винтовки Lionhunter Rifle. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:carving_knife.png]] Carvings===&lt;br /&gt;
&#039;&#039;&#039;Carvings&#039;&#039;&#039; are special runes that can be etched into the floor using the Carving Knife, an item gained from researching the Tier 2 Flesh-Void side path. These carvings act as traps that trigger when a victim steps onto one. You can have up to a maximum of 3 carvings placed at any time, and having carvings placed grants you an ability to destroy all carvings should you ever need to replace them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert_rune.png|64px]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
|Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle rune.png|64px]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|When walked over, the victim is stunned for five seconds and their legs receive heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness_rune.png|64px]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:crucible.gif]] Crucible Potions===&lt;br /&gt;
&#039;&#039;&#039;Crucible Potions&#039;&#039;&#039; (or brews) are unique consumable items that are created from a Mawed Crucible, a structure gained from researching the Tier 2 Void-Rust side path. Each kind of potion grants a special buff to you once used. A crucible can make up to 5 individual potions before needing to be refilled with body parts or organs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;766px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Buff Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible soul brew.png|64px]]&lt;br /&gt;
! Brew of Crucible Soul&lt;br /&gt;
|Allows you to phase through walls for 15 seconds. After the time runs out, you get teleported to your original location.&lt;br /&gt;
|[[File:Crucible soul.gif|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible_clarity.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Allows you to see clearly through walls and objects for 60 seconds.&lt;br /&gt;
|[[File:Dusk_and_dawn.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible marshal.png|64px]]&lt;br /&gt;
!Brew of Wounded Soldier&lt;br /&gt;
| For the next 60 seconds each wound will heal you. Minor wounds heal 1 of it&#039;s damage type per second, moderate heal 3 and critical heal 6. You also become immune to damage slowdown.&lt;br /&gt;
|[[File:Wounded soldier.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png|32px]] Советы==&lt;br /&gt;
&lt;br /&gt;
*В отличие от большинства других одиночных антагонистов, еретики вначале слабы, но со временем становятся сильнее. Лучше всего не привлекать к себе слишком много внимания, пока вы не разблокируете более мощные заклинания и снаряжение.&lt;br /&gt;
*Для многих разблокируемых трансмутаций требуются части тела или целые трупы. Вы можете получить их от своих жертв, а также совершив набег на Морг или при правильном доступе превратив обезьян в кататонических людей.&lt;br /&gt;
*Если вы потеряете свой кодекс, вы можете сделать новый, трансмутировав Библию, пару глаз, ручку и немного человеческой кожи (лучше надеяться, что повар позволит вам использовать мясорубку).&lt;br /&gt;
*Даже если вы никогда не сражаетесь с другими еретиками, вы по своей природе не в ладах с ними. Каждое влияние может быть собрано только один раз, поэтому еретик, который идет быстрее всех и первым получает наибольшее количество влияний, должен совершать меньше убийств и жертв, чтобы достичь вознесения.&lt;br /&gt;
*Влияния могут появляться практически в любом месте на станции, начиная от главных коридоров и общественных туалетов и заканчивая офисами штаба и зонами ограниченной безопасности на Бриге . Лучше всего проверить каждую область, к которой вы можете получить доступ, общественную и отдел.&lt;br /&gt;
*Если вы не можете найти какие-либо влияния, глядя в окна, попробуйте добраться до консоли камеры безопасности, либо взломав пост охраны, либо построив свой собственный. Просто переключайтесь между камерами и отмечайте любые влияния, которые вы видите. Делая это, следите за своей спиной, вы же не хотите, чтобы вас арестовал офицер, пока вы отвлекаетесь!&lt;br /&gt;
*Если ваше Живое Сердце говорит, что ваша цель находится «на другом плане существования!», Это либо означает, что ваша цель не находится на том же уровне, что и вы (проверьте лаву), либо прячется в шкафчике/ящике. В этих ситуациях было бы лучше всего найти медицинский пинпоинтер, чтобы найти их местоположение, предполагая, что у неё включены датчики на костюме. Если ничего не помогает, попробуйте найти их вручную.&lt;br /&gt;
*Если ваши трансмутации терпят неудачу, убедитесь, что ваш кодекс находится при вас!&lt;br /&gt;
*Для еретика доступ важнее, чем когда-либо! Чем к большему количеству областей вы можете легко получить доступ, тем больше влияния вы сможете получить. Получение полного доступа может оказаться настоящей находкой, а знание того, как взломать или заговорить в других отделах, может помочь вам обойти других еретиков и получить бесплатные очки.&lt;br /&gt;
*Удостоверение [[Парамедик|парамедика]] очень ценно, так как дает хотя бы базовый доступ к большому количеству шлюзов по всей станции. Имея один из них (будь то сам фельдшером или украв его у коллеги), гораздо легче достичь влияния.&lt;br /&gt;
*Рисование новых рун требует, чтобы вы стояли на месте в течение очень долгого времени. Нарисуйте свои руны заранее, чтобы не держаться за тело намного дольше и уйти быстрее. У вас может не быть времени нарисовать руну, если служба безопасности плетется у вас на хвосте.&lt;br /&gt;
*Для первых одного или двух жертвоприношений, убивайте с использованием другого оружия, вы сможете скрыть тот факт, что вы еретик на раннем этапе. Даже если вас поймает охрана, не будет никаких предметов, которые сразу сообщат службе безопасности, что вы еретик. Таким образом, вы сможете использовать свои способности, чтобы сбежать из пермабрига, если окажетесь там.&lt;br /&gt;
*Горнило пасти можно свернуть/развернуть, используя на нем ваш Кодекс, что позволяет вам перемещать его при необходимости.&lt;br /&gt;
*Вы можете создать два клинка, как большинство еретиков, или три, как плоть. Носите с собой в сумке дополнительный запас на случай, если вам понадобится сбежать из щекотливой ситуации.&lt;br /&gt;
*Разделочный нож, хотя и полезен для создания защитных ловушек, также является надежным метательным оружием с высокой вероятностью внедрения. Сделайте несколько из них для хорошего оружия дальнего боя!&lt;br /&gt;
*Изучение «Пути аристократа» позволяет вам выходить в открытый космос только в пожарном костюме и шлеме, поскольку они устойчивы к давлению. Полезно, если ваша работа не имеет доступа к реальным скафандрам / скафандрам.&lt;br /&gt;
*Энтропический шлейф заставляет любого живого моба, попавшего в шлейф, случайным образом атаковать других близлежащих мобов, в том числе Бипски и других секьюритронов . Используйте против них питомцев-роботов!&lt;br /&gt;
*Даже после вознесения вы не полностью непобедимы. Не торопитесь иначе съедите шквал смертоносных лазеров в лицо.&lt;br /&gt;
*Пронзенные реальности причиняют вред не-еретикам в зависимости от того, как вы с ними взаимодействуете. Осмотр их как нееретика наносит 10 повреждений мозга. Взаимодействие с ними в качестве нееретика имеет шанс 1/4 того, что ваша рука будет съедена им. Взаимодействие с ними в качестве нееретика с использованием телекинеза заставит вашу голову буквально взорваться очень эффектным образом.&lt;br /&gt;
*В начале вы можете полагаться на определенное [[Самодельное оружие|импровизированное оружие]] . Вы можете создавать глаза-фонарики для использования в определенных ритуалах и создавать заточки, обернув ткань (разрезанные простыни) вокруг осколка стекла, чтобы преобразовать свой клинок.&lt;br /&gt;
*Живи или умри, жертвы, которых ты отправишь в царство теней, никогда не вспомнят, что ты это сделал. Это означает, что для того, чтобы избежать обнаружения, самое главное сделать так, чтобы никто &#039;&#039;больше&#039;&#039; не знал о вас.&lt;br /&gt;
*Ваш Ритуал Знания — отличный способ получить массу очков, не привлекая слишком много внимания (вероятно). Завершение его как можно скорее — хороший способ быстро получить много силы.&lt;br /&gt;
*По умолчанию ничего на вас не уличает. Если служба безопасности подозревает вас, но не может повесить на вас ничего еретического, вместо этого вы можете выдать себя за предателя.&lt;br /&gt;
*Обезьяны и люди-обезьяны (созданные путем введения обезьяне мутадона) являются отличными, обычно не вызывающими подозрений источниками органов или трупов для ваших еретических ритуалов.&lt;br /&gt;
*Охрана собирается проверить ваше ритуальное убежище? Помните, что ваша хватка может мгновенно разрушить круг, не оставив после себя никаких доказательств того, что вы замышляли что-то нехорошее.&lt;br /&gt;
*Помните, что другие игроки тоже могут слышать ваше Живое Сердце. Не используйте его в общественных местах, если люди не отвлекаются.&lt;br /&gt;
*Сдвиг пепла и Пустотная фаза — невероятно мощные инструменты побега. Если у вас есть что-то из этого, возможно, было бы разумно всегда держать янтарный фокус где-то на себе на случай чрезвычайных ситуаций.&lt;br /&gt;
*Бойтесь шприца. [[Руководство по фармакологии|Mute Toxin]] в одиночку лишит вас возможности использовать заклинания.&lt;br /&gt;
*Ритуалы призыва могут быть невероятно мощными, если на вашей стороне хороший игрок.&lt;br /&gt;
&lt;br /&gt;
!!! ТУТ ДОЛЖНЫ БЫТЬ КАТЕГОРИИ !!!!!!!!!!!!!!!!!!!!!1&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:PT&amp;diff=14423</id>
		<title>Участник:PT</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:PT&amp;diff=14423"/>
		<updated>2022-10-13T16:11:41Z</updated>

		<summary type="html">&lt;p&gt;PT: Новая страница: «{{JobPageHeader |department = Antagonist |stafftype = ФАНАТИКИ |imagebgcolor = green |img_generic =  |img = Heretic.png |jobtitleRu = Еретик |jobtitle = Heretic |access = Везде где ваша профессия имеет доступ. |additional = Везде куда вы сможете вломиться или телепортироваться. |difficulty = &amp;#039;&amp;#039;ОЧЕНЬ СЛОЖНО&amp;#039;&amp;#039; |superior = Забытые боги |duties = И...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|department = Antagonist&lt;br /&gt;
|stafftype = ФАНАТИКИ&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic.png&lt;br /&gt;
|jobtitleRu = Еретик&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Везде где ваша профессия имеет доступ.&lt;br /&gt;
|additional = Везде куда вы сможете вломиться или телепортироваться.&lt;br /&gt;
|difficulty = &#039;&#039;ОЧЕНЬ СЛОЖНО&#039;&#039;&lt;br /&gt;
|superior = Забытые боги&lt;br /&gt;
|duties = Искать влияния, осознать что все они были уже взяты. Приносить в жертву людей и вознестись как сосуд твоего бога.&lt;br /&gt;
|guides = Этот гайд. &lt;br /&gt;
|quote = &#039;АДМИНЫ ПАМАГИТЕ КАК МНЕ ПРИНОСИТЬ ЛЮДЕЙ В ЖЕРТВЫ&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Забытый, съеденный, выпотрошенный. Человечество забыло о жуткой силе разложения, но завеса Мансуса ослабла. Мы заставим их снова вкусить страх...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Так ты еретик? Что ж, приготовься к магии и битвам. Возьми эти влияния, сделай несколько жертвоприношений и вознеситесь к божественности.&lt;br /&gt;
&lt;br /&gt;
==[[File:madness_rune.png]] Завеса Мансуса ослабевает==&lt;br /&gt;
Вы неприятный маленький книжный червь в поисках истины и силы, и вы прибыли на станцию, полную возможностей. Конечная цель еретика — исследовать знания о Мансусе. Каждое полученное знание дает вам новые способности и открывает новые ритуалы, пока вы не станете всемогущим. &lt;br /&gt;
&lt;br /&gt;
Вы можете получить очки знаний и стать сильнее несколькими способами:&lt;br /&gt;
* Собирайте знания, собирая прорывы в реальности, расположенной вокруг станции силы.&lt;br /&gt;
* Подождите, пока новые знания откроются вам со временем.&lt;br /&gt;
* Приносить в жертву членов экипажа, по которым ваши темные покровители могли проголодаться.&lt;br /&gt;
&lt;br /&gt;
Чтобы помочь вам в обретении запретных сил, вы начинаете с некоторых важных знаний:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Break of Dawn&#039;&#039;&#039;, который дает вам [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, базовое заклинание, которое без улучшений позволяет вам прикоснуться к цели, чтобы вызвать искаженную речь в течение четырех секунд, пятисекундный [[Status_Effects#Knockdown|нокдаун]], 80 единиц [[Health#Stamina|урона выносливости]] и легкий грубый урон с 10-секундным временем восстановления. По мере роста вашей силы ваша хватка будет получать дополнительные эффекты. Это считается магией, так что не пытайтесь использовать его на ком-то с [[Chaplain|антимагией]].&lt;br /&gt;
* &#039;&#039;&#039;The Living Heart&#039;&#039;&#039;, которое дает вам [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039;. Это знание превращает ваше &#039;&#039;настоящее&#039;&#039; сердце (если ваш [[Plasmaman|вид]] [[Ethereals|имеет его]]) в живое сердце, которое позволяет вам отслеживать цели для ваших жертвоприношений. Вы получаете способность &#039;&#039;&#039;пульсировать&#039;&#039;&#039; своим живым сердцем, которое направляет вас к одной из целей для жертвоприношения. {{Leftclick}} действие позволит вам выбрать, кого отслеживать, в то время как {{Rightclick}} пропустит выбор и будет отслеживать вашу последнюю выбранную цель. Будьте осторожны — пульсация вашего сердца будет издавать слышимое сердцебиение, которое могут услышать окружающие. Если вы потеряли свое сердце из-за &#039;&#039;[[Security_Officer|несчастного случая]]&#039;&#039;,  вам нужно будет выполнить ритуал, чтобы вернуть его.&lt;br /&gt;
* &#039;&#039;&#039;Amber Focus&#039;&#039;&#039;, позволяющий создать фокус. Фокусы необходимы для того, чтобы вы могли использовать свои более сложные заклинания, поэтому постарайтесь держать их под рукой на всякий случай.&lt;br /&gt;
* &#039;&#039;&#039;Heartbeat of the Mansus&#039;&#039;&#039;, который позволяет вам приносить свои цели в жертву Мансусу. Притащите одну из своих целей к руне в критическом состоянии или мертвой и активируйте руну. Это отправит вашу жертву в царство теней и вознаградит вас 2 очками знаний (или 3, если это глава отдела!).&lt;br /&gt;
&lt;br /&gt;
Эти базовые знания имеют решающее значение для приобретения достаточной силы для вознесения, так что ознакомьтесь. &lt;br /&gt;
&lt;br /&gt;
===[[file:heart.png]] Жертвование===&lt;br /&gt;
«Мансусу» нужны только несколько избранных членов экипажа.&lt;br /&gt;
&lt;br /&gt;
В начале раунда вам будут назначены четыре цели для жертвоприношения. Вы можете изменить их с дополнительным знанием позже, но до тех пор вы вынуждены работать с этими. &lt;br /&gt;
* Одна цель будет главой отдела. Руководители персонала награждаются дополнительным баллом!&lt;br /&gt;
* Одна цель будет членом службы безопасности.&lt;br /&gt;
* Одна цель будет находиться в вашем отделе.&lt;br /&gt;
* Одна цель будет совершенно случайный член экипажа.&lt;br /&gt;
Вы можете принести в жертву ТОЛЬКО эти цели.  Ваши покровители не примут &#039;&#039;любого&#039;&#039; старого ассистента. &lt;br /&gt;
&lt;br /&gt;
Следуйте за своим [[file:heart.png]] &#039;&#039;&#039;Живым cердцем (Living Heart)&#039;&#039;&#039; к выбранной цели и выведите ее из строя любыми средствами. Если ваша цель в критическом состоянии или мертва, она подойдет для жертвоприношения. Перетащите её на [[File:heretic_rune.png|32px]] &#039;&#039;&#039;Руну трансмутации (transmutation rune)&#039;&#039;&#039; и активируйте руну, чтобы принести её в жертву.&lt;br /&gt;
&lt;br /&gt;
Всякий раз, когда цель приносится в жертву, она исцеляется и отправляется в ЦАРСТВО ТЕНЕЙ, вынужденную уклоняться от рук Мансуса, чтобы бороться за свое выживание. Они также потеряют память о том, кто принес их в жертву, так что ваша задница прикрыта в этом вопросе.&lt;br /&gt;
&lt;br /&gt;
Однако, если вы испортите цель в порыве ярости и она не сможет быть возрождена, она лопнет устраивая огромный беспорядок над вашей руной. Поддерживайте своих жертв в хорошем состоянии или оставляйте после себя большое количество доказательств того, что вы на охоте!&lt;br /&gt;
===[[file:reality_fracture.gif]] Жуткие влияния (Eldritch Influences)===&lt;br /&gt;
&#039;&#039;&#039;Влияния&#039;&#039;&#039; это простой способ получить очки силы. Всякий раз, когда на борту космической станции 13 есть еретики, влияния будут случайным образом появляться по всей станции. В этом состоянии влияния видны только еретикам. Они нетронуты и готовы для сбора.&lt;br /&gt;
{{Rightclick}} на влияние с пустой рукой, чтобы собрать его, но будьте осторожны - любой, кто осмотрит вас, может заметить, что что-то происходит.&lt;br /&gt;
&lt;br /&gt;
После сбора, влияние временно исчезает. Вскоре после этого оно сново появится и изменит свой вид, став &#039;&#039;&#039;пронзенной реальностью (pierced reality)&#039;&#039;&#039;. Что еще более важно, &#039;&#039;&#039;&amp;lt;u&amp;gt;оно станет видимым для всего экипажа.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Влияния можно собрать только один раз, так что не тратьте время на то, чтобы получить те, которые уже забрали другие еретики!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] (Уже собранное влияние. Обратите внимание на свечение.)&lt;br /&gt;
&lt;br /&gt;
Использование [[file:heretic_forbidden_book.png]] Codex Cicatrix для сбора влияния вознаграждает вас двойным количеством очков знаний. Риск ради награды!.&lt;br /&gt;
&lt;br /&gt;
===[[file:codex_open.png]] Еретические исследования===&lt;br /&gt;
Когда вы заполучили несколько очков силы, пришло время &#039;&#039;&#039;исследовать&#039;&#039;&#039;! Откройте пользовательский интерфейс Antag Info (кнопка «Действие» вверху слева) и перейдите на вторую вкладку. Меню исследований образует разветвленное дерево (см. ниже), и ваш первый выбор будет состоять в том, чтобы выбрать &#039;&#039;&#039;путь&#039;&#039;&#039;, который определяет ваши начальные способности и окончательное вознесение. Вы можете получить способности других путей в ограниченной степени, но в целом выбранный вами путь сильно повлияет на ваш стиль игры.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|64px]] Трансмутация — это ключ===&lt;br /&gt;
В конце концов, вам нужно будет начать использовать правильную магию. Чтобы нарисовать руну трансмутации , вам понадобится инструмент для письма, например ручка или мелок. Активируйте Mansus Grasp в свободной руке и нажмите на пол, чтобы начать рисовать руну. Эти руны зеленого цвета и занимают площадь 3x3, и хотя они могут проходить под другими объектами, лучше держать их чистыми для правильных трансмутаций.&lt;br /&gt;
&lt;br /&gt;
Вы можете удалить руны, используя на нем свой [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; , а также вы можете свободно использовать руны других еретиков. .&lt;br /&gt;
&lt;br /&gt;
Чтобы &#039;&#039;&#039;трансмутировать&#039;&#039;&#039;, просто нажмите на руну пустой рукой, пока соответствующий объект (ы) находится на ней, убедившись, что ничего не мешает. Ритуалы трансмутации позволяют создавать могущественные артефакты, демонических монстров и множество полезных инструментов, которые помогут вам продвинуться к абсолютной силе.&lt;br /&gt;
&lt;br /&gt;
[[file:heretic_forbidden_book.png]] Codex Cicatrix также может рисовать и удалять руны, и делает это быстрее, чем вручную.&lt;br /&gt;
&lt;br /&gt;
===Фокус необходим===&lt;br /&gt;
Чтобы использовать более продвинутые заклинания, вы должны носить фокус. Фокус можно сделать, трансмутируя лист стекла и пару глаз &#039;&#039;&#039;Это ожерелье должно быть одето&#039;&#039;&#039; чтобы получить его эффекты. &lt;br /&gt;
&lt;br /&gt;
Некоторое более мощное еретическое снаряжение также действует как фокус — а именно, Зловещая броня(Ominous Armor) из Ритуала брони(Armorer&#039;s Ritual) (когда капюшон поднят).&lt;br /&gt;
&lt;br /&gt;
===[[file:heretic_blade.png]] Клинок еретика (The Heretic Blade)===&lt;br /&gt;
Болезненный клинок станет вашим первым разблокированным исследованием. Его можно создать путем преобразования обычного ножа с второстепенным ингредиентом в зависимости от вашего пути, и он служит мощным оружием ближнего боя, а также одноразовым инструментом для побега.&lt;br /&gt;
&lt;br /&gt;
Все пути имеют свой вид лезвий, которые отличаются только внешним видом и названием без каких-либо дополнительных исследований. Как и в случае с [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, ваш клинок со временем будет улучшаться благодаря вашим исследованиям. Упомянутые улучшения будут различаться в зависимости от выбранного вами пути.&lt;br /&gt;
&lt;br /&gt;
Вы ограничены в количестве лезвий, которые вы можете создавать одновременно: Ash, Void и Rust ограничивают вас двумя лезвиями, Flesh ограничивает вас тремя, а Blade дает лимит в 5 штук. Постарайтесь не потерять их!&lt;br /&gt;
&lt;br /&gt;
Дополнительно вы можете &#039;&#039;&#039;сломать&#039;&#039;&#039; свой клинок, активировав его в руке, чтобы телепортироваться в случайное (в основном) безопасное место в крайнем случае. Лучше потерять свое оружие и прожить еще один день, чем умереть в бою.&lt;br /&gt;
&lt;br /&gt;
=== Цели: ===&lt;br /&gt;
Все еретики получают одинаковые цели.&lt;br /&gt;
* Исследуйте еретические знания. Вы начинаете с 4.&lt;br /&gt;
* Принести в жертву несколько людей.&lt;br /&gt;
* Принести в жертву главу отдела.&lt;br /&gt;
&lt;br /&gt;
Некоторые пути еретиков также получат дополнительные цели.&lt;br /&gt;
&lt;br /&gt;
* Призвать столько-то монстров. (Считаются только еретические монстры, НЕ гули!)&lt;br /&gt;
&lt;br /&gt;
Чтобы приобрести вознесение, вы должны выполнить все свои задачи!&lt;br /&gt;
&lt;br /&gt;
==[[file:alert_rune.png]] Пути распада==&lt;br /&gt;
Есть разные аспекты таинств, которым вы можете посвятить себя. Хотя почти все ритуалы и заклинания могут быть изучены одним еретиком, ваш первый и самый важный выбор решит, как будут развиваться ваше оружие [[file:heretic_blade.png]] и хватка [[file:mansus_grasp.gif]]  и как ваше окончательное вознесение изменит вас.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Путь&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Описание&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
(Путь пепла)&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|Путь пепла вращается вокруг огня, мобильности и контроля толпы. Он предоставляет множество инструментов, которые очень щадят нового еретика, в том числе перемещение на короткие дистанции, которое работает в наручниках, и маску, которая медленно истощает рассудок и душу ближайших не-еретиков, и настоятельно рекомендуется для новичков. Хотя его способности могут быть не самыми сильными до конца раунда, с ними очень легко стать лавиною, которую будет трудно остановить. вознесение дает вам возможность сжечь станцию в живом огненном смерче.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
(Путь плоти)&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|Путь плоти фокусируется на вызове управляемых игроками миньонов и демонов, которые будут выполнять ваши приказы. Еретики на этом пути почти не получают наступательных или защитных способностей и в значительной степени полагаются на накопление трупов и органов для завершения ритуалов. Несмотря на это, он предлагает множество забавных и мощных инструментов для тех, кто сможет дойти до конца, что в целом делает его трудным (но удовлетворительным) путем для неопытных еретиков. вознесение позволит вам сбросить свою человеческую форму и стать чем-то &#039;&#039;гораздо&#039;&#039; большим.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
(Путь пустоты)&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|Путь Пустоты фокусируется на скрытности, тишине и леденящем холоде. В то время как этот путь предлагает очень мало полезного на раннем этапе, он дает быстро получить способность заставлять своих жертв молчать и замораживать их, открывая возможности для бесшумной засады без каких-либо других предметов или химикатов. Он также предлагает полный иммунитет к отрицательным температурам, невидимый бронированный плащ (с карманами!), а позже прицельный скачок, который повреждает все, что находится поблизости. Путь имеет доступ ко многим сильным трансмутируемым предметам, но требует разумного использования для реализации их полного потенциала, что делает его умеренно сложным, но хорошим выбором для новичков. Вознесение заставит окружающих замолчать и сделает вас центром смертельной снежной бури.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of the Blade&lt;br /&gt;
(Путь клинка)&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|Путь клинка дает вам возможность стать мастером боя один на один. Будет проблема в малом количестве заклинаний или полезных предметов, особенно в начале, но по мере того, как вы набираете силу, ваши клинки получат способность контратаковать, а вы возможность использовать два клинка одновременно. Еретики на этом пути могут призывать вращающиеся ножи, которые полностью защитят их от любых атак, включая электрошоковые дубинки. Кроме того, у еретиков с клинками есть несколько инструментов, облегчающих нападение на ваших жертв. Вознесение даст вам вихрь ножей, чтобы защитить вас от всех видов атак, а также значительно повысит ваши боевые способности, особенно с вашими изогнутыми лезвиями. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
(Путь ржавчины)&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|Путь Ржавчины это о исцелении порче и грубом преодолении всех препятствий ценой скрытности. Ржавчина даст вам возможность уничтожать синтетиков и мехов одним ударом, поджаривать любую электронику и сносить любые стены или двери. Большинство ваших способностей будут создавать ржавчину — стоя над ржавчиной, вы исцеляетесь и восстанавливаетесь. В то время как вы чрезвычайно устойчивы, стоя на ржавых плитках, то без них у вас очень мало инструментов, что делает этот путь умеренно сложным. Вознесение даст вам беспрецедентное исцеление и живучесть, когда вы стоите над ржавчиной, и распространяет волну ржавчины по станции от вашей руны. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Bg ecult.png]] Способности==&lt;br /&gt;
Ниже представлена ​​таблица со всеми вашими способностями. Выбрав путь, вы начинаете с вершины дерева, двигаясь прямо вниз; Первые несколько открываемых вами способностей таким образом зависят от вашего пути. Однако некоторые способности расположены между путями, и их можно разблокировать, переместившись в сторону, как только вы окажетесь рядом с ними. Набрав достаточное количество очков, вы теоретически можете разблокировать все эти «нейтральные» способности, а также окунуться в способности других путей, но вы можете разблокировать только  &#039;&#039;&#039;одну метку&#039;&#039;&#039; и &#039;&#039;&#039;одну способность клинка/стали&#039;&#039;&#039;, и вы можете разблокировать только &#039;&#039;&#039;то вознесение, которое соответствует вашему начальному пути.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
В приведенном ниже дереве способности, способности &#039;&#039;&#039;темного&#039;&#039;&#039; цвета можно получить, только начав с соответствующего пути, &#039;&#039;&#039;зелёные&#039;&#039;&#039; это «нейтральные» способности, которые можно использовать для пересечения путей, а способности &#039;&#039;&#039;светлого&#039;&#039;&#039; цвета можно получить любым путем, сначала пройдя нейтральный путь.&lt;br /&gt;
&lt;br /&gt;
Имейте в виду, что способность метки, способность лезвия/стали и ваше окончательное вознесение стоят по ДВА очка каждая.&lt;br /&gt;
&lt;br /&gt;
===Начальные знания===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Описание&lt;br /&gt;
|-&lt;br /&gt;
!Break of Dawn&lt;br /&gt;
|Предоставляет вам Mansus Grasp, мощное, улучшаемое и выводящее из строя заклинание, которое можно использовать без фокуса. &lt;br /&gt;
|-&lt;br /&gt;
!The Living Heart&lt;br /&gt;
|Дает вам живое сердце(The Living Heart), превращающее ваше сердце в &#039;&#039;&#039;живое сердце&#039;&#039;&#039;, которое позволяет вам отслеживать цели жертвоприношения. Если вы потеряете живое сердце, вы можете трансмутировать новое с помощью мака и лужи крови, стоя на руне. Если ваше сердце кибернетическое, вам дополнительно потребуется предоставить в ритуале органическое сердце. Если у вашего [[Плазмамен|вида]] [[Эфирелы|нет]] сердца, вместо него будет использоваться один из других ваших органов — проверьте вкладку «Исследования» в игре, чтобы узнать, какой из них.&lt;br /&gt;
|-&lt;br /&gt;
!Heartbeat of the Mansus&lt;br /&gt;
|Позволяет приносить в жертву мансуcу цели в критическом или худшем состоянии. Если у вас нет целей, вы можете встать на руну и активировать ее, чтобы получить новую. &lt;br /&gt;
|-&lt;br /&gt;
!Amber Focus&lt;br /&gt;
|Позволяет превратить лист стекла и пару глаз в Янтарный Фокус(&#039;&#039;&#039;Amber Focus&#039;&#039;&#039;). Это небольшой предмет для ношения на шее, который позволяет вам использовать более продвинутые заклинания еретиков при ношении.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;Дерево способностей еретиков&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Пройти по пути пепла.&amp;lt;br&amp;gt;Открывает создание пепельного клинка путём трансмутации ножа со спичкой.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Пройти по пути плоти.&amp;lt;br&amp;gt;Открывает создание клинка плоти путём трансмутации ножа с лужей крови.&amp;lt;br&amp;gt;Одновременно можно иметь не более 3.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Пройти по пути пустоты.&amp;lt;br&amp;gt;Открывает создание клинка пустоты путём трансмутации ножа при температуре меньше 0 по Цельсию.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Пройти по пути клинков.&amp;lt;br&amp;gt;Открывает создание почерневшего клинка путём трансмутации ножа с 2 слитками серебра.&amp;lt;br&amp;gt;Одновременно можно иметь не более 5.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Пройти по пути ржавчины.&amp;lt;br&amp;gt;Открывает создание ржавого клинка путём трансмутации ножа с мусором.&amp;lt;br&amp;gt;Одновременно можно иметь не более 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь ослепляет цель.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь оживляет трупы с душой в виде гулей (не более одного раза на игрока). Они выглядят как хаски и имеют 25 HP. &lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь охлаждает цель и накладывает немоту на 8 секунд.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь наносит цели больше урона и оглушает её, если цель лежит либо отвернулась от Вас.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Mansus Grasp теперь наносит 500 урона неорганическим целям.  От {{Rightclick}} машины и поверхности проржавеют. Ржавые стены обратятся в пыль.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Открывает создание фляги (50u) мистической воды путём трансмутации бака с водой.&amp;lt;br&amp;gt;Мистическая вода лечит еретиков от всех видов урона и восстанавливает их выносливость, наносит все виды урона остальным.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;Открывает скачок(jaunt), способность, делающая пользователя бестелесным.&amp;lt;br&amp;gt;Малая длительность этого навыка позволяет пройти лишь 5-6 клеток (по прямой).&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Открывает создание амулета теплового зрения путём трансмутации глаз с осколком. &amp;lt;br&amp;gt;Пользователь амулета лучше видит в темноте, а также видит живых существ сквозь стены.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:poppy.png]] &amp;lt;br&amp;gt;Открывает создание &amp;quot;немой смерти&amp;quot;, немого гуля с 50 HP, путём трансмутации трупа с цветком мака. &amp;lt;br&amp;gt; Одновременно можно создать не более 2.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Открывает создание плаща с карманами(3 слота) путём трансмутации любой верхней одежды(в том числе брони), с простынёй и осколком.&amp;lt;br&amp;gt; У плаща есть броня (15% на все виды урона), кроме того, его можно скрыть, сняв капюшон.&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;Вы перестаёте дышать и становитесь неуязвимы к холоду (но не к отсутствию давления).&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |Открывает создание гулей путём трансмутации трупа с душой с перчатками (латексными или нитриловыми) и любой верхней одеждой (в том числе с бронёй).&amp;lt;br&amp;gt; У этих гулей 125 HP.&amp;lt;br&amp;gt; Они не могут держать какие-либо предметы, вместо этого, их руки являются оружием, наносящим 16 урона.&amp;lt;br&amp;gt; Может существовать не более одного.&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039; |Когда Вас атакуют, если у Вас в руках почерневший клинок, Вы автоматически проводите контратаку.&amp;lt;br&amp;gt;Этот эффект срабатывает раз в 20 секунд.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Открывает создание мистической робы путём трансмутации стола(построенного на руне) с противогазом.&amp;lt;br&amp;gt; Роба имеет броню (50% на любое оружие). &amp;lt;br&amp;gt; При опущенном капюшоне работает как фокус.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;На ржавых клетках Вы лечитесь и обладаете сопротивлением к оглушающим дубинкам (stunbatons).&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;                          |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Открывает создание фляги (50u) мистической воды путём трансмутации бака с водой.&amp;lt;br&amp;gt;Мистическая вода лечит еретиков от всех видов урона и восстанавливает их выносливость, наносит все виды урона остальным.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.  &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot;                         |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.  &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed. &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot;; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you. &lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Дополнительные знания ===&lt;br /&gt;
&lt;br /&gt;
Есть также несколько необязательных, тупиковых знаний, которые вы можете исследовать, чтобы улучшить свою способность продвигаться к вознесению. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; | Требования&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!The Relentless Heartbeat&lt;br /&gt;
|Mask of Madness, Raw Prophet, Void Phase, or Aggressive Spread&lt;br /&gt;
|Позволяет вам трансмутировать колокольчик(harebell), книгу(book) и любой комбинезон(jumpsuit), стоя на руне, чтобы сбросить ваши цели жертвоприношений. Это дает вам четыре новых цели жертвоприношения (хотя и не обязательно, что они будут отличаться от ваших старых).&lt;br /&gt;
|-&lt;br /&gt;
!Codex Cicatrix&lt;br /&gt;
|Ashen Passage, Imperfect Ritual, Aristocrat&#039;s Way, or Leeching Walk,&lt;br /&gt;
|Позволяет трансмутировать Библию(bible), перьевую ручку(a fountain pen), и кожу (hide) от любого животного (включая людей) для создания Codex Cicatrix. Codex Cicatrix увеличивает большую часть ваших основных способностей. Иссушение влияний с помощью Кодекса удваивает очки, рисование рун с помощью него в три раза быстрее, и его можно использовать для легкого удаления рун.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|Lionhunter&#039;s Rifle&lt;br /&gt;
|Позволяет трансмутировать шкуру любого животного с тремя гильзами для баллистических боеприпасов, такими как выстрелы из дробовика (использованными или неиспользованными), чтобы создать еще одну обойму боеприпасов — три патрона — для винтовки Lionhunter Rifle. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:carving_knife.png]] Carvings===&lt;br /&gt;
&#039;&#039;&#039;Carvings&#039;&#039;&#039; are special runes that can be etched into the floor using the Carving Knife, an item gained from researching the Tier 2 Flesh-Void side path. These carvings act as traps that trigger when a victim steps onto one. You can have up to a maximum of 3 carvings placed at any time, and having carvings placed grants you an ability to destroy all carvings should you ever need to replace them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert_rune.png|64px]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
|Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle rune.png|64px]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|When walked over, the victim is stunned for five seconds and their legs receive heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness_rune.png|64px]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:crucible.gif]] Crucible Potions===&lt;br /&gt;
&#039;&#039;&#039;Crucible Potions&#039;&#039;&#039; (or brews) are unique consumable items that are created from a Mawed Crucible, a structure gained from researching the Tier 2 Void-Rust side path. Each kind of potion grants a special buff to you once used. A crucible can make up to 5 individual potions before needing to be refilled with body parts or organs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;766px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Buff Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible soul brew.png|64px]]&lt;br /&gt;
! Brew of Crucible Soul&lt;br /&gt;
|Allows you to phase through walls for 15 seconds. After the time runs out, you get teleported to your original location.&lt;br /&gt;
|[[File:Crucible soul.gif|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible_clarity.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Allows you to see clearly through walls and objects for 60 seconds.&lt;br /&gt;
|[[File:Dusk_and_dawn.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible marshal.png|64px]]&lt;br /&gt;
!Brew of Wounded Soldier&lt;br /&gt;
| For the next 60 seconds each wound will heal you. Minor wounds heal 1 of it&#039;s damage type per second, moderate heal 3 and critical heal 6. You also become immune to damage slowdown.&lt;br /&gt;
|[[File:Wounded soldier.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png|32px]] Советы==&lt;br /&gt;
&lt;br /&gt;
*В отличие от большинства других одиночных антагонистов, еретики вначале слабы, но со временем становятся сильнее. Лучше всего не привлекать к себе слишком много внимания, пока вы не разблокируете более мощные заклинания и снаряжение.&lt;br /&gt;
*Для многих разблокируемых трансмутаций требуются части тела или целые трупы. Вы можете получить их от своих жертв, а также совершив набег на Морг или при правильном доступе превратив обезьян в кататонических людей.&lt;br /&gt;
*Если вы потеряете свой кодекс, вы можете сделать новый, трансмутировав Библию, пару глаз, ручку и немного человеческой кожи (лучше надеяться, что повар позволит вам использовать мясорубку).&lt;br /&gt;
*Даже если вы никогда не сражаетесь с другими еретиками, вы по своей природе не в ладах с ними. Каждое влияние может быть собрано только один раз, поэтому еретик, который идет быстрее всех и первым получает наибольшее количество влияний, должен совершать меньше убийств и жертв, чтобы достичь вознесения.&lt;br /&gt;
*Влияния могут появляться практически в любом месте на станции, начиная от главных коридоров и общественных туалетов и заканчивая офисами штаба и зонами ограниченной безопасности на Бриге . Лучше всего проверить каждую область, к которой вы можете получить доступ, общественную и отдел.&lt;br /&gt;
*Если вы не можете найти какие-либо влияния, глядя в окна, попробуйте добраться до консоли камеры безопасности, либо взломав пост охраны, либо построив свой собственный. Просто переключайтесь между камерами и отмечайте любые влияния, которые вы видите. Делая это, следите за своей спиной, вы же не хотите, чтобы вас арестовал офицер, пока вы отвлекаетесь!&lt;br /&gt;
*Если ваше Живое Сердце говорит, что ваша цель находится «на другом плане существования!», Это либо означает, что ваша цель не находится на том же уровне, что и вы (проверьте лаву), либо прячется в шкафчике/ящике. В этих ситуациях было бы лучше всего найти медицинский пинпоинтер, чтобы найти их местоположение, предполагая, что у неё включены датчики на костюме. Если ничего не помогает, попробуйте найти их вручную.&lt;br /&gt;
*Если ваши трансмутации терпят неудачу, убедитесь, что ваш кодекс находится при вас!&lt;br /&gt;
*Для еретика доступ важнее, чем когда-либо! Чем к большему количеству областей вы можете легко получить доступ, тем больше влияния вы сможете получить. Получение полного доступа может оказаться настоящей находкой, а знание того, как взломать или заговорить в других отделах, может помочь вам обойти других еретиков и получить бесплатные очки.&lt;br /&gt;
*Удостоверение [[Парамедик|парамедика]] очень ценно, так как дает хотя бы базовый доступ к большому количеству шлюзов по всей станции. Имея один из них (будь то сам фельдшером или украв его у коллеги), гораздо легче достичь влияния.&lt;br /&gt;
*Рисование новых рун требует, чтобы вы стояли на месте в течение очень долгого времени. Нарисуйте свои руны заранее, чтобы не держаться за тело намного дольше и уйти быстрее. У вас может не быть времени нарисовать руну, если служба безопасности плетется у вас на хвосте.&lt;br /&gt;
*Для первых одного или двух жертвоприношений, убивайте с использованием другого оружия, вы сможете скрыть тот факт, что вы еретик на раннем этапе. Даже если вас поймает охрана, не будет никаких предметов, которые сразу сообщат службе безопасности, что вы еретик. Таким образом, вы сможете использовать свои способности, чтобы сбежать из пермабрига, если окажетесь там.&lt;br /&gt;
*Горнило пасти можно свернуть/развернуть, используя на нем ваш Кодекс, что позволяет вам перемещать его при необходимости.&lt;br /&gt;
*Вы можете создать два клинка, как большинство еретиков, или три, как плоть. Носите с собой в сумке дополнительный запас на случай, если вам понадобится сбежать из щекотливой ситуации.&lt;br /&gt;
*Разделочный нож, хотя и полезен для создания защитных ловушек, также является надежным метательным оружием с высокой вероятностью внедрения. Сделайте несколько из них для хорошего оружия дальнего боя!&lt;br /&gt;
*Изучение «Пути аристократа» позволяет вам выходить в открытый космос только в пожарном костюме и шлеме, поскольку они устойчивы к давлению. Полезно, если ваша работа не имеет доступа к реальным скафандрам / скафандрам.&lt;br /&gt;
*Энтропический шлейф заставляет любого живого моба, попавшего в шлейф, случайным образом атаковать других близлежащих мобов, в том числе Бипски и других секьюритронов . Используйте против них питомцев-роботов!&lt;br /&gt;
*Даже после вознесения вы не полностью непобедимы. Не торопитесь иначе съедите шквал смертоносных лазеров в лицо.&lt;br /&gt;
*Пронзенные реальности причиняют вред не-еретикам в зависимости от того, как вы с ними взаимодействуете. Осмотр их как нееретика наносит 10 повреждений мозга. Взаимодействие с ними в качестве нееретика имеет шанс 1/4 того, что ваша рука будет съедена им. Взаимодействие с ними в качестве нееретика с использованием телекинеза заставит вашу голову буквально взорваться очень эффектным образом.&lt;br /&gt;
*В начале вы можете полагаться на определенное [[Самодельное оружие|импровизированное оружие]] . Вы можете создавать глаза-фонарики для использования в определенных ритуалах и создавать заточки, обернув ткань (разрезанные простыни) вокруг осколка стекла, чтобы преобразовать свой клинок.&lt;br /&gt;
*Живи или умри, жертвы, которых ты отправишь в царство теней, никогда не вспомнят, что ты это сделал. Это означает, что для того, чтобы избежать обнаружения, самое главное сделать так, чтобы никто &#039;&#039;больше&#039;&#039; не знал о вас.&lt;br /&gt;
*Ваш Ритуал Знания — отличный способ получить массу очков, не привлекая слишком много внимания (вероятно). Завершение его как можно скорее — хороший способ быстро получить много силы.&lt;br /&gt;
*По умолчанию ничего на вас не уличает. Если служба безопасности подозревает вас, но не может повесить на вас ничего еретического, вместо этого вы можете выдать себя за предателя.&lt;br /&gt;
*Обезьяны и люди-обезьяны (созданные путем введения обезьяне мутадона) являются отличными, обычно не вызывающими подозрений источниками органов или трупов для ваших еретических ритуалов.&lt;br /&gt;
*Охрана собирается проверить ваше ритуальное убежище? Помните, что ваша хватка может мгновенно разрушить круг, не оставив после себя никаких доказательств того, что вы замышляли что-то нехорошее.&lt;br /&gt;
*Помните, что другие игроки тоже могут слышать ваше Живое Сердце. Не используйте его в общественных местах, если люди не отвлекаются.&lt;br /&gt;
*Сдвиг пепла и Пустотная фаза — невероятно мощные инструменты побега. Если у вас есть что-то из этого, возможно, было бы разумно всегда держать янтарный фокус где-то на себе на случай чрезвычайных ситуаций.&lt;br /&gt;
*Бойтесь шприца. [[Руководство по фармакологии|Mute Toxin]] в одиночку лишит вас возможности использовать заклинания.&lt;br /&gt;
*Ритуалы призыва могут быть невероятно мощными, если на вашей стороне хороший игрок.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>PT</name></author>
	</entry>
</feed>