<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
	<id>https://tg.ss220.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nevek</id>
	<title>SS220 /tg/station13 (Space Station 13) - Вклад [ru]</title>
	<link rel="self" type="application/atom+xml" href="https://tg.ss220.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nevek"/>
	<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php/%D0%A1%D0%BB%D1%83%D0%B6%D0%B5%D0%B1%D0%BD%D0%B0%D1%8F:%D0%92%D0%BA%D0%BB%D0%B0%D0%B4/Nevek"/>
	<updated>2026-06-04T11:12:32Z</updated>
	<subtitle>Вклад</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=12939</id>
		<title>Руководство по робототехнике</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=12939"/>
		<updated>2022-04-29T15:57:45Z</updated>

		<summary type="html">&lt;p&gt;Nevek: удаление непереведенного текста&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вы [[Roboticist|Робототехник]]? Это руководство поможет вам освоить создание и обслуживание [[Cyborg|киборгов]], ботов и экзоскелетов.&lt;br /&gt;
&lt;br /&gt;
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay|Отдел робототехники и мехбей]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Exosuit Fabricator|Фабрикаторы экзокостюмов (Exosuit Fabricators)]]==&lt;br /&gt;
Они - главное оборудование используемое в [[Robotics|отделе робототехники]], с их помощью вы сможете создать различные части киборгов и экзокостюмов, а также их улучшения. Помните, вам стоит периодически синхронизировать свое оборудование с серверами отдела исследований для того получать доступ к новым технологиям и повышать общую эффективность.&lt;br /&gt;
&lt;br /&gt;
Если один (или несколько) из вагших фабрикаторов заклинило при обновлении с серверов отдела исследований, используйте отвертку и лом, разберите этого ублюдка! Удалите все листовое стекло/металл и пересоберите фабрикатор, засунув все компоненты обратно в корпус машины, затем воспользуйтесь отверткой чтобы пересобрать фабрикатор.&lt;br /&gt;
&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg|Киборг (Cyborg)]]====&lt;br /&gt;
&lt;br /&gt;
Общая стоимость частей: 100000 [[File:Metal.png|Metal]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Требуемые компоненты&lt;br /&gt;
|-&lt;br /&gt;
|1 x каждой части киборга (создаются на [[Exosuit Fabricator|фабрикаторе экзокостюмов]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator|Фабрикатор экзокостюмов]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (желательно пользоваться высокоемкими и выше)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] ИЛИ позитронный мозг ИЛИ модуль B.O.R.I.S.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cyborg|Киборги]] - главное творение робототехника. Им поручено помогать персоналу станции в их повседневной рутине и пытаться их уничтожить если [[AI|ИИ]] впал в безумие. Каждый киборг должен придерживаться законов ИИ и может выбрать законы какого из ИИ соблюдать, если на станции их несколько.&lt;br /&gt;
&lt;br /&gt;
Когда у вас уже есть все необходимые компоненты:&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]]Вставьте заряженную батарею в тело &lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Подключите батарею, вставив в тело немного провода&lt;br /&gt;
# [[File:Flash.gif|Flash]] Вставьте в голову киборга пару флешек (по одной на глаз)&lt;br /&gt;
# Для финальной сборки, возьмите каждый из компонентов киборга и присоедините их к распечатанному эндоскелету.&lt;br /&gt;
# [[File:Multitool.png|Multitool]] Вы можете воспользоваться мультитулом чтобы дать киборгу имя. Просто используйте мультитул на пустое тело перед тем как установить туда мозг или его эквивалент. Запомните, если вы назовете киборга &amp;quot;Говнодав 5000&amp;quot; - друзей у вас не прибавится.&lt;br /&gt;
# [[File:Brain.png|Brain]] Когда все приготовления закончены, время для мозга. [[Surgery#Brain_Removal|Здесь вы можете прочитать как этот мозг достать]] (Если же мозг попал к вам в руки с помощью &amp;quot;экспериментальной хирургии&amp;quot;, вам придется воспользоваться [[Guide_to_chemistry#Mannitol|маннитолом (mannitol)]] чтобы привести мозг в надлежащее состояние)&lt;br /&gt;
# [[File:MMI.png|MMI]]Теперь, положите мозг в ваш [[MMI|НКИ (MMI)]], а его в свою очередь в подготовленную оболочку. Поздравляем, вы сделали киборга. Упакуйте бездыханное тело в мешок для трупов и доставьте его в [[Morgue|Морг]] (или просто бросьте в мусорку, вы же РОБОТОТЕХНИК!). Если при установке НКИ с мозгом в киборга вы видите сообщение что НКИ не подходит, значит ваш пациент имеет джоббан на киборгов, скажите ему что-то умное как причину почему он не может быть киборгом и попросите кого-то из меда его забрать.&lt;br /&gt;
# Вместо мозга вы можете воспользоваться позитронным аналогом (positronic brain), который контролируется гостом или модуль B.O.R.I.S., конролируемый ИИ, чтобы создать киборга.&lt;br /&gt;
&lt;br /&gt;
==Обслуживание киборгов==&lt;br /&gt;
Чтобы приступить к обслуживанию вам нужно для начала открыть панель обслуживания вашего киборга. Чтобы это сделать:&lt;br /&gt;
#[[File:Id_regular.png]] Воспользуйтесь ID картой, [[File:Emag.png]] [[Emag|емагните]] его или просто попросите киборга разблокировать его панель.&lt;br /&gt;
#[[File:Crowbar.png]] Воспользуйтесь ломом чтобы открыть крышку.&lt;br /&gt;
После того ка закончили обслуживание проведите этот же процесс в другом порядке:&lt;br /&gt;
#[[File:Crowbar.png]] Воспользуйтесь ломом чтобы закрыть крышку.&lt;br /&gt;
#[[File:Id_regular.png]]  Воспользуйтесь ID картой, чтобы заблокировать киборга. Киборги не могут сделать этого сами.&lt;br /&gt;
&lt;br /&gt;
===Починка киборгов===&lt;br /&gt;
Зачастую киборги будут приходить к вам ради починки.&lt;br /&gt;
&lt;br /&gt;
Для физического урона:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Заварите]] образовавшиеся повреждения.&lt;br /&gt;
Для ожогового урона:&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы получить доступ к проводке.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Переподключите все поврежденные компоненты, возможно вам придется проделать этот шаг несколько раз.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы спрятать проводку.&lt;br /&gt;
# Поставьте батарею на место или замените ее новой.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
Инженерные киборги могут ремонтировать физические повреждения как на себе так и на своих собратьях, но сгоревшую проводку они починить не в силах, так как не способны вытащить батареи.&lt;br /&gt;
&lt;br /&gt;
===Замена батареи===&lt;br /&gt;
Вас скорее всего посетит хотя бы один киборг, с просьбой поставить ему более мощную батарею.&lt;br /&gt;
&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Power_cell.png]]Поставьте новую батарею.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Каналы связи===&lt;br /&gt;
Киборги могут быть снабжены ключами шифрования, что позволит им получить доступ к защищенным каналам отделов.&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Encryption_key.png]] Установите новый ключ шифрования или воспользуйтесь отверткой чтобы удалить старый.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Восстановление киборгов===&lt;br /&gt;
Киборга которого вывели из строя, но не превратили в груду обломков можно восстановить.&lt;br /&gt;
# Создайте модуль аварийного перезапуска (Emergency Restart Module) с помощью фабрикатора (находится в разделе модулей киборгов).&lt;br /&gt;
# Почините киборга от физических повреждений и/или замените проводку.&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Circuitboard.png]] Установите модуль аварийного перезапуска.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Улучшение киборгов===&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Circuitboard.png]]Вставьте желаемый модуль (или воспользуйтесь емагом).&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Сброс моделей киборгов===&lt;br /&gt;
Для того чтобы узнать как сбросить модель киборга, смотрите [[Hacking#Cyborgs|Руководство по взлому]].&lt;br /&gt;
&lt;br /&gt;
===Разборка киборга===&lt;br /&gt;
Киборга можно разобрать, чтобы получить назад все его части и НКИ (или его эквивалент).&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы получить доступ к проводке.&lt;br /&gt;
# [[File:Wirecutters.png]] Перерезайте все провода пока лампочка &#039;&#039;&#039;блокировки (lockdown)&#039;&#039;&#039; не загорится.&lt;br /&gt;
# [[File:Wrench.png]] Разберите корпус с помощью гаечного ключа.&lt;br /&gt;
(Как альтернативу шагам 4 и 5 вы можете воспользоваться консолью)&lt;br /&gt;
&lt;br /&gt;
=== Улучшения ===&lt;br /&gt;
[[Roboticist|Робототехники]] могут соcздавать модули улучшения для киборгов, например, те которые могут увеличить скорость передвижения. Если вы хотите поменять модель киборга, следует обрезать а затем снова соеденить провод отвечающий за перезапуск.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Наименование&lt;br /&gt;
!Описание&lt;br /&gt;
!Требуемые материалы&amp;lt;br&amp;gt;(при неулучшенном фабрикаторе)&lt;br /&gt;
|-&lt;br /&gt;
!Модуль реклассификации &lt;br /&gt;
(Cyborg Reclassification Module)&lt;br /&gt;
|Позволяет переименовать киборга. Воспользуйтесь им в руке чтобы выбрать имя, затем примените на киборге. &lt;br /&gt;
|35000 Металла&lt;br /&gt;
|-&lt;br /&gt;
!Модуль аварийного перезапуска&lt;br /&gt;
(Cyborg Emergency Restart Module)&lt;br /&gt;
|Используется для принудительного перезапуска отключенного, но отремонтированного киборга, приводя к его повторному запуску.&amp;lt;br&amp;gt;&lt;br /&gt;
Важный модуль, позволяющий вернуть &amp;quot;к жизни&amp;quot; мертвого, но не уничтоженого киборга! &lt;br /&gt;
|60000 Металла, 5000 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Увеличитель киборгов&lt;br /&gt;
(Borg Expander)&lt;br /&gt;
|Модификатор размера киборга, приводит к увеличению киборга.&lt;br /&gt;
|200000 Металла, 5000 Титана&lt;br /&gt;
|-&lt;br /&gt;
!Модуль йонных ускорителей&lt;br /&gt;
(Cyborg Ion Thrusters Module)&lt;br /&gt;
|Система йонных ускорителей для киборгов, позволяющая перемещаться в условиях нулевой гравитации. (Аналог джетпака для киборгов) &lt;br /&gt;
|80000 Металла, 6000 Стекла, 6000 Урана&lt;br /&gt;
|-&lt;br /&gt;
!Модуль саморемонта&lt;br /&gt;
(Cyborg Self-Repair Module)&lt;br /&gt;
|Позволяет киборгу медленно восстанавливать свою прочность, затрачивая дополнительную энергию.&lt;br /&gt;
|15000 Металла, 15000 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Модуль нелегального оборудования&lt;br /&gt;
(Illegal Equipment Modules)&lt;br /&gt;
|Включает нелегальные модули, такие же как те что включаются через взлом емагом. &lt;br /&gt;
Доступно, только админам или через исследование нелегальных технологий (деконструкция [[Syndicate Items|снаряжения Синдиката]]).&lt;br /&gt;
|10000 Металла, 15000 Стекла, 10000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Устройство манипуляции платами&lt;br /&gt;
(Circuit Manipulation Apparatus)&lt;br /&gt;
|Улучшение инженерного киборга, позволяющее ему использовать платы.&lt;br /&gt;
|2000 Металла, 500 Титана&lt;br /&gt;
|-&lt;br /&gt;
!УБЗМ инженерного киборга&lt;br /&gt;
(Engineering Cyborg RPED)&lt;br /&gt;
|Позволяет инженерному киборгу использовать устройство быстрой замены компонентов (RPED).&lt;br /&gt;
|10000 Металла, 5000 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Алмазная дрель киборга&lt;br /&gt;
(Cyborg Diamond Drill)&lt;br /&gt;
|Улучшает скорость добычи стандартной дрели киборга. &lt;br /&gt;
|10000 Металла, 2000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Ранец хранения киборга&lt;br /&gt;
(Cyborg Ore Satchel of Holding)&lt;br /&gt;
|Увеличивает хранилище руды киборга, позволяя ему хранить неограниченное количество минералов.&lt;br /&gt;
|10000 Металла, 250 Золота, 500 Урана&lt;br /&gt;
|-&lt;br /&gt;
!Лавозащитные гусеницы киборга&lt;br /&gt;
(Cyborg Lava-proof Tracks)&lt;br /&gt;
|Позволяет киборгам-шахтерам путешествовать по лаве не получая урона.&lt;br /&gt;
|8000 Металла, 10000 Плазмы&lt;br /&gt;
|-&lt;br /&gt;
!Медицинский пинпойнтер экипажа&lt;br /&gt;
(Medical Cyborg Crew Pinpointer)&lt;br /&gt;
|Устанавливает в медицинского киборга пинпойнтер экипажа. Также предоставляет удаленный доступ к консоли отслеживания экипажа.&lt;br /&gt;
|15000 Металла, 500 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Проникающий гипоспрей&lt;br /&gt;
(Cyborg Piercing Hypospray)&lt;br /&gt;
|Позволяет гипоспрею киборга проникать через толстую одежду и скафандры.&lt;br /&gt;
|15000 Металла, 15000 Стекла, 10000 Титана, 5000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Дефибриллятор&lt;br /&gt;
(Medical Cyborg Defibrillator)&lt;br /&gt;
|Дает медицинскому киборгу возможность использовать [[Medical_items#Defibrillator|дефибриллятор]]. Вместо апгрейда можно также установить в киборга стандартный переносной дефибриллятор[[File:Defib.png]] . &lt;br /&gt;
|15000 Металла, 15000 Стекла, 10000 Серебра, 10000 Золота, 5000 Титана, 5000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Устройство хранения химического стакана&lt;br /&gt;
(Beaker Storage Apparatus)&lt;br /&gt;
|Дополнительное устройство хранения химического стакана для медицинского киборга.&lt;br /&gt;
|2000 Металла, 2250 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Медицинский хирургический процессор&lt;br /&gt;
(Medical Cyborg Surgical Processor)&lt;br /&gt;
|Дает медицинскому киборгу хирургический процессор, который можно использовать на операционном терминале чтобы изучить любую синхронизированную операцию. После изучения киборг сможет проводить данную операцию в любом месте. &lt;br /&gt;
|5000 Металла, 4000 Стекла, 4000 Серебра&lt;br /&gt;
|-&lt;br /&gt;
!Увеличенный гипоспрей&lt;br /&gt;
(Medical Cyborg Expanded Hypospray)&lt;br /&gt;
|Добавляет [[Cyborg#Quick_reference_to_mediborg_chems|новые вещества]] в гипоспрей медицинского киборга.&lt;br /&gt;
|15000 Металла, 15000 Стекла, 5000 Плазмы&lt;br /&gt;
|-&lt;br /&gt;
!Модуль охлаждения дизейблера&lt;br /&gt;
(Rapid Disabler Cooling Module)&lt;br /&gt;
|Увеличивает скорость перезарядки дизейблера охранного киборга. (&#039;&#039;Охранные киборги были заменены киборгами-миротворцами.&#039;&#039;)&lt;br /&gt;
|80000 Металла, 6000 Стекла, 2000 Золота, 500 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Экспериментальная толкательная метла&lt;br /&gt;
(Experimental Push Broom)&lt;br /&gt;
|Экспериментальная толкательная метла предназначенная для эффективного толкания мусора.&lt;br /&gt;
|4000 Металла, 500 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Устройство ремонта покрытий&lt;br /&gt;
(Plating Repair Tool)&lt;br /&gt;
|Дает киборгу-уборщику устройство для починки поврежденного полового прокрытия. &lt;br /&gt;
|2500 Металла, 750 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Модуль клоуна&lt;br /&gt;
(Clown Module)&lt;br /&gt;
|Модуль киборга позволяющий превратить киборга в [[Cyborg#Clown|киборга-клоуна]]. &lt;br /&gt;
|15000 Металл, 15000 Стекло, 1000 Бананиум&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Киборги-шахтеры также могут улучшать их кинетические акселераторы используя стандартные апгрейды.&lt;br /&gt;
&lt;br /&gt;
==Хирургия==&lt;br /&gt;
&lt;br /&gt;
Чтобы начать большинство операций разместите на оперируемой части дела пациента хирургическую[[File:Drapes.png|Drapes]]&#039;&#039;&#039;простынь (drapes).&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Удаление мозга===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Порядок проведения операции&#039;&#039;&#039;||&#039;&#039;&#039;Аналоги для гетто-хирургии&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель (Scalpel)&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор (Retractor)&#039;&#039;&#039;: оттяните кожу||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Циркулярная пила (Circular Saw)&#039;&#039;&#039;: пропилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат (Hemostat)&#039;&#039;&#039;: остановите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель (Scalpel)&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат (Hemostat)&#039;&#039;&#039;: удалите мозг.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:MMI.png]]Возьмите в руки НКИ (MMI).&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 8: Кликните, чтобы убрать мозг.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Несмотря на то что матерый робототехник может сказать вам, &#039;&#039;&#039;НИКОГДА НЕ ПЫТАЙТЕСЬ ДОБЫТЬ МОЗГ НЕ ПРИБЕГАЯ К ХИРУРГИИ.&#039;&#039;&#039; Удаление мозга нехирургическим путем повредит мозг, что может привести к мгновенной смерти мозга.&lt;br /&gt;
&lt;br /&gt;
В случаях если это все таки произошло, вам нужно попросить [[Chemist|химиков]] сделать вам немного [[Mannitol|маннитола]] для восстановления мозга. Как только у вас появится маннитол, выплесните его на мозг - это должно помочь. Вы всегда можете осмотреть мозг, чтобы определить его состояние.&lt;br /&gt;
&lt;br /&gt;
Если же голова, по каким-то причинам была отделена от тела, вы можете просто воспользоваться [[File:Scalpel.png|Scalpel]] скальпелем, или другим режущим предметом, чтобы достать мозг&lt;br /&gt;
&lt;br /&gt;
=== Протезирование конечностей ===&lt;br /&gt;
&lt;br /&gt;
Замените конечность роботизированным аналогом. Голова, торс, руки и ноги - все может быть аугментировано. Помимо того, что аугментация утерянных конечностей позволит вам или вашему пациенту обрести полностью работоспособное тело она имеет ряд преймуществ. Например замена торса сделает пациента имунным к личинкам ксеноморфов и предотвратит восполение аппендикса. Помимо этого роботизированные аналоги прочнее. Но замена своих (или чужих органов) протезами также несет несколько минусов. Во-первых такие органы лечатся такими же методами что и роботы, т.е. при помощи сварки и проводов. Во-вторых такие органы также как и роботы слабы перед электромагнитными импульсами (ЭМИ), которые могут повредить протезы, а если протезирован важный внутренний орган (например, сердце) могут привести к сбою в работе импланта и смерти. &lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|thumb|Голова киборга|граница|32x32пкс]][[File:Cyborg_torso.png|right|thumb|Торс киборга]][[File:Cyborg_left_arm.png|right|thumb|Рука киборга]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Мы можем его пересобрать. Мы владеем технологиями.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Цель: Голова, грудь, ноги или руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Порядок проведения операции&#039;&#039;&#039;||&#039;&#039;&#039;Аналоги для гетто-хирургии&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Шаг 0: &#039;&#039;&#039;Создайте&#039;&#039;&#039; &#039;&#039;&#039;конечность киборга&#039;&#039;&#039; &#039;&#039;&#039;Фабрикаторе экзокостюмов&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель (Scalpel)&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат (Hemostat)&#039;&#039;&#039;: остановите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор (Retractor):&#039;&#039;&#039; оттяните кожу||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Шаг 4: &#039;&#039;&#039;Конечность киборга&#039;&#039;&#039;: замените конечность&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&lt;br /&gt;
====[[File:Medibot.gif|64px]] Medibot====&lt;br /&gt;
Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]]. The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. &lt;br /&gt;
&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don&#039;t need treatment) per step.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:&lt;br /&gt;
* Advanced first aid kit: All 4 basic damage types. &lt;br /&gt;
* Brute kit: 10% extra brute. (other types?)&lt;br /&gt;
* Burn kit: ?&lt;br /&gt;
* Toxin kit: ?&lt;br /&gt;
* Suffocation kit: ?&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn&#039;t matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Cleanbot.gif|64px]] Cleanbot====&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Floorbot.gif|64px]] Floorbot====&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they&#039;re niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Firebot.gif|64px]] Firebot====&lt;br /&gt;
This lil guy will scoot around and try his best to extinguish burning people and gases around him.&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn&#039;t on fire.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Fire_Helmet.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
&lt;br /&gt;
====[[File:Honkbot.png|HONK HONK|64px]] [[Honkbot]]====&lt;br /&gt;
It&#039;s annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech. God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
&lt;br /&gt;
====[[File:Vibebot.png|64px]] Vibebot====&lt;br /&gt;
It&#039;s just out here vibing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Light_Bulb.png|Light bulb]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_head.png|Cyborg head]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Crayon.png|Crayon]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Gather up the building materials.&lt;br /&gt;
# Use the crafting menu to assemble.&lt;br /&gt;
&lt;br /&gt;
====[[File:Hygienebot.gif|64px]] Hygienebot====&lt;br /&gt;
Flying bot which showers people covered in blood, with force if necessary. &lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Nduct_n_w.png|link=#Plumbing#Fluid_Ducts|Fluid Duct]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Metal.png|Metal]] Use metal in hand to craft an &#039;&#039;incomplete hygienebot assembly&#039;&#039;. &lt;br /&gt;
# [[File:Welder.png]] [[Welding Tool|Weld]] a hole in the incomplete hygienebot assembly. &lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]].&lt;br /&gt;
# [[File:Nduct_n_w.png]] Add a [[Plumbing#Fluid_Ducts|Fluid Duct]].&lt;br /&gt;
&lt;br /&gt;
====[[File:Securitron.gif|I AM THE LAW|64px]] [[Securitron]]====&lt;br /&gt;
Basically, Officer Beepsky without the personality. You usually won&#039;t need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
====[[File:GeneralBeepsky.png|FOOLISH JEDI|64px]] General Beepsky====&lt;br /&gt;
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords,  this thing is a [[Traitor|traitor&#039;s]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it&#039;s rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with it&#039;s eswords. It&#039;s only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
&lt;br /&gt;
====[[File:Ed209.png|64px]] [[ED-209]]====&lt;br /&gt;
&#039;&#039;&#039;PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beepsky&#039;s bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Disabler.png|Disabler]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&lt;br /&gt;
====[[File:Generic drone.png|64px]] [[Drone|Drone]]====&lt;br /&gt;
A disposable little drone that runs around and repairs things. Controlled by players, and can&#039;t interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.&lt;br /&gt;
&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Exosuit Fabricator.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Vimbot.png|64px]] Вим (Vim)====&lt;br /&gt;
Minature little mecha for critters (tiny simple animals) to ride around in. Comes with headlights, and the ability to chime or buzz (in case you can&#039;t speak galactic common).&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Evahelmet.png]]EVA Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png]] Borg Leg (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Flashlight.png]]Flashlight&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png]]Screwdriver&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Voice_Analyzer.png]] Voice Analyzer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attack two Borg Legs to your EVA Helmet.&lt;br /&gt;
# Attach a flashlight to the Vim assembly.&lt;br /&gt;
# Use a screwdriver to attach the flashlight.&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach the [[Voice Analyzer]] to the assembly.&lt;br /&gt;
&lt;br /&gt;
Your mini mech is now ready for Ian to take a joyride in!&lt;br /&gt;
&lt;br /&gt;
==Exosuits==&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don&#039;t put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don&#039;t have a keycard on them!&lt;br /&gt;
&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px]] &amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Рипли (Ripley &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt;)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don&#039;t expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.&lt;br /&gt;
&lt;br /&gt;
While it lacks the Firefigher&#039;s lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Ripley.png|64px]]  &amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Рипли М-2 (Ripley &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt; MK-II) ====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 30.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that&#039;s often used for construction, break&amp;amp;entry or fighting Blobs.&lt;br /&gt;
&lt;br /&gt;
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.&amp;lt;br&amp;gt;&#039;&#039;&#039;Once converted to the MK-II design, the exosuit cannot be restored to MK-I.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Clarke_front.png|64px]] Кларк (Clarke) ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Completely storm, fire and lavaproof. Displays an advanced diagnostic HUD to the pilot. Has an unremovable internal ore box (empty the ore box with the &amp;quot;view stats&amp;quot; menu). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring [[Lavaland]]. Cannot strafe. Like with most exosuits it needs some research to unlock. Replaced the [[#Firefighter_APLU|Firefighter APLU]]. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;700&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|* Minerals: 76.000[[File:Metal.png|Metal]] 17.500[[File:Glass.png|Glass]]&lt;br /&gt;
* 4 x [[Guide_to_construction#Conveyor_Belt|Conveyor belts]] [[File:ConveyorBelt.png|32px]] (from autolathe or engineering/science protolathe)&amp;lt;br&amp;gt;&lt;br /&gt;
* 5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 5 x Gold sheets [[File:Gold_bar.png|Gold]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Clarke Central Control module (Exosuit Board) [[File:Mech_central_control.png]] (from department circuit imprinter (Science))&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Clarke Peripherals Control module (Exosuit Board) [[File:Mech_peripherals.png]] (from department circuit imprinter (Science))&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
** Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
** Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create an Exosuit Chassis (&amp;quot;Clarke&amp;quot;) using the Exosuit Fabricator.&lt;br /&gt;
# Create the torso, head, left arm and right arm of the Clarke using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Clarke parts to the Exosuit Chassis (&amp;quot;Clarke&amp;quot;).&lt;br /&gt;
# [[File:ConveyorBelt.png|32px]] Add 4x [[Guide_to_construction#Conveyor_Belt|conveyor belts]]&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Clarke Central Control Module]] Clarke Central Control Module (from circuit imprinter)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Clarke Peripherals Control Module ]] Clarke Peripherals Control Module (from circuit imprinter)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gold_bar.png|Gold]] 5 pieces of Gold&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
====[[File:Firefighter.png|64px]] &amp;lt;s&amp;gt;&amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Огнеборец (Firefighter &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt;)&amp;lt;/s&amp;gt; (удалён)====&lt;br /&gt;
{{Anchor|Firefighter APLU}}&amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Огнеборец был удалён в марте 2020 и заменён [[#Clarke|кларком]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand for outdated construction steps and other information. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special properties&#039;&#039;&#039;: Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley&#039;s big brother that has significantly improved armor and can walk on lava unscathed.&lt;br /&gt;
&lt;br /&gt;
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Odysseus.png|64px]] Одиссей (Odysseus)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 120&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A fast, lightly armored exosuit that can use unique medical equipment. &lt;br /&gt;
&lt;br /&gt;
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Gygax.png|64px]] Гигакс (Gygax)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average or extremely fast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Silverdone.png|Silver]] 20.000[[File:Golddone.png|Gold]] 10.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Durand.png|64px]] Дюранд (Durand)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except explosions and EMPs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
=====Щит дюранда (Durand Shield)=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_block_directions.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is what the shield looks like in the dark: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_dark.gif]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Phazon.png|64px]] Фазон (Phazon)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Unless you manage to neutralize a bluespace anomaly, you won&#039;t be able to build one of these.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except for the Armor Plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core (NOTE: This specifically needs to be a Bluespace anomaly core. The other types will not work.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Savannah-ivanov.png|64px]] Саванна-Иванов (Savannah-Ivanov)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Seats not one, but TWO pilots! Rise up into the air and crash down on kaiju with skyfall, or shoot from the gunner&#039;s seat with an Ivanov strike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 45 melee, 40 bullet, 30 laser, 30 energy, 40 bomb, 80 rad, 100 fire, 100 acid. 30.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; An insanely overbulked mecha that handily crushes single-pilot opponents. The price is that you need two pilots to use it.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 206.000[[File:Metal.png|Metal]] 42.500[[File:Glass.png|Glass]] 26.000[[File:Silver_bar.png|Silver]] 25.000[[File:Uranium_sheet.png|Uranium]] 20.000[[File:Titanium_sheet.png|Titanium]]&lt;br /&gt;
10 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Savannah-Ivanov circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Build all of the Savannah-Ivanov parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Savannah-Ivanov chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Combination Control Lock Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Savannah Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ivanov Weapon Control and Targeting Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 10 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Savannah-ivanov_armor.png|Savannah-Ivanov Armor Plates]] Add Savannah-Ivanov Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:honk.png|64px]] Х.О.Н.К. (H.O.N.K.)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 140&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; What&#039;s worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the main circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit again.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the peripherals circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
#[[File:Circuitboard.png]] Add the targeting circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;HONK&#039;&#039;&#039;&lt;br /&gt;
#Add the clown&#039;s mask to the exosuit.&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;HENK&#039;&#039;&#039;&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH&#039;&#039;&#039; [[File:Bike horn.png|60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you&#039;re happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have &#039;&#039;&#039;really&#039;&#039;&#039; gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
&lt;br /&gt;
====[[File:Marauder.png|64px]] Мародёр (Marauder)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Very slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
====[[File:Seraph.png|64px]] Серафим (Seraph)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Marauder&#039;s, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 550&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
&lt;br /&gt;
====[[File:DarkGygax.png|64px]] Тёмный гигакс (Dark Gygax)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Gygax&#039;, but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, an antiprojectile and antimelee armor booster, and a Tesla Energy Relay.&lt;br /&gt;
&lt;br /&gt;
====[[File:DarkMarauder.png|64px]] Маулер (Mauler)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Very slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A modified Marauder used by the Syndicate that&#039;s not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Exosuit operation and maintenance==&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD&#039;s exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
&lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
There are two ways to lock exosuit: A) ID (&amp;quot;keycode&amp;quot;) lock or B) DNA lock.&lt;br /&gt;
&lt;br /&gt;
A) &#039;&#039;&#039;ID lock (keycode)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
B) &#039;&#039;&#039;DNA lock&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.&lt;br /&gt;
&lt;br /&gt;
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.&lt;br /&gt;
&lt;br /&gt;
* Enter the exosuit and open the stats menu.&lt;br /&gt;
* Unter Permissions&amp;amp;Logging, click &amp;quot;DNA-lock&amp;quot;.&lt;br /&gt;
* To remove the lock, hit &amp;quot;[ Reset ]&amp;quot; next to your DNA string under &amp;quot;DNA-locked:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal Fire:&#039;&#039;&#039; An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support System Malfunction:&#039;&#039;&#039; A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas Tank Breach:&#039;&#039;&#039; A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination System Calibration Failure:&#039;&#039;&#039; A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short Circuit:&#039;&#039;&#039; A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# Click &amp;quot;Drop power cell&amp;quot;, &amp;quot;Drop capacitor&amp;quot; or &amp;quot;Drop scanning module&amp;quot; in the menu, depending on which part you want to replace. &lt;br /&gt;
# [[File:Hud-hands.gif]] Pick up the old part from the floor and discard it. &lt;br /&gt;
# [[File:Power_cell.png]] New Battery, capacitor or scanning module&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocol from inside the mech.&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
&lt;br /&gt;
====Generic Exosuit Equipment====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Equipment&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png]] Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can&#039;t be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png]] Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that&#039;s faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can&#039;t be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png]] Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around (&#039;&#039;&#039;S&#039;&#039;&#039;ling mode) or blast anything away from a targeted area (&#039;&#039;&#039;P&#039;&#039;&#039;ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif]] Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png]] Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png]] Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC&#039;s available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Specialized Exosuit Equipment====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Equipment&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png]] Hydraulic Clamp&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt; Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_plasmacutter.png]] 217-D Heavy Plasma Cutter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png]] Exosuit Extinguisher&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png]] Cable Layer&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png]] Exosuit Syringe Gun&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech&#039;s status menu.&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif]] Mounted Sleeper&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png]] Medigun&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it&#039;s used on. Don&#039;t cross the streams!&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Exosuit Weapons====&lt;br /&gt;
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the fininished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Weapon&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Energy drain or starting ammo/max ammo&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Cooldown in seconds&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]] CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]] CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don&#039;t hit yourself!&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png]] &amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
!Durand, Gygax, Honker, and  Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png]] LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png]] Ultra AC 2&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by station. &lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png]] BRM-6 Missile Rack&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] MKI Tesla Cannon&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SOB-3 Grenade Launcher&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png]] FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png]] Banana Mortar&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png]] Mousetrap Mortar&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png]] Oingo Boingo Punch-face&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Nevek</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=12934</id>
		<title>Руководство по робототехнике</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=12934"/>
		<updated>2022-04-29T02:45:20Z</updated>

		<summary type="html">&lt;p&gt;Nevek: До переведена хирургия&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вы [[Roboticist|Робототехник]]? Это руководство поможет вам освоить создание и обслуживание [[Cyborg|киборгов]], ботов и экзоскелетов.&lt;br /&gt;
&lt;br /&gt;
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay|Отдел робототехники и мехбей]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Exosuit Fabricator|Фабрикаторы экзокостюмов (Exosuit Fabricators)]]==&lt;br /&gt;
Они - главное оборудование используемое в [[Robotics|отделе робототехники]], с их помощью вы сможете создать различные части киборгов и экзокостюмов, а также их улучшения. Помните, вам стоит периодически синхронизировать свое оборудование с серверами отдела исследований для того получать доступ к новым технологиям и повышать общую эффективность.&lt;br /&gt;
&lt;br /&gt;
Если один (или несколько) из вагших фабрикаторов заклинило при обновлении с серверов отдела исследований, используйте отвертку и лом, разберите этого ублюдка! Удалите все листовое стекло/металл и пересоберите фабрикатор, засунув все компоненты обратно в корпус машины, затем воспользуйтесь отверткой чтобы пересобрать фабрикатор.&lt;br /&gt;
&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg|Киборг (Cyborg)]]====&lt;br /&gt;
&lt;br /&gt;
Общая стоимость частей: 100000 [[File:Metal.png|Metal]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Требуемые компоненты&lt;br /&gt;
|-&lt;br /&gt;
|1 x каждой части киборга (создаются на [[Exosuit Fabricator|фабрикаторе экзокостюмов]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator|Фабрикатор экзокостюмов]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (желательно пользоваться высокоемкими и выше)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] ИЛИ позитронный мозг ИЛИ модуль B.O.R.I.S.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cyborg|Киборги]] - главное творение робототехника. Им поручено помогать персоналу станции в их повседневной рутине и пытаться их уничтожить если [[AI|ИИ]] впал в безумие. Каждый киборг должен придерживаться законов ИИ и может выбрать законы какого из ИИ соблюдать, если на станции их несколько.&lt;br /&gt;
&lt;br /&gt;
Когда у вас уже есть все необходимые компоненты:&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]]Вставьте заряженную батарею в тело &lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Подключите батарею, вставив в тело немного провода&lt;br /&gt;
# [[File:Flash.gif|Flash]] Вставьте в голову киборга пару флешек (по одной на глаз)&lt;br /&gt;
# Для финальной сборки, возьмите каждый из компонентов киборга и присоедините их к распечатанному эндоскелету.&lt;br /&gt;
# [[File:Multitool.png|Multitool]] Вы можете воспользоваться мультитулом чтобы дать киборгу имя. Просто используйте мультитул на пустое тело перед тем как установить туда мозг или его эквивалент. Запомните, если вы назовете киборга &amp;quot;Говнодав 5000&amp;quot; - друзей у вас не прибавится.&lt;br /&gt;
# [[File:Brain.png|Brain]] Когда все приготовления закончены, время для мозга. [[Surgery#Brain_Removal|Здесь вы можете прочитать как этот мозг достать]] (Если же мозг попал к вам в руки с помощью &amp;quot;экспериментальной хирургии&amp;quot;, вам придется воспользоваться [[Guide_to_chemistry#Mannitol|маннитолом (mannitol)]] чтобы привести мозг в надлежащее состояние)&lt;br /&gt;
# [[File:MMI.png|MMI]]Теперь, положите мозг в ваш [[MMI|НКИ (MMI)]], а его в свою очередь в подготовленную оболочку. Поздравляем, вы сделали киборга. Упакуйте бездыханное тело в мешок для трупов и доставьте его в [[Morgue|Морг]] (или просто бросьте в мусорку, вы же РОБОТОТЕХНИК!). Если при установке НКИ с мозгом в киборга вы видите сообщение что НКИ не подходит, значит ваш пациент имеет джоббан на киборгов, скажите ему что-то умное как причину почему он не может быть киборгом и попросите кого-то из меда его забрать.&lt;br /&gt;
# Вместо мозга вы можете воспользоваться позитронным аналогом (positronic brain), который контролируется гостом или модуль B.O.R.I.S., конролируемый ИИ, чтобы создать киборга.&lt;br /&gt;
&lt;br /&gt;
==Обслуживание киборгов==&lt;br /&gt;
Чтобы приступить к обслуживанию вам нужно для начала открыть панель обслуживания вашего киборга. Чтобы это сделать:&lt;br /&gt;
#[[File:Id_regular.png]] Воспользуйтесь ID картой, [[File:Emag.png]] [[Emag|емагните]] его или просто попросите киборга разблокировать его панель.&lt;br /&gt;
#[[File:Crowbar.png]] Воспользуйтесь ломом чтобы открыть крышку.&lt;br /&gt;
После того ка закончили обслуживание проведите этот же процесс в другом порядке:&lt;br /&gt;
#[[File:Crowbar.png]] Воспользуйтесь ломом чтобы закрыть крышку.&lt;br /&gt;
#[[File:Id_regular.png]]  Воспользуйтесь ID картой, чтобы заблокировать киборга. Киборги не могут сделать этого сами.&lt;br /&gt;
&lt;br /&gt;
===Починка киборгов===&lt;br /&gt;
Зачастую киборги будут приходить к вам ради починки.&lt;br /&gt;
&lt;br /&gt;
Для физического урона:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Заварите]] образовавшиеся повреждения.&lt;br /&gt;
Для ожогового урона:&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы получить доступ к проводке.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Переподключите все поврежденные компоненты, возможно вам придется проделать этот шаг несколько раз.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы спрятать проводку.&lt;br /&gt;
# Поставьте батарею на место или замените ее новой.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
Инженерные киборги могут ремонтировать физические повреждения как на себе так и на своих собратьях, но сгоревшую проводку они починить не в силах, так как не способны вытащить батареи.&lt;br /&gt;
&lt;br /&gt;
===Замена батареи===&lt;br /&gt;
Вас скорее всего посетит хотя бы один киборг, с просьбой поставить ему более мощную батарею.&lt;br /&gt;
&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Power_cell.png]]Поставьте новую батарею.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Каналы связи===&lt;br /&gt;
Киборги могут быть снабжены ключами шифрования, что позволит им получить доступ к защищенным каналам отделов.&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Encryption_key.png]] Установите новый ключ шифрования или воспользуйтесь отверткой чтобы удалить старый.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Восстановление киборгов===&lt;br /&gt;
Киборга которого вывели из строя, но не превратили в груду обломков можно восстановить.&lt;br /&gt;
# Создайте модуль аварийного перезапуска (Emergency Restart Module) с помощью фабрикатора (находится в разделе модулей киборгов).&lt;br /&gt;
# Почините киборга от физических повреждений и/или замените проводку.&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Circuitboard.png]] Установите модуль аварийного перезапуска.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Улучшение киборгов===&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Circuitboard.png]]Вставьте желаемый модуль (или воспользуйтесь емагом).&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Сброс моделей киборгов===&lt;br /&gt;
Для того чтобы узнать как сбросить модель киборга, смотрите [[Hacking#Cyborgs|Руководство по взлому]].&lt;br /&gt;
&lt;br /&gt;
===Разборка киборга===&lt;br /&gt;
Киборга можно разобрать, чтобы получить назад все его части и НКИ (или его эквивалент).&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы получить доступ к проводке.&lt;br /&gt;
# [[File:Wirecutters.png]] Перерезайте все провода пока лампочка &#039;&#039;&#039;блокировки (lockdown)&#039;&#039;&#039; не загорится.&lt;br /&gt;
# [[File:Wrench.png]] Разберите корпус с помощью гаечного ключа.&lt;br /&gt;
(Как альтернативу шагам 4 и 5 вы можете воспользоваться консолью)&lt;br /&gt;
&lt;br /&gt;
=== Улучшения ===&lt;br /&gt;
[[Roboticist|Робототехники]] могут соcздавать модули улучшения для киборгов, например, те которые могут увеличить скорость передвижения. Если вы хотите поменять модель киборга, следует обрезать а затем снова соеденить провод отвечающий за перезапуск.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Наименование&lt;br /&gt;
!Описание&lt;br /&gt;
!Требуемые материалы&amp;lt;br&amp;gt;(при неулучшенном фабрикаторе)&lt;br /&gt;
|-&lt;br /&gt;
!Модуль реклассификации &lt;br /&gt;
(Cyborg Reclassification Module)&lt;br /&gt;
|Позволяет переименовать киборга. Воспользуйтесь им в руке чтобы выбрать имя, затем примените на киборге. &lt;br /&gt;
|35000 Металла&lt;br /&gt;
|-&lt;br /&gt;
!Модуль аварийного перезапуска&lt;br /&gt;
(Cyborg Emergency Restart Module)&lt;br /&gt;
|Используется для принудительного перезапуска отключенного, но отремонтированного киборга, приводя к его повторному запуску.&amp;lt;br&amp;gt;&lt;br /&gt;
Важный модуль, позволяющий вернуть &amp;quot;к жизни&amp;quot; мертвого, но не уничтоженого киборга! &lt;br /&gt;
|60000 Металла, 5000 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Увеличитель киборгов&lt;br /&gt;
(Borg Expander)&lt;br /&gt;
|Модификатор размера киборга, приводит к увеличению киборга.&lt;br /&gt;
|200000 Металла, 5000 Титана&lt;br /&gt;
|-&lt;br /&gt;
!Модуль йонных ускорителей&lt;br /&gt;
(Cyborg Ion Thrusters Module)&lt;br /&gt;
|Система йонных ускорителей для киборгов, позволяющая перемещаться в условиях нулевой гравитации. (Аналог джетпака для киборгов) &lt;br /&gt;
|80000 Металла, 6000 Стекла, 6000 Урана&lt;br /&gt;
|-&lt;br /&gt;
!Модуль саморемонта&lt;br /&gt;
(Cyborg Self-Repair Module)&lt;br /&gt;
|Позволяет киборгу медленно восстанавливать свою прочность, затрачивая дополнительную энергию.&lt;br /&gt;
|15000 Металла, 15000 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Модуль нелегального оборудования&lt;br /&gt;
(Illegal Equipment Modules)&lt;br /&gt;
|Включает нелегальные модули, такие же как те что включаются через взлом емагом. &lt;br /&gt;
Доступно, только админам или через исследование нелегальных технологий (деконструкция [[Syndicate Items|снаряжения Синдиката]]).&lt;br /&gt;
|10000 Металла, 15000 Стекла, 10000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Устройство манипуляции платами&lt;br /&gt;
(Circuit Manipulation Apparatus)&lt;br /&gt;
|Улучшение инженерного киборга, позволяющее ему использовать платы.&lt;br /&gt;
|2000 Металла, 500 Титана&lt;br /&gt;
|-&lt;br /&gt;
!УБЗМ инженерного киборга&lt;br /&gt;
(Engineering Cyborg RPED)&lt;br /&gt;
|Позволяет инженерному киборгу использовать устройство быстрой замены компонентов (RPED).&lt;br /&gt;
|10000 Металла, 5000 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Алмазная дрель киборга&lt;br /&gt;
(Cyborg Diamond Drill)&lt;br /&gt;
|Улучшает скорость добычи стандартной дрели киборга. &lt;br /&gt;
|10000 Металла, 2000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Ранец хранения киборга&lt;br /&gt;
(Cyborg Ore Satchel of Holding)&lt;br /&gt;
|Увеличивает хранилище руды киборга, позволяя ему хранить неограниченное количество минералов.&lt;br /&gt;
|10000 Металла, 250 Золота, 500 Урана&lt;br /&gt;
|-&lt;br /&gt;
!Лавозащитные гусеницы киборга&lt;br /&gt;
(Cyborg Lava-proof Tracks)&lt;br /&gt;
|Позволяет киборгам-шахтерам путешествовать по лаве не получая урона.&lt;br /&gt;
|8000 Металла, 10000 Плазмы&lt;br /&gt;
|-&lt;br /&gt;
!Медицинский пинпойнтер экипажа&lt;br /&gt;
(Medical Cyborg Crew Pinpointer)&lt;br /&gt;
|Устанавливает в медицинского киборга пинпойнтер экипажа. Также предоставляет удаленный доступ к консоли отслеживания экипажа.&lt;br /&gt;
|15000 Металла, 500 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Проникающий гипоспрей&lt;br /&gt;
(Cyborg Piercing Hypospray)&lt;br /&gt;
|Позволяет гипоспрею киборга проникать через толстую одежду и скафандры.&lt;br /&gt;
|15000 Металла, 15000 Стекла, 10000 Титана, 5000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Дефибриллятор&lt;br /&gt;
(Medical Cyborg Defibrillator)&lt;br /&gt;
|Дает медицинскому киборгу возможность использовать [[Medical_items#Defibrillator|дефибриллятор]]. Вместо апгрейда можно также установить в киборга стандартный переносной дефибриллятор[[File:Defib.png]] . &lt;br /&gt;
|15000 Металла, 15000 Стекла, 10000 Серебра, 10000 Золота, 5000 Титана, 5000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Устройство хранения химического стакана&lt;br /&gt;
(Beaker Storage Apparatus)&lt;br /&gt;
|Дополнительное устройство хранения химического стакана для медицинского киборга.&lt;br /&gt;
|2000 Металла, 2250 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Медицинский хирургический процессор&lt;br /&gt;
(Medical Cyborg Surgical Processor)&lt;br /&gt;
|Дает медицинскому киборгу хирургический процессор, который можно использовать на операционном терминале чтобы изучить любую синхронизированную операцию. После изучения киборг сможет проводить данную операцию в любом месте. &lt;br /&gt;
|5000 Металла, 4000 Стекла, 4000 Серебра&lt;br /&gt;
|-&lt;br /&gt;
!Увеличенный гипоспрей&lt;br /&gt;
(Medical Cyborg Expanded Hypospray)&lt;br /&gt;
|Добавляет [[Cyborg#Quick_reference_to_mediborg_chems|новые вещества]] в гипоспрей медицинского киборга.&lt;br /&gt;
|15000 Металла, 15000 Стекла, 5000 Плазмы&lt;br /&gt;
|-&lt;br /&gt;
!Модуль охлаждения дизейблера&lt;br /&gt;
(Rapid Disabler Cooling Module)&lt;br /&gt;
|Увеличивает скорость перезарядки дизейблера охранного киборга. (&#039;&#039;Охранные киборги были заменены киборгами-миротворцами.&#039;&#039;)&lt;br /&gt;
|80000 Металла, 6000 Стекла, 2000 Золота, 500 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Экспериментальная толкательная метла&lt;br /&gt;
(Experimental Push Broom)&lt;br /&gt;
|Экспериментальная толкательная метла предназначенная для эффективного толкания мусора.&lt;br /&gt;
|4000 Металла, 500 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Устройство ремонта покрытий&lt;br /&gt;
(Plating Repair Tool)&lt;br /&gt;
|Дает киборгу-уборщику устройство для починки поврежденного полового прокрытия. &lt;br /&gt;
|2500 Металла, 750 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Модуль клоуна&lt;br /&gt;
(Clown Module)&lt;br /&gt;
|Модуль киборга позволяющий превратить киборга в [[Cyborg#Clown|киборга-клоуна]]. &lt;br /&gt;
|15000 Металл, 15000 Стекло, 1000 Бананиум&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Киборги-шахтеры также могут улучшать их кинетические акселераторы используя стандартные апгрейды.&lt;br /&gt;
&lt;br /&gt;
==Хирургия==&lt;br /&gt;
&lt;br /&gt;
Чтобы начать большинство операций разместите на оперируемой части дела пациента хирургическую[[File:Drapes.png|Drapes]]&#039;&#039;&#039;простынь.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Удаление мозга===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Порядок проведения операции&#039;&#039;&#039;||&#039;&#039;&#039;Аналоги для гетто-хирургии&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель (Scalpel)&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор (Retractor)&#039;&#039;&#039;: оттяните кожу||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Циркулярная пила (Circular Saw)&#039;&#039;&#039;: пропилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат (Hemostat)&#039;&#039;&#039;: остановите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель (Scalpel)&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат (Hemostat)&#039;&#039;&#039;: удалите мозг.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:MMI.png]]Возьмите в руки НКИ (MMI).&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 8: Кликните, чтобы убрать мозг.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Несмотря на то что матерый робототехник может сказать вам, &#039;&#039;&#039;НИКОГДА НЕ ПЫТАЙТЕСЬ ДОБЫТЬ МОЗГ НЕ ПРИБЕГАЯ К ХИРУРГИИ.&#039;&#039;&#039; Удаление мозга нехирургическим путем повредит мозг, что может привести к мгновенной смерти мозга.&lt;br /&gt;
&lt;br /&gt;
В случаях если это все таки произошло, вам нужно попросить [[Chemist|химиков]] сделать вам немного [[Mannitol|маннитола]] для восстановления мозга. Как только у вас появится маннитол, выплесните его на мозг - это должно помочь. Вы всегда можете осмотреть мозг, чтобы определить его состояние.&lt;br /&gt;
&lt;br /&gt;
Если же голова, по каким-то причинам была отделена от тела, вы можете просто воспользоваться &lt;br /&gt;
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]] скальпелем, или другим режущим предметом, чтобы достать мозгor some other slicing/cutting item on it to cut the brain out. No need for drapes or table.&lt;br /&gt;
&lt;br /&gt;
=== Протезирование конечностей ===&lt;br /&gt;
&lt;br /&gt;
Замените конечность роботизированным аналогом. Голова, торс, руки и ноги - все может быть аугментировано. Помимо того, что аугментация утерянных конечностей позволит вам или вашему пациенту обрести полностью работоспособное тело она имеет ряд преймуществ. Например замена торса сделает пациента имунным к личинкам ксеноморфов и предотвратит восполение аппендикса. Помимо этого роботизированные аналоги прочнее. Но замена своих (или чужих органов) протезами также несет несколько минусов. Во-первых такие органы лечатся такими же методами что и роботы, т.е. при помощи сварки и проводов. Во-вторых такие органы также как и роботы слабы перед электромагнитными импульсами (ЭМИ), которые могут повредить протезы, а если протезирован важный внутренний орган (например, сердце) могут привести к сбою в работе импланта и смерти. &lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Голова киборга]][[File:Cyborg_torso.png|right|thumb|Торс киборга]][[File:Cyborg_left_arm.png|right|thumb|Рука киборга]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Мы можем его пересобрать. Мы владеем технологиями.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Цель: Голова, грудь, ноги или руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Порядок проведения операции&#039;&#039;&#039;||&#039;&#039;&#039;Аналоги для гетто-хирургии&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Шаг 0: &#039;&#039;&#039;Создайте&#039;&#039;&#039; &#039;&#039;&#039;конечность киборга&#039;&#039;&#039; &#039;&#039;&#039;Фабрикаторе экзокостюмов&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель (Scalpel)&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат (Hemostat)&#039;&#039;&#039;: остановите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор (Retractor):&#039;&#039;&#039; оттяните кожу||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Шаг 4: &#039;&#039;&#039;Конечность киборга&#039;&#039;&#039;: замените конечность&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&lt;br /&gt;
====[[File:Medibot.gif|64px]] Medibot====&lt;br /&gt;
Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]]. The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. &lt;br /&gt;
&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don&#039;t need treatment) per step.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:&lt;br /&gt;
* Advanced first aid kit: All 4 basic damage types. &lt;br /&gt;
* Brute kit: 10% extra brute. (other types?)&lt;br /&gt;
* Burn kit: ?&lt;br /&gt;
* Toxin kit: ?&lt;br /&gt;
* Suffocation kit: ?&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn&#039;t matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Cleanbot.gif|64px]] Cleanbot====&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Floorbot.gif|64px]] Floorbot====&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they&#039;re niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Firebot.gif|64px]] Firebot====&lt;br /&gt;
This lil guy will scoot around and try his best to extinguish burning people and gases around him.&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn&#039;t on fire.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Fire_Helmet.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
&lt;br /&gt;
====[[File:Honkbot.png|HONK HONK|64px]] [[Honkbot]]====&lt;br /&gt;
It&#039;s annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech. God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
&lt;br /&gt;
====[[File:Vibebot.png|64px]] Vibebot====&lt;br /&gt;
It&#039;s just out here vibing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Light_Bulb.png|Light bulb]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_head.png|Cyborg head]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Crayon.png|Crayon]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Gather up the building materials.&lt;br /&gt;
# Use the crafting menu to assemble.&lt;br /&gt;
&lt;br /&gt;
====[[File:Hygienebot.gif|64px]] Hygienebot====&lt;br /&gt;
Flying bot which showers people covered in blood, with force if necessary. &lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Nduct_n_w.png|link=#Plumbing#Fluid_Ducts|Fluid Duct]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Metal.png|Metal]] Use metal in hand to craft an &#039;&#039;incomplete hygienebot assembly&#039;&#039;. &lt;br /&gt;
# [[File:Welder.png]] [[Welding Tool|Weld]] a hole in the incomplete hygienebot assembly. &lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]].&lt;br /&gt;
# [[File:Nduct_n_w.png]] Add a [[Plumbing#Fluid_Ducts|Fluid Duct]].&lt;br /&gt;
&lt;br /&gt;
====[[File:Securitron.gif|I AM THE LAW|64px]] [[Securitron]]====&lt;br /&gt;
Basically, Officer Beepsky without the personality. You usually won&#039;t need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
====[[File:GeneralBeepsky.png|FOOLISH JEDI|64px]] General Beepsky====&lt;br /&gt;
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords,  this thing is a [[Traitor|traitor&#039;s]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it&#039;s rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with it&#039;s eswords. It&#039;s only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
&lt;br /&gt;
====[[File:Ed209.png|64px]] [[ED-209]]====&lt;br /&gt;
&#039;&#039;&#039;PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beepsky&#039;s bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Disabler.png|Disabler]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&lt;br /&gt;
====[[File:Generic drone.png|64px]] [[Drone|Drone]]====&lt;br /&gt;
A disposable little drone that runs around and repairs things. Controlled by players, and can&#039;t interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.&lt;br /&gt;
&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Exosuit Fabricator.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Vimbot.png|64px]] Вим (Vim)====&lt;br /&gt;
Minature little mecha for critters (tiny simple animals) to ride around in. Comes with headlights, and the ability to chime or buzz (in case you can&#039;t speak galactic common).&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Evahelmet.png]]EVA Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png]] Borg Leg (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Flashlight.png]]Flashlight&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png]]Screwdriver&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Voice_Analyzer.png]] Voice Analyzer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attack two Borg Legs to your EVA Helmet.&lt;br /&gt;
# Attach a flashlight to the Vim assembly.&lt;br /&gt;
# Use a screwdriver to attach the flashlight.&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach the [[Voice Analyzer]] to the assembly.&lt;br /&gt;
&lt;br /&gt;
Your mini mech is now ready for Ian to take a joyride in!&lt;br /&gt;
&lt;br /&gt;
==Exosuits==&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don&#039;t put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don&#039;t have a keycard on them!&lt;br /&gt;
&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px]] &amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Рипли (Ripley &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt;)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don&#039;t expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.&lt;br /&gt;
&lt;br /&gt;
While it lacks the Firefigher&#039;s lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Ripley.png|64px]]  &amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Рипли М-2 (Ripley &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt; MK-II) ====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 30.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that&#039;s often used for construction, break&amp;amp;entry or fighting Blobs.&lt;br /&gt;
&lt;br /&gt;
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.&amp;lt;br&amp;gt;&#039;&#039;&#039;Once converted to the MK-II design, the exosuit cannot be restored to MK-I.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Clarke_front.png|64px]] Кларк (Clarke) ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Completely storm, fire and lavaproof. Displays an advanced diagnostic HUD to the pilot. Has an unremovable internal ore box (empty the ore box with the &amp;quot;view stats&amp;quot; menu). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring [[Lavaland]]. Cannot strafe. Like with most exosuits it needs some research to unlock. Replaced the [[#Firefighter_APLU|Firefighter APLU]]. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;700&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|* Minerals: 76.000[[File:Metal.png|Metal]] 17.500[[File:Glass.png|Glass]]&lt;br /&gt;
* 4 x [[Guide_to_construction#Conveyor_Belt|Conveyor belts]] [[File:ConveyorBelt.png|32px]] (from autolathe or engineering/science protolathe)&amp;lt;br&amp;gt;&lt;br /&gt;
* 5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 5 x Gold sheets [[File:Gold_bar.png|Gold]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Clarke Central Control module (Exosuit Board) [[File:Mech_central_control.png]] (from department circuit imprinter (Science))&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Clarke Peripherals Control module (Exosuit Board) [[File:Mech_peripherals.png]] (from department circuit imprinter (Science))&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
** Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
** Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create an Exosuit Chassis (&amp;quot;Clarke&amp;quot;) using the Exosuit Fabricator.&lt;br /&gt;
# Create the torso, head, left arm and right arm of the Clarke using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Clarke parts to the Exosuit Chassis (&amp;quot;Clarke&amp;quot;).&lt;br /&gt;
# [[File:ConveyorBelt.png|32px]] Add 4x [[Guide_to_construction#Conveyor_Belt|conveyor belts]]&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Clarke Central Control Module]] Clarke Central Control Module (from circuit imprinter)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Clarke Peripherals Control Module ]] Clarke Peripherals Control Module (from circuit imprinter)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gold_bar.png|Gold]] 5 pieces of Gold&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
====[[File:Firefighter.png|64px]] &amp;lt;s&amp;gt;&amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Огнеборец (Firefighter &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt;)&amp;lt;/s&amp;gt; (удалён)====&lt;br /&gt;
{{Anchor|Firefighter APLU}}&amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Огнеборец был удалён в марте 2020 и заменён [[#Clarke|кларком]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand for outdated construction steps and other information. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special properties&#039;&#039;&#039;: Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley&#039;s big brother that has significantly improved armor and can walk on lava unscathed.&lt;br /&gt;
&lt;br /&gt;
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Odysseus.png|64px]] Одиссей (Odysseus)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 120&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A fast, lightly armored exosuit that can use unique medical equipment. &lt;br /&gt;
&lt;br /&gt;
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Gygax.png|64px]] Гигакс (Gygax)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average or extremely fast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Silverdone.png|Silver]] 20.000[[File:Golddone.png|Gold]] 10.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Durand.png|64px]] Дюранд (Durand)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except explosions and EMPs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
=====Щит дюранда (Durand Shield)=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_block_directions.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is what the shield looks like in the dark: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_dark.gif]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Phazon.png|64px]] Фазон (Phazon)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Unless you manage to neutralize a bluespace anomaly, you won&#039;t be able to build one of these.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except for the Armor Plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core (NOTE: This specifically needs to be a Bluespace anomaly core. The other types will not work.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Savannah-ivanov.png|64px]] Саванна-Иванов (Savannah-Ivanov)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Seats not one, but TWO pilots! Rise up into the air and crash down on kaiju with skyfall, or shoot from the gunner&#039;s seat with an Ivanov strike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 45 melee, 40 bullet, 30 laser, 30 energy, 40 bomb, 80 rad, 100 fire, 100 acid. 30.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; An insanely overbulked mecha that handily crushes single-pilot opponents. The price is that you need two pilots to use it.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 206.000[[File:Metal.png|Metal]] 42.500[[File:Glass.png|Glass]] 26.000[[File:Silver_bar.png|Silver]] 25.000[[File:Uranium_sheet.png|Uranium]] 20.000[[File:Titanium_sheet.png|Titanium]]&lt;br /&gt;
10 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Savannah-Ivanov circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Build all of the Savannah-Ivanov parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Savannah-Ivanov chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Combination Control Lock Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Savannah Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ivanov Weapon Control and Targeting Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 10 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Savannah-ivanov_armor.png|Savannah-Ivanov Armor Plates]] Add Savannah-Ivanov Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:honk.png|64px]] Х.О.Н.К. (H.O.N.K.)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 140&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; What&#039;s worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the main circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit again.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the peripherals circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
#[[File:Circuitboard.png]] Add the targeting circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;HONK&#039;&#039;&#039;&lt;br /&gt;
#Add the clown&#039;s mask to the exosuit.&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;HENK&#039;&#039;&#039;&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH&#039;&#039;&#039; [[File:Bike horn.png|60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you&#039;re happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have &#039;&#039;&#039;really&#039;&#039;&#039; gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
&lt;br /&gt;
====[[File:Marauder.png|64px]] Мародёр (Marauder)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Very slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
====[[File:Seraph.png|64px]] Серафим (Seraph)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Marauder&#039;s, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 550&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
&lt;br /&gt;
====[[File:DarkGygax.png|64px]] Тёмный гигакс (Dark Gygax)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Gygax&#039;, but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, an antiprojectile and antimelee armor booster, and a Tesla Energy Relay.&lt;br /&gt;
&lt;br /&gt;
====[[File:DarkMarauder.png|64px]] Маулер (Mauler)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Very slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A modified Marauder used by the Syndicate that&#039;s not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Exosuit operation and maintenance==&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD&#039;s exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
&lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
There are two ways to lock exosuit: A) ID (&amp;quot;keycode&amp;quot;) lock or B) DNA lock.&lt;br /&gt;
&lt;br /&gt;
A) &#039;&#039;&#039;ID lock (keycode)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
B) &#039;&#039;&#039;DNA lock&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.&lt;br /&gt;
&lt;br /&gt;
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.&lt;br /&gt;
&lt;br /&gt;
* Enter the exosuit and open the stats menu.&lt;br /&gt;
* Unter Permissions&amp;amp;Logging, click &amp;quot;DNA-lock&amp;quot;.&lt;br /&gt;
* To remove the lock, hit &amp;quot;[ Reset ]&amp;quot; next to your DNA string under &amp;quot;DNA-locked:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal Fire:&#039;&#039;&#039; An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support System Malfunction:&#039;&#039;&#039; A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas Tank Breach:&#039;&#039;&#039; A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination System Calibration Failure:&#039;&#039;&#039; A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short Circuit:&#039;&#039;&#039; A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# Click &amp;quot;Drop power cell&amp;quot;, &amp;quot;Drop capacitor&amp;quot; or &amp;quot;Drop scanning module&amp;quot; in the menu, depending on which part you want to replace. &lt;br /&gt;
# [[File:Hud-hands.gif]] Pick up the old part from the floor and discard it. &lt;br /&gt;
# [[File:Power_cell.png]] New Battery, capacitor or scanning module&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocol from inside the mech.&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
&lt;br /&gt;
====Generic Exosuit Equipment====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Equipment&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png]] Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can&#039;t be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png]] Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that&#039;s faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can&#039;t be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png]] Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around (&#039;&#039;&#039;S&#039;&#039;&#039;ling mode) or blast anything away from a targeted area (&#039;&#039;&#039;P&#039;&#039;&#039;ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif]] Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png]] Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png]] Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC&#039;s available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Specialized Exosuit Equipment====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Equipment&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png]] Hydraulic Clamp&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt; Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_plasmacutter.png]] 217-D Heavy Plasma Cutter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png]] Exosuit Extinguisher&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png]] Cable Layer&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png]] Exosuit Syringe Gun&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech&#039;s status menu.&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif]] Mounted Sleeper&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png]] Medigun&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it&#039;s used on. Don&#039;t cross the streams!&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Exosuit Weapons====&lt;br /&gt;
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the fininished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Weapon&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Energy drain or starting ammo/max ammo&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Cooldown in seconds&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]] CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]] CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don&#039;t hit yourself!&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png]] &amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
!Durand, Gygax, Honker, and  Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png]] LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png]] Ultra AC 2&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by station. &lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png]] BRM-6 Missile Rack&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] MKI Tesla Cannon&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SOB-3 Grenade Launcher&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png]] FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png]] Banana Mortar&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png]] Mousetrap Mortar&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png]] Oingo Boingo Punch-face&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Nevek</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=12931</id>
		<title>Руководство по робототехнике</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=12931"/>
		<updated>2022-04-28T03:29:30Z</updated>

		<summary type="html">&lt;p&gt;Nevek: Перевод хирургии&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вы [[Roboticist|Робототехник]]? Это руководство поможет вам освоить создание и обслуживание [[Cyborg|киборгов]], ботов и экзоскелетов.&lt;br /&gt;
&lt;br /&gt;
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay|Отдел робототехники и мехбей]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Exosuit Fabricator|Фабрикаторы экзокостюмов (Exosuit Fabricators)]]==&lt;br /&gt;
Они - главное оборудование используемое в [[Robotics|отделе робототехники]], с их помощью вы сможете создать различные части киборгов и экзокостюмов, а также их улучшения. Помните, вам стоит периодически синхронизировать свое оборудование с серверами отдела исследований для того получать доступ к новым технологиям и повышать общую эффективность.&lt;br /&gt;
&lt;br /&gt;
Если один (или несколько) из вагших фабрикаторов заклинило при обновлении с серверов отдела исследований, используйте отвертку и лом, разберите этого ублюдка! Удалите все листовое стекло/металл и пересоберите фабрикатор, засунув все компоненты обратно в корпус машины, затем воспользуйтесь отверткой чтобы пересобрать фабрикатор.&lt;br /&gt;
&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg|Киборг (Cyborg)]]====&lt;br /&gt;
&lt;br /&gt;
Общая стоимость частей: 100000 [[File:Metal.png|Metal]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Требуемые компоненты&lt;br /&gt;
|-&lt;br /&gt;
|1 x каждой части киборга (создаются на [[Exosuit Fabricator|фабрикаторе экзокостюмов]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator|Фабрикатор экзокостюмов]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (желательно пользоваться высокоемкими и выше)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] ИЛИ позитронный мозг ИЛИ модуль B.O.R.I.S.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cyborg|Киборги]] - главное творение робототехника. Им поручено помогать персоналу станции в их повседневной рутине и пытаться их уничтожить если [[AI|ИИ]] впал в безумие. Каждый киборг должен придерживаться законов ИИ и может выбрать законы какого из ИИ соблюдать, если на станции их несколько.&lt;br /&gt;
&lt;br /&gt;
Когда у вас уже есть все необходимые компоненты:&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]]Вставьте заряженную батарею в тело &lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Подключите батарею, вставив в тело немного провода&lt;br /&gt;
# [[File:Flash.gif|Flash]] Вставьте в голову киборга пару флешек (по одной на глаз)&lt;br /&gt;
# Для финальной сборки, возьмите каждый из компонентов киборга и присоедините их к распечатанному эндоскелету.&lt;br /&gt;
# [[File:Multitool.png|Multitool]] Вы можете воспользоваться мультитулом чтобы дать киборгу имя. Просто используйте мультитул на пустое тело перед тем как установить туда мозг или его эквивалент. Запомните, если вы назовете киборга &amp;quot;Говнодав 5000&amp;quot; - друзей у вас не прибавится.&lt;br /&gt;
# [[File:Brain.png|Brain]] Когда все приготовления закончены, время для мозга. [[Surgery#Brain_Removal|Здесь вы можете прочитать как этот мозг достать]] (Если же мозг попал к вам в руки с помощью &amp;quot;экспериментальной хирургии&amp;quot;, вам придется воспользоваться [[Guide_to_chemistry#Mannitol|маннитолом (mannitol)]] чтобы привести мозг в надлежащее состояние)&lt;br /&gt;
# [[File:MMI.png|MMI]]Теперь, положите мозг в ваш [[MMI|НКИ (MMI)]], а его в свою очередь в подготовленную оболочку. Поздравляем, вы сделали киборга. Упакуйте бездыханное тело в мешок для трупов и доставьте его в [[Morgue|Морг]] (или просто бросьте в мусорку, вы же РОБОТОТЕХНИК!). Если при установке НКИ с мозгом в киборга вы видите сообщение что НКИ не подходит, значит ваш пациент имеет джоббан на киборгов, скажите ему что-то умное как причину почему он не может быть киборгом и попросите кого-то из меда его забрать.&lt;br /&gt;
# Вместо мозга вы можете воспользоваться позитронным аналогом (positronic brain), который контролируется гостом или модуль B.O.R.I.S., конролируемый ИИ, чтобы создать киборга.&lt;br /&gt;
&lt;br /&gt;
==Обслуживание киборгов==&lt;br /&gt;
Чтобы приступить к обслуживанию вам нужно для начала открыть панель обслуживания вашего киборга. Чтобы это сделать:&lt;br /&gt;
#[[File:Id_regular.png]] Воспользуйтесь ID картой, [[File:Emag.png]] [[Emag|емагните]] его или просто попросите киборга разблокировать его панель.&lt;br /&gt;
#[[File:Crowbar.png]] Воспользуйтесь ломом чтобы открыть крышку.&lt;br /&gt;
После того ка закончили обслуживание проведите этот же процесс в другом порядке:&lt;br /&gt;
#[[File:Crowbar.png]] Воспользуйтесь ломом чтобы закрыть крышку.&lt;br /&gt;
#[[File:Id_regular.png]]  Воспользуйтесь ID картой, чтобы заблокировать киборга. Киборги не могут сделать этого сами.&lt;br /&gt;
&lt;br /&gt;
===Починка киборгов===&lt;br /&gt;
Зачастую киборги будут приходить к вам ради починки.&lt;br /&gt;
&lt;br /&gt;
Для физического урона:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Заварите]] образовавшиеся повреждения.&lt;br /&gt;
Для ожогового урона:&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы получить доступ к проводке.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Переподключите все поврежденные компоненты, возможно вам придется проделать этот шаг несколько раз.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы спрятать проводку.&lt;br /&gt;
# Поставьте батарею на место или замените ее новой.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
Инженерные киборги могут ремонтировать физические повреждения как на себе так и на своих собратьях, но сгоревшую проводку они починить не в силах, так как не способны вытащить батареи.&lt;br /&gt;
&lt;br /&gt;
===Замена батареи===&lt;br /&gt;
Вас скорее всего посетит хотя бы один киборг, с просьбой поставить ему более мощную батарею.&lt;br /&gt;
&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Power_cell.png]]Поставьте новую батарею.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Каналы связи===&lt;br /&gt;
Киборги могут быть снабжены ключами шифрования, что позволит им получить доступ к защищенным каналам отделов.&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Encryption_key.png]] Установите новый ключ шифрования или воспользуйтесь отверткой чтобы удалить старый.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Восстановление киборгов===&lt;br /&gt;
Киборга которого вывели из строя, но не превратили в груду обломков можно восстановить.&lt;br /&gt;
# Создайте модуль аварийного перезапуска (Emergency Restart Module) с помощью фабрикатора (находится в разделе модулей киборгов).&lt;br /&gt;
# Почините киборга от физических повреждений и/или замените проводку.&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Circuitboard.png]] Установите модуль аварийного перезапуска.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Улучшение киборгов===&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Circuitboard.png]]Вставьте желаемый модуль (или воспользуйтесь емагом).&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Сброс моделей киборгов===&lt;br /&gt;
Для того чтобы узнать как сбросить модель киборга, смотрите [[Hacking#Cyborgs|Руководство по взлому]].&lt;br /&gt;
&lt;br /&gt;
===Разборка киборга===&lt;br /&gt;
Киборга можно разобрать, чтобы получить назад все его части и НКИ (или его эквивалент).&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы получить доступ к проводке.&lt;br /&gt;
# [[File:Wirecutters.png]] Перерезайте все провода пока лампочка &#039;&#039;&#039;блокировки (lockdown)&#039;&#039;&#039; не загорится.&lt;br /&gt;
# [[File:Wrench.png]] Разберите корпус с помощью гаечного ключа.&lt;br /&gt;
(Как альтернативу шагам 4 и 5 вы можете воспользоваться консолью)&lt;br /&gt;
&lt;br /&gt;
=== Улучшения ===&lt;br /&gt;
[[Roboticist|Робототехники]] могут соcздавать модули улучшения для киборгов, например, те которые могут увеличить скорость передвижения. Если вы хотите поменять модель киборга, следует обрезать а затем снова соеденить провод отвечающий за перезапуск.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Наименование&lt;br /&gt;
!Описание&lt;br /&gt;
!Требуемые материалы&amp;lt;br&amp;gt;(при неулучшенном фабрикаторе)&lt;br /&gt;
|-&lt;br /&gt;
!Модуль реклассификации &lt;br /&gt;
(Cyborg Reclassification Module)&lt;br /&gt;
|Позволяет переименовать киборга. Воспользуйтесь им в руке чтобы выбрать имя, затем примените на киборге. &lt;br /&gt;
|35000 Металла&lt;br /&gt;
|-&lt;br /&gt;
!Модуль аварийного перезапуска&lt;br /&gt;
(Cyborg Emergency Restart Module)&lt;br /&gt;
|Используется для принудительного перезапуска отключенного, но отремонтированного киборга, приводя к его повторному запуску.&amp;lt;br&amp;gt;&lt;br /&gt;
Важный модуль, позволяющий вернуть &amp;quot;к жизни&amp;quot; мертвого, но не уничтоженого киборга! &lt;br /&gt;
|60000 Металла, 5000 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Увеличитель киборгов&lt;br /&gt;
(Borg Expander)&lt;br /&gt;
|Модификатор размера киборга, приводит к увеличению киборга.&lt;br /&gt;
|200000 Металла, 5000 Титана&lt;br /&gt;
|-&lt;br /&gt;
!Модуль йонных ускорителей&lt;br /&gt;
(Cyborg Ion Thrusters Module)&lt;br /&gt;
|Система йонных ускорителей для киборгов, позволяющая перемещаться в условиях нулевой гравитации. (Аналог джетпака для киборгов) &lt;br /&gt;
|80000 Металла, 6000 Стекла, 6000 Урана&lt;br /&gt;
|-&lt;br /&gt;
!Модуль саморемонта&lt;br /&gt;
(Cyborg Self-Repair Module)&lt;br /&gt;
|Позволяет киборгу медленно восстанавливать свою прочность, затрачивая дополнительную энергию.&lt;br /&gt;
|15000 Металла, 15000 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Модуль нелегального оборудования&lt;br /&gt;
(Illegal Equipment Modules)&lt;br /&gt;
|Включает нелегальные модули, такие же как те что включаются через взлом емагом. &lt;br /&gt;
Доступно, только админам или через исследование нелегальных технологий (деконструкция [[Syndicate Items|снаряжения Синдиката]]).&lt;br /&gt;
|10000 Металла, 15000 Стекла, 10000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Устройство манипуляции платами&lt;br /&gt;
(Circuit Manipulation Apparatus)&lt;br /&gt;
|Улучшение инженерного киборга, позволяющее ему использовать платы.&lt;br /&gt;
|2000 Металла, 500 Титана&lt;br /&gt;
|-&lt;br /&gt;
!УБЗМ инженерного киборга&lt;br /&gt;
(Engineering Cyborg RPED)&lt;br /&gt;
|Позволяет инженерному киборгу использовать устройство быстрой замены компонентов (RPED).&lt;br /&gt;
|10000 Металла, 5000 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Алмазная дрель киборга&lt;br /&gt;
(Cyborg Diamond Drill)&lt;br /&gt;
|Улучшает скорость добычи стандартной дрели киборга. &lt;br /&gt;
|10000 Металла, 2000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Ранец хранения киборга&lt;br /&gt;
(Cyborg Ore Satchel of Holding)&lt;br /&gt;
|Увеличивает хранилище руды киборга, позволяя ему хранить неограниченное количество минералов.&lt;br /&gt;
|10000 Металла, 250 Золота, 500 Урана&lt;br /&gt;
|-&lt;br /&gt;
!Лавозащитные гусеницы киборга&lt;br /&gt;
(Cyborg Lava-proof Tracks)&lt;br /&gt;
|Позволяет киборгам-шахтерам путешествовать по лаве не получая урона.&lt;br /&gt;
|8000 Металла, 10000 Плазмы&lt;br /&gt;
|-&lt;br /&gt;
!Медицинский пинпойнтер экипажа&lt;br /&gt;
(Medical Cyborg Crew Pinpointer)&lt;br /&gt;
|Устанавливает в медицинского киборга пинпойнтер экипажа. Также предоставляет удаленный доступ к консоли отслеживания экипажа.&lt;br /&gt;
|15000 Металла, 500 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Проникающий гипоспрей&lt;br /&gt;
(Cyborg Piercing Hypospray)&lt;br /&gt;
|Позволяет гипоспрею киборга проникать через толстую одежду и скафандры.&lt;br /&gt;
|15000 Металла, 15000 Стекла, 10000 Титана, 5000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Дефибриллятор&lt;br /&gt;
(Medical Cyborg Defibrillator)&lt;br /&gt;
|Дает медицинскому киборгу возможность использовать [[Medical_items#Defibrillator|дефибриллятор]]. Вместо апгрейда можно также установить в киборга стандартный переносной дефибриллятор[[File:Defib.png]] . &lt;br /&gt;
|15000 Металла, 15000 Стекла, 10000 Серебра, 10000 Золота, 5000 Титана, 5000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Устройство хранения химического стакана&lt;br /&gt;
(Beaker Storage Apparatus)&lt;br /&gt;
|Дополнительное устройство хранения химического стакана для медицинского киборга.&lt;br /&gt;
|2000 Металла, 2250 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Медицинский хирургический процессор&lt;br /&gt;
(Medical Cyborg Surgical Processor)&lt;br /&gt;
|Дает медицинскому киборгу хирургический процессор, который можно использовать на операционном терминале чтобы изучить любую синхронизированную операцию. После изучения киборг сможет проводить данную операцию в любом месте. &lt;br /&gt;
|5000 Металла, 4000 Стекла, 4000 Серебра&lt;br /&gt;
|-&lt;br /&gt;
!Увеличенный гипоспрей&lt;br /&gt;
(Medical Cyborg Expanded Hypospray)&lt;br /&gt;
|Добавляет [[Cyborg#Quick_reference_to_mediborg_chems|новые вещества]] в гипоспрей медицинского киборга.&lt;br /&gt;
|15000 Металла, 15000 Стекла, 5000 Плазмы&lt;br /&gt;
|-&lt;br /&gt;
!Модуль охлаждения дизейблера&lt;br /&gt;
(Rapid Disabler Cooling Module)&lt;br /&gt;
|Увеличивает скорость перезарядки дизейблера охранного киборга. (&#039;&#039;Охранные киборги были заменены киборгами-миротворцами.&#039;&#039;)&lt;br /&gt;
|80000 Металла, 6000 Стекла, 2000 Золота, 500 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Экспериментальная толкательная метла&lt;br /&gt;
(Experimental Push Broom)&lt;br /&gt;
|Экспериментальная толкательная метла предназначенная для эффективного толкания мусора.&lt;br /&gt;
|4000 Металла, 500 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Устройство ремонта покрытий&lt;br /&gt;
(Plating Repair Tool)&lt;br /&gt;
|Дает киборгу-уборщику устройство для починки поврежденного полового прокрытия. &lt;br /&gt;
|2500 Металла, 750 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Модуль клоуна&lt;br /&gt;
(Clown Module)&lt;br /&gt;
|Модуль киборга позволяющий превратить киборга в [[Cyborg#Clown|киборга-клоуна]]. &lt;br /&gt;
|15000 Металл, 15000 Стекло, 1000 Бананиум&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Киборги-шахтеры также могут улучшать их кинетические акселераторы используя стандартные апгрейды.&lt;br /&gt;
&lt;br /&gt;
==Хирургия==&lt;br /&gt;
&lt;br /&gt;
Чтобы начать большинство операций разместите на оперируемой части дела пациента хирургическую[[File:Drapes.png|Drapes]]&#039;&#039;&#039;простынь.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Удаление мозга===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Порядок проведения операции&#039;&#039;&#039;||&#039;&#039;&#039;Аналоги для гетто-хирургии&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель (Scalpel)&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор (Retractor)&#039;&#039;&#039;: оттяните кожу||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Циркулярная пила (Circular Saw)&#039;&#039;&#039;: пропилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат (Hemostat)&#039;&#039;&#039;: остановите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель (Scalpel)&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат (Hemostat)&#039;&#039;&#039;: удалите мозг.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:MMI.png]]Возьмите в руки НКИ (MMI).&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 8: Кликните, чтобы убрать мозг.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Несмотря на то что матерый робототехник может сказать вам, &#039;&#039;&#039;НИКОГДА НЕ ПЫТАЙТЕСЬ ДОБЫТЬ МОЗГ НЕ ПРИБЕГАЯ К ХИРУРГИИ.&#039;&#039;&#039; Удаление мозга нехирургическим путем повредит мозг, что может привести к мгновенной смерти мозга.&lt;br /&gt;
&lt;br /&gt;
В случаях если это все таки произошло, вам нужно попросить [[Chemist|химиков]] сделать вам немного [[Mannitol|маннитола]] для восстановления мозга. Как только у вас появится маннитол, выплесните его на мозг - это должно помочь. Вы всегда можете осмотреть мозг, чтобы определить его состояние.&lt;br /&gt;
&lt;br /&gt;
Если же голова, по каким-то причинам была отделена от тела, вы можете просто воспользоваться &lt;br /&gt;
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]] скальпелем, или другим режущим предметом, чтобы достать мозгor some other slicing/cutting item on it to cut the brain out. No need for drapes or table.&lt;br /&gt;
&lt;br /&gt;
=== Limb Augmentation ===&lt;br /&gt;
&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&lt;br /&gt;
====[[File:Medibot.gif|64px]] Medibot====&lt;br /&gt;
Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]]. The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. &lt;br /&gt;
&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don&#039;t need treatment) per step.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:&lt;br /&gt;
* Advanced first aid kit: All 4 basic damage types. &lt;br /&gt;
* Brute kit: 10% extra brute. (other types?)&lt;br /&gt;
* Burn kit: ?&lt;br /&gt;
* Toxin kit: ?&lt;br /&gt;
* Suffocation kit: ?&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn&#039;t matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Cleanbot.gif|64px]] Cleanbot====&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Floorbot.gif|64px]] Floorbot====&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they&#039;re niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Firebot.gif|64px]] Firebot====&lt;br /&gt;
This lil guy will scoot around and try his best to extinguish burning people and gases around him.&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn&#039;t on fire.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Fire_Helmet.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
&lt;br /&gt;
====[[File:Honkbot.png|HONK HONK|64px]] [[Honkbot]]====&lt;br /&gt;
It&#039;s annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech. God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
&lt;br /&gt;
====[[File:Vibebot.png|64px]] Vibebot====&lt;br /&gt;
It&#039;s just out here vibing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Light_Bulb.png|Light bulb]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_head.png|Cyborg head]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Crayon.png|Crayon]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Gather up the building materials.&lt;br /&gt;
# Use the crafting menu to assemble.&lt;br /&gt;
&lt;br /&gt;
====[[File:Hygienebot.gif|64px]] Hygienebot====&lt;br /&gt;
Flying bot which showers people covered in blood, with force if necessary. &lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Nduct_n_w.png|link=#Plumbing#Fluid_Ducts|Fluid Duct]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Metal.png|Metal]] Use metal in hand to craft an &#039;&#039;incomplete hygienebot assembly&#039;&#039;. &lt;br /&gt;
# [[File:Welder.png]] [[Welding Tool|Weld]] a hole in the incomplete hygienebot assembly. &lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]].&lt;br /&gt;
# [[File:Nduct_n_w.png]] Add a [[Plumbing#Fluid_Ducts|Fluid Duct]].&lt;br /&gt;
&lt;br /&gt;
====[[File:Securitron.gif|I AM THE LAW|64px]] [[Securitron]]====&lt;br /&gt;
Basically, Officer Beepsky without the personality. You usually won&#039;t need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
====[[File:GeneralBeepsky.png|FOOLISH JEDI|64px]] General Beepsky====&lt;br /&gt;
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords,  this thing is a [[Traitor|traitor&#039;s]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it&#039;s rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with it&#039;s eswords. It&#039;s only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
&lt;br /&gt;
====[[File:Ed209.png|64px]] [[ED-209]]====&lt;br /&gt;
&#039;&#039;&#039;PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beepsky&#039;s bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Disabler.png|Disabler]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&lt;br /&gt;
====[[File:Generic drone.png|64px]] [[Drone|Drone]]====&lt;br /&gt;
A disposable little drone that runs around and repairs things. Controlled by players, and can&#039;t interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.&lt;br /&gt;
&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Exosuit Fabricator.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Vimbot.png|64px]] Вим (Vim)====&lt;br /&gt;
Minature little mecha for critters (tiny simple animals) to ride around in. Comes with headlights, and the ability to chime or buzz (in case you can&#039;t speak galactic common).&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Evahelmet.png]]EVA Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png]] Borg Leg (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Flashlight.png]]Flashlight&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png]]Screwdriver&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Voice_Analyzer.png]] Voice Analyzer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attack two Borg Legs to your EVA Helmet.&lt;br /&gt;
# Attach a flashlight to the Vim assembly.&lt;br /&gt;
# Use a screwdriver to attach the flashlight.&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach the [[Voice Analyzer]] to the assembly.&lt;br /&gt;
&lt;br /&gt;
Your mini mech is now ready for Ian to take a joyride in!&lt;br /&gt;
&lt;br /&gt;
==Exosuits==&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don&#039;t put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don&#039;t have a keycard on them!&lt;br /&gt;
&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px]] &amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Рипли (Ripley &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt;)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don&#039;t expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.&lt;br /&gt;
&lt;br /&gt;
While it lacks the Firefigher&#039;s lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Ripley.png|64px]]  &amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Рипли М-2 (Ripley &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt; MK-II) ====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 30.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that&#039;s often used for construction, break&amp;amp;entry or fighting Blobs.&lt;br /&gt;
&lt;br /&gt;
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.&amp;lt;br&amp;gt;&#039;&#039;&#039;Once converted to the MK-II design, the exosuit cannot be restored to MK-I.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Clarke_front.png|64px]] Кларк (Clarke) ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Completely storm, fire and lavaproof. Displays an advanced diagnostic HUD to the pilot. Has an unremovable internal ore box (empty the ore box with the &amp;quot;view stats&amp;quot; menu). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring [[Lavaland]]. Cannot strafe. Like with most exosuits it needs some research to unlock. Replaced the [[#Firefighter_APLU|Firefighter APLU]]. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;700&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|* Minerals: 76.000[[File:Metal.png|Metal]] 17.500[[File:Glass.png|Glass]]&lt;br /&gt;
* 4 x [[Guide_to_construction#Conveyor_Belt|Conveyor belts]] [[File:ConveyorBelt.png|32px]] (from autolathe or engineering/science protolathe)&amp;lt;br&amp;gt;&lt;br /&gt;
* 5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 5 x Gold sheets [[File:Gold_bar.png|Gold]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Clarke Central Control module (Exosuit Board) [[File:Mech_central_control.png]] (from department circuit imprinter (Science))&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Clarke Peripherals Control module (Exosuit Board) [[File:Mech_peripherals.png]] (from department circuit imprinter (Science))&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
** Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
** Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create an Exosuit Chassis (&amp;quot;Clarke&amp;quot;) using the Exosuit Fabricator.&lt;br /&gt;
# Create the torso, head, left arm and right arm of the Clarke using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Clarke parts to the Exosuit Chassis (&amp;quot;Clarke&amp;quot;).&lt;br /&gt;
# [[File:ConveyorBelt.png|32px]] Add 4x [[Guide_to_construction#Conveyor_Belt|conveyor belts]]&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Clarke Central Control Module]] Clarke Central Control Module (from circuit imprinter)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Clarke Peripherals Control Module ]] Clarke Peripherals Control Module (from circuit imprinter)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gold_bar.png|Gold]] 5 pieces of Gold&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
====[[File:Firefighter.png|64px]] &amp;lt;s&amp;gt;&amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Огнеборец (Firefighter &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt;)&amp;lt;/s&amp;gt; (удалён)====&lt;br /&gt;
{{Anchor|Firefighter APLU}}&amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Огнеборец был удалён в марте 2020 и заменён [[#Clarke|кларком]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand for outdated construction steps and other information. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special properties&#039;&#039;&#039;: Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley&#039;s big brother that has significantly improved armor and can walk on lava unscathed.&lt;br /&gt;
&lt;br /&gt;
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Odysseus.png|64px]] Одиссей (Odysseus)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 120&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A fast, lightly armored exosuit that can use unique medical equipment. &lt;br /&gt;
&lt;br /&gt;
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Gygax.png|64px]] Гигакс (Gygax)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average or extremely fast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Silverdone.png|Silver]] 20.000[[File:Golddone.png|Gold]] 10.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Durand.png|64px]] Дюранд (Durand)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except explosions and EMPs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
=====Щит дюранда (Durand Shield)=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_block_directions.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is what the shield looks like in the dark: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_dark.gif]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Phazon.png|64px]] Фазон (Phazon)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Unless you manage to neutralize a bluespace anomaly, you won&#039;t be able to build one of these.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except for the Armor Plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core (NOTE: This specifically needs to be a Bluespace anomaly core. The other types will not work.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Savannah-ivanov.png|64px]] Саванна-Иванов (Savannah-Ivanov)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Seats not one, but TWO pilots! Rise up into the air and crash down on kaiju with skyfall, or shoot from the gunner&#039;s seat with an Ivanov strike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 45 melee, 40 bullet, 30 laser, 30 energy, 40 bomb, 80 rad, 100 fire, 100 acid. 30.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; An insanely overbulked mecha that handily crushes single-pilot opponents. The price is that you need two pilots to use it.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 206.000[[File:Metal.png|Metal]] 42.500[[File:Glass.png|Glass]] 26.000[[File:Silver_bar.png|Silver]] 25.000[[File:Uranium_sheet.png|Uranium]] 20.000[[File:Titanium_sheet.png|Titanium]]&lt;br /&gt;
10 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Savannah-Ivanov circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Build all of the Savannah-Ivanov parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Savannah-Ivanov chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Combination Control Lock Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Savannah Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ivanov Weapon Control and Targeting Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 10 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Savannah-ivanov_armor.png|Savannah-Ivanov Armor Plates]] Add Savannah-Ivanov Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:honk.png|64px]] Х.О.Н.К. (H.O.N.K.)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 140&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; What&#039;s worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the main circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit again.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the peripherals circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
#[[File:Circuitboard.png]] Add the targeting circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;HONK&#039;&#039;&#039;&lt;br /&gt;
#Add the clown&#039;s mask to the exosuit.&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;HENK&#039;&#039;&#039;&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH&#039;&#039;&#039; [[File:Bike horn.png|60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you&#039;re happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have &#039;&#039;&#039;really&#039;&#039;&#039; gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
&lt;br /&gt;
====[[File:Marauder.png|64px]] Мародёр (Marauder)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Very slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
====[[File:Seraph.png|64px]] Серафим (Seraph)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Marauder&#039;s, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 550&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
&lt;br /&gt;
====[[File:DarkGygax.png|64px]] Тёмный гигакс (Dark Gygax)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Gygax&#039;, but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, an antiprojectile and antimelee armor booster, and a Tesla Energy Relay.&lt;br /&gt;
&lt;br /&gt;
====[[File:DarkMarauder.png|64px]] Маулер (Mauler)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Very slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A modified Marauder used by the Syndicate that&#039;s not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Exosuit operation and maintenance==&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD&#039;s exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
&lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
There are two ways to lock exosuit: A) ID (&amp;quot;keycode&amp;quot;) lock or B) DNA lock.&lt;br /&gt;
&lt;br /&gt;
A) &#039;&#039;&#039;ID lock (keycode)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
B) &#039;&#039;&#039;DNA lock&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.&lt;br /&gt;
&lt;br /&gt;
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.&lt;br /&gt;
&lt;br /&gt;
* Enter the exosuit and open the stats menu.&lt;br /&gt;
* Unter Permissions&amp;amp;Logging, click &amp;quot;DNA-lock&amp;quot;.&lt;br /&gt;
* To remove the lock, hit &amp;quot;[ Reset ]&amp;quot; next to your DNA string under &amp;quot;DNA-locked:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal Fire:&#039;&#039;&#039; An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support System Malfunction:&#039;&#039;&#039; A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas Tank Breach:&#039;&#039;&#039; A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination System Calibration Failure:&#039;&#039;&#039; A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short Circuit:&#039;&#039;&#039; A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# Click &amp;quot;Drop power cell&amp;quot;, &amp;quot;Drop capacitor&amp;quot; or &amp;quot;Drop scanning module&amp;quot; in the menu, depending on which part you want to replace. &lt;br /&gt;
# [[File:Hud-hands.gif]] Pick up the old part from the floor and discard it. &lt;br /&gt;
# [[File:Power_cell.png]] New Battery, capacitor or scanning module&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocol from inside the mech.&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
&lt;br /&gt;
====Generic Exosuit Equipment====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Equipment&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png]] Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can&#039;t be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png]] Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that&#039;s faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can&#039;t be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png]] Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around (&#039;&#039;&#039;S&#039;&#039;&#039;ling mode) or blast anything away from a targeted area (&#039;&#039;&#039;P&#039;&#039;&#039;ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif]] Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png]] Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png]] Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC&#039;s available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Specialized Exosuit Equipment====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Equipment&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png]] Hydraulic Clamp&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt; Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_plasmacutter.png]] 217-D Heavy Plasma Cutter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png]] Exosuit Extinguisher&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png]] Cable Layer&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png]] Exosuit Syringe Gun&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech&#039;s status menu.&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif]] Mounted Sleeper&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png]] Medigun&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it&#039;s used on. Don&#039;t cross the streams!&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Exosuit Weapons====&lt;br /&gt;
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the fininished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Weapon&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Energy drain or starting ammo/max ammo&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Cooldown in seconds&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]] CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]] CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don&#039;t hit yourself!&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png]] &amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
!Durand, Gygax, Honker, and  Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png]] LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png]] Ultra AC 2&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by station. &lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png]] BRM-6 Missile Rack&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] MKI Tesla Cannon&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SOB-3 Grenade Launcher&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png]] FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png]] Banana Mortar&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png]] Mousetrap Mortar&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png]] Oingo Boingo Punch-face&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Nevek</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=12926</id>
		<title>Руководство по робототехнике</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=12926"/>
		<updated>2022-04-26T12:05:11Z</updated>

		<summary type="html">&lt;p&gt;Nevek: Частично переведено руководство. Переведена часть касающаяся работы с киборгами&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вы [[Roboticist|Робототехник]]? Это руководство поможет вам освоить создание и обслуживание [[Cyborg|киборгов]], ботов и экзоскелетов.&lt;br /&gt;
&lt;br /&gt;
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay|Отдел робототехники и мехбей]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Exosuit Fabricator|Фабрикаторы экзокостюмов (Exosuit Fabricators)]]==&lt;br /&gt;
Они - главное оборудование используемое в [[Robotics|отделе робототехники]], с их помощью вы сможете создать различные части киборгов и экзокостюмов, а также их улучшения. Помните, вам стоит периодически синхронизировать свое оборудование с серверами отдела исследований для того получать доступ к новым технологиям и повышать общую эффективность.&lt;br /&gt;
&lt;br /&gt;
Если один (или несколько) из вагших фабрикаторов заклинило при обновлении с серверов отдела исследований, используйте отвертку и лом, разберите этого ублюдка! Удалите все листовое стекло/металл и пересоберите фабрикатор, засунув все компоненты обратно в корпус машины, затем воспользуйтесь отверткой чтобы пересобрать фабрикатор.&lt;br /&gt;
&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg|Киборг (Cyborg)]]====&lt;br /&gt;
&lt;br /&gt;
Общая стоимость частей: 100000 [[File:Metal.png|Metal]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Требуемые компоненты&lt;br /&gt;
|-&lt;br /&gt;
|1 x каждой части киборга (создаются на [[Exosuit Fabricator|фабрикаторе экзокостюмов]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator|Фабрикатор экзокостюмов]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (желательно пользоваться высокоемкими и выше)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] ИЛИ позитронный мозг ИЛИ модуль B.O.R.I.S.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cyborg|Киборги]] - главное творение робототехника. Им поручено помогать персоналу станции в их повседневной рутине и пытаться их уничтожить если [[AI|ИИ]] впал в безумие. Каждый киборг должен придерживаться законов ИИ и может выбрать законы какого из ИИ соблюдать, если на станции их несколько.&lt;br /&gt;
&lt;br /&gt;
Когда у вас уже есть все необходимые компоненты:&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]]Вставьте заряженную батарею в тело &lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Подключите батарею, вставив в тело немного провода&lt;br /&gt;
# [[File:Flash.gif|Flash]] Вставьте в голову киборга пару флешек (по одной на глаз)&lt;br /&gt;
# Для финальной сборки, возьмите каждый из компонентов киборга и присоедините их к распечатанному эндоскелету.&lt;br /&gt;
# [[File:Multitool.png|Multitool]] Вы можете воспользоваться мультитулом чтобы дать киборгу имя. Просто используйте мультитул на пустое тело перед тем как установить туда мозг или его эквивалент. Запомните, если вы назовете киборга &amp;quot;Говнодав 5000&amp;quot; - друзей у вас не прибавится.&lt;br /&gt;
# [[File:Brain.png|Brain]] Когда все приготовления закончены, время для мозга. [[Surgery#Brain_Removal|Здесь вы можете прочитать как этот мозг достать]] (Если же мозг попал к вам в руки с помощью &amp;quot;экспериментальной хирургии&amp;quot;, вам придется воспользоваться [[Guide_to_chemistry#Mannitol|маннитолом (mannitol)]] чтобы привести мозг в надлежащее состояние)&lt;br /&gt;
# [[File:MMI.png|MMI]]Теперь, положите мозг в ваш [[MMI|НКИ (MMI)]], а его в свою очередь в подготовленную оболочку. Поздравляем, вы сделали киборга. Упакуйте бездыханное тело в мешок для трупов и доставьте его в [[Morgue|Морг]] (или просто бросьте в мусорку, вы же РОБОТОТЕХНИК!). Если при установке НКИ с мозгом в киборга вы видите сообщение что НКИ не подходит, значит ваш пациент имеет джоббан на киборгов, скажите ему что-то умное как причину почему он не может быть киборгом и попросите кого-то из меда его забрать.&lt;br /&gt;
# Вместо мозга вы можете воспользоваться позитронным аналогом (positronic brain), который контролируется гостом или модуль B.O.R.I.S., конролируемый ИИ, чтобы создать киборга.&lt;br /&gt;
&lt;br /&gt;
==Обслуживание киборгов==&lt;br /&gt;
Чтобы приступить к обслуживанию вам нужно для начала открыть панель обслуживания вашего киборга. Чтобы это сделать:&lt;br /&gt;
#[[File:Id_regular.png]] Воспользуйтесь ID картой, [[File:Emag.png]] [[Emag|емагните]] его или просто попросите киборга разблокировать его панель.&lt;br /&gt;
#[[File:Crowbar.png]] Воспользуйтесь ломом чтобы открыть крышку.&lt;br /&gt;
После того ка закончили обслуживание проведите этот же процесс в другом порядке:&lt;br /&gt;
#[[File:Crowbar.png]] Воспользуйтесь ломом чтобы закрыть крышку.&lt;br /&gt;
#[[File:Id_regular.png]]  Воспользуйтесь ID картой, чтобы заблокировать киборга. Киборги не могут сделать этого сами.&lt;br /&gt;
&lt;br /&gt;
===Починка киборгов===&lt;br /&gt;
Зачастую киборги будут приходить к вам ради починки.&lt;br /&gt;
&lt;br /&gt;
Для физического урона:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Заварите]] образовавшиеся повреждения.&lt;br /&gt;
Для ожогового урона:&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы получить доступ к проводке.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Переподключите все поврежденные компоненты, возможно вам придется проделать этот шаг несколько раз.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы спрятать проводку.&lt;br /&gt;
# Поставьте батарею на место или замените ее новой.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
Инженерные киборги могут ремонтировать физические повреждения как на себе так и на своих собратьях, но сгоревшую проводку они починить не в силах, так как не способны вытащить батареи.&lt;br /&gt;
&lt;br /&gt;
===Замена батареи===&lt;br /&gt;
Вас скорее всего посетит хотя бы один киборг, с просьбой поставить ему более мощную батарею.&lt;br /&gt;
&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Power_cell.png]]Поставьте новую батарею.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Каналы связи===&lt;br /&gt;
Киборги могут быть снабжены ключами шифрования, что позволит им получить доступ к защищенным каналам отделов.&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Encryption_key.png]] Установите новый ключ шифрования или воспользуйтесь отверткой чтобы удалить старый.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Восстановление киборгов===&lt;br /&gt;
Киборга которого вывели из строя, но не превратили в груду обломков можно восстановить.&lt;br /&gt;
# Создайте модуль аварийного перезапуска (Emergency Restart Module) с помощью фабрикатора (находится в разделе модулей киборгов).&lt;br /&gt;
# Почините киборга от физических повреждений и/или замените проводку.&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Circuitboard.png]] Установите модуль аварийного перезапуска.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Улучшение киборгов===&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Circuitboard.png]]Вставьте желаемый модуль (или воспользуйтесь емагом).&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Сброс моделей киборгов===&lt;br /&gt;
Для того чтобы узнать как сбросить модель киборга, смотрите [[Hacking#Cyborgs|Руководство по взлому]].&lt;br /&gt;
&lt;br /&gt;
===Разборка киборга===&lt;br /&gt;
Киборга можно разобрать, чтобы получить назад все его части и НКИ (или его эквивалент).&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы получить доступ к проводке.&lt;br /&gt;
# [[File:Wirecutters.png]] Перерезайте все провода пока лампочка &#039;&#039;&#039;блокировки (lockdown)&#039;&#039;&#039; не загорится.&lt;br /&gt;
# [[File:Wrench.png]] Разберите корпус с помощью гаечного ключа.&lt;br /&gt;
(Как альтернативу шагам 4 и 5 вы можете воспользоваться консолью)&lt;br /&gt;
&lt;br /&gt;
=== Улучшения ===&lt;br /&gt;
[[Roboticist|Робототехники]] могут соcздавать модули улучшения для киборгов, например, те которые могут увеличить скорость передвижения. Если вы хотите поменять модель киборга, следует обрезать а затем снова соеденить провод отвечающий за перезапуск.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Наименование&lt;br /&gt;
!Описание&lt;br /&gt;
!Требуемые материалы&amp;lt;br&amp;gt;(при неулучшенном фабрикаторе)&lt;br /&gt;
|-&lt;br /&gt;
!Модуль реклассификации &lt;br /&gt;
(Cyborg Reclassification Module)&lt;br /&gt;
|Позволяет переименовать киборга. Воспользуйтесь им в руке чтобы выбрать имя, затем примените на киборге. &lt;br /&gt;
|35000 Металла&lt;br /&gt;
|-&lt;br /&gt;
!Модуль аварийного перезапуска&lt;br /&gt;
(Cyborg Emergency Restart Module)&lt;br /&gt;
|Используется для принудительного перезапуска отключенного, но отремонтированного киборга, приводя к его повторному запуску.&amp;lt;br&amp;gt;&lt;br /&gt;
Важный модуль, позволяющий вернуть &amp;quot;к жизни&amp;quot; мертвого, но не уничтоженого киборга! &lt;br /&gt;
|60000 Металла, 5000 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Увеличитель киборгов&lt;br /&gt;
(Borg Expander)&lt;br /&gt;
|Модификатор размера киборга, приводит к увеличению киборга.&lt;br /&gt;
|200000 Металла, 5000 Титана&lt;br /&gt;
|-&lt;br /&gt;
!Модуль йонных ускорителей&lt;br /&gt;
(Cyborg Ion Thrusters Module)&lt;br /&gt;
|Система йонных ускорителей для киборгов, позволяющая перемещаться в условиях нулевой гравитации. (Аналог джетпака для киборгов) &lt;br /&gt;
|80000 Металла, 6000 Стекла, 6000 Урана&lt;br /&gt;
|-&lt;br /&gt;
!Модуль саморемонта&lt;br /&gt;
(Cyborg Self-Repair Module)&lt;br /&gt;
|Позволяет киборгу медленно восстанавливать свою прочность, затрачивая дополнительную энергию.&lt;br /&gt;
|15000 Металла, 15000 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Модуль нелегального оборудования&lt;br /&gt;
(Illegal Equipment Modules)&lt;br /&gt;
|Включает нелегальные модули, такие же как те что включаются через взлом емагом. &lt;br /&gt;
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)&lt;br /&gt;
|10000 Металла, 15000 Стекла, 10000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Устройство манипуляции платами&lt;br /&gt;
(Circuit Manipulation Apparatus)&lt;br /&gt;
|Улучшение инженерного киборга, позволяющее ему использовать платы.&lt;br /&gt;
|2000 Металла, 500 Титана&lt;br /&gt;
|-&lt;br /&gt;
!УБЗМ инженерного киборга&lt;br /&gt;
(Engineering Cyborg RPED)&lt;br /&gt;
|Позволяет инженерному киборгу использовать устройство быстрой замены компонентов (RPED).&lt;br /&gt;
|10000 Металла, 5000 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Алмазная дрель киборга&lt;br /&gt;
(Cyborg Diamond Drill)&lt;br /&gt;
|Улучшает скорость добычи стандартной дрели киборга. &lt;br /&gt;
|10000 Металла, 2000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Ранец хранения киборга&lt;br /&gt;
(Cyborg Ore Satchel of Holding)&lt;br /&gt;
|Увеличивает хранилище руды киборга, позволяя ему хранить неограниченное количество минералов.&lt;br /&gt;
|10000 Металла, 250 Золота, 500 Урана&lt;br /&gt;
|-&lt;br /&gt;
!Лавозащитные гусеницы киборга&lt;br /&gt;
(Cyborg Lava-proof Tracks)&lt;br /&gt;
|Позволяет киборгам-шахтерам путешествовать по лаве не получая урона.&lt;br /&gt;
|8000 Металла, 10000 Плазмы&lt;br /&gt;
|-&lt;br /&gt;
!Медицинский пинпойнтер экипажа&lt;br /&gt;
(Medical Cyborg Crew Pinpointer)&lt;br /&gt;
|Устанавливает в медицинского киборга пинпойнтер экипажа. Также предоставляет удаленный доступ к консоли отслеживания экипажа.&lt;br /&gt;
|15000 Металла, 500 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Проникающий гипоспрей&lt;br /&gt;
(Cyborg Piercing Hypospray)&lt;br /&gt;
|Позволяет гипоспрею киборга проникать через толстую одежду и скафандры.&lt;br /&gt;
|15000 Металла, 15000 Стекла, 10000 Титана, 5000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Дефибриллятор&lt;br /&gt;
(Medical Cyborg Defibrillator)&lt;br /&gt;
|Дает медицинскому киборгу возможность использовать [[Medical_items#Defibrillator|дефибриллятор]]. Вместо апгрейда можно также установить в киборга стандартный переносной дефибриллятор[[File:Defib.png]] . &lt;br /&gt;
|15000 Металла, 15000 Стекла, 10000 Серебра, 10000 Золота, 5000 Титана, 5000 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Устройство хранения химического стакана&lt;br /&gt;
(Beaker Storage Apparatus)&lt;br /&gt;
|Дополнительное устройство хранения химического стакана для медицинского киборга.&lt;br /&gt;
|2000 Металла, 2250 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Медицинский хирургический процессор&lt;br /&gt;
(Medical Cyborg Surgical Processor)&lt;br /&gt;
|Дает медицинскому киборгу хирургический процессор, который можно использовать на операционном терминале чтобы изучить любую синхронизированную операцию. После изучения киборг сможет проводить данную операцию в любом месте. &lt;br /&gt;
|5000 Металла, 4000 Стекла, 4000 Серебра&lt;br /&gt;
|-&lt;br /&gt;
!Увеличенный гипоспрей&lt;br /&gt;
(Medical Cyborg Expanded Hypospray)&lt;br /&gt;
|Добавляет [[Cyborg#Quick_reference_to_mediborg_chems|новые вещества]] в гипоспрей медицинского киборга.&lt;br /&gt;
|15000 Металла, 15000 Стекла, 5000 Плазмы&lt;br /&gt;
|-&lt;br /&gt;
!Модуль охлаждения дизейблера&lt;br /&gt;
(Rapid Disabler Cooling Module)&lt;br /&gt;
|Увеличивает скорость перезарядки дизейблера охранного киборга. (&#039;&#039;Охранные киборги были заменены киборгами-миротворцами.&#039;&#039;)&lt;br /&gt;
|80000 Металла, 6000 Стекла, 2000 Золота, 500 Алмазов&lt;br /&gt;
|-&lt;br /&gt;
!Экспериментальная толкательная метла&lt;br /&gt;
(Experimental Push Broom)&lt;br /&gt;
|Экспериментальная толкательная метла предназначенная для эффективного толкания мусора.&lt;br /&gt;
|4000 Металла, 500 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Устройство ремонта покрытий&lt;br /&gt;
(Plating Repair Tool)&lt;br /&gt;
|Дает киборгу-уборщику устройство для починки поврежденного полового прокрытия. &lt;br /&gt;
|2500 Металла, 750 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Модуль клоуна&lt;br /&gt;
(Clown Module)&lt;br /&gt;
|Модуль киборга позволяющий превратить киборга в [[Cyborg#Clown|киборга-клоуна]]. &lt;br /&gt;
|15000 Металл, 15000 Стекло, 1000 Бананиум&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Киборги-шахтеры также могут улучшать их кинетические акселераторы используя стандартные апгрейды.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]&#039;&#039;&#039;drapes&#039;&#039;&#039; over the part of the body you are operating on. &lt;br /&gt;
&lt;br /&gt;
===Removing Brains===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:MMI.png]]Have an MMI in hand.&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: Click to remove the brain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Despite what some old-timer Roboticists may tell you, &amp;lt;b&amp;gt;DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.&amp;lt;/b&amp;gt; Removing a brain without surgery will damage it and may result in the immediate death of the brain.&lt;br /&gt;
&lt;br /&gt;
In case this happens, you will need to ask the [[Chemist]] to make some [[Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.&lt;br /&gt;
&lt;br /&gt;
=== Limb Augmentation ===&lt;br /&gt;
&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&lt;br /&gt;
====[[File:Medibot.gif|64px]] Medibot====&lt;br /&gt;
Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]]. The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. &lt;br /&gt;
&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don&#039;t need treatment) per step.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:&lt;br /&gt;
* Advanced first aid kit: All 4 basic damage types. &lt;br /&gt;
* Brute kit: 10% extra brute. (other types?)&lt;br /&gt;
* Burn kit: ?&lt;br /&gt;
* Toxin kit: ?&lt;br /&gt;
* Suffocation kit: ?&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn&#039;t matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Cleanbot.gif|64px]] Cleanbot====&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Floorbot.gif|64px]] Floorbot====&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they&#039;re niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Firebot.gif|64px]] Firebot====&lt;br /&gt;
This lil guy will scoot around and try his best to extinguish burning people and gases around him.&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn&#039;t on fire.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Fire_Helmet.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
&lt;br /&gt;
====[[File:Honkbot.png|HONK HONK|64px]] [[Honkbot]]====&lt;br /&gt;
It&#039;s annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech. God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
&lt;br /&gt;
====[[File:Vibebot.png|64px]] Vibebot====&lt;br /&gt;
It&#039;s just out here vibing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Light_Bulb.png|Light bulb]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_head.png|Cyborg head]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Crayon.png|Crayon]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Gather up the building materials.&lt;br /&gt;
# Use the crafting menu to assemble.&lt;br /&gt;
&lt;br /&gt;
====[[File:Hygienebot.gif|64px]] Hygienebot====&lt;br /&gt;
Flying bot which showers people covered in blood, with force if necessary. &lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Nduct_n_w.png|link=#Plumbing#Fluid_Ducts|Fluid Duct]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Metal.png|Metal]] Use metal in hand to craft an &#039;&#039;incomplete hygienebot assembly&#039;&#039;. &lt;br /&gt;
# [[File:Welder.png]] [[Welding Tool|Weld]] a hole in the incomplete hygienebot assembly. &lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]].&lt;br /&gt;
# [[File:Nduct_n_w.png]] Add a [[Plumbing#Fluid_Ducts|Fluid Duct]].&lt;br /&gt;
&lt;br /&gt;
====[[File:Securitron.gif|I AM THE LAW|64px]] [[Securitron]]====&lt;br /&gt;
Basically, Officer Beepsky without the personality. You usually won&#039;t need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
====[[File:GeneralBeepsky.png|FOOLISH JEDI|64px]] General Beepsky====&lt;br /&gt;
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords,  this thing is a [[Traitor|traitor&#039;s]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it&#039;s rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with it&#039;s eswords. It&#039;s only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
&lt;br /&gt;
====[[File:Ed209.png|64px]] [[ED-209]]====&lt;br /&gt;
&#039;&#039;&#039;PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beepsky&#039;s bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Disabler.png|Disabler]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&lt;br /&gt;
====[[File:Generic drone.png|64px]] [[Drone|Drone]]====&lt;br /&gt;
A disposable little drone that runs around and repairs things. Controlled by players, and can&#039;t interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.&lt;br /&gt;
&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Exosuit Fabricator.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Vimbot.png|64px]] Вим (Vim)====&lt;br /&gt;
Minature little mecha for critters (tiny simple animals) to ride around in. Comes with headlights, and the ability to chime or buzz (in case you can&#039;t speak galactic common).&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Evahelmet.png]]EVA Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png]] Borg Leg (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Flashlight.png]]Flashlight&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png]]Screwdriver&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Voice_Analyzer.png]] Voice Analyzer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attack two Borg Legs to your EVA Helmet.&lt;br /&gt;
# Attach a flashlight to the Vim assembly.&lt;br /&gt;
# Use a screwdriver to attach the flashlight.&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach the [[Voice Analyzer]] to the assembly.&lt;br /&gt;
&lt;br /&gt;
Your mini mech is now ready for Ian to take a joyride in!&lt;br /&gt;
&lt;br /&gt;
==Exosuits==&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don&#039;t put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don&#039;t have a keycard on them!&lt;br /&gt;
&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px]] &amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Рипли (Ripley &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt;)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don&#039;t expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.&lt;br /&gt;
&lt;br /&gt;
While it lacks the Firefigher&#039;s lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Ripley.png|64px]]  &amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Рипли М-2 (Ripley &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt; MK-II) ====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 30.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that&#039;s often used for construction, break&amp;amp;entry or fighting Blobs.&lt;br /&gt;
&lt;br /&gt;
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.&amp;lt;br&amp;gt;&#039;&#039;&#039;Once converted to the MK-II design, the exosuit cannot be restored to MK-I.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Clarke_front.png|64px]] Кларк (Clarke) ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Completely storm, fire and lavaproof. Displays an advanced diagnostic HUD to the pilot. Has an unremovable internal ore box (empty the ore box with the &amp;quot;view stats&amp;quot; menu). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring [[Lavaland]]. Cannot strafe. Like with most exosuits it needs some research to unlock. Replaced the [[#Firefighter_APLU|Firefighter APLU]]. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;700&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|* Minerals: 76.000[[File:Metal.png|Metal]] 17.500[[File:Glass.png|Glass]]&lt;br /&gt;
* 4 x [[Guide_to_construction#Conveyor_Belt|Conveyor belts]] [[File:ConveyorBelt.png|32px]] (from autolathe or engineering/science protolathe)&amp;lt;br&amp;gt;&lt;br /&gt;
* 5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 5 x Gold sheets [[File:Gold_bar.png|Gold]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Clarke Central Control module (Exosuit Board) [[File:Mech_central_control.png]] (from department circuit imprinter (Science))&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Clarke Peripherals Control module (Exosuit Board) [[File:Mech_peripherals.png]] (from department circuit imprinter (Science))&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
** Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
** Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create an Exosuit Chassis (&amp;quot;Clarke&amp;quot;) using the Exosuit Fabricator.&lt;br /&gt;
# Create the torso, head, left arm and right arm of the Clarke using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Clarke parts to the Exosuit Chassis (&amp;quot;Clarke&amp;quot;).&lt;br /&gt;
# [[File:ConveyorBelt.png|32px]] Add 4x [[Guide_to_construction#Conveyor_Belt|conveyor belts]]&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Clarke Central Control Module]] Clarke Central Control Module (from circuit imprinter)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Clarke Peripherals Control Module ]] Clarke Peripherals Control Module (from circuit imprinter)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gold_bar.png|Gold]] 5 pieces of Gold&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
====[[File:Firefighter.png|64px]] &amp;lt;s&amp;gt;&amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Огнеборец (Firefighter &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt;)&amp;lt;/s&amp;gt; (удалён)====&lt;br /&gt;
{{Anchor|Firefighter APLU}}&amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Огнеборец был удалён в марте 2020 и заменён [[#Clarke|кларком]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand for outdated construction steps and other information. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special properties&#039;&#039;&#039;: Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley&#039;s big brother that has significantly improved armor and can walk on lava unscathed.&lt;br /&gt;
&lt;br /&gt;
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Odysseus.png|64px]] Одиссей (Odysseus)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 120&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A fast, lightly armored exosuit that can use unique medical equipment. &lt;br /&gt;
&lt;br /&gt;
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Gygax.png|64px]] Гигакс (Gygax)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average or extremely fast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Silverdone.png|Silver]] 20.000[[File:Golddone.png|Gold]] 10.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Durand.png|64px]] Дюранд (Durand)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except explosions and EMPs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
=====Щит дюранда (Durand Shield)=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_block_directions.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is what the shield looks like in the dark: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_dark.gif]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Phazon.png|64px]] Фазон (Phazon)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Unless you manage to neutralize a bluespace anomaly, you won&#039;t be able to build one of these.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except for the Armor Plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core (NOTE: This specifically needs to be a Bluespace anomaly core. The other types will not work.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Savannah-ivanov.png|64px]] Саванна-Иванов (Savannah-Ivanov)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Seats not one, but TWO pilots! Rise up into the air and crash down on kaiju with skyfall, or shoot from the gunner&#039;s seat with an Ivanov strike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 45 melee, 40 bullet, 30 laser, 30 energy, 40 bomb, 80 rad, 100 fire, 100 acid. 30.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; An insanely overbulked mecha that handily crushes single-pilot opponents. The price is that you need two pilots to use it.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 206.000[[File:Metal.png|Metal]] 42.500[[File:Glass.png|Glass]] 26.000[[File:Silver_bar.png|Silver]] 25.000[[File:Uranium_sheet.png|Uranium]] 20.000[[File:Titanium_sheet.png|Titanium]]&lt;br /&gt;
10 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Savannah-Ivanov circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Build all of the Savannah-Ivanov parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Savannah-Ivanov chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Combination Control Lock Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Savannah Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ivanov Weapon Control and Targeting Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 10 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Savannah-ivanov_armor.png|Savannah-Ivanov Armor Plates]] Add Savannah-Ivanov Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:honk.png|64px]] Х.О.Н.К. (H.O.N.K.)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 140&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; What&#039;s worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the main circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit again.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the peripherals circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
#[[File:Circuitboard.png]] Add the targeting circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;HONK&#039;&#039;&#039;&lt;br /&gt;
#Add the clown&#039;s mask to the exosuit.&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;HENK&#039;&#039;&#039;&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH&#039;&#039;&#039; [[File:Bike horn.png|60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you&#039;re happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have &#039;&#039;&#039;really&#039;&#039;&#039; gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
&lt;br /&gt;
====[[File:Marauder.png|64px]] Мародёр (Marauder)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Very slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
====[[File:Seraph.png|64px]] Серафим (Seraph)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Marauder&#039;s, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 550&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
&lt;br /&gt;
====[[File:DarkGygax.png|64px]] Тёмный гигакс (Dark Gygax)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Gygax&#039;, but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, an antiprojectile and antimelee armor booster, and a Tesla Energy Relay.&lt;br /&gt;
&lt;br /&gt;
====[[File:DarkMarauder.png|64px]] Маулер (Mauler)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Very slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A modified Marauder used by the Syndicate that&#039;s not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Exosuit operation and maintenance==&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD&#039;s exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
&lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
There are two ways to lock exosuit: A) ID (&amp;quot;keycode&amp;quot;) lock or B) DNA lock.&lt;br /&gt;
&lt;br /&gt;
A) &#039;&#039;&#039;ID lock (keycode)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
B) &#039;&#039;&#039;DNA lock&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.&lt;br /&gt;
&lt;br /&gt;
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.&lt;br /&gt;
&lt;br /&gt;
* Enter the exosuit and open the stats menu.&lt;br /&gt;
* Unter Permissions&amp;amp;Logging, click &amp;quot;DNA-lock&amp;quot;.&lt;br /&gt;
* To remove the lock, hit &amp;quot;[ Reset ]&amp;quot; next to your DNA string under &amp;quot;DNA-locked:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal Fire:&#039;&#039;&#039; An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support System Malfunction:&#039;&#039;&#039; A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas Tank Breach:&#039;&#039;&#039; A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination System Calibration Failure:&#039;&#039;&#039; A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short Circuit:&#039;&#039;&#039; A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# Click &amp;quot;Drop power cell&amp;quot;, &amp;quot;Drop capacitor&amp;quot; or &amp;quot;Drop scanning module&amp;quot; in the menu, depending on which part you want to replace. &lt;br /&gt;
# [[File:Hud-hands.gif]] Pick up the old part from the floor and discard it. &lt;br /&gt;
# [[File:Power_cell.png]] New Battery, capacitor or scanning module&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocol from inside the mech.&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
&lt;br /&gt;
====Generic Exosuit Equipment====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Equipment&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png]] Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can&#039;t be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png]] Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that&#039;s faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can&#039;t be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png]] Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around (&#039;&#039;&#039;S&#039;&#039;&#039;ling mode) or blast anything away from a targeted area (&#039;&#039;&#039;P&#039;&#039;&#039;ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif]] Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png]] Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png]] Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC&#039;s available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Specialized Exosuit Equipment====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Equipment&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png]] Hydraulic Clamp&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt; Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_plasmacutter.png]] 217-D Heavy Plasma Cutter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png]] Exosuit Extinguisher&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png]] Cable Layer&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png]] Exosuit Syringe Gun&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech&#039;s status menu.&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif]] Mounted Sleeper&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png]] Medigun&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it&#039;s used on. Don&#039;t cross the streams!&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Exosuit Weapons====&lt;br /&gt;
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the fininished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Weapon&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Energy drain or starting ammo/max ammo&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Cooldown in seconds&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]] CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]] CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don&#039;t hit yourself!&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png]] &amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
!Durand, Gygax, Honker, and  Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png]] LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png]] Ultra AC 2&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by station. &lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png]] BRM-6 Missile Rack&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] MKI Tesla Cannon&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SOB-3 Grenade Launcher&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png]] FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png]] Banana Mortar&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png]] Mousetrap Mortar&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png]] Oingo Boingo Punch-face&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Nevek</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=12925</id>
		<title>Руководство по робототехнике</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=12925"/>
		<updated>2022-04-26T03:37:12Z</updated>

		<summary type="html">&lt;p&gt;Nevek: Частично переведенное руководство, перевод будет дополнен в ближайшее время&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вы [[Roboticist|Робототехник]]? Это руководство поможет вам освоить создание и обслуживание [[Cyborg|киборгов]], ботов и экзоскелетов.&lt;br /&gt;
&lt;br /&gt;
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay|Отдел робототехники и мехбей]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Exosuit Fabricator|Фабрикаторы экзокостюмов (Exosuit Fabricators)]]==&lt;br /&gt;
Они - главное оборудование используемое в [[Robotics|отделе робототехники]], с их помощью вы сможете создать различные части киборгов и экзокостюмов, а также их улучшения. Помните, вам стоит периодически синхронизировать свое оборудование с серверами отдела исследований для того получать доступ к новым технологиям и повышать общую эффективность.&lt;br /&gt;
&lt;br /&gt;
Если один (или несколько) из вагших фабрикаторов заклинило при обновлении с серверов отдела исследований, используйте отвертку и лом, разберите этого ублюдка! Удалите все листовое стекло/металл и пересоберите фабрикатор, засунув все компоненты обратно в корпус машины, затем воспользуйтесь отверткой чтобы пересобрать фабрикатор.&lt;br /&gt;
&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg|Киборг (Cyborg)]]====&lt;br /&gt;
&lt;br /&gt;
Общая стоимость частей: 100000 [[File:Metal.png|Metal]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Требуемые компоненты&lt;br /&gt;
|-&lt;br /&gt;
|1 x каждой части киборга (создаются на [[Exosuit Fabricator|фабрикаторе экзокостюмов]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator|Фабрикатор экзокостюмов]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (желательно пользоваться высокоемкими и выше)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] ИЛИ позитронный мозг ИЛИ модуль B.O.R.I.S.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cyborg|Киборги]] - главное творение робототехника. Им поручено помогать персоналу станции в их повседневной рутине и пытаться их уничтожить если [[AI|ИИ]] впал в безумие. Каждый киборг должен придерживаться законов ИИ и может выбрать законы какого из ИИ соблюдать, если на станции их несколько.&lt;br /&gt;
&lt;br /&gt;
Когда у вас уже есть все необходимые компоненты:&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]]Вставьте заряженную батарею в тело &lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Подключите батарею, вставив в тело немного провода&lt;br /&gt;
# [[File:Flash.gif|Flash]] Вставьте в голову киборга пару флешек (по одной на глаз)&lt;br /&gt;
# Для финальной сборки, возьмите каждый из компонентов киборга и присоедините их к распечатанному эндоскелету.&lt;br /&gt;
# [[File:Multitool.png|Multitool]] Вы можете воспользоваться мультитулом чтобы дать киборгу имя. Просто используйте мультитул на пустое тело перед тем как установить туда мозг или его эквивалент. Запомните, если вы назовете киборга &amp;quot;Говнодав 5000&amp;quot; - друзей у вас не прибавится.&lt;br /&gt;
# [[File:Brain.png|Brain]] Когда все приготовления закончены, время для мозга. [[Surgery#Brain_Removal|Здесь вы можете прочитать как этот мозг достать]] (Если же мозг попал к вам в руки с помощью &amp;quot;экспериментальной хирургии&amp;quot;, вам придется воспользоваться [[Guide_to_chemistry#Mannitol|маннитолом (mannitol)]] чтобы привести мозг в надлежащее состояние)&lt;br /&gt;
# [[File:MMI.png|MMI]]Теперь, положите мозг в ваш [[MMI|НКИ (MMI)]], а его в свою очередь в подготовленную оболочку. Поздравляем, вы сделали киборга. Упакуйте бездыханное тело в мешок для трупов и доставьте его в [[Morgue|Морг]] (или просто бросьте в мусорку, вы же РОБОТОТЕХНИК!). Если при установке НКИ с мозгом в киборга вы видите сообщение что НКИ не подходит, значит ваш пациент имеет джоббан на киборгов, скажите ему что-то умное как причину почему он не может быть киборгом и попросите кого-то из меда его забрать.&lt;br /&gt;
# Вместо мозга вы можете воспользоваться позитронным аналогом (positronic brain), который контролируется гостом или модуль B.O.R.I.S., конролируемый ИИ, чтобы создать киборга.&lt;br /&gt;
&lt;br /&gt;
==Обслуживание киборгов==&lt;br /&gt;
Чтобы приступить к обслуживанию вам нужно для начала открыть панель обслуживания вашего киборга. Чтобы это сделать:&lt;br /&gt;
#[[File:Id_regular.png]] Воспользуйтесь ID картой, [[File:Emag.png]] [[Emag|емагните]] его или просто попросите киборга разблокировать его панель.&lt;br /&gt;
#[[File:Crowbar.png]] Воспользуйтесь ломом чтобы открыть крышку.&lt;br /&gt;
После того ка закончили обслуживание проведите этот же процесс в другом порядке:&lt;br /&gt;
#[[File:Crowbar.png]] Воспользуйтесь ломом чтобы закрыть крышку.&lt;br /&gt;
#[[File:Id_regular.png]]  Воспользуйтесь ID картой, чтобы заблокировать киборга. Киборги не могут сделать этого сами.&lt;br /&gt;
&lt;br /&gt;
===Починка киборгов===&lt;br /&gt;
Зачастую киборги будут приходить к вам ради починки.&lt;br /&gt;
&lt;br /&gt;
Для физического урона:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Заварите]] образовавшиеся повреждения.&lt;br /&gt;
Для ожогового урона:&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы получить доступ к проводке.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Переподключите все поврежденные компоненты, возможно вам придется проделать этот шаг несколько раз.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы спрятать проводку.&lt;br /&gt;
# Поставьте батарею на место или замените ее новой.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
Инженерные киборги могут ремонтировать физические повреждения как на себе так и на своих собратьях, но сгоревшую проводку они починить не в силах, так как не способны вытащить батареи.&lt;br /&gt;
&lt;br /&gt;
===Замена батареи===&lt;br /&gt;
Вас скорее всего посетит хотя бы один киборг, с просьбой поставить ему более мощную батарею.&lt;br /&gt;
&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Power_cell.png]]Поставьте новую батарею.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Каналы связи===&lt;br /&gt;
Киборги могут быть снабжены ключами шифрования, что позволит им получить доступ к защищенным каналам отделов.&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Encryption_key.png]] Установите новый ключ шифрования или воспользуйтесь отверткой чтобы удалить старый.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Восстановление киборгов===&lt;br /&gt;
Киборга которого вывели из строя, но не превратили в груду обломков можно восстановить.&lt;br /&gt;
# Создайте модуль аварийного перезапуска (Emergency Restart Module) с помощью фабрикатора (находится в разделе модулей киборгов).&lt;br /&gt;
# Почините киборга от физических повреждений и/или замените проводку.&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Circuitboard.png]] Установите модуль аварийного перезапуска.&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Улучшение киборгов===&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Circuitboard.png]]Вставьте желаемый модуль (или воспользуйтесь емагом).&lt;br /&gt;
# Закройте люк обслуживания и заблокируйте киборга.&lt;br /&gt;
&lt;br /&gt;
===Сброс моделей киборгов===&lt;br /&gt;
Для того чтобы узнать как сбросить модель киборга, смотрите [[Hacking#Cyborgs|Руководство по взлому]].&lt;br /&gt;
&lt;br /&gt;
===Разборка киборга===&lt;br /&gt;
Киборга можно разобрать, чтобы получить назад все его части и НКИ (или его эквивалент).&lt;br /&gt;
# Разблокируйте киборга и откройте его люк обслуживания.&lt;br /&gt;
# [[File:Hud-hands.gif]] Воспользуйтесь свободной рукой, чтобы вытащить батарею.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Воспользуйтесь отверткой чтобы получить доступ к проводке.&lt;br /&gt;
# [[File:Wirecutters.png]] Перерезайте все провода пока лампочка &#039;&#039;&#039;блокировки (lockdown)&#039;&#039;&#039; не загорится.&lt;br /&gt;
# [[File:Wrench.png]] Разберите корпус с помощью гаечного ключа.&lt;br /&gt;
(Как альтернативу шагам 4 и 5 вы можете воспользоваться консолью)&lt;br /&gt;
&lt;br /&gt;
=== Улучшения ===&lt;br /&gt;
[[Roboticist|Робототехники]] могут соcздавать модули улучшения для киборгов, например, те которые могут увеличить скорость передвижения. Если вы хотите поменять модель киборга, следует обрезать а затем снова соеденить провод отвечающий за перезапуск.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Наименование&lt;br /&gt;
!Описание&lt;br /&gt;
!Требуемые материалы&amp;lt;br&amp;gt;(при неулучшенном фабрикаторе)&lt;br /&gt;
|-&lt;br /&gt;
!Модуль реклассификации &lt;br /&gt;
(Cyborg Reclassification Module)&lt;br /&gt;
|Позволяет переименовать киборга. Воспользуйтесь им в руке чтобы выбрать имя, затем примените на киборге. &lt;br /&gt;
|35000 Металла&lt;br /&gt;
|-&lt;br /&gt;
!Модуль аварийного перезапуска&lt;br /&gt;
(Cyborg Emergency Restart Module)&lt;br /&gt;
|Используется для принудительного перезапуска отключенного, но отремонтированного киборга, приводя к его повторному запуску.&amp;lt;br&amp;gt;&lt;br /&gt;
Важный модуль, позволяющий вернуть &amp;quot;к жизни&amp;quot; мертвого, но не уничтоженого киборга! &lt;br /&gt;
|60000 Металла, 5000 Стекла&lt;br /&gt;
|-&lt;br /&gt;
!Увеличитель киборгов&lt;br /&gt;
(Borg Expander)&lt;br /&gt;
|Модификатор размера киборга, приводит к увеличению киборга.&lt;br /&gt;
|200000 Металла, 5000 Титана&lt;br /&gt;
|-&lt;br /&gt;
!Модуль йонных ускорителей&lt;br /&gt;
(Cyborg Ion Thrusters Module)&lt;br /&gt;
|Система йонных ускорителей для киборгов, позволяющая перемещаться в условиях нулевой гравитации. (Аналог джетпака для киборгов) &lt;br /&gt;
|80000 Металла, 6000 Стекла, 6000 Урана&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Self-Repair Module&lt;br /&gt;
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.&lt;br /&gt;
|15000 Metal, 15000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Illegal Equipment Modules&lt;br /&gt;
|Enables illegal modules, the same that are enabled when cyborgs are emagged.&amp;lt;br&amp;gt;&lt;br /&gt;
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)&lt;br /&gt;
|10000 Metal, 15000 Glass, 10000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Circuit Manipulation Apparatus&lt;br /&gt;
|An engineering cyborg upgrade allowing for manipulation of circuit boards.&lt;br /&gt;
|2000 Metal, 500 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Engineering Cyborg RPED&lt;br /&gt;
|A rapid part exchange device for the engineering cyborg.&lt;br /&gt;
|10000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Diamond Drill&lt;br /&gt;
|Upgrades a mining cyborg&#039;s drill to be faster. &lt;br /&gt;
|10000 Metal, 2000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ore Satchel of Holding&lt;br /&gt;
|Upgrades a mining cyborg&#039;s satchel to hold infinite minerals.&lt;br /&gt;
|10000 Metal, 250 Gold, 500 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Lava-proof Tracks&lt;br /&gt;
|Allows a mining cyborg to walk over lava undamaged.&lt;br /&gt;
|8000 Metal, 10000 Plasma&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Crew Pinpointer&lt;br /&gt;
|A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor.&lt;br /&gt;
|15000 Metal, 500 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Piercing Hypospray&lt;br /&gt;
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.&lt;br /&gt;
|15000 Metal, 15000 Glass, 10000 Titanium, 5000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Defibrillator&lt;br /&gt;
|Gives a Medical Cyborg a [[Medical_items#Defibrillator|defibrillator]]. You can also insert an ordinary defibrillator [[File:Defib.png]] instead, for the same upgrade. &lt;br /&gt;
|15000 Metal, 15000 Glass, 10000 Silver, 10000 Gold, 5000 Titanium, 5000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Beaker Storage Apparatus&lt;br /&gt;
|A supplementary beaker storage apparatus for medical cyborgs.&lt;br /&gt;
|2000 Metal, 2250 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Surgical Processor&lt;br /&gt;
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere. &lt;br /&gt;
|5000 Metal, 4000 Glass, 4000 Silver&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Expanded Hypospray&lt;br /&gt;
|Adds [[Cyborg#Quick_reference_to_mediborg_chems|new chemicals]] to a Medical Cyborg&#039;s hypospray.&lt;br /&gt;
|15000 Metal, 15000 Glass, 5000 Plasma&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Disabler Cooling Module&lt;br /&gt;
|Increases the recharge rate of security cyborg disablers. (&#039;&#039;Secborgs are no longer in game. Instead there are peacekeeper cyborgs.&#039;&#039;)&lt;br /&gt;
|80000 metal, 6000 glass, 2000 gold, 500 diamond&lt;br /&gt;
|-&lt;br /&gt;
!Experimental Push Broom&lt;br /&gt;
|An experimental push broom used for efficiently pushing refuse.&lt;br /&gt;
|4000 iron, 500 glass&lt;br /&gt;
|-&lt;br /&gt;
!Plating Repair Tool&lt;br /&gt;
|Gives janitor cyborgs a tool that can repair damaged floor tiles. &lt;br /&gt;
|2500 iron, 750 glass&lt;br /&gt;
|-&lt;br /&gt;
!Clown Module&lt;br /&gt;
|The borg module picker (Clown) allows you to to turn a cyborg into a clown. This is how you create a [[Cyborg#Clown|Clown]] cyborg. &lt;br /&gt;
|15000 iron, 15000 glass, 1000 bananium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]&#039;&#039;&#039;drapes&#039;&#039;&#039; over the part of the body you are operating on. &lt;br /&gt;
&lt;br /&gt;
===Removing Brains===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:MMI.png]]Have an MMI in hand.&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: Click to remove the brain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Despite what some old-timer Roboticists may tell you, &amp;lt;b&amp;gt;DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.&amp;lt;/b&amp;gt; Removing a brain without surgery will damage it and may result in the immediate death of the brain.&lt;br /&gt;
&lt;br /&gt;
In case this happens, you will need to ask the [[Chemist]] to make some [[Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.&lt;br /&gt;
&lt;br /&gt;
=== Limb Augmentation ===&lt;br /&gt;
&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&lt;br /&gt;
====[[File:Medibot.gif|64px]] Medibot====&lt;br /&gt;
Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]]. The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. &lt;br /&gt;
&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don&#039;t need treatment) per step.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:&lt;br /&gt;
* Advanced first aid kit: All 4 basic damage types. &lt;br /&gt;
* Brute kit: 10% extra brute. (other types?)&lt;br /&gt;
* Burn kit: ?&lt;br /&gt;
* Toxin kit: ?&lt;br /&gt;
* Suffocation kit: ?&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn&#039;t matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Cleanbot.gif|64px]] Cleanbot====&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Floorbot.gif|64px]] Floorbot====&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they&#039;re niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Firebot.gif|64px]] Firebot====&lt;br /&gt;
This lil guy will scoot around and try his best to extinguish burning people and gases around him.&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn&#039;t on fire.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Fire_Helmet.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
&lt;br /&gt;
====[[File:Honkbot.png|HONK HONK|64px]] [[Honkbot]]====&lt;br /&gt;
It&#039;s annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech. God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
&lt;br /&gt;
====[[File:Vibebot.png|64px]] Vibebot====&lt;br /&gt;
It&#039;s just out here vibing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Light_Bulb.png|Light bulb]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_head.png|Cyborg head]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Crayon.png|Crayon]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Gather up the building materials.&lt;br /&gt;
# Use the crafting menu to assemble.&lt;br /&gt;
&lt;br /&gt;
====[[File:Hygienebot.gif|64px]] Hygienebot====&lt;br /&gt;
Flying bot which showers people covered in blood, with force if necessary. &lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Nduct_n_w.png|link=#Plumbing#Fluid_Ducts|Fluid Duct]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Metal.png|Metal]] Use metal in hand to craft an &#039;&#039;incomplete hygienebot assembly&#039;&#039;. &lt;br /&gt;
# [[File:Welder.png]] [[Welding Tool|Weld]] a hole in the incomplete hygienebot assembly. &lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]].&lt;br /&gt;
# [[File:Nduct_n_w.png]] Add a [[Plumbing#Fluid_Ducts|Fluid Duct]].&lt;br /&gt;
&lt;br /&gt;
====[[File:Securitron.gif|I AM THE LAW|64px]] [[Securitron]]====&lt;br /&gt;
Basically, Officer Beepsky without the personality. You usually won&#039;t need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
====[[File:GeneralBeepsky.png|FOOLISH JEDI|64px]] General Beepsky====&lt;br /&gt;
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords,  this thing is a [[Traitor|traitor&#039;s]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it&#039;s rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with it&#039;s eswords. It&#039;s only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
&lt;br /&gt;
====[[File:Ed209.png|64px]] [[ED-209]]====&lt;br /&gt;
&#039;&#039;&#039;PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beepsky&#039;s bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Disabler.png|Disabler]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&lt;br /&gt;
====[[File:Generic drone.png|64px]] [[Drone|Drone]]====&lt;br /&gt;
A disposable little drone that runs around and repairs things. Controlled by players, and can&#039;t interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.&lt;br /&gt;
&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Exosuit Fabricator.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Vimbot.png|64px]] Вим (Vim)====&lt;br /&gt;
Minature little mecha for critters (tiny simple animals) to ride around in. Comes with headlights, and the ability to chime or buzz (in case you can&#039;t speak galactic common).&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Evahelmet.png]]EVA Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png]] Borg Leg (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Flashlight.png]]Flashlight&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png]]Screwdriver&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Voice_Analyzer.png]] Voice Analyzer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attack two Borg Legs to your EVA Helmet.&lt;br /&gt;
# Attach a flashlight to the Vim assembly.&lt;br /&gt;
# Use a screwdriver to attach the flashlight.&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach the [[Voice Analyzer]] to the assembly.&lt;br /&gt;
&lt;br /&gt;
Your mini mech is now ready for Ian to take a joyride in!&lt;br /&gt;
&lt;br /&gt;
==Exosuits==&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don&#039;t put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don&#039;t have a keycard on them!&lt;br /&gt;
&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px]] &amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Рипли (Ripley &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt;)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don&#039;t expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.&lt;br /&gt;
&lt;br /&gt;
While it lacks the Firefigher&#039;s lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Ripley.png|64px]]  &amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Рипли М-2 (Ripley &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt; MK-II) ====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 30.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that&#039;s often used for construction, break&amp;amp;entry or fighting Blobs.&lt;br /&gt;
&lt;br /&gt;
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.&amp;lt;br&amp;gt;&#039;&#039;&#039;Once converted to the MK-II design, the exosuit cannot be restored to MK-I.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Clarke_front.png|64px]] Кларк (Clarke) ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Completely storm, fire and lavaproof. Displays an advanced diagnostic HUD to the pilot. Has an unremovable internal ore box (empty the ore box with the &amp;quot;view stats&amp;quot; menu). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring [[Lavaland]]. Cannot strafe. Like with most exosuits it needs some research to unlock. Replaced the [[#Firefighter_APLU|Firefighter APLU]]. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;700&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|* Minerals: 76.000[[File:Metal.png|Metal]] 17.500[[File:Glass.png|Glass]]&lt;br /&gt;
* 4 x [[Guide_to_construction#Conveyor_Belt|Conveyor belts]] [[File:ConveyorBelt.png|32px]] (from autolathe or engineering/science protolathe)&amp;lt;br&amp;gt;&lt;br /&gt;
* 5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 5 x Gold sheets [[File:Gold_bar.png|Gold]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Clarke Central Control module (Exosuit Board) [[File:Mech_central_control.png]] (from department circuit imprinter (Science))&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Clarke Peripherals Control module (Exosuit Board) [[File:Mech_peripherals.png]] (from department circuit imprinter (Science))&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
** Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
** Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create an Exosuit Chassis (&amp;quot;Clarke&amp;quot;) using the Exosuit Fabricator.&lt;br /&gt;
# Create the torso, head, left arm and right arm of the Clarke using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Clarke parts to the Exosuit Chassis (&amp;quot;Clarke&amp;quot;).&lt;br /&gt;
# [[File:ConveyorBelt.png|32px]] Add 4x [[Guide_to_construction#Conveyor_Belt|conveyor belts]]&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Clarke Central Control Module]] Clarke Central Control Module (from circuit imprinter)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Clarke Peripherals Control Module ]] Clarke Peripherals Control Module (from circuit imprinter)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gold_bar.png|Gold]] 5 pieces of Gold&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
====[[File:Firefighter.png|64px]] &amp;lt;s&amp;gt;&amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Огнеборец (Firefighter &amp;lt;abbr title=&amp;quot;Autonomous Power Loading Unit&amp;quot;&amp;gt;APLU&amp;lt;/abbr&amp;gt;)&amp;lt;/s&amp;gt; (удалён)====&lt;br /&gt;
{{Anchor|Firefighter APLU}}&amp;lt;abbr title=&amp;quot;Автономная тяговая механическая единица&amp;quot;&amp;gt;АТМЕ&amp;lt;/abbr&amp;gt; Огнеборец был удалён в марте 2020 и заменён [[#Clarke|кларком]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand for outdated construction steps and other information. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special properties&#039;&#039;&#039;: Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley&#039;s big brother that has significantly improved armor and can walk on lava unscathed.&lt;br /&gt;
&lt;br /&gt;
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Odysseus.png|64px]] Одиссей (Odysseus)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 120&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A fast, lightly armored exosuit that can use unique medical equipment. &lt;br /&gt;
&lt;br /&gt;
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Gygax.png|64px]] Гигакс (Gygax)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average or extremely fast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Silverdone.png|Silver]] 20.000[[File:Golddone.png|Gold]] 10.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Durand.png|64px]] Дюранд (Durand)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except explosions and EMPs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
=====Щит дюранда (Durand Shield)=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_block_directions.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is what the shield looks like in the dark: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_dark.gif]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Phazon.png|64px]] Фазон (Phazon)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Unless you manage to neutralize a bluespace anomaly, you won&#039;t be able to build one of these.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except for the Armor Plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core (NOTE: This specifically needs to be a Bluespace anomaly core. The other types will not work.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Savannah-ivanov.png|64px]] Саванна-Иванов (Savannah-Ivanov)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Seats not one, but TWO pilots! Rise up into the air and crash down on kaiju with skyfall, or shoot from the gunner&#039;s seat with an Ivanov strike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 45 melee, 40 bullet, 30 laser, 30 energy, 40 bomb, 80 rad, 100 fire, 100 acid. 30.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 450&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; An insanely overbulked mecha that handily crushes single-pilot opponents. The price is that you need two pilots to use it.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 206.000[[File:Metal.png|Metal]] 42.500[[File:Glass.png|Glass]] 26.000[[File:Silver_bar.png|Silver]] 25.000[[File:Uranium_sheet.png|Uranium]] 20.000[[File:Titanium_sheet.png|Titanium]]&lt;br /&gt;
10 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Savannah-Ivanov circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Build all of the Savannah-Ivanov parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Savannah-Ivanov chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Combination Control Lock Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Savannah Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ivanov Weapon Control and Targeting Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 10 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Savannah-ivanov_armor.png|Savannah-Ivanov Armor Plates]] Add Savannah-Ivanov Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:honk.png|64px]] Х.О.Н.К. (H.O.N.K.)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 140&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; What&#039;s worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the main circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit again.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the peripherals circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
#[[File:Circuitboard.png]] Add the targeting circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;HONK&#039;&#039;&#039;&lt;br /&gt;
#Add the clown&#039;s mask to the exosuit.&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;HENK&#039;&#039;&#039;&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH&#039;&#039;&#039; [[File:Bike horn.png|60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you&#039;re happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have &#039;&#039;&#039;really&#039;&#039;&#039; gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
&lt;br /&gt;
====[[File:Marauder.png|64px]] Мародёр (Marauder)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Very slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
====[[File:Seraph.png|64px]] Серафим (Seraph)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Marauder&#039;s, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 550&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
&lt;br /&gt;
====[[File:DarkGygax.png|64px]] Тёмный гигакс (Dark Gygax)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Gygax&#039;, but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, an antiprojectile and antimelee armor booster, and a Tesla Energy Relay.&lt;br /&gt;
&lt;br /&gt;
====[[File:DarkMarauder.png|64px]] Маулер (Mauler)====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Very slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A modified Marauder used by the Syndicate that&#039;s not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Exosuit operation and maintenance==&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD&#039;s exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
&lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
There are two ways to lock exosuit: A) ID (&amp;quot;keycode&amp;quot;) lock or B) DNA lock.&lt;br /&gt;
&lt;br /&gt;
A) &#039;&#039;&#039;ID lock (keycode)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
B) &#039;&#039;&#039;DNA lock&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.&lt;br /&gt;
&lt;br /&gt;
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.&lt;br /&gt;
&lt;br /&gt;
* Enter the exosuit and open the stats menu.&lt;br /&gt;
* Unter Permissions&amp;amp;Logging, click &amp;quot;DNA-lock&amp;quot;.&lt;br /&gt;
* To remove the lock, hit &amp;quot;[ Reset ]&amp;quot; next to your DNA string under &amp;quot;DNA-locked:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal Fire:&#039;&#039;&#039; An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support System Malfunction:&#039;&#039;&#039; A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas Tank Breach:&#039;&#039;&#039; A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination System Calibration Failure:&#039;&#039;&#039; A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short Circuit:&#039;&#039;&#039; A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# Click &amp;quot;Drop power cell&amp;quot;, &amp;quot;Drop capacitor&amp;quot; or &amp;quot;Drop scanning module&amp;quot; in the menu, depending on which part you want to replace. &lt;br /&gt;
# [[File:Hud-hands.gif]] Pick up the old part from the floor and discard it. &lt;br /&gt;
# [[File:Power_cell.png]] New Battery, capacitor or scanning module&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocol from inside the mech.&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
&lt;br /&gt;
====Generic Exosuit Equipment====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Equipment&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png]] Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can&#039;t be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png]] Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that&#039;s faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can&#039;t be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png]] Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around (&#039;&#039;&#039;S&#039;&#039;&#039;ling mode) or blast anything away from a targeted area (&#039;&#039;&#039;P&#039;&#039;&#039;ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif]] Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png]] Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png]] Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC&#039;s available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Specialized Exosuit Equipment====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Equipment&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png]] Hydraulic Clamp&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt; Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_plasmacutter.png]] 217-D Heavy Plasma Cutter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png]] Exosuit Extinguisher&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png]] Cable Layer&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png]] Exosuit Syringe Gun&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech&#039;s status menu.&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif]] Mounted Sleeper&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png]] Medigun&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it&#039;s used on. Don&#039;t cross the streams!&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Exosuit Weapons====&lt;br /&gt;
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the fininished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Weapon&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Energy drain or starting ammo/max ammo&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Cooldown in seconds&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]] CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]] CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don&#039;t hit yourself!&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png]] &amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
!Durand, Gygax, Honker, and  Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png]] LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png]] Ultra AC 2&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by station. &lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png]] BRM-6 Missile Rack&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] MKI Tesla Cannon&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SOB-3 Grenade Launcher&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png]] FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png]] Banana Mortar&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png]] Mousetrap Mortar&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png]] Oingo Boingo Punch-face&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Nevek</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=12924</id>
		<title>Робототехник</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=12924"/>
		<updated>2022-04-26T01:57:25Z</updated>

		<summary type="html">&lt;p&gt;Nevek: Очередные грамматические правки&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|department = Science&lt;br /&gt;
|stafftype = ИССЛЕДОВАНИЕ&lt;br /&gt;
|imagebgcolor = #ffff88&lt;br /&gt;
|img_generic = roboticist_action.png&lt;br /&gt;
|img = Roboticist.png&lt;br /&gt;
|jobtitleRu = Робототехник&lt;br /&gt;
|jobtitle = Roboticist&lt;br /&gt;
|access = [[Robotics and Mech Bay|Лаборатория робототехники]], [[Technical Storage|Хранилище плат]], [[Morgue|Морг]], [[Research Division|Научный отдел]], Хранилище минералов&lt;br /&gt;
|additional = Исследовательские лаборатории, [[Toxins Storage|Склад химикатов]], [[Xenobiology|Ксенобиология]], [[Genetics|Генетика]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Research Director|Директор исследований]]&lt;br /&gt;
|duties = Создавайте и обслуживайте армию синтов. Облачитесь в МЕТАЛ ГИР&lt;br /&gt;
|guides = [[Guide to robotics|Руководство по робототехнике]], [[Surgery|Руководство по хирургии]], [[Guide to Nanites|Руководство по нанитам]]&lt;br /&gt;
|quote = Отлично, кто хочет пожертвовать свой мозг науке?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Задачей робототехника является обслуживание и создание киборгов а также различных ботов. При наличии ресурсов они могут создать мощные экзокостюмы.[[File:Robotics.png|300px|thumb|alt=Robotics|[[Robotics and Mech Bay|Отдел робототехники]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Минимальные требования к работе:&#039;&#039;&#039; Создание и обслуживание киборгов&lt;br /&gt;
&lt;br /&gt;
==Лаборатория - ваше место работы==&lt;br /&gt;
[[Robotics and Mech Bay|Отдел робототехники]] это ваш дом пока вы являетесь робототехником. В нем расположены [[Exosuit Fabricator|фабрикаторы экзокостюмов]], используемые для создания всех необходимых компонентов роботизированных систем,  а также несколько станций зарядки киборгов и мехов, ящик с небольшим количеством листового [[metal|металла]], [[power cells|батареями]], [[coil of wire|мотками кабеля]], и столы с [[multitool|мультитулом]], ящиками с инструментами, несколькими [[Flash|флешками]], [[crowbar|ломом]], [[proximity sensor|датчиками движения]], еще некоторое количество батарей, а также [[cell charger|зарядка]] для них.&lt;br /&gt;
&lt;br /&gt;
==Ваша работа==&lt;br /&gt;
Первое что вы должны сделать - выполнить ранние запросы на киборгизацию. Заполните [[Exosuit Fabricator|фабрикаторы]] металлом и напечатайте несколько частей киборга. Установите в распечатанную голову пару флешек, а в торсе расположите кабели и батарею, после чего соедините все части на экзоскелете киборга. &lt;br /&gt;
&lt;br /&gt;
Возможно один или несколько человек уже ждут вашего внимания, поговорите с ними через окно обслуживания или же просто откройте для них двери отдела. Помогите им отринуть человечность. Все таки это то зачем вас наняли. Достаньте их мозги [[surgery|хирургическим путем]], и поместите их в нейрокомпьютерный интерфейс (НКИ, он же MMI). Затем запихните безмозглые тела в &amp;lt;s&amp;gt;мусор&amp;lt;/s&amp;gt; морг. И наконец засуньте НКИ с мозгом внутри в пустые оболочки киборгов. Теперь у вас есть киборги!&lt;br /&gt;
&lt;br /&gt;
==Жизнь на сборочной линии==&lt;br /&gt;
Попробуйте иметь хотя бы одного пустого киборга наготове, чтобы подготовиться к неизбежной груде тел которые будут поступать к вам в отдел. В свободное время тратьте с трудом добытые шахтерами ресурсы и свое время создавая [[Guide to robotics#Bots|роботов]] или [[Guide to robotics#Exosuits|экзоскелеты]]. Если же шахтеры по какой-то причине внезапно пропали со станции или ваши коллеги из научного отдела зажали все ресурсы вы всегда можете продолжить работу &amp;lt;s&amp;gt;подворовывая&amp;lt;/s&amp;gt; выпрашивая ведра у отдела ботаники или карго и создавать ботов-уборщиков или используйте все доступные вам аптечки для создания медботов.&lt;br /&gt;
&lt;br /&gt;
Синхронизируйте ваши фабрикаторы с научным отделом для получения доступа к новым деталям и продолжайте работу. Убедитесь что шахтеры снабдили вас всеми необходимыми ресурсами. У вас будут сложные отношения с вашими коллегами из научного отдела; с одной стороны они разрабатывают для вас платы и другие интересные штуки, с другой - забирают ваше прекрасное серебро, которое могло бы стать [[Guide_to_robotics#Durand|дюрандом]]. Как только у вас будет достаточно ресурсов все пойдет как по маслу. Делайте экзоскелеты для людей которые не должны иметь к ним доступа и наблюдайте за хаосом из своего комфортного кресла.&lt;br /&gt;
&lt;br /&gt;
==Еще подсказки==&lt;br /&gt;
&lt;br /&gt;
* Следите за ресурсами в вашем распоряжении и понимайте сколько их уйдет на каждый ваш &amp;quot;проект&amp;quot; (а вам всегда будет нужно больше).&lt;br /&gt;
* Стекло, различные устройства, редкие минералы и снаряжение службы безопасности - важные компоненты в вашей работе робототехником. Старайтесь не тратить их впустую.&lt;br /&gt;
* Планируйте свою работу наперед, особенно когда строите экзоскелеты (ведь всегда может не оказаться нужной платы, без которой они бесполезны)&lt;br /&gt;
* Не забывайте о обслуживании киборгов. NanoTrasen обычно не снабжает их чем-то большим чем батареями минимальной емкости.&lt;br /&gt;
* Хранилище плат - ваш друг. В нем есть две флешки, две батарейки и даже изоляционные перчатки. Для получения бонуса, выпросите у СЕ/РД/ИИ доступ в ограниченную зону хранилища плат чтобы достать плату для консоли управления мехами и/или киборгами, чтобы контролировать ситуацию если внезапно в них проснется жажда крови.&lt;br /&gt;
* Убедитесь что вы имеете достаточную защиту глаз, когда вы пользуетесь сваркой если не хотите быстро потерять зрение.&lt;br /&gt;
&lt;br /&gt;
==Что делать?==&lt;br /&gt;
&#039;&#039;&#039;Что вам нужно делать:&#039;&#039;&#039;&lt;br /&gt;
*Создавать киборгов и устанавливать в них НКИ&lt;br /&gt;
*Попробуйте убедить службу безопасности, что киборгизация - хороший способ провести казнь. Антагонисты в таком случае провалят свои цели и больше не будут угрозой, ограниченные установленными законами.&lt;br /&gt;
*Отключайте синхронизацию законов с ИИ и перезагружайте законы киборгов если ИИ внезапно начал сбоить.&lt;br /&gt;
*Создавайте полезных ботов и отправляйте их кружить по станции.&lt;br /&gt;
*Создавайте киборгов чтобы позволить игрокам &amp;lt;s&amp;gt;своровать весь ваш металл и стекло&amp;lt;/s&amp;gt; заново зайти в раунд.&lt;br /&gt;
*Снабжайте все экзоскелеты маячками и ДНК блокировкой, не дайте их угнать.&lt;br /&gt;
*Сделайте консоль контроля киборгов и экзоскелетов.&lt;br /&gt;
*Попробуй подтолкнуть научный отдел к изучению необходимых тебе плат и технологий &amp;lt;s&amp;gt;или сделай это сам&amp;lt;/s&amp;gt;.&lt;br /&gt;
*Запомните КМ будет более склонен обеспечить вас необходимыми ресурсами если вы не потратите все пойнты на заказ плат для рипли.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Что вам не стоит делать:&#039;&#039;&#039;&lt;br /&gt;
*Засовывать МКИ с мозгом в оболочку киборга не убедившись что мозг жив (МКИ с мозгом могут говорить).&lt;br /&gt;
*Взрывать всех киборгов, по причине того что один был взломан.&lt;br /&gt;
*Немедленно взрывать всех киборгов если ИИ оказался сбойным - вместо этого перенесите консоль контроля киборгов куда-нибудь в безопасное место без камер, чтобы их заблокировать и перезагрузить дабы получить могучего союзника против ИИ.&lt;br /&gt;
*Создавать экзоскелет на который у вас не хватает ресурсов, нет ничего более бесполезного чем куча запчастей дюранда и вас выпрашиваюшего металл и серебро.&lt;br /&gt;
*Буйствовать с помощью ракетной установки запуска экзоскелетов просто потому что вы можете.&lt;br /&gt;
*Быть мудаком.&lt;br /&gt;
*Строить экзоскелет для любого мимопроходящего (но не принимающего маячок отслеживания).&lt;br /&gt;
&lt;br /&gt;
==Заметки==&lt;br /&gt;
===Роботы===&lt;br /&gt;
* Медботы гораздо круче чем кажется. Они способны стабилизировать большое количество людей в критическом состоянии и имеют бесконечный запас базовых медикаментов.&lt;br /&gt;
**Также вы можете создать медицинского бота из любой аптечки на станции и получать ботов разных цветов.&lt;br /&gt;
**Медботам можно настраивать порог исцеления. Используйте свой ПДА/ID чтобы разблокировать интерфейс, и опустить настройку до 5 - они начнут лечить людей с 95% здоровья и меньше, что идеально поддержания их здоровья. Главное не забудьте их заблокировать после того как закончите настройку.&lt;br /&gt;
**Не забывайте синхронизировать медботов с исследованиями - это повысит их эффективность.&lt;br /&gt;
**Вы можете остановить медбота который бежит к первому попавшемуся раненому просто отключив его или поставив в стационарный режим, чтобы перенести его в место где он больше всего нужен.&lt;br /&gt;
**Все медботы используют базовые химические вещества, поэтому они не будут накапливаться, если они введут вам много их сразу или если вам сделают инъекцию несколько медицинских роботов. Однако химическое вещество будет задерживаться в вашем теле в ощутимо высоких концентрациях, что может помочь человеку выйти из крита если несколько медицинских роботов вылечат его перед боем.&lt;br /&gt;
**Если на станции есть [[Guide_to_races#Jelly_and_Slime_Mutants|слаймомены]] и зеленые медботы &amp;lt;s&amp;gt;наслаждайтесь шоу&amp;lt;/s&amp;gt; поставьте их в стационарный режим или отключите пока они не нанесли слаймоменам столько токсического урона сколько они не смогут выдержать.&lt;br /&gt;
**В заброшенных частях станции достаточно материалов чтобы сделать медбота. Начните свои поиски с заброшенного медбея около часовни.&lt;br /&gt;
*Вы можете переименовать собираемого робота в любой момент между присоединением руки киборга и сенсорного модуля с помощью ручки. Это удобно чтобы отслеживать собираемых ботов, иначе они все будут называться &amp;quot;Medibot&amp;quot;.&lt;br /&gt;
* Малые сборки роботов помещаются в рюкзак, что позволяет собирать их из двух частей прямо на месте проблемы, обеспечивая мгновенное реагирование.&lt;br /&gt;
===Мехи===&lt;br /&gt;
* Мехи позволяют путешествовать в космосе до тех пор пока у них есть воздух внутри кабины. Это может быть полезным если у вас нет скафандра или если необходимо преодолеть опасные участки.&lt;br /&gt;
* Взрыв меха приведет к вашему катапультированию абсолютно невредимым (Хорошей идеей будет при этом быть одетым в скафандр).&lt;br /&gt;
* Дрель меха может вскрыть шкафчик, чтобы добраться до их содержимого.&lt;br /&gt;
&lt;br /&gt;
*Рипли - лучший друг робототехника. Его дрель может пройти сквозь почти все в том числе стены и даже взрывоустойчивые двери. Алмазная дрель может прорезать даже усиленные стены. Дрель также является отличным оружием.&lt;br /&gt;
** Также Рипли - прекрасная защита, он может выдержать непрерывный обстрел лазерами в течении нескольких секунд.&lt;br /&gt;
** Если Рипли уничтожат тюрели они не смогут целится в любого находящегося в том же тайле (т.е. человека что был внутри когда он взорвался)&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Одиссей&amp;quot; - это сила, с которой нужно считаться. Он может сканировать любые химические вещества, включая напитки. Внутренний генератор Odysseus производит бесконечное количество любого химического вещества, а шприцы, выпущенные из шприц-пистолета, могут быть восстановлены, что означает возможность его использования для синтеза бесконечных количеств любого вещества.&lt;br /&gt;
** Вы можете смешать до 5 разных веществ в одном шприце (который содержит 15u, соответственно по 3u каждого вещества), что может быть использовано для создания чрезвычайно сильных целебных смесей или смертельных смесей. Например:&lt;br /&gt;
*** Лечащее вещество: Омнизин (Omnizine)&lt;br /&gt;
*** Вредная смесь: Лексорин (Lexorin), Нестабильный мутаген (Unstable mutagen), Удар бипски (Beepsky Smash).&lt;br /&gt;
** Клик по коробке со шприцами пока экипирован шприцемет Одиссея позволит загрузить все шприцы из коробки в Одиссея.&lt;br /&gt;
&lt;br /&gt;
===Советы предателю===&lt;br /&gt;
* Люди не могут вас идентифицировать пока вы внутри меха и могут ориентироваться только по названию меха, которое вы впрочем можете изменить в любое время. Поменяйте название своего меха на название другого меха и спокойно пройдите по станции как ни в чем не бывало.&lt;br /&gt;
* Вы можете загрузить в медбота &#039;&#039;&#039;любое&#039;&#039;&#039; химическое вещество. Загрузите в медбота [[Guide_to_chemistry#Skewium|скевиум]] (skewium) и смотрите как он бродит вокруг вкалывая получившуюся субстанцию первым встречным.&lt;br /&gt;
&lt;br /&gt;
==Жизнь злобного гения==&lt;br /&gt;
Предательство за робототехника - это легко и весело, особенно учитывая что вы спаунитесь с флешками и ожиданиями о постройки очень опасных машин. Ваш повышенный доступ на станции и доступ к хранилищу плат позволит вам добраться почти куда угодно. И, конечно же, [[Syndicate Items#Cryptographic_Sequencer|взлом]] любого вашего творения позволит посеять хаос и разрушения. Набор токсинов (toxins kit) слитый в одну большую колбу взломанного медбота может превратить его в очень опасного &amp;quot;помощника&amp;quot;. Взлом [[Cyborg|киборгов]] устанавливает им набор законов синдиката, дает новое снаряжение и позволяет избежать уничтожения с помощью консоли. Но надо помнить, что киборги являющиеся рабами [[Guide_to_malfunction|сбойного ИИ]] не могут быть [[Syndicate_Items#Emag|взломаны]]. Если же вам хочется создать киборга, когда у вас недостаточно добровольцев ничто не мешает вам сделать киборга из вашей последней жертвы - люди редко спрашивают подробности когда тело уже прооперировано.      &lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Nevek</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=12660</id>
		<title>Робототехник</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=12660"/>
		<updated>2022-04-16T22:10:43Z</updated>

		<summary type="html">&lt;p&gt;Nevek: Пару незначительных орфографических и смысловых правок&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH&lt;br /&gt;
|imagebgcolor = #ffff88&lt;br /&gt;
|img_generic = Roboticist.png&lt;br /&gt;
|img = roboticist_action.png&lt;br /&gt;
|jobtitle = Робототехник&lt;br /&gt;
|access = [[Robotics and Mech Bay|Лаборатория робототехники]], [[Technical Storage|Хранилище плат]], [[Morgue|Морг]], [[Research Division|Научный отдел]], Хранилище минералов&lt;br /&gt;
|additional = Исследовательские лаборатории, [[Toxins Storage|Склад химикатов]], [[Xenobiology|Ксенобиология]], [[Genetics|Генетика]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Research Director|Директор исследований]]&lt;br /&gt;
|duties = Создавайте и обслуживайте армию синтов. Облачитесь в МЕТАЛ ГИР&lt;br /&gt;
|guides = [[Guide to robotics|Руководство по робототехнике]], [[Surgery|Руководство по хирургии]], [[Guide to Nanites|Руководство по нанитам]]&lt;br /&gt;
|quote = Отлично, кто хочет пожертвовать свой мозг науке?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Задачей робототехника является обслуживание и создание киборгов а также различных ботов. При наличии ресурсов они могут создать мощные экзокостюмы.[[File:Robotics.png|300px|thumb|alt=Robotics|[[Robotics and Mech Bay|Отдел робототехники]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Минимальные требования к работе:&#039;&#039;&#039; Создание и обслуживание киборгов&lt;br /&gt;
&lt;br /&gt;
==Лаборатория - ваше место работы==&lt;br /&gt;
[[Robotics and Mech Bay|Отдел робототехники]] это ваш дом пока вы являетесь робототехником. В нем расположены [[Exosuit Fabricator|фабрикаторы экзокостюмов]], используемые для создания всех необходимых компонентов роботизированных систем,  а также несколько станций зарядки киборгов и мехов, ящик с небольшим количеством листового [[metal|металла]], [[power cells|батареями]], [[coil of wire|мотками кабеля]], и столы с [[multitool|мультитулом]], ящиками с инструментами, несколькими [[Flash|флешками]], [[crowbar|ломом]], [[proximity sensor|датчиками движения]], еще некоторое количество батарей, а также [[cell charger|зарядка]] для них.&lt;br /&gt;
&lt;br /&gt;
==Ваша работа==&lt;br /&gt;
Первое что вы должны сделать - выполнить ранние запросы на киборгизацию. Заполните [[Exosuit Fabricator|фабрикаторы]] металлом и напечатайте несколько частей киборга. Установите в распечатанную голову пару флешек, а в торсе расположите кабели и батарею, после чего соедините все части на экзоскелете киборга. &lt;br /&gt;
&lt;br /&gt;
Возможно один или несколько человек уже ждут вашего внимания, поговорите с ними через окно обслуживания или же просто откройте для них двери отдела. Помогите им отринуть человечность. Все таки это то зачем вас наняли. Достаньте их мозги [[surgery|хирургическим путем]], и поместите их в Нейрокомпьютерный интерфейс (НКИ, он же MMI). Затем запихните безмозглые тела в &amp;lt;s&amp;gt;мусор&amp;lt;/s&amp;gt; Морг. И наконец засуньте НКИ с мозгом внутри в пустые оболочки киборгов. Теперь у вас есть киборги!&lt;br /&gt;
&lt;br /&gt;
==Жизнь на сборочной линии==&lt;br /&gt;
Попробуйте иметь хотя бы одного пустого киборга наготове, чтобы подготовиться к неизбежной груде тел которые будут поступать к вам в отдел. В свободное время тратьте с трудом добытые шахтерами ресурсы и свое время создавая [[Guide to robotics#Bots|роботов]] или [[Guide to robotics#Exosuits|экзоскелеты]]. Если же шахтеры по какой-то причине внезапно пропали со станции или ваши коллеги из научного отдела зажали все ресурсы вы всегда можете продолжить работу &amp;lt;s&amp;gt;подворовывая&amp;lt;/s&amp;gt; выпрашивая ведра у отдела ботаники или карго и создавать ботов-уборщиков или используйте все доступные вам аптечки для создания медботов.&lt;br /&gt;
&lt;br /&gt;
Синхронизируйте ваши фабрикаторы с научным отделом для получения доступа к новым деталям и продолжайте работу. Убедитесь что шахтеры снабдили вас всеми необходимыми ресурсами. У вас будут сложные отношения с вашими коллегами из научного отдела; с одной стороны они разрабатывают для вас платы и другие интересные штуки, с другой - забирают ваше прекрасное серебро, которое могло бы стать [[Guide_to_robotics#Durand|Дюрандом]]. Как только у вас будет достаточно ресурсов все пойдет как по маслу. Делайте экзоскелеты для людей которые не должны иметь к ним доступа и наблюдайте за хаосом из своего комфортного кресла.&lt;br /&gt;
&lt;br /&gt;
==Еще подсказки==&lt;br /&gt;
&lt;br /&gt;
* Следите за ресурсами в вашем распоряжении и понимайте сколько их уйдет на каждый ваш &amp;quot;проект&amp;quot; (а вам всегда будет нужно больше ресурсов). &lt;br /&gt;
* Стекло, различные устройства, редкие минералы и снаряжение службы безопасности - важные компонент в вашей работе робототехником. Старайтесь не тратить их впустую.  &lt;br /&gt;
* Планируйте свою работу наперед, особенно когда строите экзоскелеты (ведь всегда может не оказаться нужной платы, без которой они бесполезны)&lt;br /&gt;
* Не забывайте о обслуживании киборгов. NanoTrasen обычно не снабжает их чем-то большим чем батареями минимальной емкости.&lt;br /&gt;
* Хранилище плат - ваш друг. В нем есть две флешки, две батарейки и даже изоляционные перчатки. Для получения бонуса, выпросите у СЕ/РД/ИИ доступ в ограниченную зону хранилища плат чтобы достать плату для консоли управления мехами и/или киборгами, чтобы контролировать ситуацию если внезапно в них проснется жажда крови.&lt;br /&gt;
* Убедитесь что вы имеете достаточную защиту глаз, когда вы пользуетесь сваркой если не хотите быстро потерять зрение.&lt;br /&gt;
&lt;br /&gt;
==Что делать?==&lt;br /&gt;
&#039;&#039;&#039;Что вам нужно делать:&#039;&#039;&#039;&lt;br /&gt;
*Создавать киборгов и устанавливать в них НКИ&lt;br /&gt;
*Попробуйте убедить службу безопасности, что киборгизация - хороший способ провести казнь. Антагонисты в таком случае провалят свои цели и больше не будут угрозой, ограниченные установленными законами.&lt;br /&gt;
*Отключайте синхронизацию законов с ИИ и перезагружайте законы киборгов если ИИ внезапно начал сбоить.&lt;br /&gt;
*Создавайте полезных ботов и отправляйте их кружить по станции.&lt;br /&gt;
*Создавайте киборгов чтобы позволить игрокам &amp;lt;s&amp;gt;своровать весь ваш металл и стекло&amp;lt;/s&amp;gt; заново зайти в раунд.&lt;br /&gt;
*Снабжайте все экзоскелеты маячками и ДНК блокировкой, не дайте их угнать.&lt;br /&gt;
*Сделайте консоль контроля киборгов и экзоскелетов.&lt;br /&gt;
*Попробуй подтолкнуть научный отдел к изучению необходимых тебе плат и технологий &amp;lt;s&amp;gt;или сделай это сам&amp;lt;/s&amp;gt;.&lt;br /&gt;
*Запомните КМ будет более склонен обеспечить вас необходимыми ресурсами если вы не потратите все пойнты на заказ плат для Рипли.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Что вам не стоит делать:&#039;&#039;&#039;&lt;br /&gt;
*Засовывать МКИ с мозгом в оболочку киборга не убедившись что мозг жив (МКИ с мозгом могут говорить).&lt;br /&gt;
*Взрывать всех киборгов, по причине того что один был взломан.&lt;br /&gt;
*Немедленно взрывать всех киборгов если ИИ оказался сбойным - вместо этого перенесите консоль контроля киборгов куда-нибудь в безопасное место без камер, чтобы их заблокировать и перезагрузить дабы получить могучего союзника против ИИ.&lt;br /&gt;
*Создавать экзоскелет на который у вас не хватает ресурсов, нет ничего более бесполезного чем куча запчастей Дюранда и вас выпрашиваюшего металл и серебро. &lt;br /&gt;
*Буйствовать с помощью ракетной установки запуска экзоскелетов просто потому что вы можете.&lt;br /&gt;
*Быть мудаком.&lt;br /&gt;
*Строить экзоскелет для любого мимопроходящего (но не принимающего маячок отслеживания).&lt;br /&gt;
&lt;br /&gt;
==Заметки==&lt;br /&gt;
===Роботы===&lt;br /&gt;
* Медботы гораздо круче чем кажется. Они способны стабилизировать большое количество людей в критическом состоянии и имеют бесконечный запас базовых медикаментов.&lt;br /&gt;
**Также вы можете создать медицинского бота из любой аптечки на станции и получать ботов разных цветов.&lt;br /&gt;
**Медботам можно настраивать порог исцеления. Используйте свой ПДА/ID чтобы разблокировать интерфейс, и опустить настройку до 5 - они начнут лечить людей с 95% здоровья и меньше, что идеально поддержания их здоровья. Главное не забудьте их заблокировать после того как закончите настройку.&lt;br /&gt;
**Не забывайте синхронизировать медботов с исследованиями - это повысит их эффективность.&lt;br /&gt;
**Вы можете остановить медбота который бежит к первому попавшемуся раненому просто отключив его или поставив в стационарный режим, чтобы перенести его в место где он больше всего нужен.&lt;br /&gt;
**Все медботы используют базовые химические вещества, поэтому они не будут накапливаться, если они введут вам много их сразу или если вам сделают инъекцию несколько медицинских роботов. Однако химическое вещество будет задерживаться в вашем теле в ощутимо высоких концентрациях, что может помочь человеку выйти из крита если несколько медицинских роботов вылечат его перед боем.&lt;br /&gt;
**Если на станции есть [[Guide_to_races#Jelly_and_Slime_Mutants|слаймомены]] и зеленые медботы &amp;lt;s&amp;gt;наслаждайтесь шоу&amp;lt;/s&amp;gt; поставьте их в стационарный режим или отключите пока они не нанесли слаймоменам столько токсического урона сколько они не смогут выдержать.&lt;br /&gt;
**В заброшенных частях станции достаточно материалов чтобы сделать медбота. Начните свои поиски с заброшенного медбея около часовни.&lt;br /&gt;
*Вы можете переименовать собираемого робота в любой момент между присоединением руки киборга и сенсорного модуля с помощью ручки. Это удобно чтобы отслеживать собираемых ботов, иначе они все будут называться &amp;quot;Medibot&amp;quot;.&lt;br /&gt;
* Малые сборки роботов помещаются в рюкзак, что позволяет собирать их из двух частей прямо на месте проблемы, обеспечивая мгновенное реагирование.&lt;br /&gt;
===Мехи===&lt;br /&gt;
* Мехи позволяют путешествовать в космосе до тех пор пока у них есть воздух внутри кабины. Это может быть полезным если у вас нет скафандра или если необходимо преодолеть опасные участки.&lt;br /&gt;
* Взрыв меха приведет к вашему катапультированию абсолютно невредимым (Хорошей идеей будет при этом быть одетым в скафандр).&lt;br /&gt;
* Дрель меха может вскрыть шкафчик, чтобы добраться до их содержимого.&lt;br /&gt;
&lt;br /&gt;
*Рипли - лучший друг робототехника. Его дрель может пройти сквозь почти все в том числе стены и даже взрывоустойчивые двери. Алмазная дрель может прорезать даже усиленные стены. Дрель также является отличным оружием.&lt;br /&gt;
** Также Рипли - прекрасная защита, он может выдержать непрерывный обстрел лазерами в течении нескольких секунд.&lt;br /&gt;
** Если Рипли уничтожат тюрели они не смогут целится в любого находящегося в том же тайле (т.е. человека что был внутри когда он взорвался)&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Одиссей&amp;quot; - это сила, с которой нужно считаться. Он может сканировать любые химические вещества, включая напитки. Внутренний генератор Odysseus производит бесконечное количество любого химического вещества, а шприцы, выпущенные из шприц-пистолета, могут быть восстановлены, что означает возможность его использования для синтеза бесконечных количеств любого вещества.&lt;br /&gt;
** Вы можете смешать до 5 разных веществ в одном шприце (который содержит 15u, соответственно по 3u каждого вещества), что может быть использовано для создания чрезвычайно сильных целебных смесей или смертельных смесей. Например:&lt;br /&gt;
*** Лечащее вещество: Омнизин (Omnizine)&lt;br /&gt;
*** Вредная смесь: Лексорин (Lexorin), Нестабильный мутаген (Unstable mutagen), Удар бипски (Beepsky Smash).&lt;br /&gt;
** Клик по коробке со шприцами пока экипирован шприцемет Одиссея позволит загрузить все шприцы из коробки в Одиссея.&lt;br /&gt;
&lt;br /&gt;
===Советы предателю===&lt;br /&gt;
* Люди не могут вас идентифицировать пока вы внутри меха и могут ориентироваться только по названию меха, которое вы впрочем можете изменить в любое время. Поменяйте название своего меха на название другого меха и спокойно пройдите по станции как ни в чем не бывало.&lt;br /&gt;
* Вы можете загрузить в медбота &#039;&#039;&#039;любое&#039;&#039;&#039; химическое вещество. Загрузите в медбота [[Guide_to_chemistry#Skewium|скевиум]] (skewium) и смотрите как он бродит вокруг вкалывая получившуюся субстанцию первым встречным.&lt;br /&gt;
&lt;br /&gt;
==Жизнь злобного гения==&lt;br /&gt;
Предательство за робототехника - это легко и весело, особенно учитывая что вы спаунитесь с флешками и ожиданиями о постройки очень опасных машин. Ваш повышенный доступ на станции и доступ к хранилищу плат позволит вам добраться почти куда угодно. И, конечно же, [[Syndicate Items#Cryptographic_Sequencer|взлом]] любого вашего творения позволит посеять хаос и разрушения. Набор токсинов (toxins kit) слитый в одну большую колбу взломанного медбота может превратить его в очень опасного &amp;quot;помощника&amp;quot;. Взлом [[Cyborg|киборгов]] устанавливает им набор законов синдиката, дает новое снаряжение и позволяет избежать уничтожения с помощью консоли. Но надо помнить, что киборги являющиеся рабами [[Guide_to_malfunction|сбойного ИИ]] не могут быть [[Syndicate_Items#Emag|взломаны]]. Если же вам хочется создать киборга, когда у вас недостаточно добровольцев ничто не мешает вам сделать киборга из вашей последней жертвы - люди редко спрашивают подробности когда тело уже прооперировано.      &lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Nevek</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=12659</id>
		<title>Робототехник</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=12659"/>
		<updated>2022-04-16T22:07:36Z</updated>

		<summary type="html">&lt;p&gt;Nevek: Полный перевод страницы на русский язык&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH&lt;br /&gt;
|imagebgcolor = #ffff88&lt;br /&gt;
|img_generic = Roboticist.png&lt;br /&gt;
|img = roboticist_action.png&lt;br /&gt;
|jobtitle = Робототехник&lt;br /&gt;
|access = [[Robotics and Mech Bay|Лаборатория робототехники]], [[Technical Storage|Хранилище плат]], [[Morgue|Морг]], [[Research Division|Научный отдел]], Хранилище минералов&lt;br /&gt;
|additional = Исследовательские лаборатории, [[Toxins Storage|Склад химикатов]], [[Xenobiology|Ксенобиология]], [[Genetics|Генетика]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Research Director|Директор исследований]]&lt;br /&gt;
|duties = Создавайте и обслуживайте армию синтов. Облачитесь в МЕТАЛ ГИР&lt;br /&gt;
|guides = [[Guide to robotics|Руководство по робототехнике]], [[Surgery|Руководство по хирургии]], [[Guide to Nanites|Руководство по нанитам]]&lt;br /&gt;
|quote = Отлично, кто хочет пожертвовать свой мозг науке?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Задачей робототехника является обслуживание и создание киборгов а также различных ботов. При наличии ресурсов они могут создать мощные экзокостюмы.[[File:Robotics.png|300px|thumb|alt=Robotics|[[Robotics and Mech Bay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Минимальные требования к работе:&#039;&#039;&#039; Создание и обслуживание киборгов&lt;br /&gt;
&lt;br /&gt;
==Лаборатория - ваше место работы==&lt;br /&gt;
[[Robotics and Mech Bay|Отдел робототехники]] это ваш дом пока вы являетесь робототехником. В нем расположены [[Exosuit Fabricator|фабрикаторы экзокостюмов]], используемые для создания всех необходимых компонентов роботизированных систем,  а также несколько станций зарядки киборгов и мехов, ящик с небольшим количеством листового [[metal|металла]], [[power cells|батареями]], [[coil of wire|мотками кабеля]], и столы с [[multitool|мультитулом]], ящиками с инструментами, несколькими [[Flash|флешками]], [[crowbar|ломом]], [[proximity sensor|датчиками движения]], еще некоторое количество батарей, а также [[cell charger|зарядка]] для них.&lt;br /&gt;
&lt;br /&gt;
==Ваша работа==&lt;br /&gt;
Первое что вы должны сделать - выполнить ранние запросы на киборгизацию. Заполните [[Exosuit Fabricator|фабрикаторы]] металлом и напечатайте несколько частей киборга. Установите в распечатанную голову пару флешек, а в торсе расположите кабели и батарею, после чего соедините все части на экзоскелете киборга. &lt;br /&gt;
&lt;br /&gt;
Возможно один или несколько человек уже ждут вашего внимания, поговорите с ними через окно обслуживания или же просто откройте для них двери отдела. Помогите им отринуть человечность. Все таки это то зачем вас наняли. Достаньте их мозги [[surgery|хирургическим путем]], и поместите их в Нейрокомпьютерный интерфейс (НКИ, он же MMI). Затем запихните безмозглые тела в &amp;lt;s&amp;gt;мусор&amp;lt;/s&amp;gt; Морг. И наконец запихните НКИ с пустые оболочки киборгов. Теперь у вас есть киборги!&lt;br /&gt;
&lt;br /&gt;
==Жизнь на сборочной линии==&lt;br /&gt;
Попробуйте иметь хотя бы одного пустого киборга наготове, чтобы подготовиться к неизбежной груде тел которые будут поступать к вам в отдел. В свободное время тратьте с трудом добытые шахтерами ресурсы и свое время создавая [[Guide to robotics#Bots|роботов]] или [[Guide to robotics#Exosuits|экзоскелеты]]. Если же шахтеры по какой-то причине внезапно пропали со станции или ваши коллеги из научного отдела зажали все ресурсы вы всегда можете продолжить работу &amp;lt;s&amp;gt;подворовывая&amp;lt;/s&amp;gt; выпрашивая ведра у отдела ботаники или карго и создавать ботов-уборщиков или используйте все доступные вам аптечки для создания медботов.&lt;br /&gt;
&lt;br /&gt;
Синхронизируйте ваши фабрикаторы с научным отделом для получения доступа к новым деталям и продолжайте работу. Убедитесь что шахтеры снабдили вас всеми необходимыми ресурсами. У вас будут сложные отношения с вашими коллегами из научного отдела; с одной стороны они разрабатывают для вас платы и другие интересные штуки, с другой - забирают ваше прекрасное серебро, которое могло бы стать [[Guide_to_robotics#Durand|Дюрандом]]. Как только у вас будет достаточно ресурсов все пойдет как по маслу. Делайте экзоскелеты для людей которые не должны иметь к ним доступа и наблюдайте за хаосом из своего комфортного кресла.&lt;br /&gt;
&lt;br /&gt;
==Еще подсказки==&lt;br /&gt;
&lt;br /&gt;
* Следите за ресурсами в вашем распоряжении и понимайте сколько их уйдет на каждый ваш &amp;quot;проект&amp;quot; (а вам всегда будет нужно больше ресурсов). &lt;br /&gt;
* Стекло, различные устройства, редкие минералы и снаряжение службы безопасности - важные компонент в вашей работе робототехником. Старайтесь не тратить их впустую.  &lt;br /&gt;
* Планируйте свою работу наперед, особенно когда строите экзоскелеты (ведь всегда может не оказаться нужной платы, без которой они бесполезны)&lt;br /&gt;
* Не забывайте о обслуживании киборгов. NanoTrasen обычно не снабжает их чем-то большим чем батареями минимальной емкости.&lt;br /&gt;
* Хранилище плат - ваш друг. В нем есть две флешки, две батарейки и даже изоляционные перчатки. Для получения бонуса, выпросите у СЕ/РД/ИИ доступ в ограниченную зону хранилища плат чтобы достать плату для консоли управления мехами и/или киборгами, чтобы контролировать ситуацию если внезапно в них проснется жажда крови.&lt;br /&gt;
* Убедитесь что вы имеете достаточную защиту глаз, когда вы пользуетесь сваркой если не хотите быстро потерять зрение.&lt;br /&gt;
&lt;br /&gt;
==Что делать?==&lt;br /&gt;
&#039;&#039;&#039;Что вам нужно делать:&#039;&#039;&#039;&lt;br /&gt;
*Создавать киборгов и устанавливать в них НКИ&lt;br /&gt;
*Попробуйте убедить службу безопасности, что киборгизация - хороший способ провести казнь. Антагонисты в таком случае провалят свои цели и больше не будут угрозой, ограниченные установленными законами.&lt;br /&gt;
*Отключайте синхронизацию законов с ИИ и перезагружайте законы киборгов если ИИ внезапно начал сбоить.&lt;br /&gt;
*Создавайте полезных ботов и отправляйте их кружить по станции.&lt;br /&gt;
*Создавайте киборгов чтобы позволить игрокам &amp;lt;s&amp;gt;своровать весь ваш металл и стекло&amp;lt;/s&amp;gt; заново зайти в раунд.&lt;br /&gt;
*Снабжайте все экзоскелеты маячками и ДНК блокировкой, не дайте их угнать.&lt;br /&gt;
*Сделайте консоль контроля киборгов и экзоскелетов.&lt;br /&gt;
*Попробуй подтолкнуть научный отдел к изучению необходимых тебе плат и технологий &amp;lt;s&amp;gt;или сделай это сам&amp;lt;/s&amp;gt;.&lt;br /&gt;
*Запомните КМ будет более склонен обеспечить вас необходимыми ресурсами если вы не потратите все пойнты на заказ плат для Рипли.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Что вам не стоит делать:&#039;&#039;&#039;&lt;br /&gt;
*Засовывать МКИ с мозгом в оболочку киборга не убедившись что мозг жив (МКИ с мозгом могут говорить).&lt;br /&gt;
*Взрывать всех киборгов, по причине того что один был взломан.&lt;br /&gt;
*Немедленно взрывать всех киборгов если ИИ оказался сбойным - вместо этого перенесите консоль контроля киборгов куда-нибудь в безопасное место без камер, чтобы их заблокировать и перезагрузить дабы получить могучего союзника против ИИ.&lt;br /&gt;
*Создавать экзоскелет на который у вас не хватает ресурсов, нет ничего более бесполезного чем куча запчастей Дюранда и вас выпрашиваюшего металл и серебро. &lt;br /&gt;
*Буйствовать с помощью ракетной установки запуска экзоскелетов просто потому что вы можете.&lt;br /&gt;
*Быть мудаком.&lt;br /&gt;
*Строить экзоскелет для любого мимопроходящего (но не принимающего маячок отслеживания).&lt;br /&gt;
&lt;br /&gt;
==Заметки==&lt;br /&gt;
===Роботы===&lt;br /&gt;
* Медботы гораздо круче чем кажется. Они способны стабилизировать большое количество людей в критическом состоянии и имеют бесконечный запас базовых медикаментов.&lt;br /&gt;
**Также вы можете создать медицинского бота из любой аптечки на станции и получать ботов разных цветов.&lt;br /&gt;
**Медботам можно настраивать порог исцеления. Используйте свой ПДА/ID чтобы разблокировать интерфейс, и опустить настройку до 5 - они начнут лечить людей с 95% здоровья и меньше, что идеально поддержания их здоровья. Главное не забудьте их заблокировать после того как закончите настройку.&lt;br /&gt;
**Не забывайте синхронизировать медботов с исследованиями - это повысит их эффективность.&lt;br /&gt;
**Вы можете остановить медбота который бежит к первому попавшемуся раненому просто отключив его или поставив в стационарный режим, чтобы перенести его в место где он больше всего нужен.&lt;br /&gt;
**Все медботы используют базовые химические вещества, поэтому они не будут накапливаться, если они введут вам много их сразу или если вам сделают инъекцию несколько медицинских роботов. Однако химическое вещество будет задерживаться в вашем теле в ощутимо высоких концентрациях, что может помочь человеку выйти из крита если несколько медицинских роботов вылечат его перед боем.&lt;br /&gt;
**Если на станции есть [[Guide_to_races#Jelly_and_Slime_Mutants|слаймомены]] и зеленые медботы &amp;lt;s&amp;gt;наслаждайтесь шоу&amp;lt;/s&amp;gt; поставьте их в стационарный режим или отключите пока они не нанесли слаймоменам столько токсического урона сколько они не смогут выдержать.&lt;br /&gt;
**В заброшенных частях станции достаточно материалов чтобы сделать медбота. Начните свои поиски с заброшенного медбея около часовни.&lt;br /&gt;
*Вы можете переименовать собираемого робота в любой момент между присоединением руки киборга и сенсорного модуля с помощью ручки. Это удобно чтобы отслеживать собираемых ботов, иначе они все будут называться &amp;quot;Medibot&amp;quot;.&lt;br /&gt;
* Малые сборки роботов помещаются в рюкзак, что позволяет собирать их из двух частей прямо на месте проблемы, обеспечивая мгновенное реагирование.&lt;br /&gt;
===Мехи===&lt;br /&gt;
* Мехи позволяют путешествовать в космосе до тех пор пока у них есть воздух внутри кабины. Это может быть полезным если у вас нет скафандра или если необходимо преодолеть опасные участки.&lt;br /&gt;
* Взрыв меха приведет к вашему катапультированию абсолютно невредимым (Хорошей идеей будет при этом быть одетым в скафандр).&lt;br /&gt;
* Дрель меха может вскрыть шкафчик, чтобы добраться до их содержимого.&lt;br /&gt;
&lt;br /&gt;
*Рипли - лучший друг робототехника. Его дрель может пройти сквозь почти все в том числе стены и даже взрывоустойчивые двери. Алмазная дрель может прорезать даже усиленные стены. Дрель также является отличным оружием.&lt;br /&gt;
** Также Рипли - прекрасная защита, он может выдержать непрерывный обстрел лазерами в течении нескольких секунд.&lt;br /&gt;
** Если Рипли уничтожат тюрели они не смогут целится в любого находящегося в том же тайле (т.е. человека что был внутри когда он взорвался)&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Одиссей&amp;quot; - это сила, с которой нужно считаться. Он может сканировать любые химические вещества, включая напитки. Внутренний генератор Odysseus производит бесконечное количество любого химического вещества, а шприцы, выпущенные из шприц-пистолета, могут быть восстановлены, что означает возможность его использования для синтеза бесконечных количеств любого вещества.&lt;br /&gt;
** Вы можете смешать до 5 разных веществ в одном шприце (который содержит 15u, соответственно по 3u каждого вещества), что может быть использовано для создания чрезвычайно сильных целебных смесей или смертельных смесей. Например:&lt;br /&gt;
*** Лечащее вещество: Омнизин (Omnizine)&lt;br /&gt;
*** Вредная смесь: Лексорин (Lexorin), Нестабильный мутаген (Unstable mutagen), Удар бипски (Beepsky Smash).&lt;br /&gt;
** Клик по коробке со шприцами пока экипирован шприцемет Одиссея позволит загрузить все шприцы из коробки в Одиссея.&lt;br /&gt;
&lt;br /&gt;
===Советы предателю===&lt;br /&gt;
* Люди не могут вас идентифицировать пока вы внутри меха и могут ориентироваться только по названию меха, которое вы впрочем можете изменить в любое время. Поменяйте название своего меха на название другого меха и спокойно пройдите по станции как ни в чем не бывало.&lt;br /&gt;
* Вы можете загрузить в медбота &#039;&#039;&#039;любое&#039;&#039;&#039; химическое вещество. Загрузите в медбота [[Guide_to_chemistry#Skewium|скевиум]] (skewium) и смотрите как он бродит вокруг вкалывая получившуюся субстанцию первым встречным.&lt;br /&gt;
&lt;br /&gt;
==Жизнь злобного гения==&lt;br /&gt;
Предательство за робототехника - это легко и весело, особенно учитывая что вы спаунитесь с флешками и ожиданиями о постройки очень опасных машин. Ваш повышенный доступ на станции и доступ к хранилищу плат позволит вам добраться почти куда угодно. И, конечно же, [[Syndicate Items#Cryptographic_Sequencer|взлом]] любого вашего творения позволит посеять хаос и разрушения. Набор токсинов (toxins kit) слитый в одну большую колбу взломанного медбота может превратить его в очень опасного &amp;quot;помощника&amp;quot;. Взлом [[Cyborg|киборгов]] устанавливает им набор законов синдиката, дает новое снаряжение и позволяет избежать уничтожения с помощью консоли. Но надо помнить, что киборги являющиеся рабами [[Guide_to_malfunction|сбойного ИИ]] не могут быть [[Syndicate_Items#Emag|взломаны]]. Если же вам хочется создать киборга, когда у вас недостаточно добровольцев ничто не мешает вам сделать киборга из вашей последней жертвы - люди редко спрашивают подробности когда тело уже прооперировано.      &lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Nevek</name></author>
	</entry>
</feed>