<?xml version="1.0"?>
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	<id>https://tg.ss220.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gevron</id>
	<title>SS220 /tg/station13 (Space Station 13) - Вклад [ru]</title>
	<link rel="self" type="application/atom+xml" href="https://tg.ss220.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gevron"/>
	<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php/%D0%A1%D0%BB%D1%83%D0%B6%D0%B5%D0%B1%D0%BD%D0%B0%D1%8F:%D0%92%D0%BA%D0%BB%D0%B0%D0%B4/Gevron"/>
	<updated>2026-06-04T00:04:30Z</updated>
	<subtitle>Вклад</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://tg.ss220.space/index.php?title=MediaWiki:Common.css&amp;diff=15307</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=MediaWiki:Common.css&amp;diff=15307"/>
		<updated>2024-06-18T06:22:34Z</updated>

		<summary type="html">&lt;p&gt;Gevron: удаляем неиспользуемый код&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Размещённый здесь CSS будет применяться ко всем темам оформления */&lt;br /&gt;
.tooltip{&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltiptext {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: 250px;&lt;br /&gt;
  padding: 10px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
  border: 1px solid #aaa;&lt;br /&gt;
  background-color: #ffdd66;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltipmarine {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: fit-content;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltiptable {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  max-width:600px;&lt;br /&gt;
  width:max-content;&lt;br /&gt;
  padding: 10px;&lt;br /&gt;
  top:11pt;&lt;br /&gt;
  right:-55px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
  border: 1px solid #666;&lt;br /&gt;
  background-color: #ff6666;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltiptext {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltipmarine {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltipmarine &amp;gt; * {&lt;br /&gt;
    width: max-content;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltiptable {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* hide the &amp;quot;Retrieved from&amp;quot; message */&lt;br /&gt;
.printfooter {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.tabcontent{&lt;br /&gt;
    display:none&lt;br /&gt;
}&lt;br /&gt;
div.tabcontent.current{&lt;br /&gt;
    display:block&lt;br /&gt;
}&lt;br /&gt;
div.switchtab.label.current{&lt;br /&gt;
    color:#000;&lt;br /&gt;
    background-color:#00FF00&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
img {&lt;br /&gt;
    image-rendering: optimizeSpeed;&lt;br /&gt;
    image-rendering: -webkit-optimize-contrast;&lt;br /&gt;
    image-rendering: optimize-contrast;&lt;br /&gt;
    image-rendering: -moz-crisp-edges;&lt;br /&gt;
    image-rendering: -o-crisp-edges;&lt;br /&gt;
    image-rendering: crisp-edges;&lt;br /&gt;
    image-rendering: pixelated;&lt;br /&gt;
    -ms-interpolation-mode: nearest-neighbor;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-4200 #p-logo a  {&lt;br /&gt;
  background-image: url(&amp;quot;/skins/TGMC_logo.png&amp;quot;) !important;&lt;br /&gt;
  background-size: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-4201 #p-logo a  {&lt;br /&gt;
  background-image: url(&amp;quot;/skins/TGMC_logo.png&amp;quot;) !important;&lt;br /&gt;
  background-size: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Горизонтальный список */&lt;br /&gt;
#mw-content-text .hlist ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li:not(:last-child) {&lt;br /&gt;
    padding-right: 0.286em;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li:not(:last-child)::after {&lt;br /&gt;
    content: &amp;quot;&amp;quot;;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    position: relative;&lt;br /&gt;
    left: 0.286em;&lt;br /&gt;
    bottom: 0.214em;&lt;br /&gt;
    background-color: #000;&lt;br /&gt;
    height: 3px;&lt;br /&gt;
    width: 3px;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li:first-child::before {&lt;br /&gt;
    content: &amp;quot;(&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li:last-child::after {&lt;br /&gt;
    content: &amp;quot;)&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li li {&lt;br /&gt;
    font-size: x-small;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Кнопка &amp;quot;Вверх&amp;quot;: [[paradise:Файл:Scroll_top.png]] */&lt;br /&gt;
#scroll-top&lt;br /&gt;
	{&lt;br /&gt;
	display: none;&lt;br /&gt;
	background: url(https://wiki.ss220.space/images/f/f4/Scroll_top.gif) 0% 0%/38px 38px no-repeat;&lt;br /&gt;
	opacity: 0.3;&lt;br /&gt;
	width: 38px;&lt;br /&gt;
	height: 38px;&lt;br /&gt;
	cursor: pointer;&lt;br /&gt;
	position: fixed;&lt;br /&gt;
	left: calc(11em - 19px);&lt;br /&gt;
	bottom: 30px;&lt;br /&gt;
	z-index: 10000;&lt;br /&gt;
	image-rendering: optimizeSpeed;&lt;br /&gt;
	image-rendering: -webkit-optimize-contrast;&lt;br /&gt;
	image-rendering: optimize-contrast;&lt;br /&gt;
	image-rendering: -moz-crisp-edges;&lt;br /&gt;
	image-rendering: -o-crisp-edges;&lt;br /&gt;
	image-rendering: crisp-edges;&lt;br /&gt;
	image-rendering: pixelated;&lt;br /&gt;
	-ms-interpolation-mode: nearest-neighbor;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
#scroll-top:hover&lt;br /&gt;
	{&lt;br /&gt;
	opacity: 0.8;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
/* Отступы сворачиваемого меню */&lt;br /&gt;
.vector-menu-portal	{&lt;br /&gt;
		margin-left: 0.1em;&lt;br /&gt;
		}&lt;br /&gt;
#mw-panel.collapsible-nav .portal .vector-menu-content	{&lt;br /&gt;
		margin-left: 0.5em;&lt;br /&gt;
		}&lt;br /&gt;
/* Цвет заголовков сворачиваемых разделов в sidebar обратно в серый */&lt;br /&gt;
#mw-panel.collapsible-nav .portal.collapsed .vector-menu-heading,&lt;br /&gt;
#mw-panel.collapsible-nav .portal.collapsed .vector-menu-heading:hover,&lt;br /&gt;
#mw-panel.collapsible-nav .portal .vector-menu-heading *	{&lt;br /&gt;
		color: #54595d;&lt;br /&gt;
		text-decoration: none;&lt;br /&gt;
		}&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=MediaWiki:Custom-RcGcDw&amp;diff=15301</id>
		<title>MediaWiki:Custom-RcGcDw</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=MediaWiki:Custom-RcGcDw&amp;diff=15301"/>
		<updated>2024-02-25T08:50:18Z</updated>

		<summary type="html">&lt;p&gt;Gevron: Новая страница: «617003227182792704»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;617003227182792704&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=MediaWiki:Common.js&amp;diff=15297</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=MediaWiki:Common.js&amp;diff=15297"/>
		<updated>2023-05-25T13:01:09Z</updated>

		<summary type="html">&lt;p&gt;Gevron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// Добавляет ссылку для редактирования нулевого раздела (введения; преамбулы)&lt;br /&gt;
    var wgNamespaceNumber = mw.config.get( &#039;wgNamespaceNumber&#039; );&lt;br /&gt;
    var wgPageName = mw.config.get( &#039;wgPageName&#039; );&lt;br /&gt;
&lt;br /&gt;
    if (wgNamespaceNumber &amp;gt; -1){ &lt;br /&gt;
        var edittopHTML = &#039;&amp;lt;span class=&amp;quot;mw-editsection&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;span class=&amp;quot;mw-editsection-bracket&amp;quot; style=&amp;quot;margin-right: 0.25em;color: #555555;&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;a href=&amp;quot;/index.php?title=&#039; + wgPageName + &#039;&amp;amp;amp;action=edit&amp;amp;amp;section=0&amp;quot; title=&amp;quot;Править «введение» этой страницы&amp;quot;&amp;gt;править введение&amp;lt;/a&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;span class=&amp;quot;mw-editsection-bracket&amp;quot; style=&amp;quot;margin-left: 0.25em;color: #555555;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/span&amp;gt;&#039;;&lt;br /&gt;
        $(&#039;#firstHeading&#039;).append(edittopHTML);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
// Честно стащено с бывшей официальной Minecraft Wiki&lt;br /&gt;
// Добавляет кнопку для очистки кэша&lt;br /&gt;
if ( !$( &#039;#ca-purge&#039; ).length ) {&lt;br /&gt;
    $( &#039;#p-cactions&#039; ).find( &#039;ul&#039; ).append(&lt;br /&gt;
        $( &#039;&amp;lt;li&amp;gt;&#039; ).attr( { &#039;id&#039;: &#039;ca-purge&#039;, &#039;class&#039;: &#039;mw-list-item&#039; } ).append(&lt;br /&gt;
            $( &#039;&amp;lt;a&amp;gt;&#039; ).attr( { &#039;href&#039;: mw.util.getUrl( null, { action: &#039;purge&#039; } ), &#039;title&#039;: &#039;Очистить серверный кэш страницы&#039; } ).append(&lt;br /&gt;
                $( &#039;&amp;lt;span&amp;gt;&#039; ).text( &#039;Очистить кэш&#039; )&lt;br /&gt;
            )&lt;br /&gt;
        )&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
// Если кнопка «Ещё» у нас скрыта, отображаем её, но не на спецстраницах.&lt;br /&gt;
if ($( &#039;#p-cactions&#039; ).hasClass( &#039;emptyPortlet&#039; ) &amp;amp; !$( &#039;#p-views&#039; ).hasClass( &#039;emptyPortlet&#039; )){&lt;br /&gt;
	$( &#039;#p-cactions&#039; ).removeClass( &#039;emptyPortlet&#039; )&lt;br /&gt;
}&lt;br /&gt;
// Меняем обычную ссылку очистки кэша на API-запрос, чтобы избежать окна подтверждения&lt;br /&gt;
mw.loader.using( &#039;mediawiki.api&#039; ).then( function() {&lt;br /&gt;
    $( &#039;#ca-purge a&#039; ).on( &#039;click&#039;, function( e ) {&lt;br /&gt;
        new mw.Api().post( {&lt;br /&gt;
            action: &#039;purge&#039;,&lt;br /&gt;
            titles: mw.config.get( &#039;wgPageName&#039; )&lt;br /&gt;
        } ).then( function() {&lt;br /&gt;
            location.reload();&lt;br /&gt;
        }, function() {&lt;br /&gt;
            mw.notify( &#039;Purge failed&#039;, { type: &#039;error&#039; } );&lt;br /&gt;
        } );&lt;br /&gt;
        &lt;br /&gt;
        e.preventDefault();&lt;br /&gt;
    } );&lt;br /&gt;
} );&lt;br /&gt;
&lt;br /&gt;
// from Minecraft Wiki&lt;br /&gt;
/* Добавляет кнопку «Вверх» слева */&lt;br /&gt;
function scrollTop(){&lt;br /&gt;
    $(window).scroll(function(e) {&lt;br /&gt;
	    if($(window).scrollTop()&amp;gt;0) {&lt;br /&gt;
	    	$(&amp;quot;#scroll-top&amp;quot;).fadeIn(300);&lt;br /&gt;
	    } else{ &lt;br /&gt;
	    	$(&amp;quot;#scroll-top&amp;quot;).fadeOut(300);&lt;br /&gt;
	    }&lt;br /&gt;
    });&lt;br /&gt;
}&lt;br /&gt;
$(function(){&lt;br /&gt;
	$(&amp;quot;footer#footer&amp;quot;).append($(&amp;quot;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
		.attr({&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;scroll-top&amp;quot;,&lt;br /&gt;
			&amp;quot;title&amp;quot;: &amp;quot;Наверх&amp;quot;&lt;br /&gt;
		})&lt;br /&gt;
	);&lt;br /&gt;
	$(&amp;quot;#scroll-top&amp;quot;).click(function(e) {&lt;br /&gt;
		$(&#039;body,html&#039;).animate({scrollTop:0},300);&lt;br /&gt;
		});&lt;br /&gt;
	scrollTop();&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Fired whenever wiki content is added. (#mw-content-text, live preview, load page, etc.) */&lt;br /&gt;
mw.hook( &#039;wikipage.content&#039; ).add( function( $wikipageContent ) {&lt;br /&gt;
&lt;br /&gt;
// Только при редактировании, вне режима визуального редактора добавляем викификатор или панель редактирования в целом.&lt;br /&gt;
if ( mw.config.get( &#039;wgAction&#039; ) == &#039;edit&#039; || mw.config.get( &#039;wgAction&#039; ) == &#039;submit&#039; ) {&lt;br /&gt;
	console.log(&#039;MediaWiki:Common.js — editFunction start&#039;);&lt;br /&gt;
	if ( !mw.user.options.get( &#039;usebetatoolbar&#039; ) || mw.user.options.get( &#039;usebetatoolbar&#039; ) == &#039;0&#039; || mw.user.options.get( &#039;usebetatoolbar&#039; ) == &#039;&#039; ) {&lt;br /&gt;
		mw.loader.load(&#039;https://wiki.ss220.space/index.php/MediaWiki:LegacyToolbar.js?action=raw&amp;amp;ctype=text/javascript&#039;);&lt;br /&gt;
		console.log(&#039;MediaWiki:Common.js — legacyToolbar enabled&#039;);&lt;br /&gt;
	}&lt;br /&gt;
	else {&lt;br /&gt;
		mw.loader.load( &#039;https://wiki.ss220.space/index.php/MediaWiki:Wikificator.js?action=raw&amp;amp;ctype=text/javascript&#039; );&lt;br /&gt;
		console.log(&#039;MediaWiki:Common.js — Wikificator enabled with betatoolbar&#039;);&lt;br /&gt;
	};&lt;br /&gt;
	console.log(&#039;MediaWiki:Common.js — after Wikificator call msg&#039;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
} );&lt;br /&gt;
/* End wiki content hook */&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=MediaWiki:Group-user.js&amp;diff=15296</id>
		<title>MediaWiki:Group-user.js</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=MediaWiki:Group-user.js&amp;diff=15296"/>
		<updated>2023-05-24T23:52:20Z</updated>

		<summary type="html">&lt;p&gt;Gevron: Новая страница: «/* Размещённый здесь JavaScript будет применяться только для зарегистрированных пользователей */ mw.util.addPortletLink (&amp;#039;p-personal&amp;#039;, &amp;#039;/index.php/Служебная:Моя_страница/Черновик&amp;#039;, &amp;#039;Черновик&amp;#039;, &amp;#039;pt-draft&amp;#039;, &amp;#039;Место для тестирования возможностей вики и/или не очень публичного переписывани...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Размещённый здесь JavaScript будет применяться только для зарегистрированных пользователей */&lt;br /&gt;
mw.util.addPortletLink (&#039;p-personal&#039;, &#039;/index.php/Служебная:Моя_страница/Черновик&#039;, &#039;Черновик&#039;, &#039;pt-draft&#039;, &#039;Место для тестирования возможностей вики и/или не очень публичного переписывания статей&#039;);&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=MediaWiki:Recentchanges-summary&amp;diff=15295</id>
		<title>MediaWiki:Recentchanges-summary</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=MediaWiki:Recentchanges-summary&amp;diff=15295"/>
		<updated>2023-05-16T01:15:05Z</updated>

		<summary type="html">&lt;p&gt;Gevron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hlist&amp;quot; style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
* [[Служебная: Новые файлы|Галерея новых файлов]]&lt;br /&gt;
* [[Служебная: Новые страницы|Новые страницы]]&lt;br /&gt;
* [[Служебная: Журналы|Журналы]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div class=&amp;quot;hlist&amp;quot; style=&amp;quot;text-align: center&amp;quot;&amp;gt;Свежие правки на соседних проектах:&amp;lt;br&amp;gt;&lt;br /&gt;
* [[paradise: Служебная:Свежие правки|Paradise вики]]&lt;br /&gt;
* [[exta: Служебная:Свежие правки|Exta вики]]&lt;br /&gt;
* [[sierra: Служебная:Свежие правки|Siera вики]]&lt;br /&gt;
* [[skyrat: Служебная:Свежие правки|Skyrat вики]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Ниже в хронологическом порядке перечислены последние изменения на страницах {{grammar:genitive|{{SITENAME}}}}.&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9C%D0%BE%D1%80%D1%84&amp;diff=15216</id>
		<title>Морф</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9C%D0%BE%D1%80%D1%84&amp;diff=15216"/>
		<updated>2023-03-13T03:08:24Z</updated>

		<summary type="html">&lt;p&gt;Gevron: Отмена правки 15215, сделанной Romen (обсуждение): возвращён переведённый вариант&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|department = Antagonist&lt;br /&gt;
|stafftype = ВНЕЗЕМНОЕ&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Morph.png&lt;br /&gt;
|jobtitleRu = Морф&lt;br /&gt;
|jobtitle = Morph&lt;br /&gt;
|access = Отсутствует. Система вентиляции.&lt;br /&gt;
|additional = Отсутствует &lt;br /&gt;
|difficulty = Сложный&lt;br /&gt;
|superior = Отсутствует&lt;br /&gt;
|duties = Убивать и есть людей&lt;br /&gt;
|guides = Это руководство&lt;br /&gt;
|quote = Что случилось с оружейной, хранилищем медблока, рнд, кабинетом капитана и хранилищем инструментов? &lt;br /&gt;
}}&lt;br /&gt;
Морф - это неопознанная форма жизни, которая, похоже, существует только для того, чтобы убивать и поедать существ, а также различные предметы.&lt;br /&gt;
&lt;br /&gt;
==Кто я?==&lt;br /&gt;
Морф - это уникальная форма жизни. У вас очень мало способов взаимодействия с миром, вы не можете взять в руки или использовать какой-либо предмет. Однако у вас есть несколько уникальных способностей, которые помогут вам.&lt;br /&gt;
* Вы можете превратиться в любой физический объект, органический или иной.&lt;br /&gt;
* Вы можете пожирать мертвых органических существ для восстановления здоровья.&lt;br /&gt;
* Вы не можете быть оглушены или замедлены каким-либо способом.&lt;br /&gt;
* Вы можете свободно ползать по вентиляционной системе станции по своему усмотрению.&lt;br /&gt;
* У вас мощная атака ближнего боя.&lt;br /&gt;
&lt;br /&gt;
==Трансформация==&lt;br /&gt;
Ваша главная способность. Нажав Шифт+Клик на любой предмет, вы можете превратиться в него, имитируя его внешний вид. Вы можете превратиться практически в любой объект в игре, от капли крови до человека. Превращение в человека, силикона или другую органическую форму жизни сделает вас точной копией того, во что эта форма жизни была одета в тот момент, однако ваш внешний вид будет только эстетическим - превращение в существо со щитом не позволит вам блокировать атаки ближнего боя.&lt;br /&gt;
&lt;br /&gt;
Вы можете вернуться к своей первоначальной форме, нажав Шифт+Клик.&lt;br /&gt;
&lt;br /&gt;
Когда вы не замаскированы, вы двигаетесь очень медленно, когда же вы замаскированы - значительно ускоряетесь. Не пытайтесь атаковать напрямую, потому что большинство людей могут легко убежать от вас. Спрячьтесь за безобидным предметом и наблюдайте, как они паникуют, когда шкафчик превращается в монстра.&lt;br /&gt;
&lt;br /&gt;
Вы наносите 20 единиц грубого урона, пока не трансформированы, и не можете атаковать, пока замаскированы. Чтобы надежно убить кого-либо, вы должны замаскироваться. &lt;br /&gt;
&lt;br /&gt;
Вы можете общаться в любое время, но ваша речь будет сильно невнятной; это делает ее одновременно трудной для понимания и способной выдать тот факт, что вы - морф.&lt;br /&gt;
&lt;br /&gt;
==Питание==&lt;br /&gt;
Единственный способ восстановить здоровье - это съесть мертвую форму жизни, подойдет любая, и вы можете делать это как в замаскированном, так и в незамаскированном состоянии. Вы также можете есть неорганические предметы, такие как оружие или металл, но это не дает никаких преимуществ, кроме отказа в использовании этих предметов другими, и вам нужно быть незамаскированным.&lt;br /&gt;
&lt;br /&gt;
==Чтобы выжить и процветать==&lt;br /&gt;
&lt;br /&gt;
Когда вы впервые попадете на станцию, постарайтесь найти простую маскировку. Замаскируйтесь под что-нибудь доброкачественное, например ручку, бумагу или немного крови, и найдите хорошую маскировку. Подойдет маскировка в человека или киборга, однако маскировка в бипски творит чудеса в открытых коридорах.&lt;br /&gt;
&lt;br /&gt;
Избегайте общения с людьми, но если вам приходится общаться с ними, говорите коротко. Более длинная речь имеет больше шансов быть невнятной. Поэтому вместо того, чтобы говорить &amp;quot;Привет, как дела?&amp;quot;, что будет звучать как &amp;quot;Привеет, кааа&#039;к деела?&amp;quot;, скажите &amp;quot;Привет&amp;quot;. Также подумайте о том, чтобы вместо разговора использовать эмоции, например, помахать рукой.&lt;br /&gt;
&lt;br /&gt;
Используйте свою мобильность в своих интересах. В любой форме вы можете свободно перемещаться по столам, а также по вентиляции, что позволяет вам обходить двери и другие основные меры безопасности.&lt;br /&gt;
&lt;br /&gt;
==Тактики==&lt;br /&gt;
* Пожирайте такие важные места, как оружейная, хранилище техники, кабинеты глав и сервера данных, чтобы довести станцию до хаоса!&lt;br /&gt;
* Или используйте более скрытный подход и просто ешьте мусор в техах например, инструменты, ручки, мышей или [[Assistant|ассистентов]], как живой мусорный пресс, которым вы и являетесь.&lt;br /&gt;
* Если сомневаетесь, уползайте! Несмотря на то, что ваши атаки очень сильны, скорость для робастных людей, пожалуй, важнее, чем урон. Поэтому, когда лазеры начинают лететь в вашу сторону, просто уползайте в вентеляцию! Это займет около 3-4 секунд, и они не поймут, что вы это делаете, пока не станет слишком поздно.&lt;br /&gt;
* Смейтесь над идиотами, которые пытаются вас застанить или замедлить.&lt;br /&gt;
* Нападайте, только если вы загнали добычу в угол.&lt;br /&gt;
* Как ни удивительно, но большинство дружелюбных морфов обычно одни из самых терпимых дружелюбных антагов. Только остерегайтесь взбешенных уборщиков, обвиняющих вас в том, что вы отняли у них работу!&lt;br /&gt;
* Бороться с службой безопасности лоб в лоб - очень плохая идея, лучше устройте засаду.&lt;br /&gt;
* &amp;lt;s&amp;gt;Съешьте [[Supermatter|Суперматерию]], чтобы получить суперспособности!&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Соответствующие изменения в коде==&lt;br /&gt;
* [https://github.com/tgstation/-tg-station/pull/10143 #10143 &amp;lt;nowiki&amp;gt;Adds Morph - non-ling shapeshifter&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=MediaWiki:Common.css&amp;diff=15213</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=MediaWiki:Common.css&amp;diff=15213"/>
		<updated>2023-02-21T22:09:26Z</updated>

		<summary type="html">&lt;p&gt;Gevron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Размещённый здесь CSS будет применяться ко всем темам оформления */&lt;br /&gt;
.tooltip{&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltiptext {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: 250px;&lt;br /&gt;
  padding: 10px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
  border: 1px solid #aaa;&lt;br /&gt;
  background-color: #ffdd66;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltipmarine {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: fit-content;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltiptable {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  max-width:600px;&lt;br /&gt;
  width:max-content;&lt;br /&gt;
  padding: 10px;&lt;br /&gt;
  top:11pt;&lt;br /&gt;
  right:-55px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
  border: 1px solid #666;&lt;br /&gt;
  background-color: #ff6666;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltiptext {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltipmarine {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltipmarine &amp;gt; * {&lt;br /&gt;
    width: max-content;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltiptable {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* hide the &amp;quot;Retrieved from&amp;quot; message */&lt;br /&gt;
.printfooter {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.tabcontent{&lt;br /&gt;
    display:none&lt;br /&gt;
}&lt;br /&gt;
div.tabcontent.current{&lt;br /&gt;
    display:block&lt;br /&gt;
}&lt;br /&gt;
div.switchtab.label.current{&lt;br /&gt;
    color:#000;&lt;br /&gt;
    background-color:#00FF00&lt;br /&gt;
}&lt;br /&gt;
div.kaskadavionics{&lt;br /&gt;
    background-image:url(https://wiki.armaproject.ru/resources/assets/Kaskad_avionics.png)&lt;br /&gt;
}&lt;br /&gt;
.kaskadavionics_menu_button a{&lt;br /&gt;
    display:block;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    line-height:19px !important;&lt;br /&gt;
    font-size:13px;&lt;br /&gt;
    color:#00FF00 !important;&lt;br /&gt;
    text-decoration:none&lt;br /&gt;
}&lt;br /&gt;
.kaskadavionics_menu_button a:hover{&lt;br /&gt;
    text-decoration:none;&lt;br /&gt;
    display:block;&lt;br /&gt;
    background:rgba(0,256,0,1) none repeat scroll 0% 0%;&lt;br /&gt;
    line-height:19px !important;&lt;br /&gt;
    font-size:13px;&lt;br /&gt;
    color:#000 !important&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
img {&lt;br /&gt;
    image-rendering: optimizeSpeed;&lt;br /&gt;
    image-rendering: -webkit-optimize-contrast;&lt;br /&gt;
    image-rendering: optimize-contrast;&lt;br /&gt;
    image-rendering: -moz-crisp-edges;&lt;br /&gt;
    image-rendering: -o-crisp-edges;&lt;br /&gt;
    image-rendering: crisp-edges;&lt;br /&gt;
    image-rendering: pixelated;&lt;br /&gt;
    -ms-interpolation-mode: nearest-neighbor;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-4200 #p-logo a  {&lt;br /&gt;
  background-image: url(&amp;quot;/skins/TGMC_logo.png&amp;quot;) !important;&lt;br /&gt;
  background-size: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-4201 #p-logo a  {&lt;br /&gt;
  background-image: url(&amp;quot;/skins/TGMC_logo.png&amp;quot;) !important;&lt;br /&gt;
  background-size: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Горизонтальный список */&lt;br /&gt;
#mw-content-text .hlist ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li:not(:last-child) {&lt;br /&gt;
    padding-right: 0.286em;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li:not(:last-child)::after {&lt;br /&gt;
    content: &amp;quot;&amp;quot;;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    position: relative;&lt;br /&gt;
    left: 0.286em;&lt;br /&gt;
    bottom: 0.214em;&lt;br /&gt;
    background-color: #000;&lt;br /&gt;
    height: 3px;&lt;br /&gt;
    width: 3px;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li:first-child::before {&lt;br /&gt;
    content: &amp;quot;(&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li:last-child::after {&lt;br /&gt;
    content: &amp;quot;)&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li li {&lt;br /&gt;
    font-size: x-small;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Кнопка &amp;quot;Вверх&amp;quot;: [[paradise:Файл:Scroll_top.png]] */&lt;br /&gt;
#scroll-top&lt;br /&gt;
	{&lt;br /&gt;
	display: none;&lt;br /&gt;
	background: url(https://wiki.ss220.space/images/f/f4/Scroll_top.gif) 0% 0%/38px 38px no-repeat;&lt;br /&gt;
	opacity: 0.3;&lt;br /&gt;
	width: 38px;&lt;br /&gt;
	height: 38px;&lt;br /&gt;
	cursor: pointer;&lt;br /&gt;
	position: fixed;&lt;br /&gt;
	left: calc(11em - 19px);&lt;br /&gt;
	bottom: 30px;&lt;br /&gt;
	z-index: 10000;&lt;br /&gt;
	image-rendering: optimizeSpeed;&lt;br /&gt;
	image-rendering: -webkit-optimize-contrast;&lt;br /&gt;
	image-rendering: optimize-contrast;&lt;br /&gt;
	image-rendering: -moz-crisp-edges;&lt;br /&gt;
	image-rendering: -o-crisp-edges;&lt;br /&gt;
	image-rendering: crisp-edges;&lt;br /&gt;
	image-rendering: pixelated;&lt;br /&gt;
	-ms-interpolation-mode: nearest-neighbor;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
#scroll-top:hover&lt;br /&gt;
	{&lt;br /&gt;
	opacity: 0.8;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
/* Отступы сворачиваемого меню */&lt;br /&gt;
.vector-menu-portal	{&lt;br /&gt;
		margin-left: 0.1em;&lt;br /&gt;
		}&lt;br /&gt;
#mw-panel.collapsible-nav .portal .vector-menu-content	{&lt;br /&gt;
		margin-left: 0.5em;&lt;br /&gt;
		}&lt;br /&gt;
/* Цвет заголовков сворачиваемых разделов в sidebar обратно в серый */&lt;br /&gt;
#mw-panel.collapsible-nav .portal.collapsed .vector-menu-heading,&lt;br /&gt;
#mw-panel.collapsible-nav .portal.collapsed .vector-menu-heading:hover,&lt;br /&gt;
#mw-panel.collapsible-nav .portal .vector-menu-heading *	{&lt;br /&gt;
		color: #54595d;&lt;br /&gt;
		text-decoration: none;&lt;br /&gt;
		}&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=MediaWiki:Common.css&amp;diff=15212</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=MediaWiki:Common.css&amp;diff=15212"/>
		<updated>2023-02-20T17:53:21Z</updated>

		<summary type="html">&lt;p&gt;Gevron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Размещённый здесь CSS будет применяться ко всем темам оформления */&lt;br /&gt;
.tooltip{&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltiptext {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: 250px;&lt;br /&gt;
  padding: 10px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
  border: 1px solid #aaa;&lt;br /&gt;
  background-color: #ffdd66;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltipmarine {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: fit-content;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltiptable {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  max-width:600px;&lt;br /&gt;
  width:max-content;&lt;br /&gt;
  padding: 10px;&lt;br /&gt;
  top:11pt;&lt;br /&gt;
  right:-55px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
  border: 1px solid #666;&lt;br /&gt;
  background-color: #ff6666;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltiptext {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltipmarine {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltipmarine &amp;gt; * {&lt;br /&gt;
    width: max-content;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltiptable {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* hide the &amp;quot;Retrieved from&amp;quot; message */&lt;br /&gt;
.printfooter {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.tabcontent{&lt;br /&gt;
    display:none&lt;br /&gt;
}&lt;br /&gt;
div.tabcontent.current{&lt;br /&gt;
    display:block&lt;br /&gt;
}&lt;br /&gt;
div.switchtab.label.current{&lt;br /&gt;
    color:#000;&lt;br /&gt;
    background-color:#00FF00&lt;br /&gt;
}&lt;br /&gt;
div.kaskadavionics{&lt;br /&gt;
    background-image:url(https://wiki.armaproject.ru/resources/assets/Kaskad_avionics.png)&lt;br /&gt;
}&lt;br /&gt;
.kaskadavionics_menu_button a{&lt;br /&gt;
    display:block;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    line-height:19px !important;&lt;br /&gt;
    font-size:13px;&lt;br /&gt;
    color:#00FF00 !important;&lt;br /&gt;
    text-decoration:none&lt;br /&gt;
}&lt;br /&gt;
.kaskadavionics_menu_button a:hover{&lt;br /&gt;
    text-decoration:none;&lt;br /&gt;
    display:block;&lt;br /&gt;
    background:rgba(0,256,0,1) none repeat scroll 0% 0%;&lt;br /&gt;
    line-height:19px !important;&lt;br /&gt;
    font-size:13px;&lt;br /&gt;
    color:#000 !important&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
img {&lt;br /&gt;
    image-rendering: optimizeSpeed;&lt;br /&gt;
    image-rendering: -webkit-optimize-contrast;&lt;br /&gt;
    image-rendering: optimize-contrast;&lt;br /&gt;
    image-rendering: -moz-crisp-edges;&lt;br /&gt;
    image-rendering: -o-crisp-edges;&lt;br /&gt;
    image-rendering: crisp-edges;&lt;br /&gt;
    image-rendering: pixelated;&lt;br /&gt;
    -ms-interpolation-mode: nearest-neighbor;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-4200 #p-logo a  {&lt;br /&gt;
  background-image: url(&amp;quot;/skins/TGMC_logo.png&amp;quot;) !important;&lt;br /&gt;
  background-size: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-4201 #p-logo a  {&lt;br /&gt;
  background-image: url(&amp;quot;/skins/TGMC_logo.png&amp;quot;) !important;&lt;br /&gt;
  background-size: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Горизонтальный список */&lt;br /&gt;
#mw-content-text .hlist ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li:not(:last-child) {&lt;br /&gt;
    padding-right: 0.286em;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li:not(:last-child)::after {&lt;br /&gt;
    content: &amp;quot;&amp;quot;;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    position: relative;&lt;br /&gt;
    left: 0.286em;&lt;br /&gt;
    bottom: 0.214em;&lt;br /&gt;
    background-color: #000;&lt;br /&gt;
    height: 3px;&lt;br /&gt;
    width: 3px;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li:first-child::before {&lt;br /&gt;
    content: &amp;quot;(&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li:last-child::after {&lt;br /&gt;
    content: &amp;quot;)&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li li {&lt;br /&gt;
    font-size: x-small;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Кнопка &amp;quot;Вверх&amp;quot;: [[paradise:Файл:Scroll_top.png]] */&lt;br /&gt;
#scroll-top&lt;br /&gt;
	{&lt;br /&gt;
	display: none;&lt;br /&gt;
	background: url(https://wiki.ss220.space/images/f/f4/Scroll_top.gif) 0% 0%/38px 38px no-repeat;&lt;br /&gt;
	opacity: 0.3;&lt;br /&gt;
	width: 38px;&lt;br /&gt;
	height: 38px;&lt;br /&gt;
	cursor: pointer;&lt;br /&gt;
	position: fixed;&lt;br /&gt;
	left: calc(11em - 19px);&lt;br /&gt;
	bottom: 30px;&lt;br /&gt;
	z-index: 10000;&lt;br /&gt;
	image-rendering: optimizeSpeed;&lt;br /&gt;
	image-rendering: -webkit-optimize-contrast;&lt;br /&gt;
	image-rendering: optimize-contrast;&lt;br /&gt;
	image-rendering: -moz-crisp-edges;&lt;br /&gt;
	image-rendering: -o-crisp-edges;&lt;br /&gt;
	image-rendering: crisp-edges;&lt;br /&gt;
	image-rendering: pixelated;&lt;br /&gt;
	-ms-interpolation-mode: nearest-neighbor;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
#scroll-top:hover&lt;br /&gt;
	{&lt;br /&gt;
	opacity: 0.8;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
/* Отступы сворачиваемого меню */&lt;br /&gt;
.vector-menu-portal	{&lt;br /&gt;
		margin-left: 0.1em;&lt;br /&gt;
		}&lt;br /&gt;
#mw-panel.collapsible-nav .portal .vector-menu-content	{&lt;br /&gt;
		margin-left: 0.5em;&lt;br /&gt;
		}&lt;br /&gt;
/* Цвет заголовков сворачиваемых разделов в sidebar обратно в серый */&lt;br /&gt;
#mw-panel.collapsible-nav .portal. vector-menu-heading a,&lt;br /&gt;
#mw-panel.collapsible-nav .portal.collapsed .vector-menu-heading a	{&lt;br /&gt;
		color: #54595d;&lt;br /&gt;
		text-decoration: none;&lt;br /&gt;
		}&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=MediaWiki:Common.css&amp;diff=15159</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=MediaWiki:Common.css&amp;diff=15159"/>
		<updated>2023-02-12T05:30:38Z</updated>

		<summary type="html">&lt;p&gt;Gevron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Размещённый здесь CSS будет применяться ко всем темам оформления */&lt;br /&gt;
.tooltip{&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltiptext {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: 250px;&lt;br /&gt;
  padding: 10px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
  border: 1px solid #aaa;&lt;br /&gt;
  background-color: #ffdd66;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltipmarine {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: fit-content;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltiptable {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  max-width:600px;&lt;br /&gt;
  width:max-content;&lt;br /&gt;
  padding: 10px;&lt;br /&gt;
  top:11pt;&lt;br /&gt;
  right:-55px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
  border: 1px solid #666;&lt;br /&gt;
  background-color: #ff6666;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltiptext {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltipmarine {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltipmarine &amp;gt; * {&lt;br /&gt;
    width: max-content;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltiptable {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* hide the &amp;quot;Retrieved from&amp;quot; message */&lt;br /&gt;
.printfooter {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.tabcontent{&lt;br /&gt;
    display:none&lt;br /&gt;
}&lt;br /&gt;
div.tabcontent.current{&lt;br /&gt;
    display:block&lt;br /&gt;
}&lt;br /&gt;
div.switchtab.label.current{&lt;br /&gt;
    color:#000;&lt;br /&gt;
    background-color:#00FF00&lt;br /&gt;
}&lt;br /&gt;
div.kaskadavionics{&lt;br /&gt;
    background-image:url(https://wiki.armaproject.ru/resources/assets/Kaskad_avionics.png)&lt;br /&gt;
}&lt;br /&gt;
.kaskadavionics_menu_button a{&lt;br /&gt;
    display:block;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    line-height:19px !important;&lt;br /&gt;
    font-size:13px;&lt;br /&gt;
    color:#00FF00 !important;&lt;br /&gt;
    text-decoration:none&lt;br /&gt;
}&lt;br /&gt;
.kaskadavionics_menu_button a:hover{&lt;br /&gt;
    text-decoration:none;&lt;br /&gt;
    display:block;&lt;br /&gt;
    background:rgba(0,256,0,1) none repeat scroll 0% 0%;&lt;br /&gt;
    line-height:19px !important;&lt;br /&gt;
    font-size:13px;&lt;br /&gt;
    color:#000 !important&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
img {&lt;br /&gt;
    image-rendering: optimizeSpeed;&lt;br /&gt;
    image-rendering: -webkit-optimize-contrast;&lt;br /&gt;
    image-rendering: optimize-contrast;&lt;br /&gt;
    image-rendering: -moz-crisp-edges;&lt;br /&gt;
    image-rendering: -o-crisp-edges;&lt;br /&gt;
    image-rendering: crisp-edges;&lt;br /&gt;
    image-rendering: pixelated;&lt;br /&gt;
    -ms-interpolation-mode: nearest-neighbor;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-4200 #p-logo a  {&lt;br /&gt;
  background-image: url(&amp;quot;/skins/TGMC_logo.png&amp;quot;) !important;&lt;br /&gt;
  background-size: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-4201 #p-logo a  {&lt;br /&gt;
  background-image: url(&amp;quot;/skins/TGMC_logo.png&amp;quot;) !important;&lt;br /&gt;
  background-size: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Горизонтальный список */&lt;br /&gt;
#mw-content-text .hlist ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li:not(:last-child) {&lt;br /&gt;
    padding-right: 0.286em;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li:not(:last-child)::after {&lt;br /&gt;
    content: &amp;quot;&amp;quot;;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    position: relative;&lt;br /&gt;
    left: 0.286em;&lt;br /&gt;
    bottom: 0.214em;&lt;br /&gt;
    background-color: #000;&lt;br /&gt;
    height: 3px;&lt;br /&gt;
    width: 3px;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li:first-child::before {&lt;br /&gt;
    content: &amp;quot;(&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li:last-child::after {&lt;br /&gt;
    content: &amp;quot;)&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li li {&lt;br /&gt;
    font-size: x-small;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Кнопка &amp;quot;Вверх&amp;quot;: [[paradise:Файл:Scroll_top.png]] */&lt;br /&gt;
#scroll-top&lt;br /&gt;
	{&lt;br /&gt;
	display: none;&lt;br /&gt;
	background: url(https://wiki.ss220.space/images/f/f4/Scroll_top.gif) 0% 0%/38px 38px no-repeat;&lt;br /&gt;
	opacity: 0.3;&lt;br /&gt;
	width: 38px;&lt;br /&gt;
	height: 38px;&lt;br /&gt;
	cursor: pointer;&lt;br /&gt;
	position: fixed;&lt;br /&gt;
	left: calc(11em - 19px);&lt;br /&gt;
	bottom: 30px;&lt;br /&gt;
	z-index: 10000;&lt;br /&gt;
	image-rendering: optimizeSpeed;&lt;br /&gt;
	image-rendering: -webkit-optimize-contrast;&lt;br /&gt;
	image-rendering: optimize-contrast;&lt;br /&gt;
	image-rendering: -moz-crisp-edges;&lt;br /&gt;
	image-rendering: -o-crisp-edges;&lt;br /&gt;
	image-rendering: crisp-edges;&lt;br /&gt;
	image-rendering: pixelated;&lt;br /&gt;
	-ms-interpolation-mode: nearest-neighbor;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
#scroll-top:hover&lt;br /&gt;
	{&lt;br /&gt;
	opacity: 0.8;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
/* Стрелочки для сворачиваемого меню [[paradise:Файл:Arrow-down.png]] [[paradise:Файл:Arrow-right.png]] */&lt;br /&gt;
.client-js .vector-menu-portal.expanded .vector-menu-heading a :not(a)	{&lt;br /&gt;
		background-image: url(&amp;quot;https://wiki.ss220.space/images/f/fb/Arrow-down.png&amp;quot;);&lt;br /&gt;
		background-repeat: no-repeat;&lt;br /&gt;
		padding-left: 1.35em;&lt;br /&gt;
		}&lt;br /&gt;
.client-js .vector-menu-portal.collapsed .vector-menu-heading a :not(a)	{&lt;br /&gt;
		background-image: url(&amp;quot;https://wiki.ss220.space/images/c/c5/Arrow-right.png&amp;quot;);&lt;br /&gt;
		background-repeat: no-repeat;&lt;br /&gt;
		padding-left: 1.35em;&lt;br /&gt;
		}&lt;br /&gt;
.vector-menu-portal	{&lt;br /&gt;
		margin-left: 0.1em;&lt;br /&gt;
		}&lt;br /&gt;
#mw-panel.collapsible-nav .portal .vector-menu-content	{&lt;br /&gt;
		margin-left: 0.5em;&lt;br /&gt;
		}&lt;br /&gt;
/* Цвет заголовков сворачиваемых разделов в sidebar обратно в серый */&lt;br /&gt;
.vector-menu-portal .vector-menu-heading a	{&lt;br /&gt;
		color: #54595d;&lt;br /&gt;
		text-decoration: none;&lt;br /&gt;
		}&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=MediaWiki:Common.css&amp;diff=15119</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=MediaWiki:Common.css&amp;diff=15119"/>
		<updated>2023-02-09T19:11:05Z</updated>

		<summary type="html">&lt;p&gt;Gevron: стрелочки и отступы для сворачиваемого меню&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Размещённый здесь CSS будет применяться ко всем темам оформления */&lt;br /&gt;
.tooltip{&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltiptext {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: 250px;&lt;br /&gt;
  padding: 10px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
  border: 1px solid #aaa;&lt;br /&gt;
  background-color: #ffdd66;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltipmarine {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: fit-content;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltiptable {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  max-width:600px;&lt;br /&gt;
  width:max-content;&lt;br /&gt;
  padding: 10px;&lt;br /&gt;
  top:11pt;&lt;br /&gt;
  right:-55px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
  border: 1px solid #666;&lt;br /&gt;
  background-color: #ff6666;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltiptext {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltipmarine {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltipmarine &amp;gt; * {&lt;br /&gt;
    width: max-content;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltiptable {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* hide the &amp;quot;Retrieved from&amp;quot; message */&lt;br /&gt;
.printfooter {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.tabcontent{&lt;br /&gt;
    display:none&lt;br /&gt;
}&lt;br /&gt;
div.tabcontent.current{&lt;br /&gt;
    display:block&lt;br /&gt;
}&lt;br /&gt;
div.switchtab.label.current{&lt;br /&gt;
    color:#000;&lt;br /&gt;
    background-color:#00FF00&lt;br /&gt;
}&lt;br /&gt;
div.kaskadavionics{&lt;br /&gt;
    background-image:url(https://wiki.armaproject.ru/resources/assets/Kaskad_avionics.png)&lt;br /&gt;
}&lt;br /&gt;
.kaskadavionics_menu_button a{&lt;br /&gt;
    display:block;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    line-height:19px !important;&lt;br /&gt;
    font-size:13px;&lt;br /&gt;
    color:#00FF00 !important;&lt;br /&gt;
    text-decoration:none&lt;br /&gt;
}&lt;br /&gt;
.kaskadavionics_menu_button a:hover{&lt;br /&gt;
    text-decoration:none;&lt;br /&gt;
    display:block;&lt;br /&gt;
    background:rgba(0,256,0,1) none repeat scroll 0% 0%;&lt;br /&gt;
    line-height:19px !important;&lt;br /&gt;
    font-size:13px;&lt;br /&gt;
    color:#000 !important&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
img {&lt;br /&gt;
    image-rendering: optimizeSpeed;&lt;br /&gt;
    image-rendering: -webkit-optimize-contrast;&lt;br /&gt;
    image-rendering: optimize-contrast;&lt;br /&gt;
    image-rendering: -moz-crisp-edges;&lt;br /&gt;
    image-rendering: -o-crisp-edges;&lt;br /&gt;
    image-rendering: crisp-edges;&lt;br /&gt;
    image-rendering: pixelated;&lt;br /&gt;
    -ms-interpolation-mode: nearest-neighbor;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-4200 #p-logo a  {&lt;br /&gt;
  background-image: url(&amp;quot;/skins/TGMC_logo.png&amp;quot;) !important;&lt;br /&gt;
  background-size: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-4201 #p-logo a  {&lt;br /&gt;
  background-image: url(&amp;quot;/skins/TGMC_logo.png&amp;quot;) !important;&lt;br /&gt;
  background-size: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Горизонтальный список */&lt;br /&gt;
#mw-content-text .hlist ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li:not(:last-child) {&lt;br /&gt;
    padding-right: 0.286em;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li:not(:last-child)::after {&lt;br /&gt;
    content: &amp;quot;&amp;quot;;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    position: relative;&lt;br /&gt;
    left: 0.286em;&lt;br /&gt;
    bottom: 0.214em;&lt;br /&gt;
    background-color: #000;&lt;br /&gt;
    height: 3px;&lt;br /&gt;
    width: 3px;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li:first-child::before {&lt;br /&gt;
    content: &amp;quot;(&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li:last-child::after {&lt;br /&gt;
    content: &amp;quot;)&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-text .hlist li li li {&lt;br /&gt;
    font-size: x-small;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Кнопка &amp;quot;Вверх&amp;quot;: [[paradise:Файл:Scroll_top.png]] */&lt;br /&gt;
#scroll-top&lt;br /&gt;
	{&lt;br /&gt;
	display: none;&lt;br /&gt;
	background: url(https://wiki.ss220.space/images/f/f4/Scroll_top.gif) 0% 0%/38px 38px no-repeat;&lt;br /&gt;
	opacity: 0.3;&lt;br /&gt;
	width: 38px;&lt;br /&gt;
	height: 38px;&lt;br /&gt;
	cursor: pointer;&lt;br /&gt;
	position: fixed;&lt;br /&gt;
	left: calc(11em - 19px);&lt;br /&gt;
	bottom: 30px;&lt;br /&gt;
	z-index: 10000;&lt;br /&gt;
	image-rendering: optimizeSpeed;&lt;br /&gt;
	image-rendering: -webkit-optimize-contrast;&lt;br /&gt;
	image-rendering: optimize-contrast;&lt;br /&gt;
	image-rendering: -moz-crisp-edges;&lt;br /&gt;
	image-rendering: -o-crisp-edges;&lt;br /&gt;
	image-rendering: crisp-edges;&lt;br /&gt;
	image-rendering: pixelated;&lt;br /&gt;
	-ms-interpolation-mode: nearest-neighbor;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
#scroll-top:hover&lt;br /&gt;
	{&lt;br /&gt;
	opacity: 0.8;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
/* Стрелочки для сворачиваемого меню [[Файл:Arrow-down.png]] [[Файл:Arrow-right.png]] */&lt;br /&gt;
.client-js .vector-menu-portal.expanded .vector-menu-heading a	{&lt;br /&gt;
		background-image: url(&amp;quot;https://wiki.ss220.space/images/f/fb/Arrow-down.png&amp;quot;);&lt;br /&gt;
		background-repeat: no-repeat;&lt;br /&gt;
		padding-left: 1.35em;&lt;br /&gt;
		}&lt;br /&gt;
.client-js .vector-menu-portal.collapsed .vector-menu-heading a	{&lt;br /&gt;
		background-image: url(&amp;quot;https://wiki.ss220.space/images/c/c5/Arrow-right.png&amp;quot;);&lt;br /&gt;
		background-repeat: no-repeat;&lt;br /&gt;
		padding-left: 1.35em;&lt;br /&gt;
		}&lt;br /&gt;
.vector-menu-portal	{&lt;br /&gt;
		margin-left: 0.1em;&lt;br /&gt;
		}&lt;br /&gt;
#mw-panel.collapsible-nav .portal .vector-menu-content	{&lt;br /&gt;
		margin-left: 0.5em;&lt;br /&gt;
		}&lt;br /&gt;
/* Цвет заголовков сворачиваемых разделов в sidebar обратно в серый */&lt;br /&gt;
.vector-menu-portal .vector-menu-heading a	{&lt;br /&gt;
		color: #54595d;&lt;br /&gt;
		text-decoration: none;&lt;br /&gt;
		}&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=MediaWiki:Sidebar&amp;diff=15118</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=MediaWiki:Sidebar&amp;diff=15118"/>
		<updated>2023-02-09T19:08:14Z</updated>

		<summary type="html">&lt;p&gt;Gevron: Обновление с пара-вики&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
* TG-сервер&lt;br /&gt;
** tgstation:Заглавная_страница|TG SS220&lt;br /&gt;
** tgstation:Правила_сервера|Правила сервера&lt;br /&gt;
** tgstation:Руководство_для_новичков|Руководство для новичков&lt;br /&gt;
** tgstation:Категория:Guides|Игровые руководства&lt;br /&gt;
* TGMC-сервер&lt;br /&gt;
** tgstation:TGMC:TGMC|TGMC SS220&lt;br /&gt;
** tgstation:TGMC:Rules|Правила сервера&lt;br /&gt;
** tgstation:TGMC:Marine_Quickstart_Guide|Начинающим морпехам&lt;br /&gt;
** tgstation:TGMC:Xeno_Quickstart_Guide|Начинающим ксеноморфам&lt;br /&gt;
* Paradise-сервер&lt;br /&gt;
** paradise:Заглавная страница|Paradise SS220&lt;br /&gt;
** paradise:Правила_Сервера|Правила сервера&lt;br /&gt;
** paradise:Лаваленд_и_роли_призраков|Правила о призраках&lt;br /&gt;
** paradise:Руководство_для_новичков|Руководство для новичков&lt;br /&gt;
** paradise:Руководства|Игровые руководства&lt;br /&gt;
* ParaExta-сервер&lt;br /&gt;
** exta:Заглавная_страница|ParadiseEX SS220 &lt;br /&gt;
** exta:Правила_Сервера|Правила сервера&lt;br /&gt;
** exta:Космический_Закон|Космозакон&lt;br /&gt;
** exta:Руководство_для_новичков|Руководство для новичков&lt;br /&gt;
* Infinity-сервер&lt;br /&gt;
** sierra:Заглавная_страница|Infinity SS220&lt;br /&gt;
** sierra:Правила_сервера|Правила сервера&lt;br /&gt;
** sierra:Как_начать_играть|Руководство для новичков&lt;br /&gt;
** sierra:Общее_руководство_по_ролевому_отыгрышу|Основы ролевой игры&lt;br /&gt;
** sierra:Регламент_сотрудников_проекта|Регламент работы сотрудников&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=MediaWiki:Common.js&amp;diff=15021</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=MediaWiki:Common.js&amp;diff=15021"/>
		<updated>2023-01-19T16:39:12Z</updated>

		<summary type="html">&lt;p&gt;Gevron: Теперь кнопка кэша будет отображаться у анонимов чаще, чем раз в сто лет.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// Добавляет ссылку для редактирования нулевого раздела (введения; преамбулы)&lt;br /&gt;
    var wgNamespaceNumber = mw.config.get( &#039;wgNamespaceNumber&#039; );&lt;br /&gt;
    var wgPageName = mw.config.get( &#039;wgPageName&#039; );&lt;br /&gt;
&lt;br /&gt;
    if (wgNamespaceNumber &amp;gt; -1){ &lt;br /&gt;
        var edittopHTML = &#039;&amp;lt;span class=&amp;quot;mw-editsection&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;span class=&amp;quot;mw-editsection-bracket&amp;quot; style=&amp;quot;margin-right: 0.25em;color: #555555;&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;a href=&amp;quot;/index.php?title=&#039; + wgPageName + &#039;&amp;amp;amp;action=edit&amp;amp;amp;section=0&amp;quot; title=&amp;quot;Править «введение» этой страницы&amp;quot;&amp;gt;править введение&amp;lt;/a&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;span class=&amp;quot;mw-editsection-bracket&amp;quot; style=&amp;quot;margin-left: 0.25em;color: #555555;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/span&amp;gt;&#039;;&lt;br /&gt;
        $(&#039;#firstHeading&#039;).append(edittopHTML);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
// Только при редактировании, вне режима визуального редактора&lt;br /&gt;
    if ( mw.config.get( &#039;wgAction&#039; ) == &#039;edit&#039; || mw.config.get( &#039;wgAction&#039; ) == &#039;submit&#039; ) {&lt;br /&gt;
&lt;br /&gt;
        // Устаревшая, но всё ещё действующая панель редактирования исходного кода&lt;br /&gt;
        mw.loader.load( &#039;https://wiki.ss220.space/index.php/Участник:Gevron/legacyToolbar.js?action=raw&amp;amp;ctype=text/javascript&#039; ); &lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
// Честно стащено с бывшей официальной Minecraft Wiki&lt;br /&gt;
// Добавляет кнопку для очистки кэша&lt;br /&gt;
if ( !$( &#039;#ca-purge&#039; ).length ) {&lt;br /&gt;
    $( &#039;#p-cactions&#039; ).find( &#039;ul&#039; ).append(&lt;br /&gt;
        $( &#039;&amp;lt;li&amp;gt;&#039; ).attr( { &#039;id&#039;: &#039;ca-purge&#039;, &#039;class&#039;: &#039;mw-list-item&#039; } ).append(&lt;br /&gt;
            $( &#039;&amp;lt;a&amp;gt;&#039; ).attr( { &#039;href&#039;: mw.util.getUrl( null, { action: &#039;purge&#039; } ), &#039;title&#039;: &#039;Очистить серверный кэш страницы&#039; } ).append(&lt;br /&gt;
                $( &#039;&amp;lt;span&amp;gt;&#039; ).text( &#039;Очистить кэш&#039; )&lt;br /&gt;
            )&lt;br /&gt;
        )&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
// Если кнопка «Ещё» у нас скрыта, отображаем её, но не на спецстраницах.&lt;br /&gt;
if ($( &#039;#p-cactions&#039; ).hasClass( &#039;emptyPortlet&#039; ) &amp;amp; !$( &#039;#p-views&#039; ).hasClass( &#039;emptyPortlet&#039; )){&lt;br /&gt;
	$( &#039;#p-cactions&#039; ).removeClass( &#039;emptyPortlet&#039; )&lt;br /&gt;
}&lt;br /&gt;
// Меняем обычную ссылку очистки кэша на API-запрос, чтобы избежать окна подтверждения&lt;br /&gt;
mw.loader.using( &#039;mediawiki.api&#039; ).then( function() {&lt;br /&gt;
    $( &#039;#ca-purge a&#039; ).on( &#039;click&#039;, function( e ) {&lt;br /&gt;
        new mw.Api().post( {&lt;br /&gt;
            action: &#039;purge&#039;,&lt;br /&gt;
            titles: mw.config.get( &#039;wgPageName&#039; )&lt;br /&gt;
        } ).then( function() {&lt;br /&gt;
            location.reload();&lt;br /&gt;
        }, function() {&lt;br /&gt;
            mw.notify( &#039;Purge failed&#039;, { type: &#039;error&#039; } );&lt;br /&gt;
        } );&lt;br /&gt;
        &lt;br /&gt;
        e.preventDefault();&lt;br /&gt;
    } );&lt;br /&gt;
} );&lt;br /&gt;
&lt;br /&gt;
// from Minecraft Wiki&lt;br /&gt;
/* Добавляет кнопку «Вверх» слева */&lt;br /&gt;
function scrollTop(){&lt;br /&gt;
    $(window).scroll(function(e) {&lt;br /&gt;
	    if($(window).scrollTop()&amp;gt;0) {&lt;br /&gt;
	    	$(&amp;quot;#scroll-top&amp;quot;).fadeIn(300);&lt;br /&gt;
	    } else{ &lt;br /&gt;
	    	$(&amp;quot;#scroll-top&amp;quot;).fadeOut(300);&lt;br /&gt;
	    }&lt;br /&gt;
    });&lt;br /&gt;
}&lt;br /&gt;
$(function(){&lt;br /&gt;
	$(&amp;quot;footer#footer&amp;quot;).append($(&amp;quot;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
		.attr({&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;scroll-top&amp;quot;,&lt;br /&gt;
			&amp;quot;title&amp;quot;: &amp;quot;Наверх&amp;quot;&lt;br /&gt;
		})&lt;br /&gt;
	);&lt;br /&gt;
	$(&amp;quot;#scroll-top&amp;quot;).click(function(e) {&lt;br /&gt;
		$(&#039;body,html&#039;).animate({scrollTop:0},300);&lt;br /&gt;
		});&lt;br /&gt;
	scrollTop();&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=MediaWiki:Common.js&amp;diff=15015</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=MediaWiki:Common.js&amp;diff=15015"/>
		<updated>2023-01-13T17:46:57Z</updated>

		<summary type="html">&lt;p&gt;Gevron: +scrollUpButton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// Добавляет ссылку для редактирования нулевого раздела (введения; преамбулы)&lt;br /&gt;
    var wgNamespaceNumber = mw.config.get( &#039;wgNamespaceNumber&#039; );&lt;br /&gt;
    var wgPageName = mw.config.get( &#039;wgPageName&#039; );&lt;br /&gt;
&lt;br /&gt;
    if (wgNamespaceNumber &amp;gt; -1){ &lt;br /&gt;
        var edittopHTML = &#039;&amp;lt;span class=&amp;quot;mw-editsection&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;span class=&amp;quot;mw-editsection-bracket&amp;quot; style=&amp;quot;margin-right: 0.25em;color: #555555;&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;a href=&amp;quot;/index.php?title=&#039; + wgPageName + &#039;&amp;amp;amp;action=edit&amp;amp;amp;section=0&amp;quot; title=&amp;quot;Править «введение» этой страницы&amp;quot;&amp;gt;править введение&amp;lt;/a&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;span class=&amp;quot;mw-editsection-bracket&amp;quot; style=&amp;quot;margin-left: 0.25em;color: #555555;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/span&amp;gt;&#039;;&lt;br /&gt;
        $(&#039;#firstHeading&#039;).append(edittopHTML);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
// Только при редактировании, вне режима визуального редактора&lt;br /&gt;
    if ( mw.config.get( &#039;wgAction&#039; ) == &#039;edit&#039; || mw.config.get( &#039;wgAction&#039; ) == &#039;submit&#039; ) {&lt;br /&gt;
&lt;br /&gt;
        // Устаревшая, но всё ещё действующая панель редактирования исходного кода&lt;br /&gt;
        mw.loader.load( &#039;https://wiki.ss220.space/index.php/Участник:Gevron/legacyToolbar.js?action=raw&amp;amp;ctype=text/javascript&#039; ); &lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
// Честно стащено с бывшей официальной Minecraft Wiki&lt;br /&gt;
// Добавляет кнопку для очистки кэша&lt;br /&gt;
if ( !$( &#039;#ca-purge&#039; ).length ) {&lt;br /&gt;
    $( &#039;#p-cactions&#039; ).find( &#039;ul&#039; ).append(&lt;br /&gt;
        $( &#039;&amp;lt;li&amp;gt;&#039; ).attr( { &#039;id&#039;: &#039;ca-purge&#039;, &#039;class&#039;: &#039;mw-list-item&#039; } ).append(&lt;br /&gt;
            $( &#039;&amp;lt;a&amp;gt;&#039; ).attr( { &#039;href&#039;: mw.util.getUrl( null, { action: &#039;purge&#039; } ), &#039;title&#039;: &#039;Очистить серверный кэш страницы&#039; } ).append(&lt;br /&gt;
                $( &#039;&amp;lt;span&amp;gt;&#039; ).text( &#039;Очистить кэш&#039; )&lt;br /&gt;
            )&lt;br /&gt;
        )&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
// Меняем обычную ссылку очистки кэша на API-запрос, чтобы избежать окна подтверждения&lt;br /&gt;
mw.loader.using( &#039;mediawiki.api&#039; ).then( function() {&lt;br /&gt;
    $( &#039;#ca-purge a&#039; ).on( &#039;click&#039;, function( e ) {&lt;br /&gt;
        new mw.Api().post( {&lt;br /&gt;
            action: &#039;purge&#039;,&lt;br /&gt;
            titles: mw.config.get( &#039;wgPageName&#039; )&lt;br /&gt;
        } ).then( function() {&lt;br /&gt;
            location.reload();&lt;br /&gt;
        }, function() {&lt;br /&gt;
            mw.notify( &#039;Purge failed&#039;, { type: &#039;error&#039; } );&lt;br /&gt;
        } );&lt;br /&gt;
        &lt;br /&gt;
        e.preventDefault();&lt;br /&gt;
    } );&lt;br /&gt;
} );&lt;br /&gt;
&lt;br /&gt;
// from Minecraft Wiki&lt;br /&gt;
/* Добавляет кнопку «Вверх» слева */&lt;br /&gt;
function scrollTop(){&lt;br /&gt;
    $(window).scroll(function(e) {&lt;br /&gt;
	    if($(window).scrollTop()&amp;gt;0) {&lt;br /&gt;
	    	$(&amp;quot;#scroll-top&amp;quot;).fadeIn(300);&lt;br /&gt;
	    } else{ &lt;br /&gt;
	    	$(&amp;quot;#scroll-top&amp;quot;).fadeOut(300);&lt;br /&gt;
	    }&lt;br /&gt;
    });&lt;br /&gt;
}&lt;br /&gt;
$(function(){&lt;br /&gt;
	$(&amp;quot;footer#footer&amp;quot;).append($(&amp;quot;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
		.attr({&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;scroll-top&amp;quot;,&lt;br /&gt;
			&amp;quot;title&amp;quot;: &amp;quot;Наверх&amp;quot;&lt;br /&gt;
		})&lt;br /&gt;
	);&lt;br /&gt;
	$(&amp;quot;#scroll-top&amp;quot;).click(function(e) {&lt;br /&gt;
		$(&#039;body,html&#039;).animate({scrollTop:0},300);&lt;br /&gt;
		});&lt;br /&gt;
	scrollTop();&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=MediaWiki:Common.css&amp;diff=15014</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=MediaWiki:Common.css&amp;diff=15014"/>
		<updated>2023-01-13T17:45:58Z</updated>

		<summary type="html">&lt;p&gt;Gevron: +scrollUpButton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Размещённый здесь CSS будет применяться ко всем темам оформления */&lt;br /&gt;
.tooltip{&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltiptext {&lt;br /&gt;
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#scroll-top&lt;br /&gt;
	{&lt;br /&gt;
	display: none;&lt;br /&gt;
	background: url(https://wiki.ss220.space/images/f/f4/Scroll_top.gif) 0% 0%/38px 38px no-repeat;&lt;br /&gt;
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	width: 38px;&lt;br /&gt;
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	z-index: 10000;&lt;br /&gt;
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	}&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Gevron&amp;diff=15013</id>
		<title>Участник:Gevron</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Gevron&amp;diff=15013"/>
		<updated>2023-01-13T17:43:54Z</updated>

		<summary type="html">&lt;p&gt;Gevron: Новая страница: «Подтверждённый редактор и администратор интерфейса SS220 и администратор Экста-вики. Всё знаю, ничего не делаю, а что делаю — не знаю.  Свои вопросы можете ос...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Служебная:Список участников/confirmededitor|Подтверждённый редактор]] и [[Служебная:Список участников/interface-admin|администратор интерфейса]] SS220 и администратор [[exta:Участник:Gevron|Экста-вики]].&lt;br /&gt;
Всё знаю, ничего не делаю, а что делаю — не знаю.&lt;br /&gt;
&lt;br /&gt;
Свои вопросы можете оставить при себе, или отписать в дискорде проекта. Ну или можно [[Обсуждение участника:Gevron|прям на вики в обсуждение спросить]], мне даже удобнее будет.&lt;br /&gt;
&lt;br /&gt;
Очень не люблю когда собственную страницу используют для черновиков. Хотите что-то переписать, написать, но чтоб об него не спотыкались читатели? Используйте &#039;&#039;&#039;[[Служебная:Моя страница/Черновик|черновик]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Для себя ==&lt;br /&gt;
* [[MediaWiki:Common.css]]&lt;br /&gt;
* [[MediaWiki:Common.js]]&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Evolution_Diagram&amp;diff=14806</id>
		<title>TGMC:Evolution Diagram</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Evolution_Diagram&amp;diff=14806"/>
		<updated>2022-12-19T18:05:38Z</updated>

		<summary type="html">&lt;p&gt;Gevron: Отключил ссылки в технических изображениях&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Древо развития ксеноморфов ==&lt;br /&gt;
{| class=&amp;quot;wikitable;&amp;quot; style=&amp;quot;table-layout:fixed; background:#{{ColorPalette‎‎|Xenomorph|Light}}; border-style:outset; border-width:.2em; border-color:#{{ColorPalette‎‎|Xenomorph|Secondary}}; border-radius:.5em; width:100%;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bolder;font-size: larger;&amp;quot;| Щелкните на изображения ксеноморфа, чтобы перейти на соответствующую страницу.&lt;br /&gt;
|- style=&amp;quot;color:#{{ColorPalette‎‎|Xenomorph|Header Text}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(to left, #b865ad, #{{ColorPalette‎‎|Xenomorph|Primary}}, #{{ColorPalette‎‎|Xenomorph|Primary}}, #{{ColorPalette‎‎|Xenomorph|Primary}}, #b865ad); border-style:double; border-width:.2em; border-color:#{{ColorPalette‎‎|Xenomorph|Primary Bold}}; border-radius:.2em; width:10%;&amp;quot; | Tier 0&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(to left, #7dff00, #{{ColorPalette‎‎|Xenomorph|Primary}}, #{{ColorPalette‎‎|Xenomorph|Primary}}, #{{ColorPalette‎‎|Xenomorph|Primary}}, #7dff00); border-style:double; border-width:.2em; border-color:#{{ColorPalette‎‎|Xenomorph|Primary Bold}}; border-radius:.2em; width:10%;&amp;quot; | Tier 1&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(to left, #f9d746, #{{ColorPalette‎‎|Xenomorph|Primary}}, #{{ColorPalette‎‎|Xenomorph|Primary}}, #{{ColorPalette‎‎|Xenomorph|Primary}}, #f9d746); border-style:double; border-width:.2em; border-color:#{{ColorPalette‎‎|Xenomorph|Primary Bold}}; border-radius:.2em; width:10%;&amp;quot; | Tier 2&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(to left, #d30c0c, #{{ColorPalette‎‎|Xenomorph|Primary}}, #{{ColorPalette‎‎|Xenomorph|Primary}}, #{{ColorPalette‎‎|Xenomorph|Primary}}, #d30c0c); border-style:double; border-width:.2em; border-color:#{{ColorPalette‎‎|Xenomorph|Primary Bold}}; border-radius:.2em; width:20%;&amp;quot; colspan=6 | Tier 3&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(to left, #5b92e5, #{{ColorPalette‎‎|Xenomorph|Primary}}, #{{ColorPalette‎‎|Xenomorph|Primary}}, #{{ColorPalette‎‎|Xenomorph|Primary}}, #5b92e5); border-style:double; border-width:.2em; border-color:#{{ColorPalette‎‎|Xenomorph|Primary Bold}}; border-radius:.2em; width:30%;&amp;quot; colspan=3 | Tier 4&lt;br /&gt;
|- style=&amp;quot;color:black; background:#{{ColorPalette‎‎|Xenomorph|Very Light}};&amp;quot;&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Larva [[Файл:TGMC-map icon Larva.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:LarvaTGMC.png|64px|link=TGMC:Larva|Larva]]&lt;br /&gt;
! [[Файл:TGMC line T.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Drone [[Файл:TGMC-map icon Drone.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:Wiki_Images.png|64px|link=TGMC:Drone|Drone]]&lt;br /&gt;
! [[Файл:TGMC line T.png|link=]]&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | [[Файл:TGMC line H.png|link=]]&lt;br /&gt;
! [[Файл:TGMC line H.png|link=]]&lt;br /&gt;
! colspan=3 | [[Файл:TGMC line H.png|link=]]&lt;br /&gt;
! colspan=3 | [[Файл:TGMC line H.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Hivemind [[Файл:TGMC-map icon Hivemind.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:TGMC_hivemind.gif|64px|link=TGMC:Hivemind|Hivemind]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Shrike [[Файл:TGMC-map icon Shrike.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:Shrike.png|64px|link=TGMC:Shrike|Shrike]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Queen [[Файл:TGMC-map icon Queen.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:QueenTGMC.png|64px|link=TGMC:Queen|Queen]]&lt;br /&gt;
|- style=&amp;quot;color:black; background:#{{ColorPalette‎‎|Xenomorph|Very Light}};&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! [[Файл:TGMC line V.png|link=]]&lt;br /&gt;
!&lt;br /&gt;
! [[Файл:TGMC line K.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Hivelord [[Файл:TGMC-map icon Hivelord.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:HivelordTGMC.png|64px|link=TGMC:Hivelord|Hivelord]]&lt;br /&gt;
! [[Файл:TGMC line H.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=3 | Defiler [[Файл:TGMC-map icon Defiler.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:TGMC_Defiler.png|64px|link=TGMC:Defiler|Defiler]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=3 | Gorger [[Файл:TGMC-map icon Gorger.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:TGMC_Gorger.png|link=TGMC:Gorger|Gorger]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|- style=&amp;quot;color:black; background:#{{ColorPalette‎‎|Xenomorph|Very Light}};&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! [[Файл:TGMC line V.png|link=]]&lt;br /&gt;
!&lt;br /&gt;
! [[Файл:TGMC line DLHV.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Carrier [[Файл:TGMC-map icon Carrier.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:CarrierTGMC.png|64px|link=TGMC:Carrier|Carrier]]&lt;br /&gt;
! [[Файл:TGMC line H.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=3 | Defiler [[Файл:TGMC-map icon Defiler.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:TGMC_Defiler.png|64px|link=TGMC:Defiler|Defiler]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=3 | Widow [[Файл:TGMC-map icon Widow.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:TGMCWidow.png|64px|link=TGMC:Widow|Widow]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|- style=&amp;quot;color:black; background:#{{ColorPalette‎‎|Xenomorph|Very Light}};&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! [[Файл:TGMC line K.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Runner [[Файл:TGMC-map icon Runner.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:TGMC_runnerrr.png|64px|link=TGMC:Runner|Runner]]&lt;br /&gt;
! [[Файл:TGMC line T.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Wraith [[Файл:TGMC-map icon Wraith.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:TGMC_Wraith.png|x64px|link=TGMC:Wraith|Wraith]]&lt;br /&gt;
! [[Файл:TGMC line H.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=2 | Ravager [[Файл:TGMC-map icon Ravager.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:RavagerTGMC.png|64px|link=TGMC:Ravager|Ravager]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=2 | Defiler [[Файл:TGMC-map icon Defiler.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:TGMC_Defiler.png|64px|link=TGMC:Defiler|Defiler]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=2 | Warlock [[Файл:TGMC-map icon Warlock.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:TGMC_Warlock.png|64px|link=TGMC:Warlock|Warlock]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|- style=&amp;quot;color:black; background:#{{ColorPalette‎‎|Xenomorph|Very Light}};&amp;quot;&lt;br /&gt;
! МИНЬОНЫ&amp;lt;br&amp;gt;НЕ МОГУТ&amp;lt;br&amp;gt;РАСТИ&lt;br /&gt;
! [[Файл:TGMC line V.png|link=]]&lt;br /&gt;
!&lt;br /&gt;
! [[Файл:TGMC line K.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Hunter [[Файл:TGMC-map icon Hunter.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:HunterTGMC.png|64px|link=TGMC:Hunter|Hunter]]&lt;br /&gt;
! [[Файл:TGMC line H.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=3 | Ravager [[Файл:TGMC-map icon Ravager.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:RavagerTGMC.png|64px|link=TGMC:Ravager|Ravager]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=3 | Widow [[Файл:TGMC-map icon Widow.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:TGMCWidow.png|64px|link=TGMC:Widow|Widow]]&lt;br /&gt;
!&lt;br /&gt;
! [[Файл:TGMC-map icon King.png|14px|link=]]&amp;lt;br&amp;gt;[[Файл:TGMC_King.png|64px|link=TGMC:King|King]]&lt;br /&gt;
!&lt;br /&gt;
|- style=&amp;quot;color:black; background:#{{ColorPalette‎‎|Xenomorph|Very Light}};&amp;quot;&lt;br /&gt;
! [[Файл:TGMC-map icon Minions.png|14px|link=]]&amp;lt;br&amp;gt;[[Файл:TGMC_Mantis.png|68px|link=TGMC:Minions|Minions]]&lt;br /&gt;
! [[Файл:TGMC line V.png|link=]]&lt;br /&gt;
!&lt;br /&gt;
! [[Файл:TGMC line DLHV.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Bull [[Файл:TGMC-map icon Bull.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:Bull TGMC.png|64px|link=TGMC:Bull|Bull]]&lt;br /&gt;
! [[Файл:TGMC line H.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=3 | Crusher [[Файл:TGMC-map icon Crusher.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:CrusherTGMC.png|64px|link=TGMC:Crusher|Crusher]]&lt;br /&gt;
! colspan=3 |&lt;br /&gt;
! ЛЮБОЙ&lt;br /&gt;
! КСЕНО&lt;br /&gt;
! ИГРОК&lt;br /&gt;
|- style=&amp;quot;color:black; background:#{{ColorPalette‎‎|Xenomorph|Very Light}};&amp;quot;&lt;br /&gt;
! [[Файл:TGMC-map icon Minions.png|14px|link=]]&amp;lt;br&amp;gt;[[Файл:TGMC_Scorpion.png|68px|link=TGMC:Minions|Minions]]&lt;br /&gt;
! [[Файл:TGMC line K.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Defender [[Файл:TGMC-map icon Defender.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:DefenderTGMC.png|64px|link=TGMC:Defender|Defender]]&lt;br /&gt;
! [[Файл:TGMC line H.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Warrior [[Файл:TGMC-map icon Warrior.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:WarriorTGMC.png|64px|link=TGMC:Warrior|Warrior]]&lt;br /&gt;
! [[Файл:TGMC line H.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=2 | Crusher [[Файл:TGMC-map icon Crusher.png|14px|link=]]&amp;lt;hr&amp;gt;[[Файл:CrusherTGMC.png|64px|link=TGMC:Crusher|Crusher]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=2 | Gorger [[Файл:TGMC-map icon Gorger.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:TGMC_Gorger.png|link=TGMC:Gorger|Gorger]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=2 | Warlock [[Файл:TGMC-map icon Warlock.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:TGMC_Warlock.png|64px|link=TGMC:Warlock|Warlock]]&lt;br /&gt;
! МОЖЕТ&lt;br /&gt;
! СТАТЬ&lt;br /&gt;
! КОРОЛЁМ&lt;br /&gt;
|- style=&amp;quot;color:black; background:#{{ColorPalette‎‎|Xenomorph|Very Light}};&amp;quot;&lt;br /&gt;
! [[Файл:TGMC-map icon Minions.png|14px|link=]]&amp;lt;br&amp;gt;[[Файл:TGMC_Beetle.png|68px|link=TGMC:Minions|Minions]]&lt;br /&gt;
! [[Файл:TGMC line DLHV.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Sentinel [[Файл:TGMC-map icon Sentinel.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:SentinelTGMC.png|64px|link=TGMC:Sentinel|Sentinel]]&lt;br /&gt;
! [[Файл:TGMC line H.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} | Spitter [[Файл:TGMC-map icon Spitter.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:SpitterTGMC.png|64px|link=TGMC:Spitter|Spitter]]&lt;br /&gt;
! [[Файл:TGMC line H.png|link=]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=3 | Praetorian [[Файл:TGMC-map icon Praetorian.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:PraetorianTGMC.png|64px|link=TGMC:Praetorian|Praetorian]]&lt;br /&gt;
! {{RowHeader|Theme=Xenomorph}} colspan=3 | Boiler [[Файл:TGMC-map icon Boiler.png|14px|link=]]&amp;lt;hr /&amp;gt;[[Файл:DMCA_Boiler.png|64px|link=TGMC:Boiler|Boiler]]&lt;br /&gt;
!&lt;br /&gt;
! [[Файл:TGMC-map icon King.png|14px|link=]]&amp;lt;br&amp;gt;[[Файл:TGMC_King.png|64px|link=TGMC:King|King]]&lt;br /&gt;
!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%84%D0%B0%D1%80%D0%BC%D0%B0%D0%BA%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8&amp;diff=14774</id>
		<title>Руководство по фармакологии</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%84%D0%B0%D1%80%D0%BC%D0%B0%D0%BA%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8&amp;diff=14774"/>
		<updated>2022-12-11T21:33:25Z</updated>

		<summary type="html">&lt;p&gt;Gevron: Викификация&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
Invisible comment for wiki editors:&lt;br /&gt;
&lt;br /&gt;
How to make a recipe recursive (giving it multi-level mouseover tooltips):&lt;br /&gt;
1. Create a new template page. Example: https://tgstation13.org/wiki/Template:RecursiveChem/Modafinil&lt;br /&gt;
2. Edit that page with the recipe. Again, see Modafinil for an example of what it should look like.&lt;br /&gt;
3. Replace the recipe on this Guide to Chemistry page with {{RecursiveChem/Modafinil}} &amp;lt;- Replace modafinil with the actual chem name.&lt;br /&gt;
&lt;br /&gt;
Finished.&lt;br /&gt;
&lt;br /&gt;
ShadowQuill, who originally added this feature May 2019, made another guide here:&lt;br /&gt;
https://tgstation13.org/wiki/Template:RecursiveChem&lt;br /&gt;
&lt;br /&gt;
— Angust Nov 16 2019&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Типпо Фелангус, Химик&lt;br /&gt;
|text=Привет, дружище, добро пожаловать в Химию! Это одна из немногих работ, где ты можешь полностью вылечить человека в одну секунду и взорвать его в следующую.&lt;br /&gt;
&amp;lt;i&amp;gt;Звучит слишком сложно? Нет, это дерьмо действительно просто освоить. Все, что вам нужно сделать, это налить немного этого калия в стакан с водой, вот так...&amp;lt;/i&amp;gt;&lt;br /&gt;
|image=[[File:Chemist action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{wip&lt;br /&gt;
|assign = G3_S1 (Ge63s5)}}&lt;br /&gt;
&lt;br /&gt;
Это руководство будет в основном полезно для [[Chemist|химиков]], но может так же пригодиться любому игроку, в особенности [[Traitor|предателям]]. Обращайся к [[Chemical recipes|Химическим рецептам]] за упрощенными пошаговыми инструкциями как делать более сложные химикаты (иногда устаревшими), и за информацией об использовании &#039;&#039;функции записи рецептов&#039;&#039; раздатчика. Для производства гранат обращайся к разделу [[Grenade|Гранаты]]. Если у тебя нет [[#Chemistry Dispensers|хим. раздатчика]], обращайся к [[Guide to Ghetto Chemistry|Руководству по Гетто Химии]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Удобный клиент для навигации по англоязычной вики (с несколькими доп. функциями) тут: [https://tghandbook.ovo.ovh/ https://tghandbook.ovo.ovh]. Это неофициальный сайт, используйте на свой страх и риск.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Химия сейчас в процессе расширения, поэтому рецепты скорее всего поменяются (реагенты, однако, скорее всего останутся такими же). Так же рекомендуется к прочтению руководство по управлению реакциями, или можете использовать кнопку help/quick tutorial на хим. нагревателе (теперь переименован на реакционную камеру).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Управление реакциями ==&lt;br /&gt;
Для возвращающихся игроков — реакции теперь происходят с течением времени. В общем, скорость реакции зависит от температуры, и в некоторых случаях от наличия дополнительного катализатора. Чистота зависит от чистоты используемых реагентов, и на сколько далеко pH от оптимального. Важно помнить что хотя реакции будут изменяться с обновлениями, базовые реакции универсальны и скорее всего не вызовут проблем. Держите pH реакции в диапазоне 5-9 и помните что все реакции теперь экзотермические. [[#Methamphetamine|Мет]], однако, был подправлен и теперь гораздо опаснее, я рекомендую прочитать запись о нём.&lt;br /&gt;
&lt;br /&gt;
Для ускоренного курса по механикам нажмите на кнопку help на хим. нагревателе (теперь переименован на реакционную камеру) которая проведет вас по каломельной реакции. Так же добавлено достижение если вы выполните её со 100 % чистым продуктом!&lt;br /&gt;
&lt;br /&gt;
=== Температура ===&lt;br /&gt;
Все не мгновенные реакции теперь имеют скорость реакции, которая зависит от температуры мензурки. Если химикат реагирует слишком медленно, просто добавьте жара на мензурку чтобы ускорить реакцию. Когда реакция возникает, она либо экзотермическая (производящая тепло), либо эндотермическая (поглощающая тепло). Будьте осторожны с экзотермическими реакциями, так как они склонны к перегреву. Перегретая реакция по стандарту снизит выход конечного продукта, а некоторые реакции могут иметь специфические эффекты при перегреве (пока не введено, но скоро!). Скорость нагревания реакции возрастает параллельно с температурой в мензурке, так что будьте осторожны и не потеряйте контроль и бегите если потеряли.&lt;br /&gt;
&lt;br /&gt;
=== Скорость реакции ===&lt;br /&gt;
Самый простой способ ускорить реакцию это нагреть её, однако если вы ищете другие пути, например для реакции в трубах, наличие дополнительного катализатора (например Palladium synthate catalyst для медицины) в необходимом количестве также ускорит реакцию. Кроме того, можно использовать Tempomyocin на реакции чтобы дать ей внезапного ускорения.&lt;br /&gt;
&lt;br /&gt;
=== Водородный показатель (pH) ===&lt;br /&gt;
Каждое химическое вещество имеет свой pH, который можно посмотреть нажав на шестеренку на раздатчике. pH мензурки это сумма всех pH в смеси. pH мензурки определяет чистоту продукта, и для рецептов с определённым pH, лучше держать ваш pH в центре диапазона при старте реакции. В процессе реакции pH скорее всего начнет смещаться, и должен быть компенсирован с помощью либо [[#Acidic Buffer|буферных реагентов]], либо кислотными/щелочными соединениями. Диапазон pH это то что химики обычно понимают через несколько проведенных реакций, и функция анализа на ChemMaster 3000 может дать представление о том, к какому pH следует стремиться (пока не введено). Сильно загрязненные соединения также могут повлиять на вашу реакцию, поэтому разумно скорректировать pH перед проведением реакции, так как чрезмерно загрязнённая реакция понизит чистоту всех других реагентов.&lt;br /&gt;
&lt;br /&gt;
В настоящее время pH-метр на всех устройствах имеет более высокую точность, чем обычно, чтобы помочь игрокам приспособиться.&lt;br /&gt;
&lt;br /&gt;
=== Чистота ===&lt;br /&gt;
Чистота реагента определяется тем, на сколько чистыми были ваши первоначальные реагенты и насколько оптимальным был pH во время реакции. Если продукт немного загрязнен, он распадется на нечистые химикаты. 100 % чистые реагенты не расщепляются. Если реагенты сильно загрязнены то весь продукт превратится в обратный химикат (процентные пороги указаны в записях о реагентах). Если чистота реакции ниже уровня нестабильной чистоты и в реакции присутствует испорченный химикат, реакция произведет испорченный химикат в качестве продукта. Чистота так же может влиять на эффективность реагента, что подробно расписано в описании. Для разъяснения обратимся к примеру:&lt;br /&gt;
* Реагент A 10u 100 % чистоты при употреблении — 10u Реагента A введено пациенту.&lt;br /&gt;
* Реагент A 10u 75 % чистоты при употреблении — 7.5u Реагента A введено пациенту, 2.5u [[#Chemical Isomers|Химических изомеров]] введено пациенту.&lt;br /&gt;
* Реагент B с показателем сохранения объёма 10u 75 % чистоты при употреблении — 10u Реагент B введено пациенту и 2.5u [[#Chemical Isomers|Химических изомеров]] введено пациенту.&lt;br /&gt;
* Реагент A 10u 20 % чистоты при употреблении — 10u [[#Toxic monomers|Токсичных мономеров]] введено пациенту.&lt;br /&gt;
* Реагент A 10u &amp;lt;10 % чистоты в конце реакции — 10u [[#Viscous sludge|Вязкого шлама]] заменяет Реагент A в мензурке.&lt;br /&gt;
&lt;br /&gt;
Вот глоссарий некоторых терминов, используемых в вики:&lt;br /&gt;
* Нестабильная чистота — Падение ниже этого значения сделает реакцию менее стабильной — вызывает дополнительные эффекты, специфичные для реакции (например, огненное вращение Гельбитала). Если в реакции присутствует связанный испорченный химикат, тогда он же будет произведен в конце, или во время реакции если он нерастворим.&lt;br /&gt;
* Нерастворимость — Особенно для нечистых/обратных продуктов реакции, если они нерастворимы, то они будут выпадать в осадок либо во время, либо в конце реакции, в противовес стандартному эффекту разделения при употреблении.&lt;br /&gt;
* Непрореагировавшая чистота — Это чистота всех реагентов в игре которые не были сделаны химиками (обычно 75 %)&lt;br /&gt;
* Сохраняет объём при расщеплении — расщепление в его нечистую форму не уменьшает исходный объём (см. пример реагента B выше, применяется только для расщепления нечистых химических веществ, а не обратного или неудавшегося). На данный момент это делают только основные лекарства.&lt;br /&gt;
&lt;br /&gt;
=== Дополнительный катализатор ===&lt;br /&gt;
В некоторые реакции для изменения протекания реакции может быть добавлен дополнительный катализатор. На настоящий момент единственный дополнительный катализатор это Palladium synthate catalyst, который ускоряет все медицинские реакции.&lt;br /&gt;
&lt;br /&gt;
=== Конкурентные реакции ===&lt;br /&gt;
Это реакции, которые конкурируют друг с другом (т. н. равновесные реакции) и будут перевешивать то одна то другая в зависимости от состояния мензурки. В настоящее время единственными конкурирующими реагентами являются реагент Tempomyocin и Purity tester, но вскоре будет добавлено больше.&lt;br /&gt;
&lt;br /&gt;
==== Do like an otter, add acid to water. ====&lt;br /&gt;
Not in yet.&lt;br /&gt;
And it better be in soon.&lt;br /&gt;
&lt;br /&gt;
==== Общие советы ====&lt;br /&gt;
* Убедитесь, что ваш pH правильный, прежде чем нагревать реакционную смесь. Если она не реагирует, обычно проблема именно в pH, однако после того, как реакция началась, она будет продолжать выходить за пределы, производя продукт с чистотой 0 %.&lt;br /&gt;
* Сохранение вашей реакции в нагревателе для охлаждения может быть способом борьбы с экзотермическими реакциями.&lt;br /&gt;
* Вы можете легко отрегулировать рН реакции, используя пипетку с буфером. Использование пипетки на нагревателе отрегулирует рН стакана внутри.&lt;br /&gt;
* Обратите внимание на то, как меняется ваш pH в ходе реакции, и заранее соответствующим образом отрегулируйте его или имейте под рукой буфер, чтобы ввести его в реакцию в середине.&lt;br /&gt;
* Вы можете прервать реакции, понизив температуру и надеясь, что она недостаточно экзотермична, чтобы преодолеть это. Кроме того, вы можете бросить мензурку в панике.&lt;br /&gt;
* Модернизация нагревателя и дозатора улучшит их способность определять pH. (скоро)&lt;br /&gt;
* Для некоторых реакций может быть полезно держать реагенты на расстоянии друг от друга до тех пор, пока они оба не достигнут оптимальных условий.&lt;br /&gt;
* Температура буферов изменит температуру того, к чему вы их добавляете! Не заливайте горячий буфер в реакцию, чувствительную к температуре!&lt;br /&gt;
&lt;br /&gt;
== Tools and Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Файл:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[Файл:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[Файл:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* &amp;lt;s&amp;gt;Silver&amp;lt;/s&amp;gt; Removed Oct, 2020.&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner’s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Файл:Chemical Heater.png|Chemical Heater]] Reaction Chamber ===&lt;br /&gt;
The reaction chamber (previously known as the chem heater) provides all the tools needed to help you react your reactions. You can set your heat, dispense buffers and watch your reactions in real time. An unupgraded reaction chamber will let you know when a reaction is overheated by highlighting it in red. More buffer can be added to the chamber by putting in a beaker into the heater and pressing the draw all button next to the buffer volume display.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a Reaction Chamber. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature in order to start the reaction. Some reactions can stop if they drop below their required temperature.&lt;br /&gt;
Don’t forget you can use droppers directly on reaction chambers to add/draw to/from as well!&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don’t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed as well as the capabilities of the machine. See below:&lt;br /&gt;
&lt;br /&gt;
Level 1:&lt;br /&gt;
[[Файл:Reaction chamber level 1.gif]]&lt;br /&gt;
Level 4:&lt;br /&gt;
[[Файл:Reaction chamber level 4.gif]]&lt;br /&gt;
&lt;br /&gt;
An upgraded reaction chamber gives you more tools and information about the reactions held within it.&lt;br /&gt;
* At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal&lt;br /&gt;
* At level 3 the reaction chamber will be able to follow your reaction progress in real time&lt;br /&gt;
* At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction.&lt;br /&gt;
&lt;br /&gt;
=== [[Файл:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container — beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[Файл:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[Файл:Hplc.gif|HPLC]] High-performance liquid chromatography machine (HPLC) ===&lt;br /&gt;
Can detect impurity levels of reagents added to it, making it one of the best ways to detect purity of a reagent at roundstart. See below:&lt;br /&gt;
&lt;br /&gt;
[[Файл:Mass spec.png]]&lt;br /&gt;
&lt;br /&gt;
The HPLC can also purify a reagent up to it’s standard purity (usually 75 %). This takes time and a bit of volume. Inverted reagents cannot be purified, though any reagent that is passed through the system will still cost time. While it’s processing the Mass Spectroscopy cannot be used at the same time.&lt;br /&gt;
&lt;br /&gt;
To use the HPLC left clicking will interact with the input beaker — so left clicking with a beaker will add it, alt click with a beaker in it will remove it. Right clicking with a beaker will add a beaker to the output slot, and alt right clicking will remove it. The machine needs both an input and output to purify — though can still analyse with just a single input.&lt;br /&gt;
&lt;br /&gt;
The icon also indicates at what state it is at — a bar chart on the screen shows that it’s analysing an input beaker, a sine wave shows that it’s currently purifying and a blank screen indicates that it’s input beaker is either empty or removed.&lt;br /&gt;
&lt;br /&gt;
=== [[Файл:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[Файл:Smoke machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[grenade]]s, but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== pH paper ===&lt;br /&gt;
pH paper can tell you the rough pH by putting it into the beaker. The colour of the strip will indicate what the pH is.&lt;br /&gt;
&lt;br /&gt;
=== Buffer reagents ===&lt;br /&gt;
[[#Acidic Buffer|Buffers]] are reagents that alter the pH of a mixture towards acidity (0) or alkalinity (14). These liquids dissiplate into a mixture, unless stabilizing agent is added.&lt;br /&gt;
&lt;br /&gt;
=== Chemical analyzer ===&lt;br /&gt;
A handy meter that can tell you all about the reagents found in a beaker, as well as being one of the two ways to testt purity (the other bring the purity tester, which will tell you if the reagent is inverse). Resarchable and printable by the lathe. Currently the only way to detect purity of a reagent, other than taking it yourself.&lt;br /&gt;
&lt;br /&gt;
=== Plumbing ===&lt;br /&gt;
On some maps the [[chemist]]s have access to a large empty area with plumbing tools. The available chemicals those can synthesize should be the same as with an unupgraded [[#Chemistry Dispensers|chem dispenser]], but the workflow is more like a production line chem factory instead of instant dispensing. See the [[Guide to plumbing]] to learn more about this system. You may still have access to the pharmacy though, which has chem dispensers.&lt;br /&gt;
&lt;br /&gt;
== Metabolism (метаболизация) ==&lt;br /&gt;
Когда реагент входит в ваш кровоток, он начинает каждый «тик» (или по другому «цикл»)(cycle/tick) за примерно 2 секунды. Это называется «тик прохода реагента через ваш кровоток»(«lifecycle»), и не надо путать их с тиками сервера. Когда это происходи, реагент очищается из вашей системы, обычно равный количеству который описан в колонке по скорости метаболизации (metobolism rates). Это скорость, с которой реагент очищается из вашего организма. Неважно какие реагенты есть в вашей крови, потому что они метаболизируют раздельно, независимо друг от друга. Если вы [[Guide to food#Hunger|голодны]] (sluggish), это будет происходить на 20 % медленнее, из-за чего реагенты могут повлиять на вас намного больше потому что они остаются в вашей системе дольше не влияя на силу реагента. Многие мобы которые являются «симплмобами»(«simplemobs») означает что у них нету кровотока, и поэтому их нельзя отравить, усыпить или вылечить. Обезьяны и большинство управляемые гуманоиды являються исключением.&lt;br /&gt;
&lt;br /&gt;
== Addiction (зависимости) ==&lt;br /&gt;
Каждый раз когда наркотик метаболизирует в вашей крови, вы будете получать поинты «зависимости». За каждый юнит метаболизированного наркотика вы будете получать поинт зависимости. Более экстремальные наркотики и [[Guide to drinks|алкоголь]] будут давать вам больше поинтов (что собственно описано в правой части реагентов, как наблюдается в секции для наркотиков). Если вы наберёте 600 поинтов зависимости в какой либо из категории, вы станете зависимым к этому наркотику. Если не принимать наркотик некоторое время, вы будете терять поинты зависимости. Высокое [[Mood|настроение]] ускоряет процесс отвыкания от наркотика.&lt;br /&gt;
* Вы теряете 0,5 поинта за тик если нету зависимости или на 1 этапе зависимости.&lt;br /&gt;
* Вы теряете 1 поинт за тик при выводе средств на 2 этапе зависимости.&lt;br /&gt;
* Вы теряете 1,5 поинта за тик с 3 этапом зависимости.&lt;br /&gt;
Если ваше настроение хорошее вы всегда будете терять 2 поинта за тик независимости от этапа зависимости.&lt;br /&gt;
Если вы потеряете такое количество поинтов, чтобы их было меньше 400 поинтов, вы прекращаете быть зависимым. (Если конечно же у вас нету квирка на курение или наркотики, здесь вы обратно вернётесь к зависимости)&lt;br /&gt;
Принимать большее количество наркотика к которому вы зависимы временно уберёт зависимости к этому наркотику. Стадии зависимости всё равно повышаются за время когда вы отвыкаете от зависимости.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Категории зависимости:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Стимулянты ===&lt;br /&gt;
Отвыкание от стимулянтов делает вас медленными разными способами.&lt;br /&gt;
&lt;br /&gt;
* На первом этапе вы получаете страстные сообщения о том, что чувствуете усталость и нуждаетесь в том, чтобы немного поднять меня. Ваши действия также становятся медленнее (штраф за скорость действия).&lt;br /&gt;
* На втором этапе вы получаете штраф за перезарядку за клик.&lt;br /&gt;
* На третьем этапе вы получаете штраф за скорость передвижения и больше сообщений о жажде.&lt;br /&gt;
&lt;br /&gt;
=== Опиоды ===&lt;br /&gt;
Главным симптомом отвыкания от опиодов является тошнота.&lt;br /&gt;
&lt;br /&gt;
* На первом этапе вы получаете сообщения о том, что чувствуете боль в теле, озноб и нуждаетесь в опиоидах. Вы начинаете периодически зевать.&lt;br /&gt;
* На втором этапе ваше высокое кровяное давление увеличит скорость потери крови из любых открытых ран.&lt;br /&gt;
* На третьей стадии вас накроют волны тошноты и рвоты.&lt;br /&gt;
&lt;br /&gt;
=== Алкоголь ===&lt;br /&gt;
Алкогольное отвыкание очень легко предотвратить из-за количества слабоалкогольных напитков доступных в баре, но является одним из тех которые могут иметь смертельные последствия.&lt;br /&gt;
&lt;br /&gt;
* На первом этапе вы получаете сообщения о том, что испытываете жажду, интересуетесь, открыт ли ещё бар, и нуждаетесь в небольшом голландском мужестве. Вы также начинаете дрожать.&lt;br /&gt;
* На втором этапе у вас начинаются галлюцинации.&lt;br /&gt;
* На третьем этапе вы начинаете страдать от периодических припадков, которые парализуют вас на 1-3 секунды и вызывают 10-30 дамага мозгу в зависимости от продолжительности. Ваши припадки также вызывают сильную дрожь. Судороги можно предотвратить если принять [[#Neurine|neurine]] или же [[#Sodium Thiopental|sodium thiopental]].&lt;br /&gt;
&lt;br /&gt;
=== Галлюциногены ===&lt;br /&gt;
* На первом этапе вы получаете страстные сообщения о чувстве пустоты, духовной отстраненности, и вы начинаете задаваться вопросом, что задумали эльфы-машины.&lt;br /&gt;
* На втором этапе у вас возникают галлюцинации связанные с вашим зрением (Вы можете увидеть хаск, или револьвер/емаг в вашей руке).&lt;br /&gt;
* На третьей стадии вы входите в [[Traitor items#Hypnotic Flash|гипнотический транс]].&lt;br /&gt;
&lt;br /&gt;
=== Наркотики техов ===&lt;br /&gt;
* На первом этапе вы получаете сообщения о жажде, начинаете периодически рычать, и ваш индикатор здоровья становится ненадежным.&lt;br /&gt;
* На втором этапе вы можете переваривать только грубую пищу, и у вас растет МУЖЕСТВЕННАЯ борода, если вы мужчина.&lt;br /&gt;
* На третьем этапе у вас будет сильно кружиться голова и вы будете сбиты с толку воздействием света, но это также даст вам ночное зрение.&lt;br /&gt;
&lt;br /&gt;
=== Медицина ===&lt;br /&gt;
* Стадия 1: Вы становитесь неуверенными в своем собственном здоровье, у вас что-то болит, или это просто из-за лекарств?&lt;br /&gt;
* Стадия 2: У вас появляется жар.&lt;br /&gt;
* Стадия 3: Ваши органы чешутся.&lt;br /&gt;
&lt;br /&gt;
В основном все очищённые/чистые медицинские препараты не дают поинты зависимости — на самом деле их дают обратные или нечистые реагенты которые превратят вас в ипохондрика.&lt;br /&gt;
&lt;br /&gt;
=== Специальные ===&lt;br /&gt;
Некоторые реагенты имеют свои собственные поинты зависимости, например: [[Guide to chemistry#Nicotine|никотин]].&lt;br /&gt;
&lt;br /&gt;
== Active Pure Chemicals ==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per tick/cycle unless said otherwise. Unmentioned dispensable chemicals don’t have any effects. Plasma and uranium require you to grind mineral sheets to acquire.&lt;br /&gt;
* &#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
* &#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
* {{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic «beverage», with a [[Guide to drinks|booze power]] of 65. Increases the speed of [[surgery]] procedures and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
* &#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
* &#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
* &#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50 °C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
* &#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
* &#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
* &#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
* &#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039;: Slightly generates blood volume. Additionally, freezes into ice below 274K.&lt;br /&gt;
* &#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
=== Catalysts ===&lt;br /&gt;
{{Anchor|Catalyst}}When a reagent in a recipe is marked «(catalyst)» it means it will not be consumed in the reaction. Some Catalysts are optional and are highlighted as such. These optional catalysts affect the ongoing reaction in certain ways.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you’ll use in a lot of other more complicated chems. They can still be toxic, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hover a chemical component to see tooltips. On Firefox-based browsers the tooltips might block clickable links. If you find an incorrect recipe then please drop a comment in the [https://tgstation13.org/phpBB/viewforum.php?f=60 discord] wiki-general.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 6.5&amp;lt;span style=&amp;quot;color:#515151;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ash}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 480K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Ingredient in a few recipes. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. 30u per paper.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Lye|Lye]], [[#Multiver|Multiver]] and [[#Plastic Sheets|Plastic Sheets]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 4 &amp;lt;span style=&amp;quot;color:#2D2D2D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oil}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Can be heated into [[#Ash|Ash]]. Can be scooped up from destroyed cyborgs and such. Flammable. Ingredient in many recipes.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Convermol|Convermol]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner&#039;s Salve|Miner’s Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#AF14B7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Ingredient in many recipes.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Probital|Probital]], [[#Tirimol|Tirimol]] [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]], [[#Acetaldehyde|Acetaldehyde]], [[#Acetone Oxide|Acetone Oxide]] and [[#Neurine|Neurine]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12 &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diethylamine}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|A very potent [[Guide to hydroponics#Diethylamine|fertilizer]]. Ingredient in many recipes.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 5.5 &amp;lt;span style=&amp;quot;color:#E7EA91;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phenol}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Ingredient in many recipes.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Salicylic Acid|Salicylic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Libital|Libital]], [[#Higadrite|Higadrite]] and [[#Modafinil|Modafinil]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11.6 &amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ammonia}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 1 to 12 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|An effective [[Guide to hydroponics#Ammonia|fertilizer]]. Ingredient in many recipes. (Results in 3 units instead of 4)&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Diethylamine|Diethylamine]], [[#Aiuri|Aiuri]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11.2 &amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saltpetre}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Works as a [[Guide to hydroponics#Saltpetre|fertilizer]]. Ingredient in a few recipes. (Results in 3 units instead of 5)&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Bath Salts|Bath Salts]] and [[#Gunpowder|Gunpowder]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sodium Chloride}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Commonly known as table salt, Sodium Chloride is often used to season food.&amp;lt;br&amp;gt;&lt;br /&gt;
Special uses include messing with [[Revenant]]s — they can’t jaunt through salt piles.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11.9 &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lye}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Ingredient in [[#Soap|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11.9 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lye_Alt}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hydrogen Peroxide}}Hydrogen Peroxide&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 6.2 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hydrogen Peroxide}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Burns people on touch.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentaerythritol}}Pentaerythritol&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pentaerythritol}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Results in 2 units instead of 5.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetaldehyde}}Acetaldehyde&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetaldehyde}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 450K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone Oxide}}Acetone Oxide&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetone Oxide}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Burns people badly on touch. (Results in 2 units instead of 4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Wittel}}Wittel &amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|N/A&lt;br /&gt;
|A lavaland geyser has a 1 in 27 chance to produce Wittel. Does nothing, but can be used to make [[#Gravitum|Gravitum]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hyper-Plasmium Oxide}}Hyper-Plasmium Oxide &amp;lt;span style=&amp;quot;color:#470750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|N/A&lt;br /&gt;
|A lavaland geyser has a chance to produce this. Does nothing, but can be used to make [[#Exotic Stabilizer|Exotic Stabilizer]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Exotic Stabilizer}}Exotic Stabilizer &amp;lt;span style=&amp;quot;color:#180000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Exotic_Stabilizer}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Is required to stabilize [[#Nitroglycerin|Nitroglycerin]] and [[#TaTP|TaTP]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reaction agents ==&lt;br /&gt;
These reagents have active effects on reactions, consuming themselves on transfer. They can even be added to a full beaker for their effects to take place!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acidic Buffer}}Acidic Buffer&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Ethanol&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;2 parts Sodium&amp;lt;br&amp;gt;2 parts Water&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 250K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 9999K &amp;lt;br&amp;gt;&#039;&#039;&#039;pH range:&#039;&#039;&#039; 0 to 14 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly H+ producing&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards acidity when added to another.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Basic Buffer}}Basic Buffer&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;2 parts Chlorine&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;2 parts Oxygen&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 250K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 9999K &amp;lt;br&amp;gt;&#039;&#039;&#039;pH range:&#039;&#039;&#039; 0 to 14 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Universal indicator}}Universal indicator&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Universal indicator}}&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 274K &amp;lt;br&amp;gt;&lt;br /&gt;
|This reagent can be used to craft pH paper from the crafting menu. Will also dye anything it touches its associated pH value.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Purity Tester Reagent}}Purity Tester Reagent&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Purity Tester Reagent}}&lt;br /&gt;
|&#039;&#039;&#039;Required temp:&#039;&#039;&#039;below 800K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; none &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 2 to 12 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;minorly H+ producing&lt;br /&gt;
|When added to a beaker, this reagent will either fizzle if a reagent in there is impure, or will do nothing if all of the reagents are above their purity threshold.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Tempomyocin&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tempomyocin}}&lt;br /&gt;
|&#039;&#039;&#039;Required temp:&#039;&#039;&#039; 50K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 500K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 8 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.35 &amp;lt;br&amp;gt;H+ producing&amp;lt;br&amp;gt;&#039;&#039;&#039;Dangerous&#039;&#039;&#039;&lt;br /&gt;
|This will instantly speed up any reaction added it is added to, giving it a short burst of speed. Adding this reagent to a reaction will give it a suddent speed boost up to 3x times — with the output purity of the boost modified by the Tempomyocin’s purity.5u per 100u will give you 2x, 10 u per 100u will give you 3x. It caps at 3x for a single addition, but there is nothing preventing you from adding multiple doses for multiple boosts.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prefactor a}}Prefactor a&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Prefactor a}}&lt;br /&gt;
|&#039;&#039;&#039;Required temp:&#039;&#039;&#039;below 800K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; none &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 2 to 12 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Very Endothermic&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is cold.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prefactor b}}Prefactor b&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Prefactor b}}&lt;br /&gt;
|&#039;&#039;&#039;Required temp:&#039;&#039;&#039; 50K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 500K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 8 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.35 &amp;lt;br&amp;gt;Extremely Endothermic&amp;lt;br&amp;gt;minor H+ producing&amp;lt;br&amp;gt;Dangerously volitile&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is hot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medicines{{anchor|Medicines}} ==&lt;br /&gt;
«&#039;&#039;And that’s how I lost my medical license!&#039;&#039;» Don’t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
Some medicines have special suffixes to specify which damage types they are meant to treat:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Brute = -ibital&lt;br /&gt;
* Burn = -uri&lt;br /&gt;
* Oxy = -mol&lt;br /&gt;
* Tox = iver&lt;br /&gt;
* Organ = -rite&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use and when.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medicine Changes ===&lt;br /&gt;
Returning chemists may notice several changes (mostly made mid 2019) in the list of medicines. The easily available medicines (including brute and burn patches) are getting severely nerfed or replaced by inferior versions with downsides. This is part of an ongoing major overhaul (as per Aug 2019). The intension is (amongst other things) to add more interesting choices to the /tg/station medical system than to (in most cases) simply apply a roundstart available patch or pill and the patient is fixed. Instead [[Surgery#Tend Wounds|surgery]] has been made much easier. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During development many more changes may follow. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent confusion amongst returning players some old recipes/names removed from /tg/ are still be visible in the [[#Removed Medicines|Removed Medicines]] section. This is also a small service to servers using old /tg/code, which is still widely used.&lt;br /&gt;
&lt;br /&gt;
==== Optional catalysts for ALL medicine reactions ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:100px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Palladium synthate catalyst}}Palladium synthate catalyst&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2 &amp;lt;span style=&amp;quot;color:#FFEE88;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Palladium synthate catalyst}}&lt;br /&gt;
|&#039;&#039;&#039;Required temp:&#039;&#039;&#039; 320K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 800K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 6 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;H+ producing&amp;lt;br&amp;gt;Very exothermic&lt;br /&gt;
|This will cause all medicines reacted in the same beaker to react faster, with it’s speed equal to the purity of the catalyst (up to 2x, though it is still limited by it’s maximum rate). An impure catalyst can be purposely made to slow down reactions, if desired. At least 10u is required in a beaker for it to have any effect on the reactions contained within.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Core Healing Medicines ===&lt;br /&gt;
These healing drugs may be considered to be cheap or commonly available «core» drugs, used to heal common ailments. Some of them should not be used repeatedly on the same patient, as they may have dangerous side effects. Consider using [[Surgery#Tend Wounds|Tend Wounds surgery]] if satisfactory medicines aren’t available. These are also known as &#039;&#039;«Category 2 Cobbychems». &#039;&#039;&lt;br /&gt;
All these reactions will generally result in a 75 % purity product with no intervention. For those returning — a 75 % purity reagent will have the same effects as the reagents you’re familiar with, which means that 100 % pure reagents are 33 % more effective.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Libital}}Libital&amp;lt;span style=&amp;quot;color:#ECEC8D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Libitoil|Libitoil]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;20 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8.2&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Libital}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 225K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 840K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 6 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;20 %&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
|Brute&lt;br /&gt;
|Medicine for treating brute damage. Each tick heals 0 to 4 brute (based off purity) and causes 0.3 [[Guide to medicine#Organ table|liver]] damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Inverse chem:&#039;&#039;&#039;[[#Libitoil|Libitoil]] below 30 % &#039;&#039;&#039;Failed chem:&#039;&#039;&#039; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 10 %&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Helbital}}Helbital&amp;lt;span style=&amp;quot;color:#9400D3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Helgrasp|Helgrasp]] &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Helbital}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 250K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 550K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 5 to 9.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;55 %&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute faster the more base damage you have. No side effects if in hardcrit.&amp;lt;br&amp;gt;&lt;br /&gt;
* If not in crit: Heals (dmg/50) brute and deals 2 suffocation.&lt;br /&gt;
* If in softcrit: Heals (dmg/47) brute and deals 1 suffocation.&lt;br /&gt;
* If in hardcrit: Heals (dmg/45) brute and has no side effects. 0,0001 % chance to make you play a game of rock-paper-scissors against the reaper for your life, potentially dusting you or healing you to full.&lt;br /&gt;
Overdose applies a semi-blinding curse.&lt;br /&gt;
&amp;lt;br&amp;gt;Purity adjusts the damage requirements for each of the stages and adjusts the brute damage healed.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Inverse chem:&#039;&#039;&#039;[[#Helgrasp|Helgrasp]] below 30 %. When purity is below 25 %, it will catch fire during the reaction, watch out for the flames!&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 35u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Probital}}Probital&amp;lt;span style=&amp;quot;color:#FFFF6B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Metabolic Inhibition Factor|Metabolic Inhibition Factor]] &amp;lt;35 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 5.5&amp;lt;span style=&amp;quot;color:#b5d335;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Probital}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 225K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 750K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 4.5 to 12&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;35 %&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals 0 — 3 brute per tick (based off purity) but also deals (decreasing) stamina damage. If ingested by mouth it also creates a special [[#Mitogen Metabolism Factor|enzyme]] in your system (bloodstream) (1.25u per 5u ingested), which turns any [[Guide to food|food]] you eat into [[Guide to food#Peptides|healing peptides]]. These peptides heal an additional 3 brute and 1 burn with a 50 % chance every tick.&lt;br /&gt;
Overdose deals 3 stamina AND:&lt;br /&gt;
* If stamina dmg over 80: Causes [[Status Effects#Drowsiness|drowsiness]].&lt;br /&gt;
* If stamina dmg over 100: Removes 100 stamina damage and puts you to [[Status Effects#Sleep|sleep]] for 10 seconds.&lt;br /&gt;
&#039;&#039;&#039;Inverse chem:&#039;&#039;&#039; [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] below 50 %&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;Failed chem:&#039;&#039;&#039; [[#Metabolic Inhibition Factor|Metabolic Inhibition Factor]] below 30 %&lt;br /&gt;
&amp;lt;br&amp;gt;Was originally named &#039;&#039;&#039;Trophazole&#039;&#039;&#039;.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aiuri}}Aiuri&amp;lt;span style=&amp;quot;color:#8C93FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Aivime|Aivime]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 4&amp;lt;span style=&amp;quot;color:#f7ec1e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Aiuri}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 50K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 315K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 4.8 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
|Burn&lt;br /&gt;
|Medicine for treating burn damage. Each tick heals 0 — 2.7 burn (based on purity) and causes 0.25 [[Guide to medicine#Organ table|eye]] damage.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;Impure chem:&#039;&#039;&#039; [[#Aivime|Aivime]]&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;Failed chem:&#039;&#039;&#039; [[#Metabolic Inhibition Factor|Metabolic Inhibition Factor]] below 30 %&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lenturi}}Lenturi&amp;lt;span style=&amp;quot;color:#6171FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Lentslurri|Lentslurri]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Ichiyuri|Ichiyuri]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 4.7&amp;lt;span style=&amp;quot;color:#f7ec1e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lenturi}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 200K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 500K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 6 to 11&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Endothermic&lt;br /&gt;
|Burn&lt;br /&gt;
|Each tick heals 0 to 4 burn (based on purity) and deals 0.4 [[Guide to medicine#Organ table|stomach]] damage. Also slows you while it’s in your system.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Impure chem:&#039;&#039;&#039; [[#Lentslurri|Lenslurri]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Failed chem:&#039;&#039;&#039; [[#Ichiyuri|Ichiyuri]] below 25 %&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hercuri}}Hercuri&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Herignis|Herignis]] &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8.9&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hercuri}}&lt;br /&gt;
|&#039;&#039;&#039;Cold reaction&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 47K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 5K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 6 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage and can cool you to unsafe levels. If applied with [[#Vapor|vapor]] such as with a [[General items#Space Cleaner|spray bottle]] [[Файл:Cleaner.png]] it also removes some firestacks (extinguishes you).&lt;br /&gt;
* If burn is over 50: Heals 0 to 2.7 burn. (based off purity)&lt;br /&gt;
* If burn is under 50: Heals 0 to 1.65 burn. (based off purity)&lt;br /&gt;
Overdose cools you down even more. Was originally named &#039;&#039;&#039;Rhigoxane&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Inverse chem:&#039;&#039;&#039; [[#Herignis|Herignis]] below 30 % — inverse chem is insolvent and will precipitate out during reaction.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Failed chem:&#039;&#039;&#039; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 15 %&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Granibitaluri}}Granibitaluri&amp;lt;span style=&amp;quot;color:#E0E0E0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;10 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Granibitaluri}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 5 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;10 %&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
|Brute and Burn&lt;br /&gt;
|Heals a small amount of brute and burn each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined brute and burn you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and toxin damage.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 100 %&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 50u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7.2&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synthflesh}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 250K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 325K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 5.5 to 9.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Instantly heals 1.25 brute and burn damage per unit of the chemical applied, but also instantly deals toxin damage equal to 50 to 75 % (based off purity) of brute and burn damage healed. Can be used to prepare corpses for [[Guide to medicine#Death|defibrillation]] (needs under 180 brute and burn). &amp;lt;br&amp;gt;[[#Touch|Touch]] and [[#Vapor|vapor]] application only. If a husked corpse has at least 100u and under 50 burn damage it will be unhusked.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Failed chem:&#039;&#039;&#039; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 30 %&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Multiver}}Multiver&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Monover|Monover]] &amp;lt;35 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 9.2&amp;lt;span style=&amp;quot;color:#0bb9b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Multiver}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 380K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 410K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 2.5 to 7&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;10 %&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
|Toxin&lt;br /&gt;
|A chem purger that purges chems from bloodstream (3u per tick) and heals toxin damage faster the more unique [[#Medicines|medicines]] there are in the body (0.5 per med, max 1.5). Also causes 0.5 [[Guide to medicine#Organ table|lung]] damage each tick. Having 3+ unique meds (2+multiver) will make it not purge medicines. If your Multiver is pure, the medicinal requirement is reduced by 1 (i.e. muliver + 1 medicine).&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Inverse chem:&#039;&#039;&#039; [[#Monover|Monover]] below 30 % — will precipitate out during a reaction and can catch fire if too hot.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Seiver}}Seiver&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Technetium 99|Technetium 99]] &amp;lt;45 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.7&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Seiver}}&lt;br /&gt;
|&#039;&#039;&#039;Cold reaction&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 320K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 99999K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 5 to 8&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;20 %&lt;br /&gt;
&amp;lt;br&amp;gt;Strongly endothermic&lt;br /&gt;
|Radiation or Toxin&lt;br /&gt;
|Heals radiation or toxin depending on the temperature of the chem when it’s in the body. If the chem is cold it heals up to 45 radiation (plus bonus 10-25 % of current rads if very cold). If the chem is hot it heals toxin damage (the hotter the faster). Purity also boosts the healing effects of radiation or toxin up to 33 %. Deals a scaling amount of [[Guide to medicine#Organ table|heart]] damage based on rads and toxin healed.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Impure chem:&#039;&#039;&#039; [[#Technetium 99|Technetium 99]] below 45 %&lt;br /&gt;
&amp;lt;br&amp;gt;Will give out a radiation pulse when below 20 % during a reaction — if temperature is above 100K it will absorb radiation of nearby mobs, if below 100K it will irradiate instead.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Syriniver}}Syriniver&amp;lt;span style=&amp;quot;color:#8CDF24;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Syrinifergus|Syrinifergus]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8.6&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Syriniver}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 250K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 99999K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 6.5 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
|Toxin&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;tl;dr:&#039;&#039;&#039; Put 20 % of this and 80 % water into a beaker and inject it with an IV-drip, and it will heal toxin damage and purge reagents from bloodstream pretty fast. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Impure reagent:&amp;lt;b&amp;gt; [[#Syrinifergus|Syrinifergus]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Failed chem:&#039;&#039;&#039; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 30 %&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand for long description.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
When [[#Inject|injected]] (syringe or IV-drip), the following happens:&lt;br /&gt;
* Instantly heals toxin damage equal to 1.5x the injected amount, up to 0 to 4 toxin (based on purity). A minimum of 0.6u must be injected for any effect.&lt;br /&gt;
* Transforms up to 0 to 100 % of the drug (based on purity) into the much safer [[#Musiver|Musiver]], depending on how healthy your liver is. The more damaged liver the patient has, the lower amount will be turned into [[#Musiver|Musiver]]. You get the max transformation rate as long as your [[Guide to medicine#Organ table|liver]] has more than 80 hp.&lt;br /&gt;
&lt;br /&gt;
Each tick heals 1 point of toxin damage, purges 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than [[#Inject|injection]]. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time):&lt;br /&gt;
* Injecting a 40 % solution of syriniver with an IV will heal about 5 toxin per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]), but is unsafe since it makes [[#Musiver|Musiver]] overdose very likely. Having more than 40 % will not heal faster.&lt;br /&gt;
* Injecting a 20 % solution with an IV is pretty safe and will heal about 3 toxin per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]).&lt;br /&gt;
&lt;br /&gt;
If overdosed causes muscle weakness, high liver damage and [[Status Effects#Disgust|disgust]]. Was originally named &#039;&#039;&#039;Thializid&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.3u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 6u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirimol}}Tirimol&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Super Melatonin|Super Melatonin]] &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;20 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 5.6&amp;lt;span style=&amp;quot;color:#b5d335;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tirimol}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 720K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 2 to 7.1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;20 %&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 0 to 4 suffocation (based on purity) and deals 2 stamina damage per tick. Causes [[Status Effects#Drowsiness|drowsiness]] after 15 seconds, and then every 45 seconds. If it was in your system longer than 20 cycles, you will fall asleep for 10 seconds when it’s out.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Inverse chem:&#039;&#039;&#039; [[#Super Melatonin|Super Melatonin]] below 40 %&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Failed chem:&#039;&#039;&#039; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 20 % (превращается в дымок вместе с реагентами, которые участвуют в реакции)&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Convermol}}Convermol&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Coveroli|Coveroli]] &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 5.6&amp;lt;span style=&amp;quot;color:#b5d335;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Convermol}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 370K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 570K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 3.045 to 8.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly converts suffocation damage into toxin damage, with a (0 to 6.65):1 ratio (purity). Each tick will heal suffocation damage equal to 2.5 times current cycle and deal toxin damage equal to 0.2 of suffocation healed. Will always deal at least 0.1 toxin damage, even without suffocation healed. Overdose causes toxin damage as if you always healed max suffocation, and quickly purges the chem.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Inverse chem:&#039;&#039;&#039; [[#Coveroli|Coveroli]] below 40 %&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Failed chem:&#039;&#039;&#039; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 40 % Oops I screwed up&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 35u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Superior Healing Medicines ===&lt;br /&gt;
These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicylic Acid}}{{anchor|Salicyclic Acid}}Salicylic Acid&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2.1 &amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salicyclic Acid}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 10.7 &amp;lt;span style=&amp;quot;color:#1E8BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oxandrolone}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2 &amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salbutamol}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Regenerative Jelly}}Regenerative Jelly&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#CC23FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Regenerative Jelly}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|All four basic types&lt;br /&gt;
|Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging [[Guide to races#Jellypeople|jellypeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1 &amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pentetic Acid}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12 &amp;lt;span style=&amp;quot;color:#1D3535;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Atropine}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Crit, all basic types&lt;br /&gt;
|If patient’s health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes [[Status Effects#Jitteriness|jitteriness]] and [[Status Effects#Dizziness|dizziness]], which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and cause extra [[Status Effects#Jitteriness|jitteriness]] and [[Status Effects#Dizziness|dizziness]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.5 &amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Calomel}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 374K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the bloodstream of toxins (3u per tick). If your health is above 20, 1 toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11 &amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryoxadone}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals [[Guide to medicine#Suffocation|suffocation]] 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded [[Guide to medicine#Cryogenics Tube|cryo tubes]] every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Can heal [[Guide to Wounds|wounds]]. Works on [[Guide to races#Jelly and Slime Mutants|slimepeople]], despite being cold.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12 &amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Can heal [[Guide to Wounds|wounds]]. Works on [[Guide to races#Jelly and Slime Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13 &amp;lt;span style=&amp;quot;color:#3D3DC6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Clonexadone}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Cellular&lt;br /&gt;
|Quickly heals (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded [[Guide to medicine#Cryogenics Tube|cryo tubes]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.2 &amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rezadone}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Cellular&lt;br /&gt;
|Instantly heals all cellular damage while also healing 1 brute and burn damage per tick. If a husked corpse is treated with at least 5u and has under 50 burn damage it will be unhusked. If overdosed deals 1 toxin damage per tick and makes you [[Status Effects#Dizziness|dizzy]] and [[Status Effects#Jitteriness|jittery]]. Very good for treating cellular damage on the spot.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unique Healing Medicines ===&lt;br /&gt;
These healing drugs perform niche functions that help against less common ailments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutadone}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Mutations&lt;br /&gt;
|Instantly removes your genetic mutations. Hulks hate it!&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#A0A0A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Mannitoil|Mannitoil]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Mannitoil|Mannitoil]] &amp;lt;45 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 10.4&amp;lt;span style=&amp;quot;color:#3f93cf;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mannitol}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 50K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 650K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 5 to 7.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Brain&lt;br /&gt;
|Heals 2 brain damage per tick. Does not heal [[Guide to Traumas#Mild|traumas]]. Can be poured directly on brains to heal 2 damage per unit (minimum 10 units). Healing scales with purity. Will also increase your eyesight in the dark depending on purity.&lt;br /&gt;
Overdose will increase your brain power, granting you E n l i g h t e n m e n t!&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#C0C0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Neruwhine|Neruwhine]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Neruwhine|Neruwhine]] &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Neurine}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 700K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 6.8 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide to Traumas#Basic Traumas Without Prefix|basic traumas]]. More [[Guide to Traumas#Severe Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide to drinks#Neurotoxin|Neurotoxin]]. When added to a patient, it will remember their brain damage — if their brain damage is below that value when added it will restore it back to what it was on consumption. When used on the dead will heal a corpse’s brain slowly (patient must be dead and have a brain!). Healing scales with purity.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#BAA15D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Potassium Iodide}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saline-Glucose Solution}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Brute, burn, blood loss&lt;br /&gt;
|Has a 33 % chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33 % chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Corazargh|Corazargh]] &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ephedrine}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 200K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 500K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 7 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Explosive&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by typically around 30 % (depends), increases run speed, regenerates 1 stamina per tick and causes 20 % chance to drop held items. &amp;lt;br&amp;gt;If overdosed it will deal toxin damage with a 2 % chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term [[Status Effects#Jitteriness|jitteriness]]. Also reduces [[Status Effects#Knockdown|knockdown]] times from [[Security items#Stun Baton|stunbatons]] [[Файл:StunBaton.gif]] (including [[Makeshift weapons#Stunprod|stunprods]] [[Файл:Stunprod.png]]) by 90 %. Side effects chances are slightly reduced by higher purity.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 30u&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak stimulant (4 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diphenhydramine}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges bloodstream of lethal [[#Histamine|Histamine]] and reduces [[Status Effects#Jitteriness|jitteriness]] while causing minor [[Status Effects#Drowsiness|drowsiness]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#404040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Oculater|Oculater]] &amp;lt;45 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 10&amp;lt;span style=&amp;quot;color:#3f93cf;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oculine}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 200K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 600K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 4.8 to 8.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and has 20 % chance per tick to revert blindness. Does not work against [[Guide to genetics#Mutations and Their Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain Surgery|surgery]] or [[Disease#Symptoms Table|other means]]. Improves your ability to see in the dark based off purity while it’s in your system.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#606060;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Tinacusiate|Tinacusiate]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Tinacusiate|Tinacusiate]] &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Inacusiate}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 200K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 450K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 2 to 5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Ear&lt;br /&gt;
|Rapidly repairs damage to the patient’s ears to cure deafness, assuming the source of said deafness isn’t from [[Guide to genetics#Mutations and Their Consequences|genetic mutations]], chronic deafness, or a total deficit of ears. Lets you hear whispers from a distance if it’s 100 % pure. (Results in 2 units instead of 3)&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Epinephrine}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Crit&lt;br /&gt;
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20 % chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.&amp;lt;br&amp;gt; Worse than [[#Atropine|Atropine]] at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 30 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Prohol|Prohol]] &amp;lt;35 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 4&amp;lt;span style=&amp;quot;color:#f7ec1e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Antihol}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 1K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 550K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 3.5 to 8.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;15 %&lt;br /&gt;
&amp;lt;br&amp;gt;Endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Alcohol&lt;br /&gt;
|Purges 0-4u alcoholic drinks from someone’s bloodstream each tick (depending on purity), as well as eliminating drunkenness, [[Status Effects#Drowsiness|drowsiness]], slurring, [[Status Effects#Dizziness|dizziness]] and [[Status Effects#Confusion|confusion]]. Heals 0.2 toxin per tick.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 75 %&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|N/A&lt;br /&gt;
|Sugar Dependency&lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Strange Reagent}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life. Only works on [[#Ingest|ingestion]]. Amount needed increases depending on how much brute+burn damage the body has (at most 10u at 200 damage). Extra amounts will partly heal [[Guide to medicine#Organ damage|organ damage]] and blood levels on successful revive. The drug doesn’t work on corpses with over 200 brute+burn damage or [[Guide to medicine#Husk|husks]]. &amp;lt;br&amp;gt;In living people each tick randomly deals 0-2.5 brute and burn damage. Can revive [[#Metabolism|simplemobs]] as well.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synaptizine}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Reduces stun times by typically around 30 % (depends). Helps [[Status Effects#Drowsiness|drowsiness]] and [[Status Effects#Hallucinations|hallucinations]] go away much faster. Also purges [[#Mindbreaker Toxin|Mindbreaker Toxin]] at 5u per tick. 30 % chance per tick to cause 1 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#E1F2E6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spaceacillin}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner’s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Miner&#039;s Salve}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Helps treat [[Guide to Wounds#Critical: Catastrophic Burns|severe burn wounds]] and heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with [[Medical items#Bone Gel|bone gel]]. If applied with touch/patch it increases [[surgery]] speed by 10 %. &amp;lt;br&amp;gt;1u heals roughly 1.5 burn+brute.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Modafinil}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Sleep&lt;br /&gt;
|Slowly-metabolizing medicine. Heals [[Status Effects#Dizziness|dizziness]], [[Status Effects#Drowsiness|drowsiness]], [[Status Effects#Sleep|sleep]] (but not [[Status Effects#Unconscious|unconsciousness]]) and heats you up if frozen, similarly to [[Guide to drinks#Coffee Latte|Coffee Latte]]. Reduces stun times slightly. If overdosed causes [[Status Effects#Jitteriness|jitteriness]], [[Status Effects#Stuttering|stuttering]], [[Status Effects#Dizziness|dizziness]] (later), 50 % chance to choke. After 41 cycles 20 % chance to [[Status Effects#Paralyze|stun]] you. Cycle 82 puts you into endless [[Status Effects#Sleep|sleep]] while constantly dealing 1.5 stamina and oxygen damage.&amp;lt;br&amp;gt;No chance for addiction but very finicky OD.&lt;br /&gt;
|0.02-0.08 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Morphine}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 480K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Damage slowdown&lt;br /&gt;
|Allows you to run at full speed even when hurt, even from [[Health#Stamina|stamina]] damage, but does &#039;&#039;&#039;not&#039;&#039;&#039; remove slowdown from wearing a [[Clothing and Accessories#Hardsuits|hardsuit]]. You’ll get [[Status Effects#Drowsiness|drowsy]] after 12 cycles, and fall [[Status Effects#Sleep|asleep]] if it’s in your system for 24 cycles. You will not wake up until it’s out of your system. Gives 20 painkiller bonus, which is used when treated with [[Medical items#Bone Gel|bone gel]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;If overdosed or addicted it will cause [[Status Effects#Jitteriness|jitteriness]], [[Status Effects#Dizziness|dizziness]] and force the victim to drop items in their hands. If addicted it will also eventually deal 1, 2 and later 3 toxin damage per tick. Can be ordered from [[Supply crates#Medical Supplies Crate|Cargo]], be grown at [[Guide to hydroponics#Reishi|Botany]] or be found in a [[Vendor#NanoMed Plus|NanoMed Plus]]. (Results in 2 parts instead of 6)&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 30 Units&lt;br /&gt;
&amp;lt;br&amp;gt; Opiate(10 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Haloperidol}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of some drugs while purging them. Reduces [[Status Effects#Jitteriness|jitteriness]] and [[Status Effects#Hallucinations|hallucinations]]. However each tick also causes [[Status Effects#Drowsiness|drowsiness]], 2.5 stamina damage and 20 % chance for 1 brain damage (up to 50).&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#DB90C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Leporazine}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient’s body temperature stable.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Higadrite}}Higadrite&amp;lt;span style=&amp;quot;color:#F49797;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Higadrite}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Liver failure&lt;br /&gt;
|Protects from toxin damage caused by liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#07E79E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Psicodine}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status Effects#Jitteriness|jitteriness]], [[Status Effects#Dizziness|dizziness]], [[Status Effects#Confusion|confusion]] and [[Status Effects#Disgust|disgust]]. If overdosed it causes [[Status Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 30 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Energized Jelly}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 10 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60 % (depends) for [[Guide to races#Jellypeople|jellypeople]], while also speeding up [[Guide to races#Luminescents|Luminescent’s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Penthrite}}Penthrite&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Nooartrium|Nooartrium]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.7&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Penthrite}}&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 255K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 450K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 5 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
|Heart, crit&lt;br /&gt;
|An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 tox/brute/burn, 6 oxy and damages heart 0.1 per unit. If you reach −60 health the penthrite is purged and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts [[#Epinephrine|Epinephrine]] (strenghtdiv 5) OR [[#Atropine|Atropine]] (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4)&lt;br /&gt;
&amp;lt;br&amp;gt; Purity will adjusts the threshold requirements (above 75 % lowered requirements, below 75 % higher requirements).&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Inverse reagent:&#039;&#039;&#039; [[#Nooatrium|Nooatrium]] below 25 %&lt;br /&gt;
&amp;lt;br&amp;gt; Reaction will boom like a heart if overheated.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 50u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sanguirite}}{{anchor|Coagulant}}Sanguirite&amp;lt;span style=&amp;quot;color:#bb2424;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sanguirite}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Bleeding&lt;br /&gt;
|A coagulant used to help [[Guide to Wounds#Slash Wounds|bleeding wounds]] clot faster. Passively reduces bleeding by 30 % while in the bloodstream. Only helps clot whichever wound is currently bleeding the most. Overdose can cause blood to clot in the veins, causing 15 % chance of suffocation, with possible minor lung and heart damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 20 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pulped_Banana_Peel}}Pulped Banana Peel&amp;lt;span style=&amp;quot;color:#863333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pulped_Banana_Peel}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Bleeding&lt;br /&gt;
|A coagulant used to help [[Guide to Wounds#Slash Wounds|bleeding wounds]] clot faster. Exact same effects as [[#Sanguirite|Sanguirite]] except slightly weaker clot coefficiency. Overdose can cause blood to clot in the veins, causing 15 % chance of suffocation, with possible minor lung and heart damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 20 units&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Non-craftable Medicines ===&lt;br /&gt;
These healing drugs are used in some situations, but are otherwise uncraftable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|How to get&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Changeling Adrenaline}}Changeling Adrenaline&amp;lt;span style=&amp;quot;color:#C1151D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Changeling]]s&lt;br /&gt;
|Stun&lt;br /&gt;
|Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30 % (depends) and regenerates 10 stamina per tick. Can make you [[Status Effects#Dizziness|dizzy]] and [[Status Effects#Jitteriness|jittery]]. &amp;lt;br&amp;gt;If overdosed it will deal 1 toxin damage per tick. A changeling using the [[Changeling#Adrenaline Sacs|Adrenaline Sacs]] ability will inject 4u of this.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Changeling Haste}}Changeling Haste&amp;lt;span style=&amp;quot;color:#AE151D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[Changeling]]s&lt;br /&gt;
|Speed&lt;br /&gt;
|Increases your speed to the maximum possible in most cases. A changeling using the [[Changeling#Adrenaline Sacs|Adrenaline Sacs]] ability will inject 2u of this. Deals 2 toxin damage per tick.&lt;br /&gt;
|1 unit per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Omnizine}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Protozine}}Protozine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.2 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. A weaker [[#Omnizine|omnizine]], but can be used in [[#Strange Reagent|Strange Reagent]] crafting.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Godblood}}Godblood&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Godblood}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick, but that’s not really a concern.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|150 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Honey}}Honey&amp;lt;span style=&amp;quot;color:#A98307;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Honey}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|55 % chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds 3u sugar to your system.&lt;br /&gt;
|1 unit per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Earthsblood}}Earthsblood&amp;lt;span style=&amp;quot;color:#FFAF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Earthsblood}}&lt;br /&gt;
|All damage types&lt;br /&gt;
|The first 25 cycles, each tick heals 1 brute, 1 burn, 0.5 suffocation, 0.5 toxin, 0.1 cellular and 0.5 stamina while dealing 1 brain damage (up to max 150). Cycle 26 and onwards, each tick heals 5 brute, 5 burn, 3 suffocation, 3 toxin, 1 cellular and 3 stamina while dealing 2 brain damage (up to max 150) and giving you [[Status Effects#Jitteriness|jitteriness]] and [[Status Effects#Drugginess|drugginess]] (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it’s in your body (this effect is similar to that of [[#Pax|Pax]]). Overdosing causes [[Status Effects#Hallucinations|hallucinations]], deals no damage before cycle 26, a net of 1 toxin damage per tick from cycles 26 to 100 and a net of 3 toxin damage per tick after cycle 100. Overdosing also gives you the [[Guide to Traumas#Severe Prefix|severe]] traumatic non-violence [[Guide to Traumas|brain trauma]] ([[Surgery#Brain Surgery|brain surgery]] level). The trauma does not go away until cured.&lt;br /&gt;
|0.4 units per tick (static)&lt;br /&gt;
|25 Units&lt;br /&gt;
|hallucinogens(14 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silibinin}}Silibinin&amp;lt;span style=&amp;quot;color:#FFFFD0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Silibinin}}&lt;br /&gt;
|Liver damage&lt;br /&gt;
|Each tick heals 2 [[Guide to medicine#Organ table|liver]] damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polypyrylium Oligomers}}Polypyrylium Oligomers&amp;lt;span style=&amp;quot;color:#9423FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Polypyrylium_Oligomers}}&lt;br /&gt;
|Lung damage&lt;br /&gt;
|A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 [[Guide to medicine#Organ table|lung]] damage and 0.35 brute. Stops bleeding (over time). Will color hair and beard purple from [[#Touch|touch]] or [[#Vapor|vapor]]. Overdose deals 0.25 lung damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|50 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor&amp;lt;span style=&amp;quot;color:#FFBE00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Eating [[#Probital|Probital]]&lt;br /&gt;
|Brute&lt;br /&gt;
|If this enzyme exists as a [[#Catalysts|catalyst]] in your body (at least 0.5u), any [[Guide to food|food]] you eat turns into [[Guide to food#Peptides|healing peptides]], which heal brute and some burn. If overdosed the metabolism changes to 2 units per tick and makes you vomit.&lt;br /&gt;
|0.025 units per tick&lt;br /&gt;
|10 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxalizid}}{{anchor|Musiver}}Musiver&amp;lt;span style=&amp;quot;color:#DFD54E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Injecting [[#Syriniver|Syriniver]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 1 toxin per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as [[#Syriniver|Syriniver]]). If overdosed causes muscle weakness, high liver damage and [[Status Effects#Disgust|disgust]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Muscle Stimulant}}Muscle Stimulant&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Strange seeds&lt;br /&gt;
|Slowdown&lt;br /&gt;
|Makes you ignore slowdowns from being hurt.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cordiolis Hepatico}}Cordiolis Hepatico&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Strange seeds, Abductor’s operating table injects this too&lt;br /&gt;
|Heart and liver failure&lt;br /&gt;
|Removes the need for heart and liver.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulantschem}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate Items#Stimpack|Syndicate uplink]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases movement speed a lot. Reduces stun times by around 90 % or less (depends). Recovers 5 stamina per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33 % chance per tick to deal 2.5 stamina damage, 1 toxin damage and cause loss of breath. Also reduces [[Status Effects#Knockdown|knockdown]] times from [[Security items#Stun Baton|stunbatons]] [[Файл:StunBaton.gif]] (including [[Makeshift weapons#Stunprod|stunprods]] [[Файл:Stunprod.png]]) by 90 %. Can be bought with [[Syndicate Items#Stimpack|syndicate uplink]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60 Units&lt;br /&gt;
|Stimulant(4 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Syndicate Nanites}}{{anchor|Restorative Nanites}}Restorative Nanites&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate items#Syndicate Cyborg|Syndicate medical cyborgs]]&lt;br /&gt;
|All damage types&lt;br /&gt;
|Each tick heals 5 brute/burn/toxin, 15 suffocation, 15 brain and 3 cellular. If overdosed this very quickly purges itself and causes random vomiting. Only available to [[Syndicate items#Syndicate Cyborg|Syndicate medical cyborgs]]. This is just a chemical, so don’t confuse with the programmable [[Guide to Nanites|Nanites]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaphydramine}}Synaphydramine&amp;lt;span style=&amp;quot;color:#EC536D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Viruses&lt;br /&gt;
|Drowsiness, Hallucinations, Histamine&lt;br /&gt;
|Reduces drowsiness, caps and reduces the frequency of hallucinations, quickly purges [[Mindbreaker Toxin]] and [[Histamine]] from the body. Automatically generated by a [[Infections|virus]] with Mind Restoration as a symptom.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Adminordrazine}}Adminordrazine&amp;lt;span style=&amp;quot;color:#E0BB00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Admin Intervention&lt;br /&gt;
|Everything&lt;br /&gt;
|When injected into a person, it heals everything, and by everything, I mean EVERYTHING. When used on a handcuffed individual, it even used to break them out of cuffs. When used on a hydroponics tray, it cures all ailments and has a high chance of triggering a mutation.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Removed Medicines ====&lt;br /&gt;
These healing meds used to exist, but have since been removed or renamed for one reason or another. Some servers still use these, but /tg/ does not, and the recipes for them will not work on /tg/.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|How to get&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Bicaridine}}&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Kelotane}}&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anti-Toxin}}Anti-Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Anti-Toxin}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u [[#Toxins|toxin reagents]] per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Tricordrazine}}&lt;br /&gt;
|All types&lt;br /&gt;
|Has 80 % chance to heal 1 each of the four basic damage types per tick. If overdosed deals an average of 1.2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ Aug 2019.&amp;lt;br&amp;gt;[[Cyborg#Medical|Medical cyborg]] hypospray and other sources&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick. If overdosed deals 2 oxygen damage per tick. Used by medibots.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Multiver|Multiver]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Charcoal}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when [[#Ingest|ingested]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Aiuri|Aiuri]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Silver Sulfadiazine}}&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion also deals minor toxin damage.&amp;lt;br&amp;gt;1u heals roughly 6 burn damage. Deals minor burn and toxin damage when overdosed.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|45u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
||Was replaced with [[#Libital|Libital]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Styptic Powder}}&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion also deals minor toxin damage.&amp;lt;br&amp;gt;1u heals roughly 6 brute damage. Deals minor brute and toxin damage when overdosed.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|45u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was renamed [[#Convermol|Convermol]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Perfluorodecalin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don’t heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sanguibital}}Sanguibital&amp;lt;span style=&amp;quot;color:#ECEC8D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Helbital|Helbital]] Sept 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Sanguibital}}&lt;br /&gt;
|Brute&lt;br /&gt;
|One of the first «Cobbychems». Only existed on /tg/ for a short while. Removed by Cobby because it wasn’t ever used (except as a poison) and the entire gimmick made it undesirable. Heals brute if you have lower than full blood levels, scaling with missing blood volume. Will heal up to 5(10?) brute per tick if very low on blood. Dilates blood streams, increasing the amount of blood lost by 2 per tick. Overdosing doubles the blood lost from this chem.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|35 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ichiyuri}}Ichiyuri&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Lenturi|Lenturi]] Oct 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Ichiyuri}}&lt;br /&gt;
|Burn&lt;br /&gt;
|One of the first «Cobbychems». Removed by MacBlaze1 with Cobby approval because it was never used and simply wasn’t fun to be on. Used to treat serious burns. Prolonged exposure can cause burns to itch. Heals 2 burn per tick, and randomly makes you scratch yourself every few seconds, causing 1-7 brute and bleeding. The itch will happen more often the longer it’s been in your system.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fiziver}}Fiziver&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Seiver|Seiver]] Oct 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Fiziver}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|One of the first «Cobbychems». Removed by Cobby because &#039;&#039;Fiziver didn’t see much use and I grew to dislike the overall damage mods&#039;&#039;. An antitoxin that heals toxin damage but temporarily physically weakens the user, adding a damage modifier making them take extra brute, burn, suffocation and stamina damage. The damage modifier increases the longer it’s been in the body (capped to triple damage). Toxin damage healed is 0.3 points per tick multiplied with the damage modifier (so up to 0.6). Overdosing has a 50 % chance each tick to deal 0.2 brute and burn damage, which will be amplified by the damage multiplier in effect.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|11 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F49797;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Name changed to [[#Higadrite|Higadrite]] Nov 2019. &amp;lt;br&amp;gt;{{RecursiveChem/Corazone}}&lt;br /&gt;
|Liver&lt;br /&gt;
|Nov 2019 it was changed to only work on livers. Since Corazone is Spanish for «heart» it had its name changed to [[#Higadrite|Higadrite]] (higado = liver). Protects from liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lavaland Extract}}Lavaland Extract&amp;lt;span style=&amp;quot;color:#6B372E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was removed in June, 2020.&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Survival medipens used to come with 2u of this. Very quickly heals damaged bodyparts. If overdosed it will &amp;lt;s&amp;gt;deal&amp;lt;/s&amp;gt; heal about 2 brute/burn but deal 3 toxin damage per tick. Has very low overdose threshold.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|3 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|N/A&lt;br /&gt;
|Reduces stun times by typically around 20 % (depends). Addiction causes bad [[mood]], coughing and [[Status Effects#Jitteriness|jitter]]. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15 Units&lt;br /&gt;
|Nicotine(18 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Krokodil}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 380K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal 0.25 Brain and Toxin damage per tick.&amp;lt;br&amp;gt;If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict’s skin falls off, dealing 50 Brute. This turns you into a fake zombie.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|Opiods(18 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Methamphetamine}}&lt;br /&gt;
|&#039;&#039;&#039;Required temp:&#039;&#039;&#039; 372K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 380K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 6.5 to 7.5 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.5 &amp;lt;br&amp;gt;Exothermic nature is tied to purity&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Reduces stun times by around 60 % (depends), gives a large speed boost, makes you [[Status Effects#Jitteriness|jittery]] and recovers 2 stamina while dealing 1 to 4 Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick.&amp;lt;br&amp;gt;If addicted the subject will constantly [[Status Effects#Jitteriness|jitter]] and drool, before becoming [[Status Effects#Dizziness|dizzy]] and lose motor control and eventually suffer 5 Toxin damage per tick.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Explosive strength about 0.083 with modifier 5. Can not explode in a body.&lt;br /&gt;
The lower the impurty is, the stronger the exothermic nature of the reaction will be. Keep some buffer handy and keep your pH between the tight window and you should have no problems.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|stimulants(12 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bath Salts}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 374K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Makes the subject immune to [[Status Effects#Sleep|sleep]] and [[Status Effects#Disables|stuns]], grants 5 stamina regeneration and grants the user the psychotic brawling martial art, which makes your interactions with people have certain random effects. However the subject will suffer 4 Brain damage (per tick), constant [[Status Effects#Hallucinations|hallucinations]] and will lose some motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool, and randomly drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will [[Status Effects#Jitteriness|jitter]], suffer 10 Brain damage (per tick), severe [[Status Effects#Hallucinations|hallucinations]], [[Status Effects#Dizziness|dizziness]], yet more loss of motor control and eventually 5 Toxin damage (per tick). This drug will melt your brain.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|stimulants(25 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Aranesp}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|The subject will think they are «amped» and get 18 stamina regeneration. However the drug has 50 % chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|stimulants(8 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Happiness}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Suppresses phobias and fills you with ecstatic emotional numbness. Removes [[Status Effects#Jitteriness|jitteriness]], [[Status Effects#Confusion|confusion]] and [[Status Effects#Disgust|disgust]]. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to «insane».&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|hallucinogens(18 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Drugs}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|An illegal compound which induces [[Status Effects#Drugginess|drugginess]], randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes [[Status Effects#Hallucinations|hallucinations]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|hallucinogens(10 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pump-Up}}Pump-Up&amp;lt;span style=&amp;quot;color:#e38e44;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pump-Up}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Reduces [[Status Effects#Knockdown|knockdown]] times from [[Security items#Stun Baton|stunbatons]] [[Файл:StunBaton.gif]] (including [[Makeshift weapons#Stunprod|stunprods]] [[Файл:Stunprod.png]]) by 90 %. Doesn’t affect [[Status Effects#Disables|stuns]] from other sources. 15 % chance to cause loss of breath, and 5 % to cause some [[Status Effects#Jitteriness|jitter]]. If overdosed has 20 % chance of causing loss of breath and 4 stamina damage, 15 % to cause 2 toxin, 5 % to drop held items, 5 % to [[Status Effects#Jitteriness|jitter]] and can also make you drool. Can be found in maintenance [[Файл:Pump_up_injector.png]]. (Results in 5 parts instead of 7)&lt;br /&gt;
|1.2 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|stimulants(6 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Maintenance_Tar}}Maintenance Tar&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Maintenance_Tar}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Raw tar, straight from the floor. It can help you with escaping bad situations at the cost of liver damage. Adjusts stuns by −10 and deals 1.5 liver damage each tick. Overdose deals 5 toxin and an additional 3 liver damage. Addiction will later deal toxin damage and make you randomly drop held items. &amp;lt;br&amp;gt;(Results in 3 parts Maintenance Tar and 1 part Sulphuric Acid, instead of 3 or 5)&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|maintenance drugs(5 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Maintenance_Sludge}}Maintenance Sludge&amp;lt;span style=&amp;quot;color:#203d2c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Maintenance_Sludge}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Makes you more resistant to wounds but causes toxins to accumulate. Deals 0.5 toxin. Overdose deals 1 extra toxin with 10 % chance of 5 toxin and vomit. Addiction will later deal more toxin damage and make you randomly drop held items. (Results in 1 part instead of 4)&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|maintenance drugs(8 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Maintenance_Powder}}Maintenance Powder&amp;lt;span style=&amp;quot;color:#ffffff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Maintenance_Powder}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Enhances your mental ability, making you learn stuff a lot faster. Multiplies skill gain depending on volume, but deals 0.1 brain damage. Overdose deals an additional 3 brain damage. Addiction will later deal toxin damage and make you randomly drop held items. (Results in 1 part instead of 8)&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|15 Units&lt;br /&gt;
|maintenance drugs(14 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kronkaine}}Kronkaine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Kronkaine}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Instantly heals 4 * volume stamina damage and halves the time it takes to do most actions while it is in your body while causing 0.3 heart damage. Causes adrenal crisis syndrome if you try and purge it with multiver and haloperidol.&lt;br /&gt;
Deals significant heart damage when overdosed.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|stimulants(20 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|bLaSToFF}}bLaSToFF&amp;lt;span style=&amp;quot;color:#9015a9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/bLaSToFF}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Causes you to flip randomly based on volume. Every third flip is a superflip that launches you forward. Every third spin is a super spin that causes nausea but throws anyone grabbing you. Also causes trippy visuals, 0.3 lung damage and reduces knockdowns. When overdosed it causes you spin randomly based on volume and additional 0.3 lung damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|hallucinogens(15 points)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|SaturnX}}SaturnX&amp;lt;span style=&amp;quot;color:#638b9b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/SaturnX}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Makes the user invisible, although their clothes are still visible. Causes 0.3 liver damage and applies an unique visual effect. When overdosed it causes additional liver damage and causes the user to giggle.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|maintenance drugs(20 points)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pyrotechnics ==&lt;br /&gt;
The manipulation of fire and matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Explosive Strength ===&lt;br /&gt;
For chemicals which are explosive, you may notice an &#039;explosive strength&#039; listed in the description. This is a multiplier that directly affects how large of an explosion a given quantity of the reagent will produce. A few types of explosion have a &#039;modifier&#039;, which adds a flat amount to the size of the explosion. By default the outer &#039;light impact&#039; radius of an explosion is equal to √(mod+quantity*strength)*√2, while the heavy impact radius and devastation radius is one half and one quarter of that, respectively. Chemical explosions are not a subject to the standard TTV Bombcap. Eventough it doesn’t have a hardcoded maxcap currently the biggest possible explosion is that of 2100u custom made chemical payload bomb.&lt;br /&gt;
&lt;br /&gt;
Note that all non-standard explosions or other AoE pyrotechnics, such as [[#Flash Powder|Flash Powder]] or [[#Liquid Dark Matter|Liquid Dark Matter]], do not work like this. The scaling and max size of these effects vary on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stabilizing Agent}}&lt;br /&gt;
|&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039; Also turns plasma into stable plasma (which can already be dispensed from chem dispenser) if mixed 1:1.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosurfactant}}Fluorosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fluorosurfactant}}&lt;br /&gt;
|&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a mob’s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person’s system. Foam is slippery! Can not react in a body.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smoke}}&lt;br /&gt;
|&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke Powder|Smoke Powder]] with [[#Stabilizing Agent|Stabilizing Agent]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke Powder}}Smoke Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smoke Powder}}&lt;br /&gt;
|&lt;br /&gt;
|The stabilized version of [[#Smoke|Smoke]] — only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Flash Powder}}&lt;br /&gt;
|&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phlogiston}}&lt;br /&gt;
|&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you’re burning up to 6 fire damage every 2 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Napalm}}&lt;br /&gt;
|&lt;br /&gt;
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sonic Powder}}&lt;br /&gt;
|&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyrosium}}&lt;br /&gt;
|&lt;br /&gt;
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to increase body temperature by 15.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Ice|Ice]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Cyrogelidia|Cyrogelidia]] &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8.6&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryostylane}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; −200K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 99999K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 4 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;20 %&lt;br /&gt;
&amp;lt;br&amp;gt;Strongly endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Induces a cryostasis like state in a patient’s organs, preventing them from decaying while dead. Slows down surgery while in a patient however. Will progressively consume all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to decrease body temperature by 15.&lt;br /&gt;
&#039;&#039;&#039;Special reaction mechanics :&#039;&#039;&#039;The colder it is during the reaction, the lower the purity will be.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.02u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 100 %&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}{{anchor|CLF3}}{{anchor|clf3}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chlorine Trifluoride}}&lt;br /&gt;
|&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Becomes 1000K when first mixed. A flammable substance so dangerous it can instantly melt floor or floor plating with high amounts. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast however.&lt;br /&gt;
|4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sorium}}&lt;br /&gt;
|&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid Dark Matter}}&lt;br /&gt;
|&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meth Explosion}}Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Meth Explosion}}&lt;br /&gt;
|&lt;br /&gt;
|Reagents are 300K (room temperature) by default so this will blow up when mixed unless some reagents were cooled. Has an explosive strength of 0.083, with a modifier 5, but results in 1 part instead of 4 so is effectively much weaker than exploding [[#Methamphetamine|Meth]]. Can not explode in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}{{anchor|Gunpowder}}Gunpowder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Gunpowder}}&lt;br /&gt;
|&lt;br /&gt;
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes [[Status Effects#Hallucinations|hallucinations]] and [[Status Effects#Drugginess|drugginess]] in plasmamen. Has an explosive strength of 0.1 and a modifier of 5. Was originally named &#039;&#039;&#039;Black Powder&#039;&#039;&#039;.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitroglycerin}}&lt;br /&gt;
|&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can only be stabilized by having [[#Exotic Stabilizer|Exotic Stabilizer]] (at least 1u per 25u nitroglycerin made) in the container on mix. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3). Has an explosive strength of 0.5.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|RDX}}RDX&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/RDX}}&lt;br /&gt;
|&lt;br /&gt;
|A military grade explosive. Explodes immediately unless stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, explodes on heating to 474k, or when mixed with an equal amount of [[#Liquid Electricity|liquid electricity]] or [[#Teslium|teslium]]. Has an explosive strength of 0.143, or 0.286 if activated electrically . Additionally, when activated electrically it has extra fire range, a modifier of 4, or a modifier of 6 if you use [[#Teslium|teslium]]. (200 heated RDX would be same as 100 RDX + 100 [[#Teslium|teslium]] if it wasn’t for the modifiers.)(Results in 1 unit instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|TaTP}}TaTP&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/TaTP}}&lt;br /&gt;
|&lt;br /&gt;
|Suicide grade explosive. Forms and immediately explodes at a random temperature between 401k and 499k. Can only be stabilized by having [[#Exotic Stabilizer|Exotic Stabilizer]] (at least 1u per 50u TaTP made) in the container on mix. If stabilized, explodes at a random temperature between 501k and 599k. The more units you use the stronger the explosive strenght becomes, topping off at 0.67 at around 2100u. (Results in 1 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Penthrite Explosion}}Penthrite Explosion&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Penthrite Explosion}}&lt;br /&gt;
|&lt;br /&gt;
|An explosive reaction involving [[#Penthrite|Penthrite]]. Explodes on heating to 315k. Has an explosive strength of 0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|{{RecursiveChem/Explosion}}&lt;br /&gt;
|&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Useful in [[grenade]] production. Has an explosive strength of 0.05&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|{{RecursiveChem/Holy Explosion}}&lt;br /&gt;
|&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion with an explosive strength of 0.125, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|{{RecursiveChem/EMP}}&lt;br /&gt;
|&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Has different effects on different things. Turns off [[Clothing and Accessories#Earpieces|headsets]], stuns [[cyborg]]s, disables [[Guide to construction#Security Camera|security cameras]], messes with [[Surgery#Cybernetic Implants|Cybernetics]], randomizes suit sensor settings, burns wearers of some hardsuits and randomly pulses [[Hacking#Hackables|wires]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)&lt;br /&gt;
|{{RecursiveChem/Bee Explosion}}&lt;br /&gt;
|&lt;br /&gt;
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. Doesn’t work in grenades.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Teslium}}&lt;br /&gt;
|&lt;br /&gt;
|Randomly shocks the victim every 5-30 seconds while it is in their system, ignoring any protection because the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|{{RecursiveChem/Tesla Shock}}&lt;br /&gt;
|&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. Teslium amount determines damage and number of bolts. 10u for one bolt, 40u for 2 bolts, and 75u for 3 bolts. Each extra bolt deals more damage than the previous one.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Thermite}}&lt;br /&gt;
|&lt;br /&gt;
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. A normal wall requires 30u. A reinforced wall requires 50u. One unit of thermite burns for 0.35 seconds and the maximum burn length is 20 seconds. The fire is fake and cosmetic. Does not work on doors or windows. Causes 1 burn damage per tick to humans when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Reagents ==&lt;br /&gt;
{{anchor|Other Recipes}}These are other chemicals that usually have non-medicinal uses. Many of these are useful in the manufacturing of [[grenade]]s, but some can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ice}}Ice&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
||{{RecursiveChem/Ice}}&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; below 274K &amp;lt;br&amp;gt;&lt;br /&gt;
|Chilly!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Baldium}}Baldium&amp;lt;span style=&amp;quot;color:#ECB2CF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Baldium}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 395K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|If sprayed or splashed on you, it makes you go bald. Keep away from the [[Clown]]! Does nothing when ingested. (Results in 1 unit instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barbers Aid}}Barber’s Aid&amp;lt;span style=&amp;quot;color:#A86B45;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Barber&#039;s Aid}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bluespace Dust}}Bluespace Dust&amp;lt;span style=&amp;quot;color:#0000CC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bluespace_Dust}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Occasionally causes random short distance teleportation. If splashed on someone it teleports them 1 tile per 5 units used.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|BZ Metabolites}}BZ Metabolites&amp;lt;span style=&amp;quot;color:#FAFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Breathe [[Guide to Atmospherics#BZ|BZ gas]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Does nothing unless you’re a [[changeling]]. Slowly drains a [[Changeling|changeling’s]] chemical storage, and makes them unable to communicate on the changeling hivemind channel.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber’s Aid&amp;lt;span style=&amp;quot;color:#7A4E33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Concentrated Barber&#039;s Aid}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|If sprayed or splashed on you it grows your hair very long. Does nothing when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|{{RecursiveChem/Candle}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 374K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Creates a red candle for use in decoration or rituals. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&amp;lt;span style=&amp;quot;color:#B0B0B0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carbon Dioxide}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 777K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carpet}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Creates a carpet on the floor. Best used in a [[#Smoke|smoke]] machine/[[grenade]] or spray bottle. Ingredient in [[#Barber&#039;s Aid|Barber’s Aid]].&amp;lt;br&amp;gt;&lt;br /&gt;
Can be mixed 1:1 with other chemicals to create different types of carpet:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand for list of recipes.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}: Black Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}: Blue Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}: Cyan Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to drinks#Green Beer|Green Beer]]: Green Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to drinks#Orange Juice|Orange Juice]]: Orange Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Regenerative_Jelly|Regenerative Jelly]]|{{RecursiveChem/Regenerative_Jelly}}}}: Purple Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
[[#Liquid Gibs|Liquid Gibs]]: Red Carpet&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the above carpet chemicals can be further refined:&amp;lt;br&amp;gt;&lt;br /&gt;
Black Carpet + {{Tooltip|[[#Royal_Bee_Jelly|Royal Bee Jelly]]|{{RecursiveChem/Royal_Bee_Jelly}}}}: Royal Black Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
Blue Carpet + {{Tooltip|[[#Royal_Bee_Jelly|Royal Bee Jelly]]|{{RecursiveChem/Royal_Bee_Jelly}}}}: Royal Blue Carpet&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Colorful Reagent}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Randomly colors floor, items and people. Keep away from the clown. Add this to your [[#Smoke|smoke]] [[grenade]] for a «rainbow bomb».&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Condensed Capsaicin}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Also known as «pepper spray». A chemical agent used for self-defense and in police work. When a target is sprayed with this, the effects depend on if that person is wearing «pepper proof» gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of [[Status Effects#Knockdown|knockdown]], 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of [[Status Effects#Confusion|confusion]] and 10 seconds of slowdown. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some examples of pepper proof items are: Gas masks, security gas masks, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. Found in pepper spray refillers. (Results in 5 units instead of 6)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates one or multiple pissed off lifeforms. It’s a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life (Friendly)}}Life (Friendly)&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life (Friendly)}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cellulose Fibers}}{{anchor|Cellulose}}Cellulose Fibers&lt;br /&gt;
|{{RecursiveChem/Cellulose}}&lt;br /&gt;
|N/A&lt;br /&gt;
|A crystaline polydextrose polymer. Plants swear by this stuff. Used for making [[#Medicated Suture|Medicated Sutures]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cellulose Carbonization}}Cellulose Carbonization&lt;br /&gt;
|{{RecursiveChem/Cellulose_Carbonization}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 512K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Turns [[#Cellulose|cellulose]] into carbon.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|{{RecursiveChem/Corgium}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Color Powder}}Color Powder&amp;lt;span style=&amp;quot;color:#DA0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grow [[Guide to hydroponics#Rainbow Bunch|Rainbow Bunch]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Colors floor, items and people. There are several different color powder reagents, such as Mundane Powder, Invisible Powder and Blue Powder. There is no reagent with the actual name «color powder».&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crayon Powder}}Crayon Powder&amp;lt;span style=&amp;quot;color:#DA0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind a [[General items#Crayon|crayon]]&lt;br /&gt;
|N/A&lt;br /&gt;
|A variety of [[#Color Powder|Color Powder]] that works the same except it can’t color mobs. There are several different crayon powder colors.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#ADB5DB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryptobiolin}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Causes [[Status Effects#Confusion|confusion]] and [[Status Effects#Dizziness|dizziness]]. This is essential to make [[#Spaceacillin|Spaceacillin]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Drying Agent}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Foaming Agent}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Used in [[#Metal Foam|Metal Foam]] production. (Results in 1 unit instead of 2)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Firefighting Foam}}&lt;br /&gt;
|&#039;&#039;&#039;Cold reaction&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 200K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 5K &amp;lt;br&amp;gt;&#039;&#039;&#039;pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Very endothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|When used in a spray or with [[#Smoke|smoke]] it creates a non-slippery [[#Fluorosurfactant|foam]] which extinguishes fires and burning creatures, and removes burning plasma from the air, dumping it on the floor upon dissipation.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glitter}}Glitter&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Prize from [[Computers#Arcade Machines|arcade machines]]&lt;br /&gt;
|N/A&lt;br /&gt;
|White glitter, blue glitter and pink glitter are three different chems which when touching floors turn into fake [[Guide to Atmospherics#The Gases and Their Functions|gases]]. Used for pranks. Can be cleaned up with the ordinary [[Janitor#Equipment|cleaning tools]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#D3B913;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Glycerol}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. Used to make [[#Nitroglycerin|Nitroglycerin]] or [[Research items#Unloaded Technological Shell|FRAG-12 shotgun slugs]]. Slippery like water. (Results in 1 unit instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Gravitum}}Gravitum&amp;lt;span style=&amp;quot;color:#ff0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Gravitum}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Makes you completely weightless as long as it’s in your system. Can be sprayed on objects to make them weightless aswell, for 1 minute per unit. Metabolizes extremely slowly. Paraplegics and clownophobes swear by this stuff.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Growth Serum}}Growth Serum&amp;lt;span style=&amp;quot;color:#ff0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Growth_Serum}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Makes you larger as long as it’s in your systems. The more you have the bigger you become. Maximum size is achievable by having at least 200 units in your body.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hollow Water}}Hollow Water&amp;lt;span style=&amp;quot;color:#ff0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Used in a catalystic reaction where it gets turned into holy water if its mixed with holy water.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#E07DDD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Impedrezene}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|A narcotic that impedes one’s ability by slowing down the higher brain cell functions. 80 % chance per tick to cause 2 brain damage and 50 % to cause [[Status Effects#Drowsiness|drowsiness]]. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Quantum Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Quantum Hair Dye}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Causes you to laugh. (Results in 10 units instead of 2)&lt;br /&gt;
|instant&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Magillitis}}Magillitis&amp;lt;span style=&amp;quot;color:#00f041;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate Items#Magillitis Serum Autoinjector|Syndicate uplink]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Turns monkeys and humans into gorillas after 10 cycles.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a slab of chemically processed meat. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|{{RecursiveChem/Metal Foam}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metalgen}}Metalgen&lt;br /&gt;
|{{RecursiveChem/Metalgen}}&lt;br /&gt;
|Randomized!&lt;br /&gt;
|Very rare, very interesting and very abusable. Metalgen, when imprinted with a material, will turn all objects it comes into contact with into that material. See the reaction below for imprinting. Does nothing to people. Make super mood rooms by turnin the whole thing into gold, or just kill everyone by turning the escape shuttle into uranium or plasma. Can be used for practically limitless resource generation.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metalgen Imprint}}Metalgen Imprint&lt;br /&gt;
|{{RecursiveChem/Metalgen Imprint}}&lt;br /&gt;
|N/A&lt;br /&gt;
|When the this reaction happens, the metalgen used will become imprinted with the used material. The remaining metalgen will still have the same name but will convert items and structures into the imprinted material if it [[#Touch|touches]] them. Note that certain materials, like diamonds, don’t have a liquid form. Silicon will work for glass.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nanomachines}}Nanomachines&amp;lt;span style=&amp;quot;color:#535E66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Roburgers from [[Guide to xenobiology#Silver Slime|silver slime extracts]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Inflicts a [[Infections#Simple Diseases|disease]] which turns the victim into a [[cyborg]] with [[Asimov#Core AI Modules|Asimov laws]]. The disease can be cured with an injection of copper.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smart Foaming Agent}}Smart Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smart Foaming Agent}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Required to make [[Guide to chemistry#Smart Metal Foam|smart metal foam]]. (Results in 3 units instead of 5)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smart Metal Foam}}Smart Metal Foam&lt;br /&gt;
|{{RecursiveChem/Smart Metal Foam}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|A «smart» version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn’t encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitrous Oxide}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 525K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form.When heated to 575K it throws things away and then explodes. Will cause [[Status Effects#Drowsiness|drowsiness]] when sprayed on someone. While it is inside of someone, it causes anemia (blood loss), [[Status Effects#Confusion|confusion]], and loss of breath. Spilling this will release gas form N2O into the atmosphere. If during reaction the purity of the N2O dips below 30 % it will begin airolating itself.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Solidification}}Silver Solidification&lt;br /&gt;
|{{RecursiveChem/Silver Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid Silver into a bar. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Gold Solidification}}Gold Solidification&lt;br /&gt;
|{{RecursiveChem/Gold Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|{{RecursiveChem/Plasma Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Uranium Solidification}}Uranium Solidification&lt;br /&gt;
|{{RecursiveChem/Uranium Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid Uranium into a sheet. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&lt;br /&gt;
|{{RecursiveChem/Plastic Sheets}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates Plastic sheets at a rate of 10u per Plastic sheet. Can be used in hand to craft [[Medical items#Large Water Bottle|plastic bottles]] [[Файл:large_water_bottle.png]] and other novelties. Be sure to put some plastic sheets in the Protolathe, as plastic is needed for a lot of advanced medical equipment.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Romerol}}Romerol&amp;lt;span style=&amp;quot;color:#123524;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate Items#Romerol|Syndicate uplink]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Romerol adds a zombie infection tumor (festering ooze) to the victims&#039; heads. When those victims die, they will revive as [[Zombie#Romerol Zombies|zombies]] who can infect other people by clawing them. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. Can be applied with both [[#Touch|touch]] and [[#Ingest|ingestion]]. The tumor can be removed with [[Surgery#Romerol Tumor|surgery]].&lt;br /&gt;
|instant&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Royal Bee Jelly}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Serotrotium}}Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide to hydroponics#Strange Seeds|Strange seeds]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Makes you randomly twitch, drool, moan and gasp.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|{{RecursiveChem/Soap}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a bar of soap, 10 % faster cleaning than with what you get on the station. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Cleaner}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. Unlike scrubbing tools, this does not clean forensics (fingerprints).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spray Tan}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Lube}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait. (Results in 4 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#D0EFEE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sterilizine}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|When applied via touch or vapor, increases the speed of surgical steps by 20 %. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|{{RecursiveChem/Synthmeat}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Medicated Suture}}[[Файл:Medicated_suture.png]] Medicated Suture&lt;br /&gt;
|{{RecursiveChem/Medicated_Suture}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a [[Medical items#Medicated Suture|Medicated Suture]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Regenerative Mesh}}[[Файл:Advanced_regenerative_mesh_closed.png]]Advanced Regenerative Mesh&lt;br /&gt;
|{{RecursiveChem/Advanced_Regenerative_Mesh}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates an [[Medical items#Advanced Regenerative Mesh|Advanced Regenerative Mesh]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mourning_Poultice}}[[Файл:Mourning_poultice.png]]Mourning Poultice&lt;br /&gt;
|{{RecursiveChem/Mourning_Poultice}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a [[Medical items#Mourning Poultice|Mourning Poultice]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Organic Slurry}}Organic Slurry&amp;lt;span style=&amp;quot;color:#545000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Organic_Slurry}}&lt;br /&gt;
|N/A&lt;br /&gt;
|A mixture of various differently colored fluids. Only works when [[#Ingest|ingested]]. If [[#Inject|injected]], will revert to Welding Fuel. Randomly induces vomiting and later short [[Status Effects#Stun|stuns]] as well. Rapidly purges itself each vomit when stunning. Results in 4 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pax}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Pacifies by preventing the victim from using {{Combat_Mode}}, certain harmful weapons and only letting them use passive or aggressive {{Grab}}.. Non-harmful weapons such as [[Security items#Disabler|disablers]] still work.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthpax}}Synthpax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]&lt;br /&gt;
|N/A&lt;br /&gt;
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dizzying_Solution}}Dizzying Solution&lt;br /&gt;
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]&lt;br /&gt;
|N/A&lt;br /&gt;
||Makes the target [[Status Effects#Dizziness|dizzy]] and [[Status Effects#Confusion|confused]]. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tranquility}}Tranquility&amp;lt;span style=&amp;quot;color:#9A6750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Gondola Meat&lt;br /&gt;
|N/A&lt;br /&gt;
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victim’s body and slowly turns them into a Gondola. Can be cured with [[#Condensed Capsaicin|Condensed Capsaicin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Electricity}}Liquid Electricity&amp;lt;span style=&amp;quot;color:#97ee63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid_Electricity}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Periodically electrocutes any non-Ethereals that have this in their system. Insulated gloves do not protect against this.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Monkey Powder}}Monkey Powder&lt;br /&gt;
|{{RecursiveChem/Monkey_Powder}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Add 1u water to 50u of this to create a monkey. Gibs monkeys if another monkey spawns inside them. (Results in 5 units instead of 4)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Electrolysis}}Electrolysis&lt;br /&gt;
|{{RecursiveChem/Electrolysis}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Turns the ingredients into 3u hydrogen and 1.5u oxygen.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Scream}}Scream&lt;br /&gt;
|{{RecursiveChem/Scream}}&lt;br /&gt;
|N/A&lt;br /&gt;
|When mixed the ingredients are consumed and the solution screams. Bigger reaction causes louder scream.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Extractification}}Slime Extractification&lt;br /&gt;
|{{RecursiveChem/Slime_Extractification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|The mixture condenses into a [[Guide to xenobiology#Grey Slime|grey slime extract]].&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Virology Recipes ===&lt;br /&gt;
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Rations}}&lt;br /&gt;
|Depleted virus food. Used to get a [[Infections|virus]] symptom of level 1. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|Allows viruses and bacteria to quickly grow. Used to get a [[Infections|virus]] symptom of level 1 or 2. The [[virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
|Used to get a [[Infections|virus]] symptom of level 3. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sucrose Agar}}&lt;br /&gt;
|Used to get a [[Infections|virus]] symptom of level 4.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Weakened Virus Plasma}}&lt;br /&gt;
|Weakened variety of virus plasma. Used to get a [[Infections|virus]] symptom of level 5.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Plasma}}&lt;br /&gt;
|Used to get a [[Infections|virus]] symptom of level 6. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Decaying Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stable Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Blood Duplication}} Blood Duplication&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Blood Duplication}}&lt;br /&gt;
|Not exactly a recipe or an usual reaction, more of an useful byproduct of virology recipes. When any chemical that mutates viruses is combined with any blood, it increases the amount of blood without the need for it to be removed from someone. With plumbing, this is most useful when used with Unstable Mutagen, as it’s easy to produce and allows you to infinitely create blood for use in chemfactories.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also chemicals that do nothing, which can be found in [[Guide to hydroponics#Strange Seeds|Strange seeds]]. Example: Plastic Polymers{{anchor|Plastic Polymers}}.&lt;br /&gt;
&lt;br /&gt;
=== Mutation Toxins ===&lt;br /&gt;
Obtainable through [[Guide to xenobiology|xenobiology]], these chemicals transform humanoids into other [[Guide to races|races]]. It only takes 1u to start the transformation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:100px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Mutation Toxin}}{{anchor|Mutation Toxin}}{{anchor|Imperfect Mutation Toxin}} Imperfect Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide to xenobiology#Green Slime|Green slimes]]&lt;br /&gt;
|After 20 cycles (about 4 units) transforms you into a random [[Slimepeople|slimeperson]] subspecies. If you’re already a slimeperson this will randomly change your subspecies. Used to be named &#039;&#039;Slime Mutation Toxin&#039;&#039;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}}{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide to xenobiology#Green Slime|Green slimes]]&lt;br /&gt;
|After 20 cycles (about 4 units) transforms you into a [[Guide to races#Lizardpeople|lizardperson]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide to xenobiology#Green Slime|Green slimes]]&lt;br /&gt;
|After 20 cycles (about 4 units) transforms you into a [[Guide to races#Human|human]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide to xenobiology#Black Slime|Black slimes]]&lt;br /&gt;
|Makes the victim contract a disease which slowly morphs them into a [[slime]]. The disease can be cured with [[Guide to food#Frost Oil|Frost Oil]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins{{anchor|Toxins}} ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get some of these through the traitor uplink. The human liver will quickly purge individual toxins at 3u and under from the bloodstream (1 unit per tick at full liver health). Toxins in the stomach is also taken into consideration, i.e. having 2u in the bloodstream and 10u in the stomach means the purge doesn’t happen. The purge threshold lowers with higher liver damage. All toxins deal liver damage at higher volumes in the body.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Toxin}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal 1.5 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bad Food}}Bad Food&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal 0.5 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chloralax|Chloralax]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;60 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chloral Hydrate}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 200K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 7 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;60 %&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A powerful sedative which first [[Status Effects#Confusion|confuses]] and makes you [[Status Effects#Drowsiness|drowsy]], and then after 10 cycles puts the victim to [[Status Effects#Sleep|sleep]]. After 51 total cycles, it starts dealing ever increasing toxin damage, until death. (Results in 1 unit instead of 5)&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Rosenol|Rosenol]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mindbreaker Toxin}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 6 to 14&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Hallucinations&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a «fun time».&amp;lt;br&amp;gt; For people with the Reality Dissociation Syndrome trait, this will instead suppress [[Status Effects#Hallucinations|hallucinations]]. (Results in 5 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.2&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mute Toxin}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 6 to 14&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime’s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.7&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mime&#039;s Bane}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 0 to 8&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Gestures&lt;br /&gt;
|Makes the subject unable to gesticulate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.1&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bone Hurting Juice}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 5 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Does 7.5 [[Health#Stamina|stamina]] damage per tick. On overdose it has a 4 % chance of causing a spike of 20 brute and 200 [[Health#Stamina|stamina]] damage to a random limb, which has a high chance of [[Guide to wounds#Bone Wounds|hurting bones]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|50 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mulligan Toxin}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Identity&lt;br /&gt;
|Randomizes the subject’s appearance.&lt;br /&gt;
|Infinite&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.2&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lexorin}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 1.8 to 7&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to [[Status Effects#Unconscious|pass out]] quickly. Countered by [[#Epinephrine|epinephrine]] which purges 2u lexorin (and 1u of itself) with 20 % chance to add 4u [[#Histamine|histamines]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate Items#Poison Kit|Poison Kit]], [[Syndicate Items#Biohazardous Chemical Sprayer|Bioterror Spray]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Each cycle deals 2.5 toxin damage, with 25 % chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries&lt;br /&gt;
|N/A&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals 13 stamina damage per tick, which constantly lowers. Usually harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|N/A&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals 10 stamina damage per tick, slowing you down. Won’t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate Items#Poison Kit|Poison Kit]], [[Syndicate Items#Biohazardous Chemical Sprayer|Bioterror Spray]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Radiation&lt;br /&gt;
|Cause significant radiation damage over time (4 per tick). It’s metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate Items#Poison Kit|Poison Kit]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Stun and Suffocation&lt;br /&gt;
|After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Emagged Borg Hypo, [[Syndicate Items#Poison Kit|Poison Kit]], [[Syndicate Items#Biohazardous Chemical Sprayer|Bioterror Spray]]/Syringe/Dart&lt;br /&gt;
|N/A&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can’t kill you.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 6&amp;lt;span style=&amp;quot;color:#4cb849;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sulfonal}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 4 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide to hydroponics#Plant reference chart|Destroying Angel]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Delayed Toxin Damage&lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amatoxin}}Amatoxin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide to hydroponics#Plant reference chart|Fly Amanita]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin Damage&lt;br /&gt;
|Deals 2.5 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bungotoxin}}Bungotoxin&amp;lt;span style=&amp;quot;color:#EBFF8E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bungotoxin}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Heart Damage&lt;br /&gt;
|Deals 3 [[Guide to medicine#Organ table|heart]] damage per tick and sets their confusion stat to their dizziness stat. After 12 cycles the victim can randomly start feeling heart spasms, being faint, out of breath, and being in pain.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lead Acetate}}Lead Acetate&amp;lt;span style=&amp;quot;color:#EBFF8E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lead_Acetate}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Brain and ear damage&lt;br /&gt;
|Deals 1 brain and [[Guide to medicine#Organ table|ear]] damage per tick. Tiny chance to cause confusion.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable mutagen}}{{anchor|Unstable_Mutagen}}Unstable mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;70 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2.3&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 3 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;70 %&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Mutations&lt;br /&gt;
|Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly the moment you take the chem, and not from metabolization. The chance to activate a dormant bad mutation is 98 %, and good mutation 2 %. Causes radiation. High doses are lethal to your [[Surgery##Organ Manipulation|liver]]. Also useful for [[Infections|Virology]]. Turns into blood if mixed with blood, due to {{Tooltip|[[#Blood Duplication|Blood Duplication]]|{{RecursiveChem/Blood Duplication}}}}.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Ipecacide|Ipecacide]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;70 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 6&amp;lt;span style=&amp;quot;color:#4cb849;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lipolicide}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 4 to 8.5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;70 %&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Death Berries, [[Syndicate Items#Biohazardous Chemical Sprayer|Bioterror Spray]]/Syringe&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|Each tick does 1.75 toxin damage and refreshes 5 ticks of being unable to breathe. EXTREMELY slow metabolization, but fast acting. Comparable to [[#Lexorin|Lexorin]].&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate Items#Poison Kit|Poison Kit]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Paralyzation, Oxygen, and Toxin&lt;br /&gt;
|[[Status Effects#Paralyze|Paralyzes]] you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide to hydroponics#Plant reference chart|Omega Weed]], [[Syndicate Items#Poison Kit|Poison Kit]], [[#Formaldehyde|Formaldehyde]], [[#Venom|Venom]], [[#Itching Powder|Itching Powder]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a small chance each tick to cause 2 Brute damage or blur vision. If overdosed it will also deal 2 Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Methanol|Methanol]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Formaldehyde}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 420K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 0 to 7&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a 1 Toxin damage per tick. Has a 5 % chance to turn into 5 to 15 units of [[#Histamine|Histamine]]. Preserves corpses from organ decay.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate Items#Poison Kit|Poison Kit]], [[Syndicate Items#Biohazardous Chemical Sprayer|Bioterror Spray]], [[Critters#Giant Spider|Giant Spider]] bites&lt;br /&gt;
|N/A&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Each cycle will deal 0.2 Toxin and 0.3 Brute damage &#039;&#039;per volume of venom&#039;&#039; in the body. Has a 15 % chance to turn into 5 to 10 units of [[#Histamine|Histamine]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake Beer}}Fake Beer&amp;lt;span style=&amp;quot;color:#664300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fake_Beer}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Knockout&lt;br /&gt;
|Instantly puts the victim to [[Status Effects#Sleep|sleep]]. Cycle 51 and onwards it will also deal (current cycle — 50) toxin damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 9&amp;lt;span style=&amp;quot;color:#0bb9b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fentanyl}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 674K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 874K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 7 to 11&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will make the user fall asleep.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 9.3&amp;lt;span style=&amp;quot;color:#0bb9b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cyanide}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 380K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 1000K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 9 to 11&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals 1.25 toxin damage per tick, with 8 % chance to [[Status Effects#Stun|stun]] for 4 seconds and take 2 additional toxin damage. Also 5 % chance to lose breath for a moment. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carpotoxin}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals 2 toxin damage per tick. May heal scars when ingested. Can be used to make [[#Rezadone|Rezadone]] and [[Guide to food#Seafood|imitation carpmeat]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Zombie Powder}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 5 to 14&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|If [[#Ingest|ingested]] instantly [[Status Effects#Unconscious|knocks people out]] (CURRENTLY [https://github.com/tgstation/tgstation/issues/54959 BUGGED]), and makes them appear dead to the most rudimentary of tests. If taken any other way than [[#Ingest|ingestion]] it makes you [[Status Effects#Confusion|confused]] and [[Status Effects#Drowsiness|drowsy]] cycle 1-5, deals 40 stamina damage cycle 5-8 and causes the fake death cycle 9 and onwards. Deals 0.5 suffocation and toxin damage per tick. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ghoul Powder}}Ghoul Powder&amp;lt;span style=&amp;quot;color:#664700;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 14.5&amp;lt;span style=&amp;quot;color:#462c83;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ghoul Powder}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 5 to 14&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Fake death&lt;br /&gt;
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Itching Powder}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 280K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 700K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 5 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;30 %&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from [[#Under the hood|touch]], such as from getting splashed with it. Has a 3 % chance to transform into 1 to 3 units of [[#Histamine|Histamine]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Mints, Emagged Booze Dispenser, Mushroom Shavings (Lavaland)&lt;br /&gt;
|N/A&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Slime Jelly}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Toxin&lt;br /&gt;
|The base reagent for slime based chemicals. Grinding [[Guide to xenobiology#Formulas|slime extracts]] yields 20u slime jelly per use left. 40 % chance to heal 5 Brute damage each tick, but also has a 10 % chance to deal a burst of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Heparin}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Bleeding&lt;br /&gt;
|A powerful anticoagulant. All open [[Guide to Wounds#Slash Wounds|bleeding wounds]] on the victim will open up and bleed much faster. Increases bleed flow by 0.5. Doesn’t work unless the victim has a [[Guide to Wounds#Slash Wounds|bleeding wound]].&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}{{anchor|Skewium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rotatium}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Toxin&lt;br /&gt;
|After 20 cycles, causes the victim’s screen to display a rocking motion. Deals 0.5 toxin damage per tick. &amp;lt;br&amp;gt;Was previously refinable into Skewium, but skewium was removed from tgstation Oct 2019 for causing client crashes.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spewium}}Spewium&amp;lt;span style=&amp;quot;color:#2F6617;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate Items#Poison Kit|Poison Kit]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|After 11 ticks, has up to a 50 % chance of causing strong vomiting while purging other toxins each tick. After 33 cycles, there is a 15 % chance to eject an organ each tick if overdosing. Requires very high doses.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|29 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;70 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Anacea}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 6 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;70 %&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has [[#Pentetic Acid|Pentetic Acid]] or [[#Calomel|Calomel]], the purging is slowed down to 0.5u per tick.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric acid}}Fluorosulfuric acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 0&amp;lt;span style=&amp;quot;color:#c6040c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fluorosulfuric Acid}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 380K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 800K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 0 to 2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Corrosion&lt;br /&gt;
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if added to or splashed on people. Deals 2 toxin and (current cycle / 15) burn in body. «Acidpower» 42.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitric acid}}Nitric acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25 %&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.3&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitric acid}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 480K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 0 to 4.1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;50 %&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Corrosion&lt;br /&gt;
|A corrosive and dangerous substance. Instantly deals brute damage if added to or splashed on people. Deals 3 toxin and (volume / 10) burn in body. «Acidpower» 5. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Weed Killer}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds and causes 1 toxin damage per tick to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pest Killer}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to [[Guide to races#Flypeople|fly people]], each tick.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Plant-B-Gone}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 100K &amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat temp:&#039;&#039;&#039; 900K &amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH range:&#039;&#039;&#039; 5 to 9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Min purity:&#039;&#039;&#039; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes 1 toxin damage to humans and 2 toxin damage to [[Guide to races#Podpeople|pod people]], each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hot_Ice_Slush}}Hot Ice Slush&amp;lt;span style=&amp;quot;color:#724cb8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hot_Ice_Slush}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heats you up, deals 3 toxin damage and increases the plasma volume of [[xeno]]s. Slowly purges [[#Epinephrine|epinephrine]]. Melts into 12 units of liquid form plasma if heated to 30 °C (303.15 K).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Chemicals ==&lt;br /&gt;
These reagents have either a bit more to their use or reaction — making them a bit of unique case&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:120px;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:140px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Eigenstasium}}Eigenstasium&amp;lt;span style=&amp;quot;color:#5020F4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Eigenswap|Eigenswap]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Bluespace Dust|Bluespace Dust]] &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.7&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Eigenstasium}}&lt;br /&gt;
|&#039;&#039;&#039;Min temp:&#039;&#039;&#039; 350K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheat:&#039;&#039;&#039; 650K&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Optimal pH:&#039;&#039;&#039; 9 to 12&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unstable purity:&#039;&#039;&#039; &amp;lt;40 %&lt;br /&gt;
&amp;lt;br&amp;gt;Extremely exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluxuations within the patient.&lt;br /&gt;
If the purity of the reagent is over 90 %, it will teleport the player to the creation location on consumption (ingestion only)&lt;br /&gt;
Next, it will save the location you took the reagent, and create a blue eigenstate version of your character to signal where you will return to.&lt;br /&gt;
When the reagent leaves a patients bloodstream, it will teleport the player back to the consumption location.&lt;br /&gt;
Dying does not stop processing, you will still return to the consumption location even if dead.&lt;br /&gt;
&lt;br /&gt;
Overdosing causes the stability of your character to split — Teleporting you to a random location close to where you are every second. Afterwards you will slowly become more and more unstable causing various effects. These effects can be reversed/held off by taking stabilising agent, bluespace dust or more eigenstasium.&lt;br /&gt;
&lt;br /&gt;
Spraying this on multiple lockers on the same tile (with an over 80 % pure reagent) links the lockers together, creating eigenlockers. Eigenlocker are linked together, teleporting whatever enters them to the next locker in the sequence. You can link as many lockers as you like in a sequence, but you have to have all the lockers on top of each other when you link them. Lockers with a damaged link (i.e. all other lockers in the sequence are destroyed) can be reused in a sequence, but otherwise linked lockers can’t be relinked.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Unreacted purity:&#039;&#039;&#039; 50 %&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 15u&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Impure / Inverse / Failed Chemicals ==&lt;br /&gt;
These chemicals can only be created from inoptimal reactions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chemical Isomers}}Chemical Isomers&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Impure chemical isomers made from inoptimal reactions. Causes mild liver damage&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.1u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxic monomers}}Toxic monomers&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Inverse reagents are created when a reagent’s purity is below it’s inverse threshold. The are created either during ingestion — which will then replace their associated reagent, or some can be created during the reaction process.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.4u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viscous sludge}}Viscous sludge&amp;lt;span style=&amp;quot;color:#270d03;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: Water&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.5&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A off smelling sludge that’s created when a reaction gets too impure.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.4u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insolvent medicinal precipitate}}Insolvent medicinal precipitate&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A viscous mess of various medicines. Will heal a damage type at random&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Helgrasp}}Helgrasp&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 14&amp;lt;span style=&amp;quot;color:#462c83;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends Hel’s hands after whomever has the hubris to consume it.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 1u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Libitoil}}Libitoil&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13.5&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily interferes a patient’s ability to process alcohol, making them more susceptible to it’s effects.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metabolic Inhibition Factor}}Metabolic Inhibition Factor&amp;lt;span style=&amp;quot;color:#b3ff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This enzyme catalyzes crashes the conversion of nutritious food into [[Guide to food#Peptides|healing peptides]].&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.025u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 10u&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lentslurri}}Lentslurri&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ichiyuri}}Ichiyuri&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.7&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Prolonged exposure to this chemical can cause an overwhelming urge to itch oneself.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aivime}}Aivime&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.1&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent is known to interfere with the eyesight of a patient.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Herignis}}Herignis&amp;lt;span style=&amp;quot;color:#ff1818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 0.8&amp;lt;span style=&amp;quot;color:#c6040c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent causes a dramatic raise in a patient’s body temperature.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Super Melatonin}}Super Melatonin&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.5&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This will send the patient to sleep, adding a 25 % boost to all healing from medicines in the patient while they are asleep.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coveroli}}Coveroli&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.82&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent is known to coat the inside of a patient’s lungs, providing greater protection against hot or cold air.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Technetium 99}}Technetium 99&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A radioactive tracer agent that can improve a scanner’s ability to detect internal organ damage, giving numerical health values of each organ. Also upgrades any health to advanced while it is present. Will irradiate the patient when present very slowly, purging or using a low dose is recommended after use.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.3u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Syrinifergus}}Syrinifergus&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent reduces the impurity of all non medicines within the patient, reducing their effects by 20 %.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Monover}}Monover&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 0.5&amp;lt;span style=&amp;quot;color:#c6040c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A toxin treating reagent, that only is effective if it’s the only reagent present in the patient. Heals 0 to 2u/tick depending on it’s purity, however if there are any other reagents in the body other than monover it will deal lung damage instead.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nooartrium}}Nooartrium&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 14&amp;lt;span style=&amp;quot;color:#462c83;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart.&lt;br /&gt;
While this reagent is within a patient it will keep them alive and damage their heart, but make them temporarily unable to die and enter crit. As they take more damage they move slower and attack slower, and if they get over 500 damage before the reagent is through them their heart will explode at the end.&lt;br /&gt;
Overdosing blows up their heart.&lt;br /&gt;
Requires a functional heart to work.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.05u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;OD:&#039;&#039;&#039; 20u&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Strong medicine&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyrogelidia}}Cyrogelidia&amp;lt;span style=&amp;quot;color:#03dbfc;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 14&amp;lt;span style=&amp;quot;color:#462c83;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Freezes the live or dead patient in an incuded cyrostasis ice block, putting them in stasis for a short period of time.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Eigenswap}}Eigenswap&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.3&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.1u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ipecacide}}Ipecacide&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.05u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methanol}}Methanol&amp;lt;span style=&amp;quot;color:#aae7e4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A light, colourless liquid with a distinct smell. Ingestion can lead to blindness. It is a byproduct of organisms processing impure Formaldehyde.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.05u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloralax}}Chloralax&amp;lt;span style=&amp;quot;color:#387774;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|An oily, colorless and slightly toxic liquid. It is produced when impure choral hydrate is broken down inside an organism.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.05u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rosenol}}Rosenol&amp;lt;span style=&amp;quot;color:#0963ad;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A strange, blue liquid that is produced during impure mindbreaker toxin reactions. Ingesting it will cause the user to do poetry.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.1u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitoil}}Mannitoil&amp;lt;span style=&amp;quot;color:#CDCDFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.4&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Gives the patient a temporary speech impediment which lasts until the reagent is removed from the patient.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neruwhine}}Neruwhine&amp;lt;span style=&amp;quot;color:#DCDCAA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13.4&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.025u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazargh}}Corazargh&amp;lt;span style=&amp;quot;color:#5F5F5F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13.5&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Interferes with the body’s natural pacemaker, forcing the patient to manually beat their heart.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prohol}}Prohol&amp;lt;span style=&amp;quot;color:#4C8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike someone’s drink with! The longer it’s in their system, the stronger the alcohol will become.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.05u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculater}}Oculater&amp;lt;span style=&amp;quot;color:#DDDDDD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily blinds the patient while it’s in their system.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinacusiate}}Tinacusiate&amp;lt;span style=&amp;quot;color:#DDDDFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes the patient’s hearing temporarily funky, making things they hear sound funny.&lt;br /&gt;
|&#039;&#039;&#039;Rate:&#039;&#039;&#039; 0.04u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Addictions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;medicine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lavaland Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Found in&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Mushroom Cap (Inocybe), from tall mushrooms&lt;br /&gt;
|Food&lt;br /&gt;
|20 % chance each tick to deal 4 ticks of breath loss, 2 brain damage (max 150), 3 toxin, 10 stamina and blurry eyes. Knocks you unconcious after 10 cycles.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tinea_Luxor}}&lt;br /&gt;
|Food&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini)&lt;br /&gt;
|Food&lt;br /&gt;
|80 % chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reagent Delivery{{anchor|Reagent Delivery}} ==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
=== Delivery types ===&lt;br /&gt;
There are 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke vs foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ingest ====&lt;br /&gt;
Ingesting reagents puts them into the [[Guide to medicine#Organ table|stomach]]. The individual reagents in the stomach will then be digested over time, which slowly moves them to the bloodstream at a rate partly based on the amount of them in the stomach, and stomach type ([[Guide to races|race]]). Most reagents have no effect until they have been moved to the bloodstream where they start metabolising (an exception is milk). They can be ejected if the person vomits. Ingestion is used by pills, cigarettes, [[General items#Vape|e-cigarettes]] and drinking/eating the reagent directly. Inhaling [[#Smoke|smoke]] counts as ingesting, with the difference that smoke bypasses the stomach and is added directly to the bloodstream. [[#Probital|Probital]] works best when ingested.&lt;br /&gt;
&lt;br /&gt;
==== Inject ====&lt;br /&gt;
On inject the reagent simply enters the target’s bloodstream and starts metabolising. Reagents in blood can be [[Surgery#Filter Blood|filtered out]] using surgery. Used by syringes and IV-drips. [[#Syriniver|Syriniver]] works best if injected.&lt;br /&gt;
&lt;br /&gt;
==== Vapor ====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a «vapor» based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke vs foam|below]], with examples. [[#Hercuri|Hercuri]] works best as vapor.&lt;br /&gt;
&lt;br /&gt;
==== Touch ====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a «touch» based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target’s bloodstream, with the exception of smoke if the target has no internals on. Currently all «touch» components are also «patch» components. See more on [[#Smoke|smoke]] [[#Smoke vs foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
==== Patch ====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target’s bloodstream entirely AND if the reagent has a «patch» based component, that component will affect the target. Currently all «patch» components are also «touch» components.&lt;br /&gt;
&lt;br /&gt;
=== Smoke vs foam vs others ===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pills ====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn’t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. They hold up to 50u. Aren’t added to bloodstream instantly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Syringes ====&lt;br /&gt;
[[Medical items#Syringe|Syringes]] can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn’t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide to chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Patches ====&lt;br /&gt;
Will add all reagents into a person’s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target’s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cigarettes ====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/[[General items#Vape|e-cig]] contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. [[General items#Vape|E-cigarettes]] can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[#Smoke|Smoke]] ====&lt;br /&gt;
{{Anchor|Smoke_effect}}&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals or a gas mask on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud’s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn (and take toxin damage), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]] component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[#Fluorosurfactant|Foam]] ====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person’s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn’t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Splashing ====&lt;br /&gt;
Throwing a beaker or using {{Rightclick}} on something while holding it will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn’t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spraying ====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people’s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn’t found in the dispenser or the guide above doesn’t mean you can’t use it! [[Guide to drinks|Drinks]], [[Guide to xenobiology|slime cores]] and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%A1%D0%BE%D0%B4%D0%B5%D1%80%D0%B6%D0%B0%D0%BD%D0%B8%D0%B5&amp;diff=14768</id>
		<title>Шаблон:Содержание</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%A1%D0%BE%D0%B4%D0%B5%D1%80%D0%B6%D0%B0%D0%BD%D0%B8%D0%B5&amp;diff=14768"/>
		<updated>2022-12-08T16:11:00Z</updated>

		<summary type="html">&lt;p&gt;Gevron: Новая страница: «&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 3px; float: right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt; Этот шаблон передвигает блок с оглавлением в правую сторону. Рекомендуется использовать этот шаблон только при необходимости.  == Код == &amp;lt;pre&amp;gt;{{Содержание}}&amp;lt;/pre&amp;gt;  == Пример использования == &amp;lt;div class=&amp;quot;content-example&amp;quot; style=...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 3px; float: right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Этот шаблон передвигает блок с оглавлением в правую сторону. Рекомендуется использовать этот шаблон только при необходимости.&lt;br /&gt;
&lt;br /&gt;
== Код ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Содержание}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Пример использования ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;content-example&amp;quot; style=&amp;quot;background: #f9f9f9; border: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 8px; border-bottom: 1px solid #ccc; font-weight: bold; font-size: 16px;&amp;quot;&amp;gt;Пример&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 4px; margin: 8px; border: 1px dashed #2868f9;&amp;quot;&amp;gt;&lt;br /&gt;
{{Содержание}}&lt;br /&gt;
&lt;br /&gt;
== Установка ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque tempus semper urna, et rutrum dolor lacinia molestie. Etiam tincidunt sem mi, ut rhoncus lectus dapibus a. Fusce augue massa, congue ut aliquet at, laoreet sit amet nisi. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla pharetra vitae ligula sit amet blandit. Pellentesque luctus turpis id rutrum sodales. Sed posuere, ligula eget aliquet efficitur, erat nulla ullamcorper dolor, sit amet pretium sem urna non velit. Pellentesque blandit dapibus dictum. Fusce commodo nulla ut magna placerat rhoncus eget aliquam nisl. Phasellus ac urna non tortor mattis venenatis. Donec aliquam leo vel egestas egestas. Vivamus sollicitudin ornare est, sit amet gravida ante commodo et. Integer eu pharetra massa. Vivamus et augue a arcu porttitor auctor.&lt;br /&gt;
&lt;br /&gt;
== Руды ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque tempus semper urna, et rutrum dolor lacinia molestie. Etiam tincidunt sem mi, ut rhoncus lectus dapibus a. Fusce augue massa, congue ut aliquet at, laoreet sit amet nisi. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla pharetra vitae ligula sit amet blandit.&lt;br /&gt;
&lt;br /&gt;
== Механизмы ==&lt;br /&gt;
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&lt;br /&gt;
=== Генераторы ===&lt;br /&gt;
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&lt;br /&gt;
=== Хранилища ===&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque tempus semper urna, et rutrum dolor lacinia molestie. Etiam tincidunt sem mi, ut rhoncus lectus dapibus a. Fusce augue massa, congue ut aliquet at, laoreet sit amet nisi. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla pharetra vitae ligula sit amet blandit.&lt;br /&gt;
&lt;br /&gt;
=== Обработчики ===&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque tempus semper urna, et rutrum dolor lacinia molestie. Etiam tincidunt sem mi, ut rhoncus lectus dapibus a. Fusce augue massa, congue ut aliquet at, laoreet sit amet nisi. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla pharetra vitae ligula sit amet blandit.&lt;br /&gt;
&lt;br /&gt;
=== Трубы ===&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque tempus semper urna, et rutrum dolor lacinia molestie. Etiam tincidunt sem mi, ut rhoncus lectus dapibus a. Fusce augue massa, congue ut aliquet at, laoreet sit amet nisi. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla pharetra vitae ligula sit amet blandit.&lt;br /&gt;
&lt;br /&gt;
== Жидкости ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque tempus semper urna, et rutrum dolor lacinia molestie. Etiam tincidunt sem mi, ut rhoncus lectus dapibus a. Fusce augue massa, congue ut aliquet at, laoreet sit amet nisi. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla pharetra vitae ligula sit amet blandit. Pellentesque luctus turpis id rutrum sodales. Sed posuere, ligula eget aliquet efficitur, erat nulla ullamcorper dolor, sit amet pretium sem urna non velit. Pellentesque blandit dapibus dictum. Fusce commodo nulla ut magna placerat rhoncus eget aliquam nisl. Phasellus ac urna non tortor mattis venenatis.&lt;br /&gt;
&lt;br /&gt;
== Строительные блоки ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque tempus semper urna, et rutrum dolor lacinia molestie. Etiam tincidunt sem mi, ut rhoncus lectus dapibus a. Fusce augue massa, congue ut aliquet at, laoreet sit amet nisi. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla pharetra vitae ligula sit amet blandit. Pellentesque luctus turpis id rutrum sodales. Sed posuere, ligula eget aliquet efficitur, erat nulla ullamcorper dolor, sit amet pretium sem urna non velit. Pellentesque blandit dapibus dictum. Fusce commodo nulla ut magna placerat rhoncus eget aliquam nisl. Phasellus ac urna non tortor mattis venenatis.&lt;br /&gt;
&lt;br /&gt;
== Материалы ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque tempus semper urna, et rutrum dolor lacinia molestie. Etiam tincidunt sem mi, ut rhoncus lectus dapibus a. Fusce augue massa, congue ut aliquet at, laoreet sit amet nisi. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla pharetra vitae ligula sit amet blandit. Pellentesque luctus turpis id rutrum sodales. Sed posuere, ligula eget aliquet efficitur, erat nulla ullamcorper dolor, sit amet pretium sem urna non velit. Pellentesque blandit dapibus dictum. Fusce commodo nulla ut magna placerat rhoncus eget aliquam nisl. Phasellus ac urna non tortor mattis venenatis.&lt;br /&gt;
&lt;br /&gt;
== Инструменты ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque tempus semper urna, et rutrum dolor lacinia molestie. Etiam tincidunt sem mi, ut rhoncus lectus dapibus a. Fusce augue massa, congue ut aliquet at, laoreet sit amet nisi. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla pharetra vitae ligula sit amet blandit. Pellentesque luctus turpis id rutrum sodales. Sed posuere, ligula eget aliquet efficitur, erat nulla ullamcorper dolor, sit amet pretium sem urna non velit. Pellentesque blandit dapibus dictum. Fusce commodo nulla ut magna placerat rhoncus eget aliquam nisl. Phasellus ac urna non tortor mattis venenatis.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:-&amp;diff=14767</id>
		<title>Шаблон:-</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:-&amp;diff=14767"/>
		<updated>2022-12-08T16:10:05Z</updated>

		<summary type="html">&lt;p&gt;Gevron: Перенаправление на Шаблон:Clear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Перенаправление [[Шаблон:Clear]]&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Clear&amp;diff=14766</id>
		<title>Шаблон:Clear</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Clear&amp;diff=14766"/>
		<updated>2022-12-08T16:09:45Z</updated>

		<summary type="html">&lt;p&gt;Gevron: Новая страница: «&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;clear:{{{1|both}}}&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt; Шаблон отменяет обтекание предшествующих ему плавающих элементов страницы.  == Использование ==  Параметр &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; можно задать, чтобы указать, какую сторону очистить. Допустимые варианты: &amp;lt;code&amp;gt;left&amp;lt;/code&amp;gt;,...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;clear:{{{1|both}}}&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Шаблон отменяет обтекание предшествующих ему плавающих элементов страницы.&lt;br /&gt;
&lt;br /&gt;
== Использование ==&lt;br /&gt;
&lt;br /&gt;
Параметр &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; можно задать, чтобы указать, какую сторону очистить. Допустимые варианты: &amp;lt;code&amp;gt;left&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;right&amp;lt;/code&amp;gt; и вариант по умолчанию — &amp;lt;code&amp;gt;both&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Примеры ==&lt;br /&gt;
&lt;br /&gt;
* Очистить левую сторону: &amp;lt;code&amp;gt;{&amp;lt;nowiki/&amp;gt;{-|left}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* Очистить правую сторону: &amp;lt;code&amp;gt;{&amp;lt;nowiki/&amp;gt;{-|right}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* Очистить обе стороны: &amp;lt;code&amp;gt;{&amp;lt;nowiki/&amp;gt;{-|both}}&amp;lt;/code&amp;gt; или &amp;lt;code&amp;gt;{&amp;lt;nowiki/&amp;gt;{-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Gevron/common.js&amp;diff=14763</id>
		<title>Участник:Gevron/common.js</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Gevron/common.js&amp;diff=14763"/>
		<updated>2022-12-03T15:53:54Z</updated>

		<summary type="html">&lt;p&gt;Gevron: Новая страница: «mw.loader.load( &amp;#039;https://wiki.ss220.space/index.php/Участник:Gevron/common.js?action=raw&amp;amp;ctype=text/javascript&amp;#039; );»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;mw.loader.load( &#039;https://wiki.ss220.space/index.php/Участник:Gevron/common.js?action=raw&amp;amp;ctype=text/javascript&#039; );&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%B4%D0%BB%D1%8F_%D0%BD%D0%BE%D0%B2%D0%B8%D1%87%D0%BA%D0%BE%D0%B2&amp;diff=14398</id>
		<title>Руководство для новичков</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%B4%D0%BB%D1%8F_%D0%BD%D0%BE%D0%B2%D0%B8%D1%87%D0%BA%D0%BE%D0%B2&amp;diff=14398"/>
		<updated>2022-10-10T16:03:54Z</updated>

		<summary type="html">&lt;p&gt;Gevron: викификация&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
hey, read this before you edit&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if you make an edit and the tabs/etc break refresh the page with ?action=purge at the end of the url&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
todo:&lt;br /&gt;
&lt;br /&gt;
-make sure hotkey info is up to date, new PRs may have changed how it works&lt;br /&gt;
-actually add the playing the game section&lt;br /&gt;
-add a section after playing the game that gives more tips on what to do after you learn the basics&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;Это руководство разработано для удобства использования начинающими игроками.&lt;br /&gt;
&lt;br /&gt;
== Что такое SS13? ==&lt;br /&gt;
{{НеодСсылка|Основная статья: [[What is SS13|Что такое SS13?]]}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Тутерр, частный детектив&lt;br /&gt;
|text=Хмм. Только что с корабля из вербовочного бюро Nanotrasen, да? Позволь мне сказать тебе кое-что, парень. Без помощи ты не продержишься и пяти минут на этой плавучей ловушке смерти. Вероятность того, что тебя оставят умирать в темном туннеле, изрешеченном пулями, не меньше, чем вероятность того, что ты выберешься отсюда живым. К счастью для тебя, я сегодня в хорошем настроении.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; — это многопользовательская песочница, в которой большое внимание уделяется взаимодействию игроков. В 2562 году мегакорпорация Nanotrasen нанимает вас в качестве сотрудника на борт своей новейшей исследовательской станции. Nanotrasen утверждает, что исследует плазму, загадочное новое вещество, но ходят слухи, что станция — не более чем извращенный социальный эксперимент…&lt;br /&gt;
&lt;br /&gt;
В начале каждого раунда каждому игроку отводится определённая [[Jobs|роль]] на борту станции. Существует множество [[Jobs|профессий]], например, [[scientist|ученый]], занимающийся [[Guide to Research and Development|исследованиями и разработкой]] новых технологий, [[Medical Doctor|врач]], пытающийся сохранить жизнь людям, или простой [[janitor|уборщик]]. Существует множество различных способов игры. Игра также случайным образом выбирает [[Game Mode|тип раунда]], начиная от [[Nuclear Operative|тотального нападения на станцию ядерных агентов]], [[Blood Cult|зловещего культа, приносящего в жертву членов экипажа, чтобы призвать своего бога]], или, как правило, [[Traitor|старых добрых предателей]]. Каждый раунд на космической станции 13 уникален.&lt;br /&gt;
&lt;br /&gt;
== Перед началом игры ==&lt;br /&gt;
Важно [[Rules|прочитать правила]] перед первым подключением. На странице много всего, но пока вам нужно ознакомиться только с &#039;&#039;&#039;[[Rules#Main Rules - read these if nothing else|Основными правилами]]&#039;&#039;&#039;. Некоторые распространённые ошибки новых игроков, которых следует избегать, включают:&lt;br /&gt;
* Быть жестоким по отношению к другим членам экипажа без какой-либо причины. Это нормально, только если вы [[Terminology#Antag|антагонист]], и вы будете уведомлены, если вас выберут быть им. Если они схватят вас за задницу и попытаются [[Terminology#Spacing|космировать]] вас, не стесняйтесь [[Terminology#Robust/Robusting|заробастить]] их. (Если вы скажете администраторам, что «отыгрывали безумца», это вызовет улыбку, но вас все равно забанят.)&lt;br /&gt;
* Задавать вопросы в [[OOC#OOC channel|OOC]] (вне персонажа (out-of-character)) чате, которые напрямую связаны с чем-либо, происходящим в раунде. Например, «Почему меня только что убил клоун?». Это можно обсудить в чате для мертвых (deadchat) или после окончания раунда. Эти вопросы также можно задавать в [[Terminology#Adminhelp.2FAhelp|adminhelps]] (нажав F1).&lt;br /&gt;
* Несоблюдение формата имен «Имя Фамилия» при создании [[Guide to races#Humans|человеческого]] персонажа. Другие расы, такие как [[Lizardperson|ящерицы]], [[Plasmaman|плазмамены]], [[Ethereals|эфирелы]] и [[Mothpeople|мотыли]] имеют свои условности касаемо имен. Исключение составляют [[Mime|мимы]] и [[Clown|клоуны]].&lt;br /&gt;
&lt;br /&gt;
Команда администраторов обычно входит в положение игроков и дает поблажки, поэтому ошибаться не страшно. Если вы вежливы и готовы учиться на своих ошибках, у вас не будет проблем. Вы можете в любое время нажать F1/[[Terminology#Adminhelp.2FAhelp|adminhelp]] кнопку чтобы отправить сообщение непосредственно команде администраторов, если у вас возникнут вопросы.&lt;br /&gt;
&lt;br /&gt;
И последнее замечание: пожалуйста, &#039;&#039;&#039;будьте человеком&#039;&#039;&#039;. Все здесь играют в игру, которая им нравится, так что помните об этом, прежде чем пробивать кому-то мозги ящиком для инструментов, потому что он взял ваш [[Engineering items#Multitool|мультитул]].&lt;br /&gt;
&lt;br /&gt;
== Настройки ==&lt;br /&gt;
Перейдите на страницу загрузки [http://www.byond.com/download/ страницу загрузки BYOND] и &#039;&#039;&#039;скачайте клиент.&#039;&#039;&#039; После того как вы скачали, установили и вошли в клиент, не стесняйтесь закрыть его — он нам больше не понадобится. Как только вы настроите клиент, нажмите на ссылку сервера и выберите открыть его с помощью BYOND, чтобы присоединиться к игре. Сервер /tg/, на котором базируется наша вики, это:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[RU] SS220 tgstation&#039;&#039;&#039; [Byond://game.ss220.space:7730 byond://game.ss220.space:7730]&lt;br /&gt;
&lt;br /&gt;
Если присоединение по ссылке не работает, откройте клиент BYOND, откройте местоположение с помощью &#039;&#039;&#039;Ctrl и O&#039;&#039;&#039; и вставьте ссылку на сервер, к которому вы хотите присоединиться.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Файл:Newplayeroptions.png|left|thumb|Меню опций нового игрока (The New Player Options menu)]] Как только вы подключитесь к серверу, вас встретит небольшое всплывающее окно.&lt;br /&gt;
&lt;br /&gt;
Если вы впервые играете на /tg/station, вам нужно будет создать персонажа. Нажмите на кнопку &#039;&#039;&#039;Character Setup&#039;&#039;&#039;, и откроется меню создания персонажа.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Startup.png|thumb|Экран настройки персонажа (The character setup screen)|325x325пкс]]&lt;br /&gt;
&lt;br /&gt;
Вам не нужно беспокоиться о специальных именах, предпочтениях в работе, месте спавна аплинка (Uplink Spawn Location), причудах ([[Quirks]]), или видах(species) — пока что &#039;&#039;&#039;убедитесь, что вы человек,&#039;&#039;&#039; и измените свою внешность по своему усмотрению. Ранцы и рюкзаки имеют одинаковые характеристики, а сумки для вещей вмещают больше предметов, но сильно замедляют вас. Другие варианты одежды являются лишь косметическими.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
*Специальные имена - это имена, характерные для определенных ролей - например, если вы клоун, вам может понадобиться смешное имя вместо обычного. В отношении таких имен политика смягчена, так что если у вас есть забавная идея для имени, не бойтесь ее реализовать. (в пределах разумного - это на усмотрение администратора).&lt;br /&gt;
*Первое пользовательское предпочтение позволяет установить, как будет выглядеть ваше ядро [[ИИ]] по умолчанию, а второе позволяет выбрать предпочтительное назначение отдела, когда вы играете за офицера безопасности. &lt;br /&gt;
*Место спавна Uplink специфично для роли [[предатель]] и определяет предмет, с которого вы можете получить доступ к [[uplink]], где вы можете приобрести различные инструменты для достижения своих целей.&lt;br /&gt;
*Различные варианты видов оказывают определенное влияние на игровой процесс - вы можете просмотреть статьи [[lizardmen|людоящер]], [[мухолюды]], и [[плазмамен]] для более подробной информации.&lt;br /&gt;
*[[Quirks]] это незначительные черты, которые вы можете придать своему персонажу. Некоторые слабо влияют на геймплей, некоторые чуть сильнее. Для первого игрового опыта не рекомендуется брать какие-либо из них.|dropdown=true|collapsed=true|name=Что такое другие варианты (other options)?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|ИИ на станции следует [[Asimov|тремя правилам робототехники.]] Это означает, что если вы не человек, ИИ может свободно игнорировать вас и причинить вам вред, если захочет. Большинство игроков будут избегать ненужного противостояния с теми, кто не является человеком, но лучше перестраховаться, чем потом жалеть.|dropdown=true|collapsed=true|name=Почему я должен быть человеком?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
После завершения редактирования внешнего вида нажмите кнопку &#039;&#039;&#039;Occupation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Тутерр, частный детектив&lt;br /&gt;
|text=Вы здесь совсем недавно, поэтому подумайте, чем вы хотите заниматься. Хотите помогать людям восстанавливаться после травм и расчленений на рабочем месте? Подумайте о том, чтобы подать заявку на вакансию [[Врач]]. Хотите разгадать тайны Вселенной, а также произвести мощные, масштабные взрывы? Получите степень по теоретической физике на такой вакансии как [[Ученый]]. Хотите приложить свои силы к работе и по-настоящему потрудиться на станции? У нас открыты вакансии [[Ботаник]], [[Повар]], и [[Уборщик]]. Если вы придете в начале смены, то вас разместят на рабочем месте, с большим количеством инструментов для работы. Nanotrasen обычно проверяет, чтобы свежее мясо не стало капитаном, но если вы окажетесь на этой должности, вы, вероятно, станете еще одним делом, которое мне предстоит решить.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Файл:Startjobs.png|thumb|left|Окно предпочтений профессии (The occupation preferences window)]]&lt;br /&gt;
[[Файл:Antagonists.png|thumb|Окно специальных ролей (Antagonists window)]]&lt;br /&gt;
Если вы хотите быть ассистентом (работа без обязанностей), убедитесь, что рядом с ассистентом горит зелёный кружок. Если вы хотите попробовать получить другую роль, нажмите серую кнопку рядом с ассистентом, чтобы зелёный кружок стал белым. Затем вы можете нажать кнопку одну из трех белых кнопок на другой профессии (например уборщик) пока она не загорится красным, жёлтым или зелёным в зависимости от приоритета выбранным вами.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Затем нажмите на текстовую строку справа-вверху, где по умолчанию написано «Получить случайную работу, если предпочтения недоступны». Продолжайте нажимать на неё, пока не появится надпись &#039;&#039;&#039;«Вернуться в лобби, если предпочтения недоступны»&#039;&#039;&#039; или &#039;&#039;&#039;«Стать ассистентом, если предпочтения недоступны»&#039;&#039;&#039;. В противном случае вы можете оказаться в роли, которую вы не включили.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Когда игра начинается, сервер проверяет предпочтения каждого игрока в отношении профессии и назначает работу в соответствии с ними. Вы можете выбрать &#039;&#039;&#039;высокий&#039;&#039;&#039;, &#039;&#039;&#039;средний&#039;&#039;&#039;, &#039;&#039;&#039;низкий&#039;&#039;&#039; или &#039;&#039;&#039;никогда&#039;&#039;&#039;. Каждый игрок имеет только одну работу с высокими предпочтениями. Некоторые роли имеют ограниченное количество игроков - например, есть только один капитан. Есть ограничение на двух уборщиков, но нет ограничения на помощников. Обе профессии не имеют никаких обязанностей, поэтому они идеально подходят для освоения игры.&lt;br /&gt;
Проверьте [[Job selection and assignment|страницу выбора и назначения работ]] для получения дополнительной информации.|dropdown=true|collapsed=true|name=Что делают эти параметры?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Все настройки сохраняются разу после изменения так что вам ничего подтверждать не нужно. Нажмите на &#039;&#039;&#039;Antagonists&#039;&#039;&#039; в верхней части экрана создания персонажа.&lt;br /&gt;
&lt;br /&gt;
Убедитесь, что все настройки специальных ролей выключены No (Нет) (Эти параметры управляют выбором специальных ролей, таких как предатель. Они предполагают, что вы знаете, как играть в игру, и важны для раунда, поэтому пока мы хотим их отключить.)&lt;br /&gt;
&lt;br /&gt;
Для настройки параметров самой игры найдите слева сверху надпись preferences, а в ней game preferences. Тоже самое можно найти справа сверху на вкладке OOC — game preferences. Рекомендуется изменить настройку FPS (частота кадров). По умолчанию стоит 0 — это 20 кадров в секунду. Попробуйте установить значение 60 или 120, в зависимости от вашего монитора.&lt;br /&gt;
&lt;br /&gt;
Когда вы закончите, можете просто закрыть окно.&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Присоединение к игре ==&lt;br /&gt;
Теперь, когда вы создали своего персонажа, вы готовы вступить в игру. (Возможно, вы захотите продолжить чтение руководства, прежде чем приступить к игре).&lt;br /&gt;
&lt;br /&gt;
Здесь возможны два варианта меню — на экране лобби будет отображаться либо список с надписью &#039;&#039;&#039;Присоединиться к игре! (Join Game!)&#039;&#039;&#039; или переключатель &#039;&#039;&#039;Готов&#039;&#039;&#039;/&#039;&#039;&#039;Не готов&#039;&#039;&#039; .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Join Game!&amp;quot;&amp;gt;[[Файл:Tut2.png|thumb|Окно выбора профессии (The choose profession window)]] &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Если в окне написано &#039;&#039;&#039;Join Game!&#039;&#039;&#039;, значит, в данный момент идет раунд. Скорее всего, именно это вы и увидите.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Нажмите на кнопку, и появится окно с предложением выбрать профессию. Вакансии могут быть разными, но &#039;&#039;&#039;Ассистент/Assistant&#039;&#039;&#039; всегда доступен*. Цифры в скобках рядом с названием профессии показывают текущее количество игроков, которые были назначены на это работу за раунд. Если внутри скобок стоит ноль, то никто не был назначен на эту работу за раунд. Когда вы нажмете на нужную вам работу, вас доставят на станцию на [[Arrivals|шатле прибытия]]. Вы отправитесь на транзитном шаттле, который причалит к станции через несколько секунд. Вы также будете пристегнуты к креслу, поэтому не забудьте расстегнуться (нажмите на свое кресло, значок HUD &#039;&#039;Пристегнутый/Buckled&#039;&#039; или нажмите [[Hotkeys#Hotkey-mode Enabled|горячую клавишу]] &#039;&#039;Resist/сопротивляться&#039;&#039; если она включена).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;*Иногда в начале раунда в качестве бесконечного слота случайным образом выбирается другая рабочая должность. Если помощник недоступен, просто нажмите на ту, у которой больше всего цифр.&lt;br /&gt;
Не волнуйтесь, люди обычно не пристают к вам со своими обязанностями, как только поймут, что [[бармен]] на самом деле всего лишь один из 27.&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ready/Not Ready/Observe&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Если в окне есть три кнопки с надписями &#039;&#039;&#039;Готов/Ready&#039;&#039;&#039;, &#039;&#039;&#039;Не готов/Not Ready&#039;&#039;&#039;, и &#039;&#039;&#039;Наблюдать/Observe&#039;&#039;&#039;, это означает, что раунд ещё не начался.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Это идеальный вариант, потому что вы будете играть раунд с самого начала, когда все будет спокойно и позволит вам сориентироваться в относительно безопасной обстановке. Переключите кнопку на &#039;&#039;&#039;Ready&#039;&#039;&#039;, затем дождитесь начала игры. (Время до начала игры можно посмотреть на вкладке &#039;&#039;&#039;Lobby&#039;&#039;&#039;, в правом верхнем углу игрового окна.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Нажатие кнопки &#039;&#039;&#039;Observe&#039;&#039;&#039; приведет к появлению вас в качестве [[призрак]]а, который по сути является зрителем — вы не сможете нормально появиться до следующего раунда, если вы выберете эту опцию!&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Интерфейс 101 ==&lt;br /&gt;
&lt;br /&gt;
=== Вкладки ===&lt;br /&gt;
[[Файл:Tutorial_tabs.png|left|thumb|Status tab]]&lt;br /&gt;
&lt;br /&gt;
Прежде чем делать что-либо ещё, посмотрите в правую верхнюю часть окна игры. Вы увидите несколько вкладок с надписями &#039;&#039;&#039;Status&#039;&#039;&#039;, &#039;&#039;&#039;Lobby&#039;&#039;&#039;, &#039;&#039;&#039;Admin&#039;&#039;&#039;, &#039;&#039;&#039;IC&#039;&#039;&#039;, &#039;&#039;&#039;OOC&#039;&#039;&#039;, &#039;&#039;&#039;Object&#039;&#039;&#039;, и &#039;&#039;&#039;Preferences&#039;&#039;&#039;. Наиболее важными вкладками являются вкладки Status и Admin. Если вы используете внутренние устройства (кислородный баллон и маску), вкладка Status сообщает вам оставшееся давление воздуха — полезно для предотвращения смерти от удушья. Вкладка Admin содержит кнопку &#039;&#039;&#039;Adminhelp&#039;&#039;&#039;, которая используется для прямого обращения к администраторам, если у вас есть вопрос или вы считаете, что кто-то нарушает правила.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
; Status : Отображает важную информацию, такую как ваш пинг, текущая карта, оставшееся давление в воздушных баллонах и т.д.&lt;br /&gt;
; Admin : Содержит кнопки, позволяющие узнать, находится ли кто-либо из администраторов онлайн, и, самое главное, отправить сообщение непосредственно администраторам (Кнопка &#039;&#039;&#039;Adminhelp&#039;&#039;&#039;).&lt;br /&gt;
; IC : Означает &amp;quot;От лица персонажа&amp;quot;. Обычно ее не используют. (Кнопка &#039;&#039;&#039;Молиться/Pray&#039;&#039;&#039; позволяет отправить сообщение любому онлайн администратору от имени персонажа - часто используется для &amp;quot;общения с богами&amp;quot;. Другая полезная кнопка - &#039;&#039;&#039;Отдых/Rest&#039;&#039;&#039;, которая позволяет вам по желанию лечь на пол).&lt;br /&gt;
; OOC : Означает &amp;quot;Вне персонажа&amp;quot;. Опять же, редко используется. Различные функции, которые связаны с игрой, но не являются тем, что делает ваш персонаж (например, просмотр количества игроков в сети).&lt;br /&gt;
; Object : Никогда не используется. Содержит кнопки для управления объектами (например, перетащить/остановить перетаскивание объекта), но есть [[Keyboard_Shortcuts|горячии клавиши]] для выполнения этих действий гораздо быстрее.&lt;br /&gt;
; Preferences : Говорит само за себя - содержит различные опции, которые можно включать и выключать.|dropdown=true|collapsed=true|name=Описания вкладок}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
На вкладке &#039;&#039;&#039;Status&#039;&#039;&#039; обратите внимание на карту, которая в данный момент стоит на сервере. Она будет использоваться далее в руководстве.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Тутерр, частный детектив&lt;br /&gt;
|text=&amp;quot;Интерфейс&amp;quot;? О чем, черт возьми, ты говоришь, парень? &amp;quot;Синие кнопки?&amp;quot; Господи, ты здесь пять минут, а уже кукухой поехал.. Хммм... *треск диктофона* Заметка для себя - проверить атмосферу. Газ может быть отравлен.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Самым большим препятствием для входа в Space Station 13 является управление. Пользовательский интерфейс, на первый взгляд, сложен, а управление интуитивно не понятно. К счастью, как только вы разберетесь, у вас больше никогда не возникнет проблем.&#039;&#039;&#039; Не позволяйте этому сломить вас — после пары раундов практики вы будете в полном порядке.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В правой верхней части экрана находятся вкладки действий, упомянутые ранее, а в правой нижней части — текстовый журнал. Здесь вы можете видеть, что говорят люди, что происходит вокруг вас, а также чат, такой как OOC или администраторская помощь. Полоса в нижней части экрана — это панель ввода, но поскольку мы находимся в режиме [[Keyboard Shortcuts|горячих клавиш]], нам не понадобится её использовать. На главном экране довольно много элементов HUD, поэтому давайте разделим их на секции. &#039;&#039;&#039;Не волнуйтесь, если вы не можете сразу запомнить, что делает каждый элемент&#039;&#039;&#039; — yвы всегда можете вернуться к этому руководству.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Руки&amp;quot;&amp;gt;[[Файл:Hud-hands.gif]] Один из самых важных элементов HUD. У вас есть возможность держать предмет в каждой руке (если предмет не занимает обе руки, конечно). Квадрат вокруг одной из рук — это &#039;&#039;&#039;выбранная рука&#039;&#039;&#039;. Если у вас &#039;&#039;&#039;пустая&#039;&#039;&#039; выбранная рука, и вы щелкните по предмету, вы подберете его/откроете/используете. Если &#039;&#039;&#039;предмет находится в выбранной руке&#039;&#039;&#039; и вы нажмете на что-то, вы используете предмет, который вы держите на то, что вы нажали. (Если вы хотите снять рюкзак, вам нужно щелкнуть и перетащить его в руку — если бы он снимался щелчком мыши, вы бы никогда не смогли открыть рюкзак).&lt;br /&gt;
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&#039;&#039;&#039;Если это кажется непонятным, не волнуйтесь — скоро все будет объяснено.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Кнопки инвентаря&amp;quot;&amp;gt;Эти значки отвечают за инвентарь.&lt;br /&gt;
&lt;br /&gt;
Значок рюкзака [[Файл:Hud-inventory.png]] можно переключить, чтобы показать/скрыть надетую экипировку.&lt;br /&gt;
&lt;br /&gt;
Значки пояса [[Файл:Hud-Belt.png]], рюкзака [[Файл:Hud-Back.png]], и кармана [[Файл:Hud-Pocket.png]] — это все места хранения.&lt;br /&gt;
&lt;br /&gt;
В слоте ID [[Файл:Hud-ID.png]] можно хранить удостоверение личности или ПДА (в котором можно хранить удостоверение личности).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Команды взаимодействия&amp;quot;&amp;gt;Эти кнопки непосредственно влияют на то, как вы взаимодействуете с объектами.&lt;br /&gt;
&lt;br /&gt;
Значки «бросить» [[Файл:Hud-drop.png]] и «кинуть» [[Файл:Hud-throw.png]] делают то, что следует из названия. Бросание понятно, но кнопка кинуть является переключателем — если она включена и вы нажмете куда-то, вы кинете предмет в руке туда, куда вы нажали. (Вы также можете нажать R, чтобы включить бросок, и Q, чтобы бросить удерживаемый предмет).&lt;br /&gt;
&lt;br /&gt;
Значок тянуть [[Файл:Hud-pull.png]] появляется только при перетаскивании, и её можно нажать, чтобы остановить перетаскивание объекта. [[Keyboard Shortcuts|Горячая клавиша]]: «del».&lt;br /&gt;
&lt;br /&gt;
Значок отдыха [[Файл:UI Rest.png]] позволяет лечь на пол, заползти в ящики или под заслонки. Если вы действительно хотите отдохнуть, нажмите Спать/Sleep на вкладке IC. [[Keyboard Shortcuts|Горячая клавиша]]: «U».&lt;br /&gt;
&lt;br /&gt;
Значок [[Файл:Gmaskinternalsicon.gif]] можно нажать, чтобы включить/выключить ваши внутренние устройства (кислородный баллон и дыхательную маску).&lt;br /&gt;
&lt;br /&gt;
Значок сопротивления [[Файл:Hud-resist.png]] можно нажать, чтобы вырваться из захватов, удержаний, а если вы горите, то это кнопка «остановиться, упасть и кататься». [[Keyboard Shortcuts|Горячая клавиша]]: «B».&lt;br /&gt;
&lt;br /&gt;
Значок бега/ходьбы [[Файл:Hud-walkrun.gif]] можно нажать для переключения между бегом и ходьбой. Бег быстрее, но у ходьбы есть свои преимущества, например, возможность ходить по воде, не поскальзываясь — полезно, когда уборщик не повесил таблички с мокрым полом. [[Keyboard Shortcuts|Горячая клавиша]]: Удерживайте «alt» для ходьбы.&lt;br /&gt;
&lt;br /&gt;
Значок [[Файл:Hud-target.gif]] используется для выбора части тела, на которую вы хотите нацелиться. Это используется как для выделения определённых участков для лечения, так и для выделения определённых участков при атаке. Щелкните конечность, чтобы выбрать её целью. (Можно выбрать отдельные руки, ноги, голову, верхнюю часть туловища, пах, глаза или рот). [[Keyboard Shortcuts|Горячии клавиши]]: «цифровая клавиатура».&lt;br /&gt;
&lt;br /&gt;
Последним, но не менее важным, является переключатель {{Combat_Mode}} — он будет подробно описан позже. [[Keyboard Shortcuts|Горячии клавиши]] «4» или «F». &amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Другое&amp;quot;&amp;gt;Значок здоровья [[Файл:Hud_100_percent_Health.gif]] и кукла [[Файл:Healthdoll.gif]] меняются в зависимости от того, насколько вы ранены.&lt;br /&gt;
&lt;br /&gt;
Значок крафта [[Файл:Craft.gif]] открывает меню для крафта.&lt;br /&gt;
&lt;br /&gt;
Значок [[Файл:Talk_wheel.gif]] с речевым пузырем открывает меню языков. В руководстве вам не понадобится его использовать.&lt;br /&gt;
&lt;br /&gt;
Значок создания области [[Файл:Area_edit.gif]] используется для создания «области», что является более сложной темой. В данном руководстве вам не нужно будет об этом беспокоиться.&lt;br /&gt;
&lt;br /&gt;
Значок навыков [[Файл:UI Skills.png]] показывает ваши навыки в определённых контекстах, например, при добыче полезных ископаемых. В данном руководстве вам не нужно об этом беспокоиться.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Оповещения&amp;quot;&amp;gt;Они появятся в HUD только в том случае, если что-то не так.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Hud-oxy.gif]] &#039;&#039;&#039;Кислородное предупреждение&#039;&#039;&#039; — В воздухе, которым вы дышите, недостаточно кислорода (или других веществ) (черный цвет) или слишком много (красный цвет). Обычно вы увидите чёрное кислородное предупреждение после пребывания в космосе. Наденьте противогаз и имейте кислородный баллон! Небольшой аварийный кислородный баллон можно положить в карманы или на пояс, если вы не хотите держать его в руках, а если вам удастся найти жилет или скафандр, то вы сможете положить его в самый левый слот для хранения. Маленькие кислородные баллоны и маски можно найти в коробке для выживания в рюкзаке и в синих кислородных аварийных шкафчиках. Правда, их хватает ненадолго.&lt;br /&gt;
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[[Файл:Hud-pressure.gif]] &#039;&#039;&#039;Предупреждение о давлении&#039;&#039;&#039; — Уровень давления слишком высокий (красный) или слишком низкий (черный). Низкое и высокое давление может убить вас. Обычно предупреждение о чёрном давлении появляется после пребывания в космосе. Наденьте скафандр! Пожарные костюмы, которые есть в красных пожарных шкафчиках, также являются скафандрами.&lt;br /&gt;
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[[Файл:tox_in_air.gif]] &#039;&#039;&#039;Предупреждение о токсинах&#039;&#039;&#039; — Вы вдыхаете токсичные газы.&lt;br /&gt;
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[[Файл:Hud-fire.png]] &#039;&#039;&#039;Предупреждение о пожаре&#039;&#039;&#039; — Воздух достаточно горячий, чтобы обжечь вас.&lt;br /&gt;
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[[Файл:Hud-freeze.gif]] &#039;&#039;&#039;Предупреждение о замерзании&#039;&#039;&#039; — Воздух достаточно холодный, чтобы заморозить вас.&lt;br /&gt;
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[[Файл:Hud-temp.gif]] &#039;&#039;&#039;Предупреждение о температуре&#039;&#039;&#039; — Вам слишком холодно или слишком жарко.&lt;br /&gt;
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[[Файл:Hud-hunger.gif]] &#039;&#039;&#039;Предупреждение о голоде&#039;&#039;&#039; — Вы либо толстый, либо голодный, либо истощенный. Жир значительно замедляет вас, поэтому подумайте о том, чтобы есть меньше.&lt;br /&gt;
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Текст в верхней части экрана, показывающий названия предметов, на которые вы наводите курсор, называется «screentip». В Game Preferences вы можете изменить цвет текста или отключить его совсем.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
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== Управление ==&lt;br /&gt;
[[Файл:Hotkeys.png|thumb|500px|[[Keyboard Shortcuts|Сочетания клавиш]] для [[Keyboard Shortcuts|режима горячих клавиш]] (что-то могло устраеть)]]&lt;br /&gt;
&lt;br /&gt;
Может показаться, что элементов управления довольно много, но не волнуйтесь — большую часть времени вы будете использовать лишь некоторые из них. В SS13 происходит много различных случаев из-за огромного количества функций и доступного контента. Вы можете посмотреть [[Controls|эту страницу]] для списка действий, привязанных к каждой клавише. Хотя ваша схема управления была изменена на режим &#039;&#039;&#039;[[Keyboard Shortcuts|горячих клавиш]]&#039;&#039;&#039; в меню Game Preferences, возможно, она не применилась сама по себе — если внизу экрана проходит большая красная полоса, щелкните где-нибудь в игровом окне и нажмите &#039;&#039;&#039;Tab&#039;&#039;&#039;. Это ручной переключатель режима [[Keyboard Shortcuts|горячих клавиш]] — если полоса сменится на белую, значит, все в порядке.&lt;br /&gt;
&lt;br /&gt;
* Используйте &#039;&#039;&#039;WASD&#039;&#039;&#039; для перемещения.&lt;br /&gt;
* Нажмите &#039;&#039;&#039;T&#039;&#039;&#039; чтобы говорить.&lt;br /&gt;
** Если вы добавите точку с запятой перед чем-либо ещё, вы передадите свое сообщение в общий радио чат.&lt;br /&gt;
** Вы можете говорить на радиоканалах, относящихся к конкретным отделам — формат для каждого из них одинаковый, только с разными буквами. Например, чтобы говорить на медицинском канале, введите &#039;&#039;&#039;.m&#039;&#039;&#039; перед своим сообщением. (Вы также можете использовать &#039;&#039;&#039;:m&#039;&#039;&#039; or &#039;&#039;&#039;#m&#039;&#039;&#039;)&lt;br /&gt;
* Нажмите &#039;&#039;&#039;O&#039;&#039;&#039; для OOC чата.&lt;br /&gt;
** Будьте осторожны, не путайте две кнопки чата — ваш крик о помощи может попасть в OOC, где любой может увидеть его в любое время.&lt;br /&gt;
* Нажмите &#039;&#039;&#039;M&#039;&#039;&#039; чтобы написать эмоцию.&lt;br /&gt;
** Это относится к невербальным действиям — например, если написать «вздыхает.» в текстовом поле, это будет выглядеть как «&#039;&#039;[Имя персонажа]&#039;&#039; вздыхает».&lt;br /&gt;
* {{Leftclick}} на объектах в игровом мире, чтобы [[Starter guide#Basic Interactions|взаимодействовать]] с ними. В большинстве случаев вам нужно находиться рядом с объектом или над ним.&lt;br /&gt;
** Это используется для таких вещей, как взаимодействие с компьютерными терминалами, взятие предметов, использование предмета на чем-то или нападение на кого-то.&lt;br /&gt;
* &#039;&#039;&#039;Shift+{{Rightclick}}&#039;&#039; что-нибудь, чтобы открыть контекстное меню, которое можно использовать для различных целей.&lt;br /&gt;
** Контекстное меню медленное и неуклюжее, и обычно большинство действий можно выполнить с помощью [[Keyboard Shortcuts|горячих клавиш]]. Есть несколько примеров действий, которые можно выполнить только с помощью контекстного меню, но их очень мало.&lt;br /&gt;
* {{Tooltip|[[File:Grab_action.png|24px|link=Combat_Mode#Grab]]|Удерживая CTRL, щелкните левой кнопкой мыши на человеке с пустой рукой. Не имеет значения, если {{Combat_Mode}} включен или выключен. Повторите после небольшой задержки, чтобы перевести захват в агрессивный (lvl 2), шейный (lvl 3) и удушающий (lvl 4).}} Щелкните левой кнопкой мыши на предмете, удерживая клавишу &#039;&#039;&#039;Control&#039;&#039;&#039; чтобы перетащить его.&lt;br /&gt;
** Это не сработает, если объект, о котором идет речь, закреплен на месте. В противном случае вы можете использовать это для перетаскивания практически всего.&lt;br /&gt;
** Нажмите &#039;&#039;&#039;H&#039;&#039;&#039;, &#039;&#039;&#039;Delete&#039;&#039;&#039; или используйте значок [[Файл:Hud-pull.png]], чтобы остановить перетаскивание.&lt;br /&gt;
* Зажмите &#039;&#039;&#039;Shift&#039;&#039;&#039; и {{Leftclick}} на чем-нибудь, чтобы осмотреть это.&lt;br /&gt;
* Нажмите &#039;&#039;&#039;X&#039;&#039;&#039; или &#039;&#039;&#039;среднюю кнопку мыши&#039;&#039;&#039; чтобы изменить выбранную руку.&lt;br /&gt;
** Выбранная рука — это та, которая будет поднимать предмет (если она пуста) или использовать предмет в этой руке (если она что-то держит). Вы можете определить, какая рука выбрана, по маленькой рамке вокруг одной из ваших рук.&lt;br /&gt;
* &#039;&#039;&#039;Зажатие и перетаскивание&#039;&#039;&#039; используется для нескольких конкретных действий.&lt;br /&gt;
** Например, чтобы забраться на стол, зажмите и перетащите своего персонажа на стол.&lt;br /&gt;
** Чтобы надеть/снять с кого-либо вещи, перетащите его персонажа на себя. (Чтобы надеть на него вещь, нужно, чтобы предмет находился в выбранной руке).&lt;br /&gt;
** Вы можете открыть контейнер, не держа его в руке, нажав alt или перетащив его на себя. Это также работает на предметах для хранения, которые вы носите, что полезно, если у вас заняты руки.&lt;br /&gt;
** Вы также можете пристегнуть себя/других людей к стульям с помощью этой функции. Это может быть непросто, так как вы должны находиться над стулом, а ваша мышь должна быть на открытой части спрайта стула.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Нажмите &#039;&#039;&#039;Z&#039;&#039;&#039;, чтобы использовать предмет в выбранной руке. (Вы также можете нажать на сам предмет в HUD) Это используется для таких вещей, как переключение режима огня на оружии или включения [[Energy Sword|энергетического меча.]] Некоторые объекты, такие как еда, требуют нажатия на спрайт вашего персонажа и ничего не делают, если вы их &amp;quot;используете&amp;quot;.&lt;br /&gt;
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Зажмите &#039;&#039;&#039;Alt и кликните&#039;&#039;&#039; для выполнения определенных, контекстно-зависимых действий. Некоторые функции для нажатия alt включают удаления ID из вашего PDA (или ручки, если в ней нет ID), переключение замка на шкафчике, разделение стопки предметов, заползание в вентиляцию (в виде чего-то маленького, как обезьянка) и т.д.&lt;br /&gt;
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Зажмите &#039;&#039;&#039;Shift и нажмите среднюю кнопку мыши&#039;&#039;&#039; для указания на что-либо. Это создаст сообщение в чате и временно отобразит стрелку над тем, на что вы указываете.&lt;br /&gt;
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Нажмите &#039;&#039;&#039;R&#039;&#039;&#039;, чтобы включить режим метания. Если вы щелкните мышью где-нибудь в игровом мире, когда у вас включен режим метания и предмет находится в выбранной руке, вы бросите его в эту точку. Если кто-то бросит в вас предмет, а у вас включен режим броска, вы поймаете предмет.&lt;br /&gt;
|dropdown=true|collapsed=true|name=Несущественные элементы управления}}&amp;lt;/div&amp;gt;&lt;br /&gt;
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== Концепции игрового процесса ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Тутерр, частный детектив&lt;br /&gt;
|text=Знаешь, как бы я не любил нарезать свежее мясо, не имеет значения, если с ними что-то случится - Nanotrasen считает смерть пустой тратой денег, их просто [[Guide_to_medicine#Revival_methods|оживят]] или еще что-нибудь. Что? О, черт, мне пора. *щёлк* Ты, э, не слышал этого - верно, парень?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Прежде чем перейти ко всему остальному, важно отметить, что поскольку SS13 — это игра с открытым миром, в которой есть другие люди, когда вы войдете в игру и попытаетесь следовать руководству, все может пойти не так — станция может быть почти полностью поглощена сингулярностью, предатель может напасть на вас с мощным оружием, или что-то, что никто не мог предсказать, убьет вас. Важно &#039;&#039;&#039;не дать смерти добраться до вас&#039;&#039;&#039; — ваш персонаж будет часто умирать, иногда даже без возможности избежать этого. Существует множество способов вернуть вас в игру — не расстраивайтесь, если что-то случится.&lt;br /&gt;
&lt;br /&gt;
Есть несколько специфических понятий, которые часто становятся камнем преткновения для начинающих игроков, поэтому давайте сначала рассмотрим их.&lt;br /&gt;
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=== Система рук ===&lt;br /&gt;
Одна из вещей, с которой большинство новых игроков испытывают трудности, — это система рук. Она не сложна, если разобраться, но её бывает трудно понять без посторонней помощи.&lt;br /&gt;
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В вашем распоряжении две руки. Яркая рамка вокруг одной из ваших рук — это &#039;&#039;&#039;выбранная рука&#039;&#039;&#039;. Это рука, которая используется всякий раз, когда вы на что-то нажимаете — если она пуста, вы либо подберете предмет, либо взаимодействуете с чем-то (например, с компьютерным терминалом или торговым автоматом).&lt;br /&gt;
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Если у вас есть что-то в выбранной руке, вы будете использовать этот предмет на всем, на что нажмете. Это может привести к путанице, потому что если у вас есть что-то в руке, вы не можете использовать такие предметы, как терминалы или торговые автоматы — вы либо ударите по предмету своим предметом, либо ничего не сделаете.&lt;br /&gt;
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Это происходит потому, что вы пытаетесь непосредственно использовать предмет на объекте — именно поэтому вы можете использовать отвертку, чтобы открыть панель на двери, использовать кусачки на гриле, или подобные действия.&lt;br /&gt;
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Это также может вызвать проблемы с &#039;&#039;&#039;рюкзаками, коробками и другими контейнерами&#039;&#039;&#039; — если вы хотите открыть контейнер, щелкните по нему Alt. Вы также можете поднять его, затем поменять руки и щелкнуть контейнер пустой рукой. Если щелкнуть по контейнеру с предметом, он будет помещен в контейнер. Это также означает, что если вы хотите снять рюкзак, вам нужно &#039;&#039;щелкнуть и перетащить&#039;&#039; сумку в пустую руку — обычный щелчок просто открывает экипированную сумку.&lt;br /&gt;
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=== Базовые взаимодействия ===&lt;br /&gt;
Это основные действия, которые вы можете выполнять, нажимая на людей с пустой рукой. Некоторые требуют, чтобы {{Combat_Mode}} был включен или выключен (нажмите &#039;&#039;&#039;4&#039;&#039;&#039; или &#039;&#039;&#039;F&#039;&#039;&#039; для переключения). По умолчанию боевой режим должен быть выключен, иначе вы будете блокировать людей. Подробнее [[Combat Mode|здесь]].&lt;br /&gt;
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==== [[Файл:Help_action.png|24px|link=Combat_Mode#Help]] [[Combat Mode#Помочь|Помочь]] [[Файл:Help_32.png]] ====&lt;br /&gt;
[[Combat Mode|Режим боя]] должен быть выключен. Используется для дружеского взаимодействия, например, для объятий или проведения сердечно-легочной реанимации. &#039;&#039;&#039;Будьте осторожны&#039;&#039;&#039; — если у вас в руке предмет, который не предназначен для помощи кому-то, вы все равно атакуете его этим предметом!&lt;br /&gt;
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==== [[Файл:Rightclick.png|24px|link=Combat_Mode#Disarm]] [[Combat Mode#Обезоружить|Обезоружить]] [[Файл:Disarm_32.png]] ====&lt;br /&gt;
Используется для не смертельного отталкивания людей от себя или в стены. Подробнее [[Combat Mode#Disarm|здесь]].&lt;br /&gt;
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==== [[Файл:Grab_action.png|24px|link=Combat_Mode#Grab]] [[Combat Mode#Захват|Захват]] [[Файл:Grab_32.png]] ====&lt;br /&gt;
Позволяет захватывать людей, а также улучшать захваты. Подробнее [[Combat Mode#Grab|здесь]].&lt;br /&gt;
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==== [[Файл:Harm_action.png|24px|link=Combat_Mode#Harm]] [[Combat Mode#Вред|Вред]] [[Файл:Harm_32.png]] ====&lt;br /&gt;
[[Combat Mode|Режим боя]] должен быть включен [[Файл:Combat_32.png]]. Это позволяет вам бить людей или пинать их, если они лежат на земле. Подробнее [[Combat Mode#Harm|здесь]].&lt;br /&gt;
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=== Урон ===&lt;br /&gt;
В SS13 существует несколько различных типов урона. Некоторые распространенные: [[Health#Brute|грубый]], [[Health#Burn|ожоги]], [[Health#Toxin|токсины]], [[Health#Oxygen|удушье]]. Если вы получите достаточно урона, то упадете без сознания в критическое состояние, более известное как &#039;&#039;&#039;[[Health#Critical Status|крит]]&#039;&#039;&#039;. Если в таком состоянии вас не лечить, вы будете медленно задыхаться, пока не умрете. Подробнее о типах повреждений [[Health|здесь]]. О том, как лучше всего их лечить, читайте в [[Guide to medicine|руководстве по медицине]].&lt;br /&gt;
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=== Бой ===&lt;br /&gt;
Бой в SS13 в значительной степени сосредоточен на том, &#039;&#039;&#039;кто первый упадет&#039;&#039;&#039;. Если вы упали, вы, скорее всего, проиграли. Это означает, что такие предметы, как [[General items#Soap|мыло(soap)]] [[Файл:Soaps.gif]] или [[Security items#Disabler|дизейблеры(disablers)]] [[Файл:ModernDisabler.png]] чрезвычайно полезны.&lt;br /&gt;
&lt;br /&gt;
Если вы ввязались в драку, обдумайте свои действия — возможно, лучше попытаться просто убежать. Если вы думаете, что сможете обезоружить противника, вы можете переломить ситуацию, забрав его оружие. Бой в SS13 проходит в быстром темпе и вращается вокруг множества движений вперед-назад, почти как странный поединок между 2D-космонавтами.&lt;br /&gt;
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Чтобы стать лучше в бою в SS13, требуется практика — только собственный опыт научит вас всем тонкостям. Остальное — это обучение созданию и использованию возможностей. Надеюсь, в начале игры вам не придется часто вступать в схватки.&lt;br /&gt;
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Чтобы узнать больше о бое и о том, как побеждать в поединках, смотрите [[Guide to Combat|руководство по бою]].&lt;br /&gt;
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=== Призраки ===&lt;br /&gt;
Если в конце концов вы умрете, не волнуйтесь, есть несколько вариантов развития событий.&lt;br /&gt;
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Если вы попытаетесь пошевелиться, вы вылетите &#039;&#039;&#039;[[ghost|призраком]]&#039;&#039;&#039; из своего тела. По сути, это режим зрителя — вы можете общаться с другими мертвыми игроками (и в этом чате можно говорить о раунде не в качестве персонажа) разговаривая в обычном режиме, и можете летать по всей карте. (Обратите внимание, что, хотя говорить о раунде в чате для мертвых можно, если вас оживят, &#039;&#039;&#039;вы не сможете использовать информацию, полученную во время смерти&#039;&#039;&#039;. Все, что вы видели, пока были живы, является честной игрой)&lt;br /&gt;
&lt;br /&gt;
Если вы умрете, вас могут [[Guide to medicine#Revival methods|оживить]], превратить в [[podperson|человека-растение]], удалить ваш мозг и поместить его в [[cyborg|киборга]], и более. Существуют &#039;&#039;&#039;призрачные роли&#039;&#039;&#039;, которые могут играть мертвые игроки — в некоторых зонах есть объекты, при нажатии на которые в роли призрака вы появляетесь в качестве нового персонажа. (Вы новый персонаж, поэтому не используйте информацию из своей прошлой жизни). Могут даже появляться предупреждения, которые появляются, пока вы мертвы, и спрашивают, не хотите ли вы взять под контроль [[xenomorph|ксеноморфа]], [[morph|морфа]], или почти все остальное. Чаще всего их предоставляют администраторы, но иногда это может произойти случайно. &#039;&#039;&#039;Обратите внимание, что если вы возьмете роль призрака, вы НЕ СМОЖЕТЕ быть [[Guide to medicine#Revival methods|оживлены]] или возвращены в свое первоначальное тело!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Играем в игру ==&lt;br /&gt;
[[Файл:HUD_no_labels.png|thumb|400px|Arriving to the station.]]&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, ИИ&lt;br /&gt;
|text=Здравствуйте! Автоматическая система диагностики и оповещения приветствует вас на космической станции 13. Помните: безопасного дня вам.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Теперь, когда мы рассмотрели интерфейс и некоторые важные игровые концепции, давайте перейдем к игре. Если вы присоединитесь к игре, которая уже началась, вы обычно спавнитесь на [[Arrivals|шатле прибытия]]. (Вы начинаете пристегнутым к креслу, когда шаттл пристыкуется к станции — нажмите кнопку &#039;&#039;&#039;Сопротивляться/Resist&#039;&#039;&#039; на HUD или изображение кресла, чтобы отстегнуться). Если вы «были готовы» на момент старта раунда в качестве ассистента, вы появитесь в случайной общественной зоне станции.&lt;br /&gt;
&lt;br /&gt;
На /tg/station есть несколько карт, за которые сервер будет голосовать в конце каждого раунда. Игра может проходить на [[MetaStation|Meta Station]], [[IceboxStation]], [[DeltaStation|Delta Station]], [[KiloStation|Kilo Station]]. Иногда вы можете увидеть и другие карты, но в настоящее время поддерживаются только эти. Вы можете посетить отдельные вики-страницы, чтобы увидеть расположение конкретной карты&lt;br /&gt;
&lt;br /&gt;
Каждая станция имеет уникальную планировку, поэтому вы, скорее всего, захотите воспользоваться этими картами, чтобы сориентироваться.&lt;br /&gt;
&lt;br /&gt;
* «MetaStation» [https://tgstation13.org/wiki//images/8/80/MetaStation.png Нажмите здесь для карты MetaStation.] Посетите [[MetaStation|страницу вики о MetaStation]] для более подробной информации.&lt;br /&gt;
* «DeltaStation» [https://tgstation13.org/wiki//images/1/18/Deltastation.png Нажмите здесь для карты DeltaStation.] Посетите [[DeltaStation|страницу вики о DeltaStation]] для более подробной информации.&lt;br /&gt;
* «IceboxStation» [https://tgstation13.org/wiki//images/5/5a/Icebox_Multiz_render.png Нажмите здесь для карты IceboxStation.] Посетите [[IceboxStation|страницу вики о IceboxStation]] для более подробной информации.&lt;br /&gt;
* «KiloStation» [https://tgstation13.org/wiki//images/b/bd/Kilostation.png Нажмите здесь для карты KiloStation.] Посетите [[KiloStation|страницу вики о KiloStation]] для более подробной информации.&lt;br /&gt;
&lt;br /&gt;
Если вы выбрали в качестве роли [[Assistant|ассистента]], у вас не будет никаких обязанностей. Это означает, что вы можете спокойно попытаться сориентироваться, не опасаясь, что кто-то скажет вам, что вы должны что-то делать. Поначалу это может показаться неловким, но на то, чтобы освоить управление персонажем, уйдет не так много времени.&lt;br /&gt;
&lt;br /&gt;
== Что делать, если появилась пробоина ==&lt;br /&gt;
Если вы слышите характерный звук высасываемого из помещения воздуха или видите дыру в станции, значит, что-то пошло не так и вызвало пробоину. Разумно избегать длительного пребывания в вакууме космоса, но если вам нужно пройти мимо, вы можете включить ваш &#039;&#039;&#039;баллон с маской&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Когда вы спавнитесь, в вашем рюкзаке находится аварийный набор с [[Emergency Oxygen Tank|маленьким баллоном с кислородом]], a [[Breath Mask|маска для дыхания]], и [[Epipen|эпипен(epipen)]] для стабилизации кого-либо, находящегося в критическом состоянии.&lt;br /&gt;
&lt;br /&gt;
; Шаг 1 : Используя пустую руку, нажмите на рюкзак, затем нажмите + перетащите коробку внутри на спрайт вашего персонажа. Это откроет коробку.&lt;br /&gt;
; Шаг 2 : Возьмите дыхательную маску и наденьте её на слот маски [[Файл:Hud-Mask.png]] (нажмите на иконку снаряжения [[Файл:Hud-inventory.png]] чтобы увидеть её).&lt;br /&gt;
; Шаг 3 : Возьмите баллон с кислородом и положите его в один из карманов. Таким образом, ваши руки останутся свободными для других задач.&lt;br /&gt;
; Шаг 4 : Нажмите на иконку [[Файл:Gmaskinternalsicon.gif]] чтобы включить подачу воздуха.&lt;br /&gt;
&lt;br /&gt;
Это позволит вам дышать чистым воздухом — следите за тем, чтобы не находиться в вакууме слишком долго, и следите за запасом воздуха в резервуаре на вкладке Status!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; background-color:#FAFEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Файл:Backpack.png]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;1. Управление инвентарём:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Система инвентаря поначалу немного неинтуитивна, но как только вы разберетесь с ней, она останется с вами.&lt;br /&gt;
: Предметы в игре имеют 4 различные «весовые категории»: крошечный(tiny), маленький(small), нормальный(normal), и громоздкий(bulky). Эти весовые категории определяют, в какие слоты для хранения они могут поместиться, а в какие нет.&lt;br /&gt;
: Если вы одеты в комбинезон, два слота для хранения предметов в правой части экрана — это карманы. В этих карманах можно хранить только крошечные(tiny) предметы.&lt;br /&gt;
: Ваши руки — это место, где вы можете брать предметы и взаимодействовать с ними.&lt;br /&gt;
: Ваша спина — это то место, где вы должны держать рюкзак. Рюкзак — это ваше основное место хранения, но в нём может поместиться лишь ограниченное количество предметов. В рюкзак можно положить крошечные, маленькие и обычные предметы. Однако предметы нормального класса займут больше места, чем крошечные предметы.&lt;br /&gt;
: На поясе вы храните свой пояс с инструментами, (если вы [[Станционный инженер|инженер]]), ваше оружие или множество других различных предметов, от мечей до дефибрилляторов.&lt;br /&gt;
: Предметы, которые можно поместить в хранилище костюма (в левой части экрана, под перчатками), зависят от формы, в которую вы одеты. Например, в скафандр можно поместить кислородный баллон, а в бронежилет — электрошокер.&lt;br /&gt;
|-&lt;br /&gt;
|[[Файл:Nuvola apps important.png|32px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;2. Опасности:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
: Хорошим началом реакции на то, что кто-то бьет вас по зубам, является крик &amp;quot;;ПОМОГИТЕ &amp;lt;НАЗВАНИЕ ЛОКАЦИИ&amp;gt; &amp;lt;ЧЕЛОВЕК БЬЮЩИЙ ВАС&amp;gt; [[Jobs#Antagonists|&amp;lt;ПРЕДАТЕЛЬ/ГЕНОКРАД/КТО-ЛИБО&amp;gt;]]. Это позволит охране отметить этого парня как арестованного, что означает, что если сотрудник охраны снова столкнется с этим человеком, он увидит надпись об аресте.&lt;br /&gt;
: [[Random events#Radiation Storm|Радиационная буря:]] Сообщение, гласящее &#039;&#039;&#039;&#039;&#039;«Высокий уровень радиации обнаружен вблизи станции. Технические коридоры лучше всего защищены от радиации.»&#039;&#039;&#039;&#039;&#039; будет озвучено на всю станцию. Обычно, если руководители компетентны, объявляется чрезвычайная ситуация в масштабах станции, открывающая доступ к техническому обслуживанию, даже если у вас нет доступа. Все, что вам нужно делать сейчас, это оставаться в технических коридорах, пока радиационная буря не пройдет.&lt;br /&gt;
: Если по радио раздаются крики о революционерах или культе, [[Blood Cult|кровавом]] или [[Clockwork Cult|ином]], вероятно, в ваших интересах надеть солнцезащитные очки и направиться к службе безопасности, чтобы получить имплантат (или «деконвертящую» дубинку). Не редкость, когда охрана становится особенно агрессивной по отношению к не имплантированным членам экипажа.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Какую роль выбрать для начала ==&lt;br /&gt;
* Хоть многие и считают [[Assistant|Ассистента]] лучшей начальной ролью, отсутствие конкретной цели может затруднить изучение игры. Многие игроки могут отказаться от помощи ассистента за ненадобностью. Возможно, вам лучше попробовать работу, которая не имеет решающей роли в жизни станции, но все равно важна и интересна. Например [[Chef|Шеф]], [[Cargo Technician|Грузчик]], или [[Janitor|Уборщик]].&lt;br /&gt;
&lt;br /&gt;
* После того как вы разберетесь в [[Hotkeys#Hotkey-mode Enabled|Управлении]] и основной сути игры, вы можете начать пробовать такие роли, как : [[Scientist|Ученый]], [[Botanist|Ботаник]] или [[Station Engineer|Инженер]]. Эти должности требуют большего углубления в профессию, чем предыдущие.&lt;br /&gt;
&lt;br /&gt;
* Не рекомендуется брать роли службы безопасности, например [[Security Officer]] or [[Warden]], пока вы полностью не привыкните к управлению и не будете уверены в своих игровых знаниях, для честного отыгрыша с людьми. Быть [https://tg.ss220.space/index.php/Щиткьюрити щиткуром] очень просто и подобная власть может быстро вскружить вам голову, что приведет к печальным последствиям.&lt;br /&gt;
&lt;br /&gt;
* В начале вам следует избегать критических ролей, как например : [[Captain|Капитан]], [[AI|ИИ]], и глав других отделов, пока вы не будете полностью уверенны в своих силах. Если по случайному стечению обстоятельств вы стали главой, хотя не были к этому готовы, просто напишите в ахелп (F1) и объясните ситуацию. Всегда лучше попросить помощи у администрации, чем просто выйти из игры.&lt;br /&gt;
&lt;br /&gt;
* Избегайте шуточных ролей, таких как [[Clown|Клоун]] или [[Mime|Мим]]. Игра на подобных ролях требует большего опыта и понимания «юмора станции».&lt;br /&gt;
&lt;br /&gt;
* Когда вы наконец будете уверенны в своих боевых способностях, вам следует включить антагонистов в своих «игровых предпочтениях». Таким образом у вас будет шанс стать антагонистом в начале раунда.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Gevron</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9D%D0%B5%D0%BE%D0%B4%D0%A1%D1%81%D1%8B%D0%BB%D0%BA%D0%B0&amp;diff=14397</id>
		<title>Шаблон:НеодСсылка</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:%D0%9D%D0%B5%D0%BE%D0%B4%D0%A1%D1%81%D1%8B%D0%BB%D0%BA%D0%B0&amp;diff=14397"/>
		<updated>2022-10-10T15:43:17Z</updated>

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