<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
	<id>https://tg.ss220.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bebronux228</id>
	<title>SS220 /tg/station13 (Space Station 13) - Вклад [ru]</title>
	<link rel="self" type="application/atom+xml" href="https://tg.ss220.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bebronux228"/>
	<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php/%D0%A1%D0%BB%D1%83%D0%B6%D0%B5%D0%B1%D0%BD%D0%B0%D1%8F:%D0%92%D0%BA%D0%BB%D0%B0%D0%B4/Bebronux228"/>
	<updated>2026-06-04T00:44:31Z</updated>
	<subtitle>Вклад</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=15316</id>
		<title>Хирургия</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=15316"/>
		<updated>2025-03-20T18:25:16Z</updated>

		<summary type="html">&lt;p&gt;Bebronux228: /* Prosthetic Replacement */ (Перевод)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Для всех операций требуется набор инструментов - зачастую тот, что лежит в [[Operating Theatre|операционном блоке]].&lt;br /&gt;
&lt;br /&gt;
= Хирургические инструменты =&lt;br /&gt;
[[Medical_items#Surgical_Tools|Информацию о большинстве инструментов, используемых в хирургии, можно найти здесь.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Скорость операции и неудачи==&lt;br /&gt;
Для каждого инструмента есть гетто-аналоги. Проценты, указанные рядом с ними, показывают, насколько они эффективны с точки зрения скорости по сравнению с основными инструментами (до октября 2019 года проценты на TG просто означали вероятность успеха). Например, если указано «50%», выполнение шага занимает вдвое больше времени. Эти проценты суммируются с бонусом или минусом в процентах от использования разных столов или химикатов (см. [[#Beginning of any Operation|Начало любой операции]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Тем не менее, длительность шага операции увеличится не более чем вдвое. Например, шаг, который занимает 10 секунд, будет длиться не более чем 20 секунд с учётом замедления. Вместо этого появляется шанс на провал операции, пропорциональный времени, срезанным этим ограничением (1 секунда = 1% на провал). Неудача может привести к дополнительным повреждениям или другим эффектам.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Так, например:&lt;br /&gt;
* Скажем, этап операции по умолчанию занимает 10 секунд, но вы используете ручку (25%) вместо гемостата и делаете это на полу (50%) вместо операционного стола.&lt;br /&gt;
* Теперь шаг операции замедлена должен быть замедлен до 40 секунд, но из-за ограничения она занимает 20 секунд.&lt;br /&gt;
* Те 20 дополнительных секунд, которые были удалены из-за ограничения, теперь являются Вашим шансом на провал.&lt;br /&gt;
* Результат: Шаг занимает 20 секунд и имеет 20% шанс провала.&lt;br /&gt;
&lt;br /&gt;
= Начало любой операции =&lt;br /&gt;
Шаг 1: Разденьте ту часть тела пациента, которая нуждается в хирургическом вмешательстве. Вы можете сделать это, перетащив их на себя, а затем щелкнув одежду, которую хотите снять с них, во всплывающем окне. &lt;br /&gt;
* &#039;&#039;&#039;Важно:&#039;&#039;&#039; Униформа, которую носит пациент, обычно закрывает обе ноги, руки, пах и туловище. Шлемы, очки и маски всегда закрывают глаза, обязательно снимите их, если работаете с глазами. Mod-сюиты снимаются, если снять ту часть экзокостюма, которая находится на спине, в слоте рюкзака.&lt;br /&gt;
&lt;br /&gt;
Шаг 2: [[File:OpTable.gif|Operating Table]] Поместите пациента на операционный стол. Сделайте это, сделав {{Grab}} на пациента. Затем щелкните левой кнопкой мыши по операционному столу, чтобы поместить на него пациента. Вы также можете {{Rightclick}} толкнуть человека на стол и сказать ему лечь на пол, хотя он может и не оценить этого. &lt;br /&gt;
* Если нет операционного стола, можно использовать: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Стазис кровать]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;любой стол&#039;&#039;&#039; (-20%), &#039;&#039;&#039;любую кровать&#039;&#039;&#039; (-30%), попросить его лечь &#039;&#039;&#039;на пол&#039;&#039;&#039; (-50%). [[#Surgery Speed and Failure|Скорость]] выполнения каждого шага будет уменьшена соответственнл. Обратите внимание на то, что из-за гниения органов операции на мёртвых лучше проводить на стазисных кроватях.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.1 [[File:LongIslandIcedTea.png|Ethanol]] (Опционально) Полейте, используйте спрей или патч с [[Guide_to_chemistry#Miner&#039;s Salve|&#039;&#039;&#039;Miner&#039;s Salve&#039;&#039;&#039;]] (+10%), [[Guide_to_chemistry#Sterilizine|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;]] (+20%), [[Guide_to_food_and_drinks#Drinks|&#039;&#039;&#039;алкогольными напитками&#039;&#039;&#039;]] (up to +46%), или [[Beekeeping#The_fruits_of_our_labour|&#039;&#039;&#039;Мёдом&#039;&#039;&#039;]] (+60%) для более быстрой скорости операции. &lt;br /&gt;
&lt;br /&gt;
*Чем крепче спирт, тем эффективнее! Формула: 0,1*(сила выпивки/65). Например: Этанол даёт +10% скорости операции, Manly Dorf +15%, Bacchus&#039; Blessing +46%.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.2: [[File:N2Otank.png|Sleeping Agent]] (Опционально) Используйте &#039;&#039;&#039;Баллон с анестетиком&#039;&#039;&#039; и &#039;&#039;&#039;маску для дыхания&#039;&#039;&#039;, чтобы усыпить Вашего пациента. Тем не менее, это не имеет хирургических преимуществ. &lt;br /&gt;
&lt;br /&gt;
Шаг 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Разместите &#039;&#039;&#039;хирургическую рубашку&#039;&#039;&#039; или &#039;&#039;&#039; обычную простыню&#039;&#039;&#039; на часть тела, которую Вы оперируете.&lt;br /&gt;
* Если Вы сделали шаг 1 неправильно, в открывшемся меню большинство операций будет закрашено серым, и Вы не сможете их начать.&lt;br /&gt;
&lt;br /&gt;
Шаг 4: Выключите {{Combat_Mode}}.&lt;br /&gt;
&lt;br /&gt;
Профессиональный совет:{{Rightclick}} даёт возможность проваливать каждый хирургический шаг намеренно.&lt;br /&gt;
&lt;br /&gt;
Шаг 5: [[File:Hud-target.gif|Target]] Следите за тем, что Вы &#039;&#039;&#039;целитесь&#039;&#039;&#039; на нужную часть тела (важно!).&lt;br /&gt;
&lt;br /&gt;
Шаг 6: {{LeftclickCmodeoff}} [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Проведите операцию&#039;&#039;&#039; (см. шаги ниже!). После этого поздравьте пациента и выгоните его. Неудачные шаги будут повторяться автоматически. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Чтобы прервать операцию, возьмите в руки каутер и рубашку, затем используйте рубашку на пациенте.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Процедуры, не требующие исследования или компьютера =&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами (Organ Manipulation) ==&lt;br /&gt;
Общая операция для удаления/вставки органов (мозг, сердце, аппендикс), киберимплантов и инопланетных эмбрионов.&amp;lt;br&amp;gt; Эту операцию можно провести на любой части тела.&amp;lt;br&amp;gt;Подробнее о каждой процедуре см. ниже.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор&#039;&#039;&#039;: оттяните кожу.||[[File:Screwdriver_tool.png|Отвёртка]] (45%) [[File:Wirecutters.png|Кусачки]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Циркулярная пила&#039;&#039;&#039;: распилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Пожарный топор]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Топорик]] (35%) [[File:Butcherknife.png|Нож мясника]] (25%) [[File:Arm_blade.png|Армблейд генокрада]] (75%) Любой другой острый предмет  (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: зажмите кровоток.||[[File:Wirecutters.png|Кусачки]] (60%) [[File:Package_Wrapper.png|Обёртка для посылок]] (35%) [[File:CableCoils.png|Кабель]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет  (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Удаление&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: удалите что-нибудь.||[[File:Crowbar.png|Ломик]] (55%) [[File:Fork.png|Вилка]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Вставка&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Прижигатель&#039;&#039;&#039;: прижгите рану.||[[File:Laser_gun.png|Лазер]] (90%) [[File:Welder.png|Сварка]] (70%) [[File:Lighter.png|Зажигалка]] (45%) [[File:Match.png|Спичка]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== С чем обычно имеем дело ===&lt;br /&gt;
&lt;br /&gt;
Приведённые ниже органы обычно присутствуют у каждого человека и могут быть удалены или вставлены с помощью операции типа [[#Organ_Manipulation|Манипуляция с органами]].&lt;br /&gt;
&lt;br /&gt;
==== Мозг [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====&lt;br /&gt;
&lt;br /&gt;
Источник сознания и место, где на самом деле находится игрок. Удаление мозга из тела сделает его [[Guide_to_medicine#Revival_methods|невосстановимым]] обычными средствами. Мозг также можно вставить в [[MMI]], чтобы он мог говорить, и подготовить его к вставке в [[Cyborg|Киборга]] или в [[AI|ИИ]]. Его можно перенести в другое тело, которое потом можно будет [[Guide_to_medicine#Revival_methods|возродить]]. &lt;br /&gt;
&lt;br /&gt;
Мозги [[Changeling|&#039;&#039;&#039;генокрадов&#039;&#039;&#039;]] рудиментарны, и они могут выжить без них. Обезглавливание генокрада не помешает ему возродиться.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Замечание:&#039;&#039;&#039; Мозг также можно вынуть, обезглавив цель и использовав любой острый объект на голове.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Сердце [[File:Heart.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимо для выживания. Если его убрать, у пациента возникнет сердечный приступ, из-за чего ему будет наносится огромный урон от гипоксии до тех пор, пока не будет вставлено новое сердце, либо пациент умрёт. Если Вам нужно больше времени, вколите [[epinephrine|медручку]], либо положите пациента на стазисную кровать.&lt;br /&gt;
&lt;br /&gt;
Вне тела сердце быстро перестаёт биться. Сердце можно запустить, использовав его в руке, если оно не сгнило.&lt;br /&gt;
&lt;br /&gt;
Сердечный приступ также может быть возникнуть из-за [[Initropidril|инитропидрила]], либо из-за того, что в пациента вшили небьющееся сердце. Так или иначе, сердечный приступ можно вылечить, использовав дефибрилятор, либо подвергнув пациента электрическому току.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Глаза [[File:Eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие зрения. Разумеется, без них пациент ослепнет. Глаза некоторых рас (например, тенеморфов) позволяют видеть в темноте.&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: Глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Уши [[File:Ears.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие слуха. Без них пациент будет глухим.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Печень [[File:Liver_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходима для метаболизации [[Guide_to_chemistry|химикатов]]. Без рабочей печени пациент будет получат урон от токсинов. Печени представителей некоторых профессий имеют особые эффекты. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Лёгкие [[File:Lungs.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимы для дыхания. Без рабочих лёгких пациент будет задыхаться. Лёгкие [[Guide_to_races|некоторых рас]] позволяют не дышать. Пересадка таких лёгких позволяет присвоить эту особенность себе (или своему метадругу, или случайному ассистенту, притащившему Вам эти лёгкие, или ...).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Желудок [[File:Stomach_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходим, чтобы пить и есть.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Язык [[File:Tongue.png]] [[File:Ltongue.png]] ====&lt;br /&gt;
&lt;br /&gt;
Влияет на речь. Без языка речь пациента будет сложно воспринимать. Пересадка языков ксенорас, имеющих акценты, позволит перенести их другому человеку (или избавиться от них). Языки [[Abductor|aбдукторов]] дают доступ к их телепатии, но также отнимают устную речь.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Цель: рот&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Аппендикс [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====&lt;br /&gt;
&lt;br /&gt;
Аппендицит лечится вырезанием аппендикса. Не имеет других эффектов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_crotch.gif]] &#039;&#039;&#039;Цель: пах&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Экзотические варианты ===&lt;br /&gt;
В пациента можно вставить (или удалить из него) и другие предметы - как вредные, так и полезные.&lt;br /&gt;
&lt;br /&gt;
==== Кибернетические импланты [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]] ====&lt;br /&gt;
&lt;br /&gt;
Дают различные преимущества взамен на крайнюю уязвимость к ЭМИ. Требуют изучения определённых технологий, после чего доступны у [[Robotics|робототехников]] и в техфабе [[Medbay|Медбея]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Искусственные органы [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Искусственные органы - замена для органических. Их можно вставить, только если соответствующий орган у пациента отсутствует. Уязвимы к ЭМИ. Можно распечатать в [[Robotics]] или в [[Medbay|Медбее]] после изучения нужных технологий.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Эмбрион ксеноморфа [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====&lt;br /&gt;
&lt;br /&gt;
Лярва, попавшая внутрь пациента и разрывающая его изнутри. Если её не вынуть, она гибнет пациента, став на шаг ближе к полноценному, крайне опасному [[Xenomorph|ксеноморфу]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ромерол-опухоль ====&lt;br /&gt;
&lt;br /&gt;
Пассивная инфекция в голове, вызванная принятием [[Syndicate Items#Romerol|ромерола]]. Пациент, умерший с этой опухолью, со временем станет агрессивным [[Guide to races#Romerol Zombie|зомби]] с пассивным лечением (его можно убить, убрав опухоль, отрезав голову или гибнув).&lt;br /&gt;
У пациента, укушенного зомби, также образуется опухоль. Кроме того, он постоянно будет получать немалый урон от токсинов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами в протезе (Prosthesis Organ Manipulation) ==&lt;br /&gt;
&lt;br /&gt;
Алгоритм Манипуляции с органами меняется для частей тела, прошедших [[#Augmentation|аугментацию]] - инструменты меняются на механические. &#039;&#039;&#039;Эту операцию можно проводить на себе&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Цель: голова/туловище/пах/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: открутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Пустые руки&#039;&#039;&#039;: откройте крышку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: подготовьте электронное оборудование.||[[File:Hemostat.png|Хемостат]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Хемостат&#039;&#039;&#039;: удалите или вставьте что-нибудь.||[[File:Crowbar.png|Ломик]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: закрутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: прикрутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами для инопланетян (Alien Organ Manipulation) == &lt;br /&gt;
&lt;br /&gt;
Манипуляция с органами, проводимая для [[Xenos|ксеноморфов]]. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кость.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Scalpel.png|Scalpel]] Скальпель: сделать надрез||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кость.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5 Удалить: [[File:Hemostat.png|Hemostat]] Гемостат: удалить что-либо.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5 Вставьте: [[File:Hud-hands.gif|Hands]] Руки: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Cautery.png|Cautery]] Прижигатель: прижечь рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Лобэктомия ==&lt;br /&gt;
Эта операция представляет собой расширенную манипуляцию с органами, в ходе которой вскрывается грудная клетка и удаляется дисфункциональная доля легких. Это восстанавливает здоровье легких и делает их работоспособными, если они не были таковыми ранее. Однако имейте в виду, что эту операцию можно делать только один раз на каждый комплект легких. Ее можно проводить только в том случае, если легкие пациента имеют повреждения более 60, что немного превышает пороговые значения серьезных повреждений. НЕ путайте эту операцию с лоботомией!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] Цель&#039;&#039;&#039;: Грудь&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3  [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите грудную клетку.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] Скальпель: удалите поврежденную долю легких. ||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|- &lt;br /&gt;
|Шаг 6: [[File:Cautery.png|Cautery]] Прижигатель: прижгите рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Коронарное шунтирование ==&lt;br /&gt;
Эта операция представляет собой расширенную манипуляцию с органами, в ходе которой вскрывается грудная клетка и накладывается шунт на сердце пациента. Это восстанавливает здоровье сердца и делает его работоспособным, если раньше оно не было. Однако имейте в виду, что эта операция может быть сделана только один раз на сердце, и что разрез сердца и прикрепление трансплантата не гарантируют успеха. Держите под рукой бинты на случай неудачи, что приведет к сильному кровотечению. Может быть выполнена только в том случае, если сердце имеет более 60 повреждений (немного выше порога серьезного повреждения).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] Цель&#039;&#039;&#039;: Грудь&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3  [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите грудную клетку.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] Скальпель: Разрежьте сердце. ||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6  [[File:Hemostat.png|Hemostat]] Гемостат: прикрепить сердечный трансплантат. (||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)&lt;br /&gt;
|- &lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] Прижигатель: прижгите рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Гепатэктомия ==&lt;br /&gt;
Удаляет поврежденные части печени, чтобы печень могла правильно регенерироваться. Операция по заживлению печени, похожая на коронарное шунтирование и лобэктомию. Эта операция на печени рассматривается как вариант только при повреждении печени более 50 и при отсутствии отказа самой печени.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] Цель&#039;&#039;&#039;: Грудь&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] Ретрактор:оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3:  [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] Скальпель: Надрезать.||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Scalpel.png|Scalpel]] Скальпель: удалите поврежденную часть печени||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] Прижигатель: прижгите рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Провал Шага 6 приведет к урону по печени.&lt;br /&gt;
&lt;br /&gt;
== Гастрэктомия ==&lt;br /&gt;
Удаляет часть двенадцатиперстной кишки, прикрепляя желудок обратно к нижнему кишечнику. Операция по заживлению желудка, похожая на коронарное шунтирование, лобэктомию и гепатэктомию. Эта операция появится только в том случае, если у вашего желудка не менее 50 повреждений, и поможет вам снова переваривать пищу без отвращения.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] Ретрактор:оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3:  [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] Скальпель: Надрезать. ||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Scalpel.png|Scalpel]] Скальпель: удалите поврежденную часть кишечника. ||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Шаг 7: [[File:Hemostat.png|Hemostat]] Гемостат:прижать нижнюю часть кишечника||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|- &lt;br /&gt;
|Шаг 8: [[File:Cautery.png|Cautery]] Прижигатель: прижгите рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
Провал шага 6 ещё больше повредит печень&lt;br /&gt;
&lt;br /&gt;
== Ампутация ==&lt;br /&gt;
&lt;br /&gt;
Отделите конечность от туловища. Хвосты обрабатываются в разделе «Манипуляции с органами» (пах).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] Цель:Голова,руки,ноги.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Retractor.png|Retractor]] Ретрактор:оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4:  [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кость.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Scalpel.png|Scalpel]] Скальпель или [[File:Saw.png|Circular Saw]] Циркулярная пила: отрежьте конечность.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (80%) Отрезать (300%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Замена конечности ==&lt;br /&gt;
&lt;br /&gt;
Замените оторванную конечность обычной или роботизированной.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Цель: голова, ноги или руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Шаг 0: &#039;&#039;&#039;Приобрести: требуемую конечность&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: Сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hemostat.png|Hemostat]] Гемостат: Прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Шаг 4: Конечность&#039;&#039;&#039;/Кибер конечность&#039;&#039;&#039;: Замените конечность.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Шаг 4(Альтернатива): Бензопила&#039;&#039;&#039;/Синтетическое лезвие руки&#039;&#039;&#039;: замените конечность выбранным оружием.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Аугментация ==&lt;br /&gt;
&lt;br /&gt;
Замените конечность на часть робота. Голову, туловище, руки и ноги можно аугментировать. Аугментация туловища делает вас невосприимчивым к аппендициту и ксено-личинкам.&lt;br /&gt;
&lt;br /&gt;
Конечности робота прочнее. Им нужна сварка, чтобы «исцелить» грубые повреждения, и провода от ожогов, и их нельзя исцелить иным образом. Импульсы ЭМИ навредят аугментированным людям.[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Мы можем его восстановить. У нас есть технология.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Цель: голова, грудь, ноги или руки.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Шаг 0: Создайте конечность киборга через изготовитель экзокостюмов&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожку||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Шаг 4: Кибер конечность: увеличить конечность.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Полостной имплантат ==&lt;br /&gt;
&lt;br /&gt;
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time. &lt;br /&gt;
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your &#039;&#039;&#039;hands&#039;&#039;&#039; to check for items in the cavity. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Implant_Case.png|right|thumb|Removes this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 420px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; and &#039;&#039;&#039;Empty Implant Case&#039;&#039;&#039;: extract the implant.||[[File:Crowbar.png|Crowbar]] (65%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dental Implant ==&lt;br /&gt;
&lt;br /&gt;
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Drill.png|Surgical Drill]] &#039;&#039;&#039;Surgical Drill&#039;&#039;&#039;: Drill a hole in a tooth.||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Pill18.png|Pill]] &#039;&#039;&#039;Pill/Patch&#039;&#039;&#039;: Insert a pill/patch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brain Surgery ==&lt;br /&gt;
&lt;br /&gt;
This procedure cures all &#039;&#039;&#039;severe&#039;&#039;&#039; and &#039;&#039;&#039;basic&#039;&#039;&#039; [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: perform brain surgery. Repeatable. (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix the patient&#039;s eyes.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
&lt;br /&gt;
If the patient&#039;s face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: alter the patient&#039;s appearance.||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lipoplasty ==&lt;br /&gt;
&lt;br /&gt;
Removes excess fat from the patient. Can only be selected if the patient is fat. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut up the fat.||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: remove the fat.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revival ==&lt;br /&gt;
&lt;br /&gt;
The target is resurrected by this surgery. It works on any non-husked corpse with a head, &#039;&#039;&#039;even if it doesn&#039;t have a heart&#039;&#039;&#039;. If the body has sustained too much damage, it&#039;ll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Defib.png|Defibrillator Paddles]] &#039;&#039;&#039;Revive&#039;&#039;&#039;: revive the target (repeatable).||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slime Core Removal ==&lt;br /&gt;
&lt;br /&gt;
Remove core from slime. Step 2 must be repeated for every core if slime has several.&lt;br /&gt;
Mostly obsolete with existence of slime grinder, but still possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slimegrey.png|right|thumb|A slime]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: extract core.||[[File:Crowbar.png|Crowbar]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Filter Blood ==&lt;br /&gt;
&lt;br /&gt;
Removes reagents from the patient&#039;s bloodstream. Doesn&#039;t work if the patient is a husk. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Blood_filter.png|Blood_Filter]] &#039;&#039;&#039;Blood filter&#039;&#039;&#039;: Filter blood (95%). Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stomach Pump ==&lt;br /&gt;
&lt;br /&gt;
Induces vomiting in a patient, which removes a large portion of ingested reagents from the [[Guide_to_medicine#Organ_table|stomach]]. Requirements:&lt;br /&gt;
* Patient must not be a husk. &lt;br /&gt;
* Patient must have reagents in the stomach from eating food. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hand&#039;&#039;&#039;: pump stomach. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Bone Fracture (hairline)==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Severe:_Hairline_Fracture|hairline fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Bonesetter.png|Bonesetter]][[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bonesetter/bone gel/surgical tape&#039;&#039;&#039;: repair hairline fracture.||[[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair Compound Fracture==&lt;br /&gt;
Repairs the most critical type of bone fracture, [[Guide_to_Wounds#Critical:_Compound_Fracture|compound fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Bonesetter.png|Bonesetter]] &#039;&#039;&#039;Bonesetter&#039;&#039;&#039;: reset bone.||[[File:Surgical_tape.png|Surgical tape]] (60%) [[File:Super_sticky_tape.png|Super sticky tape]] (40%) [[File:Sticky_tape.png|Sticky Tape]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bone gel/surgical tape&#039;&#039;&#039;: repair compound fracture.||[[File:Super_sticky_tape.png|Super sticky tape]] (50%) [[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debride Infected Flesh==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Burn_Wounds|burn wounds]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: excise infection. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Gauze.png|Medical gauze]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Medical gauze/surgical tape&#039;&#039;&#039;: bandage burns. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Puncture==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Pierce_Wounds|pierce wounds]]. Repeat step 2 and 3 (cycle between them) until healed. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: realign blood vessels. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: weld veins. ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Other]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Upgradable Surgery=&lt;br /&gt;
These surgeries are available roundstart but can be upgraded to better or different versions by researching certain nodes and then syncing a connected operating computer. &lt;br /&gt;
&lt;br /&gt;
==Tend Wounds==&lt;br /&gt;
The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then syncing the operating computer with research database. There are &amp;quot;bruises&amp;quot;, &amp;quot;burn&amp;quot; and &amp;quot;Mixture&amp;quot; versions. By default only &amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require an operating table with an adjacent and synced operating computer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target is healed by this surgery, without any [[Guide_to_chemistry|chemicals]] being involved. Useful for healing dead bodies for [[#Revival|revival]]. This works on patients with clothes on, but it&#039;s only 55% as effective. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Step 2 will heal at least 5 damage each time it&#039;s repeated, with an added bonus the more damaged the patient is. This the bonus healing becomes higher with higher tiers of research, ranging from (patient&#039;s damage / 75) to (patient&#039;s damage / 12.5). The bonus is much lower on dead patients. &lt;br /&gt;
*Without any research the heal is 5 damage plus a bonus from damage. (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Improved Wound-Tending Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus a higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus an even higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only).&lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, you&#039;ll be able to do the &amp;quot;mixture&amp;quot; version (tend physical wounds), which heals 3 brute and burn plus a bonus from damage, but the step takes much shorter time than the other two versions. &lt;br /&gt;
*With &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 3 brute and burn plus a better bonus from damage. &lt;br /&gt;
*With &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 1 brute and burn plus a very high bonus from damage.&lt;br /&gt;
*Failing the hemostat step [[File:Hemostat.png|Hemostat]] will deal some of the damage it would have healed.&lt;br /&gt;
*You can hold a [[File:Health_analyzer.gif|Health Analyzer]] &#039;&#039;&#039;Health Analyzer&#039;&#039;&#039; in your other hand to see your patient&#039;s remaining wounds while treating them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version.&lt;br /&gt;
&lt;br /&gt;
= Advanced Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
== Lobotomy ==&lt;br /&gt;
Used to cure &#039;&#039;&#039;deep-rooted&#039;&#039;&#039; [[Brain Trauma#Deep-rooted Prefix|brain traumas]]. This can cause a random, &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma, or if lucky, a random &#039;&#039;&#039;special&#039;&#039;&#039; trauma which gives you rare powers. &#039;&#039;&#039;Note that this can cause traumas regardless of the success of stages.&#039;&#039;&#039; Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Lobotomize&#039;&#039;&#039; (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wing Reconstruction ==&lt;br /&gt;
A surgical procedure that reconstructs the damaged wings of moth people. The patient must be dosed with any amount of [[Guide_to_chemistry#Synthflesh|Synthflesh]] for the last step to work. Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; (85%): start wing reconstruction.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Experimental Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pacification ==&lt;br /&gt;
&lt;br /&gt;
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.&amp;lt;br&amp;gt; Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Pacify&#039;&#039;&#039;: rewire the target&#039;s brain.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Threading ==&lt;br /&gt;
&lt;br /&gt;
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Muscled_Veins|Muscled Veins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: thread the veins&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Muscle Membrane ==&lt;br /&gt;
&lt;br /&gt;
Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Vein_Muscle_Membrane|Vein Muscle Membrane]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: shape vein muscles&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nerve Splicing ==&lt;br /&gt;
&lt;br /&gt;
Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Grounding|Nerve Grounding]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: splice nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nerve Grounding ==&lt;br /&gt;
&lt;br /&gt;
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Splicing|Nerve Splicing]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: ground nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ligament Hook ==&lt;br /&gt;
&lt;br /&gt;
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Reinforcement|Ligament Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reshape ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ligament Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Hook|Ligament Hook]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reinforce ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Imprint ==&lt;br /&gt;
Performing this surgery makes the brain more resilient from &#039;&#039;&#039;basic&#039;&#039;&#039; [[Brain Trauma#Mild|brain traumas]] obtained through damage to the brain. You can only choose to either do this &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Folding|Cortex Folding]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: imprint cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Folding ==&lt;br /&gt;
Performing this surgery gives a higher chance of getting a &#039;&#039;&#039;Special&#039;&#039;&#039; [[Brain Trauma#Special|brain trauma]] through [[Surgery#Lobotomy|Lobotomy]]. You can only perform either this one &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Imprint|Cortex Imprint]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: fold cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Viral Bonding ==&lt;br /&gt;
&lt;br /&gt;
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it&#039;s usually harmless, but still infective to others .&amp;lt;br&amp;gt; Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the &amp;quot;Viral Bond&amp;quot; step to work. This surgery will not hide the virus icon from medical huds. &lt;br /&gt;
&amp;lt;br&amp;gt;Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Viral Bond&#039;&#039;&#039;: force a symbiotic relationship.||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alien Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; research node, which requires the &#039;&#039;&#039;Alien Technology&#039;&#039;&#039; node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brainwashing ==&lt;br /&gt;
&lt;br /&gt;
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) &#039;&#039;&#039;Brainwash&#039;&#039;&#039;: perform the brainwashing procedure. Failing will cause brain damage.||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necrotic Revival ==&lt;br /&gt;
&lt;br /&gt;
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the &amp;quot;Bionecrosize&amp;quot; step to work. Requires the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Syringe.png|Syringe]] &#039;&#039;&#039;Bionecrosize&#039;&#039;&#039;: perform the revival procedure.||[[File:Pen.png|Pen]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Bebronux228</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B1%D0%BE%D0%B5%D0%B2%D0%BE%D0%B9_%D1%81%D0%B8%D1%81%D1%82%D0%B5%D0%BC%D0%B5&amp;diff=15315</id>
		<title>Руководство по боевой системе</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B1%D0%BE%D0%B5%D0%B2%D0%BE%D0%B9_%D1%81%D0%B8%D1%81%D1%82%D0%B5%D0%BC%D0%B5&amp;diff=15315"/>
		<updated>2025-03-20T11:45:38Z</updated>

		<summary type="html">&lt;p&gt;Bebronux228: /* Удары */ (Перевод)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wip|assign=Kysovich}}&lt;br /&gt;
{{Требуется перевод}}&lt;br /&gt;
Бывают случаи, когда бежать от драки - не вариант. Боевая система [[Terminology#Robust.2FRobusting|груба]], но функциональна и может на первое время казаться странной. Иногда клики могут не регистрироваться. Иногда вы можете понять, что [[#Melee_Weapons|оружие ближнего боя]] больше [[#Cheap_Tricks|не находится в вашей руке]]. Иногда пули могут [[Syndicate_Items#Martial_Arts_Scroll|отскакивать]] от вашей цели. Иногда вы можете даже [[Guide_to_chemistry#Amanitin|внезапно умереть]] непонятно от чего. Некоторые люди сводят бой к банальному &amp;quot;закликать, пока не упадет&amp;quot;, но он представляет из себя гораздо большее. Данное руководство покрывает лишь основы, но оно предназначено, чтобы помочь вам побеждать в бою (или успешно [[Terminology#Antag|убить вашу цель]]) даже опытных противников. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[#Basics to Combat|Практическая часть]] этого руководства на оригинальной Вики была обновлена в марте 2020. Некоторые вещи могут оказаться устаревшими. &lt;br /&gt;
Более того, могут быть опущены описания оружия, доступного за пределами станции.&lt;br /&gt;
&lt;br /&gt;
=Основы=&lt;br /&gt;
Что-то, что вам нужно знать о боевой системе. &lt;br /&gt;
==Система [[Здоровье|здоровья]]==&lt;br /&gt;
Самое важное о том, как работает [[Здоровье|здоровье]] в игре:&lt;br /&gt;
* Изначально у вас 200 очков здоровья. &lt;br /&gt;
* Получения урона свыше 40 урона в сумме (вне зависимости от типа) начнет замедлять вас. &lt;br /&gt;
* После потери ~100 здоровья (скалируется от [[Настроение|настроения]]) вы войдете в состояние [[Здоровье#Critical_Status|софткрита]]. В таком состоянии вы не сможете взаимодействовать с предметами и сможете передвигаться лишь ползком, а говорить лишь [[Каналы#Other_Communication_Codes|шепотом]]. Если это случилось, то вероятно, вы скоро умрете, если не получите помощь. &lt;br /&gt;
* Если вы потеряли 150 здоровья - вы войдете в состояние [[Здоровьеh#Critical_Status|крита]]. В этом состоянии вы [[Status_Effects#Unconscious|потеряете сознание]] и начнете умирать. Если вы [[Каналы#Other_Communication_Codes|прошепчите что-либо]] то автоматически примете смерть, а то что вы прошептали станет вашими последними словами.&lt;br /&gt;
&lt;br /&gt;
==Прицеливание==&lt;br /&gt;
[[File:Hud-target.gif]] Вы можете прицеливаться по разным частям тела, используя клавиши на цифровом блоке клавиатуры (Num1 - Num9). Каждая конечность имеет свой пул урона, однако повреждения всех конечностей учитываются при подсчете итогового здоровья. Повреждение головы, рук или ног достаточным количеством [[Health#Brute|грубого урона]] острым оружием может их отрубить. Некоторые [[#Cheap_Tricks|особые предметы]] могут выполнять определенные действия при прицеливании к определенным зонам. Если вы не уверены, куда целиться, то самый верный выбор - целиться в грудь или голову. Конечности имеют предел, и при его достижении они перестанут получать урон, делая бессмысленным их дальнейшие повреждения.&lt;br /&gt;
&lt;br /&gt;
==Скорость передвижения==&lt;br /&gt;
Сохранить преимущество в бою помогает скорость. Остановить или замедлить вашего противника, будь это [[Health#Damage_Types|пара ударов по печени]], [[Makeshift_weapons#Bola|бросок болы]], [[Status_Effects#Knockdown|поскальзывание]], [[#Cheap_Tricks|различные приколы]] или прочие методы, и вашу цель будет в разы проще пришибить как [[#Melee_Weapons|в ближнем бою]], так и [[#Ranged_Weapons|на расстоянии]]. Впрочем, есть способы и ускорить себя, такие, как [[Guide_to_food_and_drinks#Nuka_Cola|Nuka Cola]] из [[Vendor#Food_and_Drink_Machines|раздатчика напитков]]. Перенос лежащих тел или шкафчиков будет вас замедлять. Обойти этот штраф можно, усадив тело на офисное кресло или койку перед транспортировкой.&lt;br /&gt;
&lt;br /&gt;
==Оглушения==&lt;br /&gt;
Бой обычно побеждается либо оглушением противника, что дает вам [[#Связывание|заковать]] или продолжать избивать его до [[Здоровье#Critical_Status|критического]] состояния или [[Здоровье#Death|того хуже]]. Изучите, что делают различные типы [[Status_Effects#Disables|оглушений]]. Доступное оглушающее оружие может быть получено, если собрать [[Руководство по самодельным конструкциям#Stunprod|станпрод (Stunprod)]] [[File:Stunprod.png]] (потребует 2 удара). Также заметьте, когда игроки или Вики говорят об &amp;quot;оглушениях&amp;quot;, имеются в виду [[Status_Effects|эффекты]] и [[Status_Effects#Paralyze|паралича]], и [[Status_Effects#Stun|оглушения]]. Время оглушения зависит от используемого предмета, и, как правило, составляет 4-15 секунд.&lt;br /&gt;
Вы можете уменьшить время оглушения несколькими способами, включая [[Guide_to_chemistry#Narcotics|химикаты]], к примеру, [[Guide_to_chemistry#Nicotine|никотин]] от курения сигарет. Некоторые оглушения имеют условия, такие, как [[Status_Effects#Paralyze|паралич]] от [[Security_items#Flash|флэшек (Flash)]] [[File:Flash.gif]], которые работают только по целям без [[Clothing_and_Accessories#Sunglasses|солнечных очков]] или подобной защиты. Если ваша цель имеет [[Guide_to_genetics#Mutations_and_Their_Consequences|иммунитет к оглушениям]], то вам придется вместо этого атаковать в лоб.&lt;br /&gt;
&lt;br /&gt;
==Связывание==&lt;br /&gt;
Если вы не уверены в [[Terminology#Valid.2FValidhunting|валидности]] цели, попытайтесь обезвредить её нелетально. Это можно сделать, [[Status_Effects#Paralyze|оглушив]] или [[Unconscious|сбив с ног]] вашу цель и затем [[Makeshift_weapons#Cablecuffs|заковав]] её. Если у вас нет доступа к [[Security_items#Handcuffs|наручникам]] [[File:Handcuffs.png]], вы можете собрать себе [[Makeshift_weapons#Cablecuffs|кабельные стяжки]][File:Cablecuffs.png]], активировав [[Engineering_items#Cable_Coil|связку кабелей]] [[File:CableCoils.png]] в руках. Закуйте персонажа, удерживая стяжки в активной руке и кликнув по цели. {{Grab}} Схватите вашу цель, используя комбинацию Ctrl+ЛКМ (работает даже во время заковывания). Выключите {{Combat_Mode}} чтобы проще двигаться с закованным персонажем. Теперь цель под вашим полным контролем столь долго, пока вы не даете ей лежать на месте, чтобы она смогла освободить себя, а также пока цель не выходит из вашего захвата. Снять наручники с себя можно при [[Keyboard_Shortcuts#Hotkey-mode_Enabled|сопротивлении]]. Чтобы снять стяжки с кого-либо ещё, перетяните спрайт персонажа на свой и нажмите на кнопку стяжек во всплывшем меню.&lt;br /&gt;
&lt;br /&gt;
=Ближний бой=&lt;br /&gt;
На TG взаимодействие с целью в ближнем бою ведется, находясь рядом с целью и кликая на её спрайт (не на тайл, на котором она находится или в который движется). Вы считаетесь соседними с движущейся целью, когда рядом с тайлом их анимация «скользит к цели». Когда ваше взаимодействие будет совершено, что-то произойдет в зависимости от статуса {{Combat_Mode}}, используемой кнопки мыши и [[#Melee Weapons|оружия]] в руках. Из-за технических ограничений, некоторые нажатия могут не регистрироваться, так что вам следует спамить кликами по цели, двигаясь так, чтобы не попасть по себе. После каждой атаки (или объятия) в ближнем бою существует перезарядка перед повторной атакой. Обычно перезарядка атаки занимает меньше секунды. &lt;br /&gt;
&lt;br /&gt;
==Бой без оружия==&lt;br /&gt;
Этот -&amp;gt; [[File:Traitor.png|64px]] парень только что ворвался в ваш отдел с [[Syndicate_items#Energy_Sword|энергомечом]] и [[Syndicate_items#Mini_Energy_Crossbow|энергоарбалетом]] наперевес. Вы безоружны и в огромном проигрыше. Что же вы можете сделать? Скажем, что у него не выходит попасть болтами для арбалета, пока вы находитесь за укрытием, и теперь он идет на вас с [[Syndicate_items#Energy_Sword|энергомечом]]. У вас имеется несколько опций. &lt;br /&gt;
&lt;br /&gt;
===Толкание===&lt;br /&gt;
Сначала прочтите, как работает обезоруживание {{Disarm}} толканием. Вы можете попытаться заманить врага в такое место, где вы сможете столкнуть его с каким-либо предметом, который [[Status_Effects#Knockdown|собьет его с ног]], что заставит его выронять все предметы в руках. Затем толкните его еще раз, чтобы [[Status_Effects#Paralyze|парализовать]] его на 3 секунды. Затем БЫСТРО жмите на брошенный [[Syndicate_items#Energy_Sword|энергомеч]], чтобы поднять его. Убейте засранца, за самооборону вам (скорее всего) ничего не будет.&lt;br /&gt;
Чтобы вас самого не толкнули, старайтесь не находиться близко к препятствиям. &lt;br /&gt;
&lt;br /&gt;
===Захваты===&lt;br /&gt;
Цель можно захватить {{Grab}}. Для этого ваш персонаж должен обладать навыками [[Syndicate_Items#CQC_Manual|CQC]] (Close-Quarter-Combat) (что даст вам возможность мгновенно войти в агрессивный захват) или ваш противник должен быть оглушен или, ничего не подозревая, стоять на месте. Для начала произведите пассивный захват (Ctrl+ЛКМ) обидчика. Продолжайте закликивать (спам Ctrl+ЛКМ) противника, и, если он не двигается или не [[Keyboard_Shortcuts|сопротивляется]], чтобы вырваться из захвата, вы схватите цель агрессивно. Это заставит цель бросить все предметы в руках. Далее либо поднимите [[Syndicate_items#Energy_Sword|энергомеч]] и прикончите нападавшего, либо продолжите серию, опрокинув его на стол, совершив т.н. [[#Tabling|тэйблинг]]. &lt;br /&gt;
&lt;br /&gt;
====Тейблинг====&lt;br /&gt;
В агрессивном захвате {{Grab}} противника, его можно легко бросить на стол. Для этого включите {{Combat_Mode}} и кликните на любой ближайший [[Guide_to_construction#Tables.2FReinforced_Table|стол]] [[File:table.png]]. Это бросит персонажа на стол и [[Status_Effects#Knockdown|собьет его с ног]] на 3 секунды и нанесет 10 грубого урона и отнимет 40 [[Health#Stamina|стамины]]. Продолжите {{Disarm}} толкать, чтобы [[Status_Effects#Paralyze|парализовать]] цель еще на 3 секунды. Правильно соблюдая тайминги, вы можете до бесконечности держать его в оглушении: ожидайте момента, чтобы снова агрессивно захватить {{Grab}} цель, нажать на стол, снова толкнуть. Делайте так снова и снова, пока не введете противника в [[Health#Critical_Status|крит]] или [[Health#Stamina|стамина-крит]]. Если же вы сами получаете подобное &amp;quot;лечение&amp;quot;, кричите о помощи и активно [[Keyboard_Shortcuts|сопротивляйтесь]], чтобы попытаться вырваться из захвата (с перезарядкой в 4 секунды). Сопротивление не будет работать 3 секунды, если вы [[Status_Effects#Paralyze|парализованы]], так что ожидайте ошибки противника, чтобы  вырваться и сбежать. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Если вы знакомы с [[Syndicate_Items#CQC_Manual|CQC]] или [[Syndicate_Items#Martial Arts Scroll|стилем спящего карпа]], любой стол может быть уничтоженным при опрокидывании кого-либо на этот стол. Тэйблинг на [[Guide_to_construction#Tables.2FReinforced_Table|стеклянный стол]] [[File:Glass_table.png]] оглушит на длительное время, но сломает стол.&lt;br /&gt;
&lt;br /&gt;
=====Удар об стол=====&lt;br /&gt;
Если вам удалось совершить захват {{Grab}} третьего уровня, тэйблинг позволит ударить цель головой об стол. Удар головой нанесет 30 очков грубого урона по голове, снимет 40 [[Health#Stamina|стамины]] и отправит в [[Status_Effects#Knockdown|нокдаун]] на 3 секунды. Два удара головой об стандартный стол уничтожит его.&lt;br /&gt;
&lt;br /&gt;
====Сопротивление захвату====&lt;br /&gt;
В агрессивном захвате, можно усилить хватку еще два раза, повторяя {{Grab}}. Захват третьего уровня позволит схватить цель за шею (без урона). При захвате уровня 4 makes вы начнете душить цель, нанося ей урон от [[Health#Oxygen|асфиксии]]. Это медленный процесс, во время которого цель может попытаться вырваться, [[Keyboard_Shortcuts|сопротивляясь]] захвату или пытаясь сдвинуться с места. Цель захвата имеет 20% шанс выхода из захвата за попытку (до ~60% при агрессивном захвате) и отнимает 15-20 [[Health#Stamina|стамины]] за каждую проваленную попытку. Удушение используется редко, если только цель не [[#Cuffing|в наручниках]]. Цель может попытаться сопротивляться каждые 4 секунды, а также может звать на помощь. &lt;br /&gt;
&lt;br /&gt;
====Кидание====&lt;br /&gt;
В агрессивном захвате, вы можете также активировать режим броска на &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;. Затем кликните куда-нибудь, куда вы хотите бросить цель. В отличие от [[#Tabling|тейблинга]], вы бросаете человека подальше от себя. В противном случае вы (каким-то образом) бросите человека в самого себя, что [[Status_Effects#Paralyze|парализует]] вас обоих. Бросьте его на [[Guide_to_construction#Tables.2FReinforced_Table|стол]] [[File:Glass_table.png]], чтобы [[Status_Effects#Paralyze|парализовать]] его на достаточное время для того, чтобы [[#Cuffing|заковать]] его. Бросок тела гуманоида - хороший способ [[Status_Effects#Paralyze|парализовать]] кого-либо на некоторое время. Бросок тела в [[Guide_to_construction#Walls|стену]] [[File:Wall.png]] или [[Guide_to_construction#Reinforced_Wall|усиленную стену]] [[File:R_wall.png]] также [[Status_Effects#Paralyze|парализует]] его на некоторое время, то же касается окон и прочих объектов, но в этом случае время [[Status_Effects#Paralyze|паралича]] будет уменьшено. Бросок тела в [[Guide_to_construction#Airlock|воздушный шлюз]] [[File:Airlock.gif]] откроет его при наличии у него подходящего ID.&lt;br /&gt;
&lt;br /&gt;
===Удары===&lt;br /&gt;
Вы включаете {{Combat_Mode}} чтобы иметь возможность ударить кулаком {{Harm}}. Удар кулаком наносит небольшое и случайное количество выносливости и грубого урона. Однако вы надеетесь на случайный шанс удара кулаком вызвать короткий нокдаун. Продолжайте щелкать по цели ударами, пока это не произойдет, затем быстро {{Disarm}} Толкните цель на землю, чтобы парализовать ее на 3 секунды. Затем быстро подберите выпавший энергетический меч и убейте его им (вы знаете, как это сделать). Если у цели нет оружия, чтобы поднять его, вы можете продолжать щелкать по цели, лежащей на земле, кулаками, чтобы пнуть ее, что просто нанесет 1,5-15 грубого урона.&lt;br /&gt;
&lt;br /&gt;
==Вооруженный ближний бой==&lt;br /&gt;
Бой с оружием ближнего боя работает так же, как и бой без оружия. Вы нажимаете на врага, держа в руке оружие ближнего боя, и вы наносите ему урон этим оружием. Отличия от боя без оружия в том, что обычно нет случайности в нанесении урона,  {{Combat_Mode}} Обычно не имеет значения. У некоторых видов оружия есть альтернативные атаки. Электрошоковые дубинки и электрошокеры наносят урон только {{Leftclick}} {{Rightclick}} они только оглушат безвредно. Чтобы победить кого-то, используя только оружие ближнего боя, вам следует использовать как можно более сильное оружие, чтобы дать цели как можно меньше времени на противодействие. Большинство видов оружия ближнего боя не могут оглушить, поэтому существует риск, если только вам не удастся полностью оглушить цель, прежде чем вы начнете бить.&lt;br /&gt;
&lt;br /&gt;
===Перерезание горла===&lt;br /&gt;
Ты можешь перерезать кому-то горло. Держа в руках острое оружие, {{Grab}} схватить (уровень 2) , а затем нажмите, целясь в голову. Это займет некоторое время, но вызовет сильное кровотечение.&lt;br /&gt;
&lt;br /&gt;
=Дальний бой=&lt;br /&gt;
Снаряды дальнего боя в этой игре используют идеальное движение пикселей. Стреляйте, имея в руке оружие дальнего боя, и {{Leftclick}} или {{Rightclick}} щелчок по целевой плитке. Снаряд попадет в первый объект на своем пути, но пройдет мимо парализованных, спящих или мертвых людей, если вы не щелкните непосредственно по их спрайтам. Выстрелы не должны пролетать над людьми, которые просто лежат, но из-за часто повторяющейся проблемы они все равно могут это сделать. Вы можете стрелять прямо по таким вещам, как окна, даже с помощью лазеров, щелкая по ним. Постарайтесь держать мышь неподвижно в момент щелчка, чтобы снизить риск того, что ваш ввод будет проигнорирован. Если вы даже немного перетащите мышь перед тем, как отпустить ее, то щелчок может быть проигнорирован. &lt;br /&gt;
&lt;br /&gt;
==Основные клавиши==&lt;br /&gt;
У оружия есть некоторые специальные элементы управления в зависимости от {{Combat_Mode}} или используемая кнопка мыши:&lt;br /&gt;
&lt;br /&gt;
* {{LeftclickCmodeoff}} Позволяет стрелять в цель в упор из большинства видов оружия, щелкнув по ней мышью.&lt;br /&gt;
* {{LeftclickCmode}} Заставляет вас наносить удары оружием в ближнем бою, если только вы не целитесь позади цели.&lt;br /&gt;
* {{Rightclick}} Щелкните правой кнопкой мыши по кому-то в упор, чтобы прицелиться в него, заставив его подняться. Затем вы выстрелите в него ответным выстрелом, если он двинется. &lt;br /&gt;
** Стрелок может свободно перемещаться в пределах 2 клеток от цели, не нарушая ее целеуказания.&lt;br /&gt;
** Через 2,5–10 секунд любой сработавший ответный выстрел нанесет двойной урон.&lt;br /&gt;
** Через 10 секунд ответный выстрел нанесет 2,5-кратный урон.&lt;br /&gt;
** Если стрелок подвергается нападению и получает урон от чего-либо, у него есть шанс вздрогнуть и сделать ответный выстрел. Это 50% шанс, если только он не ранен в руку, держащую оружие, в этом случае это 80% шанс.&lt;br /&gt;
* {{LeftclickCmode}} или {{RightclickCmode}} При включенном боевом режиме любая кнопка мыши позволяет стрелять из двух орудий одновременно. Однако у вас также будет случайный разброс точности, если вы не уроните оружие.&lt;br /&gt;
&lt;br /&gt;
==Бросок==&lt;br /&gt;
Это безопасный способ уничтожить цель. Подберите близлежащие предметы и бросьте их во врага. Большинство предметов наносят такой же урон при броске, как и при использовании в качестве оружия ближнего боя. Некоторые, например, копья, наносят даже больше. Сначала поднимите предмет, затем активируйте «бросок» с помощью клавиши R. Затем щелкните там, куда вы хотите бросить предмет. Вы можете подобрать стулья или табуретки для броска, перетащив их спрайты на свой. Бросок, как и дальний бой, использует пиксельное идеальное движение, что означает, что вы можете бросить в любом направлении. Вы также можете создать болас, чтобы бросить во врагов, что замедлит их, пока они не выдержат. Брошенные предметы не считаются выстрелами дальнего боя и не могут быть отражены спящими пользователями карпов. Вы можете противостоять брошенным в вас предметам, активировав «бросок» самостоятельно (с помощью клавиши R). Если ваша активная рука пуста, вы захватите следующий брошенный в вас предмет, вместо того чтобы получить удар.&lt;br /&gt;
&lt;br /&gt;
===Застревание===&lt;br /&gt;
Некоторые предметы, такие как копья, имеют шанс вонзиться в часть тела, когда их бросают в кого-то. Встроенный предмет наносит дополнительный грубый урон и кровотечение, пока предмет не будет удален. Некоторые встроенные предметы могут автоматически выпасть через некоторое время. В противном случае вы удаляете встроенный предмет из себя, осматривая свое тело, а затем нажимая подчеркнутую строку текста, которая появляется в окне чата. Вы удаляете встроенные предметы из других с помощью хирургии. Многие предметы, такие как осколки стекла и металлические стержни, могут врезаться только при более высокой скорости броска, чем обычно, например, при взрывах. Вот еще несколько предметов, которые могут врезаться при обычных бросках: энергетический меч, боевой нож и метательная звезда.&lt;br /&gt;
&lt;br /&gt;
==Быстрое убийство==&lt;br /&gt;
Если вы нацелитесь на рот и {{Leftclick}} с {{Combat_Mode}} выкл., вы будете целиться в голову цели с медленной полосой прогресса и стрелять, как только она закончится (если цель все еще находится в радиусе ближнего боя). В основном полезно для ролевой игры. Также наносит в 10 раз больше урона. Если вы выберете другую часть тела перед выстрелом, вы пощадите свою цель.&lt;br /&gt;
&lt;br /&gt;
=Грязные приемы=&lt;br /&gt;
Есть много приемов, чтобы выиграть бой. Вот лишь некоторые из них:&lt;br /&gt;
* Цельтесь в глаза и несколько раз ударьте отверткой, чтобы ослепить цель. Работает только если у цели нет очков.&lt;br /&gt;
* Alt-клик по огнетушителю, удерживая его, чтобы незаметно вылить воду на пол под вами. Люди, преследующие вас, могут поскользнуться.&lt;br /&gt;
* Носите с собой бутылку или стакан с водой. {{Rightclick}} кликните на землю, чтобы разбрызгивать воду на земле и заставлять людей скользить.&lt;br /&gt;
* Тащи мыло за собой, чтобы люди его не заметили.&lt;br /&gt;
* Тащите открытый ящик за собой. Случайно нажав на ящик, люди положат в него свое оружие.&lt;br /&gt;
* Если вы знаете, что делаете (или являетесь антагом), научитесь делать и использовать бомбы.&lt;br /&gt;
* Вы можете сбить человека с ног на пару секунд, прицелившись ему в голову {{Combat_Mode}}и ударить их бутылкой спиртного.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Есть еще много чего, чему можно научиться. Некоторые вещи должны прийти с опытом или из наблюдения за другими. Удачи вам, и не ненавидьте себя, если вы потерпите неудачу. Просто попробуйте еще раз в другом раунде. Ниже приведена таблица некоторых распространенных или просто надежных пунктов, которые могут помочь вам победить. Большая ее часть устарела, поэтому не полагайтесь на цифры.&lt;br /&gt;
&lt;br /&gt;
=Оружие=&lt;br /&gt;
Это не список того, сколько урона наносит каждый предмет, а лишь некоторые из лучших предметов и краткие заметки о том, как лучше всего их использовать. Если вы считаете, что что-то следует добавить, пожалуйста, сделайте это, если это достаточно надежно. Это в алфавитном порядке. Хотя большинство предметов в игре можно использовать в качестве импровизированного оружия, настоящее специализированное оружие гораздо эффективнее в нанесении вреда, подчинении или убийстве цели.&lt;br /&gt;
&lt;br /&gt;
=Нападение=&lt;br /&gt;
==Ближний бой==&lt;br /&gt;
Большинство сотрудников станции не имеют доступа к полноценному огнестрельному оружию, поэтому в случае возникновения критической ситуации большинству людей придется прибегнуть к старомодному методу ближнего боя, чтобы справиться с нападающим.&lt;br /&gt;
===Самодельное оружие===&lt;br /&gt;
Почти любой предмет на станции можно использовать в качестве импровизированного оружия ближнего боя, однако некоторые из них лучше других.. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Название&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Урон&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Способ получения&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Кем используется&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Заметки&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Broken Bottle}}Broken Bottle&lt;br /&gt;
|15 Грубого урона при разрушение&lt;br /&gt;
9 Грубого урона после того, как сломан&lt;br /&gt;
|Возьми бутылку с выпивки и разбей ее об кого-нибудь.&lt;br /&gt;
|Гражданский&lt;br /&gt;
|Сначала нужно разбить, чтобы разбить, просто включите&lt;br /&gt;
Режим боя, затем разбейте его об кого-то; целясь в голову, вы также собьете его с ног, если на нем нет защитного шлема. Разбив его, вы прольете его содержимое на цель, так что вы можете использовать его как химика, чтобы вырубить своего противника, наполнив его хлоралом, а затем забить его им до смерти. Еще одна причина, по которой предатель-химик так хорош. Если содержимое бутылки легковоспламеняющееся (например, бутылки с выпивкой), вы можете продолжить, поджечь противника.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Butcherknife.png|64px]]&lt;br /&gt;
!{{anchor|Butcher&#039;s Cleaver}}Butcher&#039;s Cleaver&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Hack the Dinnerware vending machine.&lt;br /&gt;
|Civilian: Kitchen Staff&lt;br /&gt;
|Somewhat hard to get. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Saw.png|64px]]&lt;br /&gt;
!{{anchor|Circular Saw}}[[Circular Saw]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them. You can print one at the [[Cargo Bay]]&#039;s autolathe, if it has metal to make it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathnettle.png|64px]]&lt;br /&gt;
!{{anchor|Death Nettle}}[[Death Nettle]]&lt;br /&gt;
|Up to 30 Burn.&amp;lt;br&amp;gt;Damage depends on potency.&amp;lt;br&amp;gt;Loses a random amount of damage after each hit.&lt;br /&gt;
|Growing them at [[Hydroponics]]&lt;br /&gt;
|Civilian: Botany&lt;br /&gt;
|A red nettle that deals high damage and can paralyze. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears). Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are as strong as energy swords.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Extinguisher.png|64px]]&lt;br /&gt;
!{{anchor|Fire Extinguisher}}[[Fire Extinguisher]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency Fire closets and lockers, emergency storage rooms&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they&#039;re aren&#039;t in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you&#039;ll fly away. With a limit of 50 units, that&#039;s 10 squirts using 5 per spray.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:OxygenTank.png|64px]] &amp;lt;br&amp;gt; [[File:N2Otank.png|64px]]&lt;br /&gt;
!{{anchor|Gas tank}}[[Atmospherics items|Air/Oxygen]]/[[Medical items#Anesthetic Tank|Anaesthetic tank]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency lockers [[E.V.A.]] [[Toxins lab]] [[Atmospherics]] [[Operating Theatre]] (for anaesthetic tanks).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they&#039;re aren&#039;t in short supply. Air and oxygen tanks are unlikely to be taken by security if they search you. You can use it for internals while having it in your hand (though it is recommended you don&#039;t use an anaesthetic tank).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Fireaxe.png|64px]]&lt;br /&gt;
!{{anchor|Fire Axe}}[[Fire Axe]]&lt;br /&gt;
|5 Onehand&amp;lt;br&amp;gt;24 Twohand&lt;br /&gt;
|[[Bridge]] and [[Atmospherics]].&lt;br /&gt;
|Civilian: Atmospherics/Command&lt;br /&gt;
|Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it and it&#039;s a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken. Can be used as a crowbar (while wielded) on unpowered doors, and is strong enough to break powered ones.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hatchet.png|64px]]&lt;br /&gt;
!{{anchor|Hatchet}}[[Hatchet]]&lt;br /&gt;
|12 Brute&amp;lt;br&amp;gt;15 thrown&lt;br /&gt;
|[[Hydroponics]].&lt;br /&gt;
|Civilian: Botany&lt;br /&gt;
|Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you&#039;re a Botanist, security probably won&#039;t care if you&#039;re carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Knife.png|64px]]&lt;br /&gt;
!{{anchor|Kitchen Knife}}[[Kitchen Knife]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Kitchen]] [[Autolathe]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Useful if you&#039;re the Chef, as Security are unlikely to give a single shit if they see you with it. Works as a ghetto scalpel in surgery. Can be hidden in boots.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Nullrod.png|64px]]&lt;br /&gt;
!{{anchor|Null Rod}}[[Null Rod]]&lt;br /&gt;
|18 Brute (base)&lt;br /&gt;
|[[Chapel]] and on the [[Chaplain]].&lt;br /&gt;
|Civilian: Chaplain&lt;br /&gt;
|Similar to the Circular Saw, but there&#039;s only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be transformed into a variety of religious weapons, with different characteristics.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pickaxe.png|64px]]&lt;br /&gt;
!{{anchor|Pickaxe}}[[Pickaxe]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]].&lt;br /&gt;
|Civilian: Supply&lt;br /&gt;
|Fairly robust, but it&#039;s very big, so it can only be stored on the back or belt slot. Miners barely use these anymore in favor of the Kinetic Accelerator, so it&#039;s mostly seen on the [[Labor Camp|Gulag]]. Mining drills and jackhammers all do the same amount of damage as a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Minipick.gif|64px]]&lt;br /&gt;
!{{anchor|Compact Pickaxe}}Compact Pickaxe&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]], in miner&#039;s equipment closets.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Does less damage, but can fit in a backpack. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Survivalknife.gif|64px]]&lt;br /&gt;
!{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Miner&#039;s explorer backpacks, Miner&#039;s explorer boots&lt;br /&gt;
|Civilian: Supply&lt;br /&gt;
|Miners spawn with a very robust knife that can fit in their pockets or boots.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Scalpel.png|64px]]&lt;br /&gt;
!{{anchor|Scalpel}}[[Scalpel]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|Despite being not as good at the saw, this is still quite robust.  Jabbing people in the eyes occasionally stuns them and eventually blinds them, limiting their ability to run. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn&#039;t care, unless it&#039;s covered in blood, of course. But even then they might assume you&#039;re just a bad doctor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Shard.png|64px]]&lt;br /&gt;
!{{anchor|Glass Shard}}[[Glass Shard]]&lt;br /&gt;
|5 Brute&amp;lt;br&amp;gt;10 thrown&lt;br /&gt;
|Anywhere there&#039;s [[glass]] (read: everywhere).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Extremely easy to obtain, just break a glass/reinforced glass pane or climb a glass table. Works also as a ghetto scalpel. You need gloves to hit stuff with it without cutting yourself, but you can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Screwdriver_tool.png|64px]]&lt;br /&gt;
!{{anchor|Screwdriver}}[[Screwdriver]]&lt;br /&gt;
|5 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Its robustness doesn&#039;t come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn&#039;t make them mute so they&#039;ll still scream, or might even fight back before you have a chance to blind them enough.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Drill.png|64px]]&lt;br /&gt;
!{{anchor|Surgical Drill}}[[Surgical Drill]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|Only found in Surgery. Only used for dental implants, so it&#039;ll barely be noticed if it goes missing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:BlueToolbox.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Toolbox]]&lt;br /&gt;
|12 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Rather common. Althought it deals a moderate amount of damage, it&#039;s a bulky item, so you&#039;ll have to hold it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Welder.png|64px]]&lt;br /&gt;
!{{anchor|Welding tool}}[[Welding tool]]&lt;br /&gt;
|3 Brute when off &amp;lt;br&amp;gt; 15 Burn when on&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|When switched on, it deals a robust amount of burn damage, but consumes fuel after every hit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Syndicatetools.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Syndicate Items#Fully Loaded Toolbox|Syndicate Toolbox]]&lt;br /&gt;
|15 brute&amp;lt;br&amp;gt;18 brute when thrown&lt;br /&gt;
|Syndicate uplink and the [[Derelict]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Worth more for emergency tools than anything. Expect security to come cracking down unless they know you&#039;ve taken a trip to the derelict.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Spear.png|64px]]&lt;br /&gt;
!{{anchor|Spear}}[[Spear]]&lt;br /&gt;
|10 brute in Onehand&amp;lt;br&amp;gt;18 brute when wielded/Twohand&amp;lt;br&amp;gt;20 brute when Thrown&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|A haphazardly-constructed yet still deadly weapon of ancient design. You can attach an explosive to it. If you attach one, Alt-clicking it will allow you to set a war cry when attacking with it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chainsaw.gif|64px]]&lt;br /&gt;
!{{anchor|Chainsaw}}Chainsaw&lt;br /&gt;
|24 Brute when on&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You can [[Surgery#Prosthetic_Replacement|surgically replace an arm]] with a chainsaw. Can break an airlock down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baseball_bat.png|64px]]&lt;br /&gt;
!{{anchor|Baseball bat}}Baseball bat&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|Knocks back targets on hit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Название&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Урон&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Способ получения&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Кем используется&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Заметки&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Настоящее оружие===&lt;br /&gt;
Unlike makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personnel can&#039;t get access to them, as well as these weapons being very noticeable.&lt;br /&gt;
&lt;br /&gt;
![[File:Cultblade.png|64px]]&lt;br /&gt;
!{{anchor|Cult Blade}}[[Cult Blade]]&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Cult magic]]&lt;br /&gt;
|Cultists&lt;br /&gt;
|Those who aren&#039;t Cultists suffer from wielding this blade...&#039;&#039;&#039;&#039;&#039;MENTALLY&#039;&#039;&#039;&#039;&#039;. Aside from being very robust, it is Cult exclusive. Expect a wave of &amp;lt;strike&amp;gt;batons&amp;lt;/strike&amp;gt; lasers when Security sees you holding this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:ESword.png|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;30 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and a very big target for people looking for free gear. It also counts as a shield when active! Aim for the legs or arms. Use a multitool on one to turn on RAINBOW MODE (permanently). &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:DoubleESword.png|64px]]&lt;br /&gt;
!{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;34 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Has to be held with two hands while on. Four extra damage may not seem much, but it means one less hit to crit an unarmored opponent. When wielded it gives a 100% chance to deflect energy-based shots, like lasers. Like the energy sword, its activation is very loud. Use a multitool on one to turn on RAINBOW MODE (permanently).  &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039; For obvious balance reasons, hulks cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Security Office]] and [[Security Officer]]&#039;s backpack.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust if you know how to use it [[Shitcurity|properly]]. Only the security force can get these easily. Deploy liberally, but stow for transport.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Katana.gif|64px]]&lt;br /&gt;
!{{anchor|Katana}}Katana&lt;br /&gt;
|40 brute&lt;br /&gt;
|Possible loot from [[Syndicate_Items#Bundle_Special|the ninja bundle]].&lt;br /&gt;
|Traitors&lt;br /&gt;
|Real katanas are very robust, but only traitors have a reasonable chance of finding them.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
![[File:Cursed_Katana.gif|64px]]&lt;br /&gt;
!{{anchor|Cursed_Katana}}[[Shaft_Miner#Necropolis_Chest_Loot|Cursed Katana]]&lt;br /&gt;
|15 brute&lt;br /&gt;
|Possible loot from necropolis chests in [[Lavaland]].&lt;br /&gt;
|Mining&lt;br /&gt;
|Cursed weapon that retracts into an organ, and mauls your hand if you retract it without hitting a live target. Able to combo attacks.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Heads of Staff]]&#039;s backpacks.&lt;br /&gt;
|Command&lt;br /&gt;
|Like the stunbaton but retractable, with a shorter stun time, but the same capability for bludgeoning. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sabre_0.png|64px]]&lt;br /&gt;
!{{anchor|Officer&#039;s Sabre}}Officer&#039;s Sabre&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Captain&#039;s locker.&lt;br /&gt;
|Captain&lt;br /&gt;
|A sabre intended for ceremonial uses. Comes with its own sheath. Can block melee attacks and has good armor penetration.  Surprisingly sharp for a fashion accessory.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:combatknife.png|64px]]&lt;br /&gt;
!{{anchor|Combat Knife}}Combat Knife&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Can be ordered through Cargo.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust for its size.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Survivalknife.gif|64px]]&lt;br /&gt;
!{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Given to shaft miners.&lt;br /&gt;
|Supply&lt;br /&gt;
|The perfect tool for butchering the local wildlife and showing how they do it in Birmingham to a demigod.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Дальний бой==&lt;br /&gt;
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves. (THIS ARTICLE IS HEAVILY OUTDATED AS IT LACKS A LOT OF RANGED WEAPONRY THAT CAN BE FOUND, READ AT YOUR OWN DISCRETION)&lt;br /&gt;
&lt;br /&gt;
==Sidearms (Ballistic)==&lt;br /&gt;
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don&#039;t expect to see many ballistic weapons on station.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deagle.gif|64px]]&lt;br /&gt;
!{{anchor|Desert Eagle}}Desert Eagle&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;.50&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Summon guns, can spawn in the secure contraband locker on metastation.&lt;br /&gt;
|Emergency Response Team|Nanotrasen&lt;br /&gt;
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. 7 Rounds of pure mlg; spare ammo available nowhere.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mateba.png|64px]] &lt;br /&gt;
!{{anchor|Mateba}}Mateba&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|All in all the syndicate revolver, but for death squad and emergency response team officers.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Revolver.png|64px]] &lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Security (or generally anyone) will be quick to scream &#039;TRAITOR!&#039; if they see you with one. You can get more ammo from hacked autolathes. Serve with a side of grenade to finish your foe off for good.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Detectivegun.png|64px]]&lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:Ammo 38.png|64px]]&amp;lt;br&amp;gt;.38&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|25 Brute&lt;br /&gt;
|[[Detective]]&#039;s locker or summon guns.&lt;br /&gt;
|Security&lt;br /&gt;
|Deals moderate damage. Can be modified to fire .357, but may break with the modification.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Stetchkin.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Makarov Pistol&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;10mm&lt;br /&gt;
|8 rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The [[Syndicate guide|nuke op]]&#039;s weapon last resort; spend telecrystals on something better (unless you weren&#039;t good enough to be promoted to an op). Small enough to fit in pockets. One of the few guns that takes the universal silencer.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Revolver.png|64px]]&lt;br /&gt;
!{{anchor|Russian Revolver}}Russian Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|1 round. Can load up to 6.&lt;br /&gt;
|60 Brute&amp;lt;br&amp;gt;300 Brute when used on self&lt;br /&gt;
|[[MetaStation]]&lt;br /&gt;
|Old Russia&lt;br /&gt;
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.  True men aim for the head.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sidearms (Energy)==&lt;br /&gt;
Energy weapons are among the most common kind of weapon you&#039;ll find on a Nanotrasen space station. Reliable but has issues with ammo.&lt;br /&gt;
&lt;br /&gt;
===Energy Based===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}Disabler&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Disable&lt;br /&gt;
|Disables target&lt;br /&gt;
|[[Armory]], disabler crates, summon guns, and the suit storage of that [[Security Officer|seccie]] you just killed.&lt;br /&gt;
|Security&lt;br /&gt;
|If you&#039;re trying to kill someone, stamina crit, then beat the living daylights out of them. Takes two shots to slow down, 5 to stamina crit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ebow.png|64px]]&lt;br /&gt;
!{{anchor|Energy Crossbow}}Energy Crossbow&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Self-Charging)&lt;br /&gt;
|Infinite Bolts (needs to cooldown after shooting)&lt;br /&gt;
|10 Toxin + Stun&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The syndicate&#039;s energy crossbow, small, silent and deadly.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pulsepistol.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Pistol}}Pulse Pistol&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Pulse, 20 Laser, 10 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personnel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Longarm (Ballistic)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Automatic===&lt;br /&gt;
&lt;br /&gt;
![[File:C20r.png|64px]]&lt;br /&gt;
!{{anchor|C-20r SMG}}C-20r SMG&lt;br /&gt;
|[[File:12mmMag.png|64px]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|24 Rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|Can only be found in Nuke Op rounds, or with Summon guns.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Powerful SMG that will crit unarmored targets in two 2-round bursts. Far from the strongest Nuke Op weapon but certainly one of the most cost efficient, and more than deadly enough.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Autorifle.png|64px]]&lt;br /&gt;
!{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle&lt;br /&gt;
|[[File:46x30ammo.png|64px]]&amp;lt;br&amp;gt;4.6×30mm&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Security and Cargo.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A older rifle often used by paramilitary or high security forces. Has some boutique ammo that can be researched and printed at the Security Techfab to expand its&#039; usefulness. Practically just a brute, harder to reload in most cases laser gun.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:L6machinegun.png|64px]]&lt;br /&gt;
!{{anchor|L6 SAW}}L6 SAW&lt;br /&gt;
|[[File:A762.png|64px]]&amp;lt;br&amp;gt;7.12x82mm&lt;br /&gt;
|50 Rounds&lt;br /&gt;
|45 Brute&lt;br /&gt;
|Nuke ops and summon guns only.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, firing in a fast 3-round burst that is moderately inaccurate. With AP ammo this thing will take down even heavily armored targets in one or two bursts.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Uzi.png|64px]]&lt;br /&gt;
!{{anchor|Uzi}}Uzi&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|32 rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Summon guns, Gang Wars&lt;br /&gt;
|Gangs&lt;br /&gt;
|A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Bolt Action===&lt;br /&gt;
![[File:pipegun.png|64px]]&lt;br /&gt;
!{{anchor|Pipegun}}Pipegun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
Can be modified to fit 7.62mm bullets&lt;br /&gt;
|1 Shell&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Crafted&lt;br /&gt;
|Civilian&lt;br /&gt;
|A handcrafted pipegun made of scavenged materials.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells or bullets, simply use the full round on the pipegun.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Surplus_rifle.png|64px]]&lt;br /&gt;
!{{anchor|Mosin}}Mosin&lt;br /&gt;
|[[File:Surplus_ammo.png|64px]]&amp;lt;br&amp;gt;7.62 mm rifle cartridge&lt;br /&gt;
|5 rounds (1 full stripper clip)&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Formerly bought from nuke op uplink, now a random chance to get it in the russian surplus crate from cargo.&lt;br /&gt;
|CARGONIA, security&lt;br /&gt;
|An old, unreliable but popular and hard hitting bolt action rifle. Can be loaded one bullet by one, or up to 5 at once using a stripper clip. Mass produced so much, it somehow found it&#039;s way on a &amp;lt;s&amp;gt;really bad&amp;lt;/s&amp;gt; space station. Has to be cleaned quite often or it will start jamming (have a chance to not do anything when using in hand to open the bolt). Can be cleaned using the cleaning kits that might or might not have come in the crates.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]&lt;br /&gt;
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|[[Bar]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it&#039;s not loaded). A sawn-off shotgun will fit in your backpack.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Riot_shotgun.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Riot Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|7 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|The Armoury and summon spells.&lt;br /&gt;
|Security&lt;br /&gt;
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender&#039;s double barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. It can also be sawed off with a circular saw or chainsaw to fit in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Combatshotgun.png|64px]]&lt;br /&gt;
!{{anchor|Combat Shotgun}}Combat Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge Shells&lt;br /&gt;
|7 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Armory contraband locker, ordered in [[Cargo]] and from [[Summon guns]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The highest ammo capacity of any shotgun. Best of all, you don&#039;t need to manually eject shells after shooting. Unlike the riot shotgun, it cannot be sawed off, but a compact version is given to the [[Warden]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotgun Shells===&lt;br /&gt;
* [[File:Blank_shell.png|32px]] &#039;&#039;&#039;Improvised Shotgun Shell:&#039;&#039;&#039; Shoots a spread of 7 metal shards, doing a total of 42 damage at point blank. Has damage falloff from range. &lt;br /&gt;
* [[File:Buckshot_shell.png|32px]]&#039;&#039;&#039;Buckshot:&#039;&#039;&#039; Shoots 6 pellets dealing 7.5 brute damage each, for a maximum of 45. Has damage falloff from range.&lt;br /&gt;
* [[File:Blank_shell.png|32px]] &#039;&#039;&#039;Slug:&#039;&#039;&#039; Shoots a single 50 damage shot. &lt;br /&gt;
* [[File:Bean_shell.png|32px]] &#039;&#039;&#039;Rubber Shot:&#039;&#039;&#039; Shoots 6 pellets dealing 3 brute and 11 stamina damage each. &lt;br /&gt;
* [[File:Bean_shell.png|32px]] &#039;&#039;&#039;Beanbag:&#039;&#039;&#039; Shoots one single beanbag, dealing 10 brute and 55 stamina damage. The bartender uses these by default.&lt;br /&gt;
* [[File:Stun_Shell.png|32px]] &#039;&#039;&#039;Stun Shell:&#039;&#039;&#039; Shoots an electrode that stuns on hit. (Not easily available)&lt;br /&gt;
* [[File:Fire_shell.png|32px]] &#039;&#039;&#039;Incendiary Slug:&#039;&#039;&#039; Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.&lt;br /&gt;
* [[File:Tech_shell.png|32px]] &#039;&#039;&#039;Shotgun Dart:&#039;&#039;&#039; A single dart that can contain up to 30 units of chemicals that&#039;ll be injected on hit.&lt;br /&gt;
* [[File:Tech_shell.png|32px]] &#039;&#039;&#039;Technological Shells:&#039;&#039;&#039; Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes.&lt;br /&gt;
** [[File:Meteor_shell.png|32px]] &#039;&#039;&#039;Meteorshot Shell:&#039;&#039;&#039; A single powerful projectile, deals 30 brute damage, stuns for 1.5 seconds and causes knockdown for 8 seconds. Pushes back machinery and some structures on hit.&lt;br /&gt;
** [[File:Pulse_shell.png|32px]] &#039;&#039;&#039;Pulse Slug:&#039;&#039;&#039; A weaker version of one of the deathsquad&#039;s pulse rifle shots, dealing 30 burn damage and damaging or destroying walls and machinery.&lt;br /&gt;
** [[File:Dragon_shell.png|32px]] &#039;&#039;&#039;Dragonsbreath Shell:&#039;&#039;&#039; Shoots a spread of 4 burning pellets, dealing 5 damage each. &lt;br /&gt;
** [[File:Frag_shell.png|32px]] &#039;&#039;&#039;FRAG-12 Slug:&#039;&#039;&#039; An explosive shell that paralyzes targets for 1 seconds, causes a small explosion where it hits, while also dealing 15 extra brute damage.&lt;br /&gt;
** [[File:Ion_shell.png|32px]] &#039;&#039;&#039;Ion Scatter Shell:&#039;&#039;&#039; Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles.&lt;br /&gt;
** [[File:Laser_shell.png|32px]] &#039;&#039;&#039;Laser Scatter Shell:&#039;&#039;&#039; Shoots a spread of 6 laser beams with up to 90 total damage.&lt;br /&gt;
&lt;br /&gt;
==Longarm (Energy)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
===Laser Based===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[File:Laser gun.png|64px]]&lt;br /&gt;
!{{anchor|Laser Gun}}Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|16 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Armory]] and weapons crates.&lt;br /&gt;
|Security&lt;br /&gt;
|Lethal ONLY, but 4 extra shots. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Laser Cannon.png|64px]]&lt;br /&gt;
!{{anchor|Laser Cannon}}Laser Cannon&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers&lt;br /&gt;
|40 Burn&lt;br /&gt;
|Summon guns&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This is the Laser Gun&#039;s bigger brother, fear him, he will fuck you over.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Gun}}Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers, 20 Disable&lt;br /&gt;
|20 Burn&amp;lt;br&amp;gt;Stun &lt;br /&gt;
|[[Armory]], energy weapons crate, HoP/Captain lockers.&lt;br /&gt;
|Security&lt;br /&gt;
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Advegun.png|64px]]&lt;br /&gt;
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 (recharges over time)&lt;br /&gt;
|20 Burn/Stun target&lt;br /&gt;
|Combine an energy gun with a gun kit from security protolathe, once researched. &lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Using advanced &amp;lt;s&amp;gt;wizardry&amp;lt;/s&amp;gt; SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&amp;amp;D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Antique laser.png|64px]]&lt;br /&gt;
!{{anchor|Antique Laser Gun}}Antique Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 (recharges over time)&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Captain&#039;s Quarters]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it&#039;s self-recharging. &#039;&#039;They just don&#039;t make guns like they used to.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
!{{anchor|X-01 Multiphase Energy Gun}}X-01 Multiphase Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 10 Laser, 20 Disable&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Head of Security]]&#039;s locker.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The first attempt by Nanotrasen to remake the Captain&#039;s Antique Laser. Has more firing modes on offer but lacks the ability to recharge.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Milgun.png|64px]]&lt;br /&gt;
!{{anchor|Tactical Energy Gun}}Tactical Energy Gun&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Stun, 20 Energy, 20 Kill&lt;br /&gt;
|20 Burn target&lt;br /&gt;
|Elite Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A tactical variant of the Energy Gun. Holds more of a charge and can fire stun rounds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ionrifle.png|64px]]&lt;br /&gt;
!{{anchor|Ion Rifle}}Ion Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Ion Pulses&lt;br /&gt;
|20 Brute to silicon mobs&amp;lt;br&amp;gt;Up to 90 damage to mechs&amp;lt;br&amp;gt;3x3 EMP&lt;br /&gt;
|[[Armory]] and on the Nuclear Operative shuttle.&lt;br /&gt;
|Security&lt;br /&gt;
|Large and unwieldy, great for dealing with mechs and cyborgs. Also opens lockers and crates.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Retrolaser.png|64px]]&lt;br /&gt;
!{{anchor|Retro Laser}}Retro Laser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[White Ship]], deep space ruins.&lt;br /&gt;
|Unknown&lt;br /&gt;
|Found on the white ship, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Tempgun.png|64px]]&lt;br /&gt;
!{{anchor|Temperature Gun}}Temperature Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|40 Freeze/heat Beams&lt;br /&gt;
|Heats/Cools target dependent upon the setting.&lt;br /&gt;
|Armory. Combine an energy gun with a gun kit from security protolathe, once researched. &lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Xraygun.png|64px]]&lt;br /&gt;
!{{anchor|X-Ray Gun}}X-Ray Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Lasers&lt;br /&gt;
|15 Burn + 30 Irradiate&lt;br /&gt;
|Combine a laser gun with a gun kit from security protolathe, once researched. &lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This beams from this gun will pass through everything, including walls, until they hit a mob. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
&lt;br /&gt;
![[File:Pulserifle.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Rifle}}Pulse Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|200 Pulse&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Deathsquad&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The most powerful energy weapon in existence. Bruteforces energy weapon&#039;s ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pulsecarbine.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Carbine}}Pulse Carbine&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|25 Pulse, 50 Laser, 25 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Misc Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Chem sprayer.png|64px]]&lt;br /&gt;
!{{anchor|Chem Sprayer}}Chem Sprayer&lt;br /&gt;
|Chemicals&lt;br /&gt;
|600 units total&lt;br /&gt;
* 150 units of Spore Toxin (Causes blindness)&lt;br /&gt;
* 150 units of [[Cryptobiolin]]&lt;br /&gt;
* 150 units of [[Unstable Mutagen]]&lt;br /&gt;
* 150 units of [[Chloral Hydrate]]&lt;br /&gt;
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents.&lt;br /&gt;
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[File:Flamethrower.png|64px]]&lt;br /&gt;
!{{anchor|Flamethrower}}Flamethrower&lt;br /&gt;
|[[File:Plasma tank.png|64px]]&amp;lt;br&amp;gt;Gas of your choice&lt;br /&gt;
|Depends on tank pressure&lt;br /&gt;
|Depends on the gas&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]] or with a hacked [[Autolathe]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it&#039;s easy to run away.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sgun.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|1 Syringe&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[Medbay Storage]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|In fact, this is very robust. Think of it as a ranged hypospray.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Rapidsyringegun.png|64px]]&lt;br /&gt;
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|6 Syringes&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|Medical techfab if researched.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives &#039;&#039;&#039;you&#039;&#039;&#039; the power to fuck over six people at once! First syringe in is first out. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Admin Only Weapons==&lt;br /&gt;
These weapons are currently restricted to admin spawn only, some may also appear in &#039;summon gun&#039; events during a Wizard round however.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hybrid taser.gif|64px]]&lt;br /&gt;
!{{anchor|Taser}}Taser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 20 Disable&lt;br /&gt;
|Stun target&lt;br /&gt;
|Admins.&lt;br /&gt;
|Security&lt;br /&gt;
|Previously security&#039;s sidearm of choice, now replaced by disablers.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Automaticsilenced.png|64px]]&lt;br /&gt;
!{{anchor|Silenced Pistol}}Silenced Pistol&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|12 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Away missions. Admins.&lt;br /&gt;
|Admin&lt;br /&gt;
|A small, quiet,  easily concealable gun. Uses .45 rounds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Tommy gun.png|64px]]&lt;br /&gt;
!{{anchor|Tommy Gun}}Tommy Gun&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|50 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Admins&lt;br /&gt;
|Admin&lt;br /&gt;
|A genuine Chicago Typewriter.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Gyrogun.png|64px]]&lt;br /&gt;
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol&lt;br /&gt;
|[[File:Ammo 75.png|64px]]&amp;lt;br&amp;gt;.75&lt;br /&gt;
|8 Rounds&lt;br /&gt;
|74 Brute from direct hit &amp;lt;br&amp;gt;24 from a tile away &amp;lt;br&amp;gt;explosion (-1, 0, 2)&lt;br /&gt;
|Summon guns exclusive.&lt;br /&gt;
|Admin&lt;br /&gt;
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it&#039;s great against groups.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Instagib.png|64px]]&lt;br /&gt;
!{{anchor|Instakill Rifle}}Instakill Rifle&lt;br /&gt;
|None&lt;br /&gt;
|Infinite&lt;br /&gt;
|Instantly gibs targets&lt;br /&gt;
|Admins&lt;br /&gt;
|Admin&lt;br /&gt;
|Flat out disintegrates all living targets. Only likely to be encountered if someone particularly likes or hates you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such.  While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]].&lt;br /&gt;
&lt;br /&gt;
== Stuns and Incapacitation ==&lt;br /&gt;
&lt;br /&gt;
Having the ability to stun at a moment&#039;s notice will protect you from getting robusted quite often (as long as you don&#039;t get stunned first).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Not being security, and having this out, is likely to land you in the brig.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stunprod.png|64px]]&lt;br /&gt;
!{{anchor|Stunprod}}[[Stunprod]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Having this is a quick way to get robusted by security. Doesn&#039;t fit in backpacks, but can be carried on your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Be a [[Head of Staff]]&lt;br /&gt;
|Not being a head of staff and having one of these is yet another way to incur security&#039;s ire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}[[Disabler]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Spawns on officers, [[Armory]].&amp;lt;br&amp;gt;Disabler Crate from Cargo.&lt;br /&gt;
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flash.gif|64px]]&lt;br /&gt;
!{{anchor|Flash}}[[Flash]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 8&amp;lt;br&amp;gt;stuns cyborgs&lt;br /&gt;
|[[Security]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]]&lt;br /&gt;
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way. Hardsuits and spacesuits will also block flashes, except for the CMO&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hspray.png|64px]]&lt;br /&gt;
!{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]]&lt;br /&gt;
|Depends on chemical&lt;br /&gt;
|[[Chemistry]]&lt;br /&gt;
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flashbang.gif|64px]]&lt;br /&gt;
!{{anchor|Flashbang}}[[Flashbang]]&lt;br /&gt;
|Various effects.&amp;lt;br&amp;gt;Duration varies with distance. &lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser Pointer.png|64px]]&lt;br /&gt;
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]&lt;br /&gt;
|Blinds humans&amp;lt;br&amp;gt;Stuns cyborgs&amp;lt;br&amp;gt;Duration 5-10&lt;br /&gt;
|[[Lawyer]], [[Curator]], [[Research Director]]&lt;br /&gt;
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!&lt;br /&gt;
!{{anchor|Resonant Shriek}}[[Resonant Shriek]]&lt;br /&gt;
|Duration 5-10&lt;br /&gt;
|Being a changeling&lt;br /&gt;
| Humans become deaf and confused.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fff.png|64px]]&lt;br /&gt;
!{{anchor|Cult Stun}}[[Cult|Cult Stun]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 15 + 15 duration silence&lt;br /&gt;
|Being a cultist and making one.&lt;br /&gt;
|Works on cyborgs. Blocked by null rod.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beepsky.png|64px]]&lt;br /&gt;
!{{anchor|Beepsky}}[[Beepsky]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 14&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ed209.png|64px]]&lt;br /&gt;
!{{anchor|ED-209}}[[ED-209]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Counter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hulk.png|64px]]&lt;br /&gt;
![[Hulk]]&lt;br /&gt;
|Any&lt;br /&gt;
|[[Genetics]]&lt;br /&gt;
|Hulks don&#039;t get stunned and don&#039;t fall ever. Even space lube doesn&#039;t make them fall, though they do slip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGlasses.png|64px]]&lt;br /&gt;
!Eye protection&lt;br /&gt;
|Flashes&lt;br /&gt;
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.&lt;br /&gt;
|Doesn&#039;t do anything with the stun itself; rather, it protects you from flashing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Prevention==&lt;br /&gt;
A few items, when used, can randomly completely block damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RiotS.png|64px]]&lt;br /&gt;
!{{anchor|Riot Shield}}[[Riot Shield]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Blocks melee and projectile attacks to the chest.&lt;br /&gt;
|Note that attacks aimed at other parts of the body (commonly the head) may miss, and have a chance of hitting another part instead, usually your chest.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Eshield.png|64px]]&lt;br /&gt;
!{{anchor|Energy Combat Shield}}[[Energy Combat Shield]]&lt;br /&gt;
|[[Nuke ops]]&lt;br /&gt;
|Blocks most melee and ranged projectiles&lt;br /&gt;
|Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Reactivearmor.png|64px]]&lt;br /&gt;
!{{anchor|Reactive Teleport Armor}}[[Reactive Teleport Armor]]&lt;br /&gt;
|[[Research Director&#039;s Office]]&lt;br /&gt;
|Teleports you randomly if you&#039;re hit.&lt;br /&gt;
|It could end badly if you get spaced due to this, but it&#039;ll still improve your odds of surviving.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sword.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|[[Syndicate Items|Syndicate Uplinks]]&lt;br /&gt;
|Blocks most projectiles&lt;br /&gt;
|Needs to be turned on to work. Counts as a shield just like the riot shield.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is a great passive way to keep you from getting hurt too badly in a fight.  Some jobs will have difficulty acquiring armor.  Some armor, like hardsuits, will slow you, as well.&lt;br /&gt;
&lt;br /&gt;
Armor will reduce all damage of a certain type, on parts of your body that are protected by the armor. You will see &#039;&#039;&amp;quot;Your armor softens the blow!&amp;quot;&#039;&#039; when your armor reduces damage. The defense values are indicated by an armor&#039;s percent protection from different damage types, for example basic Armor has a melee protection rate of 50, as such it will reduce all melee damage to the chest by 50%.&lt;br /&gt;
&lt;br /&gt;
Armor only protects the region that it covers on your body. No armor protects your entire body.&lt;br /&gt;
&lt;br /&gt;
===Body Armor===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightblue;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue; width:80px&#039;|Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:CaptArmor.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s SWAT Suit}}[[Captain&#039;s SWAT Suit]]&lt;br /&gt;
|[[Captain&#039;s Quarters]]&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|The Captain will sometimes wear this.  It&#039;s also space-worthy, but it will slow you down.  Wearing this while not the Captain is a good way to get robusted. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Capscarapace.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Carapace}}[[Captain&#039;s Carapace]]&lt;br /&gt;
|[[Captain&#039;s Quarters]]&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 40 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|A special armor vest unique to the Captain. Offers far greater  protection than most armor, and also displays your authority to the crew.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RIG.png|64px]]&lt;br /&gt;
!{{anchor|Engineering Hardsuit}}[[Hardsuit|Engineering Hardsuit]]&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|Gives low protection from melee attacks and explosions.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 75&amp;lt;br&amp;gt; fire = 100&amp;lt;br&amp;gt; acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Atmospherics_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Atmospherics Hardsuit}}[[Hardsuit|Atmospherics Hardsuit]]&lt;br /&gt;
|[[Atmospherics]]&lt;br /&gt;
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mining_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Mining Hardsuit}}[[Hardsuit|Mining Hardsuit]]&lt;br /&gt;
|[[Mining]]&lt;br /&gt;
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 80 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit.&lt;br /&gt;
|melee = 30 - 70 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:AdvRIG.png|64px]]&lt;br /&gt;
!{{anchor|CE Hardsuit}}[[Hardsuit|CE Hardsuit]]&lt;br /&gt;
|[[Chief Engineer]]&lt;br /&gt;
|Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 90 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Medical_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]]&lt;br /&gt;
|[[Chief Medical Officer]]&lt;br /&gt;
|Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RDRIG.png|64px]]&lt;br /&gt;
!{{anchor|RD Hardsuit}}[[Hardsuit|RD Hardsuit]]&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 60 &amp;lt;br&amp;gt;fire = 60 &amp;lt;br&amp;gt;acid = 80&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Security Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Hardsuit}}[[Hardsuit|Security Hardsuit]]&lt;br /&gt;
|[[Brig]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:HoSRIG.png|64px]]&lt;br /&gt;
!{{anchor|HoS Hardsuit}}[[Hardsuit|HoS Hardsuit]]&lt;br /&gt;
|[[Head of Security&#039;s Office]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 25 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 95 &amp;lt;br&amp;gt;acid = 95&lt;br /&gt;
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain&#039;s spacesuit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Wizardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Gem-encrusted hardsuit}}[[Wizard|Gem-encrusted hardsuit]]&lt;br /&gt;
|[[Wizard]] or Summon magic&lt;br /&gt;
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot!&lt;br /&gt;
|melee = 40&amp;lt;br&amp;gt;bullet = 40&amp;lt;br&amp;gt;laser = 40&amp;lt;br&amp;gt;energy = 20&amp;lt;br&amp;gt;bomb = 35&amp;lt;br&amp;gt;bio = 100&amp;lt;br&amp;gt;rad = 50&amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|See [[Wizard|here]] for information on the magical arts.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ablative.png‎|64px]]&lt;br /&gt;
!{{anchor|Ablative Armor Vest}}[[Ablative Armor Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Gives excellent protection against Laser and Energy attacks and can even deflect them.&lt;br /&gt;
|melee = 10 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 60 &amp;lt;br&amp;gt;energy = 60&lt;br /&gt;
|It will sometimes deflect energy projectiles, which includes disabler shots! &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bulletproofvest.png|64px]]&lt;br /&gt;
!{{anchor|Bulletproof Vest}}[[Bulletproof Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 60 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 40&lt;br /&gt;
|Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Armor.png|64px]]&lt;br /&gt;
!{{anchor|Body Armor}}[[Body Armor]]&lt;br /&gt;
|[[HoS]], [[HoP]], [[Security]]&lt;br /&gt;
|Protects moderately against melee and lasers, which are common things to be harmed by.&lt;br /&gt;
|melee = 35&amp;lt;br&amp;gt;bullet = 30&amp;lt;br&amp;gt;laser = 30&amp;lt;br&amp;gt;energy = 40&amp;lt;br&amp;gt;bomb = 25&amp;lt;br&amp;gt;bio = 0rad = 0fire = 50&amp;lt;br&amp;gt;acid = 50&lt;br /&gt;
|The standard armor found on security mooks.  Also sometimes found on [[Ian]]. Also comes in identical tactical (officer lockers) and Black Mesa (security vendor) versions.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadVest.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Vest}}Durathread Vest&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A vest made of durathread with strips of leather acting as trauma plates.&lt;br /&gt;
|melee = 20 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 40 &amp;lt;br&amp;gt;bomb = 15 &amp;lt;br&amp;gt;fire = 40&lt;br /&gt;
|Something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Swatarmor.png|64px]]&lt;br /&gt;
!{{anchor|Riot Suit}}[[Riot Suit]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10&lt;br /&gt;
|It&#039;s very resistant to melee attacks, BUT it&#039;s less protective against lasers than standard armor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Armoredcoat.png|64px]]&lt;br /&gt;
!{{anchor|Armored Coat}}[[Armored Coat]]&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it&#039;s still robust.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Wear this as your rightful trophy if you manage to outrobust him.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathsquad.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Armor}}[[Deathsquad Armor]]&lt;br /&gt;
|[[Death Squad]]&lt;br /&gt;
|Extremely robust armor found only on Deathsquad Officers.  Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy.  Moderate slowdown.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|If you see someone wearing this, it&#039;s a good idea to run.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bomb-suit.png|64px]]&lt;br /&gt;
!{{anchor|Bomb Suit}}[[Bomb-suit|Bomb Suit]]&lt;br /&gt;
|[[Toxins Lab]], [[Armory]]&lt;br /&gt;
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be revived.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;laser = 20 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 100&lt;br /&gt;
|A suit designed for safety when handling explosives.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Secjumpsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Officer&#039;s Jumpsuit}}Security Officer&#039;s Jumpsuit&lt;br /&gt;
|[[Security Offices]]&lt;br /&gt;
|A security officer&#039;s jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer&#039;s, the detective&#039;s, or the HoS&#039;s. Lawyers do not, however.&lt;br /&gt;
|melee = 10&lt;br /&gt;
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. The riot suit&#039;s 80% melee reduction becomes an incredible 90%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Large_armor_vest.png|64px]]&lt;br /&gt;
!{{anchor|Large armor vest}}Large Armor Vest&lt;br /&gt;
|[[SecTech]]&lt;br /&gt;
|Same stats as [[Body Armor]], just cosmetically different.&lt;br /&gt;
|melee = 35&amp;lt;br&amp;gt;bullet = 30&amp;lt;br&amp;gt;laser = 30&amp;lt;br&amp;gt;energy = 40&amp;lt;br&amp;gt;bomb = 25&amp;lt;br&amp;gt;bio = 0rad = 0fire = 50&amp;lt;br&amp;gt;acid = 50&lt;br /&gt;
|Premium item from SecTech vendor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadJumpsuit.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Jumpsuit}}Durathread Jumpsuit&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer.&lt;br /&gt;
|melee&amp;quot; = 10 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;fire = 40 &amp;lt;br&amp;gt;acid = 10 &amp;lt;br&amp;gt;bomb&amp;quot; = 5&lt;br /&gt;
|Something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:MK.I_SWAT_Suit.png|64px]]&lt;br /&gt;
!{{anchor|MK.I SWAT Suit}}[[MK.I SWAT Suit|MK.I SWAT Suit]]&lt;br /&gt;
|Order it from [[Cargo|Cargo]]&lt;br /&gt;
|An all rounded suit available through the Cargo Supply Console for 6000 points. Causes moderate slowdown&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 30 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 90 &amp;lt;br&amp;gt;rad = 20 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|This suit, although costly, can provide a decent addition to security should they need extra defense against a multitude of threats.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndi_hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Blood-red Hardsuit}}[[Syndicate_Items#Syndicate_Hardsuit|Blood-red Hardsuit]]&lt;br /&gt;
|From [[Syndicate_Uplink|the Syndicate]]&lt;br /&gt;
|A dual-mode advanced helmet designed for work in special operations. Has two modes: EVA and Combat.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 15 &amp;lt;br&amp;gt;bomb = 35 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|Costs 8 telecrystals from the uplink. EVA is space proof while Combat is not, but increases your speed, fits in backpacks. Property of Gorlex Marauders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helmets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightblue;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue; width:80px&#039;|Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Helmet.png|64px]]&lt;br /&gt;
!{{anchor|Helmet}}[[Helmet]]&lt;br /&gt;
|[[Security Office]]&lt;br /&gt;
|Standard head gear for security mooks. Keeps your head safe.&lt;br /&gt;
|melee = 35 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Brave officers may opt to wear the security beret or hat instead.  The warden&#039;s hat offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Swathelmet.png|64px]]&lt;br /&gt;
!{{anchor|Swat Helmet}}Swat Helmet&lt;br /&gt;
|[[Derelict]] or order it from [[Cargo|Cargo]]&lt;br /&gt;
|A rare and extremely powerful helmet that protects against all kinds of damage.  Spaceworthy.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 10&lt;br /&gt;
|If you get this, be proud that you are wearing the best protective headgear in the game.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[File:Riothelm.png|64px]]&lt;br /&gt;
!{{anchor|Riot Helmet}}[[Riot Helmet]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Provides excellent melee protection, but lacks in other areas.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 5 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 5 &amp;lt;br&amp;gt;bio = 2&lt;br /&gt;
|Useful during revolutions, and other situations where you might be swarmed with melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hoscap.png|64px]]&lt;br /&gt;
!{{anchor|Head of Security Hat}}Head of Security Hat&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|Provides robust head protection in all damage types.  The HoS starts with this.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 10&lt;br /&gt;
|Powerful and stylish, also for showing who is in charge around here.  The dermal armor in the HoS&#039;s locker offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadBeanie.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Beanie}}Durathread Beanie&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A beanie made from durathread, its resilient fibres provide some protection to the wearer.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 15 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 0 &amp;lt;br&amp;gt; fire = 30&lt;br /&gt;
|something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadBeret.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Beret}}Durathread Beret&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A beret made from durathread, its resilient fibres provide some protection to the wearer.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 15 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 0 &amp;lt;br&amp;gt; fire = 30&lt;br /&gt;
|something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadHelmet.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Helmet}}Durathread Helmet&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A helmet made from durathread and leather.&lt;br /&gt;
|melee = 20 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 40 &amp;lt;br&amp;gt;bomb = 15 &amp;lt;br&amp;gt;bio = 0 &amp;lt;br&amp;gt; fire = 40&lt;br /&gt;
|something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathsquadhelm.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet&lt;br /&gt;
|[[Death squad]]&lt;br /&gt;
|A strong helmet that provides reduction against most damage types. Spaceworthy.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt; rad = 100&lt;br /&gt;
|Underwhelming compared to the deathsquad body armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bebronux228</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%9C%D0%B5%D0%B4%D0%B8%D1%86%D0%B8%D0%BD%D1%81%D0%BA%D0%BE%D0%B5_%D1%81%D0%BD%D0%B0%D1%80%D1%8F%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5&amp;diff=15314</id>
		<title>Медицинское снаряжение</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%9C%D0%B5%D0%B4%D0%B8%D1%86%D0%B8%D0%BD%D1%81%D0%BA%D0%BE%D0%B5_%D1%81%D0%BD%D0%B0%D1%80%D1%8F%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5&amp;diff=15314"/>
		<updated>2025-03-19T20:34:27Z</updated>

		<summary type="html">&lt;p&gt;Bebronux228: /* Диагностика */ (Перевод)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Medical items. Used to [[Traitor|usually]] heal people.&lt;br /&gt;
==Снаряжение==&lt;br /&gt;
&lt;br /&gt;
===Диагностика===&lt;br /&gt;
Предметы для диагностики пациента.&lt;br /&gt;
&lt;br /&gt;
[[File:Health_scan_normal.png|thumb|300px|right|Normal health scan readout.]]&lt;br /&gt;
[[File:Health_scan_chems.png|thumb|300px|right|Chemical scan readout.]]&lt;br /&gt;
[[File:Health_scan_wounds.png|thumb|300px|right|Wounds scan readout.]]&lt;br /&gt;
{{anchor|Health Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Health Analyzer&lt;br /&gt;
(Анализатор здоровья)&lt;br /&gt;
 |image = Health_analyzer.gif&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]], Medical [[Guide_to_Research_and_Development#Techfab|techfab]]&lt;br /&gt;
 |usedfor = Determining the patient&#039;s damage&lt;br /&gt;
 |strategy = Use it on your patient and see readings&lt;br /&gt;
 |description = Вытащите это и используйте на ком-то, чтобы увидеть сводку его состояния. Как медицинский работник, ваш КПК также имеет встроенный Анализатор Здоровья, просто не забудьте активировать его перед использованием. Результаты разбиты на разделы&lt;br /&gt;
*Общий процент здоровья&lt;br /&gt;
*Повреждения каждого основного типа&lt;br /&gt;
*Есть ли у пациента повреждение клеток или нет&lt;br /&gt;
*Группа и уровень крови&lt;br /&gt;
*Медицинское удостоверение личности&lt;br /&gt;
*Повреждение головного мозга&lt;br /&gt;
*[[Травма головного мозга]]s&lt;br /&gt;
*[[Guide_to_medicine#Organ_damage|Повреждение органов]]&lt;br /&gt;
*Температура тела&lt;br /&gt;
*Инфекция и лечение (only appears if there is one and it isn&#039;t stealthy)&lt;br /&gt;
*[[Guide_to_Wounds|[Раны]]&lt;br /&gt;
&lt;br /&gt;
{{Щелкните левой кнопкой мыши}} Имеет два режима, переключаемых при активации в руке.:&lt;br /&gt;
* Сканирование здоровья, описанное выше. &lt;br /&gt;
* A wound scanner which checks for special [[Guide_to_Wounds|wounds]] and tells you how to treat them. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Rightclick}} A chemical scan which shows current reagents in the patient and if they are overdosing or addicted.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Health Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Advanced Health Analyzer&lt;br /&gt;
 |image = Health_analyzer_adv.gif&lt;br /&gt;
 |foundin = [[Chief Medical Officer&#039;s Office]], Medical [[Guide_to_Research_and_Development#Techfab|techfab]]&lt;br /&gt;
 |usedfor = Determining the patient&#039;s damage&lt;br /&gt;
 |strategy = Use it on your patient and see readings&lt;br /&gt;
 |description = Has all of the features of a normal health analyzer, but it can see quite a bit more.&lt;br /&gt;
* It can display the cellular damage level&lt;br /&gt;
* It can display the stamina level&lt;br /&gt;
* It can display the radiation level&lt;br /&gt;
* It can show if a person is hallucinating or not&lt;br /&gt;
* It can display if a person is deaf or not, and if it was a result of trauma or from genetics&lt;br /&gt;
* It can display if a person is blind or not, and if it was a result of trauma or from genetics&lt;br /&gt;
* It can display more advanced virus statistics (transmission levels, severity levels, etc.)&lt;br /&gt;
* It can display blood levels&lt;br /&gt;
* It can display genetic stability&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|First Aid Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = First Aid Analyzer&lt;br /&gt;
 |image = First_aid_analyzer.png&lt;br /&gt;
 |foundin = [[Paramedic|Paramedics]] start with one. &lt;br /&gt;
 |usedfor = Checking the patient&#039;s [[Guide_to_Wounds|wounds]]. &lt;br /&gt;
 |strategy = Use it on your patient and see readings&lt;br /&gt;
 |description = Similarly to the third mode of the health analyzer, this can be used to scan for [[Guide_to_Wounds|wounds]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pen Light}} {{anchor|Penlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Penlight&lt;br /&gt;
 |nameRu = Диагностический фонарик&lt;br /&gt;
 |image = Plight.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]], [[Genetics]]&lt;br /&gt;
 |usedfor = Determining the patient&#039;s eye condition or if the patient is alive, or seeing if patient has a tongue.&lt;br /&gt;
 |strategy = Toggle the light on, aim for the eyes or mouth and use on the patient&lt;br /&gt;
 |description = Works like a flashlight, but with a much lower brightness. Target a patient&#039;s eyes to identify blindness and x-ray vision. Target a patient&#039;s mouth to see their tongue, if they have one, as well as any [[Surgery#Dental_Implant|pills in their teeth]]. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Стетоскоп}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Stethoscope&lt;br /&gt;
 |nameRu = Стетоскоп&lt;br /&gt;
 |image = Stethoscope.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
 |usedfor = Listening to patient&#039;s pulse and respiration&lt;br /&gt;
 |strategy = Use it on a patient. ...or a [[safe]].&lt;br /&gt;
 |description = An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you&#039;re doing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Основные лекарства===&lt;br /&gt;
These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you&#039;ll need them in a hurry.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Epinephrine MediPen}}{{anchor|Medipen}}{{anchor|Epipen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Epinephrine MediPen&lt;br /&gt;
 |image = MediPen.png&lt;br /&gt;
 |foundin = All internals boxes, [[#Medical Kits|First-aid kits]] ([[File:SMed.png|First-aid kit]])&lt;br /&gt;
 |usedfor = Quickly delivering 10u [[Guide_to_chemistry#Epinephrine|epinephrine]], 3u [[Guide_to_chemistry#Formaldehyde|formaldehyde]] and 2u [[Guide_to_chemistry#Sanguirite|sanguirite]] to someone. &lt;br /&gt;
 |strategy = Use it on someone, either on a person in critical condition or a dead person to preserve organs. &lt;br /&gt;
 |description = A rapid and safe way for personnel without advanced medical knowledge to stabilize patients in critical condition or stop corpses from decaying. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency First-aid Autoinjector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Emergency First-aid Autoinjector&lt;br /&gt;
 |image = MediPen.png&lt;br /&gt;
 |foundin = [[#Emergency First-aid Kit|Emergency First-aid kits]] ([[File:Medbriefcase.png]])&lt;br /&gt;
 |usedfor = Quickly delivering 12u [[Guide_to_chemistry#Epinephrine|epinephrine]], 2.5u [[Guide_to_chemistry#Sanguirite|sanguirite]] and 0.5u [[Guide_to_chemistry#Spaceacillin|spaceacillin]] to someone. &lt;br /&gt;
 |strategy = Use it on someone, preferably on a person in critical condition. &lt;br /&gt;
 |description = An epinephrine medipen with trace amounts of coagulants and antibiotics to help stabilize bad cuts and burns.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hypovolemic-response Autoinjector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Hypovolemic-response Autoinjector&lt;br /&gt;
 |image = MediPen.png&lt;br /&gt;
 |foundin = [[Supply_crates#Goodies|Cargo]]&lt;br /&gt;
 |usedfor = Quickly delivering 5u [[Guide_to_chemistry#Epinephrine|epinephrine]], 2.5u [[Guide_to_chemistry#Sanguirite|sanguirite]], 3.5u iron and 4u [[Guide_to_chemistry#Saline-Glucose_Solution|saline-glucose solution]] to someone. &lt;br /&gt;
 |description = A medipen containing a mix of chemicals for treating bleeding and blood loss. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Suture}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Suture&lt;br /&gt;
 |image = Suture.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
 |usedfor = Treating bruise damage and [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]]. &lt;br /&gt;
 |strategy = Aim for the damaged limb and apply the suture on the patient. &lt;br /&gt;
 |description = Used to cure brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15, heal 10 brute per use and work on simplemobs. Replaced most [[#Bruise_Pack|bruise packs]] Oct, 2019. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medicated Suture}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Medicated Suture&lt;br /&gt;
 |image = Medicated_suture.png&lt;br /&gt;
 |foundin = Can be made with [[Guide_to_chemistry#Medicated_Suture|chemistry]]&lt;br /&gt;
 |usedfor = Treating bruise damage and [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]]. &lt;br /&gt;
 |strategy = Aim for the damaged limb and apply the medicated suture on the patient. &lt;br /&gt;
 |description = Used to cure brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. They heal 15 brute per use and work on simplemobs. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Regenerative Mesh}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Regenerative Mesh&lt;br /&gt;
 |image = Regenerative_mesh.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
 |usedfor = Treating burn damage and [[Guide_to_Wounds#Burn_Wounds|burn wounds]]. &lt;br /&gt;
 |strategy = Activate in hand to open the sterile mesh package, then aim for the damaged limb and apply the mesh on the patient.&lt;br /&gt;
 |description = Used to cure burn damage. Open the package, then target the bodypart with burn damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15 and heal 10 burn per use. Replaced most [[#Ointment|ointments]] Oct, 2019. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Regenerative Mesh}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Advanced Regenerative Mesh&lt;br /&gt;
 |image = Advanced_regenerative_mesh_closed.png&lt;br /&gt;
 |foundin = Can be made with [[Guide_to_chemistry#Advanced_Regenerative_Mesh|chemistry]]&lt;br /&gt;
 |usedfor = Treating burn damage and [[Guide_to_Wounds#Burn_Wounds|burn wounds]]. &lt;br /&gt;
 |strategy = Activate in hand to open the sterile mesh package, then aim for the damaged limb and apply the mesh on the patient.&lt;br /&gt;
 |description = Used to cure burn damage. Open the package, then target the bodypart with burn damage and apply. Application takes time. Treating others is faster than treating yourself. They heal 15 burn per use and work on simplemobs. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Aloe Cream}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Aloe Cream&lt;br /&gt;
 |image = Aloe_cream.png&lt;br /&gt;
 |foundin = Cook [[Guide_to_hydroponics#Aloe|aloe]].&lt;br /&gt;
 |usedfor = Treating mild brute or burn damage. &lt;br /&gt;
 |strategy = Aim for the damaged limb and apply the aloe cream on the patient.&lt;br /&gt;
 |description = Used to cure mild brute damage. Target the bodypart with brute or burn damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15, heal 3.3 brute/burn per use and work on simplemobs. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mourning Poultice}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Mourning Poultice&lt;br /&gt;
 |image = Mourning_poultice.png&lt;br /&gt;
 |foundin = Can be made with [[Guide_to_chemistry#Mourning_Poultice|chemistry]]&lt;br /&gt;
 |usedfor = Preparing corpses for defibrillation. &lt;br /&gt;
 |description = Converts 10 brute and 10 burn into suffocation damage each application, and can be used on corpses as well as the living.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bruise Pack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Bruise Pack&lt;br /&gt;
 |image = Bpack.png&lt;br /&gt;
 |foundin = Medbay&lt;br /&gt;
 |usedfor = Treating bruise damage&lt;br /&gt;
 |strategy = Aim for the damaged limb and apply the bruise pack on the patient&lt;br /&gt;
 |description = Used to cure brute damage. Target the bodypart with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by [[Epinephrine]] or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ointment}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Ointment&lt;br /&gt;
 |image = oint.png&lt;br /&gt;
 |foundin = NanoMed Plus&lt;br /&gt;
 |usedfor = Treating burn damage or [[Guide_to_Wounds#Burn_Wounds|burn wounds]]. &lt;br /&gt;
 |strategy = Aim for the damaged limb and apply the ointment on the patient&lt;br /&gt;
 |description = Used to treat burn damage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical gauze}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Medical gauze&lt;br /&gt;
 |image = Gauze.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]], [[Dormitory]], [[#Nanomed Plus|Nanomed Plus]]&lt;br /&gt;
 |usedfor = For use as either a splint or a bandage when treating [[Guide_to_Wounds|wounds]]. &lt;br /&gt;
 |strategy = Aim for correct bodypart and apply the gauze on the patient. &lt;br /&gt;
 |description = Used to splint [[Guide_to_Wounds#Bone_Wounds|fractures]] to lessen the wound penalties, or to reduce [[Guide_to_Wounds#Sharp_Wounds|bleeding]]. It doesn&#039;t heal any damage. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Surgical Tape}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Surgical Tape&lt;br /&gt;
 |image = Surgical_tape.png&lt;br /&gt;
 |foundin = [[Rnd#Protolathe|Medical techfab]]&lt;br /&gt;
 |usedfor = Treating [[Guide_to_Wounds#Bone_Wounds|fractures]]. &lt;br /&gt;
 |strategy = Use with bone gel to treat [[Guide_to_Wounds#Bone_Wounds|fractures]]. &lt;br /&gt;
 |description = Made for patching broken bones back together alongside bone gel, not for playing pranks. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bone Gel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Bone Gel&lt;br /&gt;
 |image = Bone_gel.png&lt;br /&gt;
 |foundin = [[Vending_machine#Medbay|NanoMed Plus -vending machines]]&lt;br /&gt;
 |usedfor = Treating [[Guide_to_Wounds#Bone_Wounds|fractures]]. &lt;br /&gt;
 |strategy = Use with surgical tape to treat [[Guide_to_Wounds#Bone_Wounds|fractures]]. &lt;br /&gt;
 |description = A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Syringe&lt;br /&gt;
 |image = Syringes.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]], [[Chemistry]]&lt;br /&gt;
 |usedfor = Injecting medicine, taking blood samples&lt;br /&gt;
 |strategy = Apply it while in hand to toggle inject or draw mode&lt;br /&gt;
 |description = A syringe is a container especially used for holding liquids. Toggle transfer amount by activating it in hand. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Rightclick}} Draw. Takes liquids from other liquid containers such as [[bottle]]s and [[beaker]]s &amp;lt;i&amp;gt;and even [[crew|people]] &amp;lt;/i&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Leftclick}} Inject. Will push its contents into a target, including other containers. Syringes can inject into food and drinks, even those still sitting on a table.&lt;br /&gt;
&lt;br /&gt;
A normal syringe can hold up to 15 units of liquid and will survive reactions happening inside of it in spite of appearances.&lt;br /&gt;
&lt;br /&gt;
They are most often found inside syringe boxes in the open around [[medbay]] or in [[medical lockers]] or in [[medical crates]] ordered from the [[Quartermaster]]. [[Medical dispensers]] also provide a number of empty syringes.&lt;br /&gt;
&lt;br /&gt;
[[File:Srybox.png|64px]] Empty syringes can be found in boxes located around [[Medbay]]. Specialised pre-filled syringes can also found in Medical kits, such as [[Anti-Toxin]] or [[Epinephrine]]. [[Spaceacillin]] syringes are also in [[Medical dispensers]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Syringe Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Syringe Gun&lt;br /&gt;
 |image = Sgun.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
 |usedfor = Tranquilizing the chucklefucks&lt;br /&gt;
 |strategy = Load the gun with a syringe filled with whatever and shoot at the patient&lt;br /&gt;
 |description = Fire at people at a range with a syringe, useful if [[Chloral Hydrate]] or [[Fluorosulfuric Acid|acid]] is in the needles. Not good for medicine applications (does minor damage each hit).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Rapid Syringe Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Rapid Syringe Gun&lt;br /&gt;
 |image = Rapidsyringegun.png&lt;br /&gt;
 |foundin = Medbay Protalathe&lt;br /&gt;
 |usedfor = Tranquilizing the chucklefucks&lt;br /&gt;
 |strategy = A modification of the syringe gun design, using a rotating cylinder to store up to six syringes&lt;br /&gt;
 |description = It&#039;s a syringe gun, but it can be loaded with up to 6 syringes so you don&#039;t have to manually reload it after each shot. Alternate syringes for making people catch fire or go boom.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hypospray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Hypospray&lt;br /&gt;
 |image = Hspray.png&lt;br /&gt;
 |foundin = [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
 |usedfor = Applying medicine quickly&lt;br /&gt;
 |strategy = Fill with medicine, apply to patient for quick healing&lt;br /&gt;
 |description = A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a &#039;&#039;tiny prick&#039;&#039;!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Eyedropper}}{{anchor|Dropper}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Dropper&lt;br /&gt;
 |image = Eyedropper.png&lt;br /&gt;
 |foundin = [[Chemistry]], [[Medical storage|Medical Storage]], [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Applying medicine quickly, small amounts at a time&lt;br /&gt;
 |strategy = Fill with medicine, apply to patient&lt;br /&gt;
 |description = &#039;&#039;&#039;Toggle in hand to change it to drop one to five units at a time.&#039;&#039;&#039; A dropper is a container used for holding 5u of liquids. An empty dropper will store liquids from other liquid containers such as [[bottle]]s and [[beaker]]s. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people&#039;s faces.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bottle}}{{anchor|Beaker}}{{anchor|Water Bottle}}{{anchor|Cryo Beaker}}{{anchor|Cryostasis Beaker}}{{anchor|Large Beaker}}{{anchor|Large Water Bottle}}{{anchor|XL Beaker}}{{anchor|Meta Beaker}}{{anchor|Bluespace Beaker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Beaker&lt;br /&gt;
 |image = beaker.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]], [[Chemistry]], [[Robotics]], [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Transporting and mixing chemicals&lt;br /&gt;
 |strategy = Transport chemicals or mix them and watch magic happen&lt;br /&gt;
 |description = This is a container specifically for holding liquids. They are most commonly found in [[Medbay]] and [[Chemistry Lab]]. It is &amp;lt;strike&amp;gt;ill-advised&amp;lt;/strike&amp;gt; always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a [[syringe]].&lt;br /&gt;
&lt;br /&gt;
There are multiple types of beakers:&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:bottle.png]] &#039;&#039;&#039;Bottle&#039;&#039;&#039; is a smaller version of a Beaker and can be made by a [[Chemist]] from a [[ChemMaster 3000]] and are mostly used to fill [[syringe]]s. A bottle holds up to 30 units of liquid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:beaker.png]] &#039;&#039;&#039;Beaker&#039;&#039;&#039; is a standard glass beaker. Holds 50 units of liquid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:waterbottle.png]] &#039;&#039;&#039;Water Bottle&#039;&#039;&#039; can be made with [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]]. Works like a beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 50 units of liquid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:cryostasis_beaker.gif]] &#039;&#039;&#039;Cryostasis Beaker&#039;&#039;&#039; holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Large Beaker.png]] &#039;&#039;&#039;Large Beaker&#039;&#039;&#039; holds 100 units of liquid. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:large_water_bottle.png]] &#039;&#039;&#039;Large Water Bottle&#039;&#039;&#039; Can be made with [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]]. Works like a large beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 100 units of liquid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:XL_beaker.png]] &#039;&#039;&#039;XL Beaker&#039;&#039;&#039; holds 120 units of liquid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:meta_beaker.png]] &#039;&#039;&#039;Meta Beaker&#039;&#039;&#039; holds 180 units of liquid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bluespace_beaker.gif]] &#039;&#039;&#039;Bluespace Beaker&#039;&#039;&#039; holds 300 units of liquid. Can not be used in ordinary [[Grenade|grenade]] casings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pill Bottle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Pill Bottle&lt;br /&gt;
 |image = Pill Bottle.png&lt;br /&gt;
 |foundin = [[Chemistry]]&lt;br /&gt;
 |usedfor = Transporting pills&lt;br /&gt;
 |strategy = Put pills inside, take pills out when needed&lt;br /&gt;
 |description = It&#039;s an airtight container for storing medication. Can store up to seven pills or patches, and fits in your pocket.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|DNA Injector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = DNA Injector&lt;br /&gt;
 |image = DNA Injector.png&lt;br /&gt;
 |foundin = [[Genetics]]&lt;br /&gt;
 |usedfor = Transfering genetics from subject to another&lt;br /&gt;
 |strategy = Make one in the DNA Scanner Access Console and use it on someone or yourself&lt;br /&gt;
 |description = This injects the person with DNA. See the [[Guide_to_genetics|guide to genetics]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Surgical Tools===&lt;br /&gt;
These items are used in [[surgery]]. Surgical tools can be found in [[Operating Theatre]] and [[Robotics]]. Additionally, Cargo can make all of them (with the exception of drapes) using their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Drapes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Drapes&lt;br /&gt;
 |image = Drapes.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]]&lt;br /&gt;
 |usedfor = Determining which place is about to be cut, sliced &#039;n&#039; diced&lt;br /&gt;
 |strategy = Use drapes on a patient who&#039;s (preferably) on the operating table&lt;br /&gt;
 |description = Nanotrasen brand surgical drapes provide optimal safety and infection control.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Scalpel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Scalpel&lt;br /&gt;
 |image = Scalpel.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]]&lt;br /&gt;
 |usedfor = Incisions in surgery, or melee combat&lt;br /&gt;
 |strategy = Use it on the patient when you need to do an incision&lt;br /&gt;
 |description = Cut, cut, and once more cut.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Circular Saw}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Circular Saw&lt;br /&gt;
 |image = Saw.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]]&lt;br /&gt;
 |usedfor = Cutting through bone, cutting out brains or cutting logs into planks&lt;br /&gt;
 |strategy = Use it on the patient when needed in a surgical procedure&lt;br /&gt;
 |description = Note the blood stains; if there are no blood stains... you already know what you&#039;re doing with this bad boy. This is a normal-sized item capable of being used by [[Medical Doctor]]s to cut out [[brain]]s to be put into [[roboticist#cyborgs|robots]]. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Surgical Drill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Surgical Drill&lt;br /&gt;
 |image = Drill.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]]&lt;br /&gt;
 |usedfor = Drilling through bone&lt;br /&gt;
 |strategy = Use it on the patient when needed in a surgical procedure&lt;br /&gt;
 |description = A item used for surgery. Surprisingly robust, especially against eyes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hemostat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Hemostat&lt;br /&gt;
 |image = Hemostat.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]]&lt;br /&gt;
 |usedfor = Clamping blood vessels to prevent bleeding&lt;br /&gt;
 |strategy = Use it on the patient when needed in a surgical procedure&lt;br /&gt;
 |description = You can drill using this item. You dig?&amp;quot;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cautery}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Cautery&lt;br /&gt;
 |image = Cautery.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]]&lt;br /&gt;
 |usedfor = cauterizing wounds to prevent bleeding&lt;br /&gt;
 |strategy = Use it on the patient when needed in a surgical procedure&lt;br /&gt;
 |description = This stops bleeding.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bonesetter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Bonesetter&lt;br /&gt;
 |image = Bonesetter.png&lt;br /&gt;
 |foundin = [[Autolathe]] or [[Rnd#Protolathe|medical techfab]]&lt;br /&gt;
 |usedfor = For setting things right.&lt;br /&gt;
 |strategy = Target dislocated bodypart and use this on the patient. &lt;br /&gt;
 |description = Used for treating [[Guide_to_Wounds#Moderate:_Joint_Dislocation|joint dislocations]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Laser Scalpel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Laser Scalpel&lt;br /&gt;
 |image = Laser_scalpel_scalpel.png&lt;br /&gt;
 |foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research)&lt;br /&gt;
 |usedfor = upgraded scalpel and saw two-in-one&lt;br /&gt;
 |strategy = Does [[Surgery|surgical]] steps faster than basic scalpel and saw. &lt;br /&gt;
 |description = Active in hand to toggle between low power (scalpel) mode [[File:Laser_scalpel_scalpel.png]] and high power (saw) mode [[File:Laser_scalpel_saw.png]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mechanical Pinches}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Mechanical Pinches&lt;br /&gt;
 |image = Mechanical_pinches_retractor.png&lt;br /&gt;
 |foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research)&lt;br /&gt;
 |usedfor = upgraded retractor and and hemostat two-in-one&lt;br /&gt;
 |strategy = Does [[Surgery|surgical]] steps faster than basic retractor and hemostat. &lt;br /&gt;
 |description = Active in hand to toggle between retractor mode [[File:Mechanical_pinches_retractor.png]] and hemostat mode [[File:Mechanical_pinches_hemostat.png]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Searing Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Searing Tool&lt;br /&gt;
 |image = Searing_tool_cautery.png&lt;br /&gt;
 |foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research)&lt;br /&gt;
 |usedfor = upgraded cautery and surgical drill two-in-one&lt;br /&gt;
 |strategy = Does [[Surgery|surgical]] steps faster than basic cautery and surgical drill. &lt;br /&gt;
 |description = Active in hand to toggle between mending (cautery) mode [[File:Searing_tool_cautery.png]] and drilling mode [[File:Searing_tool_drill.png]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|SleepingAgent_Tank}}{{anchor|Sleeping Agent_Tank}}{{anchor|Sleeping Agent}}{{anchor|Sleeping Agent Tank}}{{anchor|Anesthetic}}{{anchor|Anesthetic Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Anesthetic Tank&lt;br /&gt;
 |image = N2Otank.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]]&lt;br /&gt;
 |usedfor = Putting the patient asleep&lt;br /&gt;
 |strategy = See below&lt;br /&gt;
 |description = A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent them from &amp;lt;s&amp;gt;escaping&amp;lt;/s&amp;gt; feeling pain.&lt;br /&gt;
&#039;&#039;&#039;How to set internals:&#039;&#039;&#039;&lt;br /&gt;
* To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking &amp;quot;set internals&amp;quot; on the same menu you used to put the tank on their back. Once done your patient should fall asleep.  Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Amputation Shears}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Amputation Shears&lt;br /&gt;
 |image = Amputation_shears.png&lt;br /&gt;
 |foundin = Premium vendor item&lt;br /&gt;
 |usedfor = Amputation&lt;br /&gt;
 |strategy = See below&lt;br /&gt;
 |description = A type of heavy duty surgical shears used for achieving a clean separation between limb and patient. Keeping the patient still is imperative to be able to secure and align the shears. It dismembers a limb (or tail) after a delay (15 seconds by default).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the patient is incapacitated, critted, dead, unconscious, paralyzed, staminacritted, etc. the time required to amputate something is cut in half.&lt;br /&gt;
* If the patient is [[Status_Effects#Jitteriness|jittery]] the time required to amputate something is multiplied by 1.5.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Blood Filter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Blood Filter&lt;br /&gt;
 |image = Blood_filter.png&lt;br /&gt;
 |foundin = [[Operating Theatre]]&lt;br /&gt;
 |usedfor = [[Surgery#Blood_Filter|Filter Blood surgery]]&lt;br /&gt;
 |description = A tool used when performing the [[Surgery#Blood_Filter|blood filter surgery]].  &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Medical Gear===&lt;br /&gt;
Clothes and other equipment made especially for the doctors.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Health Scanner HUD]]&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |image = MedGlasses.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Sterile Mask]]&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |image = Sterilemask.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Latex Gloves]]&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |image = LGloves.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Nitrile Gloves]]&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |image = Nitrile_gloves.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Medical Belt]]&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |image = Medicalbelt.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Medical Backpack]]&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |image = Medpack.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Bio Hood]]&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |image = BioHood.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Bio-suit]]&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |image = BioSuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Muzzle]]&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |image = Muzzle.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Straight Jacket]]&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |image = Straight.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Medical Kits===&lt;br /&gt;
These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. [[Roboticist]]s can use these to make [[medibot]]s once they&#039;re empty, and these make your job a lot easier, so don&#039;t be shy about taking them over to their desk when you have a moment. Back when [[Telescience]] was a thing, [[Scientist|scientists]] sometimes stole these up while cackling madly. It was probably [[syndicate|nothing to worry about.]] &lt;br /&gt;
To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.&lt;br /&gt;
&lt;br /&gt;
{{anchor|First-Aid Kit a.k.a. Medkit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
|name = First-Aid Kit a.k.a. Medkit&lt;br /&gt;
|image = SMed.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
|usedfor = Carrying medicine for the most common injuries&lt;br /&gt;
|strategy = Use the contents to heal patients&lt;br /&gt;
|contents = [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Suture.png|link=#Suture|Suture]] [[File:Suture.png|link=#Suture|Suture]] [[File:Regenerative_mesh.png|link=#Regenerative_Mesh|Regenerative Mesh]] [[File:Regenerative_mesh.png|link=#Regenerative_Mesh|Regenerative Mesh]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]]&lt;br /&gt;
|description = Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Aid Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
|name = Medical Aid Kit&lt;br /&gt;
|image = First_aid_kit_surgery.png&lt;br /&gt;
|foundin = [[Medical_Doctor|Medical Doctor&#039;s starting loadout]]&lt;br /&gt;
|usedfor = Carrying medical items such as surgery tools and medicines&lt;br /&gt;
|strategy = Use the contents to heal patients or perform basic surgery&lt;br /&gt;
|contents = [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Suture.png|link=#Suture|Suture]] [[File:Suture.png|link=#Suture|Suture]] [[File:Regenerative_mesh.png|link=#Regenerative_Mesh|Regenerative Mesh]] [[File:Regenerative_mesh.png|link=#Regenerative_Mesh|Regenerative Mesh]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]] [[File:Drapes.png|Surgical Drapes]] [[File:Scalpel.png|Scalpel]]  [[File:Hemostat.png|Hemostat]] [[File:Retractor.png|Hemostat]] [[File:Cautery.png|Cautery]]&lt;br /&gt;
|description = An improved first aid kit with extra storage space and some basic surgery tools. Can hold similar/same items as a medical belt. Medical doctors and CMO start with one of these. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency First-aid Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
|name = Emergency First-aid Kit&lt;br /&gt;
|image = Medbriefcase.png&lt;br /&gt;
|foundin = &lt;br /&gt;
|usedfor = Contains an assortment of items for urgent treatment. &lt;br /&gt;
|strategy = Use the contents to treat patients. &lt;br /&gt;
|contents = First aid analyzer, gauze, emergency suture, ointment, emergency medipen, iron pill bottle.&lt;br /&gt;
|description = A very simple first aid kit meant to secure and stabilize serious wounds for later treatment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Toxin First-Aid Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
|name = Toxin First-Aid Kit&lt;br /&gt;
|image = Tmed.png &lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
|usedfor = Carrying medicine for toxin damage&lt;br /&gt;
|strategy = Use the contents to heal patients&lt;br /&gt;
|contents = [[File:Pill_Bottle.png|link=Guide_to_chemistry#Multiver|3x 10u Multiver pills]] [[File:Syringe.png|link=Guide_to_chemistry#Syriniver|15u Syriniver syringe]] [[File:Syringe.png|link=Guide_to_chemistry#Syriniver|15u Syriniver syringe]] [[File:Syringe.png|link=Guide_to_chemistry#Syriniver|15u Syriniver syringe]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Potassium_Iodide|3x 15u Potassium Iodide pills]] [[File:MediPen.png|link=Guide_to_chemistry#Pentetic_Acid|10u Pentetic Acid medipen]]&lt;br /&gt;
|description = This kit is for the treatment of toxin damage. Each multiver pill contains 2u [[Guide_to_chemistry#Multiver|Multiver]] + 8u [[Guide_to_chemistry#Granibitaluri|Granibitaluri]].&lt;br /&gt;
Toxin kits may come with 1 of 3 biohazard symbols instead of a cross ([[File:TB1Med.png]][[File:TB2Med.png]][[File:TB3Med.png]]), but the contents should be the same.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire First-Aid Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
|name = Burn treatment kit&lt;br /&gt;
|image = Bmed.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]], [[Engineering]]&lt;br /&gt;
|usedfor = Carrying medicine for burn damage&lt;br /&gt;
|strategy = Use the contents to heal patients&lt;br /&gt;
|contents = [[File:Bandaid_burn.png|link=Guide to chemistry#Aiuri|10u aiuri patch (burn)]]  [[File:Bandaid_burn.png|link=Guide to chemistry#Aiuri|10u aiuri patch (burn)]] [[File:Bandaid_burn.png|link=Guide to chemistry#Aiuri|10u aiuri patch (burn)]] [[File:Cleaner.png|link=Guide_to_chemistry#Rhigoxane|100u spray bottle of Rhigoxane]] [[File:MediPen.png|link=Guide_to_chemistry#Oxandrolone|10u Oxandrolone medipen]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]]&lt;br /&gt;
|description = This kit is for the treatment of burn damage. Each burn patch contains 2u [[Guide_to_chemistry#Aiuri|Aiuri]] + 8u [[Guide_to_chemistry#Granibitaluri|Granibitaluri]].&lt;br /&gt;
Burn treatment kits may have a flame symbol ([[File:BMedFlame.png]]) instead of a cross, though the contents should be the same.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Brute trauma treatment kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
|name = Brute trauma treatment kit&lt;br /&gt;
|image = Brutefak.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]], [[Shaft Miner#The Rewards|mining equipment vendors]]&lt;br /&gt;
|usedfor = Carrying medicine for brute damage and gauze to treat bleeding from brute damage&lt;br /&gt;
|strategy = Use the contents to heal patients&lt;br /&gt;
|contents = [[File:Bandaid_brute.png|link=Guide to chemistry#Libital|10u libital patch (brute)]] [[File:Bandaid_brute.png|link=Guide to chemistry#Libital|10u libital patch (brute)]]  [[File:Bandaid_brute.png|link=Guide to chemistry#Libital|10u libital patch (brute)]] [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Trophazole|4x 15u Trophazole pills]] [[File:MediPen.png|link=Guide_to_chemistry#Salicyclic_Acid|10u Salicyclic Acid medipen]]&lt;br /&gt;
|description = This kit is for the treatment of brute damage.&amp;lt;br&amp;gt; Each patch contains 2u [[Guide_to_chemistry#Libital|Libital]] + 8u [[Guide_to_chemistry#Granibitaluri|Granibitaluri]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Oxygen Deprivation First-Aid Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
|name = Oxygen Deprivation First-Aid Kit&lt;br /&gt;
|image = O2med.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
|usedfor = Carrying medicine for suffocation damage&lt;br /&gt;
|strategy = Use the contents to heal patients&lt;br /&gt;
|contents =  [[File:Syringes.png|link=Guide to chemistry#Convermol|Syringe (Convermol)]] [[File:Syringes.png|link=Guide to chemistry#Convermol|Syringe (Convermol)]][[File:Syringes.png|link=Guide to chemistry#Convermol|Syringe (Convermol)]] [[File:MediPen.png|link=Guide_to_chemistry#Salbutamol|10u Salbutamol medipen]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Active_Pure_Chemicals|4x 30u iron pills]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]]&lt;br /&gt;
|description = This kit is for the treatment of suffocation damage. Each syringe contains 6u [[Guide_to_chemistry#Convermol|Convermol]] and 9u [[Guide_to_chemistry#Granibitaluri|Granibitaluri]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Box of hugs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
|name = Box of hugs&lt;br /&gt;
|image = hugbox.png&lt;br /&gt;
|foundin = [[Maintenance]], [[#Nanomed Plus|Nanomed Plus]]&lt;br /&gt;
|usedfor = Carrying medicine for common injuries, hugging&lt;br /&gt;
|strategy = Use the contents to heal patients. Use the box to calm sensitive patients.&lt;br /&gt;
|contents = [[File:Bpack.png|link=Bruise Pack]] [[File:oint.png|link=Ointment]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] &lt;br /&gt;
|description = This box is made for the well-being of sensitive persons. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pill Bottles===&lt;br /&gt;
{{anchor|Bottle of Mannitol Pills}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
|name = Bottle of Mannitol Pills&lt;br /&gt;
|image = Pill_Bottle.png&lt;br /&gt;
|foundin = [[Genetics]]&lt;br /&gt;
|usedfor = Treating brain damage in patients, &lt;br /&gt;
|strategy = Get the patient to swallow a pill. Slip a pill in the cryo beakers.&lt;br /&gt;
|contents = [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] &lt;br /&gt;
|description = Contains pills used to treat brain damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bottle of Mutadone Pills}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
|name = Bottle of Mutadone Pills&lt;br /&gt;
|image = Pill_Bottle.png&lt;br /&gt;
|foundin = [[Genetics]]&lt;br /&gt;
|usedfor = Removing genetic mutations in patients including superpowers and disabilities.&lt;br /&gt;
|strategy = Get the patient to swallow a pill. Force one into a monkey to turn it into a human.&lt;br /&gt;
|contents = [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] &lt;br /&gt;
|description = Contains pills used to treat genetic abnormalities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Machinery and Facilities==&lt;br /&gt;
These are the vital machines that you need to treat abnormally damaging injuries. With the exception of the sink and shower, you need to be able to access the [[Medbay]] to use any of these.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = [[General items#Sink|Sink]]&lt;br /&gt;
 |image = Sink.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Shower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = [[General items#Shower|Shower]]&lt;br /&gt;
 |image = Shower.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|NanoMed Plus}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = NanoMed Plus&lt;br /&gt;
 |image = NanoMed.gif&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Supplying yourself with medical items&lt;br /&gt;
 |strategy = Use the machine and choose your poison&lt;br /&gt;
 |description = [[Vending_machines#NanoMed_Plus|See what NanoMed Plus holds inside.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|NanoMed}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = NanoMed&lt;br /&gt;
 |image = Wallmed.gif&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Supplying yourself with medical items&lt;br /&gt;
 |strategy = Use the machine and choose your poison.&lt;br /&gt;
 |description = [[Vending_machines#NanoMed|See what NanoMed holds inside.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Lifeform Stasis Unit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Lifeform Stasis Unit (aka &amp;quot;Stasis Bed&amp;quot;)&lt;br /&gt;
 |image = Stasis_bed_off.png&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = To keep patients alive during treatment&lt;br /&gt;
 |strategy = Buckle patients to them to put them into &#039;&#039;&#039;stasis&#039;&#039;&#039;. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]].&lt;br /&gt;
 |description = Puts patients into stasis. Can be turned off with alt-click. Works for surgery. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_medicine#Lifeform_Stasis_Units|See here how to use a Stasis Bed.]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_advanced_construction#Lifeform_Stasis_Unit|See here how to build a Stasis Bed.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sleeper}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Sleeper&lt;br /&gt;
 |image = Sleeper.gif&lt;br /&gt;
 |foundin = Unknown&lt;br /&gt;
 |usedfor = To heal patients&lt;br /&gt;
 |strategy = Get the patient on top of the Sleeper, use the Sleeper and choose &#039;&#039;&amp;quot;Close&amp;quot;&#039;&#039;, now the patient is in and you can inject all the needed medicines&lt;br /&gt;
 |description = Sleepers contain an unlimited supply of five different chemicals, which can be expanded with further upgrades. As of writing they cannot be built and are not found on the station, since they have been replaced with Lifeform Stasis Units.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Sleeper|Guide to building and using a Sleeper.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cryogenics Tube &amp;amp; Freezer}}{{anchor|Cryogenics Chamber &amp;amp; Freezer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Cryogenics Tube &amp;amp; Freezer&lt;br /&gt;
 |image = [[File:Cryo.gif|x64px|Cryogenics Tube]][[File:Freezer.gif|64px|Freezer]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Healing critical (or not critical) patients and genetic damage&lt;br /&gt;
 |strategy = Set the cryo up and put people in. Eject them after they&#039;ve healed up&lt;br /&gt;
 |description = These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in [[Guide_to_medicine#Critically_Wounded|critical condition]], and will safely lower a patient&#039;s body temperature to levels at which [[Cryoxadone]], usually mixed with [[Mannitol]], is effective. This will heal all damage types, and is one of the only ways to fix cellular damage caused by slime feeding.&lt;br /&gt;
&lt;br /&gt;
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_medicine#Cryo_Tube|See here how to use and perform maintenance on the Cryogenics Tubes.]]&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Guide to building a Cryogenics Tube.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Defibrillator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
|name = Defibrillator&lt;br /&gt;
|image = Defib.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
|usedfor = Reviving the recently dead&lt;br /&gt;
|strategy = Get to bodies fast enough and jump-start their heart&lt;br /&gt;
|description = Can bring patients out of death and into crit under certain conditions. Doesn&#039;t work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to [[Status_Effects#Knockdown|knockdown]], deal stamina damage and cause [[Status_Effects#Convulsion|convulsion]] (with {{Rightclick}}, instant) or induce a heart attack ({{LeftclickCmode}} on {{Combat_Mode}}, not instant). Both the knockdown and heart attack induction work through [[Clothing_and_Accessories#Hardsuit|hardsuits]]. Defibrillation works on monkeys too. See the [[Guide_to_medicine#Death|Guide to Medicine]] for details about the conditions that need to be fulfilled to be able to defibrillate someone. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Defibrillator Mount}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
|name = Defibrillator Mount&lt;br /&gt;
|image = Defibmount.png&lt;br /&gt;
|foundin = [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
|usedfor = Holding Defibrillators&lt;br /&gt;
|description = Mount it on a wall and attach a defibrillator to it to allow public use while preventing theft. While mounted, the paddles can be used by clicking the mount; alt-clicking will remove the defibrillator if unlocked. Can be locked and unlocked using a Medical, Head of Staff or Security ID, or by using a multitool. Automatically unlocks under red alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Compact Defibrillator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
|name = Compact Defibrillator&lt;br /&gt;
|image = Compactdefib.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
|usedfor = Reviving the recently dead&lt;br /&gt;
|strategy = Get to bodies fast enough and jump-start their heart&lt;br /&gt;
|description = A smaller version of the defibrillator, found in the [[Chief Medical Officer|CMO&#039;s]] office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn&#039;t work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|IV Drip}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = IV Drip&lt;br /&gt;
 |image = IV_Drip.png&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Dispensing blood and other chemicals&lt;br /&gt;
 |strategy = Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV.&lt;br /&gt;
 |description = The IV drip can replenish patients&#039; blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as a temporary substitute. {{Leftclick}} the IV drip to toggle between draw and inject modes. {{Rightclick}} it to toggle it to drip-feeding mode, which injects 20% as fast. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Blood Pack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Blood Pack&lt;br /&gt;
 |image = Random_bloodpack_0.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Virology]]&lt;br /&gt;
 |usedfor = Replenishing blood&lt;br /&gt;
 |strategy = Add blood pack to IV drip. Attach the patient to the IV drip by clicking and and dragging the IV drip to the patient. Wait. Click IV drip to take it out. Do not move the patient while infusing.&lt;br /&gt;
 |description = Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don&#039;t give patients the wrong [[Guide_to_medicine#Bleeding|blood type]]! Empty blood packs [[File:Blood_pack.png]] can be printed from the medical [[Guide_to_Research_and_Development#Techfab| techfab]] after research. Blood packs can be labeled with a pen. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Intravenous Medicine Bag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Intravenous Medicine Bag&lt;br /&gt;
 |image = Intravenous_medicine_bag.png&lt;br /&gt;
 |foundin = Medical [[Guide_to_Research_and_Development#Techfab| techfab]] after research&lt;br /&gt;
 |usedfor = Making custom IV drip [[Guide_to_chemistry#Medicines|medicine]] mixes&lt;br /&gt;
 |strategy = Fill it with medicines that won&#039;t overdose the patient, such as iron. Use the way as [[#Blood_Pack|blood pack]]. &lt;br /&gt;
 |description = Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be [[Guide_to_chemistry#Inject|injected]] into a patient with an [[#IV_Drip|IV drip]]. Alt-click the bag to permanently seal it, which will prevent spilling. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Operating Table}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Operating Table&lt;br /&gt;
 |image = [[File:Crewmonitoring.gif|64px|An operating computer, as in not broken.]][[File:optable_0.png|64px|Operating Table]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]], and [[Maintenance]] just north of arrivals (only on [[BoxStation]])&lt;br /&gt;
 |usedfor = Surgery&lt;br /&gt;
 |strategy = Put patient on table, do surgery&lt;br /&gt;
 |description = A major part in all [[surgery]]. Only [[Medical Doctor|medical doctors]] and the [[CMO]] have access to surgery.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chem Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Chem Dispenser&lt;br /&gt;
 |image = Dispenser.png&lt;br /&gt;
 |foundin = [[Chemistry]]&lt;br /&gt;
 |usedfor = Dispensing chemicals&lt;br /&gt;
 |strategy = Put a beaker in it, use it, choose how much you want, what you want and eject the beaker&lt;br /&gt;
 |description = This machine provides the [[Chemist]] with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an [[Inducer]] in the event of a power outage.&lt;br /&gt;
A beaker, or other liquid holding device, has to be put inside for it to perform it&#039;s function. The units of chemicals it gives out vary depending on what it is set to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemicals produced:&#039;&#039;&#039; See [[Guide_to_chemistry#Chemicals|here]] for a list of chemicals.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chemical Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Chemical Heater&lt;br /&gt;
 |image = Chemical Heater.png&lt;br /&gt;
 |foundin = [[Chemistry]]&lt;br /&gt;
 |usedfor = Heating chemicals&lt;br /&gt;
 |strategy = Put a beaker in, select a temperature, and turn it on.&lt;br /&gt;
 |description = See the [[guide to chemistry]] for a list of chemical formulas and their reaction to heat.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|ChemMaster 3000}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = ChemMaster 3000&lt;br /&gt;
 |image = Chemmaster.gif&lt;br /&gt;
 |foundin = [[Chemistry]]&lt;br /&gt;
 |usedfor = Making bottles and pills&lt;br /&gt;
 |strategy = Put beaker with &#039;&#039;stuff&#039;&#039; in, make &#039;&#039;stuff&#039;&#039; containing bottles/pills for further use&lt;br /&gt;
 |description = Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reagent Grinder}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Reagent Grinder&lt;br /&gt;
 |image = Blender.png&lt;br /&gt;
 |foundin = [[Chemistry]], [[Kitchen]], [[Bar]], [[Hydroponics]], [[Xenobiology]]&lt;br /&gt;
 |usedfor = Grinding and liquefying reagents&lt;br /&gt;
 |strategy = Put something in it and choose what you want to do with it&lt;br /&gt;
 |description = Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on:&#039;&#039;&#039;&lt;br /&gt;
* Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)&lt;br /&gt;
* Grown foods (bananas, liberty caps, corn, carrots, and chilies)&lt;br /&gt;
* Other grown items (nettles and death nettles)&lt;br /&gt;
* Snacks (chips and candy)&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Morgue Tray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |department = Medical&lt;br /&gt;
 |name = Morgue Tray&lt;br /&gt;
 |image = Morgue_tray.png&lt;br /&gt;
 |foundin = [[Morgue]]&lt;br /&gt;
 |usedfor = Storing dead people&lt;br /&gt;
 |strategy = Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they&#039;re there), and close&lt;br /&gt;
 |description = Holds one person (preferably dead) on the tray within.&amp;lt;br&amp;gt;Has a light on the side to notify about the body if it has a ghost in them &amp;lt;br&amp;gt; &lt;br /&gt;
*&amp;lt;b&amp;gt;Blue light&amp;lt;/b&amp;gt;: No body or object.&lt;br /&gt;
*&amp;lt;b&amp;gt;Green light&amp;lt;/b&amp;gt;: Body with a ghost in it, will beep loudly to catch attention&lt;br /&gt;
*&amp;lt;b&amp;gt;Red light&amp;lt;/b&amp;gt;: Body with no ghost or braindead/catatonic.&lt;br /&gt;
*&amp;lt;b&amp;gt;Yellow light&amp;lt;/b&amp;gt;: Non-body object.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Bebronux228</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=15313</id>
		<title>Хирургия</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=15313"/>
		<updated>2025-03-19T20:22:25Z</updated>

		<summary type="html">&lt;p&gt;Bebronux228: /* Hepatectomy */ (Перевод)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Для всех операций требуется набор инструментов - зачастую тот, что лежит в [[Operating Theatre|операционном блоке]].&lt;br /&gt;
&lt;br /&gt;
= Хирургические инструменты =&lt;br /&gt;
[[Medical_items#Surgical_Tools|Информацию о большинстве инструментов, используемых в хирургии, можно найти здесь.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Скорость операции и неудачи==&lt;br /&gt;
Для каждого инструмента есть гетто-аналоги. Проценты, указанные рядом с ними, показывают, насколько они эффективны с точки зрения скорости по сравнению с основными инструментами (до октября 2019 года проценты на TG просто означали вероятность успеха). Например, если указано «50%», выполнение шага занимает вдвое больше времени. Эти проценты суммируются с бонусом или минусом в процентах от использования разных столов или химикатов (см. [[#Beginning of any Operation|Начало любой операции]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Тем не менее, длительность шага операции увеличится не более чем вдвое. Например, шаг, который занимает 10 секунд, будет длиться не более чем 20 секунд с учётом замедления. Вместо этого появляется шанс на провал операции, пропорциональный времени, срезанным этим ограничением (1 секунда = 1% на провал). Неудача может привести к дополнительным повреждениям или другим эффектам.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Так, например:&lt;br /&gt;
* Скажем, этап операции по умолчанию занимает 10 секунд, но вы используете ручку (25%) вместо гемостата и делаете это на полу (50%) вместо операционного стола.&lt;br /&gt;
* Теперь шаг операции замедлена должен быть замедлен до 40 секунд, но из-за ограничения она занимает 20 секунд.&lt;br /&gt;
* Те 20 дополнительных секунд, которые были удалены из-за ограничения, теперь являются Вашим шансом на провал.&lt;br /&gt;
* Результат: Шаг занимает 20 секунд и имеет 20% шанс провала.&lt;br /&gt;
&lt;br /&gt;
= Начало любой операции =&lt;br /&gt;
Шаг 1: Разденьте ту часть тела пациента, которая нуждается в хирургическом вмешательстве. Вы можете сделать это, перетащив их на себя, а затем щелкнув одежду, которую хотите снять с них, во всплывающем окне. &lt;br /&gt;
* &#039;&#039;&#039;Важно:&#039;&#039;&#039; Униформа, которую носит пациент, обычно закрывает обе ноги, руки, пах и туловище. Шлемы, очки и маски всегда закрывают глаза, обязательно снимите их, если работаете с глазами. Mod-сюиты снимаются, если снять ту часть экзокостюма, которая находится на спине, в слоте рюкзака.&lt;br /&gt;
&lt;br /&gt;
Шаг 2: [[File:OpTable.gif|Operating Table]] Поместите пациента на операционный стол. Сделайте это, сделав {{Grab}} на пациента. Затем щелкните левой кнопкой мыши по операционному столу, чтобы поместить на него пациента. Вы также можете {{Rightclick}} толкнуть человека на стол и сказать ему лечь на пол, хотя он может и не оценить этого. &lt;br /&gt;
* Если нет операционного стола, можно использовать: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Стазис кровать]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;любой стол&#039;&#039;&#039; (-20%), &#039;&#039;&#039;любую кровать&#039;&#039;&#039; (-30%), попросить его лечь &#039;&#039;&#039;на пол&#039;&#039;&#039; (-50%). [[#Surgery Speed and Failure|Скорость]] выполнения каждого шага будет уменьшена соответственнл. Обратите внимание на то, что из-за гниения органов операции на мёртвых лучше проводить на стазисных кроватях.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.1 [[File:LongIslandIcedTea.png|Ethanol]] (Опционально) Полейте, используйте спрей или патч с [[Guide_to_chemistry#Miner&#039;s Salve|&#039;&#039;&#039;Miner&#039;s Salve&#039;&#039;&#039;]] (+10%), [[Guide_to_chemistry#Sterilizine|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;]] (+20%), [[Guide_to_food_and_drinks#Drinks|&#039;&#039;&#039;алкогольными напитками&#039;&#039;&#039;]] (up to +46%), или [[Beekeeping#The_fruits_of_our_labour|&#039;&#039;&#039;Мёдом&#039;&#039;&#039;]] (+60%) для более быстрой скорости операции. &lt;br /&gt;
&lt;br /&gt;
*Чем крепче спирт, тем эффективнее! Формула: 0,1*(сила выпивки/65). Например: Этанол даёт +10% скорости операции, Manly Dorf +15%, Bacchus&#039; Blessing +46%.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.2: [[File:N2Otank.png|Sleeping Agent]] (Опционально) Используйте &#039;&#039;&#039;Баллон с анестетиком&#039;&#039;&#039; и &#039;&#039;&#039;маску для дыхания&#039;&#039;&#039;, чтобы усыпить Вашего пациента. Тем не менее, это не имеет хирургических преимуществ. &lt;br /&gt;
&lt;br /&gt;
Шаг 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Разместите &#039;&#039;&#039;хирургическую рубашку&#039;&#039;&#039; или &#039;&#039;&#039; обычную простыню&#039;&#039;&#039; на часть тела, которую Вы оперируете.&lt;br /&gt;
* Если Вы сделали шаг 1 неправильно, в открывшемся меню большинство операций будет закрашено серым, и Вы не сможете их начать.&lt;br /&gt;
&lt;br /&gt;
Шаг 4: Выключите {{Combat_Mode}}.&lt;br /&gt;
&lt;br /&gt;
Профессиональный совет:{{Rightclick}} даёт возможность проваливать каждый хирургический шаг намеренно.&lt;br /&gt;
&lt;br /&gt;
Шаг 5: [[File:Hud-target.gif|Target]] Следите за тем, что Вы &#039;&#039;&#039;целитесь&#039;&#039;&#039; на нужную часть тела (важно!).&lt;br /&gt;
&lt;br /&gt;
Шаг 6: {{LeftclickCmodeoff}} [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Проведите операцию&#039;&#039;&#039; (см. шаги ниже!). После этого поздравьте пациента и выгоните его. Неудачные шаги будут повторяться автоматически. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Чтобы прервать операцию, возьмите в руки каутер и рубашку, затем используйте рубашку на пациенте.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Процедуры, не требующие исследования или компьютера =&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами (Organ Manipulation) ==&lt;br /&gt;
Общая операция для удаления/вставки органов (мозг, сердце, аппендикс), киберимплантов и инопланетных эмбрионов.&amp;lt;br&amp;gt; Эту операцию можно провести на любой части тела.&amp;lt;br&amp;gt;Подробнее о каждой процедуре см. ниже.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор&#039;&#039;&#039;: оттяните кожу.||[[File:Screwdriver_tool.png|Отвёртка]] (45%) [[File:Wirecutters.png|Кусачки]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Циркулярная пила&#039;&#039;&#039;: распилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Пожарный топор]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Топорик]] (35%) [[File:Butcherknife.png|Нож мясника]] (25%) [[File:Arm_blade.png|Армблейд генокрада]] (75%) Любой другой острый предмет  (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: зажмите кровоток.||[[File:Wirecutters.png|Кусачки]] (60%) [[File:Package_Wrapper.png|Обёртка для посылок]] (35%) [[File:CableCoils.png|Кабель]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет  (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Удаление&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: удалите что-нибудь.||[[File:Crowbar.png|Ломик]] (55%) [[File:Fork.png|Вилка]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Вставка&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Прижигатель&#039;&#039;&#039;: прижгите рану.||[[File:Laser_gun.png|Лазер]] (90%) [[File:Welder.png|Сварка]] (70%) [[File:Lighter.png|Зажигалка]] (45%) [[File:Match.png|Спичка]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== С чем обычно имеем дело ===&lt;br /&gt;
&lt;br /&gt;
Приведённые ниже органы обычно присутствуют у каждого человека и могут быть удалены или вставлены с помощью операции типа [[#Organ_Manipulation|Манипуляция с органами]].&lt;br /&gt;
&lt;br /&gt;
==== Мозг [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====&lt;br /&gt;
&lt;br /&gt;
Источник сознания и место, где на самом деле находится игрок. Удаление мозга из тела сделает его [[Guide_to_medicine#Revival_methods|невосстановимым]] обычными средствами. Мозг также можно вставить в [[MMI]], чтобы он мог говорить, и подготовить его к вставке в [[Cyborg|Киборга]] или в [[AI|ИИ]]. Его можно перенести в другое тело, которое потом можно будет [[Guide_to_medicine#Revival_methods|возродить]]. &lt;br /&gt;
&lt;br /&gt;
Мозги [[Changeling|&#039;&#039;&#039;генокрадов&#039;&#039;&#039;]] рудиментарны, и они могут выжить без них. Обезглавливание генокрада не помешает ему возродиться.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Замечание:&#039;&#039;&#039; Мозг также можно вынуть, обезглавив цель и использовав любой острый объект на голове.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Сердце [[File:Heart.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимо для выживания. Если его убрать, у пациента возникнет сердечный приступ, из-за чего ему будет наносится огромный урон от гипоксии до тех пор, пока не будет вставлено новое сердце, либо пациент умрёт. Если Вам нужно больше времени, вколите [[epinephrine|медручку]], либо положите пациента на стазисную кровать.&lt;br /&gt;
&lt;br /&gt;
Вне тела сердце быстро перестаёт биться. Сердце можно запустить, использовав его в руке, если оно не сгнило.&lt;br /&gt;
&lt;br /&gt;
Сердечный приступ также может быть возникнуть из-за [[Initropidril|инитропидрила]], либо из-за того, что в пациента вшили небьющееся сердце. Так или иначе, сердечный приступ можно вылечить, использовав дефибрилятор, либо подвергнув пациента электрическому току.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Глаза [[File:Eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие зрения. Разумеется, без них пациент ослепнет. Глаза некоторых рас (например, тенеморфов) позволяют видеть в темноте.&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: Глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Уши [[File:Ears.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие слуха. Без них пациент будет глухим.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Печень [[File:Liver_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходима для метаболизации [[Guide_to_chemistry|химикатов]]. Без рабочей печени пациент будет получат урон от токсинов. Печени представителей некоторых профессий имеют особые эффекты. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Лёгкие [[File:Lungs.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимы для дыхания. Без рабочих лёгких пациент будет задыхаться. Лёгкие [[Guide_to_races|некоторых рас]] позволяют не дышать. Пересадка таких лёгких позволяет присвоить эту особенность себе (или своему метадругу, или случайному ассистенту, притащившему Вам эти лёгкие, или ...).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Желудок [[File:Stomach_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходим, чтобы пить и есть.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Язык [[File:Tongue.png]] [[File:Ltongue.png]] ====&lt;br /&gt;
&lt;br /&gt;
Влияет на речь. Без языка речь пациента будет сложно воспринимать. Пересадка языков ксенорас, имеющих акценты, позволит перенести их другому человеку (или избавиться от них). Языки [[Abductor|aбдукторов]] дают доступ к их телепатии, но также отнимают устную речь.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Цель: рот&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Аппендикс [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====&lt;br /&gt;
&lt;br /&gt;
Аппендицит лечится вырезанием аппендикса. Не имеет других эффектов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_crotch.gif]] &#039;&#039;&#039;Цель: пах&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Экзотические варианты ===&lt;br /&gt;
В пациента можно вставить (или удалить из него) и другие предметы - как вредные, так и полезные.&lt;br /&gt;
&lt;br /&gt;
==== Кибернетические импланты [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]] ====&lt;br /&gt;
&lt;br /&gt;
Дают различные преимущества взамен на крайнюю уязвимость к ЭМИ. Требуют изучения определённых технологий, после чего доступны у [[Robotics|робототехников]] и в техфабе [[Medbay|Медбея]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Искусственные органы [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Искусственные органы - замена для органических. Их можно вставить, только если соответствующий орган у пациента отсутствует. Уязвимы к ЭМИ. Можно распечатать в [[Robotics]] или в [[Medbay|Медбее]] после изучения нужных технологий.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Эмбрион ксеноморфа [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====&lt;br /&gt;
&lt;br /&gt;
Лярва, попавшая внутрь пациента и разрывающая его изнутри. Если её не вынуть, она гибнет пациента, став на шаг ближе к полноценному, крайне опасному [[Xenomorph|ксеноморфу]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ромерол-опухоль ====&lt;br /&gt;
&lt;br /&gt;
Пассивная инфекция в голове, вызванная принятием [[Syndicate Items#Romerol|ромерола]]. Пациент, умерший с этой опухолью, со временем станет агрессивным [[Guide to races#Romerol Zombie|зомби]] с пассивным лечением (его можно убить, убрав опухоль, отрезав голову или гибнув).&lt;br /&gt;
У пациента, укушенного зомби, также образуется опухоль. Кроме того, он постоянно будет получать немалый урон от токсинов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами в протезе (Prosthesis Organ Manipulation) ==&lt;br /&gt;
&lt;br /&gt;
Алгоритм Манипуляции с органами меняется для частей тела, прошедших [[#Augmentation|аугментацию]] - инструменты меняются на механические. &#039;&#039;&#039;Эту операцию можно проводить на себе&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Цель: голова/туловище/пах/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: открутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Пустые руки&#039;&#039;&#039;: откройте крышку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: подготовьте электронное оборудование.||[[File:Hemostat.png|Хемостат]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Хемостат&#039;&#039;&#039;: удалите или вставьте что-нибудь.||[[File:Crowbar.png|Ломик]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: закрутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: прикрутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами для инопланетян (Alien Organ Manipulation) == &lt;br /&gt;
&lt;br /&gt;
Манипуляция с органами, проводимая для [[Xenos|ксеноморфов]]. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кость.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Scalpel.png|Scalpel]] Скальпель: сделать надрез||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кость.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5 Удалить: [[File:Hemostat.png|Hemostat]] Гемостат: удалить что-либо.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5 Вставьте: [[File:Hud-hands.gif|Hands]] Руки: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Cautery.png|Cautery]] Прижигатель: прижечь рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Лобэктомия ==&lt;br /&gt;
Эта операция представляет собой расширенную манипуляцию с органами, в ходе которой вскрывается грудная клетка и удаляется дисфункциональная доля легких. Это восстанавливает здоровье легких и делает их работоспособными, если они не были таковыми ранее. Однако имейте в виду, что эту операцию можно делать только один раз на каждый комплект легких. Ее можно проводить только в том случае, если легкие пациента имеют повреждения более 60, что немного превышает пороговые значения серьезных повреждений. НЕ путайте эту операцию с лоботомией!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] Цель&#039;&#039;&#039;: Грудь&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3  [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите грудную клетку.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] Скальпель: удалите поврежденную долю легких. ||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|- &lt;br /&gt;
|Шаг 6: [[File:Cautery.png|Cautery]] Прижигатель: прижгите рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Коронарное шунтирование ==&lt;br /&gt;
Эта операция представляет собой расширенную манипуляцию с органами, в ходе которой вскрывается грудная клетка и накладывается шунт на сердце пациента. Это восстанавливает здоровье сердца и делает его работоспособным, если раньше оно не было. Однако имейте в виду, что эта операция может быть сделана только один раз на сердце, и что разрез сердца и прикрепление трансплантата не гарантируют успеха. Держите под рукой бинты на случай неудачи, что приведет к сильному кровотечению. Может быть выполнена только в том случае, если сердце имеет более 60 повреждений (немного выше порога серьезного повреждения).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] Цель&#039;&#039;&#039;: Грудь&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3  [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите грудную клетку.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] Скальпель: Разрежьте сердце. ||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6  [[File:Hemostat.png|Hemostat]] Гемостат: прикрепить сердечный трансплантат. (||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)&lt;br /&gt;
|- &lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] Прижигатель: прижгите рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Гепатэктомия ==&lt;br /&gt;
Удаляет поврежденные части печени, чтобы печень могла правильно регенерироваться. Операция по заживлению печени, похожая на коронарное шунтирование и лобэктомию. Эта операция на печени рассматривается как вариант только при повреждении печени более 50 и при отсутствии отказа самой печени.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] Цель&#039;&#039;&#039;: Грудь&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] Ретрактор:оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3:  [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] Скальпель: Надрезать.||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Scalpel.png|Scalpel]] Скальпель: удалите поврежденную часть печени||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] Прижигатель: прижгите рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Провал Шага 6 приведет к урону по печени.&lt;br /&gt;
&lt;br /&gt;
== Гастрэктомия ==&lt;br /&gt;
Удаляет часть двенадцатиперстной кишки, прикрепляя желудок обратно к нижнему кишечнику. Операция по заживлению желудка, похожая на коронарное шунтирование, лобэктомию и гепатэктомию. Эта операция появится только в том случае, если у вашего желудка не менее 50 повреждений, и поможет вам снова переваривать пищу без отвращения.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] Ретрактор:оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3:  [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] Скальпель: Надрезать. ||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Scalpel.png|Scalpel]] Скальпель: удалите поврежденную часть кишечника. ||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Шаг 7: [[File:Hemostat.png|Hemostat]] Гемостат:прижать нижнюю часть кишечника||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|- &lt;br /&gt;
|Шаг 8: [[File:Cautery.png|Cautery]] Прижигатель: прижгите рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
Провал шага 6 ещё больше повредит печень&lt;br /&gt;
&lt;br /&gt;
== Ампутация ==&lt;br /&gt;
&lt;br /&gt;
Отделите конечность от туловища. Хвосты обрабатываются в разделе «Манипуляции с органами» (пах).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] Цель:Голова,руки,ноги.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Retractor.png|Retractor]] Ретрактор:оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4:  [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кость.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Scalpel.png|Scalpel]] Скальпель или [[File:Saw.png|Circular Saw]] Циркулярная пила: отрежьте конечность.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (80%) Отрезать (300%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prosthetic Replacement ==&lt;br /&gt;
&lt;br /&gt;
Replace a severed limb with either a normal or a robotic limb.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Acquire&#039;&#039;&#039; the required limb.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Limb/Cyborg limb&#039;&#039;&#039;: replace the limb.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4(Alternative): &#039;&#039;&#039;Chainsaw/Synthetic Arm Blade&#039;&#039;&#039;: replace the limb with the chosen weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
&lt;br /&gt;
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time. &lt;br /&gt;
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your &#039;&#039;&#039;hands&#039;&#039;&#039; to check for items in the cavity. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Implant_Case.png|right|thumb|Removes this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 420px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; and &#039;&#039;&#039;Empty Implant Case&#039;&#039;&#039;: extract the implant.||[[File:Crowbar.png|Crowbar]] (65%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dental Implant ==&lt;br /&gt;
&lt;br /&gt;
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Drill.png|Surgical Drill]] &#039;&#039;&#039;Surgical Drill&#039;&#039;&#039;: Drill a hole in a tooth.||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Pill18.png|Pill]] &#039;&#039;&#039;Pill/Patch&#039;&#039;&#039;: Insert a pill/patch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brain Surgery ==&lt;br /&gt;
&lt;br /&gt;
This procedure cures all &#039;&#039;&#039;severe&#039;&#039;&#039; and &#039;&#039;&#039;basic&#039;&#039;&#039; [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: perform brain surgery. Repeatable. (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix the patient&#039;s eyes.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
&lt;br /&gt;
If the patient&#039;s face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: alter the patient&#039;s appearance.||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lipoplasty ==&lt;br /&gt;
&lt;br /&gt;
Removes excess fat from the patient. Can only be selected if the patient is fat. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut up the fat.||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: remove the fat.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revival ==&lt;br /&gt;
&lt;br /&gt;
The target is resurrected by this surgery. It works on any non-husked corpse with a head, &#039;&#039;&#039;even if it doesn&#039;t have a heart&#039;&#039;&#039;. If the body has sustained too much damage, it&#039;ll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Defib.png|Defibrillator Paddles]] &#039;&#039;&#039;Revive&#039;&#039;&#039;: revive the target (repeatable).||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slime Core Removal ==&lt;br /&gt;
&lt;br /&gt;
Remove core from slime. Step 2 must be repeated for every core if slime has several.&lt;br /&gt;
Mostly obsolete with existence of slime grinder, but still possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slimegrey.png|right|thumb|A slime]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: extract core.||[[File:Crowbar.png|Crowbar]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Filter Blood ==&lt;br /&gt;
&lt;br /&gt;
Removes reagents from the patient&#039;s bloodstream. Doesn&#039;t work if the patient is a husk. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Blood_filter.png|Blood_Filter]] &#039;&#039;&#039;Blood filter&#039;&#039;&#039;: Filter blood (95%). Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stomach Pump ==&lt;br /&gt;
&lt;br /&gt;
Induces vomiting in a patient, which removes a large portion of ingested reagents from the [[Guide_to_medicine#Organ_table|stomach]]. Requirements:&lt;br /&gt;
* Patient must not be a husk. &lt;br /&gt;
* Patient must have reagents in the stomach from eating food. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hand&#039;&#039;&#039;: pump stomach. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Bone Fracture (hairline)==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Severe:_Hairline_Fracture|hairline fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Bonesetter.png|Bonesetter]][[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bonesetter/bone gel/surgical tape&#039;&#039;&#039;: repair hairline fracture.||[[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair Compound Fracture==&lt;br /&gt;
Repairs the most critical type of bone fracture, [[Guide_to_Wounds#Critical:_Compound_Fracture|compound fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Bonesetter.png|Bonesetter]] &#039;&#039;&#039;Bonesetter&#039;&#039;&#039;: reset bone.||[[File:Surgical_tape.png|Surgical tape]] (60%) [[File:Super_sticky_tape.png|Super sticky tape]] (40%) [[File:Sticky_tape.png|Sticky Tape]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bone gel/surgical tape&#039;&#039;&#039;: repair compound fracture.||[[File:Super_sticky_tape.png|Super sticky tape]] (50%) [[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debride Infected Flesh==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Burn_Wounds|burn wounds]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: excise infection. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Gauze.png|Medical gauze]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Medical gauze/surgical tape&#039;&#039;&#039;: bandage burns. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Puncture==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Pierce_Wounds|pierce wounds]]. Repeat step 2 and 3 (cycle between them) until healed. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: realign blood vessels. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: weld veins. ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Other]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Upgradable Surgery=&lt;br /&gt;
These surgeries are available roundstart but can be upgraded to better or different versions by researching certain nodes and then syncing a connected operating computer. &lt;br /&gt;
&lt;br /&gt;
==Tend Wounds==&lt;br /&gt;
The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then syncing the operating computer with research database. There are &amp;quot;bruises&amp;quot;, &amp;quot;burn&amp;quot; and &amp;quot;Mixture&amp;quot; versions. By default only &amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require an operating table with an adjacent and synced operating computer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target is healed by this surgery, without any [[Guide_to_chemistry|chemicals]] being involved. Useful for healing dead bodies for [[#Revival|revival]]. This works on patients with clothes on, but it&#039;s only 55% as effective. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Step 2 will heal at least 5 damage each time it&#039;s repeated, with an added bonus the more damaged the patient is. This the bonus healing becomes higher with higher tiers of research, ranging from (patient&#039;s damage / 75) to (patient&#039;s damage / 12.5). The bonus is much lower on dead patients. &lt;br /&gt;
*Without any research the heal is 5 damage plus a bonus from damage. (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Improved Wound-Tending Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus a higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus an even higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only).&lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, you&#039;ll be able to do the &amp;quot;mixture&amp;quot; version (tend physical wounds), which heals 3 brute and burn plus a bonus from damage, but the step takes much shorter time than the other two versions. &lt;br /&gt;
*With &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 3 brute and burn plus a better bonus from damage. &lt;br /&gt;
*With &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 1 brute and burn plus a very high bonus from damage.&lt;br /&gt;
*Failing the hemostat step [[File:Hemostat.png|Hemostat]] will deal some of the damage it would have healed.&lt;br /&gt;
*You can hold a [[File:Health_analyzer.gif|Health Analyzer]] &#039;&#039;&#039;Health Analyzer&#039;&#039;&#039; in your other hand to see your patient&#039;s remaining wounds while treating them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version.&lt;br /&gt;
&lt;br /&gt;
= Advanced Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
== Lobotomy ==&lt;br /&gt;
Used to cure &#039;&#039;&#039;deep-rooted&#039;&#039;&#039; [[Brain Trauma#Deep-rooted Prefix|brain traumas]]. This can cause a random, &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma, or if lucky, a random &#039;&#039;&#039;special&#039;&#039;&#039; trauma which gives you rare powers. &#039;&#039;&#039;Note that this can cause traumas regardless of the success of stages.&#039;&#039;&#039; Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Lobotomize&#039;&#039;&#039; (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wing Reconstruction ==&lt;br /&gt;
A surgical procedure that reconstructs the damaged wings of moth people. The patient must be dosed with any amount of [[Guide_to_chemistry#Synthflesh|Synthflesh]] for the last step to work. Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; (85%): start wing reconstruction.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Experimental Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pacification ==&lt;br /&gt;
&lt;br /&gt;
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.&amp;lt;br&amp;gt; Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Pacify&#039;&#039;&#039;: rewire the target&#039;s brain.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Threading ==&lt;br /&gt;
&lt;br /&gt;
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Muscled_Veins|Muscled Veins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: thread the veins&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Muscle Membrane ==&lt;br /&gt;
&lt;br /&gt;
Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Vein_Muscle_Membrane|Vein Muscle Membrane]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: shape vein muscles&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nerve Splicing ==&lt;br /&gt;
&lt;br /&gt;
Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Grounding|Nerve Grounding]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: splice nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nerve Grounding ==&lt;br /&gt;
&lt;br /&gt;
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Splicing|Nerve Splicing]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: ground nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ligament Hook ==&lt;br /&gt;
&lt;br /&gt;
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Reinforcement|Ligament Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reshape ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ligament Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Hook|Ligament Hook]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reinforce ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Imprint ==&lt;br /&gt;
Performing this surgery makes the brain more resilient from &#039;&#039;&#039;basic&#039;&#039;&#039; [[Brain Trauma#Mild|brain traumas]] obtained through damage to the brain. You can only choose to either do this &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Folding|Cortex Folding]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: imprint cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Folding ==&lt;br /&gt;
Performing this surgery gives a higher chance of getting a &#039;&#039;&#039;Special&#039;&#039;&#039; [[Brain Trauma#Special|brain trauma]] through [[Surgery#Lobotomy|Lobotomy]]. You can only perform either this one &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Imprint|Cortex Imprint]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: fold cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Viral Bonding ==&lt;br /&gt;
&lt;br /&gt;
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it&#039;s usually harmless, but still infective to others .&amp;lt;br&amp;gt; Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the &amp;quot;Viral Bond&amp;quot; step to work. This surgery will not hide the virus icon from medical huds. &lt;br /&gt;
&amp;lt;br&amp;gt;Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Viral Bond&#039;&#039;&#039;: force a symbiotic relationship.||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alien Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; research node, which requires the &#039;&#039;&#039;Alien Technology&#039;&#039;&#039; node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brainwashing ==&lt;br /&gt;
&lt;br /&gt;
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) &#039;&#039;&#039;Brainwash&#039;&#039;&#039;: perform the brainwashing procedure. Failing will cause brain damage.||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necrotic Revival ==&lt;br /&gt;
&lt;br /&gt;
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the &amp;quot;Bionecrosize&amp;quot; step to work. Requires the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Syringe.png|Syringe]] &#039;&#039;&#039;Bionecrosize&#039;&#039;&#039;: perform the revival procedure.||[[File:Pen.png|Pen]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Bebronux228</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=15312</id>
		<title>Хирургия</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=15312"/>
		<updated>2025-03-18T21:22:31Z</updated>

		<summary type="html">&lt;p&gt;Bebronux228: /* Coronary Bypass */ (Перевод)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Для всех операций требуется набор инструментов - зачастую тот, что лежит в [[Operating Theatre|операционном блоке]].&lt;br /&gt;
&lt;br /&gt;
= Хирургические инструменты =&lt;br /&gt;
[[Medical_items#Surgical_Tools|Информацию о большинстве инструментов, используемых в хирургии, можно найти здесь.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Скорость операции и неудачи==&lt;br /&gt;
Для каждого инструмента есть гетто-аналоги. Проценты, указанные рядом с ними, показывают, насколько они эффективны с точки зрения скорости по сравнению с основными инструментами (до октября 2019 года проценты на TG просто означали вероятность успеха). Например, если указано «50%», выполнение шага занимает вдвое больше времени. Эти проценты суммируются с бонусом или минусом в процентах от использования разных столов или химикатов (см. [[#Beginning of any Operation|Начало любой операции]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Тем не менее, длительность шага операции увеличится не более чем вдвое. Например, шаг, который занимает 10 секунд, будет длиться не более чем 20 секунд с учётом замедления. Вместо этого появляется шанс на провал операции, пропорциональный времени, срезанным этим ограничением (1 секунда = 1% на провал). Неудача может привести к дополнительным повреждениям или другим эффектам.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Так, например:&lt;br /&gt;
* Скажем, этап операции по умолчанию занимает 10 секунд, но вы используете ручку (25%) вместо гемостата и делаете это на полу (50%) вместо операционного стола.&lt;br /&gt;
* Теперь шаг операции замедлена должен быть замедлен до 40 секунд, но из-за ограничения она занимает 20 секунд.&lt;br /&gt;
* Те 20 дополнительных секунд, которые были удалены из-за ограничения, теперь являются Вашим шансом на провал.&lt;br /&gt;
* Результат: Шаг занимает 20 секунд и имеет 20% шанс провала.&lt;br /&gt;
&lt;br /&gt;
= Начало любой операции =&lt;br /&gt;
Шаг 1: Разденьте ту часть тела пациента, которая нуждается в хирургическом вмешательстве. Вы можете сделать это, перетащив их на себя, а затем щелкнув одежду, которую хотите снять с них, во всплывающем окне. &lt;br /&gt;
* &#039;&#039;&#039;Важно:&#039;&#039;&#039; Униформа, которую носит пациент, обычно закрывает обе ноги, руки, пах и туловище. Шлемы, очки и маски всегда закрывают глаза, обязательно снимите их, если работаете с глазами. Mod-сюиты снимаются, если снять ту часть экзокостюма, которая находится на спине, в слоте рюкзака.&lt;br /&gt;
&lt;br /&gt;
Шаг 2: [[File:OpTable.gif|Operating Table]] Поместите пациента на операционный стол. Сделайте это, сделав {{Grab}} на пациента. Затем щелкните левой кнопкой мыши по операционному столу, чтобы поместить на него пациента. Вы также можете {{Rightclick}} толкнуть человека на стол и сказать ему лечь на пол, хотя он может и не оценить этого. &lt;br /&gt;
* Если нет операционного стола, можно использовать: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Стазис кровать]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;любой стол&#039;&#039;&#039; (-20%), &#039;&#039;&#039;любую кровать&#039;&#039;&#039; (-30%), попросить его лечь &#039;&#039;&#039;на пол&#039;&#039;&#039; (-50%). [[#Surgery Speed and Failure|Скорость]] выполнения каждого шага будет уменьшена соответственнл. Обратите внимание на то, что из-за гниения органов операции на мёртвых лучше проводить на стазисных кроватях.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.1 [[File:LongIslandIcedTea.png|Ethanol]] (Опционально) Полейте, используйте спрей или патч с [[Guide_to_chemistry#Miner&#039;s Salve|&#039;&#039;&#039;Miner&#039;s Salve&#039;&#039;&#039;]] (+10%), [[Guide_to_chemistry#Sterilizine|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;]] (+20%), [[Guide_to_food_and_drinks#Drinks|&#039;&#039;&#039;алкогольными напитками&#039;&#039;&#039;]] (up to +46%), или [[Beekeeping#The_fruits_of_our_labour|&#039;&#039;&#039;Мёдом&#039;&#039;&#039;]] (+60%) для более быстрой скорости операции. &lt;br /&gt;
&lt;br /&gt;
*Чем крепче спирт, тем эффективнее! Формула: 0,1*(сила выпивки/65). Например: Этанол даёт +10% скорости операции, Manly Dorf +15%, Bacchus&#039; Blessing +46%.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.2: [[File:N2Otank.png|Sleeping Agent]] (Опционально) Используйте &#039;&#039;&#039;Баллон с анестетиком&#039;&#039;&#039; и &#039;&#039;&#039;маску для дыхания&#039;&#039;&#039;, чтобы усыпить Вашего пациента. Тем не менее, это не имеет хирургических преимуществ. &lt;br /&gt;
&lt;br /&gt;
Шаг 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Разместите &#039;&#039;&#039;хирургическую рубашку&#039;&#039;&#039; или &#039;&#039;&#039; обычную простыню&#039;&#039;&#039; на часть тела, которую Вы оперируете.&lt;br /&gt;
* Если Вы сделали шаг 1 неправильно, в открывшемся меню большинство операций будет закрашено серым, и Вы не сможете их начать.&lt;br /&gt;
&lt;br /&gt;
Шаг 4: Выключите {{Combat_Mode}}.&lt;br /&gt;
&lt;br /&gt;
Профессиональный совет:{{Rightclick}} даёт возможность проваливать каждый хирургический шаг намеренно.&lt;br /&gt;
&lt;br /&gt;
Шаг 5: [[File:Hud-target.gif|Target]] Следите за тем, что Вы &#039;&#039;&#039;целитесь&#039;&#039;&#039; на нужную часть тела (важно!).&lt;br /&gt;
&lt;br /&gt;
Шаг 6: {{LeftclickCmodeoff}} [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Проведите операцию&#039;&#039;&#039; (см. шаги ниже!). После этого поздравьте пациента и выгоните его. Неудачные шаги будут повторяться автоматически. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Чтобы прервать операцию, возьмите в руки каутер и рубашку, затем используйте рубашку на пациенте.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Процедуры, не требующие исследования или компьютера =&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами (Organ Manipulation) ==&lt;br /&gt;
Общая операция для удаления/вставки органов (мозг, сердце, аппендикс), киберимплантов и инопланетных эмбрионов.&amp;lt;br&amp;gt; Эту операцию можно провести на любой части тела.&amp;lt;br&amp;gt;Подробнее о каждой процедуре см. ниже.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор&#039;&#039;&#039;: оттяните кожу.||[[File:Screwdriver_tool.png|Отвёртка]] (45%) [[File:Wirecutters.png|Кусачки]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Циркулярная пила&#039;&#039;&#039;: распилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Пожарный топор]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Топорик]] (35%) [[File:Butcherknife.png|Нож мясника]] (25%) [[File:Arm_blade.png|Армблейд генокрада]] (75%) Любой другой острый предмет  (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: зажмите кровоток.||[[File:Wirecutters.png|Кусачки]] (60%) [[File:Package_Wrapper.png|Обёртка для посылок]] (35%) [[File:CableCoils.png|Кабель]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет  (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Удаление&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: удалите что-нибудь.||[[File:Crowbar.png|Ломик]] (55%) [[File:Fork.png|Вилка]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Вставка&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Прижигатель&#039;&#039;&#039;: прижгите рану.||[[File:Laser_gun.png|Лазер]] (90%) [[File:Welder.png|Сварка]] (70%) [[File:Lighter.png|Зажигалка]] (45%) [[File:Match.png|Спичка]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== С чем обычно имеем дело ===&lt;br /&gt;
&lt;br /&gt;
Приведённые ниже органы обычно присутствуют у каждого человека и могут быть удалены или вставлены с помощью операции типа [[#Organ_Manipulation|Манипуляция с органами]].&lt;br /&gt;
&lt;br /&gt;
==== Мозг [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====&lt;br /&gt;
&lt;br /&gt;
Источник сознания и место, где на самом деле находится игрок. Удаление мозга из тела сделает его [[Guide_to_medicine#Revival_methods|невосстановимым]] обычными средствами. Мозг также можно вставить в [[MMI]], чтобы он мог говорить, и подготовить его к вставке в [[Cyborg|Киборга]] или в [[AI|ИИ]]. Его можно перенести в другое тело, которое потом можно будет [[Guide_to_medicine#Revival_methods|возродить]]. &lt;br /&gt;
&lt;br /&gt;
Мозги [[Changeling|&#039;&#039;&#039;генокрадов&#039;&#039;&#039;]] рудиментарны, и они могут выжить без них. Обезглавливание генокрада не помешает ему возродиться.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Замечание:&#039;&#039;&#039; Мозг также можно вынуть, обезглавив цель и использовав любой острый объект на голове.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Сердце [[File:Heart.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимо для выживания. Если его убрать, у пациента возникнет сердечный приступ, из-за чего ему будет наносится огромный урон от гипоксии до тех пор, пока не будет вставлено новое сердце, либо пациент умрёт. Если Вам нужно больше времени, вколите [[epinephrine|медручку]], либо положите пациента на стазисную кровать.&lt;br /&gt;
&lt;br /&gt;
Вне тела сердце быстро перестаёт биться. Сердце можно запустить, использовав его в руке, если оно не сгнило.&lt;br /&gt;
&lt;br /&gt;
Сердечный приступ также может быть возникнуть из-за [[Initropidril|инитропидрила]], либо из-за того, что в пациента вшили небьющееся сердце. Так или иначе, сердечный приступ можно вылечить, использовав дефибрилятор, либо подвергнув пациента электрическому току.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Глаза [[File:Eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие зрения. Разумеется, без них пациент ослепнет. Глаза некоторых рас (например, тенеморфов) позволяют видеть в темноте.&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: Глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Уши [[File:Ears.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие слуха. Без них пациент будет глухим.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Печень [[File:Liver_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходима для метаболизации [[Guide_to_chemistry|химикатов]]. Без рабочей печени пациент будет получат урон от токсинов. Печени представителей некоторых профессий имеют особые эффекты. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Лёгкие [[File:Lungs.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимы для дыхания. Без рабочих лёгких пациент будет задыхаться. Лёгкие [[Guide_to_races|некоторых рас]] позволяют не дышать. Пересадка таких лёгких позволяет присвоить эту особенность себе (или своему метадругу, или случайному ассистенту, притащившему Вам эти лёгкие, или ...).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Желудок [[File:Stomach_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходим, чтобы пить и есть.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Язык [[File:Tongue.png]] [[File:Ltongue.png]] ====&lt;br /&gt;
&lt;br /&gt;
Влияет на речь. Без языка речь пациента будет сложно воспринимать. Пересадка языков ксенорас, имеющих акценты, позволит перенести их другому человеку (или избавиться от них). Языки [[Abductor|aбдукторов]] дают доступ к их телепатии, но также отнимают устную речь.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Цель: рот&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Аппендикс [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====&lt;br /&gt;
&lt;br /&gt;
Аппендицит лечится вырезанием аппендикса. Не имеет других эффектов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_crotch.gif]] &#039;&#039;&#039;Цель: пах&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Экзотические варианты ===&lt;br /&gt;
В пациента можно вставить (или удалить из него) и другие предметы - как вредные, так и полезные.&lt;br /&gt;
&lt;br /&gt;
==== Кибернетические импланты [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]] ====&lt;br /&gt;
&lt;br /&gt;
Дают различные преимущества взамен на крайнюю уязвимость к ЭМИ. Требуют изучения определённых технологий, после чего доступны у [[Robotics|робототехников]] и в техфабе [[Medbay|Медбея]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Искусственные органы [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Искусственные органы - замена для органических. Их можно вставить, только если соответствующий орган у пациента отсутствует. Уязвимы к ЭМИ. Можно распечатать в [[Robotics]] или в [[Medbay|Медбее]] после изучения нужных технологий.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Эмбрион ксеноморфа [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====&lt;br /&gt;
&lt;br /&gt;
Лярва, попавшая внутрь пациента и разрывающая его изнутри. Если её не вынуть, она гибнет пациента, став на шаг ближе к полноценному, крайне опасному [[Xenomorph|ксеноморфу]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ромерол-опухоль ====&lt;br /&gt;
&lt;br /&gt;
Пассивная инфекция в голове, вызванная принятием [[Syndicate Items#Romerol|ромерола]]. Пациент, умерший с этой опухолью, со временем станет агрессивным [[Guide to races#Romerol Zombie|зомби]] с пассивным лечением (его можно убить, убрав опухоль, отрезав голову или гибнув).&lt;br /&gt;
У пациента, укушенного зомби, также образуется опухоль. Кроме того, он постоянно будет получать немалый урон от токсинов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами в протезе (Prosthesis Organ Manipulation) ==&lt;br /&gt;
&lt;br /&gt;
Алгоритм Манипуляции с органами меняется для частей тела, прошедших [[#Augmentation|аугментацию]] - инструменты меняются на механические. &#039;&#039;&#039;Эту операцию можно проводить на себе&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Цель: голова/туловище/пах/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: открутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Пустые руки&#039;&#039;&#039;: откройте крышку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: подготовьте электронное оборудование.||[[File:Hemostat.png|Хемостат]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Хемостат&#039;&#039;&#039;: удалите или вставьте что-нибудь.||[[File:Crowbar.png|Ломик]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: закрутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: прикрутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами для инопланетян (Alien Organ Manipulation) == &lt;br /&gt;
&lt;br /&gt;
Манипуляция с органами, проводимая для [[Xenos|ксеноморфов]]. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кость.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Scalpel.png|Scalpel]] Скальпель: сделать надрез||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кость.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5 Удалить: [[File:Hemostat.png|Hemostat]] Гемостат: удалить что-либо.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5 Вставьте: [[File:Hud-hands.gif|Hands]] Руки: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Cautery.png|Cautery]] Прижигатель: прижечь рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Лобэктомия ==&lt;br /&gt;
Эта операция представляет собой расширенную манипуляцию с органами, в ходе которой вскрывается грудная клетка и удаляется дисфункциональная доля легких. Это восстанавливает здоровье легких и делает их работоспособными, если они не были таковыми ранее. Однако имейте в виду, что эту операцию можно делать только один раз на каждый комплект легких. Ее можно проводить только в том случае, если легкие пациента имеют повреждения более 60, что немного превышает пороговые значения серьезных повреждений. НЕ путайте эту операцию с лоботомией!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] Цель&#039;&#039;&#039;: Грудь&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3  [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите грудную клетку.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] Скальпель: удалите поврежденную долю легких. ||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|- &lt;br /&gt;
|Шаг 6: [[File:Cautery.png|Cautery]] Прижигатель: прижгите рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Коронарное шунтирование ==&lt;br /&gt;
Эта операция представляет собой расширенную манипуляцию с органами, в ходе которой вскрывается грудная клетка и накладывается шунт на сердце пациента. Это восстанавливает здоровье сердца и делает его работоспособным, если раньше оно не было. Однако имейте в виду, что эта операция может быть сделана только один раз на сердце, и что разрез сердца и прикрепление трансплантата не гарантируют успеха. Держите под рукой бинты на случай неудачи, что приведет к сильному кровотечению. Может быть выполнена только в том случае, если сердце имеет более 60 повреждений (немного выше порога серьезного повреждения).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] Цель&#039;&#039;&#039;: Грудь&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3  [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите грудную клетку.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] Скальпель: Разрежьте сердце. ||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6  [[File:Hemostat.png|Hemostat]] Гемостат: прикрепить сердечный трансплантат. (||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)&lt;br /&gt;
|- &lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] Прижигатель: прижгите рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hepatectomy ==&lt;br /&gt;
Removes damaged parts of the liver so that the liver may regenerate properly. A [[Guide_to_medicine#Organ_table|liver]] healing surgery, similar to Coronary Bypass and Lobectomy. This liver surgery only shows up as an option when liver damage is above 50 and the liver itself is not failing.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove damaged liver section. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Failing the last scalpel step will deal damage to the liver.&lt;br /&gt;
&lt;br /&gt;
== Gastrectomy ==&lt;br /&gt;
Removes a piece of your duodenum, attaching your stomach back to your lower intestines. A [[Guide_to_medicine#Organ_table|stomach]] healing surgery, similar to Coronary Bypass, Lobectomy and Hepatectomy. This surgery will appear only if your stomach has at least 50 damage, and will help you be able to digest food again without disgust.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove lower duodenum. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: cauterize lower stomach.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 8: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
Failing the second scalpel step will damage the stomach further.&lt;br /&gt;
&lt;br /&gt;
== Amputation ==&lt;br /&gt;
&lt;br /&gt;
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: sever the limb.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (80%) Shears (300%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prosthetic Replacement ==&lt;br /&gt;
&lt;br /&gt;
Replace a severed limb with either a normal or a robotic limb.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Acquire&#039;&#039;&#039; the required limb.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Limb/Cyborg limb&#039;&#039;&#039;: replace the limb.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4(Alternative): &#039;&#039;&#039;Chainsaw/Synthetic Arm Blade&#039;&#039;&#039;: replace the limb with the chosen weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
&lt;br /&gt;
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time. &lt;br /&gt;
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your &#039;&#039;&#039;hands&#039;&#039;&#039; to check for items in the cavity. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Implant_Case.png|right|thumb|Removes this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 420px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; and &#039;&#039;&#039;Empty Implant Case&#039;&#039;&#039;: extract the implant.||[[File:Crowbar.png|Crowbar]] (65%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dental Implant ==&lt;br /&gt;
&lt;br /&gt;
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Drill.png|Surgical Drill]] &#039;&#039;&#039;Surgical Drill&#039;&#039;&#039;: Drill a hole in a tooth.||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Pill18.png|Pill]] &#039;&#039;&#039;Pill/Patch&#039;&#039;&#039;: Insert a pill/patch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brain Surgery ==&lt;br /&gt;
&lt;br /&gt;
This procedure cures all &#039;&#039;&#039;severe&#039;&#039;&#039; and &#039;&#039;&#039;basic&#039;&#039;&#039; [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: perform brain surgery. Repeatable. (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix the patient&#039;s eyes.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
&lt;br /&gt;
If the patient&#039;s face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: alter the patient&#039;s appearance.||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lipoplasty ==&lt;br /&gt;
&lt;br /&gt;
Removes excess fat from the patient. Can only be selected if the patient is fat. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut up the fat.||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: remove the fat.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revival ==&lt;br /&gt;
&lt;br /&gt;
The target is resurrected by this surgery. It works on any non-husked corpse with a head, &#039;&#039;&#039;even if it doesn&#039;t have a heart&#039;&#039;&#039;. If the body has sustained too much damage, it&#039;ll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Defib.png|Defibrillator Paddles]] &#039;&#039;&#039;Revive&#039;&#039;&#039;: revive the target (repeatable).||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slime Core Removal ==&lt;br /&gt;
&lt;br /&gt;
Remove core from slime. Step 2 must be repeated for every core if slime has several.&lt;br /&gt;
Mostly obsolete with existence of slime grinder, but still possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slimegrey.png|right|thumb|A slime]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: extract core.||[[File:Crowbar.png|Crowbar]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Filter Blood ==&lt;br /&gt;
&lt;br /&gt;
Removes reagents from the patient&#039;s bloodstream. Doesn&#039;t work if the patient is a husk. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Blood_filter.png|Blood_Filter]] &#039;&#039;&#039;Blood filter&#039;&#039;&#039;: Filter blood (95%). Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stomach Pump ==&lt;br /&gt;
&lt;br /&gt;
Induces vomiting in a patient, which removes a large portion of ingested reagents from the [[Guide_to_medicine#Organ_table|stomach]]. Requirements:&lt;br /&gt;
* Patient must not be a husk. &lt;br /&gt;
* Patient must have reagents in the stomach from eating food. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hand&#039;&#039;&#039;: pump stomach. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Bone Fracture (hairline)==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Severe:_Hairline_Fracture|hairline fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Bonesetter.png|Bonesetter]][[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bonesetter/bone gel/surgical tape&#039;&#039;&#039;: repair hairline fracture.||[[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair Compound Fracture==&lt;br /&gt;
Repairs the most critical type of bone fracture, [[Guide_to_Wounds#Critical:_Compound_Fracture|compound fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Bonesetter.png|Bonesetter]] &#039;&#039;&#039;Bonesetter&#039;&#039;&#039;: reset bone.||[[File:Surgical_tape.png|Surgical tape]] (60%) [[File:Super_sticky_tape.png|Super sticky tape]] (40%) [[File:Sticky_tape.png|Sticky Tape]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bone gel/surgical tape&#039;&#039;&#039;: repair compound fracture.||[[File:Super_sticky_tape.png|Super sticky tape]] (50%) [[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debride Infected Flesh==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Burn_Wounds|burn wounds]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: excise infection. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Gauze.png|Medical gauze]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Medical gauze/surgical tape&#039;&#039;&#039;: bandage burns. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Puncture==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Pierce_Wounds|pierce wounds]]. Repeat step 2 and 3 (cycle between them) until healed. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: realign blood vessels. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: weld veins. ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Other]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Upgradable Surgery=&lt;br /&gt;
These surgeries are available roundstart but can be upgraded to better or different versions by researching certain nodes and then syncing a connected operating computer. &lt;br /&gt;
&lt;br /&gt;
==Tend Wounds==&lt;br /&gt;
The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then syncing the operating computer with research database. There are &amp;quot;bruises&amp;quot;, &amp;quot;burn&amp;quot; and &amp;quot;Mixture&amp;quot; versions. By default only &amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require an operating table with an adjacent and synced operating computer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target is healed by this surgery, without any [[Guide_to_chemistry|chemicals]] being involved. Useful for healing dead bodies for [[#Revival|revival]]. This works on patients with clothes on, but it&#039;s only 55% as effective. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Step 2 will heal at least 5 damage each time it&#039;s repeated, with an added bonus the more damaged the patient is. This the bonus healing becomes higher with higher tiers of research, ranging from (patient&#039;s damage / 75) to (patient&#039;s damage / 12.5). The bonus is much lower on dead patients. &lt;br /&gt;
*Without any research the heal is 5 damage plus a bonus from damage. (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Improved Wound-Tending Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus a higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus an even higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only).&lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, you&#039;ll be able to do the &amp;quot;mixture&amp;quot; version (tend physical wounds), which heals 3 brute and burn plus a bonus from damage, but the step takes much shorter time than the other two versions. &lt;br /&gt;
*With &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 3 brute and burn plus a better bonus from damage. &lt;br /&gt;
*With &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 1 brute and burn plus a very high bonus from damage.&lt;br /&gt;
*Failing the hemostat step [[File:Hemostat.png|Hemostat]] will deal some of the damage it would have healed.&lt;br /&gt;
*You can hold a [[File:Health_analyzer.gif|Health Analyzer]] &#039;&#039;&#039;Health Analyzer&#039;&#039;&#039; in your other hand to see your patient&#039;s remaining wounds while treating them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version.&lt;br /&gt;
&lt;br /&gt;
= Advanced Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
== Lobotomy ==&lt;br /&gt;
Used to cure &#039;&#039;&#039;deep-rooted&#039;&#039;&#039; [[Brain Trauma#Deep-rooted Prefix|brain traumas]]. This can cause a random, &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma, or if lucky, a random &#039;&#039;&#039;special&#039;&#039;&#039; trauma which gives you rare powers. &#039;&#039;&#039;Note that this can cause traumas regardless of the success of stages.&#039;&#039;&#039; Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Lobotomize&#039;&#039;&#039; (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wing Reconstruction ==&lt;br /&gt;
A surgical procedure that reconstructs the damaged wings of moth people. The patient must be dosed with any amount of [[Guide_to_chemistry#Synthflesh|Synthflesh]] for the last step to work. Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; (85%): start wing reconstruction.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Experimental Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pacification ==&lt;br /&gt;
&lt;br /&gt;
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.&amp;lt;br&amp;gt; Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Pacify&#039;&#039;&#039;: rewire the target&#039;s brain.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Threading ==&lt;br /&gt;
&lt;br /&gt;
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Muscled_Veins|Muscled Veins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: thread the veins&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Muscle Membrane ==&lt;br /&gt;
&lt;br /&gt;
Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Vein_Muscle_Membrane|Vein Muscle Membrane]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: shape vein muscles&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nerve Splicing ==&lt;br /&gt;
&lt;br /&gt;
Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Grounding|Nerve Grounding]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: splice nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nerve Grounding ==&lt;br /&gt;
&lt;br /&gt;
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Splicing|Nerve Splicing]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: ground nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ligament Hook ==&lt;br /&gt;
&lt;br /&gt;
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Reinforcement|Ligament Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reshape ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ligament Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Hook|Ligament Hook]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reinforce ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Imprint ==&lt;br /&gt;
Performing this surgery makes the brain more resilient from &#039;&#039;&#039;basic&#039;&#039;&#039; [[Brain Trauma#Mild|brain traumas]] obtained through damage to the brain. You can only choose to either do this &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Folding|Cortex Folding]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: imprint cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Folding ==&lt;br /&gt;
Performing this surgery gives a higher chance of getting a &#039;&#039;&#039;Special&#039;&#039;&#039; [[Brain Trauma#Special|brain trauma]] through [[Surgery#Lobotomy|Lobotomy]]. You can only perform either this one &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Imprint|Cortex Imprint]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: fold cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Viral Bonding ==&lt;br /&gt;
&lt;br /&gt;
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it&#039;s usually harmless, but still infective to others .&amp;lt;br&amp;gt; Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the &amp;quot;Viral Bond&amp;quot; step to work. This surgery will not hide the virus icon from medical huds. &lt;br /&gt;
&amp;lt;br&amp;gt;Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Viral Bond&#039;&#039;&#039;: force a symbiotic relationship.||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alien Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; research node, which requires the &#039;&#039;&#039;Alien Technology&#039;&#039;&#039; node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brainwashing ==&lt;br /&gt;
&lt;br /&gt;
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) &#039;&#039;&#039;Brainwash&#039;&#039;&#039;: perform the brainwashing procedure. Failing will cause brain damage.||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necrotic Revival ==&lt;br /&gt;
&lt;br /&gt;
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the &amp;quot;Bionecrosize&amp;quot; step to work. Requires the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Syringe.png|Syringe]] &#039;&#039;&#039;Bionecrosize&#039;&#039;&#039;: perform the revival procedure.||[[File:Pen.png|Pen]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Bebronux228</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=15311</id>
		<title>Хирургия</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=15311"/>
		<updated>2025-03-18T21:06:47Z</updated>

		<summary type="html">&lt;p&gt;Bebronux228: /* Лобэктомия */ (Правки)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Для всех операций требуется набор инструментов - зачастую тот, что лежит в [[Operating Theatre|операционном блоке]].&lt;br /&gt;
&lt;br /&gt;
= Хирургические инструменты =&lt;br /&gt;
[[Medical_items#Surgical_Tools|Информацию о большинстве инструментов, используемых в хирургии, можно найти здесь.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Скорость операции и неудачи==&lt;br /&gt;
Для каждого инструмента есть гетто-аналоги. Проценты, указанные рядом с ними, показывают, насколько они эффективны с точки зрения скорости по сравнению с основными инструментами (до октября 2019 года проценты на TG просто означали вероятность успеха). Например, если указано «50%», выполнение шага занимает вдвое больше времени. Эти проценты суммируются с бонусом или минусом в процентах от использования разных столов или химикатов (см. [[#Beginning of any Operation|Начало любой операции]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Тем не менее, длительность шага операции увеличится не более чем вдвое. Например, шаг, который занимает 10 секунд, будет длиться не более чем 20 секунд с учётом замедления. Вместо этого появляется шанс на провал операции, пропорциональный времени, срезанным этим ограничением (1 секунда = 1% на провал). Неудача может привести к дополнительным повреждениям или другим эффектам.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Так, например:&lt;br /&gt;
* Скажем, этап операции по умолчанию занимает 10 секунд, но вы используете ручку (25%) вместо гемостата и делаете это на полу (50%) вместо операционного стола.&lt;br /&gt;
* Теперь шаг операции замедлена должен быть замедлен до 40 секунд, но из-за ограничения она занимает 20 секунд.&lt;br /&gt;
* Те 20 дополнительных секунд, которые были удалены из-за ограничения, теперь являются Вашим шансом на провал.&lt;br /&gt;
* Результат: Шаг занимает 20 секунд и имеет 20% шанс провала.&lt;br /&gt;
&lt;br /&gt;
= Начало любой операции =&lt;br /&gt;
Шаг 1: Разденьте ту часть тела пациента, которая нуждается в хирургическом вмешательстве. Вы можете сделать это, перетащив их на себя, а затем щелкнув одежду, которую хотите снять с них, во всплывающем окне. &lt;br /&gt;
* &#039;&#039;&#039;Важно:&#039;&#039;&#039; Униформа, которую носит пациент, обычно закрывает обе ноги, руки, пах и туловище. Шлемы, очки и маски всегда закрывают глаза, обязательно снимите их, если работаете с глазами. Mod-сюиты снимаются, если снять ту часть экзокостюма, которая находится на спине, в слоте рюкзака.&lt;br /&gt;
&lt;br /&gt;
Шаг 2: [[File:OpTable.gif|Operating Table]] Поместите пациента на операционный стол. Сделайте это, сделав {{Grab}} на пациента. Затем щелкните левой кнопкой мыши по операционному столу, чтобы поместить на него пациента. Вы также можете {{Rightclick}} толкнуть человека на стол и сказать ему лечь на пол, хотя он может и не оценить этого. &lt;br /&gt;
* Если нет операционного стола, можно использовать: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Стазис кровать]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;любой стол&#039;&#039;&#039; (-20%), &#039;&#039;&#039;любую кровать&#039;&#039;&#039; (-30%), попросить его лечь &#039;&#039;&#039;на пол&#039;&#039;&#039; (-50%). [[#Surgery Speed and Failure|Скорость]] выполнения каждого шага будет уменьшена соответственнл. Обратите внимание на то, что из-за гниения органов операции на мёртвых лучше проводить на стазисных кроватях.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.1 [[File:LongIslandIcedTea.png|Ethanol]] (Опционально) Полейте, используйте спрей или патч с [[Guide_to_chemistry#Miner&#039;s Salve|&#039;&#039;&#039;Miner&#039;s Salve&#039;&#039;&#039;]] (+10%), [[Guide_to_chemistry#Sterilizine|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;]] (+20%), [[Guide_to_food_and_drinks#Drinks|&#039;&#039;&#039;алкогольными напитками&#039;&#039;&#039;]] (up to +46%), или [[Beekeeping#The_fruits_of_our_labour|&#039;&#039;&#039;Мёдом&#039;&#039;&#039;]] (+60%) для более быстрой скорости операции. &lt;br /&gt;
&lt;br /&gt;
*Чем крепче спирт, тем эффективнее! Формула: 0,1*(сила выпивки/65). Например: Этанол даёт +10% скорости операции, Manly Dorf +15%, Bacchus&#039; Blessing +46%.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.2: [[File:N2Otank.png|Sleeping Agent]] (Опционально) Используйте &#039;&#039;&#039;Баллон с анестетиком&#039;&#039;&#039; и &#039;&#039;&#039;маску для дыхания&#039;&#039;&#039;, чтобы усыпить Вашего пациента. Тем не менее, это не имеет хирургических преимуществ. &lt;br /&gt;
&lt;br /&gt;
Шаг 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Разместите &#039;&#039;&#039;хирургическую рубашку&#039;&#039;&#039; или &#039;&#039;&#039; обычную простыню&#039;&#039;&#039; на часть тела, которую Вы оперируете.&lt;br /&gt;
* Если Вы сделали шаг 1 неправильно, в открывшемся меню большинство операций будет закрашено серым, и Вы не сможете их начать.&lt;br /&gt;
&lt;br /&gt;
Шаг 4: Выключите {{Combat_Mode}}.&lt;br /&gt;
&lt;br /&gt;
Профессиональный совет:{{Rightclick}} даёт возможность проваливать каждый хирургический шаг намеренно.&lt;br /&gt;
&lt;br /&gt;
Шаг 5: [[File:Hud-target.gif|Target]] Следите за тем, что Вы &#039;&#039;&#039;целитесь&#039;&#039;&#039; на нужную часть тела (важно!).&lt;br /&gt;
&lt;br /&gt;
Шаг 6: {{LeftclickCmodeoff}} [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Проведите операцию&#039;&#039;&#039; (см. шаги ниже!). После этого поздравьте пациента и выгоните его. Неудачные шаги будут повторяться автоматически. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Чтобы прервать операцию, возьмите в руки каутер и рубашку, затем используйте рубашку на пациенте.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Процедуры, не требующие исследования или компьютера =&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами (Organ Manipulation) ==&lt;br /&gt;
Общая операция для удаления/вставки органов (мозг, сердце, аппендикс), киберимплантов и инопланетных эмбрионов.&amp;lt;br&amp;gt; Эту операцию можно провести на любой части тела.&amp;lt;br&amp;gt;Подробнее о каждой процедуре см. ниже.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор&#039;&#039;&#039;: оттяните кожу.||[[File:Screwdriver_tool.png|Отвёртка]] (45%) [[File:Wirecutters.png|Кусачки]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Циркулярная пила&#039;&#039;&#039;: распилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Пожарный топор]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Топорик]] (35%) [[File:Butcherknife.png|Нож мясника]] (25%) [[File:Arm_blade.png|Армблейд генокрада]] (75%) Любой другой острый предмет  (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: зажмите кровоток.||[[File:Wirecutters.png|Кусачки]] (60%) [[File:Package_Wrapper.png|Обёртка для посылок]] (35%) [[File:CableCoils.png|Кабель]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет  (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Удаление&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: удалите что-нибудь.||[[File:Crowbar.png|Ломик]] (55%) [[File:Fork.png|Вилка]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Вставка&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Прижигатель&#039;&#039;&#039;: прижгите рану.||[[File:Laser_gun.png|Лазер]] (90%) [[File:Welder.png|Сварка]] (70%) [[File:Lighter.png|Зажигалка]] (45%) [[File:Match.png|Спичка]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== С чем обычно имеем дело ===&lt;br /&gt;
&lt;br /&gt;
Приведённые ниже органы обычно присутствуют у каждого человека и могут быть удалены или вставлены с помощью операции типа [[#Organ_Manipulation|Манипуляция с органами]].&lt;br /&gt;
&lt;br /&gt;
==== Мозг [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====&lt;br /&gt;
&lt;br /&gt;
Источник сознания и место, где на самом деле находится игрок. Удаление мозга из тела сделает его [[Guide_to_medicine#Revival_methods|невосстановимым]] обычными средствами. Мозг также можно вставить в [[MMI]], чтобы он мог говорить, и подготовить его к вставке в [[Cyborg|Киборга]] или в [[AI|ИИ]]. Его можно перенести в другое тело, которое потом можно будет [[Guide_to_medicine#Revival_methods|возродить]]. &lt;br /&gt;
&lt;br /&gt;
Мозги [[Changeling|&#039;&#039;&#039;генокрадов&#039;&#039;&#039;]] рудиментарны, и они могут выжить без них. Обезглавливание генокрада не помешает ему возродиться.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Замечание:&#039;&#039;&#039; Мозг также можно вынуть, обезглавив цель и использовав любой острый объект на голове.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Сердце [[File:Heart.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимо для выживания. Если его убрать, у пациента возникнет сердечный приступ, из-за чего ему будет наносится огромный урон от гипоксии до тех пор, пока не будет вставлено новое сердце, либо пациент умрёт. Если Вам нужно больше времени, вколите [[epinephrine|медручку]], либо положите пациента на стазисную кровать.&lt;br /&gt;
&lt;br /&gt;
Вне тела сердце быстро перестаёт биться. Сердце можно запустить, использовав его в руке, если оно не сгнило.&lt;br /&gt;
&lt;br /&gt;
Сердечный приступ также может быть возникнуть из-за [[Initropidril|инитропидрила]], либо из-за того, что в пациента вшили небьющееся сердце. Так или иначе, сердечный приступ можно вылечить, использовав дефибрилятор, либо подвергнув пациента электрическому току.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Глаза [[File:Eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие зрения. Разумеется, без них пациент ослепнет. Глаза некоторых рас (например, тенеморфов) позволяют видеть в темноте.&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: Глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Уши [[File:Ears.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие слуха. Без них пациент будет глухим.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Печень [[File:Liver_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходима для метаболизации [[Guide_to_chemistry|химикатов]]. Без рабочей печени пациент будет получат урон от токсинов. Печени представителей некоторых профессий имеют особые эффекты. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Лёгкие [[File:Lungs.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимы для дыхания. Без рабочих лёгких пациент будет задыхаться. Лёгкие [[Guide_to_races|некоторых рас]] позволяют не дышать. Пересадка таких лёгких позволяет присвоить эту особенность себе (или своему метадругу, или случайному ассистенту, притащившему Вам эти лёгкие, или ...).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Желудок [[File:Stomach_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходим, чтобы пить и есть.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Язык [[File:Tongue.png]] [[File:Ltongue.png]] ====&lt;br /&gt;
&lt;br /&gt;
Влияет на речь. Без языка речь пациента будет сложно воспринимать. Пересадка языков ксенорас, имеющих акценты, позволит перенести их другому человеку (или избавиться от них). Языки [[Abductor|aбдукторов]] дают доступ к их телепатии, но также отнимают устную речь.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Цель: рот&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Аппендикс [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====&lt;br /&gt;
&lt;br /&gt;
Аппендицит лечится вырезанием аппендикса. Не имеет других эффектов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_crotch.gif]] &#039;&#039;&#039;Цель: пах&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Экзотические варианты ===&lt;br /&gt;
В пациента можно вставить (или удалить из него) и другие предметы - как вредные, так и полезные.&lt;br /&gt;
&lt;br /&gt;
==== Кибернетические импланты [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]] ====&lt;br /&gt;
&lt;br /&gt;
Дают различные преимущества взамен на крайнюю уязвимость к ЭМИ. Требуют изучения определённых технологий, после чего доступны у [[Robotics|робототехников]] и в техфабе [[Medbay|Медбея]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Искусственные органы [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Искусственные органы - замена для органических. Их можно вставить, только если соответствующий орган у пациента отсутствует. Уязвимы к ЭМИ. Можно распечатать в [[Robotics]] или в [[Medbay|Медбее]] после изучения нужных технологий.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Эмбрион ксеноморфа [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====&lt;br /&gt;
&lt;br /&gt;
Лярва, попавшая внутрь пациента и разрывающая его изнутри. Если её не вынуть, она гибнет пациента, став на шаг ближе к полноценному, крайне опасному [[Xenomorph|ксеноморфу]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ромерол-опухоль ====&lt;br /&gt;
&lt;br /&gt;
Пассивная инфекция в голове, вызванная принятием [[Syndicate Items#Romerol|ромерола]]. Пациент, умерший с этой опухолью, со временем станет агрессивным [[Guide to races#Romerol Zombie|зомби]] с пассивным лечением (его можно убить, убрав опухоль, отрезав голову или гибнув).&lt;br /&gt;
У пациента, укушенного зомби, также образуется опухоль. Кроме того, он постоянно будет получать немалый урон от токсинов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами в протезе (Prosthesis Organ Manipulation) ==&lt;br /&gt;
&lt;br /&gt;
Алгоритм Манипуляции с органами меняется для частей тела, прошедших [[#Augmentation|аугментацию]] - инструменты меняются на механические. &#039;&#039;&#039;Эту операцию можно проводить на себе&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Цель: голова/туловище/пах/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: открутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Пустые руки&#039;&#039;&#039;: откройте крышку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: подготовьте электронное оборудование.||[[File:Hemostat.png|Хемостат]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Хемостат&#039;&#039;&#039;: удалите или вставьте что-нибудь.||[[File:Crowbar.png|Ломик]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: закрутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: прикрутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами для инопланетян (Alien Organ Manipulation) == &lt;br /&gt;
&lt;br /&gt;
Манипуляция с органами, проводимая для [[Xenos|ксеноморфов]]. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кость.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Scalpel.png|Scalpel]] Скальпель: сделать надрез||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кость.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5 Удалить: [[File:Hemostat.png|Hemostat]] Гемостат: удалить что-либо.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5 Вставьте: [[File:Hud-hands.gif|Hands]] Руки: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Cautery.png|Cautery]] Прижигатель: прижечь рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Лобэктомия ==&lt;br /&gt;
Эта операция представляет собой расширенную манипуляцию с органами, в ходе которой вскрывается грудная клетка и удаляется дисфункциональная доля легких. Это восстанавливает здоровье легких и делает их работоспособными, если они не были таковыми ранее. Однако имейте в виду, что эту операцию можно делать только один раз на каждый комплект легких. Ее можно проводить только в том случае, если легкие пациента имеют повреждения более 60, что немного превышает пороговые значения серьезных повреждений. НЕ путайте эту операцию с лоботомией!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] Цель&#039;&#039;&#039;: Грудь&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3  [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите грудную клетку.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] Скальпель: удалите поврежденную долю легких. ||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|- &lt;br /&gt;
|Шаг 6: [[File:Cautery.png|Cautery]] Прижигатель: прижгите рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Coronary Bypass ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and grafting a bypass onto the patient&#039;s [[Guide_to_medicine#Organ_damage|heart]]. This restores health to the heart, and makes it operable, if it was not before. Be warned, however, that this surgery can only be done once per heart, and that incising the heart and attaching the graft are not guaranteed successes. Keep bandages on hand in the event of failing the step, which will result in massive amounts of bleeding. Can only be performed if the heart has more than 60 damage (tad past severe damage threshold).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise the heart. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6  [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: attach heart graft. (90%)||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hepatectomy ==&lt;br /&gt;
Removes damaged parts of the liver so that the liver may regenerate properly. A [[Guide_to_medicine#Organ_table|liver]] healing surgery, similar to Coronary Bypass and Lobectomy. This liver surgery only shows up as an option when liver damage is above 50 and the liver itself is not failing.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove damaged liver section. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Failing the last scalpel step will deal damage to the liver.&lt;br /&gt;
&lt;br /&gt;
== Gastrectomy ==&lt;br /&gt;
Removes a piece of your duodenum, attaching your stomach back to your lower intestines. A [[Guide_to_medicine#Organ_table|stomach]] healing surgery, similar to Coronary Bypass, Lobectomy and Hepatectomy. This surgery will appear only if your stomach has at least 50 damage, and will help you be able to digest food again without disgust.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove lower duodenum. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: cauterize lower stomach.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 8: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
Failing the second scalpel step will damage the stomach further.&lt;br /&gt;
&lt;br /&gt;
== Amputation ==&lt;br /&gt;
&lt;br /&gt;
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: sever the limb.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (80%) Shears (300%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prosthetic Replacement ==&lt;br /&gt;
&lt;br /&gt;
Replace a severed limb with either a normal or a robotic limb.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Acquire&#039;&#039;&#039; the required limb.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Limb/Cyborg limb&#039;&#039;&#039;: replace the limb.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4(Alternative): &#039;&#039;&#039;Chainsaw/Synthetic Arm Blade&#039;&#039;&#039;: replace the limb with the chosen weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
&lt;br /&gt;
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time. &lt;br /&gt;
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your &#039;&#039;&#039;hands&#039;&#039;&#039; to check for items in the cavity. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Implant_Case.png|right|thumb|Removes this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 420px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; and &#039;&#039;&#039;Empty Implant Case&#039;&#039;&#039;: extract the implant.||[[File:Crowbar.png|Crowbar]] (65%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dental Implant ==&lt;br /&gt;
&lt;br /&gt;
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Drill.png|Surgical Drill]] &#039;&#039;&#039;Surgical Drill&#039;&#039;&#039;: Drill a hole in a tooth.||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Pill18.png|Pill]] &#039;&#039;&#039;Pill/Patch&#039;&#039;&#039;: Insert a pill/patch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brain Surgery ==&lt;br /&gt;
&lt;br /&gt;
This procedure cures all &#039;&#039;&#039;severe&#039;&#039;&#039; and &#039;&#039;&#039;basic&#039;&#039;&#039; [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: perform brain surgery. Repeatable. (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix the patient&#039;s eyes.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
&lt;br /&gt;
If the patient&#039;s face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: alter the patient&#039;s appearance.||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lipoplasty ==&lt;br /&gt;
&lt;br /&gt;
Removes excess fat from the patient. Can only be selected if the patient is fat. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut up the fat.||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: remove the fat.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revival ==&lt;br /&gt;
&lt;br /&gt;
The target is resurrected by this surgery. It works on any non-husked corpse with a head, &#039;&#039;&#039;even if it doesn&#039;t have a heart&#039;&#039;&#039;. If the body has sustained too much damage, it&#039;ll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Defib.png|Defibrillator Paddles]] &#039;&#039;&#039;Revive&#039;&#039;&#039;: revive the target (repeatable).||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slime Core Removal ==&lt;br /&gt;
&lt;br /&gt;
Remove core from slime. Step 2 must be repeated for every core if slime has several.&lt;br /&gt;
Mostly obsolete with existence of slime grinder, but still possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slimegrey.png|right|thumb|A slime]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: extract core.||[[File:Crowbar.png|Crowbar]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Filter Blood ==&lt;br /&gt;
&lt;br /&gt;
Removes reagents from the patient&#039;s bloodstream. Doesn&#039;t work if the patient is a husk. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Blood_filter.png|Blood_Filter]] &#039;&#039;&#039;Blood filter&#039;&#039;&#039;: Filter blood (95%). Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stomach Pump ==&lt;br /&gt;
&lt;br /&gt;
Induces vomiting in a patient, which removes a large portion of ingested reagents from the [[Guide_to_medicine#Organ_table|stomach]]. Requirements:&lt;br /&gt;
* Patient must not be a husk. &lt;br /&gt;
* Patient must have reagents in the stomach from eating food. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hand&#039;&#039;&#039;: pump stomach. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Bone Fracture (hairline)==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Severe:_Hairline_Fracture|hairline fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Bonesetter.png|Bonesetter]][[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bonesetter/bone gel/surgical tape&#039;&#039;&#039;: repair hairline fracture.||[[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair Compound Fracture==&lt;br /&gt;
Repairs the most critical type of bone fracture, [[Guide_to_Wounds#Critical:_Compound_Fracture|compound fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Bonesetter.png|Bonesetter]] &#039;&#039;&#039;Bonesetter&#039;&#039;&#039;: reset bone.||[[File:Surgical_tape.png|Surgical tape]] (60%) [[File:Super_sticky_tape.png|Super sticky tape]] (40%) [[File:Sticky_tape.png|Sticky Tape]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bone gel/surgical tape&#039;&#039;&#039;: repair compound fracture.||[[File:Super_sticky_tape.png|Super sticky tape]] (50%) [[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debride Infected Flesh==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Burn_Wounds|burn wounds]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: excise infection. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Gauze.png|Medical gauze]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Medical gauze/surgical tape&#039;&#039;&#039;: bandage burns. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Puncture==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Pierce_Wounds|pierce wounds]]. Repeat step 2 and 3 (cycle between them) until healed. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: realign blood vessels. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: weld veins. ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Other]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Upgradable Surgery=&lt;br /&gt;
These surgeries are available roundstart but can be upgraded to better or different versions by researching certain nodes and then syncing a connected operating computer. &lt;br /&gt;
&lt;br /&gt;
==Tend Wounds==&lt;br /&gt;
The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then syncing the operating computer with research database. There are &amp;quot;bruises&amp;quot;, &amp;quot;burn&amp;quot; and &amp;quot;Mixture&amp;quot; versions. By default only &amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require an operating table with an adjacent and synced operating computer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target is healed by this surgery, without any [[Guide_to_chemistry|chemicals]] being involved. Useful for healing dead bodies for [[#Revival|revival]]. This works on patients with clothes on, but it&#039;s only 55% as effective. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Step 2 will heal at least 5 damage each time it&#039;s repeated, with an added bonus the more damaged the patient is. This the bonus healing becomes higher with higher tiers of research, ranging from (patient&#039;s damage / 75) to (patient&#039;s damage / 12.5). The bonus is much lower on dead patients. &lt;br /&gt;
*Without any research the heal is 5 damage plus a bonus from damage. (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Improved Wound-Tending Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus a higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus an even higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only).&lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, you&#039;ll be able to do the &amp;quot;mixture&amp;quot; version (tend physical wounds), which heals 3 brute and burn plus a bonus from damage, but the step takes much shorter time than the other two versions. &lt;br /&gt;
*With &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 3 brute and burn plus a better bonus from damage. &lt;br /&gt;
*With &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 1 brute and burn plus a very high bonus from damage.&lt;br /&gt;
*Failing the hemostat step [[File:Hemostat.png|Hemostat]] will deal some of the damage it would have healed.&lt;br /&gt;
*You can hold a [[File:Health_analyzer.gif|Health Analyzer]] &#039;&#039;&#039;Health Analyzer&#039;&#039;&#039; in your other hand to see your patient&#039;s remaining wounds while treating them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version.&lt;br /&gt;
&lt;br /&gt;
= Advanced Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
== Lobotomy ==&lt;br /&gt;
Used to cure &#039;&#039;&#039;deep-rooted&#039;&#039;&#039; [[Brain Trauma#Deep-rooted Prefix|brain traumas]]. This can cause a random, &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma, or if lucky, a random &#039;&#039;&#039;special&#039;&#039;&#039; trauma which gives you rare powers. &#039;&#039;&#039;Note that this can cause traumas regardless of the success of stages.&#039;&#039;&#039; Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Lobotomize&#039;&#039;&#039; (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wing Reconstruction ==&lt;br /&gt;
A surgical procedure that reconstructs the damaged wings of moth people. The patient must be dosed with any amount of [[Guide_to_chemistry#Synthflesh|Synthflesh]] for the last step to work. Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; (85%): start wing reconstruction.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Experimental Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pacification ==&lt;br /&gt;
&lt;br /&gt;
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.&amp;lt;br&amp;gt; Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Pacify&#039;&#039;&#039;: rewire the target&#039;s brain.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Threading ==&lt;br /&gt;
&lt;br /&gt;
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Muscled_Veins|Muscled Veins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: thread the veins&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Muscle Membrane ==&lt;br /&gt;
&lt;br /&gt;
Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Vein_Muscle_Membrane|Vein Muscle Membrane]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: shape vein muscles&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nerve Splicing ==&lt;br /&gt;
&lt;br /&gt;
Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Grounding|Nerve Grounding]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: splice nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nerve Grounding ==&lt;br /&gt;
&lt;br /&gt;
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Splicing|Nerve Splicing]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: ground nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ligament Hook ==&lt;br /&gt;
&lt;br /&gt;
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Reinforcement|Ligament Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reshape ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ligament Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Hook|Ligament Hook]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reinforce ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Imprint ==&lt;br /&gt;
Performing this surgery makes the brain more resilient from &#039;&#039;&#039;basic&#039;&#039;&#039; [[Brain Trauma#Mild|brain traumas]] obtained through damage to the brain. You can only choose to either do this &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Folding|Cortex Folding]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: imprint cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Folding ==&lt;br /&gt;
Performing this surgery gives a higher chance of getting a &#039;&#039;&#039;Special&#039;&#039;&#039; [[Brain Trauma#Special|brain trauma]] through [[Surgery#Lobotomy|Lobotomy]]. You can only perform either this one &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Imprint|Cortex Imprint]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: fold cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Viral Bonding ==&lt;br /&gt;
&lt;br /&gt;
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it&#039;s usually harmless, but still infective to others .&amp;lt;br&amp;gt; Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the &amp;quot;Viral Bond&amp;quot; step to work. This surgery will not hide the virus icon from medical huds. &lt;br /&gt;
&amp;lt;br&amp;gt;Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Viral Bond&#039;&#039;&#039;: force a symbiotic relationship.||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alien Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; research node, which requires the &#039;&#039;&#039;Alien Technology&#039;&#039;&#039; node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brainwashing ==&lt;br /&gt;
&lt;br /&gt;
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) &#039;&#039;&#039;Brainwash&#039;&#039;&#039;: perform the brainwashing procedure. Failing will cause brain damage.||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necrotic Revival ==&lt;br /&gt;
&lt;br /&gt;
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the &amp;quot;Bionecrosize&amp;quot; step to work. Requires the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Syringe.png|Syringe]] &#039;&#039;&#039;Bionecrosize&#039;&#039;&#039;: perform the revival procedure.||[[File:Pen.png|Pen]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Bebronux228</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=15310</id>
		<title>Хирургия</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=15310"/>
		<updated>2025-03-18T21:05:52Z</updated>

		<summary type="html">&lt;p&gt;Bebronux228: /* Lobectomy */ (Перевод)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Для всех операций требуется набор инструментов - зачастую тот, что лежит в [[Operating Theatre|операционном блоке]].&lt;br /&gt;
&lt;br /&gt;
= Хирургические инструменты =&lt;br /&gt;
[[Medical_items#Surgical_Tools|Информацию о большинстве инструментов, используемых в хирургии, можно найти здесь.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Скорость операции и неудачи==&lt;br /&gt;
Для каждого инструмента есть гетто-аналоги. Проценты, указанные рядом с ними, показывают, насколько они эффективны с точки зрения скорости по сравнению с основными инструментами (до октября 2019 года проценты на TG просто означали вероятность успеха). Например, если указано «50%», выполнение шага занимает вдвое больше времени. Эти проценты суммируются с бонусом или минусом в процентах от использования разных столов или химикатов (см. [[#Beginning of any Operation|Начало любой операции]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Тем не менее, длительность шага операции увеличится не более чем вдвое. Например, шаг, который занимает 10 секунд, будет длиться не более чем 20 секунд с учётом замедления. Вместо этого появляется шанс на провал операции, пропорциональный времени, срезанным этим ограничением (1 секунда = 1% на провал). Неудача может привести к дополнительным повреждениям или другим эффектам.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Так, например:&lt;br /&gt;
* Скажем, этап операции по умолчанию занимает 10 секунд, но вы используете ручку (25%) вместо гемостата и делаете это на полу (50%) вместо операционного стола.&lt;br /&gt;
* Теперь шаг операции замедлена должен быть замедлен до 40 секунд, но из-за ограничения она занимает 20 секунд.&lt;br /&gt;
* Те 20 дополнительных секунд, которые были удалены из-за ограничения, теперь являются Вашим шансом на провал.&lt;br /&gt;
* Результат: Шаг занимает 20 секунд и имеет 20% шанс провала.&lt;br /&gt;
&lt;br /&gt;
= Начало любой операции =&lt;br /&gt;
Шаг 1: Разденьте ту часть тела пациента, которая нуждается в хирургическом вмешательстве. Вы можете сделать это, перетащив их на себя, а затем щелкнув одежду, которую хотите снять с них, во всплывающем окне. &lt;br /&gt;
* &#039;&#039;&#039;Важно:&#039;&#039;&#039; Униформа, которую носит пациент, обычно закрывает обе ноги, руки, пах и туловище. Шлемы, очки и маски всегда закрывают глаза, обязательно снимите их, если работаете с глазами. Mod-сюиты снимаются, если снять ту часть экзокостюма, которая находится на спине, в слоте рюкзака.&lt;br /&gt;
&lt;br /&gt;
Шаг 2: [[File:OpTable.gif|Operating Table]] Поместите пациента на операционный стол. Сделайте это, сделав {{Grab}} на пациента. Затем щелкните левой кнопкой мыши по операционному столу, чтобы поместить на него пациента. Вы также можете {{Rightclick}} толкнуть человека на стол и сказать ему лечь на пол, хотя он может и не оценить этого. &lt;br /&gt;
* Если нет операционного стола, можно использовать: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Стазис кровать]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;любой стол&#039;&#039;&#039; (-20%), &#039;&#039;&#039;любую кровать&#039;&#039;&#039; (-30%), попросить его лечь &#039;&#039;&#039;на пол&#039;&#039;&#039; (-50%). [[#Surgery Speed and Failure|Скорость]] выполнения каждого шага будет уменьшена соответственнл. Обратите внимание на то, что из-за гниения органов операции на мёртвых лучше проводить на стазисных кроватях.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.1 [[File:LongIslandIcedTea.png|Ethanol]] (Опционально) Полейте, используйте спрей или патч с [[Guide_to_chemistry#Miner&#039;s Salve|&#039;&#039;&#039;Miner&#039;s Salve&#039;&#039;&#039;]] (+10%), [[Guide_to_chemistry#Sterilizine|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;]] (+20%), [[Guide_to_food_and_drinks#Drinks|&#039;&#039;&#039;алкогольными напитками&#039;&#039;&#039;]] (up to +46%), или [[Beekeeping#The_fruits_of_our_labour|&#039;&#039;&#039;Мёдом&#039;&#039;&#039;]] (+60%) для более быстрой скорости операции. &lt;br /&gt;
&lt;br /&gt;
*Чем крепче спирт, тем эффективнее! Формула: 0,1*(сила выпивки/65). Например: Этанол даёт +10% скорости операции, Manly Dorf +15%, Bacchus&#039; Blessing +46%.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.2: [[File:N2Otank.png|Sleeping Agent]] (Опционально) Используйте &#039;&#039;&#039;Баллон с анестетиком&#039;&#039;&#039; и &#039;&#039;&#039;маску для дыхания&#039;&#039;&#039;, чтобы усыпить Вашего пациента. Тем не менее, это не имеет хирургических преимуществ. &lt;br /&gt;
&lt;br /&gt;
Шаг 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Разместите &#039;&#039;&#039;хирургическую рубашку&#039;&#039;&#039; или &#039;&#039;&#039; обычную простыню&#039;&#039;&#039; на часть тела, которую Вы оперируете.&lt;br /&gt;
* Если Вы сделали шаг 1 неправильно, в открывшемся меню большинство операций будет закрашено серым, и Вы не сможете их начать.&lt;br /&gt;
&lt;br /&gt;
Шаг 4: Выключите {{Combat_Mode}}.&lt;br /&gt;
&lt;br /&gt;
Профессиональный совет:{{Rightclick}} даёт возможность проваливать каждый хирургический шаг намеренно.&lt;br /&gt;
&lt;br /&gt;
Шаг 5: [[File:Hud-target.gif|Target]] Следите за тем, что Вы &#039;&#039;&#039;целитесь&#039;&#039;&#039; на нужную часть тела (важно!).&lt;br /&gt;
&lt;br /&gt;
Шаг 6: {{LeftclickCmodeoff}} [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Проведите операцию&#039;&#039;&#039; (см. шаги ниже!). После этого поздравьте пациента и выгоните его. Неудачные шаги будут повторяться автоматически. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Чтобы прервать операцию, возьмите в руки каутер и рубашку, затем используйте рубашку на пациенте.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Процедуры, не требующие исследования или компьютера =&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами (Organ Manipulation) ==&lt;br /&gt;
Общая операция для удаления/вставки органов (мозг, сердце, аппендикс), киберимплантов и инопланетных эмбрионов.&amp;lt;br&amp;gt; Эту операцию можно провести на любой части тела.&amp;lt;br&amp;gt;Подробнее о каждой процедуре см. ниже.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор&#039;&#039;&#039;: оттяните кожу.||[[File:Screwdriver_tool.png|Отвёртка]] (45%) [[File:Wirecutters.png|Кусачки]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Циркулярная пила&#039;&#039;&#039;: распилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Пожарный топор]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Топорик]] (35%) [[File:Butcherknife.png|Нож мясника]] (25%) [[File:Arm_blade.png|Армблейд генокрада]] (75%) Любой другой острый предмет  (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: зажмите кровоток.||[[File:Wirecutters.png|Кусачки]] (60%) [[File:Package_Wrapper.png|Обёртка для посылок]] (35%) [[File:CableCoils.png|Кабель]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет  (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Удаление&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: удалите что-нибудь.||[[File:Crowbar.png|Ломик]] (55%) [[File:Fork.png|Вилка]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Вставка&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Прижигатель&#039;&#039;&#039;: прижгите рану.||[[File:Laser_gun.png|Лазер]] (90%) [[File:Welder.png|Сварка]] (70%) [[File:Lighter.png|Зажигалка]] (45%) [[File:Match.png|Спичка]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== С чем обычно имеем дело ===&lt;br /&gt;
&lt;br /&gt;
Приведённые ниже органы обычно присутствуют у каждого человека и могут быть удалены или вставлены с помощью операции типа [[#Organ_Manipulation|Манипуляция с органами]].&lt;br /&gt;
&lt;br /&gt;
==== Мозг [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====&lt;br /&gt;
&lt;br /&gt;
Источник сознания и место, где на самом деле находится игрок. Удаление мозга из тела сделает его [[Guide_to_medicine#Revival_methods|невосстановимым]] обычными средствами. Мозг также можно вставить в [[MMI]], чтобы он мог говорить, и подготовить его к вставке в [[Cyborg|Киборга]] или в [[AI|ИИ]]. Его можно перенести в другое тело, которое потом можно будет [[Guide_to_medicine#Revival_methods|возродить]]. &lt;br /&gt;
&lt;br /&gt;
Мозги [[Changeling|&#039;&#039;&#039;генокрадов&#039;&#039;&#039;]] рудиментарны, и они могут выжить без них. Обезглавливание генокрада не помешает ему возродиться.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Замечание:&#039;&#039;&#039; Мозг также можно вынуть, обезглавив цель и использовав любой острый объект на голове.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Сердце [[File:Heart.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимо для выживания. Если его убрать, у пациента возникнет сердечный приступ, из-за чего ему будет наносится огромный урон от гипоксии до тех пор, пока не будет вставлено новое сердце, либо пациент умрёт. Если Вам нужно больше времени, вколите [[epinephrine|медручку]], либо положите пациента на стазисную кровать.&lt;br /&gt;
&lt;br /&gt;
Вне тела сердце быстро перестаёт биться. Сердце можно запустить, использовав его в руке, если оно не сгнило.&lt;br /&gt;
&lt;br /&gt;
Сердечный приступ также может быть возникнуть из-за [[Initropidril|инитропидрила]], либо из-за того, что в пациента вшили небьющееся сердце. Так или иначе, сердечный приступ можно вылечить, использовав дефибрилятор, либо подвергнув пациента электрическому току.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Глаза [[File:Eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие зрения. Разумеется, без них пациент ослепнет. Глаза некоторых рас (например, тенеморфов) позволяют видеть в темноте.&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: Глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Уши [[File:Ears.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие слуха. Без них пациент будет глухим.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Печень [[File:Liver_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходима для метаболизации [[Guide_to_chemistry|химикатов]]. Без рабочей печени пациент будет получат урон от токсинов. Печени представителей некоторых профессий имеют особые эффекты. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Лёгкие [[File:Lungs.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимы для дыхания. Без рабочих лёгких пациент будет задыхаться. Лёгкие [[Guide_to_races|некоторых рас]] позволяют не дышать. Пересадка таких лёгких позволяет присвоить эту особенность себе (или своему метадругу, или случайному ассистенту, притащившему Вам эти лёгкие, или ...).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Желудок [[File:Stomach_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходим, чтобы пить и есть.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Язык [[File:Tongue.png]] [[File:Ltongue.png]] ====&lt;br /&gt;
&lt;br /&gt;
Влияет на речь. Без языка речь пациента будет сложно воспринимать. Пересадка языков ксенорас, имеющих акценты, позволит перенести их другому человеку (или избавиться от них). Языки [[Abductor|aбдукторов]] дают доступ к их телепатии, но также отнимают устную речь.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Цель: рот&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Аппендикс [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====&lt;br /&gt;
&lt;br /&gt;
Аппендицит лечится вырезанием аппендикса. Не имеет других эффектов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_crotch.gif]] &#039;&#039;&#039;Цель: пах&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Экзотические варианты ===&lt;br /&gt;
В пациента можно вставить (или удалить из него) и другие предметы - как вредные, так и полезные.&lt;br /&gt;
&lt;br /&gt;
==== Кибернетические импланты [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]] ====&lt;br /&gt;
&lt;br /&gt;
Дают различные преимущества взамен на крайнюю уязвимость к ЭМИ. Требуют изучения определённых технологий, после чего доступны у [[Robotics|робототехников]] и в техфабе [[Medbay|Медбея]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Искусственные органы [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Искусственные органы - замена для органических. Их можно вставить, только если соответствующий орган у пациента отсутствует. Уязвимы к ЭМИ. Можно распечатать в [[Robotics]] или в [[Medbay|Медбее]] после изучения нужных технологий.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Эмбрион ксеноморфа [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====&lt;br /&gt;
&lt;br /&gt;
Лярва, попавшая внутрь пациента и разрывающая его изнутри. Если её не вынуть, она гибнет пациента, став на шаг ближе к полноценному, крайне опасному [[Xenomorph|ксеноморфу]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ромерол-опухоль ====&lt;br /&gt;
&lt;br /&gt;
Пассивная инфекция в голове, вызванная принятием [[Syndicate Items#Romerol|ромерола]]. Пациент, умерший с этой опухолью, со временем станет агрессивным [[Guide to races#Romerol Zombie|зомби]] с пассивным лечением (его можно убить, убрав опухоль, отрезав голову или гибнув).&lt;br /&gt;
У пациента, укушенного зомби, также образуется опухоль. Кроме того, он постоянно будет получать немалый урон от токсинов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами в протезе (Prosthesis Organ Manipulation) ==&lt;br /&gt;
&lt;br /&gt;
Алгоритм Манипуляции с органами меняется для частей тела, прошедших [[#Augmentation|аугментацию]] - инструменты меняются на механические. &#039;&#039;&#039;Эту операцию можно проводить на себе&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Цель: голова/туловище/пах/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: открутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Пустые руки&#039;&#039;&#039;: откройте крышку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: подготовьте электронное оборудование.||[[File:Hemostat.png|Хемостат]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Хемостат&#039;&#039;&#039;: удалите или вставьте что-нибудь.||[[File:Crowbar.png|Ломик]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: закрутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: прикрутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами для инопланетян (Alien Organ Manipulation) == &lt;br /&gt;
&lt;br /&gt;
Манипуляция с органами, проводимая для [[Xenos|ксеноморфов]]. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кость.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Scalpel.png|Scalpel]] Скальпель: сделать надрез||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кость.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5 Удалить: [[File:Hemostat.png|Hemostat]] Гемостат: удалить что-либо.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5 Вставьте: [[File:Hud-hands.gif|Hands]] Руки: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Cautery.png|Cautery]] Прижигатель: прижечь рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Лобэктомия ==&lt;br /&gt;
Эта операция представляет собой расширенную манипуляцию с органами, в ходе которой вскрывается грудная клетка и удаляется дисфункциональная доля легких. Это восстанавливает здоровье легких и делает их работоспособными, если они не были таковыми ранее. Однако имейте в виду, что эту операцию можно делать только один раз на каждый комплект легких. Ее можно проводить только в том случае, если легкие пациента имеют повреждения более 60, что немного превышает пороговые значения серьезных повреждений. НЕ путайте эту операцию с лоботомией!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] Цель&#039;&#039;&#039;: Грудь&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |Процедура||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] Скальпель: сделайте надрез.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3  [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите грудную клетку.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] Гемостат: прижмите кровотечение.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] Скальпель: удалите поврежденную долю легких. (95%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|- &lt;br /&gt;
|Шаг 6: [[File:Cautery.png|Cautery]] Прижигатель: прижгите рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Coronary Bypass ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and grafting a bypass onto the patient&#039;s [[Guide_to_medicine#Organ_damage|heart]]. This restores health to the heart, and makes it operable, if it was not before. Be warned, however, that this surgery can only be done once per heart, and that incising the heart and attaching the graft are not guaranteed successes. Keep bandages on hand in the event of failing the step, which will result in massive amounts of bleeding. Can only be performed if the heart has more than 60 damage (tad past severe damage threshold).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise the heart. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6  [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: attach heart graft. (90%)||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hepatectomy ==&lt;br /&gt;
Removes damaged parts of the liver so that the liver may regenerate properly. A [[Guide_to_medicine#Organ_table|liver]] healing surgery, similar to Coronary Bypass and Lobectomy. This liver surgery only shows up as an option when liver damage is above 50 and the liver itself is not failing.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove damaged liver section. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Failing the last scalpel step will deal damage to the liver.&lt;br /&gt;
&lt;br /&gt;
== Gastrectomy ==&lt;br /&gt;
Removes a piece of your duodenum, attaching your stomach back to your lower intestines. A [[Guide_to_medicine#Organ_table|stomach]] healing surgery, similar to Coronary Bypass, Lobectomy and Hepatectomy. This surgery will appear only if your stomach has at least 50 damage, and will help you be able to digest food again without disgust.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove lower duodenum. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: cauterize lower stomach.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 8: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
Failing the second scalpel step will damage the stomach further.&lt;br /&gt;
&lt;br /&gt;
== Amputation ==&lt;br /&gt;
&lt;br /&gt;
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: sever the limb.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (80%) Shears (300%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prosthetic Replacement ==&lt;br /&gt;
&lt;br /&gt;
Replace a severed limb with either a normal or a robotic limb.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Acquire&#039;&#039;&#039; the required limb.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Limb/Cyborg limb&#039;&#039;&#039;: replace the limb.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4(Alternative): &#039;&#039;&#039;Chainsaw/Synthetic Arm Blade&#039;&#039;&#039;: replace the limb with the chosen weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
&lt;br /&gt;
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time. &lt;br /&gt;
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your &#039;&#039;&#039;hands&#039;&#039;&#039; to check for items in the cavity. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Implant_Case.png|right|thumb|Removes this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 420px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; and &#039;&#039;&#039;Empty Implant Case&#039;&#039;&#039;: extract the implant.||[[File:Crowbar.png|Crowbar]] (65%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dental Implant ==&lt;br /&gt;
&lt;br /&gt;
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Drill.png|Surgical Drill]] &#039;&#039;&#039;Surgical Drill&#039;&#039;&#039;: Drill a hole in a tooth.||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Pill18.png|Pill]] &#039;&#039;&#039;Pill/Patch&#039;&#039;&#039;: Insert a pill/patch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brain Surgery ==&lt;br /&gt;
&lt;br /&gt;
This procedure cures all &#039;&#039;&#039;severe&#039;&#039;&#039; and &#039;&#039;&#039;basic&#039;&#039;&#039; [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: perform brain surgery. Repeatable. (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix the patient&#039;s eyes.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
&lt;br /&gt;
If the patient&#039;s face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: alter the patient&#039;s appearance.||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lipoplasty ==&lt;br /&gt;
&lt;br /&gt;
Removes excess fat from the patient. Can only be selected if the patient is fat. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut up the fat.||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: remove the fat.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revival ==&lt;br /&gt;
&lt;br /&gt;
The target is resurrected by this surgery. It works on any non-husked corpse with a head, &#039;&#039;&#039;even if it doesn&#039;t have a heart&#039;&#039;&#039;. If the body has sustained too much damage, it&#039;ll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Defib.png|Defibrillator Paddles]] &#039;&#039;&#039;Revive&#039;&#039;&#039;: revive the target (repeatable).||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slime Core Removal ==&lt;br /&gt;
&lt;br /&gt;
Remove core from slime. Step 2 must be repeated for every core if slime has several.&lt;br /&gt;
Mostly obsolete with existence of slime grinder, but still possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slimegrey.png|right|thumb|A slime]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: extract core.||[[File:Crowbar.png|Crowbar]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Filter Blood ==&lt;br /&gt;
&lt;br /&gt;
Removes reagents from the patient&#039;s bloodstream. Doesn&#039;t work if the patient is a husk. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Blood_filter.png|Blood_Filter]] &#039;&#039;&#039;Blood filter&#039;&#039;&#039;: Filter blood (95%). Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stomach Pump ==&lt;br /&gt;
&lt;br /&gt;
Induces vomiting in a patient, which removes a large portion of ingested reagents from the [[Guide_to_medicine#Organ_table|stomach]]. Requirements:&lt;br /&gt;
* Patient must not be a husk. &lt;br /&gt;
* Patient must have reagents in the stomach from eating food. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hand&#039;&#039;&#039;: pump stomach. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Bone Fracture (hairline)==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Severe:_Hairline_Fracture|hairline fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Bonesetter.png|Bonesetter]][[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bonesetter/bone gel/surgical tape&#039;&#039;&#039;: repair hairline fracture.||[[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair Compound Fracture==&lt;br /&gt;
Repairs the most critical type of bone fracture, [[Guide_to_Wounds#Critical:_Compound_Fracture|compound fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Bonesetter.png|Bonesetter]] &#039;&#039;&#039;Bonesetter&#039;&#039;&#039;: reset bone.||[[File:Surgical_tape.png|Surgical tape]] (60%) [[File:Super_sticky_tape.png|Super sticky tape]] (40%) [[File:Sticky_tape.png|Sticky Tape]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bone gel/surgical tape&#039;&#039;&#039;: repair compound fracture.||[[File:Super_sticky_tape.png|Super sticky tape]] (50%) [[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debride Infected Flesh==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Burn_Wounds|burn wounds]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: excise infection. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Gauze.png|Medical gauze]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Medical gauze/surgical tape&#039;&#039;&#039;: bandage burns. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Puncture==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Pierce_Wounds|pierce wounds]]. Repeat step 2 and 3 (cycle between them) until healed. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: realign blood vessels. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: weld veins. ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Other]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Upgradable Surgery=&lt;br /&gt;
These surgeries are available roundstart but can be upgraded to better or different versions by researching certain nodes and then syncing a connected operating computer. &lt;br /&gt;
&lt;br /&gt;
==Tend Wounds==&lt;br /&gt;
The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then syncing the operating computer with research database. There are &amp;quot;bruises&amp;quot;, &amp;quot;burn&amp;quot; and &amp;quot;Mixture&amp;quot; versions. By default only &amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require an operating table with an adjacent and synced operating computer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target is healed by this surgery, without any [[Guide_to_chemistry|chemicals]] being involved. Useful for healing dead bodies for [[#Revival|revival]]. This works on patients with clothes on, but it&#039;s only 55% as effective. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Step 2 will heal at least 5 damage each time it&#039;s repeated, with an added bonus the more damaged the patient is. This the bonus healing becomes higher with higher tiers of research, ranging from (patient&#039;s damage / 75) to (patient&#039;s damage / 12.5). The bonus is much lower on dead patients. &lt;br /&gt;
*Without any research the heal is 5 damage plus a bonus from damage. (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Improved Wound-Tending Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus a higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus an even higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only).&lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, you&#039;ll be able to do the &amp;quot;mixture&amp;quot; version (tend physical wounds), which heals 3 brute and burn plus a bonus from damage, but the step takes much shorter time than the other two versions. &lt;br /&gt;
*With &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 3 brute and burn plus a better bonus from damage. &lt;br /&gt;
*With &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 1 brute and burn plus a very high bonus from damage.&lt;br /&gt;
*Failing the hemostat step [[File:Hemostat.png|Hemostat]] will deal some of the damage it would have healed.&lt;br /&gt;
*You can hold a [[File:Health_analyzer.gif|Health Analyzer]] &#039;&#039;&#039;Health Analyzer&#039;&#039;&#039; in your other hand to see your patient&#039;s remaining wounds while treating them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version.&lt;br /&gt;
&lt;br /&gt;
= Advanced Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
== Lobotomy ==&lt;br /&gt;
Used to cure &#039;&#039;&#039;deep-rooted&#039;&#039;&#039; [[Brain Trauma#Deep-rooted Prefix|brain traumas]]. This can cause a random, &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma, or if lucky, a random &#039;&#039;&#039;special&#039;&#039;&#039; trauma which gives you rare powers. &#039;&#039;&#039;Note that this can cause traumas regardless of the success of stages.&#039;&#039;&#039; Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Lobotomize&#039;&#039;&#039; (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wing Reconstruction ==&lt;br /&gt;
A surgical procedure that reconstructs the damaged wings of moth people. The patient must be dosed with any amount of [[Guide_to_chemistry#Synthflesh|Synthflesh]] for the last step to work. Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; (85%): start wing reconstruction.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Experimental Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pacification ==&lt;br /&gt;
&lt;br /&gt;
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.&amp;lt;br&amp;gt; Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Pacify&#039;&#039;&#039;: rewire the target&#039;s brain.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Threading ==&lt;br /&gt;
&lt;br /&gt;
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Muscled_Veins|Muscled Veins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: thread the veins&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Muscle Membrane ==&lt;br /&gt;
&lt;br /&gt;
Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Vein_Muscle_Membrane|Vein Muscle Membrane]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: shape vein muscles&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nerve Splicing ==&lt;br /&gt;
&lt;br /&gt;
Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Grounding|Nerve Grounding]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: splice nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nerve Grounding ==&lt;br /&gt;
&lt;br /&gt;
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Splicing|Nerve Splicing]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: ground nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ligament Hook ==&lt;br /&gt;
&lt;br /&gt;
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Reinforcement|Ligament Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reshape ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ligament Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Hook|Ligament Hook]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reinforce ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Imprint ==&lt;br /&gt;
Performing this surgery makes the brain more resilient from &#039;&#039;&#039;basic&#039;&#039;&#039; [[Brain Trauma#Mild|brain traumas]] obtained through damage to the brain. You can only choose to either do this &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Folding|Cortex Folding]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: imprint cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Folding ==&lt;br /&gt;
Performing this surgery gives a higher chance of getting a &#039;&#039;&#039;Special&#039;&#039;&#039; [[Brain Trauma#Special|brain trauma]] through [[Surgery#Lobotomy|Lobotomy]]. You can only perform either this one &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Imprint|Cortex Imprint]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: fold cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Viral Bonding ==&lt;br /&gt;
&lt;br /&gt;
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it&#039;s usually harmless, but still infective to others .&amp;lt;br&amp;gt; Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the &amp;quot;Viral Bond&amp;quot; step to work. This surgery will not hide the virus icon from medical huds. &lt;br /&gt;
&amp;lt;br&amp;gt;Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Viral Bond&#039;&#039;&#039;: force a symbiotic relationship.||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alien Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; research node, which requires the &#039;&#039;&#039;Alien Technology&#039;&#039;&#039; node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brainwashing ==&lt;br /&gt;
&lt;br /&gt;
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) &#039;&#039;&#039;Brainwash&#039;&#039;&#039;: perform the brainwashing procedure. Failing will cause brain damage.||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necrotic Revival ==&lt;br /&gt;
&lt;br /&gt;
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the &amp;quot;Bionecrosize&amp;quot; step to work. Requires the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Syringe.png|Syringe]] &#039;&#039;&#039;Bionecrosize&#039;&#039;&#039;: perform the revival procedure.||[[File:Pen.png|Pen]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Bebronux228</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=15309</id>
		<title>Хирургия</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D1%8F&amp;diff=15309"/>
		<updated>2025-03-18T20:52:40Z</updated>

		<summary type="html">&lt;p&gt;Bebronux228: /* Манипуляция с органами для инопланетян (Alien Organ Manipulation) */ (Перевод)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Для всех операций требуется набор инструментов - зачастую тот, что лежит в [[Operating Theatre|операционном блоке]].&lt;br /&gt;
&lt;br /&gt;
= Хирургические инструменты =&lt;br /&gt;
[[Medical_items#Surgical_Tools|Информацию о большинстве инструментов, используемых в хирургии, можно найти здесь.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Скорость операции и неудачи==&lt;br /&gt;
Для каждого инструмента есть гетто-аналоги. Проценты, указанные рядом с ними, показывают, насколько они эффективны с точки зрения скорости по сравнению с основными инструментами (до октября 2019 года проценты на TG просто означали вероятность успеха). Например, если указано «50%», выполнение шага занимает вдвое больше времени. Эти проценты суммируются с бонусом или минусом в процентах от использования разных столов или химикатов (см. [[#Beginning of any Operation|Начало любой операции]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Тем не менее, длительность шага операции увеличится не более чем вдвое. Например, шаг, который занимает 10 секунд, будет длиться не более чем 20 секунд с учётом замедления. Вместо этого появляется шанс на провал операции, пропорциональный времени, срезанным этим ограничением (1 секунда = 1% на провал). Неудача может привести к дополнительным повреждениям или другим эффектам.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Так, например:&lt;br /&gt;
* Скажем, этап операции по умолчанию занимает 10 секунд, но вы используете ручку (25%) вместо гемостата и делаете это на полу (50%) вместо операционного стола.&lt;br /&gt;
* Теперь шаг операции замедлена должен быть замедлен до 40 секунд, но из-за ограничения она занимает 20 секунд.&lt;br /&gt;
* Те 20 дополнительных секунд, которые были удалены из-за ограничения, теперь являются Вашим шансом на провал.&lt;br /&gt;
* Результат: Шаг занимает 20 секунд и имеет 20% шанс провала.&lt;br /&gt;
&lt;br /&gt;
= Начало любой операции =&lt;br /&gt;
Шаг 1: Разденьте ту часть тела пациента, которая нуждается в хирургическом вмешательстве. Вы можете сделать это, перетащив их на себя, а затем щелкнув одежду, которую хотите снять с них, во всплывающем окне. &lt;br /&gt;
* &#039;&#039;&#039;Важно:&#039;&#039;&#039; Униформа, которую носит пациент, обычно закрывает обе ноги, руки, пах и туловище. Шлемы, очки и маски всегда закрывают глаза, обязательно снимите их, если работаете с глазами. Mod-сюиты снимаются, если снять ту часть экзокостюма, которая находится на спине, в слоте рюкзака.&lt;br /&gt;
&lt;br /&gt;
Шаг 2: [[File:OpTable.gif|Operating Table]] Поместите пациента на операционный стол. Сделайте это, сделав {{Grab}} на пациента. Затем щелкните левой кнопкой мыши по операционному столу, чтобы поместить на него пациента. Вы также можете {{Rightclick}} толкнуть человека на стол и сказать ему лечь на пол, хотя он может и не оценить этого. &lt;br /&gt;
* Если нет операционного стола, можно использовать: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Стазис кровать]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;любой стол&#039;&#039;&#039; (-20%), &#039;&#039;&#039;любую кровать&#039;&#039;&#039; (-30%), попросить его лечь &#039;&#039;&#039;на пол&#039;&#039;&#039; (-50%). [[#Surgery Speed and Failure|Скорость]] выполнения каждого шага будет уменьшена соответственнл. Обратите внимание на то, что из-за гниения органов операции на мёртвых лучше проводить на стазисных кроватях.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.1 [[File:LongIslandIcedTea.png|Ethanol]] (Опционально) Полейте, используйте спрей или патч с [[Guide_to_chemistry#Miner&#039;s Salve|&#039;&#039;&#039;Miner&#039;s Salve&#039;&#039;&#039;]] (+10%), [[Guide_to_chemistry#Sterilizine|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;]] (+20%), [[Guide_to_food_and_drinks#Drinks|&#039;&#039;&#039;алкогольными напитками&#039;&#039;&#039;]] (up to +46%), или [[Beekeeping#The_fruits_of_our_labour|&#039;&#039;&#039;Мёдом&#039;&#039;&#039;]] (+60%) для более быстрой скорости операции. &lt;br /&gt;
&lt;br /&gt;
*Чем крепче спирт, тем эффективнее! Формула: 0,1*(сила выпивки/65). Например: Этанол даёт +10% скорости операции, Manly Dorf +15%, Bacchus&#039; Blessing +46%.&lt;br /&gt;
&lt;br /&gt;
Шаг 2.2: [[File:N2Otank.png|Sleeping Agent]] (Опционально) Используйте &#039;&#039;&#039;Баллон с анестетиком&#039;&#039;&#039; и &#039;&#039;&#039;маску для дыхания&#039;&#039;&#039;, чтобы усыпить Вашего пациента. Тем не менее, это не имеет хирургических преимуществ. &lt;br /&gt;
&lt;br /&gt;
Шаг 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Разместите &#039;&#039;&#039;хирургическую рубашку&#039;&#039;&#039; или &#039;&#039;&#039; обычную простыню&#039;&#039;&#039; на часть тела, которую Вы оперируете.&lt;br /&gt;
* Если Вы сделали шаг 1 неправильно, в открывшемся меню большинство операций будет закрашено серым, и Вы не сможете их начать.&lt;br /&gt;
&lt;br /&gt;
Шаг 4: Выключите {{Combat_Mode}}.&lt;br /&gt;
&lt;br /&gt;
Профессиональный совет:{{Rightclick}} даёт возможность проваливать каждый хирургический шаг намеренно.&lt;br /&gt;
&lt;br /&gt;
Шаг 5: [[File:Hud-target.gif|Target]] Следите за тем, что Вы &#039;&#039;&#039;целитесь&#039;&#039;&#039; на нужную часть тела (важно!).&lt;br /&gt;
&lt;br /&gt;
Шаг 6: {{LeftclickCmodeoff}} [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Проведите операцию&#039;&#039;&#039; (см. шаги ниже!). После этого поздравьте пациента и выгоните его. Неудачные шаги будут повторяться автоматически. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Чтобы прервать операцию, возьмите в руки каутер и рубашку, затем используйте рубашку на пациенте.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Процедуры, не требующие исследования или компьютера =&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами (Organ Manipulation) ==&lt;br /&gt;
Общая операция для удаления/вставки органов (мозг, сердце, аппендикс), киберимплантов и инопланетных эмбрионов.&amp;lt;br&amp;gt; Эту операцию можно провести на любой части тела.&amp;lt;br&amp;gt;Подробнее о каждой процедуре см. ниже.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Ретрактор&#039;&#039;&#039;: оттяните кожу.||[[File:Screwdriver_tool.png|Отвёртка]] (45%) [[File:Wirecutters.png|Кусачки]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Циркулярная пила&#039;&#039;&#039;: распилите кости.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Пожарный топор]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Топорик]] (35%) [[File:Butcherknife.png|Нож мясника]] (25%) [[File:Arm_blade.png|Армблейд генокрада]] (75%) Любой другой острый предмет  (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: зажмите кровоток.||[[File:Wirecutters.png|Кусачки]] (60%) [[File:Package_Wrapper.png|Обёртка для посылок]] (35%) [[File:CableCoils.png|Кабель]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Скальпель&#039;&#039;&#039;: сделайте надрез.||[[File:Knife.png|Кухонный нож]] (65%) [[File:Shard.png|Осколок]] (45%) [[File:Sword.gif|Световой меч]] (75%) Любой другой острый предмет  (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Удаление&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Гемостат&#039;&#039;&#039;: удалите что-нибудь.||[[File:Crowbar.png|Ломик]] (55%) [[File:Fork.png|Вилка]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 &#039;&#039;&#039;Вставка&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Прижигатель&#039;&#039;&#039;: прижгите рану.||[[File:Laser_gun.png|Лазер]] (90%) [[File:Welder.png|Сварка]] (70%) [[File:Lighter.png|Зажигалка]] (45%) [[File:Match.png|Спичка]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== С чем обычно имеем дело ===&lt;br /&gt;
&lt;br /&gt;
Приведённые ниже органы обычно присутствуют у каждого человека и могут быть удалены или вставлены с помощью операции типа [[#Organ_Manipulation|Манипуляция с органами]].&lt;br /&gt;
&lt;br /&gt;
==== Мозг [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====&lt;br /&gt;
&lt;br /&gt;
Источник сознания и место, где на самом деле находится игрок. Удаление мозга из тела сделает его [[Guide_to_medicine#Revival_methods|невосстановимым]] обычными средствами. Мозг также можно вставить в [[MMI]], чтобы он мог говорить, и подготовить его к вставке в [[Cyborg|Киборга]] или в [[AI|ИИ]]. Его можно перенести в другое тело, которое потом можно будет [[Guide_to_medicine#Revival_methods|возродить]]. &lt;br /&gt;
&lt;br /&gt;
Мозги [[Changeling|&#039;&#039;&#039;генокрадов&#039;&#039;&#039;]] рудиментарны, и они могут выжить без них. Обезглавливание генокрада не помешает ему возродиться.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Замечание:&#039;&#039;&#039; Мозг также можно вынуть, обезглавив цель и использовав любой острый объект на голове.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Сердце [[File:Heart.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимо для выживания. Если его убрать, у пациента возникнет сердечный приступ, из-за чего ему будет наносится огромный урон от гипоксии до тех пор, пока не будет вставлено новое сердце, либо пациент умрёт. Если Вам нужно больше времени, вколите [[epinephrine|медручку]], либо положите пациента на стазисную кровать.&lt;br /&gt;
&lt;br /&gt;
Вне тела сердце быстро перестаёт биться. Сердце можно запустить, использовав его в руке, если оно не сгнило.&lt;br /&gt;
&lt;br /&gt;
Сердечный приступ также может быть возникнуть из-за [[Initropidril|инитропидрила]], либо из-за того, что в пациента вшили небьющееся сердце. Так или иначе, сердечный приступ можно вылечить, использовав дефибрилятор, либо подвергнув пациента электрическому току.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Глаза [[File:Eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие зрения. Разумеется, без них пациент ослепнет. Глаза некоторых рас (например, тенеморфов) позволяют видеть в темноте.&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: Глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Уши [[File:Ears.png]] ====&lt;br /&gt;
&lt;br /&gt;
Обеспечивают наличие слуха. Без них пациент будет глухим.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Печень [[File:Liver_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходима для метаболизации [[Guide_to_chemistry|химикатов]]. Без рабочей печени пациент будет получат урон от токсинов. Печени представителей некоторых профессий имеют особые эффекты. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Лёгкие [[File:Lungs.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимы для дыхания. Без рабочих лёгких пациент будет задыхаться. Лёгкие [[Guide_to_races|некоторых рас]] позволяют не дышать. Пересадка таких лёгких позволяет присвоить эту особенность себе (или своему метадругу, или случайному ассистенту, притащившему Вам эти лёгкие, или ...).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Желудок [[File:Stomach_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходим, чтобы пить и есть.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Язык [[File:Tongue.png]] [[File:Ltongue.png]] ====&lt;br /&gt;
&lt;br /&gt;
Влияет на речь. Без языка речь пациента будет сложно воспринимать. Пересадка языков ксенорас, имеющих акценты, позволит перенести их другому человеку (или избавиться от них). Языки [[Abductor|aбдукторов]] дают доступ к их телепатии, но также отнимают устную речь.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Цель: рот&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Аппендикс [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====&lt;br /&gt;
&lt;br /&gt;
Аппендицит лечится вырезанием аппендикса. Не имеет других эффектов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_crotch.gif]] &#039;&#039;&#039;Цель: пах&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Экзотические варианты ===&lt;br /&gt;
В пациента можно вставить (или удалить из него) и другие предметы - как вредные, так и полезные.&lt;br /&gt;
&lt;br /&gt;
==== Кибернетические импланты [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]] ====&lt;br /&gt;
&lt;br /&gt;
Дают различные преимущества взамен на крайнюю уязвимость к ЭМИ. Требуют изучения определённых технологий, после чего доступны у [[Robotics|робототехников]] и в техфабе [[Medbay|Медбея]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Искусственные органы [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Искусственные органы - замена для органических. Их можно вставить, только если соответствующий орган у пациента отсутствует. Уязвимы к ЭМИ. Можно распечатать в [[Robotics]] или в [[Medbay|Медбее]] после изучения нужных технологий.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: туловище/голова/глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Эмбрион ксеноморфа [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====&lt;br /&gt;
&lt;br /&gt;
Лярва, попавшая внутрь пациента и разрывающая его изнутри. Если её не вынуть, она гибнет пациента, став на шаг ближе к полноценному, крайне опасному [[Xenomorph|ксеноморфу]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: туловище&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ромерол-опухоль ====&lt;br /&gt;
&lt;br /&gt;
Пассивная инфекция в голове, вызванная принятием [[Syndicate Items#Romerol|ромерола]]. Пациент, умерший с этой опухолью, со временем станет агрессивным [[Guide to races#Romerol Zombie|зомби]] с пассивным лечением (его можно убить, убрав опухоль, отрезав голову или гибнув).&lt;br /&gt;
У пациента, укушенного зомби, также образуется опухоль. Кроме того, он постоянно будет получать немалый урон от токсинов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами в протезе (Prosthesis Organ Manipulation) ==&lt;br /&gt;
&lt;br /&gt;
Алгоритм Манипуляции с органами меняется для частей тела, прошедших [[#Augmentation|аугментацию]] - инструменты меняются на механические. &#039;&#039;&#039;Эту операцию можно проводить на себе&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Цель: голова/туловище/пах/руки&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: открутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Пустые руки&#039;&#039;&#039;: откройте крышку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: подготовьте электронное оборудование.||[[File:Hemostat.png|Хемостат]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Хемостат&#039;&#039;&#039;: удалите или вставьте что-нибудь.||[[File:Crowbar.png|Ломик]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6 (Только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: закрутите болты.||[[File:Retractor.png|Ретрактор]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвёртка&#039;&#039;&#039;: прикрутите оболочку.||[[File:Scalpel.png|Скальпель]] (75%) [[File:Knife.png|Кухонный нож]] (50%) Любой другой острый предмет (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Манипуляция с органами для инопланетян (Alien Organ Manipulation) == &lt;br /&gt;
&lt;br /&gt;
Манипуляция с органами, проводимая для [[Xenos|ксеноморфов]]. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Алгоритм&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кость.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Scalpel.png|Scalpel]] Скальпель: сделать надрез||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Любой другой острый предмет (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Retractor.png|Retractor]] Ретрактор: оттяните кожу.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Saw.png|Circular Saw]] Циркулярная пила: распилите кость.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Любой другой острый предмет (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5 Удалить: [[File:Hemostat.png|Hemostat]] Гемостат: удалить что-либо.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5 Вставьте: [[File:Hud-hands.gif|Hands]] Руки: вставьте что-нибудь. &lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Cautery.png|Cautery]] Прижигатель: прижечь рану.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lobectomy ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and removing a disfunctional lobe within the [[Guide_to_medicine#Organ_damage|lungs]]. This restores health to the [[Guide_to_medicine#Organ_damage|lungs]], and makes them operable, if they weren&#039;t before. Be warned, however, that this surgery can only be done once per set of lungs. Can only be performed if the patient&#039;s lungs are above 60 damage, which is a tad past severe damage thresholds. Do NOT confuse this surgery with lobotomy!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: excise the damage lung node. (95%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Coronary Bypass ==&lt;br /&gt;
This surgery is an extended organ manipulation, cutting open the chest cavity and grafting a bypass onto the patient&#039;s [[Guide_to_medicine#Organ_damage|heart]]. This restores health to the heart, and makes it operable, if it was not before. Be warned, however, that this surgery can only be done once per heart, and that incising the heart and attaching the graft are not guaranteed successes. Keep bandages on hand in the event of failing the step, which will result in massive amounts of bleeding. Can only be performed if the heart has more than 60 damage (tad past severe damage threshold).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise the heart. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6  [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: attach heart graft. (90%)||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hepatectomy ==&lt;br /&gt;
Removes damaged parts of the liver so that the liver may regenerate properly. A [[Guide_to_medicine#Organ_table|liver]] healing surgery, similar to Coronary Bypass and Lobectomy. This liver surgery only shows up as an option when liver damage is above 50 and the liver itself is not failing.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove damaged liver section. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Failing the last scalpel step will deal damage to the liver.&lt;br /&gt;
&lt;br /&gt;
== Gastrectomy ==&lt;br /&gt;
Removes a piece of your duodenum, attaching your stomach back to your lower intestines. A [[Guide_to_medicine#Organ_table|stomach]] healing surgery, similar to Coronary Bypass, Lobectomy and Hepatectomy. This surgery will appear only if your stomach has at least 50 damage, and will help you be able to digest food again without disgust.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove lower duodenum. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: cauterize lower stomach.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 8: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
Failing the second scalpel step will damage the stomach further.&lt;br /&gt;
&lt;br /&gt;
== Amputation ==&lt;br /&gt;
&lt;br /&gt;
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: sever the limb.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (80%) Shears (300%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prosthetic Replacement ==&lt;br /&gt;
&lt;br /&gt;
Replace a severed limb with either a normal or a robotic limb.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Acquire&#039;&#039;&#039; the required limb.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Limb/Cyborg limb&#039;&#039;&#039;: replace the limb.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4(Alternative): &#039;&#039;&#039;Chainsaw/Synthetic Arm Blade&#039;&#039;&#039;: replace the limb with the chosen weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
&lt;br /&gt;
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time. &lt;br /&gt;
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your &#039;&#039;&#039;hands&#039;&#039;&#039; to check for items in the cavity. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Implant_Case.png|right|thumb|Removes this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 420px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; and &#039;&#039;&#039;Empty Implant Case&#039;&#039;&#039;: extract the implant.||[[File:Crowbar.png|Crowbar]] (65%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dental Implant ==&lt;br /&gt;
&lt;br /&gt;
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Drill.png|Surgical Drill]] &#039;&#039;&#039;Surgical Drill&#039;&#039;&#039;: Drill a hole in a tooth.||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Pill18.png|Pill]] &#039;&#039;&#039;Pill/Patch&#039;&#039;&#039;: Insert a pill/patch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brain Surgery ==&lt;br /&gt;
&lt;br /&gt;
This procedure cures all &#039;&#039;&#039;severe&#039;&#039;&#039; and &#039;&#039;&#039;basic&#039;&#039;&#039; [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: perform brain surgery. Repeatable. (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix the patient&#039;s eyes.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
&lt;br /&gt;
If the patient&#039;s face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: alter the patient&#039;s appearance.||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lipoplasty ==&lt;br /&gt;
&lt;br /&gt;
Removes excess fat from the patient. Can only be selected if the patient is fat. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut up the fat.||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: remove the fat.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revival ==&lt;br /&gt;
&lt;br /&gt;
The target is resurrected by this surgery. It works on any non-husked corpse with a head, &#039;&#039;&#039;even if it doesn&#039;t have a heart&#039;&#039;&#039;. If the body has sustained too much damage, it&#039;ll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Defib.png|Defibrillator Paddles]] &#039;&#039;&#039;Revive&#039;&#039;&#039;: revive the target (repeatable).||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slime Core Removal ==&lt;br /&gt;
&lt;br /&gt;
Remove core from slime. Step 2 must be repeated for every core if slime has several.&lt;br /&gt;
Mostly obsolete with existence of slime grinder, but still possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slimegrey.png|right|thumb|A slime]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: extract core.||[[File:Crowbar.png|Crowbar]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Filter Blood ==&lt;br /&gt;
&lt;br /&gt;
Removes reagents from the patient&#039;s bloodstream. Doesn&#039;t work if the patient is a husk. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Blood_filter.png|Blood_Filter]] &#039;&#039;&#039;Blood filter&#039;&#039;&#039;: Filter blood (95%). Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stomach Pump ==&lt;br /&gt;
&lt;br /&gt;
Induces vomiting in a patient, which removes a large portion of ingested reagents from the [[Guide_to_medicine#Organ_table|stomach]]. Requirements:&lt;br /&gt;
* Patient must not be a husk. &lt;br /&gt;
* Patient must have reagents in the stomach from eating food. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hand&#039;&#039;&#039;: pump stomach. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Bone Fracture (hairline)==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Severe:_Hairline_Fracture|hairline fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Bonesetter.png|Bonesetter]][[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bonesetter/bone gel/surgical tape&#039;&#039;&#039;: repair hairline fracture.||[[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair Compound Fracture==&lt;br /&gt;
Repairs the most critical type of bone fracture, [[Guide_to_Wounds#Critical:_Compound_Fracture|compound fractures]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Bonesetter.png|Bonesetter]] &#039;&#039;&#039;Bonesetter&#039;&#039;&#039;: reset bone.||[[File:Surgical_tape.png|Surgical tape]] (60%) [[File:Super_sticky_tape.png|Super sticky tape]] (40%) [[File:Sticky_tape.png|Sticky Tape]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bone gel/surgical tape&#039;&#039;&#039;: repair compound fracture.||[[File:Super_sticky_tape.png|Super sticky tape]] (50%) [[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debride Infected Flesh==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Burn_Wounds|burn wounds]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: excise infection. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Gauze.png|Medical gauze]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Medical gauze/surgical tape&#039;&#039;&#039;: bandage burns. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair Puncture==&lt;br /&gt;
Repairs [[Guide_to_Wounds#Pierce_Wounds|pierce wounds]]. Repeat step 2 and 3 (cycle between them) until healed. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: realign blood vessels. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: weld veins. ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Other]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Upgradable Surgery=&lt;br /&gt;
These surgeries are available roundstart but can be upgraded to better or different versions by researching certain nodes and then syncing a connected operating computer. &lt;br /&gt;
&lt;br /&gt;
==Tend Wounds==&lt;br /&gt;
The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then syncing the operating computer with research database. There are &amp;quot;bruises&amp;quot;, &amp;quot;burn&amp;quot; and &amp;quot;Mixture&amp;quot; versions. By default only &amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require an operating table with an adjacent and synced operating computer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target is healed by this surgery, without any [[Guide_to_chemistry|chemicals]] being involved. Useful for healing dead bodies for [[#Revival|revival]]. This works on patients with clothes on, but it&#039;s only 55% as effective. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Step 2 will heal at least 5 damage each time it&#039;s repeated, with an added bonus the more damaged the patient is. This the bonus healing becomes higher with higher tiers of research, ranging from (patient&#039;s damage / 75) to (patient&#039;s damage / 12.5). The bonus is much lower on dead patients. &lt;br /&gt;
*Without any research the heal is 5 damage plus a bonus from damage. (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Improved Wound-Tending Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus a higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus an even higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only).&lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, you&#039;ll be able to do the &amp;quot;mixture&amp;quot; version (tend physical wounds), which heals 3 brute and burn plus a bonus from damage, but the step takes much shorter time than the other two versions. &lt;br /&gt;
*With &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 3 brute and burn plus a better bonus from damage. &lt;br /&gt;
*With &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 1 brute and burn plus a very high bonus from damage.&lt;br /&gt;
*Failing the hemostat step [[File:Hemostat.png|Hemostat]] will deal some of the damage it would have healed.&lt;br /&gt;
*You can hold a [[File:Health_analyzer.gif|Health Analyzer]] &#039;&#039;&#039;Health Analyzer&#039;&#039;&#039; in your other hand to see your patient&#039;s remaining wounds while treating them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version.&lt;br /&gt;
&lt;br /&gt;
= Advanced Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
== Lobotomy ==&lt;br /&gt;
Used to cure &#039;&#039;&#039;deep-rooted&#039;&#039;&#039; [[Brain Trauma#Deep-rooted Prefix|brain traumas]]. This can cause a random, &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma, or if lucky, a random &#039;&#039;&#039;special&#039;&#039;&#039; trauma which gives you rare powers. &#039;&#039;&#039;Note that this can cause traumas regardless of the success of stages.&#039;&#039;&#039; Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Lobotomize&#039;&#039;&#039; (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wing Reconstruction ==&lt;br /&gt;
A surgical procedure that reconstructs the damaged wings of moth people. The patient must be dosed with any amount of [[Guide_to_chemistry#Synthflesh|Synthflesh]] for the last step to work. Requires the &amp;quot;Advanced Surgery&amp;quot; technology. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; (85%): start wing reconstruction.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Experimental Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pacification ==&lt;br /&gt;
&lt;br /&gt;
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.&amp;lt;br&amp;gt; Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Pacify&#039;&#039;&#039;: rewire the target&#039;s brain.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Threading ==&lt;br /&gt;
&lt;br /&gt;
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Muscled_Veins|Muscled Veins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: thread the veins&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vein Muscle Membrane ==&lt;br /&gt;
&lt;br /&gt;
Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Vein_Muscle_Membrane|Vein Muscle Membrane]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: shape vein muscles&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nerve Splicing ==&lt;br /&gt;
&lt;br /&gt;
Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Grounding|Nerve Grounding]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: splice nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nerve Grounding ==&lt;br /&gt;
&lt;br /&gt;
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Splicing|Nerve Splicing]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: ground nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ligament Hook ==&lt;br /&gt;
&lt;br /&gt;
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Reinforcement|Ligament Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reshape ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ligament Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Hook|Ligament Hook]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reinforce ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Imprint ==&lt;br /&gt;
Performing this surgery makes the brain more resilient from &#039;&#039;&#039;basic&#039;&#039;&#039; [[Brain Trauma#Mild|brain traumas]] obtained through damage to the brain. You can only choose to either do this &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Folding|Cortex Folding]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: imprint cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cortex Folding ==&lt;br /&gt;
Performing this surgery gives a higher chance of getting a &#039;&#039;&#039;Special&#039;&#039;&#039; [[Brain Trauma#Special|brain trauma]] through [[Surgery#Lobotomy|Lobotomy]]. You can only perform either this one &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Imprint|Cortex Imprint]], never both.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: fold cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Viral Bonding ==&lt;br /&gt;
&lt;br /&gt;
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it&#039;s usually harmless, but still infective to others .&amp;lt;br&amp;gt; Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the &amp;quot;Viral Bond&amp;quot; step to work. This surgery will not hide the virus icon from medical huds. &lt;br /&gt;
&amp;lt;br&amp;gt;Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Viral Bond&#039;&#039;&#039;: force a symbiotic relationship.||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alien Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; research node, which requires the &#039;&#039;&#039;Alien Technology&#039;&#039;&#039; node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brainwashing ==&lt;br /&gt;
&lt;br /&gt;
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) &#039;&#039;&#039;Brainwash&#039;&#039;&#039;: perform the brainwashing procedure. Failing will cause brain damage.||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necrotic Revival ==&lt;br /&gt;
&lt;br /&gt;
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the &amp;quot;Bionecrosize&amp;quot; step to work. Requires the &amp;quot;Alien Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Syringe.png|Syringe]] &#039;&#039;&#039;Bionecrosize&#039;&#039;&#039;: perform the revival procedure.||[[File:Pen.png|Pen]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Bebronux228</name></author>
	</entry>
</feed>