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	<id>https://tg.ss220.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andrei+VNK</id>
	<title>SS220 /tg/station13 (Space Station 13) - Вклад [ru]</title>
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	<updated>2026-06-04T01:45:44Z</updated>
	<subtitle>Вклад</subtitle>
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	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Lore&amp;diff=8671</id>
		<title>TGMC:Lore</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Lore&amp;diff=8671"/>
		<updated>2021-12-01T10:51:33Z</updated>

		<summary type="html">&lt;p&gt;Andrei VNK: /* Real Life Lore */  Перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TGMC}}&lt;br /&gt;
{{under construction|reason=Lore still being fully finalized.}}&lt;br /&gt;
=Лор из Реальной Жизни=&lt;br /&gt;
&#039;&#039;&#039;Скоро(tm). [[Guide to contributing to the wiki|Или же, вы можете ускорить данный процесс?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; &#039;&#039;&#039;Весь лор ниже является выдуманной. Обычно всем плевать на это, а может быть, вам нет.&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==TerraGov==&lt;br /&gt;
[[file:TGMC_logo.png|128px]]&lt;br /&gt;
===Overview===&lt;br /&gt;
The premier authoritative power over humanity, TerraGov is the &#039;&#039;de facto&#039;&#039; global power by the 25th century. An authoritarian superstate, Terragov controls almost everything in and around the solar system. Due to a lack of ready and willing manpower to operate their colonies, they use a substitutive workforce of Vatgrown humans to reinforce the workforce of a variety of fields, ranging from farming to engineering to the military, where they are used the most. Their Armed forces consists of the TerraGov Navy and the TerraGov Marine Corps. There used to be a TerraGov Army, but it was integrated into the TGMC due to the greater use of marine forces in interstellar combat. The TGMC is, naturally, humanity&#039;s largest fighting force in existence. Their primary arms supplier is Terran Armories, a conglomeration of the largest weapons manufacturing corporations in the world, based in Germany.&lt;br /&gt;
===Statistics===&lt;br /&gt;
* Population: 35 billion&amp;lt;br&amp;gt;&lt;br /&gt;
* Homeworld: Terra(Earth)(duh)&amp;lt;br&amp;gt;&lt;br /&gt;
* Territory: Sol and surrounding systems&amp;lt;br&amp;gt;&lt;br /&gt;
* Standing army size: none(primary fighting force are the muhreens, who do basically everything)&amp;lt;br&amp;gt;&lt;br /&gt;
* Enemies: basically everyone else except allied corporations&amp;lt;br&amp;gt;&lt;br /&gt;
* Navy size: 130.000 FTL-capable ships, nearly 2.500.000 supporting craft&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nanotrasen==&lt;br /&gt;
[[file:NTlogo.png|128px]]&lt;br /&gt;
===Overview===&lt;br /&gt;
Everyone&#039;s favourite money-hungry all-controlling megacorporation, though not quite yet. Before the events of regular SS13(which is when TGMC is set in), Nanotrasen is not yet the premier power over humanity, that would be TerraGov. In the events of TGMC, NT is a powerful, but not SUPER powerful, research and development company with hands in varous other sectors, such as mining, exploration, and general colonisation. Their biggest moneymaker is their discovery and research into the exotic matter called Phoron, which they have studied extensively and have developed various uses for. Due to their knowledge of Phoron extraction and processing, they have a functional monopoly over it, as every other party that has access to deposits of Phoron end up paying Nanotrasen to mine it for them. Thier newest venture is the study of [[TGMC:Xenomorph Castes|a mysterious and dangerous alien species]]. Surely with their experience in research, there would be little of anything in the form of accidents... right?&lt;br /&gt;
===Statistics===&lt;br /&gt;
* Employees: 200 million&amp;lt;br&amp;gt;&lt;br /&gt;
* Headquarters: Guangzhou, China&lt;br /&gt;
* Territory: Various systems within TerraGov space, and some frontier systems farther spinward&lt;br /&gt;
* Security Force: Moderate size, relies on Private Military Contractors to do the heavier lifting&lt;br /&gt;
* Enemies: no major power, acts mostly as a neutral party&lt;br /&gt;
&lt;br /&gt;
==Sons of Mars==&lt;br /&gt;
[[file:TGMC_Sons_of_Mars.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
Back in the 2100&#039;s, Mars was a colony under the Space Authority with a few &lt;br /&gt;
million people and very ambitious terraforming plans. Unrest from poor treatment and &lt;br /&gt;
appropriation of resources after the crash of &#039;09 caused rioting on Mars. Because of it&#039;s &lt;br /&gt;
industrial importance the Authority&#039;s forces were eventually called in to quell the &lt;br /&gt;
rapidly escalating situation. Tensions ran high and the revolt was ended with violence and &lt;br /&gt;
bloody force. The survivors chafed under Authority rule, but made plans in secret with the &lt;br /&gt;
assistance of other stations. In 2160, nearly the entire planet&#039;s population left in a first-&lt;br /&gt;
generation STL ship, pulling a coup on the newly-formed TerraGov, but also taking the biggest&lt;br /&gt;
source of opposition to TG outsystem.&lt;br /&gt;
&lt;br /&gt;
One of the Big-3 members, the Sons of Mars are based on Cydonia, a small, partially &lt;br /&gt;
terraformed world ringed by orbital stations and the occasional cometary impact. The Sons are&lt;br /&gt;
a major industrial power, due to the very large number of initial colonists, and due to &lt;br /&gt;
their initial expertise. They&#039;re the only member of the ICC that can build a Cyanspace drive &lt;br /&gt;
and are the primary naval and engineering supplier of the ICC. They&#039;re the least friendly &lt;br /&gt;
with TerraGov out of the Big-3.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
*Their home world is a Martian analogue, currently undergoing terraforming, it&#039;s about 2/3 finished, and the atmosphere is now breathable.&lt;br /&gt;
*8 additional extrasolar colonies, most notable Hesparus (1.2 mil).&lt;br /&gt;
*~40 million people.&lt;br /&gt;
*Standing army of 200,000.&lt;br /&gt;
*175 FTL ships, of which 15 are dedicated warships, with 40 more being converted merchantmen. &lt;br /&gt;
*Biggest fleet yards outside Sol system&lt;br /&gt;
*Member of the ICC&lt;br /&gt;
*Army well-trained in engineering techniques&lt;br /&gt;
*Enemy of TerraGov&lt;br /&gt;
*Armor is expensive and lacks certain protections&lt;br /&gt;
*THE go-to target for the TGMC if war breaks out.&lt;br /&gt;
===Behind the scenes:===&lt;br /&gt;
*The Sons of Mars are getting ready to leave the ICC and make a go of it on their own. The ICC really wouldn&#039;t like that...&amp;lt;br&amp;gt;&lt;br /&gt;
*The Sons run a guerrilla academy, with some exercises being live-fire deniable raids on TGMC outposts.&amp;lt;br&amp;gt;&lt;br /&gt;
*They&#039;re searching for LOST TECHNOLOGY so as to regain the glories of the technologies they once had. &amp;lt;br&amp;gt;&lt;br /&gt;
*The Sons have a working BLUEspace teleporter and drive design, one without all of them pesky downsides.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Sons have began experimenting with viral plagues, in order to drive down the TerraGov population advantage.&lt;br /&gt;
&lt;br /&gt;
=TIMELINE=&lt;br /&gt;
==2019==&lt;br /&gt;
The timeline starts and all events up to the present are unaffected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2023== &lt;br /&gt;
Rising tensions between China and the United States lead to a trade war, causing a stall in their respective economies. As they are two of the largest economies in the world, their sanctions cause the worlds economy to plummet as a result.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==2034== &lt;br /&gt;
Research into metallic hydrogen synthesizes a new fuel, a super-compressed witches brew of organics code-named Plasma. Production is limited during the war, but is expanded in the post-war era. Plasma-powered rockets are capable of reaching both earth orbit and the inner system without special design, and can reach the outer system with mild design work. This creates a space race between the still at war countries to get defenses in space as well as build better intercontinnental ballistic missiles (ICBMs).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2037== &lt;br /&gt;
The first orbital habitat is completed, built into a main-belt asteroid dragged into earth&#039;s orbit by a Plasma drive. The hollowed out hulk is used as an agricultural station, sending fresh, un-blighted crops down to the starving millions left in places in Africa and China, as well as third world countries around the globe. The station also serves a prototype powersat, with steam-driven turbines cranking out as much Plasma as can be charged. The excess power is transferred to the power-starved cities on the East coast of the US. The drive is detached, and sent to fetch another. These asteroids were pulled in by a Russian agency, making Russia the unexpected mediator between the US and China. Though tensions are still high, both nations spend the next two decades restoring their own economies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2050== &lt;br /&gt;
With 3 Plasma drive assemblies bringing asteroids in 1 per every 4 months, there are over a dozen habitats in orbit, some of which are entirely residential. Many of these habitats are neutral territories, having no association with existing nations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2057== &lt;br /&gt;
An asteroid moving accident occurs. A half-mile wide chunk nearly grazes the Earth&#039;s atmosphere, which was caused by a rock that was on an approved trajectory. This would cause public concern about the current leading governments, and increases pressure for an international organization that will control space-based activities. The truth leaks to the public: the accident was caused by an armed US vessel attempting to maintain US-controlled space. The Intercelestial Space Authority is formed as an advisory body to the United Nations, thus planting the seeds that would later become the Terra Government Marine Corps and TerraGov Council. This moves the nations to set aside their issues for good and effectively brings an end to the Chinese-American trade war. The Intercelestial Space Authority serves as a neutral force to enforce space law and is given funding to put weapons in space with the purpose of defending Earth&#039;s orbit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2100== &lt;br /&gt;
Main belt asteroids are mined out for the most part. Over 200 habitats are in Earth&#039;s orbit, including some in the belt. Nanotrasen, an up and coming interstellar RnD company, releases a plasma engine 150% more efficient than previous models. Thanks to NT’s advancements in interstellar travel, the focus of mining moves to Jupiter&#039;s trojan points. More than 20% of Earth’s resources come from space. NT tech also allows humanity to establish a thriving colony on Mars, as well as settlements on some Jovian moons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2109== &lt;br /&gt;
Due to negligence in maintenance, one of the orbital habitats blows out a cylinder wall on the habitat, depressurizing the habitat and killing 50,000 of the 300,000 people onboard. What started as a regrettable action in one area turned into a mass disaster as the habitat lost structural integrity, and came apart across the sky, filling sections of earths orbit with house-sized chunks of rubble. Of the remaining, 200+ habitats, over half of them were destroyed or damaged considerably, but due to good emergency procedures, most deaths were avoidable. The ISA stepped in during the disaster, using all 8 of its patrol cutters to remove as much debris as possible, and confiscating plasma drive assemblies to move habitats into solar orbit away from the debris field. People start to question the effectiveness of the space forces of the individual nations, who were either not close enough at all to help or didn&#039;t have equipment to combat such a threat. Increased funding towards the ISA is put forward by the United Nations to develop further, but only enough so they can expand to Mars as well as work on the station security section that would eventually become the Colonial Marshals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2150== &lt;br /&gt;
Debris cloud in Earth&#039;s orbit finally clears enough to allow travel to and from the surface. Due to loss of orbital resources, there was a disruption of food and supplies, but the ISA with their funds and capabilities stepped in to throw one-way mass-driver loads of food from the surviving habitats to the surface. Colonial Marshals are sent to retrieve food from the ISA controlled colonies, forcing the colonies both in orbit and on Mars to ration themselves, something they feel like they should not be doing. Some space born citizens begin to question why they should even be worried about Earth. As for the planet side of things, the ISA pressures the UN to elevate their position due to how much back work they have been doing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2167-2174==&lt;br /&gt;
Seven of the old Earth orbit stations are converted into generation ships and launched at nearby (unspecified) stars within 10 LY. At .05 to .1 lightspeed, the journeys will take nearly a century, but they&#039;ve decided to leave rather to stay and watch the ISA cement control of the system. The ISA start to prepare for the next step in their plan as their power grows more and more. Mobilization of the SAN and the SAMC unsettle quite a few of outer colonies, including Mars, but no one questions why. Additionally, the ISA takes direct control over the habitats and instill appointed leaders in addition to the starting of the Colonial Marshal system to universalize security. This comes with mixed reception, some people supporting the move while others dislike the delocalization of the policing forces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==2180==&lt;br /&gt;
Mars, radicalized by the Sons of Mars, rebel on a massive scale. The ISA was not quick enough to mobilize to prevent riots from breaking out, but from rebellious rioting the revolutionaries instead went to cause as much damage as possible. Colonial Marshals were overrun and the ISA supportive NT corporate was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2272==&lt;br /&gt;
The ISA has gained more influence on Earth. Stylizing themselves as the &amp;quot;Terran Government&amp;quot;, they proceed to turn their attention back to space. The TGMC and TGN are re purposed for colonial escorts. They assured the populations of Earth that the TerraGov is a Humanity first government and enacts the Humanity First Charter, essentially making anyone who attempts to split or resist the TG labelled as race traitors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2325== &lt;br /&gt;
With the influence of a new engine, dubbed bluespace for the color of everything seen outside the drive interface when active, expeditions are launched to nearby stars to meet up with the new colonies. Unfortunately, TerraGov made a mistake. The first wave of ships had made 3 successful colonies, with 2 failed colonies, and 2 unaccounted for. TerraGov gave them the plans for the Cyanspace drive in the first flush of optimism. However, this first wave still resented TerraGov for what they did to their ancestors, and after 6 years, many unified into a loose group, the Independent Colonial Confederation, behind the three strongest members, the colonies on Gilgamesh, on Caelus, and the Sons of Mars, grabbing as many of the second generation wave of colonies as they could. No war is fought, due to the lumbering state, expense, and rarity of singularity-drive ships, but both sides prepare for conflict, with both the TGMC and ICC expanding as fast as they can afford to.&lt;br /&gt;
&lt;br /&gt;
NT develop a way of communication over light years, inventing the first ever communications tech to reach colonies reliably, coined as Galactic Communications, or GalCom for short.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2350==&lt;br /&gt;
Expansion and skirmishes continue. Contacts with an unknown, non-human party confirmed on multiple occasions via telescopic observations and radar plots, but no communications established. However, it is noted the ships are insectoid in nature and wink out not too long after observation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2397== &lt;br /&gt;
Breakthrough in artificial crystalline structures by NT research into phoron allows TerraGov to create Supermatter, a proprietary polymer that stores massive amounts of energy in its structure. If charged by a singularity generator, it contains enough power to activate a cyanspace drive nearly a dozen times, WITHOUT the weight of the singularity to carry along! This made ships more nimble, cheaper, AND more powerful than before! Both sides began building as many SM drive ships as possible, and converting existing ones, preparing for war.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2400== &lt;br /&gt;
TG, in reference to the Humanity First Charter, declares the ICC enemies of Humanity. Mobilizing the largest war fleet ever seen, special warships and warship classes are designed with the intention of invasion, such as the Jericho-Class Auxiliary ship designed by NT to better employ their combat doctrine of FOB landings. The fleet is sent out to engage the ICC, who prepare for the worst.&lt;br /&gt;
&lt;br /&gt;
In a distant part of the Galaxy, another space faring race decides to make their move before it is too late.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2414==&lt;br /&gt;
After the TG launches their war fleet, a colony ship returns to the Sol System. Strangely enough, the ship was one of the first wave colony ships sent out and lost. Attempted hailing by some leftover TGN vessels are unsuccessful and escort fighters hold close as it passes by the Saturn colony.&lt;br /&gt;
&lt;br /&gt;
Suddenly, emergency life pods shoot out and violently collide with the station. The ship proceeds on course, speeding up to dangerous levels and causing the security forces to open fire. More life pods are shot into the asteroid belt and the ship continues drifting towards Earth, its engines destroyed. The ship launches the last of its pods before trying to suicide into Earth. A TGN ship, not wanting to see Earth under threat again, rams into the vessel and cuts its progress off, both vessels destroyed in the process.&lt;br /&gt;
&lt;br /&gt;
But that was not the end of it. Saturn finds itself attached by insectoid aliens as they power through bullets and overwhelm the Colonial Marshalls. The entire colony goes dark. Mars and several habitats within the belts follow shortly after. The TGMC sends forces to Mars to lay warfare against the aliens in the first known battle between them. Recovering NT before it was lost, Sol forces are nearly wiped out by the Martian retake. Local ships try to dock with Saturn, but are boarded by the aliens not long after. Scared by the Martian battle of the planet, TG orders the destruction of the habitats affected by the aliens, the ships boarded and now controlled by the aliens, and the Saturn colony. Declaring all colonies and warships lost with all hands, no one questions the order. &lt;br /&gt;
&lt;br /&gt;
Not too long after, NanoTrasen names the parasites &amp;quot;Xenomorphs&amp;quot; based on their ability to genetically modify themselves based on their host. Tests on recovered Xenomorph samples show that they are incredibly vulnerable to fire and other burning techniques whereas bullets would not suffice. In order to prevent the TG from being caught off guard again, production for flamethrowers and newly innovated lasguns are strengthened for the Sol security fleet and preparations to equip the greater TGMC go underway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2415-2470== &lt;br /&gt;
(PRESENT DAY)- &lt;br /&gt;
Not long after the Sol System was attacked, colonies suddenly went dark. Attempting to locate the source, the Office of Naval Intelligence tried to find the ships harboring the colonies before their disappearances, but had nothing on record. Regardless, too many worlds were disappearing and the TG panicked.  They dispersed their war fleet mid transition to ICC space. Breaking the fleet apart, ships were sent to every planet that they could cover. Seeing as a inter-Human war was delayed, the TGN made the decision to further break down the patrol groups and stretch the fleet out as much as possible. NanoTrasen sent corporate officials to take over xeno research, using their weight within the TGN to apprehend survivors and evacuation shuttles to get eye witness accounts, causing a stir within MC HIGHCOM as the populations they are trying to save end up being ripped to research facilities for God knows what.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the ICC, suddenly seeing the TG fleet scatter, get the wrong idea. Thinking a scout messed up intelligence with their Military, they move on the offense to capitalize on the retreat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Andrei VNK</name></author>
	</entry>
	<entry>
		<id>https://tg.ss220.space/index.php?title=TGMC:Squad_Engineer&amp;diff=8668</id>
		<title>TGMC:Squad Engineer</title>
		<link rel="alternate" type="text/html" href="https://tg.ss220.space/index.php?title=TGMC:Squad_Engineer&amp;diff=8668"/>
		<updated>2021-12-01T10:20:47Z</updated>

		<summary type="html">&lt;p&gt;Andrei VNK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{Under construction&lt;br /&gt;
|reason = Needs information, pictures&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|headerbgcolor = #808080&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = #d9d9d9&lt;br /&gt;
|img_generic = DMCA_Engineer.png&lt;br /&gt;
|jobtitle = Инженер отделения&lt;br /&gt;
|access = Squad Room, Squad Engineer Prep, куда угодна где есть инструменты.&lt;br /&gt;
|difficulty = Средний&lt;br /&gt;
|Rank = Младший капрал (Начальный), Капрал (25ч), Сержант (100ч)&lt;br /&gt;
|Class = Морпехи&lt;br /&gt;
|superior = [[TGMC:Squad Leader|Squad Leader]]&lt;br /&gt;
|duties = Держись поближе к отряду, выполняй приказы своего командира. Открывай двери и шлюзы, строй укрепления. Забудь надеть сварочные очки. &lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Guide to Engineering]], [[TGMC:Guide_to_Base_Building|Guide to Base Building]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]]&lt;br /&gt;
|quote = &amp;quot;Карго, можно металл, пожалуйста?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Вступление=&lt;br /&gt;
Инженер отделения - это кто отвечает за различные инженерные дела, из которых самые важные строить укрепления, организовать forward-operating bases(с англ. &amp;quot;передовая операционная база или ФОБ&amp;quot;)  и восстановление/уничтожение критически важных объектов. У тебя есть инструменты и материалы для работы, в том числе мощные дистанционные турели ТГМС, наземные мины, колючие проволоки, взрывчатые вещества и сварщики..&lt;br /&gt;
&lt;br /&gt;
=Геймплей за инженера=&lt;br /&gt;
Как инженер вы должны быть подготовлены выполнять любое задание, которое получает ваш отряд. Иногда у вас будет указание выполнить специфическую для инженера работу: построить начальный &amp;quot;ФОБ&amp;quot;, ремонт коммуникации или электропитания колонии. В других случаях вы будете в составе штурмового отряда на передовой, помогая с подрывами, проходом в недоступные места, или постройкой оборононительных сооружений для переднего края обороны главного &amp;quot;ФОБ&amp;quot; или LZ(landing-zone, с англ. &amp;quot;зона высадки&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
The FOB is built by drone on the ship, which is far faster than building it by hand. Once the FOB shutters are raised, it will be surrounded by xenos, meaning every single marine will be trapped inside. &lt;br /&gt;
&lt;br /&gt;
Almost every marine operation will have some type of FOB, and all engineers need to know how to build and maintain one of these positions. You must also learn how to set up and place defensive weapon systems like the UA 571-C Sentry. After learning these basics, you will also need to familiarize yourself with repairing mission-critical infrastructure such as colony power generators, APC&#039;s, and telecommunications systems. These activities will make up the bulk of your job, but further learning includes demolition using C4 and remote charges, welding, repair, hacking, construction, and on-site salvaging for any material you could use.&lt;br /&gt;
&lt;br /&gt;
=Вендоры, снаряжение и оружие=&lt;br /&gt;
The Squad Engineer has their own prep room within their squad prep area (hover your mouse over the doors if you can&#039;t find it.) Inside are your GHMME Automated Closet, NEXUS Automated Engineer Equipment Rack, and yellow Engineer System Vendor.&lt;br /&gt;
&lt;br /&gt;
The Automated Closet contains your standard kit, choice of armor, backpack, webbings, toolbelt, pouches, and any mask you may want.&lt;br /&gt;
===[[File:TGMC_Marine_Vendor.png|64px]]  GHMME Automated Closet  [[File:TGMC_Marine_Vendor.png|64px]]===&lt;br /&gt;
 &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Standard Kit&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Uniform.png|64px]]&lt;br /&gt;
[[#TGMC Uniform |&#039;&#039;&#039;TGMC Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Combat_Boots.png|64px]]&lt;br /&gt;
[[#Combat Boots |&#039;&#039;&#039;Combat Boots&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_MRE.png|64px]]&lt;br /&gt;
[[#TGMC MRE |&#039;&#039;&#039;TGMC MRE&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine&#039;s average combat life expectancy.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Radio.png|64px]]&lt;br /&gt;
[[#TGMC Radio |&#039;&#039;&#039;TGMC Radio&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
This is used by squad members. Default channels are ; for your squad, and :h or .h for common.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:BGloves.png|64px]]&lt;br /&gt;
[[#Marine Gloves |&#039;&#039;&#039;Marine Gloves&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Standard issue marine tactical gloves. It reads: &#039;knit by Marine Widows Association&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Essential Jaeger Kit&amp;quot;&amp;gt;&lt;br /&gt;
NOTE: The arm and leg plates all have the same stats. Only the chest plates and helmets have differing armor stats. Examine the exosuit with the pieces attached and click the &amp;quot;relevant information&amp;quot; prompt to view exact statistics. &lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger.png|64px]]&lt;br /&gt;
[[#TGMC jaeger undersuit |&#039;&#039;&#039;TGMC jaeger undersuit&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform. You suspect it&#039;s not as robust-proof as advertised.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_fix.png|64px]]&lt;br /&gt;
[[#Jaeger XM-02 combat exoskeleton |&#039;&#039;&#039;Jaeger XM-02 combat exoskeleton&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Mount armor pieces to it by clicking on the frame with the components. Use a crowbar to remove armor pieces, use a screwdriver to remove armor attachments.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Combat_Boots.png|64px]]&lt;br /&gt;
[[#Combat Boots |&#039;&#039;&#039;Combat Boots&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_MRE.png|64px]]&lt;br /&gt;
[[#TGMC MRE |&#039;&#039;&#039;TGMC MRE&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine&#039;s average combat life expectancy.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_GreenFacePaint.png|64px]]&lt;br /&gt;
[[#green facepaint |&#039;&#039;&#039;green facepaint&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Paint, for your face. Who woulda thought? &#039;&#039;&#039;Can also be used to paint Jaegar armor pieces&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Radio.png|64px]]&lt;br /&gt;
[[#TGMC Radio |&#039;&#039;&#039;TGMC Radio&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
This is used by squad members. Default channels are ; for your squad, and :h or .h for common.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:BGloves.png|64px]]&lt;br /&gt;
[[#Marine Gloves |&#039;&#039;&#039;Marine Gloves&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Standard issue marine tactical gloves. It reads: &#039;knit by Marine Widows Association&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hats&amp;quot;&amp;gt;&lt;br /&gt;
The modules attach to jaeger armor helmets, which go directly on your head like any normal helmet. &lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_helmet_bino.png|64px]] &lt;br /&gt;
[[#modulebino |&#039;&#039;&#039;Binocular helmet module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| When attached, can be flipped down to view into the distance.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_helmet_weld.png|64px]] &lt;br /&gt;
[[#modulewelding |&#039;&#039;&#039;Welding helmet module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| When attached, this module can be flipped up or down to function as a welding mask.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_helmet_antenna.png|64px]] &lt;br /&gt;
[[#moduleantenna |&#039;&#039;&#039;Antenna helmet module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| When attached, this module is able to provide quick readuts of the users coordinates.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_fix.png|64px]]&lt;br /&gt;
[[#TGMC Uniform |&#039;&#039;&#039;Regular Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
oof&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Regular_Armor.png|64px]] &lt;br /&gt;
[[#Regular Armor |&#039;&#039;&#039;Regular Armor&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Regular armour, with all round stats and drawbacks.&amp;lt;br&amp;gt;&lt;br /&gt;
Has a shoulder lamp and a suit storage for guns&amp;lt;br&amp;gt;&lt;br /&gt;
Has two internal slots for storing items.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Suit Storage:&lt;br /&gt;
|-&lt;br /&gt;
| Any Gun [[File:TGMC_M37.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Oxygen Tank [[File:TGMC_Emergency_Oxy.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Bible [[File:TGMC_Bible.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| G8 Storage Pouch [[File:TGMC_G8_Pouch.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M4A3 Belt [[File:TGMC_M4A3_Holster.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M44 Belt  [[File:TGMC_M44_Holster.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Armor Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_light.png|64px]] &lt;br /&gt;
[[#lightskirmisher |&#039;&#039;&#039;Light Skirmisher&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Provides minor protection and encumbrance when attached. This one is marked as a light skirmisher piece, used by those who prefer faster movement speed over protection, such as scouts.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_medium.png|64px]] &lt;br /&gt;
[[#mediuminfantry |&#039;&#039;&#039;Medium Infantry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Provides moderate protection and encumbrance when attached. This one is marked as a medium infantry piece, used by frontline troops that need a good balance of mobility and protection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_heavy.png|64px]] &lt;br /&gt;
[[#heavyassault |&#039;&#039;&#039;Heavy Assault&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Provides high protection and encumbrance when attached. This one is marked as a heavy assault piece, with extra padding and plate thickness which provides excellent protection against all manners of dangers.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_eva.png|64px]] &lt;br /&gt;
[[#mediumeva |&#039;&#039;&#039;Medium EVA&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, used for extravehicular operations in the vacuum of space. The gaps in the armor seem to say otherwise, however.&amp;lt;br&amp;gt;&#039;&#039;NOTE: does not actually provide protection against space.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_eva_skull.png|64px]] &lt;br /&gt;
[[#skulleva |&#039;&#039;&#039;Medium EVA w/ skull&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, but the helmet has a skull engraved on it.&amp;lt;br&amp;gt;&#039;&#039;NOTE: does not actually provide protection against space.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_eod.png|64px]] &lt;br /&gt;
[[#heavyeod |&#039;&#039;&#039;Heavy EOD&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Provides high protection and encumbrance when attached. This one is marked as an EOD armor piece, used by specialized Explosive Ordnance Disposal units to disarm explosives safely. And no, that is &#039;&#039;&#039;not&#039;&#039;&#039; a skirt.&amp;lt;br&amp;gt;&#039;&#039;NOTE: does not actually provide extra protection against explosive damage.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Backpacks&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Satchel.png|64px]] &lt;br /&gt;
[[#TGMC Satchel |&#039;&#039;&#039;TGMC Satchel&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A backpack item that allows you to carry more things in bulk.&amp;lt;br&amp;gt;&lt;br /&gt;
Holds less than a backpack, but can be opened on your back.&amp;lt;br&amp;gt;&lt;br /&gt;
Can carry five normal sized items at once.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Backpack.png|64px]] &lt;br /&gt;
[[#Backpack |&#039;&#039;&#039;Backpack&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A backpack item that allows you to carry more things in bulk.&amp;lt;br&amp;gt;&lt;br /&gt;
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.&amp;lt;br&amp;gt;&lt;br /&gt;
Can carry eight normal sized items at once.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Welderpack.png|64px]] &lt;br /&gt;
[[#TGMC Welderpack |&#039;&#039;&#039;TGMC Welderpack&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A backpack item that allows you to carry more things in bulk.&amp;lt;br&amp;gt;&lt;br /&gt;
Holds less than a backpack, but can be opened on your back.&amp;lt;br&amp;gt;&lt;br /&gt;
Has 260u of fuel which can be used to refuel welders and flamer tanks.&amp;lt;br&amp;gt;&lt;br /&gt;
Can carry five normal sized items at once.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Radiopack.png|64px]] &lt;br /&gt;
[[#TGMC Radiopack |&#039;&#039;&#039;TGMC Radiopack&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A backpack item that allows you to carry more things in bulk.&amp;lt;br&amp;gt;&lt;br /&gt;
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.&amp;lt;br&amp;gt;&lt;br /&gt;
Right clicking the bag allows you to make Req requests. &amp;lt;s&amp;gt;&amp;lt;i&amp;gt; Now the RO has no excuse.&amp;lt;/i&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Can carry eight normal sized items at once.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Webbing&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Webbing.png|64px]] &lt;br /&gt;
[[#Webbing |&#039;&#039;&#039;Webbing&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Extra pouches that you can clip to your uniform.&amp;lt;br&amp;gt;&lt;br /&gt;
Only one thing may be clipped to your uniform&amp;lt;br&amp;gt;&lt;br /&gt;
Has three slots for storing items.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Black_Webbing.png|64px]] &lt;br /&gt;
[[#Black Webbing |&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Extra pouches that you can clip to your uniform.&amp;lt;br&amp;gt;&lt;br /&gt;
Only one thing may be clipped to your uniform&amp;lt;br&amp;gt;&lt;br /&gt;
Has five slots for storing tiny or small items.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Holster.png|64px]] &lt;br /&gt;
[[#Shoulder Holster |&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Pistol Holster that you can clip to your uniform.&amp;lt;br&amp;gt;&lt;br /&gt;
Only one thing may be clipped to your uniform&amp;lt;br&amp;gt;&lt;br /&gt;
Capable of storing one pistol in it.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| Any Pistol&lt;br /&gt;
|- &lt;br /&gt;
| Tazer&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Belts&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_generalbelt.png|64px]] &lt;br /&gt;
[[#generalpouch |&#039;&#039;&#039;General Utility Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A small, lightweight pouch that can be clipped onto armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines. And it is in fact a belt, not a pouch. Don&#039;t get confused now.&amp;lt;br&amp;gt;&lt;br /&gt;
Can switch drawing modes by right clicking.&amp;lt;br&amp;gt;&lt;br /&gt;
Capable of storing various items.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! Storage&lt;br /&gt;
|-&lt;br /&gt;
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Desc:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Shotgun_Shell_Pouch.png|64px]] &lt;br /&gt;
[[#Shotgun Shell Pouch |&#039;&#039;&#039;Shotgun Shell Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to hold shotgun shells. Has four slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Buckshot shells [[File:TGMC_Buckshot.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Slug Shells [[File:TGMC_Slug.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Flechette Shells [[File:TGMC_Flechette.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Shells [[File:TGMC_Incendiary_Slug.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Magazine_Pouch.png|64px]] &lt;br /&gt;
[[#Magazine Pouch |&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to hold magazines. Has two slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Shells or handfuls of bullets [[File:TGMC_Buckshot.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Flare_Pouch.png|64px]] &lt;br /&gt;
[[#Flare Pouch |&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to flares. Has five slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Flare Grenades [[File:TGMC_Flare_Grenade.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Manual Flares [[File:TGMC_Flare.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_First_Aid_Pouch.png|64px]] &lt;br /&gt;
[[#First Aid Pouch |&#039;&#039;&#039;First Aid Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to hold construction materials. Has five slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Tramadol Injectors [[File:TGMC_Tramadol_Autoinjector.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Tricordazine Injectors [[File:TGMC_Tricord_Autoinjector.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gauze [[File:TGMC_Gauze.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Ointment [[File:TGMC_Ointment.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Medical Splints [[File:TGMC_Splint.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Tool_Pouch.png|64px]] &lt;br /&gt;
[[#Tool Pouch |&#039;&#039;&#039;Tool Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to hold tools. Has five slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Wirecutters [[File:TGMC_Wirecutters.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Entrenching Tools [[File:TGMC_ETool.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Screwdrivers [[File:TGMC_Screwdriver.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cable Coil [[File:TGMC_Cable_Coil.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Crowbars [[File:TGMC_Crowbar.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Blowtorches [[File:TGMC_Blowtorch.gif|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Multi Tool [[File:TGMC_Multitool.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Wrenches [[File:TGMC_Wrench.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Mini Extinguishers [[File:TGMC_Mini_Extinguisher.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Construction_Pouch.png|64px]] &lt;br /&gt;
[[#Construction Pouch |&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to hold construction materials. Has three slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Stacks of Material [[File:TGMC_Metal.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Entrenching Tools [[File:TGMC_ETool.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Empty Sandbags [[File:TGMC_Sandbag_Empty.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cable Coil [[File:TGMC_Cable_Coil.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Metal Rods [[File:TGMC_Rods.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Barbed Wire [[File:TGMC_Barbed_Wire.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Pistol_Magazine_Pouch.png|64px]] &lt;br /&gt;
[[#Pistol Magazine Pouch |&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to hold pistol magazines. Has three slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Pistol_Pouch.png|64px]] &lt;br /&gt;
[[#Sidearm Pouch |&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to sidearms. Has one slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Any Revolvers [[File:TGMC_M44.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any Pistols [[File:TGMC_M4A3.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Explosive_Pouch.png|64px]] &lt;br /&gt;
[[#Explosive Pouch |&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A pouch used to hold explosive materials. Has four slots.&amp;lt;br&amp;gt;&lt;br /&gt;
Has two drawing methods, click to open, and draw last stored upon click.&amp;lt;br&amp;gt;&lt;br /&gt;
Defaults to click to open, you can right click on it and change the drawing method. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable;background-color:#808080;&amp;quot;&lt;br /&gt;
! What it can store:&lt;br /&gt;
|-&lt;br /&gt;
| Any RPG Rockets [[File:TGMC_HE_Rocket.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| C4 [[File:TGMC_C4.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Any Grenades [[File:TGMC_HEDP.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Claymore Boxes [[File:TGMC_Mine_Box.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Claymores [[File:TGMC_Claymore.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| Detpacks [[File:TGMC_Detpack.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Signaler [[File:signaler.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Gas_Mask.png|64px]]&lt;br /&gt;
[[#TGMC Gas Mask |&#039;&#039;&#039;TGMC Gas Mask&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A gas mask that restricts your vision, but filters out harmful gasses.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Coif.png|64px]]&lt;br /&gt;
[[#TGMC Coif|&#039;&#039;&#039;TGMC Coif&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A coif that protects you from extreme cold conditions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Rebreather.png|64px]]&lt;br /&gt;
[[#Rebreather |&#039;&#039;&#039;Rebreather&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
Heats or cools down air as you breath it, protecting you from extreme conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Attachments&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 3px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080; width:150px;&amp;quot;| &#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;| &#039;&#039;&#039;Desc.:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Suppressor.png|64px]]&lt;br /&gt;
[[#Suppressor |&#039;&#039;&#039;Suppressor&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A small tube with exhaust ports to expel noise and gas.&lt;br /&gt;
Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; +10% damage falloff, halves bullet speed&amp;lt;br&amp;gt;Wielded: +10% accuracy,-5% scatter,-2 recoil&amp;lt;br&amp;gt;Unwielded: -5% scatter, -3 recoil&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Extended_Barrel.png|64px]]&lt;br /&gt;
[[#Extended Barrel|&#039;&#039;&#039;Extended Barrel&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact Stats:&#039;&#039;&#039; doubles bullet speed, +1 item size&amp;lt;br&amp;gt;Wielded: +15% accuracy, -5% scatter&amp;lt;br&amp;gt;Unwielded: +10% accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Recoil_Compensator.png|64px]]&lt;br /&gt;
[[#Recoil Compensator |&#039;&#039;&#039;Recoil Compensator&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you&#039;re overcompensating for something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; &amp;lt;br&amp;gt;Wielded: -15% scatter, -2 recoil &amp;lt;br&amp;gt;Unwielded: -15% scatter, -2 recoil&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Magnetic_Harness.png|64px]]&lt;br /&gt;
[[#Magnetic Harness |&#039;&#039;&#039;Magnetic Harness&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. &#039;&#039;but why don&#039;t you just use a pick up macro?&#039;&#039; they disabled pickup macros for guns. Use these to keep your gun on you instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; -9999% frustration when pounced on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_RDS.png|64px]]&lt;br /&gt;
[[#Red Dot Sight|&#039;&#039;&#039;Red Dot Sight&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy by a good amount. &lt;br /&gt;
No drawbacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; &amp;lt;br&amp;gt; Wielded: +15% accuracy&amp;lt;br&amp;gt;Unwielded: +10% accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Laser_Sight.png|64px]]&lt;br /&gt;
[[#Laser Sight |&#039;&#039;&#039;Laser Sight&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
&#039;&#039;Fookin&#039; laser soights.&#039;&#039; A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; &amp;lt;br&amp;gt;Wielded: +10% accuracy &amp;lt;br&amp;gt;Unwielded: +15% accuracy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Vertical_Grip.png|64px]]&lt;br /&gt;
[[#Vertical Grip|&#039;&#039;&#039;Vertical Grip&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; -&#039;&#039;&#039;100%&#039;&#039;&#039; scatter, +1 item size, +0.2s wield delay&amp;lt;br&amp;gt;Wielded: +10% accuracy, -10% scatter, -2 recoil&amp;lt;br&amp;gt;Unwielded: -5 accuracy, +5% scatter&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_Angled_Grip.png|64px]]&lt;br /&gt;
[[#Angled Grip |&#039;&#039;&#039;Angled Grip&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; +1 item size, -0.3s wield delay&amp;lt;br&amp;gt;Wielded: -1 recoil&amp;lt;br&amp;gt;Unwielded: -10% accuracy, +5% scatter&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_t19stock.png|64px]]&lt;br /&gt;
[[#t-19 stock |&#039;&#039;&#039;T-19 machinepistol stock&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A submachinegun stock distributed in &amp;quot;small&amp;quot; numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact stats:&#039;&#039;&#039; +1 item size, +5 melee damage, +0.1s wield delay&amp;lt;br&amp;gt;Wielded: +10% accuracy, -10% scatter, -2 recoil&amp;lt;br&amp;gt;Unwielded: -10% scatter&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_t35stock.png|64px]]&lt;br /&gt;
[[#t-35 stock|&#039;&#039;&#039;T-35 stock&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;&amp;quot;| &lt;br /&gt;
A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact Stats:&#039;&#039;&#039; +&#039;&#039;&#039;2&#039;&#039;&#039; item size, +5 melee damage, +0.4s wield delay&amp;lt;br&amp;gt;Wielded: +15% accuracy, -20% scatter, -3 recoil&amp;lt;br&amp;gt;Unwielded: n/a&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Jaegar Storage Modules&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: The exoskeleton can mount 1 storage module.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Module:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Desc:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_general.png|64px]] &lt;br /&gt;
[[#modulestoragegeneral |&#039;&#039;&#039;General purpose storage module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_engineer.png|64px]] &lt;br /&gt;
[[#modulestorageengi |&#039;&#039;&#039;Engineering storage module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool. Looks like it might slow you down a bit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_medic.png|64px]] &lt;br /&gt;
[[#modulestoragemedic |&#039;&#039;&#039;Medical storage module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. Looks like it might slow you down a bit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Jaegar Armor Modules&amp;quot;&amp;gt;&lt;br /&gt;
NOTE: These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Module:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&#039;&#039;&#039;Desc:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_baldur.png|64px]] &lt;br /&gt;
[[#baldurmk1 |&#039;&#039;&#039;Mark 1 Baldur light amplification system&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Increases the power output of the Jaeger Combat Exoskeleton&#039;s mounted flashlight. Slows you down slightly.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_tyr.png|64px]] &lt;br /&gt;
[[#tyrmk1 |&#039;&#039;&#039;Mark 1 Tyr armor reinforcement&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC_jaeger_module_mimir.png|64px]] &lt;br /&gt;
[[#mimirmk1 |&#039;&#039;&#039;Mark 1 Mimir environmental resistance system&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides no protection to acid. Best paired with the Mimir Environmental Helmet System. Will impact mobility.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[File:TGMC_Ballistic_armor_module.png|64px]] &lt;br /&gt;
[[#mimirmk2 |&#039;&#039;&#039;Ballistic armor module&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_NEXUS_Automated_Engineer_Equipment_Rack.png|64px]] NEXUS Automated Engineer Equipment Rack [[File:TGMC_NEXUS_Automated_Engineer_Equipment_Rack.png|64px]]===&lt;br /&gt;
The Automated Equipment Rack contains your &#039;&#039;&#039;Essential Engineer Set&#039;&#039;&#039;, which is free,  as well as 75 points to purchase additional supplies, tools, explosives, and special ammunition. Your choice of two weapon attachments are also free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#407bbf;&amp;quot; width=200|Module&lt;br /&gt;
!Point Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#407bbf;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;Essential Engineer Kit&lt;br /&gt;
!0&lt;br /&gt;
|Contains 1 general circuit board, 1 light replacer, 1 entrenching tool, high capacity power cell, 1 insulated marine combat gloves, 1 welding goggles, 1 razorburn grenade, 1 plastic explosive.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Metal.png|64px]]&amp;lt;br&amp;gt;Metal&lt;br /&gt;
!2&lt;br /&gt;
|10 Metal.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Plasteel_Sheet.png|64px]]&amp;lt;br&amp;gt;Plasteel&lt;br /&gt;
!4&lt;br /&gt;
|10 Plasteel.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Sandbag_Empty.png|64px]]&amp;lt;br&amp;gt;Sandbags&lt;br /&gt;
!5&lt;br /&gt;
|25 Sandbags. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Plasma_Cutter.png|64px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
!20&lt;br /&gt;
|Plasma Cutter. &#039;&#039;&#039;Can be found in Requisitions sometimes.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_sentry_crate.png|64px]]&amp;lt;br&amp;gt;UA-580 Point Defence Sentry Kit&lt;br /&gt;
!50&lt;br /&gt;
|UA-580 Point Defence sentry kit containing the PD Sentry, 2 M30 (10x20) box magazines and 2 Terra Experimental standard batteries.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Build-A-Sentry.png|64px]]&amp;lt;br&amp;gt;Build-A-Sentry&lt;br /&gt;
!30&lt;br /&gt;
|A Build-A-Sentry to attach to a gun to be able to deploy it like a sentry. &#039;&#039;&#039;Note: Will not have IFF unless the gun normally shoots IFF bullets such as the T29.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_C4.png|64px]]&amp;lt;br&amp;gt;Plastique explosive&lt;br /&gt;
!3&lt;br /&gt;
|A Plastic Explosive capable of destroying most walls and doors. Is safe and does not have an explosive range.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Detpack.png|64px]]&amp;lt;br&amp;gt;Detonation pack&lt;br /&gt;
!5&lt;br /&gt;
|A Detonation Pack with 2 modes Breach and Demolition. Max timer of 300 seconds and minimum of 5. capable of being detonated with a signaler. Does have an explosive range. &#039;&#039;&#039;Note: Requires a signaler.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Entrenching_Tool_C.png|64px]]&amp;lt;br&amp;gt;Entrenching tool&lt;br /&gt;
!1&lt;br /&gt;
|A Entrenching Tool to fill empty sandbags and to deconstruct deployed sandbag cades. &#039;&#039;&#039;Can be found in the ST lockers.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Hand-Held_Charger_E.png|64px]]&amp;lt;br&amp;gt;Hand-held cell charger&lt;br /&gt;
!3&lt;br /&gt;
|A Hand-Held Cell Charger capable of recharging cells by putting the cell in the charger and using it in hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Binoculars.png|64px]]&amp;lt;br&amp;gt;Range Finder&lt;br /&gt;
!10&lt;br /&gt;
|A Range Finder which can be linked to deployed mortars and get coordinates by control clicking tiles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_High_Capacity_Cell.png|64px]]&amp;lt;br&amp;gt;High capacity powercell&lt;br /&gt;
!1&lt;br /&gt;
|A power cell with 10000 power. &#039;&#039;&#039;Can be found in the Engi-Vend vendors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Mine_Box.png|64px]]&amp;lt;br&amp;gt;M20 mine box&lt;br /&gt;
!18&lt;br /&gt;
|A mine box with 5 claymores.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Mine_Box.png|64px]]&amp;lt;br&amp;gt;Large M20 mine box&lt;br /&gt;
!36&lt;br /&gt;
|a mine box with 10 claymores.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Explosive_Pouch.png|64px]]&amp;lt;br&amp;gt;Pack of Razorburn Grenades&lt;br /&gt;
!11&lt;br /&gt;
|A pouch with 4 Razorburn Grenades.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Razorburn_Canister.png|64px]]&amp;lt;br&amp;gt;Razorburn Canister&lt;br /&gt;
!7&lt;br /&gt;
|A Razorburn grenade that affects more tiles then regular Razorburn.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Razorburn_Grenade.png|64px]]&amp;lt;br&amp;gt;Razorburn Grenade&lt;br /&gt;
!3&lt;br /&gt;
|A Razorburn grenade.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Multitool.png|64px]]&amp;lt;br&amp;gt;Multitool&lt;br /&gt;
!1&lt;br /&gt;
|A Multitool. &#039;&#039;&#039;Can be found in the Engi-Vend vendors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Power_Module.png|64px]]&amp;lt;br&amp;gt;General Circuit Board&lt;br /&gt;
!1&lt;br /&gt;
|A circuit board when used with a multitool can change into different boards. &#039;&#039;&#039;Can be found in the Engi-Vend vendors&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:Signaler.png|64px]]&amp;lt;br&amp;gt;Signaler&lt;br /&gt;
!1&lt;br /&gt;
|A Signaler to be used alongside the detonation packs. &#039;&#039;&#039;Can be found in the weapon vendors in the Utility section&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Sentry_Voucher.png|64px]]&amp;lt;br&amp;gt;UA 571-C Base Defence Sentry Voucher&lt;br /&gt;
!26&lt;br /&gt;
|A Voucher that can be used to make a Base Defence sentry with the FOB Construction Drone Control. Does not come with ammo or the batteries. &amp;lt;s&amp;gt;&amp;lt;i&amp;gt; The golden sentry is a lie.&amp;lt;/i&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Can only be used if the FOB Drone can be used so only take it early in the round.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:TGMC_TerraGovTech_Engineer_System_Vendor.png|64px]] TerraGovTech Engineer System Vendor [[File:TGMC_TerraGovTech_Engineer_System_Vendor.png|64px]]===&lt;br /&gt;
This is the Engineer System Vendor. It contains 1 M402 Mortar kit, 3 UA 571-C Sentry crates and 1 TL-102 HSG crate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#407bbf;&amp;quot; width=200|Module&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#407bbf;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_Mortar_crate.png|64px]]&amp;lt;br&amp;gt;M402 Mortar Crate&lt;br /&gt;
|A crate containing the M402 mortar, 8 High explosive shells, 8 Incendiary shells, 4 Smoke shells, 4 Flare shells, 2 Tangle shells, 3 Fire Support encryption keys, 2 Engineer encryption Keys, 1 Range Finder.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_sentry_crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C Sentry Crate&lt;br /&gt;
|A crate containing the UA 571-C sentry gun, 1 M30 (10x28) box magazine and 2 Terra Experimental standard batteries.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:TGMC_TL-102_Crate.png|64px]]&amp;lt;br&amp;gt;TL-102 Crate&lt;br /&gt;
|a crate containing the TL-102 mounted heavy smartgun and 1 TL-102 drum magazine.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Советы=&lt;br /&gt;
*As of July 11th 2021 there are 12 engineer slots per round, and usually only 2-4 engineers; So don&#039;t feel pressured to not play engineer in order to let more experienced players play as engineer.&lt;br /&gt;
*An easy way to spend all your vendor points as engineer is to buy 100 metal, 70 plasteel, and 1 turret and you will only have 1 points remaining&lt;br /&gt;
*Pulsing the Contraband wire can give you some goodies.&lt;br /&gt;
**Pulsing the Engineer System Vendor gives you the Super Capacity cell with 20000 power.&lt;br /&gt;
**Pulsing the YouTool vendor gives you the high-capacity industrial blowtorch with 80u of fuel. It is unfortunately normal size and can&#039;t fit in the toolbelt but can fit in the tool pouch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>Andrei VNK</name></author>
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